<li><$link>{{!!title}}</$link>: {{!!summary}}</li>
<ul>
<$list filter="[<currentTiddler>tagging[]]">
{{||$:/_LocationsTemplate}}
</$list>
</ul>
\define roster(name, creatures)
<$reveal type="nomatch" state="!!$name$" text="show" animate="yes" retain="yes">
<$button set="!!$name$" setTo="show" class="tc-btn-invisible"><h3>Show $name$ Roster</h3></$button>
</$reveal>
<$reveal type="match" state="!!$name$" text="show" animate="yes" retain="yes">
<$button set="!!$name$" setTo="hide" class="tc-btn-invisible"><h3>Hide $name$ Roster</h3></$button>
<div style="overflow:auto; white-space:nowrap;">
<$list filter="[enlist<__creatures__>]">{{||$:/plugins/D&DTools/CreatureManager/ViewTemplate}}
</$list>
</div>
</$reveal>
\end
!!Purpose:
>The next thing to figure out is WHY this scene exists. What is it doing in your game? If the scene is just a scene, what will the PCs get out of it. Will they learn about the dungeon? Will they meet an important NPC? Will they have to make a decision? Will they get some exposition? Will they have a chance to choose between making a friend or making a foe? Will they have a chance to rest? To shop? To gain resources?
!!Setting:
>Where does this scene take place? If the scene is a location, this question is easy to answer. But the question can get surprisingly difficult. For example, you can have a single scene in which the PCs explore the Town of Durotar. The setting, in this case, is the entire Town of Durotar. You need to decide how far afield your scene can wander.
!!Establishing Shot:
>In RPG terms – well, okay, in MY terms – the establishing shot is the FIRST bit of description the players get about a scene. When they transition into a scene, the establishing shot is basically the flavor text. “Here you are, in this place, now what do you do?”
>The establishing shot establishes EVERYTHING the players know about a scene. And you need your players to know several things about the scene. They need to know their goal or purpose, they need to know the setting, and they need to know what explicit interactive bits exist. Your establishing shot has to cover ALL OF THOSE. Don’t skimp.
!!Interactive Bits:
> So far, your scene is just a raison d’etre and a place for it to etre in. That’s a “reason for existing” and a place to “exist” in if you’re not cool and smart like me. But that isn’t enough for a scene. Just like a room in a MUD, there’s got to be some s$&% IN the room for it to be interesting.
>Beyond that, though, the interactive bits are the things in the scene that the players can play with. NPCs, weird runes, magical gates, treasure chests, levers and switches, bridges, statues, basically anything that the players can f$&% around with is an interactive bit.
*
*
!!Goals, Prizes, Takeaways:
>Many scenes give the PCs something. It might be information, resources, treasure, magical blessings, clues about the murder case, and so on. Most of this stuff is defined by the purpose of the scene, but sometimes, there’s optional extra stuff the PCs can come across.
!!Outcomes, Exits, Transitions:
---
!If the scene is an encounter, consider the following as well:
!!Dramatic Question:
> The dramatic question in an RPG scene is basically just a statement of the heroes’ goals in the scene phrased as a question.
!!Sources of Conflict:
>Sources of conflict are the reasons why something in the scene is opposing the players’ goals. And by thinking in terms of those reasons, you can figure out how the scene plays out regardless of any cunning plans or crazy capers the players come up with.
*
!!Decision Points:
> A decision point is a spot where the players get to actively decide what course of action to take. During a battle, the players can decide whether to attack or cast a spell and which target to attack and where to move and all that crap. They make lots of decisions. And during a social encounter, the players decide what to say and what arguments to make and how to respond and when to duck and when to run.
>It’s your job to provide other options and to make sure the players know about them. That is, you have to signpost those options. That’s what we call it in the business. Because, remember, the players only know what you tell them about the world. You have to be obvious for them to notice anything. Players are dumb and unimaginative unless you inspire them. And they need big, flashing neon signs to be inspired.
*
*
{
"tiddlers": {
"$:/Acknowledgements": {
"title": "$:/Acknowledgements",
"text": "TiddlyWiki incorporates code from these fine OpenSource projects:\n\n* [[The Stanford Javascript Crypto Library|http://bitwiseshiftleft.github.io/sjcl/]]\n* [[The Jasmine JavaScript Test Framework|http://pivotal.github.io/jasmine/]]\n* [[Normalize.css by Nicolas Gallagher|http://necolas.github.io/normalize.css/]]\n\nAnd media from these projects:\n\n* World flag icons from [[Wikipedia|http://commons.wikimedia.org/wiki/Category:SVG_flags_by_country]]\n"
},
"$:/core/copyright.txt": {
"title": "$:/core/copyright.txt",
"type": "text/plain",
"text": "TiddlyWiki created by Jeremy Ruston, (jeremy [at] jermolene [dot] com)\n\nCopyright (c) 2004-2007, Jeremy Ruston\nCopyright (c) 2007-2018, UnaMesa Association\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n* Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n* Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n* Neither the name of the copyright holder nor the names of its\n contributors may be used to endorse or promote products derived from\n this software without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS'\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
},
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"title": "$:/core/icon",
"tags": "$:/tags/Image",
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"$:/core/images/advanced-search-button": {
"title": "$:/core/images/advanced-search-button",
"tags": "$:/tags/Image",
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"title": "$:/core/images/video",
"tags": "$:/tags/Image",
"text": "<svg class=\"tc-image-video tc-image-button\" width=\"22pt\" height=\"22pt\" viewBox=\"0 0 128 128\">\n <g fill-rule=\"evenodd\">\n <path d=\"M64,12 C29.0909091,12 8.72727273,14.9166667 5.81818182,17.8333333 C2.90909091,20.75 1.93784382e-15,41.1666667 0,64.5 C1.93784382e-15,87.8333333 2.90909091,108.25 5.81818182,111.166667 C8.72727273,114.083333 29.0909091,117 64,117 C98.9090909,117 119.272727,114.083333 122.181818,111.166667 C125.090909,108.25 128,87.8333333 128,64.5 C128,41.1666667 125.090909,20.75 122.181818,17.8333333 C119.272727,14.9166667 98.9090909,12 64,12 Z M54.9161194,44.6182253 C51.102648,42.0759111 48.0112186,43.7391738 48.0112186,48.3159447 L48.0112186,79.6840553 C48.0112186,84.2685636 51.109784,85.9193316 54.9161194,83.3817747 L77.0838806,68.6032672 C80.897352,66.0609529 80.890216,61.9342897 77.0838806,59.3967328 L54.9161194,44.6182253 Z\"></path>\n </g>\n</svg>"
},
"$:/core/images/warning": {
"title": "$:/core/images/warning",
"tags": "$:/tags/Image",
"text": "<svg class=\"tc-image-warning tc-image-button\" width=\"22pt\" height=\"22pt\" viewBox=\"0 0 128 128\">\n <g fill-rule=\"evenodd\">\n <path d=\"M57.0717968,11 C60.1509982,5.66666667 67.8490018,5.66666667 70.9282032,11 L126.353829,107 C129.433031,112.333333 125.584029,119 119.425626,119 L8.57437416,119 C2.41597129,119 -1.43303051,112.333333 1.64617093,107 L57.0717968,11 Z M64,37 C59.581722,37 56,40.5820489 56,44.9935776 L56,73.0064224 C56,77.4211534 59.5907123,81 64,81 C68.418278,81 72,77.4179511 72,73.0064224 L72,44.9935776 C72,40.5788466 68.4092877,37 64,37 Z M64,104 C68.418278,104 72,100.418278 72,96 C72,91.581722 68.418278,88 64,88 C59.581722,88 56,91.581722 56,96 C56,100.418278 59.581722,104 64,104 Z\"></path>\n </g>\n</svg>"
},
"$:/language/Buttons/AdvancedSearch/Caption": {
"title": "$:/language/Buttons/AdvancedSearch/Caption",
"text": "advanced search"
},
"$:/language/Buttons/AdvancedSearch/Hint": {
"title": "$:/language/Buttons/AdvancedSearch/Hint",
"text": "Advanced search"
},
"$:/language/Buttons/Cancel/Caption": {
"title": "$:/language/Buttons/Cancel/Caption",
"text": "cancel"
},
"$:/language/Buttons/Cancel/Hint": {
"title": "$:/language/Buttons/Cancel/Hint",
"text": "Discard changes to this tiddler"
},
"$:/language/Buttons/Clone/Caption": {
"title": "$:/language/Buttons/Clone/Caption",
"text": "clone"
},
"$:/language/Buttons/Clone/Hint": {
"title": "$:/language/Buttons/Clone/Hint",
"text": "Clone this tiddler"
},
"$:/language/Buttons/Close/Caption": {
"title": "$:/language/Buttons/Close/Caption",
"text": "close"
},
"$:/language/Buttons/Close/Hint": {
"title": "$:/language/Buttons/Close/Hint",
"text": "Close this tiddler"
},
"$:/language/Buttons/CloseAll/Caption": {
"title": "$:/language/Buttons/CloseAll/Caption",
"text": "close all"
},
"$:/language/Buttons/CloseAll/Hint": {
"title": "$:/language/Buttons/CloseAll/Hint",
"text": "Close all tiddlers"
},
"$:/language/Buttons/CloseOthers/Caption": {
"title": "$:/language/Buttons/CloseOthers/Caption",
"text": "close others"
},
"$:/language/Buttons/CloseOthers/Hint": {
"title": "$:/language/Buttons/CloseOthers/Hint",
"text": "Close other tiddlers"
},
"$:/language/Buttons/ControlPanel/Caption": {
"title": "$:/language/Buttons/ControlPanel/Caption",
"text": "control panel"
},
"$:/language/Buttons/ControlPanel/Hint": {
"title": "$:/language/Buttons/ControlPanel/Hint",
"text": "Open control panel"
},
"$:/language/Buttons/CopyToClipboard/Caption": {
"title": "$:/language/Buttons/CopyToClipboard/Caption",
"text": "copy to clipboard"
},
"$:/language/Buttons/CopyToClipboard/Hint": {
"title": "$:/language/Buttons/CopyToClipboard/Hint",
"text": "Copy this text to the clipboard"
},
"$:/language/Buttons/Delete/Caption": {
"title": "$:/language/Buttons/Delete/Caption",
"text": "delete"
},
"$:/language/Buttons/Delete/Hint": {
"title": "$:/language/Buttons/Delete/Hint",
"text": "Delete this tiddler"
},
"$:/language/Buttons/Edit/Caption": {
"title": "$:/language/Buttons/Edit/Caption",
"text": "edit"
},
"$:/language/Buttons/Edit/Hint": {
"title": "$:/language/Buttons/Edit/Hint",
"text": "Edit this tiddler"
},
"$:/language/Buttons/Encryption/Caption": {
"title": "$:/language/Buttons/Encryption/Caption",
"text": "encryption"
},
"$:/language/Buttons/Encryption/Hint": {
"title": "$:/language/Buttons/Encryption/Hint",
"text": "Set or clear a password for saving this wiki"
},
"$:/language/Buttons/Encryption/ClearPassword/Caption": {
"title": "$:/language/Buttons/Encryption/ClearPassword/Caption",
"text": "clear password"
},
"$:/language/Buttons/Encryption/ClearPassword/Hint": {
"title": "$:/language/Buttons/Encryption/ClearPassword/Hint",
"text": "Clear the password and save this wiki without encryption"
},
"$:/language/Buttons/Encryption/SetPassword/Caption": {
"title": "$:/language/Buttons/Encryption/SetPassword/Caption",
"text": "set password"
},
"$:/language/Buttons/Encryption/SetPassword/Hint": {
"title": "$:/language/Buttons/Encryption/SetPassword/Hint",
"text": "Set a password for saving this wiki with encryption"
},
"$:/language/Buttons/ExportPage/Caption": {
"title": "$:/language/Buttons/ExportPage/Caption",
"text": "export all"
},
"$:/language/Buttons/ExportPage/Hint": {
"title": "$:/language/Buttons/ExportPage/Hint",
"text": "Export all tiddlers"
},
"$:/language/Buttons/ExportTiddler/Caption": {
"title": "$:/language/Buttons/ExportTiddler/Caption",
"text": "export tiddler"
},
"$:/language/Buttons/ExportTiddler/Hint": {
"title": "$:/language/Buttons/ExportTiddler/Hint",
"text": "Export tiddler"
},
"$:/language/Buttons/ExportTiddlers/Caption": {
"title": "$:/language/Buttons/ExportTiddlers/Caption",
"text": "export tiddlers"
},
"$:/language/Buttons/ExportTiddlers/Hint": {
"title": "$:/language/Buttons/ExportTiddlers/Hint",
"text": "Export tiddlers"
},
"$:/language/Buttons/SidebarSearch/Hint": {
"title": "$:/language/Buttons/SidebarSearch/Hint",
"text": "Select the sidebar search field"
},
"$:/language/Buttons/Fold/Caption": {
"title": "$:/language/Buttons/Fold/Caption",
"text": "fold tiddler"
},
"$:/language/Buttons/Fold/Hint": {
"title": "$:/language/Buttons/Fold/Hint",
"text": "Fold the body of this tiddler"
},
"$:/language/Buttons/Fold/FoldBar/Caption": {
"title": "$:/language/Buttons/Fold/FoldBar/Caption",
"text": "fold-bar"
},
"$:/language/Buttons/Fold/FoldBar/Hint": {
"title": "$:/language/Buttons/Fold/FoldBar/Hint",
"text": "Optional bars to fold and unfold tiddlers"
},
"$:/language/Buttons/Unfold/Caption": {
"title": "$:/language/Buttons/Unfold/Caption",
"text": "unfold tiddler"
},
"$:/language/Buttons/Unfold/Hint": {
"title": "$:/language/Buttons/Unfold/Hint",
"text": "Unfold the body of this tiddler"
},
"$:/language/Buttons/FoldOthers/Caption": {
"title": "$:/language/Buttons/FoldOthers/Caption",
"text": "fold other tiddlers"
},
"$:/language/Buttons/FoldOthers/Hint": {
"title": "$:/language/Buttons/FoldOthers/Hint",
"text": "Fold the bodies of other opened tiddlers"
},
"$:/language/Buttons/FoldAll/Caption": {
"title": "$:/language/Buttons/FoldAll/Caption",
"text": "fold all tiddlers"
},
"$:/language/Buttons/FoldAll/Hint": {
"title": "$:/language/Buttons/FoldAll/Hint",
"text": "Fold the bodies of all opened tiddlers"
},
"$:/language/Buttons/UnfoldAll/Caption": {
"title": "$:/language/Buttons/UnfoldAll/Caption",
"text": "unfold all tiddlers"
},
"$:/language/Buttons/UnfoldAll/Hint": {
"title": "$:/language/Buttons/UnfoldAll/Hint",
"text": "Unfold the bodies of all opened tiddlers"
},
"$:/language/Buttons/FullScreen/Caption": {
"title": "$:/language/Buttons/FullScreen/Caption",
"text": "full-screen"
},
"$:/language/Buttons/FullScreen/Hint": {
"title": "$:/language/Buttons/FullScreen/Hint",
"text": "Enter or leave full-screen mode"
},
"$:/language/Buttons/Help/Caption": {
"title": "$:/language/Buttons/Help/Caption",
"text": "help"
},
"$:/language/Buttons/Help/Hint": {
"title": "$:/language/Buttons/Help/Hint",
"text": "Show help panel"
},
"$:/language/Buttons/Import/Caption": {
"title": "$:/language/Buttons/Import/Caption",
"text": "import"
},
"$:/language/Buttons/Import/Hint": {
"title": "$:/language/Buttons/Import/Hint",
"text": "Import many types of file including text, image, TiddlyWiki or JSON"
},
"$:/language/Buttons/Info/Caption": {
"title": "$:/language/Buttons/Info/Caption",
"text": "info"
},
"$:/language/Buttons/Info/Hint": {
"title": "$:/language/Buttons/Info/Hint",
"text": "Show information for this tiddler"
},
"$:/language/Buttons/Home/Caption": {
"title": "$:/language/Buttons/Home/Caption",
"text": "home"
},
"$:/language/Buttons/Home/Hint": {
"title": "$:/language/Buttons/Home/Hint",
"text": "Open the default tiddlers"
},
"$:/language/Buttons/Language/Caption": {
"title": "$:/language/Buttons/Language/Caption",
"text": "language"
},
"$:/language/Buttons/Language/Hint": {
"title": "$:/language/Buttons/Language/Hint",
"text": "Choose the user interface language"
},
"$:/language/Buttons/Manager/Caption": {
"title": "$:/language/Buttons/Manager/Caption",
"text": "tiddler manager"
},
"$:/language/Buttons/Manager/Hint": {
"title": "$:/language/Buttons/Manager/Hint",
"text": "Open tiddler manager"
},
"$:/language/Buttons/More/Caption": {
"title": "$:/language/Buttons/More/Caption",
"text": "more"
},
"$:/language/Buttons/More/Hint": {
"title": "$:/language/Buttons/More/Hint",
"text": "More actions"
},
"$:/language/Buttons/NewHere/Caption": {
"title": "$:/language/Buttons/NewHere/Caption",
"text": "new here"
},
"$:/language/Buttons/NewHere/Hint": {
"title": "$:/language/Buttons/NewHere/Hint",
"text": "Create a new tiddler tagged with this one"
},
"$:/language/Buttons/NewJournal/Caption": {
"title": "$:/language/Buttons/NewJournal/Caption",
"text": "new journal"
},
"$:/language/Buttons/NewJournal/Hint": {
"title": "$:/language/Buttons/NewJournal/Hint",
"text": "Create a new journal tiddler"
},
"$:/language/Buttons/NewJournalHere/Caption": {
"title": "$:/language/Buttons/NewJournalHere/Caption",
"text": "new journal here"
},
"$:/language/Buttons/NewJournalHere/Hint": {
"title": "$:/language/Buttons/NewJournalHere/Hint",
"text": "Create a new journal tiddler tagged with this one"
},
"$:/language/Buttons/NewImage/Caption": {
"title": "$:/language/Buttons/NewImage/Caption",
"text": "new image"
},
"$:/language/Buttons/NewImage/Hint": {
"title": "$:/language/Buttons/NewImage/Hint",
"text": "Create a new image tiddler"
},
"$:/language/Buttons/NewMarkdown/Caption": {
"title": "$:/language/Buttons/NewMarkdown/Caption",
"text": "new Markdown tiddler"
},
"$:/language/Buttons/NewMarkdown/Hint": {
"title": "$:/language/Buttons/NewMarkdown/Hint",
"text": "Create a new Markdown tiddler"
},
"$:/language/Buttons/NewTiddler/Caption": {
"title": "$:/language/Buttons/NewTiddler/Caption",
"text": "new tiddler"
},
"$:/language/Buttons/NewTiddler/Hint": {
"title": "$:/language/Buttons/NewTiddler/Hint",
"text": "Create a new tiddler"
},
"$:/language/Buttons/OpenWindow/Caption": {
"title": "$:/language/Buttons/OpenWindow/Caption",
"text": "open in new window"
},
"$:/language/Buttons/OpenWindow/Hint": {
"title": "$:/language/Buttons/OpenWindow/Hint",
"text": "Open tiddler in new window"
},
"$:/language/Buttons/Palette/Caption": {
"title": "$:/language/Buttons/Palette/Caption",
"text": "palette"
},
"$:/language/Buttons/Palette/Hint": {
"title": "$:/language/Buttons/Palette/Hint",
"text": "Choose the colour palette"
},
"$:/language/Buttons/Permalink/Caption": {
"title": "$:/language/Buttons/Permalink/Caption",
"text": "permalink"
},
"$:/language/Buttons/Permalink/Hint": {
"title": "$:/language/Buttons/Permalink/Hint",
"text": "Set browser address bar to a direct link to this tiddler"
},
"$:/language/Buttons/Permaview/Caption": {
"title": "$:/language/Buttons/Permaview/Caption",
"text": "permaview"
},
"$:/language/Buttons/Permaview/Hint": {
"title": "$:/language/Buttons/Permaview/Hint",
"text": "Set browser address bar to a direct link to all the tiddlers in this story"
},
"$:/language/Buttons/Print/Caption": {
"title": "$:/language/Buttons/Print/Caption",
"text": "print page"
},
"$:/language/Buttons/Print/Hint": {
"title": "$:/language/Buttons/Print/Hint",
"text": "Print the current page"
},
"$:/language/Buttons/Refresh/Caption": {
"title": "$:/language/Buttons/Refresh/Caption",
"text": "refresh"
},
"$:/language/Buttons/Refresh/Hint": {
"title": "$:/language/Buttons/Refresh/Hint",
"text": "Perform a full refresh of the wiki"
},
"$:/language/Buttons/Save/Caption": {
"title": "$:/language/Buttons/Save/Caption",
"text": "ok"
},
"$:/language/Buttons/Save/Hint": {
"title": "$:/language/Buttons/Save/Hint",
"text": "Confirm changes to this tiddler"
},
"$:/language/Buttons/SaveWiki/Caption": {
"title": "$:/language/Buttons/SaveWiki/Caption",
"text": "save changes"
},
"$:/language/Buttons/SaveWiki/Hint": {
"title": "$:/language/Buttons/SaveWiki/Hint",
"text": "Save changes"
},
"$:/language/Buttons/StoryView/Caption": {
"title": "$:/language/Buttons/StoryView/Caption",
"text": "storyview"
},
"$:/language/Buttons/StoryView/Hint": {
"title": "$:/language/Buttons/StoryView/Hint",
"text": "Choose the story visualisation"
},
"$:/language/Buttons/HideSideBar/Caption": {
"title": "$:/language/Buttons/HideSideBar/Caption",
"text": "hide sidebar"
},
"$:/language/Buttons/HideSideBar/Hint": {
"title": "$:/language/Buttons/HideSideBar/Hint",
"text": "Hide sidebar"
},
"$:/language/Buttons/ShowSideBar/Caption": {
"title": "$:/language/Buttons/ShowSideBar/Caption",
"text": "show sidebar"
},
"$:/language/Buttons/ShowSideBar/Hint": {
"title": "$:/language/Buttons/ShowSideBar/Hint",
"text": "Show sidebar"
},
"$:/language/Buttons/TagManager/Caption": {
"title": "$:/language/Buttons/TagManager/Caption",
"text": "tag manager"
},
"$:/language/Buttons/TagManager/Hint": {
"title": "$:/language/Buttons/TagManager/Hint",
"text": "Open tag manager"
},
"$:/language/Buttons/Timestamp/Caption": {
"title": "$:/language/Buttons/Timestamp/Caption",
"text": "timestamps"
},
"$:/language/Buttons/Timestamp/Hint": {
"title": "$:/language/Buttons/Timestamp/Hint",
"text": "Choose whether modifications update timestamps"
},
"$:/language/Buttons/Timestamp/On/Caption": {
"title": "$:/language/Buttons/Timestamp/On/Caption",
"text": "timestamps are on"
},
"$:/language/Buttons/Timestamp/On/Hint": {
"title": "$:/language/Buttons/Timestamp/On/Hint",
"text": "Update timestamps when tiddlers are modified"
},
"$:/language/Buttons/Timestamp/Off/Caption": {
"title": "$:/language/Buttons/Timestamp/Off/Caption",
"text": "timestamps are off"
},
"$:/language/Buttons/Timestamp/Off/Hint": {
"title": "$:/language/Buttons/Timestamp/Off/Hint",
"text": "Don't update timestamps when tiddlers are modified"
},
"$:/language/Buttons/Theme/Caption": {
"title": "$:/language/Buttons/Theme/Caption",
"text": "theme"
},
"$:/language/Buttons/Theme/Hint": {
"title": "$:/language/Buttons/Theme/Hint",
"text": "Choose the display theme"
},
"$:/language/Buttons/Bold/Caption": {
"title": "$:/language/Buttons/Bold/Caption",
"text": "bold"
},
"$:/language/Buttons/Bold/Hint": {
"title": "$:/language/Buttons/Bold/Hint",
"text": "Apply bold formatting to selection"
},
"$:/language/Buttons/Clear/Caption": {
"title": "$:/language/Buttons/Clear/Caption",
"text": "clear"
},
"$:/language/Buttons/Clear/Hint": {
"title": "$:/language/Buttons/Clear/Hint",
"text": "Clear image to solid colour"
},
"$:/language/Buttons/EditorHeight/Caption": {
"title": "$:/language/Buttons/EditorHeight/Caption",
"text": "editor height"
},
"$:/language/Buttons/EditorHeight/Caption/Auto": {
"title": "$:/language/Buttons/EditorHeight/Caption/Auto",
"text": "Automatically adjust height to fit content"
},
"$:/language/Buttons/EditorHeight/Caption/Fixed": {
"title": "$:/language/Buttons/EditorHeight/Caption/Fixed",
"text": "Fixed height:"
},
"$:/language/Buttons/EditorHeight/Hint": {
"title": "$:/language/Buttons/EditorHeight/Hint",
"text": "Choose the height of the text editor"
},
"$:/language/Buttons/Excise/Caption": {
"title": "$:/language/Buttons/Excise/Caption",
"text": "excise"
},
"$:/language/Buttons/Excise/Caption/Excise": {
"title": "$:/language/Buttons/Excise/Caption/Excise",
"text": "Perform excision"
},
"$:/language/Buttons/Excise/Caption/MacroName": {
"title": "$:/language/Buttons/Excise/Caption/MacroName",
"text": "Macro name:"
},
"$:/language/Buttons/Excise/Caption/NewTitle": {
"title": "$:/language/Buttons/Excise/Caption/NewTitle",
"text": "Title of new tiddler:"
},
"$:/language/Buttons/Excise/Caption/Replace": {
"title": "$:/language/Buttons/Excise/Caption/Replace",
"text": "Replace excised text with:"
},
"$:/language/Buttons/Excise/Caption/Replace/Macro": {
"title": "$:/language/Buttons/Excise/Caption/Replace/Macro",
"text": "macro"
},
"$:/language/Buttons/Excise/Caption/Replace/Link": {
"title": "$:/language/Buttons/Excise/Caption/Replace/Link",
"text": "link"
},
"$:/language/Buttons/Excise/Caption/Replace/Transclusion": {
"title": "$:/language/Buttons/Excise/Caption/Replace/Transclusion",
"text": "transclusion"
},
"$:/language/Buttons/Excise/Caption/Tag": {
"title": "$:/language/Buttons/Excise/Caption/Tag",
"text": "Tag new tiddler with the title of this tiddler"
},
"$:/language/Buttons/Excise/Caption/TiddlerExists": {
"title": "$:/language/Buttons/Excise/Caption/TiddlerExists",
"text": "Warning: tiddler already exists"
},
"$:/language/Buttons/Excise/Hint": {
"title": "$:/language/Buttons/Excise/Hint",
"text": "Excise the selected text into a new tiddler"
},
"$:/language/Buttons/Heading1/Caption": {
"title": "$:/language/Buttons/Heading1/Caption",
"text": "heading 1"
},
"$:/language/Buttons/Heading1/Hint": {
"title": "$:/language/Buttons/Heading1/Hint",
"text": "Apply heading level 1 formatting to lines containing selection"
},
"$:/language/Buttons/Heading2/Caption": {
"title": "$:/language/Buttons/Heading2/Caption",
"text": "heading 2"
},
"$:/language/Buttons/Heading2/Hint": {
"title": "$:/language/Buttons/Heading2/Hint",
"text": "Apply heading level 2 formatting to lines containing selection"
},
"$:/language/Buttons/Heading3/Caption": {
"title": "$:/language/Buttons/Heading3/Caption",
"text": "heading 3"
},
"$:/language/Buttons/Heading3/Hint": {
"title": "$:/language/Buttons/Heading3/Hint",
"text": "Apply heading level 3 formatting to lines containing selection"
},
"$:/language/Buttons/Heading4/Caption": {
"title": "$:/language/Buttons/Heading4/Caption",
"text": "heading 4"
},
"$:/language/Buttons/Heading4/Hint": {
"title": "$:/language/Buttons/Heading4/Hint",
"text": "Apply heading level 4 formatting to lines containing selection"
},
"$:/language/Buttons/Heading5/Caption": {
"title": "$:/language/Buttons/Heading5/Caption",
"text": "heading 5"
},
"$:/language/Buttons/Heading5/Hint": {
"title": "$:/language/Buttons/Heading5/Hint",
"text": "Apply heading level 5 formatting to lines containing selection"
},
"$:/language/Buttons/Heading6/Caption": {
"title": "$:/language/Buttons/Heading6/Caption",
"text": "heading 6"
},
"$:/language/Buttons/Heading6/Hint": {
"title": "$:/language/Buttons/Heading6/Hint",
"text": "Apply heading level 6 formatting to lines containing selection"
},
"$:/language/Buttons/Italic/Caption": {
"title": "$:/language/Buttons/Italic/Caption",
"text": "italic"
},
"$:/language/Buttons/Italic/Hint": {
"title": "$:/language/Buttons/Italic/Hint",
"text": "Apply italic formatting to selection"
},
"$:/language/Buttons/LineWidth/Caption": {
"title": "$:/language/Buttons/LineWidth/Caption",
"text": "line width"
},
"$:/language/Buttons/LineWidth/Hint": {
"title": "$:/language/Buttons/LineWidth/Hint",
"text": "Set line width for painting"
},
"$:/language/Buttons/Link/Caption": {
"title": "$:/language/Buttons/Link/Caption",
"text": "link"
},
"$:/language/Buttons/Link/Hint": {
"title": "$:/language/Buttons/Link/Hint",
"text": "Create wikitext link"
},
"$:/language/Buttons/Linkify/Caption": {
"title": "$:/language/Buttons/Linkify/Caption",
"text": "wikilink"
},
"$:/language/Buttons/Linkify/Hint": {
"title": "$:/language/Buttons/Linkify/Hint",
"text": "Wrap selection in square brackets"
},
"$:/language/Buttons/ListBullet/Caption": {
"title": "$:/language/Buttons/ListBullet/Caption",
"text": "bulleted list"
},
"$:/language/Buttons/ListBullet/Hint": {
"title": "$:/language/Buttons/ListBullet/Hint",
"text": "Apply bulleted list formatting to lines containing selection"
},
"$:/language/Buttons/ListNumber/Caption": {
"title": "$:/language/Buttons/ListNumber/Caption",
"text": "numbered list"
},
"$:/language/Buttons/ListNumber/Hint": {
"title": "$:/language/Buttons/ListNumber/Hint",
"text": "Apply numbered list formatting to lines containing selection"
},
"$:/language/Buttons/MonoBlock/Caption": {
"title": "$:/language/Buttons/MonoBlock/Caption",
"text": "monospaced block"
},
"$:/language/Buttons/MonoBlock/Hint": {
"title": "$:/language/Buttons/MonoBlock/Hint",
"text": "Apply monospaced block formatting to lines containing selection"
},
"$:/language/Buttons/MonoLine/Caption": {
"title": "$:/language/Buttons/MonoLine/Caption",
"text": "monospaced"
},
"$:/language/Buttons/MonoLine/Hint": {
"title": "$:/language/Buttons/MonoLine/Hint",
"text": "Apply monospaced character formatting to selection"
},
"$:/language/Buttons/Opacity/Caption": {
"title": "$:/language/Buttons/Opacity/Caption",
"text": "opacity"
},
"$:/language/Buttons/Opacity/Hint": {
"title": "$:/language/Buttons/Opacity/Hint",
"text": "Set painting opacity"
},
"$:/language/Buttons/Paint/Caption": {
"title": "$:/language/Buttons/Paint/Caption",
"text": "paint colour"
},
"$:/language/Buttons/Paint/Hint": {
"title": "$:/language/Buttons/Paint/Hint",
"text": "Set painting colour"
},
"$:/language/Buttons/Picture/Caption": {
"title": "$:/language/Buttons/Picture/Caption",
"text": "picture"
},
"$:/language/Buttons/Picture/Hint": {
"title": "$:/language/Buttons/Picture/Hint",
"text": "Insert picture"
},
"$:/language/Buttons/Preview/Caption": {
"title": "$:/language/Buttons/Preview/Caption",
"text": "preview"
},
"$:/language/Buttons/Preview/Hint": {
"title": "$:/language/Buttons/Preview/Hint",
"text": "Show preview pane"
},
"$:/language/Buttons/PreviewType/Caption": {
"title": "$:/language/Buttons/PreviewType/Caption",
"text": "preview type"
},
"$:/language/Buttons/PreviewType/Hint": {
"title": "$:/language/Buttons/PreviewType/Hint",
"text": "Choose preview type"
},
"$:/language/Buttons/Quote/Caption": {
"title": "$:/language/Buttons/Quote/Caption",
"text": "quote"
},
"$:/language/Buttons/Quote/Hint": {
"title": "$:/language/Buttons/Quote/Hint",
"text": "Apply quoted text formatting to lines containing selection"
},
"$:/language/Buttons/RotateLeft/Caption": {
"title": "$:/language/Buttons/RotateLeft/Caption",
"text": "rotate left"
},
"$:/language/Buttons/RotateLeft/Hint": {
"title": "$:/language/Buttons/RotateLeft/Hint",
"text": "Rotate image left by 90 degrees"
},
"$:/language/Buttons/Size/Caption": {
"title": "$:/language/Buttons/Size/Caption",
"text": "image size"
},
"$:/language/Buttons/Size/Caption/Height": {
"title": "$:/language/Buttons/Size/Caption/Height",
"text": "Height:"
},
"$:/language/Buttons/Size/Caption/Resize": {
"title": "$:/language/Buttons/Size/Caption/Resize",
"text": "Resize image"
},
"$:/language/Buttons/Size/Caption/Width": {
"title": "$:/language/Buttons/Size/Caption/Width",
"text": "Width:"
},
"$:/language/Buttons/Size/Hint": {
"title": "$:/language/Buttons/Size/Hint",
"text": "Set image size"
},
"$:/language/Buttons/Stamp/Caption": {
"title": "$:/language/Buttons/Stamp/Caption",
"text": "stamp"
},
"$:/language/Buttons/Stamp/Caption/New": {
"title": "$:/language/Buttons/Stamp/Caption/New",
"text": "Add your own"
},
"$:/language/Buttons/Stamp/Hint": {
"title": "$:/language/Buttons/Stamp/Hint",
"text": "Insert a preconfigured snippet of text"
},
"$:/language/Buttons/Stamp/New/Title": {
"title": "$:/language/Buttons/Stamp/New/Title",
"text": "Name as shown in menu"
},
"$:/language/Buttons/Stamp/New/Text": {
"title": "$:/language/Buttons/Stamp/New/Text",
"text": "Text of snippet. (Remember to add a descriptive title in the caption field)."
},
"$:/language/Buttons/Strikethrough/Caption": {
"title": "$:/language/Buttons/Strikethrough/Caption",
"text": "strikethrough"
},
"$:/language/Buttons/Strikethrough/Hint": {
"title": "$:/language/Buttons/Strikethrough/Hint",
"text": "Apply strikethrough formatting to selection"
},
"$:/language/Buttons/Subscript/Caption": {
"title": "$:/language/Buttons/Subscript/Caption",
"text": "subscript"
},
"$:/language/Buttons/Subscript/Hint": {
"title": "$:/language/Buttons/Subscript/Hint",
"text": "Apply subscript formatting to selection"
},
"$:/language/Buttons/Superscript/Caption": {
"title": "$:/language/Buttons/Superscript/Caption",
"text": "superscript"
},
"$:/language/Buttons/Superscript/Hint": {
"title": "$:/language/Buttons/Superscript/Hint",
"text": "Apply superscript formatting to selection"
},
"$:/language/Buttons/ToggleSidebar/Hint": {
"title": "$:/language/Buttons/ToggleSidebar/Hint",
"text": "Toggle the sidebar visibility"
},
"$:/language/Buttons/Transcludify/Caption": {
"title": "$:/language/Buttons/Transcludify/Caption",
"text": "transclusion"
},
"$:/language/Buttons/Transcludify/Hint": {
"title": "$:/language/Buttons/Transcludify/Hint",
"text": "Wrap selection in curly brackets"
},
"$:/language/Buttons/Underline/Caption": {
"title": "$:/language/Buttons/Underline/Caption",
"text": "underline"
},
"$:/language/Buttons/Underline/Hint": {
"title": "$:/language/Buttons/Underline/Hint",
"text": "Apply underline formatting to selection"
},
"$:/language/ControlPanel/Advanced/Caption": {
"title": "$:/language/ControlPanel/Advanced/Caption",
"text": "Advanced"
},
"$:/language/ControlPanel/Advanced/Hint": {
"title": "$:/language/ControlPanel/Advanced/Hint",
"text": "Internal information about this TiddlyWiki"
},
"$:/language/ControlPanel/Appearance/Caption": {
"title": "$:/language/ControlPanel/Appearance/Caption",
"text": "Appearance"
},
"$:/language/ControlPanel/Appearance/Hint": {
"title": "$:/language/ControlPanel/Appearance/Hint",
"text": "Ways to customise the appearance of your TiddlyWiki."
},
"$:/language/ControlPanel/Basics/AnimDuration/Prompt": {
"title": "$:/language/ControlPanel/Basics/AnimDuration/Prompt",
"text": "Animation duration:"
},
"$:/language/ControlPanel/Basics/Caption": {
"title": "$:/language/ControlPanel/Basics/Caption",
"text": "Basics"
},
"$:/language/ControlPanel/Basics/DefaultTiddlers/BottomHint": {
"title": "$:/language/ControlPanel/Basics/DefaultTiddlers/BottomHint",
"text": "Use [[double square brackets]] for titles with spaces. Or you can choose to <$button set=\"$:/DefaultTiddlers\" setTo=\"[list[$:/StoryList]]\">retain story ordering</$button>"
},
"$:/language/ControlPanel/Basics/DefaultTiddlers/Prompt": {
"title": "$:/language/ControlPanel/Basics/DefaultTiddlers/Prompt",
"text": "Default tiddlers:"
},
"$:/language/ControlPanel/Basics/DefaultTiddlers/TopHint": {
"title": "$:/language/ControlPanel/Basics/DefaultTiddlers/TopHint",
"text": "Choose which tiddlers are displayed at startup:"
},
"$:/language/ControlPanel/Basics/Language/Prompt": {
"title": "$:/language/ControlPanel/Basics/Language/Prompt",
"text": "Hello! Current language:"
},
"$:/language/ControlPanel/Basics/NewJournal/Title/Prompt": {
"title": "$:/language/ControlPanel/Basics/NewJournal/Title/Prompt",
"text": "Title of new journal tiddlers"
},
"$:/language/ControlPanel/Basics/NewJournal/Text/Prompt": {
"title": "$:/language/ControlPanel/Basics/NewJournal/Text/Prompt",
"text": "Text for new journal tiddlers"
},
"$:/language/ControlPanel/Basics/NewJournal/Tags/Prompt": {
"title": "$:/language/ControlPanel/Basics/NewJournal/Tags/Prompt",
"text": "Tags for new journal tiddlers"
},
"$:/language/ControlPanel/Basics/NewTiddler/Title/Prompt": {
"title": "$:/language/ControlPanel/Basics/NewTiddler/Title/Prompt",
"text": "Title of new tiddlers"
},
"$:/language/ControlPanel/Basics/OverriddenShadowTiddlers/Prompt": {
"title": "$:/language/ControlPanel/Basics/OverriddenShadowTiddlers/Prompt",
"text": "Number of overridden shadow tiddlers:"
},
"$:/language/ControlPanel/Basics/ShadowTiddlers/Prompt": {
"title": "$:/language/ControlPanel/Basics/ShadowTiddlers/Prompt",
"text": "Number of shadow tiddlers:"
},
"$:/language/ControlPanel/Basics/Subtitle/Prompt": {
"title": "$:/language/ControlPanel/Basics/Subtitle/Prompt",
"text": "Subtitle:"
},
"$:/language/ControlPanel/Basics/SystemTiddlers/Prompt": {
"title": "$:/language/ControlPanel/Basics/SystemTiddlers/Prompt",
"text": "Number of system tiddlers:"
},
"$:/language/ControlPanel/Basics/Tags/Prompt": {
"title": "$:/language/ControlPanel/Basics/Tags/Prompt",
"text": "Number of tags:"
},
"$:/language/ControlPanel/Basics/Tiddlers/Prompt": {
"title": "$:/language/ControlPanel/Basics/Tiddlers/Prompt",
"text": "Number of tiddlers:"
},
"$:/language/ControlPanel/Basics/Title/Prompt": {
"title": "$:/language/ControlPanel/Basics/Title/Prompt",
"text": "Title of this ~TiddlyWiki:"
},
"$:/language/ControlPanel/Basics/Username/Prompt": {
"title": "$:/language/ControlPanel/Basics/Username/Prompt",
"text": "Username for signing edits:"
},
"$:/language/ControlPanel/Basics/Version/Prompt": {
"title": "$:/language/ControlPanel/Basics/Version/Prompt",
"text": "~TiddlyWiki version:"
},
"$:/language/ControlPanel/EditorTypes/Caption": {
"title": "$:/language/ControlPanel/EditorTypes/Caption",
"text": "Editor Types"
},
"$:/language/ControlPanel/EditorTypes/Editor/Caption": {
"title": "$:/language/ControlPanel/EditorTypes/Editor/Caption",
"text": "Editor"
},
"$:/language/ControlPanel/EditorTypes/Hint": {
"title": "$:/language/ControlPanel/EditorTypes/Hint",
"text": "These tiddlers determine which editor is used to edit specific tiddler types."
},
"$:/language/ControlPanel/EditorTypes/Type/Caption": {
"title": "$:/language/ControlPanel/EditorTypes/Type/Caption",
"text": "Type"
},
"$:/language/ControlPanel/Info/Caption": {
"title": "$:/language/ControlPanel/Info/Caption",
"text": "Info"
},
"$:/language/ControlPanel/Info/Hint": {
"title": "$:/language/ControlPanel/Info/Hint",
"text": "Information about this TiddlyWiki"
},
"$:/language/ControlPanel/KeyboardShortcuts/Add/Prompt": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Add/Prompt",
"text": "Type shortcut here"
},
"$:/language/ControlPanel/KeyboardShortcuts/Add/Caption": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Add/Caption",
"text": "add shortcut"
},
"$:/language/ControlPanel/KeyboardShortcuts/Caption": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Caption",
"text": "Keyboard Shortcuts"
},
"$:/language/ControlPanel/KeyboardShortcuts/Hint": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Hint",
"text": "Manage keyboard shortcut assignments"
},
"$:/language/ControlPanel/KeyboardShortcuts/NoShortcuts/Caption": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/NoShortcuts/Caption",
"text": "No keyboard shortcuts assigned"
},
"$:/language/ControlPanel/KeyboardShortcuts/Remove/Hint": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Remove/Hint",
"text": "remove keyboard shortcut"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/All": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/All",
"text": "All platforms"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/Mac": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/Mac",
"text": "Macintosh platform only"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/NonMac": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonMac",
"text": "Non-Macintosh platforms only"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/Linux": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/Linux",
"text": "Linux platform only"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/NonLinux": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonLinux",
"text": "Non-Linux platforms only"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/Windows": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/Windows",
"text": "Windows platform only"
},
"$:/language/ControlPanel/KeyboardShortcuts/Platform/NonWindows": {
"title": "$:/language/ControlPanel/KeyboardShortcuts/Platform/NonWindows",
"text": "Non-Windows platforms only"
},
"$:/language/ControlPanel/LoadedModules/Caption": {
"title": "$:/language/ControlPanel/LoadedModules/Caption",
"text": "Loaded Modules"
},
"$:/language/ControlPanel/LoadedModules/Hint": {
"title": "$:/language/ControlPanel/LoadedModules/Hint",
"text": "These are the currently loaded tiddler modules linked to their source tiddlers. Any italicised modules lack a source tiddler, typically because they were setup during the boot process."
},
"$:/language/ControlPanel/Palette/Caption": {
"title": "$:/language/ControlPanel/Palette/Caption",
"text": "Palette"
},
"$:/language/ControlPanel/Palette/Editor/Clone/Caption": {
"title": "$:/language/ControlPanel/Palette/Editor/Clone/Caption",
"text": "clone"
},
"$:/language/ControlPanel/Palette/Editor/Clone/Prompt": {
"title": "$:/language/ControlPanel/Palette/Editor/Clone/Prompt",
"text": "It is recommended that you clone this shadow palette before editing it"
},
"$:/language/ControlPanel/Palette/Editor/Delete/Hint": {
"title": "$:/language/ControlPanel/Palette/Editor/Delete/Hint",
"text": "delete this entry from the current palette"
},
"$:/language/ControlPanel/Palette/Editor/Names/External/Show": {
"title": "$:/language/ControlPanel/Palette/Editor/Names/External/Show",
"text": "Show color names that are not part of the current palette"
},
"$:/language/ControlPanel/Palette/Editor/Prompt/Modified": {
"title": "$:/language/ControlPanel/Palette/Editor/Prompt/Modified",
"text": "This shadow palette has been modified"
},
"$:/language/ControlPanel/Palette/Editor/Prompt": {
"title": "$:/language/ControlPanel/Palette/Editor/Prompt",
"text": "Editing"
},
"$:/language/ControlPanel/Palette/Editor/Reset/Caption": {
"title": "$:/language/ControlPanel/Palette/Editor/Reset/Caption",
"text": "reset"
},
"$:/language/ControlPanel/Palette/HideEditor/Caption": {
"title": "$:/language/ControlPanel/Palette/HideEditor/Caption",
"text": "hide editor"
},
"$:/language/ControlPanel/Palette/Prompt": {
"title": "$:/language/ControlPanel/Palette/Prompt",
"text": "Current palette:"
},
"$:/language/ControlPanel/Palette/ShowEditor/Caption": {
"title": "$:/language/ControlPanel/Palette/ShowEditor/Caption",
"text": "show editor"
},
"$:/language/ControlPanel/Parsing/Caption": {
"title": "$:/language/ControlPanel/Parsing/Caption",
"text": "Parsing"
},
"$:/language/ControlPanel/Parsing/Hint": {
"title": "$:/language/ControlPanel/Parsing/Hint",
"text": "Here you can globally disable/enable wiki parser rules. For changes to take effect, save and reload your wiki. Disabling certain parser rules can prevent <$text text=\"TiddlyWiki\"/> from functioning correctly. Use [[safe mode|https://tiddlywiki.com/#SafeMode]] to restore normal operation."
},
"$:/language/ControlPanel/Parsing/Block/Caption": {
"title": "$:/language/ControlPanel/Parsing/Block/Caption",
"text": "Block Parse Rules"
},
"$:/language/ControlPanel/Parsing/Inline/Caption": {
"title": "$:/language/ControlPanel/Parsing/Inline/Caption",
"text": "Inline Parse Rules"
},
"$:/language/ControlPanel/Parsing/Pragma/Caption": {
"title": "$:/language/ControlPanel/Parsing/Pragma/Caption",
"text": "Pragma Parse Rules"
},
"$:/language/ControlPanel/Plugins/Add/Caption": {
"title": "$:/language/ControlPanel/Plugins/Add/Caption",
"text": "Get more plugins"
},
"$:/language/ControlPanel/Plugins/Add/Hint": {
"title": "$:/language/ControlPanel/Plugins/Add/Hint",
"text": "Install plugins from the official library"
},
"$:/language/ControlPanel/Plugins/AlreadyInstalled/Hint": {
"title": "$:/language/ControlPanel/Plugins/AlreadyInstalled/Hint",
"text": "This plugin is already installed at version <$text text=<<installedVersion>>/>"
},
"$:/language/ControlPanel/Plugins/Caption": {
"title": "$:/language/ControlPanel/Plugins/Caption",
"text": "Plugins"
},
"$:/language/ControlPanel/Plugins/Disable/Caption": {
"title": "$:/language/ControlPanel/Plugins/Disable/Caption",
"text": "disable"
},
"$:/language/ControlPanel/Plugins/Disable/Hint": {
"title": "$:/language/ControlPanel/Plugins/Disable/Hint",
"text": "Disable this plugin when reloading page"
},
"$:/language/ControlPanel/Plugins/Disabled/Status": {
"title": "$:/language/ControlPanel/Plugins/Disabled/Status",
"text": "(disabled)"
},
"$:/language/ControlPanel/Plugins/Empty/Hint": {
"title": "$:/language/ControlPanel/Plugins/Empty/Hint",
"text": "None"
},
"$:/language/ControlPanel/Plugins/Enable/Caption": {
"title": "$:/language/ControlPanel/Plugins/Enable/Caption",
"text": "enable"
},
"$:/language/ControlPanel/Plugins/Enable/Hint": {
"title": "$:/language/ControlPanel/Plugins/Enable/Hint",
"text": "Enable this plugin when reloading page"
},
"$:/language/ControlPanel/Plugins/Install/Caption": {
"title": "$:/language/ControlPanel/Plugins/Install/Caption",
"text": "install"
},
"$:/language/ControlPanel/Plugins/Installed/Hint": {
"title": "$:/language/ControlPanel/Plugins/Installed/Hint",
"text": "Currently installed plugins:"
},
"$:/language/ControlPanel/Plugins/Languages/Caption": {
"title": "$:/language/ControlPanel/Plugins/Languages/Caption",
"text": "Languages"
},
"$:/language/ControlPanel/Plugins/Languages/Hint": {
"title": "$:/language/ControlPanel/Plugins/Languages/Hint",
"text": "Language pack plugins"
},
"$:/language/ControlPanel/Plugins/NoInfoFound/Hint": {
"title": "$:/language/ControlPanel/Plugins/NoInfoFound/Hint",
"text": "No ''\"<$text text=<<currentTab>>/>\"'' found"
},
"$:/language/ControlPanel/Plugins/NotInstalled/Hint": {
"title": "$:/language/ControlPanel/Plugins/NotInstalled/Hint",
"text": "This plugin is not currently installed"
},
"$:/language/ControlPanel/Plugins/OpenPluginLibrary": {
"title": "$:/language/ControlPanel/Plugins/OpenPluginLibrary",
"text": "open plugin library"
},
"$:/language/ControlPanel/Plugins/ClosePluginLibrary": {
"title": "$:/language/ControlPanel/Plugins/ClosePluginLibrary",
"text": "close plugin library"
},
"$:/language/ControlPanel/Plugins/Plugins/Caption": {
"title": "$:/language/ControlPanel/Plugins/Plugins/Caption",
"text": "Plugins"
},
"$:/language/ControlPanel/Plugins/Plugins/Hint": {
"title": "$:/language/ControlPanel/Plugins/Plugins/Hint",
"text": "Plugins"
},
"$:/language/ControlPanel/Plugins/Reinstall/Caption": {
"title": "$:/language/ControlPanel/Plugins/Reinstall/Caption",
"text": "reinstall"
},
"$:/language/ControlPanel/Plugins/Themes/Caption": {
"title": "$:/language/ControlPanel/Plugins/Themes/Caption",
"text": "Themes"
},
"$:/language/ControlPanel/Plugins/Themes/Hint": {
"title": "$:/language/ControlPanel/Plugins/Themes/Hint",
"text": "Theme plugins"
},
"$:/language/ControlPanel/Saving/Caption": {
"title": "$:/language/ControlPanel/Saving/Caption",
"text": "Saving"
},
"$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Description": {
"title": "$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Description",
"text": "Permit automatic saving for the download saver"
},
"$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Hint": {
"title": "$:/language/ControlPanel/Saving/DownloadSaver/AutoSave/Hint",
"text": "Enable Autosave for Download Saver"
},
"$:/language/ControlPanel/Saving/DownloadSaver/Caption": {
"title": "$:/language/ControlPanel/Saving/DownloadSaver/Caption",
"text": "Download Saver"
},
"$:/language/ControlPanel/Saving/DownloadSaver/Hint": {
"title": "$:/language/ControlPanel/Saving/DownloadSaver/Hint",
"text": "These settings apply to the HTML5-compatible download saver"
},
"$:/language/ControlPanel/Saving/General/Caption": {
"title": "$:/language/ControlPanel/Saving/General/Caption",
"text": "General"
},
"$:/language/ControlPanel/Saving/General/Hint": {
"title": "$:/language/ControlPanel/Saving/General/Hint",
"text": "These settings apply to all the loaded savers"
},
"$:/language/ControlPanel/Saving/Hint": {
"title": "$:/language/ControlPanel/Saving/Hint",
"text": "Settings used for saving the entire TiddlyWiki as a single file via a saver module"
},
"$:/language/ControlPanel/Saving/GitService/Branch": {
"title": "$:/language/ControlPanel/Saving/GitService/Branch",
"text": "Target branch for saving"
},
"$:/language/ControlPanel/Saving/GitService/CommitMessage": {
"title": "$:/language/ControlPanel/Saving/GitService/CommitMessage",
"text": "Saved by TiddlyWiki"
},
"$:/language/ControlPanel/Saving/GitService/Description": {
"title": "$:/language/ControlPanel/Saving/GitService/Description",
"text": "These settings are only used when saving to <<service-name>>"
},
"$:/language/ControlPanel/Saving/GitService/Filename": {
"title": "$:/language/ControlPanel/Saving/GitService/Filename",
"text": "Filename of target file (e.g. `index.html`)"
},
"$:/language/ControlPanel/Saving/GitService/Path": {
"title": "$:/language/ControlPanel/Saving/GitService/Path",
"text": "Path to target file (e.g. `/wiki/`)"
},
"$:/language/ControlPanel/Saving/GitService/Repo": {
"title": "$:/language/ControlPanel/Saving/GitService/Repo",
"text": "Target repository (e.g. `Jermolene/TiddlyWiki5`)"
},
"$:/language/ControlPanel/Saving/GitService/ServerURL": {
"title": "$:/language/ControlPanel/Saving/GitService/ServerURL",
"text": "Server API URL"
},
"$:/language/ControlPanel/Saving/GitService/UserName": {
"title": "$:/language/ControlPanel/Saving/GitService/UserName",
"text": "Username"
},
"$:/language/ControlPanel/Saving/GitService/GitHub/Caption": {
"title": "$:/language/ControlPanel/Saving/GitService/GitHub/Caption",
"text": "~GitHub Saver"
},
"$:/language/ControlPanel/Saving/GitService/GitHub/Password": {
"title": "$:/language/ControlPanel/Saving/GitService/GitHub/Password",
"text": "Password, OAUTH token, or personal access token (see [[GitHub help page|https://help.github.com/en/articles/creating-a-personal-access-token-for-the-command-line]] for details)"
},
"$:/language/ControlPanel/Saving/GitService/GitLab/Caption": {
"title": "$:/language/ControlPanel/Saving/GitService/GitLab/Caption",
"text": "~GitLab Saver"
},
"$:/language/ControlPanel/Saving/GitService/GitLab/Password": {
"title": "$:/language/ControlPanel/Saving/GitService/GitLab/Password",
"text": "Personal access token for API (see [[GitLab help page|https://docs.gitlab.com/ee/user/profile/personal_access_tokens.html]] for details)"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Advanced/Heading": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Advanced/Heading",
"text": "Advanced Settings"
},
"$:/language/ControlPanel/Saving/TiddlySpot/BackupDir": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/BackupDir",
"text": "Backup Directory"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Backups": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Backups",
"text": "Backups"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Caption": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Caption",
"text": "~TiddlySpot Saver"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Description": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Description",
"text": "These settings are only used when saving to http://tiddlyspot.com or a compatible remote server"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Filename": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Filename",
"text": "Upload Filename"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Heading": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Heading",
"text": "~TiddlySpot"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Hint": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Hint",
"text": "//The server URL defaults to `http://<wikiname>.tiddlyspot.com/store.cgi` and can be changed to use a custom server address, e.g. `http://example.com/store.php`.//"
},
"$:/language/ControlPanel/Saving/TiddlySpot/Password": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/Password",
"text": "Password"
},
"$:/language/ControlPanel/Saving/TiddlySpot/ServerURL": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/ServerURL",
"text": "Server URL"
},
"$:/language/ControlPanel/Saving/TiddlySpot/UploadDir": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/UploadDir",
"text": "Upload Directory"
},
"$:/language/ControlPanel/Saving/TiddlySpot/UserName": {
"title": "$:/language/ControlPanel/Saving/TiddlySpot/UserName",
"text": "Wiki Name"
},
"$:/language/ControlPanel/Settings/AutoSave/Caption": {
"title": "$:/language/ControlPanel/Settings/AutoSave/Caption",
"text": "Autosave"
},
"$:/language/ControlPanel/Settings/AutoSave/Disabled/Description": {
"title": "$:/language/ControlPanel/Settings/AutoSave/Disabled/Description",
"text": "Do not save changes automatically"
},
"$:/language/ControlPanel/Settings/AutoSave/Enabled/Description": {
"title": "$:/language/ControlPanel/Settings/AutoSave/Enabled/Description",
"text": "Save changes automatically"
},
"$:/language/ControlPanel/Settings/AutoSave/Hint": {
"title": "$:/language/ControlPanel/Settings/AutoSave/Hint",
"text": "Attempt to automatically save changes during editing when using a supporting saver"
},
"$:/language/ControlPanel/Settings/CamelCase/Caption": {
"title": "$:/language/ControlPanel/Settings/CamelCase/Caption",
"text": "Camel Case Wiki Links"
},
"$:/language/ControlPanel/Settings/CamelCase/Hint": {
"title": "$:/language/ControlPanel/Settings/CamelCase/Hint",
"text": "You can globally disable automatic linking of ~CamelCase phrases. Requires reload to take effect"
},
"$:/language/ControlPanel/Settings/CamelCase/Description": {
"title": "$:/language/ControlPanel/Settings/CamelCase/Description",
"text": "Enable automatic ~CamelCase linking"
},
"$:/language/ControlPanel/Settings/Caption": {
"title": "$:/language/ControlPanel/Settings/Caption",
"text": "Settings"
},
"$:/language/ControlPanel/Settings/EditorToolbar/Caption": {
"title": "$:/language/ControlPanel/Settings/EditorToolbar/Caption",
"text": "Editor Toolbar"
},
"$:/language/ControlPanel/Settings/EditorToolbar/Hint": {
"title": "$:/language/ControlPanel/Settings/EditorToolbar/Hint",
"text": "Enable or disable the editor toolbar:"
},
"$:/language/ControlPanel/Settings/EditorToolbar/Description": {
"title": "$:/language/ControlPanel/Settings/EditorToolbar/Description",
"text": "Show editor toolbar"
},
"$:/language/ControlPanel/Settings/InfoPanelMode/Caption": {
"title": "$:/language/ControlPanel/Settings/InfoPanelMode/Caption",
"text": "Tiddler Info Panel Mode"
},
"$:/language/ControlPanel/Settings/InfoPanelMode/Hint": {
"title": "$:/language/ControlPanel/Settings/InfoPanelMode/Hint",
"text": "Control when the tiddler info panel closes:"
},
"$:/language/ControlPanel/Settings/InfoPanelMode/Popup/Description": {
"title": "$:/language/ControlPanel/Settings/InfoPanelMode/Popup/Description",
"text": "Tiddler info panel closes automatically"
},
"$:/language/ControlPanel/Settings/InfoPanelMode/Sticky/Description": {
"title": "$:/language/ControlPanel/Settings/InfoPanelMode/Sticky/Description",
"text": "Tiddler info panel stays open until explicitly closed"
},
"$:/language/ControlPanel/Settings/Hint": {
"title": "$:/language/ControlPanel/Settings/Hint",
"text": "These settings let you customise the behaviour of TiddlyWiki."
},
"$:/language/ControlPanel/Settings/NavigationAddressBar/Caption": {
"title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Caption",
"text": "Navigation Address Bar"
},
"$:/language/ControlPanel/Settings/NavigationAddressBar/Hint": {
"title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Hint",
"text": "Behaviour of the browser address bar when navigating to a tiddler:"
},
"$:/language/ControlPanel/Settings/NavigationAddressBar/No/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationAddressBar/No/Description",
"text": "Do not update the address bar"
},
"$:/language/ControlPanel/Settings/NavigationAddressBar/Permalink/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Permalink/Description",
"text": "Include the target tiddler"
},
"$:/language/ControlPanel/Settings/NavigationAddressBar/Permaview/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationAddressBar/Permaview/Description",
"text": "Include the target tiddler and the current story sequence"
},
"$:/language/ControlPanel/Settings/NavigationHistory/Caption": {
"title": "$:/language/ControlPanel/Settings/NavigationHistory/Caption",
"text": "Navigation History"
},
"$:/language/ControlPanel/Settings/NavigationHistory/Hint": {
"title": "$:/language/ControlPanel/Settings/NavigationHistory/Hint",
"text": "Update browser history when navigating to a tiddler:"
},
"$:/language/ControlPanel/Settings/NavigationHistory/No/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationHistory/No/Description",
"text": "Do not update history"
},
"$:/language/ControlPanel/Settings/NavigationHistory/Yes/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationHistory/Yes/Description",
"text": "Update history"
},
"$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Caption": {
"title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Caption",
"text": "Permalink/permaview Mode"
},
"$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Hint": {
"title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Hint",
"text": "Choose how permalink/permaview is handled:"
},
"$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/CopyToClipboard/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/CopyToClipboard/Description",
"text": "Copy permalink/permaview URL to clipboard"
},
"$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/UpdateAddressBar/Description": {
"title": "$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/UpdateAddressBar/Description",
"text": "Update address bar with permalink/permaview URL"
},
"$:/language/ControlPanel/Settings/PerformanceInstrumentation/Caption": {
"title": "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Caption",
"text": "Performance Instrumentation"
},
"$:/language/ControlPanel/Settings/PerformanceInstrumentation/Hint": {
"title": "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Hint",
"text": "Displays performance statistics in the browser developer console. Requires reload to take effect"
},
"$:/language/ControlPanel/Settings/PerformanceInstrumentation/Description": {
"title": "$:/language/ControlPanel/Settings/PerformanceInstrumentation/Description",
"text": "Enable performance instrumentation"
},
"$:/language/ControlPanel/Settings/ToolbarButtonStyle/Caption": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Caption",
"text": "Toolbar Button Style"
},
"$:/language/ControlPanel/Settings/ToolbarButtonStyle/Hint": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Hint",
"text": "Choose the style for toolbar buttons:"
},
"$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Borderless": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Borderless",
"text": "Borderless"
},
"$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Boxed": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Boxed",
"text": "Boxed"
},
"$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Rounded": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Rounded",
"text": "Rounded"
},
"$:/language/ControlPanel/Settings/ToolbarButtons/Caption": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtons/Caption",
"text": "Toolbar Buttons"
},
"$:/language/ControlPanel/Settings/ToolbarButtons/Hint": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtons/Hint",
"text": "Default toolbar button appearance:"
},
"$:/language/ControlPanel/Settings/ToolbarButtons/Icons/Description": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtons/Icons/Description",
"text": "Include icon"
},
"$:/language/ControlPanel/Settings/ToolbarButtons/Text/Description": {
"title": "$:/language/ControlPanel/Settings/ToolbarButtons/Text/Description",
"text": "Include text"
},
"$:/language/ControlPanel/Settings/DefaultSidebarTab/Caption": {
"title": "$:/language/ControlPanel/Settings/DefaultSidebarTab/Caption",
"text": "Default Sidebar Tab"
},
"$:/language/ControlPanel/Settings/DefaultSidebarTab/Hint": {
"title": "$:/language/ControlPanel/Settings/DefaultSidebarTab/Hint",
"text": "Specify which sidebar tab is displayed by default"
},
"$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Caption": {
"title": "$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Caption",
"text": "Default More Sidebar Tab"
},
"$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Hint": {
"title": "$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Hint",
"text": "Specify which More sidebar tab is displayed by default"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/Caption": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/Caption",
"text": "Tiddler Opening Behaviour"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/InsideRiver/Hint": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/InsideRiver/Hint",
"text": "Navigation from //within// the story river"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/OutsideRiver/Hint": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OutsideRiver/Hint",
"text": "Navigation from //outside// the story river"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAbove": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAbove",
"text": "Open above the current tiddler"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/OpenBelow": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenBelow",
"text": "Open below the current tiddler"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtTop": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtTop",
"text": "Open at the top of the story river"
},
"$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtBottom": {
"title": "$:/language/ControlPanel/Settings/LinkToBehaviour/OpenAtBottom",
"text": "Open at the bottom of the story river"
},
"$:/language/ControlPanel/Settings/TitleLinks/Caption": {
"title": "$:/language/ControlPanel/Settings/TitleLinks/Caption",
"text": "Tiddler Titles"
},
"$:/language/ControlPanel/Settings/TitleLinks/Hint": {
"title": "$:/language/ControlPanel/Settings/TitleLinks/Hint",
"text": "Optionally display tiddler titles as links"
},
"$:/language/ControlPanel/Settings/TitleLinks/No/Description": {
"title": "$:/language/ControlPanel/Settings/TitleLinks/No/Description",
"text": "Do not display tiddler titles as links"
},
"$:/language/ControlPanel/Settings/TitleLinks/Yes/Description": {
"title": "$:/language/ControlPanel/Settings/TitleLinks/Yes/Description",
"text": "Display tiddler titles as links"
},
"$:/language/ControlPanel/Settings/MissingLinks/Caption": {
"title": "$:/language/ControlPanel/Settings/MissingLinks/Caption",
"text": "Wiki Links"
},
"$:/language/ControlPanel/Settings/MissingLinks/Hint": {
"title": "$:/language/ControlPanel/Settings/MissingLinks/Hint",
"text": "Choose whether to link to tiddlers that do not exist yet"
},
"$:/language/ControlPanel/Settings/MissingLinks/Description": {
"title": "$:/language/ControlPanel/Settings/MissingLinks/Description",
"text": "Enable links to missing tiddlers"
},
"$:/language/ControlPanel/StoryView/Caption": {
"title": "$:/language/ControlPanel/StoryView/Caption",
"text": "Story View"
},
"$:/language/ControlPanel/StoryView/Prompt": {
"title": "$:/language/ControlPanel/StoryView/Prompt",
"text": "Current view:"
},
"$:/language/ControlPanel/Stylesheets/Caption": {
"title": "$:/language/ControlPanel/Stylesheets/Caption",
"text": "Stylesheets"
},
"$:/language/ControlPanel/Stylesheets/Expand/Caption": {
"title": "$:/language/ControlPanel/Stylesheets/Expand/Caption",
"text": "Expand All"
},
"$:/language/ControlPanel/Stylesheets/Hint": {
"title": "$:/language/ControlPanel/Stylesheets/Hint",
"text": "This is the rendered CSS of the current stylesheet tiddlers tagged with <<tag \"$:/tags/Stylesheet\">>"
},
"$:/language/ControlPanel/Stylesheets/Restore/Caption": {
"title": "$:/language/ControlPanel/Stylesheets/Restore/Caption",
"text": "Restore"
},
"$:/language/ControlPanel/Theme/Caption": {
"title": "$:/language/ControlPanel/Theme/Caption",
"text": "Theme"
},
"$:/language/ControlPanel/Theme/Prompt": {
"title": "$:/language/ControlPanel/Theme/Prompt",
"text": "Current theme:"
},
"$:/language/ControlPanel/TiddlerFields/Caption": {
"title": "$:/language/ControlPanel/TiddlerFields/Caption",
"text": "Tiddler Fields"
},
"$:/language/ControlPanel/TiddlerFields/Hint": {
"title": "$:/language/ControlPanel/TiddlerFields/Hint",
"text": "This is the full set of TiddlerFields in use in this wiki (including system tiddlers but excluding shadow tiddlers)."
},
"$:/language/ControlPanel/Toolbars/Caption": {
"title": "$:/language/ControlPanel/Toolbars/Caption",
"text": "Toolbars"
},
"$:/language/ControlPanel/Toolbars/EditToolbar/Caption": {
"title": "$:/language/ControlPanel/Toolbars/EditToolbar/Caption",
"text": "Edit Toolbar"
},
"$:/language/ControlPanel/Toolbars/EditToolbar/Hint": {
"title": "$:/language/ControlPanel/Toolbars/EditToolbar/Hint",
"text": "Choose which buttons are displayed for tiddlers in edit mode. Drag and drop to change the ordering"
},
"$:/language/ControlPanel/Toolbars/Hint": {
"title": "$:/language/ControlPanel/Toolbars/Hint",
"text": "Select which toolbar buttons are displayed"
},
"$:/language/ControlPanel/Toolbars/PageControls/Caption": {
"title": "$:/language/ControlPanel/Toolbars/PageControls/Caption",
"text": "Page Toolbar"
},
"$:/language/ControlPanel/Toolbars/PageControls/Hint": {
"title": "$:/language/ControlPanel/Toolbars/PageControls/Hint",
"text": "Choose which buttons are displayed on the main page toolbar. Drag and drop to change the ordering"
},
"$:/language/ControlPanel/Toolbars/EditorToolbar/Caption": {
"title": "$:/language/ControlPanel/Toolbars/EditorToolbar/Caption",
"text": "Editor Toolbar"
},
"$:/language/ControlPanel/Toolbars/EditorToolbar/Hint": {
"title": "$:/language/ControlPanel/Toolbars/EditorToolbar/Hint",
"text": "Choose which buttons are displayed in the editor toolbar. Note that some buttons will only appear when editing tiddlers of a certain type. Drag and drop to change the ordering"
},
"$:/language/ControlPanel/Toolbars/ViewToolbar/Caption": {
"title": "$:/language/ControlPanel/Toolbars/ViewToolbar/Caption",
"text": "View Toolbar"
},
"$:/language/ControlPanel/Toolbars/ViewToolbar/Hint": {
"title": "$:/language/ControlPanel/Toolbars/ViewToolbar/Hint",
"text": "Choose which buttons are displayed for tiddlers in view mode. Drag and drop to change the ordering"
},
"$:/language/ControlPanel/Tools/Download/Full/Caption": {
"title": "$:/language/ControlPanel/Tools/Download/Full/Caption",
"text": "Download full wiki"
},
"$:/language/Date/DaySuffix/1": {
"title": "$:/language/Date/DaySuffix/1",
"text": "st"
},
"$:/language/Date/DaySuffix/2": {
"title": "$:/language/Date/DaySuffix/2",
"text": "nd"
},
"$:/language/Date/DaySuffix/3": {
"title": "$:/language/Date/DaySuffix/3",
"text": "rd"
},
"$:/language/Date/DaySuffix/4": {
"title": "$:/language/Date/DaySuffix/4",
"text": "th"
},
"$:/language/Date/DaySuffix/5": {
"title": "$:/language/Date/DaySuffix/5",
"text": "th"
},
"$:/language/Date/DaySuffix/6": {
"title": "$:/language/Date/DaySuffix/6",
"text": "th"
},
"$:/language/Date/DaySuffix/7": {
"title": "$:/language/Date/DaySuffix/7",
"text": "th"
},
"$:/language/Date/DaySuffix/8": {
"title": "$:/language/Date/DaySuffix/8",
"text": "th"
},
"$:/language/Date/DaySuffix/9": {
"title": "$:/language/Date/DaySuffix/9",
"text": "th"
},
"$:/language/Date/DaySuffix/10": {
"title": "$:/language/Date/DaySuffix/10",
"text": "th"
},
"$:/language/Date/DaySuffix/11": {
"title": "$:/language/Date/DaySuffix/11",
"text": "th"
},
"$:/language/Date/DaySuffix/12": {
"title": "$:/language/Date/DaySuffix/12",
"text": "th"
},
"$:/language/Date/DaySuffix/13": {
"title": "$:/language/Date/DaySuffix/13",
"text": "th"
},
"$:/language/Date/DaySuffix/14": {
"title": "$:/language/Date/DaySuffix/14",
"text": "th"
},
"$:/language/Date/DaySuffix/15": {
"title": "$:/language/Date/DaySuffix/15",
"text": "th"
},
"$:/language/Date/DaySuffix/16": {
"title": "$:/language/Date/DaySuffix/16",
"text": "th"
},
"$:/language/Date/DaySuffix/17": {
"title": "$:/language/Date/DaySuffix/17",
"text": "th"
},
"$:/language/Date/DaySuffix/18": {
"title": "$:/language/Date/DaySuffix/18",
"text": "th"
},
"$:/language/Date/DaySuffix/19": {
"title": "$:/language/Date/DaySuffix/19",
"text": "th"
},
"$:/language/Date/DaySuffix/20": {
"title": "$:/language/Date/DaySuffix/20",
"text": "th"
},
"$:/language/Date/DaySuffix/21": {
"title": "$:/language/Date/DaySuffix/21",
"text": "st"
},
"$:/language/Date/DaySuffix/22": {
"title": "$:/language/Date/DaySuffix/22",
"text": "nd"
},
"$:/language/Date/DaySuffix/23": {
"title": "$:/language/Date/DaySuffix/23",
"text": "rd"
},
"$:/language/Date/DaySuffix/24": {
"title": "$:/language/Date/DaySuffix/24",
"text": "th"
},
"$:/language/Date/DaySuffix/25": {
"title": "$:/language/Date/DaySuffix/25",
"text": "th"
},
"$:/language/Date/DaySuffix/26": {
"title": "$:/language/Date/DaySuffix/26",
"text": "th"
},
"$:/language/Date/DaySuffix/27": {
"title": "$:/language/Date/DaySuffix/27",
"text": "th"
},
"$:/language/Date/DaySuffix/28": {
"title": "$:/language/Date/DaySuffix/28",
"text": "th"
},
"$:/language/Date/DaySuffix/29": {
"title": "$:/language/Date/DaySuffix/29",
"text": "th"
},
"$:/language/Date/DaySuffix/30": {
"title": "$:/language/Date/DaySuffix/30",
"text": "th"
},
"$:/language/Date/DaySuffix/31": {
"title": "$:/language/Date/DaySuffix/31",
"text": "st"
},
"$:/language/Date/Long/Day/0": {
"title": "$:/language/Date/Long/Day/0",
"text": "Sunday"
},
"$:/language/Date/Long/Day/1": {
"title": "$:/language/Date/Long/Day/1",
"text": "Monday"
},
"$:/language/Date/Long/Day/2": {
"title": "$:/language/Date/Long/Day/2",
"text": "Tuesday"
},
"$:/language/Date/Long/Day/3": {
"title": "$:/language/Date/Long/Day/3",
"text": "Wednesday"
},
"$:/language/Date/Long/Day/4": {
"title": "$:/language/Date/Long/Day/4",
"text": "Thursday"
},
"$:/language/Date/Long/Day/5": {
"title": "$:/language/Date/Long/Day/5",
"text": "Friday"
},
"$:/language/Date/Long/Day/6": {
"title": "$:/language/Date/Long/Day/6",
"text": "Saturday"
},
"$:/language/Date/Long/Month/1": {
"title": "$:/language/Date/Long/Month/1",
"text": "January"
},
"$:/language/Date/Long/Month/2": {
"title": "$:/language/Date/Long/Month/2",
"text": "February"
},
"$:/language/Date/Long/Month/3": {
"title": "$:/language/Date/Long/Month/3",
"text": "March"
},
"$:/language/Date/Long/Month/4": {
"title": "$:/language/Date/Long/Month/4",
"text": "April"
},
"$:/language/Date/Long/Month/5": {
"title": "$:/language/Date/Long/Month/5",
"text": "May"
},
"$:/language/Date/Long/Month/6": {
"title": "$:/language/Date/Long/Month/6",
"text": "June"
},
"$:/language/Date/Long/Month/7": {
"title": "$:/language/Date/Long/Month/7",
"text": "July"
},
"$:/language/Date/Long/Month/8": {
"title": "$:/language/Date/Long/Month/8",
"text": "August"
},
"$:/language/Date/Long/Month/9": {
"title": "$:/language/Date/Long/Month/9",
"text": "September"
},
"$:/language/Date/Long/Month/10": {
"title": "$:/language/Date/Long/Month/10",
"text": "October"
},
"$:/language/Date/Long/Month/11": {
"title": "$:/language/Date/Long/Month/11",
"text": "November"
},
"$:/language/Date/Long/Month/12": {
"title": "$:/language/Date/Long/Month/12",
"text": "December"
},
"$:/language/Date/Period/am": {
"title": "$:/language/Date/Period/am",
"text": "am"
},
"$:/language/Date/Period/pm": {
"title": "$:/language/Date/Period/pm",
"text": "pm"
},
"$:/language/Date/Short/Day/0": {
"title": "$:/language/Date/Short/Day/0",
"text": "Sun"
},
"$:/language/Date/Short/Day/1": {
"title": "$:/language/Date/Short/Day/1",
"text": "Mon"
},
"$:/language/Date/Short/Day/2": {
"title": "$:/language/Date/Short/Day/2",
"text": "Tue"
},
"$:/language/Date/Short/Day/3": {
"title": "$:/language/Date/Short/Day/3",
"text": "Wed"
},
"$:/language/Date/Short/Day/4": {
"title": "$:/language/Date/Short/Day/4",
"text": "Thu"
},
"$:/language/Date/Short/Day/5": {
"title": "$:/language/Date/Short/Day/5",
"text": "Fri"
},
"$:/language/Date/Short/Day/6": {
"title": "$:/language/Date/Short/Day/6",
"text": "Sat"
},
"$:/language/Date/Short/Month/1": {
"title": "$:/language/Date/Short/Month/1",
"text": "Jan"
},
"$:/language/Date/Short/Month/2": {
"title": "$:/language/Date/Short/Month/2",
"text": "Feb"
},
"$:/language/Date/Short/Month/3": {
"title": "$:/language/Date/Short/Month/3",
"text": "Mar"
},
"$:/language/Date/Short/Month/4": {
"title": "$:/language/Date/Short/Month/4",
"text": "Apr"
},
"$:/language/Date/Short/Month/5": {
"title": "$:/language/Date/Short/Month/5",
"text": "May"
},
"$:/language/Date/Short/Month/6": {
"title": "$:/language/Date/Short/Month/6",
"text": "Jun"
},
"$:/language/Date/Short/Month/7": {
"title": "$:/language/Date/Short/Month/7",
"text": "Jul"
},
"$:/language/Date/Short/Month/8": {
"title": "$:/language/Date/Short/Month/8",
"text": "Aug"
},
"$:/language/Date/Short/Month/9": {
"title": "$:/language/Date/Short/Month/9",
"text": "Sep"
},
"$:/language/Date/Short/Month/10": {
"title": "$:/language/Date/Short/Month/10",
"text": "Oct"
},
"$:/language/Date/Short/Month/11": {
"title": "$:/language/Date/Short/Month/11",
"text": "Nov"
},
"$:/language/Date/Short/Month/12": {
"title": "$:/language/Date/Short/Month/12",
"text": "Dec"
},
"$:/language/RelativeDate/Future/Days": {
"title": "$:/language/RelativeDate/Future/Days",
"text": "<<period>> days from now"
},
"$:/language/RelativeDate/Future/Hours": {
"title": "$:/language/RelativeDate/Future/Hours",
"text": "<<period>> hours from now"
},
"$:/language/RelativeDate/Future/Minutes": {
"title": "$:/language/RelativeDate/Future/Minutes",
"text": "<<period>> minutes from now"
},
"$:/language/RelativeDate/Future/Months": {
"title": "$:/language/RelativeDate/Future/Months",
"text": "<<period>> months from now"
},
"$:/language/RelativeDate/Future/Second": {
"title": "$:/language/RelativeDate/Future/Second",
"text": "1 second from now"
},
"$:/language/RelativeDate/Future/Seconds": {
"title": "$:/language/RelativeDate/Future/Seconds",
"text": "<<period>> seconds from now"
},
"$:/language/RelativeDate/Future/Years": {
"title": "$:/language/RelativeDate/Future/Years",
"text": "<<period>> years from now"
},
"$:/language/RelativeDate/Past/Days": {
"title": "$:/language/RelativeDate/Past/Days",
"text": "<<period>> days ago"
},
"$:/language/RelativeDate/Past/Hours": {
"title": "$:/language/RelativeDate/Past/Hours",
"text": "<<period>> hours ago"
},
"$:/language/RelativeDate/Past/Minutes": {
"title": "$:/language/RelativeDate/Past/Minutes",
"text": "<<period>> minutes ago"
},
"$:/language/RelativeDate/Past/Months": {
"title": "$:/language/RelativeDate/Past/Months",
"text": "<<period>> months ago"
},
"$:/language/RelativeDate/Past/Second": {
"title": "$:/language/RelativeDate/Past/Second",
"text": "1 second ago"
},
"$:/language/RelativeDate/Past/Seconds": {
"title": "$:/language/RelativeDate/Past/Seconds",
"text": "<<period>> seconds ago"
},
"$:/language/RelativeDate/Past/Years": {
"title": "$:/language/RelativeDate/Past/Years",
"text": "<<period>> years ago"
},
"$:/language/Docs/ModuleTypes/allfilteroperator": {
"title": "$:/language/Docs/ModuleTypes/allfilteroperator",
"text": "A sub-operator for the ''all'' filter operator."
},
"$:/language/Docs/ModuleTypes/animation": {
"title": "$:/language/Docs/ModuleTypes/animation",
"text": "Animations that may be used with the RevealWidget."
},
"$:/language/Docs/ModuleTypes/authenticator": {
"title": "$:/language/Docs/ModuleTypes/authenticator",
"text": "Defines how requests are authenticated by the built-in HTTP server."
},
"$:/language/Docs/ModuleTypes/bitmapeditoroperation": {
"title": "$:/language/Docs/ModuleTypes/bitmapeditoroperation",
"text": "A bitmap editor toolbar operation."
},
"$:/language/Docs/ModuleTypes/command": {
"title": "$:/language/Docs/ModuleTypes/command",
"text": "Commands that can be executed under Node.js."
},
"$:/language/Docs/ModuleTypes/config": {
"title": "$:/language/Docs/ModuleTypes/config",
"text": "Data to be inserted into `$tw.config`."
},
"$:/language/Docs/ModuleTypes/filteroperator": {
"title": "$:/language/Docs/ModuleTypes/filteroperator",
"text": "Individual filter operator methods."
},
"$:/language/Docs/ModuleTypes/global": {
"title": "$:/language/Docs/ModuleTypes/global",
"text": "Global data to be inserted into `$tw`."
},
"$:/language/Docs/ModuleTypes/info": {
"title": "$:/language/Docs/ModuleTypes/info",
"text": "Publishes system information via the [[$:/temp/info-plugin]] pseudo-plugin."
},
"$:/language/Docs/ModuleTypes/isfilteroperator": {
"title": "$:/language/Docs/ModuleTypes/isfilteroperator",
"text": "Operands for the ''is'' filter operator."
},
"$:/language/Docs/ModuleTypes/library": {
"title": "$:/language/Docs/ModuleTypes/library",
"text": "Generic module type for general purpose JavaScript modules."
},
"$:/language/Docs/ModuleTypes/macro": {
"title": "$:/language/Docs/ModuleTypes/macro",
"text": "JavaScript macro definitions."
},
"$:/language/Docs/ModuleTypes/parser": {
"title": "$:/language/Docs/ModuleTypes/parser",
"text": "Parsers for different content types."
},
"$:/language/Docs/ModuleTypes/route": {
"title": "$:/language/Docs/ModuleTypes/route",
"text": "Defines how individual URL patterns are handled by the built-in HTTP server."
},
"$:/language/Docs/ModuleTypes/saver": {
"title": "$:/language/Docs/ModuleTypes/saver",
"text": "Savers handle different methods for saving files from the browser."
},
"$:/language/Docs/ModuleTypes/startup": {
"title": "$:/language/Docs/ModuleTypes/startup",
"text": "Startup functions."
},
"$:/language/Docs/ModuleTypes/storyview": {
"title": "$:/language/Docs/ModuleTypes/storyview",
"text": "Story views customise the animation and behaviour of list widgets."
},
"$:/language/Docs/ModuleTypes/texteditoroperation": {
"title": "$:/language/Docs/ModuleTypes/texteditoroperation",
"text": "A text editor toolbar operation."
},
"$:/language/Docs/ModuleTypes/tiddlerdeserializer": {
"title": "$:/language/Docs/ModuleTypes/tiddlerdeserializer",
"text": "Converts different content types into tiddlers."
},
"$:/language/Docs/ModuleTypes/tiddlerfield": {
"title": "$:/language/Docs/ModuleTypes/tiddlerfield",
"text": "Defines the behaviour of an individual tiddler field."
},
"$:/language/Docs/ModuleTypes/tiddlermethod": {
"title": "$:/language/Docs/ModuleTypes/tiddlermethod",
"text": "Adds methods to the `$tw.Tiddler` prototype."
},
"$:/language/Docs/ModuleTypes/upgrader": {
"title": "$:/language/Docs/ModuleTypes/upgrader",
"text": "Applies upgrade processing to tiddlers during an upgrade/import."
},
"$:/language/Docs/ModuleTypes/utils": {
"title": "$:/language/Docs/ModuleTypes/utils",
"text": "Adds methods to `$tw.utils`."
},
"$:/language/Docs/ModuleTypes/utils-node": {
"title": "$:/language/Docs/ModuleTypes/utils-node",
"text": "Adds Node.js-specific methods to `$tw.utils`."
},
"$:/language/Docs/ModuleTypes/widget": {
"title": "$:/language/Docs/ModuleTypes/widget",
"text": "Widgets encapsulate DOM rendering and refreshing."
},
"$:/language/Docs/ModuleTypes/wikimethod": {
"title": "$:/language/Docs/ModuleTypes/wikimethod",
"text": "Adds methods to `$tw.Wiki`."
},
"$:/language/Docs/ModuleTypes/wikirule": {
"title": "$:/language/Docs/ModuleTypes/wikirule",
"text": "Individual parser rules for the main WikiText parser."
},
"$:/language/Docs/PaletteColours/alert-background": {
"title": "$:/language/Docs/PaletteColours/alert-background",
"text": "Alert background"
},
"$:/language/Docs/PaletteColours/alert-border": {
"title": "$:/language/Docs/PaletteColours/alert-border",
"text": "Alert border"
},
"$:/language/Docs/PaletteColours/alert-highlight": {
"title": "$:/language/Docs/PaletteColours/alert-highlight",
"text": "Alert highlight"
},
"$:/language/Docs/PaletteColours/alert-muted-foreground": {
"title": "$:/language/Docs/PaletteColours/alert-muted-foreground",
"text": "Alert muted foreground"
},
"$:/language/Docs/PaletteColours/background": {
"title": "$:/language/Docs/PaletteColours/background",
"text": "General background"
},
"$:/language/Docs/PaletteColours/blockquote-bar": {
"title": "$:/language/Docs/PaletteColours/blockquote-bar",
"text": "Blockquote bar"
},
"$:/language/Docs/PaletteColours/button-background": {
"title": "$:/language/Docs/PaletteColours/button-background",
"text": "Default button background"
},
"$:/language/Docs/PaletteColours/button-border": {
"title": "$:/language/Docs/PaletteColours/button-border",
"text": "Default button border"
},
"$:/language/Docs/PaletteColours/button-foreground": {
"title": "$:/language/Docs/PaletteColours/button-foreground",
"text": "Default button foreground"
},
"$:/language/Docs/PaletteColours/dirty-indicator": {
"title": "$:/language/Docs/PaletteColours/dirty-indicator",
"text": "Unsaved changes indicator"
},
"$:/language/Docs/PaletteColours/code-background": {
"title": "$:/language/Docs/PaletteColours/code-background",
"text": "Code background"
},
"$:/language/Docs/PaletteColours/code-border": {
"title": "$:/language/Docs/PaletteColours/code-border",
"text": "Code border"
},
"$:/language/Docs/PaletteColours/code-foreground": {
"title": "$:/language/Docs/PaletteColours/code-foreground",
"text": "Code foreground"
},
"$:/language/Docs/PaletteColours/download-background": {
"title": "$:/language/Docs/PaletteColours/download-background",
"text": "Download button background"
},
"$:/language/Docs/PaletteColours/download-foreground": {
"title": "$:/language/Docs/PaletteColours/download-foreground",
"text": "Download button foreground"
},
"$:/language/Docs/PaletteColours/dragger-background": {
"title": "$:/language/Docs/PaletteColours/dragger-background",
"text": "Dragger background"
},
"$:/language/Docs/PaletteColours/dragger-foreground": {
"title": "$:/language/Docs/PaletteColours/dragger-foreground",
"text": "Dragger foreground"
},
"$:/language/Docs/PaletteColours/dropdown-background": {
"title": "$:/language/Docs/PaletteColours/dropdown-background",
"text": "Dropdown background"
},
"$:/language/Docs/PaletteColours/dropdown-border": {
"title": "$:/language/Docs/PaletteColours/dropdown-border",
"text": "Dropdown border"
},
"$:/language/Docs/PaletteColours/dropdown-tab-background-selected": {
"title": "$:/language/Docs/PaletteColours/dropdown-tab-background-selected",
"text": "Dropdown tab background for selected tabs"
},
"$:/language/Docs/PaletteColours/dropdown-tab-background": {
"title": "$:/language/Docs/PaletteColours/dropdown-tab-background",
"text": "Dropdown tab background"
},
"$:/language/Docs/PaletteColours/dropzone-background": {
"title": "$:/language/Docs/PaletteColours/dropzone-background",
"text": "Dropzone background"
},
"$:/language/Docs/PaletteColours/external-link-background-hover": {
"title": "$:/language/Docs/PaletteColours/external-link-background-hover",
"text": "External link background hover"
},
"$:/language/Docs/PaletteColours/external-link-background-visited": {
"title": "$:/language/Docs/PaletteColours/external-link-background-visited",
"text": "External link background visited"
},
"$:/language/Docs/PaletteColours/external-link-background": {
"title": "$:/language/Docs/PaletteColours/external-link-background",
"text": "External link background"
},
"$:/language/Docs/PaletteColours/external-link-foreground-hover": {
"title": "$:/language/Docs/PaletteColours/external-link-foreground-hover",
"text": "External link foreground hover"
},
"$:/language/Docs/PaletteColours/external-link-foreground-visited": {
"title": "$:/language/Docs/PaletteColours/external-link-foreground-visited",
"text": "External link foreground visited"
},
"$:/language/Docs/PaletteColours/external-link-foreground": {
"title": "$:/language/Docs/PaletteColours/external-link-foreground",
"text": "External link foreground"
},
"$:/language/Docs/PaletteColours/foreground": {
"title": "$:/language/Docs/PaletteColours/foreground",
"text": "General foreground"
},
"$:/language/Docs/PaletteColours/message-background": {
"title": "$:/language/Docs/PaletteColours/message-background",
"text": "Message box background"
},
"$:/language/Docs/PaletteColours/message-border": {
"title": "$:/language/Docs/PaletteColours/message-border",
"text": "Message box border"
},
"$:/language/Docs/PaletteColours/message-foreground": {
"title": "$:/language/Docs/PaletteColours/message-foreground",
"text": "Message box foreground"
},
"$:/language/Docs/PaletteColours/modal-backdrop": {
"title": "$:/language/Docs/PaletteColours/modal-backdrop",
"text": "Modal backdrop"
},
"$:/language/Docs/PaletteColours/modal-background": {
"title": "$:/language/Docs/PaletteColours/modal-background",
"text": "Modal background"
},
"$:/language/Docs/PaletteColours/modal-border": {
"title": "$:/language/Docs/PaletteColours/modal-border",
"text": "Modal border"
},
"$:/language/Docs/PaletteColours/modal-footer-background": {
"title": "$:/language/Docs/PaletteColours/modal-footer-background",
"text": "Modal footer background"
},
"$:/language/Docs/PaletteColours/modal-footer-border": {
"title": "$:/language/Docs/PaletteColours/modal-footer-border",
"text": "Modal footer border"
},
"$:/language/Docs/PaletteColours/modal-header-border": {
"title": "$:/language/Docs/PaletteColours/modal-header-border",
"text": "Modal header border"
},
"$:/language/Docs/PaletteColours/muted-foreground": {
"title": "$:/language/Docs/PaletteColours/muted-foreground",
"text": "General muted foreground"
},
"$:/language/Docs/PaletteColours/notification-background": {
"title": "$:/language/Docs/PaletteColours/notification-background",
"text": "Notification background"
},
"$:/language/Docs/PaletteColours/notification-border": {
"title": "$:/language/Docs/PaletteColours/notification-border",
"text": "Notification border"
},
"$:/language/Docs/PaletteColours/page-background": {
"title": "$:/language/Docs/PaletteColours/page-background",
"text": "Page background"
},
"$:/language/Docs/PaletteColours/pre-background": {
"title": "$:/language/Docs/PaletteColours/pre-background",
"text": "Preformatted code background"
},
"$:/language/Docs/PaletteColours/pre-border": {
"title": "$:/language/Docs/PaletteColours/pre-border",
"text": "Preformatted code border"
},
"$:/language/Docs/PaletteColours/primary": {
"title": "$:/language/Docs/PaletteColours/primary",
"text": "General primary"
},
"$:/language/Docs/PaletteColours/select-tag-background": {
"title": "$:/language/Docs/PaletteColours/select-tag-background",
"text": "`<select>` element background"
},
"$:/language/Docs/PaletteColours/select-tag-foreground": {
"title": "$:/language/Docs/PaletteColours/select-tag-foreground",
"text": "`<select>` element text"
},
"$:/language/Docs/PaletteColours/sidebar-button-foreground": {
"title": "$:/language/Docs/PaletteColours/sidebar-button-foreground",
"text": "Sidebar button foreground"
},
"$:/language/Docs/PaletteColours/sidebar-controls-foreground-hover": {
"title": "$:/language/Docs/PaletteColours/sidebar-controls-foreground-hover",
"text": "Sidebar controls foreground hover"
},
"$:/language/Docs/PaletteColours/sidebar-controls-foreground": {
"title": "$:/language/Docs/PaletteColours/sidebar-controls-foreground",
"text": "Sidebar controls foreground"
},
"$:/language/Docs/PaletteColours/sidebar-foreground-shadow": {
"title": "$:/language/Docs/PaletteColours/sidebar-foreground-shadow",
"text": "Sidebar foreground shadow"
},
"$:/language/Docs/PaletteColours/sidebar-foreground": {
"title": "$:/language/Docs/PaletteColours/sidebar-foreground",
"text": "Sidebar foreground"
},
"$:/language/Docs/PaletteColours/sidebar-muted-foreground-hover": {
"title": "$:/language/Docs/PaletteColours/sidebar-muted-foreground-hover",
"text": "Sidebar muted foreground hover"
},
"$:/language/Docs/PaletteColours/sidebar-muted-foreground": {
"title": "$:/language/Docs/PaletteColours/sidebar-muted-foreground",
"text": "Sidebar muted foreground"
},
"$:/language/Docs/PaletteColours/sidebar-tab-background-selected": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-background-selected",
"text": "Sidebar tab background for selected tabs"
},
"$:/language/Docs/PaletteColours/sidebar-tab-background": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-background",
"text": "Sidebar tab background"
},
"$:/language/Docs/PaletteColours/sidebar-tab-border-selected": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-border-selected",
"text": "Sidebar tab border for selected tabs"
},
"$:/language/Docs/PaletteColours/sidebar-tab-border": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-border",
"text": "Sidebar tab border"
},
"$:/language/Docs/PaletteColours/sidebar-tab-divider": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-divider",
"text": "Sidebar tab divider"
},
"$:/language/Docs/PaletteColours/sidebar-tab-foreground-selected": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-foreground-selected",
"text": "Sidebar tab foreground for selected tabs"
},
"$:/language/Docs/PaletteColours/sidebar-tab-foreground": {
"title": "$:/language/Docs/PaletteColours/sidebar-tab-foreground",
"text": "Sidebar tab foreground"
},
"$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground-hover": {
"title": "$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground-hover",
"text": "Sidebar tiddler link foreground hover"
},
"$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground": {
"title": "$:/language/Docs/PaletteColours/sidebar-tiddler-link-foreground",
"text": "Sidebar tiddler link foreground"
},
"$:/language/Docs/PaletteColours/site-title-foreground": {
"title": "$:/language/Docs/PaletteColours/site-title-foreground",
"text": "Site title foreground"
},
"$:/language/Docs/PaletteColours/static-alert-foreground": {
"title": "$:/language/Docs/PaletteColours/static-alert-foreground",
"text": "Static alert foreground"
},
"$:/language/Docs/PaletteColours/tab-background-selected": {
"title": "$:/language/Docs/PaletteColours/tab-background-selected",
"text": "Tab background for selected tabs"
},
"$:/language/Docs/PaletteColours/tab-background": {
"title": "$:/language/Docs/PaletteColours/tab-background",
"text": "Tab background"
},
"$:/language/Docs/PaletteColours/tab-border-selected": {
"title": "$:/language/Docs/PaletteColours/tab-border-selected",
"text": "Tab border for selected tabs"
},
"$:/language/Docs/PaletteColours/tab-border": {
"title": "$:/language/Docs/PaletteColours/tab-border",
"text": "Tab border"
},
"$:/language/Docs/PaletteColours/tab-divider": {
"title": "$:/language/Docs/PaletteColours/tab-divider",
"text": "Tab divider"
},
"$:/language/Docs/PaletteColours/tab-foreground-selected": {
"title": "$:/language/Docs/PaletteColours/tab-foreground-selected",
"text": "Tab foreground for selected tabs"
},
"$:/language/Docs/PaletteColours/tab-foreground": {
"title": "$:/language/Docs/PaletteColours/tab-foreground",
"text": "Tab foreground"
},
"$:/language/Docs/PaletteColours/table-border": {
"title": "$:/language/Docs/PaletteColours/table-border",
"text": "Table border"
},
"$:/language/Docs/PaletteColours/table-footer-background": {
"title": "$:/language/Docs/PaletteColours/table-footer-background",
"text": "Table footer background"
},
"$:/language/Docs/PaletteColours/table-header-background": {
"title": "$:/language/Docs/PaletteColours/table-header-background",
"text": "Table header background"
},
"$:/language/Docs/PaletteColours/tag-background": {
"title": "$:/language/Docs/PaletteColours/tag-background",
"text": "Tag background"
},
"$:/language/Docs/PaletteColours/tag-foreground": {
"title": "$:/language/Docs/PaletteColours/tag-foreground",
"text": "Tag foreground"
},
"$:/language/Docs/PaletteColours/tiddler-background": {
"title": "$:/language/Docs/PaletteColours/tiddler-background",
"text": "Tiddler background"
},
"$:/language/Docs/PaletteColours/tiddler-border": {
"title": "$:/language/Docs/PaletteColours/tiddler-border",
"text": "Tiddler border"
},
"$:/language/Docs/PaletteColours/tiddler-controls-foreground-hover": {
"title": "$:/language/Docs/PaletteColours/tiddler-controls-foreground-hover",
"text": "Tiddler controls foreground hover"
},
"$:/language/Docs/PaletteColours/tiddler-controls-foreground-selected": {
"title": "$:/language/Docs/PaletteColours/tiddler-controls-foreground-selected",
"text": "Tiddler controls foreground for selected controls"
},
"$:/language/Docs/PaletteColours/tiddler-controls-foreground": {
"title": "$:/language/Docs/PaletteColours/tiddler-controls-foreground",
"text": "Tiddler controls foreground"
},
"$:/language/Docs/PaletteColours/tiddler-editor-background": {
"title": "$:/language/Docs/PaletteColours/tiddler-editor-background",
"text": "Tiddler editor background"
},
"$:/language/Docs/PaletteColours/tiddler-editor-border-image": {
"title": "$:/language/Docs/PaletteColours/tiddler-editor-border-image",
"text": "Tiddler editor border image"
},
"$:/language/Docs/PaletteColours/tiddler-editor-border": {
"title": "$:/language/Docs/PaletteColours/tiddler-editor-border",
"text": "Tiddler editor border"
},
"$:/language/Docs/PaletteColours/tiddler-editor-fields-even": {
"title": "$:/language/Docs/PaletteColours/tiddler-editor-fields-even",
"text": "Tiddler editor background for even fields"
},
"$:/language/Docs/PaletteColours/tiddler-editor-fields-odd": {
"title": "$:/language/Docs/PaletteColours/tiddler-editor-fields-odd",
"text": "Tiddler editor background for odd fields"
},
"$:/language/Docs/PaletteColours/tiddler-info-background": {
"title": "$:/language/Docs/PaletteColours/tiddler-info-background",
"text": "Tiddler info panel background"
},
"$:/language/Docs/PaletteColours/tiddler-info-border": {
"title": "$:/language/Docs/PaletteColours/tiddler-info-border",
"text": "Tiddler info panel border"
},
"$:/language/Docs/PaletteColours/tiddler-info-tab-background": {
"title": "$:/language/Docs/PaletteColours/tiddler-info-tab-background",
"text": "Tiddler info panel tab background"
},
"$:/language/Docs/PaletteColours/tiddler-link-background": {
"title": "$:/language/Docs/PaletteColours/tiddler-link-background",
"text": "Tiddler link background"
},
"$:/language/Docs/PaletteColours/tiddler-link-foreground": {
"title": "$:/language/Docs/PaletteColours/tiddler-link-foreground",
"text": "Tiddler link foreground"
},
"$:/language/Docs/PaletteColours/tiddler-subtitle-foreground": {
"title": "$:/language/Docs/PaletteColours/tiddler-subtitle-foreground",
"text": "Tiddler subtitle foreground"
},
"$:/language/Docs/PaletteColours/tiddler-title-foreground": {
"title": "$:/language/Docs/PaletteColours/tiddler-title-foreground",
"text": "Tiddler title foreground"
},
"$:/language/Docs/PaletteColours/toolbar-new-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-new-button",
"text": "Toolbar 'new tiddler' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-options-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-options-button",
"text": "Toolbar 'options' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-save-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-save-button",
"text": "Toolbar 'save' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-info-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-info-button",
"text": "Toolbar 'info' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-edit-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-edit-button",
"text": "Toolbar 'edit' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-close-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-close-button",
"text": "Toolbar 'close' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-delete-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-delete-button",
"text": "Toolbar 'delete' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-cancel-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-cancel-button",
"text": "Toolbar 'cancel' button foreground"
},
"$:/language/Docs/PaletteColours/toolbar-done-button": {
"title": "$:/language/Docs/PaletteColours/toolbar-done-button",
"text": "Toolbar 'done' button foreground"
},
"$:/language/Docs/PaletteColours/untagged-background": {
"title": "$:/language/Docs/PaletteColours/untagged-background",
"text": "Untagged pill background"
},
"$:/language/Docs/PaletteColours/very-muted-foreground": {
"title": "$:/language/Docs/PaletteColours/very-muted-foreground",
"text": "Very muted foreground"
},
"$:/language/EditTemplate/Body/External/Hint": {
"title": "$:/language/EditTemplate/Body/External/Hint",
"text": "This tiddler shows content stored outside of the main TiddlyWiki file. You can edit the tags and fields but cannot directly edit the content itself"
},
"$:/language/EditTemplate/Body/Placeholder": {
"title": "$:/language/EditTemplate/Body/Placeholder",
"text": "Type the text for this tiddler"
},
"$:/language/EditTemplate/Body/Preview/Type/Output": {
"title": "$:/language/EditTemplate/Body/Preview/Type/Output",
"text": "output"
},
"$:/language/EditTemplate/Field/Remove/Caption": {
"title": "$:/language/EditTemplate/Field/Remove/Caption",
"text": "remove field"
},
"$:/language/EditTemplate/Field/Remove/Hint": {
"title": "$:/language/EditTemplate/Field/Remove/Hint",
"text": "Remove field"
},
"$:/language/EditTemplate/Field/Dropdown/Caption": {
"title": "$:/language/EditTemplate/Field/Dropdown/Caption",
"text": "field list"
},
"$:/language/EditTemplate/Field/Dropdown/Hint": {
"title": "$:/language/EditTemplate/Field/Dropdown/Hint",
"text": "Show field list"
},
"$:/language/EditTemplate/Fields/Add/Button": {
"title": "$:/language/EditTemplate/Fields/Add/Button",
"text": "add"
},
"$:/language/EditTemplate/Fields/Add/Name/Placeholder": {
"title": "$:/language/EditTemplate/Fields/Add/Name/Placeholder",
"text": "field name"
},
"$:/language/EditTemplate/Fields/Add/Prompt": {
"title": "$:/language/EditTemplate/Fields/Add/Prompt",
"text": "Add a new field:"
},
"$:/language/EditTemplate/Fields/Add/Value/Placeholder": {
"title": "$:/language/EditTemplate/Fields/Add/Value/Placeholder",
"text": "field value"
},
"$:/language/EditTemplate/Fields/Add/Dropdown/System": {
"title": "$:/language/EditTemplate/Fields/Add/Dropdown/System",
"text": "System fields"
},
"$:/language/EditTemplate/Fields/Add/Dropdown/User": {
"title": "$:/language/EditTemplate/Fields/Add/Dropdown/User",
"text": "User fields"
},
"$:/language/EditTemplate/Shadow/Warning": {
"title": "$:/language/EditTemplate/Shadow/Warning",
"text": "This is a shadow tiddler. Any changes you make will override the default version from the plugin <<pluginLink>>"
},
"$:/language/EditTemplate/Shadow/OverriddenWarning": {
"title": "$:/language/EditTemplate/Shadow/OverriddenWarning",
"text": "This is a modified shadow tiddler. You can revert to the default version in the plugin <<pluginLink>> by deleting this tiddler"
},
"$:/language/EditTemplate/Tags/Add/Button": {
"title": "$:/language/EditTemplate/Tags/Add/Button",
"text": "add"
},
"$:/language/EditTemplate/Tags/Add/Placeholder": {
"title": "$:/language/EditTemplate/Tags/Add/Placeholder",
"text": "tag name"
},
"$:/language/EditTemplate/Tags/Dropdown/Caption": {
"title": "$:/language/EditTemplate/Tags/Dropdown/Caption",
"text": "tag list"
},
"$:/language/EditTemplate/Tags/Dropdown/Hint": {
"title": "$:/language/EditTemplate/Tags/Dropdown/Hint",
"text": "Show tag list"
},
"$:/language/EditTemplate/Title/BadCharacterWarning": {
"title": "$:/language/EditTemplate/Title/BadCharacterWarning",
"text": "Warning: avoid using any of the characters <<bad-chars>> in tiddler titles"
},
"$:/language/EditTemplate/Title/Exists/Prompt": {
"title": "$:/language/EditTemplate/Title/Exists/Prompt",
"text": "Target tiddler already exists"
},
"$:/language/EditTemplate/Title/Relink/Prompt": {
"title": "$:/language/EditTemplate/Title/Relink/Prompt",
"text": "Update ''<$text text=<<fromTitle>>/>'' to ''<$text text=<<toTitle>>/>'' in the //tags// and //list// fields of other tiddlers"
},
"$:/language/EditTemplate/Title/References/Prompt": {
"title": "$:/language/EditTemplate/Title/References/Prompt",
"text": "The following references to this tiddler will not be automatically updated:"
},
"$:/language/EditTemplate/Type/Dropdown/Caption": {
"title": "$:/language/EditTemplate/Type/Dropdown/Caption",
"text": "content type list"
},
"$:/language/EditTemplate/Type/Dropdown/Hint": {
"title": "$:/language/EditTemplate/Type/Dropdown/Hint",
"text": "Show content type list"
},
"$:/language/EditTemplate/Type/Delete/Caption": {
"title": "$:/language/EditTemplate/Type/Delete/Caption",
"text": "delete content type"
},
"$:/language/EditTemplate/Type/Delete/Hint": {
"title": "$:/language/EditTemplate/Type/Delete/Hint",
"text": "Delete content type"
},
"$:/language/EditTemplate/Type/Placeholder": {
"title": "$:/language/EditTemplate/Type/Placeholder",
"text": "content type"
},
"$:/language/EditTemplate/Type/Prompt": {
"title": "$:/language/EditTemplate/Type/Prompt",
"text": "Type:"
},
"$:/language/Exporters/StaticRiver": {
"title": "$:/language/Exporters/StaticRiver",
"text": "Static HTML"
},
"$:/language/Exporters/JsonFile": {
"title": "$:/language/Exporters/JsonFile",
"text": "JSON file"
},
"$:/language/Exporters/CsvFile": {
"title": "$:/language/Exporters/CsvFile",
"text": "CSV file"
},
"$:/language/Exporters/TidFile": {
"title": "$:/language/Exporters/TidFile",
"text": "\".tid\" file"
},
"$:/language/Docs/Fields/_canonical_uri": {
"title": "$:/language/Docs/Fields/_canonical_uri",
"text": "The full URI of an external image tiddler"
},
"$:/language/Docs/Fields/bag": {
"title": "$:/language/Docs/Fields/bag",
"text": "The name of the bag from which a tiddler came"
},
"$:/language/Docs/Fields/caption": {
"title": "$:/language/Docs/Fields/caption",
"text": "The text to be displayed on a tab or button"
},
"$:/language/Docs/Fields/color": {
"title": "$:/language/Docs/Fields/color",
"text": "The CSS color value associated with a tiddler"
},
"$:/language/Docs/Fields/component": {
"title": "$:/language/Docs/Fields/component",
"text": "The name of the component responsible for an [[alert tiddler|AlertMechanism]]"
},
"$:/language/Docs/Fields/current-tiddler": {
"title": "$:/language/Docs/Fields/current-tiddler",
"text": "Used to cache the top tiddler in a [[history list|HistoryMechanism]]"
},
"$:/language/Docs/Fields/created": {
"title": "$:/language/Docs/Fields/created",
"text": "The date a tiddler was created"
},
"$:/language/Docs/Fields/creator": {
"title": "$:/language/Docs/Fields/creator",
"text": "The name of the person who created a tiddler"
},
"$:/language/Docs/Fields/dependents": {
"title": "$:/language/Docs/Fields/dependents",
"text": "For a plugin, lists the dependent plugin titles"
},
"$:/language/Docs/Fields/description": {
"title": "$:/language/Docs/Fields/description",
"text": "The descriptive text for a plugin, or a modal dialogue"
},
"$:/language/Docs/Fields/draft.of": {
"title": "$:/language/Docs/Fields/draft.of",
"text": "For draft tiddlers, contains the title of the tiddler of which this is a draft"
},
"$:/language/Docs/Fields/draft.title": {
"title": "$:/language/Docs/Fields/draft.title",
"text": "For draft tiddlers, contains the proposed new title of the tiddler"
},
"$:/language/Docs/Fields/footer": {
"title": "$:/language/Docs/Fields/footer",
"text": "The footer text for a wizard"
},
"$:/language/Docs/Fields/hack-to-give-us-something-to-compare-against": {
"title": "$:/language/Docs/Fields/hack-to-give-us-something-to-compare-against",
"text": "A temporary storage field used in [[$:/core/templates/static.content]]"
},
"$:/language/Docs/Fields/hide-body": {
"title": "$:/language/Docs/Fields/hide-body",
"text": "The view template will hide bodies of tiddlers if set to: ''yes''"
},
"$:/language/Docs/Fields/icon": {
"title": "$:/language/Docs/Fields/icon",
"text": "The title of the tiddler containing the icon associated with a tiddler"
},
"$:/language/Docs/Fields/library": {
"title": "$:/language/Docs/Fields/library",
"text": "Indicates that a tiddler should be saved as a JavaScript library if set to: ''yes''"
},
"$:/language/Docs/Fields/list": {
"title": "$:/language/Docs/Fields/list",
"text": "An ordered list of tiddler titles associated with a tiddler"
},
"$:/language/Docs/Fields/list-before": {
"title": "$:/language/Docs/Fields/list-before",
"text": "If set, the title of a tiddler before which this tiddler should be added to the ordered list of tiddler titles, or at the start of the list if this field is present but empty"
},
"$:/language/Docs/Fields/list-after": {
"title": "$:/language/Docs/Fields/list-after",
"text": "If set, the title of the tiddler after which this tiddler should be added to the ordered list of tiddler titles, or at the end of the list if this field is present but empty"
},
"$:/language/Docs/Fields/modified": {
"title": "$:/language/Docs/Fields/modified",
"text": "The date and time at which a tiddler was last modified"
},
"$:/language/Docs/Fields/modifier": {
"title": "$:/language/Docs/Fields/modifier",
"text": "The tiddler title associated with the person who last modified a tiddler"
},
"$:/language/Docs/Fields/name": {
"title": "$:/language/Docs/Fields/name",
"text": "The human readable name associated with a plugin tiddler"
},
"$:/language/Docs/Fields/plugin-priority": {
"title": "$:/language/Docs/Fields/plugin-priority",
"text": "A numerical value indicating the priority of a plugin tiddler"
},
"$:/language/Docs/Fields/plugin-type": {
"title": "$:/language/Docs/Fields/plugin-type",
"text": "The type of plugin in a plugin tiddler"
},
"$:/language/Docs/Fields/revision": {
"title": "$:/language/Docs/Fields/revision",
"text": "The revision of the tiddler held at the server"
},
"$:/language/Docs/Fields/released": {
"title": "$:/language/Docs/Fields/released",
"text": "Date of a TiddlyWiki release"
},
"$:/language/Docs/Fields/source": {
"title": "$:/language/Docs/Fields/source",
"text": "The source URL associated with a tiddler"
},
"$:/language/Docs/Fields/subtitle": {
"title": "$:/language/Docs/Fields/subtitle",
"text": "The subtitle text for a wizard"
},
"$:/language/Docs/Fields/tags": {
"title": "$:/language/Docs/Fields/tags",
"text": "A list of tags associated with a tiddler"
},
"$:/language/Docs/Fields/text": {
"title": "$:/language/Docs/Fields/text",
"text": "The body text of a tiddler"
},
"$:/language/Docs/Fields/title": {
"title": "$:/language/Docs/Fields/title",
"text": "The unique name of a tiddler"
},
"$:/language/Docs/Fields/toc-link": {
"title": "$:/language/Docs/Fields/toc-link",
"text": "Suppresses the tiddler's link in a Table of Contents tree if set to: ''no''"
},
"$:/language/Docs/Fields/type": {
"title": "$:/language/Docs/Fields/type",
"text": "The content type of a tiddler"
},
"$:/language/Docs/Fields/version": {
"title": "$:/language/Docs/Fields/version",
"text": "Version information for a plugin"
},
"$:/language/Filters/AllTiddlers": {
"title": "$:/language/Filters/AllTiddlers",
"text": "All tiddlers except system tiddlers"
},
"$:/language/Filters/RecentSystemTiddlers": {
"title": "$:/language/Filters/RecentSystemTiddlers",
"text": "Recently modified tiddlers, including system tiddlers"
},
"$:/language/Filters/RecentTiddlers": {
"title": "$:/language/Filters/RecentTiddlers",
"text": "Recently modified tiddlers"
},
"$:/language/Filters/AllTags": {
"title": "$:/language/Filters/AllTags",
"text": "All tags except system tags"
},
"$:/language/Filters/Missing": {
"title": "$:/language/Filters/Missing",
"text": "Missing tiddlers"
},
"$:/language/Filters/Drafts": {
"title": "$:/language/Filters/Drafts",
"text": "Draft tiddlers"
},
"$:/language/Filters/Orphans": {
"title": "$:/language/Filters/Orphans",
"text": "Orphan tiddlers"
},
"$:/language/Filters/SystemTiddlers": {
"title": "$:/language/Filters/SystemTiddlers",
"text": "System tiddlers"
},
"$:/language/Filters/ShadowTiddlers": {
"title": "$:/language/Filters/ShadowTiddlers",
"text": "Shadow tiddlers"
},
"$:/language/Filters/OverriddenShadowTiddlers": {
"title": "$:/language/Filters/OverriddenShadowTiddlers",
"text": "Overridden shadow tiddlers"
},
"$:/language/Filters/SessionTiddlers": {
"title": "$:/language/Filters/SessionTiddlers",
"text": "Tiddlers modified since the wiki was loaded"
},
"$:/language/Filters/SystemTags": {
"title": "$:/language/Filters/SystemTags",
"text": "System tags"
},
"$:/language/Filters/StoryList": {
"title": "$:/language/Filters/StoryList",
"text": "Tiddlers in the story river, excluding <$text text=\"$:/AdvancedSearch\"/>"
},
"$:/language/Filters/TypedTiddlers": {
"title": "$:/language/Filters/TypedTiddlers",
"text": "Non wiki-text tiddlers"
},
"GettingStarted": {
"title": "GettingStarted",
"text": "\\define lingo-base() $:/language/ControlPanel/Basics/\nWelcome to ~TiddlyWiki and the ~TiddlyWiki community\n\nBefore you start storing important information in ~TiddlyWiki it is vital to make sure that you can reliably save changes. See https://tiddlywiki.com/#GettingStarted for details\n\n!! Set up this ~TiddlyWiki\n\n<div class=\"tc-control-panel\">\n\n|<$link to=\"$:/SiteTitle\"><<lingo Title/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteTitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/SiteSubtitle\"><<lingo Subtitle/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteSubtitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/DefaultTiddlers\"><<lingo DefaultTiddlers/Prompt>></$link> |<<lingo DefaultTiddlers/TopHint>><br> <$edit tag=\"textarea\" tiddler=\"$:/DefaultTiddlers\"/><br>//<<lingo DefaultTiddlers/BottomHint>>// |\n</div>\n\nSee the [[control panel|$:/ControlPanel]] for more options.\n"
},
"$:/language/Help/build": {
"title": "$:/language/Help/build",
"description": "Automatically run configured commands",
"text": "Build the specified build targets for the current wiki. If no build targets are specified then all available targets will be built.\n\n```\n--build <target> [<target> ...]\n```\n\nBuild targets are defined in the `tiddlywiki.info` file of a wiki folder.\n\n"
},
"$:/language/Help/clearpassword": {
"title": "$:/language/Help/clearpassword",
"description": "Clear a password for subsequent crypto operations",
"text": "Clear the password for subsequent crypto operations\n\n```\n--clearpassword\n```\n"
},
"$:/language/Help/default": {
"title": "$:/language/Help/default",
"text": "\\define commandTitle()\n$:/language/Help/$(command)$\n\\end\n```\nusage: tiddlywiki [<wikifolder>] [--<command> [<args>...]...]\n```\n\nAvailable commands:\n\n<ul>\n<$list filter=\"[commands[]sort[title]]\" variable=\"command\">\n<li><$link to=<<commandTitle>>><$macrocall $name=\"command\" $type=\"text/plain\" $output=\"text/plain\"/></$link>: <$transclude tiddler=<<commandTitle>> field=\"description\"/></li>\n</$list>\n</ul>\n\nTo get detailed help on a command:\n\n```\ntiddlywiki --help <command>\n```\n"
},
"$:/language/Help/deletetiddlers": {
"title": "$:/language/Help/deletetiddlers",
"description": "Deletes a group of tiddlers",
"text": "<<.from-version \"5.1.20\">> Deletes a group of tiddlers identified by a filter.\n\n```\n--deletetiddlers <filter>\n```\n"
},
"$:/language/Help/editions": {
"title": "$:/language/Help/editions",
"description": "Lists the available editions of TiddlyWiki",
"text": "Lists the names and descriptions of the available editions. You can create a new wiki of a specified edition with the `--init` command.\n\n```\n--editions\n```\n"
},
"$:/language/Help/fetch": {
"title": "$:/language/Help/fetch",
"description": "Fetch tiddlers from wiki by URL",
"text": "Fetch one or more files over HTTP/HTTPS, and import the tiddlers matching a filter, optionally transforming the incoming titles.\n\n```\n--fetch file <url> <import-filter> <transform-filter>\n--fetch files <url-filter> <import-filter> <transform-filter>\n--fetch raw-file <url> <transform-filter>\n--fetch raw-files <url-filter> <transform-filter>\n```\n\nThe \"file\" and \"files\" variants fetch the specified files and attempt to import the tiddlers within them (the same processing as if the files were dragged into the browser window). The \"raw-file\" and \"raw-files\" variants fetch the specified files and then store the raw file data in tiddlers, without applying the import logic.\n\nWith the \"file\" and \"raw-file\" variants only a single file is fetched and the first parameter is the URL of the file to read.\n\nWith the \"files\" and \"raw-files\" variants, multiple files are fetched and the first parameter is a filter yielding a list of URLs of the files to read. For example, given a set of tiddlers tagged \"remote-server\" that have a field \"url\" the filter `[tag[remote-server]get[url]]` will retrieve all the available URLs.\n\nFor the \"file\" and \"files\" variants, the `<import-filter>` parameter specifies a filter determining which tiddlers are imported. It defaults to `[all[tiddlers]]` if not provided.\n\nFor all variants, the `<transform-filter>` parameter specifies an optional filter that transforms the titles of the imported tiddlers. For example, `[addprefix[$:/myimports/]]` would add the prefix `$:/myimports/` to each title.\n\nPreceding the `--fetch` command with `--verbose` will output progress information during the import.\n\nNote that TiddlyWiki will not fetch an older version of an already loaded plugin.\n\nThe following example retrieves all the non-system tiddlers from https://tiddlywiki.com and saves them to a JSON file:\n\n```\ntiddlywiki --verbose --fetch file \"https://tiddlywiki.com/\" \"[!is[system]]\" \"\" --rendertiddler \"$:/core/templates/exporters/JsonFile\" output.json text/plain \"\" exportFilter \"[!is[system]]\"\n```\n\nThe following example retrieves the \"favicon\" file from tiddlywiki.com and saves it in a file called \"output.ico\". Note that the intermediate tiddler \"Icon Tiddler\" is quoted in the \"--fetch\" command because it is being used as a transformation filter to replace the default title, while there are no quotes for the \"--savetiddler\" command because it is being used directly as a title.\n\n```\ntiddlywiki --verbose --fetch raw-file \"https://tiddlywiki.com/favicon.ico\" \"[[Icon Tiddler]]\" --savetiddler \"Icon Tiddler\" output.ico\n```\n\n"
},
"$:/language/Help/help": {
"title": "$:/language/Help/help",
"description": "Display help for TiddlyWiki commands",
"text": "Displays help text for a command:\n\n```\n--help [<command>]\n```\n\nIf the command name is omitted then a list of available commands is displayed.\n"
},
"$:/language/Help/import": {
"title": "$:/language/Help/import",
"description": "Import tiddlers from a file",
"text": "Import tiddlers from TiddlyWiki (`.html`), `.tiddler`, `.tid`, `.json` or other local files. The deserializer must be explicitly specified, unlike the `load` command which infers the deserializer from the file extension.\n\n```\n--import <filepath> <deserializer> [<title>] [<encoding>]\n```\n\nThe deserializers in the core include:\n\n* application/javascript\n* application/json\n* application/x-tiddler\n* application/x-tiddler-html-div\n* application/x-tiddlers\n* text/html\n* text/plain\n\nThe title of the imported tiddler defaults to the filename.\n\nThe encoding defaults to \"utf8\", but can be \"base64\" for importing binary files.\n\nNote that TiddlyWiki will not import an older version of an already loaded plugin.\n"
},
"$:/language/Help/init": {
"title": "$:/language/Help/init",
"description": "Initialise a new wiki folder",
"text": "Initialise an empty [[WikiFolder|WikiFolders]] with a copy of the specified edition.\n\n```\n--init <edition> [<edition> ...]\n```\n\nFor example:\n\n```\ntiddlywiki ./MyWikiFolder --init empty\n```\n\nNote:\n\n* The wiki folder directory will be created if necessary\n* The \"edition\" defaults to ''empty''\n* The init command will fail if the wiki folder is not empty\n* The init command removes any `includeWikis` definitions in the edition's `tiddlywiki.info` file\n* When multiple editions are specified, editions initialised later will overwrite any files shared with earlier editions (so, the final `tiddlywiki.info` file will be copied from the last edition)\n* `--editions` returns a list of available editions\n"
},
"$:/language/Help/listen": {
"title": "$:/language/Help/listen",
"description": "Provides an HTTP server interface to TiddlyWiki",
"text": "Serves a wiki over HTTP.\n\nThe listen command uses NamedCommandParameters:\n\n```\n--listen [<name>=<value>]...\n```\n\nAll parameters are optional with safe defaults, and can be specified in any order. The recognised parameters are:\n\n* ''host'' - optional hostname to serve from (defaults to \"127.0.0.1\" aka \"localhost\")\n* ''path-prefix'' - optional prefix for paths\n* ''port'' - port number on which to listen; non-numeric values are interpreted as a system environment variable from which the port number is extracted (defaults to \"8080\")\n* ''credentials'' - pathname of credentials CSV file (relative to wiki folder)\n* ''anon-username'' - the username for signing edits for anonymous users\n* ''username'' - optional username for basic authentication\n* ''password'' - optional password for basic authentication\n* ''authenticated-user-header'' - optional name of header to be used for trusted authentication\n* ''readers'' - comma separated list of principals allowed to read from this wiki\n* ''writers'' - comma separated list of principals allowed to write to this wiki\n* ''csrf-disable'' - set to \"yes\" to disable CSRF checks (defaults to \"no\")\n* ''root-tiddler'' - the tiddler to serve at the root (defaults to \"$:/core/save/all\")\n* ''root-render-type'' - the content type to which the root tiddler should be rendered (defaults to \"text/plain\")\n* ''root-serve-type'' - the content type with which the root tiddler should be served (defaults to \"text/html\")\n* ''tls-cert'' - pathname of TLS certificate file (relative to wiki folder)\n* ''tls-key'' - pathname of TLS key file (relative to wiki folder)\n* ''debug-level'' - optional debug level; set to \"debug\" to view request details (defaults to \"none\")\n* ''gzip'' - set to \"yes\" to enable gzip compression for some http endpoints (defaults to \"no\")\n\nFor information on opening up your instance to the entire local network, and possible security concerns, see the WebServer tiddler at TiddlyWiki.com.\n\n"
},
"$:/language/Help/load": {
"title": "$:/language/Help/load",
"description": "Load tiddlers from a file",
"text": "Load tiddlers from TiddlyWiki (`.html`), `.tiddler`, `.tid`, `.json` or other local files. The processing applied to incoming files is determined by the file extension. Use the alternative `import` command if you need to specify the deserializer and encoding explicitly.\n\n```\n--load <filepath> [noerror]\n--load <dirpath> [noerror]\n```\n\nBy default, the load command raises an error if no tiddlers are found. The error can be suppressed by providing the optional \"noerror\" parameter.\n\nTo load tiddlers from an encrypted TiddlyWiki file you should first specify the password with the PasswordCommand. For example:\n\n```\ntiddlywiki ./MyWiki --password pa55w0rd --load my_encrypted_wiki.html\n```\n\nNote that TiddlyWiki will not load an older version of an already loaded plugin.\n"
},
"$:/language/Help/makelibrary": {
"title": "$:/language/Help/makelibrary",
"description": "Construct library plugin required by upgrade process",
"text": "Constructs the `$:/UpgradeLibrary` tiddler for the upgrade process.\n\nThe upgrade library is formatted as an ordinary plugin tiddler with the plugin type `library`. It contains a copy of each of the plugins, themes and language packs available within the TiddlyWiki5 repository.\n\nThis command is intended for internal use; it is only relevant to users constructing a custom upgrade procedure.\n\n```\n--makelibrary <title>\n```\n\nThe title argument defaults to `$:/UpgradeLibrary`.\n"
},
"$:/language/Help/notfound": {
"title": "$:/language/Help/notfound",
"text": "No such help item"
},
"$:/language/Help/output": {
"title": "$:/language/Help/output",
"description": "Set the base output directory for subsequent commands",
"text": "Sets the base output directory for subsequent commands. The default output directory is the `output` subdirectory of the edition directory.\n\n```\n--output <pathname>\n```\n\nIf the specified pathname is relative then it is resolved relative to the current working directory. For example `--output .` sets the output directory to the current working directory.\n\n"
},
"$:/language/Help/password": {
"title": "$:/language/Help/password",
"description": "Set a password for subsequent crypto operations",
"text": "Set a password for subsequent crypto operations\n\n```\n--password <password>\n```\n\n''Note'': This should not be used for serving TiddlyWiki with password protection. Instead, see the password option under the [[ServerCommand]].\n"
},
"$:/language/Help/render": {
"title": "$:/language/Help/render",
"description": "Renders individual tiddlers to files",
"text": "Render individual tiddlers identified by a filter and save the results to the specified files.\n\nOptionally, the title of a template tiddler can be specified. In this case, instead of directly rendering each tiddler, the template tiddler is rendered with the \"currentTiddler\" variable set to the title of the tiddler that is being rendered.\n\nA name and value for an additional variable may optionally also be specified.\n\n```\n--render <tiddler-filter> [<filename-filter>] [<render-type>] [<template>] [<name>] [<value>]\n```\n\n* ''tiddler-filter'': A filter identifying the tiddler(s) to be rendered\n* ''filename-filter'': Optional filter transforming tiddler titles into pathnames. If omitted, defaults to `[is[tiddler]addsuffix[.html]]`, which uses the unchanged tiddler title as the filename\n* ''render-type'': Optional render type: `text/html` (the default) returns the full HTML text and `text/plain` just returns the text content (ie it ignores HTML tags and other unprintable material)\n* ''template'': Optional template through which each tiddler is rendered\n* ''name'': Name of optional variable\n* ''value'': Value of optional variable\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nNotes:\n\n* The output directory is not cleared of any existing files\n* Any missing directories in the path to the filename are automatically created.\n* When referring to a tiddler with spaces in its title, take care to use both the quotes required by your shell and also TiddlyWiki's double square brackets : `--render \"[[Motovun Jack.jpg]]\"`\n* The filename filter is evaluated with the selected items being set to the title of the tiddler currently being rendered, allowing the title to be used as the basis for computing the filename. For example `[encodeuricomponent[]addprefix[static/]]` applies URI encoding to each title, and then adds the prefix `static/`\n* The `--render` command is a more flexible replacement for both the `--rendertiddler` and `--rendertiddlers` commands, which are deprecated\n\nExamples:\n\n* `--render \"[!is[system]]\" \"[encodeuricomponent[]addprefix[tiddlers/]addsuffix[.html]]\"` -- renders all non-system tiddlers as files in the subdirectory \"tiddlers\" with URL-encoded titles and the extension HTML\n\n"
},
"$:/language/Help/rendertiddler": {
"title": "$:/language/Help/rendertiddler",
"description": "Render an individual tiddler as a specified ContentType",
"text": "(Note: The `--rendertiddler` command is deprecated in favour of the new, more flexible `--render` command)\n\nRender an individual tiddler as a specified ContentType, defaulting to `text/html` and save it to the specified filename.\n\nOptionally the title of a template tiddler can be specified, in which case the template tiddler is rendered with the \"currentTiddler\" variable set to the tiddler that is being rendered (the first parameter value).\n\nA name and value for an additional variable may optionally also be specified.\n\n```\n--rendertiddler <title> <filename> [<type>] [<template>] [<name>] [<value>]\n```\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nAny missing directories in the path to the filename are automatically created.\n\nFor example, the following command saves all tiddlers matching the filter `[tag[done]]` to a JSON file titled `output.json` by employing the core template `$:/core/templates/exporters/JsonFile`.\n\n```\n--rendertiddler \"$:/core/templates/exporters/JsonFile\" output.json text/plain \"\" exportFilter \"[tag[done]]\"\n```\n"
},
"$:/language/Help/rendertiddlers": {
"title": "$:/language/Help/rendertiddlers",
"description": "Render tiddlers matching a filter to a specified ContentType",
"text": "(Note: The `--rendertiddlers` command is deprecated in favour of the new, more flexible `--render` command)\n\nRender a set of tiddlers matching a filter to separate files of a specified ContentType (defaults to `text/html`) and extension (defaults to `.html`).\n\n```\n--rendertiddlers <filter> <template> <pathname> [<type>] [<extension>] [\"noclean\"]\n```\n\nFor example:\n\n```\n--rendertiddlers [!is[system]] $:/core/templates/static.tiddler.html ./static text/plain\n```\n\nBy default, the pathname is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nAny files in the target directory are deleted unless the ''noclean'' flag is specified. The target directory is recursively created if it is missing.\n"
},
"$:/language/Help/save": {
"title": "$:/language/Help/save",
"description": "Saves individual raw tiddlers to files",
"text": "Saves individual tiddlers identified by a filter in their raw text or binary format to the specified files.\n\n```\n--save <tiddler-filter> <filename-filter>\n```\n\n* ''tiddler-filter'': A filter identifying the tiddler(s) to be saved\n* ''filename-filter'': Optional filter transforming tiddler titles into pathnames. If omitted, defaults to `[is[tiddler]]`, which uses the unchanged tiddler title as the filename\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nNotes:\n\n* The output directory is not cleared of any existing files\n* Any missing directories in the path to the filename are automatically created.\n* When saving a tiddler with spaces in its title, take care to use both the quotes required by your shell and also TiddlyWiki's double square brackets : `--save \"[[Motovun Jack.jpg]]\"`\n* The filename filter is evaluated with the selected items being set to the title of the tiddler currently being saved, allowing the title to be used as the basis for computing the filename. For example `[encodeuricomponent[]addprefix[static/]]` applies URI encoding to each title, and then adds the prefix `static/`\n* The `--save` command is a more flexible replacement for both the `--savetiddler` and `--savetiddlers` commands, which are deprecated\n\nExamples:\n\n* `--save \"[!is[system]is[image]]\" \"[encodeuricomponent[]addprefix[tiddlers/]]\"` -- saves all non-system image tiddlers as files in the subdirectory \"tiddlers\" with URL-encoded titles\n"
},
"$:/language/Help/savetiddler": {
"title": "$:/language/Help/savetiddler",
"description": "Saves a raw tiddler to a file",
"text": "(Note: The `--savetiddler` command is deprecated in favour of the new, more flexible `--save` command)\n\nSaves an individual tiddler in its raw text or binary format to the specified filename.\n\n```\n--savetiddler <title> <filename>\n```\n\nBy default, the filename is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nAny missing directories in the path to the filename are automatically created.\n"
},
"$:/language/Help/savetiddlers": {
"title": "$:/language/Help/savetiddlers",
"description": "Saves a group of raw tiddlers to a directory",
"text": "(Note: The `--savetiddlers` command is deprecated in favour of the new, more flexible `--save` command)\n\nSaves a group of tiddlers in their raw text or binary format to the specified directory.\n\n```\n--savetiddlers <filter> <pathname> [\"noclean\"]\n```\n\nBy default, the pathname is resolved relative to the `output` subdirectory of the edition directory. The `--output` command can be used to direct output to a different directory.\n\nThe output directory is cleared of existing files before saving the specified files. The deletion can be disabled by specifying the ''noclean'' flag.\n\nAny missing directories in the pathname are automatically created.\n"
},
"$:/language/Help/savewikifolder": {
"title": "$:/language/Help/savewikifolder",
"description": "Saves a wiki to a new wiki folder",
"text": "<<.from-version \"5.1.20\">> Saves the current wiki as a wiki folder, including tiddlers, plugins and configuration:\n\n```\n--savewikifolder <wikifolderpath> [<filter>]\n```\n\n* The target wiki folder must be empty or non-existent\n* The filter specifies which tiddlers should be included. It is optional, defaulting to `[all[tiddlers]]`\n* Plugins from the official plugin library are replaced with references to those plugins in the `tiddlywiki.info` file\n* Custom plugins are unpacked into their own folder\n\nA common usage is to convert a TiddlyWiki HTML file into a wiki folder:\n\n```\ntiddlywiki --load ./mywiki.html --savewikifolder ./mywikifolder\n```\n"
},
"$:/language/Help/server": {
"title": "$:/language/Help/server",
"description": "Provides an HTTP server interface to TiddlyWiki (deprecated in favour of the new listen command)",
"text": "Legacy command to serve a wiki over HTTP.\n\n```\n--server <port> <root-tiddler> <root-render-type> <root-serve-type> <username> <password> <host> <path-prefix> <debug-level>\n```\n\nThe parameters are:\n\n* ''port'' - port number on which to listen; non-numeric values are interpreted as a system environment variable from which the port number is extracted (defaults to \"8080\")\n* ''root-tiddler'' - the tiddler to serve at the root (defaults to \"$:/core/save/all\")\n* ''root-render-type'' - the content type to which the root tiddler should be rendered (defaults to \"text/plain\")\n* ''root-serve-type'' - the content type with which the root tiddler should be served (defaults to \"text/html\")\n* ''username'' - the default username for signing edits\n* ''password'' - optional password for basic authentication\n* ''host'' - optional hostname to serve from (defaults to \"127.0.0.1\" aka \"localhost\")\n* ''path-prefix'' - optional prefix for paths\n* ''debug-level'' - optional debug level; set to \"debug\" to view request details (defaults to \"none\")\n\nIf the password parameter is specified then the browser will prompt the user for the username and password. Note that the password is transmitted in plain text so this implementation should only be used on a trusted network or over HTTPS.\n\nFor example:\n\n```\n--server 8080 $:/core/save/all text/plain text/html MyUserName passw0rd\n```\n\nThe username and password can be specified as empty strings if you need to set the hostname or pathprefix and don't want to require a password.\n\n\n```\n--server 8080 $:/core/save/all text/plain text/html \"\" \"\" 192.168.0.245\n```\n\nUsing an address like this exposes your system to the local network. For information on opening up your instance to the entire local network, and possible security concerns, see the WebServer tiddler at TiddlyWiki.com.\n\nTo run multiple TiddlyWiki servers at the same time you'll need to put each one on a different port. It can be useful to use an environment variable to pass the port number to the Node.js process. This example references an environment variable called \"MY_PORT_NUMBER\":\n\n```\n--server MY_PORT_NUMBER $:/core/save/all text/plain text/html MyUserName passw0rd\n```\n"
},
"$:/language/Help/setfield": {
"title": "$:/language/Help/setfield",
"description": "Prepares external tiddlers for use",
"text": "//Note that this command is experimental and may change or be replaced before being finalised//\n\nSets the specified field of a group of tiddlers to the result of wikifying a template tiddler with the `currentTiddler` variable set to the tiddler.\n\n```\n--setfield <filter> <fieldname> <templatetitle> <rendertype>\n```\n\nThe parameters are:\n\n* ''filter'' - filter identifying the tiddlers to be affected\n* ''fieldname'' - the field to modify (defaults to \"text\")\n* ''templatetitle'' - the tiddler to wikify into the specified field. If blank or missing then the specified field is deleted\n* ''rendertype'' - the text type to render (defaults to \"text/plain\"; \"text/html\" can be used to include HTML tags)\n"
},
"$:/language/Help/unpackplugin": {
"title": "$:/language/Help/unpackplugin",
"description": "Unpack the payload tiddlers from a plugin",
"text": "Extract the payload tiddlers from a plugin, creating them as ordinary tiddlers:\n\n```\n--unpackplugin <title>\n```\n"
},
"$:/language/Help/verbose": {
"title": "$:/language/Help/verbose",
"description": "Triggers verbose output mode",
"text": "Triggers verbose output, useful for debugging\n\n```\n--verbose\n```\n"
},
"$:/language/Help/version": {
"title": "$:/language/Help/version",
"description": "Displays the version number of TiddlyWiki",
"text": "Displays the version number of TiddlyWiki.\n\n```\n--version\n```\n"
},
"$:/language/Import/Imported/Hint": {
"title": "$:/language/Import/Imported/Hint",
"text": "The following tiddlers were imported:"
},
"$:/language/Import/Listing/Cancel/Caption": {
"title": "$:/language/Import/Listing/Cancel/Caption",
"text": "Cancel"
},
"$:/language/Import/Listing/Hint": {
"title": "$:/language/Import/Listing/Hint",
"text": "These tiddlers are ready to import:"
},
"$:/language/Import/Listing/Import/Caption": {
"title": "$:/language/Import/Listing/Import/Caption",
"text": "Import"
},
"$:/language/Import/Listing/Select/Caption": {
"title": "$:/language/Import/Listing/Select/Caption",
"text": "Select"
},
"$:/language/Import/Listing/Status/Caption": {
"title": "$:/language/Import/Listing/Status/Caption",
"text": "Status"
},
"$:/language/Import/Listing/Title/Caption": {
"title": "$:/language/Import/Listing/Title/Caption",
"text": "Title"
},
"$:/language/Import/Listing/Preview": {
"title": "$:/language/Import/Listing/Preview",
"text": "Preview:"
},
"$:/language/Import/Listing/Preview/Text": {
"title": "$:/language/Import/Listing/Preview/Text",
"text": "Text"
},
"$:/language/Import/Listing/Preview/TextRaw": {
"title": "$:/language/Import/Listing/Preview/TextRaw",
"text": "Text (Raw)"
},
"$:/language/Import/Listing/Preview/Fields": {
"title": "$:/language/Import/Listing/Preview/Fields",
"text": "Fields"
},
"$:/language/Import/Listing/Preview/Diff": {
"title": "$:/language/Import/Listing/Preview/Diff",
"text": "Diff"
},
"$:/language/Import/Listing/Preview/DiffFields": {
"title": "$:/language/Import/Listing/Preview/DiffFields",
"text": "Diff (Fields)"
},
"$:/language/Import/Upgrader/Plugins/Suppressed/Incompatible": {
"title": "$:/language/Import/Upgrader/Plugins/Suppressed/Incompatible",
"text": "Blocked incompatible or obsolete plugin"
},
"$:/language/Import/Upgrader/Plugins/Suppressed/Version": {
"title": "$:/language/Import/Upgrader/Plugins/Suppressed/Version",
"text": "Blocked plugin (due to incoming <<incoming>> being older than existing <<existing>>)"
},
"$:/language/Import/Upgrader/Plugins/Upgraded": {
"title": "$:/language/Import/Upgrader/Plugins/Upgraded",
"text": "Upgraded plugin from <<incoming>> to <<upgraded>>"
},
"$:/language/Import/Upgrader/State/Suppressed": {
"title": "$:/language/Import/Upgrader/State/Suppressed",
"text": "Blocked temporary state tiddler"
},
"$:/language/Import/Upgrader/System/Suppressed": {
"title": "$:/language/Import/Upgrader/System/Suppressed",
"text": "Blocked system tiddler"
},
"$:/language/Import/Upgrader/System/Warning": {
"title": "$:/language/Import/Upgrader/System/Warning",
"text": "Core module tiddler"
},
"$:/language/Import/Upgrader/System/Alert": {
"title": "$:/language/Import/Upgrader/System/Alert",
"text": "You are about to import a tiddler that will overwrite a core module tiddler. This is not recommended as it may make the system unstable"
},
"$:/language/Import/Upgrader/ThemeTweaks/Created": {
"title": "$:/language/Import/Upgrader/ThemeTweaks/Created",
"text": "Migrated theme tweak from <$text text=<<from>>/>"
},
"$:/language/AboveStory/ClassicPlugin/Warning": {
"title": "$:/language/AboveStory/ClassicPlugin/Warning",
"text": "It looks like you are trying to load a plugin designed for ~TiddlyWiki Classic. Please note that [[these plugins do not work with TiddlyWiki version 5.x.x|https://tiddlywiki.com/#TiddlyWikiClassic]]. ~TiddlyWiki Classic plugins detected:"
},
"$:/language/BinaryWarning/Prompt": {
"title": "$:/language/BinaryWarning/Prompt",
"text": "This tiddler contains binary data"
},
"$:/language/ClassicWarning/Hint": {
"title": "$:/language/ClassicWarning/Hint",
"text": "This tiddler is written in TiddlyWiki Classic wiki text format, which is not fully compatible with TiddlyWiki version 5. See https://tiddlywiki.com/static/Upgrading.html for more details."
},
"$:/language/ClassicWarning/Upgrade/Caption": {
"title": "$:/language/ClassicWarning/Upgrade/Caption",
"text": "upgrade"
},
"$:/language/CloseAll/Button": {
"title": "$:/language/CloseAll/Button",
"text": "close all"
},
"$:/language/ColourPicker/Recent": {
"title": "$:/language/ColourPicker/Recent",
"text": "Recent:"
},
"$:/language/ConfirmCancelTiddler": {
"title": "$:/language/ConfirmCancelTiddler",
"text": "Do you wish to discard changes to the tiddler \"<$text text=<<title>>/>\"?"
},
"$:/language/ConfirmDeleteTiddler": {
"title": "$:/language/ConfirmDeleteTiddler",
"text": "Do you wish to delete the tiddler \"<$text text=<<title>>/>\"?"
},
"$:/language/ConfirmOverwriteTiddler": {
"title": "$:/language/ConfirmOverwriteTiddler",
"text": "Do you wish to overwrite the tiddler \"<$text text=<<title>>/>\"?"
},
"$:/language/ConfirmEditShadowTiddler": {
"title": "$:/language/ConfirmEditShadowTiddler",
"text": "You are about to edit a ShadowTiddler. Any changes will override the default system making future upgrades non-trivial. Are you sure you want to edit \"<$text text=<<title>>/>\"?"
},
"$:/language/Count": {
"title": "$:/language/Count",
"text": "count"
},
"$:/language/DefaultNewTiddlerTitle": {
"title": "$:/language/DefaultNewTiddlerTitle",
"text": "New Tiddler"
},
"$:/language/Diffs/CountMessage": {
"title": "$:/language/Diffs/CountMessage",
"text": "<<diff-count>> differences"
},
"$:/language/DropMessage": {
"title": "$:/language/DropMessage",
"text": "Drop here (or use the 'Escape' key to cancel)"
},
"$:/language/Encryption/Cancel": {
"title": "$:/language/Encryption/Cancel",
"text": "Cancel"
},
"$:/language/Encryption/ConfirmClearPassword": {
"title": "$:/language/Encryption/ConfirmClearPassword",
"text": "Do you wish to clear the password? This will remove the encryption applied when saving this wiki"
},
"$:/language/Encryption/PromptSetPassword": {
"title": "$:/language/Encryption/PromptSetPassword",
"text": "Set a new password for this TiddlyWiki"
},
"$:/language/Encryption/Username": {
"title": "$:/language/Encryption/Username",
"text": "Username"
},
"$:/language/Encryption/Password": {
"title": "$:/language/Encryption/Password",
"text": "Password"
},
"$:/language/Encryption/RepeatPassword": {
"title": "$:/language/Encryption/RepeatPassword",
"text": "Repeat password"
},
"$:/language/Encryption/PasswordNoMatch": {
"title": "$:/language/Encryption/PasswordNoMatch",
"text": "Passwords do not match"
},
"$:/language/Encryption/SetPassword": {
"title": "$:/language/Encryption/SetPassword",
"text": "Set password"
},
"$:/language/Error/Caption": {
"title": "$:/language/Error/Caption",
"text": "Error"
},
"$:/language/Error/EditConflict": {
"title": "$:/language/Error/EditConflict",
"text": "File changed on server"
},
"$:/language/Error/Filter": {
"title": "$:/language/Error/Filter",
"text": "Filter error"
},
"$:/language/Error/FilterSyntax": {
"title": "$:/language/Error/FilterSyntax",
"text": "Syntax error in filter expression"
},
"$:/language/Error/IsFilterOperator": {
"title": "$:/language/Error/IsFilterOperator",
"text": "Filter Error: Unknown operand for the 'is' filter operator"
},
"$:/language/Error/LoadingPluginLibrary": {
"title": "$:/language/Error/LoadingPluginLibrary",
"text": "Error loading plugin library"
},
"$:/language/Error/RecursiveTransclusion": {
"title": "$:/language/Error/RecursiveTransclusion",
"text": "Recursive transclusion error in transclude widget"
},
"$:/language/Error/RetrievingSkinny": {
"title": "$:/language/Error/RetrievingSkinny",
"text": "Error retrieving skinny tiddler list"
},
"$:/language/Error/SavingToTWEdit": {
"title": "$:/language/Error/SavingToTWEdit",
"text": "Error saving to TWEdit"
},
"$:/language/Error/WhileSaving": {
"title": "$:/language/Error/WhileSaving",
"text": "Error while saving"
},
"$:/language/Error/XMLHttpRequest": {
"title": "$:/language/Error/XMLHttpRequest",
"text": "XMLHttpRequest error code"
},
"$:/language/InternalJavaScriptError/Title": {
"title": "$:/language/InternalJavaScriptError/Title",
"text": "Internal JavaScript Error"
},
"$:/language/InternalJavaScriptError/Hint": {
"title": "$:/language/InternalJavaScriptError/Hint",
"text": "Well, this is embarrassing. It is recommended that you restart TiddlyWiki by refreshing your browser"
},
"$:/language/InvalidFieldName": {
"title": "$:/language/InvalidFieldName",
"text": "Illegal characters in field name \"<$text text=<<fieldName>>/>\". Fields can only contain lowercase letters, digits and the characters underscore (`_`), hyphen (`-`) and period (`.`)"
},
"$:/language/LazyLoadingWarning": {
"title": "$:/language/LazyLoadingWarning",
"text": "<p>Trying to load external content from ''<$text text={{!!_canonical_uri}}/>''</p><p>If this message doesn't disappear, either the tiddler content type doesn't match the type of the external content, or you may be using a browser that doesn't support external content for wikis loaded as standalone files. See https://tiddlywiki.com/#ExternalText</p>"
},
"$:/language/LoginToTiddlySpace": {
"title": "$:/language/LoginToTiddlySpace",
"text": "Login to TiddlySpace"
},
"$:/language/Manager/Controls/FilterByTag/None": {
"title": "$:/language/Manager/Controls/FilterByTag/None",
"text": "(none)"
},
"$:/language/Manager/Controls/FilterByTag/Prompt": {
"title": "$:/language/Manager/Controls/FilterByTag/Prompt",
"text": "Filter by tag:"
},
"$:/language/Manager/Controls/Order/Prompt": {
"title": "$:/language/Manager/Controls/Order/Prompt",
"text": "Reverse order"
},
"$:/language/Manager/Controls/Search/Placeholder": {
"title": "$:/language/Manager/Controls/Search/Placeholder",
"text": "Search"
},
"$:/language/Manager/Controls/Search/Prompt": {
"title": "$:/language/Manager/Controls/Search/Prompt",
"text": "Search:"
},
"$:/language/Manager/Controls/Show/Option/Tags": {
"title": "$:/language/Manager/Controls/Show/Option/Tags",
"text": "tags"
},
"$:/language/Manager/Controls/Show/Option/Tiddlers": {
"title": "$:/language/Manager/Controls/Show/Option/Tiddlers",
"text": "tiddlers"
},
"$:/language/Manager/Controls/Show/Prompt": {
"title": "$:/language/Manager/Controls/Show/Prompt",
"text": "Show:"
},
"$:/language/Manager/Controls/Sort/Prompt": {
"title": "$:/language/Manager/Controls/Sort/Prompt",
"text": "Sort by:"
},
"$:/language/Manager/Item/Colour": {
"title": "$:/language/Manager/Item/Colour",
"text": "Colour"
},
"$:/language/Manager/Item/Fields": {
"title": "$:/language/Manager/Item/Fields",
"text": "Fields"
},
"$:/language/Manager/Item/Icon/None": {
"title": "$:/language/Manager/Item/Icon/None",
"text": "(none)"
},
"$:/language/Manager/Item/Icon": {
"title": "$:/language/Manager/Item/Icon",
"text": "Icon"
},
"$:/language/Manager/Item/RawText": {
"title": "$:/language/Manager/Item/RawText",
"text": "Raw text"
},
"$:/language/Manager/Item/Tags": {
"title": "$:/language/Manager/Item/Tags",
"text": "Tags"
},
"$:/language/Manager/Item/Tools": {
"title": "$:/language/Manager/Item/Tools",
"text": "Tools"
},
"$:/language/Manager/Item/WikifiedText": {
"title": "$:/language/Manager/Item/WikifiedText",
"text": "Wikified text"
},
"$:/language/MissingTiddler/Hint": {
"title": "$:/language/MissingTiddler/Hint",
"text": "Missing tiddler \"<$text text=<<currentTiddler>>/>\" -- click {{||$:/core/ui/Buttons/edit}} to create"
},
"$:/language/No": {
"title": "$:/language/No",
"text": "No"
},
"$:/language/OfficialPluginLibrary": {
"title": "$:/language/OfficialPluginLibrary",
"text": "Official ~TiddlyWiki Plugin Library"
},
"$:/language/OfficialPluginLibrary/Hint": {
"title": "$:/language/OfficialPluginLibrary/Hint",
"text": "The official ~TiddlyWiki plugin library at tiddlywiki.com. Plugins, themes and language packs are maintained by the core team."
},
"$:/language/PluginReloadWarning": {
"title": "$:/language/PluginReloadWarning",
"text": "Please save {{$:/core/ui/Buttons/save-wiki}} and reload {{$:/core/ui/Buttons/refresh}} to allow changes to plugins to take effect"
},
"$:/language/RecentChanges/DateFormat": {
"title": "$:/language/RecentChanges/DateFormat",
"text": "DDth MMM YYYY"
},
"$:/language/SystemTiddler/Tooltip": {
"title": "$:/language/SystemTiddler/Tooltip",
"text": "This is a system tiddler"
},
"$:/language/SystemTiddlers/Include/Prompt": {
"title": "$:/language/SystemTiddlers/Include/Prompt",
"text": "Include system tiddlers"
},
"$:/language/TagManager/Colour/Heading": {
"title": "$:/language/TagManager/Colour/Heading",
"text": "Colour"
},
"$:/language/TagManager/Count/Heading": {
"title": "$:/language/TagManager/Count/Heading",
"text": "Count"
},
"$:/language/TagManager/Icon/Heading": {
"title": "$:/language/TagManager/Icon/Heading",
"text": "Icon"
},
"$:/language/TagManager/Info/Heading": {
"title": "$:/language/TagManager/Info/Heading",
"text": "Info"
},
"$:/language/TagManager/Tag/Heading": {
"title": "$:/language/TagManager/Tag/Heading",
"text": "Tag"
},
"$:/language/Tiddler/DateFormat": {
"title": "$:/language/Tiddler/DateFormat",
"text": "DDth MMM YYYY at hh12:0mmam"
},
"$:/language/UnsavedChangesWarning": {
"title": "$:/language/UnsavedChangesWarning",
"text": "You have unsaved changes in TiddlyWiki"
},
"$:/language/Yes": {
"title": "$:/language/Yes",
"text": "Yes"
},
"$:/language/Modals/Download": {
"title": "$:/language/Modals/Download",
"subtitle": "Download changes",
"footer": "<$button message=\"tm-close-tiddler\">Close</$button>",
"help": "https://tiddlywiki.com/static/DownloadingChanges.html",
"text": "Your browser only supports manual saving.\n\nTo save your modified wiki, right click on the download link below and select \"Download file\" or \"Save file\", and then choose the folder and filename.\n\n//You can marginally speed things up by clicking the link with the control key (Windows) or the options/alt key (Mac OS X). You will not be prompted for the folder or filename, but your browser is likely to give it an unrecognisable name -- you may need to rename the file to include an `.html` extension before you can do anything useful with it.//\n\nOn smartphones that do not allow files to be downloaded you can instead bookmark the link, and then sync your bookmarks to a desktop computer from where the wiki can be saved normally.\n"
},
"$:/language/Modals/SaveInstructions": {
"title": "$:/language/Modals/SaveInstructions",
"subtitle": "Save your work",
"footer": "<$button message=\"tm-close-tiddler\">Close</$button>",
"help": "https://tiddlywiki.com/static/SavingChanges.html",
"text": "Your changes to this wiki need to be saved as a ~TiddlyWiki HTML file.\n\n!!! Desktop browsers\n\n# Select ''Save As'' from the ''File'' menu\n# Choose a filename and location\n#* Some browsers also require you to explicitly specify the file saving format as ''Webpage, HTML only'' or similar\n# Close this tab\n\n!!! Smartphone browsers\n\n# Create a bookmark to this page\n#* If you've got iCloud or Google Sync set up then the bookmark will automatically sync to your desktop where you can open it and save it as above\n# Close this tab\n\n//If you open the bookmark again in Mobile Safari you will see this message again. If you want to go ahead and use the file, just click the ''close'' button below//\n"
},
"$:/config/NewJournal/Title": {
"title": "$:/config/NewJournal/Title",
"text": "DDth MMM YYYY"
},
"$:/config/NewJournal/Text": {
"title": "$:/config/NewJournal/Text",
"text": ""
},
"$:/config/NewJournal/Tags": {
"title": "$:/config/NewJournal/Tags",
"text": "Journal"
},
"$:/language/Notifications/Save/Done": {
"title": "$:/language/Notifications/Save/Done",
"text": "Saved wiki"
},
"$:/language/Notifications/Save/Starting": {
"title": "$:/language/Notifications/Save/Starting",
"text": "Starting to save wiki"
},
"$:/language/Notifications/CopiedToClipboard/Succeeded": {
"title": "$:/language/Notifications/CopiedToClipboard/Succeeded",
"text": "Copied to clipboard!"
},
"$:/language/Notifications/CopiedToClipboard/Failed": {
"title": "$:/language/Notifications/CopiedToClipboard/Failed",
"text": "Failed to copy to clipboard!"
},
"$:/language/Search/DefaultResults/Caption": {
"title": "$:/language/Search/DefaultResults/Caption",
"text": "List"
},
"$:/language/Search/Filter/Caption": {
"title": "$:/language/Search/Filter/Caption",
"text": "Filter"
},
"$:/language/Search/Filter/Hint": {
"title": "$:/language/Search/Filter/Hint",
"text": "Search via a [[filter expression|https://tiddlywiki.com/static/Filters.html]]"
},
"$:/language/Search/Filter/Matches": {
"title": "$:/language/Search/Filter/Matches",
"text": "//<small><<resultCount>> matches</small>//"
},
"$:/language/Search/Matches": {
"title": "$:/language/Search/Matches",
"text": "//<small><<resultCount>> matches</small>//"
},
"$:/language/Search/Matches/All": {
"title": "$:/language/Search/Matches/All",
"text": "All matches:"
},
"$:/language/Search/Matches/Title": {
"title": "$:/language/Search/Matches/Title",
"text": "Title matches:"
},
"$:/language/Search/Search": {
"title": "$:/language/Search/Search",
"text": "Search"
},
"$:/language/Search/Search/TooShort": {
"title": "$:/language/Search/Search/TooShort",
"text": "Search text too short"
},
"$:/language/Search/Shadows/Caption": {
"title": "$:/language/Search/Shadows/Caption",
"text": "Shadows"
},
"$:/language/Search/Shadows/Hint": {
"title": "$:/language/Search/Shadows/Hint",
"text": "Search for shadow tiddlers"
},
"$:/language/Search/Shadows/Matches": {
"title": "$:/language/Search/Shadows/Matches",
"text": "//<small><<resultCount>> matches</small>//"
},
"$:/language/Search/Standard/Caption": {
"title": "$:/language/Search/Standard/Caption",
"text": "Standard"
},
"$:/language/Search/Standard/Hint": {
"title": "$:/language/Search/Standard/Hint",
"text": "Search for standard tiddlers"
},
"$:/language/Search/Standard/Matches": {
"title": "$:/language/Search/Standard/Matches",
"text": "//<small><<resultCount>> matches</small>//"
},
"$:/language/Search/System/Caption": {
"title": "$:/language/Search/System/Caption",
"text": "System"
},
"$:/language/Search/System/Hint": {
"title": "$:/language/Search/System/Hint",
"text": "Search for system tiddlers"
},
"$:/language/Search/System/Matches": {
"title": "$:/language/Search/System/Matches",
"text": "//<small><<resultCount>> matches</small>//"
},
"$:/language/SideBar/All/Caption": {
"title": "$:/language/SideBar/All/Caption",
"text": "All"
},
"$:/language/SideBar/Contents/Caption": {
"title": "$:/language/SideBar/Contents/Caption",
"text": "Contents"
},
"$:/language/SideBar/Drafts/Caption": {
"title": "$:/language/SideBar/Drafts/Caption",
"text": "Drafts"
},
"$:/language/SideBar/Explorer/Caption": {
"title": "$:/language/SideBar/Explorer/Caption",
"text": "Explorer"
},
"$:/language/SideBar/Missing/Caption": {
"title": "$:/language/SideBar/Missing/Caption",
"text": "Missing"
},
"$:/language/SideBar/More/Caption": {
"title": "$:/language/SideBar/More/Caption",
"text": "More"
},
"$:/language/SideBar/Open/Caption": {
"title": "$:/language/SideBar/Open/Caption",
"text": "Open"
},
"$:/language/SideBar/Orphans/Caption": {
"title": "$:/language/SideBar/Orphans/Caption",
"text": "Orphans"
},
"$:/language/SideBar/Recent/Caption": {
"title": "$:/language/SideBar/Recent/Caption",
"text": "Recent"
},
"$:/language/SideBar/Shadows/Caption": {
"title": "$:/language/SideBar/Shadows/Caption",
"text": "Shadows"
},
"$:/language/SideBar/System/Caption": {
"title": "$:/language/SideBar/System/Caption",
"text": "System"
},
"$:/language/SideBar/Tags/Caption": {
"title": "$:/language/SideBar/Tags/Caption",
"text": "Tags"
},
"$:/language/SideBar/Tags/Untagged/Caption": {
"title": "$:/language/SideBar/Tags/Untagged/Caption",
"text": "untagged"
},
"$:/language/SideBar/Tools/Caption": {
"title": "$:/language/SideBar/Tools/Caption",
"text": "Tools"
},
"$:/language/SideBar/Types/Caption": {
"title": "$:/language/SideBar/Types/Caption",
"text": "Types"
},
"$:/SiteSubtitle": {
"title": "$:/SiteSubtitle",
"text": "a non-linear personal web notebook"
},
"$:/SiteTitle": {
"title": "$:/SiteTitle",
"text": "My ~TiddlyWiki"
},
"$:/language/Snippets/ListByTag": {
"title": "$:/language/Snippets/ListByTag",
"tags": "$:/tags/TextEditor/Snippet",
"caption": "List of tiddlers by tag",
"text": "<<list-links \"[tag[task]sort[title]]\">>\n"
},
"$:/language/Snippets/MacroDefinition": {
"title": "$:/language/Snippets/MacroDefinition",
"tags": "$:/tags/TextEditor/Snippet",
"caption": "Macro definition",
"text": "\\define macroName(param1:\"default value\",param2)\nText of the macro\n\\end\n"
},
"$:/language/Snippets/Table4x3": {
"title": "$:/language/Snippets/Table4x3",
"tags": "$:/tags/TextEditor/Snippet",
"caption": "Table with 4 columns by 3 rows",
"text": "|! |!Alpha |!Beta |!Gamma |!Delta |\n|!One | | | | |\n|!Two | | | | |\n|!Three | | | | |\n"
},
"$:/language/Snippets/TableOfContents": {
"title": "$:/language/Snippets/TableOfContents",
"tags": "$:/tags/TextEditor/Snippet",
"caption": "Table of Contents",
"text": "<div class=\"tc-table-of-contents\">\n\n<<toc-selective-expandable 'TableOfContents'>>\n\n</div>"
},
"$:/language/ThemeTweaks/ThemeTweaks": {
"title": "$:/language/ThemeTweaks/ThemeTweaks",
"text": "Theme Tweaks"
},
"$:/language/ThemeTweaks/ThemeTweaks/Hint": {
"title": "$:/language/ThemeTweaks/ThemeTweaks/Hint",
"text": "You can tweak certain aspects of the ''Vanilla'' theme."
},
"$:/language/ThemeTweaks/Options": {
"title": "$:/language/ThemeTweaks/Options",
"text": "Options"
},
"$:/language/ThemeTweaks/Options/SidebarLayout": {
"title": "$:/language/ThemeTweaks/Options/SidebarLayout",
"text": "Sidebar layout"
},
"$:/language/ThemeTweaks/Options/SidebarLayout/Fixed-Fluid": {
"title": "$:/language/ThemeTweaks/Options/SidebarLayout/Fixed-Fluid",
"text": "Fixed story, fluid sidebar"
},
"$:/language/ThemeTweaks/Options/SidebarLayout/Fluid-Fixed": {
"title": "$:/language/ThemeTweaks/Options/SidebarLayout/Fluid-Fixed",
"text": "Fluid story, fixed sidebar"
},
"$:/language/ThemeTweaks/Options/StickyTitles": {
"title": "$:/language/ThemeTweaks/Options/StickyTitles",
"text": "Sticky titles"
},
"$:/language/ThemeTweaks/Options/StickyTitles/Hint": {
"title": "$:/language/ThemeTweaks/Options/StickyTitles/Hint",
"text": "Causes tiddler titles to \"stick\" to the top of the browser window"
},
"$:/language/ThemeTweaks/Options/CodeWrapping": {
"title": "$:/language/ThemeTweaks/Options/CodeWrapping",
"text": "Wrap long lines in code blocks"
},
"$:/language/ThemeTweaks/Settings": {
"title": "$:/language/ThemeTweaks/Settings",
"text": "Settings"
},
"$:/language/ThemeTweaks/Settings/FontFamily": {
"title": "$:/language/ThemeTweaks/Settings/FontFamily",
"text": "Font family"
},
"$:/language/ThemeTweaks/Settings/CodeFontFamily": {
"title": "$:/language/ThemeTweaks/Settings/CodeFontFamily",
"text": "Code font family"
},
"$:/language/ThemeTweaks/Settings/EditorFontFamily": {
"title": "$:/language/ThemeTweaks/Settings/EditorFontFamily",
"text": "Editor font family"
},
"$:/language/ThemeTweaks/Settings/BackgroundImage": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImage",
"text": "Page background image"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageAttachment": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment",
"text": "Page background image attachment"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Scroll": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Scroll",
"text": "Scroll with tiddlers"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Fixed": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageAttachment/Fixed",
"text": "Fixed to window"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageSize": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize",
"text": "Page background image size"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageSize/Auto": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Auto",
"text": "Auto"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageSize/Cover": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Cover",
"text": "Cover"
},
"$:/language/ThemeTweaks/Settings/BackgroundImageSize/Contain": {
"title": "$:/language/ThemeTweaks/Settings/BackgroundImageSize/Contain",
"text": "Contain"
},
"$:/language/ThemeTweaks/Metrics": {
"title": "$:/language/ThemeTweaks/Metrics",
"text": "Sizes"
},
"$:/language/ThemeTweaks/Metrics/FontSize": {
"title": "$:/language/ThemeTweaks/Metrics/FontSize",
"text": "Font size"
},
"$:/language/ThemeTweaks/Metrics/LineHeight": {
"title": "$:/language/ThemeTweaks/Metrics/LineHeight",
"text": "Line height"
},
"$:/language/ThemeTweaks/Metrics/BodyFontSize": {
"title": "$:/language/ThemeTweaks/Metrics/BodyFontSize",
"text": "Font size for tiddler body"
},
"$:/language/ThemeTweaks/Metrics/BodyLineHeight": {
"title": "$:/language/ThemeTweaks/Metrics/BodyLineHeight",
"text": "Line height for tiddler body"
},
"$:/language/ThemeTweaks/Metrics/StoryLeft": {
"title": "$:/language/ThemeTweaks/Metrics/StoryLeft",
"text": "Story left position"
},
"$:/language/ThemeTweaks/Metrics/StoryLeft/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/StoryLeft/Hint",
"text": "how far the left margin of the story river<br>(tiddler area) is from the left of the page"
},
"$:/language/ThemeTweaks/Metrics/StoryTop": {
"title": "$:/language/ThemeTweaks/Metrics/StoryTop",
"text": "Story top position"
},
"$:/language/ThemeTweaks/Metrics/StoryTop/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/StoryTop/Hint",
"text": "how far the top margin of the story river<br>is from the top of the page"
},
"$:/language/ThemeTweaks/Metrics/StoryRight": {
"title": "$:/language/ThemeTweaks/Metrics/StoryRight",
"text": "Story right"
},
"$:/language/ThemeTweaks/Metrics/StoryRight/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/StoryRight/Hint",
"text": "how far the left margin of the sidebar <br>is from the left of the page"
},
"$:/language/ThemeTweaks/Metrics/StoryWidth": {
"title": "$:/language/ThemeTweaks/Metrics/StoryWidth",
"text": "Story width"
},
"$:/language/ThemeTweaks/Metrics/StoryWidth/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/StoryWidth/Hint",
"text": "the overall width of the story river"
},
"$:/language/ThemeTweaks/Metrics/TiddlerWidth": {
"title": "$:/language/ThemeTweaks/Metrics/TiddlerWidth",
"text": "Tiddler width"
},
"$:/language/ThemeTweaks/Metrics/TiddlerWidth/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/TiddlerWidth/Hint",
"text": "within the story river"
},
"$:/language/ThemeTweaks/Metrics/SidebarBreakpoint": {
"title": "$:/language/ThemeTweaks/Metrics/SidebarBreakpoint",
"text": "Sidebar breakpoint"
},
"$:/language/ThemeTweaks/Metrics/SidebarBreakpoint/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/SidebarBreakpoint/Hint",
"text": "the minimum page width at which the story<br>river and sidebar will appear side by side"
},
"$:/language/ThemeTweaks/Metrics/SidebarWidth": {
"title": "$:/language/ThemeTweaks/Metrics/SidebarWidth",
"text": "Sidebar width"
},
"$:/language/ThemeTweaks/Metrics/SidebarWidth/Hint": {
"title": "$:/language/ThemeTweaks/Metrics/SidebarWidth/Hint",
"text": "the width of the sidebar in fluid-fixed layout"
},
"$:/language/TiddlerInfo/Advanced/Caption": {
"title": "$:/language/TiddlerInfo/Advanced/Caption",
"text": "Advanced"
},
"$:/language/TiddlerInfo/Advanced/PluginInfo/Empty/Hint": {
"title": "$:/language/TiddlerInfo/Advanced/PluginInfo/Empty/Hint",
"text": "none"
},
"$:/language/TiddlerInfo/Advanced/PluginInfo/Heading": {
"title": "$:/language/TiddlerInfo/Advanced/PluginInfo/Heading",
"text": "Plugin Details"
},
"$:/language/TiddlerInfo/Advanced/PluginInfo/Hint": {
"title": "$:/language/TiddlerInfo/Advanced/PluginInfo/Hint",
"text": "This plugin contains the following shadow tiddlers:"
},
"$:/language/TiddlerInfo/Advanced/ShadowInfo/Heading": {
"title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/Heading",
"text": "Shadow Status"
},
"$:/language/TiddlerInfo/Advanced/ShadowInfo/NotShadow/Hint": {
"title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/NotShadow/Hint",
"text": "The tiddler <$link to=<<infoTiddler>>><$text text=<<infoTiddler>>/></$link> is not a shadow tiddler"
},
"$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Hint": {
"title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Hint",
"text": "The tiddler <$link to=<<infoTiddler>>><$text text=<<infoTiddler>>/></$link> is a shadow tiddler"
},
"$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Source": {
"title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/Shadow/Source",
"text": "It is defined in the plugin <$link to=<<pluginTiddler>>><$text text=<<pluginTiddler>>/></$link>"
},
"$:/language/TiddlerInfo/Advanced/ShadowInfo/OverriddenShadow/Hint": {
"title": "$:/language/TiddlerInfo/Advanced/ShadowInfo/OverriddenShadow/Hint",
"text": "It is overridden by an ordinary tiddler"
},
"$:/language/TiddlerInfo/Fields/Caption": {
"title": "$:/language/TiddlerInfo/Fields/Caption",
"text": "Fields"
},
"$:/language/TiddlerInfo/List/Caption": {
"title": "$:/language/TiddlerInfo/List/Caption",
"text": "List"
},
"$:/language/TiddlerInfo/List/Empty": {
"title": "$:/language/TiddlerInfo/List/Empty",
"text": "This tiddler does not have a list"
},
"$:/language/TiddlerInfo/Listed/Caption": {
"title": "$:/language/TiddlerInfo/Listed/Caption",
"text": "Listed"
},
"$:/language/TiddlerInfo/Listed/Empty": {
"title": "$:/language/TiddlerInfo/Listed/Empty",
"text": "This tiddler is not listed by any others"
},
"$:/language/TiddlerInfo/References/Caption": {
"title": "$:/language/TiddlerInfo/References/Caption",
"text": "References"
},
"$:/language/TiddlerInfo/References/Empty": {
"title": "$:/language/TiddlerInfo/References/Empty",
"text": "No tiddlers link to this one"
},
"$:/language/TiddlerInfo/Tagging/Caption": {
"title": "$:/language/TiddlerInfo/Tagging/Caption",
"text": "Tagging"
},
"$:/language/TiddlerInfo/Tagging/Empty": {
"title": "$:/language/TiddlerInfo/Tagging/Empty",
"text": "No tiddlers are tagged with this one"
},
"$:/language/TiddlerInfo/Tools/Caption": {
"title": "$:/language/TiddlerInfo/Tools/Caption",
"text": "Tools"
},
"$:/language/Docs/Types/application/javascript": {
"title": "$:/language/Docs/Types/application/javascript",
"description": "JavaScript code",
"name": "application/javascript",
"group": "Developer",
"group-sort": "2"
},
"$:/language/Docs/Types/application/json": {
"title": "$:/language/Docs/Types/application/json",
"description": "JSON data",
"name": "application/json",
"group": "Developer",
"group-sort": "2"
},
"$:/language/Docs/Types/application/x-tiddler-dictionary": {
"title": "$:/language/Docs/Types/application/x-tiddler-dictionary",
"description": "Data dictionary",
"name": "application/x-tiddler-dictionary",
"group": "Developer",
"group-sort": "2"
},
"$:/language/Docs/Types/image/gif": {
"title": "$:/language/Docs/Types/image/gif",
"description": "GIF image",
"name": "image/gif",
"group": "Image",
"group-sort": "1"
},
"$:/language/Docs/Types/image/jpeg": {
"title": "$:/language/Docs/Types/image/jpeg",
"description": "JPEG image",
"name": "image/jpeg",
"group": "Image",
"group-sort": "1"
},
"$:/language/Docs/Types/image/png": {
"title": "$:/language/Docs/Types/image/png",
"description": "PNG image",
"name": "image/png",
"group": "Image",
"group-sort": "1"
},
"$:/language/Docs/Types/image/svg+xml": {
"title": "$:/language/Docs/Types/image/svg+xml",
"description": "Structured Vector Graphics image",
"name": "image/svg+xml",
"group": "Image",
"group-sort": "1"
},
"$:/language/Docs/Types/image/x-icon": {
"title": "$:/language/Docs/Types/image/x-icon",
"description": "ICO format icon file",
"name": "image/x-icon",
"group": "Image",
"group-sort": "1"
},
"$:/language/Docs/Types/text/css": {
"title": "$:/language/Docs/Types/text/css",
"description": "Static stylesheet",
"name": "text/css",
"group": "Developer",
"group-sort": "2"
},
"$:/language/Docs/Types/text/html": {
"title": "$:/language/Docs/Types/text/html",
"description": "HTML markup",
"name": "text/html",
"group": "Text",
"group-sort": "0"
},
"$:/language/Docs/Types/text/plain": {
"title": "$:/language/Docs/Types/text/plain",
"description": "Plain text",
"name": "text/plain",
"group": "Text",
"group-sort": "0"
},
"$:/language/Docs/Types/text/vnd.tiddlywiki": {
"title": "$:/language/Docs/Types/text/vnd.tiddlywiki",
"description": "TiddlyWiki 5",
"name": "text/vnd.tiddlywiki",
"group": "Text",
"group-sort": "0"
},
"$:/language/Docs/Types/text/x-tiddlywiki": {
"title": "$:/language/Docs/Types/text/x-tiddlywiki",
"description": "TiddlyWiki Classic",
"name": "text/x-tiddlywiki",
"group": "Text",
"group-sort": "0"
},
"$:/languages/en-GB/icon": {
"title": "$:/languages/en-GB/icon",
"type": "image/svg+xml",
"text": "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 60 30\" width=\"1200\" height=\"600\">\n<clipPath id=\"t\">\n\t<path d=\"M30,15 h30 v15 z v15 h-30 z h-30 v-15 z v-15 h30 z\"/>\n</clipPath>\n<path d=\"M0,0 v30 h60 v-30 z\" fill=\"#00247d\"/>\n<path d=\"M0,0 L60,30 M60,0 L0,30\" stroke=\"#fff\" stroke-width=\"6\"/>\n<path d=\"M0,0 L60,30 M60,0 L0,30\" clip-path=\"url(#t)\" stroke=\"#cf142b\" stroke-width=\"4\"/>\n<path d=\"M30,0 v30 M0,15 h60\" stroke=\"#fff\" stroke-width=\"10\"/>\n<path d=\"M30,0 v30 M0,15 h60\" stroke=\"#cf142b\" stroke-width=\"6\"/>\n</svg>\n"
},
"$:/languages/en-GB": {
"title": "$:/languages/en-GB",
"name": "en-GB",
"description": "English (British)",
"author": "JeremyRuston",
"core-version": ">=5.0.0\"",
"text": "Stub pseudo-plugin for the default language"
},
"$:/core/modules/commander.js": {
"title": "$:/core/modules/commander.js",
"text": "/*\\\ntitle: $:/core/modules/commander.js\ntype: application/javascript\nmodule-type: global\n\nThe $tw.Commander class is a command interpreter\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nParse a sequence of commands\n\tcommandTokens: an array of command string tokens\n\twiki: reference to the wiki store object\n\tstreams: {output:, error:}, each of which has a write(string) method\n\tcallback: a callback invoked as callback(err) where err is null if there was no error\n*/\nvar Commander = function(commandTokens,callback,wiki,streams) {\n\tvar path = require(\"path\");\n\tthis.commandTokens = commandTokens;\n\tthis.nextToken = 0;\n\tthis.callback = callback;\n\tthis.wiki = wiki;\n\tthis.streams = streams;\n\tthis.outputPath = path.resolve($tw.boot.wikiPath,$tw.config.wikiOutputSubDir);\n};\n\n/*\nLog a string if verbose flag is set\n*/\nCommander.prototype.log = function(str) {\n\tif(this.verbose) {\n\t\tthis.streams.output.write(str + \"\\n\");\n\t}\n};\n\n/*\nWrite a string if verbose flag is set\n*/\nCommander.prototype.write = function(str) {\n\tif(this.verbose) {\n\t\tthis.streams.output.write(str);\n\t}\n};\n\n/*\nAdd a string of tokens to the command queue\n*/\nCommander.prototype.addCommandTokens = function(commandTokens) {\n\tvar params = commandTokens.slice(0);\n\tparams.unshift(0);\n\tparams.unshift(this.nextToken);\n\tArray.prototype.splice.apply(this.commandTokens,params);\n};\n\n/*\nExecute the sequence of commands and invoke a callback on completion\n*/\nCommander.prototype.execute = function() {\n\tthis.executeNextCommand();\n};\n\n/*\nExecute the next command in the sequence\n*/\nCommander.prototype.executeNextCommand = function() {\n\tvar self = this;\n\t// Invoke the callback if there are no more commands\n\tif(this.nextToken >= this.commandTokens.length) {\n\t\tthis.callback(null);\n\t} else {\n\t\t// Get and check the command token\n\t\tvar commandName = this.commandTokens[this.nextToken++];\n\t\tif(commandName.substr(0,2) !== \"--\") {\n\t\t\tthis.callback(\"Missing command: \" + commandName);\n\t\t} else {\n\t\t\tcommandName = commandName.substr(2); // Trim off the --\n\t\t\t// Accumulate the parameters to the command\n\t\t\tvar params = [];\n\t\t\twhile(this.nextToken < this.commandTokens.length && \n\t\t\t\tthis.commandTokens[this.nextToken].substr(0,2) !== \"--\") {\n\t\t\t\tparams.push(this.commandTokens[this.nextToken++]);\n\t\t\t}\n\t\t\t// Get the command info\n\t\t\tvar command = $tw.commands[commandName],\n\t\t\t\tc,err;\n\t\t\tif(!command) {\n\t\t\t\tthis.callback(\"Unknown command: \" + commandName);\n\t\t\t} else {\n\t\t\t\tif(this.verbose) {\n\t\t\t\t\tthis.streams.output.write(\"Executing command: \" + commandName + \" \" + params.join(\" \") + \"\\n\");\n\t\t\t\t}\n\t\t\t\t// Parse named parameters if required\n\t\t\t\tif(command.info.namedParameterMode) {\n\t\t\t\t\tparams = this.extractNamedParameters(params,command.info.mandatoryParameters);\n\t\t\t\t\tif(typeof params === \"string\") {\n\t\t\t\t\t\treturn this.callback(params);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif(command.info.synchronous) {\n\t\t\t\t\t// Synchronous command\n\t\t\t\t\tc = new command.Command(params,this);\n\t\t\t\t\terr = c.execute();\n\t\t\t\t\tif(err) {\n\t\t\t\t\t\tthis.callback(err);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.executeNextCommand();\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Asynchronous command\n\t\t\t\t\tc = new command.Command(params,this,function(err) {\n\t\t\t\t\t\tif(err) {\n\t\t\t\t\t\t\tself.callback(err);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tself.executeNextCommand();\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\terr = c.execute();\n\t\t\t\t\tif(err) {\n\t\t\t\t\t\tthis.callback(err);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\n\n/*\nGiven an array of parameter strings `params` in name:value format, and an array of mandatory parameter names in `mandatoryParameters`, returns a hashmap of values or a string if error\n*/\nCommander.prototype.extractNamedParameters = function(params,mandatoryParameters) {\n\tmandatoryParameters = mandatoryParameters || [];\n\tvar errors = [],\n\t\tparamsByName = Object.create(null);\n\t// Extract the parameters\n\t$tw.utils.each(params,function(param) {\n\t\tvar index = param.indexOf(\"=\");\n\t\tif(index < 1) {\n\t\t\terrors.push(\"malformed named parameter: '\" + param + \"'\");\n\t\t}\n\t\tparamsByName[param.slice(0,index)] = $tw.utils.trim(param.slice(index+1));\n\t});\n\t// Check the mandatory parameters are present\n\t$tw.utils.each(mandatoryParameters,function(mandatoryParameter) {\n\t\tif(!$tw.utils.hop(paramsByName,mandatoryParameter)) {\n\t\t\terrors.push(\"missing mandatory parameter: '\" + mandatoryParameter + \"'\");\n\t\t}\n\t});\n\t// Return any errors\n\tif(errors.length > 0) {\n\t\treturn errors.join(\" and\\n\");\n\t} else {\n\t\treturn paramsByName;\t\t\n\t}\n};\n\nCommander.initCommands = function(moduleType) {\n\tmoduleType = moduleType || \"command\";\n\t$tw.commands = {};\n\t$tw.modules.forEachModuleOfType(moduleType,function(title,module) {\n\t\tvar c = $tw.commands[module.info.name] = {};\n\t\t// Add the methods defined by the module\n\t\tfor(var f in module) {\n\t\t\tif($tw.utils.hop(module,f)) {\n\t\t\t\tc[f] = module[f];\n\t\t\t}\n\t\t}\n\t});\n};\n\nexports.Commander = Commander;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/commands/build.js": {
"title": "$:/core/modules/commands/build.js",
"text": "/*\\\ntitle: $:/core/modules/commands/build.js\ntype: application/javascript\nmodule-type: command\n\nCommand to build a build target\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"build\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\t// Get the build targets defined in the wiki\n\tvar buildTargets = $tw.boot.wikiInfo.build;\n\tif(!buildTargets) {\n\t\treturn \"No build targets defined\";\n\t}\n\t// Loop through each of the specified targets\n\tvar targets;\n\tif(this.params.length > 0) {\n\t\ttargets = this.params;\n\t} else {\n\t\ttargets = Object.keys(buildTargets);\n\t}\n\tfor(var targetIndex=0; targetIndex<targets.length; targetIndex++) {\n\t\tvar target = targets[targetIndex],\n\t\t\tcommands = buildTargets[target];\n\t\tif(!commands) {\n\t\t\treturn \"Build target '\" + target + \"' not found\";\n\t\t}\n\t\t// Add the commands to the queue\n\t\tthis.commander.addCommandTokens(commands);\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/clearpassword.js": {
"title": "$:/core/modules/commands/clearpassword.js",
"text": "/*\\\ntitle: $:/core/modules/commands/clearpassword.js\ntype: application/javascript\nmodule-type: command\n\nClear password for crypto operations\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"clearpassword\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\t$tw.crypto.setPassword(null);\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/deletetiddlers.js": {
"title": "$:/core/modules/commands/deletetiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/commands/deletetiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to delete tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"deletetiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filter\";\n\t}\n\tvar self = this,\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\twiki.deleteTiddler(title);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/editions.js": {
"title": "$:/core/modules/commands/editions.js",
"text": "/*\\\ntitle: $:/core/modules/commands/editions.js\ntype: application/javascript\nmodule-type: command\n\nCommand to list the available editions\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"editions\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this;\n\t// Output the list\n\tthis.commander.streams.output.write(\"Available editions:\\n\\n\");\n\tvar editionInfo = $tw.utils.getEditionInfo();\n\t$tw.utils.each(editionInfo,function(info,name) {\n\t\tself.commander.streams.output.write(\" \" + name + \": \" + info.description + \"\\n\");\n\t});\n\tthis.commander.streams.output.write(\"\\n\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/fetch.js": {
"title": "$:/core/modules/commands/fetch.js",
"text": "/*\\\ntitle: $:/core/modules/commands/fetch.js\ntype: application/javascript\nmodule-type: command\n\nCommands to fetch external tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"fetch\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing subcommand and url\";\n\t}\n\tswitch(this.params[0]) {\n\t\tcase \"raw-file\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\traw: true,\n\t\t\t\turl: this.params[1],\n\t\t\t\ttransformFilter: this.params[2] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t\tcase \"file\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\turl: this.params[1],\n\t\t\t\timportFilter: this.params[2],\n\t\t\t\ttransformFilter: this.params[3] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t\tcase \"raw-files\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\traw: true,\n\t\t\t\turlFilter: this.params[1],\n\t\t\t\ttransformFilter: this.params[2] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t\tcase \"files\":\n\t\t\treturn this.fetchFiles({\n\t\t\t\turlFilter: this.params[1],\n\t\t\t\timportFilter: this.params[2],\n\t\t\t\ttransformFilter: this.params[3] || \"\",\n\t\t\t\tcallback: this.callback\n\t\t\t});\n\t\t\tbreak;\n\t}\n\treturn null;\n};\n\nCommand.prototype.fetchFiles = function(options) {\n\tvar self = this;\n\t// Get the list of URLs\n\tvar urls;\n\tif(options.url) {\n\t\turls = [options.url]\n\t} else if(options.urlFilter) {\n\t\turls = $tw.wiki.filterTiddlers(options.urlFilter);\n\t} else {\n\t\treturn \"Missing URL\";\n\t}\n\t// Process each URL in turn\n\tvar next = 0;\n\tvar getNextFile = function(err) {\n\t\tif(err) {\n\t\t\treturn options.callback(err);\n\t\t}\n\t\tif(next < urls.length) {\n\t\t\tself.fetchFile(urls[next++],options,getNextFile);\n\t\t} else {\n\t\t\toptions.callback(null);\n\t\t}\n\t};\n\tgetNextFile(null);\n\t// Success\n\treturn null;\n};\n\nCommand.prototype.fetchFile = function(url,options,callback,redirectCount) {\n\tif(redirectCount > 10) {\n\t\treturn callback(\"Error too many redirects retrieving \" + url);\n\t}\n\tvar self = this,\n\t\tlib = url.substr(0,8) === \"https://\" ? require(\"https\") : require(\"http\");\n\tlib.get(url).on(\"response\",function(response) {\n\t var type = (response.headers[\"content-type\"] || \"\").split(\";\")[0],\n\t \tdata = [];\n\t self.commander.write(\"Reading \" + url + \": \");\n\t response.on(\"data\",function(chunk) {\n\t data.push(chunk);\n\t self.commander.write(\".\");\n\t });\n\t response.on(\"end\",function() {\n\t self.commander.write(\"\\n\");\n\t if(response.statusCode === 200) {\n\t\t self.processBody(Buffer.concat(data),type,options,url);\n\t\t callback(null);\n\t } else {\n\t \tif(response.statusCode === 302 || response.statusCode === 303 || response.statusCode === 307) {\n\t \t\treturn self.fetchFile(response.headers.location,options,callback,redirectCount + 1);\n\t \t} else {\n\t\t \treturn callback(\"Error \" + response.statusCode + \" retrieving \" + url)\t \t\t\n\t \t}\n\t }\n\t \t});\n\t \tresponse.on(\"error\",function(e) {\n\t\t\tconsole.log(\"Error on GET request: \" + e);\n\t\t\tcallback(e);\n\t \t});\n\t});\n\treturn null;\n};\n\nCommand.prototype.processBody = function(body,type,options,url) {\n\tvar self = this;\n\t// Collect the tiddlers in a wiki\n\tvar incomingWiki = new $tw.Wiki();\n\tif(options.raw) {\n\t\tvar typeInfo = type ? $tw.config.contentTypeInfo[type] : null,\n\t\t\tencoding = typeInfo ? typeInfo.encoding : \"utf8\";\n\t\tincomingWiki.addTiddler(new $tw.Tiddler({\n\t\t\ttitle: url,\n\t\t\ttype: type,\n\t\t\ttext: body.toString(encoding)\n\t\t}));\n\t} else {\n\t\t// Deserialise the file to extract the tiddlers\n\t\tvar tiddlers = this.commander.wiki.deserializeTiddlers(type || \"text/html\",body.toString(\"utf8\"),{});\n\t\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\t\tincomingWiki.addTiddler(new $tw.Tiddler(tiddler));\n\t\t});\n\t}\n\t// Filter the tiddlers to select the ones we want\n\tvar filteredTitles = incomingWiki.filterTiddlers(options.importFilter || \"[all[tiddlers]]\");\n\t// Import the selected tiddlers\n\tvar count = 0;\n\tincomingWiki.each(function(tiddler,title) {\n\t\tif(filteredTitles.indexOf(title) !== -1) {\n\t\t\tvar newTiddler;\n\t\t\tif(options.transformFilter) {\n\t\t\t\tvar transformedTitle = (incomingWiki.filterTiddlers(options.transformFilter,null,self.commander.wiki.makeTiddlerIterator([title])) || [\"\"])[0];\n\t\t\t\tif(transformedTitle) {\n\t\t\t\t\tself.commander.log(\"Importing \" + title + \" as \" + transformedTitle)\n\t\t\t\t\tnewTiddler = new $tw.Tiddler(tiddler,{title: transformedTitle});\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself.commander.log(\"Importing \" + title)\n\t\t\t\tnewTiddler = tiddler;\n\t\t\t}\n\t\t\tself.commander.wiki.importTiddler(newTiddler);\n\t\t\tcount++;\n\t\t}\n\t});\n\tself.commander.log(\"Imported \" + count + \" tiddlers\")\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/help.js": {
"title": "$:/core/modules/commands/help.js",
"text": "/*\\\ntitle: $:/core/modules/commands/help.js\ntype: application/javascript\nmodule-type: command\n\nHelp command\n\n\\*/\n(function(){\n\n/*jshint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"help\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tvar subhelp = this.params[0] || \"default\",\n\t\thelpBase = \"$:/language/Help/\",\n\t\ttext;\n\tif(!this.commander.wiki.getTiddler(helpBase + subhelp)) {\n\t\tsubhelp = \"notfound\";\n\t}\n\t// Wikify the help as formatted text (ie block elements generate newlines)\n\ttext = this.commander.wiki.renderTiddler(\"text/plain-formatted\",helpBase + subhelp);\n\t// Remove any leading linebreaks\n\ttext = text.replace(/^(\\r?\\n)*/g,\"\");\n\tthis.commander.streams.output.write(text);\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/import.js": {
"title": "$:/core/modules/commands/import.js",
"text": "/*\\\ntitle: $:/core/modules/commands/import.js\ntype: application/javascript\nmodule-type: command\n\nCommand to import tiddlers from a file\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"import\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\tif(this.params.length < 2) {\n\t\treturn \"Missing parameters\";\n\t}\n\tvar filename = self.params[0],\n\t\tdeserializer = self.params[1],\n\t\ttitle = self.params[2] || filename,\n\t\tencoding = self.params[3] || \"utf8\",\n\t\ttext = fs.readFileSync(filename,encoding),\n\t\ttiddlers = this.commander.wiki.deserializeTiddlers(null,text,{title: title},{deserializer: deserializer});\n\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\tself.commander.wiki.importTiddler(new $tw.Tiddler(tiddler));\n\t});\n\tthis.commander.log(tiddlers.length + \" tiddler(s) imported\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/init.js": {
"title": "$:/core/modules/commands/init.js",
"text": "/*\\\ntitle: $:/core/modules/commands/init.js\ntype: application/javascript\nmodule-type: command\n\nCommand to initialise an empty wiki folder\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"init\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tvar fs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\t// Check that we don't already have a valid wiki folder\n\tif($tw.boot.wikiTiddlersPath || ($tw.utils.isDirectory($tw.boot.wikiPath) && !$tw.utils.isDirectoryEmpty($tw.boot.wikiPath))) {\n\t\treturn \"Wiki folder is not empty\";\n\t}\n\t// Loop through each of the specified editions\n\tvar editions = this.params.length > 0 ? this.params : [\"empty\"];\n\tfor(var editionIndex=0; editionIndex<editions.length; editionIndex++) {\n\t\tvar editionName = editions[editionIndex];\n\t\t// Check the edition exists\n\t\tvar editionPath = $tw.findLibraryItem(editionName,$tw.getLibraryItemSearchPaths($tw.config.editionsPath,$tw.config.editionsEnvVar));\n\t\tif(!$tw.utils.isDirectory(editionPath)) {\n\t\t\treturn \"Edition '\" + editionName + \"' not found\";\n\t\t}\n\t\t// Copy the edition content\n\t\tvar err = $tw.utils.copyDirectory(editionPath,$tw.boot.wikiPath);\n\t\tif(!err) {\n\t\t\tthis.commander.streams.output.write(\"Copied edition '\" + editionName + \"' to \" + $tw.boot.wikiPath + \"\\n\");\n\t\t} else {\n\t\t\treturn err;\n\t\t}\n\t}\n\t// Tweak the tiddlywiki.info to remove any included wikis\n\tvar packagePath = $tw.boot.wikiPath + \"/tiddlywiki.info\",\n\t\tpackageJson = JSON.parse(fs.readFileSync(packagePath));\n\tdelete packageJson.includeWikis;\n\tfs.writeFileSync(packagePath,JSON.stringify(packageJson,null,$tw.config.preferences.jsonSpaces));\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/listen.js": {
"title": "$:/core/modules/commands/listen.js",
"text": "/*\\\ntitle: $:/core/modules/commands/listen.js\ntype: application/javascript\nmodule-type: command\n\nListen for HTTP requests and serve tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Server = require(\"$:/core/modules/server/server.js\").Server;\n\nexports.info = {\n\tname: \"listen\",\n\tsynchronous: true,\n\tnamedParameterMode: true,\n\tmandatoryParameters: [],\n};\n\nvar Command = function(params,commander,callback) {\n\tvar self = this;\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this;\n\tif(!$tw.boot.wikiTiddlersPath) {\n\t\t$tw.utils.warning(\"Warning: Wiki folder '\" + $tw.boot.wikiPath + \"' does not exist or is missing a tiddlywiki.info file\");\n\t}\n\t// Set up server\n\tthis.server = new Server({\n\t\twiki: this.commander.wiki,\n\t\tvariables: self.params\n\t});\n\tvar nodeServer = this.server.listen();\n\t$tw.hooks.invokeHook(\"th-server-command-post-start\",this.server,nodeServer,\"tiddlywiki\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/load.js": {
"title": "$:/core/modules/commands/load.js",
"text": "/*\\\ntitle: $:/core/modules/commands/load.js\ntype: application/javascript\nmodule-type: command\n\nCommand to load tiddlers from a file or directory\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"load\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar tiddlers = $tw.loadTiddlersFromPath(self.params[0]),\n\t\tcount = 0;\n\t$tw.utils.each(tiddlers,function(tiddlerInfo) {\n\t\t$tw.utils.each(tiddlerInfo.tiddlers,function(tiddler) {\n\t\t\tself.commander.wiki.importTiddler(new $tw.Tiddler(tiddler));\n\t\t\tcount++;\n\t\t});\n\t});\n\tif(!count && self.params[1] !== \"noerror\") {\n\t\tself.callback(\"No tiddlers found in file \\\"\" + self.params[0] + \"\\\"\");\n\t} else {\n\t\tself.callback(null);\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/makelibrary.js": {
"title": "$:/core/modules/commands/makelibrary.js",
"text": "/*\\\ntitle: $:/core/modules/commands/makelibrary.js\ntype: application/javascript\nmodule-type: command\n\nCommand to pack all of the plugins in the library into a plugin tiddler of type \"library\"\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"makelibrary\",\n\tsynchronous: true\n};\n\nvar UPGRADE_LIBRARY_TITLE = \"$:/UpgradeLibrary\";\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar wiki = this.commander.wiki,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\tupgradeLibraryTitle = this.params[0] || UPGRADE_LIBRARY_TITLE,\n\t\ttiddlers = {};\n\t// Collect up the library plugins\n\tvar collectPlugins = function(folder) {\n\t\t\tvar pluginFolders = fs.readdirSync(folder);\n\t\t\tfor(var p=0; p<pluginFolders.length; p++) {\n\t\t\t\tif(!$tw.boot.excludeRegExp.test(pluginFolders[p])) {\n\t\t\t\t\tpluginFields = $tw.loadPluginFolder(path.resolve(folder,\"./\" + pluginFolders[p]));\n\t\t\t\t\tif(pluginFields && pluginFields.title) {\n\t\t\t\t\t\ttiddlers[pluginFields.title] = pluginFields;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\tcollectPublisherPlugins = function(folder) {\n\t\t\tvar publisherFolders = fs.readdirSync(folder);\n\t\t\tfor(var t=0; t<publisherFolders.length; t++) {\n\t\t\t\tif(!$tw.boot.excludeRegExp.test(publisherFolders[t])) {\n\t\t\t\t\tcollectPlugins(path.resolve(folder,\"./\" + publisherFolders[t]));\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\tcollectPublisherPlugins(path.resolve($tw.boot.corePath,$tw.config.pluginsPath));\n\tcollectPublisherPlugins(path.resolve($tw.boot.corePath,$tw.config.themesPath));\n\tcollectPlugins(path.resolve($tw.boot.corePath,$tw.config.languagesPath));\n\t// Save the upgrade library tiddler\n\tvar pluginFields = {\n\t\ttitle: upgradeLibraryTitle,\n\t\ttype: \"application/json\",\n\t\t\"plugin-type\": \"library\",\n\t\t\"text\": JSON.stringify({tiddlers: tiddlers},null,$tw.config.preferences.jsonSpaces)\n\t};\n\twiki.addTiddler(new $tw.Tiddler(pluginFields));\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/output.js": {
"title": "$:/core/modules/commands/output.js",
"text": "/*\\\ntitle: $:/core/modules/commands/output.js\ntype: application/javascript\nmodule-type: command\n\nCommand to set the default output location (defaults to current working directory)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"output\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tvar fs = require(\"fs\"),\n\t\tpath = require(\"path\");\n\tif(this.params.length < 1) {\n\t\treturn \"Missing output path\";\n\t}\n\tthis.commander.outputPath = path.resolve(process.cwd(),this.params[0]);\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/password.js": {
"title": "$:/core/modules/commands/password.js",
"text": "/*\\\ntitle: $:/core/modules/commands/password.js\ntype: application/javascript\nmodule-type: command\n\nSave password for crypto operations\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"password\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing password\";\n\t}\n\t$tw.crypto.setPassword(this.params[0]);\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/render.js": {
"title": "$:/core/modules/commands/render.js",
"text": "/*\\\ntitle: $:/core/modules/commands/render.js\ntype: application/javascript\nmodule-type: command\n\nRender individual tiddlers and save the results to the specified files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"render\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing tiddler filter\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\ttiddlerFilter = this.params[0],\n\t\tfilenameFilter = this.params[1] || \"[is[tiddler]addsuffix[.html]]\",\n\t\ttype = this.params[2] || \"text/html\",\n\t\ttemplate = this.params[3],\n\t\tvarName = this.params[4],\n\t\tvarValue = this.params[5],\n\t\ttiddlers = wiki.filterTiddlers(tiddlerFilter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar parser = wiki.parseTiddler(template || title),\n\t\t\tvariables = {currentTiddler: title};\n\t\tif(varName) {\n\t\t\tvariables[varName] = varValue || \"\";\n\t\t}\n\t\tvar widgetNode = wiki.makeWidget(parser,{variables: variables}),\n\t\t\tcontainer = $tw.fakeDocument.createElement(\"div\");\n\t\twidgetNode.render(container,null);\n\t\tvar text = type === \"text/html\" ? container.innerHTML : container.textContent,\n\t\t\tfilepath = path.resolve(self.commander.outputPath,wiki.filterTiddlers(filenameFilter,$tw.rootWidget,wiki.makeTiddlerIterator([title]))[0]);\n\t\tif(self.commander.verbose) {\n\t\t\tconsole.log(\"Rendering \\\"\" + title + \"\\\" to \\\"\" + filepath + \"\\\"\");\n\t\t}\n\t\t$tw.utils.createFileDirectories(filepath);\n\t\tfs.writeFileSync(filepath,text,\"utf8\");\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/rendertiddler.js": {
"title": "$:/core/modules/commands/rendertiddler.js",
"text": "/*\\\ntitle: $:/core/modules/commands/rendertiddler.js\ntype: application/javascript\nmodule-type: command\n\nCommand to render a tiddler and save it to a file\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"rendertiddler\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\ttitle = this.params[0],\n\t\tfilename = path.resolve(this.commander.outputPath,this.params[1]),\n\t\ttype = this.params[2] || \"text/html\",\n\t\ttemplate = this.params[3],\n\t\tname = this.params[4],\n\t\tvalue = this.params[5],\n\t\tvariables = {};\n\t$tw.utils.createFileDirectories(filename);\n\tif(template) {\n\t\tvariables.currentTiddler = title;\n\t\ttitle = template;\n\t}\n\tif(name && value) {\n\t\tvariables[name] = value;\n\t}\n\tfs.writeFile(filename,this.commander.wiki.renderTiddler(type,title,{variables: variables}),\"utf8\",function(err) {\n\t\tself.callback(err);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/rendertiddlers.js": {
"title": "$:/core/modules/commands/rendertiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/commands/rendertiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to render several tiddlers to a folder of files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"rendertiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\ttemplate = this.params[1],\n\t\toutputPath = this.commander.outputPath,\n\t\tpathname = path.resolve(outputPath,this.params[2]),\t\t\n\t\ttype = this.params[3] || \"text/html\",\n\t\textension = this.params[4] || \".html\",\n\t\tdeleteDirectory = (this.params[5] || \"\").toLowerCase() !== \"noclean\",\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\tif(deleteDirectory) {\n\t\t$tw.utils.deleteDirectory(pathname);\n\t}\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar parser = wiki.parseTiddler(template),\n\t\t\twidgetNode = wiki.makeWidget(parser,{variables: {currentTiddler: title}}),\n\t\t\tcontainer = $tw.fakeDocument.createElement(\"div\");\n\t\twidgetNode.render(container,null);\n\t\tvar text = type === \"text/html\" ? container.innerHTML : container.textContent,\n\t\t\texportPath = null;\n\t\tif($tw.utils.hop($tw.macros,\"tv-get-export-path\")) {\n\t\t\tvar macroPath = $tw.macros[\"tv-get-export-path\"].run.apply(self,[title]);\n\t\t\tif(macroPath) {\n\t\t\t\texportPath = path.resolve(outputPath,macroPath + extension);\n\t\t\t}\n\t\t}\n\t\tvar finalPath = exportPath || path.resolve(pathname,encodeURIComponent(title) + extension);\n\t\t$tw.utils.createFileDirectories(finalPath);\n\t\tfs.writeFileSync(finalPath,text,\"utf8\");\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/save.js": {
"title": "$:/core/modules/commands/save.js",
"text": "/*\\\ntitle: $:/core/modules/commands/save.js\ntype: application/javascript\nmodule-type: command\n\nSaves individual tiddlers in their raw text or binary format to the specified files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"save\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filename filter\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\ttiddlerFilter = this.params[0],\n\t\tfilenameFilter = this.params[1] || \"[is[tiddler]]\",\n\t\ttiddlers = wiki.filterTiddlers(tiddlerFilter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.commander.wiki.getTiddler(title),\n\t\t\ttype = tiddler.fields.type || \"text/vnd.tiddlywiki\",\n\t\t\tcontentTypeInfo = $tw.config.contentTypeInfo[type] || {encoding: \"utf8\"},\n\t\t\tfilepath = path.resolve(self.commander.outputPath,wiki.filterTiddlers(filenameFilter,$tw.rootWidget,wiki.makeTiddlerIterator([title]))[0]);\n\t\tif(self.commander.verbose) {\n\t\t\tconsole.log(\"Saving \\\"\" + title + \"\\\" to \\\"\" + filepath + \"\\\"\");\n\t\t}\n\t\t$tw.utils.createFileDirectories(filepath);\n\t\tfs.writeFileSync(filepath,tiddler.fields.text,contentTypeInfo.encoding);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/savelibrarytiddlers.js": {
"title": "$:/core/modules/commands/savelibrarytiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/commands/savelibrarytiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save the subtiddlers of a bundle tiddler as a series of JSON files\n\n--savelibrarytiddlers <tiddler> <pathname> <skinnylisting>\n\nThe tiddler identifies the bundle tiddler that contains the subtiddlers.\n\nThe pathname specifies the pathname to the folder in which the JSON files should be saved. The filename is the URL encoded title of the subtiddler.\n\nThe skinnylisting specifies the title of the tiddler to which a JSON catalogue of the subtiddlers will be saved. The JSON file contains the same data as the bundle tiddler but with the `text` field removed.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"savelibrarytiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\tcontainerTitle = this.params[0],\n\t\tfilter = this.params[1],\n\t\tbasepath = this.params[2],\n\t\tskinnyListTitle = this.params[3];\n\t// Get the container tiddler as data\n\tvar containerData = self.commander.wiki.getTiddlerDataCached(containerTitle,undefined);\n\tif(!containerData) {\n\t\treturn \"'\" + containerTitle + \"' is not a tiddler bundle\";\n\t}\n\t// Filter the list of plugins\n\tvar pluginList = [];\n\t$tw.utils.each(containerData.tiddlers,function(tiddler,title) {\n\t\tpluginList.push(title);\n\t});\n\tvar filteredPluginList;\n\tif(filter) {\n\t\tfilteredPluginList = self.commander.wiki.filterTiddlers(filter,null,self.commander.wiki.makeTiddlerIterator(pluginList));\n\t} else {\n\t\tfilteredPluginList = pluginList;\n\t}\n\t// Iterate through the plugins\n\tvar skinnyList = [];\n\t$tw.utils.each(filteredPluginList,function(title) {\n\t\tvar tiddler = containerData.tiddlers[title];\n\t\t// Save each JSON file and collect the skinny data\n\t\tvar pathname = path.resolve(self.commander.outputPath,basepath + encodeURIComponent(title) + \".json\");\n\t\t$tw.utils.createFileDirectories(pathname);\n\t\tfs.writeFileSync(pathname,JSON.stringify(tiddler,null,$tw.config.preferences.jsonSpaces),\"utf8\");\n\t\t// Collect the skinny list data\n\t\tvar pluginTiddlers = JSON.parse(tiddler.text),\n\t\t\treadmeContent = (pluginTiddlers.tiddlers[title + \"/readme\"] || {}).text,\n\t\t\ticonTiddler = pluginTiddlers.tiddlers[title + \"/icon\"] || {},\n\t\t\ticonType = iconTiddler.type,\n\t\t\ticonText = iconTiddler.text,\n\t\t\ticonContent;\n\t\tif(iconType && iconText) {\n\t\t\ticonContent = $tw.utils.makeDataUri(iconText,iconType);\n\t\t}\n\t\tskinnyList.push($tw.utils.extend({},tiddler,{text: undefined, readme: readmeContent, icon: iconContent}));\n\t});\n\t// Save the catalogue tiddler\n\tif(skinnyListTitle) {\n\t\tself.commander.wiki.setTiddlerData(skinnyListTitle,skinnyList);\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/savetiddler.js": {
"title": "$:/core/modules/commands/savetiddler.js",
"text": "/*\\\ntitle: $:/core/modules/commands/savetiddler.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save the content of a tiddler to a file\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"savetiddler\",\n\tsynchronous: false\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 2) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\ttitle = this.params[0],\n\t\tfilename = path.resolve(this.commander.outputPath,this.params[1]),\n\t\ttiddler = this.commander.wiki.getTiddler(title);\n\tif(tiddler) {\n\t\tvar type = tiddler.fields.type || \"text/vnd.tiddlywiki\",\n\t\t\tcontentTypeInfo = $tw.config.contentTypeInfo[type] || {encoding: \"utf8\"};\n\t\t$tw.utils.createFileDirectories(filename);\n\t\tfs.writeFile(filename,tiddler.fields.text,contentTypeInfo.encoding,function(err) {\n\t\t\tself.callback(err);\n\t\t});\n\t} else {\n\t\treturn \"Missing tiddler: \" + title;\n\t}\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/savetiddlers.js": {
"title": "$:/core/modules/commands/savetiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/commands/savetiddlers.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save several tiddlers to a folder of files\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"savetiddlers\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing filename\";\n\t}\n\tvar self = this,\n\t\tfs = require(\"fs\"),\n\t\tpath = require(\"path\"),\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\tpathname = path.resolve(this.commander.outputPath,this.params[1]),\n\t\tdeleteDirectory = (this.params[2] || \"\").toLowerCase() !== \"noclean\",\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\tif(deleteDirectory) {\n\t\t$tw.utils.deleteDirectory(pathname);\n\t}\n\t$tw.utils.createDirectory(pathname);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.commander.wiki.getTiddler(title),\n\t\t\ttype = tiddler.fields.type || \"text/vnd.tiddlywiki\",\n\t\t\tcontentTypeInfo = $tw.config.contentTypeInfo[type] || {encoding: \"utf8\"},\n\t\t\tfilename = path.resolve(pathname,encodeURIComponent(title));\n\t\tfs.writeFileSync(filename,tiddler.fields.text,contentTypeInfo.encoding);\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/savewikifolder.js": {
"title": "$:/core/modules/commands/savewikifolder.js",
"text": "/*\\\ntitle: $:/core/modules/commands/savewikifolder.js\ntype: application/javascript\nmodule-type: command\n\nCommand to save the current wiki as a wiki folder\n\n--savewikifolder <wikifolderpath> [<filter>]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"savewikifolder\",\n\tsynchronous: true\n};\n\nvar fs,path;\nif($tw.node) {\n\tfs = require(\"fs\");\n\tpath = require(\"path\");\n}\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing wiki folder path\";\n\t}\n\tvar wikifoldermaker = new WikiFolderMaker(this.params[0],this.params[1],this.commander);\n\treturn wikifoldermaker.save();\n};\n\nfunction WikiFolderMaker(wikiFolderPath,wikiFilter,commander) {\n\tthis.wikiFolderPath = wikiFolderPath;\n\tthis.wikiFilter = wikiFilter || \"[all[tiddlers]]\";\n\tthis.commander = commander;\n\tthis.wiki = commander.wiki;\n\tthis.savedPaths = []; // So that we can detect filename clashes\n}\n\nWikiFolderMaker.prototype.log = function(str) {\n\tif(this.commander.verbose) {\n\t\tconsole.log(str);\n\t}\n};\n\nWikiFolderMaker.prototype.tiddlersToIgnore = [\n\t\"$:/boot/boot.css\",\n\t\"$:/boot/boot.js\",\n\t\"$:/boot/bootprefix.js\",\n\t\"$:/core\",\n\t\"$:/library/sjcl.js\",\n\t\"$:/temp/info-plugin\"\n];\n\n/*\nReturns null if successful, or an error string if there was an error\n*/\nWikiFolderMaker.prototype.save = function() {\n\tvar self = this;\n\t// Check that the output directory doesn't exist\n\tif(fs.existsSync(this.wikiFolderPath) && !$tw.utils.isDirectoryEmpty(this.wikiFolderPath)) {\n\t\treturn \"The unpackwiki command requires that the output wiki folder be empty\";\n\t}\n\t// Get the tiddlers from the source wiki\n\tvar tiddlerTitles = this.wiki.filterTiddlers(this.wikiFilter);\n\t// Initialise a new tiddlwiki.info file\n\tvar newWikiInfo = {};\n\t// Process each incoming tiddler in turn\n\t$tw.utils.each(tiddlerTitles,function(title) {\n\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\tif(tiddler) {\n\t\t\tif(self.tiddlersToIgnore.indexOf(title) !== -1) {\n\t\t\t\t// Ignore the core plugin and the ephemeral info plugin\n\t\t\t\tself.log(\"Ignoring tiddler: \" + title);\n\t\t\t} else {\n\t\t\t\tvar type = tiddler.fields.type,\n\t\t\t\t\tpluginType = tiddler.fields[\"plugin-type\"];\n\t\t\t\tif(type === \"application/json\" && pluginType) {\n\t\t\t\t\t// Plugin tiddler\n\t\t\t\t\tvar libraryDetails = self.findPluginInLibrary(title);\n\t\t\t\t\tif(libraryDetails) {\n\t\t\t\t\t\t// A plugin from the core library\n\t\t\t\t\t\tself.log(\"Adding built-in plugin: \" + libraryDetails.name);\n\t\t\t\t\t\tnewWikiInfo[libraryDetails.type] = newWikiInfo[libraryDetails.type] || [];\n\t\t\t\t\t\t$tw.utils.pushTop(newWikiInfo[libraryDetails.type],libraryDetails.name);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// A custom plugin\n\t\t\t\t\t\tself.log(\"Processing custom plugin: \" + title);\n\t\t\t\t\t\tself.saveCustomPlugin(tiddler);\n\t\t\t\t\t}\t\t\t\t\n\t\t\t\t} else {\n\t\t\t\t\t// Ordinary tiddler\n\t\t\t\t\tself.saveTiddler(\"tiddlers\",tiddler);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\t// Save the tiddlywiki.info file\n\tthis.saveJSONFile(\"tiddlywiki.info\",newWikiInfo);\n\tself.log(\"Writing tiddlywiki.info: \" + JSON.stringify(newWikiInfo,null,$tw.config.preferences.jsonSpaces));\n\treturn null;\n};\n\n/*\nTest whether the specified tiddler is a plugin in the plugin library\n*/\nWikiFolderMaker.prototype.findPluginInLibrary = function(title) {\n\tvar parts = title.split(\"/\"),\n\t\tpluginPath, type, name;\n\tif(parts[0] === \"$:\") {\n\t\tif(parts[1] === \"languages\" && parts.length === 3) {\n\t\t\tpluginPath = \"languages\" + path.sep + parts[2];\n\t\t\ttype = parts[1];\n\t\t\tname = parts[2];\n\t\t} else if(parts[1] === \"plugins\" || parts[1] === \"themes\" && parts.length === 4) {\n\t\t\tpluginPath = parts[1] + path.sep + parts[2] + path.sep + parts[3];\n\t\t\ttype = parts[1];\n\t\t\tname = parts[2] + \"/\" + parts[3];\n\t\t}\n\t}\n\tif(pluginPath && type && name) {\n\t\tpluginPath = path.resolve($tw.boot.bootPath,\"..\",pluginPath);\n\t\tif(fs.existsSync(pluginPath)) {\n\t\t\treturn {\n\t\t\t\tpluginPath: pluginPath,\n\t\t\t\ttype: type,\n\t\t\t\tname: name\n\t\t\t};\n\t\t}\n\t}\n\treturn false;\n};\n\nWikiFolderMaker.prototype.saveCustomPlugin = function(pluginTiddler) {\n\tvar self = this,\n\t\tpluginTitle = pluginTiddler.fields.title,\n\t\ttitleParts = pluginTitle.split(\"/\"),\n\t\tdirectory = $tw.utils.generateTiddlerFilepath(titleParts[titleParts.length - 1],{\n\t\t\tdirectory: path.resolve(this.wikiFolderPath,pluginTiddler.fields[\"plugin-type\"] + \"s\")\n\t\t}),\n\t\tpluginInfo = pluginTiddler.getFieldStrings({exclude: [\"text\",\"type\"]});\n\tthis.saveJSONFile(directory + path.sep + \"plugin.info\",pluginInfo);\n\tself.log(\"Writing \" + directory + path.sep + \"plugin.info: \" + JSON.stringify(pluginInfo,null,$tw.config.preferences.jsonSpaces));\n\tvar pluginTiddlers = JSON.parse(pluginTiddler.fields.text).tiddlers; // A hashmap of tiddlers in the plugin\n\t$tw.utils.each(pluginTiddlers,function(tiddler) {\n\t\tself.saveTiddler(directory,new $tw.Tiddler(tiddler));\n\t});\n};\n\nWikiFolderMaker.prototype.saveTiddler = function(directory,tiddler) {\n\tvar fileInfo = $tw.utils.generateTiddlerFileInfo(tiddler,{\n\t\tdirectory: path.resolve(this.wikiFolderPath,directory),\n\t\twiki: this.wiki\n\t});\n\t$tw.utils.saveTiddlerToFileSync(tiddler,fileInfo);\n};\n\nWikiFolderMaker.prototype.saveJSONFile = function(filename,json) {\n\tthis.saveTextFile(filename,JSON.stringify(json,null,$tw.config.preferences.jsonSpaces));\n};\n\nWikiFolderMaker.prototype.saveTextFile = function(filename,data) {\n\tthis.saveFile(filename,\"utf8\",data);\n};\n\nWikiFolderMaker.prototype.saveFile = function(filename,encoding,data) {\n\tvar filepath = path.resolve(this.wikiFolderPath,filename);\n\t$tw.utils.createFileDirectories(filepath);\n\tfs.writeFileSync(filepath,data,encoding);\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/server.js": {
"title": "$:/core/modules/commands/server.js",
"text": "/*\\\ntitle: $:/core/modules/commands/server.js\ntype: application/javascript\nmodule-type: command\n\nDeprecated legacy command for serving tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Server = require(\"$:/core/modules/server/server.js\").Server;\n\nexports.info = {\n\tname: \"server\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tvar self = this;\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(!$tw.boot.wikiTiddlersPath) {\n\t\t$tw.utils.warning(\"Warning: Wiki folder '\" + $tw.boot.wikiPath + \"' does not exist or is missing a tiddlywiki.info file\");\n\t}\n\t// Set up server\n\tthis.server = new Server({\n\t\twiki: this.commander.wiki,\n\t\tvariables: {\n\t\t\tport: this.params[0],\n\t\t\thost: this.params[6],\n\t\t\t\"root-tiddler\": this.params[1],\n\t\t\t\"root-render-type\": this.params[2],\n\t\t\t\"root-serve-type\": this.params[3],\n\t\t\tusername: this.params[4],\n\t\t\tpassword: this.params[5],\n\t\t\t\"path-prefix\": this.params[7],\n\t\t\t\"debug-level\": this.params[8]\n\t\t}\n\t});\n\tvar nodeServer = this.server.listen();\n\t$tw.hooks.invokeHook(\"th-server-command-post-start\",this.server,nodeServer,\"tiddlywiki\");\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/setfield.js": {
"title": "$:/core/modules/commands/setfield.js",
"text": "/*\\\ntitle: $:/core/modules/commands/setfield.js\ntype: application/javascript\nmodule-type: command\n\nCommand to modify selected tiddlers to set a field to the text of a template tiddler that has been wikified with the selected tiddler as the current tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.info = {\n\tname: \"setfield\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 4) {\n\t\treturn \"Missing parameters\";\n\t}\n\tvar self = this,\n\t\twiki = this.commander.wiki,\n\t\tfilter = this.params[0],\n\t\tfieldname = this.params[1] || \"text\",\n\t\ttemplatetitle = this.params[2],\n\t\trendertype = this.params[3] || \"text/plain\",\n\t\ttiddlers = wiki.filterTiddlers(filter);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar parser = wiki.parseTiddler(templatetitle),\n\t\t\tnewFields = {},\n\t\t\ttiddler = wiki.getTiddler(title);\n\t\tif(parser) {\n\t\t\tvar widgetNode = wiki.makeWidget(parser,{variables: {currentTiddler: title}});\n\t\t\tvar container = $tw.fakeDocument.createElement(\"div\");\n\t\t\twidgetNode.render(container,null);\n\t\t\tnewFields[fieldname] = rendertype === \"text/html\" ? container.innerHTML : container.textContent;\n\t\t} else {\n\t\t\tnewFields[fieldname] = undefined;\n\t\t}\n\t\twiki.addTiddler(new $tw.Tiddler(tiddler,newFields));\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/unpackplugin.js": {
"title": "$:/core/modules/commands/unpackplugin.js",
"text": "/*\\\ntitle: $:/core/modules/commands/unpackplugin.js\ntype: application/javascript\nmodule-type: command\n\nCommand to extract the shadow tiddlers from within a plugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"unpackplugin\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander,callback) {\n\tthis.params = params;\n\tthis.commander = commander;\n\tthis.callback = callback;\n};\n\nCommand.prototype.execute = function() {\n\tif(this.params.length < 1) {\n\t\treturn \"Missing plugin name\";\n\t}\n\tvar self = this,\n\t\ttitle = this.params[0],\n\t\tpluginData = this.commander.wiki.getTiddlerDataCached(title);\n\tif(!pluginData) {\n\t\treturn \"Plugin '\" + title + \"' not found\";\n\t}\n\t$tw.utils.each(pluginData.tiddlers,function(tiddler) {\n\t\tself.commander.wiki.addTiddler(new $tw.Tiddler(tiddler));\n\t});\n\treturn null;\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/verbose.js": {
"title": "$:/core/modules/commands/verbose.js",
"text": "/*\\\ntitle: $:/core/modules/commands/verbose.js\ntype: application/javascript\nmodule-type: command\n\nVerbose command\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"verbose\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tthis.commander.verbose = true;\n\t// Output the boot message log\n\tthis.commander.streams.output.write(\"Boot log:\\n \" + $tw.boot.logMessages.join(\"\\n \") + \"\\n\");\n\treturn null; // No error\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/commands/version.js": {
"title": "$:/core/modules/commands/version.js",
"text": "/*\\\ntitle: $:/core/modules/commands/version.js\ntype: application/javascript\nmodule-type: command\n\nVersion command\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.info = {\n\tname: \"version\",\n\tsynchronous: true\n};\n\nvar Command = function(params,commander) {\n\tthis.params = params;\n\tthis.commander = commander;\n};\n\nCommand.prototype.execute = function() {\n\tthis.commander.streams.output.write($tw.version + \"\\n\");\n\treturn null; // No error\n};\n\nexports.Command = Command;\n\n})();\n",
"type": "application/javascript",
"module-type": "command"
},
"$:/core/modules/config.js": {
"title": "$:/core/modules/config.js",
"text": "/*\\\ntitle: $:/core/modules/config.js\ntype: application/javascript\nmodule-type: config\n\nCore configuration constants\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.preferences = {};\n\nexports.preferences.notificationDuration = 3 * 1000;\nexports.preferences.jsonSpaces = 4;\n\nexports.textPrimitives = {\n\tupperLetter: \"[A-Z\\u00c0-\\u00d6\\u00d8-\\u00de\\u0150\\u0170]\",\n\tlowerLetter: \"[a-z\\u00df-\\u00f6\\u00f8-\\u00ff\\u0151\\u0171]\",\n\tanyLetter: \"[A-Za-z0-9\\u00c0-\\u00d6\\u00d8-\\u00de\\u00df-\\u00f6\\u00f8-\\u00ff\\u0150\\u0170\\u0151\\u0171]\",\n\tblockPrefixLetters:\t\"[A-Za-z0-9-_\\u00c0-\\u00d6\\u00d8-\\u00de\\u00df-\\u00f6\\u00f8-\\u00ff\\u0150\\u0170\\u0151\\u0171]\"\n};\n\nexports.textPrimitives.unWikiLink = \"~\";\nexports.textPrimitives.wikiLink = exports.textPrimitives.upperLetter + \"+\" +\n\texports.textPrimitives.lowerLetter + \"+\" +\n\texports.textPrimitives.upperLetter +\n\texports.textPrimitives.anyLetter + \"*\";\n\nexports.htmlEntities = {quot:34, amp:38, apos:39, lt:60, gt:62, nbsp:160, iexcl:161, cent:162, pound:163, curren:164, yen:165, brvbar:166, sect:167, uml:168, copy:169, ordf:170, laquo:171, not:172, shy:173, reg:174, macr:175, deg:176, plusmn:177, sup2:178, sup3:179, acute:180, micro:181, para:182, middot:183, cedil:184, sup1:185, ordm:186, raquo:187, frac14:188, frac12:189, frac34:190, iquest:191, Agrave:192, Aacute:193, Acirc:194, Atilde:195, Auml:196, Aring:197, AElig:198, Ccedil:199, Egrave:200, Eacute:201, Ecirc:202, Euml:203, Igrave:204, Iacute:205, Icirc:206, Iuml:207, ETH:208, Ntilde:209, Ograve:210, Oacute:211, Ocirc:212, Otilde:213, Ouml:214, times:215, Oslash:216, Ugrave:217, Uacute:218, Ucirc:219, Uuml:220, Yacute:221, THORN:222, szlig:223, agrave:224, aacute:225, acirc:226, atilde:227, auml:228, aring:229, aelig:230, ccedil:231, egrave:232, eacute:233, ecirc:234, euml:235, igrave:236, iacute:237, icirc:238, iuml:239, eth:240, ntilde:241, ograve:242, oacute:243, ocirc:244, otilde:245, ouml:246, divide:247, oslash:248, ugrave:249, uacute:250, ucirc:251, uuml:252, yacute:253, thorn:254, yuml:255, OElig:338, oelig:339, Scaron:352, scaron:353, Yuml:376, fnof:402, circ:710, tilde:732, Alpha:913, Beta:914, Gamma:915, Delta:916, Epsilon:917, Zeta:918, Eta:919, Theta:920, Iota:921, Kappa:922, Lambda:923, Mu:924, Nu:925, Xi:926, Omicron:927, Pi:928, Rho:929, Sigma:931, Tau:932, Upsilon:933, Phi:934, Chi:935, Psi:936, Omega:937, alpha:945, beta:946, gamma:947, delta:948, epsilon:949, zeta:950, eta:951, theta:952, iota:953, kappa:954, lambda:955, mu:956, nu:957, xi:958, omicron:959, pi:960, rho:961, sigmaf:962, sigma:963, tau:964, upsilon:965, phi:966, chi:967, psi:968, omega:969, thetasym:977, upsih:978, piv:982, ensp:8194, emsp:8195, thinsp:8201, zwnj:8204, zwj:8205, lrm:8206, rlm:8207, ndash:8211, mdash:8212, lsquo:8216, rsquo:8217, sbquo:8218, ldquo:8220, rdquo:8221, bdquo:8222, dagger:8224, Dagger:8225, bull:8226, hellip:8230, permil:8240, prime:8242, Prime:8243, lsaquo:8249, rsaquo:8250, oline:8254, frasl:8260, euro:8364, image:8465, weierp:8472, real:8476, trade:8482, alefsym:8501, larr:8592, uarr:8593, rarr:8594, darr:8595, harr:8596, crarr:8629, lArr:8656, uArr:8657, rArr:8658, dArr:8659, hArr:8660, forall:8704, part:8706, exist:8707, empty:8709, nabla:8711, isin:8712, notin:8713, ni:8715, prod:8719, sum:8721, minus:8722, lowast:8727, radic:8730, prop:8733, infin:8734, ang:8736, and:8743, or:8744, cap:8745, cup:8746, int:8747, there4:8756, sim:8764, cong:8773, asymp:8776, ne:8800, equiv:8801, le:8804, ge:8805, sub:8834, sup:8835, nsub:8836, sube:8838, supe:8839, oplus:8853, otimes:8855, perp:8869, sdot:8901, lceil:8968, rceil:8969, lfloor:8970, rfloor:8971, lang:9001, rang:9002, loz:9674, spades:9824, clubs:9827, hearts:9829, diams:9830 };\n\nexports.htmlVoidElements = \"area,base,br,col,command,embed,hr,img,input,keygen,link,meta,param,source,track,wbr\".split(\",\");\n\nexports.htmlBlockElements = \"address,article,aside,audio,blockquote,canvas,dd,div,dl,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,hr,li,noscript,ol,output,p,pre,section,table,tfoot,ul,video\".split(\",\");\n\nexports.htmlUnsafeElements = \"script\".split(\",\");\n\n})();\n",
"type": "application/javascript",
"module-type": "config"
},
"$:/core/modules/deserializers.js": {
"title": "$:/core/modules/deserializers.js",
"text": "/*\\\ntitle: $:/core/modules/deserializers.js\ntype: application/javascript\nmodule-type: tiddlerdeserializer\n\nFunctions to deserialise tiddlers from a block of text\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nUtility function to parse an old-style tiddler DIV in a *.tid file. It looks like this:\n\n<div title=\"Title\" creator=\"JoeBloggs\" modifier=\"JoeBloggs\" created=\"201102111106\" modified=\"201102111310\" tags=\"myTag [[my long tag]]\">\n<pre>The text of the tiddler (without the expected HTML encoding).\n</pre>\n</div>\n\nNote that the field attributes are HTML encoded, but that the body of the <PRE> tag is not encoded.\n\nWhen these tiddler DIVs are encountered within a TiddlyWiki HTML file then the body is encoded in the usual way.\n*/\nvar parseTiddlerDiv = function(text /* [,fields] */) {\n\t// Slot together the default results\n\tvar result = {};\n\tif(arguments.length > 1) {\n\t\tfor(var f=1; f<arguments.length; f++) {\n\t\t\tvar fields = arguments[f];\n\t\t\tfor(var t in fields) {\n\t\t\t\tresult[t] = fields[t];\t\t\n\t\t\t}\n\t\t}\n\t}\n\t// Parse the DIV body\n\tvar startRegExp = /^\\s*<div\\s+([^>]*)>(\\s*<pre>)?/gi,\n\t\tendRegExp,\n\t\tmatch = startRegExp.exec(text);\n\tif(match) {\n\t\t// Old-style DIVs don't have the <pre> tag\n\t\tif(match[2]) {\n\t\t\tendRegExp = /<\\/pre>\\s*<\\/div>\\s*$/gi;\n\t\t} else {\n\t\t\tendRegExp = /<\\/div>\\s*$/gi;\n\t\t}\n\t\tvar endMatch = endRegExp.exec(text);\n\t\tif(endMatch) {\n\t\t\t// Extract the text\n\t\t\tresult.text = text.substring(match.index + match[0].length,endMatch.index);\n\t\t\t// Process the attributes\n\t\t\tvar attrRegExp = /\\s*([^=\\s]+)\\s*=\\s*(?:\"([^\"]*)\"|'([^']*)')/gi,\n\t\t\t\tattrMatch;\n\t\t\tdo {\n\t\t\t\tattrMatch = attrRegExp.exec(match[1]);\n\t\t\t\tif(attrMatch) {\n\t\t\t\t\tvar name = attrMatch[1];\n\t\t\t\t\tvar value = attrMatch[2] !== undefined ? attrMatch[2] : attrMatch[3];\n\t\t\t\t\tresult[name] = value;\n\t\t\t\t}\n\t\t\t} while(attrMatch);\n\t\t\treturn result;\n\t\t}\n\t}\n\treturn undefined;\n};\n\nexports[\"application/x-tiddler-html-div\"] = function(text,fields) {\n\treturn [parseTiddlerDiv(text,fields)];\n};\n\nexports[\"application/json\"] = function(text,fields) {\n\tvar incoming,\n\t\tresults = [];\n\ttry {\n\t\tincoming = JSON.parse(text);\n\t} catch(e) {\n\t\tincoming = [{\n\t\t\ttitle: \"JSON error: \" + e,\n\t\t\ttext: \"\"\n\t\t}]\n\t}\n\tif(!$tw.utils.isArray(incoming)) {\n\t\tincoming = [incoming];\n\t}\n\tfor(var t=0; t<incoming.length; t++) {\n\t\tvar incomingFields = incoming[t],\n\t\t\tfields = {};\n\t\tfor(var f in incomingFields) {\n\t\t\tif(typeof incomingFields[f] === \"string\") {\n\t\t\t\tfields[f] = incomingFields[f];\n\t\t\t}\n\t\t}\n\t\tresults.push(fields);\n\t}\n\treturn results;\n};\n\n/*\nParse an HTML file into tiddlers. There are three possibilities:\n# A TiddlyWiki classic HTML file containing `text/x-tiddlywiki` tiddlers\n# A TiddlyWiki5 HTML file containing `text/vnd.tiddlywiki` tiddlers\n# An ordinary HTML file\n*/\nexports[\"text/html\"] = function(text,fields) {\n\t// Check if we've got a store area\n\tvar storeAreaMarkerRegExp = /<div id=[\"']?storeArea['\"]?( style=[\"']?display:none;[\"']?)?>/gi,\n\t\tmatch = storeAreaMarkerRegExp.exec(text);\n\tif(match) {\n\t\t// If so, it's either a classic TiddlyWiki file or an unencrypted TW5 file\n\t\t// First read the normal tiddlers\n\t\tvar results = deserializeTiddlyWikiFile(text,storeAreaMarkerRegExp.lastIndex,!!match[1],fields);\n\t\t// Then any system tiddlers\n\t\tvar systemAreaMarkerRegExp = /<div id=[\"']?systemArea['\"]?( style=[\"']?display:none;[\"']?)?>/gi,\n\t\t\tsysMatch = systemAreaMarkerRegExp.exec(text);\n\t\tif(sysMatch) {\n\t\t\tresults.push.apply(results,deserializeTiddlyWikiFile(text,systemAreaMarkerRegExp.lastIndex,!!sysMatch[1],fields));\n\t\t}\n\t\treturn results;\n\t} else {\n\t\t// Check whether we've got an encrypted file\n\t\tvar encryptedStoreArea = $tw.utils.extractEncryptedStoreArea(text);\n\t\tif(encryptedStoreArea) {\n\t\t\t// If so, attempt to decrypt it using the current password\n\t\t\treturn $tw.utils.decryptStoreArea(encryptedStoreArea);\n\t\t} else {\n\t\t\t// It's not a TiddlyWiki so we'll return the entire HTML file as a tiddler\n\t\t\treturn deserializeHtmlFile(text,fields);\n\t\t}\n\t}\n};\n\nfunction deserializeHtmlFile(text,fields) {\n\tvar result = {};\n\t$tw.utils.each(fields,function(value,name) {\n\t\tresult[name] = value;\n\t});\n\tresult.text = text;\n\tresult.type = \"text/html\";\n\treturn [result];\n}\n\nfunction deserializeTiddlyWikiFile(text,storeAreaEnd,isTiddlyWiki5,fields) {\n\tvar results = [],\n\t\tendOfDivRegExp = /(<\\/div>\\s*)/gi,\n\t\tstartPos = storeAreaEnd,\n\t\tdefaultType = isTiddlyWiki5 ? undefined : \"text/x-tiddlywiki\";\n\tendOfDivRegExp.lastIndex = startPos;\n\tvar match = endOfDivRegExp.exec(text);\n\twhile(match) {\n\t\tvar endPos = endOfDivRegExp.lastIndex,\n\t\t\ttiddlerFields = parseTiddlerDiv(text.substring(startPos,endPos),fields,{type: defaultType});\n\t\tif(!tiddlerFields) {\n\t\t\tbreak;\n\t\t}\n\t\t$tw.utils.each(tiddlerFields,function(value,name) {\n\t\t\tif(typeof value === \"string\") {\n\t\t\t\ttiddlerFields[name] = $tw.utils.htmlDecode(value);\n\t\t\t}\n\t\t});\n\t\tif(tiddlerFields.text !== null) {\n\t\t\tresults.push(tiddlerFields);\n\t\t}\n\t\tstartPos = endPos;\n\t\tmatch = endOfDivRegExp.exec(text);\n\t}\n\treturn results;\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "tiddlerdeserializer"
},
"$:/core/modules/editor/engines/framed.js": {
"title": "$:/core/modules/editor/engines/framed.js",
"text": "/*\\\ntitle: $:/core/modules/editor/engines/framed.js\ntype: application/javascript\nmodule-type: library\n\nText editor engine based on a simple input or textarea within an iframe. This is done so that the selection is preserved even when clicking away from the textarea\n\n\\*/\n(function(){\n\n/*jslint node: true,browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar HEIGHT_VALUE_TITLE = \"$:/config/TextEditor/EditorHeight/Height\";\n\nfunction FramedEngine(options) {\n\t// Save our options\n\toptions = options || {};\n\tthis.widget = options.widget;\n\tthis.value = options.value;\n\tthis.parentNode = options.parentNode;\n\tthis.nextSibling = options.nextSibling;\n\t// Create our hidden dummy text area for reading styles\n\tthis.dummyTextArea = this.widget.document.createElement(\"textarea\");\n\tif(this.widget.editClass) {\n\t\tthis.dummyTextArea.className = this.widget.editClass;\n\t}\n\tthis.dummyTextArea.setAttribute(\"hidden\",\"true\");\n\tthis.parentNode.insertBefore(this.dummyTextArea,this.nextSibling);\n\tthis.widget.domNodes.push(this.dummyTextArea);\n\t// Create the iframe\n\tthis.iframeNode = this.widget.document.createElement(\"iframe\");\n\tthis.parentNode.insertBefore(this.iframeNode,this.nextSibling);\n\tthis.iframeDoc = this.iframeNode.contentWindow.document;\n\t// (Firefox requires us to put some empty content in the iframe)\n\tthis.iframeDoc.open();\n\tthis.iframeDoc.write(\"\");\n\tthis.iframeDoc.close();\n\t// Style the iframe\n\tthis.iframeNode.className = this.dummyTextArea.className;\n\tthis.iframeNode.style.border = \"none\";\n\tthis.iframeNode.style.padding = \"0\";\n\tthis.iframeNode.style.resize = \"none\";\n\tthis.iframeNode.style[\"background-color\"] = this.widget.wiki.extractTiddlerDataItem(this.widget.wiki.getTiddlerText(\"$:/palette\"),\"tiddler-editor-background\");\n\tthis.iframeDoc.body.style.margin = \"0\";\n\tthis.iframeDoc.body.style.padding = \"0\";\n\tthis.widget.domNodes.push(this.iframeNode);\n\t// Construct the textarea or input node\n\tvar tag = this.widget.editTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"input\";\n\t}\n\tthis.domNode = this.iframeDoc.createElement(tag);\n\t// Set the text\n\tif(this.widget.editTag === \"textarea\") {\n\t\tthis.domNode.appendChild(this.iframeDoc.createTextNode(this.value));\n\t} else {\n\t\tthis.domNode.value = this.value;\n\t}\n\t// Set the attributes\n\tif(this.widget.editType) {\n\t\tthis.domNode.setAttribute(\"type\",this.widget.editType);\n\t}\n\tif(this.widget.editPlaceholder) {\n\t\tthis.domNode.setAttribute(\"placeholder\",this.widget.editPlaceholder);\n\t}\n\tif(this.widget.editSize) {\n\t\tthis.domNode.setAttribute(\"size\",this.widget.editSize);\n\t}\n\tif(this.widget.editRows) {\n\t\tthis.domNode.setAttribute(\"rows\",this.widget.editRows);\n\t}\n\tif(this.widget.editTabIndex) {\n\t\tthis.iframeNode.setAttribute(\"tabindex\",this.widget.editTabIndex);\n\t}\n\t// Copy the styles from the dummy textarea\n\tthis.copyStyles();\n\t// Add event listeners\n\t$tw.utils.addEventListeners(this.domNode,[\n\t\t{name: \"click\",handlerObject: this,handlerMethod: \"handleClickEvent\"},\n\t\t{name: \"focus\",handlerObject: this,handlerMethod: \"handleFocusEvent\"},\n\t\t{name: \"input\",handlerObject: this,handlerMethod: \"handleInputEvent\"},\n\t\t{name: \"keydown\",handlerObject: this.widget,handlerMethod: \"handleKeydownEvent\"}\n\t]);\n\t// Insert the element into the DOM\n\tthis.iframeDoc.body.appendChild(this.domNode);\n}\n\n/*\nCopy styles from the dummy text area to the textarea in the iframe\n*/\nFramedEngine.prototype.copyStyles = function() {\n\t// Copy all styles\n\t$tw.utils.copyStyles(this.dummyTextArea,this.domNode);\n\t// Override the ones that should not be set the same as the dummy textarea\n\tthis.domNode.style.display = \"block\";\n\tthis.domNode.style.width = \"100%\";\n\tthis.domNode.style.margin = \"0\";\n\tthis.domNode.style[\"background-color\"] = this.widget.wiki.extractTiddlerDataItem(this.widget.wiki.getTiddlerText(\"$:/palette\"),\"tiddler-editor-background\");\n\t// In Chrome setting -webkit-text-fill-color overrides the placeholder text colour\n\tthis.domNode.style[\"-webkit-text-fill-color\"] = \"currentcolor\";\n};\n\n/*\nSet the text of the engine if it doesn't currently have focus\n*/\nFramedEngine.prototype.setText = function(text,type) {\n\tif(!this.domNode.isTiddlyWikiFakeDom) {\n\t\tif(this.domNode.ownerDocument.activeElement !== this.domNode) {\n\t\t\tthis.domNode.value = text;\n\t\t}\n\t\t// Fix the height if needed\n\t\tthis.fixHeight();\n\t}\n};\n\n/*\nGet the text of the engine\n*/\nFramedEngine.prototype.getText = function() {\n\treturn this.domNode.value;\n};\n\n/*\nFix the height of textarea to fit content\n*/\nFramedEngine.prototype.fixHeight = function() {\n\t// Make sure styles are updated\n\tthis.copyStyles();\n\t// Adjust height\n\tif(this.widget.editTag === \"textarea\") {\n\t\tif(this.widget.editAutoHeight) {\n\t\t\tif(this.domNode && !this.domNode.isTiddlyWikiFakeDom) {\n\t\t\t\tvar newHeight = $tw.utils.resizeTextAreaToFit(this.domNode,this.widget.editMinHeight);\n\t\t\t\tthis.iframeNode.style.height = (newHeight + 14) + \"px\"; // +14 for the border on the textarea\n\t\t\t}\n\t\t} else {\n\t\t\tvar fixedHeight = parseInt(this.widget.wiki.getTiddlerText(HEIGHT_VALUE_TITLE,\"400px\"),10);\n\t\t\tfixedHeight = Math.max(fixedHeight,20);\n\t\t\tthis.domNode.style.height = fixedHeight + \"px\";\n\t\t\tthis.iframeNode.style.height = (fixedHeight + 14) + \"px\";\n\t\t}\n\t}\n};\n\n/*\nFocus the engine node\n*/\nFramedEngine.prototype.focus = function() {\n\tif(this.domNode.focus && this.domNode.select) {\n\t\tthis.domNode.focus();\n\t\tthis.domNode.select();\n\t}\n};\n\t\n/*\nHandle the focus event\n*/\nFramedEngine.prototype.handleFocusEvent = function(event) {\n\tthis.widget.cancelPopups();\n\treturn true;\n};\n\n/*\nHandle a click\n*/\nFramedEngine.prototype.handleClickEvent = function(event) {\n\tthis.fixHeight();\n\treturn true;\n};\n\n/*\nHandle a dom \"input\" event which occurs when the text has changed\n*/\nFramedEngine.prototype.handleInputEvent = function(event) {\n\tthis.widget.saveChanges(this.getText());\n\tthis.fixHeight();\n\treturn true;\n};\n\n/*\nCreate a blank structure representing a text operation\n*/\nFramedEngine.prototype.createTextOperation = function() {\n\tvar operation = {\n\t\ttext: this.domNode.value,\n\t\tselStart: this.domNode.selectionStart,\n\t\tselEnd: this.domNode.selectionEnd,\n\t\tcutStart: null,\n\t\tcutEnd: null,\n\t\treplacement: null,\n\t\tnewSelStart: null,\n\t\tnewSelEnd: null\n\t};\n\toperation.selection = operation.text.substring(operation.selStart,operation.selEnd);\n\treturn operation;\n};\n\n/*\nExecute a text operation\n*/\nFramedEngine.prototype.executeTextOperation = function(operation) {\n\t// Perform the required changes to the text area and the underlying tiddler\n\tvar newText = operation.text;\n\tif(operation.replacement !== null) {\n\t\tnewText = operation.text.substring(0,operation.cutStart) + operation.replacement + operation.text.substring(operation.cutEnd);\n\t\t// Attempt to use a execCommand to modify the value of the control\n\t\tif(this.iframeDoc.queryCommandSupported(\"insertText\") && this.iframeDoc.queryCommandSupported(\"delete\") && !$tw.browser.isFirefox) {\n\t\t\tthis.domNode.focus();\n\t\t\tthis.domNode.setSelectionRange(operation.cutStart,operation.cutEnd);\n\t\t\tif(operation.replacement === \"\") {\n\t\t\t\tthis.iframeDoc.execCommand(\"delete\",false,\"\");\n\t\t\t} else {\n\t\t\t\tthis.iframeDoc.execCommand(\"insertText\",false,operation.replacement);\n\t\t\t}\n\t\t} else {\n\t\t\tthis.domNode.value = newText;\n\t\t}\n\t\tthis.domNode.focus();\n\t\tthis.domNode.setSelectionRange(operation.newSelStart,operation.newSelEnd);\n\t}\n\tthis.domNode.focus();\n\treturn newText;\n};\n\nexports.FramedEngine = FramedEngine;\n\n})();\n",
"type": "application/javascript",
"module-type": "library"
},
"$:/core/modules/editor/engines/simple.js": {
"title": "$:/core/modules/editor/engines/simple.js",
"text": "/*\\\ntitle: $:/core/modules/editor/engines/simple.js\ntype: application/javascript\nmodule-type: library\n\nText editor engine based on a simple input or textarea tag\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar HEIGHT_VALUE_TITLE = \"$:/config/TextEditor/EditorHeight/Height\";\n\nfunction SimpleEngine(options) {\n\t// Save our options\n\toptions = options || {};\n\tthis.widget = options.widget;\n\tthis.value = options.value;\n\tthis.parentNode = options.parentNode;\n\tthis.nextSibling = options.nextSibling;\n\t// Construct the textarea or input node\n\tvar tag = this.widget.editTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"input\";\n\t}\n\tthis.domNode = this.widget.document.createElement(tag);\n\t// Set the text\n\tif(this.widget.editTag === \"textarea\") {\n\t\tthis.domNode.appendChild(this.widget.document.createTextNode(this.value));\n\t} else {\n\t\tthis.domNode.value = this.value;\n\t}\n\t// Set the attributes\n\tif(this.widget.editType) {\n\t\tthis.domNode.setAttribute(\"type\",this.widget.editType);\n\t}\n\tif(this.widget.editPlaceholder) {\n\t\tthis.domNode.setAttribute(\"placeholder\",this.widget.editPlaceholder);\n\t}\n\tif(this.widget.editSize) {\n\t\tthis.domNode.setAttribute(\"size\",this.widget.editSize);\n\t}\n\tif(this.widget.editRows) {\n\t\tthis.domNode.setAttribute(\"rows\",this.widget.editRows);\n\t}\n\tif(this.widget.editClass) {\n\t\tthis.domNode.className = this.widget.editClass;\n\t}\n\tif(this.widget.editTabIndex) {\n\t\tthis.domNode.setAttribute(\"tabindex\",this.widget.editTabIndex);\n\t}\n\t// Add an input event handler\n\t$tw.utils.addEventListeners(this.domNode,[\n\t\t{name: \"focus\", handlerObject: this, handlerMethod: \"handleFocusEvent\"},\n\t\t{name: \"input\", handlerObject: this, handlerMethod: \"handleInputEvent\"}\n\t]);\n\t// Insert the element into the DOM\n\tthis.parentNode.insertBefore(this.domNode,this.nextSibling);\n\tthis.widget.domNodes.push(this.domNode);\n}\n\n/*\nSet the text of the engine if it doesn't currently have focus\n*/\nSimpleEngine.prototype.setText = function(text,type) {\n\tif(!this.domNode.isTiddlyWikiFakeDom) {\n\t\tif(this.domNode.ownerDocument.activeElement !== this.domNode || text === \"\") {\n\t\t\tthis.domNode.value = text;\n\t\t}\n\t\t// Fix the height if needed\n\t\tthis.fixHeight();\n\t}\n};\n\n/*\nGet the text of the engine\n*/\nSimpleEngine.prototype.getText = function() {\n\treturn this.domNode.value;\n};\n\n/*\nFix the height of textarea to fit content\n*/\nSimpleEngine.prototype.fixHeight = function() {\n\tif(this.widget.editTag === \"textarea\") {\n\t\tif(this.widget.editAutoHeight) {\n\t\t\tif(this.domNode && !this.domNode.isTiddlyWikiFakeDom) {\n\t\t\t\t$tw.utils.resizeTextAreaToFit(this.domNode,this.widget.editMinHeight);\n\t\t\t}\n\t\t} else {\n\t\t\tvar fixedHeight = parseInt(this.widget.wiki.getTiddlerText(HEIGHT_VALUE_TITLE,\"400px\"),10);\n\t\t\tfixedHeight = Math.max(fixedHeight,20);\n\t\t\tthis.domNode.style.height = fixedHeight + \"px\";\n\t\t}\n\t}\n};\n\n/*\nFocus the engine node\n*/\nSimpleEngine.prototype.focus = function() {\n\tif(this.domNode.focus && this.domNode.select) {\n\t\tthis.domNode.focus();\n\t\tthis.domNode.select();\n\t}\n};\n\n/*\nHandle a dom \"input\" event which occurs when the text has changed\n*/\nSimpleEngine.prototype.handleInputEvent = function(event) {\n\tthis.widget.saveChanges(this.getText());\n\tthis.fixHeight();\n\treturn true;\n};\n\n/*\nHandle a dom \"focus\" event\n*/\nSimpleEngine.prototype.handleFocusEvent = function(event) {\n\tthis.widget.cancelPopups();\n\tif(this.widget.editFocusPopup) {\n\t\t$tw.popup.triggerPopup({\n\t\t\tdomNode: this.domNode,\n\t\t\ttitle: this.widget.editFocusPopup,\n\t\t\twiki: this.widget.wiki,\n\t\t\tforce: true\n\t\t});\n\t}\n\treturn true;\n};\n\n/*\nCreate a blank structure representing a text operation\n*/\nSimpleEngine.prototype.createTextOperation = function() {\n\treturn null;\n};\n\n/*\nExecute a text operation\n*/\nSimpleEngine.prototype.executeTextOperation = function(operation) {\n};\n\nexports.SimpleEngine = SimpleEngine;\n\n})();\n",
"type": "application/javascript",
"module-type": "library"
},
"$:/core/modules/editor/factory.js": {
"title": "$:/core/modules/editor/factory.js",
"text": "/*\\\ntitle: $:/core/modules/editor/factory.js\ntype: application/javascript\nmodule-type: library\n\nFactory for constructing text editor widgets with specified engines for the toolbar and non-toolbar cases\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar DEFAULT_MIN_TEXT_AREA_HEIGHT = \"100px\"; // Minimum height of textareas in pixels\n\n// Configuration tiddlers\nvar HEIGHT_MODE_TITLE = \"$:/config/TextEditor/EditorHeight/Mode\";\nvar ENABLE_TOOLBAR_TITLE = \"$:/config/TextEditor/EnableToolbar\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nfunction editTextWidgetFactory(toolbarEngine,nonToolbarEngine) {\n\n\tvar EditTextWidget = function(parseTreeNode,options) {\n\t\t// Initialise the editor operations if they've not been done already\n\t\tif(!this.editorOperations) {\n\t\t\tEditTextWidget.prototype.editorOperations = {};\n\t\t\t$tw.modules.applyMethods(\"texteditoroperation\",this.editorOperations);\n\t\t}\n\t\tthis.initialise(parseTreeNode,options);\n\t};\n\n\t/*\n\tInherit from the base widget class\n\t*/\n\tEditTextWidget.prototype = new Widget();\n\n\t/*\n\tRender this widget into the DOM\n\t*/\n\tEditTextWidget.prototype.render = function(parent,nextSibling) {\n\t\t// Save the parent dom node\n\t\tthis.parentDomNode = parent;\n\t\t// Compute our attributes\n\t\tthis.computeAttributes();\n\t\t// Execute our logic\n\t\tthis.execute();\n\t\t// Create the wrapper for the toolbar and render its content\n\t\tif(this.editShowToolbar) {\n\t\t\tthis.toolbarNode = this.document.createElement(\"div\");\n\t\t\tthis.toolbarNode.className = \"tc-editor-toolbar\";\n\t\t\tparent.insertBefore(this.toolbarNode,nextSibling);\n\t\t\tthis.renderChildren(this.toolbarNode,null);\n\t\t\tthis.domNodes.push(this.toolbarNode);\n\t\t}\n\t\t// Create our element\n\t\tvar editInfo = this.getEditInfo(),\n\t\t\tEngine = this.editShowToolbar ? toolbarEngine : nonToolbarEngine;\n\t\tthis.engine = new Engine({\n\t\t\t\twidget: this,\n\t\t\t\tvalue: editInfo.value,\n\t\t\t\ttype: editInfo.type,\n\t\t\t\tparentNode: parent,\n\t\t\t\tnextSibling: nextSibling\n\t\t\t});\n\t\t// Call the postRender hook\n\t\tif(this.postRender) {\n\t\t\tthis.postRender();\n\t\t}\n\t\t// Fix height\n\t\tthis.engine.fixHeight();\n\t\t// Focus if required\n\t\tif(this.editFocus === \"true\" || this.editFocus === \"yes\") {\n\t\t\tthis.engine.focus();\n\t\t}\n\t\t// Add widget message listeners\n\t\tthis.addEventListeners([\n\t\t\t{type: \"tm-edit-text-operation\", handler: \"handleEditTextOperationMessage\"}\n\t\t]);\n\t};\n\n\t/*\n\tGet the tiddler being edited and current value\n\t*/\n\tEditTextWidget.prototype.getEditInfo = function() {\n\t\t// Get the edit value\n\t\tvar self = this,\n\t\t\tvalue,\n\t\t\ttype = \"text/plain\",\n\t\t\tupdate;\n\t\tif(this.editIndex) {\n\t\t\tvalue = this.wiki.extractTiddlerDataItem(this.editTitle,this.editIndex,this.editDefault);\n\t\t\tupdate = function(value) {\n\t\t\t\tvar data = self.wiki.getTiddlerData(self.editTitle,{});\n\t\t\t\tif(data[self.editIndex] !== value) {\n\t\t\t\t\tdata[self.editIndex] = value;\n\t\t\t\t\tself.wiki.setTiddlerData(self.editTitle,data);\n\t\t\t\t}\n\t\t\t};\n\t\t} else {\n\t\t\t// Get the current tiddler and the field name\n\t\t\tvar tiddler = this.wiki.getTiddler(this.editTitle);\n\t\t\tif(tiddler) {\n\t\t\t\t// If we've got a tiddler, the value to display is the field string value\n\t\t\t\tvalue = tiddler.getFieldString(this.editField);\n\t\t\t\tif(this.editField === \"text\") {\n\t\t\t\t\ttype = tiddler.fields.type || \"text/vnd.tiddlywiki\";\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Otherwise, we need to construct a default value for the editor\n\t\t\t\tswitch(this.editField) {\n\t\t\t\t\tcase \"text\":\n\t\t\t\t\t\tvalue = \"Type the text for the tiddler '\" + this.editTitle + \"'\";\n\t\t\t\t\t\ttype = \"text/vnd.tiddlywiki\";\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase \"title\":\n\t\t\t\t\t\tvalue = this.editTitle;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tvalue = \"\";\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif(this.editDefault !== undefined) {\n\t\t\t\t\tvalue = this.editDefault;\n\t\t\t\t}\n\t\t\t}\n\t\t\tupdate = function(value) {\n\t\t\t\tvar tiddler = self.wiki.getTiddler(self.editTitle),\n\t\t\t\t\tupdateFields = {\n\t\t\t\t\t\ttitle: self.editTitle\n\t\t\t\t\t};\n\t\t\t\tupdateFields[self.editField] = value;\n\t\t\t\tself.wiki.addTiddler(new $tw.Tiddler(self.wiki.getCreationFields(),tiddler,updateFields,self.wiki.getModificationFields()));\n\t\t\t};\n\t\t}\n\t\tif(this.editType) {\n\t\t\ttype = this.editType;\n\t\t}\n\t\treturn {value: value || \"\", type: type, update: update};\n\t};\n\n\t/*\n\tHandle an edit text operation message from the toolbar\n\t*/\n\tEditTextWidget.prototype.handleEditTextOperationMessage = function(event) {\n\t\t// Prepare information about the operation\n\t\tvar operation = this.engine.createTextOperation();\n\t\t// Invoke the handler for the selected operation\n\t\tvar handler = this.editorOperations[event.param];\n\t\tif(handler) {\n\t\t\thandler.call(this,event,operation);\n\t\t}\n\t\t// Execute the operation via the engine\n\t\tvar newText = this.engine.executeTextOperation(operation);\n\t\t// Fix the tiddler height and save changes\n\t\tthis.engine.fixHeight();\n\t\tthis.saveChanges(newText);\n\t};\n\n\t/*\n\tCompute the internal state of the widget\n\t*/\n\tEditTextWidget.prototype.execute = function() {\n\t\t// Get our parameters\n\t\tthis.editTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t\tthis.editField = this.getAttribute(\"field\",\"text\");\n\t\tthis.editIndex = this.getAttribute(\"index\");\n\t\tthis.editDefault = this.getAttribute(\"default\");\n\t\tthis.editClass = this.getAttribute(\"class\");\n\t\tthis.editPlaceholder = this.getAttribute(\"placeholder\");\n\t\tthis.editSize = this.getAttribute(\"size\");\n\t\tthis.editRows = this.getAttribute(\"rows\");\n\t\tthis.editAutoHeight = this.wiki.getTiddlerText(HEIGHT_MODE_TITLE,\"auto\");\n\t\tthis.editAutoHeight = this.getAttribute(\"autoHeight\",this.editAutoHeight === \"auto\" ? \"yes\" : \"no\") === \"yes\";\n\t\tthis.editMinHeight = this.getAttribute(\"minHeight\",DEFAULT_MIN_TEXT_AREA_HEIGHT);\n\t\tthis.editFocusPopup = this.getAttribute(\"focusPopup\");\n\t\tthis.editFocus = this.getAttribute(\"focus\");\n\t\tthis.editTabIndex = this.getAttribute(\"tabindex\");\n\t\t// Get the default editor element tag and type\n\t\tvar tag,type;\n\t\tif(this.editField === \"text\") {\n\t\t\ttag = \"textarea\";\n\t\t} else {\n\t\t\ttag = \"input\";\n\t\t\tvar fieldModule = $tw.Tiddler.fieldModules[this.editField];\n\t\t\tif(fieldModule && fieldModule.editTag) {\n\t\t\t\ttag = fieldModule.editTag;\n\t\t\t}\n\t\t\tif(fieldModule && fieldModule.editType) {\n\t\t\t\ttype = fieldModule.editType;\n\t\t\t}\n\t\t\ttype = type || \"text\";\n\t\t}\n\t\t// Get the rest of our parameters\n\t\tthis.editTag = this.getAttribute(\"tag\",tag) || \"input\";\n\t\tthis.editType = this.getAttribute(\"type\",type);\n\t\t// Make the child widgets\n\t\tthis.makeChildWidgets();\n\t\t// Determine whether to show the toolbar\n\t\tthis.editShowToolbar = this.wiki.getTiddlerText(ENABLE_TOOLBAR_TITLE,\"yes\");\n\t\tthis.editShowToolbar = (this.editShowToolbar === \"yes\") && !!(this.children && this.children.length > 0) && (!this.document.isTiddlyWikiFakeDom);\n\t};\n\n\t/*\n\tSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n\t*/\n\tEditTextWidget.prototype.refresh = function(changedTiddlers) {\n\t\tvar changedAttributes = this.computeAttributes();\n\t\t// Completely rerender if any of our attributes have changed\n\t\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes[\"default\"] || changedAttributes[\"class\"] || changedAttributes.placeholder || changedAttributes.size || changedAttributes.autoHeight || changedAttributes.minHeight || changedAttributes.focusPopup || changedAttributes.rows || changedAttributes.tabindex || changedTiddlers[HEIGHT_MODE_TITLE] || changedTiddlers[ENABLE_TOOLBAR_TITLE]) {\n\t\t\tthis.refreshSelf();\n\t\t\treturn true;\n\t\t} else if(changedTiddlers[this.editTitle]) {\n\t\t\tvar editInfo = this.getEditInfo();\n\t\t\tthis.updateEditor(editInfo.value,editInfo.type);\n\t\t}\n\t\tthis.engine.fixHeight();\n\t\tif(this.editShowToolbar) {\n\t\t\treturn this.refreshChildren(changedTiddlers);\n\t\t} else {\n\t\t\treturn false;\n\t\t}\n\t};\n\n\t/*\n\tUpdate the editor with new text. This method is separate from updateEditorDomNode()\n\tso that subclasses can override updateEditor() and still use updateEditorDomNode()\n\t*/\n\tEditTextWidget.prototype.updateEditor = function(text,type) {\n\t\tthis.updateEditorDomNode(text,type);\n\t};\n\n\t/*\n\tUpdate the editor dom node with new text\n\t*/\n\tEditTextWidget.prototype.updateEditorDomNode = function(text,type) {\n\t\tthis.engine.setText(text,type);\n\t};\n\n\t/*\n\tSave changes back to the tiddler store\n\t*/\n\tEditTextWidget.prototype.saveChanges = function(text) {\n\t\tvar editInfo = this.getEditInfo();\n\t\tif(text !== editInfo.value) {\n\t\t\teditInfo.update(text);\n\t\t}\n\t};\n\n\t/*\n\tCancel Popups\n\t*/\n\tEditTextWidget.prototype.cancelPopups = function() {\n\t\t$tw.popup.cancel(0,this.engine.domNode);\n\t};\n\n\t/*\n\tHandle a dom \"keydown\" event, which we'll bubble up to our container for the keyboard widgets benefit\n\t*/\n\tEditTextWidget.prototype.handleKeydownEvent = function(event) {\n\t\t// Check for a keyboard shortcut\n\t\tif(this.toolbarNode) {\n\t\t\tvar shortcutElements = this.toolbarNode.querySelectorAll(\"[data-tw-keyboard-shortcut]\");\n\t\t\tfor(var index=0; index<shortcutElements.length; index++) {\n\t\t\t\tvar el = shortcutElements[index],\n\t\t\t\t\tshortcutData = el.getAttribute(\"data-tw-keyboard-shortcut\"),\n\t\t\t\t\tkeyInfoArray = $tw.keyboardManager.parseKeyDescriptors(shortcutData,{\n\t\t\t\t\t\twiki: this.wiki\n\t\t\t\t\t});\n\t\t\t\tif($tw.keyboardManager.checkKeyDescriptors(event,keyInfoArray)) {\n\t\t\t\t\tvar clickEvent = this.document.createEvent(\"Events\");\n\t\t\t\t clickEvent.initEvent(\"click\",true,false);\n\t\t\t\t el.dispatchEvent(clickEvent);\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t// Propogate the event to the container\n\t\tif(this.propogateKeydownEvent(event)) {\n\t\t\t// Ignore the keydown if it was already handled\n\t\t\tevent.preventDefault();\n\t\t\tevent.stopPropagation();\n\t\t\treturn true;\n\t\t}\n\t\t// Otherwise, process the keydown normally\n\t\treturn false;\n\t};\n\n\t/*\n\tPropogate keydown events to our container for the keyboard widgets benefit\n\t*/\n\tEditTextWidget.prototype.propogateKeydownEvent = function(event) {\n\t\tvar newEvent = this.document.createEventObject ? this.document.createEventObject() : this.document.createEvent(\"Events\");\n\t\tif(newEvent.initEvent) {\n\t\t\tnewEvent.initEvent(\"keydown\", true, true);\n\t\t}\n\t\tnewEvent.keyCode = event.keyCode;\n\t\tnewEvent.which = event.which;\n\t\tnewEvent.metaKey = event.metaKey;\n\t\tnewEvent.ctrlKey = event.ctrlKey;\n\t\tnewEvent.altKey = event.altKey;\n\t\tnewEvent.shiftKey = event.shiftKey;\n\t\treturn !this.parentDomNode.dispatchEvent(newEvent);\n\t};\n\n\treturn EditTextWidget;\n\n}\n\nexports.editTextWidgetFactory = editTextWidgetFactory;\n\n})();\n",
"type": "application/javascript",
"module-type": "library"
},
"$:/core/modules/editor/operations/bitmap/clear.js": {
"title": "$:/core/modules/editor/operations/bitmap/clear.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/bitmap/clear.js\ntype: application/javascript\nmodule-type: bitmapeditoroperation\n\nBitmap editor operation to clear the image\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"clear\"] = function(event) {\n\tvar ctx = this.canvasDomNode.getContext(\"2d\");\n\tctx.globalAlpha = 1;\n\tctx.fillStyle = event.paramObject.colour || \"white\";\n\tctx.fillRect(0,0,this.canvasDomNode.width,this.canvasDomNode.height);\n\t// Save changes\n\tthis.strokeEnd();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "bitmapeditoroperation"
},
"$:/core/modules/editor/operations/bitmap/resize.js": {
"title": "$:/core/modules/editor/operations/bitmap/resize.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/bitmap/resize.js\ntype: application/javascript\nmodule-type: bitmapeditoroperation\n\nBitmap editor operation to resize the image\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"resize\"] = function(event) {\n\t// Get the new width\n\tvar newWidth = parseInt(event.paramObject.width || this.canvasDomNode.width,10),\n\t\tnewHeight = parseInt(event.paramObject.height || this.canvasDomNode.height,10);\n\t// Update if necessary\n\tif(newWidth > 0 && newHeight > 0 && !(newWidth === this.currCanvas.width && newHeight === this.currCanvas.height)) {\n\t\tthis.changeCanvasSize(newWidth,newHeight);\n\t}\n\t// Update the input controls\n\tthis.refreshToolbar();\n\t// Save the image into the tiddler\n\tthis.saveChanges();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "bitmapeditoroperation"
},
"$:/core/modules/editor/operations/bitmap/rotate-left.js": {
"title": "$:/core/modules/editor/operations/bitmap/rotate-left.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/bitmap/rotate-left.js\ntype: application/javascript\nmodule-type: bitmapeditoroperation\n\nBitmap editor operation to rotate the image left by 90 degrees\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"rotate-left\"] = function(event) {\n\t// Rotate the canvas left by 90 degrees\n\tthis.rotateCanvasLeft();\n\t// Update the input controls\n\tthis.refreshToolbar();\n\t// Save the image into the tiddler\n\tthis.saveChanges();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "bitmapeditoroperation"
},
"$:/core/modules/editor/operations/text/excise.js": {
"title": "$:/core/modules/editor/operations/text/excise.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/excise.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to excise the selection to a new tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"excise\"] = function(event,operation) {\n\tvar editTiddler = this.wiki.getTiddler(this.editTitle),\n\t\teditTiddlerTitle = this.editTitle;\n\tif(editTiddler && editTiddler.fields[\"draft.of\"]) {\n\t\teditTiddlerTitle = editTiddler.fields[\"draft.of\"];\n\t}\n\tvar excisionTitle = event.paramObject.title || this.wiki.generateNewTitle(\"New Excision\");\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\tthis.wiki.getCreationFields(),\n\t\tthis.wiki.getModificationFields(),\n\t\t{\n\t\t\ttitle: excisionTitle,\n\t\t\ttext: operation.selection,\n\t\t\ttags: event.paramObject.tagnew === \"yes\" ? [editTiddlerTitle] : []\n\t\t}\n\t));\n\toperation.replacement = excisionTitle;\n\tswitch(event.paramObject.type || \"transclude\") {\n\t\tcase \"transclude\":\n\t\t\toperation.replacement = \"{{\" + operation.replacement+ \"}}\";\n\t\t\tbreak;\n\t\tcase \"link\":\n\t\t\toperation.replacement = \"[[\" + operation.replacement+ \"]]\";\n\t\t\tbreak;\n\t\tcase \"macro\":\n\t\t\toperation.replacement = \"<<\" + (event.paramObject.macro || \"translink\") + \" \\\"\\\"\\\"\" + operation.replacement + \"\\\"\\\"\\\">>\";\n\t\t\tbreak;\n\t}\n\toperation.cutStart = operation.selStart;\n\toperation.cutEnd = operation.selEnd;\n\toperation.newSelStart = operation.selStart;\n\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/make-link.js": {
"title": "$:/core/modules/editor/operations/text/make-link.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/make-link.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to make a link\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"make-link\"] = function(event,operation) {\n\tif(operation.selection) {\n\t\toperation.replacement = \"[[\" + operation.selection + \"|\" + event.paramObject.text + \"]]\";\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t} else {\n\t\toperation.replacement = \"[[\" + event.paramObject.text + \"]]\";\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t}\n\toperation.newSelStart = operation.selStart + operation.replacement.length;\n\toperation.newSelEnd = operation.newSelStart;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/prefix-lines.js": {
"title": "$:/core/modules/editor/operations/text/prefix-lines.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/prefix-lines.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to add a prefix to the selected lines\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"prefix-lines\"] = function(event,operation) {\n\t// Cut just past the preceding line break, or the start of the text\n\toperation.cutStart = $tw.utils.findPrecedingLineBreak(operation.text,operation.selStart);\n\t// Cut to just past the following line break, or to the end of the text\n\toperation.cutEnd = $tw.utils.findFollowingLineBreak(operation.text,operation.selEnd);\n\t// Compose the required prefix\n\tvar prefix = $tw.utils.repeat(event.paramObject.character,event.paramObject.count);\n\t// Process each line\n\tvar lines = operation.text.substring(operation.cutStart,operation.cutEnd).split(/\\r?\\n/mg);\n\t$tw.utils.each(lines,function(line,index) {\n\t\t// Remove and count any existing prefix characters\n\t\tvar count = 0;\n\t\twhile(line.charAt(0) === event.paramObject.character) {\n\t\t\tline = line.substring(1);\n\t\t\tcount++;\n\t\t}\n\t\t// Remove any whitespace\n\t\twhile(line.charAt(0) === \" \") {\n\t\t\tline = line.substring(1);\n\t\t}\n\t\t// We're done if we removed the exact required prefix, otherwise add it\n\t\tif(count !== event.paramObject.count) {\n\t\t\t// Apply the prefix\n\t\t\tline = prefix + \" \" + line;\n\t\t}\n\t\t// Save the modified line\n\t\tlines[index] = line;\n\t});\n\t// Stitch the replacement text together and set the selection\n\toperation.replacement = lines.join(\"\\n\");\n\tif(lines.length === 1) {\n\t\toperation.newSelStart = operation.cutStart + operation.replacement.length;\n\t\toperation.newSelEnd = operation.newSelStart;\n\t} else {\n\t\toperation.newSelStart = operation.cutStart;\n\t\toperation.newSelEnd = operation.newSelStart + operation.replacement.length;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/replace-all.js": {
"title": "$:/core/modules/editor/operations/text/replace-all.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/replace-all.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to replace the entire text\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"replace-all\"] = function(event,operation) {\n\toperation.cutStart = 0;\n\toperation.cutEnd = operation.text.length;\n\toperation.replacement = event.paramObject.text;\n\toperation.newSelStart = 0;\n\toperation.newSelEnd = operation.replacement.length;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/replace-selection.js": {
"title": "$:/core/modules/editor/operations/text/replace-selection.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/replace-selection.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to replace the selection\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"replace-selection\"] = function(event,operation) {\n\toperation.replacement = event.paramObject.text;\n\toperation.cutStart = operation.selStart;\n\toperation.cutEnd = operation.selEnd;\n\toperation.newSelStart = operation.selStart;\n\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/save-selection.js": {
"title": "$:/core/modules/editor/operations/text/save-selection.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/save-selection.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to save the current selection in a specified tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"save-selection\"] = function(event,operation) {\n\tvar tiddler = event.paramObject.tiddler,\n\t\tfield = event.paramObject.field || \"text\";\n\tif(tiddler && field) {\n\t\tthis.wiki.setText(tiddler,field,null,operation.text.substring(operation.selStart,operation.selEnd));\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/wrap-lines.js": {
"title": "$:/core/modules/editor/operations/text/wrap-lines.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/wrap-lines.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to wrap the selected lines with a prefix and suffix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"wrap-lines\"] = function(event,operation) {\n\t// Cut just past the preceding line break, or the start of the text\n\toperation.cutStart = $tw.utils.findPrecedingLineBreak(operation.text,operation.selStart);\n\t// Cut to just past the following line break, or to the end of the text\n\toperation.cutEnd = $tw.utils.findFollowingLineBreak(operation.text,operation.selEnd);\n\t// Add the prefix and suffix\n\toperation.replacement = event.paramObject.prefix + \"\\n\" +\n\t\t\t\toperation.text.substring(operation.cutStart,operation.cutEnd) + \"\\n\" +\n\t\t\t\tevent.paramObject.suffix + \"\\n\";\n\toperation.newSelStart = operation.cutStart + event.paramObject.prefix.length + 1;\n\toperation.newSelEnd = operation.newSelStart + (operation.cutEnd - operation.cutStart);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/editor/operations/text/wrap-selection.js": {
"title": "$:/core/modules/editor/operations/text/wrap-selection.js",
"text": "/*\\\ntitle: $:/core/modules/editor/operations/text/wrap-selection.js\ntype: application/javascript\nmodule-type: texteditoroperation\n\nText editor operation to wrap the selection with the specified prefix and suffix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports[\"wrap-selection\"] = function(event,operation) {\n\tif(operation.selStart === operation.selEnd) {\n\t\t// No selection; check if we're within the prefix/suffix\n\t\tif(operation.text.substring(operation.selStart - event.paramObject.prefix.length,operation.selStart + event.paramObject.suffix.length) === event.paramObject.prefix + event.paramObject.suffix) {\n\t\t\t// Remove the prefix and suffix\n\t\t\toperation.cutStart = operation.selStart - event.paramObject.prefix.length;\n\t\t\toperation.cutEnd = operation.selEnd + event.paramObject.suffix.length;\n\t\t\toperation.replacement = \"\";\n\t\t\toperation.newSelStart = operation.cutStart;\n\t\t\toperation.newSelEnd = operation.newSelStart;\n\t\t} else {\n\t\t\t// Wrap the cursor instead\n\t\t\toperation.cutStart = operation.selStart;\n\t\t\toperation.cutEnd = operation.selEnd;\n\t\t\toperation.replacement = event.paramObject.prefix + event.paramObject.suffix;\n\t\t\toperation.newSelStart = operation.selStart + event.paramObject.prefix.length;\n\t\t\toperation.newSelEnd = operation.newSelStart;\n\t\t}\n\t} else if(operation.text.substring(operation.selStart,operation.selStart + event.paramObject.prefix.length) === event.paramObject.prefix && operation.text.substring(operation.selEnd - event.paramObject.suffix.length,operation.selEnd) === event.paramObject.suffix) {\n\t\t// Prefix and suffix are already present, so remove them\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t\toperation.replacement = operation.selection.substring(event.paramObject.prefix.length,operation.selection.length - event.paramObject.suffix.length);\n\t\toperation.newSelStart = operation.selStart;\n\t\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n\t} else {\n\t\t// Add the prefix and suffix\n\t\toperation.cutStart = operation.selStart;\n\t\toperation.cutEnd = operation.selEnd;\n\t\toperation.replacement = event.paramObject.prefix + operation.selection + event.paramObject.suffix;\n\t\toperation.newSelStart = operation.selStart;\n\t\toperation.newSelEnd = operation.selStart + operation.replacement.length;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "texteditoroperation"
},
"$:/core/modules/filters/addprefix.js": {
"title": "$:/core/modules/filters/addprefix.js",
"text": "/*\\\ntitle: $:/core/modules/filters/addprefix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for adding a prefix to each title in the list. This is\nespecially useful in contexts where only a filter expression is allowed\nand macro substitution isn't available.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.addprefix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(operator.operand + title);\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/addsuffix.js": {
"title": "$:/core/modules/filters/addsuffix.js",
"text": "/*\\\ntitle: $:/core/modules/filters/addsuffix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for adding a suffix to each title in the list. This is\nespecially useful in contexts where only a filter expression is allowed\nand macro substitution isn't available.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.addsuffix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title + operator.operand);\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/after.js": {
"title": "$:/core/modules/filters/after.js",
"text": "/*\\\ntitle: $:/core/modules/filters/after.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler from the current list that is after the tiddler named in the operand.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.after = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tvar index = results.indexOf(operator.operand);\n\tif(index === -1 || index > (results.length - 2)) {\n\t\treturn [];\n\t} else {\n\t\treturn [results[index + 1]];\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/all/current.js": {
"title": "$:/core/modules/filters/all/current.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all/current.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[current]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.current = function(source,prefix,options) {\n\tvar currTiddlerTitle = options.widget && options.widget.getVariable(\"currentTiddler\");\n\tif(currTiddlerTitle) {\n\t\treturn [currTiddlerTitle];\n\t} else {\n\t\treturn [];\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "allfilteroperator"
},
"$:/core/modules/filters/all/missing.js": {
"title": "$:/core/modules/filters/all/missing.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all/missing.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[missing]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.missing = function(source,prefix,options) {\n\treturn options.wiki.getMissingTitles();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "allfilteroperator"
},
"$:/core/modules/filters/all/orphans.js": {
"title": "$:/core/modules/filters/all/orphans.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all/orphans.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[orphans]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.orphans = function(source,prefix,options) {\n\treturn options.wiki.getOrphanTitles();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "allfilteroperator"
},
"$:/core/modules/filters/all/shadows.js": {
"title": "$:/core/modules/filters/all/shadows.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all/shadows.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[shadows]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.shadows = function(source,prefix,options) {\n\treturn options.wiki.allShadowTitles();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "allfilteroperator"
},
"$:/core/modules/filters/all/tags.js": {
"title": "$:/core/modules/filters/all/tags.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all/tags.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[tags]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tags = function(source,prefix,options) {\n\treturn Object.keys(options.wiki.getTagMap());\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "allfilteroperator"
},
"$:/core/modules/filters/all/tiddlers.js": {
"title": "$:/core/modules/filters/all/tiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all/tiddlers.js\ntype: application/javascript\nmodule-type: allfilteroperator\n\nFilter function for [all[tiddlers]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tiddlers = function(source,prefix,options) {\n\treturn options.wiki.allTitles();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "allfilteroperator"
},
"$:/core/modules/filters/all.js": {
"title": "$:/core/modules/filters/all.js",
"text": "/*\\\ntitle: $:/core/modules/filters/all.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for selecting tiddlers\n\n[all[shadows+tiddlers]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar allFilterOperators;\n\nfunction getAllFilterOperators() {\n\tif(!allFilterOperators) {\n\t\tallFilterOperators = {};\n\t\t$tw.modules.applyMethods(\"allfilteroperator\",allFilterOperators);\n\t}\n\treturn allFilterOperators;\n}\n\n/*\nExport our filter function\n*/\nexports.all = function(source,operator,options) {\n\t// Get our suboperators\n\tvar allFilterOperators = getAllFilterOperators();\n\t// Cycle through the suboperators accumulating their results\n\tvar results = [],\n\t\tsubops = operator.operand.split(\"+\");\n\t// Check for common optimisations\n\tif(subops.length === 1 && subops[0] === \"\") {\n\t\treturn source;\n\t} else if(subops.length === 1 && subops[0] === \"tiddlers\") {\n\t\treturn options.wiki.each;\n\t} else if(subops.length === 1 && subops[0] === \"shadows\") {\n\t\treturn options.wiki.eachShadow;\n\t} else if(subops.length === 2 && subops[0] === \"tiddlers\" && subops[1] === \"shadows\") {\n\t\treturn options.wiki.eachTiddlerPlusShadows;\n\t} else if(subops.length === 2 && subops[0] === \"shadows\" && subops[1] === \"tiddlers\") {\n\t\treturn options.wiki.eachShadowPlusTiddlers;\n\t}\n\t// Do it the hard way\n\tfor(var t=0; t<subops.length; t++) {\n\t\tvar subop = allFilterOperators[subops[t]];\n\t\tif(subop) {\n\t\t\t$tw.utils.pushTop(results,subop(source,operator.prefix,options));\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/backlinks.js": {
"title": "$:/core/modules/filters/backlinks.js",
"text": "/*\\\ntitle: $:/core/modules/filters/backlinks.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning all the backlinks from a tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.backlinks = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.getTiddlerBacklinks(title));\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/before.js": {
"title": "$:/core/modules/filters/before.js",
"text": "/*\\\ntitle: $:/core/modules/filters/before.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler from the current list that is before the tiddler named in the operand.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.before = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tvar index = results.indexOf(operator.operand);\n\tif(index <= 0) {\n\t\treturn [];\n\t} else {\n\t\treturn [results[index - 1]];\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/commands.js": {
"title": "$:/core/modules/filters/commands.js",
"text": "/*\\\ntitle: $:/core/modules/filters/commands.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the commands available in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.commands = function(source,operator,options) {\n\tvar results = [];\n\t$tw.utils.each($tw.commands,function(commandInfo,name) {\n\t\tresults.push(name);\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/contains.js": {
"title": "$:/core/modules/filters/contains.js",
"text": "/*\\\ntitle: $:/core/modules/filters/contains.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for finding values in array fields\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.contains = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldname = (operator.suffix || \"list\").toLowerCase();\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\tvar list = tiddler.getFieldList(fieldname);\n\t\t\t\tif(list.indexOf(operator.operand) === -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\tvar list = tiddler.getFieldList(fieldname);\n\t\t\t\tif(list.indexOf(operator.operand) !== -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/count.js": {
"title": "$:/core/modules/filters/count.js",
"text": "/*\\\ntitle: $:/core/modules/filters/count.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the number of entries in the current list.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.count = function(source,operator,options) {\n\tvar count = 0;\n\tsource(function(tiddler,title) {\n\t\tcount++;\n\t});\n\treturn [count + \"\"];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/days.js": {
"title": "$:/core/modules/filters/days.js",
"text": "/*\\\ntitle: $:/core/modules/filters/days.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects tiddlers with a specified date field within a specified date interval.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.days = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldName = operator.suffix || \"modified\",\n\t\tdayInterval = (parseInt(operator.operand,10)||0),\n\t\tdayIntervalSign = $tw.utils.sign(dayInterval),\n\t\ttargetTimeStamp = (new Date()).setHours(0,0,0,0) + 1000*60*60*24*dayInterval,\n\t\tisWithinDays = function(dateField) {\n\t\t\tvar sign = $tw.utils.sign(targetTimeStamp - (new Date(dateField)).setHours(0,0,0,0));\n\t\t\treturn sign === 0 || sign === dayIntervalSign;\n\t\t};\n\n\tif(operator.prefix === \"!\") {\n\t\ttargetTimeStamp = targetTimeStamp - 1000*60*60*24*dayIntervalSign;\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && tiddler.fields[fieldName]) {\n\t\t\t\tif(!isWithinDays($tw.utils.parseDate(tiddler.fields[fieldName]))) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && tiddler.fields[fieldName]) {\n\t\t\t\tif(isWithinDays($tw.utils.parseDate(tiddler.fields[fieldName]))) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/each.js": {
"title": "$:/core/modules/filters/each.js",
"text": "/*\\\ntitle: $:/core/modules/filters/each.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects one tiddler for each unique value of the specified field.\nWith suffix \"list\", selects all tiddlers that are values in a specified list field.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.each = function(source,operator,options) {\n\tvar results =[] ,\n\tvalue,values = {},\n\tfield = operator.operand || \"title\";\n\tif(operator.suffix === \"value\" && field === \"title\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!$tw.utils.hop(values,title)) {\n\t\t\t\tvalues[title] = true;\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else if(operator.suffix !== \"list-item\") {\n\t\tif(field === \"title\") {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler && !$tw.utils.hop(values,title)) {\n\t\t\t\t\tvalues[title] = true;\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvalue = tiddler.getFieldString(field);\n\t\t\t\t\tif(!$tw.utils.hop(values,value)) {\n\t\t\t\t\t\tvalues[value] = true;\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\t$tw.utils.each(\n\t\t\t\t\toptions.wiki.getTiddlerList(title,field),\n\t\t\t\t\tfunction(value) {\n\t\t\t\t\t\tif(!$tw.utils.hop(values,value)) {\n\t\t\t\t\t\t\tvalues[value] = true;\n\t\t\t\t\t\t\tresults.push(value);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/eachday.js": {
"title": "$:/core/modules/filters/eachday.js",
"text": "/*\\\ntitle: $:/core/modules/filters/eachday.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects one tiddler for each unique day covered by the specified date field\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.eachday = function(source,operator,options) {\n\tvar results = [],\n\t\tvalues = [],\n\t\tfieldName = operator.operand || \"modified\";\n\t// Function to convert a date/time to a date integer\n\tvar toDate = function(value) {\n\t\tvalue = (new Date(value)).setHours(0,0,0,0);\n\t\treturn value+0;\n\t};\n\tsource(function(tiddler,title) {\n\t\tif(tiddler && tiddler.fields[fieldName]) {\n\t\t\tvar value = toDate($tw.utils.parseDate(tiddler.fields[fieldName]));\n\t\t\tif(values.indexOf(value) === -1) {\n\t\t\t\tvalues.push(value);\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/editiondescription.js": {
"title": "$:/core/modules/filters/editiondescription.js",
"text": "/*\\\ntitle: $:/core/modules/filters/editiondescription.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the descriptions of the specified edition names\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.editiondescription = function(source,operator,options) {\n\tvar results = [],\n\t\teditionInfo = $tw.utils.getEditionInfo();\n\tif(editionInfo) {\n\t\tsource(function(tiddler,title) {\n\t\t\tif($tw.utils.hop(editionInfo,title)) {\n\t\t\t\tresults.push(editionInfo[title].description || \"\");\t\t\t\t\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/editions.js": {
"title": "$:/core/modules/filters/editions.js",
"text": "/*\\\ntitle: $:/core/modules/filters/editions.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the available editions in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.editions = function(source,operator,options) {\n\tvar results = [],\n\t\teditionInfo = $tw.utils.getEditionInfo();\n\tif(editionInfo) {\n\t\t$tw.utils.each(editionInfo,function(info,name) {\n\t\t\tresults.push(name);\n\t\t});\n\t}\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/else.js": {
"title": "$:/core/modules/filters/else.js",
"text": "/*\\\ntitle: $:/core/modules/filters/else.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for replacing an empty input list with a constant, passing a non-empty input list straight through\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.else = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tif(results.length === 0) {\n\t\treturn [operator.operand];\n\t} else {\n\t\treturn results;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/decodeuricomponent.js": {
"title": "$:/core/modules/filters/decodeuricomponent.js",
"text": "/*\\\ntitle: $:/core/modules/filters/decodeuricomponent.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for applying decodeURIComponent() to each item.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter functions\n*/\n\nexports.decodeuricomponent = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar value = title;\n\t\ttry {\n\t\t\tvalue = decodeURIComponent(title);\n\t\t} catch(e) {\n\t\t}\n\t\tresults.push(value);\n\t});\n\treturn results;\n};\n\nexports.encodeuricomponent = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(encodeURIComponent(title));\n\t});\n\treturn results;\n};\n\nexports.decodeuri = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar value = title;\n\t\ttry {\n\t\t\tvalue = decodeURI(title);\n\t\t} catch(e) {\n\t\t}\n\t\tresults.push(value);\n\t});\n\treturn results;\n};\n\nexports.encodeuri = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(encodeURI(title));\n\t});\n\treturn results;\n};\n\nexports.decodehtml = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.htmlDecode(title));\n\t});\n\treturn results;\n};\n\nexports.encodehtml = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.htmlEncode(title));\n\t});\n\treturn results;\n};\n\nexports.stringify = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.stringify(title));\n\t});\n\treturn results;\n};\n\nexports.jsonstringify = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.jsonStringify(title));\n\t});\n\treturn results;\n};\n\nexports.escaperegexp = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push($tw.utils.escapeRegExp(title));\n\t});\n\treturn results;\n};\n\nexports.escapecss = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t// escape any character with a special meaning in CSS using CSS.escape()\n\t\tresults.push(CSS.escape(title));\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/enlist.js": {
"title": "$:/core/modules/filters/enlist.js",
"text": "/*\\\ntitle: $:/core/modules/filters/enlist.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning its operand parsed as a list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.enlist = function(source,operator,options) {\n\tvar allowDuplicates = false;\n\tswitch(operator.suffix) {\n\t\tcase \"raw\":\n\t\t\tallowDuplicates = true;\n\t\t\tbreak;\n\t\tcase \"dedupe\":\n\t\t\tallowDuplicates = false;\n\t\t\tbreak;\n\t}\n\tvar list = $tw.utils.parseStringArray(operator.operand,allowDuplicates);\n\tif(operator.prefix === \"!\") {\n\t\tvar results = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t\treturn results;\n\t} else {\n\t\treturn list;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/field.js": {
"title": "$:/core/modules/filters/field.js",
"text": "/*\\\ntitle: $:/core/modules/filters/field.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for comparing fields for equality\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.field = function(source,operator,options) {\n\tvar results = [],indexedResults,\n\t\tfieldname = (operator.suffix || operator.operator || \"title\").toLowerCase();\n\tif(operator.prefix === \"!\") {\n\t\tif(operator.regexp) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && !operator.regexp.exec(text)) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && text !== operator.operand) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tif(operator.regexp) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && !!operator.regexp.exec(text)) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tif(source.byField) {\n\t\t\t\tindexedResults = source.byField(fieldname,operator.operand);\n\t\t\t\tif(indexedResults) {\n\t\t\t\t\treturn indexedResults\n\t\t\t\t}\n\t\t\t}\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler) {\n\t\t\t\t\tvar text = tiddler.getFieldString(fieldname);\n\t\t\t\t\tif(text !== null && text === operator.operand) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/fields.js": {
"title": "$:/core/modules/filters/fields.js",
"text": "/*\\\ntitle: $:/core/modules/filters/fields.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the fields on the selected tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.fields = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(tiddler) {\n\t\t\tfor(var fieldName in tiddler.fields) {\n\t\t\t\t$tw.utils.pushTop(results,fieldName);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/get.js": {
"title": "$:/core/modules/filters/get.js",
"text": "/*\\\ntitle: $:/core/modules/filters/get.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for replacing tiddler titles by the value of the field specified in the operand.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.get = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(tiddler) {\n\t\t\tvar value = tiddler.getFieldString(operator.operand);\n\t\t\tif(value) {\n\t\t\t\tresults.push(value);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/getindex.js": {
"title": "$:/core/modules/filters/getindex.js",
"text": "/*\\\ntitle: $:/core/modules/filters/getindex.js\ntype: application/javascript\nmodule-type: filteroperator\n\nreturns the value at a given index of datatiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.getindex = function(source,operator,options) {\n\tvar data,title,results = [];\n\tif(operator.operand){\n\t\tsource(function(tiddler,title) {\n\t\t\ttitle = tiddler ? tiddler.fields.title : title;\n\t\t\tdata = options.wiki.extractTiddlerDataItem(tiddler,operator.operand);\n\t\t\tif(data) {\n\t\t\t\tresults.push(data);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/getvariable.js": {
"title": "$:/core/modules/filters/getvariable.js",
"text": "/*\\\ntitle: $:/core/modules/filters/getvariable.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for replacing input values by the value of the variable with the same name, or blank if the variable is missing\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.getvariable = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(options.widget.getVariable(title) || \"\");\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/has.js": {
"title": "$:/core/modules/filters/has.js",
"text": "/*\\\ntitle: $:/core/modules/filters/has.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a tiddler has the specified field\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.has = function(source,operator,options) {\n\tvar results = [],\n\t\tinvert = operator.prefix === \"!\";\n\n\tif(operator.suffix === \"field\") {\n\t\tif(invert) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(!tiddler || (tiddler && (!$tw.utils.hop(tiddler.fields,operator.operand)))) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler && $tw.utils.hop(tiddler.fields,operator.operand)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tif(invert) {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(!tiddler || !$tw.utils.hop(tiddler.fields,operator.operand) || (tiddler.fields[operator.operand] === \"\")) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddler && $tw.utils.hop(tiddler.fields,operator.operand) && !(tiddler.fields[operator.operand] === \"\" || tiddler.fields[operator.operand].length === 0)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\t\t\t\t\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/haschanged.js": {
"title": "$:/core/modules/filters/haschanged.js",
"text": "/*\\\ntitle: $:/core/modules/filters/haschanged.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returns tiddlers from the list that have a non-zero changecount.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.haschanged = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.getChangeCount(title) === 0) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.getChangeCount(title) > 0) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/indexes.js": {
"title": "$:/core/modules/filters/indexes.js",
"text": "/*\\\ntitle: $:/core/modules/filters/indexes.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the indexes of a data tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.indexes = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar data = options.wiki.getTiddlerDataCached(title);\n\t\tif(data) {\n\t\t\t$tw.utils.pushTop(results,Object.keys(data));\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/insertbefore.js": {
"title": "$:/core/modules/filters/insertbefore.js",
"text": "/*\\\ntitle: $:/core/modules/filters/insertbefore.js\ntype: application/javascript\nmodule-type: filteroperator\n\nInsert an item before another item in a list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nOrder a list\n*/\nexports.insertbefore = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\tvar target = options.widget && options.widget.getVariable(operator.suffix || \"currentTiddler\");\n\tif(target !== operator.operand) {\n\t\t// Remove the entry from the list if it is present\n\t\tvar pos = results.indexOf(operator.operand);\n\t\tif(pos !== -1) {\n\t\t\tresults.splice(pos,1);\n\t\t}\n\t\t// Insert the entry before the target marker\n\t\tpos = results.indexOf(target);\n\t\tif(pos !== -1) {\n\t\t\tresults.splice(pos,0,operator.operand);\n\t\t} else {\n\t\t\tresults.push(operator.operand);\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/is/blank.js": {
"title": "$:/core/modules/filters/is/blank.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/blank.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[blank]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.blank = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!title) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/current.js": {
"title": "$:/core/modules/filters/is/current.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/current.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[current]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.current = function(source,prefix,options) {\n\tvar results = [],\n\t\tcurrTiddlerTitle = options.widget && options.widget.getVariable(\"currentTiddler\");\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title !== currTiddlerTitle) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title === currTiddlerTitle) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/image.js": {
"title": "$:/core/modules/filters/is/image.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/image.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[image]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.image = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.isImageTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.isImageTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/missing.js": {
"title": "$:/core/modules/filters/is/missing.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/missing.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[missing]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.missing = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/orphan.js": {
"title": "$:/core/modules/filters/is/orphan.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/orphan.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[orphan]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.orphan = function(source,prefix,options) {\n\tvar results = [],\n\t\torphanTitles = options.wiki.getOrphanTitles();\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(orphanTitles.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(orphanTitles.indexOf(title) !== -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/shadow.js": {
"title": "$:/core/modules/filters/is/shadow.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/shadow.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[shadow]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.shadow = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.isShadowTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.isShadowTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/system.js": {
"title": "$:/core/modules/filters/is/system.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/system.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[system]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.system = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.isSystemTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.isSystemTiddler(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/tag.js": {
"title": "$:/core/modules/filters/is/tag.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/tag.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[tag]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tag = function(source,prefix,options) {\n\tvar results = [],\n\t\ttagMap = options.wiki.getTagMap();\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!$tw.utils.hop(tagMap,title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif($tw.utils.hop(tagMap,title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/tiddler.js": {
"title": "$:/core/modules/filters/is/tiddler.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/tiddler.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[tiddler]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tiddler = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(options.wiki.tiddlerExists(title)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is/variable.js": {
"title": "$:/core/modules/filters/is/variable.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is/variable.js\ntype: application/javascript\nmodule-type: isfilteroperator\n\nFilter function for [is[variable]]\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.variable = function(source,prefix,options) {\n\tvar results = [];\n\tif(prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!(title in options.widget.variables)) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title in options.widget.variables) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "isfilteroperator"
},
"$:/core/modules/filters/is.js": {
"title": "$:/core/modules/filters/is.js",
"text": "/*\\\ntitle: $:/core/modules/filters/is.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking tiddler properties\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar isFilterOperators;\n\nfunction getIsFilterOperators() {\n\tif(!isFilterOperators) {\n\t\tisFilterOperators = {};\n\t\t$tw.modules.applyMethods(\"isfilteroperator\",isFilterOperators);\n\t}\n\treturn isFilterOperators;\n}\n\n/*\nExport our filter function\n*/\nexports.is = function(source,operator,options) {\n\t// Dispatch to the correct isfilteroperator\n\tvar isFilterOperators = getIsFilterOperators();\n\tif(operator.operand) {\n\t\tvar isFilterOperator = isFilterOperators[operator.operand];\n\t\tif(isFilterOperator) {\n\t\t\treturn isFilterOperator(source,operator.prefix,options);\n\t\t} else {\n\t\t\treturn [$tw.language.getString(\"Error/IsFilterOperator\")];\n\t\t}\n\t} else {\n\t\t// Return all tiddlers if the operand is missing\n\t\tvar results = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.push(title);\n\t\t});\n\t\treturn results;\n\t}\n};\n\n})();",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/limit.js": {
"title": "$:/core/modules/filters/limit.js",
"text": "/*\\\ntitle: $:/core/modules/filters/limit.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for chopping the results to a specified maximum number of entries\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.limit = function(source,operator,options) {\n\tvar results = [];\n\t// Convert to an array\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\t// Slice the array if necessary\n\tvar limit = Math.min(results.length,parseInt(operator.operand,10));\n\tif(operator.prefix === \"!\") {\n\t\tresults = results.slice(-limit);\n\t} else {\n\t\tresults = results.slice(0,limit);\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/links.js": {
"title": "$:/core/modules/filters/links.js",
"text": "/*\\\ntitle: $:/core/modules/filters/links.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning all the links from a tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.links = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.getTiddlerLinks(title));\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/list.js": {
"title": "$:/core/modules/filters/list.js",
"text": "/*\\\ntitle: $:/core/modules/filters/list.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddlers whose title is listed in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.list = function(source,operator,options) {\n\tvar results = [],\n\t\ttr = $tw.utils.parseTextReference(operator.operand),\n\t\tcurrTiddlerTitle = options.widget && options.widget.getVariable(\"currentTiddler\"),\n\t\tlist = options.wiki.getTiddlerList(tr.title || currTiddlerTitle,tr.field,tr.index);\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tresults = list;\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/listed.js": {
"title": "$:/core/modules/filters/listed.js",
"text": "/*\\\ntitle: $:/core/modules/filters/listed.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all tiddlers that have the selected tiddlers in a list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.listed = function(source,operator,options) {\n\tvar field = operator.operand || \"list\",\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.findListingsOfTiddler(title,field));\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/listops.js": {
"title": "$:/core/modules/filters/listops.js",
"text": "/*\\\ntitle: $:/core/modules/filters/listops.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operators for manipulating the current selection list\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nOrder a list\n*/\nexports.order = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.operand.toLowerCase() === \"reverse\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.unshift(title);\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.push(title);\n\t\t});\n\t}\n\treturn results;\n};\n\n/*\nReverse list\n*/\nexports.reverse = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.unshift(title);\n\t});\n\treturn results;\n};\n\n/*\nFirst entry/entries in list\n*/\nexports.first = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(0,count);\n};\n\n/*\nLast entry/entries in list\n*/\nexports.last = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(-count);\n};\n\n/*\nAll but the first entry/entries of the list\n*/\nexports.rest = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(count);\n};\nexports.butfirst = exports.rest;\nexports.bf = exports.rest;\n\n/*\nAll but the last entry/entries of the list\n*/\nexports.butlast = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(0,-count);\n};\nexports.bl = exports.butlast;\n\n/*\nThe nth member of the list\n*/\nexports.nth = function(source,operator,options) {\n\tvar count = $tw.utils.getInt(operator.operand,1),\n\t\tresults = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results.slice(count - 1,count);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/lookup.js": {
"title": "$:/core/modules/filters/lookup.js",
"text": "/*\\\ntitle: $:/core/modules/filters/lookup.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that looks up values via a title prefix\n\n[lookup:<field>[<prefix>]]\n\nPrepends the prefix to the selected items and returns the specified field value\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.lookup = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(options.wiki.getTiddlerText(operator.operand + title) || options.wiki.getTiddlerText(operator.operand + operator.suffix));\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/match.js": {
"title": "$:/core/modules/filters/match.js",
"text": "/*\\\ntitle: $:/core/modules/filters/match.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a title matches a string\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.match = function(source,operator,options) {\n\tvar results = [],\n\t\tsuffixes = (operator.suffixes || [])[0] || [];\n\tif(suffixes.indexOf(\"caseinsensitive\") !== -1) {\n\t\tif(operator.prefix === \"!\") {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(title.toLowerCase() !== (operator.operand || \"\").toLowerCase()) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(title.toLowerCase() === (operator.operand || \"\").toLowerCase()) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t} else {\n\t\tif(operator.prefix === \"!\") {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(title !== operator.operand) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(title === operator.operand) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/math.js": {
"title": "$:/core/modules/filters/math.js",
"text": "/*\\\ntitle: $:/core/modules/filters/math.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operators for math. Unary/binary operators work on each item in turn, and return a new item list.\n\nSum/product/maxall/minall operate on the entire list, returning a single item.\n\nNote that strings are converted to numbers automatically. Trailing non-digits are ignored.\n\n* \"\" converts to 0\n* \"12kk\" converts to 12\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.negate = makeNumericBinaryOperator(\n\tfunction(a) {return -a}\n);\n\nexports.abs = makeNumericBinaryOperator(\n\tfunction(a) {return Math.abs(a)}\n);\n\nexports.ceil = makeNumericBinaryOperator(\n\tfunction(a) {return Math.ceil(a)}\n);\n\nexports.floor = makeNumericBinaryOperator(\n\tfunction(a) {return Math.floor(a)}\n);\n\nexports.round = makeNumericBinaryOperator(\n\tfunction(a) {return Math.round(a)}\n);\n\nexports.trunc = makeNumericBinaryOperator(\n\tfunction(a) {return Math.trunc(a)}\n);\n\nexports.untrunc = makeNumericBinaryOperator(\n\tfunction(a) {return Math.ceil(Math.abs(a)) * Math.sign(a)}\n);\n\nexports.sign = makeNumericBinaryOperator(\n\tfunction(a) {return Math.sign(a)}\n);\n\nexports.add = makeNumericBinaryOperator(\n\tfunction(a,b) {return a + b;}\n);\n\nexports.subtract = makeNumericBinaryOperator(\n\tfunction(a,b) {return a - b;}\n);\n\nexports.multiply = makeNumericBinaryOperator(\n\tfunction(a,b) {return a * b;}\n);\n\nexports.divide = makeNumericBinaryOperator(\n\tfunction(a,b) {return a / b;}\n);\n\nexports.remainder = makeNumericBinaryOperator(\n\tfunction(a,b) {return a % b;}\n);\n\nexports.max = makeNumericBinaryOperator(\n\tfunction(a,b) {return Math.max(a,b);}\n);\n\nexports.min = makeNumericBinaryOperator(\n\tfunction(a,b) {return Math.min(a,b);}\n);\n\nexports.fixed = makeNumericBinaryOperator(\n\tfunction(a,b) {return Number.prototype.toFixed.call(a,Math.min(Math.max(b,0),100));}\n);\n\nexports.precision = makeNumericBinaryOperator(\n\tfunction(a,b) {return Number.prototype.toPrecision.call(a,Math.min(Math.max(b,1),100));}\n);\n\nexports.exponential = makeNumericBinaryOperator(\n\tfunction(a,b) {return Number.prototype.toExponential.call(a,Math.min(Math.max(b,0),100));}\n);\n\nexports.sum = makeNumericReducingOperator(\n\tfunction(accumulator,value) {return accumulator + value},\n\t0 // Initial value\n);\n\nexports.product = makeNumericReducingOperator(\n\tfunction(accumulator,value) {return accumulator * value},\n\t1 // Initial value\n);\n\nexports.maxall = makeNumericReducingOperator(\n\tfunction(accumulator,value) {return Math.max(accumulator,value)},\n\t-Infinity // Initial value\n);\n\nexports.minall = makeNumericReducingOperator(\n\tfunction(accumulator,value) {return Math.min(accumulator,value)},\n\tInfinity // Initial value\n);\n\nfunction makeNumericBinaryOperator(fnCalc) {\n\treturn function(source,operator,options) {\n\t\tvar result = [],\n\t\t\tnumOperand = parseNumber(operator.operand);\n\t\tsource(function(tiddler,title) {\n\t\t\tresult.push(stringifyNumber(fnCalc(parseNumber(title),numOperand)));\n\t\t});\n\t\treturn result;\n\t};\n}\n\nfunction makeNumericReducingOperator(fnCalc,initialValue) {\n\tinitialValue = initialValue || 0;\n\treturn function(source,operator,options) {\n\t\tvar result = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tresult.push(title);\n\t\t});\n\t\treturn [stringifyNumber(result.reduce(function(accumulator,currentValue) {\n\t\t\treturn fnCalc(accumulator,parseNumber(currentValue));\n\t\t},initialValue))];\n\t};\n}\n\nfunction parseNumber(str) {\n\treturn parseFloat(str) || 0;\n}\n\nfunction stringifyNumber(num) {\n\treturn num + \"\";\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/minlength.js": {
"title": "$:/core/modules/filters/minlength.js",
"text": "/*\\\ntitle: $:/core/modules/filters/minlength.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for filtering out titles that don't meet the minimum length in the operand\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.minlength = function(source,operator,options) {\n\tvar results = [],\n\t\tminLength = parseInt(operator.operand || \"\",10) || 0;\n\tsource(function(tiddler,title) {\n\t\tif(title.length >= minLength) {\n\t\t\tresults.push(title);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/modules.js": {
"title": "$:/core/modules/filters/modules.js",
"text": "/*\\\ntitle: $:/core/modules/filters/modules.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the titles of the modules of a given type in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.modules = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.each($tw.modules.types[title],function(moduleInfo,moduleName) {\n\t\t\tresults.push(moduleName);\n\t\t});\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/moduletypes.js": {
"title": "$:/core/modules/filters/moduletypes.js",
"text": "/*\\\ntitle: $:/core/modules/filters/moduletypes.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the module types in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.moduletypes = function(source,operator,options) {\n\tvar results = [];\n\t$tw.utils.each($tw.modules.types,function(moduleInfo,type) {\n\t\tresults.push(type);\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/next.js": {
"title": "$:/core/modules/filters/next.js",
"text": "/*\\\ntitle: $:/core/modules/filters/next.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler whose title occurs next in the list supplied in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.next = function(source,operator,options) {\n\tvar results = [],\n\t\tlist = options.wiki.getTiddlerList(operator.operand);\n\tsource(function(tiddler,title) {\n\t\tvar match = list.indexOf(title);\n\t\t// increment match and then test if result is in range\n\t\tmatch++;\n\t\tif(match > 0 && match < list.length) {\n\t\t\tresults.push(list[match]);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/plugintiddlers.js": {
"title": "$:/core/modules/filters/plugintiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/filters/plugintiddlers.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the titles of the shadow tiddlers within a plugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.plugintiddlers = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar pluginInfo = options.wiki.getPluginInfo(title) || options.wiki.getTiddlerDataCached(title,{tiddlers:[]});\n\t\tif(pluginInfo && pluginInfo.tiddlers) {\n\t\t\t$tw.utils.each(pluginInfo.tiddlers,function(fields,title) {\n\t\t\t\tresults.push(title);\n\t\t\t});\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/prefix.js": {
"title": "$:/core/modules/filters/prefix.js",
"text": "/*\\\ntitle: $:/core/modules/filters/prefix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a title starts with a prefix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.prefix = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(0,operator.operand.length) !== operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(0,operator.operand.length) === operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/previous.js": {
"title": "$:/core/modules/filters/previous.js",
"text": "/*\\\ntitle: $:/core/modules/filters/previous.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning the tiddler whose title occurs immediately prior in the list supplied in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.previous = function(source,operator,options) {\n\tvar results = [],\n\t\tlist = options.wiki.getTiddlerList(operator.operand);\n\tsource(function(tiddler,title) {\n\t\tvar match = list.indexOf(title);\n\t\t// increment match and then test if result is in range\n\t\tmatch--;\n\t\tif(match >= 0) {\n\t\t\tresults.push(list[match]);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/range.js": {
"title": "$:/core/modules/filters/range.js",
"text": "/*\\\ntitle: $:/core/modules/filters/range.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for generating a numeric range.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.range = function(source,operator,options) {\n\tvar results = [];\n\t// Split the operand into numbers delimited by these symbols\n\tvar parts = operator.operand.split(/[,:;]/g),\n\t\tbeg, end, inc, i, fixed = 0;\n\tfor (i=0; i<parts.length; i++) {\n\t\t// Validate real number\n\t\tif(!/^\\s*[+-]?((\\d+(\\.\\d*)?)|(\\.\\d+))\\s*$/.test(parts[i])) {\n\t\t\treturn [\"range: bad number \\\"\" + parts[i] + \"\\\"\"];\n\t\t}\n\t\t// Count digits; the most precise number determines decimal places in output.\n\t\tvar frac = /\\.\\d+/.exec(parts[i]);\n\t\tif(frac) {\n\t\t\tfixed = Math.max(fixed,frac[0].length-1);\n\t\t}\n\t\tparts[i] = parseFloat(parts[i]);\n\t}\n\tswitch(parts.length) {\n\t\tcase 1:\n\t\t\tend = parts[0];\n\t\t\tif (end >= 1) {\n\t\t\t\tbeg = 1;\n\t\t\t}\n\t\t\telse if (end <= -1) {\n\t\t\t\tbeg = -1;\n\t\t\t}\n\t\t\telse {\n\t\t\t\treturn [];\n\t\t\t}\n\t\t\tinc = 1;\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\tbeg = parts[0];\n\t\t\tend = parts[1];\n\t\t\tinc = 1;\n\t\t\tbreak;\n\t\tcase 3:\n\t\t\tbeg = parts[0];\n\t\t\tend = parts[1];\n\t\t\tinc = Math.abs(parts[2]);\n\t\t\tbreak;\n\t}\n\tif(inc === 0) {\n\t\treturn [\"range: increment 0 causes infinite loop\"];\n\t}\n\t// May need to count backwards\n\tvar direction = ((end < beg) ? -1 : 1);\n\tinc *= direction;\n\t// Estimate number of resulting elements\n\tif((end - beg) / inc > 10000) {\n\t\treturn [\"range: too many steps (over 10K)\"];\n\t}\n\t// Avoid rounding error on last step\n\tend += direction * 0.5 * Math.pow(0.1,fixed);\n\tvar safety = 10010;\n\t// Enumerate the range\n\tif (end<beg) {\n\t\tfor(i=beg; i>end; i+=inc) {\n\t\t\tresults.push(i.toFixed(fixed));\n\t\t\tif(--safety<0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tfor(i=beg; i<end; i+=inc) {\n\t\t\tresults.push(i.toFixed(fixed));\n\t\t\tif(--safety<0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\tif(safety<0) {\n\t\treturn [\"range: unexpectedly large output\"];\n\t}\n\t// Reverse?\n\tif(operator.prefix === \"!\") {\n\t\tresults.reverse();\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/regexp.js": {
"title": "$:/core/modules/filters/regexp.js",
"text": "/*\\\ntitle: $:/core/modules/filters/regexp.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for regexp matching\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.regexp = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldname = (operator.suffix || \"title\").toLowerCase(),\n\t\tregexpString, regexp, flags = \"\", match,\n\t\tgetFieldString = function(tiddler,title) {\n\t\t\tif(tiddler) {\n\t\t\t\treturn tiddler.getFieldString(fieldname);\n\t\t\t} else if(fieldname === \"title\") {\n\t\t\t\treturn title;\n\t\t\t} else {\n\t\t\t\treturn null;\n\t\t\t}\n\t\t};\n\t// Process flags and construct regexp\n\tregexpString = operator.operand;\n\tmatch = /^\\(\\?([gim]+)\\)/.exec(regexpString);\n\tif(match) {\n\t\tflags = match[1];\n\t\tregexpString = regexpString.substr(match[0].length);\n\t} else {\n\t\tmatch = /\\(\\?([gim]+)\\)$/.exec(regexpString);\n\t\tif(match) {\n\t\t\tflags = match[1];\n\t\t\tregexpString = regexpString.substr(0,regexpString.length - match[0].length);\n\t\t}\n\t}\n\ttry {\n\t\tregexp = new RegExp(regexpString,flags);\n\t} catch(e) {\n\t\treturn [\"\" + e];\n\t}\n\t// Process the incoming tiddlers\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tvar text = getFieldString(tiddler,title);\n\t\t\tif(text !== null) {\n\t\t\t\tif(!regexp.exec(text)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tvar text = getFieldString(tiddler,title);\n\t\t\tif(text !== null) {\n\t\t\t\tif(!!regexp.exec(text)) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/removeprefix.js": {
"title": "$:/core/modules/filters/removeprefix.js",
"text": "/*\\\ntitle: $:/core/modules/filters/removeprefix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for removing a prefix from each title in the list. Titles that do not start with the prefix are removed.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.removeprefix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(title.substr(0,operator.operand.length) === operator.operand) {\n\t\t\tresults.push(title.substr(operator.operand.length));\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/removesuffix.js": {
"title": "$:/core/modules/filters/removesuffix.js",
"text": "/*\\\ntitle: $:/core/modules/filters/removesuffix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for removing a suffix from each title in the list. Titles that do not end with the suffix are removed.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.removesuffix = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tif(title && title.substr(-operator.operand.length) === operator.operand) {\n\t\t\tresults.push(title.substr(0,title.length - operator.operand.length));\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/sameday.js": {
"title": "$:/core/modules/filters/sameday.js",
"text": "/*\\\ntitle: $:/core/modules/filters/sameday.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that selects tiddlers with a modified date field on the same day as the provided value.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.sameday = function(source,operator,options) {\n\tvar results = [],\n\t\tfieldName = operator.suffix || \"modified\",\n\t\ttargetDate = (new Date($tw.utils.parseDate(operator.operand))).setHours(0,0,0,0);\n\t// Function to convert a date/time to a date integer\n\tsource(function(tiddler,title) {\n\t\tif(tiddler) {\n\t\t\tif(tiddler.getFieldDay(fieldName) === targetDate) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/search.js": {
"title": "$:/core/modules/filters/search.js",
"text": "/*\\\ntitle: $:/core/modules/filters/search.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for searching for the text in the operand tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.search = function(source,operator,options) {\n\tvar invert = operator.prefix === \"!\";\n\tif(operator.suffixes) {\n\t\tvar hasFlag = function(flag) {\n\t\t\t\treturn (operator.suffixes[1] || []).indexOf(flag) !== -1;\n\t\t\t},\n\t\t\texcludeFields = false,\n\t\t\tfieldList = operator.suffixes[0] || [],\n\t\t\tfirstField = fieldList[0] || \"\", \n\t\t\tfirstChar = firstField.charAt(0),\n\t\t\tfields;\n\t\tif(firstChar === \"-\") {\n\t\t\tfields = [firstField.slice(1)].concat(fieldList.slice(1));\n\t\t\texcludeFields = true;\n\t\t} else if(fieldList[0] === \"*\"){\n\t\t\tfields = [];\n\t\t\texcludeFields = true;\n\t\t} else {\n\t\t\tfields = fieldList.slice(0);\n\t\t}\n\t\treturn options.wiki.search(operator.operand,{\n\t\t\tsource: source,\n\t\t\tinvert: invert,\n\t\t\tfield: fields,\n\t\t\texcludeField: excludeFields,\n\t\t\tcaseSensitive: hasFlag(\"casesensitive\"),\n\t\t\tliteral: hasFlag(\"literal\"),\n\t\t\twhitespace: hasFlag(\"whitespace\"),\n\t\t\tanchored: hasFlag(\"anchored\"),\n\t\t\tregexp: hasFlag(\"regexp\"),\n\t\t\twords: hasFlag(\"words\")\n\t\t});\n\t} else {\n\t\treturn options.wiki.search(operator.operand,{\n\t\t\tsource: source,\n\t\t\tinvert: invert\n\t\t});\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/shadowsource.js": {
"title": "$:/core/modules/filters/shadowsource.js",
"text": "/*\\\ntitle: $:/core/modules/filters/shadowsource.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the source plugins for shadow tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.shadowsource = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar source = options.wiki.getShadowSource(title);\n\t\tif(source) {\n\t\t\t$tw.utils.pushTop(results,source);\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/sort.js": {
"title": "$:/core/modules/filters/sort.js",
"text": "/*\\\ntitle: $:/core/modules/filters/sort.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for sorting\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.sort = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",false,false);\n\treturn results;\n};\n\nexports.nsort = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",false,true);\n\treturn results;\n};\n\nexports.sortan = function(source, operator, options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results, operator.operand || \"title\", operator.prefix === \"!\",false,false,true);\n\treturn results;\n};\n\nexports.sortcs = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",true,false);\n\treturn results;\n};\n\nexports.nsortcs = function(source,operator,options) {\n\tvar results = prepare_results(source);\n\toptions.wiki.sortTiddlers(results,operator.operand || \"title\",operator.prefix === \"!\",true,true);\n\treturn results;\n};\n\nvar prepare_results = function (source) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(title);\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/splitbefore.js": {
"title": "$:/core/modules/filters/splitbefore.js",
"text": "/*\\\ntitle: $:/core/modules/filters/splitbefore.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator that splits each result on the first occurance of the specified separator and returns the unique values.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.splitbefore = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar parts = title.split(operator.operand);\n\t\tif(parts.length === 1) {\n\t\t\t$tw.utils.pushTop(results,parts[0]);\n\t\t} else {\n\t\t\t$tw.utils.pushTop(results,parts[0] + operator.operand);\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/storyviews.js": {
"title": "$:/core/modules/filters/storyviews.js",
"text": "/*\\\ntitle: $:/core/modules/filters/storyviews.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the story views in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.storyviews = function(source,operator,options) {\n\tvar results = [],\n\t\tstoryviews = {};\n\t$tw.modules.applyMethods(\"storyview\",storyviews);\n\t$tw.utils.each(storyviews,function(info,name) {\n\t\tresults.push(name);\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/strings.js": {
"title": "$:/core/modules/filters/strings.js",
"text": "/*\\\ntitle: $:/core/modules/filters/strings.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operators for strings. Unary/binary operators work on each item in turn, and return a new item list.\n\nSum/product/maxall/minall operate on the entire list, returning a single item.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.length = makeStringBinaryOperator(\n\tfunction(a) {return [\"\" + (\"\" + a).length];}\n);\n\nexports.uppercase = makeStringBinaryOperator(\n\tfunction(a) {return [(\"\" + a).toUpperCase()];}\n);\n\nexports.lowercase = makeStringBinaryOperator(\n\tfunction(a) {return [(\"\" + a).toLowerCase()];}\n);\n\nexports.sentencecase = makeStringBinaryOperator(\n\tfunction(a) {return [$tw.utils.toSentenceCase(a)];}\n);\n\nexports.titlecase = makeStringBinaryOperator(\n\tfunction(a) {return [$tw.utils.toTitleCase(a)];}\n);\n\nexports.trim = makeStringBinaryOperator(\n\tfunction(a) {return [$tw.utils.trim(a)];}\n);\n\nexports.split = makeStringBinaryOperator(\n\tfunction(a,b) {return (\"\" + a).split(b);}\n);\n\nexports.join = makeStringReducingOperator(\n\tfunction(accumulator,value,operand) {\n\t\tif(accumulator === null) {\n\t\t\treturn value;\n\t\t} else {\n\t\t\treturn accumulator + operand + value;\n\t\t}\n\t},null\n);\n\nfunction makeStringBinaryOperator(fnCalc) {\n\treturn function(source,operator,options) {\n\t\tvar result = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tArray.prototype.push.apply(result,fnCalc(title,operator.operand || \"\"));\n\t\t});\n\t\treturn result;\n\t};\n}\n\nfunction makeStringReducingOperator(fnCalc,initialValue) {\n\treturn function(source,operator,options) {\n\t\tvar result = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tresult.push(title);\n\t\t});\n\t\treturn [result.reduce(function(accumulator,currentValue) {\n\t\t\treturn fnCalc(accumulator,currentValue,operator.operand || \"\");\n\t\t},initialValue)];\n\t};\n}\n\nexports.splitregexp = function(source,operator,options) {\n\tvar result = [],\n\t\tsuffix = operator.suffix || \"\",\n\t\tflags = (suffix.indexOf(\"m\") !== -1 ? \"m\" : \"\") + (suffix.indexOf(\"i\") !== -1 ? \"i\" : \"\"),\n\t\tregExp;\n\ttry {\n\t\tregExp = new RegExp(operator.operand || \"\",flags);\t\t\n\t} catch(ex) {\n\t\treturn [\"RegExp error: \" + ex];\n\t}\n\tsource(function(tiddler,title) {\n\t\tArray.prototype.push.apply(result,title.split(regExp));\n\t});\t\t\n\treturn result;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/subfilter.js": {
"title": "$:/core/modules/filters/subfilter.js",
"text": "/*\\\ntitle: $:/core/modules/filters/subfilter.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning its operand evaluated as a filter\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.subfilter = function(source,operator,options) {\n\tvar list = options.wiki.filterTiddlers(operator.operand,options.widget,source);\n\tif(operator.prefix === \"!\") {\n\t\tvar results = [];\n\t\tsource(function(tiddler,title) {\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t\treturn results;\n\t} else {\n\t\treturn list;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/subtiddlerfields.js": {
"title": "$:/core/modules/filters/subtiddlerfields.js",
"text": "/*\\\ntitle: $:/core/modules/filters/subtiddlerfields.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the fields on the selected subtiddlers of the plugin named in the operand\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.subtiddlerfields = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tvar subtiddler = options.wiki.getSubTiddler(operator.operand,title);\n\t\tif(subtiddler) {\n\t\t\tfor(var fieldName in subtiddler.fields) {\n\t\t\t\t$tw.utils.pushTop(results,fieldName);\n\t\t\t}\n\t\t}\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/suffix.js": {
"title": "$:/core/modules/filters/suffix.js",
"text": "/*\\\ntitle: $:/core/modules/filters/suffix.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking if a title ends with a suffix\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.suffix = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(-operator.operand.length) !== operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(title.substr(-operator.operand.length) === operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/tag.js": {
"title": "$:/core/modules/filters/tag.js",
"text": "/*\\\ntitle: $:/core/modules/filters/tag.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for checking for the presence of a tag\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tag = function(source,operator,options) {\n\tvar results = [],indexedResults;\n\tif((operator.suffix || \"\").toLowerCase() === \"strict\" && !operator.operand) {\n\t\t// New semantics:\n\t\t// Always return copy of input if operator.operand is missing\n\t\tsource(function(tiddler,title) {\n\t\t\tresults.push(title);\n\t\t});\n\t} else {\n\t\t// Old semantics:\n\t\tvar tiddlers;\n\t\tif(operator.prefix === \"!\") {\n\t\t\t// Returns a copy of the input if operator.operand is missing\n\t\t\ttiddlers = options.wiki.getTiddlersWithTag(operator.operand);\n\t\t\tsource(function(tiddler,title) {\n\t\t\t\tif(tiddlers.indexOf(title) === -1) {\n\t\t\t\t\tresults.push(title);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\t// Returns empty results if operator.operand is missing\n\t\t\tif(source.byTag) {\n\t\t\t\tindexedResults = source.byTag(operator.operand);\n\t\t\t\tif(indexedResults) {\n\t\t\t\t\treturn indexedResults;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttiddlers = options.wiki.getTiddlersWithTag(operator.operand);\n\t\t\t\tsource(function(tiddler,title) {\n\t\t\t\t\tif(tiddlers.indexOf(title) !== -1) {\n\t\t\t\t\t\tresults.push(title);\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t\tresults = options.wiki.sortByList(results,operator.operand);\n\t\t\t}\n\t\t}\t\t\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/tagging.js": {
"title": "$:/core/modules/filters/tagging.js",
"text": "/*\\\ntitle: $:/core/modules/filters/tagging.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all tiddlers that are tagged with the selected tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tagging = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\t$tw.utils.pushTop(results,options.wiki.getTiddlersWithTag(title));\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/tags.js": {
"title": "$:/core/modules/filters/tags.js",
"text": "/*\\\ntitle: $:/core/modules/filters/tags.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all the tags of the selected tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.tags = function(source,operator,options) {\n\tvar tags = {};\n\tsource(function(tiddler,title) {\n\t\tvar t, length;\n\t\tif(tiddler && tiddler.fields.tags) {\n\t\t\tfor(t=0, length=tiddler.fields.tags.length; t<length; t++) {\n\t\t\t\ttags[tiddler.fields.tags[t]] = true;\n\t\t\t}\n\t\t}\n\t});\n\treturn Object.keys(tags);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/then.js": {
"title": "$:/core/modules/filters/then.js",
"text": "/*\\\ntitle: $:/core/modules/filters/then.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for replacing any titles with a constant\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.then = function(source,operator,options) {\n\tvar results = [];\n\tsource(function(tiddler,title) {\n\t\tresults.push(operator.operand);\n\t});\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/title.js": {
"title": "$:/core/modules/filters/title.js",
"text": "/*\\\ntitle: $:/core/modules/filters/title.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for comparing title fields for equality\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.title = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && tiddler.fields.title !== operator.operand) {\n\t\t\t\tresults.push(title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tresults.push(operator.operand);\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/untagged.js": {
"title": "$:/core/modules/filters/untagged.js",
"text": "/*\\\ntitle: $:/core/modules/filters/untagged.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator returning all the selected tiddlers that are untagged\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.untagged = function(source,operator,options) {\n\tvar results = [];\n\tif(operator.prefix === \"!\") {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(tiddler && $tw.utils.isArray(tiddler.fields.tags) && tiddler.fields.tags.length > 0) {\n\t\t\t\t$tw.utils.pushTop(results,title);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tsource(function(tiddler,title) {\n\t\t\tif(!tiddler || !tiddler.hasField(\"tags\") || ($tw.utils.isArray(tiddler.fields.tags) && tiddler.fields.tags.length === 0)) {\n\t\t\t\t$tw.utils.pushTop(results,title);\n\t\t\t}\n\t\t});\n\t}\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/variables.js": {
"title": "$:/core/modules/filters/variables.js",
"text": "/*\\\ntitle: $:/core/modules/filters/variables.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the active variables\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.variables = function(source,operator,options) {\n\tvar names = [];\n\tfor(var variable in options.widget.variables) {\n\t\tnames.push(variable);\n\t}\n\treturn names.sort();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/wikiparserrules.js": {
"title": "$:/core/modules/filters/wikiparserrules.js",
"text": "/*\\\ntitle: $:/core/modules/filters/wikiparserrules.js\ntype: application/javascript\nmodule-type: filteroperator\n\nFilter operator for returning the names of the wiki parser rules in this wiki\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nExport our filter function\n*/\nexports.wikiparserrules = function(source,operator,options) {\n\tvar results = [],\n\t\toperand = operator.operand;\n\t$tw.utils.each($tw.modules.types.wikirule,function(mod) {\n\t\tvar exp = mod.exports;\n\t\tif(!operand || exp.types[operand]) {\n\t\t\tresults.push(exp.name);\n\t\t}\n\t});\n\tresults.sort();\n\treturn results;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters/x-listops.js": {
"title": "$:/core/modules/filters/x-listops.js",
"text": "/*\\\ntitle: $:/core/modules/filters/x-listops.js\ntype: application/javascript\nmodule-type: filteroperator\n\nExtended filter operators to manipulate the current list.\n\n\\*/\n(function () {\n\n /*jslint node: true, browser: true */\n /*global $tw: false */\n \"use strict\";\n\n /*\n Fetch titles from the current list\n */\n var prepare_results = function (source) {\n var results = [];\n source(function (tiddler, title) {\n results.push(title);\n });\n return results;\n };\n\n /*\n Moves a number of items from the tail of the current list before the item named in the operand\n */\n exports.putbefore = function (source, operator) {\n var results = prepare_results(source),\n index = results.indexOf(operator.operand),\n count = $tw.utils.getInt(operator.suffix,1);\n return (index === -1) ?\n results.slice(0, -1) :\n results.slice(0, index).concat(results.slice(-count)).concat(results.slice(index, -count));\n };\n\n /*\n Moves a number of items from the tail of the current list after the item named in the operand\n */\n exports.putafter = function (source, operator) {\n var results = prepare_results(source),\n index = results.indexOf(operator.operand),\n count = $tw.utils.getInt(operator.suffix,1);\n return (index === -1) ?\n results.slice(0, -1) :\n results.slice(0, index + 1).concat(results.slice(-count)).concat(results.slice(index + 1, -count));\n };\n\n /*\n Replaces the item named in the operand with a number of items from the tail of the current list\n */\n exports.replace = function (source, operator) {\n var results = prepare_results(source),\n index = results.indexOf(operator.operand),\n count = $tw.utils.getInt(operator.suffix,1);\n return (index === -1) ?\n results.slice(0, -count) :\n results.slice(0, index).concat(results.slice(-count)).concat(results.slice(index + 1, -count));\n };\n\n /*\n Moves a number of items from the tail of the current list to the head of the list\n */\n exports.putfirst = function (source, operator) {\n var results = prepare_results(source),\n count = $tw.utils.getInt(operator.suffix,1);\n return results.slice(-count).concat(results.slice(0, -count));\n };\n\n /*\n Moves a number of items from the head of the current list to the tail of the list\n */\n exports.putlast = function (source, operator) {\n var results = prepare_results(source),\n count = $tw.utils.getInt(operator.suffix,1);\n return results.slice(count).concat(results.slice(0, count));\n };\n\n /*\n Moves the item named in the operand a number of places forward or backward in the list\n */\n exports.move = function (source, operator) {\n var results = prepare_results(source),\n index = results.indexOf(operator.operand),\n count = $tw.utils.getInt(operator.suffix,1),\n marker = results.splice(index, 1),\n offset = (index + count) > 0 ? index + count : 0;\n return results.slice(0, offset).concat(marker).concat(results.slice(offset));\n };\n\n /*\n Returns the items from the current list that are after the item named in the operand\n */\n exports.allafter = function (source, operator) {\n var results = prepare_results(source),\n index = results.indexOf(operator.operand);\n return (index === -1) ? [] :\n (operator.suffix) ? results.slice(index) :\n results.slice(index + 1);\n };\n\n /*\n Returns the items from the current list that are before the item named in the operand\n */\n exports.allbefore = function (source, operator) {\n var results = prepare_results(source),\n index = results.indexOf(operator.operand);\n return (index === -1) ? [] :\n (operator.suffix) ? results.slice(0, index + 1) :\n results.slice(0, index);\n };\n\n /*\n Appends the items listed in the operand array to the tail of the current list\n */\n exports.append = function (source, operator) {\n var append = $tw.utils.parseStringArray(operator.operand, \"true\"),\n results = prepare_results(source),\n count = parseInt(operator.suffix) || append.length;\n return (append.length === 0) ? results :\n (operator.prefix) ? results.concat(append.slice(-count)) :\n results.concat(append.slice(0, count));\n };\n\n /*\n Prepends the items listed in the operand array to the head of the current list\n */\n exports.prepend = function (source, operator) {\n var prepend = $tw.utils.parseStringArray(operator.operand, \"true\"),\n results = prepare_results(source),\n count = $tw.utils.getInt(operator.suffix,prepend.length);\n return (prepend.length === 0) ? results :\n (operator.prefix) ? prepend.slice(-count).concat(results) :\n prepend.slice(0, count).concat(results);\n };\n\n /*\n Returns all items from the current list except the items listed in the operand array\n */\n exports.remove = function (source, operator) {\n var array = $tw.utils.parseStringArray(operator.operand, \"true\"),\n results = prepare_results(source),\n count = parseInt(operator.suffix) || array.length,\n p,\n len,\n index;\n len = array.length - 1;\n for (p = 0; p < count; ++p) {\n if (operator.prefix) {\n index = results.indexOf(array[len - p]);\n } else {\n index = results.indexOf(array[p]);\n }\n if (index !== -1) {\n results.splice(index, 1);\n }\n }\n return results;\n };\n\n /*\n Returns all items from the current list sorted in the order of the items in the operand array\n */\n exports.sortby = function (source, operator) {\n var results = prepare_results(source);\n if (!results || results.length < 2) {\n return results;\n }\n var lookup = $tw.utils.parseStringArray(operator.operand, \"true\");\n results.sort(function (a, b) {\n return lookup.indexOf(a) - lookup.indexOf(b);\n });\n return results;\n };\n\n /*\n Removes all duplicate items from the current list\n */\n exports.unique = function (source, operator) {\n var results = prepare_results(source);\n var set = results.reduce(function (a, b) {\n if (a.indexOf(b) < 0) {\n a.push(b);\n }\n return a;\n }, []);\n return set;\n };\n})();\n",
"type": "application/javascript",
"module-type": "filteroperator"
},
"$:/core/modules/filters.js": {
"title": "$:/core/modules/filters.js",
"text": "/*\\\ntitle: $:/core/modules/filters.js\ntype: application/javascript\nmodule-type: wikimethod\n\nAdds tiddler filtering methods to the $tw.Wiki object.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nParses an operation (i.e. a run) within a filter string\n\toperators: Array of array of operator nodes into which results should be inserted\n\tfilterString: filter string\n\tp: start position within the string\nReturns the new start position, after the parsed operation\n*/\nfunction parseFilterOperation(operators,filterString,p) {\n\tvar nextBracketPos, operator;\n\t// Skip the starting square bracket\n\tif(filterString.charAt(p++) !== \"[\") {\n\t\tthrow \"Missing [ in filter expression\";\n\t}\n\t// Process each operator in turn\n\tdo {\n\t\toperator = {};\n\t\t// Check for an operator prefix\n\t\tif(filterString.charAt(p) === \"!\") {\n\t\t\toperator.prefix = filterString.charAt(p++);\n\t\t}\n\t\t// Get the operator name\n\t\tnextBracketPos = filterString.substring(p).search(/[\\[\\{<\\/]/);\n\t\tif(nextBracketPos === -1) {\n\t\t\tthrow \"Missing [ in filter expression\";\n\t\t}\n\t\tnextBracketPos += p;\n\t\tvar bracket = filterString.charAt(nextBracketPos);\n\t\toperator.operator = filterString.substring(p,nextBracketPos);\n\t\t// Any suffix?\n\t\tvar colon = operator.operator.indexOf(':');\n\t\tif(colon > -1) {\n\t\t\t// The raw suffix for older filters\n\t\t\toperator.suffix = operator.operator.substring(colon + 1);\n\t\t\toperator.operator = operator.operator.substring(0,colon) || \"field\";\n\t\t\t// The processed suffix for newer filters\n\t\t\toperator.suffixes = [];\n\t\t\t$tw.utils.each(operator.suffix.split(\":\"),function(subsuffix) {\n\t\t\t\toperator.suffixes.push([]);\n\t\t\t\t$tw.utils.each(subsuffix.split(\",\"),function(entry) {\n\t\t\t\t\tentry = $tw.utils.trim(entry);\n\t\t\t\t\tif(entry) {\n\t\t\t\t\t\toperator.suffixes[operator.suffixes.length - 1].push(entry); \n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t});\n\t\t}\n\t\t// Empty operator means: title\n\t\telse if(operator.operator === \"\") {\n\t\t\toperator.operator = \"title\";\n\t\t}\n\n\t\tp = nextBracketPos + 1;\n\t\tswitch (bracket) {\n\t\t\tcase \"{\": // Curly brackets\n\t\t\t\toperator.indirect = true;\n\t\t\t\tnextBracketPos = filterString.indexOf(\"}\",p);\n\t\t\t\tbreak;\n\t\t\tcase \"[\": // Square brackets\n\t\t\t\tnextBracketPos = filterString.indexOf(\"]\",p);\n\t\t\t\tbreak;\n\t\t\tcase \"<\": // Angle brackets\n\t\t\t\toperator.variable = true;\n\t\t\t\tnextBracketPos = filterString.indexOf(\">\",p);\n\t\t\t\tbreak;\n\t\t\tcase \"/\": // regexp brackets\n\t\t\t\tvar rex = /^((?:[^\\\\\\/]*|\\\\.)*)\\/(?:\\(([mygi]+)\\))?/g,\n\t\t\t\t\trexMatch = rex.exec(filterString.substring(p));\n\t\t\t\tif(rexMatch) {\n\t\t\t\t\toperator.regexp = new RegExp(rexMatch[1], rexMatch[2]);\n// DEPRECATION WARNING\nconsole.log(\"WARNING: Filter\",operator.operator,\"has a deprecated regexp operand\",operator.regexp);\n\t\t\t\t\tnextBracketPos = p + rex.lastIndex - 1;\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tthrow \"Unterminated regular expression in filter expression\";\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t}\n\n\t\tif(nextBracketPos === -1) {\n\t\t\tthrow \"Missing closing bracket in filter expression\";\n\t\t}\n\t\tif(!operator.regexp) {\n\t\t\toperator.operand = filterString.substring(p,nextBracketPos);\n\t\t}\n\t\tp = nextBracketPos + 1;\n\n\t\t// Push this operator\n\t\toperators.push(operator);\n\t} while(filterString.charAt(p) !== \"]\");\n\t// Skip the ending square bracket\n\tif(filterString.charAt(p++) !== \"]\") {\n\t\tthrow \"Missing ] in filter expression\";\n\t}\n\t// Return the parsing position\n\treturn p;\n}\n\n/*\nParse a filter string\n*/\nexports.parseFilter = function(filterString) {\n\tfilterString = filterString || \"\";\n\tvar results = [], // Array of arrays of operator nodes {operator:,operand:}\n\t\tp = 0, // Current position in the filter string\n\t\tmatch;\n\tvar whitespaceRegExp = /(\\s+)/mg,\n\t\toperandRegExp = /((?:\\+|\\-|~|=)?)(?:(\\[)|(?:\"([^\"]*)\")|(?:'([^']*)')|([^\\s\\[\\]]+))/mg;\n\twhile(p < filterString.length) {\n\t\t// Skip any whitespace\n\t\twhitespaceRegExp.lastIndex = p;\n\t\tmatch = whitespaceRegExp.exec(filterString);\n\t\tif(match && match.index === p) {\n\t\t\tp = p + match[0].length;\n\t\t}\n\t\t// Match the start of the operation\n\t\tif(p < filterString.length) {\n\t\t\toperandRegExp.lastIndex = p;\n\t\t\tmatch = operandRegExp.exec(filterString);\n\t\t\tif(!match || match.index !== p) {\n\t\t\t\tthrow $tw.language.getString(\"Error/FilterSyntax\");\n\t\t\t}\n\t\t\tvar operation = {\n\t\t\t\tprefix: \"\",\n\t\t\t\toperators: []\n\t\t\t};\n\t\t\tif(match[1]) {\n\t\t\t\toperation.prefix = match[1];\n\t\t\t\tp++;\n\t\t\t}\n\t\t\tif(match[2]) { // Opening square bracket\n\t\t\t\tp = parseFilterOperation(operation.operators,filterString,p);\n\t\t\t} else {\n\t\t\t\tp = match.index + match[0].length;\n\t\t\t}\n\t\t\tif(match[3] || match[4] || match[5]) { // Double quoted string, single quoted string or unquoted title\n\t\t\t\toperation.operators.push(\n\t\t\t\t\t{operator: \"title\", operand: match[3] || match[4] || match[5]}\n\t\t\t\t);\n\t\t\t}\n\t\t\tresults.push(operation);\n\t\t}\n\t}\n\treturn results;\n};\n\nexports.getFilterOperators = function() {\n\tif(!this.filterOperators) {\n\t\t$tw.Wiki.prototype.filterOperators = {};\n\t\t$tw.modules.applyMethods(\"filteroperator\",this.filterOperators);\n\t}\n\treturn this.filterOperators;\n};\n\nexports.filterTiddlers = function(filterString,widget,source) {\n\tvar fn = this.compileFilter(filterString);\n\treturn fn.call(this,source,widget);\n};\n\n/*\nCompile a filter into a function with the signature fn(source,widget) where:\nsource: an iterator function for the source tiddlers, called source(iterator), where iterator is called as iterator(tiddler,title)\nwidget: an optional widget node for retrieving the current tiddler etc.\n*/\nexports.compileFilter = function(filterString) {\n\tvar filterParseTree;\n\ttry {\n\t\tfilterParseTree = this.parseFilter(filterString);\n\t} catch(e) {\n\t\treturn function(source,widget) {\n\t\t\treturn [$tw.language.getString(\"Error/Filter\") + \": \" + e];\n\t\t};\n\t}\n\t// Get the hashmap of filter operator functions\n\tvar filterOperators = this.getFilterOperators();\n\t// Assemble array of functions, one for each operation\n\tvar operationFunctions = [];\n\t// Step through the operations\n\tvar self = this;\n\t$tw.utils.each(filterParseTree,function(operation) {\n\t\t// Create a function for the chain of operators in the operation\n\t\tvar operationSubFunction = function(source,widget) {\n\t\t\tvar accumulator = source,\n\t\t\t\tresults = [],\n\t\t\t\tcurrTiddlerTitle = widget && widget.getVariable(\"currentTiddler\");\n\t\t\t$tw.utils.each(operation.operators,function(operator) {\n\t\t\t\tvar operand = operator.operand,\n\t\t\t\t\toperatorFunction;\n\t\t\t\tif(!operator.operator) {\n\t\t\t\t\toperatorFunction = filterOperators.title;\n\t\t\t\t} else if(!filterOperators[operator.operator]) {\n\t\t\t\t\toperatorFunction = filterOperators.field;\n\t\t\t\t} else {\n\t\t\t\t\toperatorFunction = filterOperators[operator.operator];\n\t\t\t\t}\n\t\t\t\tif(operator.indirect) {\n\t\t\t\t\toperand = self.getTextReference(operator.operand,\"\",currTiddlerTitle);\n\t\t\t\t}\n\t\t\t\tif(operator.variable) {\n\t\t\t\t\toperand = widget.getVariable(operator.operand,{defaultValue: \"\"});\n\t\t\t\t}\n\t\t\t\t// Invoke the appropriate filteroperator module\n\t\t\t\tresults = operatorFunction(accumulator,{\n\t\t\t\t\t\t\toperator: operator.operator,\n\t\t\t\t\t\t\toperand: operand,\n\t\t\t\t\t\t\tprefix: operator.prefix,\n\t\t\t\t\t\t\tsuffix: operator.suffix,\n\t\t\t\t\t\t\tsuffixes: operator.suffixes,\n\t\t\t\t\t\t\tregexp: operator.regexp\n\t\t\t\t\t\t},{\n\t\t\t\t\t\t\twiki: self,\n\t\t\t\t\t\t\twidget: widget\n\t\t\t\t\t\t});\n\t\t\t\tif($tw.utils.isArray(results)) {\n\t\t\t\t\taccumulator = self.makeTiddlerIterator(results);\n\t\t\t\t} else {\n\t\t\t\t\taccumulator = results;\n\t\t\t\t}\n\t\t\t});\n\t\t\tif($tw.utils.isArray(results)) {\n\t\t\t\treturn results;\n\t\t\t} else {\n\t\t\t\tvar resultArray = [];\n\t\t\t\tresults(function(tiddler,title) {\n\t\t\t\t\tresultArray.push(title);\n\t\t\t\t});\n\t\t\t\treturn resultArray;\n\t\t\t}\n\t\t};\n\t\t// Wrap the operator functions in a wrapper function that depends on the prefix\n\t\toperationFunctions.push((function() {\n\t\t\tswitch(operation.prefix || \"\") {\n\t\t\t\tcase \"\": // No prefix means that the operation is unioned into the result\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\t$tw.utils.pushTop(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"=\": // The results of the operation are pushed into the result without deduplication\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\tArray.prototype.push.apply(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"-\": // The results of this operation are removed from the main result\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\t$tw.utils.removeArrayEntries(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"+\": // This operation is applied to the main results so far\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\t// This replaces all the elements of the array, but keeps the actual array so that references to it are preserved\n\t\t\t\t\t\tsource = self.makeTiddlerIterator(results);\n\t\t\t\t\t\tresults.splice(0,results.length);\n\t\t\t\t\t\t$tw.utils.pushTop(results,operationSubFunction(source,widget));\n\t\t\t\t\t};\n\t\t\t\tcase \"~\": // This operation is unioned into the result only if the main result so far is empty\n\t\t\t\t\treturn function(results,source,widget) {\n\t\t\t\t\t\tif(results.length === 0) {\n\t\t\t\t\t\t\t// Main result so far is empty\n\t\t\t\t\t\t\t$tw.utils.pushTop(results,operationSubFunction(source,widget));\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t}\n\t\t})());\n\t});\n\t// Return a function that applies the operations to a source iterator of tiddler titles\n\treturn $tw.perf.measure(\"filter: \" + filterString,function filterFunction(source,widget) {\n\t\tif(!source) {\n\t\t\tsource = self.each;\n\t\t} else if(typeof source === \"object\") { // Array or hashmap\n\t\t\tsource = self.makeTiddlerIterator(source);\n\t\t}\n\t\tvar results = [];\n\t\t$tw.utils.each(operationFunctions,function(operationFunction) {\n\t\t\toperationFunction(results,source,widget);\n\t\t});\n\t\treturn results;\n\t});\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikimethod"
},
"$:/core/modules/indexers/field-indexer.js": {
"title": "$:/core/modules/indexers/field-indexer.js",
"text": "/*\\\ntitle: $:/core/modules/indexers/field-indexer.js\ntype: application/javascript\nmodule-type: indexer\n\nIndexes the tiddlers with each field value\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global modules: false */\n\"use strict\";\n\nvar DEFAULT_MAXIMUM_INDEXED_VALUE_LENGTH = 128;\n\nfunction FieldIndexer(wiki) {\n\tthis.wiki = wiki;\n}\n\nFieldIndexer.prototype.init = function() {\n\tthis.index = null;\n\tthis.maxIndexedValueLength = DEFAULT_MAXIMUM_INDEXED_VALUE_LENGTH;\n\tthis.addIndexMethods();\n}\n\n// Provided for testing\nFieldIndexer.prototype.setMaxIndexedValueLength = function(length) {\n\tthis.index = null;\n\tthis.maxIndexedValueLength = length;\n};\n\nFieldIndexer.prototype.addIndexMethods = function() {\n\tvar self = this;\n\tthis.wiki.each.byField = function(name,value) {\n\t\tvar titles = self.wiki.allTitles(),\n\t\t\tlookup = self.lookup(name,value);\n\t\treturn lookup && lookup.filter(function(title) {\n\t\t\treturn titles.indexOf(title) !== -1;\n\t\t});\n\t};\n\tthis.wiki.eachShadow.byField = function(name,value) {\n\t\tvar titles = self.wiki.allShadowTitles(),\n\t\t\tlookup = self.lookup(name,value);\n\t\treturn lookup && lookup.filter(function(title) {\n\t\t\treturn titles.indexOf(title) !== -1;\n\t\t});\n\t};\n\tthis.wiki.eachTiddlerPlusShadows.byField = function(name,value) {\n\t\tvar lookup = self.lookup(name,value);\n\t\treturn lookup ? lookup.slice(0) : null;\n\t};\n\tthis.wiki.eachShadowPlusTiddlers.byField = function(name,value) {\n\t\tvar lookup = self.lookup(name,value);\n\t\treturn lookup ? lookup.slice(0) : null;\n\t};\n};\n\n/*\nTear down and then rebuild the index as if all tiddlers have changed\n*/\nFieldIndexer.prototype.rebuild = function() {\n\t// Invalidate the index so that it will be rebuilt when it is next used\n\tthis.index = null;\n};\n\n/*\nBuild the index for a particular field\n*/\nFieldIndexer.prototype.buildIndexForField = function(name) {\n\tvar self = this;\n\t// Hashmap by field name of hashmap by field value of array of tiddler titles\n\tthis.index = this.index || Object.create(null);\n\tthis.index[name] = Object.create(null);\n\tvar baseIndex = this.index[name];\n\t// Update the index for each tiddler\n\tthis.wiki.eachTiddlerPlusShadows(function(tiddler,title) {\n\t\tif(name in tiddler.fields) {\n\t\t\tvar value = tiddler.getFieldString(name);\n\t\t\t// Skip any values above the maximum length\n\t\t\tif(value.length < self.maxIndexedValueLength) {\n\t\t\t\tbaseIndex[value] = baseIndex[value] || [];\n\t\t\t\tbaseIndex[value].push(title);\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\nUpdate the index in the light of a tiddler value changing; note that the title must be identical. (Renames are handled as a separate delete and create)\nupdateDescriptor: {old: {tiddler: <tiddler>, shadow: <boolean>, exists: <boolean>},new: {tiddler: <tiddler>, shadow: <boolean>, exists: <boolean>}}\n*/\nFieldIndexer.prototype.update = function(updateDescriptor) {\n\tvar self = this;\n\t// Don't do anything if the index hasn't been built yet\n\tif(this.index === null) {\n\t\treturn;\n\t}\n\t// Remove the old tiddler from the index\n\tif(updateDescriptor.old.tiddler) {\n\t\t$tw.utils.each(this.index,function(indexEntry,name) {\n\t\t\tif(name in updateDescriptor.old.tiddler.fields) {\n\t\t\t\tvar value = updateDescriptor.old.tiddler.getFieldString(name),\n\t\t\t\t\ttiddlerList = indexEntry[value];\n\t\t\t\tif(tiddlerList) {\n\t\t\t\t\tvar index = tiddlerList.indexOf(updateDescriptor.old.tiddler.fields.title);\n\t\t\t\t\tif(index !== -1) {\n\t\t\t\t\t\ttiddlerList.splice(index,1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\t// Add the new tiddler to the index\n\tif(updateDescriptor[\"new\"].tiddler) {\n\t\t$tw.utils.each(this.index,function(indexEntry,name) {\n\t\t\tif(name in updateDescriptor[\"new\"].tiddler.fields) {\n\t\t\t\tvar value = updateDescriptor[\"new\"].tiddler.getFieldString(name);\n\t\t\t\tif(value.length < self.maxIndexedValueLength) {\n\t\t\t\t\tindexEntry[value] = indexEntry[value] || [];\n\t\t\t\t\tindexEntry[value].push(updateDescriptor[\"new\"].tiddler.fields.title);\n\t\t\t\t}\n\t\t\t}\n\t\t});\t\t\n\t}\n};\n\n// Lookup the given field returning a list of tiddler titles\nFieldIndexer.prototype.lookup = function(name,value) {\n\t// Fail the lookup if the value is too long\n\tif(value.length >= this.maxIndexedValueLength) {\n\t\treturn null;\n\t}\n\t// Update the index if it has yet to be built\n\tif(this.index === null || !this.index[name]) {\n\t\tthis.buildIndexForField(name);\n\t}\n\treturn this.index[name][value] || [];\n};\n\nexports.FieldIndexer = FieldIndexer;\n\n})();\n",
"type": "application/javascript",
"module-type": "indexer"
},
"$:/core/modules/indexers/tag-indexer.js": {
"title": "$:/core/modules/indexers/tag-indexer.js",
"text": "/*\\\ntitle: $:/core/modules/indexers/tag-indexer.js\ntype: application/javascript\nmodule-type: indexer\n\nIndexes the tiddlers with each tag\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global modules: false */\n\"use strict\";\n\nfunction TagIndexer(wiki) {\n\tthis.wiki = wiki;\n}\n\nTagIndexer.prototype.init = function() {\n\tthis.subIndexers = [\n\t\tnew TagSubIndexer(this,\"each\"),\n\t\tnew TagSubIndexer(this,\"eachShadow\"),\n\t\tnew TagSubIndexer(this,\"eachTiddlerPlusShadows\"),\n\t\tnew TagSubIndexer(this,\"eachShadowPlusTiddlers\")\n\t];\n\t$tw.utils.each(this.subIndexers,function(subIndexer) {\n\t\tsubIndexer.addIndexMethod();\n\t});\n};\n\nTagIndexer.prototype.rebuild = function() {\n\t$tw.utils.each(this.subIndexers,function(subIndexer) {\n\t\tsubIndexer.rebuild();\n\t});\n};\n\nTagIndexer.prototype.update = function(updateDescriptor) {\n\t$tw.utils.each(this.subIndexers,function(subIndexer) {\n\t\tsubIndexer.update(updateDescriptor);\n\t});\n};\n\nfunction TagSubIndexer(indexer,iteratorMethod) {\n\tthis.indexer = indexer;\n\tthis.iteratorMethod = iteratorMethod;\n\tthis.index = null; // Hashmap of tag title to {isSorted: bool, titles: [array]} or null if not yet initialised\n}\n\nTagSubIndexer.prototype.addIndexMethod = function() {\n\tvar self = this;\n\tthis.indexer.wiki[this.iteratorMethod].byTag = function(tag) {\n\t\treturn self.lookup(tag).slice(0);\n\t};\n};\n\nTagSubIndexer.prototype.rebuild = function() {\n\tvar self = this;\n\t// Hashmap by tag of array of {isSorted:, titles:[]}\n\tthis.index = Object.create(null);\n\t// Add all the tags\n\tthis.indexer.wiki[this.iteratorMethod](function(tiddler,title) {\n\t\t$tw.utils.each(tiddler.fields.tags,function(tag) {\n\t\t\tif(!self.index[tag]) {\n\t\t\t\tself.index[tag] = {isSorted: false, titles: [title]};\n\t\t\t} else {\n\t\t\t\tself.index[tag].titles.push(title);\n\t\t\t}\n\t\t});\t\t\n\t});\n};\n\nTagSubIndexer.prototype.update = function(updateDescriptor) {\n\tthis.index = null;\n};\n\nTagSubIndexer.prototype.lookup = function(tag) {\n\t// Update the index if it has yet to be built\n\tif(this.index === null) {\n\t\tthis.rebuild();\n\t}\n\tvar indexRecord = this.index[tag];\n\tif(indexRecord) {\n\t\tif(!indexRecord.isSorted) {\n\t\t\tif(this.indexer.wiki.sortByList) {\n\t\t\t\tindexRecord.titles = this.indexer.wiki.sortByList(indexRecord.titles,tag);\n\t\t\t}\t\t\t\n\t\t\tindexRecord.isSorted = true;\n\t\t}\n\t\treturn indexRecord.titles;\n\t} else {\n\t\treturn [];\n\t}\n};\n\n\nexports.TagIndexer = TagIndexer;\n\n})();\n",
"type": "application/javascript",
"module-type": "indexer"
},
"$:/core/modules/info/platform.js": {
"title": "$:/core/modules/info/platform.js",
"text": "/*\\\ntitle: $:/core/modules/info/platform.js\ntype: application/javascript\nmodule-type: info\n\nInitialise basic platform $:/info/ tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.getInfoTiddlerFields = function() {\n\tvar mapBoolean = function(value) {return value ? \"yes\" : \"no\";},\n\t\tinfoTiddlerFields = [];\n\t// Basics\n\tinfoTiddlerFields.push({title: \"$:/info/browser\", text: mapBoolean(!!$tw.browser)});\n\tinfoTiddlerFields.push({title: \"$:/info/node\", text: mapBoolean(!!$tw.node)});\n\tif($tw.browser) {\n\t\t// Document location\n\t\tvar setLocationProperty = function(name,value) {\n\t\t\t\tinfoTiddlerFields.push({title: \"$:/info/url/\" + name, text: value});\t\t\t\n\t\t\t},\n\t\t\tlocation = document.location;\n\t\tsetLocationProperty(\"full\", (location.toString()).split(\"#\")[0]);\n\t\tsetLocationProperty(\"host\", location.host);\n\t\tsetLocationProperty(\"hostname\", location.hostname);\n\t\tsetLocationProperty(\"protocol\", location.protocol);\n\t\tsetLocationProperty(\"port\", location.port);\n\t\tsetLocationProperty(\"pathname\", location.pathname);\n\t\tsetLocationProperty(\"search\", location.search);\n\t\tsetLocationProperty(\"origin\", location.origin);\n\t\t// Screen size\n\t\tinfoTiddlerFields.push({title: \"$:/info/browser/screen/width\", text: window.screen.width.toString()});\n\t\tinfoTiddlerFields.push({title: \"$:/info/browser/screen/height\", text: window.screen.height.toString()});\n\t\t// Language\n\t\tinfoTiddlerFields.push({title: \"$:/info/browser/language\", text: navigator.language || \"\"});\n\t}\n\treturn infoTiddlerFields;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "info"
},
"$:/core/modules/keyboard.js": {
"title": "$:/core/modules/keyboard.js",
"text": "/*\\\ntitle: $:/core/modules/keyboard.js\ntype: application/javascript\nmodule-type: global\n\nKeyboard handling utilities\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar namedKeys = {\n\t\"cancel\": 3,\n\t\"help\": 6,\n\t\"backspace\": 8,\n\t\"tab\": 9,\n\t\"clear\": 12,\n\t\"return\": 13,\n\t\"enter\": 13,\n\t\"pause\": 19,\n\t\"escape\": 27,\n\t\"space\": 32,\n\t\"page_up\": 33,\n\t\"page_down\": 34,\n\t\"end\": 35,\n\t\"home\": 36,\n\t\"left\": 37,\n\t\"up\": 38,\n\t\"right\": 39,\n\t\"down\": 40,\n\t\"printscreen\": 44,\n\t\"insert\": 45,\n\t\"delete\": 46,\n\t\"0\": 48,\n\t\"1\": 49,\n\t\"2\": 50,\n\t\"3\": 51,\n\t\"4\": 52,\n\t\"5\": 53,\n\t\"6\": 54,\n\t\"7\": 55,\n\t\"8\": 56,\n\t\"9\": 57,\n\t\"firefoxsemicolon\": 59,\n\t\"firefoxequals\": 61,\n\t\"a\": 65,\n\t\"b\": 66,\n\t\"c\": 67,\n\t\"d\": 68,\n\t\"e\": 69,\n\t\"f\": 70,\n\t\"g\": 71,\n\t\"h\": 72,\n\t\"i\": 73,\n\t\"j\": 74,\n\t\"k\": 75,\n\t\"l\": 76,\n\t\"m\": 77,\n\t\"n\": 78,\n\t\"o\": 79,\n\t\"p\": 80,\n\t\"q\": 81,\n\t\"r\": 82,\n\t\"s\": 83,\n\t\"t\": 84,\n\t\"u\": 85,\n\t\"v\": 86,\n\t\"w\": 87,\n\t\"x\": 88,\n\t\"y\": 89,\n\t\"z\": 90,\n\t\"numpad0\": 96,\n\t\"numpad1\": 97,\n\t\"numpad2\": 98,\n\t\"numpad3\": 99,\n\t\"numpad4\": 100,\n\t\"numpad5\": 101,\n\t\"numpad6\": 102,\n\t\"numpad7\": 103,\n\t\"numpad8\": 104,\n\t\"numpad9\": 105,\n\t\"multiply\": 106,\n\t\"add\": 107,\n\t\"separator\": 108,\n\t\"subtract\": 109,\n\t\"decimal\": 110,\n\t\"divide\": 111,\n\t\"f1\": 112,\n\t\"f2\": 113,\n\t\"f3\": 114,\n\t\"f4\": 115,\n\t\"f5\": 116,\n\t\"f6\": 117,\n\t\"f7\": 118,\n\t\"f8\": 119,\n\t\"f9\": 120,\n\t\"f10\": 121,\n\t\"f11\": 122,\n\t\"f12\": 123,\n\t\"f13\": 124,\n\t\"f14\": 125,\n\t\"f15\": 126,\n\t\"f16\": 127,\n\t\"f17\": 128,\n\t\"f18\": 129,\n\t\"f19\": 130,\n\t\"f20\": 131,\n\t\"f21\": 132,\n\t\"f22\": 133,\n\t\"f23\": 134,\n\t\"f24\": 135,\n\t\"firefoxminus\": 173,\n\t\"semicolon\": 186,\n\t\"equals\": 187,\n\t\"comma\": 188,\n\t\"dash\": 189,\n\t\"period\": 190,\n\t\"slash\": 191,\n\t\"backquote\": 192,\n\t\"openbracket\": 219,\n\t\"backslash\": 220,\n\t\"closebracket\": 221,\n\t\"quote\": 222\n};\n\nfunction KeyboardManager(options) {\n\tvar self = this;\n\toptions = options || \"\";\n\t// Save the named key hashmap\n\tthis.namedKeys = namedKeys;\n\t// Create a reverse mapping of code to keyname\n\tthis.keyNames = [];\n\t$tw.utils.each(namedKeys,function(keyCode,name) {\n\t\tself.keyNames[keyCode] = name.substr(0,1).toUpperCase() + name.substr(1);\n\t});\n\t// Save the platform-specific name of the \"meta\" key\n\tthis.metaKeyName = $tw.platform.isMac ? \"cmd-\" : \"win-\";\n\tthis.shortcutKeysList = [], // Stores the shortcut-key descriptors\n\tthis.shortcutActionList = [], // Stores the corresponding action strings\n\tthis.shortcutParsedList = []; // Stores the parsed key descriptors\n\tthis.lookupNames = [\"shortcuts\"];\n\tthis.lookupNames.push($tw.platform.isMac ? \"shortcuts-mac\" : \"shortcuts-not-mac\")\n\tthis.lookupNames.push($tw.platform.isWindows ? \"shortcuts-windows\" : \"shortcuts-not-windows\");\n\tthis.lookupNames.push($tw.platform.isLinux ? \"shortcuts-linux\" : \"shortcuts-not-linux\");\n\tthis.updateShortcutLists(this.getShortcutTiddlerList());\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tself.handleShortcutChanges(changes);\n\t});\n}\n\n/*\nReturn an array of keycodes for the modifier keys ctrl, shift, alt, meta\n*/\nKeyboardManager.prototype.getModifierKeys = function() {\n\treturn [\n\t\t16, // Shift\n\t\t17, // Ctrl\n\t\t18, // Alt\n\t\t20, // CAPS LOCK\n\t\t91, // Meta (left)\n\t\t93, // Meta (right)\n\t\t224 // Meta (Firefox)\n\t]\n};\n\n/*\nParses a key descriptor into the structure:\n{\n\tkeyCode: numeric keycode\n\tshiftKey: boolean\n\taltKey: boolean\n\tctrlKey: boolean\n\tmetaKey: boolean\n}\nKey descriptors have the following format:\n\tctrl+enter\n\tctrl+shift+alt+A\n*/\nKeyboardManager.prototype.parseKeyDescriptor = function(keyDescriptor) {\n\tvar components = keyDescriptor.split(/\\+|\\-/),\n\t\tinfo = {\n\t\t\tkeyCode: 0,\n\t\t\tshiftKey: false,\n\t\t\taltKey: false,\n\t\t\tctrlKey: false,\n\t\t\tmetaKey: false\n\t\t};\n\tfor(var t=0; t<components.length; t++) {\n\t\tvar s = components[t].toLowerCase(),\n\t\t\tc = s.charCodeAt(0);\n\t\t// Look for modifier keys\n\t\tif(s === \"ctrl\") {\n\t\t\tinfo.ctrlKey = true;\n\t\t} else if(s === \"shift\") {\n\t\t\tinfo.shiftKey = true;\n\t\t} else if(s === \"alt\") {\n\t\t\tinfo.altKey = true;\n\t\t} else if(s === \"meta\" || s === \"cmd\" || s === \"win\") {\n\t\t\tinfo.metaKey = true;\n\t\t}\n\t\t// Replace named keys with their code\n\t\tif(this.namedKeys[s]) {\n\t\t\tinfo.keyCode = this.namedKeys[s];\n\t\t}\n\t}\n\tif(info.keyCode) {\n\t\treturn info;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nParse a list of key descriptors into an array of keyInfo objects. The key descriptors can be passed as an array of strings or a space separated string\n*/\nKeyboardManager.prototype.parseKeyDescriptors = function(keyDescriptors,options) {\n\tvar self = this;\n\toptions = options || {};\n\toptions.stack = options.stack || [];\n\tvar wiki = options.wiki || $tw.wiki;\n\tif(typeof keyDescriptors === \"string\" && keyDescriptors === \"\") {\n\t\treturn [];\n\t}\n\tif(!$tw.utils.isArray(keyDescriptors)) {\n\t\tkeyDescriptors = keyDescriptors.split(\" \");\n\t}\n\tvar result = [];\n\t$tw.utils.each(keyDescriptors,function(keyDescriptor) {\n\t\t// Look for a named shortcut\n\t\tif(keyDescriptor.substr(0,2) === \"((\" && keyDescriptor.substr(-2,2) === \"))\") {\n\t\t\tif(options.stack.indexOf(keyDescriptor) === -1) {\n\t\t\t\toptions.stack.push(keyDescriptor);\n\t\t\t\tvar name = keyDescriptor.substring(2,keyDescriptor.length - 2),\n\t\t\t\t\tlookupName = function(configName) {\n\t\t\t\t\t\tvar keyDescriptors = wiki.getTiddlerText(\"$:/config/\" + configName + \"/\" + name);\n\t\t\t\t\t\tif(keyDescriptors) {\n\t\t\t\t\t\t\tresult.push.apply(result,self.parseKeyDescriptors(keyDescriptors,options));\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t$tw.utils.each(self.lookupNames,function(platformDescriptor) {\n\t\t\t\t\tlookupName(platformDescriptor);\n\t\t\t\t});\n\t\t\t}\n\t\t} else {\n\t\t\tresult.push(self.parseKeyDescriptor(keyDescriptor));\n\t\t}\n\t});\n\treturn result;\n};\n\nKeyboardManager.prototype.getPrintableShortcuts = function(keyInfoArray) {\n\tvar self = this,\n\t\tresult = [];\n\t$tw.utils.each(keyInfoArray,function(keyInfo) {\n\t\tif(keyInfo) {\n\t\t\tresult.push((keyInfo.ctrlKey ? \"ctrl-\" : \"\") + \n\t\t\t\t (keyInfo.shiftKey ? \"shift-\" : \"\") + \n\t\t\t\t (keyInfo.altKey ? \"alt-\" : \"\") + \n\t\t\t\t (keyInfo.metaKey ? self.metaKeyName : \"\") + \n\t\t\t\t (self.keyNames[keyInfo.keyCode]));\n\t\t}\n\t});\n\treturn result;\n}\n\nKeyboardManager.prototype.checkKeyDescriptor = function(event,keyInfo) {\n\treturn keyInfo &&\n\t\t\tevent.keyCode === keyInfo.keyCode && \n\t\t\tevent.shiftKey === keyInfo.shiftKey && \n\t\t\tevent.altKey === keyInfo.altKey && \n\t\t\tevent.ctrlKey === keyInfo.ctrlKey && \n\t\t\tevent.metaKey === keyInfo.metaKey;\n};\n\nKeyboardManager.prototype.checkKeyDescriptors = function(event,keyInfoArray) {\n\tfor(var t=0; t<keyInfoArray.length; t++) {\n\t\tif(this.checkKeyDescriptor(event,keyInfoArray[t])) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n};\n\nKeyboardManager.prototype.getShortcutTiddlerList = function() {\n\treturn $tw.wiki.getTiddlersWithTag(\"$:/tags/KeyboardShortcut\");\n};\n\nKeyboardManager.prototype.updateShortcutLists = function(tiddlerList) {\n\tthis.shortcutTiddlers = tiddlerList;\n\tfor(var i=0; i<tiddlerList.length; i++) {\n\t\tvar title = tiddlerList[i],\n\t\t\ttiddlerFields = $tw.wiki.getTiddler(title).fields;\n\t\tthis.shortcutKeysList[i] = tiddlerFields.key !== undefined ? tiddlerFields.key : undefined;\n\t\tthis.shortcutActionList[i] = tiddlerFields.text;\n\t\tthis.shortcutParsedList[i] = this.shortcutKeysList[i] !== undefined ? this.parseKeyDescriptors(this.shortcutKeysList[i]) : undefined;\n\t}\n};\n\nKeyboardManager.prototype.handleKeydownEvent = function(event) {\n\tvar key, action;\n\tfor(var i=0; i<this.shortcutTiddlers.length; i++) {\n\t\tif(this.shortcutParsedList[i] !== undefined && this.checkKeyDescriptors(event,this.shortcutParsedList[i])) {\n\t\t\tkey = this.shortcutParsedList[i];\n\t\t\taction = this.shortcutActionList[i];\n\t\t}\n\t}\n\tif(key !== undefined) {\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\t$tw.rootWidget.invokeActionString(action,$tw.rootWidget);\n\t\treturn true;\n\t}\n\treturn false;\n};\n\nKeyboardManager.prototype.detectNewShortcuts = function(changedTiddlers) {\n\tvar shortcutConfigTiddlers = [],\n\t\thandled = false;\n\t$tw.utils.each(this.lookupNames,function(platformDescriptor) {\n\t\tvar descriptorString = \"$:/config/\" + platformDescriptor + \"/\";\n\t\tObject.keys(changedTiddlers).forEach(function(configTiddler) {\n\t\t\tvar configString = configTiddler.substr(0, configTiddler.lastIndexOf(\"/\") + 1);\n\t\t\tif(configString === descriptorString) {\n\t\t\t\tshortcutConfigTiddlers.push(configTiddler);\n\t\t\t\thandled = true;\n\t\t\t}\n\t\t});\n\t});\n\tif(handled) {\n\t\treturn $tw.utils.hopArray(changedTiddlers,shortcutConfigTiddlers);\n\t} else {\n\t\treturn false;\n\t}\n};\n\nKeyboardManager.prototype.handleShortcutChanges = function(changedTiddlers) {\n\tvar newList = this.getShortcutTiddlerList();\n\tvar hasChanged = $tw.utils.hopArray(changedTiddlers,this.shortcutTiddlers) ? true :\n\t\t($tw.utils.hopArray(changedTiddlers,newList) ? true :\n\t\t(this.detectNewShortcuts(changedTiddlers))\n\t);\n\t// Re-cache shortcuts if something changed\n\tif(hasChanged) {\n\t\tthis.updateShortcutLists(newList);\n\t}\n};\n\nexports.KeyboardManager = KeyboardManager;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/language.js": {
"title": "$:/core/modules/language.js",
"text": "/*\\\ntitle: $:/core/modules/language.js\ntype: application/javascript\nmodule-type: global\n\nThe $tw.Language() manages translateable strings\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nCreate an instance of the language manager. Options include:\nwiki: wiki from which to retrieve translation tiddlers\n*/\nfunction Language(options) {\n\toptions = options || \"\";\n\tthis.wiki = options.wiki || $tw.wiki;\n}\n\n/*\nReturn a wikified translateable string. The title is automatically prefixed with \"$:/language/\"\nOptions include:\nvariables: optional hashmap of variables to supply to the language wikification\n*/\nLanguage.prototype.getString = function(title,options) {\n\toptions = options || {};\n\ttitle = \"$:/language/\" + title;\n\treturn this.wiki.renderTiddler(\"text/plain\",title,{variables: options.variables});\n};\n\n/*\nReturn a raw, unwikified translateable string. The title is automatically prefixed with \"$:/language/\"\n*/\nLanguage.prototype.getRawString = function(title) {\n\ttitle = \"$:/language/\" + title;\n\treturn this.wiki.getTiddlerText(title);\n};\n\nexports.Language = Language;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/macros/changecount.js": {
"title": "$:/core/modules/macros/changecount.js",
"text": "/*\\\ntitle: $:/core/modules/macros/changecount.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to return the changecount for the current tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"changecount\";\n\nexports.params = [];\n\n/*\nRun the macro\n*/\nexports.run = function() {\n\treturn this.wiki.getChangeCount(this.getVariable(\"currentTiddler\")) + \"\";\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/contrastcolour.js": {
"title": "$:/core/modules/macros/contrastcolour.js",
"text": "/*\\\ntitle: $:/core/modules/macros/contrastcolour.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to choose which of two colours has the highest contrast with a base colour\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"contrastcolour\";\n\nexports.params = [\n\t{name: \"target\"},\n\t{name: \"fallbackTarget\"},\n\t{name: \"colourA\"},\n\t{name: \"colourB\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(target,fallbackTarget,colourA,colourB) {\n\tvar rgbTarget = $tw.utils.parseCSSColor(target) || $tw.utils.parseCSSColor(fallbackTarget);\n\tif(!rgbTarget) {\n\t\treturn colourA;\n\t}\n\tvar rgbColourA = $tw.utils.parseCSSColor(colourA),\n\t\trgbColourB = $tw.utils.parseCSSColor(colourB);\n\tif(rgbColourA && !rgbColourB) {\n\t\treturn rgbColourA;\n\t}\n\tif(rgbColourB && !rgbColourA) {\n\t\treturn rgbColourB;\n\t}\n\tif(!rgbColourA && !rgbColourB) {\n\t\t// If neither colour is readable, return a crude inverse of the target\n\t\treturn [255 - rgbTarget[0],255 - rgbTarget[1],255 - rgbTarget[2],rgbTarget[3]];\n\t}\n\t// Colour brightness formula derived from http://www.w3.org/WAI/ER/WD-AERT/#color-contrast\n\tvar brightnessTarget = rgbTarget[0] * 0.299 + rgbTarget[1] * 0.587 + rgbTarget[2] * 0.114,\n\t\tbrightnessA = rgbColourA[0] * 0.299 + rgbColourA[1] * 0.587 + rgbColourA[2] * 0.114,\n\t\tbrightnessB = rgbColourB[0] * 0.299 + rgbColourB[1] * 0.587 + rgbColourB[2] * 0.114;\n\treturn Math.abs(brightnessTarget - brightnessA) > Math.abs(brightnessTarget - brightnessB) ? colourA : colourB;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/csvtiddlers.js": {
"title": "$:/core/modules/macros/csvtiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/macros/csvtiddlers.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to output tiddlers matching a filter to CSV\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"csvtiddlers\";\n\nexports.params = [\n\t{name: \"filter\"},\n\t{name: \"format\"},\n];\n\n/*\nRun the macro\n*/\nexports.run = function(filter,format) {\n\tvar self = this,\n\t\ttiddlers = this.wiki.filterTiddlers(filter),\n\t\ttiddler,\n\t\tfields = [],\n\t\tt,f;\n\t// Collect all the fields\n\tfor(t=0;t<tiddlers.length; t++) {\n\t\ttiddler = this.wiki.getTiddler(tiddlers[t]);\n\t\tfor(f in tiddler.fields) {\n\t\t\tif(fields.indexOf(f) === -1) {\n\t\t\t\tfields.push(f);\n\t\t\t}\n\t\t}\n\t}\n\t// Sort the fields and bring the standard ones to the front\n\tfields.sort();\n\t\"title text modified modifier created creator\".split(\" \").reverse().forEach(function(value,index) {\n\t\tvar p = fields.indexOf(value);\n\t\tif(p !== -1) {\n\t\t\tfields.splice(p,1);\n\t\t\tfields.unshift(value)\n\t\t}\n\t});\n\t// Output the column headings\n\tvar output = [], row = [];\n\tfields.forEach(function(value) {\n\t\trow.push(quoteAndEscape(value))\n\t});\n\toutput.push(row.join(\",\"));\n\t// Output each tiddler\n\tfor(var t=0;t<tiddlers.length; t++) {\n\t\trow = [];\n\t\ttiddler = this.wiki.getTiddler(tiddlers[t]);\n\t\t\tfor(f=0; f<fields.length; f++) {\n\t\t\t\trow.push(quoteAndEscape(tiddler ? tiddler.getFieldString(fields[f]) || \"\" : \"\"));\n\t\t\t}\n\t\toutput.push(row.join(\",\"));\n\t}\n\treturn output.join(\"\\n\");\n};\n\nfunction quoteAndEscape(value) {\n\treturn \"\\\"\" + value.replace(/\"/mg,\"\\\"\\\"\") + \"\\\"\";\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/displayshortcuts.js": {
"title": "$:/core/modules/macros/displayshortcuts.js",
"text": "/*\\\ntitle: $:/core/modules/macros/displayshortcuts.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to display a list of keyboard shortcuts in human readable form. Notably, it resolves named shortcuts like `((bold))` to the underlying keystrokes.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"displayshortcuts\";\n\nexports.params = [\n\t{name: \"shortcuts\"},\n\t{name: \"prefix\"},\n\t{name: \"separator\"},\n\t{name: \"suffix\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(shortcuts,prefix,separator,suffix) {\n\tvar shortcutArray = $tw.keyboardManager.getPrintableShortcuts($tw.keyboardManager.parseKeyDescriptors(shortcuts,{\n\t\twiki: this.wiki\n\t}));\n\tif(shortcutArray.length > 0) {\n\t\tshortcutArray.sort(function(a,b) {\n\t\t return a.toLowerCase().localeCompare(b.toLowerCase());\n\t\t})\n\t\treturn prefix + shortcutArray.join(separator) + suffix;\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/jsontiddler.js": {
"title": "$:/core/modules/macros/jsontiddler.js",
"text": "/*\\\ntitle: $:/core/modules/macros/jsontiddler.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to output a single tiddler to JSON\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"jsontiddler\";\n\nexports.params = [\n\t{name: \"title\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(title) {\n\ttitle = title || this.getVariable(\"currentTiddler\");\n\tvar tiddler = !!title && this.wiki.getTiddler(title),\n\t\tfields = new Object();\n\tif(tiddler) {\n\t\tfor(var field in tiddler.fields) {\n\t\t\tfields[field] = tiddler.getFieldString(field);\n\t\t}\n\t}\n\treturn JSON.stringify(fields,null,$tw.config.preferences.jsonSpaces);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/jsontiddlers.js": {
"title": "$:/core/modules/macros/jsontiddlers.js",
"text": "/*\\\ntitle: $:/core/modules/macros/jsontiddlers.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to output tiddlers matching a filter to JSON\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"jsontiddlers\";\n\nexports.params = [\n\t{name: \"filter\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(filter) {\n\treturn this.wiki.getTiddlersAsJson(filter);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/makedatauri.js": {
"title": "$:/core/modules/macros/makedatauri.js",
"text": "/*\\\ntitle: $:/core/modules/macros/makedatauri.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to convert a string of text to a data URI\n\n<<makedatauri text:\"Text to be converted\" type:\"text/vnd.tiddlywiki\">>\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"makedatauri\";\n\nexports.params = [\n\t{name: \"text\"},\n\t{name: \"type\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(text,type) {\n\treturn $tw.utils.makeDataUri(text,type);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/now.js": {
"title": "$:/core/modules/macros/now.js",
"text": "/*\\\ntitle: $:/core/modules/macros/now.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to return a formatted version of the current time\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"now\";\n\nexports.params = [\n\t{name: \"format\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(format) {\n\treturn $tw.utils.formatDateString(new Date(),format || \"0hh:0mm, DDth MMM YYYY\");\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/qualify.js": {
"title": "$:/core/modules/macros/qualify.js",
"text": "/*\\\ntitle: $:/core/modules/macros/qualify.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to qualify a state tiddler title according\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"qualify\";\n\nexports.params = [\n\t{name: \"title\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(title) {\n\treturn title + \"-\" + this.getStateQualifier();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/resolvepath.js": {
"title": "$:/core/modules/macros/resolvepath.js",
"text": "/*\\\ntitle: $:/core/modules/macros/resolvepath.js\ntype: application/javascript\nmodule-type: macro\n\nResolves a relative path for an absolute rootpath.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"resolvepath\";\n\nexports.params = [\n\t{name: \"source\"},\n\t{name: \"root\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(source, root) {\n\treturn $tw.utils.resolvePath(source, root);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/unusedtitle.js": {
"title": "$:/core/modules/macros/unusedtitle.js",
"text": "/*\\\ntitle: $:/core/modules/macros/unusedtitle.js\ntype: application/javascript\nmodule-type: macro\nMacro to return a new title that is unused in the wiki. It can be given a name as a base.\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"unusedtitle\";\n\nexports.params = [\n\t{name: \"baseName\"},\n\t{name: \"options\"}\n];\n\n/*\nRun the macro\n*/\nexports.run = function(baseName, options) {\n\tif(!baseName) {\n\t\tbaseName = $tw.language.getString(\"DefaultNewTiddlerTitle\");\n\t}\n\treturn this.wiki.generateNewTitle(baseName, options);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/macros/version.js": {
"title": "$:/core/modules/macros/version.js",
"text": "/*\\\ntitle: $:/core/modules/macros/version.js\ntype: application/javascript\nmodule-type: macro\n\nMacro to return the TiddlyWiki core version number\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInformation about this macro\n*/\n\nexports.name = \"version\";\n\nexports.params = [];\n\n/*\nRun the macro\n*/\nexports.run = function() {\n\treturn $tw.version;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "macro"
},
"$:/core/modules/parsers/audioparser.js": {
"title": "$:/core/modules/parsers/audioparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/audioparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe audio parser parses an audio tiddler into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar AudioParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"audio\",\n\t\t\tattributes: {\n\t\t\t\tcontrols: {type: \"string\", value: \"controls\"}\n\t\t\t}\n\t\t},\n\t\tsrc;\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\telement.attributes.src = {type: \"string\", value: \"data:\" + type + \";base64,\" + text};\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"audio/ogg\"] = AudioParser;\nexports[\"audio/mpeg\"] = AudioParser;\nexports[\"audio/mp3\"] = AudioParser;\nexports[\"audio/mp4\"] = AudioParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/binaryparser.js": {
"title": "$:/core/modules/parsers/binaryparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/binaryparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe video parser parses a video tiddler into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar BINARY_WARNING_MESSAGE = \"$:/core/ui/BinaryWarning\";\n\nvar BinaryParser = function(type,text,options) {\n\tthis.tree = [{\n\t\ttype: \"transclude\",\n\t\tattributes: {\n\t\t\ttiddler: {type: \"string\", value: BINARY_WARNING_MESSAGE}\n\t\t}\n\t}];\n};\n\nexports[\"application/octet-stream\"] = BinaryParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/csvparser.js": {
"title": "$:/core/modules/parsers/csvparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/csvparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe CSV text parser processes CSV files into a table wrapped in a scrollable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar CsvParser = function(type,text,options) {\n\t// Table framework\n\tthis.tree = [{\n\t\t\"type\": \"scrollable\", \"children\": [{\n\t\t\t\"type\": \"element\", \"tag\": \"table\", \"children\": [{\n\t\t\t\t\"type\": \"element\", \"tag\": \"tbody\", \"children\": []\n\t\t\t}], \"attributes\": {\n\t\t\t\t\"class\": {\"type\": \"string\", \"value\": \"tc-csv-table\"}\n\t\t\t}\n\t\t}]\n\t}];\n\t// Split the text into lines\n\tvar lines = text.split(/\\r?\\n/mg),\n\t\ttag = \"th\";\n\tfor(var line=0; line<lines.length; line++) {\n\t\tvar lineText = lines[line];\n\t\tif(lineText) {\n\t\t\tvar row = {\n\t\t\t\t\t\"type\": \"element\", \"tag\": \"tr\", \"children\": []\n\t\t\t\t};\n\t\t\tvar columns = lineText.split(\",\");\n\t\t\tfor(var column=0; column<columns.length; column++) {\n\t\t\t\trow.children.push({\n\t\t\t\t\t\t\"type\": \"element\", \"tag\": tag, \"children\": [{\n\t\t\t\t\t\t\t\"type\": \"text\",\n\t\t\t\t\t\t\t\"text\": columns[column]\n\t\t\t\t\t\t}]\n\t\t\t\t\t});\n\t\t\t}\n\t\t\ttag = \"td\";\n\t\t\tthis.tree[0].children[0].children[0].children.push(row);\n\t\t}\n\t}\n};\n\nexports[\"text/csv\"] = CsvParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/htmlparser.js": {
"title": "$:/core/modules/parsers/htmlparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/htmlparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe HTML parser displays text as raw HTML\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar HtmlParser = function(type,text,options) {\n\tvar src;\n\tif(options._canonical_uri) {\n\t\tsrc = options._canonical_uri;\n\t} else if(text) {\n\t\tsrc = \"data:text/html;charset=utf-8,\" + encodeURIComponent(text);\n\t}\n\tthis.tree = [{\n\t\ttype: \"element\",\n\t\ttag: \"iframe\",\n\t\tattributes: {\n\t\t\tsrc: {type: \"string\", value: src},\n\t\t\tsandbox: {type: \"string\", value: \"\"}\n\t\t}\n\t}];\n};\n\nexports[\"text/html\"] = HtmlParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/imageparser.js": {
"title": "$:/core/modules/parsers/imageparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/imageparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe image parser parses an image into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar ImageParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"img\",\n\t\t\tattributes: {}\n\t\t};\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\tif(type === \"image/svg+xml\" || type === \".svg\") {\n\t\t\telement.attributes.src = {type: \"string\", value: \"data:image/svg+xml,\" + encodeURIComponent(text)};\n\t\t} else {\n\t\t\telement.attributes.src = {type: \"string\", value: \"data:\" + type + \";base64,\" + text};\n\t\t}\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"image/svg+xml\"] = ImageParser;\nexports[\"image/jpg\"] = ImageParser;\nexports[\"image/jpeg\"] = ImageParser;\nexports[\"image/png\"] = ImageParser;\nexports[\"image/gif\"] = ImageParser;\nexports[\"image/webp\"] = ImageParser;\nexports[\"image/heic\"] = ImageParser;\nexports[\"image/heif\"] = ImageParser;\nexports[\"image/x-icon\"] = ImageParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/utils/parseutils.js": {
"title": "$:/core/modules/utils/parseutils.js",
"text": "/*\\\ntitle: $:/core/modules/utils/parseutils.js\ntype: application/javascript\nmodule-type: utils\n\nUtility functions concerned with parsing text into tokens.\n\nMost functions have the following pattern:\n\n* The parameters are:\n** `source`: the source string being parsed\n** `pos`: the current parse position within the string\n** Any further parameters are used to identify the token that is being parsed\n* The return value is:\n** null if the token was not found at the specified position\n** an object representing the token with the following standard fields:\n*** `type`: string indicating the type of the token\n*** `start`: start position of the token in the source string\n*** `end`: end position of the token in the source string\n*** Any further fields required to describe the token\n\nThe exception is `skipWhiteSpace`, which just returns the position after the whitespace.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nLook for a whitespace token. Returns null if not found, otherwise returns {type: \"whitespace\", start:, end:,}\n*/\nexports.parseWhiteSpace = function(source,pos) {\n\tvar p = pos,c;\n\twhile(true) {\n\t\tc = source.charAt(p);\n\t\tif((c === \" \") || (c === \"\\f\") || (c === \"\\n\") || (c === \"\\r\") || (c === \"\\t\") || (c === \"\\v\") || (c === \"\\u00a0\")) { // Ignores some obscure unicode spaces\n\t\t\tp++;\n\t\t} else {\n\t\t\tbreak;\n\t\t}\n\t}\n\tif(p === pos) {\n\t\treturn null;\n\t} else {\n\t\treturn {\n\t\t\ttype: \"whitespace\",\n\t\t\tstart: pos,\n\t\t\tend: p\n\t\t}\n\t}\n};\n\n/*\nConvenience wrapper for parseWhiteSpace. Returns the position after the whitespace\n*/\nexports.skipWhiteSpace = function(source,pos) {\n\tvar c;\n\twhile(true) {\n\t\tc = source.charAt(pos);\n\t\tif((c === \" \") || (c === \"\\f\") || (c === \"\\n\") || (c === \"\\r\") || (c === \"\\t\") || (c === \"\\v\") || (c === \"\\u00a0\")) { // Ignores some obscure unicode spaces\n\t\t\tpos++;\n\t\t} else {\n\t\t\treturn pos;\n\t\t}\n\t}\n};\n\n/*\nLook for a given string token. Returns null if not found, otherwise returns {type: \"token\", value:, start:, end:,}\n*/\nexports.parseTokenString = function(source,pos,token) {\n\tvar match = source.indexOf(token,pos) === pos;\n\tif(match) {\n\t\treturn {\n\t\t\ttype: \"token\",\n\t\t\tvalue: token,\n\t\t\tstart: pos,\n\t\t\tend: pos + token.length\n\t\t};\n\t}\n\treturn null;\n};\n\n/*\nLook for a token matching a regex. Returns null if not found, otherwise returns {type: \"regexp\", match:, start:, end:,}\n*/\nexports.parseTokenRegExp = function(source,pos,reToken) {\n\tvar node = {\n\t\ttype: \"regexp\",\n\t\tstart: pos\n\t};\n\treToken.lastIndex = pos;\n\tnode.match = reToken.exec(source);\n\tif(node.match && node.match.index === pos) {\n\t\tnode.end = pos + node.match[0].length;\n\t\treturn node;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nLook for a string literal. Returns null if not found, otherwise returns {type: \"string\", value:, start:, end:,}\n*/\nexports.parseStringLiteral = function(source,pos) {\n\tvar node = {\n\t\ttype: \"string\",\n\t\tstart: pos\n\t};\n\tvar reString = /(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\")|(?:'([^']*)')/g;\n\treString.lastIndex = pos;\n\tvar match = reString.exec(source);\n\tif(match && match.index === pos) {\n\t\tnode.value = match[1] !== undefined ? match[1] :(\n\t\t\tmatch[2] !== undefined ? match[2] : match[3] \n\t\t\t\t\t);\n\t\tnode.end = pos + match[0].length;\n\t\treturn node;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nLook for a macro invocation parameter. Returns null if not found, or {type: \"macro-parameter\", name:, value:, start:, end:}\n*/\nexports.parseMacroParameter = function(source,pos) {\n\tvar node = {\n\t\ttype: \"macro-parameter\",\n\t\tstart: pos\n\t};\n\t// Define our regexp\n\tvar reMacroParameter = /(?:([A-Za-z0-9\\-_]+)\\s*:)?(?:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\\s>\"'=]+)))/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the parameter\n\tvar token = $tw.utils.parseTokenRegExp(source,pos,reMacroParameter);\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Get the parameter details\n\tnode.value = token.match[2] !== undefined ? token.match[2] : (\n\t\t\t\t\ttoken.match[3] !== undefined ? token.match[3] : (\n\t\t\t\t\t\ttoken.match[4] !== undefined ? token.match[4] : (\n\t\t\t\t\t\t\ttoken.match[5] !== undefined ? token.match[5] : (\n\t\t\t\t\t\t\t\ttoken.match[6] !== undefined ? token.match[6] : (\n\t\t\t\t\t\t\t\t\t\"\"\n\t\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t)\n\t\t\t\t\t)\n\t\t\t\t);\n\tif(token.match[1]) {\n\t\tnode.name = token.match[1];\n\t}\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n/*\nLook for a macro invocation. Returns null if not found, or {type: \"macrocall\", name:, parameters:, start:, end:}\n*/\nexports.parseMacroInvocation = function(source,pos) {\n\tvar node = {\n\t\ttype: \"macrocall\",\n\t\tstart: pos,\n\t\tparams: []\n\t};\n\t// Define our regexps\n\tvar reMacroName = /([^\\s>\"'=]+)/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a double less than sign\n\tvar token = $tw.utils.parseTokenString(source,pos,\"<<\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Get the macro name\n\tvar name = $tw.utils.parseTokenRegExp(source,pos,reMacroName);\n\tif(!name) {\n\t\treturn null;\n\t}\n\tnode.name = name.match[1];\n\tpos = name.end;\n\t// Process parameters\n\tvar parameter = $tw.utils.parseMacroParameter(source,pos);\n\twhile(parameter) {\n\t\tnode.params.push(parameter);\n\t\tpos = parameter.end;\n\t\t// Get the next parameter\n\t\tparameter = $tw.utils.parseMacroParameter(source,pos);\n\t}\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a double greater than sign\n\ttoken = $tw.utils.parseTokenString(source,pos,\">>\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n/*\nLook for an HTML attribute definition. Returns null if not found, otherwise returns {type: \"attribute\", name:, valueType: \"string|indirect|macro\", value:, start:, end:,}\n*/\nexports.parseAttribute = function(source,pos) {\n\tvar node = {\n\t\tstart: pos\n\t};\n\t// Define our regexps\n\tvar reAttributeName = /([^\\/\\s>\"'=]+)/g,\n\t\treUnquotedAttribute = /([^\\/\\s<>\"'=]+)/g,\n\t\treFilteredValue = /\\{\\{\\{(.+?)\\}\\}\\}/g,\n\t\treIndirectValue = /\\{\\{([^\\}]+)\\}\\}/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Get the attribute name\n\tvar name = $tw.utils.parseTokenRegExp(source,pos,reAttributeName);\n\tif(!name) {\n\t\treturn null;\n\t}\n\tnode.name = name.match[1];\n\tpos = name.end;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for an equals sign\n\tvar token = $tw.utils.parseTokenString(source,pos,\"=\");\n\tif(token) {\n\t\tpos = token.end;\n\t\t// Skip whitespace\n\t\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t\t// Look for a string literal\n\t\tvar stringLiteral = $tw.utils.parseStringLiteral(source,pos);\n\t\tif(stringLiteral) {\n\t\t\tpos = stringLiteral.end;\n\t\t\tnode.type = \"string\";\n\t\t\tnode.value = stringLiteral.value;\n\t\t} else {\n\t\t\t// Look for a filtered value\n\t\t\tvar filteredValue = $tw.utils.parseTokenRegExp(source,pos,reFilteredValue);\n\t\t\tif(filteredValue) {\n\t\t\t\tpos = filteredValue.end;\n\t\t\t\tnode.type = \"filtered\";\n\t\t\t\tnode.filter = filteredValue.match[1];\n\t\t\t} else {\n\t\t\t\t// Look for an indirect value\n\t\t\t\tvar indirectValue = $tw.utils.parseTokenRegExp(source,pos,reIndirectValue);\n\t\t\t\tif(indirectValue) {\n\t\t\t\t\tpos = indirectValue.end;\n\t\t\t\t\tnode.type = \"indirect\";\n\t\t\t\t\tnode.textReference = indirectValue.match[1];\n\t\t\t\t} else {\n\t\t\t\t\t// Look for a unquoted value\n\t\t\t\t\tvar unquotedValue = $tw.utils.parseTokenRegExp(source,pos,reUnquotedAttribute);\n\t\t\t\t\tif(unquotedValue) {\n\t\t\t\t\t\tpos = unquotedValue.end;\n\t\t\t\t\t\tnode.type = \"string\";\n\t\t\t\t\t\tnode.value = unquotedValue.match[1];\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// Look for a macro invocation value\n\t\t\t\t\t\tvar macroInvocation = $tw.utils.parseMacroInvocation(source,pos);\n\t\t\t\t\t\tif(macroInvocation) {\n\t\t\t\t\t\t\tpos = macroInvocation.end;\n\t\t\t\t\t\t\tnode.type = \"macro\";\n\t\t\t\t\t\t\tnode.value = macroInvocation;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tnode.type = \"string\";\n\t\t\t\t\t\t\tnode.value = \"true\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else {\n\t\tnode.type = \"string\";\n\t\tnode.value = \"true\";\n\t}\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/parsers/pdfparser.js": {
"title": "$:/core/modules/parsers/pdfparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/pdfparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe PDF parser embeds a PDF viewer\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar ImageParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"embed\",\n\t\t\tattributes: {}\n\t\t},\n\t\tsrc;\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\telement.attributes.src = {type: \"string\", value: \"data:application/pdf;base64,\" + text};\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"application/pdf\"] = ImageParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/textparser.js": {
"title": "$:/core/modules/parsers/textparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/textparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe plain text parser processes blocks of source text into a degenerate parse tree consisting of a single text node\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar TextParser = function(type,text,options) {\n\tthis.tree = [{\n\t\ttype: \"codeblock\",\n\t\tattributes: {\n\t\t\tcode: {type: \"string\", value: text},\n\t\t\tlanguage: {type: \"string\", value: type}\n\t\t}\n\t}];\n};\n\nexports[\"text/plain\"] = TextParser;\nexports[\"text/x-tiddlywiki\"] = TextParser;\nexports[\"application/javascript\"] = TextParser;\nexports[\"application/json\"] = TextParser;\nexports[\"text/css\"] = TextParser;\nexports[\"application/x-tiddler-dictionary\"] = TextParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/videoparser.js": {
"title": "$:/core/modules/parsers/videoparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/videoparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe video parser parses a video tiddler into an embeddable HTML element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar VideoParser = function(type,text,options) {\n\tvar element = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"video\",\n\t\t\tattributes: {\n\t\t\t\tcontrols: {type: \"string\", value: \"controls\"}\n\t\t\t}\n\t\t},\n\t\tsrc;\n\tif(options._canonical_uri) {\n\t\telement.attributes.src = {type: \"string\", value: options._canonical_uri};\n\t} else if(text) {\n\t\telement.attributes.src = {type: \"string\", value: \"data:\" + type + \";base64,\" + text};\n\t}\n\tthis.tree = [element];\n};\n\nexports[\"video/mp4\"] = VideoParser;\nexports[\"video/quicktime\"] = VideoParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/wikiparser/rules/codeblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/codeblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/codeblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for code blocks. For example:\n\n```\n\t```\n\tThis text will not be //wikified//\n\t```\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"codeblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match and get language if defined\n\tthis.matchRegExp = /```([\\w-]*)\\r?\\n/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /(\\r?\\n```$)/mg;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Look for the end of the block\n\treEnd.lastIndex = this.parser.pos;\n\tvar match = reEnd.exec(this.parser.source),\n\t\ttext;\n\t// Process the block\n\tif(match) {\n\t\ttext = this.parser.source.substring(this.parser.pos,match.index);\n\t\tthis.parser.pos = match.index + match[0].length;\n\t} else {\n\t\ttext = this.parser.source.substr(this.parser.pos);\n\t\tthis.parser.pos = this.parser.sourceLength;\n\t}\n\t// Return the $codeblock widget\n\treturn [{\n\t\t\ttype: \"codeblock\",\n\t\t\tattributes: {\n\t\t\t\t\tcode: {type: \"string\", value: text},\n\t\t\t\t\tlanguage: {type: \"string\", value: this.match[1]}\n\t\t\t}\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/codeinline.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/codeinline.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/codeinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for code runs. For example:\n\n```\n\tThis is a `code run`.\n\tThis is another ``code run``\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"codeinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(``?)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar reEnd = new RegExp(this.match[1], \"mg\");\n\t// Look for the end marker\n\treEnd.lastIndex = this.parser.pos;\n\tvar match = reEnd.exec(this.parser.source),\n\t\ttext;\n\t// Process the text\n\tif(match) {\n\t\ttext = this.parser.source.substring(this.parser.pos,match.index);\n\t\tthis.parser.pos = match.index + match[0].length;\n\t} else {\n\t\ttext = this.parser.source.substr(this.parser.pos);\n\t\tthis.parser.pos = this.parser.sourceLength;\n\t}\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"code\",\n\t\tchildren: [{\n\t\t\ttype: \"text\",\n\t\t\ttext: text\n\t\t}]\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/commentblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/commentblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/commentblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for HTML comments. For example:\n\n```\n<!-- This is a comment -->\n```\n\nNote that the syntax for comments is simplified to an opening \"<!--\" sequence and a closing \"-->\" sequence -- HTML itself implements a more complex format (see http://ostermiller.org/findhtmlcomment.html)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"commentblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\tthis.matchRegExp = /<!--/mg;\n\tthis.endMatchRegExp = /-->/mg;\n};\n\nexports.findNextMatch = function(startPos) {\n\tthis.matchRegExp.lastIndex = startPos;\n\tthis.match = this.matchRegExp.exec(this.parser.source);\n\tif(this.match) {\n\t\tthis.endMatchRegExp.lastIndex = startPos + this.match[0].length;\n\t\tthis.endMatch = this.endMatchRegExp.exec(this.parser.source);\n\t\tif(this.endMatch) {\n\t\t\treturn this.match.index;\n\t\t}\n\t}\n\treturn undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.endMatchRegExp.lastIndex;\n\t// Don't return any elements\n\treturn [];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/commentinline.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/commentinline.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/commentinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for HTML comments. For example:\n\n```\n<!-- This is a comment -->\n```\n\nNote that the syntax for comments is simplified to an opening \"<!--\" sequence and a closing \"-->\" sequence -- HTML itself implements a more complex format (see http://ostermiller.org/findhtmlcomment.html)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"commentinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\tthis.matchRegExp = /<!--/mg;\n\tthis.endMatchRegExp = /-->/mg;\n};\n\nexports.findNextMatch = function(startPos) {\n\tthis.matchRegExp.lastIndex = startPos;\n\tthis.match = this.matchRegExp.exec(this.parser.source);\n\tif(this.match) {\n\t\tthis.endMatchRegExp.lastIndex = startPos + this.match[0].length;\n\t\tthis.endMatch = this.endMatchRegExp.exec(this.parser.source);\n\t\tif(this.endMatch) {\n\t\t\treturn this.match.index;\n\t\t}\n\t}\n\treturn undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.endMatchRegExp.lastIndex;\n\t// Don't return any elements\n\treturn [];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/dash.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/dash.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/dash.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for dashes. For example:\n\n```\nThis is an en-dash: --\n\nThis is an em-dash: ---\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"dash\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /-{2,3}(?!-)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar dash = this.match[0].length === 2 ? \"–\" : \"—\";\n\treturn [{\n\t\ttype: \"entity\",\n\t\tentity: dash\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/emphasis/bold.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/emphasis/bold.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/bold.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - bold. For example:\n\n```\n\tThis is ''bold'' text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except bold \n\\rules only bold \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"bold\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /''/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/''/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"strong\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/emphasis/italic.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/emphasis/italic.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/italic.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - italic. For example:\n\n```\n\tThis is //italic// text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except italic\n\\rules only italic\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"italic\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\/\\//mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/\\/\\//mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"em\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/emphasis/strikethrough.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/emphasis/strikethrough.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/strikethrough.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - strikethrough. For example:\n\n```\n\tThis is ~~strikethrough~~ text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except strikethrough \n\\rules only strikethrough \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"strikethrough\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /~~/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/~~/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"strike\",\n\t\tchildren: tree\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/emphasis/subscript.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/emphasis/subscript.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/subscript.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - subscript. For example:\n\n```\n\tThis is ,,subscript,, text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except subscript \n\\rules only subscript \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"subscript\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /,,/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/,,/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"sub\",\n\t\tchildren: tree\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/emphasis/superscript.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/emphasis/superscript.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/superscript.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - superscript. For example:\n\n```\n\tThis is ^^superscript^^ text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except superscript \n\\rules only superscript \n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"superscript\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\^\\^/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/\\^\\^/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"sup\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/emphasis/underscore.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/emphasis/underscore.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/emphasis/underscore.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for emphasis - underscore. For example:\n\n```\n\tThis is __underscore__ text\n```\n\nThis wikiparser can be modified using the rules eg:\n\n```\n\\rules except underscore \n\\rules only underscore\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"underscore\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /__/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\n\t// Parse the run including the terminator\n\tvar tree = this.parser.parseInlineRun(/__/mg,{eatTerminator: true});\n\n\t// Return the classed span\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"u\",\n\t\tchildren: tree\n\t}];\n};\n\n})();",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/entity.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/entity.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/entity.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for HTML entities. For example:\n\n```\n\tThis is a copyright symbol: ©\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"entity\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(&#?[a-zA-Z0-9]{2,8};)/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar entityString = this.match[1];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Return the entity\n\treturn [{type: \"entity\", entity: this.match[0]}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/extlink.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/extlink.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/extlink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for external links. For example:\n\n```\nAn external link: https://www.tiddlywiki.com/\n\nA suppressed external link: ~http://www.tiddlyspace.com/\n```\n\nExternal links can be suppressed by preceding them with `~`.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"extlink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /~?(?:file|http|https|mailto|ftp|irc|news|data|skype):[^\\s<>{}\\[\\]`|\"\\\\^]+(?:\\/|\\b)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Create the link unless it is suppressed\n\tif(this.match[0].substr(0,1) === \"~\") {\n\t\treturn [{type: \"text\", text: this.match[0].substr(1)}];\n\t} else {\n\t\treturn [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"a\",\n\t\t\tattributes: {\n\t\t\t\thref: {type: \"string\", value: this.match[0]},\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-tiddlylink-external\"},\n\t\t\t\ttarget: {type: \"string\", value: \"_blank\"},\n\t\t\t\trel: {type: \"string\", value: \"noopener noreferrer\"}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\", text: this.match[0]\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/filteredtranscludeblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/filteredtranscludeblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/filteredtranscludeblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for block-level filtered transclusion. For example:\n\n```\n{{{ [tag[docs]] }}}\n{{{ [tag[docs]] |tooltip}}}\n{{{ [tag[docs]] ||TemplateTitle}}}\n{{{ [tag[docs]] |tooltip||TemplateTitle}}}\n{{{ [tag[docs]] }}width:40;height:50;}.class.class\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"filteredtranscludeblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{\\{([^\\|]+?)(?:\\|([^\\|\\{\\}]+))?(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}([^\\}]*)\\}(?:\\.(\\S+))?(?:\\r?\\n|$)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar filter = this.match[1],\n\t\ttooltip = this.match[2],\n\t\ttemplate = $tw.utils.trim(this.match[3]),\n\t\tstyle = this.match[4],\n\t\tclasses = this.match[5];\n\t// Return the list widget\n\tvar node = {\n\t\ttype: \"list\",\n\t\tattributes: {\n\t\t\tfilter: {type: \"string\", value: filter}\n\t\t},\n\t\tisBlock: true\n\t};\n\tif(tooltip) {\n\t\tnode.attributes.tooltip = {type: \"string\", value: tooltip};\n\t}\n\tif(template) {\n\t\tnode.attributes.template = {type: \"string\", value: template};\n\t}\n\tif(style) {\n\t\tnode.attributes.style = {type: \"string\", value: style};\n\t}\n\tif(classes) {\n\t\tnode.attributes.itemClass = {type: \"string\", value: classes.split(\".\").join(\" \")};\n\t}\n\treturn [node];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/filteredtranscludeinline.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/filteredtranscludeinline.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/filteredtranscludeinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for inline filtered transclusion. For example:\n\n```\n{{{ [tag[docs]] }}}\n{{{ [tag[docs]] |tooltip}}}\n{{{ [tag[docs]] ||TemplateTitle}}}\n{{{ [tag[docs]] |tooltip||TemplateTitle}}}\n{{{ [tag[docs]] }}width:40;height:50;}.class.class\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"filteredtranscludeinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{\\{([^\\|]+?)(?:\\|([^\\|\\{\\}]+))?(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}([^\\}]*)\\}(?:\\.(\\S+))?/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar filter = this.match[1],\n\t\ttooltip = this.match[2],\n\t\ttemplate = $tw.utils.trim(this.match[3]),\n\t\tstyle = this.match[4],\n\t\tclasses = this.match[5];\n\t// Return the list widget\n\tvar node = {\n\t\ttype: \"list\",\n\t\tattributes: {\n\t\t\tfilter: {type: \"string\", value: filter}\n\t\t}\n\t};\n\tif(tooltip) {\n\t\tnode.attributes.tooltip = {type: \"string\", value: tooltip};\n\t}\n\tif(template) {\n\t\tnode.attributes.template = {type: \"string\", value: template};\n\t}\n\tif(style) {\n\t\tnode.attributes.style = {type: \"string\", value: style};\n\t}\n\tif(classes) {\n\t\tnode.attributes.itemClass = {type: \"string\", value: classes.split(\".\").join(\" \")};\n\t}\n\treturn [node];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/hardlinebreaks.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/hardlinebreaks.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/hardlinebreaks.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for marking areas with hard line breaks. For example:\n\n```\n\"\"\"\nThis is some text\nThat is set like\nIt is a Poem\nWhen it is\nClearly\nNot\n\"\"\"\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"hardlinebreaks\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\"\"\"(?:\\r?\\n)?/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /(\"\"\")|(\\r?\\n)/mg,\n\t\ttree = [],\n\t\tmatch;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tdo {\n\t\t// Parse the run up to the terminator\n\t\ttree.push.apply(tree,this.parser.parseInlineRun(reEnd,{eatTerminator: false}));\n\t\t// Redo the terminator match\n\t\treEnd.lastIndex = this.parser.pos;\n\t\tmatch = reEnd.exec(this.parser.source);\n\t\tif(match) {\n\t\t\tthis.parser.pos = reEnd.lastIndex;\n\t\t\t// Add a line break if the terminator was a line break\n\t\t\tif(match[2]) {\n\t\t\t\ttree.push({type: \"element\", tag: \"br\"});\n\t\t\t}\n\t\t}\n\t} while(match && !match[1]);\n\t// Return the nodes\n\treturn tree;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/heading.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/heading.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/heading.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for headings\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"heading\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(!{1,6})/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar headingLevel = this.match[1].length;\n\t// Move past the !s\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse any classes, whitespace and then the heading itself\n\tvar classes = this.parser.parseClasses();\n\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\tvar tree = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t// Return the heading\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"h\" + headingLevel, \n\t\tattributes: {\n\t\t\t\"class\": {type: \"string\", value: classes.join(\" \")}\n\t\t},\n\t\tchildren: tree\n\t}];\n};\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/horizrule.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/horizrule.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/horizrule.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for rules. For example:\n\n```\n---\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"horizrule\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /-{3,}\\r?(?:\\n|$)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\treturn [{type: \"element\", tag: \"hr\"}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/html.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/html.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/html.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki rule for HTML elements and widgets. For example:\n\n{{{\n<aside>\nThis is an HTML5 aside element\n</aside>\n\n<$slider target=\"MyTiddler\">\nThis is a widget invocation\n</$slider>\n\n}}}\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"html\";\nexports.types = {inline: true, block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n};\n\nexports.findNextMatch = function(startPos) {\n\t// Find the next tag\n\tthis.nextTag = this.findNextTag(this.parser.source,startPos,{\n\t\trequireLineBreak: this.is.block\n\t});\n\treturn this.nextTag ? this.nextTag.start : undefined;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Retrieve the most recent match so that recursive calls don't overwrite it\n\tvar tag = this.nextTag;\n\tthis.nextTag = null;\n\t// Advance the parser position to past the tag\n\tthis.parser.pos = tag.end;\n\t// Check for an immediately following double linebreak\n\tvar hasLineBreak = !tag.isSelfClosing && !!$tw.utils.parseTokenRegExp(this.parser.source,this.parser.pos,/([^\\S\\n\\r]*\\r?\\n(?:[^\\S\\n\\r]*\\r?\\n|$))/g);\n\t// Set whether we're in block mode\n\ttag.isBlock = this.is.block || hasLineBreak;\n\t// Parse the body if we need to\n\tif(!tag.isSelfClosing && $tw.config.htmlVoidElements.indexOf(tag.tag) === -1) {\n\t\t\tvar reEndString = \"</\" + $tw.utils.escapeRegExp(tag.tag) + \">\",\n\t\t\t\treEnd = new RegExp(\"(\" + reEndString + \")\",\"mg\");\n\t\tif(hasLineBreak) {\n\t\t\ttag.children = this.parser.parseBlocks(reEndString);\n\t\t} else {\n\t\t\ttag.children = this.parser.parseInlineRun(reEnd);\n\t\t}\n\t\treEnd.lastIndex = this.parser.pos;\n\t\tvar endMatch = reEnd.exec(this.parser.source);\n\t\tif(endMatch && endMatch.index === this.parser.pos) {\n\t\t\tthis.parser.pos = endMatch.index + endMatch[0].length;\n\t\t}\n\t}\n\t// Return the tag\n\treturn [tag];\n};\n\n/*\nLook for an HTML tag. Returns null if not found, otherwise returns {type: \"element\", name:, attributes: [], isSelfClosing:, start:, end:,}\n*/\nexports.parseTag = function(source,pos,options) {\n\toptions = options || {};\n\tvar token,\n\t\tnode = {\n\t\t\ttype: \"element\",\n\t\t\tstart: pos,\n\t\t\tattributes: {}\n\t\t};\n\t// Define our regexps\n\tvar reTagName = /([a-zA-Z0-9\\-\\$]+)/g;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a less than sign\n\ttoken = $tw.utils.parseTokenString(source,pos,\"<\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Get the tag name\n\ttoken = $tw.utils.parseTokenRegExp(source,pos,reTagName);\n\tif(!token) {\n\t\treturn null;\n\t}\n\tnode.tag = token.match[1];\n\tif(node.tag.slice(1).indexOf(\"$\") !== -1) {\n\t\treturn null;\n\t}\n\tif(node.tag.charAt(0) === \"$\") {\n\t\tnode.type = node.tag.substr(1);\n\t}\n\tpos = token.end;\n\t// Check that the tag is terminated by a space, / or >\n\tif(!$tw.utils.parseWhiteSpace(source,pos) && !(source.charAt(pos) === \"/\") && !(source.charAt(pos) === \">\") ) {\n\t\treturn null;\n\t}\n\t// Process attributes\n\tvar attribute = $tw.utils.parseAttribute(source,pos);\n\twhile(attribute) {\n\t\tnode.attributes[attribute.name] = attribute;\n\t\tpos = attribute.end;\n\t\t// Get the next attribute\n\t\tattribute = $tw.utils.parseAttribute(source,pos);\n\t}\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for a closing slash\n\ttoken = $tw.utils.parseTokenString(source,pos,\"/\");\n\tif(token) {\n\t\tpos = token.end;\n\t\tnode.isSelfClosing = true;\n\t}\n\t// Look for a greater than sign\n\ttoken = $tw.utils.parseTokenString(source,pos,\">\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Check for a required line break\n\tif(options.requireLineBreak) {\n\t\ttoken = $tw.utils.parseTokenRegExp(source,pos,/([^\\S\\n\\r]*\\r?\\n(?:[^\\S\\n\\r]*\\r?\\n|$))/g);\n\t\tif(!token) {\n\t\t\treturn null;\n\t\t}\n\t}\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\nexports.findNextTag = function(source,pos,options) {\n\t// A regexp for finding candidate HTML tags\n\tvar reLookahead = /<([a-zA-Z\\-\\$]+)/g;\n\t// Find the next candidate\n\treLookahead.lastIndex = pos;\n\tvar match = reLookahead.exec(source);\n\twhile(match) {\n\t\t// Try to parse the candidate as a tag\n\t\tvar tag = this.parseTag(source,match.index,options);\n\t\t// Return success\n\t\tif(tag && this.isLegalTag(tag)) {\n\t\t\treturn tag;\n\t\t}\n\t\t// Look for the next match\n\t\treLookahead.lastIndex = match.index + 1;\n\t\tmatch = reLookahead.exec(source);\n\t}\n\t// Failed\n\treturn null;\n};\n\nexports.isLegalTag = function(tag) {\n\t// Widgets are always OK\n\tif(tag.type !== \"element\") {\n\t\treturn true;\n\t// If it's an HTML tag that starts with a dash then it's not legal\n\t} else if(tag.tag.charAt(0) === \"-\") {\n\t\treturn false;\n\t} else {\n\t\t// Otherwise it's OK\n\t\treturn true;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/image.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/image.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/image.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for embedding images. For example:\n\n```\n[img[https://tiddlywiki.com/fractalveg.jpg]]\n[img width=23 height=24 [https://tiddlywiki.com/fractalveg.jpg]]\n[img width={{!!width}} height={{!!height}} [https://tiddlywiki.com/fractalveg.jpg]]\n[img[Description of image|https://tiddlywiki.com/fractalveg.jpg]]\n[img[TiddlerTitle]]\n[img[Description of image|TiddlerTitle]]\n```\n\nGenerates the `<$image>` widget.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"image\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n};\n\nexports.findNextMatch = function(startPos) {\n\t// Find the next tag\n\tthis.nextImage = this.findNextImage(this.parser.source,startPos);\n\treturn this.nextImage ? this.nextImage.start : undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.nextImage.end;\n\tvar node = {\n\t\ttype: \"image\",\n\t\tattributes: this.nextImage.attributes\n\t};\n\treturn [node];\n};\n\n/*\nFind the next image from the current position\n*/\nexports.findNextImage = function(source,pos) {\n\t// A regexp for finding candidate HTML tags\n\tvar reLookahead = /(\\[img)/g;\n\t// Find the next candidate\n\treLookahead.lastIndex = pos;\n\tvar match = reLookahead.exec(source);\n\twhile(match) {\n\t\t// Try to parse the candidate as a tag\n\t\tvar tag = this.parseImage(source,match.index);\n\t\t// Return success\n\t\tif(tag) {\n\t\t\treturn tag;\n\t\t}\n\t\t// Look for the next match\n\t\treLookahead.lastIndex = match.index + 1;\n\t\tmatch = reLookahead.exec(source);\n\t}\n\t// Failed\n\treturn null;\n};\n\n/*\nLook for an image at the specified position. Returns null if not found, otherwise returns {type: \"image\", attributes: [], isSelfClosing:, start:, end:,}\n*/\nexports.parseImage = function(source,pos) {\n\tvar token,\n\t\tnode = {\n\t\t\ttype: \"image\",\n\t\t\tstart: pos,\n\t\t\tattributes: {}\n\t\t};\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the `[img`\n\ttoken = $tw.utils.parseTokenString(source,pos,\"[img\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Process attributes\n\tif(source.charAt(pos) !== \"[\") {\n\t\tvar attribute = $tw.utils.parseAttribute(source,pos);\n\t\twhile(attribute) {\n\t\t\tnode.attributes[attribute.name] = attribute;\n\t\t\tpos = attribute.end;\n\t\t\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t\t\tif(source.charAt(pos) !== \"[\") {\n\t\t\t\t// Get the next attribute\n\t\t\t\tattribute = $tw.utils.parseAttribute(source,pos);\n\t\t\t} else {\n\t\t\t\tattribute = null;\n\t\t\t}\n\t\t}\n\t}\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the `[` after the attributes\n\ttoken = $tw.utils.parseTokenString(source,pos,\"[\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Get the source up to the terminating `]]`\n\ttoken = $tw.utils.parseTokenRegExp(source,pos,/(?:([^|\\]]*?)\\|)?([^\\]]+?)\\]\\]/g);\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\tif(token.match[1]) {\n\t\tnode.attributes.tooltip = {type: \"string\", value: token.match[1].trim()};\n\t}\n\tnode.attributes.source = {type: \"string\", value: (token.match[2] || \"\").trim()};\n\t// Update the end position\n\tnode.end = pos;\n\treturn node;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/import.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/import.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/import.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for importing variable definitions\n\n```\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"import\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\import[^\\S\\n]/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\tvar self = this;\n\t// Move past the pragma invocation\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse the filter terminated by a line break\n\tvar reMatch = /(.*)(\\r?\\n)|$/mg;\n\treMatch.lastIndex = this.parser.pos;\n\tvar match = reMatch.exec(this.parser.source);\n\tthis.parser.pos = reMatch.lastIndex;\n\t// Parse tree nodes to return\n\treturn [{\n\t\ttype: \"importvariables\",\n\t\tattributes: {\n\t\t\tfilter: {type: \"string\", value: match[1]}\n\t\t},\n\t\tchildren: []\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/list.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/list.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/list.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for lists. For example:\n\n```\n* This is an unordered list\n* It has two items\n\n# This is a numbered list\n## With a subitem\n# And a third item\n\n; This is a term that is being defined\n: This is the definition of that term\n```\n\nNote that lists can be nested arbitrarily:\n\n```\n#** One\n#* Two\n#** Three\n#**** Four\n#**# Five\n#**## Six\n## Seven\n### Eight\n## Nine\n```\n\nA CSS class can be applied to a list item as follows:\n\n```\n* List item one\n*.active List item two has the class `active`\n* List item three\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"list\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /([\\*#;:>]+)/mg;\n};\n\nvar listTypes = {\n\t\"*\": {listTag: \"ul\", itemTag: \"li\"},\n\t\"#\": {listTag: \"ol\", itemTag: \"li\"},\n\t\";\": {listTag: \"dl\", itemTag: \"dt\"},\n\t\":\": {listTag: \"dl\", itemTag: \"dd\"},\n\t\">\": {listTag: \"blockquote\", itemTag: \"p\"}\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Array of parse tree nodes for the previous row of the list\n\tvar listStack = [];\n\t// Cycle through the items in the list\n\twhile(true) {\n\t\t// Match the list marker\n\t\tvar reMatch = /([\\*#;:>]+)/mg;\n\t\treMatch.lastIndex = this.parser.pos;\n\t\tvar match = reMatch.exec(this.parser.source);\n\t\tif(!match || match.index !== this.parser.pos) {\n\t\t\tbreak;\n\t\t}\n\t\t// Check whether the list type of the top level matches\n\t\tvar listInfo = listTypes[match[0].charAt(0)];\n\t\tif(listStack.length > 0 && listStack[0].tag !== listInfo.listTag) {\n\t\t\tbreak;\n\t\t}\n\t\t// Move past the list marker\n\t\tthis.parser.pos = match.index + match[0].length;\n\t\t// Walk through the list markers for the current row\n\t\tfor(var t=0; t<match[0].length; t++) {\n\t\t\tlistInfo = listTypes[match[0].charAt(t)];\n\t\t\t// Remove any stacked up element if we can't re-use it because the list type doesn't match\n\t\t\tif(listStack.length > t && listStack[t].tag !== listInfo.listTag) {\n\t\t\t\tlistStack.splice(t,listStack.length - t);\n\t\t\t}\n\t\t\t// Construct the list element or reuse the previous one at this level\n\t\t\tif(listStack.length <= t) {\n\t\t\t\tvar listElement = {type: \"element\", tag: listInfo.listTag, children: [\n\t\t\t\t\t{type: \"element\", tag: listInfo.itemTag, children: []}\n\t\t\t\t]};\n\t\t\t\t// Link this list element into the last child item of the parent list item\n\t\t\t\tif(t) {\n\t\t\t\t\tvar prevListItem = listStack[t-1].children[listStack[t-1].children.length-1];\n\t\t\t\t\tprevListItem.children.push(listElement);\n\t\t\t\t}\n\t\t\t\t// Save this element in the stack\n\t\t\t\tlistStack[t] = listElement;\n\t\t\t} else if(t === (match[0].length - 1)) {\n\t\t\t\tlistStack[t].children.push({type: \"element\", tag: listInfo.itemTag, children: []});\n\t\t\t}\n\t\t}\n\t\tif(listStack.length > match[0].length) {\n\t\t\tlistStack.splice(match[0].length,listStack.length - match[0].length);\n\t\t}\n\t\t// Process the body of the list item into the last list item\n\t\tvar lastListChildren = listStack[listStack.length-1].children,\n\t\t\tlastListItem = lastListChildren[lastListChildren.length-1],\n\t\t\tclasses = this.parser.parseClasses();\n\t\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\t\tvar tree = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t\tlastListItem.children.push.apply(lastListItem.children,tree);\n\t\tif(classes.length > 0) {\n\t\t\t$tw.utils.addClassToParseTreeNode(lastListItem,classes.join(\" \"));\n\t\t}\n\t\t// Consume any whitespace following the list item\n\t\tthis.parser.skipWhitespace();\n\t}\n\t// Return the root element of the list\n\treturn [listStack[0]];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/macrocallblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/macrocallblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/macrocallblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki rule for block macro calls\n\n```\n<<name value value2>>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"macrocallblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /<<([^>\\s]+)(?:\\s*)((?:[^>]|(?:>(?!>)))*?)>>(?:\\r?\\n|$)/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar macroName = this.match[1],\n\t\tparamString = this.match[2];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar params = [],\n\t\treParam = /\\s*(?:([A-Za-z0-9\\-_]+)\\s*:)?(?:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\"'\\s]+)))/mg,\n\t\tparamMatch = reParam.exec(paramString);\n\twhile(paramMatch) {\n\t\t// Process this parameter\n\t\tvar paramInfo = {\n\t\t\tvalue: paramMatch[2] || paramMatch[3] || paramMatch[4] || paramMatch[5] || paramMatch[6]\n\t\t};\n\t\tif(paramMatch[1]) {\n\t\t\tparamInfo.name = paramMatch[1];\n\t\t}\n\t\tparams.push(paramInfo);\n\t\t// Find the next match\n\t\tparamMatch = reParam.exec(paramString);\n\t}\n\treturn [{\n\t\ttype: \"macrocall\",\n\t\tname: macroName,\n\t\tparams: params,\n\t\tisBlock: true\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/macrocallinline.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/macrocallinline.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/macrocallinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki rule for macro calls\n\n```\n<<name value value2>>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"macrocallinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /<<([^\\s>]+)\\s*([\\s\\S]*?)>>/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get all the details of the match\n\tvar macroName = this.match[1],\n\t\tparamString = this.match[2];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\tvar params = [],\n\t\treParam = /\\s*(?:([A-Za-z0-9\\-_]+)\\s*:)?(?:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\"'\\s]+)))/mg,\n\t\tparamMatch = reParam.exec(paramString);\n\twhile(paramMatch) {\n\t\t// Process this parameter\n\t\tvar paramInfo = {\n\t\t\tvalue: paramMatch[2] || paramMatch[3] || paramMatch[4] || paramMatch[5]|| paramMatch[6]\n\t\t};\n\t\tif(paramMatch[1]) {\n\t\t\tparamInfo.name = paramMatch[1];\n\t\t}\n\t\tparams.push(paramInfo);\n\t\t// Find the next match\n\t\tparamMatch = reParam.exec(paramString);\n\t}\n\treturn [{\n\t\ttype: \"macrocall\",\n\t\tname: macroName,\n\t\tparams: params\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/macrodef.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/macrodef.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/macrodef.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for macro definitions\n\n```\n\\define name(param:defaultvalue,param2:defaultvalue)\ndefinition text, including $param$ markers\n\\end\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"macrodef\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\define\\s+([^(\\s]+)\\(\\s*([^)]*)\\)(\\s*\\r?\\n)?/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Move past the macro name and parameters\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse the parameters\n\tvar paramString = this.match[2],\n\t\tparams = [];\n\tif(paramString !== \"\") {\n\t\tvar reParam = /\\s*([A-Za-z0-9\\-_]+)(?:\\s*:\\s*(?:\"\"\"([\\s\\S]*?)\"\"\"|\"([^\"]*)\"|'([^']*)'|\\[\\[([^\\]]*)\\]\\]|([^\"'\\s]+)))?/mg,\n\t\t\tparamMatch = reParam.exec(paramString);\n\t\twhile(paramMatch) {\n\t\t\t// Save the parameter details\n\t\t\tvar paramInfo = {name: paramMatch[1]},\n\t\t\t\tdefaultValue = paramMatch[2] || paramMatch[3] || paramMatch[4] || paramMatch[5] || paramMatch[6];\n\t\t\tif(defaultValue) {\n\t\t\t\tparamInfo[\"default\"] = defaultValue;\n\t\t\t}\n\t\t\tparams.push(paramInfo);\n\t\t\t// Look for the next parameter\n\t\t\tparamMatch = reParam.exec(paramString);\n\t\t}\n\t}\n\t// Is this a multiline definition?\n\tvar reEnd;\n\tif(this.match[3]) {\n\t\t// If so, the end of the body is marked with \\end\n\t\treEnd = /(\\r?\\n\\\\end[^\\S\\n\\r]*(?:$|\\r?\\n))/mg;\n\t} else {\n\t\t// Otherwise, the end of the definition is marked by the end of the line\n\t\treEnd = /($|\\r?\\n)/mg;\n\t\t// Move past any whitespace\n\t\tthis.parser.pos = $tw.utils.skipWhiteSpace(this.parser.source,this.parser.pos);\n\t}\n\t// Find the end of the definition\n\treEnd.lastIndex = this.parser.pos;\n\tvar text,\n\t\tendMatch = reEnd.exec(this.parser.source);\n\tif(endMatch) {\n\t\ttext = this.parser.source.substring(this.parser.pos,endMatch.index);\n\t\tthis.parser.pos = endMatch.index + endMatch[0].length;\n\t} else {\n\t\t// We didn't find the end of the definition, so we'll make it blank\n\t\ttext = \"\";\n\t}\n\t// Save the macro definition\n\treturn [{\n\t\ttype: \"set\",\n\t\tattributes: {\n\t\t\tname: {type: \"string\", value: this.match[1]},\n\t\t\tvalue: {type: \"string\", value: text}\n\t\t},\n\t\tchildren: [],\n\t\tparams: params,\n\t\tisMacroDefinition: true\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/prettyextlink.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/prettyextlink.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/prettyextlink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for external links. For example:\n\n```\n[ext[https://tiddlywiki.com/fractalveg.jpg]]\n[ext[Tooltip|https://tiddlywiki.com/fractalveg.jpg]]\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"prettyextlink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n};\n\nexports.findNextMatch = function(startPos) {\n\t// Find the next tag\n\tthis.nextLink = this.findNextLink(this.parser.source,startPos);\n\treturn this.nextLink ? this.nextLink.start : undefined;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.nextLink.end;\n\treturn [this.nextLink];\n};\n\n/*\nFind the next link from the current position\n*/\nexports.findNextLink = function(source,pos) {\n\t// A regexp for finding candidate links\n\tvar reLookahead = /(\\[ext\\[)/g;\n\t// Find the next candidate\n\treLookahead.lastIndex = pos;\n\tvar match = reLookahead.exec(source);\n\twhile(match) {\n\t\t// Try to parse the candidate as a link\n\t\tvar link = this.parseLink(source,match.index);\n\t\t// Return success\n\t\tif(link) {\n\t\t\treturn link;\n\t\t}\n\t\t// Look for the next match\n\t\treLookahead.lastIndex = match.index + 1;\n\t\tmatch = reLookahead.exec(source);\n\t}\n\t// Failed\n\treturn null;\n};\n\n/*\nLook for an link at the specified position. Returns null if not found, otherwise returns {type: \"element\", tag: \"a\", attributes: [], isSelfClosing:, start:, end:,}\n*/\nexports.parseLink = function(source,pos) {\n\tvar token,\n\t\ttextNode = {\n\t\t\ttype: \"text\"\n\t\t},\n\t\tnode = {\n\t\t\ttype: \"element\",\n\t\t\ttag: \"a\",\n\t\t\tstart: pos,\n\t\t\tattributes: {\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-tiddlylink-external\"},\n\t\t\t},\n\t\t\tchildren: [textNode]\n\t\t};\n\t// Skip whitespace\n\tpos = $tw.utils.skipWhiteSpace(source,pos);\n\t// Look for the `[ext[`\n\ttoken = $tw.utils.parseTokenString(source,pos,\"[ext[\");\n\tif(!token) {\n\t\treturn null;\n\t}\n\tpos = token.end;\n\t// Look ahead for the terminating `]]`\n\tvar closePos = source.indexOf(\"]]\",pos);\n\tif(closePos === -1) {\n\t\treturn null;\n\t}\n\t// Look for a `|` separating the tooltip\n\tvar splitPos = source.indexOf(\"|\",pos);\n\tif(splitPos === -1 || splitPos > closePos) {\n\t\tsplitPos = null;\n\t}\n\t// Pull out the tooltip and URL\n\tvar tooltip, URL;\n\tif(splitPos) {\n\t\tURL = source.substring(splitPos + 1,closePos).trim();\n\t\ttextNode.text = source.substring(pos,splitPos).trim();\n\t} else {\n\t\tURL = source.substring(pos,closePos).trim();\n\t\ttextNode.text = URL;\n\t}\n\tnode.attributes.href = {type: \"string\", value: URL};\n\tnode.attributes.target = {type: \"string\", value: \"_blank\"};\n\tnode.attributes.rel = {type: \"string\", value: \"noopener noreferrer\"};\n\t// Update the end position\n\tnode.end = closePos + 2;\n\treturn node;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/prettylink.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/prettylink.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/prettylink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for pretty links. For example:\n\n```\n[[Introduction]]\n\n[[Link description|TiddlerTitle]]\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"prettylink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\[\\[(.*?)(?:\\|(.*?))?\\]\\]/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Process the link\n\tvar text = this.match[1],\n\t\tlink = this.match[2] || text;\n\tif($tw.utils.isLinkExternal(link)) {\n\t\treturn [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"a\",\n\t\t\tattributes: {\n\t\t\t\thref: {type: \"string\", value: link},\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-tiddlylink-external\"},\n\t\t\t\ttarget: {type: \"string\", value: \"_blank\"},\n\t\t\t\trel: {type: \"string\", value: \"noopener noreferrer\"}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\", text: text\n\t\t\t}]\n\t\t}];\n\t} else {\n\t\treturn [{\n\t\t\ttype: \"link\",\n\t\t\tattributes: {\n\t\t\t\tto: {type: \"string\", value: link}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\", text: text\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/quoteblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/quoteblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/quoteblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for quote blocks. For example:\n\n```\n\t<<<.optionalClass(es) optional cited from\n\ta quote\n\t<<<\n\t\n\t<<<.optionalClass(es)\n\ta quote\n\t<<< optional cited from\n```\n\nQuotes can be quoted by putting more <s\n\n```\n\t<<<\n\tQuote Level 1\n\t\n\t<<<<\n\tQuoteLevel 2\n\t<<<<\n\t\n\t<<<\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"quoteblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /(<<<+)/mg;\n};\n\nexports.parse = function() {\n\tvar classes = [\"tc-quote\"];\n\t// Get all the details of the match\n\tvar reEndString = \"^\" + this.match[1] + \"(?!<)\";\n\t// Move past the <s\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t\n\t// Parse any classes, whitespace and then the optional cite itself\n\tclasses.push.apply(classes, this.parser.parseClasses());\n\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\tvar cite = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t// before handling the cite, parse the body of the quote\n\tvar tree= this.parser.parseBlocks(reEndString);\n\t// If we got a cite, put it before the text\n\tif(cite.length > 0) {\n\t\ttree.unshift({\n\t\t\ttype: \"element\",\n\t\t\ttag: \"cite\",\n\t\t\tchildren: cite\n\t\t});\n\t}\n\t// Parse any optional cite\n\tthis.parser.skipWhitespace({treatNewlinesAsNonWhitespace: true});\n\tcite = this.parser.parseInlineRun(/(\\r?\\n)/mg);\n\t// If we got a cite, push it\n\tif(cite.length > 0) {\n\t\ttree.push({\n\t\t\ttype: \"element\",\n\t\t\ttag: \"cite\",\n\t\t\tchildren: cite\n\t\t});\n\t}\n\t// Return the blockquote element\n\treturn [{\n\t\ttype: \"element\",\n\t\ttag: \"blockquote\",\n\t\tattributes: {\n\t\t\tclass: { type: \"string\", value: classes.join(\" \") },\n\t\t},\n\t\tchildren: tree\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/rules.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/rules.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/rules.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for rules specifications\n\n```\n\\rules except ruleone ruletwo rulethree\n\\rules only ruleone ruletwo rulethree\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"rules\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\rules[^\\S\\n]/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Move past the pragma invocation\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse whitespace delimited tokens terminated by a line break\n\tvar reMatch = /[^\\S\\n]*(\\S+)|(\\r?\\n)/mg,\n\t\ttokens = [];\n\treMatch.lastIndex = this.parser.pos;\n\tvar match = reMatch.exec(this.parser.source);\n\twhile(match && match.index === this.parser.pos) {\n\t\tthis.parser.pos = reMatch.lastIndex;\n\t\t// Exit if we've got the line break\n\t\tif(match[2]) {\n\t\t\tbreak;\n\t\t}\n\t\t// Process the token\n\t\tif(match[1]) {\n\t\t\ttokens.push(match[1]);\n\t\t}\n\t\t// Match the next token\n\t\tmatch = reMatch.exec(this.parser.source);\n\t}\n\t// Process the tokens\n\tif(tokens.length > 0) {\n\t\tthis.parser.amendRules(tokens[0],tokens.slice(1));\n\t}\n\t// No parse tree nodes to return\n\treturn [];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/styleblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/styleblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/styleblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for assigning styles and classes to paragraphs and other blocks. For example:\n\n```\n@@.myClass\n@@background-color:red;\nThis paragraph will have the CSS class `myClass`.\n\n* The `<ul>` around this list will also have the class `myClass`\n* List item 2\n\n@@\n```\n\nNote that classes and styles can be mixed subject to the rule that styles must precede classes. For example\n\n```\n@@.myFirstClass.mySecondClass\n@@width:100px;.myThirdClass\nThis is a paragraph\n@@\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"styleblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /@@((?:[^\\.\\r\\n\\s:]+:[^\\r\\n;]+;)+)?(?:\\.([^\\r\\n\\s]+))?\\r?\\n/mg;\n};\n\nexports.parse = function() {\n\tvar reEndString = \"^@@(?:\\\\r?\\\\n)?\";\n\tvar classes = [], styles = [];\n\tdo {\n\t\t// Get the class and style\n\t\tif(this.match[1]) {\n\t\t\tstyles.push(this.match[1]);\n\t\t}\n\t\tif(this.match[2]) {\n\t\t\tclasses.push(this.match[2].split(\".\").join(\" \"));\n\t\t}\n\t\t// Move past the match\n\t\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t\t// Look for another line of classes and styles\n\t\tthis.match = this.matchRegExp.exec(this.parser.source);\n\t} while(this.match && this.match.index === this.parser.pos);\n\t// Parse the body\n\tvar tree = this.parser.parseBlocks(reEndString);\n\tfor(var t=0; t<tree.length; t++) {\n\t\tif(classes.length > 0) {\n\t\t\t$tw.utils.addClassToParseTreeNode(tree[t],classes.join(\" \"));\n\t\t}\n\t\tif(styles.length > 0) {\n\t\t\t$tw.utils.addAttributeToParseTreeNode(tree[t],\"style\",styles.join(\"\"));\n\t\t}\n\t}\n\treturn tree;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/styleinline.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/styleinline.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/styleinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for assigning styles and classes to inline runs. For example:\n\n```\n@@.myClass This is some text with a class@@\n@@background-color:red;This is some text with a background colour@@\n@@width:100px;.myClass This is some text with a class and a width@@\n```\n\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"styleinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /@@((?:[^\\.\\r\\n\\s:]+:[^\\r\\n;]+;)+)?(\\.(?:[^\\r\\n\\s]+)\\s+)?/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /@@/g;\n\t// Get the styles and class\n\tvar stylesString = this.match[1],\n\t\tclassString = this.match[2] ? this.match[2].split(\".\").join(\" \") : undefined;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse the run up to the terminator\n\tvar tree = this.parser.parseInlineRun(reEnd,{eatTerminator: true});\n\t// Return the classed span\n\tvar node = {\n\t\ttype: \"element\",\n\t\ttag: \"span\",\n\t\tattributes: {\n\t\t\t\"class\": {type: \"string\", value: \"tc-inline-style\"}\n\t\t},\n\t\tchildren: tree\n\t};\n\tif(classString) {\n\t\t$tw.utils.addClassToParseTreeNode(node,classString);\n\t}\n\tif(stylesString) {\n\t\t$tw.utils.addAttributeToParseTreeNode(node,\"style\",stylesString);\n\t}\n\treturn [node];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/syslink.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/syslink.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/syslink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for system tiddler links.\nCan be suppressed preceding them with `~`.\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"syslink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = new RegExp(\n\t\t\"~?\\\\$:\\\\/[\" +\n\t\t$tw.config.textPrimitives.anyLetter.substr(1,$tw.config.textPrimitives.anyLetter.length - 2) +\n\t\t\"\\/._-]+\",\n\t\t\"mg\"\n\t);\n};\n\nexports.parse = function() {\n\tvar match = this.match[0];\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Create the link unless it is suppressed\n\tif(match.substr(0,1) === \"~\") {\n\t\treturn [{type: \"text\", text: match.substr(1)}];\n\t} else {\n\t\treturn [{\n\t\t\ttype: \"link\",\n\t\t\tattributes: {\n\t\t\t\tto: {type: \"string\", value: match}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\",\n\t\t\t\ttext: match\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/table.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/table.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/table.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text block rule for tables.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"table\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\|(?:[^\\n]*)\\|(?:[fhck]?)\\r?(?:\\n|$)/mg;\n};\n\nvar processRow = function(prevColumns) {\n\tvar cellRegExp = /(?:\\|([^\\n\\|]*)\\|)|(\\|[fhck]?\\r?(?:\\n|$))/mg,\n\t\tcellTermRegExp = /((?:\\x20*)\\|)/mg,\n\t\ttree = [],\n\t\tcol = 0,\n\t\tcolSpanCount = 1,\n\t\tprevCell,\n\t\tvAlign;\n\t// Match a single cell\n\tcellRegExp.lastIndex = this.parser.pos;\n\tvar cellMatch = cellRegExp.exec(this.parser.source);\n\twhile(cellMatch && cellMatch.index === this.parser.pos) {\n\t\tif(cellMatch[1] === \"~\") {\n\t\t\t// Rowspan\n\t\t\tvar last = prevColumns[col];\n\t\t\tif(last) {\n\t\t\t\tlast.rowSpanCount++;\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(last.element,\"rowspan\",last.rowSpanCount);\n\t\t\t\tvAlign = $tw.utils.getAttributeValueFromParseTreeNode(last.element,\"valign\",\"center\");\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(last.element,\"valign\",vAlign);\n\t\t\t\tif(colSpanCount > 1) {\n\t\t\t\t\t$tw.utils.addAttributeToParseTreeNode(last.element,\"colspan\",colSpanCount);\n\t\t\t\t\tcolSpanCount = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\t// Move to just before the `|` terminating the cell\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t} else if(cellMatch[1] === \">\") {\n\t\t\t// Colspan\n\t\t\tcolSpanCount++;\n\t\t\t// Move to just before the `|` terminating the cell\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t} else if(cellMatch[1] === \"<\" && prevCell) {\n\t\t\tcolSpanCount = 1 + $tw.utils.getAttributeValueFromParseTreeNode(prevCell,\"colspan\",1);\n\t\t\t$tw.utils.addAttributeToParseTreeNode(prevCell,\"colspan\",colSpanCount);\n\t\t\tcolSpanCount = 1;\n\t\t\t// Move to just before the `|` terminating the cell\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t} else if(cellMatch[2]) {\n\t\t\t// End of row\n\t\t\tif(prevCell && colSpanCount > 1) {\n\t\t\t\tif(prevCell.attributes && prevCell.attributes && prevCell.attributes.colspan) {\n\t\t\t\t\t\tcolSpanCount += prevCell.attributes.colspan.value;\n\t\t\t\t} else {\n\t\t\t\t\tcolSpanCount -= 1;\n\t\t\t\t}\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(prevCell,\"colspan\",colSpanCount);\n\t\t\t}\n\t\t\tthis.parser.pos = cellRegExp.lastIndex - 1;\n\t\t\tbreak;\n\t\t} else {\n\t\t\t// For ordinary cells, step beyond the opening `|`\n\t\t\tthis.parser.pos++;\n\t\t\t// Look for a space at the start of the cell\n\t\t\tvar spaceLeft = false;\n\t\t\tvAlign = null;\n\t\t\tif(this.parser.source.substr(this.parser.pos).search(/^\\^([^\\^]|\\^\\^)/) === 0) {\n\t\t\t\tvAlign = \"top\";\n\t\t\t} else if(this.parser.source.substr(this.parser.pos).search(/^,([^,]|,,)/) === 0) {\n\t\t\t\tvAlign = \"bottom\";\n\t\t\t}\n\t\t\tif(vAlign) {\n\t\t\t\tthis.parser.pos++;\n\t\t\t}\n\t\t\tvar chr = this.parser.source.substr(this.parser.pos,1);\n\t\t\twhile(chr === \" \") {\n\t\t\t\tspaceLeft = true;\n\t\t\t\tthis.parser.pos++;\n\t\t\t\tchr = this.parser.source.substr(this.parser.pos,1);\n\t\t\t}\n\t\t\t// Check whether this is a heading cell\n\t\t\tvar cell;\n\t\t\tif(chr === \"!\") {\n\t\t\t\tthis.parser.pos++;\n\t\t\t\tcell = {type: \"element\", tag: \"th\", children: []};\n\t\t\t} else {\n\t\t\t\tcell = {type: \"element\", tag: \"td\", children: []};\n\t\t\t}\n\t\t\ttree.push(cell);\n\t\t\t// Record information about this cell\n\t\t\tprevCell = cell;\n\t\t\tprevColumns[col] = {rowSpanCount:1,element:cell};\n\t\t\t// Check for a colspan\n\t\t\tif(colSpanCount > 1) {\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"colspan\",colSpanCount);\n\t\t\t\tcolSpanCount = 1;\n\t\t\t}\n\t\t\t// Parse the cell\n\t\t\tcell.children = this.parser.parseInlineRun(cellTermRegExp,{eatTerminator: true});\n\t\t\t// Set the alignment for the cell\n\t\t\tif(vAlign) {\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"valign\",vAlign);\n\t\t\t}\n\t\t\tif(this.parser.source.substr(this.parser.pos - 2,1) === \" \") { // spaceRight\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"align\",spaceLeft ? \"center\" : \"left\");\n\t\t\t} else if(spaceLeft) {\n\t\t\t\t$tw.utils.addAttributeToParseTreeNode(cell,\"align\",\"right\");\n\t\t\t}\n\t\t\t// Move back to the closing `|`\n\t\t\tthis.parser.pos--;\n\t\t}\n\t\tcol++;\n\t\tcellRegExp.lastIndex = this.parser.pos;\n\t\tcellMatch = cellRegExp.exec(this.parser.source);\n\t}\n\treturn tree;\n};\n\nexports.parse = function() {\n\tvar rowContainerTypes = {\"c\":\"caption\", \"h\":\"thead\", \"\":\"tbody\", \"f\":\"tfoot\"},\n\t\ttable = {type: \"element\", tag: \"table\", children: []},\n\t\trowRegExp = /^\\|([^\\n]*)\\|([fhck]?)\\r?(?:\\n|$)/mg,\n\t\trowTermRegExp = /(\\|(?:[fhck]?)\\r?(?:\\n|$))/mg,\n\t\tprevColumns = [],\n\t\tcurrRowType,\n\t\trowContainer,\n\t\trowCount = 0;\n\t// Match the row\n\trowRegExp.lastIndex = this.parser.pos;\n\tvar rowMatch = rowRegExp.exec(this.parser.source);\n\twhile(rowMatch && rowMatch.index === this.parser.pos) {\n\t\tvar rowType = rowMatch[2];\n\t\t// Check if it is a class assignment\n\t\tif(rowType === \"k\") {\n\t\t\t$tw.utils.addClassToParseTreeNode(table,rowMatch[1]);\n\t\t\tthis.parser.pos = rowMatch.index + rowMatch[0].length;\n\t\t} else {\n\t\t\t// Otherwise, create a new row if this one is of a different type\n\t\t\tif(rowType !== currRowType) {\n\t\t\t\trowContainer = {type: \"element\", tag: rowContainerTypes[rowType], children: []};\n\t\t\t\ttable.children.push(rowContainer);\n\t\t\t\tcurrRowType = rowType;\n\t\t\t}\n\t\t\t// Is this a caption row?\n\t\t\tif(currRowType === \"c\") {\n\t\t\t\t// If so, move past the opening `|` of the row\n\t\t\t\tthis.parser.pos++;\n\t\t\t\t// Move the caption to the first row if it isn't already\n\t\t\t\tif(table.children.length !== 1) {\n\t\t\t\t\ttable.children.pop(); // Take rowContainer out of the children array\n\t\t\t\t\ttable.children.splice(0,0,rowContainer); // Insert it at the bottom\t\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\t// Set the alignment - TODO: figure out why TW did this\n//\t\t\t\trowContainer.attributes.align = rowCount === 0 ? \"top\" : \"bottom\";\n\t\t\t\t// Parse the caption\n\t\t\t\trowContainer.children = this.parser.parseInlineRun(rowTermRegExp,{eatTerminator: true});\n\t\t\t} else {\n\t\t\t\t// Create the row\n\t\t\t\tvar theRow = {type: \"element\", tag: \"tr\", children: []};\n\t\t\t\t$tw.utils.addClassToParseTreeNode(theRow,rowCount%2 ? \"oddRow\" : \"evenRow\");\n\t\t\t\trowContainer.children.push(theRow);\n\t\t\t\t// Process the row\n\t\t\t\ttheRow.children = processRow.call(this,prevColumns);\n\t\t\t\tthis.parser.pos = rowMatch.index + rowMatch[0].length;\n\t\t\t\t// Increment the row count\n\t\t\t\trowCount++;\n\t\t\t}\n\t\t}\n\t\trowMatch = rowRegExp.exec(this.parser.source);\n\t}\n\treturn [table];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/transcludeblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/transcludeblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/transcludeblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for block-level transclusion. For example:\n\n```\n{{MyTiddler}}\n{{MyTiddler||TemplateTitle}}\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"transcludeblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{([^\\{\\}\\|]*)(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}(?:\\r?\\n|$)/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar template = $tw.utils.trim(this.match[2]),\n\t\ttextRef = $tw.utils.trim(this.match[1]);\n\t// Prepare the transclude widget\n\tvar transcludeNode = {\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {},\n\t\t\tisBlock: true\n\t\t};\n\t// Prepare the tiddler widget\n\tvar tr, targetTitle, targetField, targetIndex, tiddlerNode;\n\tif(textRef) {\n\t\ttr = $tw.utils.parseTextReference(textRef);\n\t\ttargetTitle = tr.title;\n\t\ttargetField = tr.field;\n\t\ttargetIndex = tr.index;\n\t\ttiddlerNode = {\n\t\t\ttype: \"tiddler\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {type: \"string\", value: targetTitle}\n\t\t\t},\n\t\t\tisBlock: true,\n\t\t\tchildren: [transcludeNode]\n\t\t};\n\t}\n\tif(template) {\n\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: template};\n\t\tif(textRef) {\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t} else {\n\t\tif(textRef) {\n\t\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: targetTitle};\n\t\t\tif(targetField) {\n\t\t\t\ttranscludeNode.attributes.field = {type: \"string\", value: targetField};\n\t\t\t}\n\t\t\tif(targetIndex) {\n\t\t\t\ttranscludeNode.attributes.index = {type: \"string\", value: targetIndex};\n\t\t\t}\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/transcludeinline.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/transcludeinline.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/transcludeinline.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for inline-level transclusion. For example:\n\n```\n{{MyTiddler}}\n{{MyTiddler||TemplateTitle}}\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"transcludeinline\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\{\\{([^\\{\\}\\|]*)(?:\\|\\|([^\\|\\{\\}]+))?\\}\\}/mg;\n};\n\nexports.parse = function() {\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Get the match details\n\tvar template = $tw.utils.trim(this.match[2]),\n\t\ttextRef = $tw.utils.trim(this.match[1]);\n\t// Prepare the transclude widget\n\tvar transcludeNode = {\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {}\n\t\t};\n\t// Prepare the tiddler widget\n\tvar tr, targetTitle, targetField, targetIndex, tiddlerNode;\n\tif(textRef) {\n\t\ttr = $tw.utils.parseTextReference(textRef);\n\t\ttargetTitle = tr.title;\n\t\ttargetField = tr.field;\n\t\ttargetIndex = tr.index;\n\t\ttiddlerNode = {\n\t\t\ttype: \"tiddler\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {type: \"string\", value: targetTitle}\n\t\t\t},\n\t\t\tchildren: [transcludeNode]\n\t\t};\n\t}\n\tif(template) {\n\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: template};\n\t\tif(textRef) {\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t} else {\n\t\tif(textRef) {\n\t\t\ttranscludeNode.attributes.tiddler = {type: \"string\", value: targetTitle};\n\t\t\tif(targetField) {\n\t\t\t\ttranscludeNode.attributes.field = {type: \"string\", value: targetField};\n\t\t\t}\n\t\t\tif(targetIndex) {\n\t\t\t\ttranscludeNode.attributes.index = {type: \"string\", value: targetIndex};\n\t\t\t}\n\t\t\treturn [tiddlerNode];\n\t\t} else {\n\t\t\treturn [transcludeNode];\n\t\t}\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/typedblock.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/typedblock.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/typedblock.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text rule for typed blocks. For example:\n\n```\n$$$.js\nThis will be rendered as JavaScript\n$$$\n\n$$$.svg\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"150\" height=\"100\">\n <circle cx=\"100\" cy=\"50\" r=\"40\" stroke=\"black\" stroke-width=\"2\" fill=\"red\" />\n</svg>\n$$$\n\n$$$text/vnd.tiddlywiki>text/html\nThis will be rendered as an //HTML representation// of WikiText\n$$$\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.name = \"typedblock\";\nexports.types = {block: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /\\$\\$\\$([^ >\\r\\n]*)(?: *> *([^ \\r\\n]+))?\\r?\\n/mg;\n};\n\nexports.parse = function() {\n\tvar reEnd = /\\r?\\n\\$\\$\\$\\r?(?:\\n|$)/mg;\n\t// Save the type\n\tvar parseType = this.match[1],\n\t\trenderType = this.match[2];\n\t// Move past the match\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Look for the end of the block\n\treEnd.lastIndex = this.parser.pos;\n\tvar match = reEnd.exec(this.parser.source),\n\t\ttext;\n\t// Process the block\n\tif(match) {\n\t\ttext = this.parser.source.substring(this.parser.pos,match.index);\n\t\tthis.parser.pos = match.index + match[0].length;\n\t} else {\n\t\ttext = this.parser.source.substr(this.parser.pos);\n\t\tthis.parser.pos = this.parser.sourceLength;\n\t}\n\t// Parse the block according to the specified type\n\tvar parser = this.parser.wiki.parseText(parseType,text,{defaultType: \"text/plain\"});\n\t// If there's no render type, just return the parse tree\n\tif(!renderType) {\n\t\treturn parser.tree;\n\t} else {\n\t\t// Otherwise, render to the rendertype and return in a <PRE> tag\n\t\tvar widgetNode = this.parser.wiki.makeWidget(parser),\n\t\t\tcontainer = $tw.fakeDocument.createElement(\"div\");\n\t\twidgetNode.render(container,null);\n\t\ttext = renderType === \"text/html\" ? container.innerHTML : container.textContent;\n\t\treturn [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"pre\",\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\",\n\t\t\t\ttext: text\n\t\t\t}]\n\t\t}];\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/whitespace.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/whitespace.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/whitespace.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki pragma rule for whitespace specifications\n\n```\n\\whitespace trim\n\\whitespace notrim\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"whitespace\";\nexports.types = {pragma: true};\n\n/*\nInstantiate parse rule\n*/\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = /^\\\\whitespace[^\\S\\n]/mg;\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\tvar self = this;\n\t// Move past the pragma invocation\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// Parse whitespace delimited tokens terminated by a line break\n\tvar reMatch = /[^\\S\\n]*(\\S+)|(\\r?\\n)/mg,\n\t\ttokens = [];\n\treMatch.lastIndex = this.parser.pos;\n\tvar match = reMatch.exec(this.parser.source);\n\twhile(match && match.index === this.parser.pos) {\n\t\tthis.parser.pos = reMatch.lastIndex;\n\t\t// Exit if we've got the line break\n\t\tif(match[2]) {\n\t\t\tbreak;\n\t\t}\n\t\t// Process the token\n\t\tif(match[1]) {\n\t\t\ttokens.push(match[1]);\n\t\t}\n\t\t// Match the next token\n\t\tmatch = reMatch.exec(this.parser.source);\n\t}\n\t// Process the tokens\n\t$tw.utils.each(tokens,function(token) {\n\t\tswitch(token) {\n\t\t\tcase \"trim\":\n\t\t\t\tself.parser.configTrimWhiteSpace = true;\n\t\t\t\tbreak;\n\t\t\tcase \"notrim\":\n\t\t\t\tself.parser.configTrimWhiteSpace = false;\n\t\t\t\tbreak;\n\t\t}\n\t});\n\t// No parse tree nodes to return\n\treturn [];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/rules/wikilink.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/wikilink.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/wikilink.js\ntype: application/javascript\nmodule-type: wikirule\n\nWiki text inline rule for wiki links. For example:\n\n```\nAWikiLink\nAnotherLink\n~SuppressedLink\n```\n\nPrecede a camel case word with `~` to prevent it from being recognised as a link.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.name = \"wikilink\";\nexports.types = {inline: true};\n\nexports.init = function(parser) {\n\tthis.parser = parser;\n\t// Regexp to match\n\tthis.matchRegExp = new RegExp($tw.config.textPrimitives.unWikiLink + \"?\" + $tw.config.textPrimitives.wikiLink,\"mg\");\n};\n\n/*\nParse the most recent match\n*/\nexports.parse = function() {\n\t// Get the details of the match\n\tvar linkText = this.match[0];\n\t// Move past the macro call\n\tthis.parser.pos = this.matchRegExp.lastIndex;\n\t// If the link starts with the unwikilink character then just output it as plain text\n\tif(linkText.substr(0,1) === $tw.config.textPrimitives.unWikiLink) {\n\t\treturn [{type: \"text\", text: linkText.substr(1)}];\n\t}\n\t// If the link has been preceded with a blocked letter then don't treat it as a link\n\tif(this.match.index > 0) {\n\t\tvar preRegExp = new RegExp($tw.config.textPrimitives.blockPrefixLetters,\"mg\");\n\t\tpreRegExp.lastIndex = this.match.index-1;\n\t\tvar preMatch = preRegExp.exec(this.parser.source);\n\t\tif(preMatch && preMatch.index === this.match.index-1) {\n\t\t\treturn [{type: \"text\", text: linkText}];\n\t\t}\n\t}\n\treturn [{\n\t\ttype: \"link\",\n\t\tattributes: {\n\t\t\tto: {type: \"string\", value: linkText}\n\t\t},\n\t\tchildren: [{\n\t\t\ttype: \"text\",\n\t\t\ttext: linkText\n\t\t}]\n\t}];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "wikirule"
},
"$:/core/modules/parsers/wikiparser/wikiparser.js": {
"title": "$:/core/modules/parsers/wikiparser/wikiparser.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/wikiparser.js\ntype: application/javascript\nmodule-type: parser\n\nThe wiki text parser processes blocks of source text into a parse tree.\n\nThe parse tree is made up of nested arrays of these JavaScript objects:\n\n\t{type: \"element\", tag: <string>, attributes: {}, children: []} - an HTML element\n\t{type: \"text\", text: <string>} - a text node\n\t{type: \"entity\", value: <string>} - an entity\n\t{type: \"raw\", html: <string>} - raw HTML\n\nAttributes are stored as hashmaps of the following objects:\n\n\t{type: \"string\", value: <string>} - literal string\n\t{type: \"indirect\", textReference: <textReference>} - indirect through a text reference\n\t{type: \"macro\", macro: <TBD>} - indirect through a macro invocation\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar WikiParser = function(type,text,options) {\n\tthis.wiki = options.wiki;\n\tvar self = this;\n\t// Check for an externally linked tiddler\n\tif($tw.browser && (text || \"\") === \"\" && options._canonical_uri) {\n\t\tthis.loadRemoteTiddler(options._canonical_uri);\n\t\ttext = $tw.language.getRawString(\"LazyLoadingWarning\");\n\t}\n\t// Initialise the classes if we don't have them already\n\tif(!this.pragmaRuleClasses) {\n\t\tWikiParser.prototype.pragmaRuleClasses = $tw.modules.createClassesFromModules(\"wikirule\",\"pragma\",$tw.WikiRuleBase);\n\t\tthis.setupRules(WikiParser.prototype.pragmaRuleClasses,\"$:/config/WikiParserRules/Pragmas/\");\n\t}\n\tif(!this.blockRuleClasses) {\n\t\tWikiParser.prototype.blockRuleClasses = $tw.modules.createClassesFromModules(\"wikirule\",\"block\",$tw.WikiRuleBase);\n\t\tthis.setupRules(WikiParser.prototype.blockRuleClasses,\"$:/config/WikiParserRules/Block/\");\n\t}\n\tif(!this.inlineRuleClasses) {\n\t\tWikiParser.prototype.inlineRuleClasses = $tw.modules.createClassesFromModules(\"wikirule\",\"inline\",$tw.WikiRuleBase);\n\t\tthis.setupRules(WikiParser.prototype.inlineRuleClasses,\"$:/config/WikiParserRules/Inline/\");\n\t}\n\t// Save the parse text\n\tthis.type = type || \"text/vnd.tiddlywiki\";\n\tthis.source = text || \"\";\n\tthis.sourceLength = this.source.length;\n\t// Flag for ignoring whitespace\n\tthis.configTrimWhiteSpace = false;\n\t// Set current parse position\n\tthis.pos = 0;\n\t// Instantiate the pragma parse rules\n\tthis.pragmaRules = this.instantiateRules(this.pragmaRuleClasses,\"pragma\",0);\n\t// Instantiate the parser block and inline rules\n\tthis.blockRules = this.instantiateRules(this.blockRuleClasses,\"block\",0);\n\tthis.inlineRules = this.instantiateRules(this.inlineRuleClasses,\"inline\",0);\n\t// Parse any pragmas\n\tthis.tree = [];\n\tvar topBranch = this.parsePragmas();\n\t// Parse the text into inline runs or blocks\n\tif(options.parseAsInline) {\n\t\ttopBranch.push.apply(topBranch,this.parseInlineRun());\n\t} else {\n\t\ttopBranch.push.apply(topBranch,this.parseBlocks());\n\t}\n\t// Return the parse tree\n};\n\n/*\n*/\nWikiParser.prototype.loadRemoteTiddler = function(url) {\n\tvar self = this;\n\t$tw.utils.httpRequest({\n\t\turl: url,\n\t\ttype: \"GET\",\n\t\tcallback: function(err,data) {\n\t\t\tif(!err) {\n\t\t\t\tvar tiddlers = self.wiki.deserializeTiddlers(\".tid\",data,self.wiki.getCreationFields());\n\t\t\t\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\t\t\t\ttiddler[\"_canonical_uri\"] = url;\n\t\t\t\t});\n\t\t\t\tif(tiddlers) {\n\t\t\t\t\tself.wiki.addTiddlers(tiddlers);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\n*/\nWikiParser.prototype.setupRules = function(proto,configPrefix) {\n\tvar self = this;\n\tif(!$tw.safemode) {\n\t\t$tw.utils.each(proto,function(object,name) {\n\t\t\tif(self.wiki.getTiddlerText(configPrefix + name,\"enable\") !== \"enable\") {\n\t\t\t\tdelete proto[name];\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nInstantiate an array of parse rules\n*/\nWikiParser.prototype.instantiateRules = function(classes,type,startPos) {\n\tvar rulesInfo = [],\n\t\tself = this;\n\t$tw.utils.each(classes,function(RuleClass) {\n\t\t// Instantiate the rule\n\t\tvar rule = new RuleClass(self);\n\t\trule.is = {};\n\t\trule.is[type] = true;\n\t\trule.init(self);\n\t\tvar matchIndex = rule.findNextMatch(startPos);\n\t\tif(matchIndex !== undefined) {\n\t\t\trulesInfo.push({\n\t\t\t\trule: rule,\n\t\t\t\tmatchIndex: matchIndex\n\t\t\t});\n\t\t}\n\t});\n\treturn rulesInfo;\n};\n\n/*\nSkip any whitespace at the current position. Options are:\n\ttreatNewlinesAsNonWhitespace: true if newlines are NOT to be treated as whitespace\n*/\nWikiParser.prototype.skipWhitespace = function(options) {\n\toptions = options || {};\n\tvar whitespaceRegExp = options.treatNewlinesAsNonWhitespace ? /([^\\S\\n]+)/mg : /(\\s+)/mg;\n\twhitespaceRegExp.lastIndex = this.pos;\n\tvar whitespaceMatch = whitespaceRegExp.exec(this.source);\n\tif(whitespaceMatch && whitespaceMatch.index === this.pos) {\n\t\tthis.pos = whitespaceRegExp.lastIndex;\n\t}\n};\n\n/*\nGet the next match out of an array of parse rule instances\n*/\nWikiParser.prototype.findNextMatch = function(rules,startPos) {\n\t// Find the best matching rule by finding the closest match position\n\tvar matchingRule,\n\t\tmatchingRulePos = this.sourceLength;\n\t// Step through each rule\n\tfor(var t=0; t<rules.length; t++) {\n\t\tvar ruleInfo = rules[t];\n\t\t// Ask the rule to get the next match if we've moved past the current one\n\t\tif(ruleInfo.matchIndex !== undefined && ruleInfo.matchIndex < startPos) {\n\t\t\truleInfo.matchIndex = ruleInfo.rule.findNextMatch(startPos);\n\t\t}\n\t\t// Adopt this match if it's closer than the current best match\n\t\tif(ruleInfo.matchIndex !== undefined && ruleInfo.matchIndex <= matchingRulePos) {\n\t\t\tmatchingRule = ruleInfo;\n\t\t\tmatchingRulePos = ruleInfo.matchIndex;\n\t\t}\n\t}\n\treturn matchingRule;\n};\n\n/*\nParse any pragmas at the beginning of a block of parse text\n*/\nWikiParser.prototype.parsePragmas = function() {\n\tvar currentTreeBranch = this.tree;\n\twhile(true) {\n\t\t// Skip whitespace\n\t\tthis.skipWhitespace();\n\t\t// Check for the end of the text\n\t\tif(this.pos >= this.sourceLength) {\n\t\t\tbreak;\n\t\t}\n\t\t// Check if we've arrived at a pragma rule match\n\t\tvar nextMatch = this.findNextMatch(this.pragmaRules,this.pos);\n\t\t// If not, just exit\n\t\tif(!nextMatch || nextMatch.matchIndex !== this.pos) {\n\t\t\tbreak;\n\t\t}\n\t\t// Process the pragma rule\n\t\tvar subTree = nextMatch.rule.parse();\n\t\tif(subTree.length > 0) {\n\t\t\t// Quick hack; we only cope with a single parse tree node being returned, which is true at the moment\n\t\t\tcurrentTreeBranch.push.apply(currentTreeBranch,subTree);\n\t\t\tsubTree[0].children = [];\n\t\t\tcurrentTreeBranch = subTree[0].children;\n\t\t}\n\t}\n\treturn currentTreeBranch;\n};\n\n/*\nParse a block from the current position\n\tterminatorRegExpString: optional regular expression string that identifies the end of plain paragraphs. Must not include capturing parenthesis\n*/\nWikiParser.prototype.parseBlock = function(terminatorRegExpString) {\n\tvar terminatorRegExp = terminatorRegExpString ? new RegExp(\"(\" + terminatorRegExpString + \"|\\\\r?\\\\n\\\\r?\\\\n)\",\"mg\") : /(\\r?\\n\\r?\\n)/mg;\n\tthis.skipWhitespace();\n\tif(this.pos >= this.sourceLength) {\n\t\treturn [];\n\t}\n\t// Look for a block rule that applies at the current position\n\tvar nextMatch = this.findNextMatch(this.blockRules,this.pos);\n\tif(nextMatch && nextMatch.matchIndex === this.pos) {\n\t\treturn nextMatch.rule.parse();\n\t}\n\t// Treat it as a paragraph if we didn't find a block rule\n\treturn [{type: \"element\", tag: \"p\", children: this.parseInlineRun(terminatorRegExp)}];\n};\n\n/*\nParse a series of blocks of text until a terminating regexp is encountered or the end of the text\n\tterminatorRegExpString: terminating regular expression\n*/\nWikiParser.prototype.parseBlocks = function(terminatorRegExpString) {\n\tif(terminatorRegExpString) {\n\t\treturn this.parseBlocksTerminated(terminatorRegExpString);\n\t} else {\n\t\treturn this.parseBlocksUnterminated();\n\t}\n};\n\n/*\nParse a block from the current position to the end of the text\n*/\nWikiParser.prototype.parseBlocksUnterminated = function() {\n\tvar tree = [];\n\twhile(this.pos < this.sourceLength) {\n\t\ttree.push.apply(tree,this.parseBlock());\n\t}\n\treturn tree;\n};\n\n/*\nParse blocks of text until a terminating regexp is encountered\n*/\nWikiParser.prototype.parseBlocksTerminated = function(terminatorRegExpString) {\n\tvar terminatorRegExp = new RegExp(\"(\" + terminatorRegExpString + \")\",\"mg\"),\n\t\ttree = [];\n\t// Skip any whitespace\n\tthis.skipWhitespace();\n\t// Check if we've got the end marker\n\tterminatorRegExp.lastIndex = this.pos;\n\tvar match = terminatorRegExp.exec(this.source);\n\t// Parse the text into blocks\n\twhile(this.pos < this.sourceLength && !(match && match.index === this.pos)) {\n\t\tvar blocks = this.parseBlock(terminatorRegExpString);\n\t\ttree.push.apply(tree,blocks);\n\t\t// Skip any whitespace\n\t\tthis.skipWhitespace();\n\t\t// Check if we've got the end marker\n\t\tterminatorRegExp.lastIndex = this.pos;\n\t\tmatch = terminatorRegExp.exec(this.source);\n\t}\n\tif(match && match.index === this.pos) {\n\t\tthis.pos = match.index + match[0].length;\n\t}\n\treturn tree;\n};\n\n/*\nParse a run of text at the current position\n\tterminatorRegExp: a regexp at which to stop the run\n\toptions: see below\nOptions available:\n\teatTerminator: move the parse position past any encountered terminator (default false)\n*/\nWikiParser.prototype.parseInlineRun = function(terminatorRegExp,options) {\n\tif(terminatorRegExp) {\n\t\treturn this.parseInlineRunTerminated(terminatorRegExp,options);\n\t} else {\n\t\treturn this.parseInlineRunUnterminated(options);\n\t}\n};\n\nWikiParser.prototype.parseInlineRunUnterminated = function(options) {\n\tvar tree = [];\n\t// Find the next occurrence of an inline rule\n\tvar nextMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t// Loop around the matches until we've reached the end of the text\n\twhile(this.pos < this.sourceLength && nextMatch) {\n\t\t// Process the text preceding the run rule\n\t\tif(nextMatch.matchIndex > this.pos) {\n\t\t\tthis.pushTextWidget(tree,this.source.substring(this.pos,nextMatch.matchIndex));\n\t\t\tthis.pos = nextMatch.matchIndex;\n\t\t}\n\t\t// Process the run rule\n\t\ttree.push.apply(tree,nextMatch.rule.parse());\n\t\t// Look for the next run rule\n\t\tnextMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t}\n\t// Process the remaining text\n\tif(this.pos < this.sourceLength) {\n\t\tthis.pushTextWidget(tree,this.source.substr(this.pos));\n\t}\n\tthis.pos = this.sourceLength;\n\treturn tree;\n};\n\nWikiParser.prototype.parseInlineRunTerminated = function(terminatorRegExp,options) {\n\toptions = options || {};\n\tvar tree = [];\n\t// Find the next occurrence of the terminator\n\tterminatorRegExp.lastIndex = this.pos;\n\tvar terminatorMatch = terminatorRegExp.exec(this.source);\n\t// Find the next occurrence of a inlinerule\n\tvar inlineRuleMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t// Loop around until we've reached the end of the text\n\twhile(this.pos < this.sourceLength && (terminatorMatch || inlineRuleMatch)) {\n\t\t// Return if we've found the terminator, and it precedes any inline rule match\n\t\tif(terminatorMatch) {\n\t\t\tif(!inlineRuleMatch || inlineRuleMatch.matchIndex >= terminatorMatch.index) {\n\t\t\t\tif(terminatorMatch.index > this.pos) {\n\t\t\t\t\tthis.pushTextWidget(tree,this.source.substring(this.pos,terminatorMatch.index));\n\t\t\t\t}\n\t\t\t\tthis.pos = terminatorMatch.index;\n\t\t\t\tif(options.eatTerminator) {\n\t\t\t\t\tthis.pos += terminatorMatch[0].length;\n\t\t\t\t}\n\t\t\t\treturn tree;\n\t\t\t}\n\t\t}\n\t\t// Process any inline rule, along with the text preceding it\n\t\tif(inlineRuleMatch) {\n\t\t\t// Preceding text\n\t\t\tif(inlineRuleMatch.matchIndex > this.pos) {\n\t\t\t\tthis.pushTextWidget(tree,this.source.substring(this.pos,inlineRuleMatch.matchIndex));\n\t\t\t\tthis.pos = inlineRuleMatch.matchIndex;\n\t\t\t}\n\t\t\t// Process the inline rule\n\t\t\ttree.push.apply(tree,inlineRuleMatch.rule.parse());\n\t\t\t// Look for the next inline rule\n\t\t\tinlineRuleMatch = this.findNextMatch(this.inlineRules,this.pos);\n\t\t\t// Look for the next terminator match\n\t\t\tterminatorRegExp.lastIndex = this.pos;\n\t\t\tterminatorMatch = terminatorRegExp.exec(this.source);\n\t\t}\n\t}\n\t// Process the remaining text\n\tif(this.pos < this.sourceLength) {\n\t\tthis.pushTextWidget(tree,this.source.substr(this.pos));\n\t}\n\tthis.pos = this.sourceLength;\n\treturn tree;\n};\n\n/*\nPush a text widget onto an array, respecting the configTrimWhiteSpace setting\n*/\nWikiParser.prototype.pushTextWidget = function(array,text) {\n\tif(this.configTrimWhiteSpace) {\n\t\ttext = $tw.utils.trim(text);\n\t}\n\tif(text) {\n\t\tarray.push({type: \"text\", text: text});\t\t\n\t}\n};\n\n/*\nParse zero or more class specifiers `.classname`\n*/\nWikiParser.prototype.parseClasses = function() {\n\tvar classRegExp = /\\.([^\\s\\.]+)/mg,\n\t\tclassNames = [];\n\tclassRegExp.lastIndex = this.pos;\n\tvar match = classRegExp.exec(this.source);\n\twhile(match && match.index === this.pos) {\n\t\tthis.pos = match.index + match[0].length;\n\t\tclassNames.push(match[1]);\n\t\tmatch = classRegExp.exec(this.source);\n\t}\n\treturn classNames;\n};\n\n/*\nAmend the rules used by this instance of the parser\n\ttype: `only` keeps just the named rules, `except` keeps all but the named rules\n\tnames: array of rule names\n*/\nWikiParser.prototype.amendRules = function(type,names) {\n\tnames = names || [];\n\t// Define the filter function\n\tvar keepFilter;\n\tif(type === \"only\") {\n\t\tkeepFilter = function(name) {\n\t\t\treturn names.indexOf(name) !== -1;\n\t\t};\n\t} else if(type === \"except\") {\n\t\tkeepFilter = function(name) {\n\t\t\treturn names.indexOf(name) === -1;\n\t\t};\n\t} else {\n\t\treturn;\n\t}\n\t// Define a function to process each of our rule arrays\n\tvar processRuleArray = function(ruleArray) {\n\t\tfor(var t=ruleArray.length-1; t>=0; t--) {\n\t\t\tif(!keepFilter(ruleArray[t].rule.name)) {\n\t\t\t\truleArray.splice(t,1);\n\t\t\t}\n\t\t}\n\t};\n\t// Process each rule array\n\tprocessRuleArray(this.pragmaRules);\n\tprocessRuleArray(this.blockRules);\n\tprocessRuleArray(this.inlineRules);\n};\n\nexports[\"text/vnd.tiddlywiki\"] = WikiParser;\n\n})();\n\n",
"type": "application/javascript",
"module-type": "parser"
},
"$:/core/modules/parsers/wikiparser/rules/wikirulebase.js": {
"title": "$:/core/modules/parsers/wikiparser/rules/wikirulebase.js",
"text": "/*\\\ntitle: $:/core/modules/parsers/wikiparser/rules/wikirulebase.js\ntype: application/javascript\nmodule-type: global\n\nBase class for wiki parser rules\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nThis constructor is always overridden with a blank constructor, and so shouldn't be used\n*/\nvar WikiRuleBase = function() {\n};\n\n/*\nTo be overridden by individual rules\n*/\nWikiRuleBase.prototype.init = function(parser) {\n\tthis.parser = parser;\n};\n\n/*\nDefault implementation of findNextMatch uses RegExp matching\n*/\nWikiRuleBase.prototype.findNextMatch = function(startPos) {\n\tthis.matchRegExp.lastIndex = startPos;\n\tthis.match = this.matchRegExp.exec(this.parser.source);\n\treturn this.match ? this.match.index : undefined;\n};\n\nexports.WikiRuleBase = WikiRuleBase;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/pluginswitcher.js": {
"title": "$:/core/modules/pluginswitcher.js",
"text": "/*\\\ntitle: $:/core/modules/pluginswitcher.js\ntype: application/javascript\nmodule-type: global\n\nManages switching plugins for themes and languages.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\noptions:\nwiki: wiki store to be used\npluginType: type of plugin to be switched\ncontrollerTitle: title of tiddler used to control switching of this resource\ndefaultPlugins: array of default plugins to be used if nominated plugin isn't found\nonSwitch: callback when plugin is switched (single parameter is array of plugin titles)\n*/\nfunction PluginSwitcher(options) {\n\tthis.wiki = options.wiki;\n\tthis.pluginType = options.pluginType;\n\tthis.controllerTitle = options.controllerTitle;\n\tthis.defaultPlugins = options.defaultPlugins || [];\n\tthis.onSwitch = options.onSwitch;\n\t// Switch to the current plugin\n\tthis.switchPlugins();\n\t// Listen for changes to the selected plugin\n\tvar self = this;\n\tthis.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.utils.hop(changes,self.controllerTitle)) {\n\t\t\tself.switchPlugins();\n\t\t}\n\t});\n}\n\nPluginSwitcher.prototype.switchPlugins = function() {\n\t// Get the name of the current theme\n\tvar selectedPluginTitle = this.wiki.getTiddlerText(this.controllerTitle);\n\t// If it doesn't exist, then fallback to one of the default themes\n\tvar index = 0;\n\twhile(!this.wiki.getTiddler(selectedPluginTitle) && index < this.defaultPlugins.length) {\n\t\tselectedPluginTitle = this.defaultPlugins[index++];\n\t}\n\t// Accumulate the titles of the plugins that we need to load\n\tvar plugins = [],\n\t\tself = this,\n\t\taccumulatePlugin = function(title) {\n\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\tif(tiddler && tiddler.isPlugin() && plugins.indexOf(title) === -1) {\n\t\t\t\tplugins.push(title);\n\t\t\t\tvar pluginInfo = JSON.parse(self.wiki.getTiddlerText(title)),\n\t\t\t\t\tdependents = $tw.utils.parseStringArray(tiddler.fields.dependents || \"\");\n\t\t\t\t$tw.utils.each(dependents,function(title) {\n\t\t\t\t\taccumulatePlugin(title);\n\t\t\t\t});\n\t\t\t}\n\t\t};\n\taccumulatePlugin(selectedPluginTitle);\n\t// Unregister any existing theme tiddlers\n\tvar unregisteredTiddlers = $tw.wiki.unregisterPluginTiddlers(this.pluginType);\n\t// Register any new theme tiddlers\n\tvar registeredTiddlers = $tw.wiki.registerPluginTiddlers(this.pluginType,plugins);\n\t// Unpack the current theme tiddlers\n\t$tw.wiki.unpackPluginTiddlers();\n\t// Call the switch handler\n\tif(this.onSwitch) {\n\t\tthis.onSwitch(plugins);\n\t}\n};\n\nexports.PluginSwitcher = PluginSwitcher;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/saver-handler.js": {
"title": "$:/core/modules/saver-handler.js",
"text": "/*\\\ntitle: $:/core/modules/saver-handler.js\ntype: application/javascript\nmodule-type: global\n\nThe saver handler tracks changes to the store and handles saving the entire wiki via saver modules.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nInstantiate the saver handler with the following options:\nwiki: wiki to be synced\ndirtyTracking: true if dirty tracking should be performed\n*/\nfunction SaverHandler(options) {\n\tvar self = this;\n\tthis.wiki = options.wiki;\n\tthis.dirtyTracking = options.dirtyTracking;\n\tthis.preloadDirty = options.preloadDirty || [];\n\tthis.pendingAutoSave = false;\n\t// Make a logger\n\tthis.logger = new $tw.utils.Logger(\"saver-handler\");\n\t// Initialise our savers\n\tif($tw.browser) {\n\t\tthis.initSavers();\n\t}\n\t// Only do dirty tracking if required\n\tif($tw.browser && this.dirtyTracking) {\n\t\t// Compile the dirty tiddler filter\n\t\tthis.filterFn = this.wiki.compileFilter(this.wiki.getTiddlerText(this.titleSyncFilter));\n\t\t// Count of changes that have not yet been saved\n\t\tvar filteredChanges = self.filterFn.call(self.wiki,function(iterator) {\n\t\t\t\t$tw.utils.each(self.preloadDirty,function(title) {\n\t\t\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\t\t\titerator(tiddler,title);\n\t\t\t\t});\n\t\t});\n\t\tthis.numChanges = filteredChanges.length;\n\t\t// Listen out for changes to tiddlers\n\t\tthis.wiki.addEventListener(\"change\",function(changes) {\n\t\t\t// Filter the changes so that we only count changes to tiddlers that we care about\n\t\t\tvar filteredChanges = self.filterFn.call(self.wiki,function(iterator) {\n\t\t\t\t$tw.utils.each(changes,function(change,title) {\n\t\t\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\t\t\titerator(tiddler,title);\n\t\t\t\t});\n\t\t\t});\n\t\t\t// Adjust the number of changes\n\t\t\tself.numChanges += filteredChanges.length;\n\t\t\tself.updateDirtyStatus();\n\t\t\t// Do any autosave if one is pending and there's no more change events\n\t\t\tif(self.pendingAutoSave && self.wiki.getSizeOfTiddlerEventQueue() === 0) {\n\t\t\t\t// Check if we're dirty\n\t\t\t\tif(self.numChanges > 0) {\n\t\t\t\t\tself.saveWiki({\n\t\t\t\t\t\tmethod: \"autosave\",\n\t\t\t\t\t\tdownloadType: \"text/plain\"\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tself.pendingAutoSave = false;\n\t\t\t}\n\t\t});\n\t\t// Listen for the autosave event\n\t\t$tw.rootWidget.addEventListener(\"tm-auto-save-wiki\",function(event) {\n\t\t\t// Do the autosave unless there are outstanding tiddler change events\n\t\t\tif(self.wiki.getSizeOfTiddlerEventQueue() === 0) {\n\t\t\t\t// Check if we're dirty\n\t\t\t\tif(self.numChanges > 0) {\n\t\t\t\t\tself.saveWiki({\n\t\t\t\t\t\tmethod: \"autosave\",\n\t\t\t\t\t\tdownloadType: \"text/plain\"\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Otherwise put ourselves in the \"pending autosave\" state and wait for the change event before we do the autosave\n\t\t\t\tself.pendingAutoSave = true;\n\t\t\t}\n\t\t});\n\t\t// Set up our beforeunload handler\n\t\t$tw.addUnloadTask(function(event) {\n\t\t\tvar confirmationMessage;\n\t\t\tif(self.isDirty()) {\n\t\t\t\tconfirmationMessage = $tw.language.getString(\"UnsavedChangesWarning\");\n\t\t\t\tevent.returnValue = confirmationMessage; // Gecko\n\t\t\t}\n\t\t\treturn confirmationMessage;\n\t\t});\n\t}\n\t// Install the save action handlers\n\tif($tw.browser) {\n\t\t$tw.rootWidget.addEventListener(\"tm-save-wiki\",function(event) {\n\t\t\tself.saveWiki({\n\t\t\t\ttemplate: event.param,\n\t\t\t\tdownloadType: \"text/plain\",\n\t\t\t\tvariables: event.paramObject\n\t\t\t});\n\t\t});\n\t\t$tw.rootWidget.addEventListener(\"tm-download-file\",function(event) {\n\t\t\tself.saveWiki({\n\t\t\t\tmethod: \"download\",\n\t\t\t\ttemplate: event.param,\n\t\t\t\tdownloadType: \"text/plain\",\n\t\t\t\tvariables: event.paramObject\n\t\t\t});\n\t\t});\n\t}\n}\n\nSaverHandler.prototype.titleSyncFilter = \"$:/config/SaverFilter\";\nSaverHandler.prototype.titleAutoSave = \"$:/config/AutoSave\";\nSaverHandler.prototype.titleSavedNotification = \"$:/language/Notifications/Save/Done\";\n\n/*\nSelect the appropriate saver modules and set them up\n*/\nSaverHandler.prototype.initSavers = function(moduleType) {\n\tmoduleType = moduleType || \"saver\";\n\t// Instantiate the available savers\n\tthis.savers = [];\n\tvar self = this;\n\t$tw.modules.forEachModuleOfType(moduleType,function(title,module) {\n\t\tif(module.canSave(self)) {\n\t\t\tself.savers.push(module.create(self.wiki));\n\t\t}\n\t});\n\t// Sort the savers into priority order\n\tthis.savers.sort(function(a,b) {\n\t\tif(a.info.priority < b.info.priority) {\n\t\t\treturn -1;\n\t\t} else {\n\t\t\tif(a.info.priority > b.info.priority) {\n\t\t\t\treturn +1;\n\t\t\t} else {\n\t\t\t\treturn 0;\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\nSave the wiki contents. Options are:\n\tmethod: \"save\", \"autosave\" or \"download\"\n\ttemplate: the tiddler containing the template to save\n\tdownloadType: the content type for the saved file\n*/\nSaverHandler.prototype.saveWiki = function(options) {\n\toptions = options || {};\n\tvar self = this,\n\t\tmethod = options.method || \"save\";\n\t// Ignore autosave if disabled\n\tif(method === \"autosave\" && this.wiki.getTiddlerText(this.titleAutoSave,\"yes\") !== \"yes\") {\n\t\treturn false;\n\t}\n\tvar\tvariables = options.variables || {},\n\t\ttemplate = options.template || \"$:/core/save/all\",\n\t\tdownloadType = options.downloadType || \"text/plain\",\n\t\ttext = this.wiki.renderTiddler(downloadType,template,options),\n\t\tcallback = function(err) {\n\t\t\tif(err) {\n\t\t\t\talert($tw.language.getString(\"Error/WhileSaving\") + \":\\n\\n\" + err);\n\t\t\t} else {\n\t\t\t\t// Clear the task queue if we're saving (rather than downloading)\n\t\t\t\tif(method !== \"download\") {\n\t\t\t\t\tself.numChanges = 0;\n\t\t\t\t\tself.updateDirtyStatus();\n\t\t\t\t}\n\t\t\t\t$tw.notifier.display(self.titleSavedNotification);\n\t\t\t\tif(options.callback) {\n\t\t\t\t\toptions.callback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t// Call the highest priority saver that supports this method\n\tfor(var t=this.savers.length-1; t>=0; t--) {\n\t\tvar saver = this.savers[t];\n\t\tif(saver.info.capabilities.indexOf(method) !== -1 && saver.save(text,method,callback,{variables: {filename: variables.filename}})) {\n\t\t\tthis.logger.log(\"Saving wiki with method\",method,\"through saver\",saver.info.name);\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n};\n\n/*\nChecks whether the wiki is dirty (ie the window shouldn't be closed)\n*/\nSaverHandler.prototype.isDirty = function() {\n\treturn this.numChanges > 0;\n};\n\n/*\nUpdate the document body with the class \"tc-dirty\" if the wiki has unsaved/unsynced changes\n*/\nSaverHandler.prototype.updateDirtyStatus = function() {\n\tif($tw.browser) {\n\t\t$tw.utils.toggleClass(document.body,\"tc-dirty\",this.isDirty());\n\t}\n};\n\nexports.SaverHandler = SaverHandler;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/savers/andtidwiki.js": {
"title": "$:/core/modules/savers/andtidwiki.js",
"text": "/*\\\ntitle: $:/core/modules/savers/andtidwiki.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via the AndTidWiki Android app\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false, netscape: false, Components: false */\n\"use strict\";\n\nvar AndTidWiki = function(wiki) {\n};\n\nAndTidWiki.prototype.save = function(text,method,callback) {\n\t// Get the pathname of this document\n\tvar pathname = decodeURIComponent(document.location.toString().split(\"#\")[0]);\n\t// Strip the file://\n\tif(pathname.indexOf(\"file://\") === 0) {\n\t\tpathname = pathname.substr(7);\n\t}\n\t// Strip any query or location part\n\tvar p = pathname.indexOf(\"?\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\tp = pathname.indexOf(\"#\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\t// Save the file\n\twindow.twi.saveFile(pathname,text);\n\t// Call the callback\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nAndTidWiki.prototype.info = {\n\tname: \"andtidwiki\",\n\tpriority: 1600,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn !!window.twi && !!window.twi.saveFile;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new AndTidWiki(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/beaker.js": {
"title": "$:/core/modules/savers/beaker.js",
"text": "/*\\\ntitle: $:/core/modules/savers/beaker.js\ntype: application/javascript\nmodule-type: saver\n\nSaves files using the Beaker browser's (https://beakerbrowser.com) Dat protocol (https://datproject.org/)\nCompatible with beaker >= V0.7.2\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSet up the saver\n*/\nvar BeakerSaver = function(wiki) {\n\tthis.wiki = wiki;\n};\n\nBeakerSaver.prototype.save = function(text,method,callback) {\n\tvar dat = new DatArchive(\"\" + window.location),\n\t\tpathname = (\"\" + window.location.pathname).split(\"#\")[0];\n\tdat.stat(pathname).then(function(value) {\n\t\tif(value.isDirectory()) {\n\t\t\tpathname = pathname + \"/index.html\";\n\t\t}\n\t\tdat.writeFile(pathname,text,\"utf8\").then(function(value) {\n\t\t\tcallback(null);\n\t\t},function(reason) {\n\t\t\tcallback(\"Beaker Saver Write Error: \" + reason);\n\t\t});\n\t},function(reason) {\n\t\tcallback(\"Beaker Saver Stat Error: \" + reason);\n\t});\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nBeakerSaver.prototype.info = {\n\tname: \"beaker\",\n\tpriority: 3000,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn !!window.DatArchive && location.protocol===\"dat:\";\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new BeakerSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/download.js": {
"title": "$:/core/modules/savers/download.js",
"text": "/*\\\ntitle: $:/core/modules/savers/download.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via HTML5's download APIs\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar DownloadSaver = function(wiki) {\n};\n\nDownloadSaver.prototype.save = function(text,method,callback,options) {\n\toptions = options || {};\n\t// Get the current filename\n\tvar filename = options.variables.filename;\n\tif(!filename) {\n\t\tvar p = document.location.pathname.lastIndexOf(\"/\");\n\t\tif(p !== -1) {\n\t\t\t// We decode the pathname because document.location is URL encoded by the browser\n\t\t\tfilename = decodeURIComponent(document.location.pathname.substr(p+1));\n\t\t}\n\t}\n\tif(!filename) {\n\t\tfilename = \"tiddlywiki.html\";\n\t}\n\t// Set up the link\n\tvar link = document.createElement(\"a\");\n\tif(Blob !== undefined) {\n\t\tvar blob = new Blob([text], {type: \"text/html\"});\n\t\tlink.setAttribute(\"href\", URL.createObjectURL(blob));\n\t} else {\n\t\tlink.setAttribute(\"href\",\"data:text/html,\" + encodeURIComponent(text));\n\t}\n\tlink.setAttribute(\"download\",filename);\n\tdocument.body.appendChild(link);\n\tlink.click();\n\tdocument.body.removeChild(link);\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nDownloadSaver.prototype.info = {\n\tname: \"download\",\n\tpriority: 100\n};\n\nObject.defineProperty(DownloadSaver.prototype.info, \"capabilities\", {\n\tget: function() {\n\t\tvar capabilities = [\"save\", \"download\"];\n\t\tif(($tw.wiki.getTextReference(\"$:/config/DownloadSaver/AutoSave\") || \"\").toLowerCase() === \"yes\") {\n\t\t\tcapabilities.push(\"autosave\");\n\t\t}\n\t\treturn capabilities;\n\t}\n});\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn document.createElement(\"a\").download !== undefined;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new DownloadSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/fsosaver.js": {
"title": "$:/core/modules/savers/fsosaver.js",
"text": "/*\\\ntitle: $:/core/modules/savers/fsosaver.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via MS FileSystemObject ActiveXObject\n\nNote: Since TiddlyWiki's markup contains the MOTW, the FileSystemObject normally won't be available. \nHowever, if the wiki is loaded as an .HTA file (Windows HTML Applications) then the FSO can be used.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar FSOSaver = function(wiki) {\n};\n\nFSOSaver.prototype.save = function(text,method,callback) {\n\t// Get the pathname of this document\n\tvar pathname = unescape(document.location.pathname);\n\t// Test for a Windows path of the form /x:\\blah...\n\tif(/^\\/[A-Z]\\:\\\\[^\\\\]+/i.test(pathname)) {\t// ie: ^/[a-z]:/[^/]+\n\t\t// Remove the leading slash\n\t\tpathname = pathname.substr(1);\n\t} else if(document.location.hostname !== \"\" && /^\\/\\\\[^\\\\]+\\\\[^\\\\]+/i.test(pathname)) {\t// test for \\\\server\\share\\blah... - ^/[^/]+/[^/]+\n\t\t// Remove the leading slash\n\t\tpathname = pathname.substr(1);\n\t\t// reconstruct UNC path\n\t\tpathname = \"\\\\\\\\\" + document.location.hostname + pathname;\n\t} else {\n\t\treturn false;\n\t}\n\t// Save the file (as UTF-16)\n\tvar fso = new ActiveXObject(\"Scripting.FileSystemObject\");\n\tvar file = fso.OpenTextFile(pathname,2,-1,-1);\n\tfile.Write(text);\n\tfile.Close();\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nFSOSaver.prototype.info = {\n\tname: \"FSOSaver\",\n\tpriority: 120,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\ttry {\n\t\treturn (window.location.protocol === \"file:\") && !!(new ActiveXObject(\"Scripting.FileSystemObject\"));\n\t} catch(e) { return false; }\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new FSOSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/github.js": {
"title": "$:/core/modules/savers/github.js",
"text": "/*\\\ntitle: $:/core/modules/savers/github.js\ntype: application/javascript\nmodule-type: saver\n\nSaves wiki by pushing a commit to the GitHub v3 REST API\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar GitHubSaver = function(wiki) {\n\tthis.wiki = wiki;\n};\n\nGitHubSaver.prototype.save = function(text,method,callback) {\n\tvar self = this,\n\t\tusername = this.wiki.getTiddlerText(\"$:/GitHub/Username\"),\n\t\tpassword = $tw.utils.getPassword(\"github\"),\n\t\trepo = this.wiki.getTiddlerText(\"$:/GitHub/Repo\"),\n\t\tpath = this.wiki.getTiddlerText(\"$:/GitHub/Path\"),\n\t\tfilename = this.wiki.getTiddlerText(\"$:/GitHub/Filename\"),\n\t\tbranch = this.wiki.getTiddlerText(\"$:/GitHub/Branch\") || \"master\",\n\t\tendpoint = this.wiki.getTiddlerText(\"$:/GitHub/ServerURL\") || \"https://api.github.com\",\n\t\theaders = {\n\t\t\t\"Accept\": \"application/vnd.github.v3+json\",\n\t\t\t\"Content-Type\": \"application/json;charset=UTF-8\",\n\t\t\t\"Authorization\": \"Basic \" + window.btoa(username + \":\" + password)\n\t\t};\n\t// Bail if we don't have everything we need\n\tif(!username || !password || !repo || !path || !filename) {\n\t\treturn false;\n\t}\n\t// Make sure the path start and ends with a slash\n\tif(path.substring(0,1) !== \"/\") {\n\t\tpath = \"/\" + path;\n\t}\n\tif(path.substring(path.length - 1) !== \"/\") {\n\t\tpath = path + \"/\";\n\t}\n\t// Compose the base URI\n\tvar uri = endpoint + \"/repos/\" + repo + \"/contents\" + path;\n\t// Perform a get request to get the details (inc shas) of files in the same path as our file\n\t$tw.utils.httpRequest({\n\t\turl: uri,\n\t\ttype: \"GET\",\n\t\theaders: headers,\n\t\tdata: {\n\t\t\tref: branch\n\t\t},\n\t\tcallback: function(err,getResponseDataJson,xhr) {\n\t\t\tvar getResponseData,sha = \"\";\n\t\t\tif(err && xhr.status !== 404) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tif(xhr.status !== 404) {\n\t\t\t\tgetResponseData = JSON.parse(getResponseDataJson);\n\t\t\t\t$tw.utils.each(getResponseData,function(details) {\n\t\t\t\t\tif(details.name === filename) {\n\t\t\t\t\t\tsha = details.sha;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t\tvar data = {\n\t\t\t\tmessage: $tw.language.getRawString(\"ControlPanel/Saving/GitService/CommitMessage\"),\n\t\t\t\tcontent: $tw.utils.base64Encode(text),\n\t\t\t\tbranch: branch,\n\t\t\t\tsha: sha\n\t\t\t};\n\t\t\t// Perform a PUT request to save the file\n\t\t\t$tw.utils.httpRequest({\n\t\t\t\turl: uri + filename,\n\t\t\t\ttype: \"PUT\",\n\t\t\t\theaders: headers,\n\t\t\t\tdata: JSON.stringify(data),\n\t\t\t\tcallback: function(err,putResponseDataJson,xhr) {\n\t\t\t\t\tif(err) {\n\t\t\t\t\t\treturn callback(err);\n\t\t\t\t\t}\n\t\t\t\t\tvar putResponseData = JSON.parse(putResponseDataJson);\n\t\t\t\t\tcallback(null);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nGitHubSaver.prototype.info = {\n\tname: \"github\",\n\tpriority: 2000,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new GitHubSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/gitlab.js": {
"title": "$:/core/modules/savers/gitlab.js",
"text": "/*\\\ntitle: $:/core/modules/savers/gitlab.js\ntype: application/javascript\nmodule-type: saver\n\nSaves wiki by pushing a commit to the GitLab REST API\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: true */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar GitLabSaver = function(wiki) {\n\tthis.wiki = wiki;\n};\n\nGitLabSaver.prototype.save = function(text,method,callback) {\n\t/* See https://docs.gitlab.com/ee/api/repository_files.html */\n\tvar self = this,\n\t\tusername = this.wiki.getTiddlerText(\"$:/GitLab/Username\"),\n\t\tpassword = $tw.utils.getPassword(\"gitlab\"),\n\t\trepo = this.wiki.getTiddlerText(\"$:/GitLab/Repo\"),\n\t\tpath = this.wiki.getTiddlerText(\"$:/GitLab/Path\"),\n\t\tfilename = this.wiki.getTiddlerText(\"$:/GitLab/Filename\"),\n\t\tbranch = this.wiki.getTiddlerText(\"$:/GitLab/Branch\") || \"master\",\n\t\tendpoint = this.wiki.getTiddlerText(\"$:/GitLab/ServerURL\") || \"https://gitlab.com/api/v4\",\n\t\theaders = {\n\t\t\t\"Content-Type\": \"application/json;charset=UTF-8\",\n\t\t\t\"Private-Token\": password\n\t\t};\n\t// Bail if we don't have everything we need\n\tif(!username || !password || !repo || !path || !filename) {\n\t\treturn false;\n\t}\n\t// Make sure the path start and ends with a slash\n\tif(path.substring(0,1) !== \"/\") {\n\t\tpath = \"/\" + path;\n\t}\n\tif(path.substring(path.length - 1) !== \"/\") {\n\t\tpath = path + \"/\";\n\t}\n\t// Compose the base URI\n\tvar uri = endpoint + \"/projects/\" + encodeURIComponent(repo) + \"/repository/\";\n\t// Perform a get request to get the details (inc shas) of files in the same path as our file\n\t$tw.utils.httpRequest({\n\t\turl: uri + \"tree/\" + encodeURIComponent(path.replace(/^\\/+|\\/$/g, '')),\n\t\ttype: \"GET\",\n\t\theaders: headers,\n\t\tdata: {\n\t\t\tref: branch\n\t\t},\n\t\tcallback: function(err,getResponseDataJson,xhr) {\n\t\t\tvar getResponseData,sha = \"\";\n\t\t\tif(err && xhr.status !== 404) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tvar requestType = \"POST\";\n\t\t\tif(xhr.status !== 404) {\n\t\t\t\tgetResponseData = JSON.parse(getResponseDataJson);\n\t\t\t\t$tw.utils.each(getResponseData,function(details) {\n\t\t\t\t\tif(details.name === filename) {\n\t\t\t\t\t\trequestType = \"PUT\";\n\t\t\t\t\t\tsha = details.sha;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\t\t\tvar data = {\n\t\t\t\tcommit_message: $tw.language.getRawString(\"ControlPanel/Saving/GitService/CommitMessage\"),\n\t\t\t\tcontent: $tw.utils.base64Encode(text),\n\t\t\t\tbranch: branch,\n\t\t\t\tsha: sha\n\t\t\t};\n\t\t\t// Perform a request to save the file\n\t\t\t$tw.utils.httpRequest({\n\t\t\t\turl: uri + \"files/\" + encodeURIComponent(path.replace(/^\\/+/, '') + filename),\n\t\t\t\ttype: requestType,\n\t\t\t\theaders: headers,\n\t\t\t\tdata: JSON.stringify(data),\n\t\t\t\tcallback: function(err,putResponseDataJson,xhr) {\n\t\t\t\t\tif(err) {\n\t\t\t\t\t\treturn callback(err);\n\t\t\t\t\t}\n\t\t\t\t\tvar putResponseData = JSON.parse(putResponseDataJson);\n\t\t\t\t\tcallback(null);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nGitLabSaver.prototype.info = {\n\tname: \"gitlab\",\n\tpriority: 2000,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new GitLabSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/manualdownload.js": {
"title": "$:/core/modules/savers/manualdownload.js",
"text": "/*\\\ntitle: $:/core/modules/savers/manualdownload.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via HTML5's download APIs\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Title of the tiddler containing the download message\nvar downloadInstructionsTitle = \"$:/language/Modals/Download\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar ManualDownloadSaver = function(wiki) {\n};\n\nManualDownloadSaver.prototype.save = function(text,method,callback) {\n\t$tw.modal.display(downloadInstructionsTitle,{\n\t\tdownloadLink: \"data:text/html,\" + encodeURIComponent(text)\n\t});\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nManualDownloadSaver.prototype.info = {\n\tname: \"manualdownload\",\n\tpriority: 0,\n\tcapabilities: [\"save\", \"download\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new ManualDownloadSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/msdownload.js": {
"title": "$:/core/modules/savers/msdownload.js",
"text": "/*\\\ntitle: $:/core/modules/savers/msdownload.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via window.navigator.msSaveBlob()\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar MsDownloadSaver = function(wiki) {\n};\n\nMsDownloadSaver.prototype.save = function(text,method,callback) {\n\t// Get the current filename\n\tvar filename = \"tiddlywiki.html\",\n\t\tp = document.location.pathname.lastIndexOf(\"/\");\n\tif(p !== -1) {\n\t\tfilename = document.location.pathname.substr(p+1);\n\t}\n\t// Set up the link\n\tvar blob = new Blob([text], {type: \"text/html\"});\n\twindow.navigator.msSaveBlob(blob,filename);\n\t// Callback that we succeeded\n\tcallback(null);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nMsDownloadSaver.prototype.info = {\n\tname: \"msdownload\",\n\tpriority: 110,\n\tcapabilities: [\"save\", \"download\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn !!window.navigator.msSaveBlob;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new MsDownloadSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/put.js": {
"title": "$:/core/modules/savers/put.js",
"text": "/*\\\ntitle: $:/core/modules/savers/put.js\ntype: application/javascript\nmodule-type: saver\n\nSaves wiki by performing a PUT request to the server\n\nWorks with any server which accepts a PUT request\nto the current URL, such as a WebDAV server.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nRetrieve ETag if available\n*/\nvar retrieveETag = function(self) {\n\tvar headers = {\n\t\tAccept: \"*/*;charset=UTF-8\"\n\t};\n\t$tw.utils.httpRequest({\n\t\turl: self.uri(),\n\t\ttype: \"HEAD\",\n\t\theaders: headers,\n\t\tcallback: function(err,data,xhr) {\n\t\t\tif(err) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar etag = xhr.getResponseHeader(\"ETag\");\n\t\t\tif(!etag) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tself.etag = etag.replace(/^W\\//,\"\");\n\t\t}\n\t});\n};\n\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar PutSaver = function(wiki) {\n\tthis.wiki = wiki;\n\tvar self = this;\n\tvar uri = this.uri();\n\t// Async server probe. Until probe finishes, save will fail fast\n\t// See also https://github.com/Jermolene/TiddlyWiki5/issues/2276\n\t$tw.utils.httpRequest({\n\t\turl: uri,\n\t\ttype: \"OPTIONS\",\n\t\tcallback: function(err,data,xhr) {\n\t\t\t// Check DAV header http://www.webdav.org/specs/rfc2518.html#rfc.section.9.1\n\t\t\tif(!err) {\n\t\t\t\tself.serverAcceptsPuts = xhr.status === 200 && !!xhr.getResponseHeader(\"dav\");\n\t\t\t}\n\t\t}\n\t});\n\tretrieveETag(this);\n};\n\nPutSaver.prototype.uri = function() {\n\treturn document.location.toString().split(\"#\")[0];\n};\n\n// TODO: in case of edit conflict\n// Prompt: Do you want to save over this? Y/N\n// Merging would be ideal, and may be possible using future generic merge flow\nPutSaver.prototype.save = function(text,method,callback) {\n\tif(!this.serverAcceptsPuts) {\n\t\treturn false;\n\t}\n\tvar self = this;\n\tvar headers = {\n\t\t\"Content-Type\": \"text/html;charset=UTF-8\"\n\t};\n\tif(this.etag) {\n\t\theaders[\"If-Match\"] = this.etag;\n\t}\n\t$tw.utils.httpRequest({\n\t\turl: this.uri(),\n\t\ttype: \"PUT\",\n\t\theaders: headers,\n\t\tdata: text,\n\t\tcallback: function(err,data,xhr) {\n\t\t\tif(err) {\n\t\t\t\t// response is textual: \"XMLHttpRequest error code: 412\"\n\t\t\t\tvar status = Number(err.substring(err.indexOf(':') + 2, err.length))\n\t\t\t\tif(status === 412) { // edit conflict\n\t\t\t\t\tvar message = $tw.language.getString(\"Error/EditConflict\");\n\t\t\t\t\tcallback(message);\n\t\t\t\t} else {\n\t\t\t\t\tcallback(err); // fail\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself.etag = xhr.getResponseHeader(\"ETag\");\n\t\t\t\tif(self.etag == null) {\n\t\t\t\t\tretrieveETag(self);\n\t\t\t\t}\n\t\t\t\tcallback(null); // success\n\t\t\t}\n\t\t}\n\t});\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nPutSaver.prototype.info = {\n\tname: \"put\",\n\tpriority: 2000,\n\tcapabilities: [\"save\",\"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn /^https?:/.test(location.protocol);\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new PutSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/tiddlyfox.js": {
"title": "$:/core/modules/savers/tiddlyfox.js",
"text": "/*\\\ntitle: $:/core/modules/savers/tiddlyfox.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via the TiddlyFox file extension\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false, netscape: false, Components: false */\n\"use strict\";\n\nvar TiddlyFoxSaver = function(wiki) {\n};\n\nTiddlyFoxSaver.prototype.save = function(text,method,callback) {\n\tvar messageBox = document.getElementById(\"tiddlyfox-message-box\");\n\tif(messageBox) {\n\t\t// Get the pathname of this document\n\t\tvar pathname = document.location.toString().split(\"#\")[0];\n\t\t// Replace file://localhost/ with file:///\n\t\tif(pathname.indexOf(\"file://localhost/\") === 0) {\n\t\t\tpathname = \"file://\" + pathname.substr(16);\n\t\t}\n\t\t// Windows path file:///x:/blah/blah --> x:\\blah\\blah\n\t\tif(/^file\\:\\/\\/\\/[A-Z]\\:\\//i.test(pathname)) {\n\t\t\t// Remove the leading slash and convert slashes to backslashes\n\t\t\tpathname = pathname.substr(8).replace(/\\//g,\"\\\\\");\n\t\t// Firefox Windows network path file://///server/share/blah/blah --> //server/share/blah/blah\n\t\t} else if(pathname.indexOf(\"file://///\") === 0) {\n\t\t\tpathname = \"\\\\\\\\\" + unescape(pathname.substr(10)).replace(/\\//g,\"\\\\\");\n\t\t// Mac/Unix local path file:///path/path --> /path/path\n\t\t} else if(pathname.indexOf(\"file:///\") === 0) {\n\t\t\tpathname = unescape(pathname.substr(7));\n\t\t// Mac/Unix local path file:/path/path --> /path/path\n\t\t} else if(pathname.indexOf(\"file:/\") === 0) {\n\t\t\tpathname = unescape(pathname.substr(5));\n\t\t// Otherwise Windows networth path file://server/share/path/path --> \\\\server\\share\\path\\path\n\t\t} else {\n\t\t\tpathname = \"\\\\\\\\\" + unescape(pathname.substr(7)).replace(new RegExp(\"/\",\"g\"),\"\\\\\");\n\t\t}\n\t\t// Create the message element and put it in the message box\n\t\tvar message = document.createElement(\"div\");\n\t\tmessage.setAttribute(\"data-tiddlyfox-path\",decodeURIComponent(pathname));\n\t\tmessage.setAttribute(\"data-tiddlyfox-content\",text);\n\t\tmessageBox.appendChild(message);\n\t\t// Add an event handler for when the file has been saved\n\t\tmessage.addEventListener(\"tiddlyfox-have-saved-file\",function(event) {\n\t\t\tcallback(null);\n\t\t}, false);\n\t\t// Create and dispatch the custom event to the extension\n\t\tvar event = document.createEvent(\"Events\");\n\t\tevent.initEvent(\"tiddlyfox-save-file\",true,false);\n\t\tmessage.dispatchEvent(event);\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\n/*\nInformation about this saver\n*/\nTiddlyFoxSaver.prototype.info = {\n\tname: \"tiddlyfox\",\n\tpriority: 1500,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new TiddlyFoxSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/tiddlyie.js": {
"title": "$:/core/modules/savers/tiddlyie.js",
"text": "/*\\\ntitle: $:/core/modules/savers/tiddlyie.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via Internet Explorer BHO extenion (TiddlyIE)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar TiddlyIESaver = function(wiki) {\n};\n\nTiddlyIESaver.prototype.save = function(text,method,callback) {\n\t// Check existence of TiddlyIE BHO extension (note: only works after document is complete)\n\tif(typeof(window.TiddlyIE) != \"undefined\") {\n\t\t// Get the pathname of this document\n\t\tvar pathname = unescape(document.location.pathname);\n\t\t// Test for a Windows path of the form /x:/blah...\n\t\tif(/^\\/[A-Z]\\:\\/[^\\/]+/i.test(pathname)) {\t// ie: ^/[a-z]:/[^/]+ (is this better?: ^/[a-z]:/[^/]+(/[^/]+)*\\.[^/]+ )\n\t\t\t// Remove the leading slash\n\t\t\tpathname = pathname.substr(1);\n\t\t\t// Convert slashes to backslashes\n\t\t\tpathname = pathname.replace(/\\//g,\"\\\\\");\n\t\t} else if(document.hostname !== \"\" && /^\\/[^\\/]+\\/[^\\/]+/i.test(pathname)) {\t// test for \\\\server\\share\\blah... - ^/[^/]+/[^/]+\n\t\t\t// Convert slashes to backslashes\n\t\t\tpathname = pathname.replace(/\\//g,\"\\\\\");\n\t\t\t// reconstruct UNC path\n\t\t\tpathname = \"\\\\\\\\\" + document.location.hostname + pathname;\n\t\t} else return false;\n\t\t// Prompt the user to save the file\n\t\twindow.TiddlyIE.save(pathname, text);\n\t\t// Callback that we succeeded\n\t\tcallback(null);\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\n/*\nInformation about this saver\n*/\nTiddlyIESaver.prototype.info = {\n\tname: \"tiddlyiesaver\",\n\tpriority: 1500,\n\tcapabilities: [\"save\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn (window.location.protocol === \"file:\");\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new TiddlyIESaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/twedit.js": {
"title": "$:/core/modules/savers/twedit.js",
"text": "/*\\\ntitle: $:/core/modules/savers/twedit.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via the TWEdit iOS app\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false, netscape: false, Components: false */\n\"use strict\";\n\nvar TWEditSaver = function(wiki) {\n};\n\nTWEditSaver.prototype.save = function(text,method,callback) {\n\t// Bail if we're not running under TWEdit\n\tif(typeof DeviceInfo !== \"object\") {\n\t\treturn false;\n\t}\n\t// Get the pathname of this document\n\tvar pathname = decodeURIComponent(document.location.pathname);\n\t// Strip any query or location part\n\tvar p = pathname.indexOf(\"?\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\tp = pathname.indexOf(\"#\");\n\tif(p !== -1) {\n\t\tpathname = pathname.substr(0,p);\n\t}\n\t// Remove the leading \"/Documents\" from path\n\tvar prefix = \"/Documents\";\n\tif(pathname.indexOf(prefix) === 0) {\n\t\tpathname = pathname.substr(prefix.length);\n\t}\n\t// Error handler\n\tvar errorHandler = function(event) {\n\t\t// Error\n\t\tcallback($tw.language.getString(\"Error/SavingToTWEdit\") + \": \" + event.target.error.code);\n\t};\n\t// Get the file system\n\twindow.requestFileSystem(LocalFileSystem.PERSISTENT,0,function(fileSystem) {\n\t\t// Now we've got the filesystem, get the fileEntry\n\t\tfileSystem.root.getFile(pathname, {create: true}, function(fileEntry) {\n\t\t\t// Now we've got the fileEntry, create the writer\n\t\t\tfileEntry.createWriter(function(writer) {\n\t\t\t\twriter.onerror = errorHandler;\n\t\t\t\twriter.onwrite = function() {\n\t\t\t\t\tcallback(null);\n\t\t\t\t};\n\t\t\t\twriter.position = 0;\n\t\t\t\twriter.write(text);\n\t\t\t},errorHandler);\n\t\t}, errorHandler);\n\t}, errorHandler);\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nTWEditSaver.prototype.info = {\n\tname: \"twedit\",\n\tpriority: 1600,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new TWEditSaver(wiki);\n};\n\n/////////////////////////// Hack\n// HACK: This ensures that TWEdit recognises us as a TiddlyWiki document\nif($tw.browser) {\n\twindow.version = {title: \"TiddlyWiki\"};\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/savers/upload.js": {
"title": "$:/core/modules/savers/upload.js",
"text": "/*\\\ntitle: $:/core/modules/savers/upload.js\ntype: application/javascript\nmodule-type: saver\n\nHandles saving changes via upload to a server.\n\nDesigned to be compatible with BidiX's UploadPlugin at http://tiddlywiki.bidix.info/#UploadPlugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSelect the appropriate saver module and set it up\n*/\nvar UploadSaver = function(wiki) {\n\tthis.wiki = wiki;\n};\n\nUploadSaver.prototype.save = function(text,method,callback) {\n\t// Get the various parameters we need\n\tvar backupDir = this.wiki.getTextReference(\"$:/UploadBackupDir\") || \".\",\n\t\tusername = this.wiki.getTextReference(\"$:/UploadName\"),\n\t\tpassword = $tw.utils.getPassword(\"upload\"),\n\t\tuploadDir = this.wiki.getTextReference(\"$:/UploadDir\") || \".\",\n\t\tuploadFilename = this.wiki.getTextReference(\"$:/UploadFilename\") || \"index.html\",\n\t\turl = this.wiki.getTextReference(\"$:/UploadURL\");\n\t// Bail out if we don't have the bits we need\n\tif(!username || username.toString().trim() === \"\" || !password || password.toString().trim() === \"\") {\n\t\treturn false;\n\t}\n\t// Construct the url if not provided\n\tif(!url) {\n\t\turl = \"http://\" + username + \".tiddlyspot.com/store.cgi\";\n\t}\n\t// Assemble the header\n\tvar boundary = \"---------------------------\" + \"AaB03x\";\t\n\tvar uploadFormName = \"UploadPlugin\";\n\tvar head = [];\n\thead.push(\"--\" + boundary + \"\\r\\nContent-disposition: form-data; name=\\\"UploadPlugin\\\"\\r\\n\");\n\thead.push(\"backupDir=\" + backupDir + \";user=\" + username + \";password=\" + password + \";uploaddir=\" + uploadDir + \";;\"); \n\thead.push(\"\\r\\n\" + \"--\" + boundary);\n\thead.push(\"Content-disposition: form-data; name=\\\"userfile\\\"; filename=\\\"\" + uploadFilename + \"\\\"\");\n\thead.push(\"Content-Type: text/html;charset=UTF-8\");\n\thead.push(\"Content-Length: \" + text.length + \"\\r\\n\");\n\thead.push(\"\");\n\t// Assemble the tail and the data itself\n\tvar tail = \"\\r\\n--\" + boundary + \"--\\r\\n\",\n\t\tdata = head.join(\"\\r\\n\") + text + tail;\n\t// Do the HTTP post\n\tvar http = new XMLHttpRequest();\n\thttp.open(\"POST\",url,true,username,password);\n\thttp.setRequestHeader(\"Content-Type\",\"multipart/form-data; charset=UTF-8; boundary=\" + boundary);\n\thttp.onreadystatechange = function() {\n\t\tif(http.readyState == 4 && http.status == 200) {\n\t\t\tif(http.responseText.substr(0,4) === \"0 - \") {\n\t\t\t\tcallback(null);\n\t\t\t} else {\n\t\t\t\tcallback(http.responseText);\n\t\t\t}\n\t\t}\n\t};\n\ttry {\n\t\thttp.send(data);\n\t} catch(ex) {\n\t\treturn callback($tw.language.getString(\"Error/Caption\") + \":\" + ex);\n\t}\n\t$tw.notifier.display(\"$:/language/Notifications/Save/Starting\");\n\treturn true;\n};\n\n/*\nInformation about this saver\n*/\nUploadSaver.prototype.info = {\n\tname: \"upload\",\n\tpriority: 2000,\n\tcapabilities: [\"save\", \"autosave\"]\n};\n\n/*\nStatic method that returns true if this saver is capable of working\n*/\nexports.canSave = function(wiki) {\n\treturn true;\n};\n\n/*\nCreate an instance of this saver\n*/\nexports.create = function(wiki) {\n\treturn new UploadSaver(wiki);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "saver"
},
"$:/core/modules/server/authenticators/basic.js": {
"title": "$:/core/modules/server/authenticators/basic.js",
"text": "/*\\\ntitle: $:/core/modules/server/authenticators/basic.js\ntype: application/javascript\nmodule-type: authenticator\n\nAuthenticator for WWW basic authentication\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nif($tw.node) {\n\tvar util = require(\"util\"),\n\t\tfs = require(\"fs\"),\n\t\turl = require(\"url\"),\n\t\tpath = require(\"path\");\n}\n\nfunction BasicAuthenticator(server) {\n\tthis.server = server;\n\tthis.credentialsData = [];\n}\n\n/*\nReturns true if the authenticator is active, false if it is inactive, or a string if there is an error\n*/\nBasicAuthenticator.prototype.init = function() {\n\t// Read the credentials data\n\tthis.credentialsFilepath = this.server.get(\"credentials\");\n\tif(this.credentialsFilepath) {\n\t\tvar resolveCredentialsFilepath = path.resolve($tw.boot.wikiPath,this.credentialsFilepath);\n\t\tif(fs.existsSync(resolveCredentialsFilepath) && !fs.statSync(resolveCredentialsFilepath).isDirectory()) {\n\t\t\tvar credentialsText = fs.readFileSync(resolveCredentialsFilepath,\"utf8\"),\n\t\t\t\tcredentialsData = $tw.utils.parseCsvStringWithHeader(credentialsText);\n\t\t\tif(typeof credentialsData === \"string\") {\n\t\t\t\treturn \"Error: \" + credentialsData + \" reading credentials from '\" + resolveCredentialsFilepath + \"'\";\n\t\t\t} else {\n\t\t\t\tthis.credentialsData = credentialsData;\n\t\t\t}\n\t\t} else {\n\t\t\treturn \"Error: Unable to load user credentials from '\" + resolveCredentialsFilepath + \"'\";\n\t\t}\n\t}\n\t// Add the hardcoded username and password if specified\n\tif(this.server.get(\"username\") && this.server.get(\"password\")) {\n\t\tthis.credentialsData = this.credentialsData || [];\n\t\tthis.credentialsData.push({\n\t\t\tusername: this.server.get(\"username\"),\n\t\t\tpassword: this.server.get(\"password\")\n\t\t});\n\t}\n\treturn this.credentialsData.length > 0;\n};\n\n/*\nReturns true if the request is authenticated and assigns the \"authenticatedUsername\" state variable.\nReturns false if the request couldn't be authenticated having sent an appropriate response to the browser\n*/\nBasicAuthenticator.prototype.authenticateRequest = function(request,response,state) {\n\t// Extract the incoming username and password from the request\n\tvar header = request.headers.authorization || \"\";\n\tif(!header && state.allowAnon) {\n\t\t// If there's no header and anonymous access is allowed then we don't set authenticatedUsername\n\t\treturn true;\n\t}\n\tvar token = header.split(/\\s+/).pop() || \"\",\n\t\tauth = $tw.utils.base64Decode(token),\n\t\tparts = auth.split(/:/),\n\t\tincomingUsername = parts[0],\n\t\tincomingPassword = parts[1];\n\t// Check that at least one of the credentials matches\n\tvar matchingCredentials = this.credentialsData.find(function(credential) {\n\t\treturn credential.username === incomingUsername && credential.password === incomingPassword;\n\t});\n\tif(matchingCredentials) {\n\t\t// If so, add the authenticated username to the request state\n\t\tstate.authenticatedUsername = incomingUsername;\n\t\treturn true;\n\t} else {\n\t\t// If not, return an authentication challenge\n\t\tresponse.writeHead(401,\"Authentication required\",{\n\t\t\t\"WWW-Authenticate\": 'Basic realm=\"Please provide your username and password to login to ' + state.server.servername + '\"'\n\t\t});\n\t\tresponse.end();\n\t\treturn false;\n\t}\n};\n\nexports.AuthenticatorClass = BasicAuthenticator;\n\n})();\n",
"type": "application/javascript",
"module-type": "authenticator"
},
"$:/core/modules/server/authenticators/header.js": {
"title": "$:/core/modules/server/authenticators/header.js",
"text": "/*\\\ntitle: $:/core/modules/server/authenticators/header.js\ntype: application/javascript\nmodule-type: authenticator\n\nAuthenticator for trusted header authentication\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction HeaderAuthenticator(server) {\n\tthis.server = server;\n\tthis.header = server.get(\"authenticated-user-header\");\n}\n\n/*\nReturns true if the authenticator is active, false if it is inactive, or a string if there is an error\n*/\nHeaderAuthenticator.prototype.init = function() {\n\treturn !!this.header;\n};\n\n/*\nReturns true if the request is authenticated and assigns the \"authenticatedUsername\" state variable.\nReturns false if the request couldn't be authenticated having sent an appropriate response to the browser\n*/\nHeaderAuthenticator.prototype.authenticateRequest = function(request,response,state) {\n\t// Otherwise, authenticate as the username in the specified header\n\tvar username = request.headers[this.header];\n\tif(!username && !state.allowAnon) {\n\t\tresponse.writeHead(401,\"Authorization header required to login to '\" + state.server.servername + \"'\");\n\t\tresponse.end();\n\t\treturn false;\n\t} else {\n\t\t// authenticatedUsername will be undefined for anonymous users\n\t\tstate.authenticatedUsername = username;\n\t\treturn true;\n\t}\n};\n\nexports.AuthenticatorClass = HeaderAuthenticator;\n\n})();\n",
"type": "application/javascript",
"module-type": "authenticator"
},
"$:/core/modules/server/routes/delete-tiddler.js": {
"title": "$:/core/modules/server/routes/delete-tiddler.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/delete-tiddler.js\ntype: application/javascript\nmodule-type: route\n\nDELETE /recipes/default/tiddlers/:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"DELETE\";\n\nexports.path = /^\\/bags\\/default\\/tiddlers\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]);\n\tstate.wiki.deleteTiddler(title);\n\tresponse.writeHead(204, \"OK\", {\n\t\t\"Content-Type\": \"text/plain\"\n\t});\n\tresponse.end();\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-favicon.js": {
"title": "$:/core/modules/server/routes/get-favicon.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-favicon.js\ntype: application/javascript\nmodule-type: route\n\nGET /favicon.ico\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/favicon.ico$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": \"image/x-icon\"});\n\tvar buffer = state.wiki.getTiddlerText(\"$:/favicon.ico\",\"\");\n\tresponse.end(buffer,\"base64\");\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-file.js": {
"title": "$:/core/modules/server/routes/get-file.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-file.js\ntype: application/javascript\nmodule-type: route\n\nGET /files/:filepath\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/files\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar path = require(\"path\"),\n\t\tfs = require(\"fs\"),\n\t\tutil = require(\"util\");\n\tvar filename = path.resolve($tw.boot.wikiPath,\"files\",decodeURIComponent(state.params[0])),\n\t\textension = path.extname(filename);\n\tfs.readFile(filename,function(err,content) {\n\t\tvar status,content,type = \"text/plain\";\n\t\tif(err) {\n\t\t\tif(err.code === \"ENOENT\") {\n\t\t\t\tstatus = 404;\n\t\t\t\tcontent = \"File '\" + filename + \"' not found\";\n\t\t\t} else if(err.code === \"EACCES\") {\n\t\t\t\tstatus = 403;\n\t\t\t\tcontent = \"You do not have permission to access the file '\" + filename + \"'\";\n\t\t\t} else {\n\t\t\t\tstatus = 500;\n\t\t\t\tcontent = err.toString();\n\t\t\t}\n\t\t} else {\n\t\t\tstatus = 200;\n\t\t\tcontent = content;\n\t\t\ttype = ($tw.config.fileExtensionInfo[extension] ? $tw.config.fileExtensionInfo[extension].type : \"application/octet-stream\");\n\t\t}\n\t\tresponse.writeHead(status,{\n\t\t\t\"Content-Type\": type\n\t\t});\n\t\tresponse.end(content);\n\t});\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-index.js": {
"title": "$:/core/modules/server/routes/get-index.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-index.js\ntype: application/javascript\nmodule-type: route\n\nGET /\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar zlib = require('zlib');\n\nexports.method = \"GET\";\n\nexports.path = /^\\/$/;\n\nexports.handler = function(request,response,state) {\n\tvar acceptEncoding = request.headers['accept-encoding'];\n\tif (!acceptEncoding) { acceptEncoding = ''; }\n\n\tvar text = state.wiki.renderTiddler(state.server.get(\"root-render-type\"),state.server.get(\"root-tiddler\"));\n\n\tvar responseHeaders = {\n\t\t\"Content-Type\": state.server.get(\"root-serve-type\")\n\t};\n\n\t/*\n\tIf the gzip=yes flag for `listen` is set, check if the user agent permits\n\tcompression. If so, compress our response. Note that we use the synchronous\n\tfunctions from zlib to stay in the imperative style. The current `Server`\n\tdoesn't depend on this, and we may just as well use the async versions.\n\t*/\n\tif(state.server.enableGzip) {\n\t\tif (/\\bdeflate\\b/.test(acceptEncoding)) {\n\t\t\tresponseHeaders['Content-Encoding'] = 'deflate';\n\t\t\ttext = zlib.deflateSync(text);\n\t\t} else if (/\\bgzip\\b/.test(acceptEncoding)) {\n\t\t\tresponseHeaders['Content-Encoding'] = 'gzip';\n\t\t\ttext = zlib.gzipSync(text);\n\t\t}\n\t}\n\n\tresponse.writeHead(200, responseHeaders);\n\tresponse.end(text);\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-login-basic.js": {
"title": "$:/core/modules/server/routes/get-login-basic.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-login-basic.js\ntype: application/javascript\nmodule-type: route\n\nGET /login-basic -- force a Basic Authentication challenge\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/login-basic$/;\n\nexports.handler = function(request,response,state) {\n\tif(!state.authenticatedUsername) {\n\t\t// Challenge if there's no username\n\t\tresponse.writeHead(401,{\n\t\t\t\"WWW-Authenticate\": 'Basic realm=\"Please provide your username and password to login to ' + state.server.servername + '\"'\n\t\t});\n\t\tresponse.end();\t\t\n\t} else {\n\t\t// Redirect to the root wiki if login worked\n\t\tresponse.writeHead(302,{\n\t\t\tLocation: \"/\"\n\t\t});\n\t\tresponse.end();\n\t}\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-status.js": {
"title": "$:/core/modules/server/routes/get-status.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-status.js\ntype: application/javascript\nmodule-type: route\n\nGET /status\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/status$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\tvar text = JSON.stringify({\n\t\tusername: state.authenticatedUsername || state.server.get(\"anon-username\") || \"\",\n\t\tanonymous: !state.authenticatedUsername,\n\t\tread_only: !state.server.isAuthorized(\"writers\",state.authenticatedUsername),\n\t\tspace: {\n\t\t\trecipe: \"default\"\n\t\t},\n\t\ttiddlywiki_version: $tw.version\n\t});\n\tresponse.end(text,\"utf8\");\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-tiddler-html.js": {
"title": "$:/core/modules/server/routes/get-tiddler-html.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-tiddler-html.js\ntype: application/javascript\nmodule-type: route\n\nGET /:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/([^\\/]+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]),\n\t\ttiddler = state.wiki.getTiddler(title);\n\tif(tiddler) {\n\t\tvar renderType = tiddler.getFieldString(\"_render_type\"),\n\t\t\trenderTemplate = tiddler.getFieldString(\"_render_template\");\n\t\t// Tiddler fields '_render_type' and '_render_template' overwrite\n\t\t// system wide settings for render type and template\n\t\tif(state.wiki.isSystemTiddler(title)) {\n\t\t\trenderType = renderType || state.server.get(\"system-tiddler-render-type\");\n\t\t\trenderTemplate = renderTemplate || state.server.get(\"system-tiddler-render-template\");\n\t\t} else {\n\t\t\trenderType = renderType || state.server.get(\"tiddler-render-type\");\n\t\t\trenderTemplate = renderTemplate || state.server.get(\"tiddler-render-template\");\n\t\t}\n\t\tvar text = state.wiki.renderTiddler(renderType,renderTemplate,{parseAsInline: true, variables: {currentTiddler: title}});\n\t\t// Naughty not to set a content-type, but it's the easiest way to ensure the browser will see HTML pages as HTML, and accept plain text tiddlers as CSS or JS\n\t\tresponse.writeHead(200);\n\t\tresponse.end(text,\"utf8\");\n\t} else {\n\t\tresponse.writeHead(404);\n\t\tresponse.end();\n\t}\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-tiddler.js": {
"title": "$:/core/modules/server/routes/get-tiddler.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-tiddler.js\ntype: application/javascript\nmodule-type: route\n\nGET /recipes/default/tiddlers/:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/recipes\\/default\\/tiddlers\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]),\n\t\ttiddler = state.wiki.getTiddler(title),\n\t\ttiddlerFields = {},\n\t\tknownFields = [\n\t\t\t\"bag\", \"created\", \"creator\", \"modified\", \"modifier\", \"permissions\", \"recipe\", \"revision\", \"tags\", \"text\", \"title\", \"type\", \"uri\"\n\t\t];\n\tif(tiddler) {\n\t\t$tw.utils.each(tiddler.fields,function(field,name) {\n\t\t\tvar value = tiddler.getFieldString(name);\n\t\t\tif(knownFields.indexOf(name) !== -1) {\n\t\t\t\ttiddlerFields[name] = value;\n\t\t\t} else {\n\t\t\t\ttiddlerFields.fields = tiddlerFields.fields || {};\n\t\t\t\ttiddlerFields.fields[name] = value;\n\t\t\t}\n\t\t});\n\t\ttiddlerFields.revision = state.wiki.getChangeCount(title);\n\t\ttiddlerFields.type = tiddlerFields.type || \"text/vnd.tiddlywiki\";\n\t\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\t\tresponse.end(JSON.stringify(tiddlerFields),\"utf8\");\n\t} else {\n\t\tresponse.writeHead(404);\n\t\tresponse.end();\n\t}\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/get-tiddlers-json.js": {
"title": "$:/core/modules/server/routes/get-tiddlers-json.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/get-tiddlers-json.js\ntype: application/javascript\nmodule-type: route\n\nGET /recipes/default/tiddlers/tiddlers.json\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"GET\";\n\nexports.path = /^\\/recipes\\/default\\/tiddlers.json$/;\n\nexports.handler = function(request,response,state) {\n\tresponse.writeHead(200, {\"Content-Type\": \"application/json\"});\n\tvar tiddlers = [];\n\tstate.wiki.forEachTiddler({sortField: \"title\"},function(title,tiddler) {\n\t\tvar tiddlerFields = {};\n\t\t$tw.utils.each(tiddler.fields,function(field,name) {\n\t\t\tif(name !== \"text\") {\n\t\t\t\ttiddlerFields[name] = tiddler.getFieldString(name);\n\t\t\t}\n\t\t});\n\t\ttiddlerFields.revision = state.wiki.getChangeCount(title);\n\t\ttiddlerFields.type = tiddlerFields.type || \"text/vnd.tiddlywiki\";\n\t\ttiddlers.push(tiddlerFields);\n\t});\n\tvar text = JSON.stringify(tiddlers);\n\tresponse.end(text,\"utf8\");\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/routes/put-tiddler.js": {
"title": "$:/core/modules/server/routes/put-tiddler.js",
"text": "/*\\\ntitle: $:/core/modules/server/routes/put-tiddler.js\ntype: application/javascript\nmodule-type: route\n\nPUT /recipes/default/tiddlers/:title\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.method = \"PUT\";\n\nexports.path = /^\\/recipes\\/default\\/tiddlers\\/(.+)$/;\n\nexports.handler = function(request,response,state) {\n\tvar title = decodeURIComponent(state.params[0]),\n\tfields = JSON.parse(state.data);\n\t// Pull up any subfields in the `fields` object\n\tif(fields.fields) {\n\t\t$tw.utils.each(fields.fields,function(field,name) {\n\t\t\tfields[name] = field;\n\t\t});\n\t\tdelete fields.fields;\n\t}\n\t// Remove any revision field\n\tif(fields.revision) {\n\t\tdelete fields.revision;\n\t}\n\tstate.wiki.addTiddler(new $tw.Tiddler(state.wiki.getCreationFields(),fields,{title: title},state.wiki.getModificationFields()));\n\tvar changeCount = state.wiki.getChangeCount(title).toString();\n\tresponse.writeHead(204, \"OK\",{\n\t\tEtag: \"\\\"default/\" + encodeURIComponent(title) + \"/\" + changeCount + \":\\\"\",\n\t\t\"Content-Type\": \"text/plain\"\n\t});\n\tresponse.end();\n};\n\n}());\n",
"type": "application/javascript",
"module-type": "route"
},
"$:/core/modules/server/server.js": {
"title": "$:/core/modules/server/server.js",
"text": "/*\\\ntitle: $:/core/modules/server/server.js\ntype: application/javascript\nmodule-type: library\n\nServe tiddlers over http\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nif($tw.node) {\n\tvar util = require(\"util\"),\n\t\tfs = require(\"fs\"),\n\t\turl = require(\"url\"),\n\t\tpath = require(\"path\");\n}\n\n/*\nA simple HTTP server with regexp-based routes\noptions: variables - optional hashmap of variables to set (a misnomer - they are really constant parameters)\n\t\t routes - optional array of routes to use\n\t\t wiki - reference to wiki object\n*/\nfunction Server(options) {\n\tvar self = this;\n\tthis.routes = options.routes || [];\n\tthis.authenticators = options.authenticators || [];\n\tthis.wiki = options.wiki;\n\tthis.servername = $tw.utils.transliterateToSafeASCII(this.wiki.getTiddlerText(\"$:/SiteTitle\") || \"TiddlyWiki5\");\n\t// Initialise the variables\n\tthis.variables = $tw.utils.extend({},this.defaultVariables);\n\tif(options.variables) {\n\t\tfor(var variable in options.variables) {\n\t\t\tif(options.variables[variable]) {\n\t\t\t\tthis.variables[variable] = options.variables[variable];\n\t\t\t}\n\t\t}\t\t\n\t}\n\t$tw.utils.extend({},this.defaultVariables,options.variables);\n\t// Initialise CSRF\n\tthis.csrfDisable = this.get(\"csrf-disable\") === \"yes\";\n\t// Initialize Gzip compression\n\tthis.enableGzip = this.get(\"gzip\") === \"yes\";\n\t// Initialise authorization\n\tvar authorizedUserName = (this.get(\"username\") && this.get(\"password\")) ? this.get(\"username\") : \"(anon)\";\n\tthis.authorizationPrincipals = {\n\t\treaders: (this.get(\"readers\") || authorizedUserName).split(\",\").map($tw.utils.trim),\n\t\twriters: (this.get(\"writers\") || authorizedUserName).split(\",\").map($tw.utils.trim)\n\t}\n\t// Load and initialise authenticators\n\t$tw.modules.forEachModuleOfType(\"authenticator\", function(title,authenticatorDefinition) {\n\t\t// console.log(\"Loading server route \" + title);\n\t\tself.addAuthenticator(authenticatorDefinition.AuthenticatorClass);\n\t});\n\t// Load route handlers\n\t$tw.modules.forEachModuleOfType(\"route\", function(title,routeDefinition) {\n\t\t// console.log(\"Loading server route \" + title);\n\t\tself.addRoute(routeDefinition);\n\t});\n\t// Initialise the http vs https\n\tthis.listenOptions = null;\n\tthis.protocol = \"http\";\n\tvar tlsKeyFilepath = this.get(\"tls-key\"),\n\t\ttlsCertFilepath = this.get(\"tls-cert\");\n\tif(tlsCertFilepath && tlsKeyFilepath) {\n\t\tthis.listenOptions = {\n\t\t\tkey: fs.readFileSync(path.resolve($tw.boot.wikiPath,tlsKeyFilepath),\"utf8\"),\n\t\t\tcert: fs.readFileSync(path.resolve($tw.boot.wikiPath,tlsCertFilepath),\"utf8\")\n\t\t};\n\t\tthis.protocol = \"https\";\n\t}\n\tthis.transport = require(this.protocol);\n}\n\nServer.prototype.defaultVariables = {\n\tport: \"8080\",\n\thost: \"127.0.0.1\",\n\t\"root-tiddler\": \"$:/core/save/all\",\n\t\"root-render-type\": \"text/plain\",\n\t\"root-serve-type\": \"text/html\",\n\t\"tiddler-render-type\": \"text/html\",\n\t\"tiddler-render-template\": \"$:/core/templates/server/static.tiddler.html\",\n\t\"system-tiddler-render-type\": \"text/plain\",\n\t\"system-tiddler-render-template\": \"$:/core/templates/wikified-tiddler\",\n\t\"debug-level\": \"none\",\n\t\"gzip\": \"no\"\n};\n\nServer.prototype.get = function(name) {\n\treturn this.variables[name];\n};\n\nServer.prototype.addRoute = function(route) {\n\tthis.routes.push(route);\n};\n\nServer.prototype.addAuthenticator = function(AuthenticatorClass) {\n\t// Instantiate and initialise the authenticator\n\tvar authenticator = new AuthenticatorClass(this),\n\t\tresult = authenticator.init();\n\tif(typeof result === \"string\") {\n\t\t$tw.utils.error(\"Error: \" + result);\n\t} else if(result) {\n\t\t// Only use the authenticator if it initialised successfully\n\t\tthis.authenticators.push(authenticator);\n\t}\n};\n\nServer.prototype.findMatchingRoute = function(request,state) {\n\tvar pathprefix = this.get(\"path-prefix\") || \"\";\n\tfor(var t=0; t<this.routes.length; t++) {\n\t\tvar potentialRoute = this.routes[t],\n\t\t\tpathRegExp = potentialRoute.path,\n\t\t\tpathname = state.urlInfo.pathname,\n\t\t\tmatch;\n\t\tif(pathprefix) {\n\t\t\tif(pathname.substr(0,pathprefix.length) === pathprefix) {\n\t\t\t\tpathname = pathname.substr(pathprefix.length) || \"/\";\n\t\t\t\tmatch = potentialRoute.path.exec(pathname);\n\t\t\t} else {\n\t\t\t\tmatch = false;\n\t\t\t}\n\t\t} else {\n\t\t\tmatch = potentialRoute.path.exec(pathname);\n\t\t}\n\t\tif(match && request.method === potentialRoute.method) {\n\t\t\tstate.params = [];\n\t\t\tfor(var p=1; p<match.length; p++) {\n\t\t\t\tstate.params.push(match[p]);\n\t\t\t}\n\t\t\treturn potentialRoute;\n\t\t}\n\t}\n\treturn null;\n};\n\nServer.prototype.methodMappings = {\n\t\"GET\": \"readers\",\n\t\"OPTIONS\": \"readers\",\n\t\"HEAD\": \"readers\",\n\t\"PUT\": \"writers\",\n\t\"POST\": \"writers\",\n\t\"DELETE\": \"writers\"\n};\n\n/*\nCheck whether a given user is authorized for the specified authorizationType (\"readers\" or \"writers\"). Pass null or undefined as the username to check for anonymous access\n*/\nServer.prototype.isAuthorized = function(authorizationType,username) {\n\tvar principals = this.authorizationPrincipals[authorizationType] || [];\n\treturn principals.indexOf(\"(anon)\") !== -1 || (username && (principals.indexOf(\"(authenticated)\") !== -1 || principals.indexOf(username) !== -1));\n}\n\nServer.prototype.requestHandler = function(request,response) {\n\t// Compose the state object\n\tvar self = this;\n\tvar state = {};\n\tstate.wiki = self.wiki;\n\tstate.server = self;\n\tstate.urlInfo = url.parse(request.url);\n\t// Get the principals authorized to access this resource\n\tvar authorizationType = this.methodMappings[request.method] || \"readers\";\n\t// Check for the CSRF header if this is a write\n\tif(!this.csrfDisable && authorizationType === \"writers\" && request.headers[\"x-requested-with\"] !== \"TiddlyWiki\") {\n\t\tresponse.writeHead(403,\"'X-Requested-With' header required to login to '\" + this.servername + \"'\");\n\t\tresponse.end();\n\t\treturn;\t\t\n\t}\n\t// Check whether anonymous access is granted\n\tstate.allowAnon = this.isAuthorized(authorizationType,null);\n\t// Authenticate with the first active authenticator\n\tif(this.authenticators.length > 0) {\n\t\tif(!this.authenticators[0].authenticateRequest(request,response,state)) {\n\t\t\t// Bail if we failed (the authenticator will have sent the response)\n\t\t\treturn;\n\t\t}\t\t\n\t}\n\t// Authorize with the authenticated username\n\tif(!this.isAuthorized(authorizationType,state.authenticatedUsername)) {\n\t\tresponse.writeHead(401,\"'\" + state.authenticatedUsername + \"' is not authorized to access '\" + this.servername + \"'\");\n\t\tresponse.end();\n\t\treturn;\n\t}\n\t// Find the route that matches this path\n\tvar route = self.findMatchingRoute(request,state);\n\t// Optionally output debug info\n\tif(self.get(\"debug-level\") !== \"none\") {\n\t\tconsole.log(\"Request path:\",JSON.stringify(state.urlInfo));\n\t\tconsole.log(\"Request headers:\",JSON.stringify(request.headers));\n\t\tconsole.log(\"authenticatedUsername:\",state.authenticatedUsername);\n\t}\n\t// Return a 404 if we didn't find a route\n\tif(!route) {\n\t\tresponse.writeHead(404);\n\t\tresponse.end();\n\t\treturn;\n\t}\n\t// Receive the request body if necessary and hand off to the route handler\n\tif(route.bodyFormat === \"stream\" || request.method === \"GET\" || request.method === \"HEAD\") {\n\t\t// Let the route handle the request stream itself\n\t\troute.handler(request,response,state);\n\t} else if(route.bodyFormat === \"string\" || !route.bodyFormat) {\n\t\t// Set the encoding for the incoming request\n\t\trequest.setEncoding(\"utf8\");\n\t\tvar data = \"\";\n\t\trequest.on(\"data\",function(chunk) {\n\t\t\tdata += chunk.toString();\n\t\t});\n\t\trequest.on(\"end\",function() {\n\t\t\tstate.data = data;\n\t\t\troute.handler(request,response,state);\n\t\t});\n\t} else if(route.bodyFormat === \"buffer\") {\n\t\tvar data = [];\n\t\trequest.on(\"data\",function(chunk) {\n\t\t\tdata.push(chunk);\n\t\t});\n\t\trequest.on(\"end\",function() {\n\t\t\tstate.data = Buffer.concat(data);\n\t\t\troute.handler(request,response,state);\n\t\t})\n\t} else {\n\t\tresponse.writeHead(400,\"Invalid bodyFormat \" + route.bodyFormat + \" in route \" + route.method + \" \" + route.path.source);\n\t\tresponse.end();\n\t}\n};\n\n/*\nListen for requests\nport: optional port number (falls back to value of \"port\" variable)\nhost: optional host address (falls back to value of \"host\" variable)\nprefix: optional prefix (falls back to value of \"path-prefix\" variable)\n*/\nServer.prototype.listen = function(port,host,prefix) {\n\t// Handle defaults for port and host\n\tport = port || this.get(\"port\");\n\thost = host || this.get(\"host\");\n\tprefix = prefix || this.get(\"path-prefix\") || \"\";\n\t// Check for the port being a string and look it up as an environment variable\n\tif(parseInt(port,10).toString() !== port) {\n\t\tport = process.env[port] || 8080;\n\t}\n\t$tw.utils.log(\"Serving on \" + this.protocol + \"://\" + host + \":\" + port + prefix,\"brown/orange\");\n\t$tw.utils.log(\"(press ctrl-C to exit)\",\"red\");\n\t// Warn if required plugins are missing\n\tif(!$tw.wiki.getTiddler(\"$:/plugins/tiddlywiki/tiddlyweb\") || !$tw.wiki.getTiddler(\"$:/plugins/tiddlywiki/filesystem\")) {\n\t\t$tw.utils.warning(\"Warning: Plugins required for client-server operation (\\\"tiddlywiki/filesystem\\\" and \\\"tiddlywiki/tiddlyweb\\\") are missing from tiddlywiki.info file\");\n\t}\n\t// Listen\n\tvar server;\n\tif(this.listenOptions) {\n\t\tserver = this.transport.createServer(this.listenOptions,this.requestHandler.bind(this));\n\t} else {\n\t\tserver = this.transport.createServer(this.requestHandler.bind(this));\n\t}\n\treturn server.listen(port,host);\n};\n\nexports.Server = Server;\n\n})();\n",
"type": "application/javascript",
"module-type": "library"
},
"$:/core/modules/browser-messaging.js": {
"title": "$:/core/modules/browser-messaging.js",
"text": "/*\\\ntitle: $:/core/modules/browser-messaging.js\ntype: application/javascript\nmodule-type: startup\n\nBrowser message handling\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"browser-messaging\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n/*\nLoad a specified url as an iframe and call the callback when it is loaded. If the url is already loaded then the existing iframe instance is used\n*/\nfunction loadIFrame(url,callback) {\n\t// Check if iframe already exists\n\tvar iframeInfo = $tw.browserMessaging.iframeInfoMap[url];\n\tif(iframeInfo) {\n\t\t// We've already got the iframe\n\t\tcallback(null,iframeInfo);\n\t} else {\n\t\t// Create the iframe and save it in the list\n\t\tvar iframe = document.createElement(\"iframe\");\n\t\tiframeInfo = {\n\t\t\turl: url,\n\t\t\tstatus: \"loading\",\n\t\t\tdomNode: iframe\n\t\t};\n\t\t$tw.browserMessaging.iframeInfoMap[url] = iframeInfo;\n\t\tsaveIFrameInfoTiddler(iframeInfo);\n\t\t// Add the iframe to the DOM and hide it\n\t\tiframe.style.display = \"none\";\n\t\tiframe.setAttribute(\"library\",\"true\");\n\t\tdocument.body.appendChild(iframe);\n\t\t// Set up onload\n\t\tiframe.onload = function() {\n\t\t\tiframeInfo.status = \"loaded\";\n\t\t\tsaveIFrameInfoTiddler(iframeInfo);\n\t\t\tcallback(null,iframeInfo);\n\t\t};\n\t\tiframe.onerror = function() {\n\t\t\tcallback(\"Cannot load iframe\");\n\t\t};\n\t\ttry {\n\t\t\tiframe.src = url;\n\t\t} catch(ex) {\n\t\t\tcallback(ex);\n\t\t}\n\t}\n}\n\n/*\nUnload library iframe for given url\n*/\nfunction unloadIFrame(url){\n\t$tw.utils.each(document.getElementsByTagName('iframe'), function(iframe) {\n\t\tif(iframe.getAttribute(\"library\") === \"true\" &&\n\t\t iframe.getAttribute(\"src\") === url) {\n\t\t\tiframe.parentNode.removeChild(iframe);\n\t\t}\n\t});\n}\n\nfunction saveIFrameInfoTiddler(iframeInfo) {\n\t$tw.wiki.addTiddler(new $tw.Tiddler($tw.wiki.getCreationFields(),{\n\t\ttitle: \"$:/temp/ServerConnection/\" + iframeInfo.url,\n\t\ttext: iframeInfo.status,\n\t\ttags: [\"$:/tags/ServerConnection\"],\n\t\turl: iframeInfo.url\n\t},$tw.wiki.getModificationFields()));\n}\n\nexports.startup = function() {\n\t// Initialise the store of iframes we've created\n\t$tw.browserMessaging = {\n\t\tiframeInfoMap: {} // Hashmap by URL of {url:,status:\"loading/loaded\",domNode:}\n\t};\n\t// Listen for widget messages to control loading the plugin library\n\t$tw.rootWidget.addEventListener(\"tm-load-plugin-library\",function(event) {\n\t\tvar paramObject = event.paramObject || {},\n\t\t\turl = paramObject.url;\n\t\tif(url) {\n\t\t\tloadIFrame(url,function(err,iframeInfo) {\n\t\t\t\tif(err) {\n\t\t\t\t\talert($tw.language.getString(\"Error/LoadingPluginLibrary\") + \": \" + url);\n\t\t\t\t} else {\n\t\t\t\t\tiframeInfo.domNode.contentWindow.postMessage({\n\t\t\t\t\t\tverb: \"GET\",\n\t\t\t\t\t\turl: \"recipes/library/tiddlers.json\",\n\t\t\t\t\t\tcookies: {\n\t\t\t\t\t\t\ttype: \"save-info\",\n\t\t\t\t\t\t\tinfoTitlePrefix: paramObject.infoTitlePrefix || \"$:/temp/RemoteAssetInfo/\",\n\t\t\t\t\t\t\turl: url\n\t\t\t\t\t\t}\n\t\t\t\t\t},\"*\");\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\t// Listen for widget messages to control unloading the plugin library\n\t$tw.rootWidget.addEventListener(\"tm-unload-plugin-library\",function(event) {\n\t\tvar paramObject = event.paramObject || {},\n\t\t\turl = paramObject.url;\n\t\t$tw.browserMessaging.iframeInfoMap[url] = undefined;\n\t\tif(url) {\n\t\t\tunloadIFrame(url);\n\t\t\t$tw.utils.each(\n\t\t\t\t$tw.wiki.filterTiddlers(\"[[$:/temp/ServerConnection/\" + url + \"]] [prefix[$:/temp/RemoteAssetInfo/\" + url + \"/]]\"),\n\t\t\t\tfunction(title) {\n\t\t\t\t\t$tw.wiki.deleteTiddler(title);\n\t\t\t\t}\n\t\t\t);\n\t\t}\n\t});\n\t$tw.rootWidget.addEventListener(\"tm-load-plugin-from-library\",function(event) {\n\t\tvar paramObject = event.paramObject || {},\n\t\t\turl = paramObject.url,\n\t\t\ttitle = paramObject.title;\n\t\tif(url && title) {\n\t\t\tloadIFrame(url,function(err,iframeInfo) {\n\t\t\t\tif(err) {\n\t\t\t\t\talert($tw.language.getString(\"Error/LoadingPluginLibrary\") + \": \" + url);\n\t\t\t\t} else {\n\t\t\t\t\tiframeInfo.domNode.contentWindow.postMessage({\n\t\t\t\t\t\tverb: \"GET\",\n\t\t\t\t\t\turl: \"recipes/library/tiddlers/\" + encodeURIComponent(title) + \".json\",\n\t\t\t\t\t\tcookies: {\n\t\t\t\t\t\t\ttype: \"save-tiddler\",\n\t\t\t\t\t\t\turl: url\n\t\t\t\t\t\t}\n\t\t\t\t\t},\"*\");\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\t// Listen for window messages from other windows\n\twindow.addEventListener(\"message\",function listener(event){\n\t\t// console.log(\"browser-messaging: \",document.location.toString())\n\t\t// console.log(\"browser-messaging: Received message from\",event.origin);\n\t\t// console.log(\"browser-messaging: Message content\",event.data);\n\t\tswitch(event.data.verb) {\n\t\t\tcase \"GET-RESPONSE\":\n\t\t\t\tif(event.data.status.charAt(0) === \"2\") {\n\t\t\t\t\tif(event.data.cookies) {\n\t\t\t\t\t\tif(event.data.cookies.type === \"save-info\") {\n\t\t\t\t\t\t\tvar tiddlers = JSON.parse(event.data.body);\n\t\t\t\t\t\t\t$tw.utils.each(tiddlers,function(tiddler) {\n\t\t\t\t\t\t\t\t$tw.wiki.addTiddler(new $tw.Tiddler($tw.wiki.getCreationFields(),tiddler,{\n\t\t\t\t\t\t\t\t\ttitle: event.data.cookies.infoTitlePrefix + event.data.cookies.url + \"/\" + tiddler.title,\n\t\t\t\t\t\t\t\t\t\"original-title\": tiddler.title,\n\t\t\t\t\t\t\t\t\ttext: \"\",\n\t\t\t\t\t\t\t\t\ttype: \"text/vnd.tiddlywiki\",\n\t\t\t\t\t\t\t\t\t\"original-type\": tiddler.type,\n\t\t\t\t\t\t\t\t\t\"plugin-type\": undefined,\n\t\t\t\t\t\t\t\t\t\"original-plugin-type\": tiddler[\"plugin-type\"],\n\t\t\t\t\t\t\t\t\t\"module-type\": undefined,\n\t\t\t\t\t\t\t\t\t\"original-module-type\": tiddler[\"module-type\"],\n\t\t\t\t\t\t\t\t\ttags: [\"$:/tags/RemoteAssetInfo\"],\n\t\t\t\t\t\t\t\t\t\"original-tags\": $tw.utils.stringifyList(tiddler.tags || []),\n\t\t\t\t\t\t\t\t\t\"server-url\": event.data.cookies.url\n\t\t\t\t\t\t\t\t},$tw.wiki.getModificationFields()));\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} else if(event.data.cookies.type === \"save-tiddler\") {\n\t\t\t\t\t\t\tvar tiddler = JSON.parse(event.data.body);\n\t\t\t\t\t\t\t$tw.wiki.addTiddler(new $tw.Tiddler(tiddler));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t}\n\t},false);\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/commands.js": {
"title": "$:/core/modules/startup/commands.js",
"text": "/*\\\ntitle: $:/core/modules/startup/commands.js\ntype: application/javascript\nmodule-type: startup\n\nCommand processing\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"commands\";\nexports.platforms = [\"node\"];\nexports.after = [\"story\"];\nexports.synchronous = false;\n\nexports.startup = function(callback) {\n\t// On the server, start a commander with the command line arguments\n\tvar commander = new $tw.Commander(\n\t\t$tw.boot.argv,\n\t\tfunction(err) {\n\t\t\tif(err) {\n\t\t\t\treturn $tw.utils.error(\"Error: \" + err);\n\t\t\t}\n\t\t\tcallback();\n\t\t},\n\t\t$tw.wiki,\n\t\t{output: process.stdout, error: process.stderr}\n\t);\n\tcommander.execute();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/CSSescape.js": {
"title": "$:/core/modules/startup/CSSescape.js",
"text": "/*\\\ntitle: $:/core/modules/startup/CSSescape.js\ntype: application/javascript\nmodule-type: startup\n\nPolyfill for CSS.escape()\n\n\\*/\n(function(root,factory){\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"css-escape\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n/*! https://mths.be/cssescape v1.5.1 by @mathias | MIT license */\n// https://github.com/umdjs/umd/blob/master/returnExports.js\nexports.startup = factory(root);\n}(typeof global != 'undefined' ? global : this, function(root) {\n\n\tif (root.CSS && root.CSS.escape) {\n\t\treturn;\n\t}\n\n\t// https://drafts.csswg.org/cssom/#serialize-an-identifier\n\tvar cssEscape = function(value) {\n\t\tif (arguments.length == 0) {\n\t\t\tthrow new TypeError('`CSS.escape` requires an argument.');\n\t\t}\n\t\tvar string = String(value);\n\t\tvar length = string.length;\n\t\tvar index = -1;\n\t\tvar codeUnit;\n\t\tvar result = '';\n\t\tvar firstCodeUnit = string.charCodeAt(0);\n\t\twhile (++index < length) {\n\t\t\tcodeUnit = string.charCodeAt(index);\n\t\t\t// Note: there’s no need to special-case astral symbols, surrogate\n\t\t\t// pairs, or lone surrogates.\n\n\t\t\t// If the character is NULL (U+0000), then the REPLACEMENT CHARACTER\n\t\t\t// (U+FFFD).\n\t\t\tif (codeUnit == 0x0000) {\n\t\t\t\tresult += '\\uFFFD';\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\t// If the character is in the range [\\1-\\1F] (U+0001 to U+001F) or is\n\t\t\t\t// U+007F, […]\n\t\t\t\t(codeUnit >= 0x0001 && codeUnit <= 0x001F) || codeUnit == 0x007F ||\n\t\t\t\t// If the character is the first character and is in the range [0-9]\n\t\t\t\t// (U+0030 to U+0039), […]\n\t\t\t\t(index == 0 && codeUnit >= 0x0030 && codeUnit <= 0x0039) ||\n\t\t\t\t// If the character is the second character and is in the range [0-9]\n\t\t\t\t// (U+0030 to U+0039) and the first character is a `-` (U+002D), […]\n\t\t\t\t(\n\t\t\t\t\tindex == 1 &&\n\t\t\t\t\tcodeUnit >= 0x0030 && codeUnit <= 0x0039 &&\n\t\t\t\t\tfirstCodeUnit == 0x002D\n\t\t\t\t)\n\t\t\t) {\n\t\t\t\t// https://drafts.csswg.org/cssom/#escape-a-character-as-code-point\n\t\t\t\tresult += '\\\\' + codeUnit.toString(16) + ' ';\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\t// If the character is the first character and is a `-` (U+002D), and\n\t\t\t\t// there is no second character, […]\n\t\t\t\tindex == 0 &&\n\t\t\t\tlength == 1 &&\n\t\t\t\tcodeUnit == 0x002D\n\t\t\t) {\n\t\t\t\tresult += '\\\\' + string.charAt(index);\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If the character is not handled by one of the above rules and is\n\t\t\t// greater than or equal to U+0080, is `-` (U+002D) or `_` (U+005F), or\n\t\t\t// is in one of the ranges [0-9] (U+0030 to U+0039), [A-Z] (U+0041 to\n\t\t\t// U+005A), or [a-z] (U+0061 to U+007A), […]\n\t\t\tif (\n\t\t\t\tcodeUnit >= 0x0080 ||\n\t\t\t\tcodeUnit == 0x002D ||\n\t\t\t\tcodeUnit == 0x005F ||\n\t\t\t\tcodeUnit >= 0x0030 && codeUnit <= 0x0039 ||\n\t\t\t\tcodeUnit >= 0x0041 && codeUnit <= 0x005A ||\n\t\t\t\tcodeUnit >= 0x0061 && codeUnit <= 0x007A\n\t\t\t) {\n\t\t\t\t// the character itself\n\t\t\t\tresult += string.charAt(index);\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// Otherwise, the escaped character.\n\t\t\t// https://drafts.csswg.org/cssom/#escape-a-character\n\t\t\tresult += '\\\\' + string.charAt(index);\n\n\t\t}\n\t\treturn result;\n\t};\n\n\tif (!root.CSS) {\n\t\troot.CSS = {};\n\t}\n\n\troot.CSS.escape = cssEscape;\n\n}));\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/favicon.js": {
"title": "$:/core/modules/startup/favicon.js",
"text": "/*\\\ntitle: $:/core/modules/startup/favicon.js\ntype: application/javascript\nmodule-type: startup\n\nFavicon handling\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"favicon\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\t\t\n// Favicon tiddler\nvar FAVICON_TITLE = \"$:/favicon.ico\";\n\nexports.startup = function() {\n\t// Set up the favicon\n\tsetFavicon();\n\t// Reset the favicon when the tiddler changes\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.utils.hop(changes,FAVICON_TITLE)) {\n\t\t\tsetFavicon();\n\t\t}\n\t});\n};\n\nfunction setFavicon() {\n\tvar tiddler = $tw.wiki.getTiddler(FAVICON_TITLE);\n\tif(tiddler) {\n\t\tvar faviconLink = document.getElementById(\"faviconLink\");\n\t\tfaviconLink.setAttribute(\"href\",\"data:\" + tiddler.fields.type + \";base64,\" + tiddler.fields.text);\n\t}\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/info.js": {
"title": "$:/core/modules/startup/info.js",
"text": "/*\\\ntitle: $:/core/modules/startup/info.js\ntype: application/javascript\nmodule-type: startup\n\nInitialise $:/info tiddlers via $:/temp/info-plugin pseudo-plugin\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"info\";\nexports.before = [\"startup\"];\nexports.after = [\"load-modules\"];\nexports.synchronous = true;\n\nexports.startup = function() {\n\t// Collect up the info tiddlers\n\tvar infoTiddlerFields = {};\n\t// Give each info module a chance to fill in as many info tiddlers as they want\n\t$tw.modules.forEachModuleOfType(\"info\",function(title,moduleExports) {\n\t\tif(moduleExports && moduleExports.getInfoTiddlerFields) {\n\t\t\tvar tiddlerFieldsArray = moduleExports.getInfoTiddlerFields(infoTiddlerFields);\n\t\t\t$tw.utils.each(tiddlerFieldsArray,function(fields) {\n\t\t\t\tif(fields) {\n\t\t\t\t\tinfoTiddlerFields[fields.title] = fields;\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n\t// Bake the info tiddlers into a plugin\n\tvar fields = {\n\t\ttitle: \"$:/temp/info-plugin\",\n\t\ttype: \"application/json\",\n\t\t\"plugin-type\": \"info\",\n\t\ttext: JSON.stringify({tiddlers: infoTiddlerFields},null,$tw.config.preferences.jsonSpaces)\n\t};\n\t$tw.wiki.addTiddler(new $tw.Tiddler(fields));\n\t$tw.wiki.readPluginInfo();\n\t$tw.wiki.registerPluginTiddlers(\"info\");\n\t$tw.wiki.unpackPluginTiddlers();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/load-modules.js": {
"title": "$:/core/modules/startup/load-modules.js",
"text": "/*\\\ntitle: $:/core/modules/startup/load-modules.js\ntype: application/javascript\nmodule-type: startup\n\nLoad core modules\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"load-modules\";\nexports.synchronous = true;\n\nexports.startup = function() {\n\t// Load modules\n\t$tw.modules.applyMethods(\"utils\",$tw.utils);\n\tif($tw.node) {\n\t\t$tw.modules.applyMethods(\"utils-node\",$tw.utils);\n\t}\n\t$tw.modules.applyMethods(\"global\",$tw);\n\t$tw.modules.applyMethods(\"config\",$tw.config);\n\t$tw.Tiddler.fieldModules = $tw.modules.getModulesByTypeAsHashmap(\"tiddlerfield\");\n\t$tw.modules.applyMethods(\"tiddlermethod\",$tw.Tiddler.prototype);\n\t$tw.modules.applyMethods(\"wikimethod\",$tw.Wiki.prototype);\n\t$tw.wiki.addIndexersToWiki();\n\t$tw.modules.applyMethods(\"tiddlerdeserializer\",$tw.Wiki.tiddlerDeserializerModules);\n\t$tw.macros = $tw.modules.getModulesByTypeAsHashmap(\"macro\");\n\t$tw.wiki.initParsers();\n\t$tw.Commander.initCommands();\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/password.js": {
"title": "$:/core/modules/startup/password.js",
"text": "/*\\\ntitle: $:/core/modules/startup/password.js\ntype: application/javascript\nmodule-type: startup\n\nPassword handling\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"password\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\nexports.startup = function() {\n\t$tw.rootWidget.addEventListener(\"tm-set-password\",function(event) {\n\t\t$tw.passwordPrompt.createPrompt({\n\t\t\tserviceName: $tw.language.getString(\"Encryption/PromptSetPassword\"),\n\t\t\tnoUserName: true,\n\t\t\tsubmitText: $tw.language.getString(\"Encryption/SetPassword\"),\n\t\t\tcanCancel: true,\n\t\t\trepeatPassword: true,\n\t\t\tcallback: function(data) {\n\t\t\t\tif(data) {\n\t\t\t\t\t$tw.crypto.setPassword(data.password);\n\t\t\t\t}\n\t\t\t\treturn true; // Get rid of the password prompt\n\t\t\t}\n\t\t});\n\t});\n\t$tw.rootWidget.addEventListener(\"tm-clear-password\",function(event) {\n\t\tif($tw.browser) {\n\t\t\tif(!confirm($tw.language.getString(\"Encryption/ConfirmClearPassword\"))) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\t$tw.crypto.setPassword(null);\n\t});\n\t// Ensure that $:/isEncrypted is maintained properly\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.utils.hop(changes,\"$:/isEncrypted\")) {\n\t\t\t$tw.crypto.updateCryptoStateTiddler();\n\t\t}\n\t});\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/render.js": {
"title": "$:/core/modules/startup/render.js",
"text": "/*\\\ntitle: $:/core/modules/startup/render.js\ntype: application/javascript\nmodule-type: startup\n\nTitle, stylesheet and page rendering\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"render\";\nexports.platforms = [\"browser\"];\nexports.after = [\"story\"];\nexports.synchronous = true;\n\n// Default story and history lists\nvar PAGE_TITLE_TITLE = \"$:/core/wiki/title\";\nvar PAGE_STYLESHEET_TITLE = \"$:/core/ui/PageStylesheet\";\nvar PAGE_TEMPLATE_TITLE = \"$:/core/ui/PageTemplate\";\n\n// Time (in ms) that we defer refreshing changes to draft tiddlers\nvar DRAFT_TIDDLER_TIMEOUT_TITLE = \"$:/config/Drafts/TypingTimeout\";\nvar DRAFT_TIDDLER_TIMEOUT = 400;\n\nexports.startup = function() {\n\t// Set up the title\n\t$tw.titleWidgetNode = $tw.wiki.makeTranscludeWidget(PAGE_TITLE_TITLE,{document: $tw.fakeDocument, parseAsInline: true});\n\t$tw.titleContainer = $tw.fakeDocument.createElement(\"div\");\n\t$tw.titleWidgetNode.render($tw.titleContainer,null);\n\tdocument.title = $tw.titleContainer.textContent;\n\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\tif($tw.titleWidgetNode.refresh(changes,$tw.titleContainer,null)) {\n\t\t\tdocument.title = $tw.titleContainer.textContent;\n\t\t}\n\t});\n\t// Set up the styles\n\t$tw.styleWidgetNode = $tw.wiki.makeTranscludeWidget(PAGE_STYLESHEET_TITLE,{document: $tw.fakeDocument});\n\t$tw.styleContainer = $tw.fakeDocument.createElement(\"style\");\n\t$tw.styleWidgetNode.render($tw.styleContainer,null);\n\t$tw.styleElement = document.createElement(\"style\");\n\t$tw.styleElement.innerHTML = $tw.styleContainer.textContent;\n\tdocument.head.insertBefore($tw.styleElement,document.head.firstChild);\n\t$tw.wiki.addEventListener(\"change\",$tw.perf.report(\"styleRefresh\",function(changes) {\n\t\tif($tw.styleWidgetNode.refresh(changes,$tw.styleContainer,null)) {\n\t\t\t$tw.styleElement.innerHTML = $tw.styleContainer.textContent;\n\t\t}\n\t}));\n\t// Display the $:/core/ui/PageTemplate tiddler to kick off the display\n\t$tw.perf.report(\"mainRender\",function() {\n\t\t$tw.pageWidgetNode = $tw.wiki.makeTranscludeWidget(PAGE_TEMPLATE_TITLE,{document: document, parentWidget: $tw.rootWidget});\n\t\t$tw.pageContainer = document.createElement(\"div\");\n\t\t$tw.utils.addClass($tw.pageContainer,\"tc-page-container-wrapper\");\n\t\tdocument.body.insertBefore($tw.pageContainer,document.body.firstChild);\n\t\t$tw.pageWidgetNode.render($tw.pageContainer,null);\n \t\t$tw.hooks.invokeHook(\"th-page-refreshed\");\n\t})();\n\t// Remove any splash screen elements\n\tvar removeList = document.querySelectorAll(\".tc-remove-when-wiki-loaded\");\n\t$tw.utils.each(removeList,function(removeItem) {\n\t\tif(removeItem.parentNode) {\n\t\t\tremoveItem.parentNode.removeChild(removeItem);\n\t\t}\n\t});\n\t// Prepare refresh mechanism\n\tvar deferredChanges = Object.create(null),\n\t\ttimerId;\n\tfunction refresh() {\n\t\t// Process the refresh\n\t\t$tw.hooks.invokeHook(\"th-page-refreshing\");\n\t\t$tw.pageWidgetNode.refresh(deferredChanges);\n\t\tdeferredChanges = Object.create(null);\n\t\t$tw.hooks.invokeHook(\"th-page-refreshed\");\n\t}\n\t// Add the change event handler\n\t$tw.wiki.addEventListener(\"change\",$tw.perf.report(\"mainRefresh\",function(changes) {\n\t\t// Check if only drafts have changed\n\t\tvar onlyDraftsHaveChanged = true;\n\t\tfor(var title in changes) {\n\t\t\tvar tiddler = $tw.wiki.getTiddler(title);\n\t\t\tif(!tiddler || !tiddler.hasField(\"draft.of\")) {\n\t\t\t\tonlyDraftsHaveChanged = false;\n\t\t\t}\n\t\t}\n\t\t// Defer the change if only drafts have changed\n\t\tif(timerId) {\n\t\t\tclearTimeout(timerId);\n\t\t}\n\t\ttimerId = null;\n\t\tif(onlyDraftsHaveChanged) {\n\t\t\tvar timeout = parseInt($tw.wiki.getTiddlerText(DRAFT_TIDDLER_TIMEOUT_TITLE,\"\"),10);\n\t\t\tif(isNaN(timeout)) {\n\t\t\t\ttimeout = DRAFT_TIDDLER_TIMEOUT;\n\t\t\t}\n\t\t\ttimerId = setTimeout(refresh,timeout);\n\t\t\t$tw.utils.extend(deferredChanges,changes);\n\t\t} else {\n\t\t\t$tw.utils.extend(deferredChanges,changes);\n\t\t\trefresh();\n\t\t}\n\t}));\n\t// Fix up the link between the root widget and the page container\n\t$tw.rootWidget.domNodes = [$tw.pageContainer];\n\t$tw.rootWidget.children = [$tw.pageWidgetNode];\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/rootwidget.js": {
"title": "$:/core/modules/startup/rootwidget.js",
"text": "/*\\\ntitle: $:/core/modules/startup/rootwidget.js\ntype: application/javascript\nmodule-type: startup\n\nSetup the root widget and the core root widget handlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"rootwidget\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.before = [\"story\"];\nexports.synchronous = true;\n\nexports.startup = function() {\n\t// Install the modal message mechanism\n\t$tw.modal = new $tw.utils.Modal($tw.wiki);\n\t$tw.rootWidget.addEventListener(\"tm-modal\",function(event) {\n\t\t$tw.modal.display(event.param,{variables: event.paramObject, event: event});\n\t});\n\t// Install the notification mechanism\n\t$tw.notifier = new $tw.utils.Notifier($tw.wiki);\n\t$tw.rootWidget.addEventListener(\"tm-notify\",function(event) {\n\t\t$tw.notifier.display(event.param,{variables: event.paramObject});\n\t});\n\t// Install the copy-to-clipboard mechanism\n\t$tw.rootWidget.addEventListener(\"tm-copy-to-clipboard\",function(event) {\n\t\t$tw.utils.copyToClipboard(event.param);\n\t});\n\t// Install the tm-focus-selector message\n\t$tw.rootWidget.addEventListener(\"tm-focus-selector\",function(event) {\n\t\tvar selector = event.param || \"\",\n\t\t\telement;\n\t\ttry {\n\t\t\telement = document.querySelector(selector);\n\t\t} catch(e) {\n\t\t\tconsole.log(\"Error in selector: \",selector)\n\t\t}\n\t\tif(element && element.focus) {\n\t\t\telement.focus(event.paramObject);\n\t\t}\n\t});\n\t// Install the scroller\n\t$tw.pageScroller = new $tw.utils.PageScroller();\n\t$tw.rootWidget.addEventListener(\"tm-scroll\",function(event) {\n\t\t$tw.pageScroller.handleEvent(event);\n\t});\n\tvar fullscreen = $tw.utils.getFullScreenApis();\n\tif(fullscreen) {\n\t\t$tw.rootWidget.addEventListener(\"tm-full-screen\",function(event) {\n\t\t\tvar fullScreenDocument = event.event ? event.event.target.ownerDocument : document;\n\t\t\tif(event.param === \"enter\") {\n\t\t\t\tfullScreenDocument.documentElement[fullscreen._requestFullscreen](Element.ALLOW_KEYBOARD_INPUT);\n\t\t\t} else if(event.param === \"exit\") {\n\t\t\t\tfullScreenDocument[fullscreen._exitFullscreen]();\n\t\t\t} else {\n\t\t\t\tif(fullScreenDocument[fullscreen._fullscreenElement]) {\n\t\t\t\t\tfullScreenDocument[fullscreen._exitFullscreen]();\n\t\t\t\t} else {\n\t\t\t\t\tfullScreenDocument.documentElement[fullscreen._requestFullscreen](Element.ALLOW_KEYBOARD_INPUT);\n\t\t\t\t}\t\t\t\t\n\t\t\t}\n\t\t});\n\t}\n\t// If we're being viewed on a data: URI then give instructions for how to save\n\tif(document.location.protocol === \"data:\") {\n\t\t$tw.rootWidget.dispatchEvent({\n\t\t\ttype: \"tm-modal\",\n\t\t\tparam: \"$:/language/Modals/SaveInstructions\"\n\t\t});\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup.js": {
"title": "$:/core/modules/startup.js",
"text": "/*\\\ntitle: $:/core/modules/startup.js\ntype: application/javascript\nmodule-type: startup\n\nMiscellaneous startup logic for both the client and server.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"startup\";\nexports.after = [\"load-modules\"];\nexports.synchronous = true;\n\n// Set to `true` to enable performance instrumentation\nvar PERFORMANCE_INSTRUMENTATION_CONFIG_TITLE = \"$:/config/Performance/Instrumentation\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nexports.startup = function() {\n\tvar modules,n,m,f;\n\t// Minimal browser detection\n\tif($tw.browser) {\n\t\t$tw.browser.isIE = (/msie|trident/i.test(navigator.userAgent));\n\t\t$tw.browser.isFirefox = !!document.mozFullScreenEnabled;\n\t}\n\t// Platform detection\n\t$tw.platform = {};\n\tif($tw.browser) {\n\t\t$tw.platform.isMac = /Mac/.test(navigator.platform);\n\t\t$tw.platform.isWindows = /win/i.test(navigator.platform);\n\t\t$tw.platform.isLinux = /Linux/i.test(navigator.platform);\n\t} else {\n\t\tswitch(require(\"os\").platform()) {\n\t\t\tcase \"darwin\":\n\t\t\t\t$tw.platform.isMac = true;\n\t\t\t\tbreak;\n\t\t\tcase \"win32\":\n\t\t\t\t$tw.platform.isWindows = true;\n\t\t\t\tbreak;\n\t\t\tcase \"freebsd\":\n\t\t\t\t$tw.platform.isLinux = true;\n\t\t\t\tbreak;\n\t\t\tcase \"linux\":\n\t\t\t\t$tw.platform.isLinux = true;\n\t\t\t\tbreak;\n\t\t}\n\t}\n\t// Initialise version\n\t$tw.version = $tw.utils.extractVersionInfo();\n\t// Set up the performance framework\n\t$tw.perf = new $tw.Performance($tw.wiki.getTiddlerText(PERFORMANCE_INSTRUMENTATION_CONFIG_TITLE,\"no\") === \"yes\");\n\t// Create a root widget for attaching event handlers. By using it as the parentWidget for another widget tree, one can reuse the event handlers\n\t$tw.rootWidget = new widget.widget({\n\t\ttype: \"widget\",\n\t\tchildren: []\n\t},{\n\t\twiki: $tw.wiki,\n\t\tdocument: $tw.browser ? document : $tw.fakeDocument\n\t});\n\t// Execute any startup actions\n\tvar executeStartupTiddlers = function(tag) {\n\t\t$tw.utils.each($tw.wiki.filterTiddlers(\"[all[shadows+tiddlers]tag[\" + tag + \"]!has[draft.of]]\"),function(title) {\n\t\t\t$tw.rootWidget.invokeActionString($tw.wiki.getTiddlerText(title),$tw.rootWidget);\n\t\t});\n\t};\n\texecuteStartupTiddlers(\"$:/tags/StartupAction\");\n\tif($tw.browser) {\n\t\texecuteStartupTiddlers(\"$:/tags/StartupAction/Browser\");\t\t\n\t}\n\tif($tw.node) {\n\t\texecuteStartupTiddlers(\"$:/tags/StartupAction/Node\");\t\t\n\t}\n\t// Kick off the language manager and switcher\n\t$tw.language = new $tw.Language();\n\t$tw.languageSwitcher = new $tw.PluginSwitcher({\n\t\twiki: $tw.wiki,\n\t\tpluginType: \"language\",\n\t\tcontrollerTitle: \"$:/language\",\n\t\tdefaultPlugins: [\n\t\t\t\"$:/languages/en-GB\"\n\t\t],\n\t\tonSwitch: function(plugins) {\n\t\t\tif($tw.browser) {\n\t\t\t\tvar pluginTiddler = $tw.wiki.getTiddler(plugins[0]);\n\t\t\t\tif(pluginTiddler) {\n\t\t\t\t\tdocument.documentElement.setAttribute(\"dir\",pluginTiddler.getFieldString(\"text-direction\") || \"auto\");\n\t\t\t\t} else {\n\t\t\t\t\tdocument.documentElement.removeAttribute(\"dir\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\t// Kick off the theme manager\n\t$tw.themeManager = new $tw.PluginSwitcher({\n\t\twiki: $tw.wiki,\n\t\tpluginType: \"theme\",\n\t\tcontrollerTitle: \"$:/theme\",\n\t\tdefaultPlugins: [\n\t\t\t\"$:/themes/tiddlywiki/snowwhite\",\n\t\t\t\"$:/themes/tiddlywiki/vanilla\"\n\t\t]\n\t});\n\t// Kick off the keyboard manager\n\t$tw.keyboardManager = new $tw.KeyboardManager();\n\t// Listen for shortcuts\n\tif($tw.browser) {\n\t\t$tw.utils.addEventListeners(document,[{\n\t\t\tname: \"keydown\",\n\t\t\thandlerObject: $tw.keyboardManager,\n\t\t\thandlerMethod: \"handleKeydownEvent\"\n\t\t}]);\n\t}\n\t// Clear outstanding tiddler store change events to avoid an unnecessary refresh cycle at startup\n\t$tw.wiki.clearTiddlerEventQueue();\n\t// Find a working syncadaptor\n\t$tw.syncadaptor = undefined;\n\t$tw.modules.forEachModuleOfType(\"syncadaptor\",function(title,module) {\n\t\tif(!$tw.syncadaptor && module.adaptorClass) {\n\t\t\t$tw.syncadaptor = new module.adaptorClass({wiki: $tw.wiki});\n\t\t}\n\t});\n\t// Set up the syncer object if we've got a syncadaptor\n\tif($tw.syncadaptor) {\n\t\t$tw.syncer = new $tw.Syncer({wiki: $tw.wiki, syncadaptor: $tw.syncadaptor});\n\t} \n\t// Setup the saver handler\n\t$tw.saverHandler = new $tw.SaverHandler({\n\t\twiki: $tw.wiki,\n\t\tdirtyTracking: !$tw.syncadaptor,\n\t\tpreloadDirty: $tw.boot.preloadDirty || []\n\t});\n\t// Host-specific startup\n\tif($tw.browser) {\n\t\t// Install the popup manager\n\t\t$tw.popup = new $tw.utils.Popup();\n\t\t// Install the animator\n\t\t$tw.anim = new $tw.utils.Animator();\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/story.js": {
"title": "$:/core/modules/startup/story.js",
"text": "/*\\\ntitle: $:/core/modules/startup/story.js\ntype: application/javascript\nmodule-type: startup\n\nLoad core modules\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"story\";\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n// Default story and history lists\nvar DEFAULT_STORY_TITLE = \"$:/StoryList\";\nvar DEFAULT_HISTORY_TITLE = \"$:/HistoryList\";\n\n// Default tiddlers\nvar DEFAULT_TIDDLERS_TITLE = \"$:/DefaultTiddlers\";\n\n// Config\nvar CONFIG_UPDATE_ADDRESS_BAR = \"$:/config/Navigation/UpdateAddressBar\"; // Can be \"no\", \"permalink\", \"permaview\"\nvar CONFIG_UPDATE_HISTORY = \"$:/config/Navigation/UpdateHistory\"; // Can be \"yes\" or \"no\"\nvar CONFIG_PERMALINKVIEW_COPY_TO_CLIPBOARD = \"$:/config/Navigation/Permalinkview/CopyToClipboard\"; // Can be \"yes\" (default) or \"no\"\nvar CONFIG_PERMALINKVIEW_UPDATE_ADDRESS_BAR = \"$:/config/Navigation/Permalinkview/UpdateAddressBar\"; // Can be \"yes\" (default) or \"no\"\n\n\n// Links to help, if there is no param\nvar HELP_OPEN_EXTERNAL_WINDOW = \"http://tiddlywiki.com/#WidgetMessage%3A%20tm-open-external-window\";\n\nexports.startup = function() {\n\t// Open startup tiddlers\n\topenStartupTiddlers({\n\t\tdisableHistory: $tw.boot.disableStartupNavigation\n\t});\n\tif($tw.browser) {\n\t\t// Set up location hash update\n\t\t$tw.wiki.addEventListener(\"change\",function(changes) {\n\t\t\tif($tw.utils.hop(changes,DEFAULT_STORY_TITLE) || $tw.utils.hop(changes,DEFAULT_HISTORY_TITLE)) {\n\t\t\t\tupdateLocationHash({\n\t\t\t\t\tupdateAddressBar: $tw.wiki.getTiddlerText(CONFIG_UPDATE_ADDRESS_BAR,\"permaview\").trim(),\n\t\t\t\t\tupdateHistory: $tw.wiki.getTiddlerText(CONFIG_UPDATE_HISTORY,\"no\").trim()\n\t\t\t\t});\n\t\t\t}\n\t\t});\n\t\t// Listen for changes to the browser location hash\n\t\twindow.addEventListener(\"hashchange\",function() {\n\t\t\tvar hash = $tw.utils.getLocationHash();\n\t\t\tif(hash !== $tw.locationHash) {\n\t\t\t\t$tw.locationHash = hash;\n\t\t\t\topenStartupTiddlers({defaultToCurrentStory: true});\n\t\t\t}\n\t\t},false);\n\t\t// Listen for the tm-browser-refresh message\n\t\t$tw.rootWidget.addEventListener(\"tm-browser-refresh\",function(event) {\n\t\t\twindow.location.reload(true);\n\t\t});\n\t\t// Listen for tm-open-external-window message\n\t\t$tw.rootWidget.addEventListener(\"tm-open-external-window\",function(event) {\n\t\t\tvar paramObject = event.paramObject || {},\n\t\t\t\tstrUrl = event.param || HELP_OPEN_EXTERNAL_WINDOW,\n\t\t\t\tstrWindowName = paramObject.windowName,\n\t\t\t\tstrWindowFeatures = paramObject.windowFeatures;\n\t\t\twindow.open(strUrl, strWindowName, strWindowFeatures);\n\t\t});\n\t\t// Listen for the tm-print message\n\t\t$tw.rootWidget.addEventListener(\"tm-print\",function(event) {\n\t\t\t(event.event.view || window).print();\n\t\t});\n\t\t// Listen for the tm-home message\n\t\t$tw.rootWidget.addEventListener(\"tm-home\",function(event) {\n\t\t\twindow.location.hash = \"\";\n\t\t\tvar storyFilter = $tw.wiki.getTiddlerText(DEFAULT_TIDDLERS_TITLE),\n\t\t\t\tstoryList = $tw.wiki.filterTiddlers(storyFilter);\n\t\t\t//invoke any hooks that might change the default story list\n\t\t\tstoryList = $tw.hooks.invokeHook(\"th-opening-default-tiddlers-list\",storyList);\n\t\t\t$tw.wiki.addTiddler({title: DEFAULT_STORY_TITLE, text: \"\", list: storyList},$tw.wiki.getModificationFields());\n\t\t\tif(storyList[0]) {\n\t\t\t\t$tw.wiki.addToHistory(storyList[0]);\n\t\t\t}\n\t\t});\n\t\t// Listen for the tm-permalink message\n\t\t$tw.rootWidget.addEventListener(\"tm-permalink\",function(event) {\n\t\t\tupdateLocationHash({\n\t\t\t\tupdateAddressBar: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_UPDATE_ADDRESS_BAR,\"yes\").trim() === \"yes\" ? \"permalink\" : \"none\",\n\t\t\t\tupdateHistory: $tw.wiki.getTiddlerText(CONFIG_UPDATE_HISTORY,\"no\").trim(),\n\t\t\t\ttargetTiddler: event.param || event.tiddlerTitle,\n\t\t\t\tcopyToClipboard: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_COPY_TO_CLIPBOARD,\"yes\").trim() === \"yes\" ? \"permalink\" : \"none\"\n\t\t\t});\n\t\t});\n\t\t// Listen for the tm-permaview message\n\t\t$tw.rootWidget.addEventListener(\"tm-permaview\",function(event) {\n\t\t\tupdateLocationHash({\n\t\t\t\tupdateAddressBar: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_UPDATE_ADDRESS_BAR,\"yes\").trim() === \"yes\" ? \"permaview\" : \"none\",\n\t\t\t\tupdateHistory: $tw.wiki.getTiddlerText(CONFIG_UPDATE_HISTORY,\"no\").trim(),\n\t\t\t\ttargetTiddler: event.param || event.tiddlerTitle,\n\t\t\t\tcopyToClipboard: $tw.wiki.getTiddlerText(CONFIG_PERMALINKVIEW_COPY_TO_CLIPBOARD,\"yes\").trim() === \"yes\" ? \"permaview\" : \"none\"\n\t\t\t});\t\t\t\t\n\t\t});\n\t}\n};\n\n/*\nProcess the location hash to open the specified tiddlers. Options:\ndisableHistory: if true $:/History is NOT updated\ndefaultToCurrentStory: If true, the current story is retained as the default, instead of opening the default tiddlers\n*/\nfunction openStartupTiddlers(options) {\n\toptions = options || {};\n\t// Work out the target tiddler and the story filter. \"null\" means \"unspecified\"\n\tvar target = null,\n\t\tstoryFilter = null;\n\tif($tw.locationHash.length > 1) {\n\t\tvar hash = $tw.locationHash.substr(1),\n\t\t\tsplit = hash.indexOf(\":\");\n\t\tif(split === -1) {\n\t\t\ttarget = decodeURIComponent(hash.trim());\n\t\t} else {\n\t\t\ttarget = decodeURIComponent(hash.substr(0,split).trim());\n\t\t\tstoryFilter = decodeURIComponent(hash.substr(split + 1).trim());\n\t\t}\n\t}\n\t// If the story wasn't specified use the current tiddlers or a blank story\n\tif(storyFilter === null) {\n\t\tif(options.defaultToCurrentStory) {\n\t\t\tvar currStoryList = $tw.wiki.getTiddlerList(DEFAULT_STORY_TITLE);\n\t\t\tstoryFilter = $tw.utils.stringifyList(currStoryList);\n\t\t} else {\n\t\t\tif(target && target !== \"\") {\n\t\t\t\tstoryFilter = \"\";\n\t\t\t} else {\n\t\t\t\tstoryFilter = $tw.wiki.getTiddlerText(DEFAULT_TIDDLERS_TITLE);\n\t\t\t}\n\t\t}\n\t}\n\t// Process the story filter to get the story list\n\tvar storyList = $tw.wiki.filterTiddlers(storyFilter);\n\t// Invoke any hooks that want to change the default story list\n\tstoryList = $tw.hooks.invokeHook(\"th-opening-default-tiddlers-list\",storyList);\n\t// If the target tiddler isn't included then splice it in at the top\n\tif(target && storyList.indexOf(target) === -1) {\n\t\tstoryList.unshift(target);\n\t}\n\t// Save the story list\n\t$tw.wiki.addTiddler({title: DEFAULT_STORY_TITLE, text: \"\", list: storyList},$tw.wiki.getModificationFields());\n\t// Update history\n\tif(!options.disableHistory) {\n\t\t// If a target tiddler was specified add it to the history stack\n\t\tif(target && target !== \"\") {\n\t\t\t// The target tiddler doesn't need double square brackets, but we'll silently remove them if they're present\n\t\t\tif(target.indexOf(\"[[\") === 0 && target.substr(-2) === \"]]\") {\n\t\t\t\ttarget = target.substr(2,target.length - 4);\n\t\t\t}\n\t\t\t$tw.wiki.addToHistory(target);\n\t\t} else if(storyList.length > 0) {\n\t\t\t$tw.wiki.addToHistory(storyList[0]);\n\t\t}\t\t\n\t}\n}\n\n/*\noptions: See below\noptions.updateAddressBar: \"permalink\", \"permaview\" or \"no\" (defaults to \"permaview\")\noptions.updateHistory: \"yes\" or \"no\" (defaults to \"no\")\noptions.copyToClipboard: \"permalink\", \"permaview\" or \"no\" (defaults to \"no\")\noptions.targetTiddler: optional title of target tiddler for permalink\n*/\nfunction updateLocationHash(options) {\n\t// Get the story and the history stack\n\tvar storyList = $tw.wiki.getTiddlerList(DEFAULT_STORY_TITLE),\n\t\thistoryList = $tw.wiki.getTiddlerData(DEFAULT_HISTORY_TITLE,[]),\n\t\ttargetTiddler = \"\";\n\tif(options.targetTiddler) {\n\t\ttargetTiddler = options.targetTiddler;\n\t} else {\n\t\t// The target tiddler is the one at the top of the stack\n\t\tif(historyList.length > 0) {\n\t\t\ttargetTiddler = historyList[historyList.length-1].title;\n\t\t}\n\t\t// Blank the target tiddler if it isn't present in the story\n\t\tif(storyList.indexOf(targetTiddler) === -1) {\n\t\t\ttargetTiddler = \"\";\n\t\t}\n\t}\n\t// Assemble the location hash\n\tswitch(options.updateAddressBar) {\n\t\tcase \"permalink\":\n\t\t\t$tw.locationHash = \"#\" + encodeURIComponent(targetTiddler);\n\t\t\tbreak;\n\t\tcase \"permaview\":\n\t\t\t$tw.locationHash = \"#\" + encodeURIComponent(targetTiddler) + \":\" + encodeURIComponent($tw.utils.stringifyList(storyList));\n\t\t\tbreak;\n\t}\n\t// Copy URL to the clipboard\n\tswitch(options.copyToClipboard) {\n\t\tcase \"permalink\":\n\t\t\t$tw.utils.copyToClipboard($tw.utils.getLocationPath() + \"#\" + encodeURIComponent(targetTiddler));\n\t\t\tbreak;\n\t\tcase \"permaview\":\n\t\t\t$tw.utils.copyToClipboard($tw.utils.getLocationPath() + \"#\" + encodeURIComponent(targetTiddler) + \":\" + encodeURIComponent($tw.utils.stringifyList(storyList)));\n\t\t\tbreak;\n\t}\n\t// Only change the location hash if we must, thus avoiding unnecessary onhashchange events\n\tif($tw.utils.getLocationHash() !== $tw.locationHash) {\n\t\tif(options.updateHistory === \"yes\") {\n\t\t\t// Assign the location hash so that history is updated\n\t\t\twindow.location.hash = $tw.locationHash;\n\t\t} else {\n\t\t\t// We use replace so that browser history isn't affected\n\t\t\twindow.location.replace(window.location.toString().split(\"#\")[0] + $tw.locationHash);\n\t\t}\n\t}\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/startup/windows.js": {
"title": "$:/core/modules/startup/windows.js",
"text": "/*\\\ntitle: $:/core/modules/startup/windows.js\ntype: application/javascript\nmodule-type: startup\n\nSetup root widget handlers for the messages concerned with opening external browser windows\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Export name and synchronous status\nexports.name = \"windows\";\nexports.platforms = [\"browser\"];\nexports.after = [\"startup\"];\nexports.synchronous = true;\n\n// Global to keep track of open windows (hashmap by title)\nvar windows = {};\n\nexports.startup = function() {\n\t// Handle open window message\n\t$tw.rootWidget.addEventListener(\"tm-open-window\",function(event) {\n\t\t// Get the parameters\n\t\tvar refreshHandler,\n\t\t\ttitle = event.param || event.tiddlerTitle,\n\t\t\tparamObject = event.paramObject || {},\n\t\t\twindowTitle = paramObject.windowTitle || title,\n\t\t\ttemplate = paramObject.template || \"$:/core/templates/single.tiddler.window\",\n\t\t\twidth = paramObject.width || \"700\",\n\t\t\theight = paramObject.height || \"600\",\n\t\t\tvariables = $tw.utils.extend({},paramObject,{currentTiddler: title});\n\t\t// Open the window\n\t\tvar srcWindow,\n\t\t srcDocument;\n\t\t// In case that popup blockers deny opening a new window\n\t\ttry {\n\t\t\tsrcWindow = window.open(\"\",\"external-\" + title,\"scrollbars,width=\" + width + \",height=\" + height),\n\t\t\tsrcDocument = srcWindow.document;\n\t\t}\n\t\tcatch(e) {\n\t\t\treturn;\n\t\t}\n\t\twindows[title] = srcWindow;\n\t\t// Check for reopening the same window\n\t\tif(srcWindow.haveInitialisedWindow) {\n\t\t\treturn;\n\t\t}\n\t\t// Initialise the document\n\t\tsrcDocument.write(\"<html><head></head><body class='tc-body tc-single-tiddler-window'></body></html>\");\n\t\tsrcDocument.close();\n\t\tsrcDocument.title = windowTitle;\n\t\tsrcWindow.addEventListener(\"beforeunload\",function(event) {\n\t\t\tdelete windows[title];\n\t\t\t$tw.wiki.removeEventListener(\"change\",refreshHandler);\n\t\t},false);\n\t\t// Set up the styles\n\t\tvar styleWidgetNode = $tw.wiki.makeTranscludeWidget(\"$:/core/ui/PageStylesheet\",{\n\t\t\t\tdocument: $tw.fakeDocument,\n\t\t\t\tvariables: variables,\n\t\t\t\timportPageMacros: true}),\n\t\t\tstyleContainer = $tw.fakeDocument.createElement(\"style\");\n\t\tstyleWidgetNode.render(styleContainer,null);\n\t\tvar styleElement = srcDocument.createElement(\"style\");\n\t\tstyleElement.innerHTML = styleContainer.textContent;\n\t\tsrcDocument.head.insertBefore(styleElement,srcDocument.head.firstChild);\n\t\t// Render the text of the tiddler\n\t\tvar parser = $tw.wiki.parseTiddler(template),\n\t\t\twidgetNode = $tw.wiki.makeWidget(parser,{document: srcDocument, parentWidget: $tw.rootWidget, variables: variables});\n\t\twidgetNode.render(srcDocument.body,srcDocument.body.firstChild);\n\t\t// Function to handle refreshes\n\t\trefreshHandler = function(changes) {\n\t\t\tif(styleWidgetNode.refresh(changes,styleContainer,null)) {\n\t\t\t\tstyleElement.innerHTML = styleContainer.textContent;\n\t\t\t}\n\t\t\twidgetNode.refresh(changes);\n\t\t};\n\t\t$tw.wiki.addEventListener(\"change\",refreshHandler);\n\t\t// Listen for keyboard shortcuts\n\t\t$tw.utils.addEventListeners(srcDocument,[{\n\t\t\tname: \"keydown\",\n\t\t\thandlerObject: $tw.keyboardManager,\n\t\t\thandlerMethod: \"handleKeydownEvent\"\n\t\t},{\n\t\t\tname: \"click\",\n\t\t\thandlerObject: $tw.popup,\n\t\t\thandlerMethod: \"handleEvent\"\n\t\t}]);\n\t\tsrcWindow.haveInitialisedWindow = true;\n\t});\n\t// Close open windows when unloading main window\n\t$tw.addUnloadTask(function() {\n\t\t$tw.utils.each(windows,function(win) {\n\t\t\twin.close();\n\t\t});\n\t});\n\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "startup"
},
"$:/core/modules/story.js": {
"title": "$:/core/modules/story.js",
"text": "/*\\\ntitle: $:/core/modules/story.js\ntype: application/javascript\nmodule-type: global\n\nLightweight object for managing interactions with the story and history lists.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nConstruct Story object with options:\nwiki: reference to wiki object to use to resolve tiddler titles\nstoryTitle: title of story list tiddler\nhistoryTitle: title of history list tiddler\n*/\nfunction Story(options) {\n\toptions = options || {};\n\tthis.wiki = options.wiki || $tw.wiki;\n\tthis.storyTitle = options.storyTitle || \"$:/StoryList\";\n\tthis.historyTitle = options.historyTitle || \"$:/HistoryList\";\n};\n\nStory.prototype.navigateTiddler = function(navigateTo,navigateFromTitle,navigateFromClientRect) {\n\tthis.addToStory(navigateTo,navigateFromTitle);\n\tthis.addToHistory(navigateTo,navigateFromClientRect);\n};\n\nStory.prototype.getStoryList = function() {\n\treturn this.wiki.getTiddlerList(this.storyTitle) || [];\n};\n\nStory.prototype.addToStory = function(navigateTo,navigateFromTitle,options) {\n\toptions = options || {};\n\tvar storyList = this.getStoryList();\n\t// See if the tiddler is already there\n\tvar slot = storyList.indexOf(navigateTo);\n\t// Quit if it already exists in the story river\n\tif(slot >= 0) {\n\t\treturn;\n\t}\n\t// First we try to find the position of the story element we navigated from\n\tvar fromIndex = storyList.indexOf(navigateFromTitle);\n\tif(fromIndex >= 0) {\n\t\t// The tiddler is added from inside the river\n\t\t// Determine where to insert the tiddler; Fallback is \"below\"\n\t\tswitch(options.openLinkFromInsideRiver) {\n\t\t\tcase \"top\":\n\t\t\t\tslot = 0;\n\t\t\t\tbreak;\n\t\t\tcase \"bottom\":\n\t\t\t\tslot = storyList.length;\n\t\t\t\tbreak;\n\t\t\tcase \"above\":\n\t\t\t\tslot = fromIndex;\n\t\t\t\tbreak;\n\t\t\tcase \"below\": // Intentional fall-through\n\t\t\tdefault:\n\t\t\t\tslot = fromIndex + 1;\n\t\t\t\tbreak;\n\t\t}\n\t} else {\n\t\t// The tiddler is opened from outside the river. Determine where to insert the tiddler; default is \"top\"\n\t\tif(options.openLinkFromOutsideRiver === \"bottom\") {\n\t\t\t// Insert at bottom\n\t\t\tslot = storyList.length;\n\t\t} else {\n\t\t\t// Insert at top\n\t\t\tslot = 0;\n\t\t}\n\t}\n\t// Add the tiddler\n\tstoryList.splice(slot,0,navigateTo);\n\t// Save the story\n\tthis.saveStoryList(storyList);\n};\n\nStory.prototype.saveStoryList = function(storyList) {\n\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\tthis.wiki.getCreationFields(),\n\t\t{title: this.storyTitle},\n\t\tstoryTiddler,\n\t\t{list: storyList},\n\t\tthis.wiki.getModificationFields()\n\t));\n};\n\nStory.prototype.addToHistory = function(navigateTo,navigateFromClientRect) {\n\tvar titles = $tw.utils.isArray(navigateTo) ? navigateTo : [navigateTo];\n\t// Add a new record to the top of the history stack\n\tvar historyList = this.wiki.getTiddlerData(this.historyTitle,[]);\n\t$tw.utils.each(titles,function(title) {\n\t\thistoryList.push({title: title, fromPageRect: navigateFromClientRect});\n\t});\n\tthis.wiki.setTiddlerData(this.historyTitle,historyList,{\"current-tiddler\": titles[titles.length-1]});\n};\n\nStory.prototype.storyCloseTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyCloseAllTiddlers = function() {\n// TBD\n};\n\nStory.prototype.storyCloseOtherTiddlers = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyEditTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyDeleteTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storySaveTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyCancelTiddler = function(targetTitle) {\n// TBD\n};\n\nStory.prototype.storyNewTiddler = function(targetTitle) {\n// TBD\n};\n\nexports.Story = Story;\n\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/storyviews/classic.js": {
"title": "$:/core/modules/storyviews/classic.js",
"text": "/*\\\ntitle: $:/core/modules/storyviews/classic.js\ntype: application/javascript\nmodule-type: storyview\n\nViews the story as a linear sequence\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar easing = \"cubic-bezier(0.645, 0.045, 0.355, 1)\"; // From http://easings.net/#easeInOutCubic\n\nvar ClassicStoryView = function(listWidget) {\n\tthis.listWidget = listWidget;\n};\n\nClassicStoryView.prototype.navigateTo = function(historyInfo) {\n\tvar duration = $tw.utils.getAnimationDuration()\n\tvar listElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\tif(duration) {\n\t\t// Scroll the node into view\n\t\tthis.listWidget.dispatchEvent({type: \"tm-scroll\", target: targetElement});\t\n\t} else {\n\t\ttargetElement.scrollIntoView();\n\t}\n};\n\nClassicStoryView.prototype.insert = function(widget) {\n\tvar duration = $tw.utils.getAnimationDuration();\n\tif(duration) {\n\t\tvar targetElement = widget.findFirstDomNode();\n\t\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\t\tif(!(targetElement instanceof Element)) {\n\t\t\treturn;\n\t\t}\n\t\t// Get the current height of the tiddler\n\t\tvar computedStyle = window.getComputedStyle(targetElement),\n\t\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\t\tcurrHeight = targetElement.offsetHeight + currMarginTop;\n\t\t// Reset the margin once the transition is over\n\t\tsetTimeout(function() {\n\t\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t\t{transition: \"none\"},\n\t\t\t\t{marginBottom: \"\"}\n\t\t\t]);\n\t\t},duration);\n\t\t// Set up the initial position of the element\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: (-currHeight) + \"px\"},\n\t\t\t{opacity: \"0.0\"}\n\t\t]);\n\t\t$tw.utils.forceLayout(targetElement);\n\t\t// Transition to the final position\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"opacity \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\t\"margin-bottom \" + duration + \"ms \" + easing},\n\t\t\t{marginBottom: currMarginBottom + \"px\"},\n\t\t\t{opacity: \"1.0\"}\n\t]);\n\t}\n};\n\nClassicStoryView.prototype.remove = function(widget) {\n\tvar duration = $tw.utils.getAnimationDuration();\n\tif(duration) {\n\t\tvar targetElement = widget.findFirstDomNode(),\n\t\t\tremoveElement = function() {\n\t\t\t\twidget.removeChildDomNodes();\n\t\t\t};\n\t\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\t\tif(!(targetElement instanceof Element)) {\n\t\t\tremoveElement();\n\t\t\treturn;\n\t\t}\n\t\t// Get the current height of the tiddler\n\t\tvar currWidth = targetElement.offsetWidth,\n\t\t\tcomputedStyle = window.getComputedStyle(targetElement),\n\t\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\t\tcurrHeight = targetElement.offsetHeight + currMarginTop;\n\t\t// Remove the dom nodes of the widget at the end of the transition\n\t\tsetTimeout(removeElement,duration);\n\t\t// Animate the closure\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"none\"},\n\t\t\t{transform: \"translateX(0px)\"},\n\t\t\t{marginBottom: currMarginBottom + \"px\"},\n\t\t\t{opacity: \"1.0\"}\n\t\t]);\n\t\t$tw.utils.forceLayout(targetElement);\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\t\"opacity \" + duration + \"ms \" + easing + \", \" +\n\t\t\t\t\t\t\"margin-bottom \" + duration + \"ms \" + easing},\n\t\t\t{transform: \"translateX(-\" + currWidth + \"px)\"},\n\t\t\t{marginBottom: (-currHeight) + \"px\"},\n\t\t\t{opacity: \"0.0\"}\n\t\t]);\n\t} else {\n\t\twidget.removeChildDomNodes();\n\t}\n};\n\nexports.classic = ClassicStoryView;\n\n})();",
"type": "application/javascript",
"module-type": "storyview"
},
"$:/core/modules/storyviews/pop.js": {
"title": "$:/core/modules/storyviews/pop.js",
"text": "/*\\\ntitle: $:/core/modules/storyviews/pop.js\ntype: application/javascript\nmodule-type: storyview\n\nAnimates list insertions and removals\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar PopStoryView = function(listWidget) {\n\tthis.listWidget = listWidget;\n};\n\nPopStoryView.prototype.navigateTo = function(historyInfo) {\n\tvar listElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Scroll the node into view\n\tthis.listWidget.dispatchEvent({type: \"tm-scroll\", target: targetElement});\n};\n\nPopStoryView.prototype.insert = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Reset once the transition is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(targetElement,[\n\t\t\t{transition: \"none\"},\n\t\t\t{transform: \"none\"}\n\t\t]);\n\t\t$tw.utils.setStyle(widget.document.body,[\n\t\t\t{\"overflow-x\": \"\"}\n\t\t]);\n\t},duration);\n\t// Prevent the page from overscrolling due to the zoom factor\n\t$tw.utils.setStyle(widget.document.body,[\n\t\t{\"overflow-x\": \"hidden\"}\n\t]);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{transform: \"scale(2)\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t// Transition to the final position\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{transform: \"scale(1)\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n};\n\nPopStoryView.prototype.remove = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\tremoveElement = function() {\n\t\t\tif(targetElement && targetElement.parentNode) {\n\t\t\t\twidget.removeChildDomNodes();\n\t\t\t}\n\t\t};\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Remove the element at the end of the transition\n\tsetTimeout(removeElement,duration);\n\t// Animate the closure\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: \"none\"},\n\t\t{transform: \"scale(1)\"},\n\t\t{opacity: \"1.0\"}\n\t]);\n\t$tw.utils.forceLayout(targetElement);\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{transform: \"scale(0.1)\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n};\n\nexports.pop = PopStoryView;\n\n})();\n",
"type": "application/javascript",
"module-type": "storyview"
},
"$:/core/modules/storyviews/zoomin.js": {
"title": "$:/core/modules/storyviews/zoomin.js",
"text": "/*\\\ntitle: $:/core/modules/storyviews/zoomin.js\ntype: application/javascript\nmodule-type: storyview\n\nZooms between individual tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar easing = \"cubic-bezier(0.645, 0.045, 0.355, 1)\"; // From http://easings.net/#easeInOutCubic\n\nvar ZoominListView = function(listWidget) {\n\tvar self = this;\n\tthis.listWidget = listWidget;\n\t// Get the index of the tiddler that is at the top of the history\n\tvar history = this.listWidget.wiki.getTiddlerDataCached(this.listWidget.historyTitle,[]),\n\t\ttargetTiddler;\n\tif(history.length > 0) {\n\t\ttargetTiddler = history[history.length-1].title;\n\t}\n\t// Make all the tiddlers position absolute, and hide all but the top (or first) one\n\t$tw.utils.each(this.listWidget.children,function(itemWidget,index) {\n\t\tvar domNode = itemWidget.findFirstDomNode();\n\t\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\t\tif(!(domNode instanceof Element)) {\n\t\t\treturn;\n\t\t}\n\t\tif((targetTiddler && targetTiddler !== itemWidget.parseTreeNode.itemTitle) || (!targetTiddler && index)) {\n\t\t\tdomNode.style.display = \"none\";\n\t\t} else {\n\t\t\tself.currentTiddlerDomNode = domNode;\n\t\t}\n\t\t$tw.utils.addClass(domNode,\"tc-storyview-zoomin-tiddler\");\n\t});\n};\n\nZoominListView.prototype.navigateTo = function(historyInfo) {\n\tvar duration = $tw.utils.getAnimationDuration(),\n\t\tlistElementIndex = this.listWidget.findListItem(0,historyInfo.title);\n\tif(listElementIndex === undefined) {\n\t\treturn;\n\t}\n\tvar listItemWidget = this.listWidget.children[listElementIndex],\n\t\ttargetElement = listItemWidget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Make the new tiddler be position absolute and visible so that we can measure it\n\t$tw.utils.addClass(targetElement,\"tc-storyview-zoomin-tiddler\");\n\t$tw.utils.setStyle(targetElement,[\n\t\t{display: \"block\"},\n\t\t{transformOrigin: \"0 0\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t{transition: \"none\"},\n\t\t{opacity: \"0.0\"}\n\t]);\n\t// Get the position of the source node, or use the centre of the window as the source position\n\tvar sourceBounds = historyInfo.fromPageRect || {\n\t\t\tleft: window.innerWidth/2 - 2,\n\t\t\ttop: window.innerHeight/2 - 2,\n\t\t\twidth: window.innerWidth/8,\n\t\t\theight: window.innerHeight/8\n\t\t};\n\t// Try to find the title node in the target tiddler\n\tvar titleDomNode = findTitleDomNode(listItemWidget) || listItemWidget.findFirstDomNode(),\n\t\tzoomBounds = titleDomNode.getBoundingClientRect();\n\t// Compute the transform for the target tiddler to make the title lie over the source rectange\n\tvar targetBounds = targetElement.getBoundingClientRect(),\n\t\tscale = sourceBounds.width / zoomBounds.width,\n\t\tx = sourceBounds.left - targetBounds.left - (zoomBounds.left - targetBounds.left) * scale,\n\t\ty = sourceBounds.top - targetBounds.top - (zoomBounds.top - targetBounds.top) * scale;\n\t// Transform the target tiddler to its starting position\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transform: \"translateX(\" + x + \"px) translateY(\" + y + \"px) scale(\" + scale + \")\"}\n\t]);\n\t// Force layout\n\t$tw.utils.forceLayout(targetElement);\n\t// Apply the ending transitions with a timeout to ensure that the previously applied transformations are applied first\n\tvar self = this,\n\t\tprevCurrentTiddler = this.currentTiddlerDomNode;\n\tthis.currentTiddlerDomNode = targetElement;\n\t// Transform the target tiddler to its natural size\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t{opacity: \"1.0\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t{zIndex: \"500\"},\n\t]);\n\t// Transform the previous tiddler out of the way and then hide it\n\tif(prevCurrentTiddler && prevCurrentTiddler !== targetElement) {\n\t\tscale = zoomBounds.width / sourceBounds.width;\n\t\tx = zoomBounds.left - targetBounds.left - (sourceBounds.left - targetBounds.left) * scale;\n\t\ty = zoomBounds.top - targetBounds.top - (sourceBounds.top - targetBounds.top) * scale;\n\t\t$tw.utils.setStyle(prevCurrentTiddler,[\n\t\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t\t{opacity: \"0.0\"},\n\t\t\t{transformOrigin: \"0 0\"},\n\t\t\t{transform: \"translateX(\" + x + \"px) translateY(\" + y + \"px) scale(\" + scale + \")\"},\n\t\t\t{zIndex: \"0\"}\n\t\t]);\n\t\t// Hide the tiddler when the transition has finished\n\t\tsetTimeout(function() {\n\t\t\tif(self.currentTiddlerDomNode !== prevCurrentTiddler) {\n\t\t\t\tprevCurrentTiddler.style.display = \"none\";\n\t\t\t}\n\t\t},duration);\n\t}\n\t// Scroll the target into view\n//\t$tw.pageScroller.scrollIntoView(targetElement);\n};\n\n/*\nFind the first child DOM node of a widget that has the class \"tc-title\"\n*/\nfunction findTitleDomNode(widget,targetClass) {\n\ttargetClass = targetClass || \"tc-title\";\n\tvar domNode = widget.findFirstDomNode();\n\tif(domNode && domNode.querySelector) {\n\t\treturn domNode.querySelector(\".\" + targetClass);\n\t}\n\treturn null;\n}\n\nZoominListView.prototype.insert = function(widget) {\n\tvar targetElement = widget.findFirstDomNode();\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\treturn;\n\t}\n\t// Make the newly inserted node position absolute and hidden\n\t$tw.utils.addClass(targetElement,\"tc-storyview-zoomin-tiddler\");\n\t$tw.utils.setStyle(targetElement,[\n\t\t{display: \"none\"}\n\t]);\n};\n\nZoominListView.prototype.remove = function(widget) {\n\tvar targetElement = widget.findFirstDomNode(),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\tremoveElement = function() {\n\t\t\twidget.removeChildDomNodes();\n\t\t};\n\t// Abandon if the list entry isn't a DOM element (it might be a text node)\n\tif(!(targetElement instanceof Element)) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Abandon if hidden\n\tif(targetElement.style.display != \"block\" ) {\n\t\tremoveElement();\n\t\treturn;\n\t}\n\t// Set up the tiddler that is being closed\n\t$tw.utils.addClass(targetElement,\"tc-storyview-zoomin-tiddler\");\n\t$tw.utils.setStyle(targetElement,[\n\t\t{display: \"block\"},\n\t\t{transformOrigin: \"50% 50%\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t{transition: \"none\"},\n\t\t{zIndex: \"0\"}\n\t]);\n\t// We'll move back to the previous or next element in the story\n\tvar toWidget = widget.previousSibling();\n\tif(!toWidget) {\n\t\ttoWidget = widget.nextSibling();\n\t}\n\tvar toWidgetDomNode = toWidget && toWidget.findFirstDomNode();\n\t// Set up the tiddler we're moving back in\n\tif(toWidgetDomNode) {\n\t\t$tw.utils.addClass(toWidgetDomNode,\"tc-storyview-zoomin-tiddler\");\n\t\t$tw.utils.setStyle(toWidgetDomNode,[\n\t\t\t{display: \"block\"},\n\t\t\t{transformOrigin: \"50% 50%\"},\n\t\t\t{transform: \"translateX(0px) translateY(0px) scale(10)\"},\n\t\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t\t{opacity: \"0\"},\n\t\t\t{zIndex: \"500\"}\n\t\t]);\n\t\tthis.currentTiddlerDomNode = toWidgetDomNode;\n\t}\n\t// Animate them both\n\t// Force layout\n\t$tw.utils.forceLayout(this.listWidget.parentDomNode);\n\t// First, the tiddler we're closing\n\t$tw.utils.setStyle(targetElement,[\n\t\t{transformOrigin: \"50% 50%\"},\n\t\t{transform: \"translateX(0px) translateY(0px) scale(0.1)\"},\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms \" + easing + \", opacity \" + duration + \"ms \" + easing},\n\t\t{opacity: \"0\"},\n\t\t{zIndex: \"0\"}\n\t]);\n\tsetTimeout(removeElement,duration);\n\t// Now the tiddler we're going back to\n\tif(toWidgetDomNode) {\n\t\t$tw.utils.setStyle(toWidgetDomNode,[\n\t\t\t{transform: \"translateX(0px) translateY(0px) scale(1)\"},\n\t\t\t{opacity: \"1\"}\n\t\t]);\n\t}\n\treturn true; // Indicate that we'll delete the DOM node\n};\n\nexports.zoomin = ZoominListView;\n\n})();\n",
"type": "application/javascript",
"module-type": "storyview"
},
"$:/core/modules/syncer.js": {
"title": "$:/core/modules/syncer.js",
"text": "/*\\\ntitle: $:/core/modules/syncer.js\ntype: application/javascript\nmodule-type: global\n\nThe syncer tracks changes to the store. If a syncadaptor is used then individual tiddlers are synchronised through it. If there is no syncadaptor then the entire wiki is saved via saver modules.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nDefaults\n*/\nSyncer.prototype.titleIsLoggedIn = \"$:/status/IsLoggedIn\";\nSyncer.prototype.titleIsAnonymous = \"$:/status/IsAnonymous\";\nSyncer.prototype.titleIsReadOnly = \"$:/status/IsReadOnly\";\nSyncer.prototype.titleUserName = \"$:/status/UserName\";\nSyncer.prototype.titleSyncFilter = \"$:/config/SyncFilter\";\nSyncer.prototype.titleSyncPollingInterval = \"$:/config/SyncPollingInterval\";\nSyncer.prototype.titleSavedNotification = \"$:/language/Notifications/Save/Done\";\nSyncer.prototype.taskTimerInterval = 1 * 1000; // Interval for sync timer\nSyncer.prototype.throttleInterval = 1 * 1000; // Defer saving tiddlers if they've changed in the last 1s...\nSyncer.prototype.fallbackInterval = 10 * 1000; // Unless the task is older than 10s\nSyncer.prototype.pollTimerInterval = 60 * 1000; // Interval for polling for changes from the adaptor\n\n/*\nInstantiate the syncer with the following options:\nsyncadaptor: reference to syncadaptor to be used\nwiki: wiki to be synced\n*/\nfunction Syncer(options) {\n\tvar self = this;\n\tthis.wiki = options.wiki;\n\tthis.syncadaptor = options.syncadaptor;\n\tthis.disableUI = !!options.disableUI;\n\tthis.titleIsLoggedIn = options.titleIsLoggedIn || this.titleIsLoggedIn;\n\tthis.titleUserName = options.titleUserName || this.titleUserName;\n\tthis.titleSyncFilter = options.titleSyncFilter || this.titleSyncFilter;\n\tthis.titleSavedNotification = options.titleSavedNotification || this.titleSavedNotification;\n\tthis.taskTimerInterval = options.taskTimerInterval || this.taskTimerInterval;\n\tthis.throttleInterval = options.throttleInterval || this.throttleInterval;\n\tthis.fallbackInterval = options.fallbackInterval || this.fallbackInterval;\n\tthis.pollTimerInterval = options.pollTimerInterval || parseInt(this.wiki.getTiddlerText(this.titleSyncPollingInterval,\"\"),10) || this.pollTimerInterval;\n\tthis.logging = \"logging\" in options ? options.logging : true;\n\t// Make a logger\n\tthis.logger = new $tw.utils.Logger(\"syncer\" + ($tw.browser ? \"-browser\" : \"\") + ($tw.node ? \"-server\" : \"\") + (this.syncadaptor.name ? (\"-\" + this.syncadaptor.name) : \"\"),{\n\t\t\tcolour: \"cyan\",\n\t\t\tenable: this.logging\n\t\t});\n\t// Compile the dirty tiddler filter\n\tthis.filterFn = this.wiki.compileFilter(this.wiki.getTiddlerText(this.titleSyncFilter));\n\t// Record information for known tiddlers\n\tthis.readTiddlerInfo();\n\t// Tasks are {type: \"load\"/\"save\"/\"delete\", title:, queueTime:, lastModificationTime:}\n\tthis.taskQueue = {}; // Hashmap of tasks yet to be performed\n\tthis.taskInProgress = {}; // Hash of tasks in progress\n\tthis.taskTimerId = null; // Timer for task dispatch\n\tthis.pollTimerId = null; // Timer for polling server\n\t// Listen out for changes to tiddlers\n\tthis.wiki.addEventListener(\"change\",function(changes) {\n\t\tself.syncToServer(changes);\n\t});\n\t// Browser event handlers\n\tif($tw.browser && !this.disableUI) {\n\t\t// Set up our beforeunload handler\n\t\t$tw.addUnloadTask(function(event) {\n\t\t\tvar confirmationMessage;\n\t\t\tif(self.isDirty()) {\n\t\t\t\tconfirmationMessage = $tw.language.getString(\"UnsavedChangesWarning\");\n\t\t\t\tevent.returnValue = confirmationMessage; // Gecko\n\t\t\t}\n\t\t\treturn confirmationMessage;\n\t\t});\n\t\t// Listen out for login/logout/refresh events in the browser\n\t\t$tw.rootWidget.addEventListener(\"tm-login\",function() {\n\t\t\tself.handleLoginEvent();\n\t\t});\n\t\t$tw.rootWidget.addEventListener(\"tm-logout\",function() {\n\t\t\tself.handleLogoutEvent();\n\t\t});\n\t\t$tw.rootWidget.addEventListener(\"tm-server-refresh\",function() {\n\t\t\tself.handleRefreshEvent();\n\t\t});\n\t}\n\t// Listen out for lazyLoad events\n\tif(!this.disableUI) {\n\t\tthis.wiki.addEventListener(\"lazyLoad\",function(title) {\n\t\t\tself.handleLazyLoadEvent(title);\n\t\t});\t\t\n\t}\n\t// Get the login status\n\tthis.getStatus(function(err,isLoggedIn) {\n\t\t// Do a sync from the server\n\t\tself.syncFromServer();\n\t});\n}\n\n/*\nRead (or re-read) the latest tiddler info from the store\n*/\nSyncer.prototype.readTiddlerInfo = function() {\n\t// Hashmap by title of {revision:,changeCount:,adaptorInfo:}\n\tthis.tiddlerInfo = {};\n\t// Record information for known tiddlers\n\tvar self = this,\n\t\ttiddlers = this.filterFn.call(this.wiki);\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\tself.tiddlerInfo[title] = {\n\t\t\trevision: tiddler.fields.revision,\n\t\t\tadaptorInfo: self.syncadaptor && self.syncadaptor.getTiddlerInfo(tiddler),\n\t\t\tchangeCount: self.wiki.getChangeCount(title),\n\t\t\thasBeenLazyLoaded: false\n\t\t};\n\t});\n};\n\n/*\nCreate an tiddlerInfo structure if it doesn't already exist\n*/\nSyncer.prototype.createTiddlerInfo = function(title) {\n\tif(!$tw.utils.hop(this.tiddlerInfo,title)) {\n\t\tthis.tiddlerInfo[title] = {\n\t\t\trevision: null,\n\t\t\tadaptorInfo: {},\n\t\t\tchangeCount: -1,\n\t\t\thasBeenLazyLoaded: false\n\t\t};\n\t}\n};\n\n/*\nChecks whether the wiki is dirty (ie the window shouldn't be closed)\n*/\nSyncer.prototype.isDirty = function() {\n\treturn (this.numTasksInQueue() > 0) || (this.numTasksInProgress() > 0);\n};\n\n/*\nUpdate the document body with the class \"tc-dirty\" if the wiki has unsaved/unsynced changes\n*/\nSyncer.prototype.updateDirtyStatus = function() {\n\tif($tw.browser && !this.disableUI) {\n\t\t$tw.utils.toggleClass(document.body,\"tc-dirty\",this.isDirty());\n\t}\n};\n\n/*\nSave an incoming tiddler in the store, and updates the associated tiddlerInfo\n*/\nSyncer.prototype.storeTiddler = function(tiddlerFields,hasBeenLazyLoaded) {\n\t// Save the tiddler\n\tvar tiddler = new $tw.Tiddler(tiddlerFields);\n\tthis.wiki.addTiddler(tiddler);\n\t// Save the tiddler revision and changeCount details\n\tthis.tiddlerInfo[tiddlerFields.title] = {\n\t\trevision: tiddlerFields.revision,\n\t\tadaptorInfo: this.syncadaptor.getTiddlerInfo(tiddler),\n\t\tchangeCount: this.wiki.getChangeCount(tiddlerFields.title),\n\t\thasBeenLazyLoaded: hasBeenLazyLoaded !== undefined ? hasBeenLazyLoaded : true\n\t};\n};\n\nSyncer.prototype.getStatus = function(callback) {\n\tvar self = this;\n\t// Check if the adaptor supports getStatus()\n\tif(this.syncadaptor && this.syncadaptor.getStatus) {\n\t\t// Mark us as not logged in\n\t\tthis.wiki.addTiddler({title: this.titleIsLoggedIn,text: \"no\"});\n\t\t// Get login status\n\t\tthis.syncadaptor.getStatus(function(err,isLoggedIn,username,isReadOnly,isAnonymous) {\n\t\t\tif(err) {\n\t\t\t\tself.logger.alert(err);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// Set the various status tiddlers\n\t\t\tself.wiki.addTiddler({title: self.titleIsReadOnly,text: isReadOnly ? \"yes\" : \"no\"});\n\t\t\tself.wiki.addTiddler({title: self.titleIsAnonymous,text: isAnonymous ? \"yes\" : \"no\"});\n\t\t\tself.wiki.addTiddler({title: self.titleIsLoggedIn,text: isLoggedIn ? \"yes\" : \"no\"});\n\t\t\tif(isLoggedIn) {\n\t\t\t\tself.wiki.addTiddler({title: self.titleUserName,text: username || \"\"});\n\t\t\t}\n\t\t\t// Invoke the callback\n\t\t\tif(callback) {\n\t\t\t\tcallback(err,isLoggedIn,username);\n\t\t\t}\n\t\t});\n\t} else {\n\t\tcallback(null,true,\"UNAUTHENTICATED\");\n\t}\n};\n\n/*\nSynchronise from the server by reading the skinny tiddler list and queuing up loads for any tiddlers that we don't already have up to date\n*/\nSyncer.prototype.syncFromServer = function() {\n\tif(this.syncadaptor && this.syncadaptor.getSkinnyTiddlers) {\n\t\tthis.logger.log(\"Retrieving skinny tiddler list\");\n\t\tvar self = this;\n\t\tif(this.pollTimerId) {\n\t\t\tclearTimeout(this.pollTimerId);\n\t\t\tthis.pollTimerId = null;\n\t\t}\n\t\tthis.syncadaptor.getSkinnyTiddlers(function(err,tiddlers) {\n\t\t\t// Trigger the next sync\n\t\t\tself.pollTimerId = setTimeout(function() {\n\t\t\t\tself.pollTimerId = null;\n\t\t\t\tself.syncFromServer.call(self);\n\t\t\t},self.pollTimerInterval);\n\t\t\t// Check for errors\n\t\t\tif(err) {\n\t\t\t\tself.logger.alert($tw.language.getString(\"Error/RetrievingSkinny\") + \":\",err);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// Process each incoming tiddler\n\t\t\tfor(var t=0; t<tiddlers.length; t++) {\n\t\t\t\t// Get the incoming tiddler fields, and the existing tiddler\n\t\t\t\tvar tiddlerFields = tiddlers[t],\n\t\t\t\t\tincomingRevision = tiddlerFields.revision + \"\",\n\t\t\t\t\ttiddler = self.wiki.getTiddler(tiddlerFields.title),\n\t\t\t\t\ttiddlerInfo = self.tiddlerInfo[tiddlerFields.title],\n\t\t\t\t\tcurrRevision = tiddlerInfo ? tiddlerInfo.revision : null;\n\t\t\t\t// Ignore the incoming tiddler if it's the same as the revision we've already got\n\t\t\t\tif(currRevision !== incomingRevision) {\n\t\t\t\t\t// Do a full load if we've already got a fat version of the tiddler\n\t\t\t\t\tif(tiddler && tiddler.fields.text !== undefined) {\n\t\t\t\t\t\t// Do a full load of this tiddler\n\t\t\t\t\t\tself.enqueueSyncTask({\n\t\t\t\t\t\t\ttype: \"load\",\n\t\t\t\t\t\t\ttitle: tiddlerFields.title\n\t\t\t\t\t\t});\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// Load the skinny version of the tiddler\n\t\t\t\t\t\tself.storeTiddler(tiddlerFields,false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nSynchronise a set of changes to the server\n*/\nSyncer.prototype.syncToServer = function(changes) {\n\tvar self = this,\n\t\tnow = Date.now(),\n\t\tfilteredChanges = this.filterFn.call(this.wiki,function(callback) {\n\t\t\t$tw.utils.each(changes,function(change,title) {\n\t\t\t\tvar tiddler = self.wiki.getTiddler(title);\n\t\t\t\tcallback(tiddler,title);\n\t\t\t});\n\t\t});\n\t$tw.utils.each(changes,function(change,title,object) {\n\t\t// Process the change if it is a deletion of a tiddler we're already syncing, or is on the filtered change list\n\t\tif((change.deleted && $tw.utils.hop(self.tiddlerInfo,title)) || filteredChanges.indexOf(title) !== -1) {\n\t\t\t// Queue a task to sync this tiddler\n\t\t\tself.enqueueSyncTask({\n\t\t\t\ttype: change.deleted ? \"delete\" : \"save\",\n\t\t\t\ttitle: title\n\t\t\t});\n\t\t}\n\t});\n};\n\n/*\nLazily load a skinny tiddler if we can\n*/\nSyncer.prototype.handleLazyLoadEvent = function(title) {\n\t// Don't lazy load the same tiddler twice\n\tvar info = this.tiddlerInfo[title];\n\tif(!info || !info.hasBeenLazyLoaded) {\n\t\t// Don't lazy load if the tiddler isn't included in the sync filter\n\t\tif(this.filterFn.call(this.wiki).indexOf(title) !== -1) {\n\t\t\tthis.createTiddlerInfo(title);\n\t\t\tthis.tiddlerInfo[title].hasBeenLazyLoaded = true;\n\t\t\t// Queue up a sync task to load this tiddler\n\t\t\tthis.enqueueSyncTask({\n\t\t\t\ttype: \"load\",\n\t\t\t\ttitle: title\n\t\t\t});\n\t\t}\n\t}\n};\n\n/*\nDispay a password prompt and allow the user to login\n*/\nSyncer.prototype.handleLoginEvent = function() {\n\tvar self = this;\n\tthis.getStatus(function(err,isLoggedIn,username) {\n\t\tif(!isLoggedIn) {\n\t\t\t$tw.passwordPrompt.createPrompt({\n\t\t\t\tserviceName: $tw.language.getString(\"LoginToTiddlySpace\"),\n\t\t\t\tcallback: function(data) {\n\t\t\t\t\tself.login(data.username,data.password,function(err,isLoggedIn) {\n\t\t\t\t\t\tself.syncFromServer();\n\t\t\t\t\t});\n\t\t\t\t\treturn true; // Get rid of the password prompt\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t});\n};\n\n/*\nAttempt to login to TiddlyWeb.\n\tusername: username\n\tpassword: password\n\tcallback: invoked with arguments (err,isLoggedIn)\n*/\nSyncer.prototype.login = function(username,password,callback) {\n\tthis.logger.log(\"Attempting to login as\",username);\n\tvar self = this;\n\tif(this.syncadaptor.login) {\n\t\tthis.syncadaptor.login(username,password,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tself.getStatus(function(err,isLoggedIn,username) {\n\t\t\t\tif(callback) {\n\t\t\t\t\tcallback(null,isLoggedIn);\n\t\t\t\t}\n\t\t\t});\n\t\t});\n\t} else {\n\t\tcallback(null,true);\n\t}\n};\n\n/*\nAttempt to log out of TiddlyWeb\n*/\nSyncer.prototype.handleLogoutEvent = function() {\n\tthis.logger.log(\"Attempting to logout\");\n\tvar self = this;\n\tif(this.syncadaptor.logout) {\n\t\tthis.syncadaptor.logout(function(err) {\n\t\t\tif(err) {\n\t\t\t\tself.logger.alert(err);\n\t\t\t} else {\n\t\t\t\tself.getStatus();\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nImmediately refresh from the server\n*/\nSyncer.prototype.handleRefreshEvent = function() {\n\tthis.syncFromServer();\n};\n\n/*\nQueue up a sync task. If there is already a pending task for the tiddler, just update the last modification time\n*/\nSyncer.prototype.enqueueSyncTask = function(task) {\n\tvar self = this,\n\t\tnow = Date.now();\n\t// Set the timestamps on this task\n\ttask.queueTime = now;\n\ttask.lastModificationTime = now;\n\t// Fill in some tiddlerInfo if the tiddler is one we haven't seen before\n\tthis.createTiddlerInfo(task.title);\n\t// Bail if this is a save and the tiddler is already at the changeCount that the server has\n\tif(task.type === \"save\" && this.wiki.getChangeCount(task.title) <= this.tiddlerInfo[task.title].changeCount) {\n\t\treturn;\n\t}\n\t// Check if this tiddler is already in the queue\n\tif($tw.utils.hop(this.taskQueue,task.title)) {\n\t\t// this.logger.log(\"Re-queueing up sync task with type:\",task.type,\"title:\",task.title);\n\t\tvar existingTask = this.taskQueue[task.title];\n\t\t// If so, just update the last modification time\n\t\texistingTask.lastModificationTime = task.lastModificationTime;\n\t\t// If the new task is a save then we upgrade the existing task to a save. Thus a pending load is turned into a save if the tiddler changes locally in the meantime. But a pending save is not modified to become a load\n\t\tif(task.type === \"save\" || task.type === \"delete\") {\n\t\t\texistingTask.type = task.type;\n\t\t}\n\t} else {\n\t\t// this.logger.log(\"Queuing up sync task with type:\",task.type,\"title:\",task.title);\n\t\t// If it is not in the queue, insert it\n\t\tthis.taskQueue[task.title] = task;\n\t\tthis.updateDirtyStatus();\n\t}\n\t// Process the queue\n\t$tw.utils.nextTick(function() {self.processTaskQueue.call(self);});\n};\n\n/*\nReturn the number of tasks in progress\n*/\nSyncer.prototype.numTasksInProgress = function() {\n\treturn $tw.utils.count(this.taskInProgress);\n};\n\n/*\nReturn the number of tasks in the queue\n*/\nSyncer.prototype.numTasksInQueue = function() {\n\treturn $tw.utils.count(this.taskQueue);\n};\n\n/*\nTrigger a timeout if one isn't already outstanding\n*/\nSyncer.prototype.triggerTimeout = function() {\n\tvar self = this;\n\tif(!this.taskTimerId) {\n\t\tthis.taskTimerId = setTimeout(function() {\n\t\t\tself.taskTimerId = null;\n\t\t\tself.processTaskQueue.call(self);\n\t\t},self.taskTimerInterval);\n\t}\n};\n\n/*\nProcess the task queue, performing the next task if appropriate\n*/\nSyncer.prototype.processTaskQueue = function() {\n\tvar self = this;\n\t// Only process a task if the sync adaptor is fully initialised and we're not already performing a task. If we are already performing a task then we'll dispatch the next one when it completes\n\tif((!this.syncadaptor.isReady || this.syncadaptor.isReady()) && this.numTasksInProgress() === 0) {\n\t\t// Choose the next task to perform\n\t\tvar task = this.chooseNextTask();\n\t\t// Perform the task if we had one\n\t\tif(task) {\n\t\t\t// Remove the task from the queue and add it to the in progress list\n\t\t\tdelete this.taskQueue[task.title];\n\t\t\tthis.taskInProgress[task.title] = task;\n\t\t\tthis.updateDirtyStatus();\n\t\t\t// Dispatch the task\n\t\t\tthis.dispatchTask(task,function(err) {\n\t\t\t\tif(err) {\n\t\t\t\t\tself.logger.alert(\"Sync error while processing '\" + task.title + \"':\\n\" + err);\n\t\t\t\t}\n\t\t\t\t// Mark that this task is no longer in progress\n\t\t\t\tdelete self.taskInProgress[task.title];\n\t\t\t\tself.updateDirtyStatus();\n\t\t\t\t// Process the next task\n\t\t\t\tself.processTaskQueue.call(self);\n\t\t\t});\n\t\t} else {\n\t\t\t// Make sure we've set a time if there wasn't a task to perform, but we've still got tasks in the queue\n\t\t\tif(this.numTasksInQueue() > 0) {\n\t\t\t\tthis.triggerTimeout();\n\t\t\t}\n\t\t}\n\t}\n};\n\n/*\nChoose the next applicable task\n*/\nSyncer.prototype.chooseNextTask = function() {\n\tvar self = this,\n\t\tcandidateTask = null,\n\t\tnow = Date.now();\n\t// Select the best candidate task\n\t$tw.utils.each(this.taskQueue,function(task,title) {\n\t\t// Exclude the task if there's one of the same name in progress\n\t\tif($tw.utils.hop(self.taskInProgress,title)) {\n\t\t\treturn;\n\t\t}\n\t\t// Exclude the task if it is a save and the tiddler has been modified recently, but not hit the fallback time\n\t\tif(task.type === \"save\" && (now - task.lastModificationTime) < self.throttleInterval &&\n\t\t\t(now - task.queueTime) < self.fallbackInterval) {\n\t\t\treturn;\n\t\t}\n\t\t// Exclude the task if it is newer than the current best candidate\n\t\tif(candidateTask && candidateTask.queueTime < task.queueTime) {\n\t\t\treturn;\n\t\t}\n\t\t// Now this is our best candidate\n\t\tcandidateTask = task;\n\t});\n\treturn candidateTask;\n};\n\n/*\nDispatch a task and invoke the callback\n*/\nSyncer.prototype.dispatchTask = function(task,callback) {\n\tvar self = this;\n\tif(task.type === \"save\") {\n\t\tvar changeCount = this.wiki.getChangeCount(task.title),\n\t\t\ttiddler = this.wiki.getTiddler(task.title);\n\t\tthis.logger.log(\"Dispatching 'save' task:\",task.title);\n\t\tif(tiddler) {\n\t\t\tthis.syncadaptor.saveTiddler(tiddler,function(err,adaptorInfo,revision) {\n\t\t\t\tif(err) {\n\t\t\t\t\treturn callback(err);\n\t\t\t\t}\n\t\t\t\t// Adjust the info stored about this tiddler\n\t\t\t\tself.tiddlerInfo[task.title] = {\n\t\t\t\t\tchangeCount: changeCount,\n\t\t\t\t\tadaptorInfo: adaptorInfo,\n\t\t\t\t\trevision: revision\n\t\t\t\t};\n\t\t\t\t// Invoke the callback\n\t\t\t\tcallback(null);\n\t\t\t},{\n\t\t\t\ttiddlerInfo: self.tiddlerInfo[task.title]\n\t\t\t});\n\t\t} else {\n\t\t\tthis.logger.log(\" Not Dispatching 'save' task:\",task.title,\"tiddler does not exist\");\n\t\t\treturn callback(null);\n\t\t}\n\t} else if(task.type === \"load\") {\n\t\t// Load the tiddler\n\t\tthis.logger.log(\"Dispatching 'load' task:\",task.title);\n\t\tthis.syncadaptor.loadTiddler(task.title,function(err,tiddlerFields) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\t// Store the tiddler\n\t\t\tif(tiddlerFields) {\n\t\t\t\tself.storeTiddler(tiddlerFields,true);\n\t\t\t}\n\t\t\t// Invoke the callback\n\t\t\tcallback(null);\n\t\t});\n\t} else if(task.type === \"delete\") {\n\t\t// Delete the tiddler\n\t\tthis.logger.log(\"Dispatching 'delete' task:\",task.title);\n\t\tthis.syncadaptor.deleteTiddler(task.title,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tdelete self.tiddlerInfo[task.title];\n\t\t\t// Invoke the callback\n\t\t\tcallback(null);\n\t\t},{\n\t\t\ttiddlerInfo: self.tiddlerInfo[task.title]\n\t\t});\n\t}\n};\n\nexports.Syncer = Syncer;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/tiddler.js": {
"title": "$:/core/modules/tiddler.js",
"text": "/*\\\ntitle: $:/core/modules/tiddler.js\ntype: application/javascript\nmodule-type: tiddlermethod\n\nExtension methods for the $tw.Tiddler object (constructor and methods required at boot time are in boot/boot.js)\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.hasTag = function(tag) {\n\treturn this.fields.tags && this.fields.tags.indexOf(tag) !== -1;\n};\n\nexports.isPlugin = function() {\n\treturn this.fields.type === \"application/json\" && this.hasField(\"plugin-type\");\n};\n\nexports.isDraft = function() {\n\treturn this.hasField(\"draft.of\");\n};\n\nexports.getFieldString = function(field) {\n\tvar value = this.fields[field];\n\t// Check for a missing field\n\tif(value === undefined || value === null) {\n\t\treturn \"\";\n\t}\n\t// Parse the field with the associated module (if any)\n\tvar fieldModule = $tw.Tiddler.fieldModules[field];\n\tif(fieldModule && fieldModule.stringify) {\n\t\treturn fieldModule.stringify.call(this,value);\n\t} else {\n\t\treturn value.toString();\n\t}\n};\n\n/*\nGet the value of a field as a list\n*/\nexports.getFieldList = function(field) {\n\tvar value = this.fields[field];\n\t// Check for a missing field\n\tif(value === undefined || value === null) {\n\t\treturn [];\n\t}\n\treturn $tw.utils.parseStringArray(value);\n};\n\n/*\nGet all the fields as a hashmap of strings. Options:\n\texclude: an array of field names to exclude\n*/\nexports.getFieldStrings = function(options) {\n\toptions = options || {};\n\tvar exclude = options.exclude || [];\n\tvar fields = {};\n\tfor(var field in this.fields) {\n\t\tif($tw.utils.hop(this.fields,field)) {\n\t\t\tif(exclude.indexOf(field) === -1) {\n\t\t\t\tfields[field] = this.getFieldString(field);\n\t\t\t}\n\t\t}\n\t}\n\treturn fields;\n};\n\n/*\nGet all the fields as a name:value block. Options:\n\texclude: an array of field names to exclude\n*/\nexports.getFieldStringBlock = function(options) {\n\toptions = options || {};\n\tvar exclude = options.exclude || [],\n\t\tfields = Object.keys(this.fields).sort(),\n\t\tresult = [];\n\tfor(var t=0; t<fields.length; t++) {\n\t\tvar field = fields[t];\n\t\tif(exclude.indexOf(field) === -1) {\n\t\t\tresult.push(field + \": \" + this.getFieldString(field));\n\t\t}\n\t}\n\treturn result.join(\"\\n\");\n};\n\nexports.getFieldDay = function(field) {\n\tif(this.cache && this.cache.day && $tw.utils.hop(this.cache.day,field) ) {\n\t\treturn this.cache.day[field];\n\t}\n\tvar day = \"\";\n\tif(this.fields[field]) {\n\t\tday = (new Date($tw.utils.parseDate(this.fields[field]))).setHours(0,0,0,0);\n\t}\n\tthis.cache.day = this.cache.day || {};\n\tthis.cache.day[field] = day;\n\treturn day;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "tiddlermethod"
},
"$:/core/modules/upgraders/plugins.js": {
"title": "$:/core/modules/upgraders/plugins.js",
"text": "/*\\\ntitle: $:/core/modules/upgraders/plugins.js\ntype: application/javascript\nmodule-type: upgrader\n\nUpgrader module that checks that plugins are newer than any already installed version\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar UPGRADE_LIBRARY_TITLE = \"$:/UpgradeLibrary\";\n\nvar BLOCKED_PLUGINS = {\n\t\"$:/themes/tiddlywiki/stickytitles\": {\n\t\tversions: [\"*\"]\n\t},\n\t\"$:/plugins/tiddlywiki/fullscreen\": {\n\t\tversions: [\"*\"]\n\t}\n};\n\nexports.upgrade = function(wiki,titles,tiddlers) {\n\tvar self = this,\n\t\tmessages = {},\n\t\tupgradeLibrary,\n\t\tgetLibraryTiddler = function(title) {\n\t\t\tif(!upgradeLibrary) {\n\t\t\t\tupgradeLibrary = wiki.getTiddlerData(UPGRADE_LIBRARY_TITLE,{});\n\t\t\t\tupgradeLibrary.tiddlers = upgradeLibrary.tiddlers || {};\n\t\t\t}\n\t\t\treturn upgradeLibrary.tiddlers[title];\n\t\t};\n\n\t// Go through all the incoming tiddlers\n\t$tw.utils.each(titles,function(title) {\n\t\tvar incomingTiddler = tiddlers[title];\n\t\t// Check if we're dealing with a plugin\n\t\tif(incomingTiddler && incomingTiddler[\"plugin-type\"] && incomingTiddler.version) {\n\t\t\t// Upgrade the incoming plugin if it is in the upgrade library\n\t\t\tvar libraryTiddler = getLibraryTiddler(title);\n\t\t\tif(libraryTiddler && libraryTiddler[\"plugin-type\"] && libraryTiddler.version) {\n\t\t\t\ttiddlers[title] = libraryTiddler;\n\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/Plugins/Upgraded\",{variables: {incoming: incomingTiddler.version, upgraded: libraryTiddler.version}});\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t// Suppress the incoming plugin if it is older than the currently installed one\n\t\t\tvar existingTiddler = wiki.getTiddler(title);\n\t\t\tif(existingTiddler && existingTiddler.hasField(\"plugin-type\") && existingTiddler.hasField(\"version\")) {\n\t\t\t\t// Reject the incoming plugin by blanking all its fields\n\t\t\t\tif($tw.utils.checkVersions(existingTiddler.fields.version,incomingTiddler.version)) {\n\t\t\t\t\ttiddlers[title] = Object.create(null);\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/Plugins/Suppressed/Version\",{variables: {incoming: incomingTiddler.version, existing: existingTiddler.fields.version}});\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif(incomingTiddler && incomingTiddler[\"plugin-type\"]) {\n\t\t\t// Check whether the plugin is on the blocked list\n\t\t\tvar blockInfo = BLOCKED_PLUGINS[title];\n\t\t\tif(blockInfo) {\n\t\t\t\tif(blockInfo.versions.indexOf(\"*\") !== -1 || (incomingTiddler.version && blockInfo.versions.indexOf(incomingTiddler.version) !== -1)) {\n\t\t\t\t\ttiddlers[title] = Object.create(null);\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/Plugins/Suppressed/Incompatible\");\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\treturn messages;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "upgrader"
},
"$:/core/modules/upgraders/system.js": {
"title": "$:/core/modules/upgraders/system.js",
"text": "/*\\\ntitle: $:/core/modules/upgraders/system.js\ntype: application/javascript\nmodule-type: upgrader\n\nUpgrader module that suppresses certain system tiddlers that shouldn't be imported\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar DONT_IMPORT_LIST = [\"$:/StoryList\",\"$:/HistoryList\"],\n\tDONT_IMPORT_PREFIX_LIST = [\"$:/temp/\",\"$:/state/\",\"$:/Import\"],\n\tWARN_IMPORT_PREFIX_LIST = [\"$:/core/modules/\"];\n\nexports.upgrade = function(wiki,titles,tiddlers) {\n\tvar self = this,\n\t\tmessages = {},\n\t\tshowAlert = false;\n\t// Check for tiddlers on our list\n\t$tw.utils.each(titles,function(title) {\n\t\tif(DONT_IMPORT_LIST.indexOf(title) !== -1) {\n\t\t\ttiddlers[title] = Object.create(null);\n\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/System/Suppressed\");\n\t\t} else {\n\t\t\tfor(var t=0; t<DONT_IMPORT_PREFIX_LIST.length; t++) {\n\t\t\t\tvar prefix = DONT_IMPORT_PREFIX_LIST[t];\n\t\t\t\tif(title.substr(0,prefix.length) === prefix) {\n\t\t\t\t\ttiddlers[title] = Object.create(null);\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/State/Suppressed\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor(var t=0; t<WARN_IMPORT_PREFIX_LIST.length; t++) {\n\t\t\t\tvar prefix = WARN_IMPORT_PREFIX_LIST[t];\n\t\t\t\tif(title.substr(0,prefix.length) === prefix) {\n\t\t\t\t\tshowAlert = true;\n\t\t\t\t\tmessages[title] = $tw.language.getString(\"Import/Upgrader/System/Warning\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif(showAlert) {\n\t\t\tvar logger = new $tw.utils.Logger(\"import\");\n\t\t\tlogger.alert($tw.language.getString(\"Import/Upgrader/System/Alert\"));\n\t\t}\n\t});\n\treturn messages;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "upgrader"
},
"$:/core/modules/upgraders/themetweaks.js": {
"title": "$:/core/modules/upgraders/themetweaks.js",
"text": "/*\\\ntitle: $:/core/modules/upgraders/themetweaks.js\ntype: application/javascript\nmodule-type: upgrader\n\nUpgrader module that handles the change in theme tweak storage introduced in 5.0.14-beta.\n\nPreviously, theme tweaks were stored in two data tiddlers:\n\n* $:/themes/tiddlywiki/vanilla/metrics\n* $:/themes/tiddlywiki/vanilla/settings\n\nNow, each tweak is stored in its own separate tiddler.\n\nThis upgrader copies any values from the old format to the new. The old data tiddlers are not deleted in case they have been used to store additional indexes.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar MAPPINGS = {\n\t\"$:/themes/tiddlywiki/vanilla/metrics\": {\n\t\t\"fontsize\": \"$:/themes/tiddlywiki/vanilla/metrics/fontsize\",\n\t\t\"lineheight\": \"$:/themes/tiddlywiki/vanilla/metrics/lineheight\",\n\t\t\"storyleft\": \"$:/themes/tiddlywiki/vanilla/metrics/storyleft\",\n\t\t\"storytop\": \"$:/themes/tiddlywiki/vanilla/metrics/storytop\",\n\t\t\"storyright\": \"$:/themes/tiddlywiki/vanilla/metrics/storyright\",\n\t\t\"storywidth\": \"$:/themes/tiddlywiki/vanilla/metrics/storywidth\",\n\t\t\"tiddlerwidth\": \"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth\"\n\t},\n\t\"$:/themes/tiddlywiki/vanilla/settings\": {\n\t\t\"fontfamily\": \"$:/themes/tiddlywiki/vanilla/settings/fontfamily\"\n\t}\n};\n\nexports.upgrade = function(wiki,titles,tiddlers) {\n\tvar self = this,\n\t\tmessages = {};\n\t// Check for tiddlers on our list\n\t$tw.utils.each(titles,function(title) {\n\t\tvar mapping = MAPPINGS[title];\n\t\tif(mapping) {\n\t\t\tvar tiddler = new $tw.Tiddler(tiddlers[title]),\n\t\t\t\ttiddlerData = wiki.getTiddlerDataCached(tiddler,{});\n\t\t\tfor(var index in mapping) {\n\t\t\t\tvar mappedTitle = mapping[index];\n\t\t\t\tif(!tiddlers[mappedTitle] || tiddlers[mappedTitle].title !== mappedTitle) {\n\t\t\t\t\ttiddlers[mappedTitle] = {\n\t\t\t\t\t\ttitle: mappedTitle,\n\t\t\t\t\t\ttext: tiddlerData[index]\n\t\t\t\t\t};\n\t\t\t\t\tmessages[mappedTitle] = $tw.language.getString(\"Import/Upgrader/ThemeTweaks/Created\",{variables: {\n\t\t\t\t\t\tfrom: title + \"##\" + index\n\t\t\t\t\t}});\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t});\n\treturn messages;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "upgrader"
},
"$:/core/modules/utils/base64-utf8/base64-utf8.module.js": {
"text": "(function(){// From https://gist.github.com/Nijikokun/5192472\n//\n// UTF8 Module\n//\n// Cleaner and modularized utf-8 encoding and decoding library for javascript.\n//\n// copyright: MIT\n// author: Nijiko Yonskai, @nijikokun, nijikokun@gmail.com\n!function(r,e,o,t){void 0!==o.module&&o.module.exports?o.module.exports=e.apply(o):void 0!==o.define&&\"function\"===o.define&&o.define.amd?define(\"utf8\",[],e):o.utf8=e.apply(o)}(0,function(){return{encode:function(r){if(\"string\"!=typeof r)return r;r=r.replace(/\\r\\n/g,\"\\n\");for(var e,o=\"\",t=0;t<r.length;t++)(e=r.charCodeAt(t))<128?o+=String.fromCharCode(e):e>127&&e<2048?(o+=String.fromCharCode(e>>6|192),o+=String.fromCharCode(63&e|128)):(o+=String.fromCharCode(e>>12|224),o+=String.fromCharCode(e>>6&63|128),o+=String.fromCharCode(63&e|128));return o},decode:function(r){if(\"string\"!=typeof r)return r;for(var e=\"\",o=0,t=0;o<r.length;)(t=r.charCodeAt(o))<128?(e+=String.fromCharCode(t),o++):t>191&&t<224?(e+=String.fromCharCode((31&t)<<6|63&r.charCodeAt(o+1)),o+=2):(e+=String.fromCharCode((15&t)<<12|(63&r.charCodeAt(o+1))<<6|63&r.charCodeAt(o+2)),o+=3);return e}}},this),function(r,e,o,t){if(void 0!==o.module&&o.module.exports){if(t&&o.require)for(var n=0;n<t.length;n++)o[t[n]]=o.require(t[n]);o.module.exports=e.apply(o)}else void 0!==o.define&&\"function\"===o.define&&o.define.amd?define(\"base64\",t||[],e):o.base64=e.apply(o)}(0,function(r){var e=r||this.utf8,o=\"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=\";return{encode:function(r){if(void 0===e)throw{error:\"MissingMethod\",message:\"UTF8 Module is missing.\"};if(\"string\"!=typeof r)return r;r=e.encode(r);for(var t,n,i,d,f,a,h,c=\"\",u=0;u<r.length;)d=(t=r.charCodeAt(u++))>>2,f=(3&t)<<4|(n=r.charCodeAt(u++))>>4,a=(15&n)<<2|(i=r.charCodeAt(u++))>>6,h=63&i,isNaN(n)?a=h=64:isNaN(i)&&(h=64),c+=o.charAt(d)+o.charAt(f)+o.charAt(a)+o.charAt(h);return c},decode:function(r){if(void 0===e)throw{error:\"MissingMethod\",message:\"UTF8 Module is missing.\"};if(\"string\"!=typeof r)return r;r=r.replace(/[^A-Za-z0-9\\+\\/\\=]/g,\"\");for(var t,n,i,d,f,a,h=\"\",c=0;c<r.length;)t=o.indexOf(r.charAt(c++))<<2|(d=o.indexOf(r.charAt(c++)))>>4,n=(15&d)<<4|(f=o.indexOf(r.charAt(c++)))>>2,i=(3&f)<<6|(a=o.indexOf(r.charAt(c++))),h+=String.fromCharCode(t),64!=f&&(h+=String.fromCharCode(n)),64!=a&&(h+=String.fromCharCode(i));return e.decode(h)}}},this,[\"utf8\"]);}).call(exports);",
"type": "application/javascript",
"title": "$:/core/modules/utils/base64-utf8/base64-utf8.module.js",
"module-type": "library"
},
"$:/core/modules/utils/crypto.js": {
"title": "$:/core/modules/utils/crypto.js",
"text": "/*\\\ntitle: $:/core/modules/utils/crypto.js\ntype: application/javascript\nmodule-type: utils\n\nUtility functions related to crypto.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nLook for an encrypted store area in the text of a TiddlyWiki file\n*/\nexports.extractEncryptedStoreArea = function(text) {\n\tvar encryptedStoreAreaStartMarker = \"<pre id=\\\"encryptedStoreArea\\\" type=\\\"text/plain\\\" style=\\\"display:none;\\\">\",\n\t\tencryptedStoreAreaStart = text.indexOf(encryptedStoreAreaStartMarker);\n\tif(encryptedStoreAreaStart !== -1) {\n\t\tvar encryptedStoreAreaEnd = text.indexOf(\"</pre>\",encryptedStoreAreaStart);\n\t\tif(encryptedStoreAreaEnd !== -1) {\n\t\t\treturn $tw.utils.htmlDecode(text.substring(encryptedStoreAreaStart + encryptedStoreAreaStartMarker.length,encryptedStoreAreaEnd-1));\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nAttempt to extract the tiddlers from an encrypted store area using the current password. If the password is not provided then the password in the password store will be used\n*/\nexports.decryptStoreArea = function(encryptedStoreArea,password) {\n\tvar decryptedText = $tw.crypto.decrypt(encryptedStoreArea,password);\n\tif(decryptedText) {\n\t\tvar json = JSON.parse(decryptedText),\n\t\t\ttiddlers = [];\n\t\tfor(var title in json) {\n\t\t\tif(title !== \"$:/isEncrypted\") {\n\t\t\t\ttiddlers.push(json[title]);\n\t\t\t}\n\t\t}\n\t\treturn tiddlers;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n\n/*\nAttempt to extract the tiddlers from an encrypted store area using the current password. If that fails, the user is prompted for a password.\nencryptedStoreArea: text of the TiddlyWiki encrypted store area\ncallback: function(tiddlers) called with the array of decrypted tiddlers\n\nThe following configuration settings are supported:\n\n$tw.config.usePasswordVault: causes any password entered by the user to also be put into the system password vault\n*/\nexports.decryptStoreAreaInteractive = function(encryptedStoreArea,callback,options) {\n\t// Try to decrypt with the current password\n\tvar tiddlers = $tw.utils.decryptStoreArea(encryptedStoreArea);\n\tif(tiddlers) {\n\t\tcallback(tiddlers);\n\t} else {\n\t\t// Prompt for a new password and keep trying\n\t\t$tw.passwordPrompt.createPrompt({\n\t\t\tserviceName: \"Enter a password to decrypt the imported TiddlyWiki\",\n\t\t\tnoUserName: true,\n\t\t\tcanCancel: true,\n\t\t\tsubmitText: \"Decrypt\",\n\t\t\tcallback: function(data) {\n\t\t\t\t// Exit if the user cancelled\n\t\t\t\tif(!data) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\t// Attempt to decrypt the tiddlers\n\t\t\t\tvar tiddlers = $tw.utils.decryptStoreArea(encryptedStoreArea,data.password);\n\t\t\t\tif(tiddlers) {\n\t\t\t\t\tif($tw.config.usePasswordVault) {\n\t\t\t\t\t\t$tw.crypto.setPassword(data.password);\n\t\t\t\t\t}\n\t\t\t\t\tcallback(tiddlers);\n\t\t\t\t\t// Exit and remove the password prompt\n\t\t\t\t\treturn true;\n\t\t\t\t} else {\n\t\t\t\t\t// We didn't decrypt everything, so continue to prompt for password\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/csv.js": {
"title": "$:/core/modules/utils/csv.js",
"text": "/*\\\ntitle: $:/core/modules/utils/csv.js\ntype: application/javascript\nmodule-type: utils\n\nA barebones CSV parser\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nParse a CSV string with a header row and return an array of hashmaps.\n*/\nexports.parseCsvStringWithHeader = function(text,options) {\n\toptions = options || {};\n\tvar separator = options.separator || \",\",\n\t\trows = text.split(/\\r?\\n/mg).map(function(row) {\n\t\t\treturn $tw.utils.trim(row);\n\t\t}).filter(function(row) {\n\t\t\treturn row !== \"\";\n\t\t});\n\tif(rows.length < 1) {\n\t\treturn \"Missing header row\";\n\t}\n\tvar headings = rows[0].split(separator),\n\t\tresults = [];\n\tfor(var row=1; row<rows.length; row++) {\n\t\tvar columns = rows[row].split(separator),\n\t\t\tcolumnResult = Object.create(null);\n\t\tif(columns.length !== headings.length) {\n\t\t\treturn \"Malformed CSV row '\" + rows[row] + \"'\";\n\t\t}\n\t\tfor(var column=0; column<columns.length; column++) {\n\t\t\tvar columnName = headings[column];\n\t\t\tcolumnResult[columnName] = $tw.utils.trim(columns[column] || \"\");\n\t\t}\n\t\tresults.push(columnResult);\t\t\t\n\t}\n\treturn results;\n}\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/diff-match-patch/diff_match_patch.js": {
"text": "(function(){function diff_match_patch(){this.Diff_Timeout=1;this.Diff_EditCost=4;this.Match_Threshold=.5;this.Match_Distance=1E3;this.Patch_DeleteThreshold=.5;this.Patch_Margin=4;this.Match_MaxBits=32}var DIFF_DELETE=-1,DIFF_INSERT=1,DIFF_EQUAL=0;\ndiff_match_patch.prototype.diff_main=function(a,b,c,d){\"undefined\"==typeof d&&(d=0>=this.Diff_Timeout?Number.MAX_VALUE:(new Date).getTime()+1E3*this.Diff_Timeout);if(null==a||null==b)throw Error(\"Null input. (diff_main)\");if(a==b)return a?[[DIFF_EQUAL,a]]:[];\"undefined\"==typeof c&&(c=!0);var e=c,f=this.diff_commonPrefix(a,b);c=a.substring(0,f);a=a.substring(f);b=b.substring(f);f=this.diff_commonSuffix(a,b);var g=a.substring(a.length-f);a=a.substring(0,a.length-f);b=b.substring(0,b.length-f);a=this.diff_compute_(a,\nb,e,d);c&&a.unshift([DIFF_EQUAL,c]);g&&a.push([DIFF_EQUAL,g]);this.diff_cleanupMerge(a);return a};\ndiff_match_patch.prototype.diff_compute_=function(a,b,c,d){if(!a)return[[DIFF_INSERT,b]];if(!b)return[[DIFF_DELETE,a]];var e=a.length>b.length?a:b,f=a.length>b.length?b:a,g=e.indexOf(f);return-1!=g?(c=[[DIFF_INSERT,e.substring(0,g)],[DIFF_EQUAL,f],[DIFF_INSERT,e.substring(g+f.length)]],a.length>b.length&&(c[0][0]=c[2][0]=DIFF_DELETE),c):1==f.length?[[DIFF_DELETE,a],[DIFF_INSERT,b]]:(e=this.diff_halfMatch_(a,b))?(b=e[1],f=e[3],a=e[4],e=this.diff_main(e[0],e[2],c,d),c=this.diff_main(b,f,c,d),e.concat([[DIFF_EQUAL,\na]],c)):c&&100<a.length&&100<b.length?this.diff_lineMode_(a,b,d):this.diff_bisect_(a,b,d)};\ndiff_match_patch.prototype.diff_lineMode_=function(a,b,c){var d=this.diff_linesToChars_(a,b);a=d.chars1;b=d.chars2;d=d.lineArray;a=this.diff_main(a,b,!1,c);this.diff_charsToLines_(a,d);this.diff_cleanupSemantic(a);a.push([DIFF_EQUAL,\"\"]);for(var e=d=b=0,f=\"\",g=\"\";b<a.length;){switch(a[b][0]){case DIFF_INSERT:e++;g+=a[b][1];break;case DIFF_DELETE:d++;f+=a[b][1];break;case DIFF_EQUAL:if(1<=d&&1<=e){a.splice(b-d-e,d+e);b=b-d-e;d=this.diff_main(f,g,!1,c);for(e=d.length-1;0<=e;e--)a.splice(b,0,d[e]);b+=\nd.length}d=e=0;g=f=\"\"}b++}a.pop();return a};\ndiff_match_patch.prototype.diff_bisect_=function(a,b,c){for(var d=a.length,e=b.length,f=Math.ceil((d+e)/2),g=2*f,h=Array(g),l=Array(g),k=0;k<g;k++)h[k]=-1,l[k]=-1;h[f+1]=0;l[f+1]=0;k=d-e;for(var m=0!=k%2,p=0,x=0,w=0,q=0,t=0;t<f&&!((new Date).getTime()>c);t++){for(var v=-t+p;v<=t-x;v+=2){var n=f+v;var r=v==-t||v!=t&&h[n-1]<h[n+1]?h[n+1]:h[n-1]+1;for(var y=r-v;r<d&&y<e&&a.charAt(r)==b.charAt(y);)r++,y++;h[n]=r;if(r>d)x+=2;else if(y>e)p+=2;else if(m&&(n=f+k-v,0<=n&&n<g&&-1!=l[n])){var u=d-l[n];if(r>=\nu)return this.diff_bisectSplit_(a,b,r,y,c)}}for(v=-t+w;v<=t-q;v+=2){n=f+v;u=v==-t||v!=t&&l[n-1]<l[n+1]?l[n+1]:l[n-1]+1;for(r=u-v;u<d&&r<e&&a.charAt(d-u-1)==b.charAt(e-r-1);)u++,r++;l[n]=u;if(u>d)q+=2;else if(r>e)w+=2;else if(!m&&(n=f+k-v,0<=n&&n<g&&-1!=h[n]&&(r=h[n],y=f+r-n,u=d-u,r>=u)))return this.diff_bisectSplit_(a,b,r,y,c)}}return[[DIFF_DELETE,a],[DIFF_INSERT,b]]};\ndiff_match_patch.prototype.diff_bisectSplit_=function(a,b,c,d,e){var f=a.substring(0,c),g=b.substring(0,d);a=a.substring(c);b=b.substring(d);f=this.diff_main(f,g,!1,e);e=this.diff_main(a,b,!1,e);return f.concat(e)};\ndiff_match_patch.prototype.diff_linesToChars_=function(a,b){function c(a){for(var b=\"\",c=0,f=-1,g=d.length;f<a.length-1;){f=a.indexOf(\"\\n\",c);-1==f&&(f=a.length-1);var h=a.substring(c,f+1);c=f+1;(e.hasOwnProperty?e.hasOwnProperty(h):void 0!==e[h])?b+=String.fromCharCode(e[h]):(b+=String.fromCharCode(g),e[h]=g,d[g++]=h)}return b}var d=[],e={};d[0]=\"\";var f=c(a),g=c(b);return{chars1:f,chars2:g,lineArray:d}};\ndiff_match_patch.prototype.diff_charsToLines_=function(a,b){for(var c=0;c<a.length;c++){for(var d=a[c][1],e=[],f=0;f<d.length;f++)e[f]=b[d.charCodeAt(f)];a[c][1]=e.join(\"\")}};diff_match_patch.prototype.diff_commonPrefix=function(a,b){if(!a||!b||a.charAt(0)!=b.charAt(0))return 0;for(var c=0,d=Math.min(a.length,b.length),e=d,f=0;c<e;)a.substring(f,e)==b.substring(f,e)?f=c=e:d=e,e=Math.floor((d-c)/2+c);return e};\ndiff_match_patch.prototype.diff_commonSuffix=function(a,b){if(!a||!b||a.charAt(a.length-1)!=b.charAt(b.length-1))return 0;for(var c=0,d=Math.min(a.length,b.length),e=d,f=0;c<e;)a.substring(a.length-e,a.length-f)==b.substring(b.length-e,b.length-f)?f=c=e:d=e,e=Math.floor((d-c)/2+c);return e};\ndiff_match_patch.prototype.diff_commonOverlap_=function(a,b){var c=a.length,d=b.length;if(0==c||0==d)return 0;c>d?a=a.substring(c-d):c<d&&(b=b.substring(0,c));c=Math.min(c,d);if(a==b)return c;d=0;for(var e=1;;){var f=a.substring(c-e);f=b.indexOf(f);if(-1==f)return d;e+=f;if(0==f||a.substring(c-e)==b.substring(0,e))d=e,e++}};\ndiff_match_patch.prototype.diff_halfMatch_=function(a,b){function c(a,b,c){for(var d=a.substring(c,c+Math.floor(a.length/4)),e=-1,g=\"\",h,k,l,m;-1!=(e=b.indexOf(d,e+1));){var p=f.diff_commonPrefix(a.substring(c),b.substring(e)),u=f.diff_commonSuffix(a.substring(0,c),b.substring(0,e));g.length<u+p&&(g=b.substring(e-u,e)+b.substring(e,e+p),h=a.substring(0,c-u),k=a.substring(c+p),l=b.substring(0,e-u),m=b.substring(e+p))}return 2*g.length>=a.length?[h,k,l,m,g]:null}if(0>=this.Diff_Timeout)return null;\nvar d=a.length>b.length?a:b,e=a.length>b.length?b:a;if(4>d.length||2*e.length<d.length)return null;var f=this,g=c(d,e,Math.ceil(d.length/4));d=c(d,e,Math.ceil(d.length/2));if(g||d)g=d?g?g[4].length>d[4].length?g:d:d:g;else return null;if(a.length>b.length){d=g[0];e=g[1];var h=g[2];var l=g[3]}else h=g[0],l=g[1],d=g[2],e=g[3];return[d,e,h,l,g[4]]};\ndiff_match_patch.prototype.diff_cleanupSemantic=function(a){for(var b=!1,c=[],d=0,e=null,f=0,g=0,h=0,l=0,k=0;f<a.length;)a[f][0]==DIFF_EQUAL?(c[d++]=f,g=l,h=k,k=l=0,e=a[f][1]):(a[f][0]==DIFF_INSERT?l+=a[f][1].length:k+=a[f][1].length,e&&e.length<=Math.max(g,h)&&e.length<=Math.max(l,k)&&(a.splice(c[d-1],0,[DIFF_DELETE,e]),a[c[d-1]+1][0]=DIFF_INSERT,d--,d--,f=0<d?c[d-1]:-1,k=l=h=g=0,e=null,b=!0)),f++;b&&this.diff_cleanupMerge(a);this.diff_cleanupSemanticLossless(a);for(f=1;f<a.length;){if(a[f-1][0]==\nDIFF_DELETE&&a[f][0]==DIFF_INSERT){b=a[f-1][1];c=a[f][1];d=this.diff_commonOverlap_(b,c);e=this.diff_commonOverlap_(c,b);if(d>=e){if(d>=b.length/2||d>=c.length/2)a.splice(f,0,[DIFF_EQUAL,c.substring(0,d)]),a[f-1][1]=b.substring(0,b.length-d),a[f+1][1]=c.substring(d),f++}else if(e>=b.length/2||e>=c.length/2)a.splice(f,0,[DIFF_EQUAL,b.substring(0,e)]),a[f-1][0]=DIFF_INSERT,a[f-1][1]=c.substring(0,c.length-e),a[f+1][0]=DIFF_DELETE,a[f+1][1]=b.substring(e),f++;f++}f++}};\ndiff_match_patch.prototype.diff_cleanupSemanticLossless=function(a){function b(a,b){if(!a||!b)return 6;var c=a.charAt(a.length-1),d=b.charAt(0),e=c.match(diff_match_patch.nonAlphaNumericRegex_),f=d.match(diff_match_patch.nonAlphaNumericRegex_),g=e&&c.match(diff_match_patch.whitespaceRegex_),h=f&&d.match(diff_match_patch.whitespaceRegex_);c=g&&c.match(diff_match_patch.linebreakRegex_);d=h&&d.match(diff_match_patch.linebreakRegex_);var k=c&&a.match(diff_match_patch.blanklineEndRegex_),l=d&&b.match(diff_match_patch.blanklineStartRegex_);\nreturn k||l?5:c||d?4:e&&!g&&h?3:g||h?2:e||f?1:0}for(var c=1;c<a.length-1;){if(a[c-1][0]==DIFF_EQUAL&&a[c+1][0]==DIFF_EQUAL){var d=a[c-1][1],e=a[c][1],f=a[c+1][1],g=this.diff_commonSuffix(d,e);if(g){var h=e.substring(e.length-g);d=d.substring(0,d.length-g);e=h+e.substring(0,e.length-g);f=h+f}g=d;h=e;for(var l=f,k=b(d,e)+b(e,f);e.charAt(0)===f.charAt(0);){d+=e.charAt(0);e=e.substring(1)+f.charAt(0);f=f.substring(1);var m=b(d,e)+b(e,f);m>=k&&(k=m,g=d,h=e,l=f)}a[c-1][1]!=g&&(g?a[c-1][1]=g:(a.splice(c-\n1,1),c--),a[c][1]=h,l?a[c+1][1]=l:(a.splice(c+1,1),c--))}c++}};diff_match_patch.nonAlphaNumericRegex_=/[^a-zA-Z0-9]/;diff_match_patch.whitespaceRegex_=/\\s/;diff_match_patch.linebreakRegex_=/[\\r\\n]/;diff_match_patch.blanklineEndRegex_=/\\n\\r?\\n$/;diff_match_patch.blanklineStartRegex_=/^\\r?\\n\\r?\\n/;\ndiff_match_patch.prototype.diff_cleanupEfficiency=function(a){for(var b=!1,c=[],d=0,e=null,f=0,g=!1,h=!1,l=!1,k=!1;f<a.length;)a[f][0]==DIFF_EQUAL?(a[f][1].length<this.Diff_EditCost&&(l||k)?(c[d++]=f,g=l,h=k,e=a[f][1]):(d=0,e=null),l=k=!1):(a[f][0]==DIFF_DELETE?k=!0:l=!0,e&&(g&&h&&l&&k||e.length<this.Diff_EditCost/2&&3==g+h+l+k)&&(a.splice(c[d-1],0,[DIFF_DELETE,e]),a[c[d-1]+1][0]=DIFF_INSERT,d--,e=null,g&&h?(l=k=!0,d=0):(d--,f=0<d?c[d-1]:-1,l=k=!1),b=!0)),f++;b&&this.diff_cleanupMerge(a)};\ndiff_match_patch.prototype.diff_cleanupMerge=function(a){a.push([DIFF_EQUAL,\"\"]);for(var b=0,c=0,d=0,e=\"\",f=\"\",g;b<a.length;)switch(a[b][0]){case DIFF_INSERT:d++;f+=a[b][1];b++;break;case DIFF_DELETE:c++;e+=a[b][1];b++;break;case DIFF_EQUAL:1<c+d?(0!==c&&0!==d&&(g=this.diff_commonPrefix(f,e),0!==g&&(0<b-c-d&&a[b-c-d-1][0]==DIFF_EQUAL?a[b-c-d-1][1]+=f.substring(0,g):(a.splice(0,0,[DIFF_EQUAL,f.substring(0,g)]),b++),f=f.substring(g),e=e.substring(g)),g=this.diff_commonSuffix(f,e),0!==g&&(a[b][1]=f.substring(f.length-\ng)+a[b][1],f=f.substring(0,f.length-g),e=e.substring(0,e.length-g))),0===c?a.splice(b-d,c+d,[DIFF_INSERT,f]):0===d?a.splice(b-c,c+d,[DIFF_DELETE,e]):a.splice(b-c-d,c+d,[DIFF_DELETE,e],[DIFF_INSERT,f]),b=b-c-d+(c?1:0)+(d?1:0)+1):0!==b&&a[b-1][0]==DIFF_EQUAL?(a[b-1][1]+=a[b][1],a.splice(b,1)):b++,c=d=0,f=e=\"\"}\"\"===a[a.length-1][1]&&a.pop();c=!1;for(b=1;b<a.length-1;)a[b-1][0]==DIFF_EQUAL&&a[b+1][0]==DIFF_EQUAL&&(a[b][1].substring(a[b][1].length-a[b-1][1].length)==a[b-1][1]?(a[b][1]=a[b-1][1]+a[b][1].substring(0,\na[b][1].length-a[b-1][1].length),a[b+1][1]=a[b-1][1]+a[b+1][1],a.splice(b-1,1),c=!0):a[b][1].substring(0,a[b+1][1].length)==a[b+1][1]&&(a[b-1][1]+=a[b+1][1],a[b][1]=a[b][1].substring(a[b+1][1].length)+a[b+1][1],a.splice(b+1,1),c=!0)),b++;c&&this.diff_cleanupMerge(a)};\ndiff_match_patch.prototype.diff_xIndex=function(a,b){var c=0,d=0,e=0,f=0,g;for(g=0;g<a.length;g++){a[g][0]!==DIFF_INSERT&&(c+=a[g][1].length);a[g][0]!==DIFF_DELETE&&(d+=a[g][1].length);if(c>b)break;e=c;f=d}return a.length!=g&&a[g][0]===DIFF_DELETE?f:f+(b-e)};\ndiff_match_patch.prototype.diff_prettyHtml=function(a){for(var b=[],c=/&/g,d=/</g,e=/>/g,f=/\\n/g,g=0;g<a.length;g++){var h=a[g][0],l=a[g][1].replace(c,\"&\").replace(d,\"<\").replace(e,\">\").replace(f,\"¶<br>\");switch(h){case DIFF_INSERT:b[g]='<ins style=\"background:#e6ffe6;\">'+l+\"</ins>\";break;case DIFF_DELETE:b[g]='<del style=\"background:#ffe6e6;\">'+l+\"</del>\";break;case DIFF_EQUAL:b[g]=\"<span>\"+l+\"</span>\"}}return b.join(\"\")};\ndiff_match_patch.prototype.diff_text1=function(a){for(var b=[],c=0;c<a.length;c++)a[c][0]!==DIFF_INSERT&&(b[c]=a[c][1]);return b.join(\"\")};diff_match_patch.prototype.diff_text2=function(a){for(var b=[],c=0;c<a.length;c++)a[c][0]!==DIFF_DELETE&&(b[c]=a[c][1]);return b.join(\"\")};\ndiff_match_patch.prototype.diff_levenshtein=function(a){for(var b=0,c=0,d=0,e=0;e<a.length;e++){var f=a[e][1];switch(a[e][0]){case DIFF_INSERT:c+=f.length;break;case DIFF_DELETE:d+=f.length;break;case DIFF_EQUAL:b+=Math.max(c,d),d=c=0}}return b+=Math.max(c,d)};\ndiff_match_patch.prototype.diff_toDelta=function(a){for(var b=[],c=0;c<a.length;c++)switch(a[c][0]){case DIFF_INSERT:b[c]=\"+\"+encodeURI(a[c][1]);break;case DIFF_DELETE:b[c]=\"-\"+a[c][1].length;break;case DIFF_EQUAL:b[c]=\"=\"+a[c][1].length}return b.join(\"\\t\").replace(/%20/g,\" \")};\ndiff_match_patch.prototype.diff_fromDelta=function(a,b){for(var c=[],d=0,e=0,f=b.split(/\\t/g),g=0;g<f.length;g++){var h=f[g].substring(1);switch(f[g].charAt(0)){case \"+\":try{c[d++]=[DIFF_INSERT,decodeURI(h)]}catch(k){throw Error(\"Illegal escape in diff_fromDelta: \"+h);}break;case \"-\":case \"=\":var l=parseInt(h,10);if(isNaN(l)||0>l)throw Error(\"Invalid number in diff_fromDelta: \"+h);h=a.substring(e,e+=l);\"=\"==f[g].charAt(0)?c[d++]=[DIFF_EQUAL,h]:c[d++]=[DIFF_DELETE,h];break;default:if(f[g])throw Error(\"Invalid diff operation in diff_fromDelta: \"+\nf[g]);}}if(e!=a.length)throw Error(\"Delta length (\"+e+\") does not equal source text length (\"+a.length+\").\");return c};diff_match_patch.prototype.match_main=function(a,b,c){if(null==a||null==b||null==c)throw Error(\"Null input. (match_main)\");c=Math.max(0,Math.min(c,a.length));return a==b?0:a.length?a.substring(c,c+b.length)==b?c:this.match_bitap_(a,b,c):-1};\ndiff_match_patch.prototype.match_bitap_=function(a,b,c){function d(a,d){var e=a/b.length,g=Math.abs(c-d);return f.Match_Distance?e+g/f.Match_Distance:g?1:e}if(b.length>this.Match_MaxBits)throw Error(\"Pattern too long for this browser.\");var e=this.match_alphabet_(b),f=this,g=this.Match_Threshold,h=a.indexOf(b,c);-1!=h&&(g=Math.min(d(0,h),g),h=a.lastIndexOf(b,c+b.length),-1!=h&&(g=Math.min(d(0,h),g)));var l=1<<b.length-1;h=-1;for(var k,m,p=b.length+a.length,x,w=0;w<b.length;w++){k=0;for(m=p;k<m;)d(w,\nc+m)<=g?k=m:p=m,m=Math.floor((p-k)/2+k);p=m;k=Math.max(1,c-m+1);var q=Math.min(c+m,a.length)+b.length;m=Array(q+2);for(m[q+1]=(1<<w)-1;q>=k;q--){var t=e[a.charAt(q-1)];m[q]=0===w?(m[q+1]<<1|1)&t:(m[q+1]<<1|1)&t|(x[q+1]|x[q])<<1|1|x[q+1];if(m[q]&l&&(t=d(w,q-1),t<=g))if(g=t,h=q-1,h>c)k=Math.max(1,2*c-h);else break}if(d(w+1,c)>g)break;x=m}return h};\ndiff_match_patch.prototype.match_alphabet_=function(a){for(var b={},c=0;c<a.length;c++)b[a.charAt(c)]=0;for(c=0;c<a.length;c++)b[a.charAt(c)]|=1<<a.length-c-1;return b};\ndiff_match_patch.prototype.patch_addContext_=function(a,b){if(0!=b.length){for(var c=b.substring(a.start2,a.start2+a.length1),d=0;b.indexOf(c)!=b.lastIndexOf(c)&&c.length<this.Match_MaxBits-this.Patch_Margin-this.Patch_Margin;)d+=this.Patch_Margin,c=b.substring(a.start2-d,a.start2+a.length1+d);d+=this.Patch_Margin;(c=b.substring(a.start2-d,a.start2))&&a.diffs.unshift([DIFF_EQUAL,c]);(d=b.substring(a.start2+a.length1,a.start2+a.length1+d))&&a.diffs.push([DIFF_EQUAL,d]);a.start1-=c.length;a.start2-=\nc.length;a.length1+=c.length+d.length;a.length2+=c.length+d.length}};\ndiff_match_patch.prototype.patch_make=function(a,b,c){if(\"string\"==typeof a&&\"string\"==typeof b&&\"undefined\"==typeof c){var d=a;b=this.diff_main(d,b,!0);2<b.length&&(this.diff_cleanupSemantic(b),this.diff_cleanupEfficiency(b))}else if(a&&\"object\"==typeof a&&\"undefined\"==typeof b&&\"undefined\"==typeof c)b=a,d=this.diff_text1(b);else if(\"string\"==typeof a&&b&&\"object\"==typeof b&&\"undefined\"==typeof c)d=a;else if(\"string\"==typeof a&&\"string\"==typeof b&&c&&\"object\"==typeof c)d=a,b=c;else throw Error(\"Unknown call format to patch_make.\");\nif(0===b.length)return[];c=[];a=new diff_match_patch.patch_obj;for(var e=0,f=0,g=0,h=d,l=0;l<b.length;l++){var k=b[l][0],m=b[l][1];e||k===DIFF_EQUAL||(a.start1=f,a.start2=g);switch(k){case DIFF_INSERT:a.diffs[e++]=b[l];a.length2+=m.length;d=d.substring(0,g)+m+d.substring(g);break;case DIFF_DELETE:a.length1+=m.length;a.diffs[e++]=b[l];d=d.substring(0,g)+d.substring(g+m.length);break;case DIFF_EQUAL:m.length<=2*this.Patch_Margin&&e&&b.length!=l+1?(a.diffs[e++]=b[l],a.length1+=m.length,a.length2+=m.length):\nm.length>=2*this.Patch_Margin&&e&&(this.patch_addContext_(a,h),c.push(a),a=new diff_match_patch.patch_obj,e=0,h=d,f=g)}k!==DIFF_INSERT&&(f+=m.length);k!==DIFF_DELETE&&(g+=m.length)}e&&(this.patch_addContext_(a,h),c.push(a));return c};\ndiff_match_patch.prototype.patch_deepCopy=function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=new diff_match_patch.patch_obj;e.diffs=[];for(var f=0;f<d.diffs.length;f++)e.diffs[f]=d.diffs[f].slice();e.start1=d.start1;e.start2=d.start2;e.length1=d.length1;e.length2=d.length2;b[c]=e}return b};\ndiff_match_patch.prototype.patch_apply=function(a,b){if(0==a.length)return[b,[]];a=this.patch_deepCopy(a);var c=this.patch_addPadding(a);b=c+b+c;this.patch_splitMax(a);for(var d=0,e=[],f=0;f<a.length;f++){var g=a[f].start2+d,h=this.diff_text1(a[f].diffs),l=-1;if(h.length>this.Match_MaxBits){var k=this.match_main(b,h.substring(0,this.Match_MaxBits),g);-1!=k&&(l=this.match_main(b,h.substring(h.length-this.Match_MaxBits),g+h.length-this.Match_MaxBits),-1==l||k>=l)&&(k=-1)}else k=this.match_main(b,h,\ng);if(-1==k)e[f]=!1,d-=a[f].length2-a[f].length1;else if(e[f]=!0,d=k-g,g=-1==l?b.substring(k,k+h.length):b.substring(k,l+this.Match_MaxBits),h==g)b=b.substring(0,k)+this.diff_text2(a[f].diffs)+b.substring(k+h.length);else if(g=this.diff_main(h,g,!1),h.length>this.Match_MaxBits&&this.diff_levenshtein(g)/h.length>this.Patch_DeleteThreshold)e[f]=!1;else{this.diff_cleanupSemanticLossless(g);h=0;var m;for(l=0;l<a[f].diffs.length;l++){var p=a[f].diffs[l];p[0]!==DIFF_EQUAL&&(m=this.diff_xIndex(g,h));p[0]===\nDIFF_INSERT?b=b.substring(0,k+m)+p[1]+b.substring(k+m):p[0]===DIFF_DELETE&&(b=b.substring(0,k+m)+b.substring(k+this.diff_xIndex(g,h+p[1].length)));p[0]!==DIFF_DELETE&&(h+=p[1].length)}}}b=b.substring(c.length,b.length-c.length);return[b,e]};\ndiff_match_patch.prototype.patch_addPadding=function(a){for(var b=this.Patch_Margin,c=\"\",d=1;d<=b;d++)c+=String.fromCharCode(d);for(d=0;d<a.length;d++)a[d].start1+=b,a[d].start2+=b;d=a[0];var e=d.diffs;if(0==e.length||e[0][0]!=DIFF_EQUAL)e.unshift([DIFF_EQUAL,c]),d.start1-=b,d.start2-=b,d.length1+=b,d.length2+=b;else if(b>e[0][1].length){var f=b-e[0][1].length;e[0][1]=c.substring(e[0][1].length)+e[0][1];d.start1-=f;d.start2-=f;d.length1+=f;d.length2+=f}d=a[a.length-1];e=d.diffs;0==e.length||e[e.length-\n1][0]!=DIFF_EQUAL?(e.push([DIFF_EQUAL,c]),d.length1+=b,d.length2+=b):b>e[e.length-1][1].length&&(f=b-e[e.length-1][1].length,e[e.length-1][1]+=c.substring(0,f),d.length1+=f,d.length2+=f);return c};\ndiff_match_patch.prototype.patch_splitMax=function(a){for(var b=this.Match_MaxBits,c=0;c<a.length;c++)if(!(a[c].length1<=b)){var d=a[c];a.splice(c--,1);for(var e=d.start1,f=d.start2,g=\"\";0!==d.diffs.length;){var h=new diff_match_patch.patch_obj,l=!0;h.start1=e-g.length;h.start2=f-g.length;\"\"!==g&&(h.length1=h.length2=g.length,h.diffs.push([DIFF_EQUAL,g]));for(;0!==d.diffs.length&&h.length1<b-this.Patch_Margin;){g=d.diffs[0][0];var k=d.diffs[0][1];g===DIFF_INSERT?(h.length2+=k.length,f+=k.length,h.diffs.push(d.diffs.shift()),\nl=!1):g===DIFF_DELETE&&1==h.diffs.length&&h.diffs[0][0]==DIFF_EQUAL&&k.length>2*b?(h.length1+=k.length,e+=k.length,l=!1,h.diffs.push([g,k]),d.diffs.shift()):(k=k.substring(0,b-h.length1-this.Patch_Margin),h.length1+=k.length,e+=k.length,g===DIFF_EQUAL?(h.length2+=k.length,f+=k.length):l=!1,h.diffs.push([g,k]),k==d.diffs[0][1]?d.diffs.shift():d.diffs[0][1]=d.diffs[0][1].substring(k.length))}g=this.diff_text2(h.diffs);g=g.substring(g.length-this.Patch_Margin);k=this.diff_text1(d.diffs).substring(0,\nthis.Patch_Margin);\"\"!==k&&(h.length1+=k.length,h.length2+=k.length,0!==h.diffs.length&&h.diffs[h.diffs.length-1][0]===DIFF_EQUAL?h.diffs[h.diffs.length-1][1]+=k:h.diffs.push([DIFF_EQUAL,k]));l||a.splice(++c,0,h)}}};diff_match_patch.prototype.patch_toText=function(a){for(var b=[],c=0;c<a.length;c++)b[c]=a[c];return b.join(\"\")};\ndiff_match_patch.prototype.patch_fromText=function(a){var b=[];if(!a)return b;a=a.split(\"\\n\");for(var c=0,d=/^@@ -(\\d+),?(\\d*) \\+(\\d+),?(\\d*) @@$/;c<a.length;){var e=a[c].match(d);if(!e)throw Error(\"Invalid patch string: \"+a[c]);var f=new diff_match_patch.patch_obj;b.push(f);f.start1=parseInt(e[1],10);\"\"===e[2]?(f.start1--,f.length1=1):\"0\"==e[2]?f.length1=0:(f.start1--,f.length1=parseInt(e[2],10));f.start2=parseInt(e[3],10);\"\"===e[4]?(f.start2--,f.length2=1):\"0\"==e[4]?f.length2=0:(f.start2--,f.length2=\nparseInt(e[4],10));for(c++;c<a.length;){e=a[c].charAt(0);try{var g=decodeURI(a[c].substring(1))}catch(h){throw Error(\"Illegal escape in patch_fromText: \"+g);}if(\"-\"==e)f.diffs.push([DIFF_DELETE,g]);else if(\"+\"==e)f.diffs.push([DIFF_INSERT,g]);else if(\" \"==e)f.diffs.push([DIFF_EQUAL,g]);else if(\"@\"==e)break;else if(\"\"!==e)throw Error('Invalid patch mode \"'+e+'\" in: '+g);c++}}return b};diff_match_patch.patch_obj=function(){this.diffs=[];this.start2=this.start1=null;this.length2=this.length1=0};\ndiff_match_patch.patch_obj.prototype.toString=function(){for(var a=[\"@@ -\"+(0===this.length1?this.start1+\",0\":1==this.length1?this.start1+1:this.start1+1+\",\"+this.length1)+\" +\"+(0===this.length2?this.start2+\",0\":1==this.length2?this.start2+1:this.start2+1+\",\"+this.length2)+\" @@\\n\"],b,c=0;c<this.diffs.length;c++){switch(this.diffs[c][0]){case DIFF_INSERT:b=\"+\";break;case DIFF_DELETE:b=\"-\";break;case DIFF_EQUAL:b=\" \"}a[c+1]=b+encodeURI(this.diffs[c][1])+\"\\n\"}return a.join(\"\").replace(/%20/g,\" \")};\nthis.diff_match_patch=diff_match_patch;this.DIFF_DELETE=DIFF_DELETE;this.DIFF_INSERT=DIFF_INSERT;this.DIFF_EQUAL=DIFF_EQUAL;\n}).call(exports);",
"type": "application/javascript",
"title": "$:/core/modules/utils/diff-match-patch/diff_match_patch.js",
"module-type": "library"
},
"$:/core/modules/utils/dom/animations/slide.js": {
"title": "$:/core/modules/utils/dom/animations/slide.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/animations/slide.js\ntype: application/javascript\nmodule-type: animation\n\nA simple slide animation that varies the height of the element\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction slideOpen(domNode,options) {\n\toptions = options || {};\n\tvar duration = options.duration || $tw.utils.getAnimationDuration();\n\t// Get the current height of the domNode\n\tvar computedStyle = window.getComputedStyle(domNode),\n\t\tcurrMarginBottom = parseInt(computedStyle.marginBottom,10),\n\t\tcurrMarginTop = parseInt(computedStyle.marginTop,10),\n\t\tcurrPaddingBottom = parseInt(computedStyle.paddingBottom,10),\n\t\tcurrPaddingTop = parseInt(computedStyle.paddingTop,10),\n\t\tcurrHeight = domNode.offsetHeight;\n\t// Reset the margin once the transition is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(domNode,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: \"\"},\n\t\t\t{marginTop: \"\"},\n\t\t\t{paddingBottom: \"\"},\n\t\t\t{paddingTop: \"\"},\n\t\t\t{height: \"auto\"},\n\t\t\t{opacity: \"\"}\n\t\t]);\n\t\tif(options.callback) {\n\t\t\toptions.callback();\n\t\t}\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(domNode,[\n\t\t{transition: \"none\"},\n\t\t{marginTop: \"0px\"},\n\t\t{marginBottom: \"0px\"},\n\t\t{paddingTop: \"0px\"},\n\t\t{paddingBottom: \"0px\"},\n\t\t{height: \"0px\"},\n\t\t{opacity: \"0\"}\n\t]);\n\t$tw.utils.forceLayout(domNode);\n\t// Transition to the final position\n\t$tw.utils.setStyle(domNode,[\n\t\t{transition: \"margin-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"height \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{marginBottom: currMarginBottom + \"px\"},\n\t\t{marginTop: currMarginTop + \"px\"},\n\t\t{paddingBottom: currPaddingBottom + \"px\"},\n\t\t{paddingTop: currPaddingTop + \"px\"},\n\t\t{height: currHeight + \"px\"},\n\t\t{opacity: \"1\"}\n\t]);\n}\n\nfunction slideClosed(domNode,options) {\n\toptions = options || {};\n\tvar duration = options.duration || $tw.utils.getAnimationDuration(),\n\t\tcurrHeight = domNode.offsetHeight;\n\t// Clear the properties we've set when the animation is over\n\tsetTimeout(function() {\n\t\t$tw.utils.setStyle(domNode,[\n\t\t\t{transition: \"none\"},\n\t\t\t{marginBottom: \"\"},\n\t\t\t{marginTop: \"\"},\n\t\t\t{paddingBottom: \"\"},\n\t\t\t{paddingTop: \"\"},\n\t\t\t{height: \"auto\"},\n\t\t\t{opacity: \"\"}\n\t\t]);\n\t\tif(options.callback) {\n\t\t\toptions.callback();\n\t\t}\n\t},duration);\n\t// Set up the initial position of the element\n\t$tw.utils.setStyle(domNode,[\n\t\t{height: currHeight + \"px\"},\n\t\t{opacity: \"1\"}\n\t]);\n\t$tw.utils.forceLayout(domNode);\n\t// Transition to the final position\n\t$tw.utils.setStyle(domNode,[\n\t\t{transition: \"margin-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"margin-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-top \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"padding-bottom \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"height \" + duration + \"ms ease-in-out, \" +\n\t\t\t\t\t\"opacity \" + duration + \"ms ease-in-out\"},\n\t\t{marginTop: \"0px\"},\n\t\t{marginBottom: \"0px\"},\n\t\t{paddingTop: \"0px\"},\n\t\t{paddingBottom: \"0px\"},\n\t\t{height: \"0px\"},\n\t\t{opacity: \"0\"}\n\t]);\n}\n\nexports.slide = {\n\topen: slideOpen,\n\tclose: slideClosed\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "animation"
},
"$:/core/modules/utils/dom/animator.js": {
"title": "$:/core/modules/utils/dom/animator.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/animator.js\ntype: application/javascript\nmodule-type: utils\n\nOrchestrates animations and transitions\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction Animator() {\n\t// Get the registered animation modules\n\tthis.animations = {};\n\t$tw.modules.applyMethods(\"animation\",this.animations);\n}\n\nAnimator.prototype.perform = function(type,domNode,options) {\n\toptions = options || {};\n\t// Find an animation that can handle this type\n\tvar chosenAnimation;\n\t$tw.utils.each(this.animations,function(animation,name) {\n\t\tif($tw.utils.hop(animation,type)) {\n\t\t\tchosenAnimation = animation[type];\n\t\t}\n\t});\n\tif(!chosenAnimation) {\n\t\tchosenAnimation = function(domNode,options) {\n\t\t\tif(options.callback) {\n\t\t\t\toptions.callback();\n\t\t\t}\n\t\t};\n\t}\n\t// Call the animation\n\tchosenAnimation(domNode,options);\n};\n\nexports.Animator = Animator;\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/browser.js": {
"title": "$:/core/modules/utils/dom/browser.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/browser.js\ntype: application/javascript\nmodule-type: utils\n\nBrowser feature detection\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nSet style properties of an element\n\telement: dom node\n\tstyles: ordered array of {name: value} pairs\n*/\nexports.setStyle = function(element,styles) {\n\tif(element.nodeType === 1) { // Element.ELEMENT_NODE\n\t\tfor(var t=0; t<styles.length; t++) {\n\t\t\tfor(var styleName in styles[t]) {\n\t\t\t\telement.style[$tw.utils.convertStyleNameToPropertyName(styleName)] = styles[t][styleName];\n\t\t\t}\n\t\t}\n\t}\n};\n\n/*\nConverts a standard CSS property name into the local browser-specific equivalent. For example:\n\t\"background-color\" --> \"backgroundColor\"\n\t\"transition\" --> \"webkitTransition\"\n*/\n\nvar styleNameCache = {}; // We'll cache the style name conversions\n\nexports.convertStyleNameToPropertyName = function(styleName) {\n\t// Return from the cache if we can\n\tif(styleNameCache[styleName]) {\n\t\treturn styleNameCache[styleName];\n\t}\n\t// Convert it by first removing any hyphens\n\tvar propertyName = $tw.utils.unHyphenateCss(styleName);\n\t// Then check if it needs a prefix\n\tif($tw.browser && document.body.style[propertyName] === undefined) {\n\t\tvar prefixes = [\"O\",\"MS\",\"Moz\",\"webkit\"];\n\t\tfor(var t=0; t<prefixes.length; t++) {\n\t\t\tvar prefixedName = prefixes[t] + propertyName.substr(0,1).toUpperCase() + propertyName.substr(1);\n\t\t\tif(document.body.style[prefixedName] !== undefined) {\n\t\t\t\tpropertyName = prefixedName;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\t// Put it in the cache too\n\tstyleNameCache[styleName] = propertyName;\n\treturn propertyName;\n};\n\n/*\nConverts a JS format CSS property name back into the dashed form used in CSS declarations. For example:\n\t\"backgroundColor\" --> \"background-color\"\n\t\"webkitTransform\" --> \"-webkit-transform\"\n*/\nexports.convertPropertyNameToStyleName = function(propertyName) {\n\t// Rehyphenate the name\n\tvar styleName = $tw.utils.hyphenateCss(propertyName);\n\t// If there's a webkit prefix, add a dash (other browsers have uppercase prefixes, and so get the dash automatically)\n\tif(styleName.indexOf(\"webkit\") === 0) {\n\t\tstyleName = \"-\" + styleName;\n\t} else if(styleName.indexOf(\"-m-s\") === 0) {\n\t\tstyleName = \"-ms\" + styleName.substr(4);\n\t}\n\treturn styleName;\n};\n\n/*\nRound trip a stylename to a property name and back again. For example:\n\t\"transform\" --> \"webkitTransform\" --> \"-webkit-transform\"\n*/\nexports.roundTripPropertyName = function(propertyName) {\n\treturn $tw.utils.convertPropertyNameToStyleName($tw.utils.convertStyleNameToPropertyName(propertyName));\n};\n\n/*\nConverts a standard event name into the local browser specific equivalent. For example:\n\t\"animationEnd\" --> \"webkitAnimationEnd\"\n*/\n\nvar eventNameCache = {}; // We'll cache the conversions\n\nvar eventNameMappings = {\n\t\"transitionEnd\": {\n\t\tcorrespondingCssProperty: \"transition\",\n\t\tmappings: {\n\t\t\ttransition: \"transitionend\",\n\t\t\tOTransition: \"oTransitionEnd\",\n\t\t\tMSTransition: \"msTransitionEnd\",\n\t\t\tMozTransition: \"transitionend\",\n\t\t\twebkitTransition: \"webkitTransitionEnd\"\n\t\t}\n\t},\n\t\"animationEnd\": {\n\t\tcorrespondingCssProperty: \"animation\",\n\t\tmappings: {\n\t\t\tanimation: \"animationend\",\n\t\t\tOAnimation: \"oAnimationEnd\",\n\t\t\tMSAnimation: \"msAnimationEnd\",\n\t\t\tMozAnimation: \"animationend\",\n\t\t\twebkitAnimation: \"webkitAnimationEnd\"\n\t\t}\n\t}\n};\n\nexports.convertEventName = function(eventName) {\n\tif(eventNameCache[eventName]) {\n\t\treturn eventNameCache[eventName];\n\t}\n\tvar newEventName = eventName,\n\t\tmappings = eventNameMappings[eventName];\n\tif(mappings) {\n\t\tvar convertedProperty = $tw.utils.convertStyleNameToPropertyName(mappings.correspondingCssProperty);\n\t\tif(mappings.mappings[convertedProperty]) {\n\t\t\tnewEventName = mappings.mappings[convertedProperty];\n\t\t}\n\t}\n\t// Put it in the cache too\n\teventNameCache[eventName] = newEventName;\n\treturn newEventName;\n};\n\n/*\nReturn the names of the fullscreen APIs\n*/\nexports.getFullScreenApis = function() {\n\tvar d = document,\n\t\tdb = d.body,\n\t\tresult = {\n\t\t\"_requestFullscreen\": db.webkitRequestFullscreen !== undefined ? \"webkitRequestFullscreen\" :\n\t\t\t\t\t\t\tdb.mozRequestFullScreen !== undefined ? \"mozRequestFullScreen\" :\n\t\t\t\t\t\t\tdb.msRequestFullscreen !== undefined ? \"msRequestFullscreen\" :\n\t\t\t\t\t\t\tdb.requestFullscreen !== undefined ? \"requestFullscreen\" : \"\",\n\t\t\"_exitFullscreen\": d.webkitExitFullscreen !== undefined ? \"webkitExitFullscreen\" :\n\t\t\t\t\t\t\td.mozCancelFullScreen !== undefined ? \"mozCancelFullScreen\" :\n\t\t\t\t\t\t\td.msExitFullscreen !== undefined ? \"msExitFullscreen\" :\n\t\t\t\t\t\t\td.exitFullscreen !== undefined ? \"exitFullscreen\" : \"\",\n\t\t\"_fullscreenElement\": d.webkitFullscreenElement !== undefined ? \"webkitFullscreenElement\" :\n\t\t\t\t\t\t\td.mozFullScreenElement !== undefined ? \"mozFullScreenElement\" :\n\t\t\t\t\t\t\td.msFullscreenElement !== undefined ? \"msFullscreenElement\" :\n\t\t\t\t\t\t\td.fullscreenElement !== undefined ? \"fullscreenElement\" : \"\",\n\t\t\"_fullscreenChange\": d.webkitFullscreenElement !== undefined ? \"webkitfullscreenchange\" :\n\t\t\t\t\t\t\td.mozFullScreenElement !== undefined ? \"mozfullscreenchange\" :\n\t\t\t\t\t\t\td.msFullscreenElement !== undefined ? \"MSFullscreenChange\" :\n\t\t\t\t\t\t\td.fullscreenElement !== undefined ? \"fullscreenchange\" : \"\"\n\t};\n\tif(!result._requestFullscreen || !result._exitFullscreen || !result._fullscreenElement || !result._fullscreenChange) {\n\t\treturn null;\n\t} else {\n\t\treturn result;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/csscolorparser.js": {
"title": "$:/core/modules/utils/dom/csscolorparser.js",
"text": "// (c) Dean McNamee <dean@gmail.com>, 2012.\n//\n// https://github.com/deanm/css-color-parser-js\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to\n// deal in the Software without restriction, including without limitation the\n// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n// sell copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n// IN THE SOFTWARE.\n\n// http://www.w3.org/TR/css3-color/\nvar kCSSColorTable = {\n \"transparent\": [0,0,0,0], \"aliceblue\": [240,248,255,1],\n \"antiquewhite\": [250,235,215,1], \"aqua\": [0,255,255,1],\n \"aquamarine\": [127,255,212,1], \"azure\": [240,255,255,1],\n \"beige\": [245,245,220,1], \"bisque\": [255,228,196,1],\n \"black\": [0,0,0,1], \"blanchedalmond\": [255,235,205,1],\n \"blue\": [0,0,255,1], \"blueviolet\": [138,43,226,1],\n \"brown\": [165,42,42,1], \"burlywood\": [222,184,135,1],\n \"cadetblue\": [95,158,160,1], \"chartreuse\": [127,255,0,1],\n \"chocolate\": [210,105,30,1], \"coral\": [255,127,80,1],\n \"cornflowerblue\": [100,149,237,1], \"cornsilk\": [255,248,220,1],\n \"crimson\": [220,20,60,1], \"cyan\": [0,255,255,1],\n \"darkblue\": [0,0,139,1], \"darkcyan\": [0,139,139,1],\n \"darkgoldenrod\": [184,134,11,1], \"darkgray\": [169,169,169,1],\n \"darkgreen\": [0,100,0,1], \"darkgrey\": [169,169,169,1],\n \"darkkhaki\": [189,183,107,1], \"darkmagenta\": [139,0,139,1],\n \"darkolivegreen\": [85,107,47,1], \"darkorange\": [255,140,0,1],\n \"darkorchid\": [153,50,204,1], \"darkred\": [139,0,0,1],\n \"darksalmon\": [233,150,122,1], \"darkseagreen\": [143,188,143,1],\n \"darkslateblue\": [72,61,139,1], \"darkslategray\": [47,79,79,1],\n \"darkslategrey\": [47,79,79,1], \"darkturquoise\": [0,206,209,1],\n \"darkviolet\": [148,0,211,1], \"deeppink\": [255,20,147,1],\n \"deepskyblue\": [0,191,255,1], \"dimgray\": [105,105,105,1],\n \"dimgrey\": [105,105,105,1], \"dodgerblue\": [30,144,255,1],\n \"firebrick\": [178,34,34,1], \"floralwhite\": [255,250,240,1],\n \"forestgreen\": [34,139,34,1], \"fuchsia\": [255,0,255,1],\n \"gainsboro\": [220,220,220,1], \"ghostwhite\": [248,248,255,1],\n \"gold\": [255,215,0,1], \"goldenrod\": [218,165,32,1],\n \"gray\": [128,128,128,1], \"green\": [0,128,0,1],\n \"greenyellow\": [173,255,47,1], \"grey\": [128,128,128,1],\n \"honeydew\": [240,255,240,1], \"hotpink\": [255,105,180,1],\n \"indianred\": [205,92,92,1], \"indigo\": [75,0,130,1],\n \"ivory\": [255,255,240,1], \"khaki\": [240,230,140,1],\n \"lavender\": [230,230,250,1], \"lavenderblush\": [255,240,245,1],\n \"lawngreen\": [124,252,0,1], \"lemonchiffon\": [255,250,205,1],\n \"lightblue\": [173,216,230,1], \"lightcoral\": [240,128,128,1],\n \"lightcyan\": [224,255,255,1], \"lightgoldenrodyellow\": [250,250,210,1],\n \"lightgray\": [211,211,211,1], \"lightgreen\": [144,238,144,1],\n \"lightgrey\": [211,211,211,1], \"lightpink\": [255,182,193,1],\n \"lightsalmon\": [255,160,122,1], \"lightseagreen\": [32,178,170,1],\n \"lightskyblue\": [135,206,250,1], \"lightslategray\": [119,136,153,1],\n \"lightslategrey\": [119,136,153,1], \"lightsteelblue\": [176,196,222,1],\n \"lightyellow\": [255,255,224,1], \"lime\": [0,255,0,1],\n \"limegreen\": [50,205,50,1], \"linen\": [250,240,230,1],\n \"magenta\": [255,0,255,1], \"maroon\": [128,0,0,1],\n \"mediumaquamarine\": [102,205,170,1], \"mediumblue\": [0,0,205,1],\n \"mediumorchid\": [186,85,211,1], \"mediumpurple\": [147,112,219,1],\n \"mediumseagreen\": [60,179,113,1], \"mediumslateblue\": [123,104,238,1],\n \"mediumspringgreen\": [0,250,154,1], \"mediumturquoise\": [72,209,204,1],\n \"mediumvioletred\": [199,21,133,1], \"midnightblue\": [25,25,112,1],\n \"mintcream\": [245,255,250,1], \"mistyrose\": [255,228,225,1],\n \"moccasin\": [255,228,181,1], \"navajowhite\": [255,222,173,1],\n \"navy\": [0,0,128,1], \"oldlace\": [253,245,230,1],\n \"olive\": [128,128,0,1], \"olivedrab\": [107,142,35,1],\n \"orange\": [255,165,0,1], \"orangered\": [255,69,0,1],\n \"orchid\": [218,112,214,1], \"palegoldenrod\": [238,232,170,1],\n \"palegreen\": [152,251,152,1], \"paleturquoise\": [175,238,238,1],\n \"palevioletred\": [219,112,147,1], \"papayawhip\": [255,239,213,1],\n \"peachpuff\": [255,218,185,1], \"peru\": [205,133,63,1],\n \"pink\": [255,192,203,1], \"plum\": [221,160,221,1],\n \"powderblue\": [176,224,230,1], \"purple\": [128,0,128,1],\n \"red\": [255,0,0,1], \"rosybrown\": [188,143,143,1],\n \"royalblue\": [65,105,225,1], \"saddlebrown\": [139,69,19,1],\n \"salmon\": [250,128,114,1], \"sandybrown\": [244,164,96,1],\n \"seagreen\": [46,139,87,1], \"seashell\": [255,245,238,1],\n \"sienna\": [160,82,45,1], \"silver\": [192,192,192,1],\n \"skyblue\": [135,206,235,1], \"slateblue\": [106,90,205,1],\n \"slategray\": [112,128,144,1], \"slategrey\": [112,128,144,1],\n \"snow\": [255,250,250,1], \"springgreen\": [0,255,127,1],\n \"steelblue\": [70,130,180,1], \"tan\": [210,180,140,1],\n \"teal\": [0,128,128,1], \"thistle\": [216,191,216,1],\n \"tomato\": [255,99,71,1], \"turquoise\": [64,224,208,1],\n \"violet\": [238,130,238,1], \"wheat\": [245,222,179,1],\n \"white\": [255,255,255,1], \"whitesmoke\": [245,245,245,1],\n \"yellow\": [255,255,0,1], \"yellowgreen\": [154,205,50,1]}\n\nfunction clamp_css_byte(i) { // Clamp to integer 0 .. 255.\n i = Math.round(i); // Seems to be what Chrome does (vs truncation).\n return i < 0 ? 0 : i > 255 ? 255 : i;\n}\n\nfunction clamp_css_float(f) { // Clamp to float 0.0 .. 1.0.\n return f < 0 ? 0 : f > 1 ? 1 : f;\n}\n\nfunction parse_css_int(str) { // int or percentage.\n if (str[str.length - 1] === '%')\n return clamp_css_byte(parseFloat(str) / 100 * 255);\n return clamp_css_byte(parseInt(str));\n}\n\nfunction parse_css_float(str) { // float or percentage.\n if (str[str.length - 1] === '%')\n return clamp_css_float(parseFloat(str) / 100);\n return clamp_css_float(parseFloat(str));\n}\n\nfunction css_hue_to_rgb(m1, m2, h) {\n if (h < 0) h += 1;\n else if (h > 1) h -= 1;\n\n if (h * 6 < 1) return m1 + (m2 - m1) * h * 6;\n if (h * 2 < 1) return m2;\n if (h * 3 < 2) return m1 + (m2 - m1) * (2/3 - h) * 6;\n return m1;\n}\n\nfunction parseCSSColor(css_str) {\n // Remove all whitespace, not compliant, but should just be more accepting.\n var str = css_str.replace(/ /g, '').toLowerCase();\n\n // Color keywords (and transparent) lookup.\n if (str in kCSSColorTable) return kCSSColorTable[str].slice(); // dup.\n\n // #abc and #abc123 syntax.\n if (str[0] === '#') {\n if (str.length === 4) {\n var iv = parseInt(str.substr(1), 16); // TODO(deanm): Stricter parsing.\n if (!(iv >= 0 && iv <= 0xfff)) return null; // Covers NaN.\n return [((iv & 0xf00) >> 4) | ((iv & 0xf00) >> 8),\n (iv & 0xf0) | ((iv & 0xf0) >> 4),\n (iv & 0xf) | ((iv & 0xf) << 4),\n 1];\n } else if (str.length === 7) {\n var iv = parseInt(str.substr(1), 16); // TODO(deanm): Stricter parsing.\n if (!(iv >= 0 && iv <= 0xffffff)) return null; // Covers NaN.\n return [(iv & 0xff0000) >> 16,\n (iv & 0xff00) >> 8,\n iv & 0xff,\n 1];\n }\n\n return null;\n }\n\n var op = str.indexOf('('), ep = str.indexOf(')');\n if (op !== -1 && ep + 1 === str.length) {\n var fname = str.substr(0, op);\n var params = str.substr(op+1, ep-(op+1)).split(',');\n var alpha = 1; // To allow case fallthrough.\n switch (fname) {\n case 'rgba':\n if (params.length !== 4) return null;\n alpha = parse_css_float(params.pop());\n // Fall through.\n case 'rgb':\n if (params.length !== 3) return null;\n return [parse_css_int(params[0]),\n parse_css_int(params[1]),\n parse_css_int(params[2]),\n alpha];\n case 'hsla':\n if (params.length !== 4) return null;\n alpha = parse_css_float(params.pop());\n // Fall through.\n case 'hsl':\n if (params.length !== 3) return null;\n var h = (((parseFloat(params[0]) % 360) + 360) % 360) / 360; // 0 .. 1\n // NOTE(deanm): According to the CSS spec s/l should only be\n // percentages, but we don't bother and let float or percentage.\n var s = parse_css_float(params[1]);\n var l = parse_css_float(params[2]);\n var m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s;\n var m1 = l * 2 - m2;\n return [clamp_css_byte(css_hue_to_rgb(m1, m2, h+1/3) * 255),\n clamp_css_byte(css_hue_to_rgb(m1, m2, h) * 255),\n clamp_css_byte(css_hue_to_rgb(m1, m2, h-1/3) * 255),\n alpha];\n default:\n return null;\n }\n }\n\n return null;\n}\n\ntry { exports.parseCSSColor = parseCSSColor } catch(e) { }\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom.js": {
"title": "$:/core/modules/utils/dom.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom.js\ntype: application/javascript\nmodule-type: utils\n\nVarious static DOM-related utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nDetermines whether element 'a' contains element 'b'\nCode thanks to John Resig, http://ejohn.org/blog/comparing-document-position/\n*/\nexports.domContains = function(a,b) {\n\treturn a.contains ?\n\t\ta !== b && a.contains(b) :\n\t\t!!(a.compareDocumentPosition(b) & 16);\n};\n\nexports.removeChildren = function(node) {\n\twhile(node.hasChildNodes()) {\n\t\tnode.removeChild(node.firstChild);\n\t}\n};\n\nexports.hasClass = function(el,className) {\n\treturn el && el.className && el.className.toString().split(\" \").indexOf(className) !== -1;\n};\n\nexports.addClass = function(el,className) {\n\tvar c = el.className.split(\" \");\n\tif(c.indexOf(className) === -1) {\n\t\tc.push(className);\n\t}\n\tel.className = c.join(\" \");\n};\n\nexports.removeClass = function(el,className) {\n\tvar c = el.className.split(\" \"),\n\t\tp = c.indexOf(className);\n\tif(p !== -1) {\n\t\tc.splice(p,1);\n\t\tel.className = c.join(\" \");\n\t}\n};\n\nexports.toggleClass = function(el,className,status) {\n\tif(status === undefined) {\n\t\tstatus = !exports.hasClass(el,className);\n\t}\n\tif(status) {\n\t\texports.addClass(el,className);\n\t} else {\n\t\texports.removeClass(el,className);\n\t}\n};\n\n/*\nGet the first parent element that has scrollbars or use the body as fallback.\n*/\nexports.getScrollContainer = function(el) {\n\tvar doc = el.ownerDocument;\n\twhile(el.parentNode) {\t\n\t\tel = el.parentNode;\n\t\tif(el.scrollTop) {\n\t\t\treturn el;\n\t\t}\n\t}\n\treturn doc.body;\n};\n\n/*\nGet the scroll position of the viewport\nReturns:\n\t{\n\t\tx: horizontal scroll position in pixels,\n\t\ty: vertical scroll position in pixels\n\t}\n*/\nexports.getScrollPosition = function(srcWindow) {\n\tvar scrollWindow = srcWindow || window;\n\tif(\"scrollX\" in scrollWindow) {\n\t\treturn {x: scrollWindow.scrollX, y: scrollWindow.scrollY};\n\t} else {\n\t\treturn {x: scrollWindow.document.documentElement.scrollLeft, y: scrollWindow.document.documentElement.scrollTop};\n\t}\n};\n\n/*\nAdjust the height of a textarea to fit its content, preserving scroll position, and return the height\n*/\nexports.resizeTextAreaToFit = function(domNode,minHeight) {\n\t// Get the scroll container and register the current scroll position\n\tvar container = $tw.utils.getScrollContainer(domNode),\n\t\tscrollTop = container.scrollTop;\n // Measure the specified minimum height\n\tdomNode.style.height = minHeight;\n\tvar measuredHeight = domNode.offsetHeight || parseInt(minHeight,10);\n\t// Set its height to auto so that it snaps to the correct height\n\tdomNode.style.height = \"auto\";\n\t// Calculate the revised height\n\tvar newHeight = Math.max(domNode.scrollHeight + domNode.offsetHeight - domNode.clientHeight,measuredHeight);\n\t// Only try to change the height if it has changed\n\tif(newHeight !== domNode.offsetHeight) {\n\t\tdomNode.style.height = newHeight + \"px\";\n\t\t// Make sure that the dimensions of the textarea are recalculated\n\t\t$tw.utils.forceLayout(domNode);\n\t\t// Set the container to the position we registered at the beginning\n\t\tcontainer.scrollTop = scrollTop;\n\t}\n\treturn newHeight;\n};\n\n/*\nGets the bounding rectangle of an element in absolute page coordinates\n*/\nexports.getBoundingPageRect = function(element) {\n\tvar scrollPos = $tw.utils.getScrollPosition(element.ownerDocument.defaultView),\n\t\tclientRect = element.getBoundingClientRect();\n\treturn {\n\t\tleft: clientRect.left + scrollPos.x,\n\t\twidth: clientRect.width,\n\t\tright: clientRect.right + scrollPos.x,\n\t\ttop: clientRect.top + scrollPos.y,\n\t\theight: clientRect.height,\n\t\tbottom: clientRect.bottom + scrollPos.y\n\t};\n};\n\n/*\nSaves a named password in the browser\n*/\nexports.savePassword = function(name,password) {\n\tvar done = false;\n\ttry {\n\t\twindow.localStorage.setItem(\"tw5-password-\" + name,password);\n\t\tdone = true;\n\t} catch(e) {\n\t}\n\tif(!done) {\n\t\t$tw.savedPasswords = $tw.savedPasswords || Object.create(null);\n\t\t$tw.savedPasswords[name] = password;\n\t}\n};\n\n/*\nRetrieve a named password from the browser\n*/\nexports.getPassword = function(name) {\n\tvar value;\n\ttry {\n\t\tvalue = window.localStorage.getItem(\"tw5-password-\" + name);\n\t} catch(e) {\n\t}\n\tif(value !== undefined) {\n\t\treturn value;\n\t} else {\n\t\treturn ($tw.savedPasswords || Object.create(null))[name] || \"\";\n\t}\n};\n\n/*\nForce layout of a dom node and its descendents\n*/\nexports.forceLayout = function(element) {\n\tvar dummy = element.offsetWidth;\n};\n\n/*\nPulse an element for debugging purposes\n*/\nexports.pulseElement = function(element) {\n\t// Event handler to remove the class at the end\n\telement.addEventListener($tw.browser.animationEnd,function handler(event) {\n\t\telement.removeEventListener($tw.browser.animationEnd,handler,false);\n\t\t$tw.utils.removeClass(element,\"pulse\");\n\t},false);\n\t// Apply the pulse class\n\t$tw.utils.removeClass(element,\"pulse\");\n\t$tw.utils.forceLayout(element);\n\t$tw.utils.addClass(element,\"pulse\");\n};\n\n/*\nAttach specified event handlers to a DOM node\ndomNode: where to attach the event handlers\nevents: array of event handlers to be added (see below)\nEach entry in the events array is an object with these properties:\nhandlerFunction: optional event handler function\nhandlerObject: optional event handler object\nhandlerMethod: optionally specifies object handler method name (defaults to `handleEvent`)\n*/\nexports.addEventListeners = function(domNode,events) {\n\t$tw.utils.each(events,function(eventInfo) {\n\t\tvar handler;\n\t\tif(eventInfo.handlerFunction) {\n\t\t\thandler = eventInfo.handlerFunction;\n\t\t} else if(eventInfo.handlerObject) {\n\t\t\tif(eventInfo.handlerMethod) {\n\t\t\t\thandler = function(event) {\n\t\t\t\t\teventInfo.handlerObject[eventInfo.handlerMethod].call(eventInfo.handlerObject,event);\n\t\t\t\t};\t\n\t\t\t} else {\n\t\t\t\thandler = eventInfo.handlerObject;\n\t\t\t}\n\t\t}\n\t\tdomNode.addEventListener(eventInfo.name,handler,false);\n\t});\n};\n\n/*\nGet the computed styles applied to an element as an array of strings of individual CSS properties\n*/\nexports.getComputedStyles = function(domNode) {\n\tvar textAreaStyles = window.getComputedStyle(domNode,null),\n\t\tstyleDefs = [],\n\t\tname;\n\tfor(var t=0; t<textAreaStyles.length; t++) {\n\t\tname = textAreaStyles[t];\n\t\tstyleDefs.push(name + \": \" + textAreaStyles.getPropertyValue(name) + \";\");\n\t}\n\treturn styleDefs;\n};\n\n/*\nApply a set of styles passed as an array of strings of individual CSS properties\n*/\nexports.setStyles = function(domNode,styleDefs) {\n\tdomNode.style.cssText = styleDefs.join(\"\");\n};\n\n/*\nCopy the computed styles from a source element to a destination element\n*/\nexports.copyStyles = function(srcDomNode,dstDomNode) {\n\t$tw.utils.setStyles(dstDomNode,$tw.utils.getComputedStyles(srcDomNode));\n};\n\n/*\nCopy plain text to the clipboard on browsers that support it\n*/\nexports.copyToClipboard = function(text,options) {\n\toptions = options || {};\n\tvar textArea = document.createElement(\"textarea\");\n\ttextArea.style.position = \"fixed\";\n\ttextArea.style.top = 0;\n\ttextArea.style.left = 0;\n\ttextArea.style.fontSize = \"12pt\";\n\ttextArea.style.width = \"2em\";\n\ttextArea.style.height = \"2em\";\n\ttextArea.style.padding = 0;\n\ttextArea.style.border = \"none\";\n\ttextArea.style.outline = \"none\";\n\ttextArea.style.boxShadow = \"none\";\n\ttextArea.style.background = \"transparent\";\n\ttextArea.value = text;\n\tdocument.body.appendChild(textArea);\n\ttextArea.select();\n\ttextArea.setSelectionRange(0,text.length);\n\tvar succeeded = false;\n\ttry {\n\t\tsucceeded = document.execCommand(\"copy\");\n\t} catch (err) {\n\t}\n\tif(!options.doNotNotify) {\n\t\t$tw.notifier.display(succeeded ? \"$:/language/Notifications/CopiedToClipboard/Succeeded\" : \"$:/language/Notifications/CopiedToClipboard/Failed\");\n\t}\n\tdocument.body.removeChild(textArea);\n};\n\nexports.getLocationPath = function() {\n\treturn window.location.toString().split(\"#\")[0];\n};\n\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/dragndrop.js": {
"title": "$:/core/modules/utils/dom/dragndrop.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/dragndrop.js\ntype: application/javascript\nmodule-type: utils\n\nBrowser data transfer utilities, used with the clipboard and drag and drop\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nOptions:\n\ndomNode: dom node to make draggable\ndragImageType: \"pill\" or \"dom\"\ndragTiddlerFn: optional function to retrieve the title of tiddler to drag\ndragFilterFn: optional function to retreive the filter defining a list of tiddlers to drag\nwidget: widget to use as the contect for the filter\n*/\nexports.makeDraggable = function(options) {\n\tvar dragImageType = options.dragImageType || \"dom\",\n\t\tdragImage,\n\t\tdomNode = options.domNode;\n\t// Make the dom node draggable (not necessary for anchor tags)\n\tif((domNode.tagName || \"\").toLowerCase() !== \"a\") {\n\t\tdomNode.setAttribute(\"draggable\",\"true\");\t\t\n\t}\n\t// Add event handlers\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"dragstart\", handlerFunction: function(event) {\n\t\t\tif(event.dataTransfer === undefined) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\t// Collect the tiddlers being dragged\n\t\t\tvar dragTiddler = options.dragTiddlerFn && options.dragTiddlerFn(),\n\t\t\t\tdragFilter = options.dragFilterFn && options.dragFilterFn(),\n\t\t\t\ttitles = dragTiddler ? [dragTiddler] : [],\n\t\t\t \tstartActions = options.startActions;\n\t\t\tif(dragFilter) {\n\t\t\t\ttitles.push.apply(titles,options.widget.wiki.filterTiddlers(dragFilter,options.widget));\n\t\t\t}\n\t\t\tvar titleString = $tw.utils.stringifyList(titles);\n\t\t\t// Check that we've something to drag\n\t\t\tif(titles.length > 0 && event.target === domNode) {\n\t\t\t\t// Mark the drag in progress\n\t\t\t\t$tw.dragInProgress = domNode;\n\t\t\t\t// Set the dragging class on the element being dragged\n\t\t\t\t$tw.utils.addClass(event.target,\"tc-dragging\");\n\t\t\t\t// Invoke drag-start actions if given\n\t\t\t\tif(startActions !== undefined) {\n\t\t\t\t\toptions.widget.invokeActionString(startActions,options.widget,event,{actionTiddler: titleString});\n\t\t\t\t}\n\t\t\t\t// Create the drag image elements\n\t\t\t\tdragImage = options.widget.document.createElement(\"div\");\n\t\t\t\tdragImage.className = \"tc-tiddler-dragger\";\n\t\t\t\tvar inner = options.widget.document.createElement(\"div\");\n\t\t\t\tinner.className = \"tc-tiddler-dragger-inner\";\n\t\t\t\tinner.appendChild(options.widget.document.createTextNode(\n\t\t\t\t\ttitles.length === 1 ? \n\t\t\t\t\t\ttitles[0] :\n\t\t\t\t\t\ttitles.length + \" tiddlers\"\n\t\t\t\t));\n\t\t\t\tdragImage.appendChild(inner);\n\t\t\t\toptions.widget.document.body.appendChild(dragImage);\n\t\t\t\t// Set the data transfer properties\n\t\t\t\tvar dataTransfer = event.dataTransfer;\n\t\t\t\t// Set up the image\n\t\t\t\tdataTransfer.effectAllowed = \"all\";\n\t\t\t\tif(dataTransfer.setDragImage) {\n\t\t\t\t\tif(dragImageType === \"pill\") {\n\t\t\t\t\t\tdataTransfer.setDragImage(dragImage.firstChild,-16,-16);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tvar r = domNode.getBoundingClientRect();\n\t\t\t\t\t\tdataTransfer.setDragImage(domNode,event.clientX-r.left,event.clientY-r.top);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Set up the data transfer\n\t\t\t\tif(dataTransfer.clearData) {\n\t\t\t\t\tdataTransfer.clearData();\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\tvar jsonData = [];\n\t\t\t\tif(titles.length > 1) {\n\t\t\t\t\ttitles.forEach(function(title) {\n\t\t\t\t\t\tjsonData.push(options.widget.wiki.getTiddlerAsJson(title));\n\t\t\t\t\t});\n\t\t\t\t\tjsonData = \"[\" + jsonData.join(\",\") + \"]\";\n\t\t\t\t} else {\n\t\t\t\t\tjsonData = options.widget.wiki.getTiddlerAsJson(titles[0]);\n\t\t\t\t}\n\t\t\t\t// IE doesn't like these content types\n\t\t\t\tif(!$tw.browser.isIE) {\n\t\t\t\t\tdataTransfer.setData(\"text/vnd.tiddler\",jsonData);\n\t\t\t\t\tdataTransfer.setData(\"text/plain\",titleString);\n\t\t\t\t\tdataTransfer.setData(\"text/x-moz-url\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\t\t}\n\t\t\t\tdataTransfer.setData(\"URL\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\t\tdataTransfer.setData(\"Text\",titleString);\n\t\t\t\tevent.stopPropagation();\n\t\t\t}\n\t\t\treturn false;\n\t\t}},\n\t\t{name: \"dragend\", handlerFunction: function(event) {\n\t\t\tif(event.target === domNode) {\n\t\t\t\t// Collect the tiddlers being dragged\n\t\t\t\tvar dragTiddler = options.dragTiddlerFn && options.dragTiddlerFn(),\n\t\t\t\t\tdragFilter = options.dragFilterFn && options.dragFilterFn(),\n\t\t\t\t\ttitles = dragTiddler ? [dragTiddler] : [],\n\t\t\t \t\tendActions = options.endActions;\n\t\t\t\tif(dragFilter) {\n\t\t\t\t\ttitles.push.apply(titles,options.widget.wiki.filterTiddlers(dragFilter,options.widget));\n\t\t\t\t}\n\t\t\t\tvar titleString = $tw.utils.stringifyList(titles);\n\t\t\t\t$tw.dragInProgress = null;\n\t\t\t\t// Invoke drag-end actions if given\n\t\t\t\tif(endActions !== undefined) {\n\t\t\t\t\toptions.widget.invokeActionString(endActions,options.widget,event,{actionTiddler: titleString});\n\t\t\t\t}\n\t\t\t\t// Remove the dragging class on the element being dragged\n\t\t\t\t$tw.utils.removeClass(event.target,\"tc-dragging\");\n\t\t\t\t// Delete the drag image element\n\t\t\t\tif(dragImage) {\n\t\t\t\t\tdragImage.parentNode.removeChild(dragImage);\n\t\t\t\t\tdragImage = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t}}\n\t]);\n};\n\nexports.importDataTransfer = function(dataTransfer,fallbackTitle,callback) {\n\t// Try each provided data type in turn\n\tif($tw.log.IMPORT) {\n\t\tconsole.log(\"Available data types:\");\n\t\tfor(var type=0; type<dataTransfer.types.length; type++) {\n\t\t\tconsole.log(\"type\",dataTransfer.types[type],dataTransfer.getData(dataTransfer.types[type]))\n\t\t}\n\t}\n\tfor(var t=0; t<importDataTypes.length; t++) {\n\t\tif(!$tw.browser.isIE || importDataTypes[t].IECompatible) {\n\t\t\t// Get the data\n\t\t\tvar dataType = importDataTypes[t];\n\t\t\t\tvar data = dataTransfer.getData(dataType.type);\n\t\t\t// Import the tiddlers in the data\n\t\t\tif(data !== \"\" && data !== null) {\n\t\t\t\tif($tw.log.IMPORT) {\n\t\t\t\t\tconsole.log(\"Importing data type '\" + dataType.type + \"', data: '\" + data + \"'\")\n\t\t\t\t}\n\t\t\t\tvar tiddlerFields = dataType.toTiddlerFieldsArray(data,fallbackTitle);\n\t\t\t\tcallback(tiddlerFields);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t}\n};\n\nvar importDataTypes = [\n\t{type: \"text/vnd.tiddler\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn parseJSONTiddlers(data,fallbackTitle);\n\t}},\n\t{type: \"URL\", IECompatible: true, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\t// Check for tiddler data URI\n\t\tvar match = decodeURIComponent(data).match(/^data\\:text\\/vnd\\.tiddler,(.*)/i);\n\t\tif(match) {\n\t\t\treturn parseJSONTiddlers(match[1],fallbackTitle);\n\t\t} else {\n\t\t\treturn [{title: fallbackTitle, text: data}]; // As URL string\n\t\t}\n\t}},\n\t{type: \"text/x-moz-url\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\t// Check for tiddler data URI\n\t\tvar match = decodeURIComponent(data).match(/^data\\:text\\/vnd\\.tiddler,(.*)/i);\n\t\tif(match) {\n\t\t\treturn parseJSONTiddlers(match[1],fallbackTitle);\n\t\t} else {\n\t\t\treturn [{title: fallbackTitle, text: data}]; // As URL string\n\t\t}\n\t}},\n\t{type: \"text/html\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}},\n\t{type: \"text/plain\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}},\n\t{type: \"Text\", IECompatible: true, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}},\n\t{type: \"text/uri-list\", IECompatible: false, toTiddlerFieldsArray: function(data,fallbackTitle) {\n\t\treturn [{title: fallbackTitle, text: data}];\n\t}}\n];\n\nfunction parseJSONTiddlers(json,fallbackTitle) {\n\tvar data = JSON.parse(json);\n\tif(!$tw.utils.isArray(data)) {\n\t\tdata = [data];\n\t}\n\tdata.forEach(function(fields) {\n\t\tfields.title = fields.title || fallbackTitle;\n\t});\n\treturn data;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/http.js": {
"title": "$:/core/modules/utils/dom/http.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/http.js\ntype: application/javascript\nmodule-type: utils\n\nBrowser HTTP support\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nA quick and dirty HTTP function; to be refactored later. Options are:\n\turl: URL to retrieve\n\theaders: hashmap of headers to send\n\ttype: GET, PUT, POST etc\n\tcallback: function invoked with (err,data,xhr)\n\treturnProp: string name of the property to return as first argument of callback\n*/\nexports.httpRequest = function(options) {\n\tvar type = options.type || \"GET\",\n\t\theaders = options.headers || {accept: \"application/json\"},\n\t\treturnProp = options.returnProp || \"responseText\",\n\t\trequest = new XMLHttpRequest(),\n\t\tdata = \"\",\n\t\tf,results;\n\t// Massage the data hashmap into a string\n\tif(options.data) {\n\t\tif(typeof options.data === \"string\") { // Already a string\n\t\t\tdata = options.data;\n\t\t} else { // A hashmap of strings\n\t\t\tresults = [];\n\t\t\t$tw.utils.each(options.data,function(dataItem,dataItemTitle) {\n\t\t\t\tresults.push(dataItemTitle + \"=\" + encodeURIComponent(dataItem));\n\t\t\t});\n\t\t\tdata = results.join(\"&\");\n\t\t}\n\t}\n\t// Set up the state change handler\n\trequest.onreadystatechange = function() {\n\t\tif(this.readyState === 4) {\n\t\t\tif(this.status === 200 || this.status === 201 || this.status === 204) {\n\t\t\t\t// Success!\n\t\t\t\toptions.callback(null,this[returnProp],this);\n\t\t\t\treturn;\n\t\t\t}\n\t\t// Something went wrong\n\t\toptions.callback($tw.language.getString(\"Error/XMLHttpRequest\") + \": \" + this.status,null,this);\n\t\t}\n\t};\n\t// Make the request\n\trequest.open(type,options.url,true);\n\tif(headers) {\n\t\t$tw.utils.each(headers,function(header,headerTitle,object) {\n\t\t\trequest.setRequestHeader(headerTitle,header);\n\t\t});\n\t}\n\tif(data && !$tw.utils.hop(headers,\"Content-type\")) {\n\t\trequest.setRequestHeader(\"Content-type\",\"application/x-www-form-urlencoded; charset=UTF-8\");\n\t}\n\tif(!$tw.utils.hop(headers,\"X-Requested-With\")) {\n\t\trequest.setRequestHeader(\"X-Requested-With\",\"TiddlyWiki\");\n\t}\n\ttry {\n\t\trequest.send(data);\n\t} catch(e) {\n\t\toptions.callback(e,null,this);\n\t}\n\treturn request;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/keyboard.js": {
"title": "$:/core/modules/utils/dom/keyboard.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/keyboard.js\ntype: application/javascript\nmodule-type: utils\n\nKeyboard utilities; now deprecated. Instead, use $tw.keyboardManager\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n[\"parseKeyDescriptor\",\"checkKeyDescriptor\"].forEach(function(method) {\n\texports[method] = function() {\n\t\tif($tw.keyboardManager) {\n\t\t\treturn $tw.keyboardManager[method].apply($tw.keyboardManager,Array.prototype.slice.call(arguments,0));\n\t\t} else {\n\t\t\treturn null\n\t\t}\n\t};\n});\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/modal.js": {
"title": "$:/core/modules/utils/dom/modal.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/modal.js\ntype: application/javascript\nmodule-type: utils\n\nModal message mechanism\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nvar Modal = function(wiki) {\n\tthis.wiki = wiki;\n\tthis.modalCount = 0;\n};\n\n/*\nDisplay a modal dialogue\n\ttitle: Title of tiddler to display\n\toptions: see below\nOptions include:\n\tdownloadLink: Text of a big download link to include\n*/\nModal.prototype.display = function(title,options) {\n\toptions = options || {};\n\tthis.srcDocument = options.variables && (options.variables.rootwindow === \"true\" ||\n\t\t\t\toptions.variables.rootwindow === \"yes\") ? document :\n\t\t\t\t(options.event.event && options.event.event.target ? options.event.event.target.ownerDocument : document);\n\tthis.srcWindow = this.srcDocument.defaultView;\n\tvar self = this,\n\t\trefreshHandler,\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\ttiddler = this.wiki.getTiddler(title);\n\t// Don't do anything if the tiddler doesn't exist\n\tif(!tiddler) {\n\t\treturn;\n\t}\n\t// Create the variables\n\tvar variables = $tw.utils.extend({currentTiddler: title},options.variables);\n\t// Create the wrapper divs\n\tvar wrapper = this.srcDocument.createElement(\"div\"),\n\t\tmodalBackdrop = this.srcDocument.createElement(\"div\"),\n\t\tmodalWrapper = this.srcDocument.createElement(\"div\"),\n\t\tmodalHeader = this.srcDocument.createElement(\"div\"),\n\t\theaderTitle = this.srcDocument.createElement(\"h3\"),\n\t\tmodalBody = this.srcDocument.createElement(\"div\"),\n\t\tmodalLink = this.srcDocument.createElement(\"a\"),\n\t\tmodalFooter = this.srcDocument.createElement(\"div\"),\n\t\tmodalFooterHelp = this.srcDocument.createElement(\"span\"),\n\t\tmodalFooterButtons = this.srcDocument.createElement(\"span\");\n\t// Up the modal count and adjust the body class\n\tthis.modalCount++;\n\tthis.adjustPageClass();\n\t// Add classes\n\t$tw.utils.addClass(wrapper,\"tc-modal-wrapper\");\n\t$tw.utils.addClass(modalBackdrop,\"tc-modal-backdrop\");\n\t$tw.utils.addClass(modalWrapper,\"tc-modal\");\n\t$tw.utils.addClass(modalHeader,\"tc-modal-header\");\n\t$tw.utils.addClass(modalBody,\"tc-modal-body\");\n\t$tw.utils.addClass(modalFooter,\"tc-modal-footer\");\n\t// Join them together\n\twrapper.appendChild(modalBackdrop);\n\twrapper.appendChild(modalWrapper);\n\tmodalHeader.appendChild(headerTitle);\n\tmodalWrapper.appendChild(modalHeader);\n\tmodalWrapper.appendChild(modalBody);\n\tmodalFooter.appendChild(modalFooterHelp);\n\tmodalFooter.appendChild(modalFooterButtons);\n\tmodalWrapper.appendChild(modalFooter);\n\t// Render the title of the message\n\tvar headerWidgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tfield: \"subtitle\",\n\t\tmode: \"inline\",\n\t\tchildren: [{\n\t\t\ttype: \"text\",\n\t\t\tattributes: {\n\t\t\t\ttext: {\n\t\t\t\t\ttype: \"string\",\n\t\t\t\t\tvalue: title\n\t\t}}}],\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: this.srcDocument,\n\t\tvariables: variables,\n\t\timportPageMacros: true\n\t});\n\theaderWidgetNode.render(headerTitle,null);\n\t// Render the body of the message\n\tvar bodyWidgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: this.srcDocument,\n\t\tvariables: variables,\n\t\timportPageMacros: true\n\t});\n\tbodyWidgetNode.render(modalBody,null);\n\t// Setup the link if present\n\tif(options.downloadLink) {\n\t\tmodalLink.href = options.downloadLink;\n\t\tmodalLink.appendChild(this.srcDocument.createTextNode(\"Right-click to save changes\"));\n\t\tmodalBody.appendChild(modalLink);\n\t}\n\t// Render the footer of the message\n\tif(tiddler && tiddler.fields && tiddler.fields.help) {\n\t\tvar link = this.srcDocument.createElement(\"a\");\n\t\tlink.setAttribute(\"href\",tiddler.fields.help);\n\t\tlink.setAttribute(\"target\",\"_blank\");\n\t\tlink.setAttribute(\"rel\",\"noopener noreferrer\");\n\t\tlink.appendChild(this.srcDocument.createTextNode(\"Help\"));\n\t\tmodalFooterHelp.appendChild(link);\n\t\tmodalFooterHelp.style.float = \"left\";\n\t}\n\tvar footerWidgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tfield: \"footer\",\n\t\tmode: \"inline\",\n\t\tchildren: [{\n\t\t\ttype: \"button\",\n\t\t\tattributes: {\n\t\t\t\tmessage: {\n\t\t\t\t\ttype: \"string\",\n\t\t\t\t\tvalue: \"tm-close-tiddler\"\n\t\t\t\t}\n\t\t\t},\n\t\t\tchildren: [{\n\t\t\t\ttype: \"text\",\n\t\t\t\tattributes: {\n\t\t\t\t\ttext: {\n\t\t\t\t\t\ttype: \"string\",\n\t\t\t\t\t\tvalue: $tw.language.getString(\"Buttons/Close/Caption\")\n\t\t\t}}}\n\t\t]}],\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: this.srcDocument,\n\t\tvariables: variables,\n\t\timportPageMacros: true\n\t});\n\tfooterWidgetNode.render(modalFooterButtons,null);\n\t// Set up the refresh handler\n\trefreshHandler = function(changes) {\n\t\theaderWidgetNode.refresh(changes,modalHeader,null);\n\t\tbodyWidgetNode.refresh(changes,modalBody,null);\n\t\tfooterWidgetNode.refresh(changes,modalFooterButtons,null);\n\t};\n\tthis.wiki.addEventListener(\"change\",refreshHandler);\n\t// Add the close event handler\n\tvar closeHandler = function(event) {\n\t\t// Remove our refresh handler\n\t\tself.wiki.removeEventListener(\"change\",refreshHandler);\n\t\t// Decrease the modal count and adjust the body class\n\t\tself.modalCount--;\n\t\tself.adjustPageClass();\n\t\t// Force layout and animate the modal message away\n\t\t$tw.utils.forceLayout(modalBackdrop);\n\t\t$tw.utils.forceLayout(modalWrapper);\n\t\t$tw.utils.setStyle(modalBackdrop,[\n\t\t\t{opacity: \"0\"}\n\t\t]);\n\t\t$tw.utils.setStyle(modalWrapper,[\n\t\t\t{transform: \"translateY(\" + self.srcWindow.innerHeight + \"px)\"}\n\t\t]);\n\t\t// Set up an event for the transition end\n\t\tself.srcWindow.setTimeout(function() {\n\t\t\tif(wrapper.parentNode) {\n\t\t\t\t// Remove the modal message from the DOM\n\t\t\t\tself.srcDocument.body.removeChild(wrapper);\n\t\t\t}\n\t\t},duration);\n\t\t// Don't let anyone else handle the tm-close-tiddler message\n\t\treturn false;\n\t};\n\theaderWidgetNode.addEventListener(\"tm-close-tiddler\",closeHandler,false);\n\tbodyWidgetNode.addEventListener(\"tm-close-tiddler\",closeHandler,false);\n\tfooterWidgetNode.addEventListener(\"tm-close-tiddler\",closeHandler,false);\n\t// Set the initial styles for the message\n\t$tw.utils.setStyle(modalBackdrop,[\n\t\t{opacity: \"0\"}\n\t]);\n\t$tw.utils.setStyle(modalWrapper,[\n\t\t{transformOrigin: \"0% 0%\"},\n\t\t{transform: \"translateY(\" + (-this.srcWindow.innerHeight) + \"px)\"}\n\t]);\n\t// Put the message into the document\n\tthis.srcDocument.body.appendChild(wrapper);\n\t// Set up animation for the styles\n\t$tw.utils.setStyle(modalBackdrop,[\n\t\t{transition: \"opacity \" + duration + \"ms ease-out\"}\n\t]);\n\t$tw.utils.setStyle(modalWrapper,[\n\t\t{transition: $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out\"}\n\t]);\n\t// Force layout\n\t$tw.utils.forceLayout(modalBackdrop);\n\t$tw.utils.forceLayout(modalWrapper);\n\t// Set final animated styles\n\t$tw.utils.setStyle(modalBackdrop,[\n\t\t{opacity: \"0.7\"}\n\t]);\n\t$tw.utils.setStyle(modalWrapper,[\n\t\t{transform: \"translateY(0px)\"}\n\t]);\n};\n\nModal.prototype.adjustPageClass = function() {\n\tvar windowContainer = $tw.pageContainer ? ($tw.pageContainer === this.srcDocument.body.firstChild ? $tw.pageContainer : this.srcDocument.body.firstChild) : null;\n\tif(windowContainer) {\n\t\t$tw.utils.toggleClass(windowContainer,\"tc-modal-displayed\",this.modalCount > 0);\n\t}\n};\n\nexports.Modal = Modal;\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/notifier.js": {
"title": "$:/core/modules/utils/dom/notifier.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/notifier.js\ntype: application/javascript\nmodule-type: utils\n\nNotifier mechanism\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nvar Notifier = function(wiki) {\n\tthis.wiki = wiki;\n};\n\n/*\nDisplay a notification\n\ttitle: Title of tiddler containing the notification text\n\toptions: see below\nOptions include:\n*/\nNotifier.prototype.display = function(title,options) {\n\toptions = options || {};\n\t// Create the wrapper divs\n\tvar self = this,\n\t\tnotification = document.createElement(\"div\"),\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t\trefreshHandler;\n\t// Don't do anything if the tiddler doesn't exist\n\tif(!tiddler) {\n\t\treturn;\n\t}\n\t// Add classes\n\t$tw.utils.addClass(notification,\"tc-notification\");\n\t// Create the variables\n\tvar variables = $tw.utils.extend({currentTiddler: title},options.variables);\n\t// Render the body of the notification\n\tvar widgetNode = this.wiki.makeTranscludeWidget(title,{\n\t\tparentWidget: $tw.rootWidget,\n\t\tdocument: document,\n\t\tvariables: variables,\n\t\timportPageMacros: true});\n\twidgetNode.render(notification,null);\n\trefreshHandler = function(changes) {\n\t\twidgetNode.refresh(changes,notification,null);\n\t};\n\tthis.wiki.addEventListener(\"change\",refreshHandler);\n\t// Set the initial styles for the notification\n\t$tw.utils.setStyle(notification,[\n\t\t{opacity: \"0\"},\n\t\t{transformOrigin: \"0% 0%\"},\n\t\t{transform: \"translateY(\" + (-window.innerHeight) + \"px)\"},\n\t\t{transition: \"opacity \" + duration + \"ms ease-out, \" + $tw.utils.roundTripPropertyName(\"transform\") + \" \" + duration + \"ms ease-in-out\"}\n\t]);\n\t// Add the notification to the DOM\n\tdocument.body.appendChild(notification);\n\t// Force layout\n\t$tw.utils.forceLayout(notification);\n\t// Set final animated styles\n\t$tw.utils.setStyle(notification,[\n\t\t{opacity: \"1.0\"},\n\t\t{transform: \"translateY(0px)\"}\n\t]);\n\t// Set a timer to remove the notification\n\twindow.setTimeout(function() {\n\t\t// Remove our change event handler\n\t\tself.wiki.removeEventListener(\"change\",refreshHandler);\n\t\t// Force layout and animate the notification away\n\t\t$tw.utils.forceLayout(notification);\n\t\t$tw.utils.setStyle(notification,[\n\t\t\t{opacity: \"0.0\"},\n\t\t\t{transform: \"translateX(\" + (notification.offsetWidth) + \"px)\"}\n\t\t]);\n\t\t// Remove the modal message from the DOM once the transition ends\n\t\tsetTimeout(function() {\n\t\t\tif(notification.parentNode) {\n\t\t\t\tdocument.body.removeChild(notification);\n\t\t\t}\n\t\t},duration);\n\t},$tw.config.preferences.notificationDuration);\n};\n\nexports.Notifier = Notifier;\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/popup.js": {
"title": "$:/core/modules/utils/dom/popup.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/popup.js\ntype: application/javascript\nmodule-type: utils\n\nModule that creates a $tw.utils.Popup object prototype that manages popups in the browser\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nCreates a Popup object with these options:\n\trootElement: the DOM element to which the popup zapper should be attached\n*/\nvar Popup = function(options) {\n\toptions = options || {};\n\tthis.rootElement = options.rootElement || document.documentElement;\n\tthis.popups = []; // Array of {title:,wiki:,domNode:} objects\n};\n\n/*\nTrigger a popup open or closed. Parameters are in a hashmap:\n\ttitle: title of the tiddler where the popup details are stored\n\tdomNode: dom node to which the popup will be positioned (one of domNode or domNodeRect is required)\n\tdomNodeRect: rectangle to which the popup will be positioned\n\twiki: wiki\n\tforce: if specified, forces the popup state to true or false (instead of toggling it)\n\tfloating: if true, skips registering the popup, meaning that it will need manually clearing\n*/\nPopup.prototype.triggerPopup = function(options) {\n\t// Check if this popup is already active\n\tvar index = this.findPopup(options.title);\n\t// Compute the new state\n\tvar state = index === -1;\n\tif(options.force !== undefined) {\n\t\tstate = options.force;\n\t}\n\t// Show or cancel the popup according to the new state\n\tif(state) {\n\t\tthis.show(options);\n\t} else {\n\t\tthis.cancel(index);\n\t}\n};\n\nPopup.prototype.findPopup = function(title) {\n\tvar index = -1;\n\tfor(var t=0; t<this.popups.length; t++) {\n\t\tif(this.popups[t].title === title) {\n\t\t\tindex = t;\n\t\t}\n\t}\n\treturn index;\n};\n\nPopup.prototype.handleEvent = function(event) {\n\tif(event.type === \"click\") {\n\t\t// Find out what was clicked on\n\t\tvar info = this.popupInfo(event.target),\n\t\t\tcancelLevel = info.popupLevel - 1;\n\t\t// Don't remove the level that was clicked on if we clicked on a handle\n\t\tif(info.isHandle) {\n\t\t\tcancelLevel++;\n\t\t}\n\t\t// Cancel\n\t\tthis.cancel(cancelLevel);\n\t}\n};\n\n/*\nFind the popup level containing a DOM node. Returns:\npopupLevel: count of the number of nested popups containing the specified element\nisHandle: true if the specified element is within a popup handle\n*/\nPopup.prototype.popupInfo = function(domNode) {\n\tvar isHandle = false,\n\t\tpopupCount = 0,\n\t\tnode = domNode;\n\t// First check ancestors to see if we're within a popup handle\n\twhile(node) {\n\t\tif($tw.utils.hasClass(node,\"tc-popup-handle\")) {\n\t\t\tisHandle = true;\n\t\t\tpopupCount++;\n\t\t}\n\t\tif($tw.utils.hasClass(node,\"tc-popup-keep\")) {\n\t\t\tisHandle = true;\n\t\t}\n\t\tnode = node.parentNode;\n\t}\n\t// Then count the number of ancestor popups\n\tnode = domNode;\n\twhile(node) {\n\t\tif($tw.utils.hasClass(node,\"tc-popup\")) {\n\t\t\tpopupCount++;\n\t\t}\n\t\tnode = node.parentNode;\n\t}\n\tvar info = {\n\t\tpopupLevel: popupCount,\n\t\tisHandle: isHandle\n\t};\n\treturn info;\n};\n\n/*\nDisplay a popup by adding it to the stack\n*/\nPopup.prototype.show = function(options) {\n\t// Find out what was clicked on\n\tvar info = this.popupInfo(options.domNode);\n\t// Cancel any higher level popups\n\tthis.cancel(info.popupLevel);\n\n\t// Store the popup details if not already there\n\tif(!options.floating && this.findPopup(options.title) === -1) {\n\t\tthis.popups.push({\n\t\t\ttitle: options.title,\n\t\t\twiki: options.wiki,\n\t\t\tdomNode: options.domNode,\n\t\t\tnoStateReference: options.noStateReference\n\t\t});\n\t}\n\t// Set the state tiddler\n\tvar rect;\n\tif(options.domNodeRect) {\n\t\trect = options.domNodeRect;\n\t} else {\n\t\trect = {\n\t\t\tleft: options.domNode.offsetLeft,\n\t\t\ttop: options.domNode.offsetTop,\n\t\t\twidth: options.domNode.offsetWidth,\n\t\t\theight: options.domNode.offsetHeight\n\t\t};\n\t}\n\tvar popupRect = \"(\" + rect.left + \",\" + rect.top + \",\" + \n\t\t\t\trect.width + \",\" + rect.height + \")\";\n\tif(options.noStateReference) {\n\t\toptions.wiki.setText(options.title,\"text\",undefined,popupRect);\n\t} else {\n\t\toptions.wiki.setTextReference(options.title,popupRect);\n\t}\n\t// Add the click handler if we have any popups\n\tif(this.popups.length > 0) {\n\t\tthis.rootElement.addEventListener(\"click\",this,true);\t\t\n\t}\n};\n\n/*\nDetect if a Popup contains an input field that has focus\nReturns true or false\n*/\nPopup.prototype.detectInputWithinPopup = function(node) {\n\tvar withinPopup = false,\n\t currNode = node;\n\tfor(var i=0; i<this.popups.length; i++) {\n\t\tvar popup = (this.popups[i] && this.popups[i].domNode) ? this.popups[i].domNode : null;\n\t\twhile(node && popup) {\n\t\t\tif(node === popup || (node.classList && (node.classList.contains(\"tc-popup-keep\") || (node !== currNode && node.classList.contains(\"tc-popup-handle\"))))) {\n\t\t\t\twithinPopup = true;\n\t\t\t}\n\t\t\tnode = node.parentNode;\n\t\t}\n\t}\n\treturn withinPopup;\n};\n\n/*\nCancel all popups at or above a specified level or DOM node\nlevel: popup level to cancel (0 cancels all popups)\n*/\nPopup.prototype.cancel = function(level,focusedInputNode) {\n\tvar numPopups = this.popups.length;\n\tlevel = Math.max(0,Math.min(level,numPopups));\n\tfor(var t=level; t<numPopups; t++) {\n\t\tvar inputWithinPopup;\n\t\tif(focusedInputNode) {\n\t\t\tinputWithinPopup = this.detectInputWithinPopup(focusedInputNode);\n\t\t}\n\t\tif(!inputWithinPopup) {\n\t\t\tvar popup = this.popups.pop();\n\t\t \tif(popup.title) {\n\t\t\t\tif(popup.noStateReference) {\n\t\t\t\t\tpopup.wiki.deleteTiddler(popup.title);\n\t\t\t\t} else {\n\t\t\t\t\tpopup.wiki.deleteTiddler($tw.utils.parseTextReference(popup.title).title);\n \t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tif(this.popups.length === 0) {\n\t\tthis.rootElement.removeEventListener(\"click\",this,false);\n\t}\n};\n\n/*\nReturns true if the specified title and text identifies an active popup\n*/\nPopup.prototype.readPopupState = function(text) {\n\tvar popupLocationRegExp = /^\\((-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+)\\)$/;\n\treturn popupLocationRegExp.test(text);\n};\n\nexports.Popup = Popup;\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/dom/scroller.js": {
"title": "$:/core/modules/utils/dom/scroller.js",
"text": "/*\\\ntitle: $:/core/modules/utils/dom/scroller.js\ntype: application/javascript\nmodule-type: utils\n\nModule that creates a $tw.utils.Scroller object prototype that manages scrolling in the browser\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nEvent handler for when the `tm-scroll` event hits the document body\n*/\nvar PageScroller = function() {\n\tthis.idRequestFrame = null;\n\tthis.requestAnimationFrame = window.requestAnimationFrame ||\n\t\twindow.webkitRequestAnimationFrame ||\n\t\twindow.mozRequestAnimationFrame ||\n\t\tfunction(callback) {\n\t\t\treturn window.setTimeout(callback, 1000/60);\n\t\t};\n\tthis.cancelAnimationFrame = window.cancelAnimationFrame ||\n\t\twindow.webkitCancelAnimationFrame ||\n\t\twindow.webkitCancelRequestAnimationFrame ||\n\t\twindow.mozCancelAnimationFrame ||\n\t\twindow.mozCancelRequestAnimationFrame ||\n\t\tfunction(id) {\n\t\t\twindow.clearTimeout(id);\n\t\t};\n};\n\nPageScroller.prototype.isScrolling = function() {\n\treturn this.idRequestFrame !== null;\n}\n\nPageScroller.prototype.cancelScroll = function(srcWindow) {\n\tif(this.idRequestFrame) {\n\t\tthis.cancelAnimationFrame.call(srcWindow,this.idRequestFrame);\n\t\tthis.idRequestFrame = null;\n\t}\n};\n\n/*\nHandle an event\n*/\nPageScroller.prototype.handleEvent = function(event) {\n\tif(event.type === \"tm-scroll\") {\n\t\treturn this.scrollIntoView(event.target);\n\t}\n\treturn true;\n};\n\n/*\nHandle a scroll event hitting the page document\n*/\nPageScroller.prototype.scrollIntoView = function(element,callback) {\n\tvar self = this,\n\t\tduration = $tw.utils.getAnimationDuration(),\n\t srcWindow = element ? element.ownerDocument.defaultView : window;\n\t// Now get ready to scroll the body\n\tthis.cancelScroll(srcWindow);\n\tthis.startTime = Date.now();\n\t// Get the height of any position:fixed toolbars\n\tvar toolbar = srcWindow.document.querySelector(\".tc-adjust-top-of-scroll\"),\n\t\toffset = 0;\n\tif(toolbar) {\n\t\toffset = toolbar.offsetHeight;\n\t}\n\t// Get the client bounds of the element and adjust by the scroll position\n\tvar getBounds = function() {\n\t\t\tvar clientBounds = typeof callback === 'function' ? callback() : element.getBoundingClientRect(),\n\t\t\t\tscrollPosition = $tw.utils.getScrollPosition(srcWindow);\n\t\t\treturn {\n\t\t\t\tleft: clientBounds.left + scrollPosition.x,\n\t\t\t\ttop: clientBounds.top + scrollPosition.y - offset,\n\t\t\t\twidth: clientBounds.width,\n\t\t\t\theight: clientBounds.height\n\t\t\t};\n\t\t},\n\t\t// We'll consider the horizontal and vertical scroll directions separately via this function\n\t\t// targetPos/targetSize - position and size of the target element\n\t\t// currentPos/currentSize - position and size of the current scroll viewport\n\t\t// returns: new position of the scroll viewport\n\t\tgetEndPos = function(targetPos,targetSize,currentPos,currentSize) {\n\t\t\tvar newPos = targetPos;\n\t\t\t// If we are scrolling within 50 pixels of the top/left then snap to zero\n\t\t\tif(newPos < 50) {\n\t\t\t\tnewPos = 0;\n\t\t\t}\n\t\t\treturn newPos;\n\t\t},\n\t\tdrawFrame = function drawFrame() {\n\t\t\tvar t;\n\t\t\tif(duration <= 0) {\n\t\t\t\tt = 1;\n\t\t\t} else {\n\t\t\t\tt = ((Date.now()) - self.startTime) / duration;\t\n\t\t\t}\n\t\t\tif(t >= 1) {\n\t\t\t\tself.cancelScroll(srcWindow);\n\t\t\t\tt = 1;\n\t\t\t}\n\t\t\tt = $tw.utils.slowInSlowOut(t);\n\t\t\tvar scrollPosition = $tw.utils.getScrollPosition(srcWindow),\n\t\t\t\tbounds = getBounds(),\n\t\t\t\tendX = getEndPos(bounds.left,bounds.width,scrollPosition.x,srcWindow.innerWidth),\n\t\t\t\tendY = getEndPos(bounds.top,bounds.height,scrollPosition.y,srcWindow.innerHeight);\n\t\t\tsrcWindow.scrollTo(scrollPosition.x + (endX - scrollPosition.x) * t,scrollPosition.y + (endY - scrollPosition.y) * t);\n\t\t\tif(t < 1) {\n\t\t\t\tself.idRequestFrame = self.requestAnimationFrame.call(srcWindow,drawFrame);\n\t\t\t}\n\t\t};\n\tdrawFrame();\n};\n\nexports.PageScroller = PageScroller;\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/edition-info.js": {
"title": "$:/core/modules/utils/edition-info.js",
"text": "/*\\\ntitle: $:/core/modules/utils/edition-info.js\ntype: application/javascript\nmodule-type: utils-node\n\nInformation about the available editions\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar fs = require(\"fs\"),\n\tpath = require(\"path\");\n\nvar editionInfo;\n\nexports.getEditionInfo = function() {\n\tif(!editionInfo) {\n\t\t// Enumerate the edition paths\n\t\tvar editionPaths = $tw.getLibraryItemSearchPaths($tw.config.editionsPath,$tw.config.editionsEnvVar);\n\t\teditionInfo = {};\n\t\tfor(var editionIndex=0; editionIndex<editionPaths.length; editionIndex++) {\n\t\t\tvar editionPath = editionPaths[editionIndex];\n\t\t\t// Enumerate the folders\n\t\t\tvar entries = fs.readdirSync(editionPath);\n\t\t\tfor(var entryIndex=0; entryIndex<entries.length; entryIndex++) {\n\t\t\t\tvar entry = entries[entryIndex];\n\t\t\t\t// Check if directories have a valid tiddlywiki.info\n\t\t\t\tif(!editionInfo[entry] && $tw.utils.isDirectory(path.resolve(editionPath,entry))) {\n\t\t\t\t\tvar info;\n\t\t\t\t\ttry {\n\t\t\t\t\t\tinfo = JSON.parse(fs.readFileSync(path.resolve(editionPath,entry,\"tiddlywiki.info\"),\"utf8\"));\n\t\t\t\t\t} catch(ex) {\n\t\t\t\t\t}\n\t\t\t\t\tif(info) {\n\t\t\t\t\t\teditionInfo[entry] = info;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn editionInfo;\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils-node"
},
"$:/core/modules/utils/fakedom.js": {
"title": "$:/core/modules/utils/fakedom.js",
"text": "/*\\\ntitle: $:/core/modules/utils/fakedom.js\ntype: application/javascript\nmodule-type: global\n\nA barebones implementation of DOM interfaces needed by the rendering mechanism.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Sequence number used to enable us to track objects for testing\nvar sequenceNumber = null;\n\nvar bumpSequenceNumber = function(object) {\n\tif(sequenceNumber !== null) {\n\t\tobject.sequenceNumber = sequenceNumber++;\n\t}\n};\n\nvar TW_TextNode = function(text) {\n\tbumpSequenceNumber(this);\n\tthis.textContent = text + \"\";\n};\n\nObject.defineProperty(TW_TextNode.prototype, \"nodeType\", {\n\tget: function() {\n\t\treturn 3;\n\t}\n});\n\nObject.defineProperty(TW_TextNode.prototype, \"formattedTextContent\", {\n\tget: function() {\n\t\treturn this.textContent.replace(/(\\r?\\n)/g,\"\");\n\t}\n});\n\nvar TW_Element = function(tag,namespace) {\n\tbumpSequenceNumber(this);\n\tthis.isTiddlyWikiFakeDom = true;\n\tthis.tag = tag;\n\tthis.attributes = {};\n\tthis.isRaw = false;\n\tthis.children = [];\n\tthis._style = {};\n\tthis.namespaceURI = namespace || \"http://www.w3.org/1999/xhtml\";\n};\n\nObject.defineProperty(TW_Element.prototype, \"style\", {\n\tget: function() {\n\t\treturn this._style;\n\t},\n\tset: function(str) {\n\t\tvar self = this;\n\t\tstr = str || \"\";\n\t\t$tw.utils.each(str.split(\";\"),function(declaration) {\n\t\t\tvar parts = declaration.split(\":\"),\n\t\t\t\tname = $tw.utils.trim(parts[0]),\n\t\t\t\tvalue = $tw.utils.trim(parts[1]);\n\t\t\tif(name && value) {\n\t\t\t\tself._style[$tw.utils.convertStyleNameToPropertyName(name)] = value;\n\t\t\t}\n\t\t});\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"nodeType\", {\n\tget: function() {\n\t\treturn 1;\n\t}\n});\n\nTW_Element.prototype.getAttribute = function(name) {\n\tif(this.isRaw) {\n\t\tthrow \"Cannot getAttribute on a raw TW_Element\";\n\t}\n\treturn this.attributes[name];\n};\n\nTW_Element.prototype.setAttribute = function(name,value) {\n\tif(this.isRaw) {\n\t\tthrow \"Cannot setAttribute on a raw TW_Element\";\n\t}\n\tthis.attributes[name] = value + \"\";\n};\n\nTW_Element.prototype.setAttributeNS = function(namespace,name,value) {\n\tthis.setAttribute(name,value);\n};\n\nTW_Element.prototype.removeAttribute = function(name) {\n\tif(this.isRaw) {\n\t\tthrow \"Cannot removeAttribute on a raw TW_Element\";\n\t}\n\tif($tw.utils.hop(this.attributes,name)) {\n\t\tdelete this.attributes[name];\n\t}\n};\n\nTW_Element.prototype.appendChild = function(node) {\n\tthis.children.push(node);\n\tnode.parentNode = this;\n};\n\nTW_Element.prototype.insertBefore = function(node,nextSibling) {\n\tif(nextSibling) {\n\t\tvar p = this.children.indexOf(nextSibling);\n\t\tif(p !== -1) {\n\t\t\tthis.children.splice(p,0,node);\n\t\t\tnode.parentNode = this;\n\t\t} else {\n\t\t\tthis.appendChild(node);\n\t\t}\n\t} else {\n\t\tthis.appendChild(node);\n\t}\n};\n\nTW_Element.prototype.removeChild = function(node) {\n\tvar p = this.children.indexOf(node);\n\tif(p !== -1) {\n\t\tthis.children.splice(p,1);\n\t}\n};\n\nTW_Element.prototype.hasChildNodes = function() {\n\treturn !!this.children.length;\n};\n\nObject.defineProperty(TW_Element.prototype, \"childNodes\", {\n\tget: function() {\n\t\treturn this.children;\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"firstChild\", {\n\tget: function() {\n\t\treturn this.children[0];\n\t}\n});\n\nTW_Element.prototype.addEventListener = function(type,listener,useCapture) {\n\t// Do nothing\n};\n\nObject.defineProperty(TW_Element.prototype, \"tagName\", {\n\tget: function() {\n\t\treturn this.tag || \"\";\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"className\", {\n\tget: function() {\n\t\treturn this.attributes[\"class\"] || \"\";\n\t},\n\tset: function(value) {\n\t\tthis.attributes[\"class\"] = value + \"\";\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"value\", {\n\tget: function() {\n\t\treturn this.attributes.value || \"\";\n\t},\n\tset: function(value) {\n\t\tthis.attributes.value = value + \"\";\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"outerHTML\", {\n\tget: function() {\n\t\tvar output = [],attr,a,v;\n\t\toutput.push(\"<\",this.tag);\n\t\tif(this.attributes) {\n\t\t\tattr = [];\n\t\t\tfor(a in this.attributes) {\n\t\t\t\tattr.push(a);\n\t\t\t}\n\t\t\tattr.sort();\n\t\t\tfor(a=0; a<attr.length; a++) {\n\t\t\t\tv = this.attributes[attr[a]];\n\t\t\t\tif(v !== undefined) {\n\t\t\t\t\toutput.push(\" \",attr[a],\"=\\\"\",$tw.utils.htmlEncode(v),\"\\\"\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif(this._style) {\n\t\t\tvar style = [];\n\t\t\tfor(var s in this._style) {\n\t\t\t\tstyle.push($tw.utils.convertPropertyNameToStyleName(s) + \":\" + this._style[s] + \";\");\n\t\t\t}\n\t\t\tif(style.length > 0) {\n\t\t\t\toutput.push(\" style=\\\"\",style.join(\"\"),\"\\\"\");\n\t\t\t}\n\t\t}\n\t\toutput.push(\">\");\n\t\tif($tw.config.htmlVoidElements.indexOf(this.tag) === -1) {\n\t\t\toutput.push(this.innerHTML);\n\t\t\toutput.push(\"</\",this.tag,\">\");\n\t\t}\n\t\treturn output.join(\"\");\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"innerHTML\", {\n\tget: function() {\n\t\tif(this.isRaw) {\n\t\t\treturn this.rawHTML;\n\t\t} else {\n\t\t\tvar b = [];\n\t\t\t$tw.utils.each(this.children,function(node) {\n\t\t\t\tif(node instanceof TW_Element) {\n\t\t\t\t\tb.push(node.outerHTML);\n\t\t\t\t} else if(node instanceof TW_TextNode) {\n\t\t\t\t\tb.push($tw.utils.htmlEncode(node.textContent));\n\t\t\t\t}\n\t\t\t});\n\t\t\treturn b.join(\"\");\n\t\t}\n\t},\n\tset: function(value) {\n\t\tthis.isRaw = true;\n\t\tthis.rawHTML = value;\n\t\tthis.rawTextContent = null;\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"textInnerHTML\", {\n\tset: function(value) {\n\t\tif(this.isRaw) {\n\t\t\tthis.rawTextContent = value;\n\t\t} else {\n\t\t\tthrow \"Cannot set textInnerHTML of a non-raw TW_Element\";\n\t\t}\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"textContent\", {\n\tget: function() {\n\t\tif(this.isRaw) {\n\t\t\tif(this.rawTextContent === null) {\n\t\t\t\treturn \"\";\n\t\t\t} else {\n\t\t\t\treturn this.rawTextContent;\n\t\t\t}\n\t\t} else {\n\t\t\tvar b = [];\n\t\t\t$tw.utils.each(this.children,function(node) {\n\t\t\t\tb.push(node.textContent);\n\t\t\t});\n\t\t\treturn b.join(\"\");\n\t\t}\n\t},\n\tset: function(value) {\n\t\tthis.children = [new TW_TextNode(value)];\n\t}\n});\n\nObject.defineProperty(TW_Element.prototype, \"formattedTextContent\", {\n\tget: function() {\n\t\tif(this.isRaw) {\n\t\t\treturn \"\";\n\t\t} else {\n\t\t\tvar b = [],\n\t\t\t\tisBlock = $tw.config.htmlBlockElements.indexOf(this.tag) !== -1;\n\t\t\tif(isBlock) {\n\t\t\t\tb.push(\"\\n\");\n\t\t\t}\n\t\t\tif(this.tag === \"li\") {\n\t\t\t\tb.push(\"* \");\n\t\t\t}\n\t\t\t$tw.utils.each(this.children,function(node) {\n\t\t\t\tb.push(node.formattedTextContent);\n\t\t\t});\n\t\t\tif(isBlock) {\n\t\t\t\tb.push(\"\\n\");\n\t\t\t}\n\t\t\treturn b.join(\"\");\n\t\t}\n\t}\n});\n\nvar document = {\n\tsetSequenceNumber: function(value) {\n\t\tsequenceNumber = value;\n\t},\n\tcreateElementNS: function(namespace,tag) {\n\t\treturn new TW_Element(tag,namespace);\n\t},\n\tcreateElement: function(tag) {\n\t\treturn new TW_Element(tag);\n\t},\n\tcreateTextNode: function(text) {\n\t\treturn new TW_TextNode(text);\n\t},\n\tcompatMode: \"CSS1Compat\", // For KaTeX to know that we're not a browser in quirks mode\n\tisTiddlyWikiFakeDom: true\n};\n\nexports.fakeDocument = document;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/utils/filesystem.js": {
"title": "$:/core/modules/utils/filesystem.js",
"text": "/*\\\ntitle: $:/core/modules/utils/filesystem.js\ntype: application/javascript\nmodule-type: utils-node\n\nFile system utilities\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar fs = require(\"fs\"),\n\tpath = require(\"path\");\n\n/*\nRecursively (and synchronously) copy a directory and all its content\n*/\nexports.copyDirectory = function(srcPath,dstPath) {\n\t// Remove any trailing path separators\n\tsrcPath = $tw.utils.removeTrailingSeparator(srcPath);\n\tdstPath = $tw.utils.removeTrailingSeparator(dstPath);\n\t// Create the destination directory\n\tvar err = $tw.utils.createDirectory(dstPath);\n\tif(err) {\n\t\treturn err;\n\t}\n\t// Function to copy a folder full of files\n\tvar copy = function(srcPath,dstPath) {\n\t\tvar srcStats = fs.lstatSync(srcPath),\n\t\t\tdstExists = fs.existsSync(dstPath);\n\t\tif(srcStats.isFile()) {\n\t\t\t$tw.utils.copyFile(srcPath,dstPath);\n\t\t} else if(srcStats.isDirectory()) {\n\t\t\tvar items = fs.readdirSync(srcPath);\n\t\t\tfor(var t=0; t<items.length; t++) {\n\t\t\t\tvar item = items[t],\n\t\t\t\t\terr = copy(srcPath + path.sep + item,dstPath + path.sep + item);\n\t\t\t\tif(err) {\n\t\t\t\t\treturn err;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n\tcopy(srcPath,dstPath);\n\treturn null;\n};\n\n/*\nCopy a file\n*/\nvar FILE_BUFFER_LENGTH = 64 * 1024,\n\tfileBuffer;\n\nexports.copyFile = function(srcPath,dstPath) {\n\t// Create buffer if required\n\tif(!fileBuffer) {\n\t\tfileBuffer = Buffer.alloc(FILE_BUFFER_LENGTH);\n\t}\n\t// Create any directories in the destination\n\t$tw.utils.createDirectory(path.dirname(dstPath));\n\t// Copy the file\n\tvar srcFile = fs.openSync(srcPath,\"r\"),\n\t\tdstFile = fs.openSync(dstPath,\"w\"),\n\t\tbytesRead = 1,\n\t\tpos = 0;\n\twhile (bytesRead > 0) {\n\t\tbytesRead = fs.readSync(srcFile,fileBuffer,0,FILE_BUFFER_LENGTH,pos);\n\t\tfs.writeSync(dstFile,fileBuffer,0,bytesRead);\n\t\tpos += bytesRead;\n\t}\n\tfs.closeSync(srcFile);\n\tfs.closeSync(dstFile);\n\treturn null;\n};\n\n/*\nRemove trailing path separator\n*/\nexports.removeTrailingSeparator = function(dirPath) {\n\tvar len = dirPath.length;\n\tif(dirPath.charAt(len-1) === path.sep) {\n\t\tdirPath = dirPath.substr(0,len-1);\n\t}\n\treturn dirPath;\n};\n\n/*\nRecursively create a directory\n*/\nexports.createDirectory = function(dirPath) {\n\tif(dirPath.substr(dirPath.length-1,1) !== path.sep) {\n\t\tdirPath = dirPath + path.sep;\n\t}\n\tvar pos = 1;\n\tpos = dirPath.indexOf(path.sep,pos);\n\twhile(pos !== -1) {\n\t\tvar subDirPath = dirPath.substr(0,pos);\n\t\tif(!$tw.utils.isDirectory(subDirPath)) {\n\t\t\ttry {\n\t\t\t\tfs.mkdirSync(subDirPath);\n\t\t\t} catch(e) {\n\t\t\t\treturn \"Error creating directory '\" + subDirPath + \"'\";\n\t\t\t}\n\t\t}\n\t\tpos = dirPath.indexOf(path.sep,pos + 1);\n\t}\n\treturn null;\n};\n\n/*\nRecursively create directories needed to contain a specified file\n*/\nexports.createFileDirectories = function(filePath) {\n\treturn $tw.utils.createDirectory(path.dirname(filePath));\n};\n\n/*\nRecursively delete a directory\n*/\nexports.deleteDirectory = function(dirPath) {\n\tif(fs.existsSync(dirPath)) {\n\t\tvar entries = fs.readdirSync(dirPath);\n\t\tfor(var entryIndex=0; entryIndex<entries.length; entryIndex++) {\n\t\t\tvar currPath = dirPath + path.sep + entries[entryIndex];\n\t\t\tif(fs.lstatSync(currPath).isDirectory()) {\n\t\t\t\t$tw.utils.deleteDirectory(currPath);\n\t\t\t} else {\n\t\t\t\tfs.unlinkSync(currPath);\n\t\t\t}\n\t\t}\n\tfs.rmdirSync(dirPath);\n\t}\n\treturn null;\n};\n\n/*\nCheck if a path identifies a directory\n*/\nexports.isDirectory = function(dirPath) {\n\treturn fs.existsSync(dirPath) && fs.statSync(dirPath).isDirectory();\n};\n\n/*\nCheck if a path identifies a directory that is empty\n*/\nexports.isDirectoryEmpty = function(dirPath) {\n\tif(!$tw.utils.isDirectory(dirPath)) {\n\t\treturn false;\n\t}\n\tvar files = fs.readdirSync(dirPath),\n\t\tempty = true;\n\t$tw.utils.each(files,function(file,index) {\n\t\tif(file.charAt(0) !== \".\") {\n\t\t\tempty = false;\n\t\t}\n\t});\n\treturn empty;\n};\n\n/*\nRecursively delete a tree of empty directories\n*/\nexports.deleteEmptyDirs = function(dirpath,callback) {\n\tvar self = this;\n\tfs.readdir(dirpath,function(err,files) {\n\t\tif(err) {\n\t\t\treturn callback(err);\n\t\t}\n\t\tif(files.length > 0) {\n\t\t\treturn callback(null);\n\t\t}\n\t\tfs.rmdir(dirpath,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tself.deleteEmptyDirs(path.dirname(dirpath),callback);\n\t\t});\n\t});\n};\n\n/*\nCreate a fileInfo object for saving a tiddler:\n\tfilepath: the absolute path to the file containing the tiddler\n\ttype: the type of the tiddler file (NOT the type of the tiddler)\n\thasMetaFile: true if the file also has a companion .meta file\nOptions include:\n\tdirectory: absolute path of root directory to which we are saving\n\tpathFilters: optional array of filters to be used to generate the base path\n\twiki: optional wiki for evaluating the pathFilters\n*/\nexports.generateTiddlerFileInfo = function(tiddler,options) {\n\tvar fileInfo = {};\n\t// Check if the tiddler has any unsafe fields that can't be expressed in a .tid or .meta file: containing control characters, or leading/trailing whitespace\n\tvar hasUnsafeFields = false;\n\t$tw.utils.each(tiddler.getFieldStrings(),function(value,fieldName) {\n\t\tif(fieldName !== \"text\") {\n\t\t\thasUnsafeFields = hasUnsafeFields || /[\\x00-\\x1F]/mg.test(value);\n\t\t\thasUnsafeFields = hasUnsafeFields || ($tw.utils.trim(value) !== value);\n\t\t}\n\t});\n\t// Check for field values \n\tif(hasUnsafeFields) {\n\t\t// Save as a JSON file\n\t\tfileInfo.type = \"application/json\";\n\t\tfileInfo.hasMetaFile = false;\n\t} else {\n\t\t// Save as a .tid or a text/binary file plus a .meta file\n\t\tvar tiddlerType = tiddler.fields.type || \"text/vnd.tiddlywiki\";\n\t\tif(tiddlerType === \"text/vnd.tiddlywiki\") {\n\t\t\t// Save as a .tid file\n\t\t\tfileInfo.type = \"application/x-tiddler\";\n\t\t\tfileInfo.hasMetaFile = false;\n\t\t} else {\n\t\t\t// Save as a text/binary file and a .meta file\n\t\t\tfileInfo.type = tiddlerType;\n\t\t\tfileInfo.hasMetaFile = true;\n\t\t}\n\t}\n\t// Take the file extension from the tiddler content type\n\tvar contentTypeInfo = $tw.config.contentTypeInfo[fileInfo.type] || {extension: \"\"};\n\t// Generate the filepath\n\tfileInfo.filepath = $tw.utils.generateTiddlerFilepath(tiddler.fields.title,{\n\t\textension: contentTypeInfo.extension,\n\t\tdirectory: options.directory,\n\t\tpathFilters: options.pathFilters,\n\t\twiki: options.wiki\n\t});\n\treturn fileInfo;\n};\n\n/*\nGenerate the filepath for saving a tiddler\nOptions include:\n\textension: file extension to be added the finished filepath\n\tdirectory: absolute path of root directory to which we are saving\n\tpathFilters: optional array of filters to be used to generate the base path\n\twiki: optional wiki for evaluating the pathFilters\n*/\nexports.generateTiddlerFilepath = function(title,options) {\n\tvar self = this,\n\t\tdirectory = options.directory || \"\",\n\t\textension = options.extension || \"\",\n\t\tfilepath;\n\t// Check if any of the pathFilters applies\n\tif(options.pathFilters && options.wiki) {\n\t\t$tw.utils.each(options.pathFilters,function(filter) {\n\t\t\tif(!filepath) {\n\t\t\t\tvar source = options.wiki.makeTiddlerIterator([title]),\n\t\t\t\t\tresult = options.wiki.filterTiddlers(filter,null,source);\n\t\t\t\tif(result.length > 0) {\n\t\t\t\t\tfilepath = result[0];\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\t// If not, generate a base pathname\n\tif(!filepath) {\n\t\tfilepath = title;\n\t\t// If the filepath already ends in the extension then remove it\n\t\tif(filepath.substring(filepath.length - extension.length) === extension) {\n\t\t\tfilepath = filepath.substring(0,filepath.length - extension.length);\n\t\t}\n\t\t// Remove any forward or backward slashes so we don't create directories\n\t\tfilepath = filepath.replace(/\\/|\\\\/g,\"_\");\n\t}\n\t// Don't let the filename start with a dot because such files are invisible on *nix\n\tfilepath = filepath.replace(/^\\./g,\"_\");\n\t// Remove any characters that can't be used in cross-platform filenames\n\tfilepath = $tw.utils.transliterate(filepath.replace(/<|>|\\:|\\\"|\\||\\?|\\*|\\^/g,\"_\"));\n\t// Truncate the filename if it is too long\n\tif(filepath.length > 200) {\n\t\tfilepath = filepath.substr(0,200);\n\t}\n\t// If the resulting filename is blank (eg because the title is just punctuation characters)\n\tif(!filepath) {\n\t\t// ...then just use the character codes of the title\n\t\tfilepath = \"\";\t\n\t\t$tw.utils.each(title.split(\"\"),function(char) {\n\t\t\tif(filepath) {\n\t\t\t\tfilepath += \"-\";\n\t\t\t}\n\t\t\tfilepath += char.charCodeAt(0).toString();\n\t\t});\n\t}\n\t// Add a uniquifier if the file already exists\n\tvar fullPath,\n\t\tcount = 0;\n\tdo {\n\t\tfullPath = path.resolve(directory,filepath + (count ? \"_\" + count : \"\") + extension);\n\t\tcount++;\n\t} while(fs.existsSync(fullPath));\n\t// Return the full path to the file\n\treturn fullPath;\n};\n\n/*\nSave a tiddler to a file described by the fileInfo:\n\tfilepath: the absolute path to the file containing the tiddler\n\ttype: the type of the tiddler file (NOT the type of the tiddler)\n\thasMetaFile: true if the file also has a companion .meta file\n*/\nexports.saveTiddlerToFile = function(tiddler,fileInfo,callback) {\n\t$tw.utils.createDirectory(path.dirname(fileInfo.filepath));\n\tif(fileInfo.hasMetaFile) {\n\t\t// Save the tiddler as a separate body and meta file\n\t\tvar typeInfo = $tw.config.contentTypeInfo[tiddler.fields.type || \"text/plain\"] || {encoding: \"utf8\"};\n\t\tfs.writeFile(fileInfo.filepath,tiddler.fields.text,typeInfo.encoding,function(err) {\n\t\t\tif(err) {\n\t\t\t\treturn callback(err);\n\t\t\t}\n\t\t\tfs.writeFile(fileInfo.filepath + \".meta\",tiddler.getFieldStringBlock({exclude: [\"text\",\"bag\"]}),\"utf8\",callback);\n\t\t});\n\t} else {\n\t\t// Save the tiddler as a self contained templated file\n\t\tif(fileInfo.type === \"application/x-tiddler\") {\n\t\t\tfs.writeFile(fileInfo.filepath,tiddler.getFieldStringBlock({exclude: [\"text\",\"bag\"]}) + (!!tiddler.fields.text ? \"\\n\\n\" + tiddler.fields.text : \"\"),\"utf8\",callback);\n\t\t} else {\n\t\t\tfs.writeFile(fileInfo.filepath,JSON.stringify([tiddler.getFieldStrings({exclude: [\"bag\"]})],null,$tw.config.preferences.jsonSpaces),\"utf8\",callback);\n\t\t}\n\t}\n};\n\n/*\nSave a tiddler to a file described by the fileInfo:\n\tfilepath: the absolute path to the file containing the tiddler\n\ttype: the type of the tiddler file (NOT the type of the tiddler)\n\thasMetaFile: true if the file also has a companion .meta file\n*/\nexports.saveTiddlerToFileSync = function(tiddler,fileInfo) {\n\t$tw.utils.createDirectory(path.dirname(fileInfo.filepath));\n\tif(fileInfo.hasMetaFile) {\n\t\t// Save the tiddler as a separate body and meta file\n\t\tvar typeInfo = $tw.config.contentTypeInfo[tiddler.fields.type || \"text/plain\"] || {encoding: \"utf8\"};\n\t\tfs.writeFileSync(fileInfo.filepath,tiddler.fields.text,typeInfo.encoding);\n\t\tfs.writeFileSync(fileInfo.filepath + \".meta\",tiddler.getFieldStringBlock({exclude: [\"text\",\"bag\"]}),\"utf8\");\n\t} else {\n\t\t// Save the tiddler as a self contained templated file\n\t\tif(fileInfo.type === \"application/x-tiddler\") {\n\t\t\tfs.writeFileSync(fileInfo.filepath,tiddler.getFieldStringBlock({exclude: [\"text\",\"bag\"]}) + (!!tiddler.fields.text ? \"\\n\\n\" + tiddler.fields.text : \"\"),\"utf8\");\n\t\t} else {\n\t\t\tfs.writeFileSync(fileInfo.filepath,JSON.stringify([tiddler.getFieldStrings({exclude: [\"bag\"]})],null,$tw.config.preferences.jsonSpaces),\"utf8\");\n\t\t}\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils-node"
},
"$:/core/modules/utils/logger.js": {
"title": "$:/core/modules/utils/logger.js",
"text": "/*\\\ntitle: $:/core/modules/utils/logger.js\ntype: application/javascript\nmodule-type: utils\n\nA basic logging implementation\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar ALERT_TAG = \"$:/tags/Alert\";\n\n/*\nMake a new logger\n*/\nfunction Logger(componentName,options) {\n\toptions = options || {};\n\tthis.componentName = componentName || \"\";\n\tthis.colour = options.colour || \"white\";\n\tthis.enable = \"enable\" in options ? options.enable : true;\n}\n\n/*\nLog a message\n*/\nLogger.prototype.log = function(/* args */) {\n\tif(this.enable && console !== undefined && console.log !== undefined) {\n\t\treturn Function.apply.call(console.log, console, [$tw.utils.terminalColour(this.colour),this.componentName + \":\"].concat(Array.prototype.slice.call(arguments,0)).concat($tw.utils.terminalColour()));\n\t}\n};\n\n/*\nLog a structure as a table\n*/\nLogger.prototype.table = function(value) {\n\t(console.table || console.log)(value);\n};\n\n/*\nAlert a message\n*/\nLogger.prototype.alert = function(/* args */) {\n\tif(this.enable) {\n\t\t// Prepare the text of the alert\n\t\tvar text = Array.prototype.join.call(arguments,\" \");\n\t\t// Create alert tiddlers in the browser\n\t\tif($tw.browser) {\n\t\t\t// Check if there is an existing alert with the same text and the same component\n\t\t\tvar existingAlerts = $tw.wiki.getTiddlersWithTag(ALERT_TAG),\n\t\t\t\talertFields,\n\t\t\t\texistingCount,\n\t\t\t\tself = this;\n\t\t\t$tw.utils.each(existingAlerts,function(title) {\n\t\t\t\tvar tiddler = $tw.wiki.getTiddler(title);\n\t\t\t\tif(tiddler.fields.text === text && tiddler.fields.component === self.componentName && tiddler.fields.modified && (!alertFields || tiddler.fields.modified < alertFields.modified)) {\n\t\t\t\t\t\talertFields = $tw.utils.extend({},tiddler.fields);\n\t\t\t\t}\n\t\t\t});\n\t\t\tif(alertFields) {\n\t\t\t\texistingCount = alertFields.count || 1;\n\t\t\t} else {\n\t\t\t\talertFields = {\n\t\t\t\t\ttitle: $tw.wiki.generateNewTitle(\"$:/temp/alerts/alert\",{prefix: \"\"}),\n\t\t\t\t\ttext: text,\n\t\t\t\t\ttags: [ALERT_TAG],\n\t\t\t\t\tcomponent: this.componentName\n\t\t\t\t};\n\t\t\t\texistingCount = 0;\n\t\t\t}\n\t\t\talertFields.modified = new Date();\n\t\t\tif(++existingCount > 1) {\n\t\t\t\talertFields.count = existingCount;\n\t\t\t} else {\n\t\t\t\talertFields.count = undefined;\n\t\t\t}\n\t\t\t$tw.wiki.addTiddler(new $tw.Tiddler(alertFields));\n\t\t\t// Log the alert as well\n\t\t\tthis.log.apply(this,Array.prototype.slice.call(arguments,0));\n\t\t} else {\n\t\t\t// Print an orange message to the console if not in the browser\n\t\t\tconsole.error(\"\\x1b[1;33m\" + text + \"\\x1b[0m\");\n\t\t}\t\t\n\t}\n};\n\nexports.Logger = Logger;\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/parsetree.js": {
"title": "$:/core/modules/utils/parsetree.js",
"text": "/*\\\ntitle: $:/core/modules/utils/parsetree.js\ntype: application/javascript\nmodule-type: utils\n\nParse tree utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nexports.addAttributeToParseTreeNode = function(node,name,value) {\n\tnode.attributes = node.attributes || {};\n\tnode.attributes[name] = {type: \"string\", value: value};\n};\n\nexports.getAttributeValueFromParseTreeNode = function(node,name,defaultValue) {\n\tif(node.attributes && node.attributes[name] && node.attributes[name].value !== undefined) {\n\t\treturn node.attributes[name].value;\n\t}\n\treturn defaultValue;\n};\n\nexports.addClassToParseTreeNode = function(node,classString) {\n\tvar classes = [];\n\tnode.attributes = node.attributes || {};\n\tnode.attributes[\"class\"] = node.attributes[\"class\"] || {type: \"string\", value: \"\"};\n\tif(node.attributes[\"class\"].type === \"string\") {\n\t\tif(node.attributes[\"class\"].value !== \"\") {\n\t\t\tclasses = node.attributes[\"class\"].value.split(\" \");\n\t\t}\n\t\tif(classString !== \"\") {\n\t\t\t$tw.utils.pushTop(classes,classString.split(\" \"));\n\t\t}\n\t\tnode.attributes[\"class\"].value = classes.join(\" \");\n\t}\n};\n\nexports.addStyleToParseTreeNode = function(node,name,value) {\n\t\tnode.attributes = node.attributes || {};\n\t\tnode.attributes.style = node.attributes.style || {type: \"string\", value: \"\"};\n\t\tif(node.attributes.style.type === \"string\") {\n\t\t\tnode.attributes.style.value += name + \":\" + value + \";\";\n\t\t}\n};\n\nexports.findParseTreeNode = function(nodeArray,search) {\n\tfor(var t=0; t<nodeArray.length; t++) {\n\t\tif(nodeArray[t].type === search.type && nodeArray[t].tag === search.tag) {\n\t\t\treturn nodeArray[t];\n\t\t}\n\t}\n\treturn undefined;\n};\n\n/*\nHelper to get the text of a parse tree node or array of nodes\n*/\nexports.getParseTreeText = function getParseTreeText(tree) {\n\tvar output = [];\n\tif($tw.utils.isArray(tree)) {\n\t\t$tw.utils.each(tree,function(node) {\n\t\t\toutput.push(getParseTreeText(node));\n\t\t});\n\t} else {\n\t\tif(tree.type === \"text\") {\n\t\t\toutput.push(tree.text);\n\t\t}\n\t\tif(tree.children) {\n\t\t\treturn getParseTreeText(tree.children);\n\t\t}\n\t}\n\treturn output.join(\"\");\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/performance.js": {
"title": "$:/core/modules/utils/performance.js",
"text": "/*\\\ntitle: $:/core/modules/utils/performance.js\ntype: application/javascript\nmodule-type: global\n\nPerformance measurement.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nfunction Performance(enabled) {\n\tthis.enabled = !!enabled;\n\tthis.measures = {}; // Hashmap by measurement name of {time:, invocations:}\n\tthis.logger = new $tw.utils.Logger(\"performance\");\n\tthis.showGreeting();\n}\n\nPerformance.prototype.showGreeting = function() {\n\tif($tw.browser) {\n\t\tthis.logger.log(\"Execute $tw.perf.log(); to see filter execution timings\");\t\t\n\t}\n};\n\n/*\nWrap performance reporting around a top level function\n*/\nPerformance.prototype.report = function(name,fn) {\n\tvar self = this;\n\tif(this.enabled) {\n\t\treturn function() {\n\t\t\tvar startTime = $tw.utils.timer(),\n\t\t\t\tresult = fn.apply(this,arguments);\n\t\t\tself.logger.log(name + \": \" + $tw.utils.timer(startTime).toFixed(2) + \"ms\");\n\t\t\treturn result;\n\t\t};\n\t} else {\n\t\treturn fn;\n\t}\n};\n\nPerformance.prototype.log = function() {\n\tvar self = this,\n\t\ttotalTime = 0,\n\t\torderedMeasures = Object.keys(this.measures).sort(function(a,b) {\n\t\t\tif(self.measures[a].time > self.measures[b].time) {\n\t\t\t\treturn -1;\n\t\t\t} else if (self.measures[a].time < self.measures[b].time) {\n\t\t\t\treturn + 1;\n\t\t\t} else {\n\t\t\t\treturn 0;\n\t\t\t}\n\t\t});\n\t$tw.utils.each(orderedMeasures,function(name) {\n\t\ttotalTime += self.measures[name].time;\n\t});\n\tvar results = []\n\t$tw.utils.each(orderedMeasures,function(name) {\n\t\tvar measure = self.measures[name];\n\t\tresults.push({name: name,invocations: measure.invocations, avgTime: measure.time / measure.invocations, totalTime: measure.time, percentTime: (measure.time / totalTime) * 100})\n\t});\n\tself.logger.table(results);\n};\n\n/*\nWrap performance measurements around a subfunction\n*/\nPerformance.prototype.measure = function(name,fn) {\n\tvar self = this;\n\tif(this.enabled) {\n\t\treturn function() {\n\t\t\tvar startTime = $tw.utils.timer(),\n\t\t\t\tresult = fn.apply(this,arguments);\n\t\t\tif(!(name in self.measures)) {\n\t\t\t\tself.measures[name] = {time: 0, invocations: 0};\n\t\t\t}\n\t\t\tself.measures[name].time += $tw.utils.timer(startTime);\n\t\t\tself.measures[name].invocations++;\n\t\t\treturn result;\n\t\t};\n\t} else {\n\t\treturn fn;\n\t}\n};\n\nexports.Performance = Performance;\n\n})();\n",
"type": "application/javascript",
"module-type": "global"
},
"$:/core/modules/utils/pluginmaker.js": {
"title": "$:/core/modules/utils/pluginmaker.js",
"text": "/*\\\ntitle: $:/core/modules/utils/pluginmaker.js\ntype: application/javascript\nmodule-type: utils\n\nA quick and dirty way to pack up plugins within the browser.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nRepack a plugin, and then delete any non-shadow payload tiddlers\n*/\nexports.repackPlugin = function(title,additionalTiddlers,excludeTiddlers) {\n\tadditionalTiddlers = additionalTiddlers || [];\n\texcludeTiddlers = excludeTiddlers || [];\n\t// Get the plugin tiddler\n\tvar pluginTiddler = $tw.wiki.getTiddler(title);\n\tif(!pluginTiddler) {\n\t\tthrow \"No such tiddler as \" + title;\n\t}\n\t// Extract the JSON\n\tvar jsonPluginTiddler;\n\ttry {\n\t\tjsonPluginTiddler = JSON.parse(pluginTiddler.fields.text);\n\t} catch(e) {\n\t\tthrow \"Cannot parse plugin tiddler \" + title + \"\\n\" + $tw.language.getString(\"Error/Caption\") + \": \" + e;\n\t}\n\t// Get the list of tiddlers\n\tvar tiddlers = Object.keys(jsonPluginTiddler.tiddlers);\n\t// Add the additional tiddlers\n\t$tw.utils.pushTop(tiddlers,additionalTiddlers);\n\t// Remove any excluded tiddlers\n\tfor(var t=tiddlers.length-1; t>=0; t--) {\n\t\tif(excludeTiddlers.indexOf(tiddlers[t]) !== -1) {\n\t\t\ttiddlers.splice(t,1);\n\t\t}\n\t}\n\t// Pack up the tiddlers into a block of JSON\n\tvar plugins = {};\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = $tw.wiki.getTiddler(title),\n\t\t\tfields = {};\n\t\t$tw.utils.each(tiddler.fields,function (value,name) {\n\t\t\tfields[name] = tiddler.getFieldString(name);\n\t\t});\n\t\tplugins[title] = fields;\n\t});\n\t// Retrieve and bump the version number\n\tvar pluginVersion = $tw.utils.parseVersion(pluginTiddler.getFieldString(\"version\") || \"0.0.0\") || {\n\t\t\tmajor: \"0\",\n\t\t\tminor: \"0\",\n\t\t\tpatch: \"0\"\n\t\t};\n\tpluginVersion.patch++;\n\tvar version = pluginVersion.major + \".\" + pluginVersion.minor + \".\" + pluginVersion.patch;\n\tif(pluginVersion.prerelease) {\n\t\tversion += \"-\" + pluginVersion.prerelease;\n\t}\n\tif(pluginVersion.build) {\n\t\tversion += \"+\" + pluginVersion.build;\n\t}\n\t// Save the tiddler\n\t$tw.wiki.addTiddler(new $tw.Tiddler(pluginTiddler,{text: JSON.stringify({tiddlers: plugins},null,4), version: version}));\n\t// Delete any non-shadow constituent tiddlers\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tif($tw.wiki.tiddlerExists(title)) {\n\t\t\t$tw.wiki.deleteTiddler(title);\n\t\t}\n\t});\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\t// Return a heartwarming confirmation\n\treturn \"Plugin \" + title + \" successfully saved\";\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/transliterate.js": {
"title": "$:/core/modules/utils/transliterate.js",
"text": "/*\\\ntitle: $:/core/modules/utils/transliterate.js\ntype: application/javascript\nmodule-type: utils\n\nTransliteration static utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nTransliterate string to ASCII\n\n(Some pairs taken from http://semplicewebsites.com/removing-accents-javascript)\n*/\nexports.transliterationPairs = {\n\t\"Á\":\"A\",\n\t\"Ă\":\"A\",\n\t\"Ắ\":\"A\",\n\t\"Ặ\":\"A\",\n\t\"Ằ\":\"A\",\n\t\"Ẳ\":\"A\",\n\t\"Ẵ\":\"A\",\n\t\"Ǎ\":\"A\",\n\t\"Â\":\"A\",\n\t\"Ấ\":\"A\",\n\t\"Ậ\":\"A\",\n\t\"Ầ\":\"A\",\n\t\"Ẩ\":\"A\",\n\t\"Ẫ\":\"A\",\n\t\"Ä\":\"A\",\n\t\"Ǟ\":\"A\",\n\t\"Ȧ\":\"A\",\n\t\"Ǡ\":\"A\",\n\t\"Ạ\":\"A\",\n\t\"Ȁ\":\"A\",\n\t\"À\":\"A\",\n\t\"Ả\":\"A\",\n\t\"Ȃ\":\"A\",\n\t\"Ā\":\"A\",\n\t\"Ą\":\"A\",\n\t\"Å\":\"A\",\n\t\"Ǻ\":\"A\",\n\t\"Ḁ\":\"A\",\n\t\"Ⱥ\":\"A\",\n\t\"Ã\":\"A\",\n\t\"Ꜳ\":\"AA\",\n\t\"Æ\":\"AE\",\n\t\"Ǽ\":\"AE\",\n\t\"Ǣ\":\"AE\",\n\t\"Ꜵ\":\"AO\",\n\t\"Ꜷ\":\"AU\",\n\t\"Ꜹ\":\"AV\",\n\t\"Ꜻ\":\"AV\",\n\t\"Ꜽ\":\"AY\",\n\t\"Ḃ\":\"B\",\n\t\"Ḅ\":\"B\",\n\t\"Ɓ\":\"B\",\n\t\"Ḇ\":\"B\",\n\t\"Ƀ\":\"B\",\n\t\"Ƃ\":\"B\",\n\t\"Ć\":\"C\",\n\t\"Č\":\"C\",\n\t\"Ç\":\"C\",\n\t\"Ḉ\":\"C\",\n\t\"Ĉ\":\"C\",\n\t\"Ċ\":\"C\",\n\t\"Ƈ\":\"C\",\n\t\"Ȼ\":\"C\",\n\t\"Ď\":\"D\",\n\t\"Ḑ\":\"D\",\n\t\"Ḓ\":\"D\",\n\t\"Ḋ\":\"D\",\n\t\"Ḍ\":\"D\",\n\t\"Ɗ\":\"D\",\n\t\"Ḏ\":\"D\",\n\t\"Dz\":\"D\",\n\t\"Dž\":\"D\",\n\t\"Đ\":\"D\",\n\t\"Ƌ\":\"D\",\n\t\"DZ\":\"DZ\",\n\t\"DŽ\":\"DZ\",\n\t\"É\":\"E\",\n\t\"Ĕ\":\"E\",\n\t\"Ě\":\"E\",\n\t\"Ȩ\":\"E\",\n\t\"Ḝ\":\"E\",\n\t\"Ê\":\"E\",\n\t\"Ế\":\"E\",\n\t\"Ệ\":\"E\",\n\t\"Ề\":\"E\",\n\t\"Ể\":\"E\",\n\t\"Ễ\":\"E\",\n\t\"Ḙ\":\"E\",\n\t\"Ë\":\"E\",\n\t\"Ė\":\"E\",\n\t\"Ẹ\":\"E\",\n\t\"Ȅ\":\"E\",\n\t\"È\":\"E\",\n\t\"Ẻ\":\"E\",\n\t\"Ȇ\":\"E\",\n\t\"Ē\":\"E\",\n\t\"Ḗ\":\"E\",\n\t\"Ḕ\":\"E\",\n\t\"Ę\":\"E\",\n\t\"Ɇ\":\"E\",\n\t\"Ẽ\":\"E\",\n\t\"Ḛ\":\"E\",\n\t\"Ꝫ\":\"ET\",\n\t\"Ḟ\":\"F\",\n\t\"Ƒ\":\"F\",\n\t\"Ǵ\":\"G\",\n\t\"Ğ\":\"G\",\n\t\"Ǧ\":\"G\",\n\t\"Ģ\":\"G\",\n\t\"Ĝ\":\"G\",\n\t\"Ġ\":\"G\",\n\t\"Ɠ\":\"G\",\n\t\"Ḡ\":\"G\",\n\t\"Ǥ\":\"G\",\n\t\"Ḫ\":\"H\",\n\t\"Ȟ\":\"H\",\n\t\"Ḩ\":\"H\",\n\t\"Ĥ\":\"H\",\n\t\"Ⱨ\":\"H\",\n\t\"Ḧ\":\"H\",\n\t\"Ḣ\":\"H\",\n\t\"Ḥ\":\"H\",\n\t\"Ħ\":\"H\",\n\t\"Í\":\"I\",\n\t\"Ĭ\":\"I\",\n\t\"Ǐ\":\"I\",\n\t\"Î\":\"I\",\n\t\"Ï\":\"I\",\n\t\"Ḯ\":\"I\",\n\t\"İ\":\"I\",\n\t\"Ị\":\"I\",\n\t\"Ȉ\":\"I\",\n\t\"Ì\":\"I\",\n\t\"Ỉ\":\"I\",\n\t\"Ȋ\":\"I\",\n\t\"Ī\":\"I\",\n\t\"Į\":\"I\",\n\t\"Ɨ\":\"I\",\n\t\"Ĩ\":\"I\",\n\t\"Ḭ\":\"I\",\n\t\"Ꝺ\":\"D\",\n\t\"Ꝼ\":\"F\",\n\t\"Ᵹ\":\"G\",\n\t\"Ꞃ\":\"R\",\n\t\"Ꞅ\":\"S\",\n\t\"Ꞇ\":\"T\",\n\t\"Ꝭ\":\"IS\",\n\t\"Ĵ\":\"J\",\n\t\"Ɉ\":\"J\",\n\t\"Ḱ\":\"K\",\n\t\"Ǩ\":\"K\",\n\t\"Ķ\":\"K\",\n\t\"Ⱪ\":\"K\",\n\t\"Ꝃ\":\"K\",\n\t\"Ḳ\":\"K\",\n\t\"Ƙ\":\"K\",\n\t\"Ḵ\":\"K\",\n\t\"Ꝁ\":\"K\",\n\t\"Ꝅ\":\"K\",\n\t\"Ĺ\":\"L\",\n\t\"Ƚ\":\"L\",\n\t\"Ľ\":\"L\",\n\t\"Ļ\":\"L\",\n\t\"Ḽ\":\"L\",\n\t\"Ḷ\":\"L\",\n\t\"Ḹ\":\"L\",\n\t\"Ⱡ\":\"L\",\n\t\"Ꝉ\":\"L\",\n\t\"Ḻ\":\"L\",\n\t\"Ŀ\":\"L\",\n\t\"Ɫ\":\"L\",\n\t\"Lj\":\"L\",\n\t\"Ł\":\"L\",\n\t\"LJ\":\"LJ\",\n\t\"Ḿ\":\"M\",\n\t\"Ṁ\":\"M\",\n\t\"Ṃ\":\"M\",\n\t\"Ɱ\":\"M\",\n\t\"Ń\":\"N\",\n\t\"Ň\":\"N\",\n\t\"Ņ\":\"N\",\n\t\"Ṋ\":\"N\",\n\t\"Ṅ\":\"N\",\n\t\"Ṇ\":\"N\",\n\t\"Ǹ\":\"N\",\n\t\"Ɲ\":\"N\",\n\t\"Ṉ\":\"N\",\n\t\"Ƞ\":\"N\",\n\t\"Nj\":\"N\",\n\t\"Ñ\":\"N\",\n\t\"NJ\":\"NJ\",\n\t\"Ó\":\"O\",\n\t\"Ŏ\":\"O\",\n\t\"Ǒ\":\"O\",\n\t\"Ô\":\"O\",\n\t\"Ố\":\"O\",\n\t\"Ộ\":\"O\",\n\t\"Ồ\":\"O\",\n\t\"Ổ\":\"O\",\n\t\"Ỗ\":\"O\",\n\t\"Ö\":\"O\",\n\t\"Ȫ\":\"O\",\n\t\"Ȯ\":\"O\",\n\t\"Ȱ\":\"O\",\n\t\"Ọ\":\"O\",\n\t\"Ő\":\"O\",\n\t\"Ȍ\":\"O\",\n\t\"Ò\":\"O\",\n\t\"Ỏ\":\"O\",\n\t\"Ơ\":\"O\",\n\t\"Ớ\":\"O\",\n\t\"Ợ\":\"O\",\n\t\"Ờ\":\"O\",\n\t\"Ở\":\"O\",\n\t\"Ỡ\":\"O\",\n\t\"Ȏ\":\"O\",\n\t\"Ꝋ\":\"O\",\n\t\"Ꝍ\":\"O\",\n\t\"Ō\":\"O\",\n\t\"Ṓ\":\"O\",\n\t\"Ṑ\":\"O\",\n\t\"Ɵ\":\"O\",\n\t\"Ǫ\":\"O\",\n\t\"Ǭ\":\"O\",\n\t\"Ø\":\"O\",\n\t\"Ǿ\":\"O\",\n\t\"Õ\":\"O\",\n\t\"Ṍ\":\"O\",\n\t\"Ṏ\":\"O\",\n\t\"Ȭ\":\"O\",\n\t\"Ƣ\":\"OI\",\n\t\"Ꝏ\":\"OO\",\n\t\"Ɛ\":\"E\",\n\t\"Ɔ\":\"O\",\n\t\"Ȣ\":\"OU\",\n\t\"Ṕ\":\"P\",\n\t\"Ṗ\":\"P\",\n\t\"Ꝓ\":\"P\",\n\t\"Ƥ\":\"P\",\n\t\"Ꝕ\":\"P\",\n\t\"Ᵽ\":\"P\",\n\t\"Ꝑ\":\"P\",\n\t\"Ꝙ\":\"Q\",\n\t\"Ꝗ\":\"Q\",\n\t\"Ŕ\":\"R\",\n\t\"Ř\":\"R\",\n\t\"Ŗ\":\"R\",\n\t\"Ṙ\":\"R\",\n\t\"Ṛ\":\"R\",\n\t\"Ṝ\":\"R\",\n\t\"Ȑ\":\"R\",\n\t\"Ȓ\":\"R\",\n\t\"Ṟ\":\"R\",\n\t\"Ɍ\":\"R\",\n\t\"Ɽ\":\"R\",\n\t\"Ꜿ\":\"C\",\n\t\"Ǝ\":\"E\",\n\t\"Ś\":\"S\",\n\t\"Ṥ\":\"S\",\n\t\"Š\":\"S\",\n\t\"Ṧ\":\"S\",\n\t\"Ş\":\"S\",\n\t\"Ŝ\":\"S\",\n\t\"Ș\":\"S\",\n\t\"Ṡ\":\"S\",\n\t\"Ṣ\":\"S\",\n\t\"Ṩ\":\"S\",\n\t\"Ť\":\"T\",\n\t\"Ţ\":\"T\",\n\t\"Ṱ\":\"T\",\n\t\"Ț\":\"T\",\n\t\"Ⱦ\":\"T\",\n\t\"Ṫ\":\"T\",\n\t\"Ṭ\":\"T\",\n\t\"Ƭ\":\"T\",\n\t\"Ṯ\":\"T\",\n\t\"Ʈ\":\"T\",\n\t\"Ŧ\":\"T\",\n\t\"Ɐ\":\"A\",\n\t\"Ꞁ\":\"L\",\n\t\"Ɯ\":\"M\",\n\t\"Ʌ\":\"V\",\n\t\"Ꜩ\":\"TZ\",\n\t\"Ú\":\"U\",\n\t\"Ŭ\":\"U\",\n\t\"Ǔ\":\"U\",\n\t\"Û\":\"U\",\n\t\"Ṷ\":\"U\",\n\t\"Ü\":\"U\",\n\t\"Ǘ\":\"U\",\n\t\"Ǚ\":\"U\",\n\t\"Ǜ\":\"U\",\n\t\"Ǖ\":\"U\",\n\t\"Ṳ\":\"U\",\n\t\"Ụ\":\"U\",\n\t\"Ű\":\"U\",\n\t\"Ȕ\":\"U\",\n\t\"Ù\":\"U\",\n\t\"Ủ\":\"U\",\n\t\"Ư\":\"U\",\n\t\"Ứ\":\"U\",\n\t\"Ự\":\"U\",\n\t\"Ừ\":\"U\",\n\t\"Ử\":\"U\",\n\t\"Ữ\":\"U\",\n\t\"Ȗ\":\"U\",\n\t\"Ū\":\"U\",\n\t\"Ṻ\":\"U\",\n\t\"Ų\":\"U\",\n\t\"Ů\":\"U\",\n\t\"Ũ\":\"U\",\n\t\"Ṹ\":\"U\",\n\t\"Ṵ\":\"U\",\n\t\"Ꝟ\":\"V\",\n\t\"Ṿ\":\"V\",\n\t\"Ʋ\":\"V\",\n\t\"Ṽ\":\"V\",\n\t\"Ꝡ\":\"VY\",\n\t\"Ẃ\":\"W\",\n\t\"Ŵ\":\"W\",\n\t\"Ẅ\":\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:\"o\",\n\t\"ṓ\":\"o\",\n\t\"ṑ\":\"o\",\n\t\"ǫ\":\"o\",\n\t\"ǭ\":\"o\",\n\t\"ø\":\"o\",\n\t\"ǿ\":\"o\",\n\t\"õ\":\"o\",\n\t\"ṍ\":\"o\",\n\t\"ṏ\":\"o\",\n\t\"ȭ\":\"o\",\n\t\"ƣ\":\"oi\",\n\t\"ꝏ\":\"oo\",\n\t\"ɛ\":\"e\",\n\t\"ᶓ\":\"e\",\n\t\"ɔ\":\"o\",\n\t\"ᶗ\":\"o\",\n\t\"ȣ\":\"ou\",\n\t\"ṕ\":\"p\",\n\t\"ṗ\":\"p\",\n\t\"ꝓ\":\"p\",\n\t\"ƥ\":\"p\",\n\t\"ᵱ\":\"p\",\n\t\"ᶈ\":\"p\",\n\t\"ꝕ\":\"p\",\n\t\"ᵽ\":\"p\",\n\t\"ꝑ\":\"p\",\n\t\"ꝙ\":\"q\",\n\t\"ʠ\":\"q\",\n\t\"ɋ\":\"q\",\n\t\"ꝗ\":\"q\",\n\t\"ŕ\":\"r\",\n\t\"ř\":\"r\",\n\t\"ŗ\":\"r\",\n\t\"ṙ\":\"r\",\n\t\"ṛ\":\"r\",\n\t\"ṝ\":\"r\",\n\t\"ȑ\":\"r\",\n\t\"ɾ\":\"r\",\n\t\"ᵳ\":\"r\",\n\t\"ȓ\":\"r\",\n\t\"ṟ\":\"r\",\n\t\"ɼ\":\"r\",\n\t\"ᵲ\":\"r\",\n\t\"ᶉ\":\"r\",\n\t\"ɍ\":\"r\",\n\t\"ɽ\":\"r\",\n\t\"ↄ\":\"c\",\n\t\"ꜿ\":\"c\",\n\t\"ɘ\":\"e\",\n\t\"ɿ\":\"r\",\n\t\"ś\":\"s\",\n\t\"ṥ\":\"s\",\n\t\"š\":\"s\",\n\t\"ṧ\":\"s\",\n\t\"ş\":\"s\",\n\t\"ŝ\":\"s\",\n\t\"ș\":\"s\",\n\t\"ṡ\":\"s\",\n\t\"ṣ\":\"s\",\n\t\"ṩ\":\"s\",\n\t\"ʂ\":\"s\",\n\t\"ᵴ\":\"s\",\n\t\"ᶊ\":\"s\",\n\t\"ȿ\":\"s\",\n\t\"ɡ\":\"g\",\n\t\"ᴑ\":\"o\",\n\t\"ᴓ\":\"o\",\n\t\"ᴝ\":\"u\",\n\t\"ť\":\"t\",\n\t\"ţ\":\"t\",\n\t\"ṱ\":\"t\",\n\t\"ț\":\"t\",\n\t\"ȶ\":\"t\",\n\t\"ẗ\":\"t\",\n\t\"ⱦ\":\"t\",\n\t\"ṫ\":\"t\",\n\t\"ṭ\":\"t\",\n\t\"ƭ\":\"t\",\n\t\"ṯ\":\"t\",\n\t\"ᵵ\":\"t\",\n\t\"ƫ\":\"t\",\n\t\"ʈ\":\"t\",\n\t\"ŧ\":\"t\",\n\t\"ᵺ\":\"th\",\n\t\"ɐ\":\"a\",\n\t\"ᴂ\":\"ae\",\n\t\"ǝ\":\"e\",\n\t\"ᵷ\":\"g\",\n\t\"ɥ\":\"h\",\n\t\"ʮ\":\"h\",\n\t\"ʯ\":\"h\",\n\t\"ᴉ\":\"i\",\n\t\"ʞ\":\"k\",\n\t\"ꞁ\":\"l\",\n\t\"ɯ\":\"m\",\n\t\"ɰ\":\"m\",\n\t\"ᴔ\":\"oe\",\n\t\"ɹ\":\"r\",\n\t\"ɻ\":\"r\",\n\t\"ɺ\":\"r\",\n\t\"ⱹ\":\"r\",\n\t\"ʇ\":\"t\",\n\t\"ʌ\":\"v\",\n\t\"ʍ\":\"w\",\n\t\"ʎ\":\"y\",\n\t\"ꜩ\":\"tz\",\n\t\"ú\":\"u\",\n\t\"ŭ\":\"u\",\n\t\"ǔ\":\"u\",\n\t\"û\":\"u\",\n\t\"ṷ\":\"u\",\n\t\"ü\":\"u\",\n\t\"ǘ\":\"u\",\n\t\"ǚ\":\"u\",\n\t\"ǜ\":\"u\",\n\t\"ǖ\":\"u\",\n\t\"ṳ\":\"u\",\n\t\"ụ\":\"u\",\n\t\"ű\":\"u\",\n\t\"ȕ\":\"u\",\n\t\"ù\":\"u\",\n\t\"ủ\":\"u\",\n\t\"ư\":\"u\",\n\t\"ứ\":\"u\",\n\t\"ự\":\"u\",\n\t\"ừ\":\"u\",\n\t\"ử\":\"u\",\n\t\"ữ\":\"u\",\n\t\"ȗ\":\"u\",\n\t\"ū\":\"u\",\n\t\"ṻ\":\"u\",\n\t\"ų\":\"u\",\n\t\"ᶙ\":\"u\",\n\t\"ů\":\"u\",\n\t\"ũ\":\"u\",\n\t\"ṹ\":\"u\",\n\t\"ṵ\":\"u\",\n\t\"ᵫ\":\"ue\",\n\t\"ꝸ\":\"um\",\n\t\"ⱴ\":\"v\",\n\t\"ꝟ\":\"v\",\n\t\"ṿ\":\"v\",\n\t\"ʋ\":\"v\",\n\t\"ᶌ\":\"v\",\n\t\"ⱱ\":\"v\",\n\t\"ṽ\":\"v\",\n\t\"ꝡ\":\"vy\",\n\t\"ẃ\":\"w\",\n\t\"ŵ\":\"w\",\n\t\"ẅ\":\"w\",\n\t\"ẇ\":\"w\",\n\t\"ẉ\":\"w\",\n\t\"ẁ\":\"w\",\n\t\"ⱳ\":\"w\",\n\t\"ẘ\":\"w\",\n\t\"ẍ\":\"x\",\n\t\"ẋ\":\"x\",\n\t\"ᶍ\":\"x\",\n\t\"ý\":\"y\",\n\t\"ŷ\":\"y\",\n\t\"ÿ\":\"y\",\n\t\"ẏ\":\"y\",\n\t\"ỵ\":\"y\",\n\t\"ỳ\":\"y\",\n\t\"ƴ\":\"y\",\n\t\"ỷ\":\"y\",\n\t\"ỿ\":\"y\",\n\t\"ȳ\":\"y\",\n\t\"ẙ\":\"y\",\n\t\"ɏ\":\"y\",\n\t\"ỹ\":\"y\",\n\t\"ź\":\"z\",\n\t\"ž\":\"z\",\n\t\"ẑ\":\"z\",\n\t\"ʑ\":\"z\",\n\t\"ⱬ\":\"z\",\n\t\"ż\":\"z\",\n\t\"ẓ\":\"z\",\n\t\"ȥ\":\"z\",\n\t\"ẕ\":\"z\",\n\t\"ᵶ\":\"z\",\n\t\"ᶎ\":\"z\",\n\t\"ʐ\":\"z\",\n\t\"ƶ\":\"z\",\n\t\"ɀ\":\"z\",\n\t\"ff\":\"ff\",\n\t\"ffi\":\"ffi\",\n\t\"ffl\":\"ffl\",\n\t\"fi\":\"fi\",\n\t\"fl\":\"fl\",\n\t\"ij\":\"ij\",\n\t\"œ\":\"oe\",\n\t\"st\":\"st\",\n\t\"ₐ\":\"a\",\n\t\"ₑ\":\"e\",\n\t\"ᵢ\":\"i\",\n\t\"ⱼ\":\"j\",\n\t\"ₒ\":\"o\",\n\t\"ᵣ\":\"r\",\n\t\"ᵤ\":\"u\",\n\t\"ᵥ\":\"v\",\n\t\"ₓ\":\"x\",\n\t\"Ё\":\"YO\",\n\t\"Й\":\"I\",\n\t\"Ц\":\"TS\",\n\t\"У\":\"U\",\n\t\"К\":\"K\",\n\t\"Е\":\"E\",\n\t\"Н\":\"N\",\n\t\"Г\":\"G\",\n\t\"Ш\":\"SH\",\n\t\"Щ\":\"SCH\",\n\t\"З\":\"Z\",\n\t\"Х\":\"H\",\n\t\"Ъ\":\"'\",\n\t\"ё\":\"yo\",\n\t\"й\":\"i\",\n\t\"ц\":\"ts\",\n\t\"у\":\"u\",\n\t\"к\":\"k\",\n\t\"е\":\"e\",\n\t\"н\":\"n\",\n\t\"г\":\"g\",\n\t\"ш\":\"sh\",\n\t\"щ\":\"sch\",\n\t\"з\":\"z\",\n\t\"х\":\"h\",\n\t\"ъ\":\"'\",\n\t\"Ф\":\"F\",\n\t\"Ы\":\"I\",\n\t\"В\":\"V\",\n\t\"А\":\"a\",\n\t\"П\":\"P\",\n\t\"Р\":\"R\",\n\t\"О\":\"O\",\n\t\"Л\":\"L\",\n\t\"Д\":\"D\",\n\t\"Ж\":\"ZH\",\n\t\"Э\":\"E\",\n\t\"ф\":\"f\",\n\t\"ы\":\"i\",\n\t\"в\":\"v\",\n\t\"а\":\"a\",\n\t\"п\":\"p\",\n\t\"р\":\"r\",\n\t\"о\":\"o\",\n\t\"л\":\"l\",\n\t\"д\":\"d\",\n\t\"ж\":\"zh\",\n\t\"э\":\"e\",\n\t\"Я\":\"Ya\",\n\t\"Ч\":\"CH\",\n\t\"С\":\"S\",\n\t\"М\":\"M\",\n\t\"И\":\"I\",\n\t\"Т\":\"T\",\n\t\"Ь\":\"'\",\n\t\"Б\":\"B\",\n\t\"Ю\":\"YU\",\n\t\"я\":\"ya\",\n\t\"ч\":\"ch\",\n\t\"с\":\"s\",\n\t\"м\":\"m\",\n\t\"и\":\"i\",\n\t\"т\":\"t\",\n\t\"ь\":\"'\",\n\t\"б\":\"b\",\n\t\"ю\":\"yu\"\n};\n\nexports.transliterate = function(str) {\n\treturn str.replace(/[^A-Za-z0-9\\[\\] ]/g,function(ch) {\n\t\treturn exports.transliterationPairs[ch] || ch\n\t});\n};\n\nexports.transliterateToSafeASCII = function(str) {\n\treturn str.replace(/[^\\x00-\\x7F]/g,function(ch) {\n\t\treturn exports.transliterationPairs[ch] || \"\"\n\t});\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/utils/utils.js": {
"title": "$:/core/modules/utils/utils.js",
"text": "/*\\\ntitle: $:/core/modules/utils/utils.js\ntype: application/javascript\nmodule-type: utils\n\nVarious static utility functions.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar base64utf8 = require(\"$:/core/modules/utils/base64-utf8/base64-utf8.module.js\");\n\n/*\nDisplay a message, in colour if we're on a terminal\n*/\nexports.log = function(text,colour) {\n\tconsole.log($tw.node ? exports.terminalColour(colour) + text + exports.terminalColour() : text);\n};\n\nexports.terminalColour = function(colour) {\n\tif(!$tw.browser && $tw.node && process.stdout.isTTY) {\n\t\tif(colour) {\n\t\t\tvar code = exports.terminalColourLookup[colour];\n\t\t\tif(code) {\n\t\t\t\treturn \"\\x1b[\" + code + \"m\";\n\t\t\t}\n\t\t} else {\n\t\t\treturn \"\\x1b[0m\"; // Cancel colour\n\t\t}\n\t}\n\treturn \"\";\n};\n\nexports.terminalColourLookup = {\n\t\"black\": \"0;30\",\n\t\"red\": \"0;31\",\n\t\"green\": \"0;32\",\n\t\"brown/orange\": \"0;33\",\n\t\"blue\": \"0;34\",\n\t\"purple\": \"0;35\",\n\t\"cyan\": \"0;36\",\n\t\"light gray\": \"0;37\"\n};\n\n/*\nDisplay a warning, in colour if we're on a terminal\n*/\nexports.warning = function(text) {\n\texports.log(text,\"brown/orange\");\n};\n\n/*\nReturn the integer represented by the str (string).\nReturn the dflt (default) parameter if str is not a base-10 number.\n*/\nexports.getInt = function(str,deflt) {\n\tvar i = parseInt(str,10);\n\treturn isNaN(i) ? deflt : i;\n}\n\n/*\nRepeatedly replaces a substring within a string. Like String.prototype.replace, but without any of the default special handling of $ sequences in the replace string\n*/\nexports.replaceString = function(text,search,replace) {\n\treturn text.replace(search,function() {\n\t\treturn replace;\n\t});\n};\n\n/*\nRepeats a string\n*/\nexports.repeat = function(str,count) {\n\tvar result = \"\";\n\tfor(var t=0;t<count;t++) {\n\t\tresult += str;\n\t}\n\treturn result;\n};\n\n/*\nTrim whitespace from the start and end of a string\nThanks to Steven Levithan, http://blog.stevenlevithan.com/archives/faster-trim-javascript\n*/\nexports.trim = function(str) {\n\tif(typeof str === \"string\") {\n\t\treturn str.replace(/^\\s\\s*/, '').replace(/\\s\\s*$/, '');\n\t} else {\n\t\treturn str;\n\t}\n};\n\n/*\nConvert a string to sentence case (ie capitalise first letter)\n*/\nexports.toSentenceCase = function(str) {\n\treturn (str || \"\").replace(/^\\S/, function(c) {return c.toUpperCase();});\n}\n\n/*\nConvert a string to title case (ie capitalise each initial letter)\n*/\nexports.toTitleCase = function(str) {\n\treturn (str || \"\").replace(/(^|\\s)\\S/g, function(c) {return c.toUpperCase();});\n}\n\t\n/*\nFind the line break preceding a given position in a string\nReturns position immediately after that line break, or the start of the string\n*/\nexports.findPrecedingLineBreak = function(text,pos) {\n\tvar result = text.lastIndexOf(\"\\n\",pos - 1);\n\tif(result === -1) {\n\t\tresult = 0;\n\t} else {\n\t\tresult++;\n\t\tif(text.charAt(result) === \"\\r\") {\n\t\t\tresult++;\n\t\t}\n\t}\n\treturn result;\n};\n\n/*\nFind the line break following a given position in a string\n*/\nexports.findFollowingLineBreak = function(text,pos) {\n\t// Cut to just past the following line break, or to the end of the text\n\tvar result = text.indexOf(\"\\n\",pos);\n\tif(result === -1) {\n\t\tresult = text.length;\n\t} else {\n\t\tif(text.charAt(result) === \"\\r\") {\n\t\t\tresult++;\n\t\t}\n\t}\n\treturn result;\n};\n\n/*\nReturn the number of keys in an object\n*/\nexports.count = function(object) {\n\treturn Object.keys(object || {}).length;\n};\n\n/*\nDetermine whether an array-item is an object-property\n*/\nexports.hopArray = function(object,array) {\n\tfor(var i=0; i<array.length; i++) {\n\t\tif($tw.utils.hop(object,array[i])) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n};\n\n/*\nRemove entries from an array\n\tarray: array to modify\n\tvalue: a single value to remove, or an array of values to remove\n*/\nexports.removeArrayEntries = function(array,value) {\n\tvar t,p;\n\tif($tw.utils.isArray(value)) {\n\t\tfor(t=0; t<value.length; t++) {\n\t\t\tp = array.indexOf(value[t]);\n\t\t\tif(p !== -1) {\n\t\t\t\tarray.splice(p,1);\n\t\t\t}\n\t\t}\n\t} else {\n\t\tp = array.indexOf(value);\n\t\tif(p !== -1) {\n\t\t\tarray.splice(p,1);\n\t\t}\n\t}\n};\n\n/*\nCheck whether any members of a hashmap are present in another hashmap\n*/\nexports.checkDependencies = function(dependencies,changes) {\n\tvar hit = false;\n\t$tw.utils.each(changes,function(change,title) {\n\t\tif($tw.utils.hop(dependencies,title)) {\n\t\t\thit = true;\n\t\t}\n\t});\n\treturn hit;\n};\n\nexports.extend = function(object /* [, src] */) {\n\t$tw.utils.each(Array.prototype.slice.call(arguments, 1), function(source) {\n\t\tif(source) {\n\t\t\tfor(var property in source) {\n\t\t\t\tobject[property] = source[property];\n\t\t\t}\n\t\t}\n\t});\n\treturn object;\n};\n\nexports.deepCopy = function(object) {\n\tvar result,t;\n\tif($tw.utils.isArray(object)) {\n\t\t// Copy arrays\n\t\tresult = object.slice(0);\n\t} else if(typeof object === \"object\") {\n\t\tresult = {};\n\t\tfor(t in object) {\n\t\t\tif(object[t] !== undefined) {\n\t\t\t\tresult[t] = $tw.utils.deepCopy(object[t]);\n\t\t\t}\n\t\t}\n\t} else {\n\t\tresult = object;\n\t}\n\treturn result;\n};\n\nexports.extendDeepCopy = function(object,extendedProperties) {\n\tvar result = $tw.utils.deepCopy(object),t;\n\tfor(t in extendedProperties) {\n\t\tif(extendedProperties[t] !== undefined) {\n\t\t\tresult[t] = $tw.utils.deepCopy(extendedProperties[t]);\n\t\t}\n\t}\n\treturn result;\n};\n\nexports.deepFreeze = function deepFreeze(object) {\n\tvar property, key;\n\tif(object) {\n\t\tObject.freeze(object);\n\t\tfor(key in object) {\n\t\t\tproperty = object[key];\n\t\t\tif($tw.utils.hop(object,key) && (typeof property === \"object\") && !Object.isFrozen(property)) {\n\t\t\t\tdeepFreeze(property);\n\t\t\t}\n\t\t}\n\t}\n};\n\nexports.slowInSlowOut = function(t) {\n\treturn (1 - ((Math.cos(t * Math.PI) + 1) / 2));\n};\n\nexports.formatDateString = function(date,template) {\n\tvar result = \"\",\n\t\tt = template,\n\t\tmatches = [\n\t\t\t[/^0hh12/, function() {\n\t\t\t\treturn $tw.utils.pad($tw.utils.getHours12(date));\n\t\t\t}],\n\t\t\t[/^wYYYY/, function() {\n\t\t\t\treturn $tw.utils.getYearForWeekNo(date);\n\t\t\t}],\n\t\t\t[/^hh12/, function() {\n\t\t\t\treturn $tw.utils.getHours12(date);\n\t\t\t}],\n\t\t\t[/^DDth/, function() {\n\t\t\t\treturn date.getDate() + $tw.utils.getDaySuffix(date);\n\t\t\t}],\n\t\t\t[/^YYYY/, function() {\n\t\t\t\treturn date.getFullYear();\n\t\t\t}],\n\t\t\t[/^0hh/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getHours());\n\t\t\t}],\n\t\t\t[/^0mm/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getMinutes());\n\t\t\t}],\n\t\t\t[/^0ss/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getSeconds());\n\t\t\t}],\n\t\t\t[/^0XXX/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getMilliseconds());\n\t\t\t}],\n\t\t\t[/^0DD/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getDate());\n\t\t\t}],\n\t\t\t[/^0MM/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getMonth()+1);\n\t\t\t}],\n\t\t\t[/^0WW/, function() {\n\t\t\t\treturn $tw.utils.pad($tw.utils.getWeek(date));\n\t\t\t}],\n\t\t\t[/^ddd/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Short/Day/\" + date.getDay());\n\t\t\t}],\n\t\t\t[/^mmm/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Short/Month/\" + (date.getMonth() + 1));\n\t\t\t}],\n\t\t\t[/^DDD/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Long/Day/\" + date.getDay());\n\t\t\t}],\n\t\t\t[/^MMM/, function() {\n\t\t\t\treturn $tw.language.getString(\"Date/Long/Month/\" + (date.getMonth() + 1));\n\t\t\t}],\n\t\t\t[/^TZD/, function() {\n\t\t\t\tvar tz = date.getTimezoneOffset(),\n\t\t\t\tatz = Math.abs(tz);\n\t\t\t\treturn (tz < 0 ? '+' : '-') + $tw.utils.pad(Math.floor(atz / 60)) + ':' + $tw.utils.pad(atz % 60);\n\t\t\t}],\n\t\t\t[/^wYY/, function() {\n\t\t\t\treturn $tw.utils.pad($tw.utils.getYearForWeekNo(date) - 2000);\n\t\t\t}],\n\t\t\t[/^[ap]m/, function() {\n\t\t\t\treturn $tw.utils.getAmPm(date).toLowerCase();\n\t\t\t}],\n\t\t\t[/^hh/, function() {\n\t\t\t\treturn date.getHours();\n\t\t\t}],\n\t\t\t[/^mm/, function() {\n\t\t\t\treturn date.getMinutes();\n\t\t\t}],\n\t\t\t[/^ss/, function() {\n\t\t\t\treturn date.getSeconds();\n\t\t\t}],\n\t\t\t[/^XXX/, function() {\n\t\t\t\treturn date.getMilliseconds();\n\t\t\t}],\n\t\t\t[/^[AP]M/, function() {\n\t\t\t\treturn $tw.utils.getAmPm(date).toUpperCase();\n\t\t\t}],\n\t\t\t[/^DD/, function() {\n\t\t\t\treturn date.getDate();\n\t\t\t}],\n\t\t\t[/^MM/, function() {\n\t\t\t\treturn date.getMonth() + 1;\n\t\t\t}],\n\t\t\t[/^WW/, function() {\n\t\t\t\treturn $tw.utils.getWeek(date);\n\t\t\t}],\n\t\t\t[/^YY/, function() {\n\t\t\t\treturn $tw.utils.pad(date.getFullYear() - 2000);\n\t\t\t}]\n\t\t];\n\t// If the user wants everything in UTC, shift the datestamp\n\t// Optimize for format string that essentially means\n\t// 'return raw UTC (tiddlywiki style) date string.'\n\tif(t.indexOf(\"[UTC]\") == 0 ) {\n\t\tif(t == \"[UTC]YYYY0MM0DD0hh0mm0ssXXX\")\n\t\t\treturn $tw.utils.stringifyDate(new Date());\n\t\tvar offset = date.getTimezoneOffset() ; // in minutes\n\t\tdate = new Date(date.getTime()+offset*60*1000) ;\n\t\tt = t.substr(5) ;\n\t}\n\twhile(t.length){\n\t\tvar matchString = \"\";\n\t\t$tw.utils.each(matches, function(m) {\n\t\t\tvar match = m[0].exec(t);\n\t\t\tif(match) {\n\t\t\t\tmatchString = m[1].call();\n\t\t\t\tt = t.substr(match[0].length);\n\t\t\t\treturn false;\n\t\t\t}\n\t\t});\n\t\tif(matchString) {\n\t\t\tresult += matchString;\n\t\t} else {\n\t\t\tresult += t.charAt(0);\n\t\t\tt = t.substr(1);\n\t\t}\n\t}\n\tresult = result.replace(/\\\\(.)/g,\"$1\");\n\treturn result;\n};\n\nexports.getAmPm = function(date) {\n\treturn $tw.language.getString(\"Date/Period/\" + (date.getHours() >= 12 ? \"pm\" : \"am\"));\n};\n\nexports.getDaySuffix = function(date) {\n\treturn $tw.language.getString(\"Date/DaySuffix/\" + date.getDate());\n};\n\nexports.getWeek = function(date) {\n\tvar dt = new Date(date.getTime());\n\tvar d = dt.getDay();\n\tif(d === 0) {\n\t\td = 7; // JavaScript Sun=0, ISO Sun=7\n\t}\n\tdt.setTime(dt.getTime() + (4 - d) * 86400000);// shift day to Thurs of same week to calculate weekNo\n\tvar x = new Date(dt.getFullYear(),0,1);\n\tvar n = Math.floor((dt.getTime() - x.getTime()) / 86400000);\n\treturn Math.floor(n / 7) + 1;\n};\n\nexports.getYearForWeekNo = function(date) {\n\tvar dt = new Date(date.getTime());\n\tvar d = dt.getDay();\n\tif(d === 0) {\n\t\td = 7; // JavaScript Sun=0, ISO Sun=7\n\t}\n\tdt.setTime(dt.getTime() + (4 - d) * 86400000);// shift day to Thurs of same week\n\treturn dt.getFullYear();\n};\n\nexports.getHours12 = function(date) {\n\tvar h = date.getHours();\n\treturn h > 12 ? h-12 : ( h > 0 ? h : 12 );\n};\n\n/*\nConvert a date delta in milliseconds into a string representation of \"23 seconds ago\", \"27 minutes ago\" etc.\n\tdelta: delta in milliseconds\nReturns an object with these members:\n\tdescription: string describing the delta period\n\tupdatePeriod: time in millisecond until the string will be inaccurate\n*/\nexports.getRelativeDate = function(delta) {\n\tvar futurep = false;\n\tif(delta < 0) {\n\t\tdelta = -1 * delta;\n\t\tfuturep = true;\n\t}\n\tvar units = [\n\t\t{name: \"Years\", duration: 365 * 24 * 60 * 60 * 1000},\n\t\t{name: \"Months\", duration: (365/12) * 24 * 60 * 60 * 1000},\n\t\t{name: \"Days\", duration: 24 * 60 * 60 * 1000},\n\t\t{name: \"Hours\", duration: 60 * 60 * 1000},\n\t\t{name: \"Minutes\", duration: 60 * 1000},\n\t\t{name: \"Seconds\", duration: 1000}\n\t];\n\tfor(var t=0; t<units.length; t++) {\n\t\tvar result = Math.floor(delta / units[t].duration);\n\t\tif(result >= 2) {\n\t\t\treturn {\n\t\t\t\tdelta: delta,\n\t\t\t\tdescription: $tw.language.getString(\n\t\t\t\t\t\"RelativeDate/\" + (futurep ? \"Future\" : \"Past\") + \"/\" + units[t].name,\n\t\t\t\t\t{variables:\n\t\t\t\t\t\t{period: result.toString()}\n\t\t\t\t\t}\n\t\t\t\t),\n\t\t\t\tupdatePeriod: units[t].duration\n\t\t\t};\n\t\t}\n\t}\n\treturn {\n\t\tdelta: delta,\n\t\tdescription: $tw.language.getString(\n\t\t\t\"RelativeDate/\" + (futurep ? \"Future\" : \"Past\") + \"/Second\",\n\t\t\t{variables:\n\t\t\t\t{period: \"1\"}\n\t\t\t}\n\t\t),\n\t\tupdatePeriod: 1000\n\t};\n};\n\n// Convert & to \"&\", < to \"<\", > to \">\", \" to \""\"\nexports.htmlEncode = function(s) {\n\tif(s) {\n\t\treturn s.toString().replace(/&/mg,\"&\").replace(/</mg,\"<\").replace(/>/mg,\">\").replace(/\\\"/mg,\""\");\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\n// Converts all HTML entities to their character equivalents\nexports.entityDecode = function(s) {\n\tvar converter = String.fromCodePoint || String.fromCharCode,\n\t\te = s.substr(1,s.length-2), // Strip the & and the ;\n\t\tc;\n\tif(e.charAt(0) === \"#\") {\n\t\tif(e.charAt(1) === \"x\" || e.charAt(1) === \"X\") {\n\t\t\tc = parseInt(e.substr(2),16);\n\t\t} else {\n\t\t\tc = parseInt(e.substr(1),10);\n\t\t}\n\t\tif(isNaN(c)) {\n\t\t\treturn s;\n\t\t} else {\n\t\t\treturn converter(c);\n\t\t}\n\t} else {\n\t\tc = $tw.config.htmlEntities[e];\n\t\tif(c) {\n\t\t\treturn converter(c);\n\t\t} else {\n\t\t\treturn s; // Couldn't convert it as an entity, just return it raw\n\t\t}\n\t}\n};\n\nexports.unescapeLineBreaks = function(s) {\n\treturn s.replace(/\\\\n/mg,\"\\n\").replace(/\\\\b/mg,\" \").replace(/\\\\s/mg,\"\\\\\").replace(/\\r/mg,\"\");\n};\n\n/*\n * Returns an escape sequence for given character. Uses \\x for characters <=\n * 0xFF to save space, \\u for the rest.\n *\n * The code needs to be in sync with th code template in the compilation\n * function for \"action\" nodes.\n */\n// Copied from peg.js, thanks to David Majda\nexports.escape = function(ch) {\n\tvar charCode = ch.charCodeAt(0);\n\tif(charCode <= 0xFF) {\n\t\treturn '\\\\x' + $tw.utils.pad(charCode.toString(16).toUpperCase());\n\t} else {\n\t\treturn '\\\\u' + $tw.utils.pad(charCode.toString(16).toUpperCase(),4);\n\t}\n};\n\n// Turns a string into a legal JavaScript string\n// Copied from peg.js, thanks to David Majda\nexports.stringify = function(s) {\n\t/*\n\t* ECMA-262, 5th ed., 7.8.4: All characters may appear literally in a string\n\t* literal except for the closing quote character, backslash, carriage return,\n\t* line separator, paragraph separator, and line feed. Any character may\n\t* appear in the form of an escape sequence.\n\t*\n\t* For portability, we also escape all non-ASCII characters.\n\t*/\n\treturn (s || \"\")\n\t\t.replace(/\\\\/g, '\\\\\\\\') // backslash\n\t\t.replace(/\"/g, '\\\\\"') // double quote character\n\t\t.replace(/'/g, \"\\\\'\") // single quote character\n\t\t.replace(/\\r/g, '\\\\r') // carriage return\n\t\t.replace(/\\n/g, '\\\\n') // line feed\n\t\t.replace(/[\\x00-\\x1f\\x80-\\uFFFF]/g, exports.escape); // non-ASCII characters\n};\n\n// Turns a string into a legal JSON string\n// Derived from peg.js, thanks to David Majda\nexports.jsonStringify = function(s) {\n\t// See http://www.json.org/\n\treturn (s || \"\")\n\t\t.replace(/\\\\/g, '\\\\\\\\') // backslash\n\t\t.replace(/\"/g, '\\\\\"') // double quote character\n\t\t.replace(/\\r/g, '\\\\r') // carriage return\n\t\t.replace(/\\n/g, '\\\\n') // line feed\n\t\t.replace(/\\x08/g, '\\\\b') // backspace\n\t\t.replace(/\\x0c/g, '\\\\f') // formfeed\n\t\t.replace(/\\t/g, '\\\\t') // tab\n\t\t.replace(/[\\x00-\\x1f\\x80-\\uFFFF]/g,function(s) {\n\t\t\treturn '\\\\u' + $tw.utils.pad(s.charCodeAt(0).toString(16).toUpperCase(),4);\n\t\t}); // non-ASCII characters\n};\n\n/*\nEscape the RegExp special characters with a preceding backslash\n*/\nexports.escapeRegExp = function(s) {\n return s.replace(/[\\-\\/\\\\\\^\\$\\*\\+\\?\\.\\(\\)\\|\\[\\]\\{\\}]/g, '\\\\$&');\n};\n\n// Checks whether a link target is external, i.e. not a tiddler title\nexports.isLinkExternal = function(to) {\n\tvar externalRegExp = /^(?:file|http|https|mailto|ftp|irc|news|data|skype):[^\\s<>{}\\[\\]`|\"\\\\^]+(?:\\/|\\b)/i;\n\treturn externalRegExp.test(to);\n};\n\nexports.nextTick = function(fn) {\n/*global window: false */\n\tif(typeof process === \"undefined\") {\n\t\t// Apparently it would be faster to use postMessage - http://dbaron.org/log/20100309-faster-timeouts\n\t\twindow.setTimeout(fn,4);\n\t} else {\n\t\tprocess.nextTick(fn);\n\t}\n};\n\n/*\nConvert a hyphenated CSS property name into a camel case one\n*/\nexports.unHyphenateCss = function(propName) {\n\treturn propName.replace(/-([a-z])/gi, function(match0,match1) {\n\t\treturn match1.toUpperCase();\n\t});\n};\n\n/*\nConvert a camelcase CSS property name into a dashed one (\"backgroundColor\" --> \"background-color\")\n*/\nexports.hyphenateCss = function(propName) {\n\treturn propName.replace(/([A-Z])/g, function(match0,match1) {\n\t\treturn \"-\" + match1.toLowerCase();\n\t});\n};\n\n/*\nParse a text reference of one of these forms:\n* title\n* !!field\n* title!!field\n* title##index\n* etc\nReturns an object with the following fields, all optional:\n* title: tiddler title\n* field: tiddler field name\n* index: JSON property index\n*/\nexports.parseTextReference = function(textRef) {\n\t// Separate out the title, field name and/or JSON indices\n\tvar reTextRef = /(?:(.*?)!!(.+))|(?:(.*?)##(.+))|(.*)/mg,\n\t\tmatch = reTextRef.exec(textRef),\n\t\tresult = {};\n\tif(match && reTextRef.lastIndex === textRef.length) {\n\t\t// Return the parts\n\t\tif(match[1]) {\n\t\t\tresult.title = match[1];\n\t\t}\n\t\tif(match[2]) {\n\t\t\tresult.field = match[2];\n\t\t}\n\t\tif(match[3]) {\n\t\t\tresult.title = match[3];\n\t\t}\n\t\tif(match[4]) {\n\t\t\tresult.index = match[4];\n\t\t}\n\t\tif(match[5]) {\n\t\t\tresult.title = match[5];\n\t\t}\n\t} else {\n\t\t// If we couldn't parse it\n\t\tresult.title = textRef\n\t}\n\treturn result;\n};\n\n/*\nChecks whether a string is a valid fieldname\n*/\nexports.isValidFieldName = function(name) {\n\tif(!name || typeof name !== \"string\") {\n\t\treturn false;\n\t}\n\tname = name.toLowerCase().trim();\n\tvar fieldValidatorRegEx = /^[a-z0-9\\-\\._]+$/mg;\n\treturn fieldValidatorRegEx.test(name);\n};\n\n/*\nExtract the version number from the meta tag or from the boot file\n*/\n\n// Browser version\nexports.extractVersionInfo = function() {\n\tif($tw.packageInfo) {\n\t\treturn $tw.packageInfo.version;\n\t} else {\n\t\tvar metatags = document.getElementsByTagName(\"meta\");\n\t\tfor(var t=0; t<metatags.length; t++) {\n\t\t\tvar m = metatags[t];\n\t\t\tif(m.name === \"tiddlywiki-version\") {\n\t\t\t\treturn m.content;\n\t\t\t}\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nGet the animation duration in ms\n*/\nexports.getAnimationDuration = function() {\n\treturn parseInt($tw.wiki.getTiddlerText(\"$:/config/AnimationDuration\",\"400\"),10) || 0;\n};\n\n/*\nHash a string to a number\nDerived from http://stackoverflow.com/a/15710692\n*/\nexports.hashString = function(str) {\n\treturn str.split(\"\").reduce(function(a,b) {\n\t\ta = ((a << 5) - a) + b.charCodeAt(0);\n\t\treturn a & a;\n\t},0);\n};\n\n/*\nDecode a base64 string\n*/\nexports.base64Decode = function(string64) {\n\treturn base64utf8.base64.decode.call(base64utf8,string64);\n};\n\n/*\nEncode a string to base64\n*/\nexports.base64Encode = function(string64) {\n\treturn base64utf8.base64.encode.call(base64utf8,string64);\n};\n\n/*\nConvert a hashmap into a tiddler dictionary format sequence of name:value pairs\n*/\nexports.makeTiddlerDictionary = function(data) {\n\tvar output = [];\n\tfor(var name in data) {\n\t\toutput.push(name + \": \" + data[name]);\n\t}\n\treturn output.join(\"\\n\");\n};\n\n/*\nHigh resolution microsecond timer for profiling\n*/\nexports.timer = function(base) {\n\tvar m;\n\tif($tw.node) {\n\t\tvar r = process.hrtime();\n\t\tm = r[0] * 1e3 + (r[1] / 1e6);\n\t} else if(window.performance) {\n\t\tm = performance.now();\n\t} else {\n\t\tm = Date.now();\n\t}\n\tif(typeof base !== \"undefined\") {\n\t\tm = m - base;\n\t}\n\treturn m;\n};\n\n/*\nConvert text and content type to a data URI\n*/\nexports.makeDataUri = function(text,type) {\n\ttype = type || \"text/vnd.tiddlywiki\";\n\tvar typeInfo = $tw.config.contentTypeInfo[type] || $tw.config.contentTypeInfo[\"text/plain\"],\n\t\tisBase64 = typeInfo.encoding === \"base64\",\n\t\tparts = [];\n\tparts.push(\"data:\");\n\tparts.push(type);\n\tparts.push(isBase64 ? \";base64\" : \"\");\n\tparts.push(\",\");\n\tparts.push(isBase64 ? text : encodeURIComponent(text));\n\treturn parts.join(\"\");\n};\n\n/*\nUseful for finding out the fully escaped CSS selector equivalent to a given tag. For example:\n\n$tw.utils.tagToCssSelector(\"$:/tags/Stylesheet\") --> tc-tagged-\\%24\\%3A\\%2Ftags\\%2FStylesheet\n*/\nexports.tagToCssSelector = function(tagName) {\n\treturn \"tc-tagged-\" + encodeURIComponent(tagName).replace(/[!\"#$%&'()*+,\\-./:;<=>?@[\\\\\\]^`{\\|}~,]/mg,function(c) {\n\t\treturn \"\\\\\" + c;\n\t});\n};\n\n/*\nIE does not have sign function\n*/\nexports.sign = Math.sign || function(x) {\n\tx = +x; // convert to a number\n\tif (x === 0 || isNaN(x)) {\n\t\treturn x;\n\t}\n\treturn x > 0 ? 1 : -1;\n};\n\n/*\nIE does not have an endsWith function\n*/\nexports.strEndsWith = function(str,ending,position) {\n\tif(str.endsWith) {\n\t\treturn str.endsWith(ending,position);\n\t} else {\n\t\tif (typeof position !== 'number' || !isFinite(position) || Math.floor(position) !== position || position > str.length) {\n\t\t\tposition = str.length;\n\t\t}\n\t\tposition -= ending.length;\n\t\tvar lastIndex = str.indexOf(ending, position);\n\t\treturn lastIndex !== -1 && lastIndex === position;\n\t}\n};\n\n})();\n",
"type": "application/javascript",
"module-type": "utils"
},
"$:/core/modules/widgets/action-createtiddler.js": {
"title": "$:/core/modules/widgets/action-createtiddler.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-createtiddler.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to create a new tiddler with a unique name and specified fields.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CreateTiddlerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCreateTiddlerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCreateTiddlerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nCreateTiddlerWidget.prototype.execute = function() {\n\tthis.actionBaseTitle = this.getAttribute(\"$basetitle\");\n\tthis.actionSaveTitle = this.getAttribute(\"$savetitle\");\n\tthis.actionSaveDraftTitle = this.getAttribute(\"$savedrafttitle\");\n\tthis.actionTimestamp = this.getAttribute(\"$timestamp\",\"yes\") === \"yes\";\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nCreateTiddlerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif($tw.utils.count(changedAttributes) > 0) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nCreateTiddlerWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar title = this.wiki.generateNewTitle(this.actionBaseTitle),\n\t\tfields = {},\n\t\tcreationFields,\n\t\tmodificationFields;\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tfields[name] = attribute;\n\t\t}\n\t});\n\tif(this.actionTimestamp) {\n\t\tcreationFields = this.wiki.getCreationFields();\n\t\tmodificationFields = this.wiki.getModificationFields();\n\t}\n\tvar tiddler = this.wiki.addTiddler(new $tw.Tiddler(creationFields,fields,modificationFields,{title: title}));\n\tif(this.actionSaveTitle) {\n\t\tthis.wiki.setTextReference(this.actionSaveTitle,title,this.getVariable(\"currentTiddler\"));\n\t}\n\tif(this.actionSaveDraftTitle) {\n\t\tthis.wiki.setTextReference(this.actionSaveDraftTitle,this.wiki.generateDraftTitle(title),this.getVariable(\"currentTiddler\"));\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-createtiddler\"] = CreateTiddlerWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/action-deletefield.js": {
"title": "$:/core/modules/widgets/action-deletefield.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-deletefield.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to delete fields of a tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DeleteFieldWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDeleteFieldWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDeleteFieldWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nDeleteFieldWidget.prototype.execute = function() {\n\tthis.actionTiddler = this.getAttribute(\"$tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.actionField = this.getAttribute(\"$field\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nDeleteFieldWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$tiddler\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nDeleteFieldWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar self = this,\n\t\ttiddler = this.wiki.getTiddler(self.actionTiddler),\n\t\tremoveFields = {},\n\t\thasChanged = false;\n\tif(this.actionField) {\n\t\tremoveFields[this.actionField] = undefined;\n\t\tif(this.actionField in tiddler.fields) {\n\t\t\thasChanged = true;\n\t\t}\n\t}\n\tif(tiddler) {\n\t\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\t\tif(name.charAt(0) !== \"$\" && name !== \"title\") {\n\t\t\t\tremoveFields[name] = undefined;\n\t\t\t\thasChanged = true;\n\t\t\t}\n\t\t});\n\t\tif(hasChanged) {\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,removeFields,this.wiki.getModificationFields()));\t\t\t\n\t\t}\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-deletefield\"] = DeleteFieldWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/action-deletetiddler.js": {
"title": "$:/core/modules/widgets/action-deletetiddler.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-deletetiddler.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to delete a tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DeleteTiddlerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDeleteTiddlerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDeleteTiddlerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nDeleteTiddlerWidget.prototype.execute = function() {\n\tthis.actionFilter = this.getAttribute(\"$filter\");\n\tthis.actionTiddler = this.getAttribute(\"$tiddler\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nDeleteTiddlerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$filter\"] || changedAttributes[\"$tiddler\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nDeleteTiddlerWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar tiddlers = [];\n\tif(this.actionFilter) {\n\t\ttiddlers = this.wiki.filterTiddlers(this.actionFilter,this);\n\t}\n\tif(this.actionTiddler) {\n\t\ttiddlers.push(this.actionTiddler);\n\t}\n\tfor(var t=0; t<tiddlers.length; t++) {\n\t\tthis.wiki.deleteTiddler(tiddlers[t]);\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-deletetiddler\"] = DeleteTiddlerWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/action-listops.js": {
"title": "$:/core/modules/widgets/action-listops.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-listops.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to apply list operations to any tiddler field (defaults to the 'list' field of the current tiddler)\n\n\\*/\n(function() {\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\nvar ActionListopsWidget = function(parseTreeNode, options) {\n\tthis.initialise(parseTreeNode, options);\n};\n/**\n * Inherit from the base widget class\n */\nActionListopsWidget.prototype = new Widget();\n/**\n * Render this widget into the DOM\n */\nActionListopsWidget.prototype.render = function(parent, nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n/**\n * Compute the internal state of the widget\n */\nActionListopsWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.target = this.getAttribute(\"$tiddler\", this.getVariable(\n\t\t\"currentTiddler\"));\n\tthis.filter = this.getAttribute(\"$filter\");\n\tthis.subfilter = this.getAttribute(\"$subfilter\");\n\tthis.listField = this.getAttribute(\"$field\", \"list\");\n\tthis.listIndex = this.getAttribute(\"$index\");\n\tthis.filtertags = this.getAttribute(\"$tags\");\n};\n/**\n * \tRefresh the widget by ensuring our attributes are up to date\n */\nActionListopsWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.$tiddler || changedAttributes.$filter ||\n\t\tchangedAttributes.$subfilter || changedAttributes.$field ||\n\t\tchangedAttributes.$index || changedAttributes.$tags) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n/**\n * \tInvoke the action associated with this widget\n */\nActionListopsWidget.prototype.invokeAction = function(triggeringWidget,\n\tevent) {\n\t//Apply the specified filters to the lists\n\tvar field = this.listField,\n\t\tindex,\n\t\ttype = \"!!\",\n\t\tlist = this.listField;\n\tif(this.listIndex) {\n\t\tfield = undefined;\n\t\tindex = this.listIndex;\n\t\ttype = \"##\";\n\t\tlist = this.listIndex;\n\t}\n\tif(this.filter) {\n\t\tthis.wiki.setText(this.target, field, index, $tw.utils.stringifyList(\n\t\t\tthis.wiki\n\t\t\t.filterTiddlers(this.filter, this)));\n\t}\n\tif(this.subfilter) {\n\t\tvar subfilter = \"[list[\" + this.target + type + list + \"]] \" + this.subfilter;\n\t\tthis.wiki.setText(this.target, field, index, $tw.utils.stringifyList(\n\t\t\tthis.wiki\n\t\t\t.filterTiddlers(subfilter, this)));\n\t}\n\tif(this.filtertags) {\n\t\tvar tiddler = this.wiki.getTiddler(this.target),\n\t\t\toldtags = tiddler ? (tiddler.fields.tags || []).slice(0) : [],\n\t\t\ttagfilter = \"[list[\" + this.target + \"!!tags]] \" + this.filtertags,\n\t\t\tnewtags = this.wiki.filterTiddlers(tagfilter,this);\n\t\tif($tw.utils.stringifyList(oldtags.sort()) !== $tw.utils.stringifyList(newtags.sort())) {\n\t\t\tthis.wiki.setText(this.target,\"tags\",undefined,$tw.utils.stringifyList(newtags));\t\t\t\n\t\t}\n\t}\n\treturn true; // Action was invoked\n};\n\nexports[\"action-listops\"] = ActionListopsWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/action-navigate.js": {
"title": "$:/core/modules/widgets/action-navigate.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-navigate.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to navigate to a tiddler\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar NavigateWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nNavigateWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nNavigateWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nNavigateWidget.prototype.execute = function() {\n\tthis.actionTo = this.getAttribute(\"$to\");\n\tthis.actionScroll = this.getAttribute(\"$scroll\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nNavigateWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$to\"] || changedAttributes[\"$scroll\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nNavigateWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tevent = event || {};\n\tvar bounds = triggeringWidget && triggeringWidget.getBoundingClientRect && triggeringWidget.getBoundingClientRect(),\n\t\tsuppressNavigation = event.metaKey || event.ctrlKey || (event.button === 1);\n\tif(this.actionScroll === \"yes\") {\n\t\tsuppressNavigation = false;\n\t} else if(this.actionScroll === \"no\") {\n\t\tsuppressNavigation = true;\n\t}\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.actionTo === undefined ? this.getVariable(\"currentTiddler\") : this.actionTo,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: triggeringWidget,\n\t\tnavigateFromClientRect: bounds && { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: suppressNavigation\n\t});\n\treturn true; // Action was invoked\n};\n\nexports[\"action-navigate\"] = NavigateWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/action-sendmessage.js": {
"title": "$:/core/modules/widgets/action-sendmessage.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-sendmessage.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to send a message\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SendMessageWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSendMessageWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSendMessageWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nSendMessageWidget.prototype.execute = function() {\n\tthis.actionMessage = this.getAttribute(\"$message\");\n\tthis.actionParam = this.getAttribute(\"$param\");\n\tthis.actionName = this.getAttribute(\"$name\");\n\tthis.actionValue = this.getAttribute(\"$value\",\"\");\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nSendMessageWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(Object.keys(changedAttributes).length) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nSendMessageWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\t// Get the string parameter\n\tvar param = this.actionParam;\n\t// Assemble the attributes as a hashmap\n\tvar paramObject = Object.create(null);\n\tvar count = 0;\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tparamObject[name] = attribute;\n\t\t\tcount++;\n\t\t}\n\t});\n\t// Add name/value pair if present\n\tif(this.actionName) {\n\t\tparamObject[this.actionName] = this.actionValue;\n\t}\n\t// Dispatch the message\n\tthis.dispatchEvent({\n\t\ttype: this.actionMessage,\n\t\tparam: param,\n\t\tparamObject: paramObject,\n\t\ttiddlerTitle: this.getVariable(\"currentTiddler\"),\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tevent: event\n\t});\n\treturn true; // Action was invoked\n};\n\nexports[\"action-sendmessage\"] = SendMessageWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/action-setfield.js": {
"title": "$:/core/modules/widgets/action-setfield.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/action-setfield.js\ntype: application/javascript\nmodule-type: widget\n\nAction widget to set a single field or index on a tiddler.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SetFieldWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSetFieldWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSetFieldWidget.prototype.render = function(parent,nextSibling) {\n\tthis.computeAttributes();\n\tthis.execute();\n};\n\n/*\nCompute the internal state of the widget\n*/\nSetFieldWidget.prototype.execute = function() {\n\tthis.actionTiddler = this.getAttribute(\"$tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.actionField = this.getAttribute(\"$field\");\n\tthis.actionIndex = this.getAttribute(\"$index\");\n\tthis.actionValue = this.getAttribute(\"$value\");\n\tthis.actionTimestamp = this.getAttribute(\"$timestamp\",\"yes\") === \"yes\";\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nSetFieldWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"$tiddler\"] || changedAttributes[\"$field\"] || changedAttributes[\"$index\"] || changedAttributes[\"$value\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nInvoke the action associated with this widget\n*/\nSetFieldWidget.prototype.invokeAction = function(triggeringWidget,event) {\n\tvar self = this,\n\t\toptions = {};\n\toptions.suppressTimestamp = !this.actionTimestamp;\n\tif((typeof this.actionField == \"string\") || (typeof this.actionIndex == \"string\") || (typeof this.actionValue == \"string\")) {\n\t\tthis.wiki.setText(this.actionTiddler,this.actionField,this.actionIndex,this.actionValue,options);\n\t}\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tself.wiki.setText(self.actionTiddler,name,undefined,attribute,options);\n\t\t}\n\t});\n\treturn true; // Action was invoked\n};\n\nexports[\"action-setfield\"] = SetFieldWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/browse.js": {
"title": "$:/core/modules/widgets/browse.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/browse.js\ntype: application/javascript\nmodule-type: widget\n\nBrowse widget for browsing for files to import\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar BrowseWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nBrowseWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nBrowseWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\tvar domNode = this.document.createElement(\"input\");\n\tdomNode.setAttribute(\"type\",\"file\");\n\tif(this.browseMultiple) {\n\t\tdomNode.setAttribute(\"multiple\",\"multiple\");\n\t}\n\tif(this.tooltip) {\n\t\tdomNode.setAttribute(\"title\",this.tooltip);\n\t}\n\t// Nw.js supports \"nwsaveas\" to force a \"save as\" dialogue that allows a new or existing file to be selected\n\tif(this.nwsaveas) {\n\t\tdomNode.setAttribute(\"nwsaveas\",this.nwsaveas);\n\t}\n\t// Nw.js supports \"webkitdirectory\" and \"nwdirectory\" to allow a directory to be selected\n\tif(this.webkitdirectory) {\n\t\tdomNode.setAttribute(\"webkitdirectory\",this.webkitdirectory);\n\t}\n\tif(this.nwdirectory) {\n\t\tdomNode.setAttribute(\"nwdirectory\",this.nwdirectory);\n\t}\n\t// Add a click event handler\n\tdomNode.addEventListener(\"change\",function (event) {\n\t\tif(self.message) {\n\t\t\tself.dispatchEvent({type: self.message, param: self.param, files: event.target.files});\n\t\t} else {\n\t\t\tself.wiki.readFiles(event.target.files,{\n\t\t\t\tcallback: function(tiddlerFieldsArray) {\n\t\t\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify(tiddlerFieldsArray)});\n\t\t\t\t},\n\t\t\t\tdeserializer: self.deserializer\n\t\t\t});\n\t\t}\n\t\treturn false;\n\t},false);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nBrowseWidget.prototype.execute = function() {\n\tthis.browseMultiple = this.getAttribute(\"multiple\");\n\tthis.deserializer = this.getAttribute(\"deserializer\");\n\tthis.message = this.getAttribute(\"message\");\n\tthis.param = this.getAttribute(\"param\");\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis.nwsaveas = this.getAttribute(\"nwsaveas\");\n\tthis.webkitdirectory = this.getAttribute(\"webkitdirectory\");\n\tthis.nwdirectory = this.getAttribute(\"nwdirectory\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nBrowseWidget.prototype.refresh = function(changedTiddlers) {\n\treturn false;\n};\n\nexports.browse = BrowseWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/button.js": {
"title": "$:/core/modules/widgets/button.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/button.js\ntype: application/javascript\nmodule-type: widget\n\nButton widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ButtonWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nButtonWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nButtonWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\tvar tag = \"button\";\n\tif(this.buttonTag && $tw.config.htmlUnsafeElements.indexOf(this.buttonTag) === -1) {\n\t\ttag = this.buttonTag;\n\t}\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = this[\"class\"].split(\" \") || [],\n\t\tisPoppedUp = (this.popup || this.popupTitle) && this.isPoppedUp();\n\tif(this.selectedClass) {\n\t\tif((this.set || this.setTitle) && this.setTo && this.isSelected()) {\n\t\t\t$tw.utils.pushTop(classes,this.selectedClass.split(\" \"));\n\t\t}\n\t\tif(isPoppedUp) {\n\t\t\t$tw.utils.pushTop(classes,this.selectedClass.split(\" \"));\n\t\t}\n\t}\n\tif(isPoppedUp) {\n\t\t$tw.utils.pushTop(classes,\"tc-popup-handle\");\n\t}\n\tdomNode.className = classes.join(\" \");\n\t// Assign other attributes\n\tif(this.style) {\n\t\tdomNode.setAttribute(\"style\",this.style);\n\t}\n\tif(this.tooltip) {\n\t\tdomNode.setAttribute(\"title\",this.tooltip);\n\t}\n\tif(this[\"aria-label\"]) {\n\t\tdomNode.setAttribute(\"aria-label\",this[\"aria-label\"]);\n\t}\n\t// Add a click event handler\n\tdomNode.addEventListener(\"click\",function (event) {\n\t\tvar handled = false;\n\t\tif(self.invokeActions(self,event)) {\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.to) {\n\t\t\tself.navigateTo(event);\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.message) {\n\t\t\tself.dispatchMessage(event);\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.popup || self.popupTitle) {\n\t\t\tself.triggerPopup(event);\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.set || self.setTitle) {\n\t\t\tself.setTiddler();\n\t\t\thandled = true;\n\t\t}\n\t\tif(self.actions) {\n\t\t\tself.invokeActionString(self.actions,self,event);\n\t\t}\n\t\tif(handled) {\n\t\t\tevent.preventDefault();\n\t\t\tevent.stopPropagation();\n\t\t}\n\t\treturn handled;\n\t},false);\n\t// Make it draggable if required\n\tif(this.dragTiddler || this.dragFilter) {\n\t\t$tw.utils.makeDraggable({\n\t\t\tdomNode: domNode,\n\t\t\tdragTiddlerFn: function() {return self.dragTiddler;},\n\t\t\tdragFilterFn: function() {return self.dragFilter;},\n\t\t\twidget: this\n\t\t});\n\t}\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nWe don't allow actions to propagate because we trigger actions ourselves\n*/\nButtonWidget.prototype.allowActionPropagation = function() {\n\treturn false;\n};\n\nButtonWidget.prototype.getBoundingClientRect = function() {\n\treturn this.domNodes[0].getBoundingClientRect();\n};\n\nButtonWidget.prototype.isSelected = function() {\n return this.setTitle ? (this.setField ? this.wiki.getTiddler(this.setTitle).getFieldString(this.setField) === this.setTo :\n\t\t(this.setIndex ? this.wiki.extractTiddlerDataItem(this.setTitle,this.setIndex) === this.setTo :\n\t\t\tthis.wiki.getTiddlerText(this.setTitle))) || this.defaultSetValue || this.getVariable(\"currentTiddler\") :\n\t\tthis.wiki.getTextReference(this.set,this.defaultSetValue,this.getVariable(\"currentTiddler\")) === this.setTo;\n};\n\nButtonWidget.prototype.isPoppedUp = function() {\n\tvar tiddler = this.popupTitle ? this.wiki.getTiddler(this.popupTitle) : this.wiki.getTiddler(this.popup);\n\tvar result = tiddler && tiddler.fields.text ? $tw.popup.readPopupState(tiddler.fields.text) : false;\n\treturn result;\n};\n\nButtonWidget.prototype.navigateTo = function(event) {\n\tvar bounds = this.getBoundingClientRect();\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.to,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: this,\n\t\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\n\t\tevent: event\n\t});\n};\n\nButtonWidget.prototype.dispatchMessage = function(event) {\n\tthis.dispatchEvent({type: this.message, param: this.param, tiddlerTitle: this.getVariable(\"currentTiddler\"), event: event});\n};\n\nButtonWidget.prototype.triggerPopup = function(event) {\n\tif(this.popupTitle) {\n\t\t$tw.popup.triggerPopup({\n\t\t\tdomNode: this.domNodes[0],\n\t\t\ttitle: this.popupTitle,\n\t\t\twiki: this.wiki,\n\t\t\tnoStateReference: true\n\t\t});\n\t} else {\n\t\t$tw.popup.triggerPopup({\n\t\t\tdomNode: this.domNodes[0],\n\t\t\ttitle: this.popup,\n\t\t\twiki: this.wiki\n\t\t});\n\t}\n};\n\nButtonWidget.prototype.setTiddler = function() {\n\tif(this.setTitle) {\n\t\tthis.setField ? this.wiki.setText(this.setTitle,this.setField,undefined,this.setTo) :\n\t\t\t\t(this.setIndex ? this.wiki.setText(this.setTitle,undefined,this.setIndex,this.setTo) :\n\t\t\t\tthis.wiki.setText(this.setTitle,\"text\",undefined,this.setTo));\n\t} else {\n\t\tthis.wiki.setTextReference(this.set,this.setTo,this.getVariable(\"currentTiddler\"));\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nButtonWidget.prototype.execute = function() {\n\t// Get attributes\n\tthis.actions = this.getAttribute(\"actions\");\n\tthis.to = this.getAttribute(\"to\");\n\tthis.message = this.getAttribute(\"message\");\n\tthis.param = this.getAttribute(\"param\");\n\tthis.set = this.getAttribute(\"set\");\n\tthis.setTo = this.getAttribute(\"setTo\");\n\tthis.popup = this.getAttribute(\"popup\");\n\tthis.hover = this.getAttribute(\"hover\");\n\tthis[\"class\"] = this.getAttribute(\"class\",\"\");\n\tthis[\"aria-label\"] = this.getAttribute(\"aria-label\");\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis.style = this.getAttribute(\"style\");\n\tthis.selectedClass = this.getAttribute(\"selectedClass\");\n\tthis.defaultSetValue = this.getAttribute(\"default\",\"\");\n\tthis.buttonTag = this.getAttribute(\"tag\");\n\tthis.dragTiddler = this.getAttribute(\"dragTiddler\");\n\tthis.dragFilter = this.getAttribute(\"dragFilter\");\n\tthis.setTitle = this.getAttribute(\"setTitle\");\n\tthis.setField = this.getAttribute(\"setField\");\n\tthis.setIndex = this.getAttribute(\"setIndex\");\n\tthis.popupTitle = this.getAttribute(\"popupTitle\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nButtonWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedAttributes.message || changedAttributes.param || changedAttributes.set || changedAttributes.setTo || changedAttributes.popup || changedAttributes.hover || changedAttributes[\"class\"] || changedAttributes.selectedClass || changedAttributes.style || changedAttributes.dragFilter || changedAttributes.dragTiddler || (this.set && changedTiddlers[this.set]) || (this.popup && changedTiddlers[this.popup]) || (this.popupTitle && changedTiddlers[this.popupTitle]) || changedAttributes.setTitle || changedAttributes.setField || changedAttributes.setIndex || changedAttributes.popupTitle) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.button = ButtonWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/checkbox.js": {
"title": "$:/core/modules/widgets/checkbox.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/checkbox.js\ntype: application/javascript\nmodule-type: widget\n\nCheckbox widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CheckboxWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCheckboxWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCheckboxWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Create our elements\n\tthis.labelDomNode = this.document.createElement(\"label\");\n\tthis.labelDomNode.setAttribute(\"class\",this.checkboxClass);\n\tthis.inputDomNode = this.document.createElement(\"input\");\n\tthis.inputDomNode.setAttribute(\"type\",\"checkbox\");\n\tif(this.getValue()) {\n\t\tthis.inputDomNode.setAttribute(\"checked\",\"true\");\n\t}\n\tthis.labelDomNode.appendChild(this.inputDomNode);\n\tthis.spanDomNode = this.document.createElement(\"span\");\n\tthis.labelDomNode.appendChild(this.spanDomNode);\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(this.inputDomNode,[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(this.labelDomNode,nextSibling);\n\tthis.renderChildren(this.spanDomNode,null);\n\tthis.domNodes.push(this.labelDomNode);\n};\n\nCheckboxWidget.prototype.getValue = function() {\n\tvar tiddler = this.wiki.getTiddler(this.checkboxTitle);\n\tif(tiddler) {\n\t\tif(this.checkboxTag) {\n\t\t\tif(this.checkboxInvertTag) {\n\t\t\t\treturn !tiddler.hasTag(this.checkboxTag);\n\t\t\t} else {\n\t\t\t\treturn tiddler.hasTag(this.checkboxTag);\n\t\t\t}\n\t\t}\n\t\tif(this.checkboxField) {\n\t\t\tvar value;\n\t\t\tif($tw.utils.hop(tiddler.fields,this.checkboxField)) {\n\t\t\t\tvalue = tiddler.fields[this.checkboxField] || \"\";\n\t\t\t} else {\n\t\t\t\tvalue = this.checkboxDefault || \"\";\n\t\t\t}\n\t\t\tif(value === this.checkboxChecked) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\tif(value === this.checkboxUnchecked) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t\tif(this.checkboxIndex) {\n\t\t\tvar value = this.wiki.extractTiddlerDataItem(tiddler,this.checkboxIndex,this.checkboxDefault || \"\");\n\t\t\tif(value === this.checkboxChecked) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\tif(value === this.checkboxUnchecked) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif(this.checkboxTag) {\n\t\t\treturn false;\n\t\t}\n\t\tif(this.checkboxField) {\n\t\t\tif(this.checkboxDefault === this.checkboxChecked) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t\tif(this.checkboxDefault === this.checkboxUnchecked) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\nCheckboxWidget.prototype.handleChangeEvent = function(event) {\n\tvar checked = this.inputDomNode.checked,\n\t\ttiddler = this.wiki.getTiddler(this.checkboxTitle),\n\t\tfallbackFields = {text: \"\"},\n\t\tnewFields = {title: this.checkboxTitle},\n\t\thasChanged = false,\n\t\ttagCheck = false,\n\t\thasTag = tiddler && tiddler.hasTag(this.checkboxTag),\n\t\tvalue = checked ? this.checkboxChecked : this.checkboxUnchecked;\n\tif(this.checkboxTag && this.checkboxInvertTag === \"yes\") {\n\t\ttagCheck = hasTag === checked;\n\t} else {\n\t\ttagCheck = hasTag !== checked;\n\t}\n\t// Set the tag if specified\n\tif(this.checkboxTag && (!tiddler || tagCheck)) {\n\t\tnewFields.tags = tiddler ? (tiddler.fields.tags || []).slice(0) : [];\n\t\tvar pos = newFields.tags.indexOf(this.checkboxTag);\n\t\tif(pos !== -1) {\n\t\t\tnewFields.tags.splice(pos,1);\n\t\t}\n\t\tif(this.checkboxInvertTag === \"yes\" && !checked) {\n\t\t\tnewFields.tags.push(this.checkboxTag);\n\t\t} else if(this.checkboxInvertTag !== \"yes\" && checked) {\n\t\t\tnewFields.tags.push(this.checkboxTag);\n\t\t}\n\t\thasChanged = true;\n\t}\n\t// Set the field if specified\n\tif(this.checkboxField) {\n\t\tif(!tiddler || tiddler.fields[this.checkboxField] !== value) {\n\t\t\tnewFields[this.checkboxField] = value;\n\t\t\thasChanged = true;\n\t\t}\n\t}\n\t// Set the index if specified\n\tif(this.checkboxIndex) {\n\t\tvar indexValue = this.wiki.extractTiddlerDataItem(this.checkboxTitle,this.checkboxIndex);\n\t\tif(!tiddler || indexValue !== value) {\n\t\t\thasChanged = true;\n\t\t}\n\t}\n\tif(hasChanged) {\n\t\tif(this.checkboxIndex) {\n\t\t\tthis.wiki.setText(this.checkboxTitle,\"\",this.checkboxIndex,value);\n\t\t} else {\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getCreationFields(),fallbackFields,tiddler,newFields,this.wiki.getModificationFields()));\n\t\t}\n\t}\n\t// Trigger actions\n\tif(this.checkboxActions) {\n\t\tthis.invokeActionString(this.checkboxActions,this,event);\n\t}\n\tif(this.checkboxCheckActions && checked) {\n\t\tthis.invokeActionString(this.checkboxCheckActions,this,event);\n\t}\n\tif(this.checkboxUncheckActions && !checked) {\n\t\tthis.invokeActionString(this.checkboxUncheckActions,this,event);\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nCheckboxWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.checkboxActions = this.getAttribute(\"actions\");\n\tthis.checkboxCheckActions = this.getAttribute(\"checkactions\");\n\tthis.checkboxUncheckActions = this.getAttribute(\"uncheckactions\");\n\tthis.checkboxTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.checkboxTag = this.getAttribute(\"tag\");\n\tthis.checkboxField = this.getAttribute(\"field\");\n\tthis.checkboxIndex = this.getAttribute(\"index\");\n\tthis.checkboxChecked = this.getAttribute(\"checked\");\n\tthis.checkboxUnchecked = this.getAttribute(\"unchecked\");\n\tthis.checkboxDefault = this.getAttribute(\"default\");\n\tthis.checkboxClass = this.getAttribute(\"class\",\"\");\n\tthis.checkboxInvertTag = this.getAttribute(\"invertTag\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nCheckboxWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.tag || changedAttributes.invertTag || changedAttributes.field || changedAttributes.index || changedAttributes.checked || changedAttributes.unchecked || changedAttributes[\"default\"] || changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar refreshed = false;\n\t\tif(changedTiddlers[this.checkboxTitle]) {\n\t\t\tthis.inputDomNode.checked = this.getValue();\n\t\t\trefreshed = true;\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers) || refreshed;\n\t}\n};\n\nexports.checkbox = CheckboxWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/codeblock.js": {
"title": "$:/core/modules/widgets/codeblock.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/codeblock.js\ntype: application/javascript\nmodule-type: widget\n\nCode block node widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CodeBlockWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCodeBlockWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCodeBlockWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar codeNode = this.document.createElement(\"code\"),\n\t\tdomNode = this.document.createElement(\"pre\");\n\tcodeNode.appendChild(this.document.createTextNode(this.getAttribute(\"code\")));\n\tdomNode.appendChild(codeNode);\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.domNodes.push(domNode);\n\tif(this.postRender) {\n\t\tthis.postRender();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nCodeBlockWidget.prototype.execute = function() {\n\tthis.language = this.getAttribute(\"language\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nCodeBlockWidget.prototype.refresh = function(changedTiddlers) {\n\treturn false;\n};\n\nexports.codeblock = CodeBlockWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/count.js": {
"title": "$:/core/modules/widgets/count.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/count.js\ntype: application/javascript\nmodule-type: widget\n\nCount widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar CountWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nCountWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nCountWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar textNode = this.document.createTextNode(this.currentCount);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nCountWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.filter = this.getAttribute(\"filter\");\n\t// Execute the filter\n\tif(this.filter) {\n\t\tthis.currentCount = this.wiki.filterTiddlers(this.filter,this).length;\n\t} else {\n\t\tthis.currentCount = undefined;\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nCountWidget.prototype.refresh = function(changedTiddlers) {\n\t// Re-execute the filter to get the count\n\tthis.computeAttributes();\n\tvar oldCount = this.currentCount;\n\tthis.execute();\n\tif(this.currentCount !== oldCount) {\n\t\t// Regenerate and rerender the widget and replace the existing DOM node\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n\n};\n\nexports.count = CountWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/diff-text.js": {
"title": "$:/core/modules/widgets/diff-text.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/diff-text.js\ntype: application/javascript\nmodule-type: widget\n\nWidget to display a diff between two texts\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget,\n\tdmp = require(\"$:/core/modules/utils/diff-match-patch/diff_match_patch.js\");\n\nvar DiffTextWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDiffTextWidget.prototype = new Widget();\n\nDiffTextWidget.prototype.invisibleCharacters = {\n\t\"\\n\": \"↩︎\\n\",\n\t\"\\r\": \"⇠\",\n\t\"\\t\": \"⇥\\t\"\n};\n\n/*\nRender this widget into the DOM\n*/\nDiffTextWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create the diff\n\tvar dmpObject = new dmp.diff_match_patch(),\n\t\tdiffs = dmpObject.diff_main(this.getAttribute(\"source\"),this.getAttribute(\"dest\"));\n\t// Apply required cleanup\n\tswitch(this.getAttribute(\"cleanup\",\"semantic\")) {\n\t\tcase \"none\":\n\t\t\t// No cleanup\n\t\t\tbreak;\n\t\tcase \"efficiency\":\n\t\t\tdmpObject.diff_cleanupEfficiency(diffs);\n\t\t\tbreak;\n\t\tdefault: // case \"semantic\"\n\t\t\tdmpObject.diff_cleanupSemantic(diffs);\n\t\t\tbreak;\n\t}\n\t// Create the elements\n\tvar domContainer = this.document.createElement(\"div\"), \n\t\tdomDiff = this.createDiffDom(diffs);\n\tparent.insertBefore(domContainer,nextSibling);\n\t// Set variables\n\tthis.setVariable(\"diff-count\",diffs.reduce(function(acc,diff) {\n\t\tif(diff[0] !== dmp.DIFF_EQUAL) {\n\t\t\tacc++;\n\t\t}\n\t\treturn acc;\n\t},0).toString());\n\t// Render child widgets\n\tthis.renderChildren(domContainer,null);\n\t// Render the diff\n\tdomContainer.appendChild(domDiff);\n\t// Save our container\n\tthis.domNodes.push(domContainer);\n};\n\n/*\nCreate DOM elements representing a list of diffs\n*/\nDiffTextWidget.prototype.createDiffDom = function(diffs) {\n\tvar self = this;\n\t// Create the element and assign the attributes\n\tvar domPre = this.document.createElement(\"pre\"),\n\t\tdomCode = this.document.createElement(\"code\");\n\t$tw.utils.each(diffs,function(diff) {\n\t\tvar tag = diff[0] === dmp.DIFF_INSERT ? \"ins\" : (diff[0] === dmp.DIFF_DELETE ? \"del\" : \"span\"),\n\t\t\tclassName = diff[0] === dmp.DIFF_INSERT ? \"tc-diff-insert\" : (diff[0] === dmp.DIFF_DELETE ? \"tc-diff-delete\" : \"tc-diff-equal\"),\n\t\t\tdom = self.document.createElement(tag),\n\t\t\ttext = diff[1],\n\t\t\tcurrPos = 0,\n\t\t\tre = /([\\x00-\\x1F])/mg,\n\t\t\tmatch = re.exec(text),\n\t\t\tspan,\n\t\t\tprintable;\n\t\tdom.className = className;\n\t\twhile(match) {\n\t\t\tif(currPos < match.index) {\n\t\t\t\tdom.appendChild(self.document.createTextNode(text.slice(currPos,match.index)));\n\t\t\t}\n\t\t\tspan = self.document.createElement(\"span\");\n\t\t\tspan.className = \"tc-diff-invisible\";\n\t\t\tprintable = self.invisibleCharacters[match[0]] || (\"[0x\" + match[0].charCodeAt(0).toString(16) + \"]\");\n\t\t\tspan.appendChild(self.document.createTextNode(printable));\n\t\t\tdom.appendChild(span);\n\t\t\tcurrPos = match.index + match[0].length;\n\t\t\tmatch = re.exec(text);\n\t\t}\n\t\tif(currPos < text.length) {\n\t\t\tdom.appendChild(self.document.createTextNode(text.slice(currPos)));\n\t\t}\n\t\tdomCode.appendChild(dom);\n\t});\n\tdomPre.appendChild(domCode);\n\treturn domPre;\n};\n\n/*\nCompute the internal state of the widget\n*/\nDiffTextWidget.prototype.execute = function() {\n\t// Make child widgets\n\tvar parseTreeNodes;\n\tif(this.parseTreeNode && this.parseTreeNode.children && this.parseTreeNode.children.length > 0) {\n\t\tparseTreeNodes = this.parseTreeNode.children;\n\t} else {\n\t\tparseTreeNodes = [{\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {type: \"string\", value: \"$:/language/Diffs/CountMessage\"}\n\t\t\t}\n\t\t}];\n\t}\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDiffTextWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.source || changedAttributes.dest || changedAttributes.cleanup) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports[\"diff-text\"] = DiffTextWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/draggable.js": {
"title": "$:/core/modules/widgets/draggable.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/draggable.js\ntype: application/javascript\nmodule-type: widget\n\nDraggable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DraggableWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDraggableWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDraggableWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Sanitise the specified tag\n\tvar tag = this.draggableTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"div\";\n\t}\n\t// Create our element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = [\"tc-draggable\"];\n\tif(this.draggableClasses) {\n\t\tclasses.push(this.draggableClasses);\n\t}\n\tdomNode.setAttribute(\"class\",classes.join(\" \"));\n\t// Add event handlers\n\t$tw.utils.makeDraggable({\n\t\tdomNode: domNode,\n\t\tdragTiddlerFn: function() {return self.getAttribute(\"tiddler\");},\n\t\tdragFilterFn: function() {return self.getAttribute(\"filter\");},\n\t\tstartActions: self.startActions,\n\t\tendActions: self.endActions,\n\t\twidget: this\n\t});\n\t// Insert the link into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nDraggableWidget.prototype.execute = function() {\n\t// Pick up our attributes\n\tthis.draggableTag = this.getAttribute(\"tag\",\"div\");\n\tthis.draggableClasses = this.getAttribute(\"class\");\n\tthis.startActions = this.getAttribute(\"startactions\");\n\tthis.endActions = this.getAttribute(\"endactions\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDraggableWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedTiddlers.tag || changedTiddlers[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.draggable = DraggableWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/droppable.js": {
"title": "$:/core/modules/widgets/droppable.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/droppable.js\ntype: application/javascript\nmodule-type: widget\n\nDroppable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DroppableWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDroppableWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDroppableWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar tag = this.parseTreeNode.isBlock ? \"div\" : \"span\";\n\tif(this.droppableTag && $tw.config.htmlUnsafeElements.indexOf(this.droppableTag) === -1) {\n\t\ttag = this.droppableTag;\n\t}\n\t// Create element and assign classes\n\tvar domNode = this.document.createElement(tag),\n\t\tclasses = (this[\"class\"] || \"\").split(\" \");\n\tclasses.push(\"tc-droppable\");\n\tdomNode.className = classes.join(\" \");\n\t// Add event handlers\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"dragenter\", handlerObject: this, handlerMethod: \"handleDragEnterEvent\"},\n\t\t{name: \"dragover\", handlerObject: this, handlerMethod: \"handleDragOverEvent\"},\n\t\t{name: \"dragleave\", handlerObject: this, handlerMethod: \"handleDragLeaveEvent\"},\n\t\t{name: \"drop\", handlerObject: this, handlerMethod: \"handleDropEvent\"}\n\t]);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n\t// Stack of outstanding enter/leave events\n\tthis.currentlyEntered = [];\n};\n\nDroppableWidget.prototype.enterDrag = function(event) {\n\tif(this.currentlyEntered.indexOf(event.target) === -1) {\n\t\tthis.currentlyEntered.push(event.target);\n\t}\n\t// If we're entering for the first time we need to apply highlighting\n\t$tw.utils.addClass(this.domNodes[0],\"tc-dragover\");\n};\n\nDroppableWidget.prototype.leaveDrag = function(event) {\n\tvar pos = this.currentlyEntered.indexOf(event.target);\n\tif(pos !== -1) {\n\t\tthis.currentlyEntered.splice(pos,1);\n\t}\n\t// Remove highlighting if we're leaving externally. The hacky second condition is to resolve a problem with Firefox whereby there is an erroneous dragenter event if the node being dragged is within the dropzone\n\tif(this.currentlyEntered.length === 0 || (this.currentlyEntered.length === 1 && this.currentlyEntered[0] === $tw.dragInProgress)) {\n\t\tthis.currentlyEntered = [];\n\t\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t}\n};\n\nDroppableWidget.prototype.handleDragEnterEvent = function(event) {\n\tthis.enterDrag(event);\n\t// Tell the browser that we're ready to handle the drop\n\tevent.preventDefault();\n\t// Tell the browser not to ripple the drag up to any parent drop handlers\n\tevent.stopPropagation();\n\treturn false;\n};\n\nDroppableWidget.prototype.handleDragOverEvent = function(event) {\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\t// Tell the browser that we're still interested in the drop\n\tevent.preventDefault();\n\t// Set the drop effect\n\tevent.dataTransfer.dropEffect = this.droppableEffect;\n\treturn false;\n};\n\nDroppableWidget.prototype.handleDragLeaveEvent = function(event) {\n\tthis.leaveDrag(event);\n\treturn false;\n};\n\nDroppableWidget.prototype.handleDropEvent = function(event) {\n\tvar self = this;\n\tthis.leaveDrag(event);\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\tvar dataTransfer = event.dataTransfer;\n\t// Remove highlighting\n\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t// Try to import the various data types we understand\n\t$tw.utils.importDataTransfer(dataTransfer,null,function(fieldsArray) {\n\t\tfieldsArray.forEach(function(fields) {\n\t\t\tself.performActions(fields.title || fields.text,event);\n\t\t});\n\t});\n\t// Tell the browser that we handled the drop\n\tevent.preventDefault();\n\t// Stop the drop ripple up to any parent handlers\n\tevent.stopPropagation();\n\treturn false;\n};\n\nDroppableWidget.prototype.performActions = function(title,event) {\n\tif(this.droppableActions) {\n\t\tvar modifierKey = event.ctrlKey && ! event.shiftKey ? \"ctrl\" : event.shiftKey && !event.ctrlKey ? \"shift\" : \n\t\t\t\tevent.ctrlKey && event.shiftKey ? \"ctrl-shift\" : \"normal\" ;\n\t\tthis.invokeActionString(this.droppableActions,this,event,{actionTiddler: title, modifier: modifierKey});\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nDroppableWidget.prototype.execute = function() {\n\tthis.droppableActions = this.getAttribute(\"actions\");\n\tthis.droppableEffect = this.getAttribute(\"effect\",\"copy\");\n\tthis.droppableTag = this.getAttribute(\"tag\");\n\tthis.droppableClass = this.getAttribute(\"class\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDroppableWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"class\"] || changedAttributes.tag) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.droppable = DroppableWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/dropzone.js": {
"title": "$:/core/modules/widgets/dropzone.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/dropzone.js\ntype: application/javascript\nmodule-type: widget\n\nDropzone widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar DropZoneWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nDropZoneWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nDropZoneWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\tvar domNode = this.document.createElement(\"div\");\n\tdomNode.className = \"tc-dropzone\";\n\t// Add event handlers\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"dragenter\", handlerObject: this, handlerMethod: \"handleDragEnterEvent\"},\n\t\t{name: \"dragover\", handlerObject: this, handlerMethod: \"handleDragOverEvent\"},\n\t\t{name: \"dragleave\", handlerObject: this, handlerMethod: \"handleDragLeaveEvent\"},\n\t\t{name: \"drop\", handlerObject: this, handlerMethod: \"handleDropEvent\"},\n\t\t{name: \"paste\", handlerObject: this, handlerMethod: \"handlePasteEvent\"},\n\t\t{name: \"dragend\", handlerObject: this, handlerMethod: \"handleDragEndEvent\"}\n\t]);\n\tdomNode.addEventListener(\"click\",function (event) {\n\t},false);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n\t// Stack of outstanding enter/leave events\n\tthis.currentlyEntered = [];\n};\n\nDropZoneWidget.prototype.enterDrag = function(event) {\n\tif(this.currentlyEntered.indexOf(event.target) === -1) {\n\t\tthis.currentlyEntered.push(event.target);\n\t}\n\t// If we're entering for the first time we need to apply highlighting\n\t$tw.utils.addClass(this.domNodes[0],\"tc-dragover\");\n};\n\nDropZoneWidget.prototype.leaveDrag = function(event) {\n\tvar pos = this.currentlyEntered.indexOf(event.target);\n\tif(pos !== -1) {\n\t\tthis.currentlyEntered.splice(pos,1);\n\t}\n\t// Remove highlighting if we're leaving externally\n\tif(this.currentlyEntered.length === 0) {\n\t\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t}\n};\n\nDropZoneWidget.prototype.handleDragEnterEvent = function(event) {\n\t// Check for this window being the source of the drag\n\tif($tw.dragInProgress) {\n\t\treturn false;\n\t}\n\tthis.enterDrag(event);\n\t// Tell the browser that we're ready to handle the drop\n\tevent.preventDefault();\n\t// Tell the browser not to ripple the drag up to any parent drop handlers\n\tevent.stopPropagation();\n};\n\nDropZoneWidget.prototype.handleDragOverEvent = function(event) {\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\t// Check for this window being the source of the drag\n\tif($tw.dragInProgress) {\n\t\treturn false;\n\t}\n\t// Tell the browser that we're still interested in the drop\n\tevent.preventDefault();\n\tevent.dataTransfer.dropEffect = \"copy\"; // Explicitly show this is a copy\n};\n\nDropZoneWidget.prototype.handleDragLeaveEvent = function(event) {\n\tthis.leaveDrag(event);\n};\n\nDropZoneWidget.prototype.handleDragEndEvent = function(event) {\n\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n};\n\nDropZoneWidget.prototype.handleDropEvent = function(event) {\n\tvar self = this,\n\t\treadFileCallback = function(tiddlerFieldsArray) {\n\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify(tiddlerFieldsArray)});\n\t\t};\n\tthis.leaveDrag(event);\n\t// Check for being over a TEXTAREA or INPUT\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) !== -1) {\n\t\treturn false;\n\t}\n\t// Check for this window being the source of the drag\n\tif($tw.dragInProgress) {\n\t\treturn false;\n\t}\n\tvar self = this,\n\t\tdataTransfer = event.dataTransfer;\n\t// Remove highlighting\n\t$tw.utils.removeClass(this.domNodes[0],\"tc-dragover\");\n\t// Import any files in the drop\n\tvar numFiles = 0;\n\tif(dataTransfer.files) {\n\t\tnumFiles = this.wiki.readFiles(dataTransfer.files,{\n\t\t\tcallback: readFileCallback,\n\t\t\tdeserializer: this.dropzoneDeserializer\n\t\t});\n\t}\n\t// Try to import the various data types we understand\n\tif(numFiles === 0) {\n\t\t$tw.utils.importDataTransfer(dataTransfer,this.wiki.generateNewTitle(\"Untitled\"),readFileCallback);\n\t}\n\t// Tell the browser that we handled the drop\n\tevent.preventDefault();\n\t// Stop the drop ripple up to any parent handlers\n\tevent.stopPropagation();\n};\n\nDropZoneWidget.prototype.handlePasteEvent = function(event) {\n\tvar self = this,\n\t\treadFileCallback = function(tiddlerFieldsArray) {\n\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify(tiddlerFieldsArray)});\n\t\t};\n\t// Let the browser handle it if we're in a textarea or input box\n\tif([\"TEXTAREA\",\"INPUT\"].indexOf(event.target.tagName) == -1 && !event.target.isContentEditable) {\n\t\tvar self = this,\n\t\t\titems = event.clipboardData.items;\n\t\t// Enumerate the clipboard items\n\t\tfor(var t = 0; t<items.length; t++) {\n\t\t\tvar item = items[t];\n\t\t\tif(item.kind === \"file\") {\n\t\t\t\t// Import any files\n\t\t\t\tthis.wiki.readFile(item.getAsFile(),{\n\t\t\t\t\tcallback: readFileCallback,\n\t\t\t\t\tdeserializer: this.dropzoneDeserializer\n\t\t\t\t});\n\t\t\t} else if(item.kind === \"string\") {\n\t\t\t\t// Create tiddlers from string items\n\t\t\t\tvar type = item.type;\n\t\t\t\titem.getAsString(function(str) {\n\t\t\t\t\tvar tiddlerFields = {\n\t\t\t\t\t\ttitle: self.wiki.generateNewTitle(\"Untitled\"),\n\t\t\t\t\t\ttext: str,\n\t\t\t\t\t\ttype: type\n\t\t\t\t\t};\n\t\t\t\t\tif($tw.log.IMPORT) {\n\t\t\t\t\t\tconsole.log(\"Importing string '\" + str + \"', type: '\" + type + \"'\");\n\t\t\t\t\t}\n\t\t\t\t\tself.dispatchEvent({type: \"tm-import-tiddlers\", param: JSON.stringify([tiddlerFields])});\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t\t// Tell the browser that we've handled the paste\n\t\tevent.stopPropagation();\n\t\tevent.preventDefault();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nDropZoneWidget.prototype.execute = function() {\n\tthis.dropzoneDeserializer = this.getAttribute(\"deserializer\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nDropZoneWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.dropzone = DropZoneWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/edit-binary.js": {
"title": "$:/core/modules/widgets/edit-binary.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/edit-binary.js\ntype: application/javascript\nmodule-type: widget\n\nEdit-binary widget; placeholder for editing binary tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar BINARY_WARNING_MESSAGE = \"$:/core/ui/BinaryWarning\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditBinaryWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditBinaryWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditBinaryWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEditBinaryWidget.prototype.execute = function() {\n\t// Construct the child widgets\n\tthis.makeChildWidgets([{\n\t\ttype: \"transclude\",\n\t\tattributes: {\n\t\t\ttiddler: {type: \"string\", value: BINARY_WARNING_MESSAGE}\n\t\t}\n\t}]);\n};\n\n/*\nRefresh by refreshing our child widget\n*/\nEditBinaryWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports[\"edit-binary\"] = EditBinaryWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/edit-bitmap.js": {
"title": "$:/core/modules/widgets/edit-bitmap.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/edit-bitmap.js\ntype: application/javascript\nmodule-type: widget\n\nEdit-bitmap widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n// Default image sizes\nvar DEFAULT_IMAGE_WIDTH = 600,\n\tDEFAULT_IMAGE_HEIGHT = 370,\n\tDEFAULT_IMAGE_TYPE = \"image/png\";\n\n// Configuration tiddlers\nvar LINE_WIDTH_TITLE = \"$:/config/BitmapEditor/LineWidth\",\n\tLINE_COLOUR_TITLE = \"$:/config/BitmapEditor/Colour\",\n\tLINE_OPACITY_TITLE = \"$:/config/BitmapEditor/Opacity\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditBitmapWidget = function(parseTreeNode,options) {\n\t// Initialise the editor operations if they've not been done already\n\tif(!this.editorOperations) {\n\t\tEditBitmapWidget.prototype.editorOperations = {};\n\t\t$tw.modules.applyMethods(\"bitmapeditoroperation\",this.editorOperations);\n\t}\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditBitmapWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditBitmapWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Create the wrapper for the toolbar and render its content\n\tthis.toolbarNode = this.document.createElement(\"div\");\n\tthis.toolbarNode.className = \"tc-editor-toolbar\";\n\tparent.insertBefore(this.toolbarNode,nextSibling);\n\tthis.domNodes.push(this.toolbarNode);\n\t// Create the on-screen canvas\n\tthis.canvasDomNode = $tw.utils.domMaker(\"canvas\",{\n\t\tdocument: this.document,\n\t\t\"class\":\"tc-edit-bitmapeditor\",\n\t\teventListeners: [{\n\t\t\tname: \"touchstart\", handlerObject: this, handlerMethod: \"handleTouchStartEvent\"\n\t\t},{\n\t\t\tname: \"touchmove\", handlerObject: this, handlerMethod: \"handleTouchMoveEvent\"\n\t\t},{\n\t\t\tname: \"touchend\", handlerObject: this, handlerMethod: \"handleTouchEndEvent\"\n\t\t},{\n\t\t\tname: \"mousedown\", handlerObject: this, handlerMethod: \"handleMouseDownEvent\"\n\t\t},{\n\t\t\tname: \"mousemove\", handlerObject: this, handlerMethod: \"handleMouseMoveEvent\"\n\t\t},{\n\t\t\tname: \"mouseup\", handlerObject: this, handlerMethod: \"handleMouseUpEvent\"\n\t\t}]\n\t});\n\t// Set the width and height variables\n\tthis.setVariable(\"tv-bitmap-editor-width\",this.canvasDomNode.width + \"px\");\n\tthis.setVariable(\"tv-bitmap-editor-height\",this.canvasDomNode.height + \"px\");\n\t// Render toolbar child widgets\n\tthis.renderChildren(this.toolbarNode,null);\n\t// // Insert the elements into the DOM\n\tparent.insertBefore(this.canvasDomNode,nextSibling);\n\tthis.domNodes.push(this.canvasDomNode);\n\t// Load the image into the canvas\n\tif($tw.browser) {\n\t\tthis.loadCanvas();\n\t}\n\t// Add widget message listeners\n\tthis.addEventListeners([\n\t\t{type: \"tm-edit-bitmap-operation\", handler: \"handleEditBitmapOperationMessage\"}\n\t]);\n};\n\n/*\nHandle an edit bitmap operation message from the toolbar\n*/\nEditBitmapWidget.prototype.handleEditBitmapOperationMessage = function(event) {\n\t// Invoke the handler\n\tvar handler = this.editorOperations[event.param];\n\tif(handler) {\n\t\thandler.call(this,event);\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nEditBitmapWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.editTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nJust refresh the toolbar\n*/\nEditBitmapWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nSet the bitmap size variables and refresh the toolbar\n*/\nEditBitmapWidget.prototype.refreshToolbar = function() {\n\t// Set the width and height variables\n\tthis.setVariable(\"tv-bitmap-editor-width\",this.canvasDomNode.width + \"px\");\n\tthis.setVariable(\"tv-bitmap-editor-height\",this.canvasDomNode.height + \"px\");\n\t// Refresh each of our child widgets\n\t$tw.utils.each(this.children,function(childWidget) {\n\t\tchildWidget.refreshSelf();\n\t});\n};\n\nEditBitmapWidget.prototype.loadCanvas = function() {\n\tvar tiddler = this.wiki.getTiddler(this.editTitle),\n\t\tcurrImage = new Image();\n\t// Set up event handlers for loading the image\n\tvar self = this;\n\tcurrImage.onload = function() {\n\t\t// Copy the image to the on-screen canvas\n\t\tself.initCanvas(self.canvasDomNode,currImage.width,currImage.height,currImage);\n\t\t// And also copy the current bitmap to the off-screen canvas\n\t\tself.currCanvas = self.document.createElement(\"canvas\");\n\t\tself.initCanvas(self.currCanvas,currImage.width,currImage.height,currImage);\n\t\t// Set the width and height input boxes\n\t\tself.refreshToolbar();\n\t};\n\tcurrImage.onerror = function() {\n\t\t// Set the on-screen canvas size and clear it\n\t\tself.initCanvas(self.canvasDomNode,DEFAULT_IMAGE_WIDTH,DEFAULT_IMAGE_HEIGHT);\n\t\t// Set the off-screen canvas size and clear it\n\t\tself.currCanvas = self.document.createElement(\"canvas\");\n\t\tself.initCanvas(self.currCanvas,DEFAULT_IMAGE_WIDTH,DEFAULT_IMAGE_HEIGHT);\n\t\t// Set the width and height input boxes\n\t\tself.refreshToolbar();\n\t};\n\t// Get the current bitmap into an image object\n\tif(tiddler && tiddler.fields.type && tiddler.fields.text) {\n\t\tcurrImage.src = \"data:\" + tiddler.fields.type + \";base64,\" + tiddler.fields.text;\t\t\n\t} else {\n\t\tcurrImage.width = DEFAULT_IMAGE_WIDTH;\n\t\tcurrImage.height = DEFAULT_IMAGE_HEIGHT;\n\t\tcurrImage.onerror();\n\t}\n};\n\nEditBitmapWidget.prototype.initCanvas = function(canvas,width,height,image) {\n\tcanvas.width = width;\n\tcanvas.height = height;\n\tvar ctx = canvas.getContext(\"2d\");\n\tif(image) {\n\t\tctx.drawImage(image,0,0);\n\t} else {\n\t\tctx.fillStyle = \"#fff\";\n\t\tctx.fillRect(0,0,canvas.width,canvas.height);\n\t}\n};\n\n/*\n** Change the size of the canvas, preserving the current image\n*/\nEditBitmapWidget.prototype.changeCanvasSize = function(newWidth,newHeight) {\n\t// Create and size a new canvas\n\tvar newCanvas = this.document.createElement(\"canvas\");\n\tthis.initCanvas(newCanvas,newWidth,newHeight);\n\t// Copy the old image\n\tvar ctx = newCanvas.getContext(\"2d\");\n\tctx.drawImage(this.currCanvas,0,0);\n\t// Set the new canvas as the current one\n\tthis.currCanvas = newCanvas;\n\t// Set the size of the onscreen canvas\n\tthis.canvasDomNode.width = newWidth;\n\tthis.canvasDomNode.height = newHeight;\n\t// Paint the onscreen canvas with the offscreen canvas\n\tctx = this.canvasDomNode.getContext(\"2d\");\n\tctx.drawImage(this.currCanvas,0,0);\n};\n\n/*\n** Rotate the canvas left by 90 degrees\n*/\nEditBitmapWidget.prototype.rotateCanvasLeft = function() {\n\t// Get the current size of the image\n\tvar origWidth = this.currCanvas.width,\n\t\torigHeight = this.currCanvas.height;\n\t// Create and size a new canvas\n\tvar newCanvas = this.document.createElement(\"canvas\"),\n\t\tnewWidth = origHeight,\n\t\tnewHeight = origWidth;\n\tthis.initCanvas(newCanvas,newWidth,newHeight);\n\t// Copy the old image\n\tvar ctx = newCanvas.getContext(\"2d\");\n\tctx.save();\n\tctx.translate(newWidth / 2,newHeight / 2);\n\tctx.rotate(-Math.PI / 2);\n\tctx.drawImage(this.currCanvas,-origWidth / 2,-origHeight / 2);\n\tctx.restore();\n\t// Set the new canvas as the current one\n\tthis.currCanvas = newCanvas;\n\t// Set the size of the onscreen canvas\n\tthis.canvasDomNode.width = newWidth;\n\tthis.canvasDomNode.height = newHeight;\n\t// Paint the onscreen canvas with the offscreen canvas\n\tctx = this.canvasDomNode.getContext(\"2d\");\n\tctx.drawImage(this.currCanvas,0,0);\n};\n\nEditBitmapWidget.prototype.handleTouchStartEvent = function(event) {\n\tthis.brushDown = true;\n\tthis.strokeStart(event.touches[0].clientX,event.touches[0].clientY);\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleTouchMoveEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.strokeMove(event.touches[0].clientX,event.touches[0].clientY);\n\t}\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleTouchEndEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.brushDown = false;\n\t\tthis.strokeEnd();\n\t}\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleMouseDownEvent = function(event) {\n\tthis.strokeStart(event.clientX,event.clientY);\n\tthis.brushDown = true;\n\tevent.preventDefault();\n\tevent.stopPropagation();\n\treturn false;\n};\n\nEditBitmapWidget.prototype.handleMouseMoveEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.strokeMove(event.clientX,event.clientY);\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\treturn false;\n\t}\n\treturn true;\n};\n\nEditBitmapWidget.prototype.handleMouseUpEvent = function(event) {\n\tif(this.brushDown) {\n\t\tthis.brushDown = false;\n\t\tthis.strokeEnd();\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\treturn false;\n\t}\n\treturn true;\n};\n\nEditBitmapWidget.prototype.adjustCoordinates = function(x,y) {\n\tvar canvasRect = this.canvasDomNode.getBoundingClientRect(),\n\t\tscale = this.canvasDomNode.width/canvasRect.width;\n\treturn {x: (x - canvasRect.left) * scale, y: (y - canvasRect.top) * scale};\n};\n\nEditBitmapWidget.prototype.strokeStart = function(x,y) {\n\t// Start off a new stroke\n\tthis.stroke = [this.adjustCoordinates(x,y)];\n};\n\nEditBitmapWidget.prototype.strokeMove = function(x,y) {\n\tvar ctx = this.canvasDomNode.getContext(\"2d\"),\n\t\tt;\n\t// Add the new position to the end of the stroke\n\tthis.stroke.push(this.adjustCoordinates(x,y));\n\t// Redraw the previous image\n\tctx.drawImage(this.currCanvas,0,0);\n\t// Render the stroke\n\tctx.globalAlpha = parseFloat(this.wiki.getTiddlerText(LINE_OPACITY_TITLE,\"1.0\"));\n\tctx.strokeStyle = this.wiki.getTiddlerText(LINE_COLOUR_TITLE,\"#ff0\");\n\tctx.lineWidth = parseFloat(this.wiki.getTiddlerText(LINE_WIDTH_TITLE,\"3\"));\n\tctx.lineCap = \"round\";\n\tctx.lineJoin = \"round\";\n\tctx.beginPath();\n\tctx.moveTo(this.stroke[0].x,this.stroke[0].y);\n\tfor(t=1; t<this.stroke.length-1; t++) {\n\t\tvar s1 = this.stroke[t],\n\t\t\ts2 = this.stroke[t-1],\n\t\t\ttx = (s1.x + s2.x)/2,\n\t\t\tty = (s1.y + s2.y)/2;\n\t\tctx.quadraticCurveTo(s2.x,s2.y,tx,ty);\n\t}\n\tctx.stroke();\n};\n\nEditBitmapWidget.prototype.strokeEnd = function() {\n\t// Copy the bitmap to the off-screen canvas\n\tvar ctx = this.currCanvas.getContext(\"2d\");\n\tctx.drawImage(this.canvasDomNode,0,0);\n\t// Save the image into the tiddler\n\tthis.saveChanges();\n};\n\nEditBitmapWidget.prototype.saveChanges = function() {\n\tvar tiddler = this.wiki.getTiddler(this.editTitle) || new $tw.Tiddler({title: this.editTitle,type: DEFAULT_IMAGE_TYPE});\n\t// data URIs look like \"data:<type>;base64,<text>\"\n\tvar dataURL = this.canvasDomNode.toDataURL(tiddler.fields.type),\n\t\tposColon = dataURL.indexOf(\":\"),\n\t\tposSemiColon = dataURL.indexOf(\";\"),\n\t\tposComma = dataURL.indexOf(\",\"),\n\t\ttype = dataURL.substring(posColon+1,posSemiColon),\n\t\ttext = dataURL.substring(posComma+1);\n\tvar update = {type: type, text: text};\n\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getModificationFields(),tiddler,update,this.wiki.getCreationFields()));\n};\n\nexports[\"edit-bitmap\"] = EditBitmapWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/edit-shortcut.js": {
"title": "$:/core/modules/widgets/edit-shortcut.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/edit-shortcut.js\ntype: application/javascript\nmodule-type: widget\n\nWidget to display an editable keyboard shortcut\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditShortcutWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditShortcutWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditShortcutWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.inputNode = this.document.createElement(\"input\");\n\t// Assign classes\n\tif(this.shortcutClass) {\n\t\tthis.inputNode.className = this.shortcutClass;\t\t\n\t}\n\t// Assign other attributes\n\tif(this.shortcutStyle) {\n\t\tthis.inputNode.setAttribute(\"style\",this.shortcutStyle);\n\t}\n\tif(this.shortcutTooltip) {\n\t\tthis.inputNode.setAttribute(\"title\",this.shortcutTooltip);\n\t}\n\tif(this.shortcutPlaceholder) {\n\t\tthis.inputNode.setAttribute(\"placeholder\",this.shortcutPlaceholder);\n\t}\n\tif(this.shortcutAriaLabel) {\n\t\tthis.inputNode.setAttribute(\"aria-label\",this.shortcutAriaLabel);\n\t}\n\t// Assign the current shortcut\n\tthis.updateInputNode();\n\t// Add event handlers\n\t$tw.utils.addEventListeners(this.inputNode,[\n\t\t{name: \"keydown\", handlerObject: this, handlerMethod: \"handleKeydownEvent\"}\n\t]);\n\t// Link into the DOM\n\tparent.insertBefore(this.inputNode,nextSibling);\n\tthis.domNodes.push(this.inputNode);\n\t// Focus the input Node if focus === \"yes\" or focus === \"true\"\n\tif(this.shortcutFocus === \"yes\" || this.shortcutFocus === \"true\") {\n\t\tthis.focus();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nEditShortcutWidget.prototype.execute = function() {\n\tthis.shortcutTiddler = this.getAttribute(\"tiddler\");\n\tthis.shortcutField = this.getAttribute(\"field\");\n\tthis.shortcutIndex = this.getAttribute(\"index\");\n\tthis.shortcutPlaceholder = this.getAttribute(\"placeholder\");\n\tthis.shortcutDefault = this.getAttribute(\"default\",\"\");\n\tthis.shortcutClass = this.getAttribute(\"class\");\n\tthis.shortcutStyle = this.getAttribute(\"style\");\n\tthis.shortcutTooltip = this.getAttribute(\"tooltip\");\n\tthis.shortcutAriaLabel = this.getAttribute(\"aria-label\");\n\tthis.shortcutFocus = this.getAttribute(\"focus\");\n};\n\n/*\nUpdate the value of the input node\n*/\nEditShortcutWidget.prototype.updateInputNode = function() {\n\tif(this.shortcutField) {\n\t\tvar tiddler = this.wiki.getTiddler(this.shortcutTiddler);\n\t\tif(tiddler && $tw.utils.hop(tiddler.fields,this.shortcutField)) {\n\t\t\tthis.inputNode.value = tiddler.getFieldString(this.shortcutField);\n\t\t} else {\n\t\t\tthis.inputNode.value = this.shortcutDefault;\n\t\t}\n\t} else if(this.shortcutIndex) {\n\t\tthis.inputNode.value = this.wiki.extractTiddlerDataItem(this.shortcutTiddler,this.shortcutIndex,this.shortcutDefault);\n\t} else {\n\t\tthis.inputNode.value = this.wiki.getTiddlerText(this.shortcutTiddler,this.shortcutDefault);\n\t}\n};\n\n/*\nHandle a dom \"keydown\" event\n*/\nEditShortcutWidget.prototype.handleKeydownEvent = function(event) {\n\t// Ignore shift, ctrl, meta, alt\n\tif(event.keyCode && $tw.keyboardManager.getModifierKeys().indexOf(event.keyCode) === -1) {\n\t\t// Get the shortcut text representation\n\t\tvar value = $tw.keyboardManager.getPrintableShortcuts([{\n\t\t\tctrlKey: event.ctrlKey,\n\t\t\tshiftKey: event.shiftKey,\n\t\t\taltKey: event.altKey,\n\t\t\tmetaKey: event.metaKey,\n\t\t\tkeyCode: event.keyCode\n\t\t}]);\n\t\tif(value.length > 0) {\n\t\t\tthis.wiki.setText(this.shortcutTiddler,this.shortcutField,this.shortcutIndex,value[0]);\n\t\t}\n\t\t// Ignore the keydown if it was already handled\n\t\tevent.preventDefault();\n\t\tevent.stopPropagation();\n\t\treturn true;\t\t\n\t} else {\n\t\treturn false;\n\t}\n};\n\n/*\nfocus the input node\n*/\nEditShortcutWidget.prototype.focus = function() {\n\tif(this.inputNode.focus && this.inputNode.select) {\n\t\tthis.inputNode.focus();\n\t\tthis.inputNode.select();\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget needed re-rendering\n*/\nEditShortcutWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.placeholder || changedAttributes[\"default\"] || changedAttributes[\"class\"] || changedAttributes.style || changedAttributes.tooltip || changedAttributes[\"aria-label\"] || changedAttributes.focus) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else if(changedTiddlers[this.shortcutTiddler]) {\n\t\tthis.updateInputNode();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports[\"edit-shortcut\"] = EditShortcutWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/edit-text.js": {
"title": "$:/core/modules/widgets/edit-text.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/edit-text.js\ntype: application/javascript\nmodule-type: widget\n\nEdit-text widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar editTextWidgetFactory = require(\"$:/core/modules/editor/factory.js\").editTextWidgetFactory,\n\tFramedEngine = require(\"$:/core/modules/editor/engines/framed.js\").FramedEngine,\n\tSimpleEngine = require(\"$:/core/modules/editor/engines/simple.js\").SimpleEngine;\n\nexports[\"edit-text\"] = editTextWidgetFactory(FramedEngine,SimpleEngine);\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/edit.js": {
"title": "$:/core/modules/widgets/edit.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/edit.js\ntype: application/javascript\nmodule-type: widget\n\nEdit widget is a meta-widget chooses the appropriate actual editting widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EditWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEditWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEditWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n// Mappings from content type to editor type are stored in tiddlers with this prefix\nvar EDITOR_MAPPING_PREFIX = \"$:/config/EditorTypeMappings/\";\n\n/*\nCompute the internal state of the widget\n*/\nEditWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.editTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.editField = this.getAttribute(\"field\",\"text\");\n\tthis.editIndex = this.getAttribute(\"index\");\n\tthis.editClass = this.getAttribute(\"class\");\n\tthis.editPlaceholder = this.getAttribute(\"placeholder\");\n\tthis.editTabIndex = this.getAttribute(\"tabindex\");\n\t// Choose the appropriate edit widget\n\tthis.editorType = this.getEditorType();\n\t// Make the child widgets\n\tthis.makeChildWidgets([{\n\t\ttype: \"edit-\" + this.editorType,\n\t\tattributes: {\n\t\t\ttiddler: {type: \"string\", value: this.editTitle},\n\t\t\tfield: {type: \"string\", value: this.editField},\n\t\t\tindex: {type: \"string\", value: this.editIndex},\n\t\t\t\"class\": {type: \"string\", value: this.editClass},\n\t\t\t\"placeholder\": {type: \"string\", value: this.editPlaceholder},\n\t\t\t\"tabindex\": {type: \"string\", value: this.editTabIndex}\n\t\t},\n\t\tchildren: this.parseTreeNode.children\n\t}]);\n};\n\nEditWidget.prototype.getEditorType = function() {\n\t// Get the content type of the thing we're editing\n\tvar type;\n\tif(this.editField === \"text\") {\n\t\tvar tiddler = this.wiki.getTiddler(this.editTitle);\n\t\tif(tiddler) {\n\t\t\ttype = tiddler.fields.type;\n\t\t}\n\t}\n\ttype = type || \"text/vnd.tiddlywiki\";\n\tvar editorType = this.wiki.getTiddlerText(EDITOR_MAPPING_PREFIX + type);\n\tif(!editorType) {\n\t\tvar typeInfo = $tw.config.contentTypeInfo[type];\n\t\tif(typeInfo && typeInfo.encoding === \"base64\") {\n\t\t\teditorType = \"binary\";\n\t\t} else {\n\t\t\teditorType = \"text\";\n\t\t}\n\t}\n\treturn editorType;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nEditWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\t// Refresh if an attribute has changed, or the type associated with the target tiddler has changed\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.tabindex || (changedTiddlers[this.editTitle] && this.getEditorType() !== this.editorType)) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.edit = EditWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/element.js": {
"title": "$:/core/modules/widgets/element.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/element.js\ntype: application/javascript\nmodule-type: widget\n\nElement widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ElementWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nElementWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nElementWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Neuter blacklisted elements\n\tvar tag = this.parseTreeNode.tag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"safe-\" + tag;\n\t}\n\t// Adjust headings by the current base level\n\tvar headingLevel = [\"h1\",\"h2\",\"h3\",\"h4\",\"h5\",\"h6\"].indexOf(tag);\n\tif(headingLevel !== -1) {\n\t\tvar baseLevel = parseInt(this.getVariable(\"tv-adjust-heading-level\",\"0\"),10) || 0;\n\t\theadingLevel = Math.min(Math.max(headingLevel + 1 + baseLevel,1),6);\n\t\ttag = \"h\" + headingLevel;\n\t}\n\t// Create the DOM node\n\tvar domNode = this.document.createElementNS(this.namespace,tag);\n\tthis.assignAttributes(domNode,{excludeEventAttributes: true});\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nElementWidget.prototype.execute = function() {\n\t// Select the namespace for the tag\n\tvar tagNamespaces = {\n\t\t\tsvg: \"http://www.w3.org/2000/svg\",\n\t\t\tmath: \"http://www.w3.org/1998/Math/MathML\",\n\t\t\tbody: \"http://www.w3.org/1999/xhtml\"\n\t\t};\n\tthis.namespace = tagNamespaces[this.parseTreeNode.tag];\n\tif(this.namespace) {\n\t\tthis.setVariable(\"namespace\",this.namespace);\n\t} else {\n\t\tthis.namespace = this.getVariable(\"namespace\",{defaultValue: \"http://www.w3.org/1999/xhtml\"});\n\t}\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nElementWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes(),\n\t\thasChangedAttributes = $tw.utils.count(changedAttributes) > 0;\n\tif(hasChangedAttributes) {\n\t\t// Update our attributes\n\t\tthis.assignAttributes(this.domNodes[0],{excludeEventAttributes: true});\n\t}\n\treturn this.refreshChildren(changedTiddlers) || hasChangedAttributes;\n};\n\nexports.element = ElementWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/encrypt.js": {
"title": "$:/core/modules/widgets/encrypt.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/encrypt.js\ntype: application/javascript\nmodule-type: widget\n\nEncrypt widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EncryptWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEncryptWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEncryptWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar textNode = this.document.createTextNode(this.encryptedText);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEncryptWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.filter = this.getAttribute(\"filter\",\"[!is[system]]\");\n\t// Encrypt the filtered tiddlers\n\tvar tiddlers = this.wiki.filterTiddlers(this.filter),\n\t\tjson = {},\n\t\tself = this;\n\t$tw.utils.each(tiddlers,function(title) {\n\t\tvar tiddler = self.wiki.getTiddler(title),\n\t\t\tjsonTiddler = {};\n\t\tfor(var f in tiddler.fields) {\n\t\t\tjsonTiddler[f] = tiddler.getFieldString(f);\n\t\t}\n\t\tjson[title] = jsonTiddler;\n\t});\n\tthis.encryptedText = $tw.utils.htmlEncode($tw.crypto.encrypt(JSON.stringify(json)));\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nEncryptWidget.prototype.refresh = function(changedTiddlers) {\n\t// We don't need to worry about refreshing because the encrypt widget isn't for interactive use\n\treturn false;\n};\n\nexports.encrypt = EncryptWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/entity.js": {
"title": "$:/core/modules/widgets/entity.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/entity.js\ntype: application/javascript\nmodule-type: widget\n\nHTML entity widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar EntityWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nEntityWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nEntityWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.execute();\n\tvar entityString = this.getAttribute(\"entity\",this.parseTreeNode.entity || \"\"),\n\t\ttextNode = this.document.createTextNode($tw.utils.entityDecode(entityString));\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nEntityWidget.prototype.execute = function() {\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nEntityWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.entity) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.entity = EntityWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/fieldmangler.js": {
"title": "$:/core/modules/widgets/fieldmangler.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/fieldmangler.js\ntype: application/javascript\nmodule-type: widget\n\nField mangler widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar FieldManglerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-remove-field\", handler: \"handleRemoveFieldEvent\"},\n\t\t{type: \"tm-add-field\", handler: \"handleAddFieldEvent\"},\n\t\t{type: \"tm-remove-tag\", handler: \"handleRemoveTagEvent\"},\n\t\t{type: \"tm-add-tag\", handler: \"handleAddTagEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nFieldManglerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nFieldManglerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nFieldManglerWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.mangleTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nFieldManglerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nFieldManglerWidget.prototype.handleRemoveFieldEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\tdeletion = {};\n\tdeletion[event.param] = undefined;\n\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,deletion));\n\treturn true;\n};\n\nFieldManglerWidget.prototype.handleAddFieldEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\taddition = this.wiki.getModificationFields(),\n\t\thadInvalidFieldName = false,\n\t\taddField = function(name,value) {\n\t\t\tvar trimmedName = name.toLowerCase().trim();\n\t\t\tif(!$tw.utils.isValidFieldName(trimmedName)) {\n\t\t\t\tif(!hadInvalidFieldName) {\n\t\t\t\t\talert($tw.language.getString(\n\t\t\t\t\t\t\"InvalidFieldName\",\n\t\t\t\t\t\t{variables:\n\t\t\t\t\t\t\t{fieldName: trimmedName}\n\t\t\t\t\t\t}\n\t\t\t\t\t));\n\t\t\t\t\thadInvalidFieldName = true;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif(!value && tiddler) {\n\t\t\t\t\tvalue = tiddler.fields[trimmedName];\n\t\t\t\t}\n\t\t\t\taddition[trimmedName] = value || \"\";\n\t\t\t}\n\t\t\treturn;\n\t\t};\n\taddition.title = this.mangleTitle;\n\tif(typeof event.param === \"string\") {\n\t\taddField(event.param,\"\");\n\t}\n\tif(typeof event.paramObject === \"object\") {\n\t\tfor(var name in event.paramObject) {\n\t\t\taddField(name,event.paramObject[name]);\n\t\t}\n\t}\n\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,addition));\n\treturn true;\n};\n\nFieldManglerWidget.prototype.handleRemoveTagEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\tmodification = this.wiki.getModificationFields();\n\tif(tiddler && tiddler.fields.tags) {\n\t\tvar p = tiddler.fields.tags.indexOf(event.param);\n\t\tif(p !== -1) {\n\t\t\tmodification.tags = (tiddler.fields.tags || []).slice(0);\n\t\t\tmodification.tags.splice(p,1);\n\t\t\tif(modification.tags.length === 0) {\n\t\t\t\tmodification.tags = undefined;\n\t\t\t}\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,modification));\n\t\t}\n\t}\n\treturn true;\n};\n\nFieldManglerWidget.prototype.handleAddTagEvent = function(event) {\n\tvar tiddler = this.wiki.getTiddler(this.mangleTitle),\n\t\tmodification = this.wiki.getModificationFields();\n\tif(tiddler && typeof event.param === \"string\") {\n\t\tvar tag = event.param.trim();\n\t\tif(tag !== \"\") {\n\t\t\tmodification.tags = (tiddler.fields.tags || []).slice(0);\n\t\t\t$tw.utils.pushTop(modification.tags,tag);\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,modification));\t\t\t\n\t\t}\n\t} else if(typeof event.param === \"string\" && event.param.trim() !== \"\" && this.mangleTitle.trim() !== \"\") {\n\t\tvar tag = [];\n\t\ttag.push(event.param.trim());\n\t\tthis.wiki.addTiddler(new $tw.Tiddler({title: this.mangleTitle, tags: tag},modification));\n\t}\n\treturn true;\n};\n\nexports.fieldmangler = FieldManglerWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/fields.js": {
"title": "$:/core/modules/widgets/fields.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/fields.js\ntype: application/javascript\nmodule-type: widget\n\nFields widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar FieldsWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nFieldsWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nFieldsWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar textNode = this.document.createTextNode(this.text);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nFieldsWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.tiddlerTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.template = this.getAttribute(\"template\");\n\tthis.exclude = this.getAttribute(\"exclude\");\n\tthis.stripTitlePrefix = this.getAttribute(\"stripTitlePrefix\",\"no\") === \"yes\";\n\t// Get the value to display\n\tvar tiddler = this.wiki.getTiddler(this.tiddlerTitle);\n\t// Get the exclusion list\n\tvar exclude;\n\tif(this.exclude) {\n\t\texclude = this.exclude.split(\" \");\n\t} else {\n\t\texclude = [\"text\"]; \n\t}\n\t// Compose the template\n\tvar text = [];\n\tif(this.template && tiddler) {\n\t\tvar fields = [];\n\t\tfor(var fieldName in tiddler.fields) {\n\t\t\tif(exclude.indexOf(fieldName) === -1) {\n\t\t\t\tfields.push(fieldName);\n\t\t\t}\n\t\t}\n\t\tfields.sort();\n\t\tfor(var f=0; f<fields.length; f++) {\n\t\t\tfieldName = fields[f];\n\t\t\tif(exclude.indexOf(fieldName) === -1) {\n\t\t\t\tvar row = this.template,\n\t\t\t\t\tvalue = tiddler.getFieldString(fieldName);\n\t\t\t\tif(this.stripTitlePrefix && fieldName === \"title\") {\n\t\t\t\t\tvar reStrip = /^\\{[^\\}]+\\}(.+)/mg,\n\t\t\t\t\t\treMatch = reStrip.exec(value);\n\t\t\t\t\tif(reMatch) {\n\t\t\t\t\t\tvalue = reMatch[1];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\trow = $tw.utils.replaceString(row,\"$name$\",fieldName);\n\t\t\t\trow = $tw.utils.replaceString(row,\"$value$\",value);\n\t\t\t\trow = $tw.utils.replaceString(row,\"$encoded_value$\",$tw.utils.htmlEncode(value));\n\t\t\t\ttext.push(row);\n\t\t\t}\n\t\t}\n\t}\n\tthis.text = text.join(\"\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nFieldsWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.template || changedAttributes.exclude || changedAttributes.stripTitlePrefix || changedTiddlers[this.tiddlerTitle]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.fields = FieldsWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/image.js": {
"title": "$:/core/modules/widgets/image.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/image.js\ntype: application/javascript\nmodule-type: widget\n\nThe image widget displays an image referenced with an external URI or with a local tiddler title.\n\n```\n<$image src=\"TiddlerTitle\" width=\"320\" height=\"400\" class=\"classnames\">\n```\n\nThe image source can be the title of an existing tiddler or the URL of an external image.\n\nExternal images always generate an HTML `<img>` tag.\n\nTiddlers that have a _canonical_uri field generate an HTML `<img>` tag with the src attribute containing the URI.\n\nTiddlers that contain image data generate an HTML `<img>` tag with the src attribute containing a base64 representation of the image.\n\nTiddlers that contain wikitext could be rendered to a DIV of the usual size of a tiddler, and then transformed to the size requested.\n\nThe width and height attributes are interpreted as a number of pixels, and do not need to include the \"px\" suffix.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ImageWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nImageWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nImageWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create element\n\t// Determine what type of image it is\n\tvar tag = \"img\", src = \"\",\n\t\ttiddler = this.wiki.getTiddler(this.imageSource);\n\tif(!tiddler) {\n\t\t// The source isn't the title of a tiddler, so we'll assume it's a URL\n\t\tsrc = this.getVariable(\"tv-get-export-image-link\",{params: [{name: \"src\",value: this.imageSource}],defaultValue: this.imageSource});\n\t} else {\n\t\t// Check if it is an image tiddler\n\t\tif(this.wiki.isImageTiddler(this.imageSource)) {\n\t\t\tvar type = tiddler.fields.type,\n\t\t\t\ttext = tiddler.fields.text,\n\t\t\t\t_canonical_uri = tiddler.fields._canonical_uri;\n\t\t\t// If the tiddler has body text then it doesn't need to be lazily loaded\n\t\t\tif(text) {\n\t\t\t\t// Render the appropriate element for the image type\n\t\t\t\tswitch(type) {\n\t\t\t\t\tcase \"application/pdf\":\n\t\t\t\t\t\ttag = \"embed\";\n\t\t\t\t\t\tsrc = \"data:application/pdf;base64,\" + text;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase \"image/svg+xml\":\n\t\t\t\t\t\tsrc = \"data:image/svg+xml,\" + encodeURIComponent(text);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tsrc = \"data:\" + type + \";base64,\" + text;\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t} else if(_canonical_uri) {\n\t\t\t\tswitch(type) {\n\t\t\t\t\tcase \"application/pdf\":\n\t\t\t\t\t\ttag = \"embed\";\n\t\t\t\t\t\tsrc = _canonical_uri;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase \"image/svg+xml\":\n\t\t\t\t\t\tsrc = _canonical_uri;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault:\n\t\t\t\t\t\tsrc = _canonical_uri;\n\t\t\t\t\t\tbreak;\n\t\t\t\t}\t\n\t\t\t} else {\n\t\t\t\t// Just trigger loading of the tiddler\n\t\t\t\tthis.wiki.getTiddlerText(this.imageSource);\n\t\t\t}\n\t\t}\n\t}\n\t// Create the element and assign the attributes\n\tvar domNode = this.document.createElement(tag);\n\tdomNode.setAttribute(\"src\",src);\n\tif(this.imageClass) {\n\t\tdomNode.setAttribute(\"class\",this.imageClass);\t\t\n\t}\n\tif(this.imageWidth) {\n\t\tdomNode.setAttribute(\"width\",this.imageWidth);\n\t}\n\tif(this.imageHeight) {\n\t\tdomNode.setAttribute(\"height\",this.imageHeight);\n\t}\n\tif(this.imageTooltip) {\n\t\tdomNode.setAttribute(\"title\",this.imageTooltip);\t\t\n\t}\n\tif(this.imageAlt) {\n\t\tdomNode.setAttribute(\"alt\",this.imageAlt);\t\t\n\t}\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.domNodes.push(domNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nImageWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.imageSource = this.getAttribute(\"source\");\n\tthis.imageWidth = this.getAttribute(\"width\");\n\tthis.imageHeight = this.getAttribute(\"height\");\n\tthis.imageClass = this.getAttribute(\"class\");\n\tthis.imageTooltip = this.getAttribute(\"tooltip\");\n\tthis.imageAlt = this.getAttribute(\"alt\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nImageWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.source || changedAttributes.width || changedAttributes.height || changedAttributes[\"class\"] || changedAttributes.tooltip || changedTiddlers[this.imageSource]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\t\n\t}\n};\n\nexports.image = ImageWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/importvariables.js": {
"title": "$:/core/modules/widgets/importvariables.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/importvariables.js\ntype: application/javascript\nmodule-type: widget\n\nImport variable definitions from other tiddlers\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ImportVariablesWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nImportVariablesWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nImportVariablesWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nImportVariablesWidget.prototype.execute = function(tiddlerList) {\n\tvar self = this;\n\t// Get our parameters\n\tthis.filter = this.getAttribute(\"filter\");\n\t// Compute the filter\n\tthis.tiddlerList = tiddlerList || this.wiki.filterTiddlers(this.filter,this);\n\t// Accumulate the <$set> widgets from each tiddler\n\tvar widgetStackStart,widgetStackEnd;\n\tfunction addWidgetNode(widgetNode) {\n\t\tif(widgetNode) {\n\t\t\tif(!widgetStackStart && !widgetStackEnd) {\n\t\t\t\twidgetStackStart = widgetNode;\n\t\t\t\twidgetStackEnd = widgetNode;\n\t\t\t} else {\n\t\t\t\twidgetStackEnd.children = [widgetNode];\n\t\t\t\twidgetStackEnd = widgetNode;\n\t\t\t}\n\t\t}\n\t}\n\t$tw.utils.each(this.tiddlerList,function(title) {\n\t\tvar parser = self.wiki.parseTiddler(title);\n\t\tif(parser) {\n\t\t\tvar parseTreeNode = parser.tree[0];\n\t\t\twhile(parseTreeNode && parseTreeNode.type === \"set\") {\n\t\t\t\taddWidgetNode({\n\t\t\t\t\ttype: \"set\",\n\t\t\t\t\tattributes: parseTreeNode.attributes,\n\t\t\t\t\tparams: parseTreeNode.params,\n\t\t\t\t\tisMacroDefinition: parseTreeNode.isMacroDefinition\n\t\t\t\t});\n\t\t\t\tparseTreeNode = parseTreeNode.children[0];\n\t\t\t}\n\t\t} \n\t});\n\t// Add our own children to the end of the pile\n\tvar parseTreeNodes;\n\tif(widgetStackStart && widgetStackEnd) {\n\t\tparseTreeNodes = [widgetStackStart];\n\t\twidgetStackEnd.children = this.parseTreeNode.children;\n\t} else {\n\t\tparseTreeNodes = this.parseTreeNode.children;\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nImportVariablesWidget.prototype.refresh = function(changedTiddlers) {\n\t// Recompute our attributes and the filter list\n\tvar changedAttributes = this.computeAttributes(),\n\t\ttiddlerList = this.wiki.filterTiddlers(this.getAttribute(\"filter\"),this);\n\t// Refresh if the filter has changed, or the list of tiddlers has changed, or any of the tiddlers in the list has changed\n\tfunction haveListedTiddlersChanged() {\n\t\tvar changed = false;\n\t\ttiddlerList.forEach(function(title) {\n\t\t\tif(changedTiddlers[title]) {\n\t\t\t\tchanged = true;\n\t\t\t}\n\t\t});\n\t\treturn changed;\n\t}\n\tif(changedAttributes.filter || !$tw.utils.isArrayEqual(this.tiddlerList,tiddlerList) || haveListedTiddlersChanged()) {\n\t\t// Compute the filter\n\t\tthis.removeChildDomNodes();\n\t\tthis.execute(tiddlerList);\n\t\tthis.renderChildren(this.parentDomNode,this.findNextSiblingDomNode());\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.importvariables = ImportVariablesWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/keyboard.js": {
"title": "$:/core/modules/widgets/keyboard.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/keyboard.js\ntype: application/javascript\nmodule-type: widget\n\nKeyboard shortcut widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar KeyboardWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nKeyboardWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nKeyboardWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar tag = this.parseTreeNode.isBlock ? \"div\" : \"span\";\n\tif(this.tag && $tw.config.htmlUnsafeElements.indexOf(this.tag) === -1) {\n\t\ttag = this.tag;\n\t}\n\t// Create element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = (this[\"class\"] || \"\").split(\" \");\n\tclasses.push(\"tc-keyboard\");\n\tdomNode.className = classes.join(\" \");\n\t// Add a keyboard event handler\n\tdomNode.addEventListener(\"keydown\",function (event) {\n\t\tif($tw.keyboardManager.checkKeyDescriptors(event,self.keyInfoArray)) {\n\t\t\tself.invokeActions(self,event);\n\t\t\tif(self.actions) {\n\t\t\t\tself.invokeActionString(self.actions,self,event);\n\t\t\t}\n\t\t\tself.dispatchMessage(event);\n\t\t\tevent.preventDefault();\n\t\t\tevent.stopPropagation();\n\t\t\treturn true;\n\t\t}\n\t\treturn false;\n\t},false);\n\t// Insert element\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nKeyboardWidget.prototype.dispatchMessage = function(event) {\n\tthis.dispatchEvent({type: this.message, param: this.param, tiddlerTitle: this.getVariable(\"currentTiddler\")});\n};\n\n/*\nCompute the internal state of the widget\n*/\nKeyboardWidget.prototype.execute = function() {\n\tvar self = this;\n\t// Get attributes\n\tthis.actions = this.getAttribute(\"actions\",\"\");\n\tthis.message = this.getAttribute(\"message\",\"\");\n\tthis.param = this.getAttribute(\"param\",\"\");\n\tthis.key = this.getAttribute(\"key\",\"\");\n\tthis.tag = this.getAttribute(\"tag\",\"\");\n\tthis.keyInfoArray = $tw.keyboardManager.parseKeyDescriptors(this.key);\n\tthis[\"class\"] = this.getAttribute(\"class\",\"\");\n\tif(this.key.substr(0,2) === \"((\" && this.key.substr(-2,2) === \"))\") {\n\t\tthis.shortcutTiddlers = [];\n\t\tvar name = this.key.substring(2,this.key.length -2);\n\t\t$tw.utils.each($tw.keyboardManager.lookupNames,function(platformDescriptor) {\n\t\t\tself.shortcutTiddlers.push(\"$:/config/\" + platformDescriptor + \"/\" + name);\n\t\t});\n\t}\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nKeyboardWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.message || changedAttributes.param || changedAttributes.key || changedAttributes[\"class\"] || changedAttributes.tag) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\t// Update the keyInfoArray if one of its shortcut-config-tiddlers has changed\n\tif(this.shortcutTiddlers && $tw.utils.hopArray(changedTiddlers,this.shortcutTiddlers)) {\n\t\tthis.keyInfoArray = $tw.keyboardManager.parseKeyDescriptors(this.key);\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.keyboard = KeyboardWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/link.js": {
"title": "$:/core/modules/widgets/link.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/link.js\ntype: application/javascript\nmodule-type: widget\n\nLink widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar LinkWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nLinkWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Get the value of the tv-wikilinks configuration macro\n\tvar wikiLinksMacro = this.getVariable(\"tv-wikilinks\"),\n\t\tuseWikiLinks = wikiLinksMacro ? (wikiLinksMacro.trim() !== \"no\") : true,\n\t\tmissingLinksEnabled = !(this.hideMissingLinks && this.isMissing && !this.isShadow);\n\t// Render the link if required\n\tif(useWikiLinks && missingLinksEnabled) {\n\t\tthis.renderLink(parent,nextSibling);\n\t} else {\n\t\t// Just insert the link text\n\t\tvar domNode = this.document.createElement(\"span\");\n\t\tparent.insertBefore(domNode,nextSibling);\n\t\tthis.renderChildren(domNode,null);\n\t\tthis.domNodes.push(domNode);\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.renderLink = function(parent,nextSibling) {\n\tvar self = this;\n\t// Sanitise the specified tag\n\tvar tag = this.linkTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"a\";\n\t}\n\t// Create our element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = [];\n\tif(this.overrideClasses === undefined) {\n\t\tclasses.push(\"tc-tiddlylink\");\n\t\tif(this.isShadow) {\n\t\t\tclasses.push(\"tc-tiddlylink-shadow\");\n\t\t}\n\t\tif(this.isMissing && !this.isShadow) {\n\t\t\tclasses.push(\"tc-tiddlylink-missing\");\n\t\t} else {\n\t\t\tif(!this.isMissing) {\n\t\t\t\tclasses.push(\"tc-tiddlylink-resolves\");\n\t\t\t}\n\t\t}\n\t\tif(this.linkClasses) {\n\t\t\tclasses.push(this.linkClasses);\t\t\t\n\t\t}\n\t} else if(this.overrideClasses !== \"\") {\n\t\tclasses.push(this.overrideClasses)\n\t}\n\tif(classes.length > 0) {\n\t\tdomNode.setAttribute(\"class\",classes.join(\" \"));\n\t}\n\t// Set an href\n\tvar wikilinkTransformFilter = this.getVariable(\"tv-filter-export-link\"),\n\t\twikiLinkText;\n\tif(wikilinkTransformFilter) {\n\t\t// Use the filter to construct the href\n\t\twikiLinkText = this.wiki.filterTiddlers(wikilinkTransformFilter,this,function(iterator) {\n\t\t\titerator(self.wiki.getTiddler(self.to),self.to)\n\t\t})[0];\n\t} else {\n\t\t// Expand the tv-wikilink-template variable to construct the href\n\t\tvar wikiLinkTemplateMacro = this.getVariable(\"tv-wikilink-template\"),\n\t\t\twikiLinkTemplate = wikiLinkTemplateMacro ? wikiLinkTemplateMacro.trim() : \"#$uri_encoded$\";\n\t\twikiLinkText = $tw.utils.replaceString(wikiLinkTemplate,\"$uri_encoded$\",encodeURIComponent(this.to));\n\t\twikiLinkText = $tw.utils.replaceString(wikiLinkText,\"$uri_doubleencoded$\",encodeURIComponent(encodeURIComponent(this.to)));\n\t}\n\t// Override with the value of tv-get-export-link if defined\n\twikiLinkText = this.getVariable(\"tv-get-export-link\",{params: [{name: \"to\",value: this.to}],defaultValue: wikiLinkText});\n\tif(tag === \"a\") {\n\t\tdomNode.setAttribute(\"href\",wikiLinkText);\n\t}\n\t// Set the tabindex\n\tif(this.tabIndex) {\n\t\tdomNode.setAttribute(\"tabindex\",this.tabIndex);\n\t}\n\t// Set the tooltip\n\t// HACK: Performance issues with re-parsing the tooltip prevent us defaulting the tooltip to \"<$transclude field='tooltip'><$transclude field='title'/></$transclude>\"\n\tvar tooltipWikiText = this.tooltip || this.getVariable(\"tv-wikilink-tooltip\");\n\tif(tooltipWikiText) {\n\t\tvar tooltipText = this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",tooltipWikiText,{\n\t\t\t\tparseAsInline: true,\n\t\t\t\tvariables: {\n\t\t\t\t\tcurrentTiddler: this.to\n\t\t\t\t},\n\t\t\t\tparentWidget: this\n\t\t\t});\n\t\tdomNode.setAttribute(\"title\",tooltipText);\n\t}\n\tif(this[\"aria-label\"]) {\n\t\tdomNode.setAttribute(\"aria-label\",this[\"aria-label\"]);\n\t}\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"click\", handlerObject: this, handlerMethod: \"handleClickEvent\"},\n\t]);\n\t// Make the link draggable if required\n\tif(this.draggable === \"yes\") {\n\t\t$tw.utils.makeDraggable({\n\t\t\tdomNode: domNode,\n\t\t\tdragTiddlerFn: function() {return self.to;},\n\t\t\twidget: this\n\t\t});\n\t}\n\t// Insert the link into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nLinkWidget.prototype.handleClickEvent = function(event) {\n\t// Send the click on its way as a navigate event\n\tvar bounds = this.domNodes[0].getBoundingClientRect();\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.to,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: this,\n\t\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\n\t\tmetaKey: event.metaKey,\n\t\tctrlKey: event.ctrlKey,\n\t\taltKey: event.altKey,\n\t\tshiftKey: event.shiftKey\n\t});\n\tif(this.domNodes[0].hasAttribute(\"href\")) {\n\t\tevent.preventDefault();\n\t}\n\tevent.stopPropagation();\n\treturn false;\n};\n\n/*\nCompute the internal state of the widget\n*/\nLinkWidget.prototype.execute = function() {\n\t// Pick up our attributes\n\tthis.to = this.getAttribute(\"to\",this.getVariable(\"currentTiddler\"));\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis[\"aria-label\"] = this.getAttribute(\"aria-label\");\n\tthis.linkClasses = this.getAttribute(\"class\");\n\tthis.overrideClasses = this.getAttribute(\"overrideClass\");\n\tthis.tabIndex = this.getAttribute(\"tabindex\");\n\tthis.draggable = this.getAttribute(\"draggable\",\"yes\");\n\tthis.linkTag = this.getAttribute(\"tag\",\"a\");\n\t// Determine the link characteristics\n\tthis.isMissing = !this.wiki.tiddlerExists(this.to);\n\tthis.isShadow = this.wiki.isShadowTiddler(this.to);\n\tthis.hideMissingLinks = (this.getVariable(\"tv-show-missing-links\") || \"yes\") === \"no\";\n\t// Make the child widgets\n\tvar templateTree;\n\tif(this.parseTreeNode.children && this.parseTreeNode.children.length > 0) {\n\t\ttemplateTree = this.parseTreeNode.children;\n\t} else {\n\t\t// Default template is a link to the title\n\t\ttemplateTree = [{type: \"text\", text: this.to}];\n\t}\n\tthis.makeChildWidgets(templateTree);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nLinkWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedTiddlers[this.to] || changedAttributes[\"aria-label\"] || changedAttributes.tooltip) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.link = LinkWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/linkcatcher.js": {
"title": "$:/core/modules/widgets/linkcatcher.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/linkcatcher.js\ntype: application/javascript\nmodule-type: widget\n\nLinkcatcher widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar LinkCatcherWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-navigate\", handler: \"handleNavigateEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nLinkCatcherWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nLinkCatcherWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nLinkCatcherWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.catchTo = this.getAttribute(\"to\");\n\tthis.catchMessage = this.getAttribute(\"message\");\n\tthis.catchSet = this.getAttribute(\"set\");\n\tthis.catchSetTo = this.getAttribute(\"setTo\");\n\tthis.catchActions = this.getAttribute(\"actions\");\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n\t// When executing actions we avoid trapping navigate events, so that we don't trigger ourselves recursively\n\tthis.executingActions = false;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nLinkCatcherWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedAttributes.message || changedAttributes.set || changedAttributes.setTo) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\n/*\nHandle a tm-navigate event\n*/\nLinkCatcherWidget.prototype.handleNavigateEvent = function(event) {\n\tif(!this.executingActions) {\n\t\t// Execute the actions\n\t\tif(this.catchTo) {\n\t\t\tthis.wiki.setTextReference(this.catchTo,event.navigateTo,this.getVariable(\"currentTiddler\"));\n\t\t}\n\t\tif(this.catchMessage && this.parentWidget) {\n\t\t\tthis.parentWidget.dispatchEvent({\n\t\t\t\ttype: this.catchMessage,\n\t\t\t\tparam: event.navigateTo,\n\t\t\t\tnavigateTo: event.navigateTo\n\t\t\t});\n\t\t}\n\t\tif(this.catchSet) {\n\t\t\tvar tiddler = this.wiki.getTiddler(this.catchSet);\n\t\t\tthis.wiki.addTiddler(new $tw.Tiddler(tiddler,{title: this.catchSet, text: this.catchSetTo}));\n\t\t}\n\t\tif(this.catchActions) {\n\t\t\tthis.executingActions = true;\n\t\t\tthis.invokeActionString(this.catchActions,this,event,{navigateTo: event.navigateTo});\n\t\t\tthis.executingActions = false;\n\t\t}\n\t} else {\n\t\t// This is a navigate event generated by the actions of this linkcatcher, so we don't trap it again, but just pass it to the parent\n\t\tthis.parentWidget.dispatchEvent({\n\t\t\ttype: \"tm-navigate\",\n\t\t\tparam: event.navigateTo,\n\t\t\tnavigateTo: event.navigateTo\n\t\t});\n\t}\n\treturn false;\n};\n\nexports.linkcatcher = LinkCatcherWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/list.js": {
"title": "$:/core/modules/widgets/list.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/list.js\ntype: application/javascript\nmodule-type: widget\n\nList and list item widgets\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\n/*\nThe list widget creates list element sub-widgets that reach back into the list widget for their configuration\n*/\n\nvar ListWidget = function(parseTreeNode,options) {\n\t// Initialise the storyviews if they've not been done already\n\tif(!this.storyViews) {\n\t\tListWidget.prototype.storyViews = {};\n\t\t$tw.modules.applyMethods(\"storyview\",this.storyViews);\n\t}\n\t// Main initialisation inherited from widget.js\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nListWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nListWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n\t// Construct the storyview\n\tvar StoryView = this.storyViews[this.storyViewName];\n\tif(this.storyViewName && !StoryView) {\n\t\tStoryView = this.storyViews[\"classic\"];\n\t}\n\tif(StoryView && !this.document.isTiddlyWikiFakeDom) {\n\t\tthis.storyview = new StoryView(this);\n\t} else {\n\t\tthis.storyview = null;\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nListWidget.prototype.execute = function() {\n\t// Get our attributes\n\tthis.template = this.getAttribute(\"template\");\n\tthis.editTemplate = this.getAttribute(\"editTemplate\");\n\tthis.variableName = this.getAttribute(\"variable\",\"currentTiddler\");\n\tthis.storyViewName = this.getAttribute(\"storyview\");\n\tthis.historyTitle = this.getAttribute(\"history\");\n\t// Compose the list elements\n\tthis.list = this.getTiddlerList();\n\tvar members = [],\n\t\tself = this;\n\t// Check for an empty list\n\tif(this.list.length === 0) {\n\t\tmembers = this.getEmptyMessage();\n\t} else {\n\t\t$tw.utils.each(this.list,function(title,index) {\n\t\t\tmembers.push(self.makeItemTemplate(title));\n\t\t});\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(members);\n\t// Clear the last history\n\tthis.history = [];\n};\n\nListWidget.prototype.getTiddlerList = function() {\n\tvar defaultFilter = \"[!is[system]sort[title]]\";\n\treturn this.wiki.filterTiddlers(this.getAttribute(\"filter\",defaultFilter),this);\n};\n\nListWidget.prototype.getEmptyMessage = function() {\n\tvar emptyMessage = this.getAttribute(\"emptyMessage\",\"\"),\n\t\tparser = this.wiki.parseText(\"text/vnd.tiddlywiki\",emptyMessage,{parseAsInline: true});\n\tif(parser) {\n\t\treturn parser.tree;\n\t} else {\n\t\treturn [];\n\t}\n};\n\n/*\nCompose the template for a list item\n*/\nListWidget.prototype.makeItemTemplate = function(title) {\n\t// Check if the tiddler is a draft\n\tvar tiddler = this.wiki.getTiddler(title),\n\t\tisDraft = tiddler && tiddler.hasField(\"draft.of\"),\n\t\ttemplate = this.template,\n\t\ttemplateTree;\n\tif(isDraft && this.editTemplate) {\n\t\ttemplate = this.editTemplate;\n\t}\n\t// Compose the transclusion of the template\n\tif(template) {\n\t\ttemplateTree = [{type: \"transclude\", attributes: {tiddler: {type: \"string\", value: template}}}];\n\t} else {\n\t\tif(this.parseTreeNode.children && this.parseTreeNode.children.length > 0) {\n\t\t\ttemplateTree = this.parseTreeNode.children;\n\t\t} else {\n\t\t\t// Default template is a link to the title\n\t\t\ttemplateTree = [{type: \"element\", tag: this.parseTreeNode.isBlock ? \"div\" : \"span\", children: [{type: \"link\", attributes: {to: {type: \"string\", value: title}}, children: [\n\t\t\t\t\t{type: \"text\", text: title}\n\t\t\t]}]}];\n\t\t}\n\t}\n\t// Return the list item\n\treturn {type: \"listitem\", itemTitle: title, variableName: this.variableName, children: templateTree};\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nListWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes(),\n\t\tresult;\n\t// Call the storyview\n\tif(this.storyview && this.storyview.refreshStart) {\n\t\tthis.storyview.refreshStart(changedTiddlers,changedAttributes);\n\t}\n\t// Completely refresh if any of our attributes have changed\n\tif(changedAttributes.filter || changedAttributes.template || changedAttributes.editTemplate || changedAttributes.emptyMessage || changedAttributes.storyview || changedAttributes.history) {\n\t\tthis.refreshSelf();\n\t\tresult = true;\n\t} else {\n\t\t// Handle any changes to the list\n\t\tresult = this.handleListChanges(changedTiddlers);\n\t\t// Handle any changes to the history stack\n\t\tif(this.historyTitle && changedTiddlers[this.historyTitle]) {\n\t\t\tthis.handleHistoryChanges();\n\t\t}\n\t}\n\t// Call the storyview\n\tif(this.storyview && this.storyview.refreshEnd) {\n\t\tthis.storyview.refreshEnd(changedTiddlers,changedAttributes);\n\t}\n\treturn result;\n};\n\n/*\nHandle any changes to the history list\n*/\nListWidget.prototype.handleHistoryChanges = function() {\n\t// Get the history data\n\tvar newHistory = this.wiki.getTiddlerDataCached(this.historyTitle,[]);\n\t// Ignore any entries of the history that match the previous history\n\tvar entry = 0;\n\twhile(entry < newHistory.length && entry < this.history.length && newHistory[entry].title === this.history[entry].title) {\n\t\tentry++;\n\t}\n\t// Navigate forwards to each of the new tiddlers\n\twhile(entry < newHistory.length) {\n\t\tif(this.storyview && this.storyview.navigateTo) {\n\t\t\tthis.storyview.navigateTo(newHistory[entry]);\n\t\t}\n\t\tentry++;\n\t}\n\t// Update the history\n\tthis.history = newHistory;\n};\n\n/*\nProcess any changes to the list\n*/\nListWidget.prototype.handleListChanges = function(changedTiddlers) {\n\t// Get the new list\n\tvar prevList = this.list;\n\tthis.list = this.getTiddlerList();\n\t// Check for an empty list\n\tif(this.list.length === 0) {\n\t\t// Check if it was empty before\n\t\tif(prevList.length === 0) {\n\t\t\t// If so, just refresh the empty message\n\t\t\treturn this.refreshChildren(changedTiddlers);\n\t\t} else {\n\t\t\t// Replace the previous content with the empty message\n\t\t\tfor(t=this.children.length-1; t>=0; t--) {\n\t\t\t\tthis.removeListItem(t);\n\t\t\t}\n\t\t\tvar nextSibling = this.findNextSiblingDomNode();\n\t\t\tthis.makeChildWidgets(this.getEmptyMessage());\n\t\t\tthis.renderChildren(this.parentDomNode,nextSibling);\n\t\t\treturn true;\n\t\t}\n\t} else {\n\t\t// If the list was empty then we need to remove the empty message\n\t\tif(prevList.length === 0) {\n\t\t\tthis.removeChildDomNodes();\n\t\t\tthis.children = [];\n\t\t}\n\t\t// Cycle through the list, inserting and removing list items as needed\n\t\tvar hasRefreshed = false;\n\t\tfor(var t=0; t<this.list.length; t++) {\n\t\t\tvar index = this.findListItem(t,this.list[t]);\n\t\t\tif(index === undefined) {\n\t\t\t\t// The list item must be inserted\n\t\t\t\tthis.insertListItem(t,this.list[t]);\n\t\t\t\thasRefreshed = true;\n\t\t\t} else {\n\t\t\t\t// There are intervening list items that must be removed\n\t\t\t\tfor(var n=index-1; n>=t; n--) {\n\t\t\t\t\tthis.removeListItem(n);\n\t\t\t\t\thasRefreshed = true;\n\t\t\t\t}\n\t\t\t\t// Refresh the item we're reusing\n\t\t\t\tvar refreshed = this.children[t].refresh(changedTiddlers);\n\t\t\t\thasRefreshed = hasRefreshed || refreshed;\n\t\t\t}\n\t\t}\n\t\t// Remove any left over items\n\t\tfor(t=this.children.length-1; t>=this.list.length; t--) {\n\t\t\tthis.removeListItem(t);\n\t\t\thasRefreshed = true;\n\t\t}\n\t\treturn hasRefreshed;\n\t}\n};\n\n/*\nFind the list item with a given title, starting from a specified position\n*/\nListWidget.prototype.findListItem = function(startIndex,title) {\n\twhile(startIndex < this.children.length) {\n\t\tif(this.children[startIndex].parseTreeNode.itemTitle === title) {\n\t\t\treturn startIndex;\n\t\t}\n\t\tstartIndex++;\n\t}\n\treturn undefined;\n};\n\n/*\nInsert a new list item at the specified index\n*/\nListWidget.prototype.insertListItem = function(index,title) {\n\t// Create, insert and render the new child widgets\n\tvar widget = this.makeChildWidget(this.makeItemTemplate(title));\n\twidget.parentDomNode = this.parentDomNode; // Hack to enable findNextSiblingDomNode() to work\n\tthis.children.splice(index,0,widget);\n\tvar nextSibling = widget.findNextSiblingDomNode();\n\twidget.render(this.parentDomNode,nextSibling);\n\t// Animate the insertion if required\n\tif(this.storyview && this.storyview.insert) {\n\t\tthis.storyview.insert(widget);\n\t}\n\treturn true;\n};\n\n/*\nRemove the specified list item\n*/\nListWidget.prototype.removeListItem = function(index) {\n\tvar widget = this.children[index];\n\t// Animate the removal if required\n\tif(this.storyview && this.storyview.remove) {\n\t\tthis.storyview.remove(widget);\n\t} else {\n\t\twidget.removeChildDomNodes();\n\t}\n\t// Remove the child widget\n\tthis.children.splice(index,1);\n};\n\nexports.list = ListWidget;\n\nvar ListItemWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nListItemWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nListItemWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nListItemWidget.prototype.execute = function() {\n\t// Set the current list item title\n\tthis.setVariable(this.parseTreeNode.variableName,this.parseTreeNode.itemTitle);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nListItemWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.listitem = ListItemWidget;\n\n})();",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/macrocall.js": {
"title": "$:/core/modules/widgets/macrocall.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/macrocall.js\ntype: application/javascript\nmodule-type: widget\n\nMacrocall widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar MacroCallWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nMacroCallWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nMacroCallWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nMacroCallWidget.prototype.execute = function() {\n\t// Get the parse type if specified\n\tthis.parseType = this.getAttribute(\"$type\",\"text/vnd.tiddlywiki\");\n\tthis.renderOutput = this.getAttribute(\"$output\",\"text/html\");\n\t// Merge together the parameters specified in the parse tree with the specified attributes\n\tvar params = this.parseTreeNode.params ? this.parseTreeNode.params.slice(0) : [];\n\t$tw.utils.each(this.attributes,function(attribute,name) {\n\t\tif(name.charAt(0) !== \"$\") {\n\t\t\tparams.push({name: name, value: attribute});\t\t\t\n\t\t}\n\t});\n\t// Get the macro value\n\tvar macroName = this.parseTreeNode.name || this.getAttribute(\"$name\"),\n\t\tvariableInfo = this.getVariableInfo(macroName,{params: params}),\n\t\ttext = variableInfo.text,\n\t\tparseTreeNodes;\n\t// Are we rendering to HTML?\n\tif(this.renderOutput === \"text/html\") {\n\t\t// If so we'll return the parsed macro\n\t\tvar parser = this.wiki.parseText(this.parseType,text,\n\t\t\t\t\t\t\t{parseAsInline: !this.parseTreeNode.isBlock});\n\t\tparseTreeNodes = parser ? parser.tree : [];\n\t\t// Wrap the parse tree in a vars widget assigning the parameters to variables named \"__paramname__\"\n\t\tvar attributes = {};\n\t\t$tw.utils.each(variableInfo.params,function(param) {\n\t\t\tvar name = \"__\" + param.name + \"__\";\n\t\t\tattributes[name] = {\n\t\t\t\tname: name,\n\t\t\t\ttype: \"string\",\n\t\t\t\tvalue: param.value\n\t\t\t};\n\t\t});\n\t\tparseTreeNodes = [{\n\t\t\ttype: \"vars\",\n\t\t\tattributes: attributes,\n\t\t\tchildren: parseTreeNodes\n\t\t}];\n\t} else {\n\t\t// Otherwise, we'll render the text\n\t\tvar plainText = this.wiki.renderText(\"text/plain\",this.parseType,text,{parentWidget: this});\n\t\tparseTreeNodes = [{type: \"text\", text: plainText}];\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nMacroCallWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif($tw.utils.count(changedAttributes) > 0) {\n\t\t// Rerender ourselves\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.macrocall = MacroCallWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/navigator.js": {
"title": "$:/core/modules/widgets/navigator.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/navigator.js\ntype: application/javascript\nmodule-type: widget\n\nNavigator widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar IMPORT_TITLE = \"$:/Import\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar NavigatorWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-navigate\", handler: \"handleNavigateEvent\"},\n\t\t{type: \"tm-edit-tiddler\", handler: \"handleEditTiddlerEvent\"},\n\t\t{type: \"tm-delete-tiddler\", handler: \"handleDeleteTiddlerEvent\"},\n\t\t{type: \"tm-save-tiddler\", handler: \"handleSaveTiddlerEvent\"},\n\t\t{type: \"tm-cancel-tiddler\", handler: \"handleCancelTiddlerEvent\"},\n\t\t{type: \"tm-close-tiddler\", handler: \"handleCloseTiddlerEvent\"},\n\t\t{type: \"tm-close-all-tiddlers\", handler: \"handleCloseAllTiddlersEvent\"},\n\t\t{type: \"tm-close-other-tiddlers\", handler: \"handleCloseOtherTiddlersEvent\"},\n\t\t{type: \"tm-new-tiddler\", handler: \"handleNewTiddlerEvent\"},\n\t\t{type: \"tm-import-tiddlers\", handler: \"handleImportTiddlersEvent\"},\n\t\t{type: \"tm-perform-import\", handler: \"handlePerformImportEvent\"},\n\t\t{type: \"tm-fold-tiddler\", handler: \"handleFoldTiddlerEvent\"},\n\t\t{type: \"tm-fold-other-tiddlers\", handler: \"handleFoldOtherTiddlersEvent\"},\n\t\t{type: \"tm-fold-all-tiddlers\", handler: \"handleFoldAllTiddlersEvent\"},\n\t\t{type: \"tm-unfold-all-tiddlers\", handler: \"handleUnfoldAllTiddlersEvent\"},\n\t\t{type: \"tm-rename-tiddler\", handler: \"handleRenameTiddlerEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nNavigatorWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nNavigatorWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nNavigatorWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.storyTitle = this.getAttribute(\"story\");\n\tthis.historyTitle = this.getAttribute(\"history\");\n\tthis.setVariable(\"tv-story-list\",this.storyTitle);\n\tthis.setVariable(\"tv-history-list\",this.historyTitle);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nNavigatorWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.story || changedAttributes.history) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nNavigatorWidget.prototype.getStoryList = function() {\n\treturn this.storyTitle ? this.wiki.getTiddlerList(this.storyTitle) : null;\n};\n\nNavigatorWidget.prototype.saveStoryList = function(storyList) {\n\tif(this.storyTitle) {\n\t\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\n\t\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\t\t{title: this.storyTitle},\n\t\t\tstoryTiddler,\n\t\t\t{list: storyList}\n\t\t));\t\t\n\t}\n};\n\nNavigatorWidget.prototype.removeTitleFromStory = function(storyList,title) {\n\tif(storyList) {\n\t\tvar p = storyList.indexOf(title);\n\t\twhile(p !== -1) {\n\t\t\tstoryList.splice(p,1);\n\t\t\tp = storyList.indexOf(title);\n\t\t}\t\t\n\t}\n};\n\nNavigatorWidget.prototype.replaceFirstTitleInStory = function(storyList,oldTitle,newTitle) {\n\tif(storyList) {\n\t\tvar pos = storyList.indexOf(oldTitle);\n\t\tif(pos !== -1) {\n\t\t\tstoryList[pos] = newTitle;\n\t\t\tdo {\n\t\t\t\tpos = storyList.indexOf(oldTitle,pos + 1);\n\t\t\t\tif(pos !== -1) {\n\t\t\t\t\tstoryList.splice(pos,1);\n\t\t\t\t}\n\t\t\t} while(pos !== -1);\n\t\t} else {\n\t\t\tstoryList.splice(0,0,newTitle);\n\t\t}\t\t\n\t}\n};\n\nNavigatorWidget.prototype.addToStory = function(title,fromTitle) {\n\tif(this.storyTitle) {\n\t\tthis.wiki.addToStory(title,fromTitle,this.storyTitle,{\n\t\t\topenLinkFromInsideRiver: this.getAttribute(\"openLinkFromInsideRiver\",\"top\"),\n\t\t\topenLinkFromOutsideRiver: this.getAttribute(\"openLinkFromOutsideRiver\",\"top\")\n\t\t});\n\t}\n};\n\n/*\nAdd a new record to the top of the history stack\ntitle: a title string or an array of title strings\nfromPageRect: page coordinates of the origin of the navigation\n*/\nNavigatorWidget.prototype.addToHistory = function(title,fromPageRect) {\n\tthis.wiki.addToHistory(title,fromPageRect,this.historyTitle);\n};\n\n/*\nHandle a tm-navigate event\n*/\nNavigatorWidget.prototype.handleNavigateEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-navigating\",event);\n\tif(event.navigateTo) {\n\t\tthis.addToStory(event.navigateTo,event.navigateFromTitle);\n\t\tif(!event.navigateSuppressNavigation) {\n\t\t\tthis.addToHistory(event.navigateTo,event.navigateFromClientRect);\n\t\t}\n\t}\n\treturn false;\n};\n\n// Close a specified tiddler\nNavigatorWidget.prototype.handleCloseTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\tstoryList = this.getStoryList();\n\t// Look for tiddlers with this title to close\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\treturn false;\n};\n\n// Close all tiddlers\nNavigatorWidget.prototype.handleCloseAllTiddlersEvent = function(event) {\n\tthis.saveStoryList([]);\n\treturn false;\n};\n\n// Close other tiddlers\nNavigatorWidget.prototype.handleCloseOtherTiddlersEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle;\n\tthis.saveStoryList([title]);\n\treturn false;\n};\n\n// Place a tiddler in edit mode\nNavigatorWidget.prototype.handleEditTiddlerEvent = function(event) {\n\tvar editTiddler = $tw.hooks.invokeHook(\"th-editing-tiddler\",event);\n\tif(!editTiddler) {\n\t\treturn false;\n\t}\n\tvar self = this;\n\tfunction isUnmodifiedShadow(title) {\n\t\treturn self.wiki.isShadowTiddler(title) && !self.wiki.tiddlerExists(title);\n\t}\n\tfunction confirmEditShadow(title) {\n\t\treturn confirm($tw.language.getString(\n\t\t\t\"ConfirmEditShadowTiddler\",\n\t\t\t{variables:\n\t\t\t\t{title: title}\n\t\t\t}\n\t\t));\n\t}\n\tvar title = event.param || event.tiddlerTitle;\n\tif(isUnmodifiedShadow(title) && !confirmEditShadow(title)) {\n\t\treturn false;\n\t}\n\t// Replace the specified tiddler with a draft in edit mode\n\tvar draftTiddler = this.makeDraftTiddler(title);\n\t// Update the story and history if required\n\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\tvar draftTitle = draftTiddler.fields.title,\n\t\t\tstoryList = this.getStoryList();\n\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\tthis.saveStoryList(storyList);\n\t\treturn false;\n\t}\n};\n\n// Delete a tiddler\nNavigatorWidget.prototype.handleDeleteTiddlerEvent = function(event) {\n\t// Get the tiddler we're deleting\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList(),\n\t\toriginalTitle = tiddler ? tiddler.fields[\"draft.of\"] : \"\",\n\t\toriginalTiddler = originalTitle ? this.wiki.getTiddler(originalTitle) : undefined,\n\t\tconfirmationTitle;\n\tif(!tiddler) {\n\t\treturn false;\n\t}\n\t// Check if the tiddler we're deleting is in draft mode\n\tif(originalTitle) {\n\t\t// If so, we'll prompt for confirmation referencing the original tiddler\n\t\tconfirmationTitle = originalTitle;\n\t} else {\n\t\t// If not a draft, then prompt for confirmation referencing the specified tiddler\n\t\tconfirmationTitle = title;\n\t}\n\t// Seek confirmation\n\tif((this.wiki.getTiddler(originalTitle) || (tiddler.fields.text || \"\") !== \"\") && !confirm($tw.language.getString(\n\t\t\t\t\"ConfirmDeleteTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: confirmationTitle}\n\t\t\t\t}\n\t\t\t))) {\n\t\treturn false;\n\t}\n\t// Delete the original tiddler\n\tif(originalTitle) {\n\t\tif(originalTiddler) {\n\t\t\t$tw.hooks.invokeHook(\"th-deleting-tiddler\",originalTiddler);\n\t\t}\n\t\tthis.wiki.deleteTiddler(originalTitle);\n\t\tthis.removeTitleFromStory(storyList,originalTitle);\n\t}\n\t// Invoke the hook function and delete this tiddler\n\t$tw.hooks.invokeHook(\"th-deleting-tiddler\",tiddler);\n\tthis.wiki.deleteTiddler(title);\n\t// Remove the closed tiddler from the story\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\treturn false;\n};\n\n/*\nCreate/reuse the draft tiddler for a given title\n*/\nNavigatorWidget.prototype.makeDraftTiddler = function(targetTitle) {\n\t// See if there is already a draft tiddler for this tiddler\n\tvar draftTitle = this.wiki.findDraft(targetTitle);\n\tif(draftTitle) {\n\t\treturn this.wiki.getTiddler(draftTitle);\n\t}\n\t// Get the current value of the tiddler we're editing\n\tvar tiddler = this.wiki.getTiddler(targetTitle);\n\t// Save the initial value of the draft tiddler\n\tdraftTitle = this.generateDraftTitle(targetTitle);\n\tvar draftTiddler = new $tw.Tiddler(\n\t\t\ttiddler,\n\t\t\t{\n\t\t\t\ttitle: draftTitle,\n\t\t\t\t\"draft.title\": targetTitle,\n\t\t\t\t\"draft.of\": targetTitle\n\t\t\t},\n\t\t\tthis.wiki.getModificationFields()\n\t\t);\n\tthis.wiki.addTiddler(draftTiddler);\n\treturn draftTiddler;\n};\n\n/*\nGenerate a title for the draft of a given tiddler\n*/\nNavigatorWidget.prototype.generateDraftTitle = function(title) {\n\treturn this.wiki.generateDraftTitle(title);\n};\n\n// Take a tiddler out of edit mode, saving the changes\nNavigatorWidget.prototype.handleSaveTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList();\n\t// Replace the original tiddler with the draft\n\tif(tiddler) {\n\t\tvar draftTitle = (tiddler.fields[\"draft.title\"] || \"\").trim(),\n\t\t\tdraftOf = (tiddler.fields[\"draft.of\"] || \"\").trim();\n\t\tif(draftTitle) {\n\t\t\tvar isRename = draftOf !== draftTitle,\n\t\t\t\tisConfirmed = true;\n\t\t\tif(isRename && this.wiki.tiddlerExists(draftTitle)) {\n\t\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\t\"ConfirmOverwriteTiddler\",\n\t\t\t\t\t{variables:\n\t\t\t\t\t\t{title: draftTitle}\n\t\t\t\t\t}\n\t\t\t\t));\n\t\t\t}\n\t\t\tif(isConfirmed) {\n\t\t\t\t// Create the new tiddler and pass it through the th-saving-tiddler hook\n\t\t\t\tvar newTiddler = new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,{\n\t\t\t\t\ttitle: draftTitle,\n\t\t\t\t\t\"draft.title\": undefined,\n\t\t\t\t\t\"draft.of\": undefined\n\t\t\t\t},this.wiki.getModificationFields());\n\t\t\t\tnewTiddler = $tw.hooks.invokeHook(\"th-saving-tiddler\",newTiddler);\n\t\t\t\tthis.wiki.addTiddler(newTiddler);\n\t\t\t\t// If enabled, relink references to renamed tiddler\n\t\t\t\tvar shouldRelink = this.getAttribute(\"relinkOnRename\",\"no\").toLowerCase().trim() === \"yes\";\n\t\t\t\tif(isRename && shouldRelink && this.wiki.tiddlerExists(draftOf)) {\nconsole.log(\"Relinking '\" + draftOf + \"' to '\" + draftTitle + \"'\");\n\t\t\t\t\tthis.wiki.relinkTiddler(draftOf,draftTitle);\n\t\t\t\t}\n\t\t\t\t// Remove the draft tiddler\n\t\t\t\tthis.wiki.deleteTiddler(title);\n\t\t\t\t// Remove the original tiddler if we're renaming it\n\t\t\t\tif(isRename) {\n\t\t\t\t\tthis.wiki.deleteTiddler(draftOf);\n\t\t\t\t}\n\t\t\t\t// #2381 always remove new title & old\n\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\tthis.removeTitleFromStory(storyList,draftOf);\n\t\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\t\t// Replace the draft in the story with the original\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\t\t\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\t\t\t\tif(draftTitle !== this.storyTitle) {\n\t\t\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Trigger an autosave\n\t\t\t\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Take a tiddler out of edit mode without saving the changes\nNavigatorWidget.prototype.handleCancelTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-cancelling-tiddler\", event);\n\t// Flip the specified tiddler from draft back to the original\n\tvar draftTitle = event.param || event.tiddlerTitle,\n\t\tdraftTiddler = this.wiki.getTiddler(draftTitle),\n\t\toriginalTitle = draftTiddler && draftTiddler.fields[\"draft.of\"];\n\tif(draftTiddler && originalTitle) {\n\t\t// Ask for confirmation if the tiddler text has changed\n\t\tvar isConfirmed = true,\n\t\t\toriginalTiddler = this.wiki.getTiddler(originalTitle),\n\t\t\tstoryList = this.getStoryList();\n\t\tif(this.wiki.isDraftModified(draftTitle)) {\n\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\"ConfirmCancelTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: draftTitle}\n\t\t\t\t}\n\t\t\t));\n\t\t}\n\t\t// Remove the draft tiddler\n\t\tif(isConfirmed) {\n\t\t\tthis.wiki.deleteTiddler(draftTitle);\n\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\tif(originalTiddler) {\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,draftTitle,originalTitle);\n\t\t\t\t\tthis.addToHistory(originalTitle,event.navigateFromClientRect);\n\t\t\t\t} else {\n\t\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\t}\n\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Create a new draft tiddler\n// event.param can either be the title of a template tiddler, or a hashmap of fields.\n//\n// The title of the newly created tiddler follows these rules:\n// * If a hashmap was used and a title field was specified, use that title\n// * If a hashmap was used without a title field, use a default title, if necessary making it unique with a numeric suffix\n// * If a template tiddler was used, use the title of the template, if necessary making it unique with a numeric suffix\n//\n// If a draft of the target tiddler already exists then it is reused\nNavigatorWidget.prototype.handleNewTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-new-tiddler\", event);\n\t// Get the story details\n\tvar storyList = this.getStoryList(),\n\t\ttemplateTiddler, additionalFields, title, draftTitle, existingTiddler;\n\t// Get the template tiddler (if any)\n\tif(typeof event.param === \"string\") {\n\t\t// Get the template tiddler\n\t\ttemplateTiddler = this.wiki.getTiddler(event.param);\n\t\t// Generate a new title\n\t\ttitle = this.wiki.generateNewTitle(event.param || $tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t}\n\t// Get the specified additional fields\n\tif(typeof event.paramObject === \"object\") {\n\t\tadditionalFields = event.paramObject;\n\t}\n\tif(typeof event.param === \"object\") { // Backwards compatibility with 5.1.3\n\t\tadditionalFields = event.param;\n\t}\n\tif(additionalFields && additionalFields.title) {\n\t\ttitle = additionalFields.title;\n\t}\n\t// Make a copy of the additional fields excluding any blank ones\n\tvar filteredAdditionalFields = $tw.utils.extend({},additionalFields);\n\tObject.keys(filteredAdditionalFields).forEach(function(fieldName) {\n\t\tif(filteredAdditionalFields[fieldName] === \"\") {\n\t\t\tdelete filteredAdditionalFields[fieldName];\n\t\t}\n\t});\n\t// Generate a title if we don't have one\n\ttitle = title || this.wiki.generateNewTitle($tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t// Find any existing draft for this tiddler\n\tdraftTitle = this.wiki.findDraft(title);\n\t// Pull in any existing tiddler\n\tif(draftTitle) {\n\t\texistingTiddler = this.wiki.getTiddler(draftTitle);\n\t} else {\n\t\tdraftTitle = this.generateDraftTitle(title);\n\t\texistingTiddler = this.wiki.getTiddler(title);\n\t}\n\t// Merge the tags\n\tvar mergedTags = [];\n\tif(existingTiddler && existingTiddler.fields.tags) {\n\t\t$tw.utils.pushTop(mergedTags,existingTiddler.fields.tags);\n\t}\n\tif(additionalFields && additionalFields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,$tw.utils.parseStringArray(additionalFields.tags));\n\t}\n\tif(templateTiddler && templateTiddler.fields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,templateTiddler.fields.tags);\n\t}\n\t// Save the draft tiddler\n\tvar draftTiddler = new $tw.Tiddler({\n\t\t\ttext: \"\",\n\t\t\t\"draft.title\": title\n\t\t},\n\t\ttemplateTiddler,\n\t\tadditionalFields,\n\t\tthis.wiki.getCreationFields(),\n\t\texistingTiddler,\n\t\tfilteredAdditionalFields,\n\t\t{\n\t\t\ttitle: draftTitle,\n\t\t\t\"draft.of\": title,\n\t\t\ttags: mergedTags\n\t\t},this.wiki.getModificationFields());\n\tthis.wiki.addTiddler(draftTiddler);\n\t// Update the story to insert the new draft at the top and remove any existing tiddler\n\tif(storyList && storyList.indexOf(draftTitle) === -1) {\n\t\tvar slot = storyList.indexOf(event.navigateFromTitle);\n\t\tif(slot === -1) {\n\t\t\tslot = this.getAttribute(\"openLinkFromOutsideRiver\",\"top\") === \"bottom\" ? storyList.length - 1 : slot;\n\t\t}\n\t\tstoryList.splice(slot + 1,0,draftTitle);\n\t}\n\tif(storyList && storyList.indexOf(title) !== -1) {\n\t\tstoryList.splice(storyList.indexOf(title),1);\n\t}\n\tthis.saveStoryList(storyList);\n\t// Add a new record to the top of the history stack\n\tthis.addToHistory(draftTitle);\n\treturn false;\n};\n\n// Import JSON tiddlers into a pending import tiddler\nNavigatorWidget.prototype.handleImportTiddlersEvent = function(event) {\n\t// Get the tiddlers\n\tvar tiddlers = [];\n\ttry {\n\t\ttiddlers = JSON.parse(event.param);\n\t} catch(e) {\n\t}\n\t// Get the current $:/Import tiddler\n\tvar importTiddler = this.wiki.getTiddler(IMPORT_TITLE),\n\t\timportData = this.wiki.getTiddlerData(IMPORT_TITLE,{}),\n\t\tnewFields = new Object({\n\t\t\ttitle: IMPORT_TITLE,\n\t\t\ttype: \"application/json\",\n\t\t\t\"plugin-type\": \"import\",\n\t\t\t\"status\": \"pending\"\n\t\t}),\n\t\tincomingTiddlers = [];\n\t// Process each tiddler\n\timportData.tiddlers = importData.tiddlers || {};\n\t$tw.utils.each(tiddlers,function(tiddlerFields) {\n\t\ttiddlerFields.title = $tw.utils.trim(tiddlerFields.title);\n\t\tvar title = tiddlerFields.title;\n\t\tif(title) {\n\t\t\tincomingTiddlers.push(title);\n\t\t\timportData.tiddlers[title] = tiddlerFields;\n\t\t}\n\t});\n\t// Give the active upgrader modules a chance to process the incoming tiddlers\n\tvar messages = this.wiki.invokeUpgraders(incomingTiddlers,importData.tiddlers);\n\t$tw.utils.each(messages,function(message,title) {\n\t\tnewFields[\"message-\" + title] = message;\n\t});\n\t// Deselect any suppressed tiddlers\n\t$tw.utils.each(importData.tiddlers,function(tiddler,title) {\n\t\tif($tw.utils.count(tiddler) === 0) {\n\t\t\tnewFields[\"selection-\" + title] = \"unchecked\";\n\t\t}\n\t});\n\t// Save the $:/Import tiddler\n\tnewFields.text = JSON.stringify(importData,null,$tw.config.preferences.jsonSpaces);\n\tthis.wiki.addTiddler(new $tw.Tiddler(importTiddler,newFields));\n\t// Update the story and history details\n\tif(this.getVariable(\"tv-auto-open-on-import\") !== \"no\") {\n\t\tvar storyList = this.getStoryList(),\n\t\t\thistory = [];\n\t\t// Add it to the story\n\t\tif(storyList && storyList.indexOf(IMPORT_TITLE) === -1) {\n\t\t\tstoryList.unshift(IMPORT_TITLE);\n\t\t}\n\t\t// And to history\n\t\thistory.push(IMPORT_TITLE);\n\t\t// Save the updated story and history\n\t\tthis.saveStoryList(storyList);\n\t\tthis.addToHistory(history);\n\t}\n\treturn false;\n};\n\n//\nNavigatorWidget.prototype.handlePerformImportEvent = function(event) {\n\tvar self = this,\n\t\timportTiddler = this.wiki.getTiddler(event.param),\n\t\timportData = this.wiki.getTiddlerDataCached(event.param,{tiddlers: {}}),\n\t\timportReport = [];\n\t// Add the tiddlers to the store\n\timportReport.push($tw.language.getString(\"Import/Imported/Hint\") + \"\\n\");\n\t$tw.utils.each(importData.tiddlers,function(tiddlerFields) {\n\t\tvar title = tiddlerFields.title;\n\t\tif(title && importTiddler && importTiddler.fields[\"selection-\" + title] !== \"unchecked\") {\n\t\t\tvar tiddler = new $tw.Tiddler(tiddlerFields);\n\t\t\ttiddler = $tw.hooks.invokeHook(\"th-importing-tiddler\",tiddler);\n\t\t\tself.wiki.addTiddler(tiddler);\n\t\t\timportReport.push(\"# [[\" + tiddlerFields.title + \"]]\");\n\t\t}\n\t});\n\t// Replace the $:/Import tiddler with an import report\n\tthis.wiki.addTiddler(new $tw.Tiddler({\n\t\ttitle: event.param,\n\t\ttext: importReport.join(\"\\n\"),\n\t\t\"status\": \"complete\"\n\t}));\n\t// Navigate to the $:/Import tiddler\n\tthis.addToHistory([event.param]);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n};\n\nNavigatorWidget.prototype.handleFoldTiddlerEvent = function(event) {\n\tvar paramObject = event.paramObject || {};\n\tif(paramObject.foldedState) {\n\t\tvar foldedState = this.wiki.getTiddlerText(paramObject.foldedState,\"show\") === \"show\" ? \"hide\" : \"show\";\n\t\tthis.wiki.setText(paramObject.foldedState,\"text\",null,foldedState);\n\t}\n};\n\nNavigatorWidget.prototype.handleFoldOtherTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,event.param === title ? \"show\" : \"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleFoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix || \"$:/state/folded/\";\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleUnfoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"show\");\n\t});\n};\n\nNavigatorWidget.prototype.handleRenameTiddlerEvent = function(event) {\n\tvar paramObject = event.paramObject || {},\n\t\tfrom = paramObject.from || event.tiddlerTitle,\n\t\tto = paramObject.to;\n\t$tw.wiki.renameTiddler(from,to);\n};\n\nexports.navigator = NavigatorWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/password.js": {
"title": "$:/core/modules/widgets/password.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/password.js\ntype: application/javascript\nmodule-type: widget\n\nPassword widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar PasswordWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nPasswordWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nPasswordWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Get the current password\n\tvar password = $tw.browser ? $tw.utils.getPassword(this.passwordName) || \"\" : \"\";\n\t// Create our element\n\tvar domNode = this.document.createElement(\"input\");\n\tdomNode.setAttribute(\"type\",\"password\");\n\tdomNode.setAttribute(\"value\",password);\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nPasswordWidget.prototype.handleChangeEvent = function(event) {\n\tvar password = this.domNodes[0].value;\n\treturn $tw.utils.savePassword(this.passwordName,password);\n};\n\n/*\nCompute the internal state of the widget\n*/\nPasswordWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.passwordName = this.getAttribute(\"name\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nPasswordWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.name) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.password = PasswordWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/qualify.js": {
"title": "$:/core/modules/widgets/qualify.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/qualify.js\ntype: application/javascript\nmodule-type: widget\n\nQualify text to a variable \n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar QualifyWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nQualifyWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nQualifyWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nQualifyWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.qualifyName = this.getAttribute(\"name\");\n\tthis.qualifyTitle = this.getAttribute(\"title\");\n\t// Set context variable\n\tif(this.qualifyName) {\n\t\tthis.setVariable(this.qualifyName,this.qualifyTitle + \"-\" + this.getStateQualifier());\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nQualifyWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.name || changedAttributes.title) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.qualify = QualifyWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/radio.js": {
"title": "$:/core/modules/widgets/radio.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/radio.js\ntype: application/javascript\nmodule-type: widget\n\nSet a field or index at a given tiddler via radio buttons\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RadioWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRadioWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRadioWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\tvar isChecked = this.getValue() === this.radioValue;\n\t// Create our elements\n\tthis.labelDomNode = this.document.createElement(\"label\");\n\tthis.labelDomNode.setAttribute(\"class\",\n \t\t\"tc-radio \" + this.radioClass + (isChecked ? \" tc-radio-selected\" : \"\")\n \t);\n\tthis.inputDomNode = this.document.createElement(\"input\");\n\tthis.inputDomNode.setAttribute(\"type\",\"radio\");\n\tif(isChecked) {\n\t\tthis.inputDomNode.setAttribute(\"checked\",\"true\");\n\t}\n\tthis.labelDomNode.appendChild(this.inputDomNode);\n\tthis.spanDomNode = this.document.createElement(\"span\");\n\tthis.labelDomNode.appendChild(this.spanDomNode);\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(this.inputDomNode,[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(this.labelDomNode,nextSibling);\n\tthis.renderChildren(this.spanDomNode,null);\n\tthis.domNodes.push(this.labelDomNode);\n};\n\nRadioWidget.prototype.getValue = function() {\n\tvar value,\n\t\ttiddler = this.wiki.getTiddler(this.radioTitle);\n\tif (this.radioIndex) {\n\t\tvalue = this.wiki.extractTiddlerDataItem(this.radioTitle,this.radioIndex);\n\t} else {\n\t\tvalue = tiddler && tiddler.getFieldString(this.radioField);\n\t}\n\treturn value;\n};\n\nRadioWidget.prototype.setValue = function() {\n\tif(this.radioIndex) {\n\t\tthis.wiki.setText(this.radioTitle,\"\",this.radioIndex,this.radioValue);\n\t} else {\n\t\tvar tiddler = this.wiki.getTiddler(this.radioTitle),\n\t\t\taddition = {};\n\t\taddition[this.radioField] = this.radioValue;\n\t\tthis.wiki.addTiddler(new $tw.Tiddler(this.wiki.getCreationFields(),{title: this.radioTitle},tiddler,addition,this.wiki.getModificationFields()));\n\t}\n};\n\nRadioWidget.prototype.handleChangeEvent = function(event) {\n\tif(this.inputDomNode.checked) {\n\t\tthis.setValue();\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nRadioWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.radioTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.radioField = this.getAttribute(\"field\",\"text\");\n\tthis.radioIndex = this.getAttribute(\"index\");\n\tthis.radioValue = this.getAttribute(\"value\");\n\tthis.radioClass = this.getAttribute(\"class\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRadioWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.value || changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar refreshed = false;\n\t\tif(changedTiddlers[this.radioTitle]) {\n\t\t\tthis.inputDomNode.checked = this.getValue() === this.radioValue;\n\t\t\trefreshed = true;\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers) || refreshed;\n\t}\n};\n\nexports.radio = RadioWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/range.js": {
"title": "$:/core/modules/widgets/range.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/range.js\ntype: application/javascript\nmodule-type: widget\n\nRange widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RangeWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRangeWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRangeWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Create our elements\n\tthis.inputDomNode = this.document.createElement(\"input\");\n\tthis.inputDomNode.setAttribute(\"type\",\"range\");\n\tthis.inputDomNode.setAttribute(\"class\",this.elementClass);\n\tif(this.minValue){\n\t\tthis.inputDomNode.setAttribute(\"min\", this.minValue);\n\t}\n\tif(this.maxValue){\n\t\tthis.inputDomNode.setAttribute(\"max\", this.maxValue);\n\t}\n\tif(this.increment){\n\t\tthis.inputDomNode.setAttribute(\"step\", this.increment);\n\t}\n\tthis.inputDomNode.value = this.getValue();\n\n\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(this.inputDomNode,[\n\t\t{name: \"input\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n\t// Insert the label into the DOM and render any children\n\tparent.insertBefore(this.inputDomNode,nextSibling);\n\tthis.domNodes.push(this.inputDomNode);\n};\n\nRangeWidget.prototype.getValue = function() {\n\tvar tiddler = this.wiki.getTiddler(this.tiddlerTitle),\n\t\tvalue = this.defaultValue;\n\tif(tiddler) {\n\t\tif($tw.utils.hop(tiddler.fields,this.tiddlerField)) {\n\t\t\tvalue = tiddler.fields[this.tiddlerField] || \"\";\n\t\t} else {\n\t\t\tvalue = this.defaultValue || \"\";\n\t\t}\n\t}\n\treturn value;\n};\n\nRangeWidget.prototype.handleChangeEvent = function(event) {\n\tthis.wiki.setText(this.tiddlerTitle ,this.tiddlerField, null,this.inputDomNode.value);\n};\n\n/*\nCompute the internal state of the widget\n*/\nRangeWidget.prototype.execute = function() {\n\t// Get the parameters from the attributes\n\tthis.tiddlerTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.tiddlerField = this.getAttribute(\"field\");\n\tthis.minValue = this.getAttribute(\"min\");\n\tthis.maxValue = this.getAttribute(\"max\");\n\tthis.increment = this.getAttribute(\"increment\");\n\tthis.defaultValue = this.getAttribute(\"default\");\n\tthis.elementClass = this.getAttribute(\"class\",\"\");\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRangeWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes['min'] || changedAttributes['max'] || changedAttributes['increment'] || changedAttributes[\"default\"] || changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar refreshed = false;\n\t\tif(changedTiddlers[this.tiddlerTitle]) {\n\t\t\tthis.inputDomNode.checked = this.getValue();\n\t\t\trefreshed = true;\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers) || refreshed;\n\t}\n};\n\nexports.range = RangeWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/raw.js": {
"title": "$:/core/modules/widgets/raw.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/raw.js\ntype: application/javascript\nmodule-type: widget\n\nRaw widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RawWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRawWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRawWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.execute();\n\tvar div = this.document.createElement(\"div\");\n\tdiv.innerHTML=this.parseTreeNode.html;\n\tparent.insertBefore(div,nextSibling);\n\tthis.domNodes.push(div);\t\n};\n\n/*\nCompute the internal state of the widget\n*/\nRawWidget.prototype.execute = function() {\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRawWidget.prototype.refresh = function(changedTiddlers) {\n\treturn false;\n};\n\nexports.raw = RawWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/reveal.js": {
"title": "$:/core/modules/widgets/reveal.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/reveal.js\ntype: application/javascript\nmodule-type: widget\n\nReveal widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar RevealWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nRevealWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nRevealWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar tag = this.parseTreeNode.isBlock ? \"div\" : \"span\";\n\tif(this.revealTag && $tw.config.htmlUnsafeElements.indexOf(this.revealTag) === -1) {\n\t\ttag = this.revealTag;\n\t}\n\tvar domNode = this.document.createElement(tag);\n\tvar classes = this[\"class\"].split(\" \") || [];\n\tclasses.push(\"tc-reveal\");\n\tdomNode.className = classes.join(\" \");\n\tif(this.style) {\n\t\tdomNode.setAttribute(\"style\",this.style);\n\t}\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tif(!domNode.isTiddlyWikiFakeDom && this.type === \"popup\" && this.isOpen) {\n\t\tthis.positionPopup(domNode);\n\t\t$tw.utils.addClass(domNode,\"tc-popup\"); // Make sure that clicks don't dismiss popups within the revealed content\n\t}\n\tif(!this.isOpen) {\n\t\tdomNode.setAttribute(\"hidden\",\"true\");\n\t}\n\tthis.domNodes.push(domNode);\n};\n\nRevealWidget.prototype.positionPopup = function(domNode) {\n\tdomNode.style.position = \"absolute\";\n\tdomNode.style.zIndex = \"1000\";\n\tvar left,top;\n\tswitch(this.position) {\n\t\tcase \"left\":\n\t\t\tleft = this.popup.left - domNode.offsetWidth;\n\t\t\ttop = this.popup.top;\n\t\t\tbreak;\n\t\tcase \"above\":\n\t\t\tleft = this.popup.left;\n\t\t\ttop = this.popup.top - domNode.offsetHeight;\n\t\t\tbreak;\n\t\tcase \"aboveright\":\n\t\t\tleft = this.popup.left + this.popup.width;\n\t\t\ttop = this.popup.top + this.popup.height - domNode.offsetHeight;\n\t\t\tbreak;\n\t\tcase \"right\":\n\t\t\tleft = this.popup.left + this.popup.width;\n\t\t\ttop = this.popup.top;\n\t\t\tbreak;\n\t\tcase \"belowleft\":\n\t\t\tleft = this.popup.left + this.popup.width - domNode.offsetWidth;\n\t\t\ttop = this.popup.top + this.popup.height;\n\t\t\tbreak;\n\t\tdefault: // Below\n\t\t\tleft = this.popup.left;\n\t\t\ttop = this.popup.top + this.popup.height;\n\t\t\tbreak;\n\t}\n\tif(!this.positionAllowNegative) {\n\t\tleft = Math.max(0,left);\n\t\ttop = Math.max(0,top);\n\t}\n\tdomNode.style.left = left + \"px\";\n\tdomNode.style.top = top + \"px\";\n};\n\n/*\nCompute the internal state of the widget\n*/\nRevealWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.state = this.getAttribute(\"state\");\n\tthis.revealTag = this.getAttribute(\"tag\");\n\tthis.type = this.getAttribute(\"type\");\n\tthis.text = this.getAttribute(\"text\");\n\tthis.position = this.getAttribute(\"position\");\n\tthis.positionAllowNegative = this.getAttribute(\"positionAllowNegative\") === \"yes\";\n\tthis[\"class\"] = this.getAttribute(\"class\",\"\");\n\tthis.style = this.getAttribute(\"style\",\"\");\n\tthis[\"default\"] = this.getAttribute(\"default\",\"\");\n\tthis.animate = this.getAttribute(\"animate\",\"no\");\n\tthis.retain = this.getAttribute(\"retain\",\"no\");\n\tthis.openAnimation = this.animate === \"no\" ? undefined : \"open\";\n\tthis.closeAnimation = this.animate === \"no\" ? undefined : \"close\";\n\t// Compute the title of the state tiddler and read it\n\tthis.stateTiddlerTitle = this.state;\n\tthis.stateTitle = this.getAttribute(\"stateTitle\");\n\tthis.stateField = this.getAttribute(\"stateField\");\n\tthis.stateIndex = this.getAttribute(\"stateIndex\");\n\tthis.readState();\n\t// Construct the child widgets\n\tvar childNodes = this.isOpen ? this.parseTreeNode.children : [];\n\tthis.hasChildNodes = this.isOpen;\n\tthis.makeChildWidgets(childNodes);\n};\n\n/*\nRead the state tiddler\n*/\nRevealWidget.prototype.readState = function() {\n\t// Read the information from the state tiddler\n\tvar state,\n\t defaultState = this[\"default\"];\n\tif(this.stateTitle) {\n\t\tvar stateTitleTiddler = this.wiki.getTiddler(this.stateTitle);\n\t\tif(this.stateField) {\n\t\t\tstate = stateTitleTiddler ? stateTitleTiddler.getFieldString(this.stateField) || defaultState : defaultState;\n\t\t} else if(this.stateIndex) {\n\t\t\tstate = stateTitleTiddler ? this.wiki.extractTiddlerDataItem(this.stateTitle,this.stateIndex) || defaultState : defaultState;\n\t\t} else if(stateTitleTiddler) {\n\t\t\tstate = this.wiki.getTiddlerText(this.stateTitle) || defaultState;\n\t\t} else {\n\t\t\tstate = defaultState;\n\t\t}\n\t} else {\n\t\tstate = this.stateTiddlerTitle ? this.wiki.getTextReference(this.state,this[\"default\"],this.getVariable(\"currentTiddler\")) : this[\"default\"];\n\t}\n\tif(state === null) {\n\t\tstate = this[\"default\"];\n\t}\n\tswitch(this.type) {\n\t\tcase \"popup\":\n\t\t\tthis.readPopupState(state);\n\t\t\tbreak;\n\t\tcase \"match\":\n\t\t\tthis.isOpen = this.text === state;\n\t\t\tbreak;\n\t\tcase \"nomatch\":\n\t\t\tthis.isOpen = this.text !== state;\n\t\t\tbreak;\n\t\tcase \"lt\":\n\t\t\tthis.isOpen = !!(this.compareStateText(state) < 0);\n\t\t\tbreak;\n\t\tcase \"gt\":\n\t\t\tthis.isOpen = !!(this.compareStateText(state) > 0);\n\t\t\tbreak;\n\t\tcase \"lteq\":\n\t\t\tthis.isOpen = !(this.compareStateText(state) > 0);\n\t\t\tbreak;\n\t\tcase \"gteq\":\n\t\t\tthis.isOpen = !(this.compareStateText(state) < 0);\n\t\t\tbreak;\n\t}\n};\n\nRevealWidget.prototype.compareStateText = function(state) {\n\treturn state.localeCompare(this.text,undefined,{numeric: true,sensitivity: \"case\"});\n};\n\nRevealWidget.prototype.readPopupState = function(state) {\n\tvar popupLocationRegExp = /^\\((-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+),(-?[0-9\\.E]+)\\)$/,\n\t\tmatch = popupLocationRegExp.exec(state);\n\t// Check if the state matches the location regexp\n\tif(match) {\n\t\t// If so, we're open\n\t\tthis.isOpen = true;\n\t\t// Get the location\n\t\tthis.popup = {\n\t\t\tleft: parseFloat(match[1]),\n\t\t\ttop: parseFloat(match[2]),\n\t\t\twidth: parseFloat(match[3]),\n\t\t\theight: parseFloat(match[4])\n\t\t};\n\t} else {\n\t\t// If not, we're closed\n\t\tthis.isOpen = false;\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nRevealWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.state || changedAttributes.type || changedAttributes.text || changedAttributes.position || changedAttributes.positionAllowNegative || changedAttributes[\"default\"] || changedAttributes.animate || changedAttributes.stateTitle || changedAttributes.stateField || changedAttributes.stateIndex) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\tvar currentlyOpen = this.isOpen;\n\t\tthis.readState();\n\t\tif(this.isOpen !== currentlyOpen) {\n\t\t\tif(this.retain === \"yes\") {\n\t\t\t\tthis.updateState();\n\t\t\t} else {\n\t\t\t\tthis.refreshSelf();\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\n/*\nCalled by refresh() to dynamically show or hide the content\n*/\nRevealWidget.prototype.updateState = function() {\n\tvar self = this;\n\t// Read the current state\n\tthis.readState();\n\t// Construct the child nodes if needed\n\tvar domNode = this.domNodes[0];\n\tif(this.isOpen && !this.hasChildNodes) {\n\t\tthis.hasChildNodes = true;\n\t\tthis.makeChildWidgets(this.parseTreeNode.children);\n\t\tthis.renderChildren(domNode,null);\n\t}\n\t// Animate our DOM node\n\tif(!domNode.isTiddlyWikiFakeDom && this.type === \"popup\" && this.isOpen) {\n\t\tthis.positionPopup(domNode);\n\t\t$tw.utils.addClass(domNode,\"tc-popup\"); // Make sure that clicks don't dismiss popups within the revealed content\n\n\t}\n\tif(this.isOpen) {\n\t\tdomNode.removeAttribute(\"hidden\");\n $tw.anim.perform(this.openAnimation,domNode);\n\t} else {\n\t\t$tw.anim.perform(this.closeAnimation,domNode,{callback: function() {\n\t\t\t//make sure that the state hasn't changed during the close animation\n\t\t\tself.readState()\n\t\t\tif(!self.isOpen) {\n\t\t\t\tdomNode.setAttribute(\"hidden\",\"true\");\n\t\t\t}\n\t\t}});\n\t}\n};\n\nexports.reveal = RevealWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/scrollable.js": {
"title": "$:/core/modules/widgets/scrollable.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/scrollable.js\ntype: application/javascript\nmodule-type: widget\n\nScrollable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ScrollableWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.scaleFactor = 1;\n\tthis.addEventListeners([\n\t\t{type: \"tm-scroll\", handler: \"handleScrollEvent\"}\n\t]);\n\tif($tw.browser) {\n\t\tthis.requestAnimationFrame = window.requestAnimationFrame ||\n\t\t\twindow.webkitRequestAnimationFrame ||\n\t\t\twindow.mozRequestAnimationFrame ||\n\t\t\tfunction(callback) {\n\t\t\t\treturn window.setTimeout(callback, 1000/60);\n\t\t\t};\n\t\tthis.cancelAnimationFrame = window.cancelAnimationFrame ||\n\t\t\twindow.webkitCancelAnimationFrame ||\n\t\t\twindow.webkitCancelRequestAnimationFrame ||\n\t\t\twindow.mozCancelAnimationFrame ||\n\t\t\twindow.mozCancelRequestAnimationFrame ||\n\t\t\tfunction(id) {\n\t\t\t\twindow.clearTimeout(id);\n\t\t\t};\n\t}\n};\n\n/*\nInherit from the base widget class\n*/\nScrollableWidget.prototype = new Widget();\n\nScrollableWidget.prototype.cancelScroll = function() {\n\tif(this.idRequestFrame) {\n\t\tthis.cancelAnimationFrame.call(window,this.idRequestFrame);\n\t\tthis.idRequestFrame = null;\n\t}\n};\n\n/*\nHandle a scroll event\n*/\nScrollableWidget.prototype.handleScrollEvent = function(event) {\n\t// Pass the scroll event through if our offsetsize is larger than our scrollsize\n\tif(this.outerDomNode.scrollWidth <= this.outerDomNode.offsetWidth && this.outerDomNode.scrollHeight <= this.outerDomNode.offsetHeight && this.fallthrough === \"yes\") {\n\t\treturn true;\n\t}\n\tthis.scrollIntoView(event.target);\n\treturn false; // Handled event\n};\n\n/*\nScroll an element into view\n*/\nScrollableWidget.prototype.scrollIntoView = function(element) {\n\tvar duration = $tw.utils.getAnimationDuration();\n\tthis.cancelScroll();\n\tthis.startTime = Date.now();\n\tvar scrollPosition = {\n\t\tx: this.outerDomNode.scrollLeft,\n\t\ty: this.outerDomNode.scrollTop\n\t};\n\t// Get the client bounds of the element and adjust by the scroll position\n\tvar scrollableBounds = this.outerDomNode.getBoundingClientRect(),\n\t\tclientTargetBounds = element.getBoundingClientRect(),\n\t\tbounds = {\n\t\t\tleft: clientTargetBounds.left + scrollPosition.x - scrollableBounds.left,\n\t\t\ttop: clientTargetBounds.top + scrollPosition.y - scrollableBounds.top,\n\t\t\twidth: clientTargetBounds.width,\n\t\t\theight: clientTargetBounds.height\n\t\t};\n\t// We'll consider the horizontal and vertical scroll directions separately via this function\n\tvar getEndPos = function(targetPos,targetSize,currentPos,currentSize) {\n\t\t\t// If the target is already visible then stay where we are\n\t\t\tif(targetPos >= currentPos && (targetPos + targetSize) <= (currentPos + currentSize)) {\n\t\t\t\treturn currentPos;\n\t\t\t// If the target is above/left of the current view, then scroll to its top/left\n\t\t\t} else if(targetPos <= currentPos) {\n\t\t\t\treturn targetPos;\n\t\t\t// If the target is smaller than the window and the scroll position is too far up, then scroll till the target is at the bottom of the window\n\t\t\t} else if(targetSize < currentSize && currentPos < (targetPos + targetSize - currentSize)) {\n\t\t\t\treturn targetPos + targetSize - currentSize;\n\t\t\t// If the target is big, then just scroll to the top\n\t\t\t} else if(currentPos < targetPos) {\n\t\t\t\treturn targetPos;\n\t\t\t// Otherwise, stay where we are\n\t\t\t} else {\n\t\t\t\treturn currentPos;\n\t\t\t}\n\t\t},\n\t\tendX = getEndPos(bounds.left,bounds.width,scrollPosition.x,this.outerDomNode.offsetWidth),\n\t\tendY = getEndPos(bounds.top,bounds.height,scrollPosition.y,this.outerDomNode.offsetHeight);\n\t// Only scroll if necessary\n\tif(endX !== scrollPosition.x || endY !== scrollPosition.y) {\n\t\tvar self = this,\n\t\t\tdrawFrame;\n\t\tdrawFrame = function () {\n\t\t\tvar t;\n\t\t\tif(duration <= 0) {\n\t\t\t\tt = 1;\n\t\t\t} else {\n\t\t\t\tt = ((Date.now()) - self.startTime) / duration;\t\n\t\t\t}\n\t\t\tif(t >= 1) {\n\t\t\t\tself.cancelScroll();\n\t\t\t\tt = 1;\n\t\t\t}\n\t\t\tt = $tw.utils.slowInSlowOut(t);\n\t\t\tself.outerDomNode.scrollLeft = scrollPosition.x + (endX - scrollPosition.x) * t;\n\t\t\tself.outerDomNode.scrollTop = scrollPosition.y + (endY - scrollPosition.y) * t;\n\t\t\tif(t < 1) {\n\t\t\t\tself.idRequestFrame = self.requestAnimationFrame.call(window,drawFrame);\n\t\t\t}\n\t\t};\n\t\tdrawFrame();\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nScrollableWidget.prototype.render = function(parent,nextSibling) {\n\tvar self = this;\n\t// Remember parent\n\tthis.parentDomNode = parent;\n\t// Compute attributes and execute state\n\tthis.computeAttributes();\n\tthis.execute();\n\t// Create elements\n\tthis.outerDomNode = this.document.createElement(\"div\");\n\t$tw.utils.setStyle(this.outerDomNode,[\n\t\t{overflowY: \"auto\"},\n\t\t{overflowX: \"auto\"},\n\t\t{webkitOverflowScrolling: \"touch\"}\n\t]);\n\tthis.innerDomNode = this.document.createElement(\"div\");\n\tthis.outerDomNode.appendChild(this.innerDomNode);\n\t// Assign classes\n\tthis.outerDomNode.className = this[\"class\"] || \"\";\n\t// Insert element\n\tparent.insertBefore(this.outerDomNode,nextSibling);\n\tthis.renderChildren(this.innerDomNode,null);\n\tthis.domNodes.push(this.outerDomNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nScrollableWidget.prototype.execute = function() {\n\t// Get attributes\n\tthis.fallthrough = this.getAttribute(\"fallthrough\",\"yes\");\n\tthis[\"class\"] = this.getAttribute(\"class\");\n\t// Make child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nScrollableWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes[\"class\"]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.scrollable = ScrollableWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/select.js": {
"title": "$:/core/modules/widgets/select.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/select.js\ntype: application/javascript\nmodule-type: widget\n\nSelect widget:\n\n```\n<$select tiddler=\"MyTiddler\" field=\"text\">\n<$list filter=\"[tag[chapter]]\">\n<option value=<<currentTiddler>>>\n<$view field=\"description\"/>\n</option>\n</$list>\n</$select>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SelectWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSelectWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSelectWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n\tthis.setSelectValue();\n\t$tw.utils.addEventListeners(this.getSelectDomNode(),[\n\t\t{name: \"change\", handlerObject: this, handlerMethod: \"handleChangeEvent\"}\n\t]);\n};\n\n/*\nHandle a change event\n*/\nSelectWidget.prototype.handleChangeEvent = function(event) {\n\t// Get the new value and assign it to the tiddler\n\tif(this.selectMultiple == false) {\n\t\tvar value = this.getSelectDomNode().value;\n\t} else {\n\t\tvar value = this.getSelectValues()\n\t\t\t\tvalue = $tw.utils.stringifyList(value);\n\t}\n\tthis.wiki.setText(this.selectTitle,this.selectField,this.selectIndex,value);\n\t// Trigger actions\n\tif(this.selectActions) {\n\t\tthis.invokeActionString(this.selectActions,this,event);\n\t}\n};\n\n/*\nIf necessary, set the value of the select element to the current value\n*/\nSelectWidget.prototype.setSelectValue = function() {\n\tvar value = this.selectDefault;\n\t// Get the value\n\tif(this.selectIndex) {\n\t\tvalue = this.wiki.extractTiddlerDataItem(this.selectTitle,this.selectIndex,value);\n\t} else {\n\t\tvar tiddler = this.wiki.getTiddler(this.selectTitle);\n\t\tif(tiddler) {\n\t\t\tif(this.selectField === \"text\") {\n\t\t\t\t// Calling getTiddlerText() triggers lazy loading of skinny tiddlers\n\t\t\t\tvalue = this.wiki.getTiddlerText(this.selectTitle);\n\t\t\t} else {\n\t\t\t\tif($tw.utils.hop(tiddler.fields,this.selectField)) {\n\t\t\t\t\tvalue = tiddler.getFieldString(this.selectField);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tif(this.selectField === \"title\") {\n\t\t\t\tvalue = this.selectTitle;\n\t\t\t}\n\t\t}\n\t}\n\t// Assign it to the select element if it's different than the current value\n\tif (this.selectMultiple) {\n\t\tvalue = value === undefined ? \"\" : value;\n\t\tvar select = this.getSelectDomNode();\n\t\tvar values = Array.isArray(value) ? value : $tw.utils.parseStringArray(value);\n\t\tfor(var i=0; i < select.children.length; i++){\n\t\t\tif(values.indexOf(select.children[i].value) != -1) {\n\t\t\t\tselect.children[i].selected = true;\n\t\t\t}\n\t\t}\n\t\t\n\t} else {\n\t\tvar domNode = this.getSelectDomNode();\n\t\tif(domNode.value !== value) {\n\t\t\tdomNode.value = value;\n\t\t}\n\t}\n};\n\n/*\nGet the DOM node of the select element\n*/\nSelectWidget.prototype.getSelectDomNode = function() {\n\treturn this.children[0].domNodes[0];\n};\n\n// Return an array of the selected opion values\n// select is an HTML select element\nSelectWidget.prototype.getSelectValues = function() {\n\tvar select, result, options, opt;\n\tselect = this.getSelectDomNode();\n\tresult = [];\n\toptions = select && select.options;\n\tfor (var i=0; i<options.length; i++) {\n\t\topt = options[i];\n\t\tif (opt.selected) {\n\t\t\tresult.push(opt.value || opt.text);\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\nCompute the internal state of the widget\n*/\nSelectWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.selectActions = this.getAttribute(\"actions\");\n\tthis.selectTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.selectField = this.getAttribute(\"field\",\"text\");\n\tthis.selectIndex = this.getAttribute(\"index\");\n\tthis.selectClass = this.getAttribute(\"class\");\n\tthis.selectDefault = this.getAttribute(\"default\");\n\tthis.selectMultiple = this.getAttribute(\"multiple\", false);\n\tthis.selectSize = this.getAttribute(\"size\");\n\tthis.selectTooltip = this.getAttribute(\"tooltip\");\n\t// Make the child widgets\n\tvar selectNode = {\n\t\ttype: \"element\",\n\t\ttag: \"select\",\n\t\tchildren: this.parseTreeNode.children\n\t};\n\tif(this.selectClass) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"class\",this.selectClass);\n\t}\n\tif(this.selectMultiple) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"multiple\",\"multiple\");\n\t}\n\tif(this.selectSize) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"size\",this.selectSize);\n\t}\n\tif(this.selectTooltip) {\n\t\t$tw.utils.addAttributeToParseTreeNode(selectNode,\"title\",this.selectTooltip);\n\t}\n\tthis.makeChildWidgets([selectNode]);\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nSelectWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\t// If we're using a different tiddler/field/index then completely refresh ourselves\n\tif(changedAttributes.selectTitle || changedAttributes.selectField || changedAttributes.selectIndex || changedAttributes.selectTooltip) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t// If the target tiddler value has changed, just update setting and refresh the children\n\t} else {\n\t\tvar childrenRefreshed = this.refreshChildren(changedTiddlers);\n\t\tif(changedTiddlers[this.selectTitle] || childrenRefreshed) {\n\t\t\tthis.setSelectValue();\n\t\t} \n\t\treturn childrenRefreshed;\n\t}\n};\n\nexports.select = SelectWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/set.js": {
"title": "$:/core/modules/widgets/set.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/set.js\ntype: application/javascript\nmodule-type: widget\n\nSet variable widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar SetWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nSetWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nSetWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nSetWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.setName = this.getAttribute(\"name\",\"currentTiddler\");\n\tthis.setFilter = this.getAttribute(\"filter\");\n\tthis.setSelect = this.getAttribute(\"select\");\n\tthis.setTiddler = this.getAttribute(\"tiddler\");\n\tthis.setSubTiddler = this.getAttribute(\"subtiddler\");\n\tthis.setField = this.getAttribute(\"field\");\n\tthis.setIndex = this.getAttribute(\"index\");\n\tthis.setValue = this.getAttribute(\"value\");\n\tthis.setEmptyValue = this.getAttribute(\"emptyValue\");\n\t// Set context variable\n\tthis.setVariable(this.setName,this.getValue(),this.parseTreeNode.params,!!this.parseTreeNode.isMacroDefinition);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nGet the value to be assigned\n*/\nSetWidget.prototype.getValue = function() {\n\tvar value = this.setValue;\n\tif(this.setTiddler) {\n\t\tvar tiddler;\n\t\tif(this.setSubTiddler) {\n\t\t\ttiddler = this.wiki.getSubTiddler(this.setTiddler,this.setSubTiddler);\n\t\t} else {\n\t\t\ttiddler = this.wiki.getTiddler(this.setTiddler);\t\t\t\n\t\t}\n\t\tif(!tiddler) {\n\t\t\tvalue = this.setEmptyValue;\n\t\t} else if(this.setField) {\n\t\t\tvalue = tiddler.getFieldString(this.setField) || this.setEmptyValue;\n\t\t} else if(this.setIndex) {\n\t\t\tvalue = this.wiki.extractTiddlerDataItem(this.setTiddler,this.setIndex,this.setEmptyValue);\n\t\t} else {\n\t\t\tvalue = tiddler.fields.text || this.setEmptyValue ;\n\t\t}\n\t} else if(this.setFilter) {\n\t\tvar results = this.wiki.filterTiddlers(this.setFilter,this);\n\t\tif(this.setValue == null) {\n\t\t\tvar select;\n\t\t\tif(this.setSelect) {\n\t\t\t\tselect = parseInt(this.setSelect,10);\n\t\t\t}\n\t\t\tif(select !== undefined) {\n\t\t\t\tvalue = results[select] || \"\";\n\t\t\t} else {\n\t\t\t\tvalue = $tw.utils.stringifyList(results);\t\t\t\n\t\t\t}\n\t\t}\n\t\tif(results.length === 0 && this.setEmptyValue !== undefined) {\n\t\t\tvalue = this.setEmptyValue;\n\t\t}\n\t} else if(!value && this.setEmptyValue) {\n\t\tvalue = this.setEmptyValue;\n\t}\n\treturn value || \"\";\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nSetWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.name || changedAttributes.filter || changedAttributes.select || changedAttributes.tiddler || (this.setTiddler && changedTiddlers[this.setTiddler]) || changedAttributes.field || changedAttributes.index || changedAttributes.value || changedAttributes.emptyValue ||\n\t (this.setFilter && this.getValue() != this.variables[this.setName].value)) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.setvariable = SetWidget;\nexports.set = SetWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/text.js": {
"title": "$:/core/modules/widgets/text.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/text.js\ntype: application/javascript\nmodule-type: widget\n\nText node widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar TextNodeWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nTextNodeWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nTextNodeWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tvar text = this.getAttribute(\"text\",this.parseTreeNode.text || \"\");\n\ttext = text.replace(/\\r/mg,\"\");\n\tvar textNode = this.document.createTextNode(text);\n\tparent.insertBefore(textNode,nextSibling);\n\tthis.domNodes.push(textNode);\n};\n\n/*\nCompute the internal state of the widget\n*/\nTextNodeWidget.prototype.execute = function() {\n\t// Nothing to do for a text node\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nTextNodeWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.text) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.text = TextNodeWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/tiddler.js": {
"title": "$:/core/modules/widgets/tiddler.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/tiddler.js\ntype: application/javascript\nmodule-type: widget\n\nTiddler widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar TiddlerWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nTiddlerWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nTiddlerWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nTiddlerWidget.prototype.execute = function() {\n\tthis.tiddlerState = this.computeTiddlerState();\n\tthis.setVariable(\"currentTiddler\",this.tiddlerState.currentTiddler);\n\tthis.setVariable(\"missingTiddlerClass\",this.tiddlerState.missingTiddlerClass);\n\tthis.setVariable(\"shadowTiddlerClass\",this.tiddlerState.shadowTiddlerClass);\n\tthis.setVariable(\"systemTiddlerClass\",this.tiddlerState.systemTiddlerClass);\n\tthis.setVariable(\"tiddlerTagClasses\",this.tiddlerState.tiddlerTagClasses);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nCompute the tiddler state flags\n*/\nTiddlerWidget.prototype.computeTiddlerState = function() {\n\t// Get our parameters\n\tthis.tiddlerTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\t// Compute the state\n\tvar state = {\n\t\tcurrentTiddler: this.tiddlerTitle || \"\",\n\t\tmissingTiddlerClass: (this.wiki.tiddlerExists(this.tiddlerTitle) || this.wiki.isShadowTiddler(this.tiddlerTitle)) ? \"tc-tiddler-exists\" : \"tc-tiddler-missing\",\n\t\tshadowTiddlerClass: this.wiki.isShadowTiddler(this.tiddlerTitle) ? \"tc-tiddler-shadow\" : \"\",\n\t\tsystemTiddlerClass: this.wiki.isSystemTiddler(this.tiddlerTitle) ? \"tc-tiddler-system\" : \"\",\n\t\ttiddlerTagClasses: this.getTagClasses()\n\t};\n\t// Compute a simple hash to make it easier to detect changes\n\tstate.hash = state.currentTiddler + state.missingTiddlerClass + state.shadowTiddlerClass + state.systemTiddlerClass + state.tiddlerTagClasses;\n\treturn state;\n};\n\n/*\nCreate a string of CSS classes derived from the tags of the current tiddler\n*/\nTiddlerWidget.prototype.getTagClasses = function() {\n\tvar tiddler = this.wiki.getTiddler(this.tiddlerTitle);\n\tif(tiddler) {\n\t\tvar tags = [];\n\t\t$tw.utils.each(tiddler.fields.tags,function(tag) {\n\t\t\ttags.push(\"tc-tagged-\" + encodeURIComponent(tag));\n\t\t});\n\t\treturn tags.join(\" \");\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nTiddlerWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes(),\n\t\tnewTiddlerState = this.computeTiddlerState();\n\tif(changedAttributes.tiddler || newTiddlerState.hash !== this.tiddlerState.hash) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.tiddler = TiddlerWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/transclude.js": {
"title": "$:/core/modules/widgets/transclude.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/transclude.js\ntype: application/javascript\nmodule-type: widget\n\nTransclude widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar TranscludeWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nTranscludeWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nTranscludeWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nTranscludeWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.transcludeTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.transcludeSubTiddler = this.getAttribute(\"subtiddler\");\n\tthis.transcludeField = this.getAttribute(\"field\");\n\tthis.transcludeIndex = this.getAttribute(\"index\");\n\tthis.transcludeMode = this.getAttribute(\"mode\");\n\t// Parse the text reference\n\tvar parseAsInline = !this.parseTreeNode.isBlock;\n\tif(this.transcludeMode === \"inline\") {\n\t\tparseAsInline = true;\n\t} else if(this.transcludeMode === \"block\") {\n\t\tparseAsInline = false;\n\t}\n\tvar parser = this.wiki.parseTextReference(\n\t\t\t\t\t\tthis.transcludeTitle,\n\t\t\t\t\t\tthis.transcludeField,\n\t\t\t\t\t\tthis.transcludeIndex,\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tparseAsInline: parseAsInline,\n\t\t\t\t\t\t\tsubTiddler: this.transcludeSubTiddler\n\t\t\t\t\t\t}),\n\t\tparseTreeNodes = parser ? parser.tree : this.parseTreeNode.children;\n\t// Set context variables for recursion detection\n\tvar recursionMarker = this.makeRecursionMarker();\n\tthis.setVariable(\"transclusion\",recursionMarker);\n\t// Check for recursion\n\tif(parser) {\n\t\tif(this.parentWidget && this.parentWidget.hasVariable(\"transclusion\",recursionMarker)) {\n\t\t\tparseTreeNodes = [{type: \"element\", tag: \"span\", attributes: {\n\t\t\t\t\"class\": {type: \"string\", value: \"tc-error\"}\n\t\t\t}, children: [\n\t\t\t\t{type: \"text\", text: $tw.language.getString(\"Error/RecursiveTransclusion\")}\n\t\t\t]}];\n\t\t}\n\t}\n\t// Construct the child widgets\n\tthis.makeChildWidgets(parseTreeNodes);\n};\n\n/*\nCompose a string comprising the title, field and/or index to identify this transclusion for recursion detection\n*/\nTranscludeWidget.prototype.makeRecursionMarker = function() {\n\tvar output = [];\n\toutput.push(\"{\");\n\toutput.push(this.getVariable(\"currentTiddler\",{defaultValue: \"\"}));\n\toutput.push(\"|\");\n\toutput.push(this.transcludeTitle || \"\");\n\toutput.push(\"|\");\n\toutput.push(this.transcludeField || \"\");\n\toutput.push(\"|\");\n\toutput.push(this.transcludeIndex || \"\");\n\toutput.push(\"|\");\n\toutput.push(this.transcludeSubTiddler || \"\");\n\toutput.push(\"}\");\n\treturn output.join(\"\");\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nTranscludeWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedTiddlers[this.transcludeTitle]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\t\t\n\t}\n};\n\nexports.transclude = TranscludeWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/vars.js": {
"title": "$:/core/modules/widgets/vars.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/vars.js\ntype: application/javascript\nmodule-type: widget\n\nThis widget allows multiple variables to be set in one go:\n\n```\n\\define helloworld() Hello world!\n<$vars greeting=\"Hi\" me={{!!title}} sentence=<<helloworld>>>\n <<greeting>>! I am <<me>> and I say: <<sentence>>\n</$vars>\n```\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar VarsWidget = function(parseTreeNode,options) {\n\t// Call the constructor\n\tWidget.call(this);\n\t// Initialise\t\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nVarsWidget.prototype = Object.create(Widget.prototype);\n\n/*\nRender this widget into the DOM\n*/\nVarsWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nVarsWidget.prototype.execute = function() {\n\t// Parse variables\n\tvar self = this;\n\t$tw.utils.each(this.attributes,function(val,key) {\n\t\tif(key.charAt(0) !== \"$\") {\n\t\t\tself.setVariable(key,val);\n\t\t}\n\t});\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nRefresh the widget by ensuring our attributes are up to date\n*/\nVarsWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(Object.keys(changedAttributes).length) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports[\"vars\"] = VarsWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/view.js": {
"title": "$:/core/modules/widgets/view.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/view.js\ntype: application/javascript\nmodule-type: widget\n\nView widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar ViewWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nViewWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nViewWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tif(this.text) {\n\t\tvar textNode = this.document.createTextNode(this.text);\n\t\tparent.insertBefore(textNode,nextSibling);\n\t\tthis.domNodes.push(textNode);\n\t} else {\n\t\tthis.makeChildWidgets();\n\t\tthis.renderChildren(parent,nextSibling);\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nViewWidget.prototype.execute = function() {\n\t// Get parameters from our attributes\n\tthis.viewTitle = this.getAttribute(\"tiddler\",this.getVariable(\"currentTiddler\"));\n\tthis.viewSubtiddler = this.getAttribute(\"subtiddler\");\n\tthis.viewField = this.getAttribute(\"field\",\"text\");\n\tthis.viewIndex = this.getAttribute(\"index\");\n\tthis.viewFormat = this.getAttribute(\"format\",\"text\");\n\tthis.viewTemplate = this.getAttribute(\"template\",\"\");\n\tthis.viewMode = this.getAttribute(\"mode\",\"block\");\n\tswitch(this.viewFormat) {\n\t\tcase \"htmlwikified\":\n\t\t\tthis.text = this.getValueAsHtmlWikified(this.viewMode);\n\t\t\tbreak;\n\t\tcase \"plainwikified\":\n\t\t\tthis.text = this.getValueAsPlainWikified(this.viewMode);\n\t\t\tbreak;\n\t\tcase \"htmlencodedplainwikified\":\n\t\t\tthis.text = this.getValueAsHtmlEncodedPlainWikified(this.viewMode);\n\t\t\tbreak;\n\t\tcase \"htmlencoded\":\n\t\t\tthis.text = this.getValueAsHtmlEncoded();\n\t\t\tbreak;\n\t\tcase \"urlencoded\":\n\t\t\tthis.text = this.getValueAsUrlEncoded();\n\t\t\tbreak;\n\t\tcase \"doubleurlencoded\":\n\t\t\tthis.text = this.getValueAsDoubleUrlEncoded();\n\t\t\tbreak;\n\t\tcase \"date\":\n\t\t\tthis.text = this.getValueAsDate(this.viewTemplate);\n\t\t\tbreak;\n\t\tcase \"relativedate\":\n\t\t\tthis.text = this.getValueAsRelativeDate();\n\t\t\tbreak;\n\t\tcase \"stripcomments\":\n\t\t\tthis.text = this.getValueAsStrippedComments();\n\t\t\tbreak;\n\t\tcase \"jsencoded\":\n\t\t\tthis.text = this.getValueAsJsEncoded();\n\t\t\tbreak;\n\t\tdefault: // \"text\"\n\t\t\tthis.text = this.getValueAsText();\n\t\t\tbreak;\n\t}\n};\n\n/*\nThe various formatter functions are baked into this widget for the moment. Eventually they will be replaced by macro functions\n*/\n\n/*\nRetrieve the value of the widget. Options are:\nasString: Optionally return the value as a string\n*/\nViewWidget.prototype.getValue = function(options) {\n\toptions = options || {};\n\tvar value = options.asString ? \"\" : undefined;\n\tif(this.viewIndex) {\n\t\tvalue = this.wiki.extractTiddlerDataItem(this.viewTitle,this.viewIndex);\n\t} else {\n\t\tvar tiddler;\n\t\tif(this.viewSubtiddler) {\n\t\t\ttiddler = this.wiki.getSubTiddler(this.viewTitle,this.viewSubtiddler);\t\n\t\t} else {\n\t\t\ttiddler = this.wiki.getTiddler(this.viewTitle);\n\t\t}\n\t\tif(tiddler) {\n\t\t\tif(this.viewField === \"text\" && !this.viewSubtiddler) {\n\t\t\t\t// Calling getTiddlerText() triggers lazy loading of skinny tiddlers\n\t\t\t\tvalue = this.wiki.getTiddlerText(this.viewTitle);\n\t\t\t} else {\n\t\t\t\tif($tw.utils.hop(tiddler.fields,this.viewField)) {\n\t\t\t\t\tif(options.asString) {\n\t\t\t\t\t\tvalue = tiddler.getFieldString(this.viewField);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tvalue = tiddler.fields[this.viewField];\t\t\t\t\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tif(this.viewField === \"title\") {\n\t\t\t\tvalue = this.viewTitle;\n\t\t\t}\n\t\t}\n\t}\n\treturn value;\n};\n\nViewWidget.prototype.getValueAsText = function() {\n\treturn this.getValue({asString: true});\n};\n\nViewWidget.prototype.getValueAsHtmlWikified = function(mode) {\n\treturn this.wiki.renderText(\"text/html\",\"text/vnd.tiddlywiki\",this.getValueAsText(),{\n\t\tparseAsInline: mode !== \"block\",\n\t\tparentWidget: this\n\t});\n};\n\nViewWidget.prototype.getValueAsPlainWikified = function(mode) {\n\treturn this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",this.getValueAsText(),{\n\t\tparseAsInline: mode !== \"block\",\n\t\tparentWidget: this\n\t});\n};\n\nViewWidget.prototype.getValueAsHtmlEncodedPlainWikified = function(mode) {\n\treturn $tw.utils.htmlEncode(this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",this.getValueAsText(),{\n\t\tparseAsInline: mode !== \"block\",\n\t\tparentWidget: this\n\t}));\n};\n\nViewWidget.prototype.getValueAsHtmlEncoded = function() {\n\treturn $tw.utils.htmlEncode(this.getValueAsText());\n};\n\nViewWidget.prototype.getValueAsUrlEncoded = function() {\n\treturn encodeURIComponent(this.getValueAsText());\n};\n\nViewWidget.prototype.getValueAsDoubleUrlEncoded = function() {\n\treturn encodeURIComponent(encodeURIComponent(this.getValueAsText()));\n};\n\nViewWidget.prototype.getValueAsDate = function(format) {\n\tformat = format || \"YYYY MM DD 0hh:0mm\";\n\tvar value = $tw.utils.parseDate(this.getValue());\n\tif(value && $tw.utils.isDate(value) && value.toString() !== \"Invalid Date\") {\n\t\treturn $tw.utils.formatDateString(value,format);\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\nViewWidget.prototype.getValueAsRelativeDate = function(format) {\n\tvar value = $tw.utils.parseDate(this.getValue());\n\tif(value && $tw.utils.isDate(value) && value.toString() !== \"Invalid Date\") {\n\t\treturn $tw.utils.getRelativeDate((new Date()) - (new Date(value))).description;\n\t} else {\n\t\treturn \"\";\n\t}\n};\n\nViewWidget.prototype.getValueAsStrippedComments = function() {\n\tvar lines = this.getValueAsText().split(\"\\n\"),\n\t\tout = [];\n\tfor(var line=0; line<lines.length; line++) {\n\t\tvar text = lines[line];\n\t\tif(!/^\\s*\\/\\/#/.test(text)) {\n\t\t\tout.push(text);\n\t\t}\n\t}\n\treturn out.join(\"\\n\");\n};\n\nViewWidget.prototype.getValueAsJsEncoded = function() {\n\treturn $tw.utils.stringify(this.getValueAsText());\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nViewWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.tiddler || changedAttributes.field || changedAttributes.index || changedAttributes.template || changedAttributes.format || changedTiddlers[this.viewTitle]) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn false;\t\n\t}\n};\n\nexports.view = ViewWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/widget.js": {
"title": "$:/core/modules/widgets/widget.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/widget.js\ntype: application/javascript\nmodule-type: widget\n\nWidget base class\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nCreate a widget object for a parse tree node\n\tparseTreeNode: reference to the parse tree node to be rendered\n\toptions: see below\nOptions include:\n\twiki: mandatory reference to wiki associated with this render tree\n\tparentWidget: optional reference to a parent renderer node for the context chain\n\tdocument: optional document object to use instead of global document\n*/\nvar Widget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInitialise widget properties. These steps are pulled out of the constructor so that we can reuse them in subclasses\n*/\nWidget.prototype.initialise = function(parseTreeNode,options) {\n\t// Bail if parseTreeNode is undefined, meaning that the widget constructor was called without any arguments so that it can be subclassed\n\tif(parseTreeNode === undefined) {\n\t\treturn;\n\t}\n\toptions = options || {};\n\t// Save widget info\n\tthis.parseTreeNode = parseTreeNode;\n\tthis.wiki = options.wiki;\n\tthis.parentWidget = options.parentWidget;\n\tthis.variablesConstructor = function() {};\n\tthis.variablesConstructor.prototype = this.parentWidget ? this.parentWidget.variables : {};\n\tthis.variables = new this.variablesConstructor();\n\tthis.document = options.document;\n\tthis.attributes = {};\n\tthis.children = [];\n\tthis.domNodes = [];\n\tthis.eventListeners = {};\n\t// Hashmap of the widget classes\n\tif(!this.widgetClasses) {\n\t\t// Get widget classes\n\t\tWidget.prototype.widgetClasses = $tw.modules.applyMethods(\"widget\");\n\t\t// Process any subclasses\n\t\t$tw.modules.forEachModuleOfType(\"widget-subclass\",function(title,module) {\n\t\t\tif(module.baseClass) {\n\t\t\t\tvar baseClass = Widget.prototype.widgetClasses[module.baseClass];\n\t\t\t\tif(!baseClass) {\n\t\t\t\t\tthrow \"Module '\" + title + \"' is attemping to extend a non-existent base class '\" + module.baseClass + \"'\";\n\t\t\t\t}\n\t\t\t\tvar subClass = module.constructor;\n\t\t\t\tsubClass.prototype = new baseClass();\n\t\t\t\t$tw.utils.extend(subClass.prototype,module.prototype);\n\t\t\t\tWidget.prototype.widgetClasses[module.name || module.baseClass] = subClass;\n\t\t\t}\n\t\t});\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nWidget.prototype.execute = function() {\n\tthis.makeChildWidgets();\n};\n\n/*\nSet the value of a context variable\nname: name of the variable\nvalue: value of the variable\nparams: array of {name:, default:} for each parameter\nisMacroDefinition: true if the variable is set via a \\define macro pragma (and hence should have variable substitution performed)\n*/\nWidget.prototype.setVariable = function(name,value,params,isMacroDefinition) {\n\tthis.variables[name] = {value: value, params: params, isMacroDefinition: !!isMacroDefinition};\n};\n\n/*\nGet the prevailing value of a context variable\nname: name of variable\noptions: see below\nOptions include\nparams: array of {name:, value:} for each parameter\ndefaultValue: default value if the variable is not defined\n\nReturns an object with the following fields:\n\nparams: array of {name:,value:} of parameters passed to wikitext variables\ntext: text of variable, with parameters properly substituted\n*/\nWidget.prototype.getVariableInfo = function(name,options) {\n\toptions = options || {};\n\tvar actualParams = options.params || [],\n\t\tparentWidget = this.parentWidget;\n\t// Check for the variable defined in the parent widget (or an ancestor in the prototype chain)\n\tif(parentWidget && name in parentWidget.variables) {\n\t\tvar variable = parentWidget.variables[name],\n\t\t\tvalue = variable.value,\n\t\t\tparams = this.resolveVariableParameters(variable.params,actualParams);\n\t\t// Substitute any parameters specified in the definition\n\t\t$tw.utils.each(params,function(param) {\n\t\t\tvalue = $tw.utils.replaceString(value,new RegExp(\"\\\\$\" + $tw.utils.escapeRegExp(param.name) + \"\\\\$\",\"mg\"),param.value);\n\t\t});\n\t\t// Only substitute variable references if this variable was defined with the \\define pragma\n\t\tif(variable.isMacroDefinition) {\n\t\t\tvalue = this.substituteVariableReferences(value);\t\t\t\n\t\t}\n\t\treturn {\n\t\t\ttext: value,\n\t\t\tparams: params\n\t\t};\n\t}\n\t// If the variable doesn't exist in the parent widget then look for a macro module\n\treturn {\n\t\ttext: this.evaluateMacroModule(name,actualParams,options.defaultValue)\n\t};\n};\n\n/*\nSimplified version of getVariableInfo() that just returns the text\n*/\nWidget.prototype.getVariable = function(name,options) {\n\treturn this.getVariableInfo(name,options).text;\n};\n\nWidget.prototype.resolveVariableParameters = function(formalParams,actualParams) {\n\tformalParams = formalParams || [];\n\tactualParams = actualParams || [];\n\tvar nextAnonParameter = 0, // Next candidate anonymous parameter in macro call\n\t\tparamInfo, paramValue,\n\t\tresults = [];\n\t// Step through each of the parameters in the macro definition\n\tfor(var p=0; p<formalParams.length; p++) {\n\t\t// Check if we've got a macro call parameter with the same name\n\t\tparamInfo = formalParams[p];\n\t\tparamValue = undefined;\n\t\tfor(var m=0; m<actualParams.length; m++) {\n\t\t\tif(actualParams[m].name === paramInfo.name) {\n\t\t\t\tparamValue = actualParams[m].value;\n\t\t\t}\n\t\t}\n\t\t// If not, use the next available anonymous macro call parameter\n\t\twhile(nextAnonParameter < actualParams.length && actualParams[nextAnonParameter].name) {\n\t\t\tnextAnonParameter++;\n\t\t}\n\t\tif(paramValue === undefined && nextAnonParameter < actualParams.length) {\n\t\t\tparamValue = actualParams[nextAnonParameter++].value;\n\t\t}\n\t\t// If we've still not got a value, use the default, if any\n\t\tparamValue = paramValue || paramInfo[\"default\"] || \"\";\n\t\t// Store the parameter name and value\n\t\tresults.push({name: paramInfo.name, value: paramValue});\n\t}\n\treturn results;\n};\n\nWidget.prototype.substituteVariableReferences = function(text) {\n\tvar self = this;\n\treturn (text || \"\").replace(/\\$\\(([^\\)\\$]+)\\)\\$/g,function(match,p1,offset,string) {\n\t\treturn self.getVariable(p1,{defaultValue: \"\"});\n\t});\n};\n\nWidget.prototype.evaluateMacroModule = function(name,actualParams,defaultValue) {\n\tif($tw.utils.hop($tw.macros,name)) {\n\t\tvar macro = $tw.macros[name],\n\t\t\targs = [];\n\t\tif(macro.params.length > 0) {\n\t\t\tvar nextAnonParameter = 0, // Next candidate anonymous parameter in macro call\n\t\t\t\tparamInfo, paramValue;\n\t\t\t// Step through each of the parameters in the macro definition\n\t\t\tfor(var p=0; p<macro.params.length; p++) {\n\t\t\t\t// Check if we've got a macro call parameter with the same name\n\t\t\t\tparamInfo = macro.params[p];\n\t\t\t\tparamValue = undefined;\n\t\t\t\tfor(var m=0; m<actualParams.length; m++) {\n\t\t\t\t\tif(actualParams[m].name === paramInfo.name) {\n\t\t\t\t\t\tparamValue = actualParams[m].value;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// If not, use the next available anonymous macro call parameter\n\t\t\t\twhile(nextAnonParameter < actualParams.length && actualParams[nextAnonParameter].name) {\n\t\t\t\t\tnextAnonParameter++;\n\t\t\t\t}\n\t\t\t\tif(paramValue === undefined && nextAnonParameter < actualParams.length) {\n\t\t\t\t\tparamValue = actualParams[nextAnonParameter++].value;\n\t\t\t\t}\n\t\t\t\t// If we've still not got a value, use the default, if any\n\t\t\t\tparamValue = paramValue || paramInfo[\"default\"] || \"\";\n\t\t\t\t// Save the parameter\n\t\t\t\targs.push(paramValue);\n\t\t\t}\n\t\t}\n\t\telse for(var i=0; i<actualParams.length; ++i) {\n\t\t\targs.push(actualParams[i].value);\n\t\t}\n\t\treturn (macro.run.apply(this,args) || \"\").toString();\n\t} else {\n\t\treturn defaultValue;\n\t}\n};\n\n/*\nCheck whether a given context variable value exists in the parent chain\n*/\nWidget.prototype.hasVariable = function(name,value) {\n\tvar node = this;\n\twhile(node) {\n\t\tif($tw.utils.hop(node.variables,name) && node.variables[name].value === value) {\n\t\t\treturn true;\n\t\t}\n\t\tnode = node.parentWidget;\n\t}\n\treturn false;\n};\n\n/*\nConstruct a qualifying string based on a hash of concatenating the values of a given variable in the parent chain\n*/\nWidget.prototype.getStateQualifier = function(name) {\n\tthis.qualifiers = this.qualifiers || Object.create(null);\n\tname = name || \"transclusion\";\n\tif(this.qualifiers[name]) {\n\t\treturn this.qualifiers[name];\n\t} else {\n\t\tvar output = [],\n\t\t\tnode = this;\n\t\twhile(node && node.parentWidget) {\n\t\t\tif($tw.utils.hop(node.parentWidget.variables,name)) {\n\t\t\t\toutput.push(node.getVariable(name));\n\t\t\t}\n\t\t\tnode = node.parentWidget;\n\t\t}\n\t\tvar value = $tw.utils.hashString(output.join(\"\"));\n\t\tthis.qualifiers[name] = value;\n\t\treturn value;\n\t}\n};\n\n/*\nCompute the current values of the attributes of the widget. Returns a hashmap of the names of the attributes that have changed\n*/\nWidget.prototype.computeAttributes = function() {\n\tvar changedAttributes = {},\n\t\tself = this,\n\t\tvalue;\n\t$tw.utils.each(this.parseTreeNode.attributes,function(attribute,name) {\n\t\tif(attribute.type === \"filtered\") {\n\t\t\tvalue = self.wiki.filterTiddlers(attribute.filter,self)[0] || \"\";\n\t\t} else if(attribute.type === \"indirect\") {\n\t\t\tvalue = self.wiki.getTextReference(attribute.textReference,\"\",self.getVariable(\"currentTiddler\"));\n\t\t} else if(attribute.type === \"macro\") {\n\t\t\tvalue = self.getVariable(attribute.value.name,{params: attribute.value.params});\n\t\t} else { // String attribute\n\t\t\tvalue = attribute.value;\n\t\t}\n\t\t// Check whether the attribute has changed\n\t\tif(self.attributes[name] !== value) {\n\t\t\tself.attributes[name] = value;\n\t\t\tchangedAttributes[name] = true;\n\t\t}\n\t});\n\treturn changedAttributes;\n};\n\n/*\nCheck for the presence of an attribute\n*/\nWidget.prototype.hasAttribute = function(name) {\n\treturn $tw.utils.hop(this.attributes,name);\n};\n\n/*\nGet the value of an attribute\n*/\nWidget.prototype.getAttribute = function(name,defaultText) {\n\tif($tw.utils.hop(this.attributes,name)) {\n\t\treturn this.attributes[name];\n\t} else {\n\t\treturn defaultText;\n\t}\n};\n\n/*\nAssign the computed attributes of the widget to a domNode\noptions include:\nexcludeEventAttributes: ignores attributes whose name begins with \"on\"\n*/\nWidget.prototype.assignAttributes = function(domNode,options) {\n\toptions = options || {};\n\tvar self = this;\n\t$tw.utils.each(this.attributes,function(v,a) {\n\t\t// Check exclusions\n\t\tif(options.excludeEventAttributes && a.substr(0,2) === \"on\") {\n\t\t\tv = undefined;\n\t\t}\n\t\tif(v !== undefined) {\n\t\t\tvar b = a.split(\":\");\n\t\t\t// Setting certain attributes can cause a DOM error (eg xmlns on the svg element)\n\t\t\ttry {\n\t\t\t\tif (b.length == 2 && b[0] == \"xlink\"){\n\t\t\t\t\tdomNode.setAttributeNS(\"http://www.w3.org/1999/xlink\",b[1],v);\n\t\t\t\t} else {\n\t\t\t\t\tdomNode.setAttributeNS(null,a,v);\n\t\t\t\t}\n\t\t\t} catch(e) {\n\t\t\t}\n\t\t}\n\t});\n};\n\n/*\nMake child widgets correspondng to specified parseTreeNodes\n*/\nWidget.prototype.makeChildWidgets = function(parseTreeNodes) {\n\tthis.children = [];\n\tvar self = this;\n\t$tw.utils.each(parseTreeNodes || (this.parseTreeNode && this.parseTreeNode.children),function(childNode) {\n\t\tself.children.push(self.makeChildWidget(childNode));\n\t});\n};\n\n/*\nConstruct the widget object for a parse tree node\n*/\nWidget.prototype.makeChildWidget = function(parseTreeNode) {\n\tvar WidgetClass = this.widgetClasses[parseTreeNode.type];\n\tif(!WidgetClass) {\n\t\tWidgetClass = this.widgetClasses.text;\n\t\tparseTreeNode = {type: \"text\", text: \"Undefined widget '\" + parseTreeNode.type + \"'\"};\n\t}\n\treturn new WidgetClass(parseTreeNode,{\n\t\twiki: this.wiki,\n\t\tvariables: {},\n\t\tparentWidget: this,\n\t\tdocument: this.document\n\t});\n};\n\n/*\nGet the next sibling of this widget\n*/\nWidget.prototype.nextSibling = function() {\n\tif(this.parentWidget) {\n\t\tvar index = this.parentWidget.children.indexOf(this);\n\t\tif(index !== -1 && index < this.parentWidget.children.length-1) {\n\t\t\treturn this.parentWidget.children[index+1];\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nGet the previous sibling of this widget\n*/\nWidget.prototype.previousSibling = function() {\n\tif(this.parentWidget) {\n\t\tvar index = this.parentWidget.children.indexOf(this);\n\t\tif(index !== -1 && index > 0) {\n\t\t\treturn this.parentWidget.children[index-1];\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nRender the children of this widget into the DOM\n*/\nWidget.prototype.renderChildren = function(parent,nextSibling) {\n\tvar children = this.children;\n\tfor(var i = 0; i < children.length; i++) {\n\t\tchildren[i].render(parent,nextSibling);\n\t};\n};\n\n/*\nAdd a list of event listeners from an array [{type:,handler:},...]\n*/\nWidget.prototype.addEventListeners = function(listeners) {\n\tvar self = this;\n\t$tw.utils.each(listeners,function(listenerInfo) {\n\t\tself.addEventListener(listenerInfo.type,listenerInfo.handler);\n\t});\n};\n\n/*\nAdd an event listener\n*/\nWidget.prototype.addEventListener = function(type,handler) {\n\tvar self = this;\n\tif(typeof handler === \"string\") { // The handler is a method name on this widget\n\t\tthis.eventListeners[type] = function(event) {\n\t\t\treturn self[handler].call(self,event);\n\t\t};\n\t} else { // The handler is a function\n\t\tthis.eventListeners[type] = function(event) {\n\t\t\treturn handler.call(self,event);\n\t\t};\n\t}\n};\n\n/*\nDispatch an event to a widget. If the widget doesn't handle the event then it is also dispatched to the parent widget\n*/\nWidget.prototype.dispatchEvent = function(event) {\n\t// Dispatch the event if this widget handles it\n\tvar listener = this.eventListeners[event.type];\n\tif(listener) {\n\t\t// Don't propagate the event if the listener returned false\n\t\tif(!listener(event)) {\n\t\t\treturn false;\n\t\t}\n\t}\n\t// Dispatch the event to the parent widget\n\tif(this.parentWidget) {\n\t\treturn this.parentWidget.dispatchEvent(event);\n\t}\n\treturn true;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nWidget.prototype.refresh = function(changedTiddlers) {\n\treturn this.refreshChildren(changedTiddlers);\n};\n\n/*\nRebuild a previously rendered widget\n*/\nWidget.prototype.refreshSelf = function() {\n\tvar nextSibling = this.findNextSiblingDomNode();\n\tthis.removeChildDomNodes();\n\tthis.render(this.parentDomNode,nextSibling);\n};\n\n/*\nRefresh all the children of a widget\n*/\nWidget.prototype.refreshChildren = function(changedTiddlers) {\n\tvar children = this.children,\n\t\trefreshed = false;\n\tfor (var i = 0; i < children.length; i++) {\n\t\trefreshed = children[i].refresh(changedTiddlers) || refreshed;\n\t}\n\treturn refreshed;\n};\n\n/*\nFind the next sibling in the DOM to this widget. This is done by scanning the widget tree through all next siblings and their descendents that share the same parent DOM node\n*/\nWidget.prototype.findNextSiblingDomNode = function(startIndex) {\n\t// Refer to this widget by its index within its parents children\n\tvar parent = this.parentWidget,\n\t\tindex = startIndex !== undefined ? startIndex : parent.children.indexOf(this);\nif(index === -1) {\n\tthrow \"node not found in parents children\";\n}\n\t// Look for a DOM node in the later siblings\n\twhile(++index < parent.children.length) {\n\t\tvar domNode = parent.children[index].findFirstDomNode();\n\t\tif(domNode) {\n\t\t\treturn domNode;\n\t\t}\n\t}\n\t// Go back and look for later siblings of our parent if it has the same parent dom node\n\tvar grandParent = parent.parentWidget;\n\tif(grandParent && parent.parentDomNode === this.parentDomNode) {\n\t\tindex = grandParent.children.indexOf(parent);\n\t\tif(index !== -1) {\n\t\t\treturn parent.findNextSiblingDomNode(index);\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nFind the first DOM node generated by a widget or its children\n*/\nWidget.prototype.findFirstDomNode = function() {\n\t// Return the first dom node of this widget, if we've got one\n\tif(this.domNodes.length > 0) {\n\t\treturn this.domNodes[0];\n\t}\n\t// Otherwise, recursively call our children\n\tfor(var t=0; t<this.children.length; t++) {\n\t\tvar domNode = this.children[t].findFirstDomNode();\n\t\tif(domNode) {\n\t\t\treturn domNode;\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nRemove any DOM nodes created by this widget or its children\n*/\nWidget.prototype.removeChildDomNodes = function() {\n\t// If this widget has directly created DOM nodes, delete them and exit. This assumes that any child widgets are contained within the created DOM nodes, which would normally be the case\n\tif(this.domNodes.length > 0) {\n\t\t$tw.utils.each(this.domNodes,function(domNode) {\n\t\t\tdomNode.parentNode.removeChild(domNode);\n\t\t});\n\t\tthis.domNodes = [];\n\t} else {\n\t\t// Otherwise, ask the child widgets to delete their DOM nodes\n\t\t$tw.utils.each(this.children,function(childWidget) {\n\t\t\tchildWidget.removeChildDomNodes();\n\t\t});\n\t}\n};\n\n/*\nInvoke the action widgets that are descendents of the current widget.\n*/\nWidget.prototype.invokeActions = function(triggeringWidget,event) {\n\tvar handled = false;\n\t// For each child widget\n\tfor(var t=0; t<this.children.length; t++) {\n\t\tvar child = this.children[t];\n\t\t// Invoke the child if it is an action widget\n\t\tif(child.invokeAction) {\n\t\t\tchild.refreshSelf();\n\t\t\tif(child.invokeAction(triggeringWidget,event)) {\n\t\t\t\thandled = true;\n\t\t\t}\n\t\t}\n\t\t// Propagate through through the child if it permits it\n\t\tif(child.allowActionPropagation() && child.invokeActions(triggeringWidget,event)) {\n\t\t\thandled = true;\n\t\t}\n\t}\n\treturn handled;\n};\n\n/*\nInvoke the action widgets defined in a string\n*/\nWidget.prototype.invokeActionString = function(actions,triggeringWidget,event,variables) {\n\tactions = actions || \"\";\n\tvar parser = this.wiki.parseText(\"text/vnd.tiddlywiki\",actions,{\n\t\t\tparentWidget: this,\n\t\t\tdocument: this.document\n\t\t}),\n\t\twidgetNode = this.wiki.makeWidget(parser,{\n\t\t\tparentWidget: this,\n\t\t\tdocument: this.document,\n\t\t\tvariables: variables\n\t\t});\n\tvar container = this.document.createElement(\"div\");\n\twidgetNode.render(container,null);\n\treturn widgetNode.invokeActions(this,event);\n};\n\nWidget.prototype.allowActionPropagation = function() {\n\treturn true;\n};\n\nexports.widget = Widget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/widgets/wikify.js": {
"title": "$:/core/modules/widgets/wikify.js",
"text": "/*\\\ntitle: $:/core/modules/widgets/wikify.js\ntype: application/javascript\nmodule-type: widget\n\nWidget to wikify text into a variable\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar WikifyWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nWikifyWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nWikifyWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nWikifyWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.wikifyName = this.getAttribute(\"name\");\n\tthis.wikifyText = this.getAttribute(\"text\");\n\tthis.wikifyType = this.getAttribute(\"type\");\n\tthis.wikifyMode = this.getAttribute(\"mode\",\"block\");\n\tthis.wikifyOutput = this.getAttribute(\"output\",\"text\");\n\t// Create the parse tree\n\tthis.wikifyParser = this.wiki.parseText(this.wikifyType,this.wikifyText,{\n\t\t\tparseAsInline: this.wikifyMode === \"inline\"\n\t\t});\n\t// Create the widget tree \n\tthis.wikifyWidgetNode = this.wiki.makeWidget(this.wikifyParser,{\n\t\t\tdocument: $tw.fakeDocument,\n\t\t\tparentWidget: this\n\t\t});\n\t// Render the widget tree to the container\n\tthis.wikifyContainer = $tw.fakeDocument.createElement(\"div\");\n\tthis.wikifyWidgetNode.render(this.wikifyContainer,null);\n\tthis.wikifyResult = this.getResult();\n\t// Set context variable\n\tthis.setVariable(this.wikifyName,this.wikifyResult);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nReturn the result string\n*/\nWikifyWidget.prototype.getResult = function() {\n\tvar result;\n\tswitch(this.wikifyOutput) {\n\t\tcase \"text\":\n\t\t\tresult = this.wikifyContainer.textContent;\n\t\t\tbreak;\n\t\tcase \"formattedtext\":\n\t\t\tresult = this.wikifyContainer.formattedTextContent;\n\t\t\tbreak;\n\t\tcase \"html\":\n\t\t\tresult = this.wikifyContainer.innerHTML;\n\t\t\tbreak;\n\t\tcase \"parsetree\":\n\t\t\tresult = JSON.stringify(this.wikifyParser.tree,0,$tw.config.preferences.jsonSpaces);\n\t\t\tbreak;\n\t\tcase \"widgettree\":\n\t\t\tresult = JSON.stringify(this.getWidgetTree(),0,$tw.config.preferences.jsonSpaces);\n\t\t\tbreak;\n\t}\n\treturn result;\n};\n\n/*\nReturn a string of the widget tree\n*/\nWikifyWidget.prototype.getWidgetTree = function() {\n\tvar copyNode = function(widgetNode,resultNode) {\n\t\t\tvar type = widgetNode.parseTreeNode.type;\n\t\t\tresultNode.type = type;\n\t\t\tswitch(type) {\n\t\t\t\tcase \"element\":\n\t\t\t\t\tresultNode.tag = widgetNode.parseTreeNode.tag;\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"text\":\n\t\t\t\t\tresultNode.text = widgetNode.parseTreeNode.text;\n\t\t\t\t\tbreak;\t\n\t\t\t}\n\t\t\tif(Object.keys(widgetNode.attributes || {}).length > 0) {\n\t\t\t\tresultNode.attributes = {};\n\t\t\t\t$tw.utils.each(widgetNode.attributes,function(attr,attrName) {\n\t\t\t\t\tresultNode.attributes[attrName] = widgetNode.getAttribute(attrName);\n\t\t\t\t});\n\t\t\t}\n\t\t\tif(Object.keys(widgetNode.children || {}).length > 0) {\n\t\t\t\tresultNode.children = [];\n\t\t\t\t$tw.utils.each(widgetNode.children,function(widgetChildNode) {\n\t\t\t\t\tvar node = {};\n\t\t\t\t\tresultNode.children.push(node);\n\t\t\t\t\tcopyNode(widgetChildNode,node);\n\t\t\t\t});\n\t\t\t}\n\t\t},\n\t\tresults = {};\n\tcopyNode(this.wikifyWidgetNode,results);\n\treturn results;\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nWikifyWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\t// Refresh ourselves entirely if any of our attributes have changed\n\tif(changedAttributes.name || changedAttributes.text || changedAttributes.type || changedAttributes.mode || changedAttributes.output) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\t// Refresh the widget tree\n\t\tif(this.wikifyWidgetNode.refresh(changedTiddlers)) {\n\t\t\t// Check if there was any change\n\t\t\tvar result = this.getResult();\n\t\t\tif(result !== this.wikifyResult) {\n\t\t\t\t// If so, save the change\n\t\t\t\tthis.wikifyResult = result;\n\t\t\t\tthis.setVariable(this.wikifyName,this.wikifyResult);\n\t\t\t\t// Refresh each of our child widgets\n\t\t\t\t$tw.utils.each(this.children,function(childWidget) {\n\t\t\t\t\tchildWidget.refreshSelf();\n\t\t\t\t});\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\t// Just refresh the children\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nexports.wikify = WikifyWidget;\n\n})();\n",
"type": "application/javascript",
"module-type": "widget"
},
"$:/core/modules/wiki-bulkops.js": {
"title": "$:/core/modules/wiki-bulkops.js",
"text": "/*\\\ntitle: $:/core/modules/wiki-bulkops.js\ntype: application/javascript\nmodule-type: wikimethod\n\nBulk tiddler operations such as rename.\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\n/*\nRename a tiddler, and relink any tags or lists that reference it.\n*/\nfunction renameTiddler(fromTitle,toTitle,options) {\n\tfromTitle = (fromTitle || \"\").trim();\n\ttoTitle = (toTitle || \"\").trim();\n\toptions = options || {};\n\tif(fromTitle && toTitle && fromTitle !== toTitle) {\n\t\t// Rename the tiddler itself\n\t\tvar oldTiddler = this.getTiddler(fromTitle),\n\t\t\tnewTiddler = new $tw.Tiddler(oldTiddler,{title: toTitle},this.getModificationFields());\n\t\tnewTiddler = $tw.hooks.invokeHook(\"th-renaming-tiddler\",newTiddler,oldTiddler);\n\t\tthis.addTiddler(newTiddler);\n\t\tthis.deleteTiddler(fromTitle);\n\t\t// Rename any tags or lists that reference it\n\t\tthis.relinkTiddler(fromTitle,toTitle,options)\n\t}\n}\n\n/*\nRelink any tags or lists that reference a given tiddler\n*/\nfunction relinkTiddler(fromTitle,toTitle,options) {\n\tvar self = this;\n\tfromTitle = (fromTitle || \"\").trim();\n\ttoTitle = (toTitle || \"\").trim();\n\toptions = options || {};\n\tif(fromTitle && toTitle && fromTitle !== toTitle) {\n\t\tthis.each(function(tiddler,title) {\n\t\t\tvar type = tiddler.fields.type || \"\";\n\t\t\t// Don't touch plugins or JavaScript modules\n\t\t\tif(!tiddler.fields[\"plugin-type\"] && type !== \"application/javascript\") {\n\t\t\t\tvar tags = tiddler.fields.tags ? tiddler.fields.tags.slice(0) : undefined,\n\t\t\t\t\tlist = tiddler.fields.list ? tiddler.fields.list.slice(0) : undefined,\n\t\t\t\t\tisModified = false;\n\t\t\t\tif(!options.dontRenameInTags) {\n\t\t\t\t\t// Rename tags\n\t\t\t\t\t$tw.utils.each(tags,function (title,index) {\n\t\t\t\t\t\tif(title === fromTitle) {\nconsole.log(\"Renaming tag '\" + tags[index] + \"' to '\" + toTitle + \"' of tiddler '\" + tiddler.fields.title + \"'\");\n\t\t\t\t\t\t\ttags[index] = toTitle;\n\t\t\t\t\t\t\tisModified = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tif(!options.dontRenameInLists) {\n\t\t\t\t\t// Rename lists\n\t\t\t\t\t$tw.utils.each(list,function (title,index) {\n\t\t\t\t\t\tif(title === fromTitle) {\nconsole.log(\"Renaming list item '\" + list[index] + \"' to '\" + toTitle + \"' of tiddler '\" + tiddler.fields.title + \"'\");\n\t\t\t\t\t\t\tlist[index] = toTitle;\n\t\t\t\t\t\t\tisModified = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tif(isModified) {\n\t\t\t\t\tvar newTiddler = new $tw.Tiddler(tiddler,{tags: tags, list: list},self.getModificationFields())\n\t\t\t\t\tnewTiddler = $tw.hooks.invokeHook(\"th-relinking-tiddler\",newTiddler,tiddler);\n\t\t\t\t\tself.addTiddler(newTiddler);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n};\n\nexports.renameTiddler = renameTiddler;\nexports.relinkTiddler = relinkTiddler;\n\n})();\n",
"type": "application/javascript",
"module-type": "wikimethod"
},
"$:/core/modules/wiki.js": {
"title": "$:/core/modules/wiki.js",
"text": "/*\\\ntitle: $:/core/modules/wiki.js\ntype: application/javascript\nmodule-type: wikimethod\n\nExtension methods for the $tw.Wiki object\n\nAdds the following properties to the wiki object:\n\n* `eventListeners` is a hashmap by type of arrays of listener functions\n* `changedTiddlers` is a hashmap describing changes to named tiddlers since wiki change events were last dispatched. Each entry is a hashmap containing two fields:\n\tmodified: true/false\n\tdeleted: true/false\n* `changeCount` is a hashmap by tiddler title containing a numerical index that starts at zero and is incremented each time a tiddler is created changed or deleted\n* `caches` is a hashmap by tiddler title containing a further hashmap of named cache objects. Caches are automatically cleared when a tiddler is modified or deleted\n* `globalCache` is a hashmap by cache name of cache objects that are cleared whenever any tiddler change occurs\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar widget = require(\"$:/core/modules/widgets/widget.js\");\n\nvar USER_NAME_TITLE = \"$:/status/UserName\",\n\tTIMESTAMP_DISABLE_TITLE = \"$:/config/TimestampDisable\";\n\n/*\nAdd available indexers to this wiki\n*/\nexports.addIndexersToWiki = function() {\n\tvar self = this;\n\t$tw.utils.each($tw.modules.applyMethods(\"indexer\"),function(Indexer,name) {\n\t\tself.addIndexer(new Indexer(self),name);\n\t});\n};\n\n/*\nGet the value of a text reference. Text references can have any of these forms:\n\t<tiddlertitle>\n\t<tiddlertitle>!!<fieldname>\n\t!!<fieldname> - specifies a field of the current tiddlers\n\t<tiddlertitle>##<index>\n*/\nexports.getTextReference = function(textRef,defaultText,currTiddlerTitle) {\n\tvar tr = $tw.utils.parseTextReference(textRef),\n\t\ttitle = tr.title || currTiddlerTitle;\n\tif(tr.field) {\n\t\tvar tiddler = this.getTiddler(title);\n\t\tif(tr.field === \"title\") { // Special case so we can return the title of a non-existent tiddler\n\t\t\treturn title;\n\t\t} else if(tiddler && $tw.utils.hop(tiddler.fields,tr.field)) {\n\t\t\treturn tiddler.getFieldString(tr.field);\n\t\t} else {\n\t\t\treturn defaultText;\n\t\t}\n\t} else if(tr.index) {\n\t\treturn this.extractTiddlerDataItem(title,tr.index,defaultText);\n\t} else {\n\t\treturn this.getTiddlerText(title,defaultText);\n\t}\n};\n\nexports.setTextReference = function(textRef,value,currTiddlerTitle) {\n\tvar tr = $tw.utils.parseTextReference(textRef),\n\t\ttitle = tr.title || currTiddlerTitle;\n\tthis.setText(title,tr.field,tr.index,value);\n};\n\nexports.setText = function(title,field,index,value,options) {\n\toptions = options || {};\n\tvar creationFields = options.suppressTimestamp ? {} : this.getCreationFields(),\n\t\tmodificationFields = options.suppressTimestamp ? {} : this.getModificationFields();\n\t// Check if it is a reference to a tiddler field\n\tif(index) {\n\t\tvar data = this.getTiddlerData(title,Object.create(null));\n\t\tif(value !== undefined) {\n\t\t\tdata[index] = value;\n\t\t} else {\n\t\t\tdelete data[index];\n\t\t}\n\t\tthis.setTiddlerData(title,data,modificationFields);\n\t} else {\n\t\tvar tiddler = this.getTiddler(title),\n\t\t\tfields = {title: title};\n\t\tfields[field || \"text\"] = value;\n\t\tthis.addTiddler(new $tw.Tiddler(creationFields,tiddler,fields,modificationFields));\n\t}\n};\n\nexports.deleteTextReference = function(textRef,currTiddlerTitle) {\n\tvar tr = $tw.utils.parseTextReference(textRef),\n\t\ttitle,tiddler,fields;\n\t// Check if it is a reference to a tiddler\n\tif(tr.title && !tr.field) {\n\t\tthis.deleteTiddler(tr.title);\n\t// Else check for a field reference\n\t} else if(tr.field) {\n\t\ttitle = tr.title || currTiddlerTitle;\n\t\ttiddler = this.getTiddler(title);\n\t\tif(tiddler && $tw.utils.hop(tiddler.fields,tr.field)) {\n\t\t\tfields = Object.create(null);\n\t\t\tfields[tr.field] = undefined;\n\t\t\tthis.addTiddler(new $tw.Tiddler(tiddler,fields,this.getModificationFields()));\n\t\t}\n\t}\n};\n\nexports.addEventListener = function(type,listener) {\n\tthis.eventListeners = this.eventListeners || {};\n\tthis.eventListeners[type] = this.eventListeners[type] || [];\n\tthis.eventListeners[type].push(listener);\t\n};\n\nexports.removeEventListener = function(type,listener) {\n\tvar listeners = this.eventListeners[type];\n\tif(listeners) {\n\t\tvar p = listeners.indexOf(listener);\n\t\tif(p !== -1) {\n\t\t\tlisteners.splice(p,1);\n\t\t}\n\t}\n};\n\nexports.dispatchEvent = function(type /*, args */) {\n\tvar args = Array.prototype.slice.call(arguments,1),\n\t\tlisteners = this.eventListeners[type];\n\tif(listeners) {\n\t\tfor(var p=0; p<listeners.length; p++) {\n\t\t\tvar listener = listeners[p];\n\t\t\tlistener.apply(listener,args);\n\t\t}\n\t}\n};\n\n/*\nCauses a tiddler to be marked as changed, incrementing the change count, and triggers event handlers.\nThis method should be called after the changes it describes have been made to the wiki.tiddlers[] array.\n\ttitle: Title of tiddler\n\tisDeleted: defaults to false (meaning the tiddler has been created or modified),\n\t\ttrue if the tiddler has been deleted\n*/\nexports.enqueueTiddlerEvent = function(title,isDeleted) {\n\t// Record the touch in the list of changed tiddlers\n\tthis.changedTiddlers = this.changedTiddlers || Object.create(null);\n\tthis.changedTiddlers[title] = this.changedTiddlers[title] || Object.create(null);\n\tthis.changedTiddlers[title][isDeleted ? \"deleted\" : \"modified\"] = true;\n\t// Increment the change count\n\tthis.changeCount = this.changeCount || Object.create(null);\n\tif($tw.utils.hop(this.changeCount,title)) {\n\t\tthis.changeCount[title]++;\n\t} else {\n\t\tthis.changeCount[title] = 1;\n\t}\n\t// Trigger events\n\tthis.eventListeners = this.eventListeners || {};\n\tif(!this.eventsTriggered) {\n\t\tvar self = this;\n\t\t$tw.utils.nextTick(function() {\n\t\t\tvar changes = self.changedTiddlers;\n\t\t\tself.changedTiddlers = Object.create(null);\n\t\t\tself.eventsTriggered = false;\n\t\t\tif($tw.utils.count(changes) > 0) {\n\t\t\t\tself.dispatchEvent(\"change\",changes);\n\t\t\t}\n\t\t});\n\t\tthis.eventsTriggered = true;\n\t}\n};\n\nexports.getSizeOfTiddlerEventQueue = function() {\n\treturn $tw.utils.count(this.changedTiddlers);\n};\n\nexports.clearTiddlerEventQueue = function() {\n\tthis.changedTiddlers = Object.create(null);\n\tthis.changeCount = Object.create(null);\n};\n\nexports.getChangeCount = function(title) {\n\tthis.changeCount = this.changeCount || Object.create(null);\n\tif($tw.utils.hop(this.changeCount,title)) {\n\t\treturn this.changeCount[title];\n\t} else {\n\t\treturn 0;\n\t}\n};\n\n/*\nGenerate an unused title from the specified base\n*/\nexports.generateNewTitle = function(baseTitle,options) {\n\toptions = options || {};\n\tvar c = 0,\n\t\ttitle = baseTitle;\n\twhile(this.tiddlerExists(title) || this.isShadowTiddler(title) || this.findDraft(title)) {\n\t\ttitle = baseTitle + \n\t\t\t(options.prefix || \" \") + \n\t\t\t(++c);\n\t}\n\treturn title;\n};\n\nexports.isSystemTiddler = function(title) {\n\treturn title && title.indexOf(\"$:/\") === 0;\n};\n\nexports.isTemporaryTiddler = function(title) {\n\treturn title && title.indexOf(\"$:/temp/\") === 0;\n};\n\nexports.isImageTiddler = function(title) {\n\tvar tiddler = this.getTiddler(title);\n\tif(tiddler) {\t\t\n\t\tvar contentTypeInfo = $tw.config.contentTypeInfo[tiddler.fields.type || \"text/vnd.tiddlywiki\"];\n\t\treturn !!contentTypeInfo && contentTypeInfo.flags.indexOf(\"image\") !== -1;\n\t} else {\n\t\treturn null;\n\t}\n};\n\n/*\nLike addTiddler() except it will silently reject any plugin tiddlers that are older than the currently loaded version. Returns true if the tiddler was imported\n*/\nexports.importTiddler = function(tiddler) {\n\tvar existingTiddler = this.getTiddler(tiddler.fields.title);\n\t// Check if we're dealing with a plugin\n\tif(tiddler && tiddler.hasField(\"plugin-type\") && tiddler.hasField(\"version\") && existingTiddler && existingTiddler.hasField(\"plugin-type\") && existingTiddler.hasField(\"version\")) {\n\t\t// Reject the incoming plugin if it is older\n\t\tif(!$tw.utils.checkVersions(tiddler.fields.version,existingTiddler.fields.version)) {\n\t\t\treturn false;\n\t\t}\n\t}\n\t// Fall through to adding the tiddler\n\tthis.addTiddler(tiddler);\n\treturn true;\n};\n\n/*\nReturn a hashmap of the fields that should be set when a tiddler is created\n*/\nexports.getCreationFields = function() {\n\tif(this.getTiddlerText(TIMESTAMP_DISABLE_TITLE,\"\").toLowerCase() !== \"yes\") {\n\t\tvar fields = {\n\t\t\t\tcreated: new Date()\n\t\t\t},\n\t\t\tcreator = this.getTiddlerText(USER_NAME_TITLE);\n\t\tif(creator) {\n\t\t\tfields.creator = creator;\n\t\t}\n\t\treturn fields;\n\t} else {\n\t\treturn {};\n\t}\n};\n\n/*\nReturn a hashmap of the fields that should be set when a tiddler is modified\n*/\nexports.getModificationFields = function() {\n\tif(this.getTiddlerText(TIMESTAMP_DISABLE_TITLE,\"\").toLowerCase() !== \"yes\") {\n\t\tvar fields = Object.create(null),\n\t\t\tmodifier = this.getTiddlerText(USER_NAME_TITLE);\n\t\tfields.modified = new Date();\n\t\tif(modifier) {\n\t\t\tfields.modifier = modifier;\n\t\t}\n\t\treturn fields;\n\t} else {\n\t\treturn {};\n\t}\n};\n\n/*\nReturn a sorted array of tiddler titles. Options include:\nsortField: field to sort by\nexcludeTag: tag to exclude\nincludeSystem: whether to include system tiddlers (defaults to false)\n*/\nexports.getTiddlers = function(options) {\n\toptions = options || Object.create(null);\n\tvar self = this,\n\t\tsortField = options.sortField || \"title\",\n\t\ttiddlers = [], t, titles = [];\n\tthis.each(function(tiddler,title) {\n\t\tif(options.includeSystem || !self.isSystemTiddler(title)) {\n\t\t\tif(!options.excludeTag || !tiddler.hasTag(options.excludeTag)) {\n\t\t\t\ttiddlers.push(tiddler);\n\t\t\t}\n\t\t}\n\t});\n\ttiddlers.sort(function(a,b) {\n\t\tvar aa = a.fields[sortField].toLowerCase() || \"\",\n\t\t\tbb = b.fields[sortField].toLowerCase() || \"\";\n\t\tif(aa < bb) {\n\t\t\treturn -1;\n\t\t} else {\n\t\t\tif(aa > bb) {\n\t\t\t\treturn 1;\n\t\t\t} else {\n\t\t\t\treturn 0;\n\t\t\t}\n\t\t}\n\t});\n\tfor(t=0; t<tiddlers.length; t++) {\n\t\ttitles.push(tiddlers[t].fields.title);\n\t}\n\treturn titles;\n};\n\nexports.countTiddlers = function(excludeTag) {\n\tvar tiddlers = this.getTiddlers({excludeTag: excludeTag});\n\treturn $tw.utils.count(tiddlers);\n};\n\n/*\nReturns a function iterator(callback) that iterates through the specified titles, and invokes the callback with callback(tiddler,title)\n*/\nexports.makeTiddlerIterator = function(titles) {\n\tvar self = this;\n\tif(!$tw.utils.isArray(titles)) {\n\t\ttitles = Object.keys(titles);\n\t} else {\n\t\ttitles = titles.slice(0);\n\t}\n\treturn function(callback) {\n\t\ttitles.forEach(function(title) {\n\t\t\tcallback(self.getTiddler(title),title);\n\t\t});\n\t};\n};\n\n/*\nSort an array of tiddler titles by a specified field\n\ttitles: array of titles (sorted in place)\n\tsortField: name of field to sort by\n\tisDescending: true if the sort should be descending\n\tisCaseSensitive: true if the sort should consider upper and lower case letters to be different\n*/\nexports.sortTiddlers = function(titles,sortField,isDescending,isCaseSensitive,isNumeric,isAlphaNumeric) {\n\tvar self = this;\n\ttitles.sort(function(a,b) {\n\t\tvar x,y,\n\t\t\tcompareNumbers = function(x,y) {\n\t\t\t\tvar result = \n\t\t\t\t\tisNaN(x) && !isNaN(y) ? (isDescending ? -1 : 1) :\n\t\t\t\t\t!isNaN(x) && isNaN(y) ? (isDescending ? 1 : -1) :\n\t\t\t\t\t\t\t\t\t\t\t(isDescending ? y - x : x - y);\n\t\t\t\treturn result;\n\t\t\t};\n\t\tif(sortField !== \"title\") {\n\t\t\tvar tiddlerA = self.getTiddler(a),\n\t\t\t\ttiddlerB = self.getTiddler(b);\n\t\t\tif(tiddlerA) {\n\t\t\t\ta = tiddlerA.fields[sortField] || \"\";\n\t\t\t} else {\n\t\t\t\ta = \"\";\n\t\t\t}\n\t\t\tif(tiddlerB) {\n\t\t\t\tb = tiddlerB.fields[sortField] || \"\";\n\t\t\t} else {\n\t\t\t\tb = \"\";\n\t\t\t}\n\t\t}\n\t\tx = Number(a);\n\t\ty = Number(b);\n\t\tif(isNumeric && (!isNaN(x) || !isNaN(y))) {\n\t\t\treturn compareNumbers(x,y);\n\t\t} else if(isAlphaNumeric) {\n\t\t\treturn isDescending ? b.localeCompare(a,undefined,{numeric: true,sensitivity: \"base\"}) : a.localeCompare(b,undefined,{numeric: true,sensitivity: \"base\"});\n\t\t} else if($tw.utils.isDate(a) && $tw.utils.isDate(b)) {\n\t\t\treturn isDescending ? b - a : a - b;\n\t\t} else {\n\t\t\ta = String(a);\n\t\t\tb = String(b);\n\t\t\tif(!isCaseSensitive) {\n\t\t\t\ta = a.toLowerCase();\n\t\t\t\tb = b.toLowerCase();\n\t\t\t}\n\t\t\treturn isDescending ? b.localeCompare(a) : a.localeCompare(b);\n\t\t}\n\t});\n};\n\n/*\nFor every tiddler invoke a callback(title,tiddler) with `this` set to the wiki object. Options include:\nsortField: field to sort by\nexcludeTag: tag to exclude\nincludeSystem: whether to include system tiddlers (defaults to false)\n*/\nexports.forEachTiddler = function(/* [options,]callback */) {\n\tvar arg = 0,\n\t\toptions = arguments.length >= 2 ? arguments[arg++] : {},\n\t\tcallback = arguments[arg++],\n\t\ttitles = this.getTiddlers(options),\n\t\tt, tiddler;\n\tfor(t=0; t<titles.length; t++) {\n\t\ttiddler = this.getTiddler(titles[t]);\n\t\tif(tiddler) {\n\t\t\tcallback.call(this,tiddler.fields.title,tiddler);\n\t\t}\n\t}\n};\n\n/*\nReturn an array of tiddler titles that are directly linked from the specified tiddler\n*/\nexports.getTiddlerLinks = function(title) {\n\tvar self = this;\n\t// We'll cache the links so they only get computed if the tiddler changes\n\treturn this.getCacheForTiddler(title,\"links\",function() {\n\t\t// Parse the tiddler\n\t\tvar parser = self.parseTiddler(title);\n\t\t// Count up the links\n\t\tvar links = [],\n\t\t\tcheckParseTree = function(parseTree) {\n\t\t\t\tfor(var t=0; t<parseTree.length; t++) {\n\t\t\t\t\tvar parseTreeNode = parseTree[t];\n\t\t\t\t\tif(parseTreeNode.type === \"link\" && parseTreeNode.attributes.to && parseTreeNode.attributes.to.type === \"string\") {\n\t\t\t\t\t\tvar value = parseTreeNode.attributes.to.value;\n\t\t\t\t\t\tif(links.indexOf(value) === -1) {\n\t\t\t\t\t\t\tlinks.push(value);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif(parseTreeNode.children) {\n\t\t\t\t\t\tcheckParseTree(parseTreeNode.children);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\tif(parser) {\n\t\t\tcheckParseTree(parser.tree);\n\t\t}\n\t\treturn links;\n\t});\n};\n\n/*\nReturn an array of tiddler titles that link to the specified tiddler\n*/\nexports.getTiddlerBacklinks = function(targetTitle) {\n\tvar self = this,\n\t\tbacklinks = [];\n\tthis.forEachTiddler(function(title,tiddler) {\n\t\tvar links = self.getTiddlerLinks(title);\n\t\tif(links.indexOf(targetTitle) !== -1) {\n\t\t\tbacklinks.push(title);\n\t\t}\n\t});\n\treturn backlinks;\n};\n\n/*\nReturn a hashmap of tiddler titles that are referenced but not defined. Each value is the number of times the missing tiddler is referenced\n*/\nexports.getMissingTitles = function() {\n\tvar self = this,\n\t\tmissing = [];\n// We should cache the missing tiddler list, even if we recreate it every time any tiddler is modified\n\tthis.forEachTiddler(function(title,tiddler) {\n\t\tvar links = self.getTiddlerLinks(title);\n\t\t$tw.utils.each(links,function(link) {\n\t\t\tif((!self.tiddlerExists(link) && !self.isShadowTiddler(link)) && missing.indexOf(link) === -1) {\n\t\t\t\tmissing.push(link);\n\t\t\t}\n\t\t});\n\t});\n\treturn missing;\n};\n\nexports.getOrphanTitles = function() {\n\tvar self = this,\n\t\torphans = this.getTiddlers();\n\tthis.forEachTiddler(function(title,tiddler) {\n\t\tvar links = self.getTiddlerLinks(title);\n\t\t$tw.utils.each(links,function(link) {\n\t\t\tvar p = orphans.indexOf(link);\n\t\t\tif(p !== -1) {\n\t\t\t\torphans.splice(p,1);\n\t\t\t}\n\t\t});\n\t});\n\treturn orphans; // Todo\n};\n\n/*\nRetrieves a list of the tiddler titles that are tagged with a given tag\n*/\nexports.getTiddlersWithTag = function(tag) {\n\t// Try to use the indexer\n\tvar self = this,\n\t\ttagIndexer = this.getIndexer(\"TagIndexer\"),\n\t\tresults = tagIndexer && tagIndexer.subIndexers[3].lookup(tag);\n\tif(!results) {\n\t\t// If not available, perform a manual scan\n\t\tresults = this.getGlobalCache(\"taglist-\" + tag,function() {\n\t\t\tvar tagmap = self.getTagMap();\n\t\t\treturn self.sortByList(tagmap[tag],tag);\n\t\t});\n\t}\n\treturn results;\n};\n\n/*\nGet a hashmap by tag of arrays of tiddler titles\n*/\nexports.getTagMap = function() {\n\tvar self = this;\n\treturn this.getGlobalCache(\"tagmap\",function() {\n\t\tvar tags = Object.create(null),\n\t\t\tstoreTags = function(tagArray,title) {\n\t\t\t\tif(tagArray) {\n\t\t\t\t\tfor(var index=0; index<tagArray.length; index++) {\n\t\t\t\t\t\tvar tag = tagArray[index];\n\t\t\t\t\t\tif($tw.utils.hop(tags,tag)) {\n\t\t\t\t\t\t\ttags[tag].push(title);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttags[tag] = [title];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\ttitle, tiddler;\n\t\t// Collect up all the tags\n\t\tself.eachShadow(function(tiddler,title) {\n\t\t\tif(!self.tiddlerExists(title)) {\n\t\t\t\ttiddler = self.getTiddler(title);\n\t\t\t\tstoreTags(tiddler.fields.tags,title);\n\t\t\t}\n\t\t});\n\t\tself.each(function(tiddler,title) {\n\t\t\tstoreTags(tiddler.fields.tags,title);\n\t\t});\n\t\treturn tags;\n\t});\n};\n\n/*\nLookup a given tiddler and return a list of all the tiddlers that include it in the specified list field\n*/\nexports.findListingsOfTiddler = function(targetTitle,fieldName) {\n\tfieldName = fieldName || \"list\";\n\tvar titles = [];\n\tthis.each(function(tiddler,title) {\n\t\tvar list = $tw.utils.parseStringArray(tiddler.fields[fieldName]);\n\t\tif(list && list.indexOf(targetTitle) !== -1) {\n\t\t\ttitles.push(title);\n\t\t}\n\t});\n\treturn titles;\n};\n\n/*\nSorts an array of tiddler titles according to an ordered list\n*/\nexports.sortByList = function(array,listTitle) {\n\tvar self = this,\n\t\treplacedTitles = Object.create(null);\n\tfunction replaceItem(title) {\n\t\tif(!$tw.utils.hop(replacedTitles, title)) {\n\t\t\treplacedTitles[title] = true;\n\t\t\tvar newPos = -1,\n\t\t\t\ttiddler = self.getTiddler(title);\n\t\t\tif(tiddler) {\n\t\t\t\tvar beforeTitle = tiddler.fields[\"list-before\"],\n\t\t\t\t\tafterTitle = tiddler.fields[\"list-after\"];\n\t\t\t\tif(beforeTitle === \"\") {\n\t\t\t\t\tnewPos = 0;\n\t\t\t\t} else if(afterTitle === \"\") {\n\t\t\t\t\tnewPos = titles.length;\n\t\t\t\t} else if(beforeTitle) {\n\t\t\t\t\treplaceItem(beforeTitle);\n\t\t\t\t\tnewPos = titles.indexOf(beforeTitle);\n\t\t\t\t} else if(afterTitle) {\n\t\t\t\t\treplaceItem(afterTitle);\n\t\t\t\t\tnewPos = titles.indexOf(afterTitle);\n\t\t\t\t\tif(newPos >= 0) {\n\t\t\t\t\t\t++newPos;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// We get the currPos //after// figuring out the newPos, because recursive replaceItem calls might alter title's currPos\n\t\t\t\tvar currPos = titles.indexOf(title);\n\t\t\t\tif(newPos === -1) {\n\t\t\t\t\tnewPos = currPos;\n\t\t\t\t}\n\t\t\t\tif(currPos >= 0 && newPos !== currPos) {\n\t\t\t\t\ttitles.splice(currPos,1);\n\t\t\t\t\tif(newPos >= currPos) {\n\t\t\t\t\t\tnewPos--;\n\t\t\t\t\t}\n\t\t\t\t\ttitles.splice(newPos,0,title);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tvar list = this.getTiddlerList(listTitle);\n\tif(!array || array.length === 0) {\n\t\treturn [];\n\t} else {\n\t\tvar titles = [], t, title;\n\t\t// First place any entries that are present in the list\n\t\tfor(t=0; t<list.length; t++) {\n\t\t\ttitle = list[t];\n\t\t\tif(array.indexOf(title) !== -1) {\n\t\t\t\ttitles.push(title);\n\t\t\t}\n\t\t}\n\t\t// Then place any remaining entries\n\t\tfor(t=0; t<array.length; t++) {\n\t\t\ttitle = array[t];\n\t\t\tif(list.indexOf(title) === -1) {\n\t\t\t\ttitles.push(title);\n\t\t\t}\n\t\t}\n\t\t// Finally obey the list-before and list-after fields of each tiddler in turn\n\t\tvar sortedTitles = titles.slice(0);\n\t\tfor(t=0; t<sortedTitles.length; t++) {\n\t\t\ttitle = sortedTitles[t];\n\t\t\treplaceItem(title);\n\t\t}\n\t\treturn titles;\n\t}\n};\n\nexports.getSubTiddler = function(title,subTiddlerTitle) {\n\tvar bundleInfo = this.getPluginInfo(title) || this.getTiddlerDataCached(title);\n\tif(bundleInfo && bundleInfo.tiddlers) {\n\t\tvar subTiddler = bundleInfo.tiddlers[subTiddlerTitle];\n\t\tif(subTiddler) {\n\t\t\treturn new $tw.Tiddler(subTiddler);\n\t\t}\n\t}\n\treturn null;\n};\n\n/*\nRetrieve a tiddler as a JSON string of the fields\n*/\nexports.getTiddlerAsJson = function(title) {\n\tvar tiddler = this.getTiddler(title);\n\tif(tiddler) {\n\t\tvar fields = Object.create(null);\n\t\t$tw.utils.each(tiddler.fields,function(value,name) {\n\t\t\tfields[name] = tiddler.getFieldString(name);\n\t\t});\n\t\treturn JSON.stringify(fields);\n\t} else {\n\t\treturn JSON.stringify({title: title});\n\t}\n};\n\nexports.getTiddlersAsJson = function(filter) {\n\tvar tiddlers = this.filterTiddlers(filter),\n\t\tdata = [];\n\tfor(var t=0;t<tiddlers.length; t++) {\n\t\tvar tiddler = this.getTiddler(tiddlers[t]);\n\t\tif(tiddler) {\n\t\t\tvar fields = new Object();\n\t\t\tfor(var field in tiddler.fields) {\n\t\t\t\tfields[field] = tiddler.getFieldString(field);\n\t\t\t}\n\t\t\tdata.push(fields);\n\t\t}\n\t}\n\treturn JSON.stringify(data,null,$tw.config.preferences.jsonSpaces);\n};\n\n/*\nGet the content of a tiddler as a JavaScript object. How this is done depends on the type of the tiddler:\n\napplication/json: the tiddler JSON is parsed into an object\napplication/x-tiddler-dictionary: the tiddler is parsed as sequence of name:value pairs\n\nOther types currently just return null.\n\ntitleOrTiddler: string tiddler title or a tiddler object\ndefaultData: default data to be returned if the tiddler is missing or doesn't contain data\n\nNote that the same value is returned for repeated calls for the same tiddler data. The value is frozen to prevent modification; otherwise modifications would be visible to all callers\n*/\nexports.getTiddlerDataCached = function(titleOrTiddler,defaultData) {\n\tvar self = this,\n\t\ttiddler = titleOrTiddler;\n\tif(!(tiddler instanceof $tw.Tiddler)) {\n\t\ttiddler = this.getTiddler(tiddler);\t\n\t}\n\tif(tiddler) {\n\t\treturn this.getCacheForTiddler(tiddler.fields.title,\"data\",function() {\n\t\t\t// Return the frozen value\n\t\t\tvar value = self.getTiddlerData(tiddler.fields.title,undefined);\n\t\t\t$tw.utils.deepFreeze(value);\n\t\t\treturn value;\n\t\t}) || defaultData;\n\t} else {\n\t\treturn defaultData;\n\t}\n};\n\n/*\nAlternative, uncached version of getTiddlerDataCached(). The return value can be mutated freely and reused\n*/\nexports.getTiddlerData = function(titleOrTiddler,defaultData) {\n\tvar tiddler = titleOrTiddler,\n\t\tdata;\n\tif(!(tiddler instanceof $tw.Tiddler)) {\n\t\ttiddler = this.getTiddler(tiddler);\t\n\t}\n\tif(tiddler && tiddler.fields.text) {\n\t\tswitch(tiddler.fields.type) {\n\t\t\tcase \"application/json\":\n\t\t\t\t// JSON tiddler\n\t\t\t\ttry {\n\t\t\t\t\tdata = JSON.parse(tiddler.fields.text);\n\t\t\t\t} catch(ex) {\n\t\t\t\t\treturn defaultData;\n\t\t\t\t}\n\t\t\t\treturn data;\n\t\t\tcase \"application/x-tiddler-dictionary\":\n\t\t\t\treturn $tw.utils.parseFields(tiddler.fields.text);\n\t\t}\n\t}\n\treturn defaultData;\n};\n\n/*\nExtract an indexed field from within a data tiddler\n*/\nexports.extractTiddlerDataItem = function(titleOrTiddler,index,defaultText) {\n\tvar data = this.getTiddlerDataCached(titleOrTiddler,Object.create(null)),\n\t\ttext;\n\tif(data && $tw.utils.hop(data,index)) {\n\t\ttext = data[index];\n\t}\n\tif(typeof text === \"string\" || typeof text === \"number\") {\n\t\treturn text.toString();\n\t} else {\n\t\treturn defaultText;\n\t}\n};\n\n/*\nSet a tiddlers content to a JavaScript object. Currently this is done by setting the tiddler's type to \"application/json\" and setting the text to the JSON text of the data.\ntitle: title of tiddler\ndata: object that can be serialised to JSON\nfields: optional hashmap of additional tiddler fields to be set\n*/\nexports.setTiddlerData = function(title,data,fields) {\n\tvar existingTiddler = this.getTiddler(title),\n\t\tnewFields = {\n\t\t\ttitle: title\n\t};\n\tif(existingTiddler && existingTiddler.fields.type === \"application/x-tiddler-dictionary\") {\n\t\tnewFields.text = $tw.utils.makeTiddlerDictionary(data);\n\t} else {\n\t\tnewFields.type = \"application/json\";\n\t\tnewFields.text = JSON.stringify(data,null,$tw.config.preferences.jsonSpaces);\n\t}\n\tthis.addTiddler(new $tw.Tiddler(this.getCreationFields(),existingTiddler,fields,newFields,this.getModificationFields()));\n};\n\n/*\nReturn the content of a tiddler as an array containing each line\n*/\nexports.getTiddlerList = function(title,field,index) {\n\tif(index) {\n\t\treturn $tw.utils.parseStringArray(this.extractTiddlerDataItem(title,index,\"\"));\n\t}\n\tfield = field || \"list\";\n\tvar tiddler = this.getTiddler(title);\n\tif(tiddler) {\n\t\treturn ($tw.utils.parseStringArray(tiddler.fields[field]) || []).slice(0);\n\t}\n\treturn [];\n};\n\n// Return a named global cache object. Global cache objects are cleared whenever a tiddler change occurs\nexports.getGlobalCache = function(cacheName,initializer) {\n\tthis.globalCache = this.globalCache || Object.create(null);\n\tif($tw.utils.hop(this.globalCache,cacheName)) {\n\t\treturn this.globalCache[cacheName];\n\t} else {\n\t\tthis.globalCache[cacheName] = initializer();\n\t\treturn this.globalCache[cacheName];\n\t}\n};\n\nexports.clearGlobalCache = function() {\n\tthis.globalCache = Object.create(null);\n};\n\n// Return the named cache object for a tiddler. If the cache doesn't exist then the initializer function is invoked to create it\nexports.getCacheForTiddler = function(title,cacheName,initializer) {\n\tthis.caches = this.caches || Object.create(null);\n\tvar caches = this.caches[title];\n\tif(caches && caches[cacheName]) {\n\t\treturn caches[cacheName];\n\t} else {\n\t\tif(!caches) {\n\t\t\tcaches = Object.create(null);\n\t\t\tthis.caches[title] = caches;\n\t\t}\n\t\tcaches[cacheName] = initializer();\n\t\treturn caches[cacheName];\n\t}\n};\n\n// Clear all caches associated with a particular tiddler, or, if the title is null, clear all the caches for all the tiddlers\nexports.clearCache = function(title) {\n\tif(title) {\n\t\tthis.caches = this.caches || Object.create(null);\n\t\tif($tw.utils.hop(this.caches,title)) {\n\t\t\tdelete this.caches[title];\n\t\t}\n\t} else {\n\t\tthis.caches = Object.create(null);\n\t}\n};\n\nexports.initParsers = function(moduleType) {\n\t// Install the parser modules\n\t$tw.Wiki.parsers = {};\n\tvar self = this;\n\t$tw.modules.forEachModuleOfType(\"parser\",function(title,module) {\n\t\tfor(var f in module) {\n\t\t\tif($tw.utils.hop(module,f)) {\n\t\t\t\t$tw.Wiki.parsers[f] = module[f]; // Store the parser class\n\t\t\t}\n\t\t}\n\t});\n\t// Use the generic binary parser for any binary types not registered so far\n\tif($tw.Wiki.parsers[\"application/octet-stream\"]) {\n\t\tObject.keys($tw.config.contentTypeInfo).forEach(function(type) {\n\t\t\tif(!$tw.utils.hop($tw.Wiki.parsers,type) && $tw.config.contentTypeInfo[type].encoding === \"base64\") {\n\t\t\t\t$tw.Wiki.parsers[type] = $tw.Wiki.parsers[\"application/octet-stream\"];\n\t\t\t}\n\t\t});\t\t\n\t}\n};\n\n/*\nParse a block of text of a specified MIME type\n\ttype: content type of text to be parsed\n\ttext: text\n\toptions: see below\nOptions include:\n\tparseAsInline: if true, the text of the tiddler will be parsed as an inline run\n\t_canonical_uri: optional string of the canonical URI of this content\n*/\nexports.parseText = function(type,text,options) {\n\ttext = text || \"\";\n\toptions = options || {};\n\t// Select a parser\n\tvar Parser = $tw.Wiki.parsers[type];\n\tif(!Parser && $tw.utils.getFileExtensionInfo(type)) {\n\t\tParser = $tw.Wiki.parsers[$tw.utils.getFileExtensionInfo(type).type];\n\t}\n\tif(!Parser) {\n\t\tParser = $tw.Wiki.parsers[options.defaultType || \"text/vnd.tiddlywiki\"];\n\t}\n\tif(!Parser) {\n\t\treturn null;\n\t}\n\t// Return the parser instance\n\treturn new Parser(type,text,{\n\t\tparseAsInline: options.parseAsInline,\n\t\twiki: this,\n\t\t_canonical_uri: options._canonical_uri\n\t});\n};\n\n/*\nParse a tiddler according to its MIME type\n*/\nexports.parseTiddler = function(title,options) {\n\toptions = $tw.utils.extend({},options);\n\tvar cacheType = options.parseAsInline ? \"inlineParseTree\" : \"blockParseTree\",\n\t\ttiddler = this.getTiddler(title),\n\t\tself = this;\n\treturn tiddler ? this.getCacheForTiddler(title,cacheType,function() {\n\t\t\tif(tiddler.hasField(\"_canonical_uri\")) {\n\t\t\t\toptions._canonical_uri = tiddler.fields._canonical_uri;\n\t\t\t}\n\t\t\treturn self.parseText(tiddler.fields.type,tiddler.fields.text,options);\n\t\t}) : null;\n};\n\nexports.parseTextReference = function(title,field,index,options) {\n\tvar tiddler,text;\n\tif(options.subTiddler) {\n\t\ttiddler = this.getSubTiddler(title,options.subTiddler);\n\t} else {\n\t\ttiddler = this.getTiddler(title);\n\t\tif(field === \"text\" || (!field && !index)) {\n\t\t\tthis.getTiddlerText(title); // Force the tiddler to be lazily loaded\n\t\t\treturn this.parseTiddler(title,options);\n\t\t}\n\t}\n\tif(field === \"text\" || (!field && !index)) {\n\t\tif(tiddler && tiddler.fields) {\n\t\t\treturn this.parseText(tiddler.fields.type,tiddler.fields.text,options);\t\t\t\n\t\t} else {\n\t\t\treturn null;\n\t\t}\n\t} else if(field) {\n\t\tif(field === \"title\") {\n\t\t\ttext = title;\n\t\t} else {\n\t\t\tif(!tiddler || !tiddler.hasField(field)) {\n\t\t\t\treturn null;\n\t\t\t}\n\t\t\ttext = tiddler.fields[field];\n\t\t}\n\t\treturn this.parseText(\"text/vnd.tiddlywiki\",text.toString(),options);\n\t} else if(index) {\n\t\tthis.getTiddlerText(title); // Force the tiddler to be lazily loaded\n\t\ttext = this.extractTiddlerDataItem(tiddler,index,undefined);\n\t\tif(text === undefined) {\n\t\t\treturn null;\n\t\t}\n\t\treturn this.parseText(\"text/vnd.tiddlywiki\",text,options);\n\t}\n};\n\n/*\nMake a widget tree for a parse tree\nparser: parser object\noptions: see below\nOptions include:\ndocument: optional document to use\nvariables: hashmap of variables to set\nparentWidget: optional parent widget for the root node\n*/\nexports.makeWidget = function(parser,options) {\n\toptions = options || {};\n\tvar widgetNode = {\n\t\t\ttype: \"widget\",\n\t\t\tchildren: []\n\t\t},\n\t\tcurrWidgetNode = widgetNode;\n\t// Create set variable widgets for each variable\n\t$tw.utils.each(options.variables,function(value,name) {\n\t\tvar setVariableWidget = {\n\t\t\ttype: \"set\",\n\t\t\tattributes: {\n\t\t\t\tname: {type: \"string\", value: name},\n\t\t\t\tvalue: {type: \"string\", value: value}\n\t\t\t},\n\t\t\tchildren: []\n\t\t};\n\t\tcurrWidgetNode.children = [setVariableWidget];\n\t\tcurrWidgetNode = setVariableWidget;\n\t});\n\t// Add in the supplied parse tree nodes\n\tcurrWidgetNode.children = parser ? parser.tree : [];\n\t// Create the widget\n\treturn new widget.widget(widgetNode,{\n\t\twiki: this,\n\t\tdocument: options.document || $tw.fakeDocument,\n\t\tparentWidget: options.parentWidget\n\t});\n};\n\n/*\nMake a widget tree for transclusion\ntitle: target tiddler title\noptions: as for wiki.makeWidget() plus:\noptions.field: optional field to transclude (defaults to \"text\")\noptions.mode: transclusion mode \"inline\" or \"block\"\noptions.children: optional array of children for the transclude widget\noptions.importVariables: optional importvariables filter string for macros to be included\noptions.importPageMacros: optional boolean; if true, equivalent to passing \"[[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\" to options.importVariables\n*/\nexports.makeTranscludeWidget = function(title,options) {\n\toptions = options || {};\n\tvar parseTreeDiv = {tree: [{\n\t\t\ttype: \"element\",\n\t\t\ttag: \"div\",\n\t\t\tchildren: []}]},\n\t\tparseTreeImportVariables = {\n\t\t\ttype: \"importvariables\",\n\t\t\tattributes: {\n\t\t\t\tfilter: {\n\t\t\t\t\tname: \"filter\",\n\t\t\t\t\ttype: \"string\"\n\t\t\t\t}\n\t\t\t},\n\t\t\tisBlock: false,\n\t\t\tchildren: []},\n\t\tparseTreeTransclude = {\n\t\t\ttype: \"transclude\",\n\t\t\tattributes: {\n\t\t\t\ttiddler: {\n\t\t\t\t\tname: \"tiddler\",\n\t\t\t\t\ttype: \"string\",\n\t\t\t\t\tvalue: title}},\n\t\t\tisBlock: !options.parseAsInline};\n\tif(options.importVariables || options.importPageMacros) {\n\t\tif(options.importVariables) {\n\t\t\tparseTreeImportVariables.attributes.filter.value = options.importVariables;\n\t\t} else if(options.importPageMacros) {\n\t\t\tparseTreeImportVariables.attributes.filter.value = \"[[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\";\n\t\t}\n\t\tparseTreeDiv.tree[0].children.push(parseTreeImportVariables);\n\t\tparseTreeImportVariables.children.push(parseTreeTransclude);\n\t} else {\n\t\tparseTreeDiv.tree[0].children.push(parseTreeTransclude);\n\t}\n\tif(options.field) {\n\t\tparseTreeTransclude.attributes.field = {type: \"string\", value: options.field};\n\t}\n\tif(options.mode) {\n\t\tparseTreeTransclude.attributes.mode = {type: \"string\", value: options.mode};\n\t}\n\tif(options.children) {\n\t\tparseTreeTransclude.children = options.children;\n\t}\n\treturn $tw.wiki.makeWidget(parseTreeDiv,options);\n};\n\n/*\nParse text in a specified format and render it into another format\n\toutputType: content type for the output\n\ttextType: content type of the input text\n\ttext: input text\n\toptions: see below\nOptions include:\nvariables: hashmap of variables to set\nparentWidget: optional parent widget for the root node\n*/\nexports.renderText = function(outputType,textType,text,options) {\n\toptions = options || {};\n\tvar parser = this.parseText(textType,text,options),\n\t\twidgetNode = this.makeWidget(parser,options);\n\tvar container = $tw.fakeDocument.createElement(\"div\");\n\twidgetNode.render(container,null);\n\treturn outputType === \"text/html\" ? container.innerHTML : container.textContent;\n};\n\n/*\nParse text from a tiddler and render it into another format\n\toutputType: content type for the output\n\ttitle: title of the tiddler to be rendered\n\toptions: see below\nOptions include:\nvariables: hashmap of variables to set\nparentWidget: optional parent widget for the root node\n*/\nexports.renderTiddler = function(outputType,title,options) {\n\toptions = options || {};\n\tvar parser = this.parseTiddler(title,options),\n\t\twidgetNode = this.makeWidget(parser,options);\n\tvar container = $tw.fakeDocument.createElement(\"div\");\n\twidgetNode.render(container,null);\n\treturn outputType === \"text/html\" ? container.innerHTML : (outputType === \"text/plain-formatted\" ? container.formattedTextContent : container.textContent);\n};\n\n/*\nReturn an array of tiddler titles that match a search string\n\ttext: The text string to search for\n\toptions: see below\nOptions available:\n\tsource: an iterator function for the source tiddlers, called source(iterator), where iterator is called as iterator(tiddler,title)\n\texclude: An array of tiddler titles to exclude from the search\n\tinvert: If true returns tiddlers that do not contain the specified string\n\tcaseSensitive: If true forces a case sensitive search\n\tfield: If specified, restricts the search to the specified field, or an array of field names\n\tanchored: If true, forces all but regexp searches to be anchored to the start of text\n\texcludeField: If true, the field options are inverted to specify the fields that are not to be searched\n\tThe search mode is determined by the first of these boolean flags to be true\n\t\tliteral: searches for literal string\n\t\twhitespace: same as literal except runs of whitespace are treated as a single space\n\t\tregexp: treats the search term as a regular expression\n\t\twords: (default) treats search string as a list of tokens, and matches if all tokens are found, regardless of adjacency or ordering\n*/\nexports.search = function(text,options) {\n\toptions = options || {};\n\tvar self = this,\n\t\tt,\n\t\tinvert = !!options.invert;\n\t// Convert the search string into a regexp for each term\n\tvar terms, searchTermsRegExps,\n\t\tflags = options.caseSensitive ? \"\" : \"i\",\n\t\tanchor = options.anchored ? \"^\" : \"\";\n\tif(options.literal) {\n\t\tif(text.length === 0) {\n\t\t\tsearchTermsRegExps = null;\n\t\t} else {\n\t\t\tsearchTermsRegExps = [new RegExp(\"(\" + anchor + $tw.utils.escapeRegExp(text) + \")\",flags)];\n\t\t}\n\t} else if(options.whitespace) {\n\t\tterms = [];\n\t\t$tw.utils.each(text.split(/\\s+/g),function(term) {\n\t\t\tif(term) {\n\t\t\t\tterms.push($tw.utils.escapeRegExp(term));\n\t\t\t}\n\t\t});\n\t\tsearchTermsRegExps = [new RegExp(\"(\" + anchor + terms.join(\"\\\\s+\") + \")\",flags)];\n\t} else if(options.regexp) {\n\t\ttry {\n\t\t\tsearchTermsRegExps = [new RegExp(\"(\" + text + \")\",flags)];\t\t\t\n\t\t} catch(e) {\n\t\t\tsearchTermsRegExps = null;\n\t\t\tconsole.log(\"Regexp error parsing /(\" + text + \")/\" + flags + \": \",e);\n\t\t}\n\t} else {\n\t\tterms = text.split(/ +/);\n\t\tif(terms.length === 1 && terms[0] === \"\") {\n\t\t\tsearchTermsRegExps = null;\n\t\t} else {\n\t\t\tsearchTermsRegExps = [];\n\t\t\tfor(t=0; t<terms.length; t++) {\n\t\t\t\tsearchTermsRegExps.push(new RegExp(\"(\" + anchor + $tw.utils.escapeRegExp(terms[t]) + \")\",flags));\n\t\t\t}\n\t\t}\n\t}\n\t// Accumulate the array of fields to be searched or excluded from the search\n\tvar fields = [];\n\tif(options.field) {\n\t\tif($tw.utils.isArray(options.field)) {\n\t\t\t$tw.utils.each(options.field,function(fieldName) {\n\t\t\t\tif(fieldName) {\n\t\t\t\t\tfields.push(fieldName);\t\t\t\t\t\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tfields.push(options.field);\n\t\t}\n\t}\n\t// Use default fields if none specified and we're not excluding fields (excluding fields with an empty field array is the same as searching all fields)\n\tif(fields.length === 0 && !options.excludeField) {\n\t\tfields.push(\"title\");\n\t\tfields.push(\"tags\");\n\t\tfields.push(\"text\");\n\t}\n\t// Function to check a given tiddler for the search term\n\tvar searchTiddler = function(title) {\n\t\tif(!searchTermsRegExps) {\n\t\t\treturn true;\n\t\t}\n\t\tvar notYetFound = searchTermsRegExps.slice();\n\n\t\tvar tiddler = self.getTiddler(title);\n\t\tif(!tiddler) {\n\t\t\ttiddler = new $tw.Tiddler({title: title, text: \"\", type: \"text/vnd.tiddlywiki\"});\n\t\t}\n\t\tvar contentTypeInfo = $tw.config.contentTypeInfo[tiddler.fields.type] || $tw.config.contentTypeInfo[\"text/vnd.tiddlywiki\"],\n\t\t\tsearchFields;\n\t\t// Get the list of fields we're searching\n\t\tif(options.excludeField) {\n\t\t\tsearchFields = Object.keys(tiddler.fields);\n\t\t\t$tw.utils.each(fields,function(fieldName) {\n\t\t\t\tvar p = searchFields.indexOf(fieldName);\n\t\t\t\tif(p !== -1) {\n\t\t\t\t\tsearchFields.splice(p,1);\n\t\t\t\t}\n\t\t\t});\n\t\t} else {\n\t\t\tsearchFields = fields;\n\t\t}\n\t\tfor(var fieldIndex=0; notYetFound.length>0 && fieldIndex<searchFields.length; fieldIndex++) {\n\t\t\t// Don't search the text field if the content type is binary\n\t\t\tvar fieldName = searchFields[fieldIndex];\n\t\t\tif(fieldName === \"text\" && contentTypeInfo.encoding !== \"utf8\") {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tvar str = tiddler.fields[fieldName],\n\t\t\t\tt;\n\t\t\tif(str) {\n\t\t\t\tif($tw.utils.isArray(str)) {\n\t\t\t\t\t// If the field value is an array, test each regexp against each field array entry and fail if each regexp doesn't match at least one field array entry\n\t\t\t\t\tfor(var s=0; s<str.length; s++) {\n\t\t\t\t\t\tfor(t=0; t<notYetFound.length;) {\n\t\t\t\t\t\t\tif(notYetFound[t].test(str[s])) {\n\t\t\t\t\t\t\t\tnotYetFound.splice(t, 1);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tt++;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// If the field isn't an array, force it to a string and test each regexp against it and fail if any do not match\n\t\t\t\t\tstr = tiddler.getFieldString(fieldName);\n\t\t\t\t\tfor(t=0; t<notYetFound.length;) {\n\t\t\t\t\t\tif(notYetFound[t].test(str)) {\n\t\t\t\t\t\t\tnotYetFound.splice(t, 1);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tt++;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\treturn notYetFound.length == 0;\n\t};\n\t// Loop through all the tiddlers doing the search\n\tvar results = [],\n\t\tsource = options.source || this.each;\n\tsource(function(tiddler,title) {\n\t\tif(searchTiddler(title) !== options.invert) {\n\t\t\tresults.push(title);\n\t\t}\n\t});\n\t// Remove any of the results we have to exclude\n\tif(options.exclude) {\n\t\tfor(t=0; t<options.exclude.length; t++) {\n\t\t\tvar p = results.indexOf(options.exclude[t]);\n\t\t\tif(p !== -1) {\n\t\t\t\tresults.splice(p,1);\n\t\t\t}\n\t\t}\n\t}\n\treturn results;\n};\n\n/*\nTrigger a load for a tiddler if it is skinny. Returns the text, or undefined if the tiddler is missing, null if the tiddler is being lazily loaded.\n*/\nexports.getTiddlerText = function(title,defaultText) {\n\tvar tiddler = this.getTiddler(title);\n\t// Return undefined if the tiddler isn't found\n\tif(!tiddler) {\n\t\treturn defaultText;\n\t}\n\tif(tiddler.fields.text !== undefined) {\n\t\t// Just return the text if we've got it\n\t\treturn tiddler.fields.text;\n\t} else {\n\t\t// Tell any listeners about the need to lazily load this tiddler\n\t\tthis.dispatchEvent(\"lazyLoad\",title);\n\t\t// Indicate that the text is being loaded\n\t\treturn null;\n\t}\n};\n\n/*\nCheck whether the text of a tiddler matches a given value. By default, the comparison is case insensitive, and any spaces at either end of the tiddler text is trimmed\n*/\nexports.checkTiddlerText = function(title,targetText,options) {\n\toptions = options || {};\n\tvar text = this.getTiddlerText(title,\"\");\n\tif(!options.noTrim) {\n\t\ttext = text.trim();\n\t}\n\tif(!options.caseSensitive) {\n\t\ttext = text.toLowerCase();\n\t\ttargetText = targetText.toLowerCase();\n\t}\n\treturn text === targetText;\n}\n\n/*\nRead an array of browser File objects, invoking callback(tiddlerFieldsArray) once they're all read\n*/\nexports.readFiles = function(files,options) {\n\tvar callback;\n\tif(typeof options === \"function\") {\n\t\tcallback = options;\n\t\toptions = {};\n\t} else {\n\t\tcallback = options.callback;\n\t}\n\tvar result = [],\n\t\toutstanding = files.length,\n\t\treadFileCallback = function(tiddlerFieldsArray) {\n\t\t\tresult.push.apply(result,tiddlerFieldsArray);\n\t\t\tif(--outstanding === 0) {\n\t\t\t\tcallback(result);\n\t\t\t}\n\t\t};\n\tfor(var f=0; f<files.length; f++) {\n\t\tthis.readFile(files[f],$tw.utils.extend({},options,{callback: readFileCallback}));\n\t}\n\treturn files.length;\n};\n\n/*\nRead a browser File object, invoking callback(tiddlerFieldsArray) with an array of tiddler fields objects\n*/\nexports.readFile = function(file,options) {\n\tvar callback;\n\tif(typeof options === \"function\") {\n\t\tcallback = options;\n\t\toptions = {};\n\t} else {\n\t\tcallback = options.callback;\n\t}\n\t// Get the type, falling back to the filename extension\n\tvar self = this,\n\t\ttype = file.type;\n\tif(type === \"\" || !type) {\n\t\tvar dotPos = file.name.lastIndexOf(\".\");\n\t\tif(dotPos !== -1) {\n\t\t\tvar fileExtensionInfo = $tw.utils.getFileExtensionInfo(file.name.substr(dotPos));\n\t\t\tif(fileExtensionInfo) {\n\t\t\t\ttype = fileExtensionInfo.type;\n\t\t\t}\n\t\t}\n\t}\n\t// Figure out if we're reading a binary file\n\tvar contentTypeInfo = $tw.config.contentTypeInfo[type],\n\t\tisBinary = contentTypeInfo ? contentTypeInfo.encoding === \"base64\" : false;\n\t// Log some debugging information\n\tif($tw.log.IMPORT) {\n\t\tconsole.log(\"Importing file '\" + file.name + \"', type: '\" + type + \"', isBinary: \" + isBinary);\n\t}\n\t// Give the hook a chance to process the drag\n\tif($tw.hooks.invokeHook(\"th-importing-file\",{\n\t\tfile: file,\n\t\ttype: type,\n\t\tisBinary: isBinary,\n\t\tcallback: callback\n\t}) !== true) {\n\t\tthis.readFileContent(file,type,isBinary,options.deserializer,callback);\n\t}\n};\n\n/*\nLower level utility to read the content of a browser File object, invoking callback(tiddlerFieldsArray) with an array of tiddler fields objects\n*/\nexports.readFileContent = function(file,type,isBinary,deserializer,callback) {\n\tvar self = this;\n\t// Create the FileReader\n\tvar reader = new FileReader();\n\t// Onload\n\treader.onload = function(event) {\n\t\tvar text = event.target.result,\n\t\t\ttiddlerFields = {title: file.name || \"Untitled\", type: type};\n\t\tif(isBinary) {\n\t\t\tvar commaPos = text.indexOf(\",\");\n\t\t\tif(commaPos !== -1) {\n\t\t\t\ttext = text.substr(commaPos + 1);\n\t\t\t}\n\t\t}\n\t\t// Check whether this is an encrypted TiddlyWiki file\n\t\tvar encryptedJson = $tw.utils.extractEncryptedStoreArea(text);\n\t\tif(encryptedJson) {\n\t\t\t// If so, attempt to decrypt it with the current password\n\t\t\t$tw.utils.decryptStoreAreaInteractive(encryptedJson,function(tiddlers) {\n\t\t\t\tcallback(tiddlers);\n\t\t\t});\n\t\t} else {\n\t\t\t// Otherwise, just try to deserialise any tiddlers in the file\n\t\t\tcallback(self.deserializeTiddlers(type,text,tiddlerFields,{deserializer: deserializer}));\n\t\t}\n\t};\n\t// Kick off the read\n\tif(isBinary) {\n\t\treader.readAsDataURL(file);\n\t} else {\n\t\treader.readAsText(file);\n\t}\n};\n\n/*\nFind any existing draft of a specified tiddler\n*/\nexports.findDraft = function(targetTitle) {\n\tvar draftTitle = undefined;\n\tthis.forEachTiddler({includeSystem: true},function(title,tiddler) {\n\t\tif(tiddler.fields[\"draft.title\"] && tiddler.fields[\"draft.of\"] === targetTitle) {\n\t\t\tdraftTitle = title;\n\t\t}\n\t});\n\treturn draftTitle;\n}\n\n/*\nCheck whether the specified draft tiddler has been modified.\nIf the original tiddler doesn't exist, create a vanilla tiddler variable,\nto check if additional fields have been added.\n*/\nexports.isDraftModified = function(title) {\n\tvar tiddler = this.getTiddler(title);\n\tif(!tiddler.isDraft()) {\n\t\treturn false;\n\t}\n\tvar ignoredFields = [\"created\", \"modified\", \"title\", \"draft.title\", \"draft.of\"],\n\t\torigTiddler = this.getTiddler(tiddler.fields[\"draft.of\"]) || new $tw.Tiddler({text:\"\", tags:[]}),\n\t\ttitleModified = tiddler.fields[\"draft.title\"] !== tiddler.fields[\"draft.of\"];\n\treturn titleModified || !tiddler.isEqual(origTiddler,ignoredFields);\n};\n\n/*\nAdd a new record to the top of the history stack\ntitle: a title string or an array of title strings\nfromPageRect: page coordinates of the origin of the navigation\nhistoryTitle: title of history tiddler (defaults to $:/HistoryList)\n*/\nexports.addToHistory = function(title,fromPageRect,historyTitle) {\n\tif(historyTitle) {\n\t\tvar story = new $tw.Story({wiki: this, historyTitle: historyTitle});\n\t\tstory.addToHistory(title,fromPageRect);\t\t\n\t}\n};\n\n/*\nAdd a new tiddler to the story river\ntitle: a title string or an array of title strings\nfromTitle: the title of the tiddler from which the navigation originated\nstoryTitle: title of story tiddler (defaults to $:/StoryList)\noptions: see story.js\n*/\nexports.addToStory = function(title,fromTitle,storyTitle,options) {\n\tif(storyTitle) {\n\t\tvar story = new $tw.Story({wiki: this, storyTitle: storyTitle});\n\t\tstory.addToStory(title,fromTitle,options);\t\t\n\t}\n};\n\n/*\nGenerate a title for the draft of a given tiddler\n*/\nexports.generateDraftTitle = function(title) {\n\tvar c = 0,\n\t\tdraftTitle,\n\t\tusername = this.getTiddlerText(\"$:/status/UserName\"),\n\t\tattribution = username ? \" by \" + username : \"\";\n\tdo {\n\t\tdraftTitle = \"Draft \" + (c ? (c + 1) + \" \" : \"\") + \"of '\" + title + \"'\" + attribution;\n\t\tc++;\n\t} while(this.tiddlerExists(draftTitle));\n\treturn draftTitle;\n};\n\n/*\nInvoke the available upgrader modules\ntitles: array of tiddler titles to be processed\ntiddlers: hashmap by title of tiddler fields of pending import tiddlers. These can be modified by the upgraders. An entry with no fields indicates a tiddler that was pending import has been suppressed. When entries are added to the pending import the tiddlers hashmap may have entries that are not present in the titles array\nReturns a hashmap of messages keyed by tiddler title.\n*/\nexports.invokeUpgraders = function(titles,tiddlers) {\n\t// Collect up the available upgrader modules\n\tvar self = this;\n\tif(!this.upgraderModules) {\n\t\tthis.upgraderModules = [];\n\t\t$tw.modules.forEachModuleOfType(\"upgrader\",function(title,module) {\n\t\t\tif(module.upgrade) {\n\t\t\t\tself.upgraderModules.push(module);\n\t\t\t}\n\t\t});\n\t}\n\t// Invoke each upgrader in turn\n\tvar messages = {};\n\tfor(var t=0; t<this.upgraderModules.length; t++) {\n\t\tvar upgrader = this.upgraderModules[t],\n\t\t\tupgraderMessages = upgrader.upgrade(this,titles,tiddlers);\n\t\t$tw.utils.extend(messages,upgraderMessages);\n\t}\n\treturn messages;\n};\n\n})();\n\n",
"type": "application/javascript",
"module-type": "wikimethod"
},
"$:/palettes/Blanca": {
"title": "$:/palettes/Blanca",
"name": "Blanca",
"description": "A clean white palette to let you focus",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #66cccc\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #999999\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #ffffff\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #7897f3\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #ccc\nsidebar-foreground-shadow: rgba(255,255,255, 0.8)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #ffffff\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #7897f3\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #eeeeee\ntab-border-selected: #cccccc\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ffeedd\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: #eee\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #ff9900\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/palettes/Blue": {
"title": "$:/palettes/Blue",
"name": "Blue",
"description": "A blue theme",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #fff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour foreground>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333353\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #999999\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #ddddff\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #5778d8\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #ffffff\nsidebar-foreground-shadow: rgba(255,255,255, 0.8)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: <<colour page-background>>\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #5959c0\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: #ccccdd\ntab-border-selected: #ccccdd\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #eeeeff\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #666666\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #ffffff\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #ffffff\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #5959c0\ntoolbar-new-button: #5eb95e\ntoolbar-options-button: rgb(128, 88, 165)\ntoolbar-save-button: #0e90d2\ntoolbar-info-button: #0e90d2\ntoolbar-edit-button: rgb(243, 123, 29)\ntoolbar-close-button: #dd514c\ntoolbar-delete-button: #dd514c\ntoolbar-cancel-button: rgb(243, 123, 29)\ntoolbar-done-button: #5eb95e\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/palettes/Muted": {
"title": "$:/palettes/Muted",
"name": "Muted",
"description": "Bright tiddlers on a muted background",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #bbb\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #6f6f70\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #29a6ee\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #c2c1c2\nsidebar-foreground-shadow: rgba(255,255,255,0)\nsidebar-foreground: #d3d2d4\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #6f6f70\nsidebar-tab-background: #666667\nsidebar-tab-border-selected: #999\nsidebar-tab-border: #515151\nsidebar-tab-divider: #999\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: #999\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #d1d0d2\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #d5ad34\ntag-foreground: #ffffff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #182955\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/palettes/ContrastLight": {
"title": "$:/palettes/ContrastLight",
"name": "Contrast (Light)",
"description": "High contrast and unambiguous (light version)",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #f00\nalert-border: <<colour background>>\nalert-highlight: <<colour foreground>>\nalert-muted-foreground: #800\nbackground: #fff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: <<colour background>>\nbutton-foreground: <<colour foreground>>\nbutton-border: <<colour foreground>>\ncode-background: <<colour background>>\ncode-border: <<colour foreground>>\ncode-foreground: <<colour foreground>>\ndirty-indicator: #f00\ndownload-background: #080\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: <<colour foreground>>\ndropdown-tab-background: <<colour foreground>>\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #00a\nexternal-link-foreground: #00e\nforeground: #000\nmessage-background: <<colour foreground>>\nmessage-border: <<colour background>>\nmessage-foreground: <<colour background>>\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: <<colour foreground>>\nmodal-footer-background: <<colour background>>\nmodal-footer-border: <<colour foreground>>\nmodal-header-border: <<colour foreground>>\nmuted-foreground: <<colour foreground>>\nnotification-background: <<colour background>>\nnotification-border: <<colour foreground>>\npage-background: <<colour background>>\npre-background: <<colour background>>\npre-border: <<colour foreground>>\nprimary: #00f\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: <<colour background>>\nsidebar-controls-foreground: <<colour foreground>>\nsidebar-foreground-shadow: rgba(0,0,0, 0)\nsidebar-foreground: <<colour foreground>>\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: <<colour foreground>>\nsidebar-tab-background-selected: <<colour background>>\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: <<colour foreground>>\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: <<colour foreground>>\nsidebar-tiddler-link-foreground: <<colour primary>>\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: <<colour foreground>>\ntab-border-selected: <<colour foreground>>\ntab-border: <<colour foreground>>\ntab-divider: <<colour foreground>>\ntab-foreground-selected: <<colour foreground>>\ntab-foreground: <<colour background>>\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #000\ntag-foreground: #fff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour foreground>>\ntiddler-controls-foreground-hover: #ddd\ntiddler-controls-foreground-selected: #fdd\ntiddler-controls-foreground: <<colour foreground>>\ntiddler-editor-background: <<colour background>>\ntiddler-editor-border-image: <<colour foreground>>\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: <<colour background>>\ntiddler-editor-fields-odd: <<colour background>>\ntiddler-info-background: <<colour background>>\ntiddler-info-border: <<colour foreground>>\ntiddler-info-tab-background: <<colour background>>\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: <<colour foreground>>\ntiddler-title-foreground: <<colour foreground>>\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: <<colour foreground>>\nvery-muted-foreground: #888888\n"
},
"$:/palettes/ContrastDark": {
"title": "$:/palettes/ContrastDark",
"name": "Contrast (Dark)",
"description": "High contrast and unambiguous (dark version)",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #f00\nalert-border: <<colour background>>\nalert-highlight: <<colour foreground>>\nalert-muted-foreground: #800\nbackground: #000\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: <<colour background>>\nbutton-foreground: <<colour foreground>>\nbutton-border: <<colour foreground>>\ncode-background: <<colour background>>\ncode-border: <<colour foreground>>\ncode-foreground: <<colour foreground>>\ndirty-indicator: #f00\ndownload-background: #080\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: <<colour foreground>>\ndropdown-tab-background: <<colour foreground>>\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #00a\nexternal-link-foreground: #00e\nforeground: #fff\nmessage-background: <<colour foreground>>\nmessage-border: <<colour background>>\nmessage-foreground: <<colour background>>\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: <<colour foreground>>\nmodal-footer-background: <<colour background>>\nmodal-footer-border: <<colour foreground>>\nmodal-header-border: <<colour foreground>>\nmuted-foreground: <<colour foreground>>\nnotification-background: <<colour background>>\nnotification-border: <<colour foreground>>\npage-background: <<colour background>>\npre-background: <<colour background>>\npre-border: <<colour foreground>>\nprimary: #00f\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: <<colour background>>\nsidebar-controls-foreground: <<colour foreground>>\nsidebar-foreground-shadow: rgba(0,0,0, 0)\nsidebar-foreground: <<colour foreground>>\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: <<colour foreground>>\nsidebar-tab-background-selected: <<colour background>>\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: <<colour foreground>>\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: <<colour foreground>>\nsidebar-tiddler-link-foreground: <<colour primary>>\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: <<colour foreground>>\ntab-border-selected: <<colour foreground>>\ntab-border: <<colour foreground>>\ntab-divider: <<colour foreground>>\ntab-foreground-selected: <<colour foreground>>\ntab-foreground: <<colour background>>\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #fff\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: <<colour foreground>>\ntiddler-controls-foreground-hover: #ddd\ntiddler-controls-foreground-selected: #fdd\ntiddler-controls-foreground: <<colour foreground>>\ntiddler-editor-background: <<colour background>>\ntiddler-editor-border-image: <<colour foreground>>\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: <<colour background>>\ntiddler-editor-fields-odd: <<colour background>>\ntiddler-info-background: <<colour background>>\ntiddler-info-border: <<colour foreground>>\ntiddler-info-tab-background: <<colour background>>\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: <<colour foreground>>\ntiddler-title-foreground: <<colour foreground>>\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: <<colour foreground>>\nvery-muted-foreground: #888888\n"
},
"$:/palettes/DarkPhotos": {
"title": "$:/palettes/DarkPhotos",
"created": "20150402111612188",
"description": "Good with dark photo backgrounds",
"modified": "20150402112344080",
"name": "DarkPhotos",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: \nbutton-foreground: \nbutton-border: \ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #ddd\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #336438\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #5778d8\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #ccf\nsidebar-controls-foreground: #fff\nsidebar-foreground-shadow: rgba(0,0,0, 0.5)\nsidebar-foreground: #fff\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #eee\nsidebar-tab-background-selected: rgba(255,255,255, 0.8)\nsidebar-tab-background: rgba(255,255,255, 0.4)\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: rgba(255,255,255, 0.2)\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #aaf\nsidebar-tiddler-link-foreground: #ddf\nsite-title-foreground: #fff\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ec6\ntag-foreground: #ffffff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #182955\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/palettes/Nord": {
"title": "$:/palettes/Nord",
"name": "Nord",
"description": "An arctic, north-bluish color palette.",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"license": "MIT, arcticicestudio, https://github.com/arcticicestudio/nord/blob/develop/LICENSE.md",
"text": "alert-background: #D08770\nalert-border: #D08770\nalert-highlight: #B48EAD\nalert-muted-foreground: #4C566A\nbackground: #3b4252\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: #4C566A\nbutton-foreground: #D8DEE9\nbutton-border: transparent\ncode-background: #2E3440\ncode-border: #2E3440\ncode-foreground: #BF616A\ndiff-delete-background: #BF616A\ndiff-delete-foreground: <<colour foreground>>\ndiff-equal-background: \ndiff-equal-foreground: <<colour foreground>>\ndiff-insert-background: #A3BE8C\ndiff-insert-foreground: <<colour foreground>>\ndiff-invisible-background: \ndiff-invisible-foreground: <<colour muted-foreground>>\ndirty-indicator: #BF616A\ndownload-background: #A3BE8C\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour background>>\ndropdown-tab-background-selected: #ECEFF4\ndropdown-tab-background: #4C566A\ndropzone-background: #A3BE8C\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #5E81AC\nexternal-link-foreground: #8FBCBB\nforeground: #d8dee9\nmessage-background: #2E3440\nmessage-border: #2E3440\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #3b4252\nmodal-footer-background: #3b4252\nmodal-footer-border: #3b4252\nmodal-header-border: #3b4252\nmuted-foreground: #4C566A\nnotification-background: <<colour primary>>\nnotification-border: #EBCB8B\npage-background: #2e3440\npre-background: #2E3440\npre-border: #2E3440\nprimary: #5E81AC\nselect-tag-background: #3b4252\nselect-tag-foreground: <<colour foreground>>\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #4C566A\nsidebar-controls-foreground: #3B4252\nsidebar-foreground-shadow: transparent\nsidebar-foreground: #D8DEE9\nsidebar-muted-foreground-hover: #4C566A\nsidebar-muted-foreground: #4C566A\nsidebar-tab-background-selected: #ECEFF4\nsidebar-tab-background: #4C566A\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: #4C566A\nsidebar-tab-divider: <<colour page-background>>\nsidebar-tab-foreground-selected: #4C566A\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #A3BE8C\nsidebar-tiddler-link-foreground: #81A1C1\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #B48EAD\ntab-background-selected: #ECEFF4\ntab-background: #4C566A\ntab-border-selected: #4C566A\ntab-border: #4C566A\ntab-divider: #4C566A\ntab-foreground-selected: #4C566A\ntab-foreground: #D8DEE9\ntable-border: #4C566A\ntable-footer-background: #2e3440\ntable-header-background: #2e3440\ntag-background: #A3BE8C\ntag-foreground: #4C566A\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: \ntiddler-controls-foreground-selected: #EBCB8B\ntiddler-controls-foreground: #4C566A\ntiddler-editor-background: #2e3440\ntiddler-editor-border-image: #2e3440\ntiddler-editor-border: #2e3440\ntiddler-editor-fields-even: #2e3440\ntiddler-editor-fields-odd: #2e3440\ntiddler-info-background: #2e3440\ntiddler-info-border: #2e3440\ntiddler-info-tab-background: #2e3440\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #4C566A\ntiddler-title-foreground: #81A1C1\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: #2d3038\nvery-muted-foreground: #2d3038\n"
},
"$:/palettes/Rocker": {
"title": "$:/palettes/Rocker",
"name": "Rocker",
"description": "A dark theme",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #999999\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #000\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #cc0000\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #ffffff\nsidebar-foreground-shadow: rgba(255,255,255, 0.0)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #000\nsidebar-tab-background: <<colour tab-background>>\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: <<colour tab-divider>>\nsidebar-tab-foreground-selected: \nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #ffbb99\nsidebar-tiddler-link-foreground: #cc0000\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ffbb99\ntag-foreground: #000\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #cc0000\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/palettes/SolarFlare": {
"title": "$:/palettes/SolarFlare",
"name": "Solar Flare",
"description": "Warm, relaxing earth colours",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": ": Background Tones\n\nbase03: #002b36\nbase02: #073642\n\n: Content Tones\n\nbase01: #586e75\nbase00: #657b83\nbase0: #839496\nbase1: #93a1a1\n\n: Background Tones\n\nbase2: #eee8d5\nbase3: #fdf6e3\n\n: Accent Colors\n\nyellow: #b58900\norange: #cb4b16\nred: #dc322f\nmagenta: #d33682\nviolet: #6c71c4\nblue: #268bd2\ncyan: #2aa198\ngreen: #859900\n\n: Additional Tones (RA)\n\nbase10: #c0c4bb\nviolet-muted: #7c81b0\nblue-muted: #4e7baa\n\nyellow-hot: #ffcc44\norange-hot: #eb6d20\nred-hot: #ff2222\nblue-hot: #2298ee\ngreen-hot: #98ee22\n\n: Palette\n\n: Do not use colour macro for background and foreground\nbackground: #fdf6e3\n download-foreground: <<colour background>>\n dragger-foreground: <<colour background>>\n dropdown-background: <<colour background>>\n modal-background: <<colour background>>\n sidebar-foreground-shadow: <<colour background>>\n tiddler-background: <<colour background>>\n tiddler-border: <<colour background>>\n tiddler-link-background: <<colour background>>\n tab-background-selected: <<colour background>>\n dropdown-tab-background-selected: <<colour tab-background-selected>>\nforeground: #657b83\n dragger-background: <<colour foreground>>\n tab-foreground: <<colour foreground>>\n tab-foreground-selected: <<colour tab-foreground>>\n sidebar-tab-foreground-selected: <<colour tab-foreground-selected>>\n sidebar-tab-foreground: <<colour tab-foreground>>\n sidebar-button-foreground: <<colour foreground>>\n sidebar-controls-foreground: <<colour foreground>>\n sidebar-foreground: <<colour foreground>>\n: base03\n: base02\n: base01\n alert-muted-foreground: <<colour base01>>\n: base00\n code-foreground: <<colour base00>>\n message-foreground: <<colour base00>>\n tag-foreground: <<colour base00>>\n: base0\n sidebar-tiddler-link-foreground: <<colour base0>>\n: base1\n muted-foreground: <<colour base1>>\n blockquote-bar: <<colour muted-foreground>>\n dropdown-border: <<colour muted-foreground>>\n sidebar-muted-foreground: <<colour muted-foreground>>\n tiddler-title-foreground: <<colour muted-foreground>>\n site-title-foreground: <<colour tiddler-title-foreground>>\n: base2\n modal-footer-background: <<colour base2>>\n page-background: <<colour base2>>\n modal-backdrop: <<colour page-background>>\n notification-background: <<colour page-background>>\n code-background: <<colour page-background>>\n code-border: <<colour code-background>>\n pre-background: <<colour page-background>>\n pre-border: <<colour pre-background>>\n sidebar-tab-background-selected: <<colour page-background>>\n table-header-background: <<colour base2>>\n tag-background: <<colour base2>>\n tiddler-editor-background: <<colour base2>>\n tiddler-info-background: <<colour base2>>\n tiddler-info-tab-background: <<colour base2>>\n tab-background: <<colour base2>>\n dropdown-tab-background: <<colour tab-background>>\n: base3\n alert-background: <<colour base3>>\n message-background: <<colour base3>>\n: yellow\n: orange\n: red\n: magenta\n alert-highlight: <<colour magenta>>\n: violet\n external-link-foreground: <<colour violet>>\n: blue\n: cyan\n: green\n: base10\n tiddler-controls-foreground: <<colour base10>>\n: violet-muted\n external-link-foreground-visited: <<colour violet-muted>>\n: blue-muted\n primary: <<colour blue-muted>>\n download-background: <<colour primary>>\n tiddler-link-foreground: <<colour primary>>\n\nalert-border: #b99e2f\ndirty-indicator: #ff0000\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nmessage-border: #cfd6e6\nmodal-border: #999999\nselect-tag-background:\nselect-tag-foreground:\nsidebar-controls-foreground-hover:\nsidebar-muted-foreground-hover:\nsidebar-tab-background: #ded8c5\nsidebar-tiddler-link-foreground-hover:\nstatic-alert-foreground: #aaaaaa\ntab-border: #cccccc\n modal-footer-border: <<colour tab-border>>\n modal-header-border: <<colour tab-border>>\n notification-border: <<colour tab-border>>\n sidebar-tab-border: <<colour tab-border>>\n tab-border-selected: <<colour tab-border>>\n sidebar-tab-border-selected: <<colour tab-border-selected>>\ntab-divider: #d8d8d8\n sidebar-tab-divider: <<colour tab-divider>>\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-border: #dddddd\ntiddler-subtitle-foreground: #c0c0c0\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/palettes/SolarizedLight": {
"title": "$:/palettes/SolarizedLight",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"description": "Precision colors for machines and people",
"license": "MIT, Ethan Schoonover, https://github.com/altercation/solarized/blob/master/LICENSE",
"name": "SolarizedLight",
"text": "alert-background: #eee8d5\nalert-border: #073642\nalert-highlight: #cb4b16\nalert-muted-foreground: #586e75\nbackground: #fdf6e3\nblockquote-bar: <<colour muted-foreground>>\nbutton-background: #cb4b16\nbutton-foreground: #fdf6e3\nbutton-border: transparent\ncode-background: #eee8d5\ncode-border: #93a1a1\ncode-foreground: #d33682\ndiff-delete-background: #BF616A\ndiff-delete-foreground: <<colour foreground>>\ndiff-equal-background: \ndiff-equal-foreground: <<colour foreground>>\ndiff-insert-background: #859900\ndiff-insert-foreground: <<colour foreground>>\ndiff-invisible-background: \ndiff-invisible-foreground: <<colour muted-foreground>>\ndirty-indicator: #D08770\ndownload-background: #859900\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour background>>\ndropdown-tab-background-selected: #fdf6e3\ndropdown-tab-background: #93a1a1\ndropzone-background: #859900\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: #d33682\nexternal-link-foreground-visited: #b58900\nexternal-link-foreground: #cb4b16\nforeground: #839496\nmessage-background: #586e75\nmessage-border: #586e75\nmessage-foreground: #eee8d5\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #eee8d5\nmodal-footer-background: #eee8d5\nmodal-footer-border: #eee8d5\nmodal-header-border: #eee8d5\nmuted-foreground: #93a1a1\nnotification-background: #EBCB8B\nnotification-border: #D08770\npage-background: #eee8d5\npre-background: #eee8d5\npre-border: #93a1a1\nprimary: #2aa198\nselect-tag-background: #eee8d5\nselect-tag-foreground: <<colour foreground>>\nsidebar-button-foreground: #eee8d5\nsidebar-controls-foreground-hover: #268bd2\nsidebar-controls-foreground: #586e75\nsidebar-foreground-shadow: transparent\nsidebar-foreground: #839496\nsidebar-muted-foreground-hover: #657b83\nsidebar-muted-foreground: #93a1a1\nsidebar-tab-background-selected: #eee8d5\nsidebar-tab-background: #839496\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: #657b83\nsidebar-tab-divider: <<colour page-background>>\nsidebar-tab-foreground-selected: #839496\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #859900\nsidebar-tiddler-link-foreground: #268bd2\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #dc322f\ntab-background-selected: #fdf6e3\ntab-background: #839496\ntab-border-selected: #93a1a1\ntab-border: #93a1a1\ntab-divider: #fdf6e3\ntab-foreground-selected: #839496\ntab-foreground: #eee8d5\ntable-border: #657b83\ntable-footer-background: #657b83\ntable-header-background: #93a1a1\ntag-background: #6c71c4\ntag-foreground: #eee8d5\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #b58900\ntiddler-controls-foreground-selected: #b58900\ntiddler-controls-foreground: #073642\ntiddler-editor-background: #eee8d5\ntiddler-editor-border-image: #eee8d5\ntiddler-editor-border: #eee8d5\ntiddler-editor-fields-even: #eee8d5\ntiddler-editor-fields-odd: #fdf6e3\ntiddler-info-background: #eee8d5\ntiddler-info-border: #eee8d5\ntiddler-info-tab-background: #586e75\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #586e75\ntiddler-title-foreground: #073642\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: #839496\nvery-muted-foreground: #93a1a1\n"
},
"$:/palettes/SpartanDay": {
"title": "$:/palettes/SpartanDay",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"description": "Cold, spartan day colors",
"name": "Spartan Day",
"text": "alert-background: <<colour background>>\nalert-border: <<colour very-muted-foreground>>\nalert-highlight: <<colour very-muted-foreground>>\nalert-muted-foreground: <<colour muted-foreground>>\nbackground: #FAFAFA\nblockquote-bar: <<colour page-background>>\nbutton-background: transparent\nbutton-foreground: inherit\nbutton-border: <<colour tag-background>>\ncode-background: #ececec\ncode-border: #ececec\ncode-foreground: \ndirty-indicator: #c80000\ndownload-background: <<colour primary>>\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: #FFFFFF\ndropdown-border: <<colour dropdown-background>>\ndropdown-tab-background-selected: <<colour dropdown-background>>\ndropdown-tab-background: #F5F5F5\ndropzone-background: <<colour tag-background>>\nexternal-link-background-hover: transparent\nexternal-link-background-visited: transparent\nexternal-link-background: transparent\nexternal-link-foreground-hover: \nexternal-link-foreground-visited: \nexternal-link-foreground: \nforeground: rgba(0, 0, 0, 0.87)\nmessage-background: <<colour background>>\nmessage-border: <<colour very-muted-foreground>>\nmessage-foreground: rgba(0, 0, 0, 0.54)\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: <<colour very-muted-foreground>>\nmodal-footer-background: <<colour background>>\nmodal-footer-border: <<colour very-muted-foreground>>\nmodal-header-border: <<colour very-muted-foreground>>\nmuted-foreground: rgba(0, 0, 0, 0.54)\nnotification-background: <<colour dropdown-background>>\nnotification-border: <<colour dropdown-background>>\npage-background: #f4f4f4\npre-background: #ececec\npre-border: #ececec\nprimary: #3949ab\nselect-tag-background: <<colour background>>\nselect-tag-foreground: <<colour foreground>>\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #aeaeae\nsidebar-controls-foreground: #c6c6c6\nsidebar-foreground-shadow: transparent\nsidebar-foreground: rgba(0, 0, 0, 0.54)\nsidebar-muted-foreground-hover: rgba(0, 0, 0, 0.54)\nsidebar-muted-foreground: rgba(0, 0, 0, 0.38)\nsidebar-tab-background-selected: <<colour page-background>>\nsidebar-tab-background: transparent\nsidebar-tab-border-selected: <<colour table-border>>\nsidebar-tab-border: transparent\nsidebar-tab-divider: <<colour table-border>>\nsidebar-tab-foreground-selected: rgba(0, 0, 0, 0.87)\nsidebar-tab-foreground: rgba(0, 0, 0, 0.54)\nsidebar-tiddler-link-foreground-hover: rgba(0, 0, 0, 0.87)\nsidebar-tiddler-link-foreground: rgba(0, 0, 0, 0.54)\nsite-title-foreground: rgba(0, 0, 0, 0.87)\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: transparent\ntab-border-selected: <<colour table-border>>\ntab-border: transparent\ntab-divider: <<colour table-border>>\ntab-foreground-selected: rgba(0, 0, 0, 0.87)\ntab-foreground: rgba(0, 0, 0, 0.54)\ntable-border: #d8d8d8\ntable-footer-background: <<colour tiddler-editor-fields-odd>>\ntable-header-background: <<colour tiddler-editor-fields-even>>\ntag-background: #ec6\ntag-foreground: <<colour button-foreground>>\ntiddler-background: <<colour background>>\ntiddler-border: #f9f9f9\ntiddler-controls-foreground-hover: <<colour sidebar-controls-foreground-hover>>\ntiddler-controls-foreground-selected: <<colour sidebar-controls-foreground-hover>>\ntiddler-controls-foreground: <<colour sidebar-controls-foreground>>\ntiddler-editor-background: transparent\ntiddler-editor-border-image: \ntiddler-editor-border: #e8e7e7\ntiddler-editor-fields-even: rgba(0, 0, 0, 0.1)\ntiddler-editor-fields-odd: rgba(0, 0, 0, 0.04)\ntiddler-info-background: #F5F5F5\ntiddler-info-border: #F5F5F5\ntiddler-info-tab-background: <<colour tiddler-editor-fields-odd>>\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: <<colour muted-foreground>>\ntiddler-title-foreground: #000000\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: <<colour very-muted-foreground>>\nvery-muted-foreground: rgba(0, 0, 0, 0.12)\n"
},
"$:/palettes/SpartanNight": {
"title": "$:/palettes/SpartanNight",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"description": "Dark spartan colors",
"name": "Spartan Night",
"text": "alert-background: <<colour background>>\nalert-border: <<colour very-muted-foreground>>\nalert-highlight: <<colour very-muted-foreground>>\nalert-muted-foreground: <<colour muted-foreground>>\nbackground: #303030\nblockquote-bar: <<colour page-background>>\nbutton-background: transparent\nbutton-foreground: inherit\nbutton-border: <<colour tag-background>>\ncode-background: <<colour pre-background>>\ncode-border: <<colour pre-border>>\ncode-foreground: rgba(255, 255, 255, 0.54)\ndirty-indicator: #c80000\ndownload-background: <<colour primary>>\ndownload-foreground: <<colour foreground>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: #424242\ndropdown-border: <<colour dropdown-background>>\ndropdown-tab-background-selected: <<colour dropdown-background>>\ndropdown-tab-background: #050505\ndropzone-background: <<colour tag-background>>\nexternal-link-background-hover: transparent\nexternal-link-background-visited: transparent\nexternal-link-background: transparent\nexternal-link-foreground-hover: \nexternal-link-foreground-visited: #7c318c\nexternal-link-foreground: #9e3eb3\nforeground: rgba(255, 255, 255, 0.7)\nmessage-background: <<colour background>>\nmessage-border: <<colour very-muted-foreground>>\nmessage-foreground: rgba(255, 255, 255, 0.54)\nmodal-backdrop: <<colour page-background>>\nmodal-background: <<colour background>>\nmodal-border: <<colour very-muted-foreground>>\nmodal-footer-background: <<colour background>>\nmodal-footer-border: <<colour background>>\nmodal-header-border: <<colour very-muted-foreground>>\nmuted-foreground: rgba(255, 255, 255, 0.54)\nnotification-background: <<colour dropdown-background>>\nnotification-border: <<colour dropdown-background>>\npage-background: #212121\npre-background: #2a2a2a\npre-border: transparent\nprimary: #5656f3\nselect-tag-background: <<colour background>>\nselect-tag-foreground: <<colour foreground>>\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #494949\nsidebar-controls-foreground: #5d5d5d\nsidebar-foreground-shadow: transparent\nsidebar-foreground: rgba(255, 255, 255, 0.54)\nsidebar-muted-foreground-hover: rgba(255, 255, 255, 0.54)\nsidebar-muted-foreground: rgba(255, 255, 255, 0.38)\nsidebar-tab-background-selected: <<colour page-background>>\nsidebar-tab-background: transparent\nsidebar-tab-border-selected: <<colour table-border>>\nsidebar-tab-border: transparent\nsidebar-tab-divider: <<colour table-border>>\nsidebar-tab-foreground-selected: rgba(255, 255, 255, 0.87)\nsidebar-tab-foreground: rgba(255, 255, 255, 0.54)\nsidebar-tiddler-link-foreground-hover: rgba(255, 255, 255, 0.7)\nsidebar-tiddler-link-foreground: rgba(255, 255, 255, 0.54)\nsite-title-foreground: rgba(255, 255, 255, 0.7)\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: <<colour background>>\ntab-background: transparent\ntab-border-selected: <<colour table-border>>\ntab-border: transparent\ntab-divider: <<colour table-border>>\ntab-foreground-selected: rgba(255, 255, 255, 0.87)\ntab-foreground: rgba(255, 255, 255, 0.54)\ntable-border: #3a3a3a\ntable-footer-background: <<colour tiddler-editor-fields-odd>>\ntable-header-background: <<colour tiddler-editor-fields-even>>\ntag-background: #ec6\ntag-foreground: <<colour button-foreground>>\ntiddler-background: <<colour background>>\ntiddler-border: rgb(55,55,55)\ntiddler-controls-foreground-hover: <<colour sidebar-controls-foreground-hover>>\ntiddler-controls-foreground-selected: <<colour sidebar-controls-foreground-hover>>\ntiddler-controls-foreground: <<colour sidebar-controls-foreground>>\ntiddler-editor-background: transparent\ntiddler-editor-border-image: \ntiddler-editor-border: rgba(255, 255, 255, 0.08)\ntiddler-editor-fields-even: rgba(255, 255, 255, 0.1)\ntiddler-editor-fields-odd: rgba(255, 255, 255, 0.04)\ntiddler-info-background: #454545\ntiddler-info-border: #454545\ntiddler-info-tab-background: <<colour tiddler-editor-fields-odd>>\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: <<colour muted-foreground>>\ntiddler-title-foreground: #FFFFFF\ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \ntoolbar-info-button: \ntoolbar-edit-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-cancel-button: \ntoolbar-done-button: \nuntagged-background: <<colour very-muted-foreground>>\nvery-muted-foreground: rgba(255, 255, 255, 0.12)\n"
},
"$:/palettes/Twilight": {
"title": "$:/palettes/Twilight",
"tags": "$:/tags/Palette",
"author": "Thomas Elmiger",
"type": "application/x-tiddler-dictionary",
"name": "Twilight",
"description": "Delightful, soft darkness.",
"text": "alert-background: rgb(255, 255, 102)\nalert-border: rgb(232, 232, 125)\nalert-highlight: rgb(255, 51, 51)\nalert-muted-foreground: rgb(224, 82, 82)\nbackground: rgb(38, 38, 38)\nblockquote-bar: rgba(240, 196, 117, 0.7)\nbutton-background: rgb(63, 63, 63)\nbutton-border: rgb(127, 127, 127)\nbutton-foreground: rgb(179, 179, 179)\ncode-background: rgba(0,0,0,0.03)\ncode-border: rgba(0,0,0,0.08)\ncode-foreground: rgb(255, 94, 94)\ndiff-delete-background: #ffc9c9\ndiff-delete-foreground: <<colour foreground>>\ndiff-equal-background: \ndiff-equal-foreground: <<colour foreground>>\ndiff-insert-background: #aaefad\ndiff-insert-foreground: <<colour foreground>>\ndiff-invisible-background: \ndiff-invisible-foreground: <<colour muted-foreground>>\ndirty-indicator: rgb(255, 94, 94)\ndownload-background: #19a974\ndownload-foreground: rgb(38, 38, 38)\ndragger-background: rgb(179, 179, 179)\ndragger-foreground: rgb(38, 38, 38)\ndropdown-background: rgb(38, 38, 38)\ndropdown-border: rgb(255, 255, 255)\ndropdown-tab-background: rgba(0,0,0,.1)\ndropdown-tab-background-selected: rgba(255,255,255,1)\ndropzone-background: #9eebcf\nexternal-link-background: inherit\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-foreground: rgb(179, 179, 255)\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: rgb(153, 153, 255)\nforeground: rgb(179, 179, 179)\nmessage-background: <<colour tag-foreground>>\nmessage-border: #96ccff\nmessage-foreground: <<colour tag-background>>\nmodal-backdrop: rgb(179, 179, 179)\nmodal-background: rgb(38, 38, 38)\nmodal-border: rgba(0,0,0,.5)\nmodal-footer-background: #f4f4f4\nmodal-footer-border: rgba(0,0,0,.1)\nmodal-header-border: rgba(0,0,0,.2)\nmuted-foreground: rgb(255, 255, 255)\nnotification-background: <<colour tag-foreground>>\nnotification-border: <<colour tag-background>>\npage-background: rgb(26, 26, 26)\npre-background: rgb(25, 25, 25)\npre-border: rgba(0,0,0,.2)\nprimary: rgb(255, 201, 102)\nselect-tag-background: \nselect-tag-foreground: \nsidebar-button-foreground: rgb(179, 179, 179)\nsidebar-controls-foreground: rgb(153, 153, 153)\nsidebar-controls-foreground-hover: <<colour tiddler-controls-foreground-hover>>\nsidebar-foreground: rgb(141, 141, 141)\nsidebar-foreground-shadow: transparent\nsidebar-muted-foreground: rgba(0, 0, 0, 0.5)\nsidebar-muted-foreground-hover: rgb(141, 141, 141)\nsidebar-tab-background: rgba(141, 141, 141, 0.2)\nsidebar-tab-background-selected: rgb(26, 26, 26)\nsidebar-tab-border: rgb(127, 127, 127)\nsidebar-tab-border-selected: rgb(127, 127, 127)\nsidebar-tab-divider: rgb(127, 127, 127)\nsidebar-tab-foreground: rgb(179, 179, 179)\nsidebar-tab-foreground-selected: rgb(179, 179, 179)\nsidebar-tiddler-link-foreground: rgb(179, 179, 179)\nsidebar-tiddler-link-foreground-hover: rgb(115, 115, 115)\nsite-title-foreground: rgb(255, 201, 102)\nstatic-alert-foreground: rgba(0,0,0,.3)\ntab-background: rgba(0,0,0,0.125)\ntab-background-selected: rgb(38, 38, 38)\ntab-border: rgb(255, 201, 102)\ntab-border-selected: rgb(255, 201, 102)\ntab-divider: rgb(255, 201, 102)\ntab-foreground: rgb(179, 179, 179)\ntab-foreground-selected: rgb(179, 179, 179)\ntable-border: rgba(255,255,255,.3)\ntable-footer-background: rgba(0,0,0,.4)\ntable-header-background: rgba(0,0,0,.1)\ntag-background: rgb(255, 201, 102)\ntag-foreground: rgb(25, 25, 25)\ntiddler-background: rgb(38, 38, 38)\ntiddler-border: rgba(240, 196, 117, 0.7)\ntiddler-controls-foreground: rgb(128, 128, 128)\ntiddler-controls-foreground-hover: rgba(255, 255, 255, 0.8)\ntiddler-controls-foreground-selected: rgba(255, 255, 255, 0.9)\ntiddler-editor-background: rgb(33, 33, 33)\ntiddler-editor-border: rgb(63, 63, 63)\ntiddler-editor-border-image: rgb(25, 25, 25)\ntiddler-editor-fields-even: rgb(33, 33, 33)\ntiddler-editor-fields-odd: rgb(28, 28, 28)\ntiddler-info-background: rgb(43, 43, 43)\ntiddler-info-border: rgb(25, 25, 25)\ntiddler-info-tab-background: rgb(43, 43, 43)\ntiddler-link-background: rgb(38, 38, 38)\ntiddler-link-foreground: rgb(204, 204, 255)\ntiddler-subtitle-foreground: rgb(255, 255, 255)\ntiddler-title-foreground: rgb(255, 192, 76)\ntoolbar-cancel-button: \ntoolbar-close-button: \ntoolbar-delete-button: \ntoolbar-done-button: \ntoolbar-edit-button: \ntoolbar-info-button: \ntoolbar-new-button: \ntoolbar-options-button: \ntoolbar-save-button: \nuntagged-background: rgb(255, 255, 255)\nvery-muted-foreground: rgba(240, 196, 117, 0.7)\n"
},
"$:/palettes/Vanilla": {
"title": "$:/palettes/Vanilla",
"name": "Vanilla",
"description": "Pale and unobtrusive",
"tags": "$:/tags/Palette",
"type": "application/x-tiddler-dictionary",
"text": "alert-background: #ffe476\nalert-border: #b99e2f\nalert-highlight: #881122\nalert-muted-foreground: #b99e2f\nbackground: #ffffff\nblockquote-bar: <<colour muted-foreground>>\nbutton-background:\nbutton-foreground:\nbutton-border:\ncode-background: #f7f7f9\ncode-border: #e1e1e8\ncode-foreground: #dd1144\ndiff-delete-background: #ffc9c9\ndiff-delete-foreground: <<colour foreground>>\ndiff-equal-background: \ndiff-equal-foreground: <<colour foreground>>\ndiff-insert-background: #aaefad\ndiff-insert-foreground: <<colour foreground>>\ndiff-invisible-background: \ndiff-invisible-foreground: <<colour muted-foreground>>\ndirty-indicator: #ff0000\ndownload-background: #34c734\ndownload-foreground: <<colour background>>\ndragger-background: <<colour foreground>>\ndragger-foreground: <<colour background>>\ndropdown-background: <<colour background>>\ndropdown-border: <<colour muted-foreground>>\ndropdown-tab-background-selected: #fff\ndropdown-tab-background: #ececec\ndropzone-background: rgba(0,200,0,0.7)\nexternal-link-background-hover: inherit\nexternal-link-background-visited: inherit\nexternal-link-background: inherit\nexternal-link-foreground-hover: inherit\nexternal-link-foreground-visited: #0000aa\nexternal-link-foreground: #0000ee\nforeground: #333333\nmessage-background: #ecf2ff\nmessage-border: #cfd6e6\nmessage-foreground: #547599\nmodal-backdrop: <<colour foreground>>\nmodal-background: <<colour background>>\nmodal-border: #999999\nmodal-footer-background: #f5f5f5\nmodal-footer-border: #dddddd\nmodal-header-border: #eeeeee\nmuted-foreground: #bbb\nnotification-background: #ffffdd\nnotification-border: #999999\npage-background: #f4f4f4\npre-background: #f5f5f5\npre-border: #cccccc\nprimary: #5778d8\nselect-tag-background:\nselect-tag-foreground:\nsidebar-button-foreground: <<colour foreground>>\nsidebar-controls-foreground-hover: #000000\nsidebar-controls-foreground: #aaaaaa\nsidebar-foreground-shadow: rgba(255,255,255, 0.8)\nsidebar-foreground: #acacac\nsidebar-muted-foreground-hover: #444444\nsidebar-muted-foreground: #c0c0c0\nsidebar-tab-background-selected: #f4f4f4\nsidebar-tab-background: #e0e0e0\nsidebar-tab-border-selected: <<colour tab-border-selected>>\nsidebar-tab-border: <<colour tab-border>>\nsidebar-tab-divider: #e4e4e4\nsidebar-tab-foreground-selected:\nsidebar-tab-foreground: <<colour tab-foreground>>\nsidebar-tiddler-link-foreground-hover: #444444\nsidebar-tiddler-link-foreground: #999999\nsite-title-foreground: <<colour tiddler-title-foreground>>\nstatic-alert-foreground: #aaaaaa\ntab-background-selected: #ffffff\ntab-background: #d8d8d8\ntab-border-selected: #d8d8d8\ntab-border: #cccccc\ntab-divider: #d8d8d8\ntab-foreground-selected: <<colour tab-foreground>>\ntab-foreground: #666666\ntable-border: #dddddd\ntable-footer-background: #a8a8a8\ntable-header-background: #f0f0f0\ntag-background: #ec6\ntag-foreground: #ffffff\ntiddler-background: <<colour background>>\ntiddler-border: <<colour background>>\ntiddler-controls-foreground-hover: #888888\ntiddler-controls-foreground-selected: #444444\ntiddler-controls-foreground: #cccccc\ntiddler-editor-background: #f8f8f8\ntiddler-editor-border-image: #ffffff\ntiddler-editor-border: #cccccc\ntiddler-editor-fields-even: #e0e8e0\ntiddler-editor-fields-odd: #f0f4f0\ntiddler-info-background: #f8f8f8\ntiddler-info-border: #dddddd\ntiddler-info-tab-background: #f8f8f8\ntiddler-link-background: <<colour background>>\ntiddler-link-foreground: <<colour primary>>\ntiddler-subtitle-foreground: #c0c0c0\ntiddler-title-foreground: #182955\ntoolbar-new-button:\ntoolbar-options-button:\ntoolbar-save-button:\ntoolbar-info-button:\ntoolbar-edit-button:\ntoolbar-close-button:\ntoolbar-delete-button:\ntoolbar-cancel-button:\ntoolbar-done-button:\nuntagged-background: #999999\nvery-muted-foreground: #888888\n"
},
"$:/core/readme": {
"title": "$:/core/readme",
"text": "This plugin contains TiddlyWiki's core components, comprising:\n\n* JavaScript code modules\n* Icons\n* Templates needed to create TiddlyWiki's user interface\n* British English (''en-GB'') translations of the localisable strings used by the core\n"
},
"$:/library/sjcl.js/license": {
"title": "$:/library/sjcl.js/license",
"type": "text/plain",
"text": "SJCL is open. You can use, modify and redistribute it under a BSD\nlicense or under the GNU GPL, version 2.0.\n\n---------------------------------------------------------------------\n\nhttp://opensource.org/licenses/BSD-2-Clause\n\nCopyright (c) 2009-2015, Emily Stark, Mike Hamburg and Dan Boneh at\nStanford University. All rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are\nmet:\n\n1. Redistributions of source code must retain the above copyright\nnotice, this list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright\nnotice, this list of conditions and the following disclaimer in the\ndocumentation and/or other materials provided with the distribution.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS\nIS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED\nTO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A\nPARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT\nHOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,\nSPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED\nTO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\nPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF\nLIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\nNEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS\nSOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\n---------------------------------------------------------------------\n\nhttp://opensource.org/licenses/GPL-2.0\n\nThe Stanford Javascript Crypto Library (hosted here on GitHub) is a\nproject by the Stanford Computer Security Lab to build a secure,\npowerful, fast, small, easy-to-use, cross-browser library for\ncryptography in Javascript.\n\nCopyright (c) 2009-2015, Emily Stark, Mike Hamburg and Dan Boneh at\nStanford University.\n\nThis program is free software; you can redistribute it and/or modify it\nunder the terms of the GNU General Public License as published by the\nFree Software Foundation; either version 2 of the License, or (at your\noption) any later version.\n\nThis program is distributed in the hope that it will be useful, but\nWITHOUT ANY WARRANTY; without even the implied warranty of\nMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General\nPublic License for more details.\n\nYou should have received a copy of the GNU General Public License along\nwith this program; if not, write to the Free Software Foundation, Inc.,\n59 Temple Place, Suite 330, Boston, MA 02111-1307 USA"
},
"$:/core/templates/MOTW.html": {
"title": "$:/core/templates/MOTW.html",
"text": "\\rules only filteredtranscludeinline transcludeinline entity\n<!-- The following comment is called a MOTW comment and is necessary for the TiddlyIE Internet Explorer extension -->\n<!-- saved from url=(0021)https://tiddlywiki.com --> "
},
"$:/core/templates/alltiddlers.template.html": {
"title": "$:/core/templates/alltiddlers.template.html",
"type": "text/vnd.tiddlywiki-html",
"text": "<!-- This template is provided for backwards compatibility with older versions of TiddlyWiki -->\n\n<$set name=\"exportFilter\" value=\"[!is[system]sort[title]]\">\n\n{{$:/core/templates/exporters/StaticRiver}}\n\n</$set>\n"
},
"$:/core/templates/canonical-uri-external-image": {
"title": "$:/core/templates/canonical-uri-external-image",
"text": "<!--\n\nThis template is used to assign the ''_canonical_uri'' field to external images.\n\nChange the `./images/` part to a different base URI. The URI can be relative or absolute.\n\n-->\n./images/<$view field=\"title\" format=\"doubleurlencoded\"/>"
},
"$:/core/templates/canonical-uri-external-raw": {
"title": "$:/core/templates/canonical-uri-external-raw",
"text": "<!--\n\nThis template is used to assign the ''_canonical_uri'' field to external raw files that are stored in the same directory\n\n-->\n<$view field=\"title\" format=\"doubleurlencoded\"/>"
},
"$:/core/templates/canonical-uri-external-text": {
"title": "$:/core/templates/canonical-uri-external-text",
"text": "<!--\n\nThis template is used to assign the ''_canonical_uri'' field to external text files.\n\nChange the `./text/` part to a different base URI. The URI can be relative or absolute.\n\n-->\n./text/<$view field=\"title\" format=\"doubleurlencoded\"/>.tid"
},
"$:/core/templates/css-tiddler": {
"title": "$:/core/templates/css-tiddler",
"text": "<!--\n\nThis template is used for saving CSS tiddlers as a style tag with data attributes representing the tiddler fields.\n\n-->`<style`<$fields template=' data-tiddler-$name$=\"$encoded_value$\"'></$fields>` type=\"text/css\">`<$view field=\"text\" format=\"text\" />`</style>`"
},
"$:/core/templates/exporters/CsvFile": {
"title": "$:/core/templates/exporters/CsvFile",
"tags": "$:/tags/Exporter",
"description": "{{$:/language/Exporters/CsvFile}}",
"extension": ".csv",
"text": "\\define renderContent()\n<$text text=<<csvtiddlers filter:\"\"\"$(exportFilter)$\"\"\" format:\"quoted-comma-sep\">>/>\n\\end\n<<renderContent>>\n"
},
"$:/core/templates/exporters/JsonFile": {
"title": "$:/core/templates/exporters/JsonFile",
"tags": "$:/tags/Exporter",
"description": "{{$:/language/Exporters/JsonFile}}",
"extension": ".json",
"text": "\\define renderContent()\n<$text text=<<jsontiddlers filter:\"\"\"$(exportFilter)$\"\"\">>/>\n\\end\n<<renderContent>>\n"
},
"$:/core/templates/exporters/StaticRiver": {
"title": "$:/core/templates/exporters/StaticRiver",
"tags": "$:/tags/Exporter",
"description": "{{$:/language/Exporters/StaticRiver}}",
"extension": ".html",
"text": "\\define tv-wikilink-template() #$uri_encoded$\n\\define tv-config-toolbar-icons() no\n\\define tv-config-toolbar-text() no\n\\define tv-config-toolbar-class() tc-btn-invisible\n\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<style type=\"text/css\">\n{{$:/core/ui/PageStylesheet||$:/core/templates/wikified-tiddler}}\n</style>\n</head>\n<body class=\"tc-body\">\n{{$:/StaticBanner||$:/core/templates/html-tiddler}}\n<section class=\"tc-story-river\">\n{{$:/core/templates/exporters/StaticRiver/Content||$:/core/templates/html-tiddler}}\n</section>\n</body>\n</html>\n"
},
"$:/core/templates/exporters/StaticRiver/Content": {
"title": "$:/core/templates/exporters/StaticRiver/Content",
"text": "\\define renderContent()\n{{{ $(exportFilter)$ ||$:/core/templates/static-tiddler}}}\n\\end\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n<<renderContent>>\n"
},
"$:/core/templates/exporters/TidFile": {
"title": "$:/core/templates/exporters/TidFile",
"tags": "$:/tags/Exporter",
"description": "{{$:/language/Exporters/TidFile}}",
"extension": ".tid",
"text": "\\define renderContent()\n{{{ $(exportFilter)$ +[limit[1]] ||$:/core/templates/tid-tiddler}}}\n\\end\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n<<renderContent>>"
},
"$:/core/save/all-external-js": {
"title": "$:/core/save/all-external-js",
"text": "\\define saveTiddlerFilter()\n[is[tiddler]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/core]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]] $(publishFilter)$\n\\end\n{{$:/core/templates/tiddlywiki5-external-js.html}}\n"
},
"$:/core/templates/tiddlywiki5.js": {
"title": "$:/core/templates/tiddlywiki5.js",
"text": "\\rules only filteredtranscludeinline transcludeinline codeinline\n\n/*\n{{ $:/core/copyright.txt ||$:/core/templates/plain-text-tiddler}}\n`*/\n`<!--~~ Library modules ~~-->\n{{{ [is[system]type[application/javascript]library[yes]] ||$:/core/templates/plain-text-tiddler}}}\n<!--~~ Boot prefix ~~-->\n{{ $:/boot/bootprefix.js ||$:/core/templates/plain-text-tiddler}}\n<!--~~ Core plugin ~~-->\n{{$:/core/templates/tiddlywiki5.js/tiddlers}}\n<!--~~ Boot kernel ~~-->\n{{ $:/boot/boot.js ||$:/core/templates/plain-text-tiddler}}\n"
},
"$:/core/templates/tiddlywiki5.js/tiddlers": {
"title": "$:/core/templates/tiddlywiki5.js/tiddlers",
"text": "`\n$tw.preloadTiddlerArray(`<$text text=<<jsontiddlers \"[[$:/core]]\">>/>`);\n$tw.preloadTiddlerArray([{\n\ttitle: \"$:/config/SaveWikiButton/Template\",\n\ttext: \"$:/core/save/all-external-js\"\n}]);\n`\n"
},
"$:/core/templates/tiddlywiki5-external-js.html": {
"title": "$:/core/templates/tiddlywiki5-external-js.html",
"text": "\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n{{$:/core/templates/MOTW.html}}<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<!--~~ Raw markup for the top of the head section ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified/TopHead]] ||$:/core/templates/raw-static-tiddler}}}\n<meta http-equiv=\"X-UA-Compatible\" content=\"IE=Edge\"/>\n<meta name=\"application-name\" content=\"TiddlyWiki\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\" />\n<meta name=\"copyright\" content=\"{{$:/core/copyright.txt}}\" />\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<!--~~ This is a Tiddlywiki file. The points of interest in the file are marked with this pattern ~~-->\n\n<!--~~ Raw markup ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/core/wiki/rawmarkup]] [all[shadows+tiddlers]tag[$:/tags/RawMarkup]] ||$:/core/templates/plain-text-tiddler}}}\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified]] ||$:/core/templates/raw-static-tiddler}}}\n</head>\n<body class=\"tc-body\">\n<!--~~ Raw markup for the top of the body section ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified/TopBody]] ||$:/core/templates/raw-static-tiddler}}}\n<!--~~ Static styles ~~-->\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<!--~~ Static content for Google and browsers without JavaScript ~~-->\n<noscript>\n<div id=\"splashArea\">\n{{$:/core/templates/static.area}}\n</div>\n</noscript>\n<!--~~ Ordinary tiddlers ~~-->\n{{$:/core/templates/store.area.template.html}}\n<!--~~ Raw markup for the bottom of the body section ~~-->\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawMarkupWikified/BottomBody]] ||$:/core/templates/raw-static-tiddler}}}\n</body>\n<script src=\"%24%3A%2Fcore%2Ftemplates%2Ftiddlywiki5.js\" onerror=\"alert('Error: Cannot load tiddlywiki.js');\"></script>\n</html>\n"
},
"$:/core/templates/html-div-tiddler": {
"title": "$:/core/templates/html-div-tiddler",
"text": "<!--\n\nThis template is used for saving tiddlers as an HTML DIV tag with attributes representing the tiddler fields.\n\n-->`<div`<$fields template=' $name$=\"$encoded_value$\"'></$fields>`>\n<pre>`<$view field=\"text\" format=\"htmlencoded\" />`</pre>\n</div>`\n"
},
"$:/core/templates/html-tiddler": {
"title": "$:/core/templates/html-tiddler",
"text": "<!--\n\nThis template is used for saving tiddlers as raw HTML\n\n--><$view field=\"text\" format=\"htmlwikified\" />"
},
"$:/core/templates/javascript-tiddler": {
"title": "$:/core/templates/javascript-tiddler",
"text": "<!--\n\nThis template is used for saving JavaScript tiddlers as a script tag with data attributes representing the tiddler fields.\n\n-->`<script`<$fields template=' data-tiddler-$name$=\"$encoded_value$\"'></$fields>` type=\"text/javascript\">`<$view field=\"text\" format=\"text\" />`</script>`"
},
"$:/core/templates/json-tiddler": {
"title": "$:/core/templates/json-tiddler",
"text": "<!--\n\nThis template is used for saving tiddlers as raw JSON\n\n--><$text text=<<jsontiddler>>/>"
},
"$:/core/templates/module-tiddler": {
"title": "$:/core/templates/module-tiddler",
"text": "<!--\n\nThis template is used for saving JavaScript tiddlers as a script tag with data attributes representing the tiddler fields. The body of the tiddler is wrapped in a call to the `$tw.modules.define` function in order to define the body of the tiddler as a module\n\n-->`<script`<$fields template=' data-tiddler-$name$=\"$encoded_value$\"'></$fields>` type=\"text/javascript\" data-module=\"yes\">$tw.modules.define(\"`<$view field=\"title\" format=\"jsencoded\" />`\",\"`<$view field=\"module-type\" format=\"jsencoded\" />`\",function(module,exports,require) {`<$view field=\"text\" format=\"text\" />`});\n</script>`"
},
"$:/core/templates/plain-text-tiddler": {
"title": "$:/core/templates/plain-text-tiddler",
"text": "<$view field=\"text\" format=\"text\" />"
},
"$:/core/templates/raw-static-tiddler": {
"title": "$:/core/templates/raw-static-tiddler",
"text": "<!--\n\nThis template is used for saving tiddlers as static HTML\n\n--><$view field=\"text\" format=\"plainwikified\" />"
},
"$:/core/save/all": {
"title": "$:/core/save/all",
"text": "\\define saveTiddlerFilter()\n[is[tiddler]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]] $(publishFilter)$\n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
},
"$:/core/save/empty": {
"title": "$:/core/save/empty",
"text": "\\define saveTiddlerFilter()\n[is[system]] -[prefix[$:/state/popup/]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]]\n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
},
"$:/core/save/lazy-all": {
"title": "$:/core/save/lazy-all",
"text": "\\define saveTiddlerFilter()\n[is[system]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] +[sort[title]] \n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
},
"$:/core/save/lazy-images": {
"title": "$:/core/save/lazy-images",
"text": "\\define saveTiddlerFilter()\n[is[tiddler]] -[prefix[$:/state/popup/]] -[[$:/HistoryList]] -[[$:/boot/boot.css]] -[type[application/javascript]library[yes]] -[[$:/boot/boot.js]] -[[$:/boot/bootprefix.js]] -[!is[system]is[image]] +[sort[title]] \n\\end\n{{$:/core/templates/tiddlywiki5.html}}\n"
},
"$:/core/templates/server/static.sidebar.wikitext": {
"title": "$:/core/templates/server/static.sidebar.wikitext",
"text": "\\whitespace trim\n<div class=\"tc-sidebar-scrollable\" style=\"overflow: auto;\">\n<div class=\"tc-sidebar-header\">\n<h1 class=\"tc-site-title\">\n<$transclude tiddler=\"$:/SiteTitle\"/>\n</h1>\n<div class=\"tc-site-subtitle\">\n<$transclude tiddler=\"$:/SiteSubtitle\"/>\n</div>\n<h2>\n</h2>\n<div class=\"tc-sidebar-lists\">\n<$list filter={{$:/DefaultTiddlers}}>\n<div class=\"tc-menu-list-subitem\">\n<$link><$text text=<<currentTiddler>>/></$link>\n</div>\n</$list>\n</div>\n<!-- Currently disabled the recent list as it is unweildy when the responsive narrow view kicks in\n<h2>\n{{$:/language/SideBar/Recent/Caption}}\n</h2>\n<div class=\"tc-sidebar-lists\">\n<$macrocall $name=\"timeline\" format={{$:/language/RecentChanges/DateFormat}}/>\n</div>\n</div>\n</div>\n-->\n"
},
"$:/core/templates/server/static.tiddler.html": {
"title": "$:/core/templates/server/static.tiddler.html",
"text": "\\whitespace trim\n\\define tv-wikilink-template() $uri_encoded$\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content={{$:/core/templates/version}} />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<link rel=\"stylesheet\" href=\"%24%3A%2Fcore%2Ftemplates%2Fstatic.template.css\">\n<title><$view field=\"caption\" format=\"plainwikified\"><$view field=\"title\"/></$view>: <$view tiddler=\"$:/core/wiki/title\" format=\"plainwikified\"/></title>\n</head>\n<body class=\"tc-body\">\n<$transclude tiddler=\"$:/core/templates/server/static.sidebar.wikitext\" mode=\"inline\"/>\n<section class=\"tc-story-river\">\n<div class=\"tc-tiddler-frame\">\n<$transclude tiddler=\"$:/core/templates/server/static.tiddler.wikitext\" mode=\"inline\"/>\n</div>\n</section>\n</body>\n</html>"
},
"$:/core/templates/server/static.tiddler.wikitext": {
"title": "$:/core/templates/server/static.tiddler.wikitext",
"text": "\\whitespace trim\n<div class=\"tc-tiddler-title\">\n<div class=\"tc-titlebar\">\n<h2><$text text=<<currentTiddler>>/></h2>\n</div>\n</div>\n<div class=\"tc-subtitle\">\n<$link to={{!!modifier}}>\n<$view field=\"modifier\"/>\n</$link> <$view field=\"modified\" format=\"date\" template={{$:/language/Tiddler/DateFormat}}/>\n</div>\n<div class=\"tc-tags-wrapper\">\n<$list filter=\"[all[current]tags[]sort[title]]\">\n<a href={{{ [<currentTiddler>encodeuricomponent[]] }}}>\n<$macrocall $name=\"tag-pill\" tag=<<currentTiddler>>/>\n</a>\n</$list>\n</div>\n<div class=\"tc-tiddler-body\">\n<$transclude mode=\"block\"/>\n</div>\n"
},
"$:/core/templates/single.tiddler.window": {
"title": "$:/core/templates/single.tiddler.window",
"text": "<$set name=\"themeTitle\" value={{$:/view}}>\n\n<$set name=\"tempCurrentTiddler\" value=<<currentTiddler>>>\n\n<$set name=\"currentTiddler\" value={{$:/language}}>\n\n<$set name=\"languageTitle\" value={{!!name}}>\n\n<$set name=\"currentTiddler\" value=<<tempCurrentTiddler>>>\n\n<$importvariables filter=\"[[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\">\n\n<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\">\n\n<$transclude mode=\"block\"/>\n\n</$navigator>\n\n</$importvariables>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n"
},
"$:/core/templates/split-recipe": {
"title": "$:/core/templates/split-recipe",
"text": "<$list filter=\"[!is[system]]\">\ntiddler: <$view field=\"title\" format=\"urlencoded\"/>.tid\n</$list>\n"
},
"$:/core/templates/static-tiddler": {
"title": "$:/core/templates/static-tiddler",
"text": "<a name=<<currentTiddler>>>\n<$transclude tiddler=\"$:/core/ui/ViewTemplate\"/>\n</a>"
},
"$:/core/templates/static.area": {
"title": "$:/core/templates/static.area",
"text": "<$reveal type=\"nomatch\" state=\"$:/isEncrypted\" text=\"yes\">\n{{{ [all[shadows+tiddlers]tag[$:/tags/RawStaticContent]!has[draft.of]] ||$:/core/templates/raw-static-tiddler}}}\n{{$:/core/templates/static.content||$:/core/templates/html-tiddler}}\n</$reveal>\n<$reveal type=\"match\" state=\"$:/isEncrypted\" text=\"yes\">\nThis file contains an encrypted ~TiddlyWiki. Enable ~JavaScript and enter the decryption password when prompted.\n</$reveal>\n"
},
"$:/core/templates/static.content": {
"title": "$:/core/templates/static.content",
"text": "<!-- For Google, and people without JavaScript-->\nThis [[TiddlyWiki|https://tiddlywiki.com]] contains the following tiddlers:\n\n<ul>\n<$list filter=<<saveTiddlerFilter>>>\n<li><$view field=\"title\" format=\"text\"></$view></li>\n</$list>\n</ul>\n"
},
"$:/core/templates/static.template.css": {
"title": "$:/core/templates/static.template.css",
"text": "{{$:/boot/boot.css||$:/core/templates/plain-text-tiddler}}\n\n{{$:/core/ui/PageStylesheet||$:/core/templates/wikified-tiddler}}\n"
},
"$:/core/templates/static.template.html": {
"title": "$:/core/templates/static.template.html",
"type": "text/vnd.tiddlywiki-html",
"text": "\\define tv-wikilink-template() static/$uri_doubleencoded$.html\n\\define tv-config-toolbar-icons() no\n\\define tv-config-toolbar-text() no\n\\define tv-config-toolbar-class() tc-btn-invisible\n\\rules only filteredtranscludeinline transcludeinline\n<!doctype html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"{{$:/core/templates/version}}\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>{{$:/core/wiki/title}}</title>\n<div id=\"styleArea\">\n{{$:/boot/boot.css||$:/core/templates/css-tiddler}}\n</div>\n<style type=\"text/css\">\n{{$:/core/ui/PageStylesheet||$:/core/templates/wikified-tiddler}}\n</style>\n</head>\n<body class=\"tc-body\">\n{{$:/StaticBanner||$:/core/templates/html-tiddler}}\n{{$:/core/ui/PageTemplate||$:/core/templates/html-tiddler}}\n</body>\n</html>\n"
},
"$:/core/templates/static.tiddler.html": {
"title": "$:/core/templates/static.tiddler.html",
"text": "\\define tv-wikilink-template() $uri_doubleencoded$.html\n\\define tv-config-toolbar-icons() no\n\\define tv-config-toolbar-text() no\n\\define tv-config-toolbar-class() tc-btn-invisible\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n`<!doctype html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"`{{$:/core/templates/version}}`\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\">\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<link rel=\"stylesheet\" href=\"static.css\">\n<title>`<$view field=\"caption\"><$view field=\"title\"/></$view>: {{$:/core/wiki/title}}`</title>\n</head>\n<body class=\"tc-body\">\n`{{$:/StaticBanner||$:/core/templates/html-tiddler}}`\n<section class=\"tc-story-river\">\n`<$view tiddler=\"$:/core/ui/ViewTemplate\" format=\"htmlwikified\"/>`\n</section>\n</body>\n</html>\n`"
},
"$:/core/templates/store.area.template.html": {
"title": "$:/core/templates/store.area.template.html",
"text": "<$reveal type=\"nomatch\" state=\"$:/isEncrypted\" text=\"yes\">\n`<div id=\"storeArea\" style=\"display:none;\">`\n<$list filter=<<saveTiddlerFilter>> template=\"$:/core/templates/html-div-tiddler\"/>\n`</div>`\n</$reveal>\n<$reveal type=\"match\" state=\"$:/isEncrypted\" text=\"yes\">\n`<!--~~ Encrypted tiddlers ~~-->`\n`<pre id=\"encryptedStoreArea\" type=\"text/plain\" style=\"display:none;\">`\n<$encrypt filter=<<saveTiddlerFilter>>/>\n`</pre>`\n</$reveal>"
},
"$:/core/templates/tid-tiddler": {
"title": "$:/core/templates/tid-tiddler",
"text": "<!--\n\nThis template is used for saving tiddlers in TiddlyWeb *.tid format\n\n--><$fields exclude='text bag' template='$name$: $value$\n'></$fields>`\n`<$view field=\"text\" format=\"text\" />"
},
"$:/core/templates/tiddler-metadata": {
"title": "$:/core/templates/tiddler-metadata",
"text": "<!--\n\nThis template is used for saving tiddler metadata *.meta files\n\n--><$fields exclude='text bag' template='$name$: $value$\n'></$fields>"
},
"$:/core/templates/tiddlywiki5.html": {
"title": "$:/core/templates/tiddlywiki5.html",
"text": "<$set name=\"saveTiddlerAndShadowsFilter\" filter=\"[subfilter<saveTiddlerFilter>] [subfilter<saveTiddlerFilter>plugintiddlers[]]\">\n`<!doctype html>\n`{{$:/core/templates/MOTW.html}}`<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html;charset=utf-8\" />\n<!--~~ Raw markup for the top of the head section ~~-->\n`{{{ [<saveTiddlerAndShadowsFilter>tag[$:/tags/RawMarkupWikified/TopHead]] ||$:/core/templates/raw-static-tiddler}}}`\n<meta http-equiv=\"X-UA-Compatible\" content=\"IE=Edge\"/>\n<meta name=\"application-name\" content=\"TiddlyWiki\" />\n<meta name=\"generator\" content=\"TiddlyWiki\" />\n<meta name=\"tiddlywiki-version\" content=\"`{{$:/core/templates/version}}`\" />\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\" />\n<meta name=\"apple-mobile-web-app-capable\" content=\"yes\" />\n<meta name=\"apple-mobile-web-app-status-bar-style\" content=\"black-translucent\" />\n<meta name=\"mobile-web-app-capable\" content=\"yes\"/>\n<meta name=\"format-detection\" content=\"telephone=no\" />\n<meta name=\"copyright\" content=\"`{{$:/core/copyright.txt}}`\" />\n<link id=\"faviconLink\" rel=\"shortcut icon\" href=\"favicon.ico\">\n<title>`{{$:/core/wiki/title}}`</title>\n<!--~~ This is a Tiddlywiki file. The points of interest in the file are marked with this pattern ~~-->\n\n<!--~~ Raw markup ~~-->\n`{{{ [enlist<saveTiddlerAndShadowsFilter>tag[$:/core/wiki/rawmarkup]] ||$:/core/templates/plain-text-tiddler}}}\n{{{ [enlist<saveTiddlerAndShadowsFilter>tag[$:/tags/RawMarkup]] ||$:/core/templates/plain-text-tiddler}}}\n{{{ [enlist<saveTiddlerAndShadowsFilter>tag[$:/tags/RawMarkupWikified]] ||$:/core/templates/raw-static-tiddler}}}`\n</head>\n<body class=\"tc-body\">\n<!--~~ Raw markup for the top of the body section ~~-->\n`{{{ [enlist<saveTiddlerAndShadowsFilter>tag[$:/tags/RawMarkupWikified/TopBody]] ||$:/core/templates/raw-static-tiddler}}}`\n<!--~~ Static styles ~~-->\n<div id=\"styleArea\">\n`{{$:/boot/boot.css||$:/core/templates/css-tiddler}}`\n</div>\n<!--~~ Static content for Google and browsers without JavaScript ~~-->\n<noscript>\n<div id=\"splashArea\">\n`{{$:/core/templates/static.area}}`\n</div>\n</noscript>\n<!--~~ Ordinary tiddlers ~~-->\n`{{$:/core/templates/store.area.template.html}}`\n<!--~~ Library modules ~~-->\n<div id=\"libraryModules\" style=\"display:none;\">\n`{{{ [is[system]type[application/javascript]library[yes]] ||$:/core/templates/javascript-tiddler}}}`\n</div>\n<!--~~ Boot kernel prologue ~~-->\n<div id=\"bootKernelPrefix\" style=\"display:none;\">\n`{{ $:/boot/bootprefix.js ||$:/core/templates/javascript-tiddler}}`\n</div>\n<!--~~ Boot kernel ~~-->\n<div id=\"bootKernel\" style=\"display:none;\">\n`{{ $:/boot/boot.js ||$:/core/templates/javascript-tiddler}}`\n</div>\n<!--~~ Raw markup for the bottom of the body section ~~-->\n`{{{ [enlist<saveTiddlerAndShadowsFilter>tag[$:/tags/RawMarkupWikified/BottomBody]] ||$:/core/templates/raw-static-tiddler}}}`\n</body>\n</html>`\n"
},
"$:/core/templates/version": {
"title": "$:/core/templates/version",
"text": "<<version>>"
},
"$:/core/templates/wikified-tiddler": {
"title": "$:/core/templates/wikified-tiddler",
"text": "<$transclude />"
},
"$:/core/ui/AboveStory/tw2-plugin-check": {
"title": "$:/core/ui/AboveStory/tw2-plugin-check",
"tags": "$:/tags/AboveStory",
"text": "\\define lingo-base() $:/language/AboveStory/ClassicPlugin/\n<$list filter=\"[all[system+tiddlers]tag[systemConfig]limit[1]]\">\n\n<div class=\"tc-message-box\">\n\n<<lingo Warning>>\n\n<ul>\n\n<$list filter=\"[all[system+tiddlers]tag[systemConfig]]\">\n\n<li>\n\n<$link><$view field=\"title\"/></$link>\n\n</li>\n\n</$list>\n\n</ul>\n\n</div>\n\n</$list>\n"
},
"$:/core/ui/Actions/new-image": {
"title": "$:/core/ui/Actions/new-image",
"tags": "$:/tags/Actions",
"description": "create a new image tiddler",
"text": "\\define get-type()\nimage/$(imageType)$\n\\end\n<$vars imageType={{$:/config/NewImageType}}>\n<$action-sendmessage $message=\"tm-new-tiddler\" type=<<get-type>>/>\n</$vars>\n"
},
"$:/core/ui/Actions/new-journal": {
"title": "$:/core/ui/Actions/new-journal",
"tags": "$:/tags/Actions",
"description": "create a new journal tiddler",
"text": "<$vars journalTitleTemplate={{$:/config/NewJournal/Title}} journalTags={{$:/config/NewJournal/Tags}} journalText={{$:/config/NewJournal/Text}}>\n<$wikify name=\"journalTitle\" text=\"\"\"<$macrocall $name=\"now\" format=<<journalTitleTemplate>>/>\"\"\">\n<$reveal type=\"nomatch\" state=<<journalTitle>> text=\"\">\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<journalTitle>> tags=<<journalTags>> text={{{ [<journalTitle>get[]] }}}/>\n</$reveal>\n<$reveal type=\"match\" state=<<journalTitle>> text=\"\">\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<journalTitle>> tags=<<journalTags>> text=<<journalText>>/>\n</$reveal>\n</$wikify>\n</$vars>\n"
},
"$:/core/ui/Actions/new-tiddler": {
"title": "$:/core/ui/Actions/new-tiddler",
"tags": "$:/tags/Actions",
"description": "create a new empty tiddler",
"text": "<$action-sendmessage $message=\"tm-new-tiddler\"/>\n"
},
"$:/core/ui/AdvancedSearch/Filter": {
"title": "$:/core/ui/AdvancedSearch/Filter",
"tags": "$:/tags/AdvancedSearch",
"caption": "{{$:/language/Search/Filter/Caption}}",
"text": "\\define lingo-base() $:/language/Search/\n<<lingo Filter/Hint>>\n\n<div class=\"tc-search tc-advanced-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\" focus={{$:/config/Search/AutoFocus}}/>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/AdvancedSearch/FilterButton]!has[draft.of]]\"><$transclude/></$list>\n</div>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$set name=\"resultCount\" value=\"\"\"<$count filter={{$:/temp/advancedsearch}}/>\"\"\">\n<div class=\"tc-search-results\">\n<<lingo Filter/Matches>>\n<$list filter={{$:/temp/advancedsearch}} template=\"$:/core/ui/ListItemTemplate\"/>\n</div>\n</$set>\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/Filter/FilterButtons/clear": {
"title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/clear",
"tags": "$:/tags/AdvancedSearch/FilterButton",
"text": "<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/Filter/FilterButtons/delete": {
"title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/delete",
"tags": "$:/tags/AdvancedSearch/FilterButton",
"text": "<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button popup=<<qualify \"$:/state/filterDeleteDropdown\">> class=\"tc-btn-invisible\">\n{{$:/core/images/delete-button}}\n</$button>\n</$reveal>\n\n<$reveal state=<<qualify \"$:/state/filterDeleteDropdown\">> type=\"popup\" position=\"belowleft\" animate=\"yes\">\n<div class=\"tc-block-dropdown-wrapper\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<div class=\"tc-dropdown-item-plain\">\n<$set name=\"resultCount\" value=\"\"\"<$count filter={{$:/temp/advancedsearch}}/>\"\"\">\nAre you sure you wish to delete <<resultCount>> tiddler(s)?\n</$set>\n</div>\n<div class=\"tc-dropdown-item-plain\">\n<$button class=\"tc-btn\">\n<$action-deletetiddler $filter={{$:/temp/advancedsearch}}/>\nDelete these tiddlers\n</$button>\n</div>\n</div>\n</div>\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/Filter/FilterButtons/dropdown": {
"title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/dropdown",
"tags": "$:/tags/AdvancedSearch/FilterButton",
"text": "<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/filterDropdown\">> class=\"tc-btn-invisible\">\n{{$:/core/images/down-arrow}}\n</$button>\n</span>\n\n<$reveal state=<<qualify \"$:/state/filterDropdown\">> type=\"popup\" position=\"belowleft\" animate=\"yes\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n<div class=\"tc-block-dropdown-wrapper\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Filter]]\"><$link to={{!!filter}}><$transclude field=\"description\"/></$link>\n</$list>\n</div>\n</div>\n</$linkcatcher>\n</$set>\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/Filter/FilterButtons/export": {
"title": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/export",
"tags": "$:/tags/AdvancedSearch/FilterButton",
"text": "<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$macrocall $name=\"exportButton\" exportFilter={{$:/temp/advancedsearch}} lingoBase=\"$:/language/Buttons/ExportTiddlers/\"/>\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/Shadows": {
"title": "$:/core/ui/AdvancedSearch/Shadows",
"tags": "$:/tags/AdvancedSearch",
"caption": "{{$:/language/Search/Shadows/Caption}}",
"text": "\\define lingo-base() $:/language/Search/\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n\n<<lingo Shadows/Hint>>\n\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\" focus={{$:/config/Search/AutoFocus}}/>\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n\n</$linkcatcher>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n\n<$list filter=\"[{$:/temp/advancedsearch}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n\n<$set name=\"resultCount\" value=\"\"\"<$count filter=\"[all[shadows]search{$:/temp/advancedsearch}] -[[$:/temp/advancedsearch]]\"/>\"\"\">\n\n<div class=\"tc-search-results\">\n\n<<lingo Shadows/Matches>>\n\n<$list filter=\"[all[shadows]search{$:/temp/advancedsearch}sort[title]limit[250]] -[[$:/temp/advancedsearch]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n</div>\n\n</$set>\n\n</$list>\n\n</$reveal>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"match\" text=\"\">\n\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/Standard": {
"title": "$:/core/ui/AdvancedSearch/Standard",
"tags": "$:/tags/AdvancedSearch",
"caption": "{{$:/language/Search/Standard/Caption}}",
"text": "\\define lingo-base() $:/language/Search/\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n\n<<lingo Standard/Hint>>\n\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\" focus={{$:/config/Search/AutoFocus}}/>\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n\n</$linkcatcher>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$list filter=\"[{$:/temp/advancedsearch}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n<$set name=\"searchTiddler\" value=\"$:/temp/advancedsearch\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]butfirst[]limit[1]]\" emptyMessage=\"\"\"\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\">\n<$transclude/>\n</$list>\n\"\"\">\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\" default={{$:/config/SearchResults/Default}}/>\n</$list>\n</$set>\n</$list>\n</$reveal>\n"
},
"$:/core/ui/AdvancedSearch/System": {
"title": "$:/core/ui/AdvancedSearch/System",
"tags": "$:/tags/AdvancedSearch",
"caption": "{{$:/language/Search/System/Caption}}",
"text": "\\define lingo-base() $:/language/Search/\n<$linkcatcher to=\"$:/temp/advancedsearch\">\n\n<<lingo System/Hint>>\n\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/advancedsearch\" type=\"search\" tag=\"input\" focus={{$:/config/Search/AutoFocus}}/>\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n\n</$linkcatcher>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"nomatch\" text=\"\">\n\n<$list filter=\"[{$:/temp/advancedsearch}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n\n<$set name=\"resultCount\" value=\"\"\"<$count filter=\"[is[system]search{$:/temp/advancedsearch}] -[[$:/temp/advancedsearch]]\"/>\"\"\">\n\n<div class=\"tc-search-results\">\n\n<<lingo System/Matches>>\n\n<$list filter=\"[is[system]search{$:/temp/advancedsearch}sort[title]limit[250]] -[[$:/temp/advancedsearch]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n</div>\n\n</$set>\n\n</$list>\n\n</$reveal>\n\n<$reveal state=\"$:/temp/advancedsearch\" type=\"match\" text=\"\">\n\n</$reveal>\n"
},
"$:/AdvancedSearch": {
"title": "$:/AdvancedSearch",
"icon": "$:/core/images/advanced-search-button",
"color": "#bbb",
"text": "<div class=\"tc-advanced-search\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/AdvancedSearch]!has[draft.of]]\" \"$:/core/ui/AdvancedSearch/System\">>\n</div>\n"
},
"$:/core/ui/AlertTemplate": {
"title": "$:/core/ui/AlertTemplate",
"text": "<div class=\"tc-alert\">\n<div class=\"tc-alert-toolbar\">\n<$button class=\"tc-btn-invisible\"><$action-deletetiddler $tiddler=<<currentTiddler>>/>{{$:/core/images/delete-button}}</$button>\n</div>\n<div class=\"tc-alert-subtitle\">\n<$view field=\"component\"/> - <$view field=\"modified\" format=\"date\" template=\"0hh:0mm:0ss DD MM YYYY\"/> <$reveal type=\"nomatch\" state=\"!!count\" text=\"\"><span class=\"tc-alert-highlight\">({{$:/language/Count}}: <$view field=\"count\"/>)</span></$reveal>\n</div>\n<div class=\"tc-alert-body\">\n\n<$transclude/>\n\n</div>\n</div>\n"
},
"$:/core/ui/BinaryWarning": {
"title": "$:/core/ui/BinaryWarning",
"text": "\\define lingo-base() $:/language/BinaryWarning/\n<div class=\"tc-binary-warning\">\n\n<<lingo Prompt>>\n\n</div>\n"
},
"$:/core/ui/Components/plugin-info": {
"title": "$:/core/ui/Components/plugin-info",
"text": "\\define lingo-base() $:/language/ControlPanel/Plugins/\n\n\\define popup-state-macro()\n$(qualified-state)$-$(currentTiddler)$\n\\end\n\n\\define tabs-state-macro()\n$(popup-state)$-$(pluginInfoType)$\n\\end\n\n\\define plugin-icon-title()\n$(currentTiddler)$/icon\n\\end\n\n\\define plugin-disable-title()\n$:/config/Plugins/Disabled/$(currentTiddler)$\n\\end\n\n\\define plugin-table-body(type,disabledMessage,default-popup-state)\n<div class=\"tc-plugin-info-chunk tc-small-icon\">\n<$reveal type=\"nomatch\" state=<<popup-state>> text=\"yes\" default=\"\"\"$default-popup-state$\"\"\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"yes\">\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<popup-state>> text=\"yes\" default=\"\"\"$default-popup-state$\"\"\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"no\">\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<$transclude tiddler=<<currentTiddler>> subtiddler=<<plugin-icon-title>>>\n<$transclude tiddler=\"$:/core/images/plugin-generic-$type$\"/>\n</$transclude>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<h1>\n''<$view field=\"description\"><$view field=\"title\"/></$view>'' $disabledMessage$\n</h1>\n<h2>\n<$view field=\"title\"/>\n</h2>\n<h2>\n<div><em><$view field=\"version\"/></em></div>\n</h2>\n</div>\n\\end\n\n\\define plugin-info(type,default-popup-state)\n<$set name=\"popup-state\" value=<<popup-state-macro>>>\n<$reveal type=\"nomatch\" state=<<plugin-disable-title>> text=\"yes\">\n<$link to={{!!title}} class=\"tc-plugin-info\">\n<<plugin-table-body type:\"$type$\" default-popup-state:\"\"\"$default-popup-state$\"\"\">>\n</$link>\n</$reveal>\n<$reveal type=\"match\" state=<<plugin-disable-title>> text=\"yes\">\n<$link to={{!!title}} class=\"tc-plugin-info tc-plugin-info-disabled\">\n<<plugin-table-body type:\"$type$\" default-popup-state:\"\"\"$default-popup-state$\"\"\" disabledMessage:\"<$macrocall $name='lingo' title='Disabled/Status'/>\">>\n</$link>\n</$reveal>\n<$reveal type=\"match\" text=\"yes\" state=<<popup-state>> default=\"\"\"$default-popup-state$\"\"\">\n<div class=\"tc-plugin-info-dropdown\">\n<div class=\"tc-plugin-info-dropdown-body\">\n<$list filter=\"[all[current]] -[[$:/core]]\">\n<div style=\"float:right;\">\n<$reveal type=\"nomatch\" state=<<plugin-disable-title>> text=\"yes\">\n<$button set=<<plugin-disable-title>> setTo=\"yes\" tooltip={{$:/language/ControlPanel/Plugins/Disable/Hint}} aria-label={{$:/language/ControlPanel/Plugins/Disable/Caption}}>\n<<lingo Disable/Caption>>\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<plugin-disable-title>> text=\"yes\">\n<$button set=<<plugin-disable-title>> setTo=\"no\" tooltip={{$:/language/ControlPanel/Plugins/Enable/Hint}} aria-label={{$:/language/ControlPanel/Plugins/Enable/Caption}}>\n<<lingo Enable/Caption>>\n</$button>\n</$reveal>\n</div>\n</$list>\n<$set name=\"tabsList\" filter=\"[<currentTiddler>list[]] contents\">\n<$macrocall $name=\"tabs\" state=<<tabs-state-macro>> tabsList=<<tabsList>> default={{{ [enlist<tabsList>] }}} template=\"$:/core/ui/PluginInfo\"/>\n</$set>\n</div>\n</div>\n</$reveal>\n</$set>\n\\end\n\n<$macrocall $name=\"plugin-info\" type=<<plugin-type>> default-popup-state=<<default-popup-state>>/>\n"
},
"$:/core/ui/Components/tag-link": {
"title": "$:/core/ui/Components/tag-link",
"text": "<$link>\n<$set name=\"backgroundColor\" value={{!!color}}>\n<span style=<<tag-styles>> class=\"tc-tag-label\">\n<$view field=\"title\" format=\"text\"/>\n</span>\n</$set>\n</$link>"
},
"$:/core/ui/ControlPanel/Advanced": {
"title": "$:/core/ui/ControlPanel/Advanced",
"tags": "$:/tags/ControlPanel/Info",
"caption": "{{$:/language/ControlPanel/Advanced/Caption}}",
"text": "{{$:/language/ControlPanel/Advanced/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Advanced]!has[draft.of]]\" \"$:/core/ui/ControlPanel/TiddlerFields\">>\n</div>\n"
},
"$:/core/ui/ControlPanel/Appearance": {
"title": "$:/core/ui/ControlPanel/Appearance",
"tags": "$:/tags/ControlPanel",
"caption": "{{$:/language/ControlPanel/Appearance/Caption}}",
"text": "{{$:/language/ControlPanel/Appearance/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Appearance]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Theme\">>\n</div>\n"
},
"$:/core/ui/ControlPanel/Basics": {
"title": "$:/core/ui/ControlPanel/Basics",
"tags": "$:/tags/ControlPanel/Info",
"caption": "{{$:/language/ControlPanel/Basics/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Basics/\n\n\\define show-filter-count(filter)\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" $value=\"\"\"$filter$\"\"\"/>\n<$action-setfield $tiddler=\"$:/state/tab--1498284803\" $value=\"$:/core/ui/AdvancedSearch/Filter\"/>\n<$action-navigate $to=\"$:/AdvancedSearch\"/>\n''<$count filter=\"\"\"$filter$\"\"\"/>''\n{{$:/core/images/advanced-search-button}}\n</$button>\n\\end\n\n|<<lingo Version/Prompt>> |''<<version>>'' |\n|<$link to=\"$:/SiteTitle\"><<lingo Title/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteTitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/SiteSubtitle\"><<lingo Subtitle/Prompt>></$link> |<$edit-text tiddler=\"$:/SiteSubtitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/status/UserName\"><<lingo Username/Prompt>></$link> |<$edit-text tiddler=\"$:/status/UserName\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/config/AnimationDuration\"><<lingo AnimDuration/Prompt>></$link> |<$edit-text tiddler=\"$:/config/AnimationDuration\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/DefaultTiddlers\"><<lingo DefaultTiddlers/Prompt>></$link> |<<lingo DefaultTiddlers/TopHint>><br> <$edit tag=\"textarea\" tiddler=\"$:/DefaultTiddlers\" class=\"tc-edit-texteditor\"/><br>//<<lingo DefaultTiddlers/BottomHint>>// |\n|<$link to=\"$:/language/DefaultNewTiddlerTitle\"><<lingo NewTiddler/Title/Prompt>></$link> |<$edit-text tiddler=\"$:/language/DefaultNewTiddlerTitle\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/config/NewJournal/Title\"><<lingo NewJournal/Title/Prompt>></$link> |<$edit-text tiddler=\"$:/config/NewJournal/Title\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/config/NewJournal/Text\"><<lingo NewJournal/Text/Prompt>></$link> |<$edit tiddler=\"$:/config/NewJournal/Text\" tag=\"textarea\" class=\"tc-edit-texteditor\" default=\"\"/> |\n|<$link to=\"$:/config/NewJournal/Tags\"><<lingo NewJournal/Tags/Prompt>></$link> |<$edit-text tiddler=\"$:/config/NewJournal/Tags\" default=\"\" tag=\"input\"/> |\n|<<lingo Language/Prompt>> |{{$:/snippets/minilanguageswitcher}} |\n|<<lingo Tiddlers/Prompt>> |<<show-filter-count \"[!is[system]sort[title]]\">> |\n|<<lingo Tags/Prompt>> |<<show-filter-count \"[tags[]sort[title]]\">> |\n|<<lingo SystemTiddlers/Prompt>> |<<show-filter-count \"[is[system]sort[title]]\">> |\n|<<lingo ShadowTiddlers/Prompt>> |<<show-filter-count \"[all[shadows]sort[title]]\">> |\n|<<lingo OverriddenShadowTiddlers/Prompt>> |<<show-filter-count \"[is[tiddler]is[shadow]sort[title]]\">> |\n"
},
"$:/core/ui/ControlPanel/EditorTypes": {
"title": "$:/core/ui/ControlPanel/EditorTypes",
"tags": "$:/tags/ControlPanel/Advanced",
"caption": "{{$:/language/ControlPanel/EditorTypes/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/EditorTypes/\n\n<<lingo Hint>>\n\n<table>\n<tbody>\n<tr>\n<th><<lingo Type/Caption>></th>\n<th><<lingo Editor/Caption>></th>\n</tr>\n<$list filter=\"[all[shadows+tiddlers]prefix[$:/config/EditorTypeMappings/]sort[title]]\">\n<tr>\n<td>\n<$link>\n<$list filter=\"[all[current]removeprefix[$:/config/EditorTypeMappings/]]\">\n<$text text={{!!title}}/>\n</$list>\n</$link>\n</td>\n<td>\n<$view field=\"text\"/>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n"
},
"$:/core/ui/ControlPanel/Info": {
"title": "$:/core/ui/ControlPanel/Info",
"tags": "$:/tags/ControlPanel",
"caption": "{{$:/language/ControlPanel/Info/Caption}}",
"text": "{{$:/language/ControlPanel/Info/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Info]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Basics\">>\n</div>\n"
},
"$:/core/ui/ControlPanel/KeyboardShortcuts": {
"title": "$:/core/ui/ControlPanel/KeyboardShortcuts",
"tags": "$:/tags/ControlPanel",
"caption": "{{$:/language/ControlPanel/KeyboardShortcuts/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/KeyboardShortcuts/\n\n\\define new-shortcut(title)\n<div class=\"tc-dropdown-item-plain\">\n<$edit-shortcut tiddler=\"$title$\" placeholder={{$:/language/ControlPanel/KeyboardShortcuts/Add/Prompt}} focus=\"true\" style=\"width:auto;\"/> <$button>\n<<lingo Add/Caption>>\n<$action-listops\n\t$tiddler=\"$(shortcutTitle)$\"\n\t$field=\"text\"\n\t$subfilter=\"[{$title$}]\"\n/>\n<$action-deletetiddler\n\t$tiddler=\"$title$\"\n/>\n</$button>\n</div>\n\\end\n\n\\define shortcut-list-item(caption)\n<td>\n</td>\n<td style=\"text-align:right;font-size:0.7em;\">\n<<lingo Platform/$caption$>>\n</td>\n<td>\n<div style=\"position:relative;\">\n<$button popup=<<qualify \"$:/state/dropdown/$(shortcutTitle)$\">> class=\"tc-btn-invisible\">\n{{$:/core/images/edit-button}}\n</$button>\n<$macrocall $name=\"displayshortcuts\" $output=\"text/html\" shortcuts={{$(shortcutTitle)$}} prefix=\"<kbd>\" separator=\"</kbd> <kbd>\" suffix=\"</kbd>\"/>\n\n<$reveal state=<<qualify \"$:/state/dropdown/$(shortcutTitle)$\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-block-dropdown-wrapper\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown tc-popup-keep\">\n<$list filter=\"[list[$(shortcutTitle)$!!text]sort[title]]\" variable=\"shortcut\" emptyMessage=\"\"\"\n<div class=\"tc-dropdown-item-plain\">\n//<<lingo NoShortcuts/Caption>>//\n</div>\n\"\"\">\n<div class=\"tc-dropdown-item-plain\">\n<$button class=\"tc-btn-invisible\" tooltip=<<lingo Remove/Hint>>>\n<$action-listops\n\t$tiddler=\"$(shortcutTitle)$\"\n\t$field=\"text\"\n\t$subfilter=\"+[remove<shortcut>]\"\n/>\n×\n</$button>\n<kbd>\n<$macrocall $name=\"displayshortcuts\" $output=\"text/html\" shortcuts=<<shortcut>>/>\n</kbd>\n</div>\n</$list>\n<hr/>\n<$macrocall $name=\"new-shortcut\" title=<<qualify \"$:/state/new-shortcut/$(shortcutTitle)$\">>/>\n</div>\n</div>\n</$reveal>\n</div>\n</td>\n\\end\n\n\\define shortcut-list(caption,prefix)\n<tr>\n<$list filter=\"[[$prefix$$(shortcutName)$]]\" variable=\"shortcutTitle\">\n<<shortcut-list-item \"$caption$\">>\n</$list>\n</tr>\n\\end\n\n\\define shortcut-editor()\n<<shortcut-list \"All\" \"$:/config/shortcuts/\">>\n<<shortcut-list \"Mac\" \"$:/config/shortcuts-mac/\">>\n<<shortcut-list \"NonMac\" \"$:/config/shortcuts-not-mac/\">>\n<<shortcut-list \"Linux\" \"$:/config/shortcuts-linux/\">>\n<<shortcut-list \"NonLinux\" \"$:/config/shortcuts-not-linux/\">>\n<<shortcut-list \"Windows\" \"$:/config/shortcuts-windows/\">>\n<<shortcut-list \"NonWindows\" \"$:/config/shortcuts-not-windows/\">>\n\\end\n\n\\define shortcut-preview()\n<$macrocall $name=\"displayshortcuts\" $output=\"text/html\" shortcuts={{$(shortcutPrefix)$$(shortcutName)$}} prefix=\"<kbd>\" separator=\"</kbd> <kbd>\" suffix=\"</kbd>\"/>\n\\end\n\n\\define shortcut-item-inner()\n<tr>\n<td>\n<$reveal type=\"nomatch\" state=<<dropdownStateTitle>> text=\"open\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield\n\t$tiddler=<<dropdownStateTitle>>\n\t$value=\"open\"\n/>\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<dropdownStateTitle>> text=\"open\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield\n\t$tiddler=<<dropdownStateTitle>>\n\t$value=\"close\"\n/>\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n''<$text text=<<shortcutName>>/>''\n</td>\n<td>\n<$transclude tiddler=\"$:/config/ShortcutInfo/$(shortcutName)$\"/>\n</td>\n<td>\n<$list filter=\"$:/config/shortcuts/ $:/config/shortcuts-mac/ $:/config/shortcuts-not-mac/ $:/config/shortcuts-linux/ $:/config/shortcuts-not-linux/ $:/config/shortcuts-windows/ $:/config/shortcuts-not-windows/\" variable=\"shortcutPrefix\">\n<<shortcut-preview>>\n</$list>\n</td>\n</tr>\n<$set name=\"dropdownState\" value={{$(dropdownStateTitle)$}}>\n<$list filter=\"[<dropdownState>match[open]]\" variable=\"listItem\">\n<<shortcut-editor>>\n</$list>\n</$set>\n\\end\n\n\\define shortcut-item()\n<$set name=\"dropdownStateTitle\" value=<<qualify \"$:/state/dropdown/keyboardshortcut/$(shortcutName)$\">>>\n<<shortcut-item-inner>>\n</$set>\n\\end\n\n<table>\n<tbody>\n<$list filter=\"[all[shadows+tiddlers]removeprefix[$:/config/ShortcutInfo/]]\" variable=\"shortcutName\">\n<<shortcut-item>>\n</$list>\n</tbody>\n</table>\n"
},
"$:/core/ui/ControlPanel/LoadedModules": {
"title": "$:/core/ui/ControlPanel/LoadedModules",
"tags": "$:/tags/ControlPanel/Advanced",
"caption": "{{$:/language/ControlPanel/LoadedModules/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/\n<<lingo LoadedModules/Hint>>\n\n{{$:/snippets/modules}}\n"
},
"$:/core/ui/ControlPanel/Modals/AddPlugins": {
"title": "$:/core/ui/ControlPanel/Modals/AddPlugins",
"subtitle": "{{$:/core/images/download-button}} {{$:/language/ControlPanel/Plugins/Add/Caption}}",
"text": "\\define install-plugin-button()\n<$button>\n<$action-sendmessage $message=\"tm-load-plugin-from-library\" url={{!!url}} title={{$(assetInfo)$!!original-title}}/>\n<$list filter=\"[<assetInfo>get[original-title]get[version]]\" variable=\"installedVersion\" emptyMessage=\"\"\"{{$:/language/ControlPanel/Plugins/Install/Caption}}\"\"\">\n{{$:/language/ControlPanel/Plugins/Reinstall/Caption}}\n</$list>\n</$button>\n\\end\n\n\\define popup-state-macro()\n$:/state/add-plugin-info/$(connectionTiddler)$/$(assetInfo)$\n\\end\n\n\\define display-plugin-info(type)\n<$set name=\"popup-state\" value=<<popup-state-macro>>>\n<div class=\"tc-plugin-info\">\n<div class=\"tc-plugin-info-chunk tc-small-icon\">\n<$reveal type=\"nomatch\" state=<<popup-state>> text=\"yes\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"yes\">\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<popup-state>> text=\"yes\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" set=<<popup-state>> setTo=\"no\">\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<$list filter=\"[<assetInfo>has[icon]]\" emptyMessage=\"\"\"<$transclude tiddler=\"$:/core/images/plugin-generic-$type$\"/>\"\"\">\n<img src={{$(assetInfo)$!!icon}}/>\n</$list>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<h1><$view tiddler=<<assetInfo>> field=\"description\"/></h1>\n<h2><$view tiddler=<<assetInfo>> field=\"original-title\"/></h2>\n<div><em><$view tiddler=<<assetInfo>> field=\"version\"/></em></div>\n</div>\n<div class=\"tc-plugin-info-chunk\">\n<<install-plugin-button>>\n</div>\n</div>\n<$reveal type=\"match\" text=\"yes\" state=<<popup-state>>>\n<div class=\"tc-plugin-info-dropdown\">\n<div class=\"tc-plugin-info-dropdown-message\">\n<$list filter=\"[<assetInfo>get[original-title]get[version]]\" variable=\"installedVersion\" emptyMessage=\"\"\"{{$:/language/ControlPanel/Plugins/NotInstalled/Hint}}\"\"\">\n<em>\n{{$:/language/ControlPanel/Plugins/AlreadyInstalled/Hint}}\n</em>\n</$list>\n</div>\n<div class=\"tc-plugin-info-dropdown-body\">\n<$transclude tiddler=<<assetInfo>> field=\"readme\" mode=\"block\"/>\n</div>\n</div>\n</$reveal>\n</$set>\n\\end\n\n\\define load-plugin-library-button()\n<$button class=\"tc-btn-big-green\">\n<$action-sendmessage $message=\"tm-load-plugin-library\" url={{!!url}} infoTitlePrefix=\"$:/temp/RemoteAssetInfo/\"/>\n{{$:/core/images/chevron-right}} {{$:/language/ControlPanel/Plugins/OpenPluginLibrary}}\n</$button>\n\\end\n\n\\define display-server-assets(type)\n{{$:/language/Search/Search}}: <$edit-text tiddler=\"\"\"$:/temp/RemoteAssetSearch/$(currentTiddler)$\"\"\" default=\"\" type=\"search\" tag=\"input\"/>\n<$reveal state=\"\"\"$:/temp/RemoteAssetSearch/$(currentTiddler)$\"\"\" type=\"nomatch\" text=\"\">\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"\"\"$:/temp/RemoteAssetSearch/$(currentTiddler)$\"\"\" $field=\"text\" $value=\"\"/>\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n<div class=\"tc-plugin-library-listing\">\n<$list filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[$type$]search:author,description,original-title,readme,title{$:/temp/RemoteAssetSearch/$(currentTiddler)$}sort[description]]\" variable=\"assetInfo\">\n<<display-plugin-info \"$type$\">>\n</$list>\n</div>\n\\end\n\n\\define display-server-connection()\n<$list filter=\"[all[tiddlers+shadows]tag[$:/tags/ServerConnection]suffix{!!url}]\" variable=\"connectionTiddler\" emptyMessage=<<load-plugin-library-button>>>\n\n<<tabs \"[[$:/core/ui/ControlPanel/Plugins/Add/Plugins]] [[$:/core/ui/ControlPanel/Plugins/Add/Themes]] [[$:/core/ui/ControlPanel/Plugins/Add/Languages]]\" \"$:/core/ui/ControlPanel/Plugins/Add/Plugins\">>\n\n</$list>\n\\end\n\n\\define close-library-button()\n<$reveal type='nomatch' state='$:/temp/ServerConnection/$(PluginLibraryURL)$' text=''>\n<$button class='tc-btn-big-green'>\n<$action-sendmessage $message=\"tm-unload-plugin-library\" url={{!!url}}/>\n{{$:/core/images/chevron-left}} {{$:/language/ControlPanel/Plugins/ClosePluginLibrary}}\n<$action-deletetiddler $filter=\"[prefix[$:/temp/ServerConnection/$(PluginLibraryURL)$]][prefix[$:/temp/RemoteAssetInfo/$(PluginLibraryURL)$]]\"/>\n</$button>\n</$reveal>\n\\end\n\n\\define plugin-library-listing()\n<$list filter=\"[all[tiddlers+shadows]tag[$:/tags/PluginLibrary]]\">\n<div class=\"tc-plugin-library\">\n\n!! <$link><$transclude field=\"caption\"><$view field=\"title\"/></$transclude></$link>\n\n//<$view field=\"url\"/>//\n\n<$transclude/>\n\n<$set name=PluginLibraryURL value={{!!url}}>\n<<close-library-button>>\n</$set>\n\n<<display-server-connection>>\n</div>\n</$list>\n\\end\n\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n\n<div>\n<<plugin-library-listing>>\n</div>\n"
},
"$:/core/ui/ControlPanel/Palette": {
"title": "$:/core/ui/ControlPanel/Palette",
"tags": "$:/tags/ControlPanel/Appearance",
"caption": "{{$:/language/ControlPanel/Palette/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Palette/\n\n{{$:/snippets/paletteswitcher}}\n\n<$reveal type=\"nomatch\" state=\"$:/state/ShowPaletteEditor\" text=\"yes\">\n\n<$button set=\"$:/state/ShowPaletteEditor\" setTo=\"yes\"><<lingo ShowEditor/Caption>></$button>\n\n</$reveal>\n\n<$reveal type=\"match\" state=\"$:/state/ShowPaletteEditor\" text=\"yes\">\n\n<$button set=\"$:/state/ShowPaletteEditor\" setTo=\"no\"><<lingo HideEditor/Caption>></$button>\n{{$:/PaletteManager}}\n\n</$reveal>\n\n"
},
"$:/core/ui/ControlPanel/Parsing": {
"title": "$:/core/ui/ControlPanel/Parsing",
"tags": "$:/tags/ControlPanel/Advanced",
"caption": "{{$:/language/ControlPanel/Parsing/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Parsing/\n\n\\define toggle(Type)\n<$checkbox\ntiddler=\"\"\"$:/config/WikiParserRules/$Type$/$(rule)$\"\"\"\nfield=\"text\"\nchecked=\"enable\"\nunchecked=\"disable\"\ndefault=\"enable\">\n<<rule>>\n</$checkbox>\n\\end\n\n\\define rules(type,Type)\n<$list filter=\"[wikiparserrules[$type$]]\" variable=\"rule\">\n<dd><<toggle $Type$>></dd>\n</$list>\n\\end\n\n<<lingo Hint>>\n\n<dl>\n<dt><<lingo Pragma/Caption>></dt>\n<<rules pragma Pragma>>\n<dt><<lingo Inline/Caption>></dt>\n<<rules inline Inline>>\n<dt><<lingo Block/Caption>></dt>\n<<rules block Block>>\n</dl>"
},
"$:/core/ui/ControlPanel/Plugins/Add/Languages": {
"title": "$:/core/ui/ControlPanel/Plugins/Add/Languages",
"caption": "{{$:/language/ControlPanel/Plugins/Languages/Caption}} (<$count filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[language]]\"/>)",
"text": "<<display-server-assets language>>\n"
},
"$:/core/ui/ControlPanel/Plugins/Add/Plugins": {
"title": "$:/core/ui/ControlPanel/Plugins/Add/Plugins",
"caption": "{{$:/language/ControlPanel/Plugins/Plugins/Caption}} (<$count filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[plugin]]\"/>)",
"text": "<<display-server-assets plugin>>\n"
},
"$:/core/ui/ControlPanel/Plugins/Add/Themes": {
"title": "$:/core/ui/ControlPanel/Plugins/Add/Themes",
"caption": "{{$:/language/ControlPanel/Plugins/Themes/Caption}} (<$count filter=\"[all[tiddlers+shadows]tag[$:/tags/RemoteAssetInfo]server-url{!!url}original-plugin-type[theme]]\"/>)",
"text": "<<display-server-assets theme>>\n"
},
"$:/core/ui/ControlPanel/Plugins/AddPlugins": {
"title": "$:/core/ui/ControlPanel/Plugins/AddPlugins",
"text": "\\define lingo-base() $:/language/ControlPanel/Plugins/\n\n<$button message=\"tm-modal\" param=\"$:/core/ui/ControlPanel/Modals/AddPlugins\" tooltip={{$:/language/ControlPanel/Plugins/Add/Hint}} class=\"tc-btn-big-green tc-primary-btn\">\n{{$:/core/images/download-button}} <<lingo Add/Caption>>\n</$button>\n"
},
"$:/core/ui/ControlPanel/Plugins/Installed/Languages": {
"title": "$:/core/ui/ControlPanel/Plugins/Installed/Languages",
"caption": "{{$:/language/ControlPanel/Plugins/Languages/Caption}} (<$count filter=\"[!has[draft.of]plugin-type[language]]\"/>)",
"text": "<<plugin-table language>>\n"
},
"$:/core/ui/ControlPanel/Plugins/Installed/Plugins": {
"title": "$:/core/ui/ControlPanel/Plugins/Installed/Plugins",
"caption": "{{$:/language/ControlPanel/Plugins/Plugins/Caption}} (<$count filter=\"[!has[draft.of]plugin-type[plugin]]\"/>)",
"text": "<<plugin-table plugin>>\n"
},
"$:/core/ui/ControlPanel/Plugins/Installed/Themes": {
"title": "$:/core/ui/ControlPanel/Plugins/Installed/Themes",
"caption": "{{$:/language/ControlPanel/Plugins/Themes/Caption}} (<$count filter=\"[!has[draft.of]plugin-type[theme]]\"/>)",
"text": "<<plugin-table theme>>\n"
},
"$:/core/ui/ControlPanel/Plugins": {
"title": "$:/core/ui/ControlPanel/Plugins",
"tags": "$:/tags/ControlPanel",
"caption": "{{$:/language/ControlPanel/Plugins/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Plugins/\n\n\\define plugin-table(type)\n<$set name=\"plugin-type\" value=\"\"\"$type$\"\"\">\n<$set name=\"qualified-state\" value=<<qualify \"$:/state/plugin-info\">>>\n<$list filter=\"[!has[draft.of]plugin-type[$type$]sort[description]]\" emptyMessage=<<lingo \"Empty/Hint\">> template=\"$:/core/ui/Components/plugin-info\"/>\n</$set>\n</$set>\n\\end\n\n{{$:/core/ui/ControlPanel/Plugins/AddPlugins}}\n\n<<lingo Installed/Hint>>\n\n<<tabs \"[[$:/core/ui/ControlPanel/Plugins/Installed/Plugins]] [[$:/core/ui/ControlPanel/Plugins/Installed/Themes]] [[$:/core/ui/ControlPanel/Plugins/Installed/Languages]]\" \"$:/core/ui/ControlPanel/Plugins/Installed/Plugins\">>\n"
},
"$:/core/ui/ControlPanel/Saving/DownloadSaver": {
"title": "$:/core/ui/ControlPanel/Saving/DownloadSaver",
"tags": "$:/tags/ControlPanel/Saving",
"caption": "{{$:/language/ControlPanel/Saving/DownloadSaver/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Saving/DownloadSaver/\n\n<<lingo Hint>>\n\n!! <$link to=\"$:/config/DownloadSaver/AutoSave\"><<lingo AutoSave/Hint>></$link>\n\n<$checkbox tiddler=\"$:/config/DownloadSaver/AutoSave\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> <<lingo AutoSave/Description>> </$checkbox>\n"
},
"$:/core/ui/ControlPanel/Saving/General": {
"title": "$:/core/ui/ControlPanel/Saving/General",
"tags": "$:/tags/ControlPanel/Saving",
"caption": "{{$:/language/ControlPanel/Saving/General/Caption}}",
"list-before": "",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/\n\n{{$:/language/ControlPanel/Saving/General/Hint}}\n\n!! <$link to=\"$:/config/AutoSave\"><<lingo AutoSave/Caption>></$link>\n\n<<lingo AutoSave/Hint>>\n\n<$radio tiddler=\"$:/config/AutoSave\" value=\"yes\"> <<lingo AutoSave/Enabled/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/AutoSave\" value=\"no\"> <<lingo AutoSave/Disabled/Description>> </$radio>\n"
},
"$:/core/ui/ControlPanel/Saving/GitHub": {
"title": "$:/core/ui/ControlPanel/Saving/GitHub",
"tags": "$:/tags/ControlPanel/Saving",
"caption": "{{$:/language/ControlPanel/Saving/GitService/GitHub/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Saving/GitService/\n\\define service-name() ~GitHub\n\n<<lingo Description>>\n\n|<<lingo UserName>> |<$edit-text tiddler=\"$:/GitHub/Username\" default=\"\" tag=\"input\"/> |\n|<<lingo GitHub/Password>> |<$password name=\"github\"/> |\n|<<lingo Repo>> |<$edit-text tiddler=\"$:/GitHub/Repo\" default=\"\" tag=\"input\"/> |\n|<<lingo Branch>> |<$edit-text tiddler=\"$:/GitHub/Branch\" default=\"master\" tag=\"input\"/> |\n|<<lingo Path>> |<$edit-text tiddler=\"$:/GitHub/Path\" default=\"\" tag=\"input\"/> |\n|<<lingo Filename>> |<$edit-text tiddler=\"$:/GitHub/Filename\" default=\"\" tag=\"input\"/> |\n|<<lingo ServerURL>> |<$edit-text tiddler=\"$:/GitHub/ServerURL\" default=\"https://api.github.com\" tag=\"input\"/> |"
},
"$:/core/ui/ControlPanel/Saving/GitLab": {
"title": "$:/core/ui/ControlPanel/Saving/GitLab",
"tags": "$:/tags/ControlPanel/Saving",
"caption": "{{$:/language/ControlPanel/Saving/GitService/GitLab/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Saving/GitService/\n\\define service-name() ~GitLab\n\n<<lingo Description>>\n\n|<<lingo UserName>> |<$edit-text tiddler=\"$:/GitLab/Username\" default=\"\" tag=\"input\"/> |\n|<<lingo GitLab/Password>> |<$password name=\"gitlab\"/> |\n|<<lingo Repo>> |<$edit-text tiddler=\"$:/GitLab/Repo\" default=\"\" tag=\"input\"/> |\n|<<lingo Branch>> |<$edit-text tiddler=\"$:/GitLab/Branch\" default=\"master\" tag=\"input\"/> |\n|<<lingo Path>> |<$edit-text tiddler=\"$:/GitLab/Path\" default=\"\" tag=\"input\"/> |\n|<<lingo Filename>> |<$edit-text tiddler=\"$:/GitLab/Filename\" default=\"\" tag=\"input\"/> |\n|<<lingo ServerURL>> |<$edit-text tiddler=\"$:/GitLab/ServerURL\" default=\"https://gitlab.com/api/v4\" tag=\"input\"/> |"
},
"$:/core/ui/ControlPanel/Saving/TiddlySpot": {
"title": "$:/core/ui/ControlPanel/Saving/TiddlySpot",
"tags": "$:/tags/ControlPanel/Saving",
"caption": "{{$:/language/ControlPanel/Saving/TiddlySpot/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Saving/TiddlySpot/\n\n\\define backupURL()\nhttp://$(userName)$.tiddlyspot.com/backup/\n\\end\n\\define backupLink()\n<$reveal type=\"nomatch\" state=\"$:/UploadName\" text=\"\">\n<$set name=\"userName\" value={{$:/UploadName}}>\n<$reveal type=\"match\" state=\"$:/UploadURL\" text=\"\">\n<<backupURL>>\n</$reveal>\n<$reveal type=\"nomatch\" state=\"$:/UploadURL\" text=\"\">\n<$macrocall $name=resolvePath source={{$:/UploadBackupDir}} root={{$:/UploadURL}}>>\n</$reveal>\n</$set>\n</$reveal>\n\\end\n\n<<lingo Description>>\n\n|<<lingo UserName>> |<$edit-text tiddler=\"$:/UploadName\" default=\"\" tag=\"input\"/> |\n|<<lingo Password>> |<$password name=\"upload\"/> |\n|<<lingo Backups>> |<<backupLink>> |\n\n''<<lingo Advanced/Heading>>''\n\n|<<lingo ServerURL>> |<$edit-text tiddler=\"$:/UploadURL\" default=\"\" tag=\"input\"/> |\n|<<lingo Filename>> |<$edit-text tiddler=\"$:/UploadFilename\" default=\"index.html\" tag=\"input\"/> |\n|<<lingo UploadDir>> |<$edit-text tiddler=\"$:/UploadDir\" default=\".\" tag=\"input\"/> |\n|<<lingo BackupDir>> |<$edit-text tiddler=\"$:/UploadBackupDir\" default=\".\" tag=\"input\"/> |\n\n<<lingo TiddlySpot/Hint>>"
},
"$:/core/ui/ControlPanel/Saving": {
"title": "$:/core/ui/ControlPanel/Saving",
"tags": "$:/tags/ControlPanel",
"caption": "{{$:/language/ControlPanel/Saving/Caption}}",
"text": "{{$:/language/ControlPanel/Saving/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Saving]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Saving/General\">>\n</div>\n"
},
"$:/core/buttonstyles/Borderless": {
"title": "$:/core/buttonstyles/Borderless",
"tags": "$:/tags/ToolbarButtonStyle",
"caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Borderless}}",
"text": "tc-btn-invisible"
},
"$:/core/buttonstyles/Boxed": {
"title": "$:/core/buttonstyles/Boxed",
"tags": "$:/tags/ToolbarButtonStyle",
"caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Boxed}}",
"text": "tc-btn-boxed"
},
"$:/core/buttonstyles/Rounded": {
"title": "$:/core/buttonstyles/Rounded",
"tags": "$:/tags/ToolbarButtonStyle",
"caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Styles/Rounded}}",
"text": "tc-btn-rounded"
},
"$:/core/ui/ControlPanel/Settings/CamelCase": {
"title": "$:/core/ui/ControlPanel/Settings/CamelCase",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/CamelCase/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/CamelCase/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/WikiParserRules/Inline/wikilink\" field=\"text\" checked=\"enable\" unchecked=\"disable\" default=\"enable\"> <$link to=\"$:/config/WikiParserRules/Inline/wikilink\"><<lingo Description>></$link> </$checkbox>\n"
},
"$:/core/ui/ControlPanel/Settings/DefaultMoreSidebarTab": {
"title": "$:/core/ui/ControlPanel/Settings/DefaultMoreSidebarTab",
"caption": "{{$:/language/ControlPanel/Settings/DefaultMoreSidebarTab/Caption}}",
"tags": "$:/tags/ControlPanel/Settings",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/DefaultMoreSidebarTab/\n\n<$link to=\"$:/config/DefaultMoreSidebarTab\"><<lingo Hint>></$link>\n\n<$select tiddler=\"$:/config/DefaultMoreSidebarTab\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/MoreSideBar]!has[draft.of]]\">\n<option value=<<currentTiddler>>><$transclude field=\"caption\"><$text text=<<currentTiddler>>/></$transclude></option>\n</$list>\n</$select>\n"
},
"$:/core/ui/ControlPanel/Settings/DefaultSidebarTab": {
"title": "$:/core/ui/ControlPanel/Settings/DefaultSidebarTab",
"caption": "{{$:/language/ControlPanel/Settings/DefaultSidebarTab/Caption}}",
"tags": "$:/tags/ControlPanel/Settings",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/DefaultSidebarTab/\n\n<$link to=\"$:/config/DefaultSidebarTab\"><<lingo Hint>></$link>\n\n<$select tiddler=\"$:/config/DefaultSidebarTab\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SideBar]!has[draft.of]]\">\n<option value=<<currentTiddler>>><$transclude field=\"caption\"><$text text=<<currentTiddler>>/></$transclude></option>\n</$list>\n</$select>\n"
},
"$:/core/ui/ControlPanel/Settings/EditorToolbar": {
"title": "$:/core/ui/ControlPanel/Settings/EditorToolbar",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/EditorToolbar/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/EditorToolbar/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/TextEditor/EnableToolbar\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/TextEditor/EnableToolbar\"><<lingo Description>></$link> </$checkbox>\n\n"
},
"$:/core/ui/ControlPanel/Settings/InfoPanelMode": {
"title": "$:/core/ui/ControlPanel/Settings/InfoPanelMode",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/InfoPanelMode/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/InfoPanelMode/\n<$link to=\"$:/config/TiddlerInfo/Mode\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/TiddlerInfo/Mode\" value=\"popup\"> <<lingo Popup/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/TiddlerInfo/Mode\" value=\"sticky\"> <<lingo Sticky/Description>> </$radio>\n"
},
"$:/core/ui/ControlPanel/Settings/LinkToBehaviour": {
"title": "$:/core/ui/ControlPanel/Settings/LinkToBehaviour",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/LinkToBehaviour/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/LinkToBehaviour/\n\n<$link to=\"$:/config/Navigation/openLinkFromInsideRiver\"><<lingo \"InsideRiver/Hint\">></$link>\n\n<$select tiddler=\"$:/config/Navigation/openLinkFromInsideRiver\">\n <option value=\"above\"><<lingo \"OpenAbove\">></option>\n <option value=\"below\"><<lingo \"OpenBelow\">></option>\n <option value=\"top\"><<lingo \"OpenAtTop\">></option>\n <option value=\"bottom\"><<lingo \"OpenAtBottom\">></option>\n</$select>\n\n<$link to=\"$:/config/Navigation/openLinkFromOutsideRiver\"><<lingo \"OutsideRiver/Hint\">></$link>\n\n<$select tiddler=\"$:/config/Navigation/openLinkFromOutsideRiver\">\n <option value=\"top\"><<lingo \"OpenAtTop\">></option>\n <option value=\"bottom\"><<lingo \"OpenAtBottom\">></option>\n</$select>\n"
},
"$:/core/ui/ControlPanel/Settings/MissingLinks": {
"title": "$:/core/ui/ControlPanel/Settings/MissingLinks",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/MissingLinks/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/MissingLinks/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/MissingLinks\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/MissingLinks\"><<lingo Description>></$link> </$checkbox>\n\n"
},
"$:/core/ui/ControlPanel/Settings/NavigationAddressBar": {
"title": "$:/core/ui/ControlPanel/Settings/NavigationAddressBar",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/NavigationAddressBar/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/NavigationAddressBar/\n\n<$link to=\"$:/config/Navigation/UpdateAddressBar\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateAddressBar\" value=\"permaview\"> <<lingo Permaview/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateAddressBar\" value=\"permalink\"> <<lingo Permalink/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateAddressBar\" value=\"no\"> <<lingo No/Description>> </$radio>\n"
},
"$:/core/ui/ControlPanel/Settings/NavigationHistory": {
"title": "$:/core/ui/ControlPanel/Settings/NavigationHistory",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/NavigationHistory/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/NavigationHistory/\n<$link to=\"$:/config/Navigation/UpdateHistory\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateHistory\" value=\"yes\"> <<lingo Yes/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Navigation/UpdateHistory\" value=\"no\"> <<lingo No/Description>> </$radio>\n"
},
"$:/core/ui/ControlPanel/Settings/NavigationPermalinkviewMode": {
"title": "$:/core/ui/ControlPanel/Settings/NavigationPermalinkviewMode",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/NavigationPermalinkviewMode/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/NavigationPermalinkviewMode/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/Navigation/Permalinkview/CopyToClipboard\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/Navigation/Permalinkview/CopyToClipboard\"><<lingo CopyToClipboard/Description>></$link> </$checkbox>\n\n<$checkbox tiddler=\"$:/config/Navigation/Permalinkview/UpdateAddressBar\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/Navigation/Permalinkview/UpdateAddressBar\"><<lingo UpdateAddressBar/Description>></$link> </$checkbox>\n"
},
"$:/core/ui/ControlPanel/Settings/PerformanceInstrumentation": {
"title": "$:/core/ui/ControlPanel/Settings/PerformanceInstrumentation",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/PerformanceInstrumentation/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/PerformanceInstrumentation/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/Performance/Instrumentation\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> <$link to=\"$:/config/Performance/Instrumentation\"><<lingo Description>></$link> </$checkbox>\n"
},
"$:/core/ui/ControlPanel/Settings/TitleLinks": {
"title": "$:/core/ui/ControlPanel/Settings/TitleLinks",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/TitleLinks/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/TitleLinks/\n<$link to=\"$:/config/Tiddlers/TitleLinks\"><<lingo Hint>></$link>\n\n<$radio tiddler=\"$:/config/Tiddlers/TitleLinks\" value=\"yes\"> <<lingo Yes/Description>> </$radio>\n\n<$radio tiddler=\"$:/config/Tiddlers/TitleLinks\" value=\"no\"> <<lingo No/Description>> </$radio>\n"
},
"$:/core/ui/ControlPanel/Settings/ToolbarButtonStyle": {
"title": "$:/core/ui/ControlPanel/Settings/ToolbarButtonStyle",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/ToolbarButtonStyle/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/ToolbarButtonStyle/\n<$link to=\"$:/config/Toolbar/ButtonClass\"><<lingo \"Hint\">></$link>\n\n<$select tiddler=\"$:/config/Toolbar/ButtonClass\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ToolbarButtonStyle]]\">\n<option value={{!!text}}>{{!!caption}}</option>\n</$list>\n</$select>\n"
},
"$:/core/ui/ControlPanel/Settings/ToolbarButtons": {
"title": "$:/core/ui/ControlPanel/Settings/ToolbarButtons",
"tags": "$:/tags/ControlPanel/Settings",
"caption": "{{$:/language/ControlPanel/Settings/ToolbarButtons/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/ToolbarButtons/\n<<lingo Hint>>\n\n<$checkbox tiddler=\"$:/config/Toolbar/Icons\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"yes\"> <$link to=\"$:/config/Toolbar/Icons\"><<lingo Icons/Description>></$link> </$checkbox>\n\n<$checkbox tiddler=\"$:/config/Toolbar/Text\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> <$link to=\"$:/config/Toolbar/Text\"><<lingo Text/Description>></$link> </$checkbox>\n"
},
"$:/core/ui/ControlPanel/Settings": {
"title": "$:/core/ui/ControlPanel/Settings",
"tags": "$:/tags/ControlPanel",
"caption": "{{$:/language/ControlPanel/Settings/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/Settings/\n\n<<lingo Hint>>\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Settings]]\">\n\n<div style=\"border-top:1px solid #eee;\">\n\n!! <$link><$transclude field=\"caption\"/></$link>\n\n<$transclude/>\n\n</div>\n\n</$list>\n"
},
"$:/core/ui/ControlPanel/StoryView": {
"title": "$:/core/ui/ControlPanel/StoryView",
"tags": "$:/tags/ControlPanel/Appearance",
"caption": "{{$:/language/ControlPanel/StoryView/Caption}}",
"text": "{{$:/snippets/viewswitcher}}\n"
},
"$:/core/ui/ControlPanel/Stylesheets": {
"title": "$:/core/ui/ControlPanel/Stylesheets",
"tags": "$:/tags/ControlPanel/Advanced",
"caption": "{{$:/language/ControlPanel/Stylesheets/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/\n\n<<lingo Stylesheets/Hint>>\n\n{{$:/snippets/peek-stylesheets}}\n"
},
"$:/core/ui/ControlPanel/Theme": {
"title": "$:/core/ui/ControlPanel/Theme",
"tags": "$:/tags/ControlPanel/Appearance",
"caption": "{{$:/language/ControlPanel/Theme/Caption}}",
"text": "{{$:/snippets/themeswitcher}}\n"
},
"$:/core/ui/ControlPanel/TiddlerFields": {
"title": "$:/core/ui/ControlPanel/TiddlerFields",
"tags": "$:/tags/ControlPanel/Advanced",
"caption": "{{$:/language/ControlPanel/TiddlerFields/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/\n\n<<lingo TiddlerFields/Hint>>\n\n{{$:/snippets/allfields}}"
},
"$:/core/ui/ControlPanel/Toolbars/EditToolbar": {
"title": "$:/core/ui/ControlPanel/Toolbars/EditToolbar",
"tags": "$:/tags/ControlPanel/Toolbars",
"caption": "{{$:/language/ControlPanel/Toolbars/EditToolbar/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/EditToolbarButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/EditToolbar/Hint}}\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/EditToolbar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>"
},
"$:/core/ui/ControlPanel/Toolbars/EditorItemTemplate": {
"title": "$:/core/ui/ControlPanel/Toolbars/EditorItemTemplate",
"text": "\\define config-title()\n$(config-base)$$(currentTiddler)$\n\\end\n\n<$draggable tiddler=<<currentTiddler>>>\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <span class=\"tc-icon-wrapper\"><$transclude tiddler={{!!icon}}/></span> <$transclude field=\"caption\"/> -- <i class=\"tc-muted\"><$transclude field=\"description\"/></i>\n</$draggable>\n"
},
"$:/core/ui/ControlPanel/Toolbars/EditorToolbar": {
"title": "$:/core/ui/ControlPanel/Toolbars/EditorToolbar",
"tags": "$:/tags/ControlPanel/Toolbars",
"caption": "{{$:/language/ControlPanel/Toolbars/EditorToolbar/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/EditorToolbarButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/EditorToolbar/Hint}}\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/EditorToolbar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/EditorItemTemplate\"/>\n"
},
"$:/core/ui/ControlPanel/Toolbars/ItemTemplate": {
"title": "$:/core/ui/ControlPanel/Toolbars/ItemTemplate",
"text": "\\define config-title()\n$(config-base)$$(currentTiddler)$\n\\end\n\n<$draggable tiddler=<<currentTiddler>>>\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <span class=\"tc-icon-wrapper\"> <$transclude field=\"caption\"/> <i class=\"tc-muted\">-- <$transclude field=\"description\"/></i></span>\n</$draggable>\n"
},
"$:/core/ui/ControlPanel/Toolbars/PageControls": {
"title": "$:/core/ui/ControlPanel/Toolbars/PageControls",
"tags": "$:/tags/ControlPanel/Toolbars",
"caption": "{{$:/language/ControlPanel/Toolbars/PageControls/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/PageControlButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/PageControls/Hint}}\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/PageControls\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>\n"
},
"$:/core/ui/ControlPanel/Toolbars/ViewToolbar": {
"title": "$:/core/ui/ControlPanel/Toolbars/ViewToolbar",
"tags": "$:/tags/ControlPanel/Toolbars",
"caption": "{{$:/language/ControlPanel/Toolbars/ViewToolbar/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n\n\\define config-base() $:/config/ViewToolbarButtons/Visibility/\n\n{{$:/language/ControlPanel/Toolbars/ViewToolbar/Hint}}\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$macrocall $name=\"list-tagged-draggable\" tag=\"$:/tags/ViewToolbar\" itemTemplate=\"$:/core/ui/ControlPanel/Toolbars/ItemTemplate\"/>\n\n</$set>\n\n</$set>\n"
},
"$:/core/ui/ControlPanel/Toolbars": {
"title": "$:/core/ui/ControlPanel/Toolbars",
"tags": "$:/tags/ControlPanel/Appearance",
"caption": "{{$:/language/ControlPanel/Toolbars/Caption}}",
"text": "{{$:/language/ControlPanel/Toolbars/Hint}}\n\n<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel/Toolbars]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Toolbars/ViewToolbar\" \"$:/state/tabs/controlpanel/toolbars\" \"tc-vertical\">>\n</div>\n"
},
"$:/ControlPanel": {
"title": "$:/ControlPanel",
"icon": "$:/core/images/options-button",
"color": "#bbb",
"text": "<div class=\"tc-control-panel\">\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/ControlPanel]!has[draft.of]]\" \"$:/core/ui/ControlPanel/Info\">>\n</div>\n"
},
"$:/core/ui/DefaultSearchResultList": {
"title": "$:/core/ui/DefaultSearchResultList",
"tags": "$:/tags/SearchResults",
"caption": "{{$:/language/Search/DefaultResults/Caption}}",
"text": "\\define searchResultList()\n//<small>{{$:/language/Search/Matches/Title}}</small>//\n\n<$list filter=\"[!is[system]search:title{$(searchTiddler)$}sort[title]limit[250]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n//<small>{{$:/language/Search/Matches/All}}</small>//\n\n<$list filter=\"[!is[system]search{$(searchTiddler)$}sort[title]limit[250]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n\n\\end\n<<searchResultList>>\n"
},
"$:/core/ui/EditTemplate/body/preview/diffs-current": {
"title": "$:/core/ui/EditTemplate/body/preview/diffs-current",
"tags": "$:/tags/EditPreview",
"caption": "differences from current",
"list-after": "$:/core/ui/EditTemplate/body/preview/output",
"text": "<$list filter=\"[<currentTiddler>!is[image]]\" emptyMessage={{$:/core/ui/EditTemplate/body/preview/output}}>\n\n<$macrocall $name=\"compareTiddlerText\" sourceTiddlerTitle={{!!draft.of}} destTiddlerTitle=<<currentTiddler>>/>\n\n</$list>\n\n"
},
"$:/core/ui/EditTemplate/body/preview/diffs-shadow": {
"title": "$:/core/ui/EditTemplate/body/preview/diffs-shadow",
"tags": "$:/tags/EditPreview",
"caption": "differences from shadow (if any)",
"list-after": "$:/core/ui/EditTemplate/body/preview/output",
"text": "<$list filter=\"[<currentTiddler>!is[image]]\" emptyMessage={{$:/core/ui/EditTemplate/body/preview/output}}>\n\n<$macrocall $name=\"compareTiddlerText\" sourceTiddlerTitle={{{ [{!!draft.of}shadowsource[]] }}} sourceSubTiddlerTitle={{!!draft.of}} destTiddlerTitle=<<currentTiddler>>/>\n\n</$list>\n\n"
},
"$:/core/ui/EditTemplate/body/preview/output": {
"title": "$:/core/ui/EditTemplate/body/preview/output",
"tags": "$:/tags/EditPreview",
"caption": "{{$:/language/EditTemplate/Body/Preview/Type/Output}}",
"text": "<$set name=\"tv-tiddler-preview\" value=\"yes\">\n\n<$transclude />\n\n</$set>\n"
},
"$:/state/showeditpreview": {
"title": "$:/state/showeditpreview",
"text": "no"
},
"$:/core/ui/EditTemplate/body/editor": {
"title": "$:/core/ui/EditTemplate/body/editor",
"text": "<$edit\n\n field=\"text\"\n class=\"tc-edit-texteditor\"\n placeholder={{$:/language/EditTemplate/Body/Placeholder}}\n tabindex={{$:/config/EditTabIndex}}\n\n><$set\n\n name=\"targetTiddler\"\n value=<<currentTiddler>>\n\n><$list\n\n filter=\"[all[shadows+tiddlers]tag[$:/tags/EditorToolbar]!has[draft.of]]\"\n\n><$reveal\n\n type=\"nomatch\"\n state=<<config-visibility-title>>\n text=\"hide\"\n class=\"tc-text-editor-toolbar-item-wrapper\"\n\n><$transclude\n\n tiddler=\"$:/core/ui/EditTemplate/body/toolbar/button\"\n mode=\"inline\"\n\n/></$reveal></$list></$set></$edit>\n"
},
"$:/core/ui/EditTemplate/body/toolbar/button": {
"title": "$:/core/ui/EditTemplate/body/toolbar/button",
"text": "\\define toolbar-button-icon()\n<$list\n\n filter=\"[all[current]!has[custom-icon]]\"\n variable=\"no-custom-icon\"\n\n><$transclude\n\n tiddler={{!!icon}}\n\n/></$list>\n\\end\n\n\\define toolbar-button-tooltip()\n{{!!description}}<$macrocall $name=\"displayshortcuts\" $output=\"text/plain\" shortcuts={{!!shortcuts}} prefix=\"` - [\" separator=\"] [\" suffix=\"]`\"/>\n\\end\n\n\\define toolbar-button()\n<$list\n\n filter={{!!condition}}\n variable=\"list-condition\"\n\n><$wikify\n\n name=\"tooltip-text\"\n text=<<toolbar-button-tooltip>>\n mode=\"inline\"\n output=\"text\"\n\n><$list\n\n filter=\"[all[current]!has[dropdown]]\"\n variable=\"no-dropdown\"\n\n><$button\n\n class=\"tc-btn-invisible $(buttonClasses)$\"\n tooltip=<<tooltip-text>>\n actions={{!!actions}}\n\n><span\n\n data-tw-keyboard-shortcut={{!!shortcuts}}\n\n/><<toolbar-button-icon>><$transclude\n\n tiddler=<<currentTiddler>>\n field=\"text\"\n\n/></$button></$list><$list\n\n filter=\"[all[current]has[dropdown]]\"\n variable=\"dropdown\"\n\n><$set\n\n name=\"dropdown-state\"\n value=<<qualify \"$:/state/EditorToolbarDropdown\">>\n\n><$button\n\n popup=<<dropdown-state>>\n class=\"tc-popup-keep tc-btn-invisible $(buttonClasses)$\"\n selectedClass=\"tc-selected\"\n tooltip=<<tooltip-text>>\n actions={{!!actions}}\n\n><span\n\n data-tw-keyboard-shortcut={{!!shortcuts}}\n\n/><<toolbar-button-icon>><$transclude\n\n tiddler=<<currentTiddler>>\n field=\"text\"\n\n/></$button><$reveal\n\n state=<<dropdown-state>>\n type=\"popup\"\n position=\"below\"\n animate=\"yes\"\n tag=\"span\"\n\n><div\n\n class=\"tc-drop-down tc-popup-keep\"\n\n><$transclude\n\n tiddler={{!!dropdown}}\n mode=\"block\"\n\n/></div></$reveal></$set></$list></$wikify></$list>\n\\end\n\n\\define toolbar-button-outer()\n<$set\n\n name=\"buttonClasses\"\n value={{!!button-classes}}\n\n><<toolbar-button>></$set>\n\\end\n\n<<toolbar-button-outer>>"
},
"$:/core/ui/EditTemplate/body": {
"title": "$:/core/ui/EditTemplate/body",
"tags": "$:/tags/EditTemplate",
"text": "\\define lingo-base() $:/language/EditTemplate/Body/\n\\define config-visibility-title()\n$:/config/EditorToolbarButtons/Visibility/$(currentTiddler)$\n\\end\n<$list filter=\"[all[current]has[_canonical_uri]]\">\n\n<div class=\"tc-message-box\">\n\n<<lingo External/Hint>>\n\n<a href={{!!_canonical_uri}}><$text text={{!!_canonical_uri}}/></a>\n\n<$edit-text field=\"_canonical_uri\" class=\"tc-edit-fields\" tabindex={{$:/config/EditTabIndex}}></$edit-text>\n\n</div>\n\n</$list>\n\n<$list filter=\"[all[current]!has[_canonical_uri]]\">\n\n<$reveal state=\"$:/state/showeditpreview\" type=\"match\" text=\"yes\">\n\n<div class=\"tc-tiddler-preview\">\n\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/editor\" mode=\"inline\"/>\n\n<div class=\"tc-tiddler-preview-preview\">\n\n<$transclude tiddler={{$:/state/editpreviewtype}} mode=\"inline\">\n\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/preview/output\" mode=\"inline\"/>\n\n</$transclude>\n\n</div>\n\n</div>\n\n</$reveal>\n\n<$reveal state=\"$:/state/showeditpreview\" type=\"nomatch\" text=\"yes\">\n\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/editor\" mode=\"inline\"/>\n\n</$reveal>\n\n</$list>\n"
},
"$:/core/ui/EditTemplate/controls": {
"title": "$:/core/ui/EditTemplate/controls",
"tags": "$:/tags/EditTemplate",
"text": "\\define config-title()\n$:/config/EditToolbarButtons/Visibility/$(listItem)$\n\\end\n<div class=\"tc-tiddler-title tc-tiddler-edit-title\">\n<$view field=\"title\"/>\n<span class=\"tc-tiddler-controls tc-titlebar\"><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditToolbar]!has[draft.of]]\" variable=\"listItem\"><$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\"><$transclude tiddler=<<listItem>>/></$reveal></$list></span>\n<div style=\"clear: both;\"></div>\n</div>\n"
},
"$:/core/ui/EditTemplate/fields": {
"title": "$:/core/ui/EditTemplate/fields",
"tags": "$:/tags/EditTemplate",
"text": "\\define lingo-base() $:/language/EditTemplate/\n\\define config-title()\n$:/config/EditTemplateFields/Visibility/$(currentField)$\n\\end\n\n\\define config-filter()\n[[hide]] -[title{$(config-title)$}]\n\\end\n\n\\define new-field()\n<$vars name={{$:/temp/newfieldname}}>\n<$reveal type=\"nomatch\" text=\"\" default=<<name>>>\n<$button>\n<$action-sendmessage $message=\"tm-add-field\"\n$name=<<name>>\n$value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<<lingo Fields/Add/Button>>\n</$button>\n</$reveal>\n<$reveal type=\"match\" text=\"\" default=<<name>>>\n<$button>\n<<lingo Fields/Add/Button>>\n</$button>\n</$reveal>\n</$vars>\n\\end\n\\whitespace trim\n\n<div class=\"tc-edit-fields\">\n<table class=\"tc-edit-fields\">\n<tbody>\n<$list filter=\"[all[current]fields[]] +[sort[title]]\" variable=\"currentField\" storyview=\"pop\">\n<$list filter=<<config-filter>> variable=\"temp\">\n<tr class=\"tc-edit-field\">\n<td class=\"tc-edit-field-name\">\n<$text text=<<currentField>>/>:</td>\n<td class=\"tc-edit-field-value\">\n<$edit-text tiddler=<<currentTiddler>> field=<<currentField>> placeholder={{$:/language/EditTemplate/Fields/Add/Value/Placeholder}} tabindex={{$:/config/EditTabIndex}}/>\n</td>\n<td class=\"tc-edit-field-remove\">\n<$button class=\"tc-btn-invisible\" tooltip={{$:/language/EditTemplate/Field/Remove/Hint}} aria-label={{$:/language/EditTemplate/Field/Remove/Caption}}>\n<$action-deletefield $field=<<currentField>>/>\n{{$:/core/images/delete-button}}\n</$button>\n</td>\n</tr>\n</$list>\n</$list>\n</tbody>\n</table>\n</div>\n\n<$fieldmangler>\n<div class=\"tc-edit-field-add\">\n<em class=\"tc-edit\">\n<<lingo Fields/Add/Prompt>>\n</em>\n<span class=\"tc-edit-field-add-name\">\n<$edit-text tiddler=\"$:/temp/newfieldname\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Fields/Add/Name/Placeholder}} focusPopup=<<qualify \"$:/state/popup/field-dropdown\">> class=\"tc-edit-texteditor tc-popup-handle\" tabindex={{$:/config/EditTabIndex}}/>\n</span>\n<$button popup=<<qualify \"$:/state/popup/field-dropdown\">> class=\"tc-btn-invisible tc-btn-dropdown\" tooltip={{$:/language/EditTemplate/Field/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Field/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button>\n<$reveal state=<<qualify \"$:/state/popup/field-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$linkcatcher to=\"$:/temp/newfieldname\">\n<div class=\"tc-dropdown-item\">\n<<lingo Fields/Add/Dropdown/User>>\n</div>\n<$list filter=\"[!is[shadow]!is[system]fields[]search:title{$:/temp/newfieldname}sort[]] -created -creator -draft.of -draft.title -modified -modifier -tags -text -title -type\" variable=\"currentField\">\n<$link to=<<currentField>>>\n<<currentField>>\n</$link>\n</$list>\n<div class=\"tc-dropdown-item\">\n<<lingo Fields/Add/Dropdown/System>>\n</div>\n<$list filter=\"[fields[]search:title{$:/temp/newfieldname}sort[]] -[!is[shadow]!is[system]fields[]]\" variable=\"currentField\">\n<$link to=<<currentField>>>\n<<currentField>>\n</$link>\n</$list>\n</$linkcatcher>\n</$set>\n</div>\n</$reveal>\n<span class=\"tc-edit-field-add-value\">\n<$edit-text tiddler=\"$:/temp/newfieldvalue\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Fields/Add/Value/Placeholder}} class=\"tc-edit-texteditor\" tabindex={{$:/config/EditTabIndex}}/>\n</span>\n<span class=\"tc-edit-field-add-button\">\n<$macrocall $name=\"new-field\"/>\n</span>\n</div>\n</$fieldmangler>\n"
},
"$:/core/ui/EditTemplate/shadow": {
"title": "$:/core/ui/EditTemplate/shadow",
"tags": "$:/tags/EditTemplate",
"text": "\\define lingo-base() $:/language/EditTemplate/Shadow/\n\\define pluginLinkBody()\n<$link to=\"\"\"$(pluginTitle)$\"\"\">\n<$text text=\"\"\"$(pluginTitle)$\"\"\"/>\n</$link>\n\\end\n<$list filter=\"[all[current]get[draft.of]is[shadow]!is[tiddler]]\">\n\n<$list filter=\"[all[current]shadowsource[]]\" variable=\"pluginTitle\">\n\n<$set name=\"pluginLink\" value=<<pluginLinkBody>>>\n<div class=\"tc-message-box\">\n\n<<lingo Warning>>\n\n</div>\n</$set>\n</$list>\n\n</$list>\n\n<$list filter=\"[all[current]get[draft.of]is[shadow]is[tiddler]]\">\n\n<$list filter=\"[all[current]shadowsource[]]\" variable=\"pluginTitle\">\n\n<$set name=\"pluginLink\" value=<<pluginLinkBody>>>\n<div class=\"tc-message-box\">\n\n<<lingo OverriddenWarning>>\n\n</div>\n</$set>\n</$list>\n\n</$list>"
},
"$:/core/ui/EditTemplate/tags": {
"title": "$:/core/ui/EditTemplate/tags",
"tags": "$:/tags/EditTemplate",
"text": "\\whitespace trim\n\n\\define lingo-base() $:/language/EditTemplate/\n\n\\define tag-styles()\nbackground-color:$(backgroundColor)$;\nfill:$(foregroundColor)$;\ncolor:$(foregroundColor)$;\n\\end\n\n\\define tag-body-inner(colour,fallbackTarget,colourA,colourB,icon)\n\\whitespace trim\n<$vars foregroundColor=<<contrastcolour target:\"\"\"$colour$\"\"\" fallbackTarget:\"\"\"$fallbackTarget$\"\"\" colourA:\"\"\"$colourA$\"\"\" colourB:\"\"\"$colourB$\"\"\">> backgroundColor=\"\"\"$colour$\"\"\">\n<span style=<<tag-styles>> class=\"tc-tag-label tc-tag-list-item\">\n<$transclude tiddler=\"\"\"$icon$\"\"\"/> <$view field=\"title\" format=\"text\" />\n<$button message=\"tm-remove-tag\" param={{!!title}} class=\"tc-btn-invisible tc-remove-tag-button\">{{$:/core/images/close-button}}</$button>\n</span>\n</$vars>\n\\end\n\n\\define tag-body(colour,palette,icon)\n<$macrocall $name=\"tag-body-inner\" colour=\"\"\"$colour$\"\"\" fallbackTarget={{$palette$##tag-background}} colourA={{$palette$##foreground}} colourB={{$palette$##background}} icon=\"\"\"$icon$\"\"\"/>\n\\end\n\n\\define tag-picker-actions()\n<$action-listops\n\t$tiddler=<<currentTiddler>>\n\t$field=\"tags\"\n\t$subfilter=\"[<tag>] [all[current]tags[]]\"\n/>\n\\end\n\n<div class=\"tc-edit-tags\">\n<$fieldmangler>\n<$list filter=\"[all[current]tags[]sort[title]]\" storyview=\"pop\">\n<$macrocall $name=\"tag-body\" colour={{!!color}} palette={{$:/palette}} icon={{!!icon}}/>\n</$list>\n</$fieldmangler>\n<$set name=\"tabIndex\" value={{$:/config/EditTabIndex}}>\n<$macrocall $name=\"tag-picker\" actions=<<tag-picker-actions>>/>\n</$set>\n</div>\n"
},
"$:/core/ui/EditTemplate/title": {
"title": "$:/core/ui/EditTemplate/title",
"tags": "$:/tags/EditTemplate",
"text": "<$edit-text field=\"draft.title\" class=\"tc-titlebar tc-edit-texteditor\" focus=\"true\" tabindex={{$:/config/EditTabIndex}}/>\n\n<$vars pattern=\"\"\"[\\|\\[\\]{}]\"\"\" bad-chars=\"\"\"`| [ ] { }`\"\"\">\n\n<$list filter=\"[all[current]regexp:draft.title<pattern>]\" variable=\"listItem\">\n\n<div class=\"tc-message-box\">\n\n{{$:/core/images/warning}} {{$:/language/EditTemplate/Title/BadCharacterWarning}}\n\n</div>\n\n</$list>\n\n</$vars>\n\n<$reveal state=\"!!draft.title\" type=\"nomatch\" text={{!!draft.of}} tag=\"div\">\n\n<$list filter=\"[{!!draft.title}!is[missing]]\" variable=\"listItem\">\n\n<div class=\"tc-message-box\">\n\n{{$:/core/images/warning}} {{$:/language/EditTemplate/Title/Exists/Prompt}}\n\n</div>\n\n</$list>\n\n<$list filter=\"[{!!draft.of}!is[missing]]\" variable=\"listItem\">\n\n<$vars fromTitle={{!!draft.of}} toTitle={{!!draft.title}}>\n\n<$checkbox tiddler=\"$:/config/RelinkOnRename\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"no\"> {{$:/language/EditTemplate/Title/Relink/Prompt}}</$checkbox>\n\n<$list filter=\"[title<fromTitle>backlinks[]limit[1]]\" variable=\"listItem\">\n\n<$vars stateTiddler=<<qualify \"$:/state/edit/references\">> >\n\n<$reveal type=\"nomatch\" state=<<stateTiddler>> text=\"show\">\n<$button set=<<stateTiddler>> setTo=\"show\" class=\"tc-btn-invisible\">{{$:/core/images/right-arrow}} \n<<lingo EditTemplate/Title/References/Prompt>></$button>\n</$reveal>\n<$reveal type=\"match\" state=<<stateTiddler>> text=\"show\">\n<$button set=<<stateTiddler>> setTo=\"hide\" class=\"tc-btn-invisible\">{{$:/core/images/down-arrow}} \n<<lingo EditTemplate/Title/References/Prompt>></$button>\n</$reveal>\n\n<$reveal type=\"match\" state=<<stateTiddler>> text=\"show\">\n<$tiddler tiddler=<<fromTitle>> >\n<$transclude tiddler=\"$:/core/ui/TiddlerInfo/References\"/>\n</$tiddler>\n</$reveal>\n\n</$vars>\n\n</$list>\n\n</$vars>\n\n</$list>\n\n</$reveal>\n"
},
"$:/core/ui/EditTemplate/type": {
"title": "$:/core/ui/EditTemplate/type",
"tags": "$:/tags/EditTemplate",
"text": "\\define lingo-base() $:/language/EditTemplate/\n<div class=\"tc-type-selector\"><$fieldmangler>\n<em class=\"tc-edit\"><<lingo Type/Prompt>></em> <$edit-text field=\"type\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Type/Placeholder}} focusPopup=<<qualify \"$:/state/popup/type-dropdown\">> class=\"tc-edit-typeeditor tc-popup-handle\" tabindex={{$:/config/EditTabIndex}}/> <$button popup=<<qualify \"$:/state/popup/type-dropdown\">> class=\"tc-btn-invisible tc-btn-dropdown\" tooltip={{$:/language/EditTemplate/Type/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Type/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button> <$button message=\"tm-remove-field\" param=\"type\" class=\"tc-btn-invisible tc-btn-icon\" tooltip={{$:/language/EditTemplate/Type/Delete/Hint}} aria-label={{$:/language/EditTemplate/Type/Delete/Caption}}>{{$:/core/images/delete-button}}</$button>\n</$fieldmangler></div>\n\n<div class=\"tc-block-dropdown-wrapper\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$reveal state=<<qualify \"$:/state/popup/type-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$linkcatcher to=\"!!type\">\n<$list filter='[all[shadows+tiddlers]prefix[$:/language/Docs/Types/]each[group]sort[group-sort]]'>\n<div class=\"tc-dropdown-item\">\n<$text text={{!!group}}/>\n</div>\n<$list filter=\"[all[shadows+tiddlers]prefix[$:/language/Docs/Types/]group{!!group}] +[sort[description]]\"><$link to={{!!name}}><$view field=\"description\"/> (<$view field=\"name\"/>)</$link>\n</$list>\n</$list>\n</$linkcatcher>\n</div>\n</$reveal>\n</$set>\n</div>\n"
},
"$:/core/ui/EditTemplate": {
"title": "$:/core/ui/EditTemplate",
"text": "\\define actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$action-sendmessage $message=\"tm-add-field\" $name={{$:/temp/newfieldname}} $value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<$action-sendmessage $message=\"tm-save-tiddler\"/>\n\\end\n\\define frame-classes()\ntc-tiddler-frame tc-tiddler-edit-frame $(missingTiddlerClass)$ $(shadowTiddlerClass)$ $(systemTiddlerClass)$\n\\end\n<div class=<<frame-classes>> data-tiddler-title=<<currentTiddler>>>\n<$fieldmangler>\n<$set name=\"storyTiddler\" value=<<currentTiddler>>>\n<$keyboard key=\"((cancel-edit-tiddler))\" message=\"tm-cancel-tiddler\">\n<$keyboard key=\"((save-tiddler))\" actions=<<actions>>>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditTemplate]!has[draft.of]]\" variable=\"listItem\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>>/>\n</$set>\n</$list>\n</$keyboard>\n</$keyboard>\n</$set>\n</$fieldmangler>\n</div>\n"
},
"$:/core/ui/Buttons/cancel": {
"title": "$:/core/ui/Buttons/cancel",
"tags": "$:/tags/EditToolbar",
"caption": "{{$:/core/images/cancel-button}} {{$:/language/Buttons/Cancel/Caption}}",
"description": "{{$:/language/Buttons/Cancel/Hint}}",
"text": "<$button message=\"tm-cancel-tiddler\" tooltip={{$:/language/Buttons/Cancel/Hint}} aria-label={{$:/language/Buttons/Cancel/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/cancel-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Cancel/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/delete": {
"title": "$:/core/ui/Buttons/delete",
"tags": "$:/tags/EditToolbar $:/tags/ViewToolbar",
"caption": "{{$:/core/images/delete-button}} {{$:/language/Buttons/Delete/Caption}}",
"description": "{{$:/language/Buttons/Delete/Hint}}",
"text": "<$button message=\"tm-delete-tiddler\" tooltip={{$:/language/Buttons/Delete/Hint}} aria-label={{$:/language/Buttons/Delete/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/delete-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Delete/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/save": {
"title": "$:/core/ui/Buttons/save",
"tags": "$:/tags/EditToolbar",
"caption": "{{$:/core/images/done-button}} {{$:/language/Buttons/Save/Caption}}",
"description": "{{$:/language/Buttons/Save/Hint}}",
"text": "<$fieldmangler><$button tooltip={{$:/language/Buttons/Save/Hint}} aria-label={{$:/language/Buttons/Save/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$action-sendmessage $message=\"tm-add-field\" $name={{$:/temp/newfieldname}} $value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<$action-sendmessage $message=\"tm-save-tiddler\"/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/done-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Save/Caption}}/></span>\n</$list>\n</$button></$fieldmangler>\n"
},
"$:/core/ui/EditorToolbar/bold": {
"title": "$:/core/ui/EditorToolbar/bold",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/bold",
"caption": "{{$:/language/Buttons/Bold/Caption}}",
"description": "{{$:/language/Buttons/Bold/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((bold))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"''\"\n\tsuffix=\"''\"\n/>\n"
},
"$:/core/ui/EditorToolbar/clear-dropdown": {
"title": "$:/core/ui/EditorToolbar/clear-dropdown",
"text": "''{{$:/language/Buttons/Clear/Hint}}''\n\n<div class=\"tc-colour-chooser\">\n\n<$macrocall $name=\"colour-picker\" actions=\"\"\"\n\n<$action-sendmessage\n\t$message=\"tm-edit-bitmap-operation\"\n\t$param=\"clear\"\n\tcolour=<<colour-picker-value>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n\"\"\"/>\n\n</div>\n"
},
"$:/core/ui/EditorToolbar/clear": {
"title": "$:/core/ui/EditorToolbar/clear",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/erase",
"caption": "{{$:/language/Buttons/Clear/Caption}}",
"description": "{{$:/language/Buttons/Clear/Hint}}",
"condition": "[<targetTiddler>is[image]]",
"dropdown": "$:/core/ui/EditorToolbar/clear-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/editor-height-dropdown": {
"title": "$:/core/ui/EditorToolbar/editor-height-dropdown",
"text": "\\define lingo-base() $:/language/Buttons/EditorHeight/\n''<<lingo Hint>>''\n\n<$radio tiddler=\"$:/config/TextEditor/EditorHeight/Mode\" value=\"auto\"> {{$:/core/images/auto-height}} <<lingo Caption/Auto>></$radio>\n\n<$radio tiddler=\"$:/config/TextEditor/EditorHeight/Mode\" value=\"fixed\"> {{$:/core/images/fixed-height}} <<lingo Caption/Fixed>> <$edit-text tag=\"input\" tiddler=\"$:/config/TextEditor/EditorHeight/Height\" default=\"100px\"/></$radio>\n"
},
"$:/core/ui/EditorToolbar/editor-height": {
"title": "$:/core/ui/EditorToolbar/editor-height",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/fixed-height",
"custom-icon": "yes",
"caption": "{{$:/language/Buttons/EditorHeight/Caption}}",
"description": "{{$:/language/Buttons/EditorHeight/Hint}}",
"condition": "[<targetTiddler>type[]] [<targetTiddler>get[type]prefix[text/]] +[first[]]",
"dropdown": "$:/core/ui/EditorToolbar/editor-height-dropdown",
"text": "<$reveal tag=\"span\" state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"fixed\">\n{{$:/core/images/fixed-height}}\n</$reveal>\n<$reveal tag=\"span\" state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"auto\">\n{{$:/core/images/auto-height}}\n</$reveal>\n"
},
"$:/core/ui/EditorToolbar/excise-dropdown": {
"title": "$:/core/ui/EditorToolbar/excise-dropdown",
"text": "\\define lingo-base() $:/language/Buttons/Excise/\n\n\\define body(config-title)\n''<<lingo Hint>>''\n\n<<lingo Caption/NewTitle>> <$edit-text tag=\"input\" tiddler=\"$config-title$/new-title\" default=\"\" focus=\"true\"/>\n\n<$set name=\"new-title\" value={{$config-title$/new-title}}>\n<$list filter=\"\"\"[<new-title>is[tiddler]]\"\"\">\n<div class=\"tc-error\">\n<<lingo Caption/TiddlerExists>>\n</div>\n</$list>\n</$set>\n\n<$checkbox tiddler=\"\"\"$config-title$/tagnew\"\"\" field=\"text\" checked=\"yes\" unchecked=\"no\" default=\"false\"> <<lingo Caption/Tag>></$checkbox>\n\n<<lingo Caption/Replace>> <$select tiddler=\"\"\"$config-title$/type\"\"\" default=\"transclude\">\n<option value=\"link\"><<lingo Caption/Replace/Link>></option>\n<option value=\"transclude\"><<lingo Caption/Replace/Transclusion>></option>\n<option value=\"macro\"><<lingo Caption/Replace/Macro>></option>\n</$select>\n\n<$reveal state=\"\"\"$config-title$/type\"\"\" type=\"match\" text=\"macro\">\n<<lingo Caption/MacroName>> <$edit-text tag=\"input\" tiddler=\"\"\"$config-title$/macro-title\"\"\" default=\"translink\"/>\n</$reveal>\n\n<$button>\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"excise\"\n\ttitle={{$config-title$/new-title}}\n\ttype={{$config-title$/type}}\n\tmacro={{$config-title$/macro-title}}\n\ttagnew={{$config-title$/tagnew}}\n/>\n<$action-deletetiddler\n\t$tiddler=\"$config-title$/new-title\"\n/>\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n<<lingo Caption/Excise>>\n</$button>\n\\end\n\n<$macrocall $name=\"body\" config-title=<<qualify \"$:/state/Excise/\">>/>\n"
},
"$:/core/ui/EditorToolbar/excise": {
"title": "$:/core/ui/EditorToolbar/excise",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/excise",
"caption": "{{$:/language/Buttons/Excise/Caption}}",
"description": "{{$:/language/Buttons/Excise/Hint}}",
"condition": "[<targetTiddler>type[]] [<targetTiddler>type[text/vnd.tiddlywiki]] +[first[]]",
"shortcuts": "((excise))",
"dropdown": "$:/core/ui/EditorToolbar/excise-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/heading-1": {
"title": "$:/core/ui/EditorToolbar/heading-1",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/heading-1",
"caption": "{{$:/language/Buttons/Heading1/Caption}}",
"description": "{{$:/language/Buttons/Heading1/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"button-classes": "tc-text-editor-toolbar-item-start-group",
"shortcuts": "((heading-1))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"1\"\n/>\n"
},
"$:/core/ui/EditorToolbar/heading-2": {
"title": "$:/core/ui/EditorToolbar/heading-2",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/heading-2",
"caption": "{{$:/language/Buttons/Heading2/Caption}}",
"description": "{{$:/language/Buttons/Heading2/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((heading-2))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"2\"\n/>\n"
},
"$:/core/ui/EditorToolbar/heading-3": {
"title": "$:/core/ui/EditorToolbar/heading-3",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/heading-3",
"caption": "{{$:/language/Buttons/Heading3/Caption}}",
"description": "{{$:/language/Buttons/Heading3/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((heading-3))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"3\"\n/>\n"
},
"$:/core/ui/EditorToolbar/heading-4": {
"title": "$:/core/ui/EditorToolbar/heading-4",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/heading-4",
"caption": "{{$:/language/Buttons/Heading4/Caption}}",
"description": "{{$:/language/Buttons/Heading4/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((heading-4))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"4\"\n/>\n"
},
"$:/core/ui/EditorToolbar/heading-5": {
"title": "$:/core/ui/EditorToolbar/heading-5",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/heading-5",
"caption": "{{$:/language/Buttons/Heading5/Caption}}",
"description": "{{$:/language/Buttons/Heading5/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((heading-5))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"5\"\n/>\n"
},
"$:/core/ui/EditorToolbar/heading-6": {
"title": "$:/core/ui/EditorToolbar/heading-6",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/heading-6",
"caption": "{{$:/language/Buttons/Heading6/Caption}}",
"description": "{{$:/language/Buttons/Heading6/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((heading-6))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"!\"\n\tcount=\"6\"\n/>\n"
},
"$:/core/ui/EditorToolbar/italic": {
"title": "$:/core/ui/EditorToolbar/italic",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/italic",
"caption": "{{$:/language/Buttons/Italic/Caption}}",
"description": "{{$:/language/Buttons/Italic/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((italic))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"//\"\n\tsuffix=\"//\"\n/>\n"
},
"$:/core/ui/EditorToolbar/line-width-dropdown": {
"title": "$:/core/ui/EditorToolbar/line-width-dropdown",
"text": "\\define lingo-base() $:/language/Buttons/LineWidth/\n\n\\define toolbar-line-width-inner()\n<$button tag=\"a\" tooltip=\"\"\"$(line-width)$\"\"\">\n\n<$action-setfield\n\t$tiddler=\"$:/config/BitmapEditor/LineWidth\"\n\t$value=\"$(line-width)$\"\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<div style=\"display: inline-block; margin: 4px calc(80px - $(line-width)$); background-color: #000; width: calc(100px + $(line-width)$ * 2); height: $(line-width)$; border-radius: 120px; vertical-align: middle;\"/>\n\n<span style=\"margin-left: 8px;\">\n\n<$text text=\"\"\"$(line-width)$\"\"\"/>\n\n<$reveal state=\"$:/config/BitmapEditor/LineWidth\" type=\"match\" text=\"\"\"$(line-width)$\"\"\" tag=\"span\">\n\n<$entity entity=\" \"/>\n\n<$entity entity=\"✓\"/>\n\n</$reveal>\n\n</span>\n\n</$button>\n\\end\n\n''<<lingo Hint>>''\n\n<$list filter={{$:/config/BitmapEditor/LineWidths}} variable=\"line-width\">\n\n<<toolbar-line-width-inner>>\n\n</$list>\n"
},
"$:/core/ui/EditorToolbar/line-width": {
"title": "$:/core/ui/EditorToolbar/line-width",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/line-width",
"caption": "{{$:/language/Buttons/LineWidth/Caption}}",
"description": "{{$:/language/Buttons/LineWidth/Hint}}",
"condition": "[<targetTiddler>is[image]]",
"dropdown": "$:/core/ui/EditorToolbar/line-width-dropdown",
"text": "<$text text={{$:/config/BitmapEditor/LineWidth}}/>"
},
"$:/core/ui/EditorToolbar/link-dropdown": {
"title": "$:/core/ui/EditorToolbar/link-dropdown",
"text": "\\define lingo-base() $:/language/Buttons/Link/\n\n\\define add-link-actions()\n<$action-sendmessage $message=\"tm-edit-text-operation\" $param=\"make-link\" text={{$(linkTiddler)$}} />\n<$action-deletetiddler $tiddler=<<dropdown-state>> />\n<$action-deletetiddler $tiddler=<<searchTiddler>> />\n<$action-deletetiddler $tiddler=<<linkTiddler>> />\n\\end\n\n\\define external-link()\n<$button class=\"tc-btn-invisible\" style=\"width: auto; display: inline-block; background-colour: inherit;\" actions=<<add-link-actions>>>\n{{$:/core/images/chevron-right}}\n</$button>\n\\end\n\n\\define body(config-title)\n''<<lingo Hint>>''\n\n<$vars searchTiddler=\"\"\"$config-title$/search\"\"\" linkTiddler=\"\"\"$config-title$/link\"\"\" linktext=\"\" >\n\n<$vars linkTiddler=<<searchTiddler>>>\n<$keyboard key=\"ENTER\" actions=<<add-link-actions>>>\n<$edit-text tiddler=<<searchTiddler>> type=\"search\" tag=\"input\" focus=\"true\" placeholder={{$:/language/Search/Search}} default=\"\"/>\n<$reveal tag=\"span\" state=<<searchTiddler>> type=\"nomatch\" text=\"\">\n<<external-link>>\n<$button class=\"tc-btn-invisible\" style=\"width: auto; display: inline-block; background-colour: inherit;\">\n<$action-setfield $tiddler=<<searchTiddler>> text=\"\" />\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</$keyboard>\n</$vars>\n\n<$reveal tag=\"div\" state=<<searchTiddler>> type=\"nomatch\" text=\"\">\n\n<$linkcatcher actions=<<add-link-actions>> to=<<linkTiddler>>>\n\n{{$:/core/ui/SearchResults}}\n\n</$linkcatcher>\n\n</$reveal>\n\n</$vars>\n\n\\end\n\n<$macrocall $name=\"body\" config-title=<<qualify \"$:/state/Link/\">>/>"
},
"$:/core/ui/EditorToolbar/link": {
"title": "$:/core/ui/EditorToolbar/link",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/link",
"caption": "{{$:/language/Buttons/Link/Caption}}",
"description": "{{$:/language/Buttons/Link/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"button-classes": "tc-text-editor-toolbar-item-start-group",
"shortcuts": "((link))",
"dropdown": "$:/core/ui/EditorToolbar/link-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/linkify": {
"title": "$:/core/ui/EditorToolbar/linkify",
"caption": "{{$:/language/Buttons/Linkify/Caption}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"description": "{{$:/language/Buttons/Linkify/Hint}}",
"icon": "$:/core/images/linkify",
"list-before": "$:/core/ui/EditorToolbar/mono-block",
"shortcuts": "((linkify))",
"tags": "$:/tags/EditorToolbar",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"[[\"\n\tsuffix=\"]]\"\n/>\n"
},
"$:/core/ui/EditorToolbar/list-bullet": {
"title": "$:/core/ui/EditorToolbar/list-bullet",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/list-bullet",
"caption": "{{$:/language/Buttons/ListBullet/Caption}}",
"description": "{{$:/language/Buttons/ListBullet/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((list-bullet))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"*\"\n\tcount=\"1\"\n/>\n"
},
"$:/core/ui/EditorToolbar/list-number": {
"title": "$:/core/ui/EditorToolbar/list-number",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/list-number",
"caption": "{{$:/language/Buttons/ListNumber/Caption}}",
"description": "{{$:/language/Buttons/ListNumber/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((list-number))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"prefix-lines\"\n\tcharacter=\"#\"\n\tcount=\"1\"\n/>\n"
},
"$:/core/ui/EditorToolbar/mono-block": {
"title": "$:/core/ui/EditorToolbar/mono-block",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/mono-block",
"caption": "{{$:/language/Buttons/MonoBlock/Caption}}",
"description": "{{$:/language/Buttons/MonoBlock/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"button-classes": "tc-text-editor-toolbar-item-start-group",
"shortcuts": "((mono-block))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-lines\"\n\tprefix=\"\n```\"\n\tsuffix=\"```\"\n/>\n"
},
"$:/core/ui/EditorToolbar/mono-line": {
"title": "$:/core/ui/EditorToolbar/mono-line",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/mono-line",
"caption": "{{$:/language/Buttons/MonoLine/Caption}}",
"description": "{{$:/language/Buttons/MonoLine/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((mono-line))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"`\"\n\tsuffix=\"`\"\n/>\n"
},
"$:/core/ui/EditorToolbar/more-dropdown": {
"title": "$:/core/ui/EditorToolbar/more-dropdown",
"text": "\\define config-title()\n$:/config/EditorToolbarButtons/Visibility/$(toolbarItem)$\n\\end\n\n\\define conditional-button()\n<$list filter={{$(toolbarItem)$!!condition}} variable=\"condition\">\n<$transclude tiddler=\"$:/core/ui/EditTemplate/body/toolbar/button\" mode=\"inline\"/> <$transclude tiddler=<<toolbarItem>> field=\"description\"/>\n</$list>\n\\end\n\n<div class=\"tc-text-editor-toolbar-more\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditorToolbar]!has[draft.of]] -[[$:/core/ui/EditorToolbar/more]]\">\n<$reveal type=\"match\" state=<<config-visibility-title>> text=\"hide\" tag=\"div\">\n<<conditional-button>>\n</$reveal>\n</$list>\n</div>\n"
},
"$:/core/ui/EditorToolbar/more": {
"title": "$:/core/ui/EditorToolbar/more",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/down-arrow",
"caption": "{{$:/language/Buttons/More/Caption}}",
"description": "{{$:/language/Buttons/More/Hint}}",
"condition": "[<targetTiddler>]",
"dropdown": "$:/core/ui/EditorToolbar/more-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/opacity-dropdown": {
"title": "$:/core/ui/EditorToolbar/opacity-dropdown",
"text": "\\define lingo-base() $:/language/Buttons/Opacity/\n\n\\define toolbar-opacity-inner()\n<$button tag=\"a\" tooltip=\"\"\"$(opacity)$\"\"\">\n\n<$action-setfield\n\t$tiddler=\"$:/config/BitmapEditor/Opacity\"\n\t$value=\"$(opacity)$\"\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<div style=\"display: inline-block; vertical-align: middle; background-color: $(current-paint-colour)$; opacity: $(opacity)$; width: 1em; height: 1em; border-radius: 50%;\"/>\n\n<span style=\"margin-left: 8px;\">\n\n<$text text=\"\"\"$(opacity)$\"\"\"/>\n\n<$reveal state=\"$:/config/BitmapEditor/Opacity\" type=\"match\" text=\"\"\"$(opacity)$\"\"\" tag=\"span\">\n\n<$entity entity=\" \"/>\n\n<$entity entity=\"✓\"/>\n\n</$reveal>\n\n</span>\n\n</$button>\n\\end\n\n\\define toolbar-opacity()\n''<<lingo Hint>>''\n\n<$list filter={{$:/config/BitmapEditor/Opacities}} variable=\"opacity\">\n\n<<toolbar-opacity-inner>>\n\n</$list>\n\\end\n\n<$set name=\"current-paint-colour\" value={{$:/config/BitmapEditor/Colour}}>\n\n<$set name=\"current-opacity\" value={{$:/config/BitmapEditor/Opacity}}>\n\n<<toolbar-opacity>>\n\n</$set>\n\n</$set>\n"
},
"$:/core/ui/EditorToolbar/opacity": {
"title": "$:/core/ui/EditorToolbar/opacity",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/opacity",
"caption": "{{$:/language/Buttons/Opacity/Caption}}",
"description": "{{$:/language/Buttons/Opacity/Hint}}",
"condition": "[<targetTiddler>is[image]]",
"dropdown": "$:/core/ui/EditorToolbar/opacity-dropdown",
"text": "<$text text={{$:/config/BitmapEditor/Opacity}}/>\n"
},
"$:/core/ui/EditorToolbar/paint-dropdown": {
"title": "$:/core/ui/EditorToolbar/paint-dropdown",
"text": "''{{$:/language/Buttons/Paint/Hint}}''\n\n<$macrocall $name=\"colour-picker\" actions=\"\"\"\n\n<$action-setfield\n\t$tiddler=\"$:/config/BitmapEditor/Colour\"\n\t$value=<<colour-picker-value>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n\"\"\"/>\n"
},
"$:/core/ui/EditorToolbar/paint": {
"title": "$:/core/ui/EditorToolbar/paint",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/paint",
"caption": "{{$:/language/Buttons/Paint/Caption}}",
"description": "{{$:/language/Buttons/Paint/Hint}}",
"condition": "[<targetTiddler>is[image]]",
"dropdown": "$:/core/ui/EditorToolbar/paint-dropdown",
"text": "\\define toolbar-paint()\n<div style=\"display: inline-block; vertical-align: middle; background-color: $(colour-picker-value)$; width: 1em; height: 1em; border-radius: 50%;\"/>\n\\end\n<$set name=\"colour-picker-value\" value={{$:/config/BitmapEditor/Colour}}>\n<<toolbar-paint>>\n</$set>\n"
},
"$:/core/ui/EditorToolbar/picture-dropdown": {
"title": "$:/core/ui/EditorToolbar/picture-dropdown",
"text": "\\define replacement-text()\n[img[$(imageTitle)$]]\n\\end\n\n''{{$:/language/Buttons/Picture/Hint}}''\n\n<$macrocall $name=\"image-picker\" actions=\"\"\"\n\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"replace-selection\"\n\ttext=<<replacement-text>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n\"\"\"/>\n"
},
"$:/core/ui/EditorToolbar/picture": {
"title": "$:/core/ui/EditorToolbar/picture",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/picture",
"caption": "{{$:/language/Buttons/Picture/Caption}}",
"description": "{{$:/language/Buttons/Picture/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((picture))",
"dropdown": "$:/core/ui/EditorToolbar/picture-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/preview-type-dropdown": {
"title": "$:/core/ui/EditorToolbar/preview-type-dropdown",
"text": "\\define preview-type-button()\n<$button tag=\"a\">\n\n<$action-setfield $tiddler=\"$:/state/editpreviewtype\" $value=\"$(previewType)$\"/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<$transclude tiddler=<<previewType>> field=\"caption\" mode=\"inline\">\n\n<$view tiddler=<<previewType>> field=\"title\" mode=\"inline\"/>\n\n</$transclude> \n\n<$reveal tag=\"span\" state=\"$:/state/editpreviewtype\" type=\"match\" text=<<previewType>> default=\"$:/core/ui/EditTemplate/body/preview/output\">\n\n<$entity entity=\" \"/>\n\n<$entity entity=\"✓\"/>\n\n</$reveal>\n\n</$button>\n\\end\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditPreview]!has[draft.of]]\" variable=\"previewType\">\n\n<<preview-type-button>>\n\n</$list>\n"
},
"$:/core/ui/EditorToolbar/preview-type": {
"title": "$:/core/ui/EditorToolbar/preview-type",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/chevron-down",
"caption": "{{$:/language/Buttons/PreviewType/Caption}}",
"description": "{{$:/language/Buttons/PreviewType/Hint}}",
"condition": "[all[shadows+tiddlers]tag[$:/tags/EditPreview]!has[draft.of]butfirst[]limit[1]]",
"button-classes": "tc-text-editor-toolbar-item-adjunct",
"dropdown": "$:/core/ui/EditorToolbar/preview-type-dropdown"
},
"$:/core/ui/EditorToolbar/preview": {
"title": "$:/core/ui/EditorToolbar/preview",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/preview-open",
"custom-icon": "yes",
"caption": "{{$:/language/Buttons/Preview/Caption}}",
"description": "{{$:/language/Buttons/Preview/Hint}}",
"condition": "[<targetTiddler>]",
"button-classes": "tc-text-editor-toolbar-item-start-group",
"shortcuts": "((preview))",
"text": "<$reveal state=\"$:/state/showeditpreview\" type=\"match\" text=\"yes\" tag=\"span\">\n{{$:/core/images/preview-open}}\n<$action-setfield $tiddler=\"$:/state/showeditpreview\" $value=\"no\"/>\n</$reveal>\n<$reveal state=\"$:/state/showeditpreview\" type=\"nomatch\" text=\"yes\" tag=\"span\">\n{{$:/core/images/preview-closed}}\n<$action-setfield $tiddler=\"$:/state/showeditpreview\" $value=\"yes\"/>\n</$reveal>\n"
},
"$:/core/ui/EditorToolbar/quote": {
"title": "$:/core/ui/EditorToolbar/quote",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/quote",
"caption": "{{$:/language/Buttons/Quote/Caption}}",
"description": "{{$:/language/Buttons/Quote/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((quote))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-lines\"\n\tprefix=\"\n<<<\"\n\tsuffix=\"<<<\"\n/>\n"
},
"$:/core/ui/EditorToolbar/rotate-left": {
"title": "$:/core/ui/EditorToolbar/rotate-left",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/rotate-left",
"caption": "{{$:/language/Buttons/RotateLeft/Caption}}",
"description": "{{$:/language/Buttons/RotateLeft/Hint}}",
"condition": "[<targetTiddler>is[image]]",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-bitmap-operation\"\n\t$param=\"rotate-left\"\n/>\n"
},
"$:/core/ui/EditorToolbar/size-dropdown": {
"title": "$:/core/ui/EditorToolbar/size-dropdown",
"text": "\\define lingo-base() $:/language/Buttons/Size/\n\n\\define toolbar-button-size-preset(config-title)\n<$set name=\"width\" filter=\"$(sizePair)$ +[first[]]\">\n\n<$set name=\"height\" filter=\"$(sizePair)$ +[last[]]\">\n\n<$button tag=\"a\">\n\n<$action-setfield\n\t$tiddler=\"\"\"$config-title$/new-width\"\"\"\n\t$value=<<width>>\n/>\n\n<$action-setfield\n\t$tiddler=\"\"\"$config-title$/new-height\"\"\"\n\t$value=<<height>>\n/>\n\n<$action-deletetiddler\n\t$tiddler=\"\"\"$config-title$/presets-popup\"\"\"\n/>\n\n<$text text=<<width>>/> × <$text text=<<height>>/>\n\n</$button>\n\n</$set>\n\n</$set>\n\\end\n\n\\define toolbar-button-size(config-title)\n''{{$:/language/Buttons/Size/Hint}}''\n\n<<lingo Caption/Width>> <$edit-text tag=\"input\" tiddler=\"\"\"$config-title$/new-width\"\"\" default=<<tv-bitmap-editor-width>> focus=\"true\" size=\"8\"/> <<lingo Caption/Height>> <$edit-text tag=\"input\" tiddler=\"\"\"$config-title$/new-height\"\"\" default=<<tv-bitmap-editor-height>> size=\"8\"/> <$button popup=\"\"\"$config-title$/presets-popup\"\"\" class=\"tc-btn-invisible tc-popup-keep\" style=\"width: auto; display: inline-block; background-colour: inherit;\" selectedClass=\"tc-selected\">\n{{$:/core/images/down-arrow}}\n</$button>\n\n<$reveal tag=\"span\" state=\"\"\"$config-title$/presets-popup\"\"\" type=\"popup\" position=\"belowleft\" animate=\"yes\">\n\n<div class=\"tc-drop-down tc-popup-keep\">\n\n<$list filter={{$:/config/BitmapEditor/ImageSizes}} variable=\"sizePair\">\n\n<$macrocall $name=\"toolbar-button-size-preset\" config-title=\"$config-title$\"/>\n\n</$list>\n\n</div>\n\n</$reveal>\n\n<$button>\n<$action-sendmessage\n\t$message=\"tm-edit-bitmap-operation\"\n\t$param=\"resize\"\n\twidth={{$config-title$/new-width}}\n\theight={{$config-title$/new-height}}\n/>\n<$action-deletetiddler\n\t$tiddler=\"\"\"$config-title$/new-width\"\"\"\n/>\n<$action-deletetiddler\n\t$tiddler=\"\"\"$config-title$/new-height\"\"\"\n/>\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n<<lingo Caption/Resize>>\n</$button>\n\\end\n\n<$macrocall $name=\"toolbar-button-size\" config-title=<<qualify \"$:/state/Size/\">>/>\n"
},
"$:/core/ui/EditorToolbar/size": {
"title": "$:/core/ui/EditorToolbar/size",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/size",
"caption": "{{$:/language/Buttons/Size/Caption}}",
"description": "{{$:/language/Buttons/Size/Hint}}",
"condition": "[<targetTiddler>is[image]]",
"dropdown": "$:/core/ui/EditorToolbar/size-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/stamp-dropdown": {
"title": "$:/core/ui/EditorToolbar/stamp-dropdown",
"text": "\\define toolbar-button-stamp-inner()\n<$button tag=\"a\">\n\n<$list filter=\"[[$(snippetTitle)$]addsuffix[/prefix]is[missing]removesuffix[/prefix]addsuffix[/suffix]is[missing]]\">\n\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"replace-selection\"\n\ttext={{$(snippetTitle)$}}\n/>\n\n</$list>\n\n\n<$list filter=\"[[$(snippetTitle)$]addsuffix[/prefix]is[missing]removesuffix[/prefix]addsuffix[/suffix]!is[missing]] [[$(snippetTitle)$]addsuffix[/prefix]!is[missing]removesuffix[/prefix]addsuffix[/suffix]is[missing]] [[$(snippetTitle)$]addsuffix[/prefix]!is[missing]removesuffix[/prefix]addsuffix[/suffix]!is[missing]]\">\n\n<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix={{{ [[$(snippetTitle)$]addsuffix[/prefix]get[text]] }}}\nsuffix={{{ [[$(snippetTitle)$]addsuffix[/suffix]get[text]] }}}\n/>\n\n</$list>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<$view tiddler=<<snippetTitle>> field=\"caption\" mode=\"inline\">\n\n<$view tiddler=<<snippetTitle>> field=\"title\" mode=\"inline\"/>\n\n</$view>\n\n</$button>\n\\end\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TextEditor/Snippet]!has[draft.of]sort[caption]]\" variable=\"snippetTitle\">\n\n<<toolbar-button-stamp-inner>>\n\n</$list>\n\n----\n\n<$button tag=\"a\">\n\n<$action-sendmessage\n\t$message=\"tm-new-tiddler\"\n\ttags=\"$:/tags/TextEditor/Snippet\"\n\tcaption={{$:/language/Buttons/Stamp/New/Title}}\n\ttext={{$:/language/Buttons/Stamp/New/Text}}\n/>\n\n<$action-deletetiddler\n\t$tiddler=<<dropdown-state>>\n/>\n\n<em>\n\n<$text text={{$:/language/Buttons/Stamp/Caption/New}}/>\n\n</em>\n\n</$button>\n"
},
"$:/core/ui/EditorToolbar/stamp": {
"title": "$:/core/ui/EditorToolbar/stamp",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/stamp",
"caption": "{{$:/language/Buttons/Stamp/Caption}}",
"description": "{{$:/language/Buttons/Stamp/Hint}}",
"condition": "[<targetTiddler>type[]] [<targetTiddler>get[type]prefix[text/]] +[first[]]",
"shortcuts": "((stamp))",
"dropdown": "$:/core/ui/EditorToolbar/stamp-dropdown",
"text": ""
},
"$:/core/ui/EditorToolbar/strikethrough": {
"title": "$:/core/ui/EditorToolbar/strikethrough",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/strikethrough",
"caption": "{{$:/language/Buttons/Strikethrough/Caption}}",
"description": "{{$:/language/Buttons/Strikethrough/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((strikethrough))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"~~\"\n\tsuffix=\"~~\"\n/>\n"
},
"$:/core/ui/EditorToolbar/subscript": {
"title": "$:/core/ui/EditorToolbar/subscript",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/subscript",
"caption": "{{$:/language/Buttons/Subscript/Caption}}",
"description": "{{$:/language/Buttons/Subscript/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((subscript))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\",,\"\n\tsuffix=\",,\"\n/>\n"
},
"$:/core/ui/EditorToolbar/superscript": {
"title": "$:/core/ui/EditorToolbar/superscript",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/superscript",
"caption": "{{$:/language/Buttons/Superscript/Caption}}",
"description": "{{$:/language/Buttons/Superscript/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((superscript))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"^^\"\n\tsuffix=\"^^\"\n/>\n"
},
"$:/core/ui/EditorToolbar/transcludify": {
"title": "$:/core/ui/EditorToolbar/transcludify",
"caption": "{{$:/language/Buttons/Transcludify/Caption}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"description": "{{$:/language/Buttons/Transcludify/Hint}}",
"icon": "$:/core/images/transcludify",
"list-before": "$:/core/ui/EditorToolbar/mono-block",
"shortcuts": "((transcludify))",
"tags": "$:/tags/EditorToolbar",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"{{\"\n\tsuffix=\"}}\"\n/>\n"
},
"$:/core/ui/EditorToolbar/underline": {
"title": "$:/core/ui/EditorToolbar/underline",
"tags": "$:/tags/EditorToolbar",
"icon": "$:/core/images/underline",
"caption": "{{$:/language/Buttons/Underline/Caption}}",
"description": "{{$:/language/Buttons/Underline/Hint}}",
"condition": "[<targetTiddler>!has[type]] [<targetTiddler>type[text/vnd.tiddlywiki]]",
"shortcuts": "((underline))",
"text": "<$action-sendmessage\n\t$message=\"tm-edit-text-operation\"\n\t$param=\"wrap-selection\"\n\tprefix=\"__\"\n\tsuffix=\"__\"\n/>\n"
},
"$:/core/Filters/AllTags": {
"title": "$:/core/Filters/AllTags",
"tags": "$:/tags/Filter",
"filter": "[tags[]!is[system]sort[title]]",
"description": "{{$:/language/Filters/AllTags}}",
"text": ""
},
"$:/core/Filters/AllTiddlers": {
"title": "$:/core/Filters/AllTiddlers",
"tags": "$:/tags/Filter",
"filter": "[!is[system]sort[title]]",
"description": "{{$:/language/Filters/AllTiddlers}}",
"text": ""
},
"$:/core/Filters/Drafts": {
"title": "$:/core/Filters/Drafts",
"tags": "$:/tags/Filter",
"filter": "[has[draft.of]sort[title]]",
"description": "{{$:/language/Filters/Drafts}}",
"text": ""
},
"$:/core/Filters/Missing": {
"title": "$:/core/Filters/Missing",
"tags": "$:/tags/Filter",
"filter": "[all[missing]sort[title]]",
"description": "{{$:/language/Filters/Missing}}",
"text": ""
},
"$:/core/Filters/Orphans": {
"title": "$:/core/Filters/Orphans",
"tags": "$:/tags/Filter",
"filter": "[all[orphans]sort[title]]",
"description": "{{$:/language/Filters/Orphans}}",
"text": ""
},
"$:/core/Filters/OverriddenShadowTiddlers": {
"title": "$:/core/Filters/OverriddenShadowTiddlers",
"tags": "$:/tags/Filter",
"filter": "[is[shadow]]",
"description": "{{$:/language/Filters/OverriddenShadowTiddlers}}",
"text": ""
},
"$:/core/Filters/RecentSystemTiddlers": {
"title": "$:/core/Filters/RecentSystemTiddlers",
"tags": "$:/tags/Filter",
"filter": "[has[modified]!sort[modified]limit[50]]",
"description": "{{$:/language/Filters/RecentSystemTiddlers}}",
"text": ""
},
"$:/core/Filters/RecentTiddlers": {
"title": "$:/core/Filters/RecentTiddlers",
"tags": "$:/tags/Filter",
"filter": "[!is[system]has[modified]!sort[modified]limit[50]]",
"description": "{{$:/language/Filters/RecentTiddlers}}",
"text": ""
},
"$:/core/Filters/SessionTiddlers": {
"title": "$:/core/Filters/SessionTiddlers",
"tags": "$:/tags/Filter",
"filter": "[haschanged[]]",
"description": "{{$:/language/Filters/SessionTiddlers}}",
"text": ""
},
"$:/core/Filters/ShadowTiddlers": {
"title": "$:/core/Filters/ShadowTiddlers",
"tags": "$:/tags/Filter",
"filter": "[all[shadows]sort[title]]",
"description": "{{$:/language/Filters/ShadowTiddlers}}",
"text": ""
},
"$:/core/Filters/StoryList": {
"title": "$:/core/Filters/StoryList",
"tags": "$:/tags/Filter",
"filter": "[list[$:/StoryList]] -$:/AdvancedSearch",
"description": "{{$:/language/Filters/StoryList}}",
"text": ""
},
"$:/core/Filters/SystemTags": {
"title": "$:/core/Filters/SystemTags",
"tags": "$:/tags/Filter",
"filter": "[all[shadows+tiddlers]tags[]is[system]sort[title]]",
"description": "{{$:/language/Filters/SystemTags}}",
"text": ""
},
"$:/core/Filters/SystemTiddlers": {
"title": "$:/core/Filters/SystemTiddlers",
"tags": "$:/tags/Filter",
"filter": "[is[system]sort[title]]",
"description": "{{$:/language/Filters/SystemTiddlers}}",
"text": ""
},
"$:/core/Filters/TypedTiddlers": {
"title": "$:/core/Filters/TypedTiddlers",
"tags": "$:/tags/Filter",
"filter": "[!is[system]has[type]each[type]sort[type]] -[type[text/vnd.tiddlywiki]]",
"description": "{{$:/language/Filters/TypedTiddlers}}",
"text": ""
},
"$:/core/ui/ImportListing": {
"title": "$:/core/ui/ImportListing",
"text": "\\define lingo-base() $:/language/Import/\n\n\\define messageField()\nmessage-$(payloadTiddler)$\n\\end\n\n\\define selectionField()\nselection-$(payloadTiddler)$\n\\end\n\n\\define previewPopupState()\n$(currentTiddler)$!!popup-$(payloadTiddler)$\n\\end\n\n\\define select-all-actions()\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" variable=\"payloadTiddler\">\n<$action-setfield $field={{{ [<payloadTiddler>addprefix[selection-]] }}} $value={{$:/state/import/select-all}}/>\n</$list>\n\\end\n\n<table>\n<tbody>\n<tr>\n<th>\n<$checkbox tiddler=\"$:/state/import/select-all\" field=\"text\" checked=\"checked\" unchecked=\"unchecked\" default=\"checked\" actions=<<select-all-actions>>>\n<<lingo Listing/Select/Caption>>\n</$checkbox>\n</th>\n<th>\n<<lingo Listing/Title/Caption>>\n</th>\n<th>\n<<lingo Listing/Status/Caption>>\n</th>\n</tr>\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" variable=\"payloadTiddler\">\n<tr>\n<td>\n<$checkbox field=<<selectionField>> checked=\"checked\" unchecked=\"unchecked\" default=\"checked\"/>\n</td>\n<td>\n<$reveal type=\"nomatch\" stateTitle=<<previewPopupState>> text=\"yes\" tag=\"div\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" setTitle=<<previewPopupState>> setTo=\"yes\">\n{{$:/core/images/right-arrow}} <$text text=<<payloadTiddler>>/>\n</$button>\n</$reveal>\n<$reveal type=\"match\" stateTitle=<<previewPopupState>> text=\"yes\" tag=\"div\">\n<$button class=\"tc-btn-invisible tc-btn-dropdown\" setTitle=<<previewPopupState>> setTo=\"no\">\n{{$:/core/images/down-arrow}} <$text text=<<payloadTiddler>>/>\n</$button>\n</$reveal>\n</td>\n<td>\n<$view field=<<messageField>>/>\n</td>\n</tr>\n<tr>\n<td colspan=\"3\">\n<$reveal type=\"match\" text=\"yes\" stateTitle=<<previewPopupState>> tag=\"div\">\n<$list filter=\"[{$:/state/importpreviewtype}has[text]]\" variable=\"listItem\" emptyMessage={{$:/core/ui/ImportPreviews/Text}}>\n<$transclude tiddler={{$:/state/importpreviewtype}}/>\n</$list>\n</$reveal>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n"
},
"$:/core/ui/ImportPreviews/Diff": {
"title": "$:/core/ui/ImportPreviews/Diff",
"tags": "$:/tags/ImportPreview",
"caption": "{{$:/language/Import/Listing/Preview/Diff}}",
"text": "<$macrocall $name=\"compareTiddlerText\" sourceTiddlerTitle=<<payloadTiddler>> destTiddlerTitle=<<currentTiddler>> destSubTiddlerTitle=<<payloadTiddler>>/>\n"
},
"$:/core/ui/ImportPreviews/DiffFields": {
"title": "$:/core/ui/ImportPreviews/DiffFields",
"tags": "$:/tags/ImportPreview",
"caption": "{{$:/language/Import/Listing/Preview/DiffFields}}",
"text": "<$macrocall $name=\"compareTiddlers\" sourceTiddlerTitle=<<payloadTiddler>> destTiddlerTitle=<<currentTiddler>> destSubTiddlerTitle=<<payloadTiddler>> exclude=\"text\"/>\n"
},
"$:/core/ui/ImportPreviews/Fields": {
"title": "$:/core/ui/ImportPreviews/Fields",
"tags": "$:/tags/ImportPreview",
"caption": "{{$:/language/Import/Listing/Preview/Fields}}",
"text": "<table class=\"tc-view-field-table\">\n<tbody>\n<$list filter=\"[<payloadTiddler>subtiddlerfields<currentTiddler>sort[]] -text\" variable=\"fieldName\">\n<tr class=\"tc-view-field\">\n<td class=\"tc-view-field-name\">\n<$text text=<<fieldName>>/>\n</td>\n<td class=\"tc-view-field-value\">\n<$view field=<<fieldName>> tiddler=<<currentTiddler>> subtiddler=<<payloadTiddler>>/>\n</td>\n</tr>\n</$list>\n</tbody>\n</table>\n"
},
"$:/core/ui/ImportPreviews/Text": {
"title": "$:/core/ui/ImportPreviews/Text",
"tags": "$:/tags/ImportPreview",
"caption": "{{$:/language/Import/Listing/Preview/Text}}",
"text": "<$transclude tiddler=<<currentTiddler>> subtiddler=<<payloadTiddler>> mode=\"block\"/>\n"
},
"$:/core/ui/ImportPreviews/TextRaw": {
"title": "$:/core/ui/ImportPreviews/TextRaw",
"tags": "$:/tags/ImportPreview",
"caption": "{{$:/language/Import/Listing/Preview/TextRaw}}",
"text": "<pre><code><$view tiddler=<<currentTiddler>> subtiddler=<<payloadTiddler>> /></code></pre>"
},
"$:/core/ui/KeyboardShortcuts/advanced-search": {
"title": "$:/core/ui/KeyboardShortcuts/advanced-search",
"tags": "$:/tags/KeyboardShortcut",
"key": "((advanced-search))",
"text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\">\n<$action-navigate $to=\"$:/AdvancedSearch\"/>\n<$action-sendmessage $message=\"tm-focus-selector\" $param=\"\"\"[data-tiddler-title=\"$:/AdvancedSearch\"] .tc-search input\"\"\"/>\n</$navigator>\n"
},
"$:/core/ui/KeyboardShortcuts/new-image": {
"title": "$:/core/ui/KeyboardShortcuts/new-image",
"tags": "$:/tags/KeyboardShortcut",
"key": "((new-image))",
"text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n{{$:/core/ui/Actions/new-image}}\n</$navigator>\n"
},
"$:/core/ui/KeyboardShortcuts/new-journal": {
"title": "$:/core/ui/KeyboardShortcuts/new-journal",
"tags": "$:/tags/KeyboardShortcut",
"key": "((new-journal))",
"text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n{{$:/core/ui/Actions/new-journal}}\n</$navigator>\n"
},
"$:/core/ui/KeyboardShortcuts/new-tiddler": {
"title": "$:/core/ui/KeyboardShortcuts/new-tiddler",
"tags": "$:/tags/KeyboardShortcut",
"key": "((new-tiddler))",
"text": "<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n{{$:/core/ui/Actions/new-tiddler}}\n</$navigator>\n"
},
"$:/core/ui/KeyboardShortcuts/sidebar-search": {
"title": "$:/core/ui/KeyboardShortcuts/sidebar-search",
"tags": "$:/tags/KeyboardShortcut",
"key": "((sidebar-search))",
"text": "<$action-sendmessage $message=\"tm-focus-selector\" $param=\".tc-search input\"/>\n"
},
"$:/core/ui/KeyboardShortcut/toggle-sidebar": {
"title": "$:/core/ui/KeyboardShortcut/toggle-sidebar",
"tags": "$:/tags/KeyboardShortcut",
"key": "((toggle-sidebar))",
"text": "<$list filter=\"[[$:/state/sidebar]is[missing]] [{$:/state/sidebar}removeprefix[yes]]\" emptyMessage=\"\"\"\n<$action-setfield $tiddler=\"$:/state/sidebar\" text=\"yes\"/>\n\"\"\">\n<$action-setfield $tiddler=\"$:/state/sidebar\" text=\"no\"/>\n</$list>\n"
},
"$:/core/ui/ListItemTemplate": {
"title": "$:/core/ui/ListItemTemplate",
"text": "<div class=\"tc-menu-list-item\">\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</div>"
},
"$:/Manager/ItemMain/Fields": {
"title": "$:/Manager/ItemMain/Fields",
"tags": "$:/tags/Manager/ItemMain",
"caption": "{{$:/language/Manager/Item/Fields}}",
"text": "<table>\n<tbody>\n<$list filter=\"[all[current]fields[]sort[title]] -text\" template=\"$:/core/ui/TiddlerFieldTemplate\" variable=\"listItem\"/>\n</tbody>\n</table>\n"
},
"$:/Manager/ItemMain/RawText": {
"title": "$:/Manager/ItemMain/RawText",
"tags": "$:/tags/Manager/ItemMain",
"caption": "{{$:/language/Manager/Item/RawText}}",
"text": "<pre><code><$view/></code></pre>\n"
},
"$:/Manager/ItemMain/WikifiedText": {
"title": "$:/Manager/ItemMain/WikifiedText",
"tags": "$:/tags/Manager/ItemMain",
"caption": "{{$:/language/Manager/Item/WikifiedText}}",
"text": "<$transclude mode=\"block\"/>\n"
},
"$:/Manager/ItemSidebar/Colour": {
"title": "$:/Manager/ItemSidebar/Colour",
"tags": "$:/tags/Manager/ItemSidebar",
"caption": "{{$:/language/Manager/Item/Colour}}",
"text": "\\define swatch-styles()\nheight: 1em;\nbackground-color: $(colour)$\n\\end\n\n<$vars colour={{!!color}}>\n<p style=<<swatch-styles>>/>\n</$vars>\n<p>\n<$edit-text field=\"color\" tag=\"input\" type=\"color\"/> / <$edit-text field=\"color\" tag=\"input\" type=\"text\" size=\"9\"/>\n</p>\n"
},
"$:/Manager/ItemSidebar/Icon": {
"title": "$:/Manager/ItemSidebar/Icon",
"tags": "$:/tags/Manager/ItemSidebar",
"caption": "{{$:/language/Manager/Item/Icon}}",
"text": "<p>\n<div class=\"tc-manager-icon-editor\">\n<$button popup=<<qualify \"$:/state/popup/image-picker\">> class=\"tc-btn-invisible\">\n<$transclude tiddler={{!!icon}}>\n{{$:/language/Manager/Item/Icon/None}}\n</$transclude>\n</$button>\n<div class=\"tc-block-dropdown-wrapper\" style=\"position: static;\">\n<$reveal state=<<qualify \"$:/state/popup/image-picker\">> type=\"nomatch\" text=\"\" default=\"\" tag=\"div\" class=\"tc-popup\">\n<div class=\"tc-block-dropdown tc-popup-keep\" style=\"width: 80%; left: 10%; right: 10%; padding: 0.5em;\">\n<$macrocall $name=\"image-picker-include-tagged-images\" actions=\"\"\"\n<$action-setfield $field=\"icon\" $value=<<imageTitle>>/>\n<$action-deletetiddler $tiddler=<<qualify \"$:/state/popup/image-picker\">>/>\n\"\"\"/>\n</div>\n</$reveal>\n</div>\n</div>\n</p>\n"
},
"$:/Manager/ItemSidebar/Tags": {
"title": "$:/Manager/ItemSidebar/Tags",
"tags": "$:/tags/Manager/ItemSidebar",
"caption": "{{$:/language/Manager/Item/Tags}}",
"text": "\\define tag-checkbox-actions()\n<$action-listops\n\t$tiddler=\"$:/config/Manager/RecentTags\"\n\t$subfilter=\"[<tag>] [list[$:/config/Manager/RecentTags]] +[limit[12]]\"\n/>\n\\end\n\n\\define tag-picker-actions()\n<<tag-checkbox-actions>>\n<$action-listops\n\t$tiddler=<<currentTiddler>>\n\t$field=\"tags\"\n\t$subfilter=\"[<tag>] [all[current]tags[]]\"\n/>\n\\end\n\n<p>\n<$list filter=\"[all[current]tags[]] [list[$:/config/Manager/RecentTags]] +[sort[title]] \" variable=\"tag\">\n<div>\n<$checkbox tiddler=<<currentTiddler>> tag=<<tag>> actions=<<tag-checkbox-actions>>>\n<$macrocall $name=\"tag-pill\" tag=<<tag>>/>\n</$checkbox>\n</div>\n</$list>\n</p>\n<p>\n<$macrocall $name=\"tag-picker\" actions=<<tag-picker-actions>>/>\n</p>\n"
},
"$:/Manager/ItemSidebar/Tools": {
"title": "$:/Manager/ItemSidebar/Tools",
"tags": "$:/tags/Manager/ItemSidebar",
"caption": "{{$:/language/Manager/Item/Tools}}",
"text": "<p>\n<$button to=<<currentTiddler>>>{{$:/core/images/link}} open</$button>\n</p>\n<p>\n<$button message=\"tm-edit-tiddler\" param=<<currentTiddler>>>{{$:/core/images/edit-button}} edit</$button>\n</p>\n"
},
"$:/Manager": {
"title": "$:/Manager",
"icon": "$:/core/images/list",
"color": "#bbb",
"text": "\\define lingo-base() $:/language/Manager/\n\n\\define list-item-content-item()\n<div class=\"tc-manager-list-item-content-item\">\n\t<$vars state-title=\"\"\"$:/state/popup/manager/item/$(listItem)$\"\"\">\n\t\t<$reveal state=<<state-title>> type=\"match\" text=\"show\" default=\"show\" tag=\"div\">\n\t\t\t<$button set=<<state-title>> setTo=\"hide\" class=\"tc-btn-invisible tc-manager-list-item-content-item-heading\">\n\t\t\t\t{{$:/core/images/down-arrow}} <$transclude tiddler=<<listItem>> field=\"caption\"/>\n\t\t\t</$button>\n\t\t</$reveal>\n\t\t<$reveal state=<<state-title>> type=\"nomatch\" text=\"show\" default=\"show\" tag=\"div\">\n\t\t\t<$button set=<<state-title>> setTo=\"show\" class=\"tc-btn-invisible tc-manager-list-item-content-item-heading\">\n\t\t\t\t{{$:/core/images/right-arrow}} <$transclude tiddler=<<listItem>> field=\"caption\"/>\n\t\t\t</$button>\n\t\t</$reveal>\n\t\t<$reveal state=<<state-title>> type=\"match\" text=\"show\" default=\"show\" tag=\"div\" class=\"tc-manager-list-item-content-item-body\">\n\t\t\t<$transclude tiddler=<<listItem>>/>\n\t\t</$reveal>\n\t</$vars>\n</div>\n\\end\n\n<div class=\"tc-manager-wrapper\">\n\t<div class=\"tc-manager-controls\">\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/Show/Prompt>> <$select tiddler=\"$:/config/Manager/Show\" default=\"tiddlers\">\n\t\t\t\t<option value=\"tiddlers\"><<lingo Controls/Show/Option/Tiddlers>></option>\n\t\t\t\t<option value=\"tags\"><<lingo Controls/Show/Option/Tags>></option>\n\t\t\t</$select>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/Search/Prompt>> <$edit-text tiddler=\"$:/config/Manager/Filter\" tag=\"input\" default=\"\" placeholder={{$:/language/Manager/Controls/Search/Placeholder}}/>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/FilterByTag/Prompt>> <$select tiddler=\"$:/config/Manager/Tag\" default=\"\">\n\t\t\t\t<option value=\"\"><<lingo Controls/FilterByTag/None>></option>\n\t\t\t\t<$list filter=\"[!is{$:/config/Manager/System}tags[]!is[system]sort[title]]\" variable=\"tag\">\n\t\t\t\t\t<option value=<<tag>>><$text text=<<tag>>/></option>\n\t\t\t\t</$list>\n\t\t\t</$select>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<<lingo Controls/Sort/Prompt>> <$select tiddler=\"$:/config/Manager/Sort\" default=\"title\">\n\t\t\t\t<optgroup label=\"Common\">\n\t\t\t\t\t<$list filter=\"title modified modifier created creator created\" variable=\"field\">\n\t\t\t\t\t\t<option value=<<field>>><$text text=<<field>>/></option>\n\t\t\t\t\t</$list>\n\t\t\t\t</optgroup>\n\t\t\t\t<optgroup label=\"All\">\n\t\t\t\t\t<$list filter=\"[all{$:/config/Manager/Show}!is{$:/config/Manager/System}fields[]sort[title]] -title -modified -modifier -created -creator -created\" variable=\"field\">\n\t\t\t\t\t\t<option value=<<field>>><$text text=<<field>>/></option>\n\t\t\t\t\t</$list>\n\t\t\t\t</optgroup>\n\t\t\t</$select>\n\t\t\t<$checkbox tiddler=\"$:/config/Manager/Order\" field=\"text\" checked=\"reverse\" unchecked=\"forward\" default=\"forward\">\n\t\t\t\t<<lingo Controls/Order/Prompt>>\n\t\t\t</$checkbox>\n\t\t</div>\n\t\t<div class=\"tc-manager-control\">\n\t\t\t<$checkbox tiddler=\"$:/config/Manager/System\" field=\"text\" checked=\"\" unchecked=\"system\" default=\"system\">\n\t\t\t\t{{$:/language/SystemTiddlers/Include/Prompt}}\n\t\t\t</$checkbox>\n\t\t</div>\n\t</div>\n\t<div class=\"tc-manager-list\">\n\t\t<$list filter=\"[all{$:/config/Manager/Show}!is{$:/config/Manager/System}search{$:/config/Manager/Filter}tag:strict{$:/config/Manager/Tag}sort{$:/config/Manager/Sort}order{$:/config/Manager/Order}]\">\n\t\t\t<$vars transclusion=<<currentTiddler>>>\n\t\t\t\t<div style=\"tc-manager-list-item\">\n\t\t\t\t\t<$button popup=<<qualify \"$:/state/manager/popup\">> class=\"tc-btn-invisible tc-manager-list-item-heading\" selectedClass=\"tc-manager-list-item-heading-selected\">\n\t\t\t\t\t\t<$text text=<<currentTiddler>>/>\n\t\t\t\t\t</$button>\n\t\t\t\t\t<$reveal state=<<qualify \"$:/state/manager/popup\">> type=\"nomatch\" text=\"\" default=\"\" tag=\"div\" class=\"tc-manager-list-item-content tc-popup-handle\">\n\t\t\t\t\t\t<div class=\"tc-manager-list-item-content-tiddler\">\n\t\t\t\t\t\t\t<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Manager/ItemMain]!has[draft.of]]\" variable=\"listItem\">\n\t\t\t\t\t\t\t\t<<list-item-content-item>>\n\t\t\t\t\t\t\t</$list>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t\t<div class=\"tc-manager-list-item-content-sidebar\">\n\t\t\t\t\t\t\t<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Manager/ItemSidebar]!has[draft.of]]\" variable=\"listItem\">\n\t\t\t\t\t\t\t\t<<list-item-content-item>>\n\t\t\t\t\t\t\t</$list>\n\t\t\t\t\t\t</div>\n\t\t\t\t\t</$reveal>\n\t\t\t\t</div>\n\t\t\t</$vars>\n\t\t</$list>\n\t</div>\n</div>\n"
},
"$:/core/ui/MissingTemplate": {
"title": "$:/core/ui/MissingTemplate",
"text": "<div class=\"tc-tiddler-missing\">\n<$button popup=<<qualify \"$:/state/popup/missing\">> class=\"tc-btn-invisible tc-missing-tiddler-label\">\n<$view field=\"title\" format=\"text\" />\n</$button>\n<$reveal state=<<qualify \"$:/state/popup/missing\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n<$transclude tiddler=\"$:/core/ui/ListItemTemplate\"/>\n<hr>\n<$list filter=\"[all[current]backlinks[]sort[title]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n</div>\n</$reveal>\n</div>\n"
},
"$:/core/ui/MoreSideBar/All": {
"title": "$:/core/ui/MoreSideBar/All",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/All/Caption}}",
"text": "<$list filter={{$:/core/Filters/AllTiddlers!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/MoreSideBar/Drafts": {
"title": "$:/core/ui/MoreSideBar/Drafts",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Drafts/Caption}}",
"text": "<$list filter={{$:/core/Filters/Drafts!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/MoreSideBar/Explorer": {
"title": "$:/core/ui/MoreSideBar/Explorer",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Explorer/Caption}}",
"text": "<<tree \"$:/\">>\n"
},
"$:/core/ui/MoreSideBar/Missing": {
"title": "$:/core/ui/MoreSideBar/Missing",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Missing/Caption}}",
"text": "<$list filter={{$:/core/Filters/Missing!!filter}} template=\"$:/core/ui/MissingTemplate\"/>\n"
},
"$:/core/ui/MoreSideBar/Orphans": {
"title": "$:/core/ui/MoreSideBar/Orphans",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Orphans/Caption}}",
"text": "<$list filter={{$:/core/Filters/Orphans!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/MoreSideBar/Plugins": {
"title": "$:/core/ui/MoreSideBar/Plugins",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/ControlPanel/Plugins/Caption}}",
"text": "\n{{$:/language/ControlPanel/Plugins/Installed/Hint}}\n\n<<tabs \"[all[shadows+tiddlers]tag[$:/tags/MoreSideBar/Plugins]!has[draft.of]]\" \"$:/core/ui/MoreSideBar/Plugins/Plugins\">>\n"
},
"$:/core/ui/MoreSideBar/Recent": {
"title": "$:/core/ui/MoreSideBar/Recent",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Recent/Caption}}",
"text": "<$macrocall $name=\"timeline\" format={{$:/language/RecentChanges/DateFormat}}/>\n"
},
"$:/core/ui/MoreSideBar/Shadows": {
"title": "$:/core/ui/MoreSideBar/Shadows",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Shadows/Caption}}",
"text": "<$list filter={{$:/core/Filters/ShadowTiddlers!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/MoreSideBar/System": {
"title": "$:/core/ui/MoreSideBar/System",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/System/Caption}}",
"text": "<$list filter={{$:/core/Filters/SystemTiddlers!!filter}} template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/MoreSideBar/Tags": {
"title": "$:/core/ui/MoreSideBar/Tags",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Tags/Caption}}",
"text": "<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n{{$:/core/ui/Buttons/tag-manager}}\n\n</$set>\n\n</$set>\n\n</$set>\n\n<$list filter={{$:/core/Filters/AllTags!!filter}}>\n\n<$transclude tiddler=\"$:/core/ui/TagTemplate\"/>\n\n</$list>\n\n<hr class=\"tc-untagged-separator\">\n\n{{$:/core/ui/UntaggedTemplate}}\n"
},
"$:/core/ui/MoreSideBar/Types": {
"title": "$:/core/ui/MoreSideBar/Types",
"tags": "$:/tags/MoreSideBar",
"caption": "{{$:/language/SideBar/Types/Caption}}",
"text": "<$list filter={{$:/core/Filters/TypedTiddlers!!filter}}>\n<div class=\"tc-menu-list-item\">\n<$view field=\"type\"/>\n<$list filter=\"[type{!!type}!is[system]sort[title]]\">\n<div class=\"tc-menu-list-subitem\">\n<$link to={{!!title}}><$view field=\"title\"/></$link>\n</div>\n</$list>\n</div>\n</$list>\n"
},
"$:/core/ui/MoreSideBar/Plugins/Languages": {
"title": "$:/core/ui/MoreSideBar/Plugins/Languages",
"tags": "$:/tags/MoreSideBar/Plugins",
"caption": "{{$:/language/ControlPanel/Plugins/Languages/Caption}}",
"text": "<$list filter=\"[!has[draft.of]plugin-type[language]sort[description]]\" template=\"$:/core/ui/PluginListItemTemplate\" emptyMessage={{$:/language/ControlPanel/Plugins/Empty/Hint}}/>\n"
},
"$:/core/ui/MoreSideBar/Plugins/Plugins": {
"title": "$:/core/ui/MoreSideBar/Plugins/Plugins",
"tags": "$:/tags/MoreSideBar/Plugins",
"caption": "{{$:/language/ControlPanel/Plugins/Plugins/Caption}}",
"text": "<$list filter=\"[!has[draft.of]plugin-type[plugin]sort[description]]\" template=\"$:/core/ui/PluginListItemTemplate\" emptyMessage={{$:/language/ControlPanel/Plugins/Empty/Hint}}>>/>\n"
},
"$:/core/ui/MoreSideBar/Plugins/Theme": {
"title": "$:/core/ui/MoreSideBar/Plugins/Theme",
"tags": "$:/tags/MoreSideBar/Plugins",
"caption": "{{$:/language/ControlPanel/Plugins/Themes/Caption}}",
"text": "<$list filter=\"[!has[draft.of]plugin-type[theme]sort[description]]\" template=\"$:/core/ui/PluginListItemTemplate\" emptyMessage={{$:/language/ControlPanel/Plugins/Empty/Hint}}/>\n"
},
"$:/core/ui/Buttons/advanced-search": {
"title": "$:/core/ui/Buttons/advanced-search",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/advanced-search-button}} {{$:/language/Buttons/AdvancedSearch/Caption}}",
"description": "{{$:/language/Buttons/AdvancedSearch/Hint}}",
"text": "\\define control-panel-button(class)\n<$button to=\"$:/AdvancedSearch\" tooltip={{$:/language/Buttons/AdvancedSearch/Hint}} aria-label={{$:/language/Buttons/AdvancedSearch/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/advanced-search-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/AdvancedSearch/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/AdvancedSearch]]\" emptyMessage=<<control-panel-button>>>\n<<control-panel-button \"tc-selected\">>\n</$list>\n"
},
"$:/core/ui/Buttons/close-all": {
"title": "$:/core/ui/Buttons/close-all",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/close-all-button}} {{$:/language/Buttons/CloseAll/Caption}}",
"description": "{{$:/language/Buttons/CloseAll/Hint}}",
"text": "<$button message=\"tm-close-all-tiddlers\" tooltip={{$:/language/Buttons/CloseAll/Hint}} aria-label={{$:/language/Buttons/CloseAll/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/close-all-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/CloseAll/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/control-panel": {
"title": "$:/core/ui/Buttons/control-panel",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/options-button}} {{$:/language/Buttons/ControlPanel/Caption}}",
"description": "{{$:/language/Buttons/ControlPanel/Hint}}",
"text": "\\define control-panel-button(class)\n<$button to=\"$:/ControlPanel\" tooltip={{$:/language/Buttons/ControlPanel/Hint}} aria-label={{$:/language/Buttons/ControlPanel/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/options-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/ControlPanel/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/ControlPanel]]\" emptyMessage=<<control-panel-button>>>\n<<control-panel-button \"tc-selected\">>\n</$list>\n"
},
"$:/core/ui/Buttons/encryption": {
"title": "$:/core/ui/Buttons/encryption",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/locked-padlock}} {{$:/language/Buttons/Encryption/Caption}}",
"description": "{{$:/language/Buttons/Encryption/Hint}}",
"text": "<$reveal type=\"match\" state=\"$:/isEncrypted\" text=\"yes\">\n<$button message=\"tm-clear-password\" tooltip={{$:/language/Buttons/Encryption/ClearPassword/Hint}} aria-label={{$:/language/Buttons/Encryption/ClearPassword/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/locked-padlock}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Encryption/ClearPassword/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>\n<$reveal type=\"nomatch\" state=\"$:/isEncrypted\" text=\"yes\">\n<$button message=\"tm-set-password\" tooltip={{$:/language/Buttons/Encryption/SetPassword/Hint}} aria-label={{$:/language/Buttons/Encryption/SetPassword/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/unlocked-padlock}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Encryption/SetPassword/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>"
},
"$:/core/ui/Buttons/export-page": {
"title": "$:/core/ui/Buttons/export-page",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/export-button}} {{$:/language/Buttons/ExportPage/Caption}}",
"description": "{{$:/language/Buttons/ExportPage/Hint}}",
"text": "<$macrocall $name=\"exportButton\" exportFilter=\"[!is[system]sort[title]]\" lingoBase=\"$:/language/Buttons/ExportPage/\"/>"
},
"$:/core/ui/Buttons/fold-all": {
"title": "$:/core/ui/Buttons/fold-all",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/fold-all-button}} {{$:/language/Buttons/FoldAll/Caption}}",
"description": "{{$:/language/Buttons/FoldAll/Hint}}",
"text": "<$button tooltip={{$:/language/Buttons/FoldAll/Hint}} aria-label={{$:/language/Buttons/FoldAll/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-all-tiddlers\" $param=<<currentTiddler>> foldedStatePrefix=\"$:/state/folded/\"/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\" variable=\"listItem\">\n{{$:/core/images/fold-all-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/FoldAll/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/full-screen": {
"title": "$:/core/ui/Buttons/full-screen",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/full-screen-button}} {{$:/language/Buttons/FullScreen/Caption}}",
"description": "{{$:/language/Buttons/FullScreen/Hint}}",
"text": "<$button message=\"tm-full-screen\" tooltip={{$:/language/Buttons/FullScreen/Hint}} aria-label={{$:/language/Buttons/FullScreen/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/full-screen-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/FullScreen/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/home": {
"title": "$:/core/ui/Buttons/home",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/home-button}} {{$:/language/Buttons/Home/Caption}}",
"description": "{{$:/language/Buttons/Home/Hint}}",
"text": "<$button message=\"tm-home\" tooltip={{$:/language/Buttons/Home/Hint}} aria-label={{$:/language/Buttons/Home/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/home-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Home/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/import": {
"title": "$:/core/ui/Buttons/import",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/import-button}} {{$:/language/Buttons/Import/Caption}}",
"description": "{{$:/language/Buttons/Import/Hint}}",
"text": "<div class=\"tc-file-input-wrapper\">\n<$button tooltip={{$:/language/Buttons/Import/Hint}} aria-label={{$:/language/Buttons/Import/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/import-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Import/Caption}}/></span>\n</$list>\n</$button>\n<$browse tooltip={{$:/language/Buttons/Import/Hint}}/>\n</div>"
},
"$:/core/ui/Buttons/language": {
"title": "$:/core/ui/Buttons/language",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/globe}} {{$:/language/Buttons/Language/Caption}}",
"description": "{{$:/language/Buttons/Language/Hint}}",
"text": "\\define flag-title()\n$(languagePluginTitle)$/icon\n\\end\n<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/language\">> tooltip={{$:/language/Buttons/Language/Hint}} aria-label={{$:/language/Buttons/Language/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n<span class=\"tc-image-button\">\n<$set name=\"languagePluginTitle\" value={{$:/language}}>\n<$image source=<<flag-title>>/>\n</$set>\n</span>\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Language/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/language\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n{{$:/snippets/languageswitcher}}\n</div>\n</$reveal>"
},
"$:/core/ui/Buttons/manager": {
"title": "$:/core/ui/Buttons/manager",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/list}} {{$:/language/Buttons/Manager/Caption}}",
"description": "{{$:/language/Buttons/Manager/Hint}}",
"text": "\\define manager-button(class)\n<$button to=\"$:/Manager\" tooltip={{$:/language/Buttons/Manager/Hint}} aria-label={{$:/language/Buttons/Manager/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/list}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Manager/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/Manager]]\" emptyMessage=<<manager-button>>>\n<<manager-button \"tc-selected\">>\n</$list>\n"
},
"$:/core/ui/Buttons/more-page-actions": {
"title": "$:/core/ui/Buttons/more-page-actions",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/down-arrow}} {{$:/language/Buttons/More/Caption}}",
"description": "{{$:/language/Buttons/More/Hint}}",
"text": "\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n<$button popup=<<qualify \"$:/state/popup/more\">> tooltip={{$:/language/Buttons/More/Hint}} aria-label={{$:/language/Buttons/More/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/down-arrow}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/More/Caption}}/></span>\n</$list>\n</$button><$reveal state=<<qualify \"$:/state/popup/more\">> type=\"popup\" position=\"below\" animate=\"yes\">\n\n<div class=\"tc-drop-down\">\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"tc-btn-invisible\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]] -[[$:/core/ui/Buttons/more-page-actions]]\" variable=\"listItem\">\n\n<$reveal type=\"match\" state=<<config-title>> text=\"hide\">\n\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$set>\n\n</$reveal>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</div>\n\n</$reveal>"
},
"$:/core/ui/Buttons/new-image": {
"title": "$:/core/ui/Buttons/new-image",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/new-image-button}} {{$:/language/Buttons/NewImage/Caption}}",
"description": "{{$:/language/Buttons/NewImage/Hint}}",
"text": "<$button tooltip={{$:/language/Buttons/NewImage/Hint}} aria-label={{$:/language/Buttons/NewImage/Caption}} class=<<tv-config-toolbar-class>> actions={{$:/core/ui/Actions/new-image}}>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/new-image-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/NewImage/Caption}}/></span>\n</$list>\n</$button>\n"
},
"$:/core/ui/Buttons/new-journal": {
"title": "$:/core/ui/Buttons/new-journal",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/new-journal-button}} {{$:/language/Buttons/NewJournal/Caption}}",
"description": "{{$:/language/Buttons/NewJournal/Hint}}",
"text": "\\define journalButton()\n<$button tooltip={{$:/language/Buttons/NewJournal/Hint}} aria-label={{$:/language/Buttons/NewJournal/Caption}} class=<<tv-config-toolbar-class>> actions={{$:/core/ui/Actions/new-journal}}>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/new-journal-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/NewJournal/Caption}}/></span>\n</$list>\n</$button>\n\\end\n<<journalButton>>\n"
},
"$:/core/ui/Buttons/new-tiddler": {
"title": "$:/core/ui/Buttons/new-tiddler",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/new-button}} {{$:/language/Buttons/NewTiddler/Caption}}",
"description": "{{$:/language/Buttons/NewTiddler/Hint}}",
"text": "<$button actions={{$:/core/ui/Actions/new-tiddler}} tooltip={{$:/language/Buttons/NewTiddler/Hint}} aria-label={{$:/language/Buttons/NewTiddler/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/new-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/NewTiddler/Caption}}/></span>\n</$list>\n</$button>\n"
},
"$:/core/ui/Buttons/palette": {
"title": "$:/core/ui/Buttons/palette",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/palette}} {{$:/language/Buttons/Palette/Caption}}",
"description": "{{$:/language/Buttons/Palette/Hint}}",
"text": "<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/palette\">> tooltip={{$:/language/Buttons/Palette/Hint}} aria-label={{$:/language/Buttons/Palette/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/palette}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Palette/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/palette\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\" style=\"font-size:0.7em;\">\n{{$:/snippets/paletteswitcher}}\n</div>\n</$reveal>"
},
"$:/core/ui/Buttons/print": {
"title": "$:/core/ui/Buttons/print",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/print-button}} {{$:/language/Buttons/Print/Caption}}",
"description": "{{$:/language/Buttons/Print/Hint}}",
"text": "<$button message=\"tm-print\" tooltip={{$:/language/Buttons/Print/Hint}} aria-label={{$:/language/Buttons/Print/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/print-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Print/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/refresh": {
"title": "$:/core/ui/Buttons/refresh",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/refresh-button}} {{$:/language/Buttons/Refresh/Caption}}",
"description": "{{$:/language/Buttons/Refresh/Hint}}",
"text": "<$button message=\"tm-browser-refresh\" tooltip={{$:/language/Buttons/Refresh/Hint}} aria-label={{$:/language/Buttons/Refresh/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/refresh-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Refresh/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/save-wiki": {
"title": "$:/core/ui/Buttons/save-wiki",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/save-button}} {{$:/language/Buttons/SaveWiki/Caption}}",
"description": "{{$:/language/Buttons/SaveWiki/Hint}}",
"text": "<$button tooltip={{$:/language/Buttons/SaveWiki/Hint}} aria-label={{$:/language/Buttons/SaveWiki/Caption}} class=<<tv-config-toolbar-class>>>\n<$wikify name=\"site-title\" text={{$:/config/SaveWikiButton/Filename}}>\n<$action-sendmessage $message=\"tm-save-wiki\" $param={{$:/config/SaveWikiButton/Template}} filename=<<site-title>>/>\n</$wikify>\n<span class=\"tc-dirty-indicator\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/save-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/SaveWiki/Caption}}/></span>\n</$list>\n</span>\n</$button>"
},
"$:/core/ui/Buttons/storyview": {
"title": "$:/core/ui/Buttons/storyview",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/storyview-classic}} {{$:/language/Buttons/StoryView/Caption}}",
"description": "{{$:/language/Buttons/StoryView/Hint}}",
"text": "\\define icon()\n$:/core/images/storyview-$(storyview)$\n\\end\n<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/storyview\">> tooltip={{$:/language/Buttons/StoryView/Hint}} aria-label={{$:/language/Buttons/StoryView/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n<$set name=\"storyview\" value={{$:/view}}>\n<$transclude tiddler=<<icon>>/>\n</$set>\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/StoryView/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/storyview\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n{{$:/snippets/viewswitcher}}\n</div>\n</$reveal>"
},
"$:/core/ui/Buttons/tag-manager": {
"title": "$:/core/ui/Buttons/tag-manager",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/tag-button}} {{$:/language/Buttons/TagManager/Caption}}",
"description": "{{$:/language/Buttons/TagManager/Hint}}",
"text": "\\define control-panel-button(class)\n<$button to=\"$:/TagManager\" tooltip={{$:/language/Buttons/TagManager/Hint}} aria-label={{$:/language/Buttons/TagManager/Caption}} class=\"\"\"$(tv-config-toolbar-class)$ $class$\"\"\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/tag-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/TagManager/Caption}}/></span>\n</$list>\n</$button>\n\\end\n\n<$list filter=\"[list[$:/StoryList]] +[field:title[$:/TagManager]]\" emptyMessage=<<control-panel-button>>>\n<<control-panel-button \"tc-selected\">>\n</$list>\n"
},
"$:/core/ui/Buttons/theme": {
"title": "$:/core/ui/Buttons/theme",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/theme-button}} {{$:/language/Buttons/Theme/Caption}}",
"description": "{{$:/language/Buttons/Theme/Hint}}",
"text": "<span class=\"tc-popup-keep\">\n<$button popup=<<qualify \"$:/state/popup/theme\">> tooltip={{$:/language/Buttons/Theme/Hint}} aria-label={{$:/language/Buttons/Theme/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/theme-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Theme/Caption}}/></span>\n</$list>\n</$button>\n</span>\n<$reveal state=<<qualify \"$:/state/popup/theme\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n<$linkcatcher to=\"$:/theme\">\n{{$:/snippets/themeswitcher}}\n</$linkcatcher>\n</div>\n</$reveal>"
},
"$:/core/ui/Buttons/timestamp": {
"title": "$:/core/ui/Buttons/timestamp",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/timestamp-on}} {{$:/language/Buttons/Timestamp/Caption}}",
"description": "{{$:/language/Buttons/Timestamp/Hint}}",
"text": "<$reveal type=\"nomatch\" state=\"$:/config/TimestampDisable\" text=\"yes\">\n<$button tooltip={{$:/language/Buttons/Timestamp/On/Hint}} aria-label={{$:/language/Buttons/Timestamp/On/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-setfield $tiddler=\"$:/config/TimestampDisable\" $value=\"yes\"/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/timestamp-on}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Timestamp/On/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>\n<$reveal type=\"match\" state=\"$:/config/TimestampDisable\" text=\"yes\">\n<$button tooltip={{$:/language/Buttons/Timestamp/Off/Hint}} aria-label={{$:/language/Buttons/Timestamp/Off/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-setfield $tiddler=\"$:/config/TimestampDisable\" $value=\"no\"/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/timestamp-off}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Timestamp/Off/Caption}}/></span>\n</$list>\n</$button>\n</$reveal>"
},
"$:/core/ui/Buttons/unfold-all": {
"title": "$:/core/ui/Buttons/unfold-all",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/unfold-all-button}} {{$:/language/Buttons/UnfoldAll/Caption}}",
"description": "{{$:/language/Buttons/UnfoldAll/Hint}}",
"text": "<$button tooltip={{$:/language/Buttons/UnfoldAll/Hint}} aria-label={{$:/language/Buttons/UnfoldAll/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-unfold-all-tiddlers\" $param=<<currentTiddler>> foldedStatePrefix=\"$:/state/folded/\"/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\" variable=\"listItem\">\n{{$:/core/images/unfold-all-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/UnfoldAll/Caption}}/></span>\n</$list>\n</$button>"
},
"$:/core/ui/PageTemplate/pagecontrols": {
"title": "$:/core/ui/PageTemplate/pagecontrols",
"text": "\\whitespace trim\n\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n<div class=\"tc-page-controls\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]]\" variable=\"listItem\">\n<$set name=\"hidden\" value=<<config-title>>>\n<$list filter=\"[<hidden>!text[hide]]\" storyview=\"pop\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n</$set>\n</$list>\n</$set>\n</$list>\n</div>\n"
},
"$:/core/ui/PageStylesheet": {
"title": "$:/core/ui/PageStylesheet",
"text": "\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n\n<$set name=\"currentTiddler\" value={{$:/language}}>\n\n<$set name=\"languageTitle\" value={{!!name}}>\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Stylesheet]!has[draft.of]]\">\n<$transclude mode=\"block\"/>\n</$list>\n\n</$set>\n\n</$set>\n"
},
"$:/core/ui/PageTemplate/alerts": {
"title": "$:/core/ui/PageTemplate/alerts",
"tags": "$:/tags/PageTemplate",
"text": "<div class=\"tc-alerts\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Alert]!has[draft.of]]\" template=\"$:/core/ui/AlertTemplate\" storyview=\"pop\"/>\n\n</div>\n"
},
"$:/core/ui/PageTemplate/drafts": {
"title": "$:/core/ui/PageTemplate/drafts",
"tags": "$:/tags/PageTemplate",
"text": "\\whitespace trim\n<$reveal state=\"$:/status/IsReadOnly\" type=\"nomatch\" text=\"yes\" tag=\"div\" class=\"tc-drafts-list\">\n<$list filter=\"[has[draft.of]!sort[modified]] -[list[$:/StoryList]]\">\n<$link>\n{{$:/core/images/edit-button}} <$text text=<<currentTiddler>>/>\n</$link>\n</$list>\n</$reveal>\n"
},
"$:/core/ui/PageTemplate/pluginreloadwarning": {
"title": "$:/core/ui/PageTemplate/pluginreloadwarning",
"tags": "$:/tags/PageTemplate",
"text": "\\define lingo-base() $:/language/\n\n<$list filter=\"[has[plugin-type]haschanged[]!plugin-type[import]limit[1]]\">\n\n<$reveal type=\"nomatch\" state=\"$:/temp/HidePluginWarning\" text=\"yes\">\n\n<div class=\"tc-plugin-reload-warning\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n<<lingo PluginReloadWarning>> <$button set=\"$:/temp/HidePluginWarning\" setTo=\"yes\" class=\"tc-btn-invisible\">{{$:/core/images/close-button}}</$button>\n\n</$set>\n\n</div>\n\n</$reveal>\n\n</$list>\n"
},
"$:/core/ui/PageTemplate/sidebar": {
"title": "$:/core/ui/PageTemplate/sidebar",
"tags": "$:/tags/PageTemplate",
"text": "\\whitespace trim\n\\define config-title()\n$:/config/SideBarSegments/Visibility/$(listItem)$\n\\end\n\n<$scrollable fallthrough=\"no\" class=\"tc-sidebar-scrollable\">\n\n<div class=\"tc-sidebar-header\">\n\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"yes\" default=\"yes\" retain=\"yes\" animate=\"yes\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SideBarSegment]!has[draft.of]]\" variable=\"listItem\">\n\n<$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\" tag=\"div\">\n\n<$transclude tiddler=<<listItem>> mode=\"block\"/>\n\n</$reveal>\n\n</$list>\n\n</$reveal>\n\n</div>\n\n</$scrollable>\n"
},
"$:/core/ui/PageTemplate/story": {
"title": "$:/core/ui/PageTemplate/story",
"tags": "$:/tags/PageTemplate",
"text": "\\whitespace trim\n<section class=\"tc-story-river\">\n\n<section class=\"story-backdrop\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/AboveStory]!has[draft.of]]\">\n\n<$transclude/>\n\n</$list>\n\n</section>\n\n<$list filter=\"[list[$:/StoryList]]\" history=\"$:/HistoryList\" template={{$:/config/ui/ViewTemplate}} editTemplate={{$:/config/ui/EditTemplate}} storyview={{$:/view}} emptyMessage={{$:/config/EmptyStoryMessage}}/>\n\n<section class=\"story-frontdrop\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/BelowStory]!has[draft.of]]\">\n\n<$transclude/>\n\n</$list>\n\n</section>\n\n</section>\n"
},
"$:/core/ui/PageTemplate/topleftbar": {
"title": "$:/core/ui/PageTemplate/topleftbar",
"tags": "$:/tags/PageTemplate",
"text": "<span class=\"tc-topbar tc-topbar-left\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TopLeftBar]!has[draft.of]]\" variable=\"listItem\" storyview=\"pop\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$list>\n\n</span>\n"
},
"$:/core/ui/PageTemplate/toprightbar": {
"title": "$:/core/ui/PageTemplate/toprightbar",
"tags": "$:/tags/PageTemplate",
"text": "<span class=\"tc-topbar tc-topbar-right\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TopRightBar]!has[draft.of]]\" variable=\"listItem\" storyview=\"pop\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$list>\n\n</span>\n"
},
"$:/core/ui/PageTemplate": {
"title": "$:/core/ui/PageTemplate",
"text": "\\whitespace trim\n\\define containerClasses()\ntc-page-container tc-page-view-$(storyviewTitle)$ tc-language-$(languageTitle)$\n\\end\n\\import [[$:/core/ui/PageMacros]] [all[shadows+tiddlers]tag[$:/tags/Macro]!has[draft.of]]\n\n<$set name=\"tv-config-toolbar-icons\" value={{$:/config/Toolbar/Icons}}>\n\n<$set name=\"tv-config-toolbar-text\" value={{$:/config/Toolbar/Text}}>\n\n<$set name=\"tv-config-toolbar-class\" value={{$:/config/Toolbar/ButtonClass}}>\n\n<$set name=\"tv-show-missing-links\" value={{$:/config/MissingLinks}}>\n\n<$set name=\"storyviewTitle\" value={{$:/view}}>\n\n<$set name=\"languageTitle\" value={{{ [{$:/language}get[name]] }}}>\n\n<div class=<<containerClasses>>>\n\n<$navigator story=\"$:/StoryList\" history=\"$:/HistoryList\" openLinkFromInsideRiver={{$:/config/Navigation/openLinkFromInsideRiver}} openLinkFromOutsideRiver={{$:/config/Navigation/openLinkFromOutsideRiver}} relinkOnRename={{$:/config/RelinkOnRename}}>\n\n<$dropzone>\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageTemplate]!has[draft.of]]\" variable=\"listItem\">\n\n<$transclude tiddler=<<listItem>>/>\n\n</$list>\n\n</$dropzone>\n\n</$navigator>\n\n</div>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</$set>\n"
},
"$:/PaletteManager": {
"title": "$:/PaletteManager",
"text": "\\define lingo-base() $:/language/ControlPanel/Palette/Editor/\n\\define describePaletteColour(colour)\n<$transclude tiddler=\"$:/language/Docs/PaletteColours/$colour$\"><$text text=\"$colour$\"/></$transclude>\n\\end\n\\define edit-colour-placeholder()\n edit $(colourName)$\n\\end\n\\define colour-tooltip(showhide) $showhide$ editor for $(newColourName)$ \n\\define resolve-colour(macrocall)\n\\import $:/core/macros/utils\n\\whitespace trim\n<$wikify name=\"name\" text=\"\"\"$macrocall$\"\"\">\n<<name>>\n</$wikify>\n\\end\n\\define delete-colour-index-actions() <$action-setfield $index=<<colourName>>/>\n\\define palette-manager-colour-row-segment()\n\\whitespace trim\n<$edit-text index=<<colourName>> tag=\"input\" placeholder=<<edit-colour-placeholder>> default=\"\"/>\n<br>\n<$edit-text index=<<colourName>> type=\"color\" tag=\"input\" class=\"tc-palette-manager-colour-input\"/>\n<$list filter=\"[<currentTiddler>getindex<colourName>removeprefix[<<]removesuffix[>>]] [<currentTiddler>getindex<colourName>removeprefix[<$]removesuffix[/>]]\" variable=\"ignore\">\n<$set name=\"state\" value={{{ [[$:/state/palettemanager/]addsuffix<currentTiddler>addsuffix[/]addsuffix<colourName>] }}}>\n<$wikify name=\"newColourName\" text=\"\"\"<$macrocall $name=\"resolve-colour\" macrocall={{{ [<currentTiddler>getindex<colourName>] }}}/>\"\"\">\n<$reveal state=<<state>> type=\"nomatch\" text=\"show\">\n<$button tooltip=<<colour-tooltip show>> aria-label=<<colour-tooltip show>> class=\"tc-btn-invisible\" set=<<state>> setTo=\"show\">{{$:/core/images/down-arrow}} <$text text=<<newColourName>>/></$button><br>\n</$reveal>\n<$reveal state=<<state>> type=\"match\" text=\"show\">\n<$button tooltip=<<colour-tooltip hide>> aria-label=<<colour-tooltip show>> class=\"tc-btn-invisible\" actions=\"\"\"<$action-deletetiddler $tiddler=<<state>>/>\"\"\">{{$:/core/images/up-arrow}} <$text text=<<newColourName>>/></$button><br>\n</$reveal>\n<$reveal state=<<state>> type=\"match\" text=\"show\">\n<$set name=\"colourName\" value=<<newColourName>>>\n<br>\n<<palette-manager-colour-row-segment>>\n<br><br>\n</$set>\n</$reveal>\n</$wikify>\n</$set>\n</$list>\n\\end\n\\define palette-manager-colour-row()\n\\whitespace trim\n<tr>\n<td>\n<span style=\"float:right;\">\n<$button tooltip=<<lingo Delete/Hint>> aria-label=<<lingo Delete/Hint>> class=\"tc-btn-invisible\" actions=<<delete-colour-index-actions>>>\n{{$:/core/images/delete-button}}</$button>\n</span>\n''<$macrocall $name=\"describePaletteColour\" colour=<<colourName>>/>''<br/>\n<$macrocall $name=\"colourName\" $output=\"text/plain\"/>\n</td>\n<td>\n<<palette-manager-colour-row-segment>>\n</td>\n</tr>\n\\end\n\\define palette-manager-table()\n\\whitespace trim\n<table>\n<tbody>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Palette]indexes[]]\" variable=\"colourName\">\n<$list filter=\"[<currentTiddler>indexes[]removeprefix<colourName>suffix[]]\" variable=\"ignore\" emptyMessage=\"\"\"\n<$list filter=\"[{$:/state/palettemanager/showexternal}removeprefix[yes]suffix[]]\" variable=\"ignore\">\n<<palette-manager-colour-row>>\n</$list>\n\"\"\">\n<<palette-manager-colour-row>>\n</$list>\n</$list>\n</tbody>\n</table>\n\\end\n<$set name=\"currentTiddler\" value={{$:/palette}}>\n\n<<lingo Prompt>> <$link to={{$:/palette}}><$macrocall $name=\"currentTiddler\" $output=\"text/plain\"/></$link>\n\n<$list filter=\"[all[current]is[shadow]is[tiddler]]\" variable=\"listItem\">\n<<lingo Prompt/Modified>>\n<$button message=\"tm-delete-tiddler\" param={{$:/palette}}><<lingo Reset/Caption>></$button>\n</$list>\n\n<$list filter=\"[all[current]is[shadow]!is[tiddler]]\" variable=\"listItem\">\n<<lingo Clone/Prompt>>\n</$list>\n\n<$button message=\"tm-new-tiddler\" param={{$:/palette}}><<lingo Clone/Caption>></$button>\n\n<$checkbox tiddler=\"$:/state/palettemanager/showexternal\" field=\"text\" checked=\"yes\" unchecked=\"no\"> <<lingo Names/External/Show>></$checkbox>\n\n<<palette-manager-table>>\n"
},
"$:/core/ui/PluginInfo": {
"title": "$:/core/ui/PluginInfo",
"text": "\\define localised-info-tiddler-title()\n$(currentTiddler)$/$(languageTitle)$/$(currentTab)$\n\\end\n\\define info-tiddler-title()\n$(currentTiddler)$/$(currentTab)$\n\\end\n\\define default-tiddler-title()\n$:/core/ui/PluginInfo/Default/$(currentTab)$\n\\end\n<$transclude tiddler=<<localised-info-tiddler-title>> mode=\"block\">\n<$transclude tiddler=<<currentTiddler>> subtiddler=<<localised-info-tiddler-title>> mode=\"block\">\n<$transclude tiddler=<<currentTiddler>> subtiddler=<<info-tiddler-title>> mode=\"block\">\n<$transclude tiddler=<<default-tiddler-title>> mode=\"block\">\n{{$:/language/ControlPanel/Plugin/NoInfoFound/Hint}}\n</$transclude>\n</$transclude>\n</$transclude>\n</$transclude>\n"
},
"$:/core/ui/PluginInfo/Default/contents": {
"title": "$:/core/ui/PluginInfo/Default/contents",
"text": "\\define lingo-base() $:/language/TiddlerInfo/Advanced/PluginInfo/\n<<lingo Hint>>\n<ul>\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" emptyMessage=<<lingo Empty/Hint>>>\n<li>\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</li>\n</$list>\n</ul>\n"
},
"$:/core/ui/PluginListItemTemplate": {
"title": "$:/core/ui/PluginListItemTemplate",
"text": "<div class=\"tc-menu-list-item\">\n<$link to={{!!title}}>\n<$view field=\"description\">\n<$view field=\"title\"/>\n</$view>\n</$link>\n</div>"
},
"$:/core/ui/SearchResults": {
"title": "$:/core/ui/SearchResults",
"text": "<div class=\"tc-search-results\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]butfirst[]limit[1]]\" emptyMessage=\"\"\"\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\">\n<$transclude mode=\"block\"/>\n</$list>\n\"\"\">\n\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/SearchResults]!has[draft.of]]\" default={{$:/config/SearchResults/Default}}/>\n\n</$list>\n\n</div>\n"
},
"$:/core/ui/SideBar/More": {
"title": "$:/core/ui/SideBar/More",
"tags": "$:/tags/SideBar",
"caption": "{{$:/language/SideBar/More/Caption}}",
"text": "<div class=\"tc-more-sidebar\">\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/MoreSideBar]!has[draft.of]]\" default={{$:/config/DefaultMoreSidebarTab}} state=\"$:/state/tab/moresidebar\" class=\"tc-vertical\" />\n</div>"
},
"$:/core/ui/SideBar/Open": {
"title": "$:/core/ui/SideBar/Open",
"tags": "$:/tags/SideBar",
"caption": "{{$:/language/SideBar/Open/Caption}}",
"text": "\\whitespace trim\n\\define lingo-base() $:/language/CloseAll/\n\n\\define drop-actions()\n<$action-listops $tiddler=\"$:/StoryList\" $subfilter=\"+[insertbefore:currentTiddler<actionTiddler>]\"/>\n\\end\n\n\\define placeholder()\n<div class=\"tc-droppable-placeholder\"/>\n\\end\n\n\\define droppable-item(button)\n\\whitespace trim\n<$droppable actions=<<drop-actions>>>\n<<placeholder>>\n<div>\n$button$\n</div>\n</$droppable>\n\\end\n\n<div class=\"tc-sidebar-tab-open\">\n<$list filter=\"[list<tv-story-list>]\" history=<<tv-history-list>> storyview=\"pop\">\n<div class=\"tc-sidebar-tab-open-item\">\n<$macrocall $name=\"droppable-item\" button=\"\"\"<$button message=\"tm-close-tiddler\" tooltip={{$:/language/Buttons/Close/Hint}} aria-label={{$:/language/Buttons/Close/Caption}} class=\"tc-btn-invisible tc-btn-mini\">{{$:/core/images/close-button}}</$button> <$link to={{!!title}}><$view field=\"title\"/></$link>\"\"\"/>\n</div>\n</$list>\n<$tiddler tiddler=\"\">\n<div>\n<$macrocall $name=\"droppable-item\" button=\"\"\"<$button message=\"tm-close-all-tiddlers\" class=\"tc-btn-invisible tc-btn-mini\"><<lingo Button>></$button>\"\"\"/>\n</div>\n</$tiddler>\n</div>\n"
},
"$:/core/ui/SideBar/Recent": {
"title": "$:/core/ui/SideBar/Recent",
"tags": "$:/tags/SideBar",
"caption": "{{$:/language/SideBar/Recent/Caption}}",
"text": "<$macrocall $name=\"timeline\" format={{$:/language/RecentChanges/DateFormat}}/>\n"
},
"$:/core/ui/SideBar/Tools": {
"title": "$:/core/ui/SideBar/Tools",
"tags": "$:/tags/SideBar",
"caption": "{{$:/language/SideBar/Tools/Caption}}",
"text": "\\define lingo-base() $:/language/ControlPanel/\n\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n\n<<lingo Basics/Version/Prompt>> <<version>>\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]]\" variable=\"listItem\">\n\n<div style=\"position:relative;\" class={{{ [<listItem>encodeuricomponent[]addprefix[tc-btn-]] }}}>\n\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <$transclude tiddler=<<listItem>>/> <i class=\"tc-muted\"><$transclude tiddler=<<listItem>> field=\"description\"/></i>\n\n</div>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n"
},
"$:/core/ui/SideBarLists": {
"title": "$:/core/ui/SideBarLists",
"text": "<$transclude tiddler=\"$:/core/ui/SideBarSegments/search\"/>\n\n<$transclude tiddler=\"$:/core/ui/SideBarSegments/tabs\"/>\n\n"
},
"$:/core/ui/SideBarSegments/page-controls": {
"title": "$:/core/ui/SideBarSegments/page-controls",
"tags": "$:/tags/SideBarSegment",
"text": "{{||$:/core/ui/PageTemplate/pagecontrols}}\n"
},
"$:/core/ui/SideBarSegments/search": {
"title": "$:/core/ui/SideBarSegments/search",
"tags": "$:/tags/SideBarSegment",
"text": "<div class=\"tc-sidebar-lists tc-sidebar-search\">\n\n<$set name=\"searchTiddler\" value=\"$:/temp/search\">\n<div class=\"tc-search\">\n<$edit-text tiddler=\"$:/temp/search\" type=\"search\" tag=\"input\" focus={{$:/config/Search/AutoFocus}} focusPopup=<<qualify \"$:/state/popup/search-dropdown\">> class=\"tc-popup-handle\"/>\n<$reveal state=\"$:/temp/search\" type=\"nomatch\" text=\"\">\n<$button tooltip={{$:/language/Buttons/AdvancedSearch/Hint}} aria-label={{$:/language/Buttons/AdvancedSearch/Caption}} class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/advancedsearch\" text={{$:/temp/search}}/>\n<$action-setfield $tiddler=\"$:/temp/search\" text=\"\"/>\n<$action-navigate $to=\"$:/AdvancedSearch\"/>\n{{$:/core/images/advanced-search-button}}\n</$button>\n<$button class=\"tc-btn-invisible\">\n<$action-setfield $tiddler=\"$:/temp/search\" text=\"\" />\n{{$:/core/images/close-button}}\n</$button>\n<$button popup=<<qualify \"$:/state/popup/search-dropdown\">> class=\"tc-btn-invisible\">\n{{$:/core/images/down-arrow}}\n<$list filter=\"[{$:/temp/search}minlength{$:/config/Search/MinLength}limit[1]]\" variable=\"listItem\">\n<$set name=\"searchTerm\" value={{{ [<searchTiddler>get[text]] }}}>\n<$set name=\"resultCount\" value=\"\"\"<$count filter=\"[!is[system]search<searchTerm>]\"/>\"\"\">\n{{$:/language/Search/Matches}}\n</$set>\n</$set>\n</$list>\n</$button>\n</$reveal>\n<$reveal state=\"$:/temp/search\" type=\"match\" text=\"\">\n<$button to=\"$:/AdvancedSearch\" tooltip={{$:/language/Buttons/AdvancedSearch/Hint}} aria-label={{$:/language/Buttons/AdvancedSearch/Caption}} class=\"tc-btn-invisible\">\n{{$:/core/images/advanced-search-button}}\n</$button>\n</$reveal>\n</div>\n\n<$reveal tag=\"div\" class=\"tc-block-dropdown-wrapper\" state=\"$:/temp/search\" type=\"nomatch\" text=\"\">\n\n<$reveal tag=\"div\" class=\"tc-block-dropdown tc-search-drop-down tc-popup-handle\" state=<<qualify \"$:/state/popup/search-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n\n<$list filter=\"[{$:/temp/search}minlength{$:/config/Search/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n\n{{$:/core/ui/SearchResults}}\n\n</$list>\n\n</$reveal>\n\n</$reveal>\n\n</$set>\n\n</div>\n"
},
"$:/core/ui/SideBarSegments/site-subtitle": {
"title": "$:/core/ui/SideBarSegments/site-subtitle",
"tags": "$:/tags/SideBarSegment",
"text": "<div class=\"tc-site-subtitle\">\n\n<$transclude tiddler=\"$:/SiteSubtitle\" mode=\"inline\"/>\n\n</div>\n"
},
"$:/core/ui/SideBarSegments/site-title": {
"title": "$:/core/ui/SideBarSegments/site-title",
"tags": "$:/tags/SideBarSegment",
"text": "<h1 class=\"tc-site-title\">\n\n<$transclude tiddler=\"$:/SiteTitle\" mode=\"inline\"/>\n\n</h1>\n"
},
"$:/core/ui/SideBarSegments/tabs": {
"title": "$:/core/ui/SideBarSegments/tabs",
"tags": "$:/tags/SideBarSegment",
"text": "<div class=\"tc-sidebar-lists tc-sidebar-tabs\">\n\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/SideBar]!has[draft.of]]\" default={{$:/config/DefaultSidebarTab}} state=\"$:/state/tab/sidebar\" />\n\n</div>\n"
},
"$:/TagManager": {
"title": "$:/TagManager",
"icon": "$:/core/images/tag-button",
"color": "#bbb",
"text": "\\define lingo-base() $:/language/TagManager/\n\\define iconEditorTab(type)\n<$list filter=\"[all[shadows+tiddlers]is[image]] [all[shadows+tiddlers]tag[$:/tags/Image]] -[type[application/pdf]] +[sort[title]] +[$type$is[system]]\">\n<$link to={{!!title}}>\n<$transclude/> <$view field=\"title\"/>\n</$link>\n</$list>\n\\end\n\\define iconEditor(title)\n<div class=\"tc-drop-down-wrapper\">\n<$button popupTitle={{{ [[$:/state/popup/icon/]addsuffix<__title__>] }}} class=\"tc-btn-invisible tc-btn-dropdown\">{{$:/core/images/down-arrow}}</$button>\n<$reveal stateTitle={{{ [[$:/state/popup/icon/]addsuffix<__title__>] }}} type=\"popup\" position=\"belowleft\" text=\"\" default=\"\">\n<div class=\"tc-drop-down\">\n<$linkcatcher actions=\"\"\"<$action-setfield $tiddler=<<__title__>> icon=<<navigateTo>>/>\"\"\">\n<<iconEditorTab type:\"!\">>\n<hr/>\n<<iconEditorTab type:\"\">>\n</$linkcatcher>\n</div>\n</$reveal>\n</div>\n\\end\n\\define toggleButton(state)\n<$reveal stateTitle=<<__state__>> type=\"match\" text=\"closed\" default=\"closed\">\n<$button setTitle=<<__state__>> setTo=\"open\" class=\"tc-btn-invisible tc-btn-dropdown\" selectedClass=\"tc-selected\">\n{{$:/core/images/info-button}}\n</$button>\n</$reveal>\n<$reveal stateTitle=<<__state__>> type=\"match\" text=\"open\" default=\"closed\">\n<$button setTitle=<<__state__>> setTo=\"closed\" class=\"tc-btn-invisible tc-btn-dropdown\" selectedClass=\"tc-selected\">\n{{$:/core/images/info-button}}\n</$button>\n</$reveal>\n\\end\n<table class=\"tc-tag-manager-table\">\n<tbody>\n<tr>\n<th><<lingo Colour/Heading>></th>\n<th class=\"tc-tag-manager-tag\"><<lingo Tag/Heading>></th>\n<th><<lingo Count/Heading>></th>\n<th><<lingo Icon/Heading>></th>\n<th><<lingo Info/Heading>></th>\n</tr>\n<$list filter=\"[tags[]!is[system]sort[title]]\">\n<tr>\n<td><$edit-text field=\"color\" tag=\"input\" type=\"color\"/></td>\n<td>{{||$:/core/ui/TagTemplate}}</td>\n<td><$count filter=\"[all[current]tagging[]]\"/></td>\n<td>\n<$macrocall $name=\"iconEditor\" title={{!!title}}/>\n</td>\n<td>\n<$macrocall $name=\"toggleButton\" state={{{ [[$:/state/tag-manager/]addsuffix<currentTiddler>] }}} /> \n</td>\n</tr>\n<tr>\n<td></td>\n<td colspan=\"4\">\n<$reveal stateTitle={{{ [[$:/state/tag-manager/]addsuffix<currentTiddler>] }}} type=\"match\" text=\"open\" default=\"\">\n<table>\n<tbody>\n<tr><td><<lingo Colour/Heading>></td><td><$edit-text field=\"color\" tag=\"input\" type=\"text\" size=\"9\"/></td></tr>\n<tr><td><<lingo Icon/Heading>></td><td><$edit-text field=\"icon\" tag=\"input\" size=\"45\"/></td></tr>\n</tbody>\n</table>\n</$reveal>\n</td>\n</tr>\n</$list>\n<tr>\n<td></td>\n<td style=\"position:relative;\">\n{{$:/core/ui/UntaggedTemplate}}\n</td>\n<td>\n<small class=\"tc-menu-list-count\"><$count filter=\"[untagged[]!is[system]] -[tags[]]\"/></small>\n</td>\n<td></td>\n<td></td>\n</tr>\n</tbody>\n</table>\n"
},
"$:/core/ui/TagTemplate": {
"title": "$:/core/ui/TagTemplate",
"text": "\\whitespace trim\n<span class=\"tc-tag-list-item\">\n<$set name=\"transclusion\" value=<<currentTiddler>>>\n<$macrocall $name=\"tag-pill-body\" tag=<<currentTiddler>> icon={{!!icon}} colour={{!!color}} palette={{$:/palette}} element-tag=\"\"\"$button\"\"\" element-attributes=\"\"\"popup=<<qualify \"$:/state/popup/tag\">> dragFilter='[all[current]tagging[]]' tag='span'\"\"\"/>\n<$reveal state=<<qualify \"$:/state/popup/tag\">> type=\"popup\" position=\"below\" animate=\"yes\" class=\"tc-drop-down\">\n<$set name=\"tv-show-missing-links\" value=\"yes\">\n<$transclude tiddler=\"$:/core/ui/ListItemTemplate\"/>\n</$set>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TagDropdown]!has[draft.of]]\" variable=\"listItem\"> \n<$transclude tiddler=<<listItem>>/> \n</$list>\n<hr>\n<$macrocall $name=\"list-tagged-draggable\" tag=<<currentTiddler>>/>\n</$reveal>\n</$set>\n</span>\n"
},
"$:/core/ui/TiddlerFieldTemplate": {
"title": "$:/core/ui/TiddlerFieldTemplate",
"text": "<tr class=\"tc-view-field\">\n<td class=\"tc-view-field-name\">\n<$text text=<<listItem>>/>\n</td>\n<td class=\"tc-view-field-value\">\n<$view field=<<listItem>>/>\n</td>\n</tr>"
},
"$:/core/ui/TiddlerFields": {
"title": "$:/core/ui/TiddlerFields",
"text": "<table class=\"tc-view-field-table\">\n<tbody>\n<$list filter=\"[all[current]fields[]sort[title]] -text\" template=\"$:/core/ui/TiddlerFieldTemplate\" variable=\"listItem\"/>\n</tbody>\n</table>\n"
},
"$:/core/ui/TiddlerInfo/Advanced/PluginInfo": {
"title": "$:/core/ui/TiddlerInfo/Advanced/PluginInfo",
"tags": "$:/tags/TiddlerInfo/Advanced",
"text": "\\define lingo-base() $:/language/TiddlerInfo/Advanced/PluginInfo/\n<$list filter=\"[all[current]has[plugin-type]]\">\n\n! <<lingo Heading>>\n\n<<lingo Hint>>\n<ul>\n<$list filter=\"[all[current]plugintiddlers[]sort[title]]\" emptyMessage=<<lingo Empty/Hint>>>\n<li>\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</li>\n</$list>\n</ul>\n\n</$list>\n"
},
"$:/core/ui/TiddlerInfo/Advanced/ShadowInfo": {
"title": "$:/core/ui/TiddlerInfo/Advanced/ShadowInfo",
"tags": "$:/tags/TiddlerInfo/Advanced",
"text": "\\define lingo-base() $:/language/TiddlerInfo/Advanced/ShadowInfo/\n<$set name=\"infoTiddler\" value=<<currentTiddler>>>\n\n''<<lingo Heading>>''\n\n<$list filter=\"[all[current]!is[shadow]]\">\n\n<<lingo NotShadow/Hint>>\n\n</$list>\n\n<$list filter=\"[all[current]is[shadow]]\">\n\n<<lingo Shadow/Hint>>\n\n<$list filter=\"[all[current]shadowsource[]]\">\n\n<$set name=\"pluginTiddler\" value=<<currentTiddler>>>\n<<lingo Shadow/Source>>\n</$set>\n\n</$list>\n\n<$list filter=\"[all[current]is[shadow]is[tiddler]]\">\n\n<<lingo OverriddenShadow/Hint>>\n\n</$list>\n\n\n</$list>\n</$set>\n"
},
"$:/core/ui/TiddlerInfo/Advanced": {
"title": "$:/core/ui/TiddlerInfo/Advanced",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/Advanced/Caption}}",
"text": "<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TiddlerInfo/Advanced]!has[draft.of]]\" variable=\"listItem\">\n<$transclude tiddler=<<listItem>>/>\n\n</$list>\n"
},
"$:/core/ui/TiddlerInfo/Fields": {
"title": "$:/core/ui/TiddlerInfo/Fields",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/Fields/Caption}}",
"text": "<$transclude tiddler=\"$:/core/ui/TiddlerFields\"/>\n"
},
"$:/core/ui/TiddlerInfo/List": {
"title": "$:/core/ui/TiddlerInfo/List",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/List/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[list{!!title}]\" emptyMessage=<<lingo List/Empty>> template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/TiddlerInfo/Listed": {
"title": "$:/core/ui/TiddlerInfo/Listed",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/Listed/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[all[current]listed[]!is[system]]\" emptyMessage=<<lingo Listed/Empty>> template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/TiddlerInfo/References": {
"title": "$:/core/ui/TiddlerInfo/References",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/References/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[all[current]backlinks[]sort[title]]\" emptyMessage=<<lingo References/Empty>> template=\"$:/core/ui/ListItemTemplate\">\n</$list>"
},
"$:/core/ui/TiddlerInfo/Tagging": {
"title": "$:/core/ui/TiddlerInfo/Tagging",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/Tagging/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n<$list filter=\"[all[current]tagging[]]\" emptyMessage=<<lingo Tagging/Empty>> template=\"$:/core/ui/ListItemTemplate\"/>\n"
},
"$:/core/ui/TiddlerInfo/Tools": {
"title": "$:/core/ui/TiddlerInfo/Tools",
"tags": "$:/tags/TiddlerInfo",
"caption": "{{$:/language/TiddlerInfo/Tools/Caption}}",
"text": "\\define lingo-base() $:/language/TiddlerInfo/\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]]\" variable=\"listItem\">\n\n<$checkbox tiddler=<<config-title>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"show\"/> <$transclude tiddler=<<listItem>>/> <i class=\"tc-muted\"><$transclude tiddler=<<listItem>> field=\"description\"/></i>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n"
},
"$:/core/ui/TiddlerInfo": {
"title": "$:/core/ui/TiddlerInfo",
"text": "<div style=\"position:relative;\">\n<div class=\"tc-tiddler-controls\" style=\"position:absolute;right:0;\">\n<$reveal state=\"$:/config/TiddlerInfo/Mode\" type=\"match\" text=\"sticky\">\n<$button set=<<tiddlerInfoState>> setTo=\"\" tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=\"tc-btn-invisible\">\n{{$:/core/images/close-button}}\n</$button>\n</$reveal>\n</div>\n</div>\n\n<$macrocall $name=\"tabs\" tabsList=\"[all[shadows+tiddlers]tag[$:/tags/TiddlerInfo]!has[draft.of]]\" default={{$:/config/TiddlerInfo/Default}}/>"
},
"$:/core/ui/TopBar/menu": {
"title": "$:/core/ui/TopBar/menu",
"tags": "$:/tags/TopRightBar",
"text": "<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"no\" tooltip={{$:/language/Buttons/HideSideBar/Hint}} aria-label={{$:/language/Buttons/HideSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-right}}</$button>\n</$reveal>\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"yes\" tooltip={{$:/language/Buttons/ShowSideBar/Hint}} aria-label={{$:/language/Buttons/ShowSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-left}}</$button>\n</$reveal>\n"
},
"$:/core/ui/UntaggedTemplate": {
"title": "$:/core/ui/UntaggedTemplate",
"text": "\\define lingo-base() $:/language/SideBar/\n<$button popup=<<qualify \"$:/state/popup/tag\">> class=\"tc-btn-invisible tc-untagged-label tc-tag-label\">\n<<lingo Tags/Untagged/Caption>>\n</$button>\n<$reveal state=<<qualify \"$:/state/popup/tag\">> type=\"popup\" position=\"below\">\n<div class=\"tc-drop-down\">\n<$list filter=\"[untagged[]!is[system]] -[tags[]] +[sort[title]]\" template=\"$:/core/ui/ListItemTemplate\"/>\n</div>\n</$reveal>\n"
},
"$:/core/ui/ViewTemplate/body": {
"title": "$:/core/ui/ViewTemplate/body",
"tags": "$:/tags/ViewTemplate",
"text": "<$reveal tag=\"div\" class=\"tc-tiddler-body\" type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" retain=\"yes\" animate=\"yes\">\n\n<$list filter=\"[all[current]!has[plugin-type]!field:hide-body[yes]]\">\n\n<$transclude>\n\n<$transclude tiddler=\"$:/language/MissingTiddler/Hint\"/>\n\n</$transclude>\n\n</$list>\n\n</$reveal>\n"
},
"$:/core/ui/ViewTemplate/classic": {
"title": "$:/core/ui/ViewTemplate/classic",
"tags": "$:/tags/ViewTemplate $:/tags/EditTemplate",
"text": "\\define lingo-base() $:/language/ClassicWarning/\n<$list filter=\"[all[current]type[text/x-tiddlywiki]]\">\n<div class=\"tc-message-box\">\n\n<<lingo Hint>>\n\n<$button set=\"!!type\" setTo=\"text/vnd.tiddlywiki\"><<lingo Upgrade/Caption>></$button>\n\n</div>\n</$list>\n"
},
"$:/core/ui/ViewTemplate/import": {
"title": "$:/core/ui/ViewTemplate/import",
"tags": "$:/tags/ViewTemplate",
"text": "\\define lingo-base() $:/language/Import/\n\n\\define buttons()\n<$button message=\"tm-delete-tiddler\" param=<<currentTiddler>>><<lingo Listing/Cancel/Caption>></$button>\n<$button message=\"tm-perform-import\" param=<<currentTiddler>>><<lingo Listing/Import/Caption>></$button>\n<<lingo Listing/Preview>> <$select tiddler=\"$:/state/importpreviewtype\" default=\"$:/core/ui/ImportPreviews/Text\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ImportPreview]!has[draft.of]]\">\n<option value=<<currentTiddler>>>{{!!caption}}</option>\n</$list>\n</$select>\n\\end\n\n<$list filter=\"[all[current]field:plugin-type[import]]\">\n\n<div class=\"tc-import\">\n\n<<lingo Listing/Hint>>\n\n<<buttons>>\n\n{{||$:/core/ui/ImportListing}}\n\n<<buttons>>\n\n</div>\n\n</$list>\n"
},
"$:/core/ui/ViewTemplate/plugin": {
"title": "$:/core/ui/ViewTemplate/plugin",
"tags": "$:/tags/ViewTemplate",
"text": "<$list filter=\"[all[current]has[plugin-type]] -[all[current]field:plugin-type[import]]\">\n<$set name=\"plugin-type\" value={{!!plugin-type}}>\n<$set name=\"default-popup-state\" value=\"yes\">\n<$set name=\"qualified-state\" value=<<qualify \"$:/state/plugin-info\">>>\n{{||$:/core/ui/Components/plugin-info}}\n</$set>\n</$set>\n</$set>\n</$list>\n"
},
"$:/core/ui/ViewTemplate/subtitle": {
"title": "$:/core/ui/ViewTemplate/subtitle",
"tags": "$:/tags/ViewTemplate",
"text": "<$reveal type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" tag=\"div\" retain=\"yes\" animate=\"yes\">\n<div class=\"tc-subtitle\">\n<$link to={{!!modifier}}>\n<$view field=\"modifier\"/>\n</$link> <$view field=\"modified\" format=\"date\" template={{$:/language/Tiddler/DateFormat}}/>\n</div>\n</$reveal>\n"
},
"$:/core/ui/ViewTemplate/tags": {
"title": "$:/core/ui/ViewTemplate/tags",
"tags": "$:/tags/ViewTemplate",
"text": "<$reveal type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" tag=\"div\" retain=\"yes\" animate=\"yes\">\n<div class=\"tc-tags-wrapper\"><$list filter=\"[all[current]tags[]sort[title]]\" template=\"$:/core/ui/TagTemplate\" storyview=\"pop\"/></div>\n</$reveal>\n"
},
"$:/core/ui/ViewTemplate/title": {
"title": "$:/core/ui/ViewTemplate/title",
"tags": "$:/tags/ViewTemplate",
"text": "\\define title-styles()\nfill:$(foregroundColor)$;\n\\end\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<div class=\"tc-tiddler-title\">\n<div class=\"tc-titlebar\">\n<span class=\"tc-tiddler-controls\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]]\" variable=\"listItem\"><$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\"><$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\"><$transclude tiddler=<<listItem>>/></$set></$reveal></$list>\n</span>\n<$set name=\"tv-wikilinks\" value={{$:/config/Tiddlers/TitleLinks}}>\n<$link>\n<$set name=\"foregroundColor\" value={{!!color}}>\n<span class=\"tc-tiddler-title-icon\" style=<<title-styles>>>\n<$transclude tiddler={{!!icon}}/>\n</span>\n</$set>\n<$list filter=\"[all[current]removeprefix[$:/]]\">\n<h2 class=\"tc-title\" title={{$:/language/SystemTiddler/Tooltip}}>\n<span class=\"tc-system-title-prefix\">$:/</span><$text text=<<currentTiddler>>/>\n</h2>\n</$list>\n<$list filter=\"[all[current]!prefix[$:/]]\">\n<h2 class=\"tc-title\">\n<$view field=\"title\"/>\n</h2>\n</$list>\n</$link>\n</$set>\n</div>\n\n<$reveal type=\"nomatch\" text=\"\" default=\"\" state=<<tiddlerInfoState>> class=\"tc-tiddler-info tc-popup-handle\" animate=\"yes\" retain=\"yes\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/TiddlerInfoSegment]!has[draft.of]] [[$:/core/ui/TiddlerInfo]]\" variable=\"listItem\"><$transclude tiddler=<<listItem>> mode=\"block\"/></$list>\n\n</$reveal>\n</div>"
},
"$:/core/ui/ViewTemplate/unfold": {
"title": "$:/core/ui/ViewTemplate/unfold",
"tags": "$:/tags/ViewTemplate",
"text": "<$reveal tag=\"div\" type=\"nomatch\" state=\"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-bar\" text=\"hide\">\n<$reveal tag=\"div\" type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" default=\"show\" retain=\"yes\" animate=\"yes\">\n<$button tooltip={{$:/language/Buttons/Fold/Hint}} aria-label={{$:/language/Buttons/Fold/Caption}} class=\"tc-fold-banner\">\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n{{$:/core/images/chevron-up}}\n</$button>\n</$reveal>\n<$reveal tag=\"div\" type=\"nomatch\" stateTitle=<<folded-state>> text=\"show\" default=\"show\" retain=\"yes\" animate=\"yes\">\n<$button tooltip={{$:/language/Buttons/Unfold/Hint}} aria-label={{$:/language/Buttons/Unfold/Caption}} class=\"tc-unfold-banner\">\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n{{$:/core/images/chevron-down}}\n</$button>\n</$reveal>\n</$reveal>\n"
},
"$:/core/ui/ViewTemplate": {
"title": "$:/core/ui/ViewTemplate",
"text": "\\define folded-state()\n$:/state/folded/$(currentTiddler)$\n\\end\n<$vars storyTiddler=<<currentTiddler>> tiddlerInfoState=<<qualify \"$:/state/popup/tiddler-info\">>><div data-tiddler-title=<<currentTiddler>> data-tags={{!!tags}} class={{{ tc-tiddler-frame tc-tiddler-view-frame [<currentTiddler>is[tiddler]then[tc-tiddler-exists]] [<currentTiddler>is[missing]!is[shadow]then[tc-tiddler-missing]] [<currentTiddler>is[shadow]then[tc-tiddler-exists tc-tiddler-shadow]] [<currentTiddler>is[system]then[tc-tiddler-system]] [{!!class}] [<currentTiddler>tags[]encodeuricomponent[]addprefix[tc-tagged-]] +[join[ ]] }}}><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewTemplate]!has[draft.of]]\" variable=\"listItem\"><$transclude tiddler=<<listItem>>/></$list>\n</div>\n</$vars>\n"
},
"$:/core/ui/Buttons/clone": {
"title": "$:/core/ui/Buttons/clone",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/clone-button}} {{$:/language/Buttons/Clone/Caption}}",
"description": "{{$:/language/Buttons/Clone/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-new-tiddler\" param=<<currentTiddler>> tooltip={{$:/language/Buttons/Clone/Hint}} aria-label={{$:/language/Buttons/Clone/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/clone-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Clone/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/close-others": {
"title": "$:/core/ui/Buttons/close-others",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/close-others-button}} {{$:/language/Buttons/CloseOthers/Caption}}",
"description": "{{$:/language/Buttons/CloseOthers/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-close-other-tiddlers\" param=<<currentTiddler>> tooltip={{$:/language/Buttons/CloseOthers/Hint}} aria-label={{$:/language/Buttons/CloseOthers/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/close-others-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/CloseOthers/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/close": {
"title": "$:/core/ui/Buttons/close",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/close-button}} {{$:/language/Buttons/Close/Caption}}",
"description": "{{$:/language/Buttons/Close/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-close-tiddler\" tooltip={{$:/language/Buttons/Close/Hint}} aria-label={{$:/language/Buttons/Close/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/close-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/Close/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/edit": {
"title": "$:/core/ui/Buttons/edit",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/edit-button}} {{$:/language/Buttons/Edit/Caption}}",
"description": "{{$:/language/Buttons/Edit/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-edit-tiddler\" tooltip={{$:/language/Buttons/Edit/Hint}} aria-label={{$:/language/Buttons/Edit/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/edit-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Edit/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/export-tiddler": {
"title": "$:/core/ui/Buttons/export-tiddler",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/export-button}} {{$:/language/Buttons/ExportTiddler/Caption}}",
"description": "{{$:/language/Buttons/ExportTiddler/Hint}}",
"text": "\\define makeExportFilter()\n[[$(currentTiddler)$]]\n\\end\n<$macrocall $name=\"exportButton\" exportFilter=<<makeExportFilter>> lingoBase=\"$:/language/Buttons/ExportTiddler/\" baseFilename=<<currentTiddler>>/>"
},
"$:/core/ui/Buttons/fold-bar": {
"title": "$:/core/ui/Buttons/fold-bar",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/chevron-up}} {{$:/language/Buttons/Fold/FoldBar/Caption}}",
"description": "{{$:/language/Buttons/Fold/FoldBar/Hint}}",
"text": "<!-- This dummy toolbar button is here to allow visibility of the fold-bar to be controlled as if it were a toolbar button -->"
},
"$:/core/ui/Buttons/fold-others": {
"title": "$:/core/ui/Buttons/fold-others",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/fold-others-button}} {{$:/language/Buttons/FoldOthers/Caption}}",
"description": "{{$:/language/Buttons/FoldOthers/Hint}}",
"text": "\\whitespace trim\n<$button tooltip={{$:/language/Buttons/FoldOthers/Hint}} aria-label={{$:/language/Buttons/FoldOthers/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-other-tiddlers\" $param=<<currentTiddler>> foldedStatePrefix=\"$:/state/folded/\"/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\" variable=\"listItem\">\n{{$:/core/images/fold-others-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/FoldOthers/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/fold": {
"title": "$:/core/ui/Buttons/fold",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/fold-button}} {{$:/language/Buttons/Fold/Caption}}",
"description": "{{$:/language/Buttons/Fold/Hint}}",
"text": "\\whitespace trim\n<$reveal type=\"nomatch\" stateTitle=<<folded-state>> text=\"hide\" default=\"show\">\n<$button tooltip={{$:/language/Buttons/Fold/Hint}} aria-label={{$:/language/Buttons/Fold/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\" variable=\"listItem\">\n{{$:/core/images/fold-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Fold/Caption}}/>\n</span>\n</$list>\n</$button>\n</$reveal>\n<$reveal type=\"match\" stateTitle=<<folded-state>> text=\"hide\" default=\"show\">\n<$button tooltip={{$:/language/Buttons/Unfold/Hint}} aria-label={{$:/language/Buttons/Unfold/Caption}} class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-fold-tiddler\" $param=<<currentTiddler>> foldedState=<<folded-state>>/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\" variable=\"listItem\">\n{{$:/core/images/unfold-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Unfold/Caption}}/>\n</span>\n</$list>\n</$button>\n</$reveal>\n"
},
"$:/core/ui/Buttons/info": {
"title": "$:/core/ui/Buttons/info",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/info-button}} {{$:/language/Buttons/Info/Caption}}",
"description": "{{$:/language/Buttons/Info/Hint}}",
"text": "\\whitespace trim\n\\define button-content()\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/info-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/Info/Caption}}/>\n</span>\n</$list>\n\\end\n<$reveal state=\"$:/config/TiddlerInfo/Mode\" type=\"match\" text=\"popup\">\n<$button popup=<<tiddlerInfoState>> tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$macrocall $name=\"button-content\" mode=\"inline\"/>\n</$button>\n</$reveal>\n<$reveal state=\"$:/config/TiddlerInfo/Mode\" type=\"match\" text=\"sticky\">\n<$reveal state=<<tiddlerInfoState>> type=\"match\" text=\"\" default=\"\">\n<$button set=<<tiddlerInfoState>> setTo=\"yes\" tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$macrocall $name=\"button-content\" mode=\"inline\"/>\n</$button>\n</$reveal>\n<$reveal state=<<tiddlerInfoState>> type=\"nomatch\" text=\"\" default=\"\">\n<$button set=<<tiddlerInfoState>> setTo=\"\" tooltip={{$:/language/Buttons/Info/Hint}} aria-label={{$:/language/Buttons/Info/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$macrocall $name=\"button-content\" mode=\"inline\"/>\n</$button>\n</$reveal>\n</$reveal>"
},
"$:/core/ui/Buttons/more-tiddler-actions": {
"title": "$:/core/ui/Buttons/more-tiddler-actions",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/down-arrow}} {{$:/language/Buttons/More/Caption}}",
"description": "{{$:/language/Buttons/More/Hint}}",
"text": "\\whitespace trim\n\\define config-title()\n$:/config/ViewToolbarButtons/Visibility/$(listItem)$\n\\end\n<$button popup=<<qualify \"$:/state/popup/more\">> tooltip={{$:/language/Buttons/More/Hint}} aria-label={{$:/language/Buttons/More/Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/down-arrow}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/More/Caption}}/>\n</span>\n</$list>\n</$button>\n<$reveal state=<<qualify \"$:/state/popup/more\">> type=\"popup\" position=\"belowleft\" animate=\"yes\">\n\n<div class=\"tc-drop-down\">\n\n<$set name=\"tv-config-toolbar-icons\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-text\" value=\"yes\">\n\n<$set name=\"tv-config-toolbar-class\" value=\"tc-btn-invisible\">\n\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/ViewToolbar]!has[draft.of]] -[[$:/core/ui/Buttons/more-tiddler-actions]]\" variable=\"listItem\">\n\n<$reveal type=\"match\" state=<<config-title>> text=\"hide\">\n\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n\n</$set>\n\n</$reveal>\n\n</$list>\n\n</$set>\n\n</$set>\n\n</$set>\n\n</div>\n\n</$reveal>"
},
"$:/core/ui/Buttons/new-here": {
"title": "$:/core/ui/Buttons/new-here",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/new-here-button}} {{$:/language/Buttons/NewHere/Caption}}",
"description": "{{$:/language/Buttons/NewHere/Hint}}",
"text": "\\whitespace trim\n\\define newHereActions()\n<$set name=\"tags\" filter=\"[<currentTiddler>]\">\n<$action-sendmessage $message=\"tm-new-tiddler\" tags=<<tags>>/>\n</$set>\n\\end\n\\define newHereButton()\n<$button actions=<<newHereActions>> tooltip={{$:/language/Buttons/NewHere/Hint}} aria-label={{$:/language/Buttons/NewHere/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/new-here-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/NewHere/Caption}}/>\n</span>\n</$list>\n</$button>\n\\end\n<<newHereButton>>"
},
"$:/core/ui/Buttons/new-journal-here": {
"title": "$:/core/ui/Buttons/new-journal-here",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/new-journal-button}} {{$:/language/Buttons/NewJournalHere/Caption}}",
"description": "{{$:/language/Buttons/NewJournalHere/Hint}}",
"text": "\\whitespace trim\n\\define journalButtonTags()\n[[$(currentTiddlerTag)$]] $(journalTags)$\n\\end\n\\define journalButton()\n<$button tooltip={{$:/language/Buttons/NewJournalHere/Hint}} aria-label={{$:/language/Buttons/NewJournalHere/Caption}} class=<<tv-config-toolbar-class>>>\n<$wikify name=\"journalTitle\" text=\"\"\"<$macrocall $name=\"now\" format=<<journalTitleTemplate>>/>\"\"\">\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<journalTitle>> tags=<<journalButtonTags>>/>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/new-journal-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text={{$:/language/Buttons/NewJournalHere/Caption}}/>\n</span>\n</$list>\n</$wikify>\n</$button>\n\\end\n<$set name=\"journalTitleTemplate\" value={{$:/config/NewJournal/Title}}>\n<$set name=\"journalTags\" value={{$:/config/NewJournal/Tags}}>\n<$set name=\"currentTiddlerTag\" value=<<currentTiddler>>>\n<<journalButton>>\n</$set>\n</$set>\n</$set>"
},
"$:/core/ui/Buttons/open-window": {
"title": "$:/core/ui/Buttons/open-window",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/open-window}} {{$:/language/Buttons/OpenWindow/Caption}}",
"description": "{{$:/language/Buttons/OpenWindow/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-open-window\" tooltip={{$:/language/Buttons/OpenWindow/Hint}} aria-label={{$:/language/Buttons/OpenWindow/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/open-window}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/OpenWindow/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/permalink": {
"title": "$:/core/ui/Buttons/permalink",
"tags": "$:/tags/ViewToolbar",
"caption": "{{$:/core/images/permalink-button}} {{$:/language/Buttons/Permalink/Caption}}",
"description": "{{$:/language/Buttons/Permalink/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-permalink\" tooltip={{$:/language/Buttons/Permalink/Hint}} aria-label={{$:/language/Buttons/Permalink/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/permalink-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Permalink/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/core/ui/Buttons/permaview": {
"title": "$:/core/ui/Buttons/permaview",
"tags": "$:/tags/ViewToolbar $:/tags/PageControls",
"caption": "{{$:/core/images/permaview-button}} {{$:/language/Buttons/Permaview/Caption}}",
"description": "{{$:/language/Buttons/Permaview/Hint}}",
"text": "\\whitespace trim\n<$button message=\"tm-permaview\" tooltip={{$:/language/Buttons/Permaview/Hint}} aria-label={{$:/language/Buttons/Permaview/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/permaview-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\">\n<$text text=\" \"/>\n<$text text={{$:/language/Buttons/Permaview/Caption}}/>\n</span>\n</$list>\n</$button>"
},
"$:/DefaultTiddlers": {
"title": "$:/DefaultTiddlers",
"text": "GettingStarted\n"
},
"$:/temp/advancedsearch": {
"title": "$:/temp/advancedsearch",
"text": ""
},
"$:/snippets/allfields": {
"title": "$:/snippets/allfields",
"text": "\\define renderfield(title)\n<tr class=\"tc-view-field\"><td class=\"tc-view-field-name\">''$title$'':</td><td class=\"tc-view-field-value\">//{{$:/language/Docs/Fields/$title$}}//</td></tr>\n\\end\n<table class=\"tc-view-field-table\"><tbody><$list filter=\"[fields[]sort[title]]\" variable=\"listItem\"><$macrocall $name=\"renderfield\" title=<<listItem>>/></$list>\n</tbody></table>\n"
},
"$:/config/AnimationDuration": {
"title": "$:/config/AnimationDuration",
"text": "400"
},
"$:/config/AutoSave": {
"title": "$:/config/AutoSave",
"text": "yes"
},
"$:/config/BitmapEditor/Colour": {
"title": "$:/config/BitmapEditor/Colour",
"text": "#444"
},
"$:/config/BitmapEditor/ImageSizes": {
"title": "$:/config/BitmapEditor/ImageSizes",
"text": "[[62px 100px]] [[100px 62px]] [[124px 200px]] [[200px 124px]] [[248px 400px]] [[371px 600px]] [[400px 248px]] [[556px 900px]] [[600px 371px]] [[742px 1200px]] [[900px 556px]] [[1200px 742px]]"
},
"$:/config/BitmapEditor/LineWidth": {
"title": "$:/config/BitmapEditor/LineWidth",
"text": "3px"
},
"$:/config/BitmapEditor/LineWidths": {
"title": "$:/config/BitmapEditor/LineWidths",
"text": "0.25px 0.5px 1px 2px 3px 4px 6px 8px 10px 16px 20px 28px 40px 56px 80px"
},
"$:/config/BitmapEditor/Opacities": {
"title": "$:/config/BitmapEditor/Opacities",
"text": "0.01 0.025 0.05 0.075 0.1 0.15 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0"
},
"$:/config/BitmapEditor/Opacity": {
"title": "$:/config/BitmapEditor/Opacity",
"text": "1.0"
},
"$:/config/DefaultMoreSidebarTab": {
"title": "$:/config/DefaultMoreSidebarTab",
"text": "$:/core/ui/MoreSideBar/Tags"
},
"$:/config/DefaultSidebarTab": {
"title": "$:/config/DefaultSidebarTab",
"text": "$:/core/ui/SideBar/Open"
},
"$:/config/DownloadSaver/AutoSave": {
"title": "$:/config/DownloadSaver/AutoSave",
"text": "no"
},
"$:/config/Drafts/TypingTimeout": {
"title": "$:/config/Drafts/TypingTimeout",
"text": "400"
},
"$:/config/EditTemplateFields/Visibility/title": {
"title": "$:/config/EditTemplateFields/Visibility/title",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/tags": {
"title": "$:/config/EditTemplateFields/Visibility/tags",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/text": {
"title": "$:/config/EditTemplateFields/Visibility/text",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/creator": {
"title": "$:/config/EditTemplateFields/Visibility/creator",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/created": {
"title": "$:/config/EditTemplateFields/Visibility/created",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/modified": {
"title": "$:/config/EditTemplateFields/Visibility/modified",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/modifier": {
"title": "$:/config/EditTemplateFields/Visibility/modifier",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/type": {
"title": "$:/config/EditTemplateFields/Visibility/type",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/draft.title": {
"title": "$:/config/EditTemplateFields/Visibility/draft.title",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/draft.of": {
"title": "$:/config/EditTemplateFields/Visibility/draft.of",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/revision": {
"title": "$:/config/EditTemplateFields/Visibility/revision",
"text": "hide"
},
"$:/config/EditTemplateFields/Visibility/bag": {
"title": "$:/config/EditTemplateFields/Visibility/bag",
"text": "hide"
},
"$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-4": {
"title": "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-4",
"text": "hide"
},
"$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-5": {
"title": "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-5",
"text": "hide"
},
"$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-6": {
"title": "$:/config/EditorToolbarButtons/Visibility/$:/core/ui/EditorToolbar/heading-6",
"text": "hide"
},
"$:/config/EditorTypeMappings/image/gif": {
"title": "$:/config/EditorTypeMappings/image/gif",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/webp": {
"title": "$:/config/EditorTypeMappings/image/webp",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/heic": {
"title": "$:/config/EditorTypeMappings/image/heic",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/heif": {
"title": "$:/config/EditorTypeMappings/image/heif",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/jpeg": {
"title": "$:/config/EditorTypeMappings/image/jpeg",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/jpg": {
"title": "$:/config/EditorTypeMappings/image/jpg",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/png": {
"title": "$:/config/EditorTypeMappings/image/png",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/image/x-icon": {
"title": "$:/config/EditorTypeMappings/image/x-icon",
"text": "bitmap"
},
"$:/config/EditorTypeMappings/text/vnd.tiddlywiki": {
"title": "$:/config/EditorTypeMappings/text/vnd.tiddlywiki",
"text": "text"
},
"$:/config/Manager/Show": {
"title": "$:/config/Manager/Show",
"text": "tiddlers"
},
"$:/config/Manager/Filter": {
"title": "$:/config/Manager/Filter",
"text": ""
},
"$:/config/Manager/Order": {
"title": "$:/config/Manager/Order",
"text": "forward"
},
"$:/config/Manager/Sort": {
"title": "$:/config/Manager/Sort",
"text": "title"
},
"$:/config/Manager/System": {
"title": "$:/config/Manager/System",
"text": "system"
},
"$:/config/Manager/Tag": {
"title": "$:/config/Manager/Tag",
"text": ""
},
"$:/state/popup/manager/item/$:/Manager/ItemMain/RawText": {
"title": "$:/state/popup/manager/item/$:/Manager/ItemMain/RawText",
"text": "hide"
},
"$:/config/MissingLinks": {
"title": "$:/config/MissingLinks",
"text": "yes"
},
"$:/config/Navigation/UpdateAddressBar": {
"title": "$:/config/Navigation/UpdateAddressBar",
"text": "no"
},
"$:/config/Navigation/UpdateHistory": {
"title": "$:/config/Navigation/UpdateHistory",
"text": "no"
},
"$:/config/NewImageType": {
"title": "$:/config/NewImageType",
"text": "jpeg"
},
"$:/config/OfficialPluginLibrary": {
"title": "$:/config/OfficialPluginLibrary",
"tags": "$:/tags/PluginLibrary",
"url": "https://tiddlywiki.com/library/v5.1.20/index.html",
"caption": "{{$:/language/OfficialPluginLibrary}}",
"text": "{{$:/language/OfficialPluginLibrary/Hint}}\n"
},
"$:/config/Navigation/openLinkFromInsideRiver": {
"title": "$:/config/Navigation/openLinkFromInsideRiver",
"text": "below"
},
"$:/config/Navigation/openLinkFromOutsideRiver": {
"title": "$:/config/Navigation/openLinkFromOutsideRiver",
"text": "top"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/advanced-search": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/advanced-search",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/close-all": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/close-all",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/encryption": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/encryption",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/export-page": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/export-page",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/fold-all": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/fold-all",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/full-screen": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/full-screen",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/home": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/home",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/refresh": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/refresh",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/import": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/import",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/language": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/language",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/tag-manager": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/tag-manager",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/manager": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/manager",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/more-page-actions": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/more-page-actions",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-journal": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-journal",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-image": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/new-image",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/palette": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/palette",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/permaview": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/permaview",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/print": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/print",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/storyview": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/storyview",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/timestamp": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/timestamp",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/theme": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/theme",
"text": "hide"
},
"$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/unfold-all": {
"title": "$:/config/PageControlButtons/Visibility/$:/core/ui/Buttons/unfold-all",
"text": "hide"
},
"$:/config/Performance/Instrumentation": {
"title": "$:/config/Performance/Instrumentation",
"text": "yes"
},
"$:/config/SaveWikiButton/Template": {
"title": "$:/config/SaveWikiButton/Template",
"text": "$:/core/save/all"
},
"$:/config/SaverFilter": {
"title": "$:/config/SaverFilter",
"text": "[all[]] -[[$:/HistoryList]] -[[$:/StoryList]] -[[$:/Import]] -[[$:/isEncrypted]] -[[$:/UploadName]] -[prefix[$:/state/]] -[prefix[$:/temp/]]"
},
"$:/config/Search/AutoFocus": {
"title": "$:/config/Search/AutoFocus",
"text": "true"
},
"$:/config/Search/MinLength": {
"title": "$:/config/Search/MinLength",
"text": "3"
},
"$:/config/SearchResults/Default": {
"title": "$:/config/SearchResults/Default",
"text": "$:/core/ui/DefaultSearchResultList"
},
"$:/config/ShortcutInfo/advanced-search": {
"title": "$:/config/ShortcutInfo/advanced-search",
"text": "{{$:/language/Buttons/AdvancedSearch/Hint}}"
},
"$:/config/ShortcutInfo/bold": {
"title": "$:/config/ShortcutInfo/bold",
"text": "{{$:/language/Buttons/Bold/Hint}}"
},
"$:/config/ShortcutInfo/cancel-edit-tiddler": {
"title": "$:/config/ShortcutInfo/cancel-edit-tiddler",
"text": "{{$:/language/Buttons/Cancel/Hint}}"
},
"$:/config/ShortcutInfo/excise": {
"title": "$:/config/ShortcutInfo/excise",
"text": "{{$:/language/Buttons/Excise/Hint}}"
},
"$:/config/ShortcutInfo/heading-1": {
"title": "$:/config/ShortcutInfo/heading-1",
"text": "{{$:/language/Buttons/Heading1/Hint}}"
},
"$:/config/ShortcutInfo/heading-2": {
"title": "$:/config/ShortcutInfo/heading-2",
"text": "{{$:/language/Buttons/Heading2/Hint}}"
},
"$:/config/ShortcutInfo/heading-3": {
"title": "$:/config/ShortcutInfo/heading-3",
"text": "{{$:/language/Buttons/Heading3/Hint}}"
},
"$:/config/ShortcutInfo/heading-4": {
"title": "$:/config/ShortcutInfo/heading-4",
"text": "{{$:/language/Buttons/Heading4/Hint}}"
},
"$:/config/ShortcutInfo/heading-5": {
"title": "$:/config/ShortcutInfo/heading-5",
"text": "{{$:/language/Buttons/Heading5/Hint}}"
},
"$:/config/ShortcutInfo/heading-6": {
"title": "$:/config/ShortcutInfo/heading-6",
"text": "{{$:/language/Buttons/Heading6/Hint}}"
},
"$:/config/ShortcutInfo/italic": {
"title": "$:/config/ShortcutInfo/italic",
"text": "{{$:/language/Buttons/Italic/Hint}}"
},
"$:/config/ShortcutInfo/link": {
"title": "$:/config/ShortcutInfo/link",
"text": "{{$:/language/Buttons/Link/Hint}}"
},
"$:/config/ShortcutInfo/list-bullet": {
"title": "$:/config/ShortcutInfo/list-bullet",
"text": "{{$:/language/Buttons/ListBullet/Hint}}"
},
"$:/config/ShortcutInfo/list-number": {
"title": "$:/config/ShortcutInfo/list-number",
"text": "{{$:/language/Buttons/ListNumber/Hint}}"
},
"$:/config/ShortcutInfo/mono-block": {
"title": "$:/config/ShortcutInfo/mono-block",
"text": "{{$:/language/Buttons/MonoBlock/Hint}}"
},
"$:/config/ShortcutInfo/mono-line": {
"title": "$:/config/ShortcutInfo/mono-line",
"text": "{{$:/language/Buttons/MonoLine/Hint}}"
},
"$:/config/ShortcutInfo/new-image": {
"title": "$:/config/ShortcutInfo/new-image",
"text": "{{$:/language/Buttons/NewImage/Hint}}"
},
"$:/config/ShortcutInfo/new-journal": {
"title": "$:/config/ShortcutInfo/new-journal",
"text": "{{$:/language/Buttons/NewJournal/Hint}}"
},
"$:/config/ShortcutInfo/new-tiddler": {
"title": "$:/config/ShortcutInfo/new-tiddler",
"text": "{{$:/language/Buttons/NewTiddler/Hint}}"
},
"$:/config/ShortcutInfo/picture": {
"title": "$:/config/ShortcutInfo/picture",
"text": "{{$:/language/Buttons/Picture/Hint}}"
},
"$:/config/ShortcutInfo/preview": {
"title": "$:/config/ShortcutInfo/preview",
"text": "{{$:/language/Buttons/Preview/Hint}}"
},
"$:/config/ShortcutInfo/quote": {
"title": "$:/config/ShortcutInfo/quote",
"text": "{{$:/language/Buttons/Quote/Hint}}"
},
"$:/config/ShortcutInfo/save-tiddler": {
"title": "$:/config/ShortcutInfo/save-tiddler",
"text": "{{$:/language/Buttons/Save/Hint}}"
},
"$:/config/ShortcutInfo/sidebar-search": {
"title": "$:/config/ShortcutInfo/sidebar-search",
"text": "{{$:/language/Buttons/SidebarSearch/Hint}}"
},
"$:/config/ShortcutInfo/stamp": {
"title": "$:/config/ShortcutInfo/stamp",
"text": "{{$:/language/Buttons/Stamp/Hint}}"
},
"$:/config/ShortcutInfo/strikethrough": {
"title": "$:/config/ShortcutInfo/strikethrough",
"text": "{{$:/language/Buttons/Strikethrough/Hint}}"
},
"$:/config/ShortcutInfo/subscript": {
"title": "$:/config/ShortcutInfo/subscript",
"text": "{{$:/language/Buttons/Subscript/Hint}}"
},
"$:/config/ShortcutInfo/superscript": {
"title": "$:/config/ShortcutInfo/superscript",
"text": "{{$:/language/Buttons/Superscript/Hint}}"
},
"$:/config/ShortcutInfo/toggle-sidebar": {
"title": "$:/config/ShortcutInfo/toggle-sidebar",
"text": "{{$:/language/Buttons/ToggleSidebar/Hint}}"
},
"$:/config/ShortcutInfo/underline": {
"title": "$:/config/ShortcutInfo/underline",
"text": "{{$:/language/Buttons/Underline/Hint}}"
},
"$:/config/SyncFilter": {
"title": "$:/config/SyncFilter",
"text": "[is[tiddler]] -[[$:/HistoryList]] -[[$:/Import]] -[[$:/isEncrypted]] -[prefix[$:/status/]] -[prefix[$:/state/]] -[prefix[$:/temp/]]"
},
"$:/config/Tags/MinLength": {
"title": "$:/config/Tags/MinLength",
"text": "0"
},
"$:/config/TextEditor/EditorHeight/Height": {
"title": "$:/config/TextEditor/EditorHeight/Height",
"text": "400px"
},
"$:/config/TextEditor/EditorHeight/Mode": {
"title": "$:/config/TextEditor/EditorHeight/Mode",
"text": "auto"
},
"$:/config/TiddlerInfo/Default": {
"title": "$:/config/TiddlerInfo/Default",
"text": "$:/core/ui/TiddlerInfo/Fields"
},
"$:/config/TiddlerInfo/Mode": {
"title": "$:/config/TiddlerInfo/Mode",
"text": "popup"
},
"$:/config/Tiddlers/TitleLinks": {
"title": "$:/config/Tiddlers/TitleLinks",
"text": "no"
},
"$:/config/Toolbar/ButtonClass": {
"title": "$:/config/Toolbar/ButtonClass",
"text": "tc-btn-invisible"
},
"$:/config/Toolbar/Icons": {
"title": "$:/config/Toolbar/Icons",
"text": "yes"
},
"$:/config/Toolbar/Text": {
"title": "$:/config/Toolbar/Text",
"text": "no"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/clone": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/clone",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/close-others": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/close-others",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/export-tiddler": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/export-tiddler",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/info": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/info",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/more-tiddler-actions": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/more-tiddler-actions",
"text": "show"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-here": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-here",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-journal-here": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/new-journal-here",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/open-window": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/open-window",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permalink": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permalink",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permaview": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/permaview",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/delete": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/delete",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-bar": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-bar",
"text": "hide"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-others": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/fold-others",
"text": "hide"
},
"$:/config/shortcuts-mac/bold": {
"title": "$:/config/shortcuts-mac/bold",
"text": "meta-B"
},
"$:/config/shortcuts-mac/italic": {
"title": "$:/config/shortcuts-mac/italic",
"text": "meta-I"
},
"$:/config/shortcuts-mac/underline": {
"title": "$:/config/shortcuts-mac/underline",
"text": "meta-U"
},
"$:/config/shortcuts-mac/new-image": {
"title": "$:/config/shortcuts-mac/new-image",
"text": "ctrl-I"
},
"$:/config/shortcuts-mac/new-journal": {
"title": "$:/config/shortcuts-mac/new-journal",
"text": "ctrl-J"
},
"$:/config/shortcuts-mac/new-tiddler": {
"title": "$:/config/shortcuts-mac/new-tiddler",
"text": "ctrl-N"
},
"$:/config/shortcuts-not-mac/bold": {
"title": "$:/config/shortcuts-not-mac/bold",
"text": "ctrl-B"
},
"$:/config/shortcuts-not-mac/italic": {
"title": "$:/config/shortcuts-not-mac/italic",
"text": "ctrl-I"
},
"$:/config/shortcuts-not-mac/underline": {
"title": "$:/config/shortcuts-not-mac/underline",
"text": "ctrl-U"
},
"$:/config/shortcuts-not-mac/new-image": {
"title": "$:/config/shortcuts-not-mac/new-image",
"text": "alt-I"
},
"$:/config/shortcuts-not-mac/new-journal": {
"title": "$:/config/shortcuts-not-mac/new-journal",
"text": "alt-J"
},
"$:/config/shortcuts-not-mac/new-tiddler": {
"title": "$:/config/shortcuts-not-mac/new-tiddler",
"text": "alt-N"
},
"$:/config/shortcuts/advanced-search": {
"title": "$:/config/shortcuts/advanced-search",
"text": "ctrl-shift-A"
},
"$:/config/shortcuts/cancel-edit-tiddler": {
"title": "$:/config/shortcuts/cancel-edit-tiddler",
"text": "escape"
},
"$:/config/shortcuts/excise": {
"title": "$:/config/shortcuts/excise",
"text": "ctrl-E"
},
"$:/config/shortcuts/sidebar-search": {
"title": "$:/config/shortcuts/sidebar-search",
"text": "ctrl-shift-F"
},
"$:/config/shortcuts/heading-1": {
"title": "$:/config/shortcuts/heading-1",
"text": "ctrl-1"
},
"$:/config/shortcuts/heading-2": {
"title": "$:/config/shortcuts/heading-2",
"text": "ctrl-2"
},
"$:/config/shortcuts/heading-3": {
"title": "$:/config/shortcuts/heading-3",
"text": "ctrl-3"
},
"$:/config/shortcuts/heading-4": {
"title": "$:/config/shortcuts/heading-4",
"text": "ctrl-4"
},
"$:/config/shortcuts/heading-5": {
"title": "$:/config/shortcuts/heading-5",
"text": "ctrl-5"
},
"$:/config/shortcuts/heading-6": {
"title": "$:/config/shortcuts/heading-6",
"text": "ctrl-6"
},
"$:/config/shortcuts/link": {
"title": "$:/config/shortcuts/link",
"text": "ctrl-L"
},
"$:/config/shortcuts/linkify": {
"title": "$:/config/shortcuts/linkify",
"text": "alt-shift-L"
},
"$:/config/shortcuts/list-bullet": {
"title": "$:/config/shortcuts/list-bullet",
"text": "ctrl-shift-L"
},
"$:/config/shortcuts/list-number": {
"title": "$:/config/shortcuts/list-number",
"text": "ctrl-shift-N"
},
"$:/config/shortcuts/mono-block": {
"title": "$:/config/shortcuts/mono-block",
"text": "ctrl-shift-M"
},
"$:/config/shortcuts/mono-line": {
"title": "$:/config/shortcuts/mono-line",
"text": "ctrl-M"
},
"$:/config/shortcuts/picture": {
"title": "$:/config/shortcuts/picture",
"text": "ctrl-shift-I"
},
"$:/config/shortcuts/preview": {
"title": "$:/config/shortcuts/preview",
"text": "alt-P"
},
"$:/config/shortcuts/quote": {
"title": "$:/config/shortcuts/quote",
"text": "ctrl-Q"
},
"$:/config/shortcuts/save-tiddler": {
"title": "$:/config/shortcuts/save-tiddler",
"text": "ctrl+enter"
},
"$:/config/shortcuts/stamp": {
"title": "$:/config/shortcuts/stamp",
"text": "ctrl-S"
},
"$:/config/shortcuts/strikethrough": {
"title": "$:/config/shortcuts/strikethrough",
"text": "ctrl-T"
},
"$:/config/shortcuts/subscript": {
"title": "$:/config/shortcuts/subscript",
"text": "ctrl-shift-B"
},
"$:/config/shortcuts/superscript": {
"title": "$:/config/shortcuts/superscript",
"text": "ctrl-shift-P"
},
"$:/config/shortcuts/toggle-sidebar": {
"title": "$:/config/shortcuts/toggle-sidebar",
"text": "alt-shift-S"
},
"$:/config/shortcuts/transcludify": {
"title": "$:/config/shortcuts/transcludify",
"text": "alt-shift-T"
},
"$:/config/ui/EditTemplate": {
"title": "$:/config/ui/EditTemplate",
"text": "$:/core/ui/EditTemplate"
},
"$:/config/ui/ViewTemplate": {
"title": "$:/config/ui/ViewTemplate",
"text": "$:/core/ui/ViewTemplate"
},
"$:/config/WikiParserRules/Inline/wikilink": {
"title": "$:/config/WikiParserRules/Inline/wikilink",
"text": "enable"
},
"$:/snippets/currpalettepreview": {
"title": "$:/snippets/currpalettepreview",
"text": "\\define swatchStyle()\nbackground-color: $(swatchColour)$;\n\\end\n\\define swatch()\n<$set name=\"swatchColour\" value={{##$(colour)$}}\n><div class=\"tc-swatch\" style=<<swatchStyle>> title=<<colour>>/></$set>\n\\end\n<div class=\"tc-swatches-horiz\"><$list filter=\"\nforeground\nbackground\nmuted-foreground\nprimary\npage-background\ntab-background\ntiddler-info-background\n\" variable=\"colour\"><<swatch>></$list></div>"
},
"$:/snippets/download-wiki-button": {
"title": "$:/snippets/download-wiki-button",
"text": "\\define lingo-base() $:/language/ControlPanel/Tools/Download/\n<$button class=\"tc-btn-big-green\">\n<$action-sendmessage $message=\"tm-download-file\" $param=\"$:/core/save/all\" filename=\"index.html\"/>\n<<lingo Full/Caption>> {{$:/core/images/save-button}}\n</$button>"
},
"$:/language": {
"title": "$:/language",
"text": "$:/languages/en-GB"
},
"$:/snippets/languageswitcher": {
"title": "$:/snippets/languageswitcher",
"text": "\\define flag-title()\n$(languagePluginTitle)$/icon\n\\end\n\n<$linkcatcher to=\"$:/language\">\n<div class=\"tc-chooser tc-language-chooser\">\n<$list filter=\"[[$:/languages/en-GB]] [plugin-type[language]sort[description]]\">\n<$set name=\"cls\" filter=\"[all[current]field:title{$:/language}]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>>\n<$link>\n<span class=\"tc-image-button\">\n<$set name=\"languagePluginTitle\" value=<<currentTiddler>>>\n<$transclude subtiddler=<<flag-title>>>\n<$list filter=\"[all[current]field:title[$:/languages/en-GB]]\">\n<$transclude tiddler=\"$:/languages/en-GB/icon\"/>\n</$list>\n</$transclude>\n</$set>\n</span>\n<$view field=\"description\">\n<$view field=\"name\">\n<$view field=\"title\"/>\n</$view>\n</$view>\n</$link>\n</div>\n</$set>\n</$list>\n</div>\n</$linkcatcher>"
},
"$:/core/macros/CSS": {
"title": "$:/core/macros/CSS",
"tags": "$:/tags/Macro",
"text": "\\define colour(name)\n<$transclude tiddler={{$:/palette}} index=\"$name$\"><$transclude tiddler=\"$:/palettes/Vanilla\" index=\"$name$\"/></$transclude>\n\\end\n\n\\define color(name)\n<<colour $name$>>\n\\end\n\n\\define box-shadow(shadow)\n``\n -webkit-box-shadow: $shadow$;\n -moz-box-shadow: $shadow$;\n box-shadow: $shadow$;\n``\n\\end\n\n\\define filter(filter)\n``\n -webkit-filter: $filter$;\n -moz-filter: $filter$;\n filter: $filter$;\n``\n\\end\n\n\\define transition(transition)\n``\n -webkit-transition: $transition$;\n -moz-transition: $transition$;\n transition: $transition$;\n``\n\\end\n\n\\define transform-origin(origin)\n``\n -webkit-transform-origin: $origin$;\n -moz-transform-origin: $origin$;\n transform-origin: $origin$;\n``\n\\end\n\n\\define background-linear-gradient(gradient)\n``\nbackground-image: linear-gradient($gradient$);\nbackground-image: -o-linear-gradient($gradient$);\nbackground-image: -moz-linear-gradient($gradient$);\nbackground-image: -webkit-linear-gradient($gradient$);\nbackground-image: -ms-linear-gradient($gradient$);\n``\n\\end\n\n\\define column-count(columns)\n``\n-moz-column-count: $columns$;\n-webkit-column-count: $columns$;\ncolumn-count: $columns$;\n``\n\\end\n\n\\define datauri(title)\n<$macrocall $name=\"makedatauri\" type={{$title$!!type}} text={{$title$}}/>\n\\end\n\n\\define if-sidebar(text)\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"yes\" default=\"yes\">$text$</$reveal>\n\\end\n\n\\define if-no-sidebar(text)\n<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"yes\" default=\"yes\">$text$</$reveal>\n\\end\n\n\\define if-background-attachment(text)\n<$reveal state=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\" type=\"nomatch\" text=\"\">$text$</$reveal>\n\\end\n"
},
"$:/core/macros/colour-picker": {
"title": "$:/core/macros/colour-picker",
"tags": "$:/tags/Macro",
"text": "\\define colour-picker-update-recent()\n<$action-listops\n\t$tiddler=\"$:/config/ColourPicker/Recent\"\n\t$subfilter=\"$(colour-picker-value)$ [list[$:/config/ColourPicker/Recent]remove[$(colour-picker-value)$]] +[limit[8]]\"\n/>\n\\end\n\n\\define colour-picker-inner(actions)\n<$button tag=\"a\" tooltip=\"\"\"$(colour-picker-value)$\"\"\">\n\n$(colour-picker-update-recent)$\n\n$actions$\n\n<div style=\"background-color: $(colour-picker-value)$; width: 100%; height: 100%; border-radius: 50%;\"/>\n\n</$button>\n\\end\n\n\\define colour-picker-recent-inner(actions)\n<$set name=\"colour-picker-value\" value=\"$(recentColour)$\">\n<$macrocall $name=\"colour-picker-inner\" actions=\"\"\"$actions$\"\"\"/>\n</$set>\n\\end\n\n\\define colour-picker-recent(actions)\n{{$:/language/ColourPicker/Recent}} <$list filter=\"[list[$:/config/ColourPicker/Recent]]\" variable=\"recentColour\">\n<$macrocall $name=\"colour-picker-recent-inner\" actions=\"\"\"$actions$\"\"\"/></$list>\n\\end\n\n\\define colour-picker(actions)\n<div class=\"tc-colour-chooser\">\n\n<$macrocall $name=\"colour-picker-recent\" actions=\"\"\"$actions$\"\"\"/>\n\n---\n\n<$list filter=\"LightPink Pink Crimson LavenderBlush PaleVioletRed HotPink DeepPink MediumVioletRed Orchid Thistle Plum Violet Magenta Fuchsia DarkMagenta Purple MediumOrchid DarkViolet DarkOrchid Indigo BlueViolet MediumPurple MediumSlateBlue SlateBlue DarkSlateBlue Lavender GhostWhite Blue MediumBlue MidnightBlue DarkBlue Navy RoyalBlue CornflowerBlue LightSteelBlue LightSlateGrey SlateGrey DodgerBlue AliceBlue SteelBlue LightSkyBlue SkyBlue DeepSkyBlue LightBlue PowderBlue CadetBlue Azure LightCyan PaleTurquoise Cyan Aqua DarkTurquoise DarkSlateGrey DarkCyan Teal MediumTurquoise LightSeaGreen Turquoise Aquamarine MediumAquamarine MediumSpringGreen MintCream SpringGreen MediumSeaGreen SeaGreen Honeydew LightGreen PaleGreen DarkSeaGreen LimeGreen Lime ForestGreen Green DarkGreen Chartreuse LawnGreen GreenYellow DarkOliveGreen YellowGreen OliveDrab Beige LightGoldenrodYellow Ivory LightYellow Yellow Olive DarkKhaki LemonChiffon PaleGoldenrod Khaki Gold Cornsilk Goldenrod DarkGoldenrod FloralWhite OldLace Wheat Moccasin Orange PapayaWhip BlanchedAlmond NavajoWhite AntiqueWhite Tan BurlyWood Bisque DarkOrange Linen Peru PeachPuff SandyBrown Chocolate SaddleBrown Seashell Sienna LightSalmon Coral OrangeRed DarkSalmon Tomato MistyRose Salmon Snow LightCoral RosyBrown IndianRed Red Brown FireBrick DarkRed Maroon White WhiteSmoke Gainsboro LightGrey Silver DarkGrey Grey DimGrey Black\" variable=\"colour-picker-value\">\n<$macrocall $name=\"colour-picker-inner\" actions=\"\"\"$actions$\"\"\"/>\n</$list>\n\n---\n\n<$edit-text tiddler=\"$:/config/ColourPicker/New\" tag=\"input\" default=\"\" placeholder=\"\"/> \n<$edit-text tiddler=\"$:/config/ColourPicker/New\" type=\"color\" tag=\"input\"/>\n<$set name=\"colour-picker-value\" value={{$:/config/ColourPicker/New}}>\n<$macrocall $name=\"colour-picker-inner\" actions=\"\"\"$actions$\"\"\"/>\n</$set>\n\n</div>\n\n\\end\n"
},
"$:/core/macros/copy-to-clipboard": {
"title": "$:/core/macros/copy-to-clipboard",
"tags": "$:/tags/Macro",
"text": "\\define copy-to-clipboard(src,class:\"tc-btn-invisible\",style)\n<$button class=<<__class__>> style=<<__style__>> message=\"tm-copy-to-clipboard\" param=<<__src__>> tooltip={{$:/language/Buttons/CopyToClipboard/Hint}}>\n{{$:/core/images/copy-clipboard}} <$text text={{$:/language/Buttons/CopyToClipboard/Caption}}/>\n</$button>\n\\end\n\n\\define copy-to-clipboard-above-right(src,class:\"tc-btn-invisible\",style)\n<div style=\"position: relative;\">\n<div style=\"position: absolute; bottom: 0; right: 0;\">\n<$macrocall $name=\"copy-to-clipboard\" src=<<__src__>> class=<<__class__>> style=<<__style__>>/>\n</div>\n</div>\n\\end\n\n"
},
"$:/core/macros/diff": {
"title": "$:/core/macros/diff",
"tags": "$:/tags/Macro",
"text": "\\define compareTiddlerText(sourceTiddlerTitle,sourceSubTiddlerTitle,destTiddlerTitle,destSubTiddlerTitle)\n<$set name=\"source\" tiddler=<<__sourceTiddlerTitle__>> subtiddler=<<__sourceSubTiddlerTitle__>>>\n<$set name=\"dest\" tiddler=<<__destTiddlerTitle__>> subtiddler=<<__destSubTiddlerTitle__>>>\n<$diff-text source=<<source>> dest=<<dest>>/>\n</$set>\n</$set>\n\\end\n\n\\define compareTiddlers(sourceTiddlerTitle,sourceSubTiddlerTitle,destTiddlerTitle,destSubTiddlerTitle,exclude)\n<table class=\"tc-diff-tiddlers\">\n<tbody>\n<$set name=\"sourceFields\" filter=\"[<__sourceTiddlerTitle__>fields[]sort[]]\">\n<$set name=\"destFields\" filter=\"[<__destSubTiddlerTitle__>subtiddlerfields<__destTiddlerTitle__>sort[]]\">\n<$list filter=\"[enlist<sourceFields>] [enlist<destFields>] -[enlist<__exclude__>] +[sort[]]\" variable=\"fieldName\">\n<tr>\n<th>\n<$text text=<<fieldName>>/> \n</th>\n<td>\n<$set name=\"source\" tiddler=<<__sourceTiddlerTitle__>> subtiddler=<<__sourceSubTiddlerTitle__>> field=<<fieldName>>>\n<$set name=\"dest\" tiddler=<<__destTiddlerTitle__>> subtiddler=<<__destSubTiddlerTitle__>> field=<<fieldName>>>\n<$diff-text source=<<source>> dest=<<dest>>>\n</$diff-text>\n</$set>\n</$set>\n</td>\n</tr>\n</$list>\n</$set>\n</$set>\n</tbody>\n</table>\n\\end\n"
},
"$:/core/macros/dumpvariables": {
"title": "$:/core/macros/dumpvariables",
"tags": "$:/tags/Macro",
"text": "\\define dumpvariables()\n<ul>\n<$list filter=\"[variables[]]\" variable=\"varname\">\n<li>\n<strong><code><$text text=<<varname>>/></code></strong>:<br/>\n<$codeblock code={{{ [<varname>getvariable[]] }}}/>\n</li>\n</$list>\n</ul>\n\\end\n"
},
"$:/core/macros/export": {
"title": "$:/core/macros/export",
"tags": "$:/tags/Macro",
"text": "\\define exportButtonFilename(baseFilename)\n$baseFilename$$(extension)$\n\\end\n\n\\define exportButton(exportFilter:\"[!is[system]sort[title]]\",lingoBase,baseFilename:\"tiddlers\")\n<span class=\"tc-popup-keep\"><$button popup=<<qualify \"$:/state/popup/export\">> tooltip={{$lingoBase$Hint}} aria-label={{$lingoBase$Caption}} class=<<tv-config-toolbar-class>> selectedClass=\"tc-selected\">\n<$list filter=\"[<tv-config-toolbar-icons>match[yes]]\">\n{{$:/core/images/export-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>match[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$lingoBase$Caption}}/></span>\n</$list>\n</$button></span><$reveal state=<<qualify \"$:/state/popup/export\">> type=\"popup\" position=\"below\" animate=\"yes\">\n<div class=\"tc-drop-down\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Exporter]]\">\n<$set name=\"extension\" value={{!!extension}}>\n<$button class=\"tc-btn-invisible\">\n<$action-sendmessage $message=\"tm-download-file\" $param=<<currentTiddler>> exportFilter=\"\"\"$exportFilter$\"\"\" filename=<<exportButtonFilename \"\"\"$baseFilename$\"\"\">>/>\n<$action-deletetiddler $tiddler=<<qualify \"$:/state/popup/export\">>/>\n<$transclude field=\"description\"/>\n</$button>\n</$set>\n</$list>\n</div>\n</$reveal>\n\\end\n"
},
"$:/core/macros/image-picker": {
"title": "$:/core/macros/image-picker",
"created": "20170715180840889",
"modified": "20170715180914005",
"tags": "$:/tags/Macro",
"type": "text/vnd.tiddlywiki",
"text": "\\define image-picker-thumbnail(actions)\n<$button tag=\"a\" tooltip=\"\"\"$(imageTitle)$\"\"\">\n$actions$\n<$transclude tiddler=<<imageTitle>>/>\n</$button>\n\\end\n\n\\define image-picker-list(filter,actions)\n<$list filter=\"\"\"$filter$\"\"\" variable=\"imageTitle\">\n<$macrocall $name=\"image-picker-thumbnail\" actions=\"\"\"$actions$\"\"\"/>\n</$list>\n\\end\n\n\\define image-picker(actions,filter:\"[all[shadows+tiddlers]is[image]] -[type[application/pdf]] +[!has[draft.of]$subfilter$sort[title]]\",subfilter:\"\")\n<div class=\"tc-image-chooser\">\n<$vars state-system=<<qualify \"$:/state/image-picker/system\">>>\n<$checkbox tiddler=<<state-system>> field=\"text\" checked=\"show\" unchecked=\"hide\" default=\"hide\">\n{{$:/language/SystemTiddlers/Include/Prompt}}\n</$checkbox>\n<$reveal state=<<state-system>> type=\"match\" text=\"hide\" default=\"hide\" tag=\"div\">\n<$macrocall $name=\"image-picker-list\" filter=\"\"\"$filter$ +[!is[system]]\"\"\" actions=\"\"\"$actions$\"\"\"/>\n</$reveal>\n<$reveal state=<<state-system>> type=\"nomatch\" text=\"hide\" default=\"hide\" tag=\"div\">\n<$macrocall $name=\"image-picker-list\" filter=\"\"\"$filter$\"\"\" actions=\"\"\"$actions$\"\"\"/>\n</$reveal>\n</$vars>\n</div>\n\\end\n\n\\define image-picker-include-tagged-images(actions)\n<$macrocall $name=\"image-picker\" filter=\"[all[shadows+tiddlers]is[image]] [all[shadows+tiddlers]tag[$:/tags/Image]] -[type[application/pdf]] +[!has[draft.of]sort[title]]\" actions=\"\"\"$actions$\"\"\"/>\n\\end\n"
},
"$:/core/macros/lingo": {
"title": "$:/core/macros/lingo",
"tags": "$:/tags/Macro",
"text": "\\define lingo-base()\n$:/language/\n\\end\n\n\\define lingo(title)\n{{$(lingo-base)$$title$}}\n\\end\n"
},
"$:/core/macros/list": {
"title": "$:/core/macros/list",
"tags": "$:/tags/Macro",
"text": "\\define list-links(filter,type:\"ul\",subtype:\"li\",class:\"\",emptyMessage)\n\\whitespace trim\n<$type$ class=\"$class$\">\n<$list filter=\"$filter$\" emptyMessage=<<__emptyMessage__>>>\n<$subtype$>\n<$link to={{!!title}}>\n<$transclude field=\"caption\">\n<$view field=\"title\"/>\n</$transclude>\n</$link>\n</$subtype$>\n</$list>\n</$type$>\n\\end\n\n\\define list-links-draggable-drop-actions()\n<$action-listops $tiddler=<<targetTiddler>> $field=<<targetField>> $subfilter=\"+[insertbefore:currentTiddler<actionTiddler>]\"/>\n\\end\n\n\\define list-links-draggable(tiddler,field:\"list\",type:\"ul\",subtype:\"li\",class:\"\",itemTemplate)\n\\whitespace trim\n<span class=\"tc-links-draggable-list\">\n<$vars targetTiddler=\"\"\"$tiddler$\"\"\" targetField=\"\"\"$field$\"\"\">\n<$type$ class=\"$class$\">\n<$list filter=\"[list[$tiddler$!!$field$]]\">\n<$droppable actions=<<list-links-draggable-drop-actions>> tag=\"\"\"$subtype$\"\"\">\n<div class=\"tc-droppable-placeholder\"/>\n<div>\n<$transclude tiddler=\"\"\"$itemTemplate$\"\"\">\n<$link to={{!!title}}>\n<$transclude field=\"caption\">\n<$view field=\"title\"/>\n</$transclude>\n</$link>\n</$transclude>\n</div>\n</$droppable>\n</$list>\n</$type$>\n<$tiddler tiddler=\"\">\n<$droppable actions=<<list-links-draggable-drop-actions>> tag=\"div\">\n<div class=\"tc-droppable-placeholder\">\n \n</div>\n<div style=\"height:0.5em;\"/>\n</$droppable>\n</$tiddler>\n</$vars>\n</span>\n\\end\n\n\\define list-tagged-draggable-drop-actions(tag)\n<!-- Save the current ordering of the tiddlers with this tag -->\n<$set name=\"order\" filter=\"[<__tag__>tagging[]]\">\n<!-- Remove any list-after or list-before fields from the tiddlers with this tag -->\n<$list filter=\"[<__tag__>tagging[]]\">\n<$action-deletefield $field=\"list-before\"/>\n<$action-deletefield $field=\"list-after\"/>\n</$list>\n<!-- Save the new order to the Tag Tiddler -->\n<$action-listops $tiddler=<<__tag__>> $field=\"list\" $filter=\"+[enlist<order>] +[insertbefore:currentTiddler<actionTiddler>]\"/>\n<!-- Make sure the newly added item has the right tag -->\n<!-- Removing this line makes dragging tags within the dropdown work as intended -->\n<!--<$action-listops $tiddler=<<actionTiddler>> $tags=<<__tag__>>/>-->\n<!-- Using the following 5 lines as replacement makes dragging titles from outside into the dropdown apply the tag -->\n<$list filter=\"[<actionTiddler>!contains:tags<__tag__>]\">\n<$fieldmangler tiddler=<<actionTiddler>>>\n<$action-sendmessage $message=\"tm-add-tag\" $param=<<__tag__>>/>\n</$fieldmangler>\n</$list>\n</$set>\n\\end\n\n\\define list-tagged-draggable(tag,subFilter,emptyMessage,itemTemplate,elementTag:\"div\")\n\\whitespace trim\n<span class=\"tc-tagged-draggable-list\">\n<$set name=\"tag\" value=<<__tag__>>>\n<$list filter=\"[<__tag__>tagging[]$subFilter$]\" emptyMessage=<<__emptyMessage__>>>\n<$elementTag$ class=\"tc-menu-list-item\">\n<$droppable actions=\"\"\"<$macrocall $name=\"list-tagged-draggable-drop-actions\" tag=<<__tag__>>/>\"\"\">\n<$elementTag$ class=\"tc-droppable-placeholder\"/>\n<$elementTag$>\n<$transclude tiddler=\"\"\"$itemTemplate$\"\"\">\n<$link to={{!!title}}>\n<$view field=\"title\"/>\n</$link>\n</$transclude>\n</$elementTag$>\n</$droppable>\n</$elementTag$>\n</$list>\n<$tiddler tiddler=\"\">\n<$droppable actions=\"\"\"<$macrocall $name=\"list-tagged-draggable-drop-actions\" tag=<<__tag__>>/>\"\"\">\n<$elementTag$ class=\"tc-droppable-placeholder\"/>\n<$elementTag$ style=\"height:0.5em;\">\n</$elementTag$>\n</$droppable>\n</$tiddler>\n</$set>\n</span>\n\\end\n"
},
"$:/core/macros/tabs": {
"title": "$:/core/macros/tabs",
"tags": "$:/tags/Macro",
"text": "\\define tabs(tabsList,default,state:\"$:/state/tab\",class,template,buttonTemplate,retain)\n<div class=\"tc-tab-set $class$\">\n<div class=\"tc-tab-buttons $class$\">\n<$list filter=\"$tabsList$\" variable=\"currentTab\" storyview=\"pop\"><$set name=\"save-currentTiddler\" value=<<currentTiddler>>><$tiddler tiddler=<<currentTab>>><$button set=<<qualify \"$state$\">> setTo=<<currentTab>> default=\"$default$\" selectedClass=\"tc-tab-selected\" tooltip={{!!tooltip}}>\n<$tiddler tiddler=<<save-currentTiddler>>>\n<$set name=\"tv-wikilinks\" value=\"no\">\n<$transclude tiddler=\"$buttonTemplate$\" mode=\"inline\">\n<$transclude tiddler=<<currentTab>> field=\"caption\">\n<$macrocall $name=\"currentTab\" $type=\"text/plain\" $output=\"text/plain\"/>\n</$transclude>\n</$transclude>\n</$set></$tiddler></$button></$tiddler></$set></$list>\n</div>\n<div class=\"tc-tab-divider $class$\"/>\n<div class=\"tc-tab-content $class$\">\n<$list filter=\"$tabsList$\" variable=\"currentTab\">\n\n<$reveal type=\"match\" state=<<qualify \"$state$\">> text=<<currentTab>> default=\"$default$\" retain=\"\"\"$retain$\"\"\">\n\n<$transclude tiddler=\"$template$\" mode=\"block\">\n\n<$transclude tiddler=<<currentTab>> mode=\"block\"/>\n\n</$transclude>\n\n</$reveal>\n\n</$list>\n</div>\n</div>\n\\end\n"
},
"$:/core/macros/tag-picker": {
"title": "$:/core/macros/tag-picker",
"tags": "$:/tags/Macro",
"text": "\\define add-tag-actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n\\end\n\n\\define tag-button()\n<$button class=\"tc-btn-invisible\" tag=\"a\">\n$(actions)$\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$macrocall $name=\"tag-pill\" tag=<<tag>>/>\n</$button>\n\\end\n\n\\define tag-picker(actions)\n<$set name=\"actions\" value=\"\"\"$actions$\"\"\">\n<div class=\"tc-edit-add-tag\">\n<span class=\"tc-add-tag-name\">\n<$keyboard key=\"ENTER\" actions=<<add-tag-actions>>>\n<$edit-text tiddler=\"$:/temp/NewTagName\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Tags/Add/Placeholder}} focusPopup=<<qualify \"$:/state/popup/tags-auto-complete\">> class=\"tc-edit-texteditor tc-popup-handle\" tabindex=<<tabIndex>>/>\n</$keyboard>\n</span> <$button popup=<<qualify \"$:/state/popup/tags-auto-complete\">> class=\"tc-btn-invisible\" tooltip={{$:/language/EditTemplate/Tags/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Tags/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button> <span class=\"tc-add-tag-button\">\n<$set name=\"tag\" value={{$:/temp/NewTagName}}>\n<$button set=\"$:/temp/NewTagName\" setTo=\"\" class=\"\">\n$actions$\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n{{$:/language/EditTemplate/Tags/Add/Button}}\n</$button>\n</$set>\n</span>\n</div>\n<div class=\"tc-block-dropdown-wrapper\">\n<$reveal state=<<qualify \"$:/state/popup/tags-auto-complete\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown\">\n<$list filter=\"[{$:/temp/NewTagName}minlength{$:/config/Tags/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n<$list filter=\"[tags[]!is[system]search:title{$:/temp/NewTagName}sort[]]\" variable=\"tag\">\n<<tag-button>>\n</$list></$list>\n<hr>\n<$list filter=\"[{$:/temp/NewTagName}minlength{$:/config/Tags/MinLength}limit[1]]\" emptyMessage=\"\"\"<div class=\"tc-search-results\">{{$:/language/Search/Search/TooShort}}</div>\"\"\" variable=\"listItem\">\n<$list filter=\"[tags[]is[system]search:title{$:/temp/NewTagName}sort[]]\" variable=\"tag\">\n<<tag-button>>\n</$list></$list>\n</div>\n</$reveal>\n</div>\n</$set>\n\\end\n"
},
"$:/core/macros/tag": {
"title": "$:/core/macros/tag",
"tags": "$:/tags/Macro",
"text": "\\define tag-pill-styles()\nbackground-color:$(backgroundColor)$;\nfill:$(foregroundColor)$;\ncolor:$(foregroundColor)$;\n\\end\n\n\\define tag-pill-inner(tag,icon,colour,fallbackTarget,colourA,colourB,element-tag,element-attributes,actions)\n<$vars foregroundColor=<<contrastcolour target:\"\"\"$colour$\"\"\" fallbackTarget:\"\"\"$fallbackTarget$\"\"\" colourA:\"\"\"$colourA$\"\"\" colourB:\"\"\"$colourB$\"\"\">> backgroundColor=\"\"\"$colour$\"\"\">\n<$element-tag$ $element-attributes$ class=\"tc-tag-label tc-btn-invisible\" style=<<tag-pill-styles>>>\n$actions$<$transclude tiddler=\"\"\"$icon$\"\"\"/> <$view tiddler=<<__tag__>> field=\"title\" format=\"text\" />\n</$element-tag$>\n</$vars>\n\\end\n\n\\define tag-pill-body(tag,icon,colour,palette,element-tag,element-attributes,actions)\n<$macrocall $name=\"tag-pill-inner\" tag=<<__tag__>> icon=\"\"\"$icon$\"\"\" colour=\"\"\"$colour$\"\"\" fallbackTarget={{$palette$##tag-background}} colourA={{$palette$##foreground}} colourB={{$palette$##background}} element-tag=\"\"\"$element-tag$\"\"\" element-attributes=\"\"\"$element-attributes$\"\"\" actions=\"\"\"$actions$\"\"\"/>\n\\end\n\n\\define tag-pill(tag,element-tag:\"span\",element-attributes:\"\",actions:\"\")\n<span class=\"tc-tag-list-item\">\n<$macrocall $name=\"tag-pill-body\" tag=<<__tag__>> icon={{{ [<__tag__>get[icon]] }}} colour={{{ [<__tag__>get[color]] }}} palette={{$:/palette}} element-tag=\"\"\"$element-tag$\"\"\" element-attributes=\"\"\"$element-attributes$\"\"\" actions=\"\"\"$actions$\"\"\"/>\n</span>\n\\end\n\n\\define tag(tag)\n{{$tag$||$:/core/ui/TagTemplate}}\n\\end\n"
},
"$:/core/macros/thumbnails": {
"title": "$:/core/macros/thumbnails",
"tags": "$:/tags/Macro",
"text": "\\define thumbnail(link,icon,color,background-color,image,caption,width:\"280\",height:\"157\")\n<$link to=\"\"\"$link$\"\"\"><div class=\"tc-thumbnail-wrapper\">\n<div class=\"tc-thumbnail-image\" style=\"width:$width$px;height:$height$px;\"><$reveal type=\"nomatch\" text=\"\" default=\"\"\"$image$\"\"\" tag=\"div\" style=\"width:$width$px;height:$height$px;\">\n[img[$image$]]\n</$reveal><$reveal type=\"match\" text=\"\" default=\"\"\"$image$\"\"\" tag=\"div\" class=\"tc-thumbnail-background\" style=\"width:$width$px;height:$height$px;background-color:$background-color$;\"></$reveal></div><div class=\"tc-thumbnail-icon\" style=\"fill:$color$;color:$color$;\">\n$icon$\n</div><div class=\"tc-thumbnail-caption\">\n$caption$\n</div>\n</div></$link>\n\\end\n\n\\define thumbnail-right(link,icon,color,background-color,image,caption,width:\"280\",height:\"157\")\n<div class=\"tc-thumbnail-right-wrapper\"><<thumbnail \"\"\"$link$\"\"\" \"\"\"$icon$\"\"\" \"\"\"$color$\"\"\" \"\"\"$background-color$\"\"\" \"\"\"$image$\"\"\" \"\"\"$caption$\"\"\" \"\"\"$width$\"\"\" \"\"\"$height$\"\"\">></div>\n\\end\n\n\\define list-thumbnails(filter,width:\"280\",height:\"157\")\n<$list filter=\"\"\"$filter$\"\"\"><$macrocall $name=\"thumbnail\" link={{!!link}} icon={{!!icon}} color={{!!color}} background-color={{!!background-color}} image={{!!image}} caption={{!!caption}} width=\"\"\"$width$\"\"\" height=\"\"\"$height$\"\"\"/></$list>\n\\end\n"
},
"$:/core/macros/timeline": {
"title": "$:/core/macros/timeline",
"created": "20141212105914482",
"modified": "20141212110330815",
"tags": "$:/tags/Macro",
"text": "\\define timeline-title()\n<!-- Override this macro with a global macro \n of the same name if you need to change \n how titles are displayed on the timeline \n -->\n<$view field=\"title\"/>\n\\end\n\\define timeline(limit:\"100\",format:\"DDth MMM YYYY\",subfilter:\"\",dateField:\"modified\")\n<div class=\"tc-timeline\">\n<$list filter=\"[!is[system]$subfilter$has[$dateField$]!sort[$dateField$]limit[$limit$]eachday[$dateField$]]\">\n<div class=\"tc-menu-list-item\">\n<$view field=\"$dateField$\" format=\"date\" template=\"$format$\"/>\n<$list filter=\"[sameday:$dateField${!!$dateField$}!is[system]$subfilter$!sort[$dateField$]]\">\n<div class=\"tc-menu-list-subitem\">\n<$link to={{!!title}}>\n<<timeline-title>>\n</$link>\n</div>\n</$list>\n</div>\n</$list>\n</div>\n\\end\n"
},
"$:/core/macros/toc": {
"title": "$:/core/macros/toc",
"tags": "$:/tags/Macro",
"text": "\\define toc-caption()\n<$set name=\"tv-wikilinks\" value=\"no\">\n <$transclude field=\"caption\">\n <$view field=\"title\"/>\n </$transclude>\n</$set>\n\\end\n\n\\define toc-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<ol class=\"tc-toc\">\n <$list filter=\"\"\"[all[shadows+tiddlers]tag<__tag__>!has[draft.of]$sort$] -[<__tag__>] -[enlist<__exclude__>]\"\"\">\n <$vars item=<<currentTiddler>> path={{{ [<__path__>addsuffix[/]addsuffix<__tag__>] }}}>\n <$set name=\"excluded\" filter=\"\"\"[enlist<__exclude__>] [<__tag__>]\"\"\">\n <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item-selected\" value=\"toc-item\">\n <li class=<<toc-item-class>>>\n <$list filter=\"[all[current]toc-link[no]]\" emptyMessage=\"<$link><$view field='caption'><$view field='title'/></$view></$link>\">\n <<toc-caption>>\n </$list>\n <$macrocall $name=\"toc-body\" tag=<<item>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<excluded>> path=<<path>>/>\n </li>\n </$set>\n </$set>\n </$vars>\n </$list>\n</ol>\n\\end\n\n\\define toc(tag,sort:\"\",itemClassFilter:\" \")\n<$macrocall $name=\"toc-body\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> />\n\\end\n\n\\define toc-linked-expandable-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<!-- helper function -->\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item-selected\" value=\"toc-item\">\n <li class=<<toc-item-class>>>\n <$link>\n <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/right-arrow}}\n </$button>\n </$reveal>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/down-arrow}}\n </$button>\n </$reveal>\n <<toc-caption>>\n </$link>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$macrocall $name=\"toc-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n </$reveal>\n </li>\n </$set>\n</$qualify>\n\\end\n\n\\define toc-unlinked-expandable-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<!-- helper function -->\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item-selected\" value=\"toc-item\">\n <li class=<<toc-item-class>>>\n <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/right-arrow}}\n <<toc-caption>>\n </$button>\n </$reveal>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/down-arrow}}\n <<toc-caption>>\n </$button>\n </$reveal>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$macrocall $name=\"toc-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n </$reveal>\n </li>\n </$set>\n</$qualify>\n\\end\n\n\\define toc-expandable-empty-message()\n<$macrocall $name=\"toc-linked-expandable-body\" tag=<<tag>> sort=<<sort>> itemClassFilter=<<itemClassFilter>> exclude=<<excluded>> path=<<path>>/>\n\\end\n\n\\define toc-expandable(tag,sort:\"\",itemClassFilter:\" \",exclude,path)\n<$vars tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> path={{{ [<__path__>addsuffix[/]addsuffix<__tag__>] }}}>\n <$set name=\"excluded\" filter=\"\"\"[enlist<__exclude__>] [<__tag__>]\"\"\">\n <ol class=\"tc-toc toc-expandable\">\n <$list filter=\"\"\"[all[shadows+tiddlers]tag<__tag__>!has[draft.of]$sort$] -[<__tag__>] -[enlist<__exclude__>]\"\"\">\n <$list filter=\"[all[current]toc-link[no]]\" emptyMessage=<<toc-expandable-empty-message>> >\n <$macrocall $name=\"toc-unlinked-expandable-body\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=\"\"\"itemClassFilter\"\"\" exclude=<<excluded>> path=<<path>> />\n </$list>\n </$list>\n </ol>\n </$set>\n</$vars>\n\\end\n\n\\define toc-linked-selective-expandable-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item-selected\" value=\"toc-item\" >\n <li class=<<toc-item-class>>>\n <$link>\n <$list filter=\"[all[current]tagging[]limit[1]]\" variable=\"ignore\" emptyMessage=\"<$button class='tc-btn-invisible'>{{$:/core/images/blank}}</$button>\">\n <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/right-arrow}}\n </$button>\n </$reveal>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/down-arrow}}\n </$button>\n </$reveal>\n </$list>\n <<toc-caption>>\n </$link>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$macrocall $name=\"toc-selective-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n </$reveal>\n </li>\n </$set>\n</$qualify>\n\\end\n\n\\define toc-unlinked-selective-expandable-body(tag,sort:\"\",itemClassFilter,exclude,path)\n<$qualify name=\"toc-state\" title={{{ [[$:/state/toc]addsuffix<__path__>addsuffix[-]addsuffix<currentTiddler>] }}}>\n <$set name=\"toc-item-class\" filter=<<__itemClassFilter__>> emptyValue=\"toc-item-selected\" value=\"toc-item\">\n <li class=<<toc-item-class>>>\n <$list filter=\"[all[current]tagging[]limit[1]]\" variable=\"ignore\" emptyMessage=\"<$button class='tc-btn-invisible'>{{$:/core/images/blank}}</$button> <$view field='caption'><$view field='title'/></$view>\">\n <$reveal type=\"nomatch\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"open\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/right-arrow}}\n <<toc-caption>>\n </$button>\n </$reveal>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$button setTitle=<<toc-state>> setTo=\"close\" class=\"tc-btn-invisible tc-popup-keep\">\n {{$:/core/images/down-arrow}}\n <<toc-caption>>\n </$button>\n </$reveal>\n </$list>\n <$reveal type=\"match\" stateTitle=<<toc-state>> text=\"open\">\n <$macrocall $name=\"toc-selective-expandable\" tag=<<currentTiddler>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<__exclude__>> path=<<__path__>>/>\n </$reveal>\n </li>\n </$set>\n</$qualify>\n\\end\n\n\\define toc-selective-expandable-empty-message()\n<$macrocall $name=\"toc-linked-selective-expandable-body\" tag=<<tag>> sort=<<sort>> itemClassFilter=<<itemClassFilter>> exclude=<<excluded>> path=<<path>>/>\n\\end\n\n\\define toc-selective-expandable(tag,sort:\"\",itemClassFilter,exclude,path)\n<$vars tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> path={{{ [<__path__>addsuffix[/]addsuffix<__tag__>] }}}>\n <$set name=\"excluded\" filter=\"\"\"[enlist<__exclude__>] [<__tag__>]\"\"\">\n <ol class=\"tc-toc toc-selective-expandable\">\n <$list filter=\"\"\"[all[shadows+tiddlers]tag<__tag__>!has[draft.of]$sort$] -[<__tag__>] -[enlist<__exclude__>]\"\"\">\n <$list filter=\"[all[current]toc-link[no]]\" variable=\"ignore\" emptyMessage=<<toc-selective-expandable-empty-message>> >\n <$macrocall $name=\"toc-unlinked-selective-expandable-body\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=<<__itemClassFilter__>> exclude=<<excluded>> path=<<path>>/>\n </$list>\n </$list>\n </ol>\n </$set>\n</$vars>\n\\end\n\n\\define toc-tabbed-external-nav(tag,sort:\"\",selectedTiddler:\"$:/temp/toc/selectedTiddler\",unselectedText,missingText,template:\"\")\n<$tiddler tiddler={{{ [<__selectedTiddler__>get[text]] }}}>\n <div class=\"tc-tabbed-table-of-contents\">\n <$linkcatcher to=<<__selectedTiddler__>>>\n <div class=\"tc-table-of-contents\">\n <$macrocall $name=\"toc-selective-expandable\" tag=<<__tag__>> sort=<<__sort__>> itemClassFilter=\"[all[current]] -[<__selectedTiddler__>get[text]]\"/>\n </div>\n </$linkcatcher>\n <div class=\"tc-tabbed-table-of-contents-content\">\n <$reveal stateTitle=<<__selectedTiddler__>> type=\"nomatch\" text=\"\">\n <$transclude mode=\"block\" tiddler=<<__template__>>>\n <h1><<toc-caption>></h1>\n <$transclude mode=\"block\">$missingText$</$transclude>\n </$transclude>\n </$reveal>\n <$reveal stateTitle=<<__selectedTiddler__>> type=\"match\" text=\"\">\n $unselectedText$\n </$reveal>\n </div>\n </div>\n</$tiddler>\n\\end\n\n\\define toc-tabbed-internal-nav(tag,sort:\"\",selectedTiddler:\"$:/temp/toc/selectedTiddler\",unselectedText,missingText,template:\"\")\n<$linkcatcher to=<<__selectedTiddler__>>>\n <$macrocall $name=\"toc-tabbed-external-nav\" tag=<<__tag__>> sort=<<__sort__>> selectedTiddler=<<__selectedTiddler__>> unselectedText=<<__unselectedText__>> missingText=<<__missingText__>> template=<<__template__>>/>\n</$linkcatcher>\n\\end\n\n"
},
"$:/core/macros/translink": {
"title": "$:/core/macros/translink",
"tags": "$:/tags/Macro",
"text": "\\define translink(title,mode:\"block\")\n<div style=\"border:1px solid #ccc; padding: 0.5em; background: black; foreground; white;\">\n<$link to=\"\"\"$title$\"\"\">\n<$text text=\"\"\"$title$\"\"\"/>\n</$link>\n<div style=\"border:1px solid #ccc; padding: 0.5em; background: white; foreground; black;\">\n<$transclude tiddler=\"\"\"$title$\"\"\" mode=\"$mode$\">\n\"<$text text=\"\"\"$title$\"\"\"/>\" is missing\n</$transclude>\n</div>\n</div>\n\\end\n"
},
"$:/core/macros/tree": {
"title": "$:/core/macros/tree",
"tags": "$:/tags/Macro",
"text": "\\define leaf-link(full-title,chunk,separator: \"/\")\n<$link to=<<__full-title__>>><$text text=<<__chunk__>>/></$link>\n\\end\n\n\\define leaf-node(prefix,chunk)\n<li>\n<$list filter=\"[<__prefix__>addsuffix<__chunk__>is[shadow]] [<__prefix__>addsuffix<__chunk__>is[tiddler]]\" variable=\"full-title\">\n<$list filter=\"[<full-title>removeprefix<__prefix__>]\" variable=\"chunk\">\n<span>{{$:/core/images/file}}</span> <$macrocall $name=\"leaf-link\" full-title=<<full-title>> chunk=<<chunk>>/>\n</$list>\n</$list>\n</li>\n\\end\n\n\\define branch-node(prefix,chunk,separator: \"/\")\n<li>\n<$set name=\"reveal-state\" value={{{ [[$:/state/tree/]addsuffix<__prefix__>addsuffix<__chunk__>] }}}>\n<$reveal type=\"nomatch\" stateTitle=<<reveal-state>> text=\"show\">\n<$button setTitle=<<reveal-state>> setTo=\"show\" class=\"tc-btn-invisible\">\n{{$:/core/images/folder}} <$text text=<<__chunk__>>/>\n</$button>\n</$reveal>\n<$reveal type=\"match\" stateTitle=<<reveal-state>> text=\"show\">\n<$button setTitle=<<reveal-state>> setTo=\"hide\" class=\"tc-btn-invisible\">\n{{$:/core/images/folder}} <$text text=<<__chunk__>>/>\n</$button>\n</$reveal>\n<span>(<$count filter=\"[all[shadows+tiddlers]removeprefix<__prefix__>removeprefix<__chunk__>] -[<__prefix__>addsuffix<__chunk__>]\"/>)</span>\n<$reveal type=\"match\" stateTitle=<<reveal-state>> text=\"show\">\n<$macrocall $name=\"tree-node\" prefix={{{ [<__prefix__>addsuffix<__chunk__>] }}} separator=<<__separator__>>/>\n</$reveal>\n</$set>\n</li>\n\\end\n\n\\define tree-node(prefix,separator: \"/\")\n<ol>\n<$list filter=\"[all[shadows+tiddlers]removeprefix<__prefix__>splitbefore<__separator__>sort[]!suffix<__separator__>]\" variable=\"chunk\">\n<$macrocall $name=\"leaf-node\" prefix=<<__prefix__>> chunk=<<chunk>> separator=<<__separator__>>/>\n</$list>\n<$list filter=\"[all[shadows+tiddlers]removeprefix<__prefix__>splitbefore<__separator__>sort[]suffix<__separator__>]\" variable=\"chunk\">\n<$macrocall $name=\"branch-node\" prefix=<<__prefix__>> chunk=<<chunk>> separator=<<__separator__>>/>\n</$list>\n</ol>\n\\end\n\n\\define tree(prefix: \"$:/\",separator: \"/\")\n<div class=\"tc-tree\">\n<span><$text text=<<__prefix__>>/></span>\n<div>\n<$macrocall $name=\"tree-node\" prefix=<<__prefix__>> separator=<<__separator__>>/>\n</div>\n</div>\n\\end\n"
},
"$:/core/macros/utils": {
"title": "$:/core/macros/utils",
"text": "\\define colour(colour)\n$colour$\n\\end\n"
},
"$:/snippets/minilanguageswitcher": {
"title": "$:/snippets/minilanguageswitcher",
"text": "<$select tiddler=\"$:/language\">\n<$list filter=\"[[$:/languages/en-GB]] [plugin-type[language]sort[title]]\">\n<option value=<<currentTiddler>>><$view field=\"description\"><$view field=\"name\"><$view field=\"title\"/></$view></$view></option>\n</$list>\n</$select>"
},
"$:/snippets/minithemeswitcher": {
"title": "$:/snippets/minithemeswitcher",
"text": "\\define lingo-base() $:/language/ControlPanel/Theme/\n<<lingo Prompt>> <$select tiddler=\"$:/theme\">\n<$list filter=\"[plugin-type[theme]sort[title]]\">\n<option value=<<currentTiddler>>><$view field=\"name\"><$view field=\"title\"/></$view></option>\n</$list>\n</$select>"
},
"$:/snippets/modules": {
"title": "$:/snippets/modules",
"text": "\\define describeModuleType(type)\n{{$:/language/Docs/ModuleTypes/$type$}}\n\\end\n<$list filter=\"[moduletypes[]]\">\n\n!! <$macrocall $name=\"currentTiddler\" $type=\"text/plain\" $output=\"text/plain\"/>\n\n<$macrocall $name=\"describeModuleType\" type=<<currentTiddler>>/>\n\n<ul><$list filter=\"[all[current]modules[]]\"><li><$link><<currentTiddler>></$link>\n</li>\n</$list>\n</ul>\n</$list>\n"
},
"$:/palette": {
"title": "$:/palette",
"text": "$:/palettes/Vanilla"
},
"$:/snippets/paletteeditor": {
"title": "$:/snippets/paletteeditor",
"text": "<$transclude tiddler=\"$:/PaletteManager\"/>\n"
},
"$:/snippets/palettepreview": {
"title": "$:/snippets/palettepreview",
"text": "<$set name=\"currentTiddler\" value={{$:/palette}}>\n{{||$:/snippets/currpalettepreview}}\n</$set>\n"
},
"$:/snippets/paletteswitcher": {
"title": "$:/snippets/paletteswitcher",
"text": "<$linkcatcher to=\"$:/palette\">\n<div class=\"tc-chooser\"><$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Palette]sort[name]]\"><$set name=\"cls\" filter=\"[all[current]prefix{$:/palette}]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>><$link to={{!!title}}>''<$view field=\"name\" format=\"text\"/>'' - <$view field=\"description\" format=\"text\"/>{{||$:/snippets/currpalettepreview}}</$link>\n</div></$set>\n</$list>\n</div>\n</$linkcatcher>\n"
},
"$:/snippets/peek-stylesheets": {
"title": "$:/snippets/peek-stylesheets",
"text": "\\define expandable-stylesheets-list()\n<ol>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Stylesheet]!has[draft.of]]\">\n<$vars state=<<qualify \"$:/state/peek-stylesheets/open/\">>>\n<$set name=\"state\" value={{{ [<state>addsuffix<currentTiddler>] }}}>\n<li>\n<$reveal type=\"match\" state=<<state>> text=\"yes\" tag=\"span\">\n<$button set=<<state>> setTo=\"no\" class=\"tc-btn-invisible\">\n{{$:/core/images/down-arrow}}\n</$button>\n</$reveal>\n<$reveal type=\"nomatch\" state=<<state>> text=\"yes\" tag=\"span\">\n<$button set=<<state>> setTo=\"yes\" class=\"tc-btn-invisible\">\n{{$:/core/images/right-arrow}}\n</$button>\n</$reveal>\n<$link>\n<$view field=\"title\"/>\n</$link>\n<$reveal type=\"match\" state=<<state>> text=\"yes\" tag=\"div\">\n<$set name=\"source\" tiddler=<<currentTiddler>>>\n<$wikify name=\"styles\" text=<<source>>>\n<pre>\n<code>\n<$text text=<<styles>>/>\n</code>\n</pre>\n</$wikify>\n</$set>\n</$reveal>\n</li>\n</$set>\n</$vars>\n</$list>\n</ol>\n\\end\n\n\\define stylesheets-list()\n<ol>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/Stylesheet]!has[draft.of]]\">\n<li>\n<$link>\n<$view field=\"title\"/>\n</$link>\n<$set name=\"source\" tiddler=<<currentTiddler>>>\n<$wikify name=\"styles\" text=<<source>>>\n<pre>\n<code>\n<$text text=<<styles>>/>\n</code>\n</pre>\n</$wikify>\n</$set>\n</li>\n</$list>\n</ol>\n\\end\n\n<$vars modeState=<<qualify \"$:/state/peek-stylesheets/mode/\">>>\n\n<$reveal type=\"nomatch\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<$button set=<<modeState>> setTo=\"expanded\" class=\"tc-btn-invisible\">{{$:/core/images/chevron-right}} {{$:/language/ControlPanel/Stylesheets/Expand/Caption}}</$button>\n</$reveal>\n<$reveal type=\"match\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<$button set=<<modeState>> setTo=\"restored\" class=\"tc-btn-invisible\">{{$:/core/images/chevron-down}} {{$:/language/ControlPanel/Stylesheets/Restore/Caption}}</$button>\n</$reveal>\n\n<$reveal type=\"nomatch\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<<expandable-stylesheets-list>>\n</$reveal>\n<$reveal type=\"match\" state=<<modeState>> text=\"expanded\" tag=\"div\">\n<<stylesheets-list>>\n</$reveal>\n\n</$vars>\n"
},
"$:/temp/search": {
"title": "$:/temp/search",
"text": ""
},
"$:/tags/AdvancedSearch": {
"title": "$:/tags/AdvancedSearch",
"list": "[[$:/core/ui/AdvancedSearch/Standard]] [[$:/core/ui/AdvancedSearch/System]] [[$:/core/ui/AdvancedSearch/Shadows]] [[$:/core/ui/AdvancedSearch/Filter]]"
},
"$:/tags/AdvancedSearch/FilterButton": {
"title": "$:/tags/AdvancedSearch/FilterButton",
"list": "$:/core/ui/AdvancedSearch/Filter/FilterButtons/dropdown $:/core/ui/AdvancedSearch/Filter/FilterButtons/clear $:/core/ui/AdvancedSearch/Filter/FilterButtons/export $:/core/ui/AdvancedSearch/Filter/FilterButtons/delete"
},
"$:/tags/ControlPanel": {
"title": "$:/tags/ControlPanel",
"list": "$:/core/ui/ControlPanel/Info $:/core/ui/ControlPanel/Appearance $:/core/ui/ControlPanel/Settings $:/core/ui/ControlPanel/Saving $:/core/ui/ControlPanel/Plugins $:/core/ui/ControlPanel/Tools $:/core/ui/ControlPanel/Internals"
},
"$:/tags/ControlPanel/Info": {
"title": "$:/tags/ControlPanel/Info",
"list": "$:/core/ui/ControlPanel/Basics $:/core/ui/ControlPanel/Advanced"
},
"$:/tags/ControlPanel/Plugins": {
"title": "$:/tags/ControlPanel/Plugins",
"list": "[[$:/core/ui/ControlPanel/Plugins/Installed]] [[$:/core/ui/ControlPanel/Plugins/Add]]"
},
"$:/tags/EditTemplate": {
"title": "$:/tags/EditTemplate",
"list": "[[$:/core/ui/EditTemplate/controls]] [[$:/core/ui/EditTemplate/title]] [[$:/core/ui/EditTemplate/tags]] [[$:/core/ui/EditTemplate/shadow]] [[$:/core/ui/ViewTemplate/classic]] [[$:/core/ui/EditTemplate/body]] [[$:/core/ui/EditTemplate/type]] [[$:/core/ui/EditTemplate/fields]]"
},
"$:/tags/EditToolbar": {
"title": "$:/tags/EditToolbar",
"list": "[[$:/core/ui/Buttons/delete]] [[$:/core/ui/Buttons/cancel]] [[$:/core/ui/Buttons/save]]"
},
"$:/tags/EditorToolbar": {
"title": "$:/tags/EditorToolbar",
"list": "$:/core/ui/EditorToolbar/paint $:/core/ui/EditorToolbar/opacity $:/core/ui/EditorToolbar/line-width $:/core/ui/EditorToolbar/rotate-left $:/core/ui/EditorToolbar/clear $:/core/ui/EditorToolbar/bold $:/core/ui/EditorToolbar/italic $:/core/ui/EditorToolbar/strikethrough $:/core/ui/EditorToolbar/underline $:/core/ui/EditorToolbar/superscript $:/core/ui/EditorToolbar/subscript $:/core/ui/EditorToolbar/mono-line $:/core/ui/EditorToolbar/mono-block $:/core/ui/EditorToolbar/quote $:/core/ui/EditorToolbar/list-bullet $:/core/ui/EditorToolbar/list-number $:/core/ui/EditorToolbar/heading-1 $:/core/ui/EditorToolbar/heading-2 $:/core/ui/EditorToolbar/heading-3 $:/core/ui/EditorToolbar/heading-4 $:/core/ui/EditorToolbar/heading-5 $:/core/ui/EditorToolbar/heading-6 $:/core/ui/EditorToolbar/link $:/core/ui/EditorToolbar/excise $:/core/ui/EditorToolbar/picture $:/core/ui/EditorToolbar/stamp $:/core/ui/EditorToolbar/size $:/core/ui/EditorToolbar/editor-height $:/core/ui/EditorToolbar/more $:/core/ui/EditorToolbar/preview $:/core/ui/EditorToolbar/preview-type"
},
"$:/tags/Manager/ItemMain": {
"title": "$:/tags/Manager/ItemMain",
"list": "$:/Manager/ItemMain/WikifiedText $:/Manager/ItemMain/RawText $:/Manager/ItemMain/Fields"
},
"$:/tags/Manager/ItemSidebar": {
"title": "$:/tags/Manager/ItemSidebar",
"list": "$:/Manager/ItemSidebar/Tags $:/Manager/ItemSidebar/Colour $:/Manager/ItemSidebar/Icon $:/Manager/ItemSidebar/Tools"
},
"$:/tags/MoreSideBar": {
"title": "$:/tags/MoreSideBar",
"list": "[[$:/core/ui/MoreSideBar/All]] [[$:/core/ui/MoreSideBar/Recent]] [[$:/core/ui/MoreSideBar/Tags]] [[$:/core/ui/MoreSideBar/Missing]] [[$:/core/ui/MoreSideBar/Drafts]] [[$:/core/ui/MoreSideBar/Orphans]] [[$:/core/ui/MoreSideBar/Types]] [[$:/core/ui/MoreSideBar/System]] [[$:/core/ui/MoreSideBar/Shadows]] [[$:/core/ui/MoreSideBar/Explorer]] [[$:/core/ui/MoreSideBar/Plugins]]",
"text": ""
},
"$:/tags/PageControls": {
"title": "$:/tags/PageControls",
"list": "[[$:/core/ui/Buttons/home]] [[$:/core/ui/Buttons/close-all]] [[$:/core/ui/Buttons/fold-all]] [[$:/core/ui/Buttons/unfold-all]] [[$:/core/ui/Buttons/permaview]] [[$:/core/ui/Buttons/new-tiddler]] [[$:/core/ui/Buttons/new-journal]] [[$:/core/ui/Buttons/new-image]] [[$:/core/ui/Buttons/import]] [[$:/core/ui/Buttons/export-page]] [[$:/core/ui/Buttons/control-panel]] [[$:/core/ui/Buttons/advanced-search]] [[$:/core/ui/Buttons/manager]] [[$:/core/ui/Buttons/tag-manager]] [[$:/core/ui/Buttons/language]] [[$:/core/ui/Buttons/palette]] [[$:/core/ui/Buttons/theme]] [[$:/core/ui/Buttons/storyview]] [[$:/core/ui/Buttons/encryption]] [[$:/core/ui/Buttons/timestamp]] [[$:/core/ui/Buttons/full-screen]] [[$:/core/ui/Buttons/print]] [[$:/core/ui/Buttons/save-wiki]] [[$:/core/ui/Buttons/refresh]] [[$:/core/ui/Buttons/more-page-actions]]"
},
"$:/tags/PageTemplate": {
"title": "$:/tags/PageTemplate",
"list": "[[$:/core/ui/PageTemplate/topleftbar]] [[$:/core/ui/PageTemplate/toprightbar]] [[$:/core/ui/PageTemplate/sidebar]] [[$:/core/ui/PageTemplate/story]] [[$:/core/ui/PageTemplate/alerts]]",
"text": ""
},
"$:/tags/SideBar": {
"title": "$:/tags/SideBar",
"list": "[[$:/core/ui/SideBar/Open]] [[$:/core/ui/SideBar/Recent]] [[$:/core/ui/SideBar/Tools]] [[$:/core/ui/SideBar/More]]",
"text": ""
},
"$:/tags/SideBarSegment": {
"title": "$:/tags/SideBarSegment",
"list": "[[$:/core/ui/SideBarSegments/site-title]] [[$:/core/ui/SideBarSegments/site-subtitle]] [[$:/core/ui/SideBarSegments/page-controls]] [[$:/core/ui/SideBarSegments/search]] [[$:/core/ui/SideBarSegments/tabs]]"
},
"$:/tags/TiddlerInfo": {
"title": "$:/tags/TiddlerInfo",
"list": "[[$:/core/ui/TiddlerInfo/Tools]] [[$:/core/ui/TiddlerInfo/References]] [[$:/core/ui/TiddlerInfo/Tagging]] [[$:/core/ui/TiddlerInfo/List]] [[$:/core/ui/TiddlerInfo/Listed]] [[$:/core/ui/TiddlerInfo/Fields]]",
"text": ""
},
"$:/tags/TiddlerInfo/Advanced": {
"title": "$:/tags/TiddlerInfo/Advanced",
"list": "[[$:/core/ui/TiddlerInfo/Advanced/ShadowInfo]] [[$:/core/ui/TiddlerInfo/Advanced/PluginInfo]]"
},
"$:/tags/ViewTemplate": {
"title": "$:/tags/ViewTemplate",
"list": "[[$:/core/ui/ViewTemplate/title]] [[$:/core/ui/ViewTemplate/unfold]] [[$:/core/ui/ViewTemplate/subtitle]] [[$:/core/ui/ViewTemplate/tags]] [[$:/core/ui/ViewTemplate/classic]] [[$:/core/ui/ViewTemplate/body]]"
},
"$:/tags/ViewToolbar": {
"title": "$:/tags/ViewToolbar",
"list": "[[$:/core/ui/Buttons/more-tiddler-actions]] [[$:/core/ui/Buttons/info]] [[$:/core/ui/Buttons/new-here]] [[$:/core/ui/Buttons/new-journal-here]] [[$:/core/ui/Buttons/clone]] [[$:/core/ui/Buttons/export-tiddler]] [[$:/core/ui/Buttons/edit]] [[$:/core/ui/Buttons/delete]] [[$:/core/ui/Buttons/permalink]] [[$:/core/ui/Buttons/permaview]] [[$:/core/ui/Buttons/open-window]] [[$:/core/ui/Buttons/close-others]] [[$:/core/ui/Buttons/close]] [[$:/core/ui/Buttons/fold-others]] [[$:/core/ui/Buttons/fold]]"
},
"$:/snippets/themeswitcher": {
"title": "$:/snippets/themeswitcher",
"text": "<$linkcatcher to=\"$:/theme\">\n<div class=\"tc-chooser\"><$list filter=\"[plugin-type[theme]sort[title]]\"><$set name=\"cls\" filter=\"[all[current]field:title{$:/theme}] [[$:/theme]!has[text]addsuffix[s/tiddlywiki/vanilla]field:title<currentTiddler>] +[limit[1]]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>><$link to={{!!title}}>''<$view field=\"name\" format=\"text\"/>'' <$view field=\"description\" format=\"text\"/></$link></div>\n</$set>\n</$list>\n</div>\n</$linkcatcher>"
},
"$:/core/wiki/title": {
"title": "$:/core/wiki/title",
"text": "{{$:/SiteTitle}} --- {{$:/SiteSubtitle}}"
},
"$:/view": {
"title": "$:/view",
"text": "classic"
},
"$:/snippets/viewswitcher": {
"title": "$:/snippets/viewswitcher",
"text": "\\define icon()\n$:/core/images/storyview-$(storyview)$\n\\end\n<$linkcatcher to=\"$:/view\">\n<div class=\"tc-chooser\">\n<$list filter=\"[storyviews[]]\" variable=\"storyview\">\n<$set name=\"cls\" filter=\"[<storyview>prefix{$:/view}]\" value=\"tc-chooser-item tc-chosen\" emptyValue=\"tc-chooser-item\"><div class=<<cls>>>\n<$link to=<<storyview>>>\n<$transclude tiddler=<<icon>>/>\n<$text text=<<storyview>>/>\n</$link>\n</div>\n</$set>\n</$list>\n</div>\n</$linkcatcher>"
}
}
}
\define searchResultList()
//<small>{{$:/language/Search/Matches/Title}}</small>//
<$list filter="[all[tiddlers+shadows]search:title{$(searchTiddler)$}sort[title]limit[250]]" template="$:/core/ui/ListItemTemplate"/>
//<small>{{$:/language/Search/Matches/All}}</small>//
<$list filter="[all[tiddlers+shadows]search{$(searchTiddler)$}sort[title]limit[250]]" template="$:/core/ui/ListItemTemplate"/>
\end
<<searchResultList>>
Sessions
Characters
Locations
Ideas
mklauber/mklauber.github.io
{
"tiddlers": {
"Untitled": {
"title": "Untitled",
"text": "$:/plugins/DMTools/EncounterBuilder/ViewTemplateTop"
}
}
}
{
"tiddlers": {
"$:/config/NewScene/Tags": {
"created": "20190131224457689",
"text": "Scene",
"title": "$:/config/NewScene/Tags",
"tags": "",
"modified": "20190131224502529"
},
"$:/config/NewScene/Title": {
"created": "20190131224514116",
"text": "Scene:",
"title": "$:/config/NewScene/Title",
"tags": "",
"modified": "20190131224538810"
},
"$:/config/NewAdventure/Tags": {
"created": "20190131225246557",
"text": "Adventure",
"title": "$:/config/NewAdventure/Tags",
"tags": "",
"modified": "20190131225255341"
},
"$:/config/NewAdventure/Title": {
"created": "20190131225335404",
"text": "Adventure: ",
"title": "$:/config/NewAdventure/Title",
"tags": "",
"modified": "20190131225346193"
},
"$:/config/NewScene/Text": {
"created": "20190131224316226",
"text": "!!Purpose:\n>The next thing to figure out is WHY this scene exists. What is it doing in your game? If the scene is just a scene, what will the PCs get out of it. Will they learn about the dungeon? Will they meet an important NPC? Will they have to make a decision? Will they get some exposition? Will they have a chance to choose between making a friend or making a foe? Will they have a chance to rest? To shop? To gain resources? \n\n!!Setting:\n>Where does this scene take place? If the scene is a location, this question is easy to answer. But the question can get surprisingly difficult. For example, you can have a single scene in which the PCs explore the Town of Durotar. The setting, in this case, is the entire Town of Durotar. You need to decide how far afield your scene can wander.\n\n!!Establishing Shot:\n>In RPG terms – well, okay, in MY terms – the establishing shot is the FIRST bit of description the players get about a scene. When they transition into a scene, the establishing shot is basically the flavor text. “Here you are, in this place, now what do you do?”\n>The establishing shot establishes EVERYTHING the players know about a scene. And you need your players to know several things about the scene. They need to know their goal or purpose, they need to know the setting, and they need to know what explicit interactive bits exist. Your establishing shot has to cover ALL OF THOSE. Don’t skimp.\n\n\n!!Interactive Bits:\n> So far, your scene is just a raison d’etre and a place for it to etre in. That’s a “reason for existing” and a place to “exist” in if you’re not cool and smart like me. But that isn’t enough for a scene. Just like a room in a MUD, there’s got to be some s$&% IN the room for it to be interesting.\n>Beyond that, though, the interactive bits are the things in the scene that the players can play with. NPCs, weird runes, magical gates, treasure chests, levers and switches, bridges, statues, basically anything that the players can f$&% around with is an interactive bit.\n*\n*\n!!Goals, Prizes, Takeaways:\n>Many scenes give the PCs something. It might be information, resources, treasure, magical blessings, clues about the murder case, and so on. Most of this stuff is defined by the purpose of the scene, but sometimes, there’s optional extra stuff the PCs can come across. \n!!Outcomes, Exits, Transitions:\n\n---\n!If the encounter is a scene, consider the following as well:\n\n!!Dramatic Question:\n> The dramatic question in an RPG scene is basically just a statement of the heroes’ goals in the scene phrased as a question.\n\n!!Sources of Conflict:\n>Sources of conflict are the reasons why something in the scene is opposing the players’ goals. And by thinking in terms of those reasons, you can figure out how the scene plays out regardless of any cunning plans or crazy capers the players come up with.\n* \n\n!!Decision Points:\n> A decision point is a spot where the players get to actively decide what course of action to take. During a battle, the players can decide whether to attack or cast a spell and which target to attack and where to move and all that crap. They make lots of decisions. And during a social encounter, the players decide what to say and what arguments to make and how to respond and when to duck and when to run. \n>It’s your job to provide other options and to make sure the players know about them. That is, you have to signpost those options. That’s what we call it in the business. Because, remember, the players only know what you tell them about the world. You have to be obvious for them to notice anything. Players are dumb and unimaginative unless you inspire them. And they need big, flashing neon signs to be inspired.\n*\n*\n",
"title": "$:/config/NewScene/Text",
"tags": "",
"modified": "20190131230851756"
},
"$:/config/NewAdventure/Text": {
"created": "20190131225301299",
"text": "!!Motivation:\n>A motivation describes why the players and their characters want to resolve the adventure in the first place.\n\n!!Incitement:\n>The incitement is the first scene of the adventure. It’s the scene that establishes the motivations for the adventure.\n\n!!!Requisite Knowledge:\n> Knowledge the party needs to complete the adventure. Will probably need scenes to pass this information along.\n*\n\n!!Plot Points:\n>A structure that provides a way of connecting together a whole bunch of scenes and encounters so the players can get from the motivation to the resolution.\n*\n*\n\n!!Climax:\n>The climax is the high point of the whole story. It’s the scene on which the entire adventure turns. It’s the scene that really decides whether heroes succeed or whether they fail. \n>It's the scene of no return. If the party succeeds, they've succeeded at the adventure. If they fail, they cannot try again.\n\n!!Resolution:\n> a resolution that describes how the adventure should end.\n",
"title": "$:/config/NewAdventure/Text",
"tags": "",
"modified": "20190204142246722"
},
"$:/plugins/D&DTools/CampaignManager/adventure.svg": {
"created": "20190204143015102",
"title": "$:/plugins/D&DTools/CampaignManager/adventure.svg",
"type": "image/svg+xml",
"text": "<svg width=\"22pt\" height=\"22pt\" viewBox=\"-20 -94 654.66735 654\" xmlns=\"http://www.w3.org/2000/svg\"><path d=\"m499.605469 12.511719c-11.414063-.574219-22.242188 5.101562-28.269531 14.8125-6.027344 9.710937-6.300782 21.921875-.722657 31.898437 5.582031 9.972656 16.144531 16.125 27.570313 16.066406h72.816406c19.472656-.320312 35.097656-16.203124 35.097656-35.6875 0-19.480468-15.625-35.371093-35.097656-35.691406-3.953125.007813-7.871094.6875-11.59375 1.996094-8.496094-7.796875-19.953125-11.542969-31.417969-10.265625-11.460937 1.277344-21.8125 7.445313-28.382812 16.921875zm14.429687 14.992187c2.84375-6.671875 9.078125-11.273437 16.285156-12.035156 7.214844-.753906 14.269532 2.445312 18.441407 8.375 3.097656 4.414062 9.140625 5.574219 13.648437 2.621094 2.546875-1.6875 5.535156-2.585938 8.589844-2.585938 8.515625.214844 15.3125 7.179688 15.3125 15.703125 0 8.519531-6.796875 15.488281-15.3125 15.703125h-72.816406c-6.308594 0-11.421875-5.117187-11.421875-11.421875 0-6.308593 5.113281-11.421875 11.421875-11.421875 1.207031.03125 2.398437.253906 3.527344.667969 4.933593 1.625 10.292968-.804687 12.324218-5.585937zm0 0\"/><path d=\"m60.960938 57.824219c-14.988282-5.589844-31.871094-1.703125-42.90625 9.882812-11.039063 11.585938-14.101563 28.632813-7.792969 43.335938 6.308593 14.703125 20.777343 24.230469 36.777343 24.210937h84.949219c12.828125.046875 24.652344-6.929687 30.808594-18.179687 6.160156-11.25 5.664063-24.972657-1.285156-35.753907-6.953125-10.777343-19.242188-16.886718-32.035157-15.921874-7.355468-11.089844-19.253906-18.351563-32.488281-19.8125-13.226562-1.460938-26.421875 3.015624-36.027343 12.238281zm54.0625 22.726562c2.035156 4.777344 7.382812 7.203125 12.316406 5.585938 5.660156-1.988281 11.964844-.410157 16.015625 4.015625 4.054687 4.425781 5.082031 10.84375 2.605469 16.308594-2.476563 5.472656-7.972657 8.9375-13.972657 8.804687h-84.949219c-8.554687.035156-16.175781-5.382813-18.964843-13.46875-2.789063-8.089844-.125-17.054687 6.636719-22.300781 6.753906-5.246094 16.097656-5.617188 23.242187-.917969 4.507813 2.949219 10.539063 1.796875 13.640625-2.605469 5.214844-7.421875 14.039062-11.4375 23.0625-10.484375 9.023438.949219 16.816406 6.714844 20.367188 15.0625zm0 0\"/><path d=\"m184.023438 232.261719 122.851562-122.851563 60.820312 60.820313-27.910156 27.917969 14.128906 14.125 82.878907-82.878907 152.832031 152.835938 14.132812-14.128907-159.898437-159.898437c-3.90625-3.902344-10.230469-3.902344-14.132813 0l-47.898437 47.898437-67.886719-67.886718c-3.902344-3.902344-10.226562-3.902344-14.132812 0l-129.917969 129.917968zm0 0\"/><path d=\"m533.800781 308.078125c-3.902343-3.90625-10.226562-3.90625-14.132812 0l-42.902344 42.902344-52.894531-52.898438c-3.902344-3.902343-10.226563-3.902343-14.132813 0l-149.902343 149.90625 14.128906 14.125 142.839844-142.835937 82.878906 82.875 14.128906-14.125-22.914062-22.921875 35.835937-35.835938 72.882813 72.882813 14.132812-14.125zm0 0\"/><path d=\"m14.132812 412.144531 142.835938-142.835937 82.878906 82.875 14.132813-14.125-22.917969-22.921875 35.839844-35.835938 62.886718 62.890625 14.132813-14.128906-69.957031-69.953125c-3.902344-3.90625-10.226563-3.90625-14.128906 0l-42.902344 42.902344-52.898438-52.898438c-3.902344-3.902343-10.226562-3.902343-14.128906 0l-149.90625 149.90625zm0 0\"/></svg>",
"modified": "20190204143321474"
},
"$:/plugins/D&DTools/CampaignManager/credits": {
"created": "20190204142855271",
"text": "<div>Icons made by <a href=\"https://www.flaticon.com/authors/turkkub\" title=\"turkkub\">turkkub</a> from <a href=\"https://www.flaticon.com/\" \t\t\t title=\"Flaticon\">www.flaticon.com</a> is licensed by <a href=\"http://creativecommons.org/licenses/by/3.0/\" \t\t\t title=\"Creative Commons BY 3.0\" target=\"_blank\">CC 3.0 BY</a></div>\n<div>Icons made by <a href=\"https://www.flaticon.com/authors/simpleicon\" title=\"SimpleIcon\">~SimpleIcon</a> from <a href=\"https://www.flaticon.com/\" \t\t\t title=\"Flaticon\">www.flaticon.com</a> is licensed by <a href=\"http://creativecommons.org/licenses/by/3.0/\" \t\t\t title=\"Creative Commons BY 3.0\" target=\"_blank\">CC 3.0 BY</a></div>",
"title": "$:/plugins/D&DTools/CampaignManager/credits",
"tags": "",
"modified": "20190204142949688"
},
"$:/plugins/D&DTools/CampaignManager/scene.svg": {
"created": "20190204143037093",
"title": "$:/plugins/D&DTools/CampaignManager/scene.svg",
"type": "image/svg+xml",
"text": "<svg version=\"1.1\" id=\"Capa_1\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" x=\"0px\" y=\"0px\"\n\t width=\"22pt\" height=\"22pt\" viewBox=\"0 0 483.078 483.078\" \t>\n<g>\n\t<path d=\"M408.681,64.293L370.243,8.471L430.304,0l38.503,55.854L408.681,64.293z M348.625,72.734l-38.438-55.825l-60.065,8.44\n\t\tl38.442,55.823L348.625,72.734z M228.508,89.617L190.066,33.79l-60.061,8.44l38.443,55.823L228.508,89.617z M69.947,50.67\n\t\tl-60.058,8.44l8.412,60.061l90.089-12.676L69.947,50.67z M351.883,361.775v-60.653h-212.28v60.653H351.883z M442.858,179.82h30.331\n\t\tv242.608c0,33.491-27.135,60.649-60.653,60.649H78.952c-33.466,0-60.651-27.158-60.651-60.649V179.82v-60.649h90.978L78.952,179.82\n\t\th60.651l30.327-60.649h60.651l-30.324,60.649h60.646l30.332-60.649h60.648l-30.327,60.649h60.653l30.327-60.649h60.653\n\t\tL442.858,179.82z M442.858,270.801H48.625v30.321h59.765v60.653H48.625v30.322h394.233v-30.322h-60.649v-60.653h60.649V270.801z\"/>\n</g>\n</svg>\n",
"modified": "20190204143737263"
},
"$:/plugins/D&DTools/CampaignPlanner/New-Adventure": {
"created": "20190131224624374",
"text": "\\define adventureButton()\n<$button tooltip=\"New Adventure\" class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<now \"\"\"$(adventureTitleTemplate)$ \"\"\">> tags=<<adventureTags>> text=<<adventureTextTemplate>>/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/plugins/D&DTools/CampaignManager/adventure.svg}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text=\"New Adventure\"/></span>\n</$list>\n</$button>\n\\end\n<$set name=\"adventureTitleTemplate\" value={{$:/config/NewAdventure/Title}}>\n<$set name=\"adventureTags\" value={{$:/config/NewAdventure/Tags}}>\n<$set name=\"adventureTextTemplate\" value={{$:/config/NewAdventure/Text}}>\n<<adventureButton>>\n</$set></$set></$set>",
"title": "$:/plugins/D&DTools/CampaignPlanner/New-Adventure",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/new-journal-button}} {{$:/language/Buttons/NewJournal/Caption}}",
"description": "{{$:/language/Buttons/NewJournal/Hint}}",
"modified": "20190204143129081"
},
"$:/plugins/D&DTools/CampaignPlanner/New-Scene": {
"created": "20190131223814838",
"text": "\\define sceneButton()\n<$button tooltip=\"New Scene\" class=<<tv-config-toolbar-class>>>\n<$action-sendmessage $message=\"tm-new-tiddler\" title=<<now \"\"\"$(sceneTitleTemplate)$ \"\"\">> tags=<<sceneTags>> text=<<sceneTextTemplate>>/>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/plugins/D&DTools/CampaignManager/scene.svg}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text=\"New Scene\"/></span>\n</$list>\n</$button>\n\\end\n<$set name=\"sceneTitleTemplate\" value={{$:/config/NewScene/Title}}>\n<$set name=\"sceneTags\" value={{$:/config/NewScene/Tags}}>\n<$set name=\"sceneTextTemplate\" value={{$:/config/NewScene/Text}}>\n<<sceneButton>>\n</$set></$set></$set>",
"title": "$:/plugins/D&DTools/CampaignPlanner/New-Scene",
"tags": "$:/tags/PageControls",
"caption": "{{$:/core/images/new-journal-button}} {{$:/language/Buttons/NewJournal/Caption}}",
"description": "{{$:/language/Buttons/NewJournal/Hint}}",
"modified": "20190204143147929"
}
}
}
{
"tiddlers": {
"$:/core/ui/EditTemplate": {
"title": "$:/core/ui/EditTemplate",
"created": "20190107162350576",
"modified": "20190107181915597",
"text": "\\define actions()\n<$action-sendmessage $message=\"tm-add-tag\" $param={{$:/temp/NewTagName}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/NewTagName\"/>\n<$action-sendmessage $message=\"tm-add-field\" $name={{$:/temp/newfieldname}} $value={{$:/temp/newfieldvalue}}/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<$action-sendmessage $message=\"tm-save-tiddler\"/>\n\\end\n\\define frame-classes()\ntc-tiddler-frame tc-tiddler-edit-frame $(missingTiddlerClass)$ $(shadowTiddlerClass)$ $(systemTiddlerClass)$\n\\end\n\n<$list filter=\"[all[current]get[type]addprefix[$:/core/ui/EditTemplate/]] [[$:/core/ui/EditTemplate/default]] +[first[]]\" variable=\"type\">\n\n<$transclude tiddler=<<type>>><$transclude tiddler=\"$:/core/ui/EditTemplate/default\"></$transclude>\n\n</$list>"
},
"$:/core/ui/EditTemplate/Creature": {
"title": "$:/core/ui/EditTemplate/Creature",
"created": "20170920212215536",
"modified": "20171101195300823",
"tags": "",
"text": "<div class=<<frame-classes>>>\n<$fieldmangler>\n<$set name=\"storyTiddler\" value=<<currentTiddler>>>\n<$keyboard key=\"((cancel-edit-tiddler))\" message=\"tm-cancel-tiddler\">\n<$keyboard key=\"((save-tiddler))\" actions=<<actions>>>\n<$list filter=\"\n$:/core/ui/EditTemplate/controls\n$:/core/ui/EditTemplate/title\n$:/core/ui/EditTemplate/tags\n$:/plugins/D&DTools/CreatureManager/EditTemplate\n$:/plugins/D&DTools/CreatureManager/StatBlockTemplate\n$:/core/ui/EditTemplate/body/editor\n$:/core/ui/EditTemplate/type\n$:/plugins/D&DTools/CreatureManager/EditTemplate/fields\n\n\" variable=\"listItem\">\n<$transclude tiddler=<<listItem>>/>\n</$list>\n</$keyboard>\n</$keyboard>\n</$set>\n</$fieldmangler>\n</div>"
},
"$:/core/ui/EditTemplate/default": {
"title": "$:/core/ui/EditTemplate/default",
"created": "20170920210650358",
"modified": "20190107163510212",
"tags": "",
"text": "<div class=<<frame-classes>> data-tiddler-title=<<currentTiddler>>>\n<$fieldmangler>\n<$set name=\"storyTiddler\" value=<<currentTiddler>>>\n<$keyboard key=\"((cancel-edit-tiddler))\" message=\"tm-cancel-tiddler\">\n<$keyboard key=\"((save-tiddler))\" actions=<<actions>>>\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/EditTemplate]!has[draft.of]]\" variable=\"listItem\">\n<$set name=\"tv-config-toolbar-class\" filter=\"[<tv-config-toolbar-class>] [<listItem>encodeuricomponent[]addprefix[tc-btn-]]\">\n<$transclude tiddler=<<listItem>>/>\n</$set>\n</$list>\n</$keyboard>\n</$keyboard>\n</$set>\n</$fieldmangler>\n</div>\n"
},
"$:/plugins/D&DTools/CreatureManager/CSS": {
"title": "$:/plugins/D&DTools/CreatureManager/CSS",
"created": "20170920150241948",
"modified": "20190107192351299",
"tags": "$:/tags/Stylesheet",
"type": "text/css",
"text": " stat-block {\n /* A bit of margin for presentation purposes, to show off the drop\n shadow. */\n margin-left: 20px;\n margin-top: 20px;\n }\n\n.wide { width:100%;}\n"
},
"$:/plugins/D&DTools/CreatureManager/CreatureTemplate": {
"title": "$:/plugins/D&DTools/CreatureManager/CreatureTemplate",
"actions": "",
"alignment": "",
"armor": "",
"cha": "",
"challenge": "",
"con": "",
"conditionimmunities": "",
"created": "20170920154432800",
"creaturetype": "",
"dex": "",
"hitpoints": "",
"immunities": "",
"int": "",
"modified": "20181217185809821",
"properties": "",
"senses": "",
"size": "",
"speed": "",
"str": "",
"tags": "",
"type": "text/vnd.tiddlywiki",
"wis": "",
"text": "{{||$:/plugins/D&DTools/CreatureManager/StatBlockTemplate}}"
},
"$:/plugins/D&DTools/CreatureManager/EditTemplate": {
"title": "$:/plugins/D&DTools/CreatureManager/EditTemplate",
"created": "20170922130441850",
"modified": "20190809001150962",
"tags": "",
"text": "<stat-block>\n <top-stats>\n <property-line>\n <h4>Size</h4>\n <p><$edit-text field=\"size\" /></p>\n </property-line>\n <property-line>\n <h4>Type</h4>\n <p><$edit-text field=\"creature_type\" /></p>\n </property-line>\n <property-line>\n <h4>Subtype</h4>\n <p><$edit-text field=\"subtype\" /></p>\n </property-line>\n <property-line>\n <h4>Alignment</h4>\n <p><$edit-text field=\"alignment\" /></p>\n </property-line>\n <property-line>\n <h4>Armor Class</h4>\n <p><$edit-text field=\"ac\" /></p>\n </property-line>\n <property-line>\n <h4>Armor Description</h4>\n <p><$edit-text field=\"ac_description\" /></p>\n </property-line>\n <property-line>\n <h4>Hit Points</h4>\n <p><$edit-text field=\"hp\" /></p>\n </property-line>\n <property-line>\n <h4>HP Generation</h4>\n <p><$edit-text field=\"hp_generation\" /></p>\n </property-line>\n <property-line>\n <h4>Speed</h4>\n <p><$edit-text field=\"speed\" /></p>\n </property-line>\n\n\n<table>\n<tr><th>Str</th><th>Dex</th><th>Con</th><th>Int</th><th>Wis</th><th>Cha</th></tr>\n<tr><td><$edit-text field=\"str\" size=\"2\"/></td><td><$edit-text field=\"dex\" size=\"2\"/></td><td><$edit-text field=\"con\" size=\"2\"/></td><td><$edit-text field=\"int\" size=\"2\"/></td><td><$edit-text field=\"wis\" size=\"2\"/></td><td><$edit-text field=\"cha\" size=\"2\"/></td></tr>\n</table>\n\n <property-line>\n <h4>Saving Throws</h4>\n <p><$edit-text field=\"saving_throws\" /></p>\n </property-line>\n <property-line>\n <h4>skills</h4>\n <p><$edit-text field=\"skills\" /></p>\n </property-line>\n <property-line>\n <h4>Damage Resistances</h4>\n <p><$edit-text field=\"damage_resistances\" /></p>\n </property-line>\n <property-line>\n <h4>Damage Vulnerabilities</h4>\n <p><$edit-text field=\"damage_vulnerabilities\" /></p>\n </property-line>\n <property-line>\n <h4>Damage Immunities</h4>\n <p><$edit-text field=\"damage_immunities\" /></p>\n </property-line>\n <property-line>\n <h4>Condition Immunities</h4>\n <p><$edit-text field=\"condition_immunities\" /></p>\n </property-line>\n <property-line>\n <h4>Senses</h4>\n <p><$edit-text field=\"senses\" /></p>\n </property-line>\n <property-line>\n <h4>Languages</h4>\n <p><$edit-text field=\"languages\" /></p>\n </property-line>\n <property-line>\n <h4>Challenge</h4>\n <p><$edit-text field=\"challenge_rating\" /></p>\n </property-line>\n <property-line>\n <h4>Experience</h4>\n <p><$edit-text field=\"xp\" /></p>\n </property-line>\n </top-stats>\n\n <h3>Features</h3>\n <property-block>\n <p><$edit-text field=\"features\" tag=\"textarea\" class=\"wide\"/></p>\n </property-block>\n\n <h3>Actions</h3>\n <property-block>\n <p><$edit-text field=\"attacks\" tag=\"textarea\" class=\"wide\"/></p>\n </property-block>\n\n\n <h3>Legendary Actions</h3>\n <property-block>\n <p><$edit-text field=\"legendary_actions\" tag=\"textarea\" class=\"wide\"/></p>\n </property-block>\n </stat-block>\n"
},
"$:/plugins/D&DTools/CreatureManager/EditTemplate/fields": {
"title": "$:/plugins/D&DTools/CreatureManager/EditTemplate/fields",
"created": "20170922132501288",
"modified": "20171101195404663",
"text": "\\define lingo-base() $:/language/EditTemplate/\n\\define config-title()\n$:/config/EditTemplateFields/Visibility/$(currentField)$\n\\end\n\n\\define config-filter()\n[[hide]] -[title{$(config-title)$}]\n\\end\n\n\\define new-field-inner()\n<$reveal type=\"nomatch\" text=\"\" default=<<name>>>\n<$button>\n<$action-sendmessage $message=\"tm-add-field\" $name=<<name>> $value=<<value>>/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldname\"/>\n<$action-deletetiddler $tiddler=\"$:/temp/newfieldvalue\"/>\n<<lingo Fields/Add/Button>>\n</$button>\n</$reveal>\n<$reveal type=\"match\" text=\"\" default=<<name>>>\n<$button>\n<<lingo Fields/Add/Button>>\n</$button>\n</$reveal>\n\\end\n\n\\define new-field()\n<$set name=\"name\" value={{$:/temp/newfieldname}}>\n<$set name=\"value\" value={{$:/temp/newfieldvalue}}>\n<<new-field-inner>>\n</$set>\n</$set>\n\\end\n\n<div class=\"tc-edit-fields\">\n<table class=\"tc-edit-fields\">\n<tbody>\n<$list filter=\"[all[current]fields[]] +[sort[title]] -actions -alignment -armor -cha -challenge -con -conditionimmunities -creaturetype -dex -hitpoints -immunities -int -properties -senses -size -speed -str -wis -resistances\" variable=\"currentField\">\n<$list filter=<<config-filter>> variable=\"temp\">\n<tr class=\"tc-edit-field\">\n<td class=\"tc-edit-field-name\">\n<$text text=<<currentField>>/>:</td>\n<td class=\"tc-edit-field-value\">\n<$edit-text tiddler=<<currentTiddler>> field=<<currentField>> placeholder={{$:/language/EditTemplate/Fields/Add/Value/Placeholder}}/>\n</td>\n<td class=\"tc-edit-field-remove\">\n<$button class=\"tc-btn-invisible\" tooltip={{$:/language/EditTemplate/Field/Remove/Hint}} aria-label={{$:/language/EditTemplate/Field/Remove/Caption}}>\n<$action-deletefield $field=<<currentField>>/>\n{{$:/core/images/delete-button}}\n</$button>\n</td>\n</tr>\n</$list>\n</$list>\n</tbody>\n</table>\n</div>\n\n<$fieldmangler>\n<div class=\"tc-edit-field-add\">\n<em class=\"tc-edit\">\n<<lingo Fields/Add/Prompt>>\n</em>\n<span class=\"tc-edit-field-add-name\">\n<$edit-text tiddler=\"$:/temp/newfieldname\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Fields/Add/Name/Placeholder}} focusPopup=<<qualify \"$:/state/popup/field-dropdown\">> class=\"tc-edit-texteditor tc-popup-handle\"/>\n</span>\n<$button popup=<<qualify \"$:/state/popup/field-dropdown\">> class=\"tc-btn-invisible tc-btn-dropdown\" tooltip={{$:/language/EditTemplate/Field/Dropdown/Hint}} aria-label={{$:/language/EditTemplate/Field/Dropdown/Caption}}>{{$:/core/images/down-arrow}}</$button>\n<$reveal state=<<qualify \"$:/state/popup/field-dropdown\">> type=\"nomatch\" text=\"\" default=\"\">\n<div class=\"tc-block-dropdown tc-edit-type-dropdown\">\n<$linkcatcher to=\"$:/temp/newfieldname\">\n<div class=\"tc-dropdown-item\">\n<<lingo Fields/Add/Dropdown/User>>\n</div>\n<$list filter=\"[!is[shadow]!is[system]fields[]search:title{$:/temp/newfieldname}sort[]] -created -creator -draft.of -draft.title -modified -modifier -tags -text -title -type\" variable=\"currentField\">\n<$link to=<<currentField>>>\n<<currentField>>\n</$link>\n</$list>\n<div class=\"tc-dropdown-item\">\n<<lingo Fields/Add/Dropdown/System>>\n</div>\n<$list filter=\"[fields[]search:title{$:/temp/newfieldname}sort[]] -[!is[shadow]!is[system]fields[]]\" variable=\"currentField\">\n<$link to=<<currentField>>>\n<<currentField>>\n</$link>\n</$list>\n</$linkcatcher>\n</div>\n</$reveal>\n<span class=\"tc-edit-field-add-value\">\n<$edit-text tiddler=\"$:/temp/newfieldvalue\" tag=\"input\" default=\"\" placeholder={{$:/language/EditTemplate/Fields/Add/Value/Placeholder}} class=\"tc-edit-texteditor\"/>\n</span>\n<span class=\"tc-edit-field-add-button\">\n<$macrocall $name=\"new-field\"/>\n</span>\n</div>\n</$fieldmangler>\n"
},
"$:/plugins/D&DTools/CreatureManager/StatBlockTemplate": {
"title": "$:/plugins/D&DTools/CreatureManager/StatBlockTemplate",
"created": "20170920151434459",
"modified": "20190809001251991",
"tags": "",
"text": "\\define abilities-block(str, dex, con, int, wis, cha)\n<abilities-block data-cha=\"$cha$\" data-con=\"$con$\" data-dex=\"$dex$\" data-int=\"$int$\" data-str=\"$str$\" data-wis=\"$wis$\"></abilities-block>\n\\end\n\n<stat-block>\n <creature-heading>\n <h1><$link>{{!!title}}</$link></h1>\n <h2>{{!!size}} {{!!creature_type}}<$list filter=\"[all[current]has[subtype]]\">\n ({{!!subtype}})</$list>, {{!!alignment}}</h2>\n </creature-heading>\n\n <top-stats>\n <property-line>\n <h4>Armor Class</h4>\n <p>{{!!ac}}<$list filter=\"[is[current]has[ac_description]]\" variable=\"\"> ({{!!ac_description}})</$list></p>\n </property-line>\n <property-line>\n <h4>Hit Points</h4>\n <p>{{!!hp}}<$list filter=\"[is[current]has[hp_generation]]\" variable=\"\"> ({{!!hp_generation}})</$list></p>\n </property-line>\n <property-line>\n <h4>Speed</h4>\n <p>{{!!speed}}</p>\n </property-line>\n\n <$macrocall $name=\"abilities-block\" str={{!!str}} dex={{!!dex}} con={{!!con}} int={{!!int}} wis={{!!wis}} cha={{!!cha}} />\n\n <$list filter=\"[is[current]has[saving_throws]]\" variable=\"\">\n <property-line>\n <h4>Saving Throws</h4>\n <p>{{!!saving_throws}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[skills]]\" variable=\"\">\n <property-line>\n <h4>Skills</h4>\n <p>{{!!skills}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[damage_resistances]]\" variable=\"\">\n <property-line>\n <h4>Damage Resistances</h4>\n <p>{{!!damage_resistances}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[damage_vulnerabilities]]\" variable=\"\">\n <property-line>\n <h4>Damage Vulnerabilities</h4>\n <p>{{!!damage_vulnerabilities}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[damage_immunities]]\" variable=\"\">\n <property-line>\n <h4>Damage Immunities</h4>\n <p>{{!!damage_immunities}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[condition_immunities]]\" variable=\"\">\n <property-line>\n <h4>Condition Immunities</h4>\n <p>{{!!condition_immunities}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[senses]]\" variable=\"\">\n <property-line>\n <h4>Senses</h4>\n <p>{{!!senses}}</p>\n </property-line>\n </$list>\n <$list filter=\"[is[current]has[languages]]\" variable=\"\">\n <property-line>\n <h4>Languages</h4>\n <p>{{!!languages}}</p>\n </property-line>\n </$list>\n <property-line>\n <h4>Challenge</h4>\n <p>{{!!challenge_rating}} ({{!!xp}})</p>\n </property-line>\n </top-stats>\n\n <$transclude field=\"features\" mode=\"block\" />\n <h3>Actions</h3>\n\n <$transclude field=\"attacks\" mode=\"block\" />\n <$list filter=\"[is[current]has[legendary_actions]]\" variable=\"\">\n <h3>Legendary Actions</h3>\n\n <$transclude field=\"legendary_actions\" mode=\"block\" />\n</$list>\n\n </stat-block>\n"
},
"$:/plugins/D&DTools/CreatureManager/ViewTemplate": {
"title": "$:/plugins/D&DTools/CreatureManager/ViewTemplate",
"created": "20171029160128139",
"list-before": "$:/core/ui/ViewTemplate/body",
"modified": "20181215190616955",
"tags": "$:/tags/ViewTemplate",
"text": "<$list filter=\"[all[tiddlers+shadows]is[current]type[Creature]]\">\n{{||$:/plugins/D&DTools/CreatureManager/StatBlockTemplate}}\n</$list>"
},
"$:/plugins/D&DTools/CreatureManager/htmlTemplates": {
"title": "$:/plugins/D&DTools/CreatureManager/htmlTemplates",
"created": "20170920150110422",
"modified": "20181215182622521",
"tags": "$:/core/wiki/rawmarkup",
"type": "text/html",
"text": "<template id=\"tapered-rule\">\n <style>\n svg {\n fill: #922610;\n /* Stroke is necessary for good antialiasing in Chrome. */\n stroke: #922610;\n margin-top: 0.6em;\n margin-bottom: 0.35em;\n }\n </style>\n <svg height=\"5\" width=\"400\">\n <polyline points=\"0,0 400,2.5 0,5\"></polyline>\n </svg>\n</template><script>\n(function(window, document) {\n var elemName = 'tapered-rule';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n var clone = thatDoc.importNode(template.content, true);\n this.createShadowRoot().appendChild(clone);\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script><template id=\"top-stats\">\n <style>\n ::content * {\n color: #7A200D;\n }\n </style>\n\n <tapered-rule></tapered-rule>\n <content></content>\n <tapered-rule></tapered-rule>\n</template><script>\n(function(window, document) {\n var elemName = 'top-stats';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n var clone = thatDoc.importNode(template.content, true);\n this.createShadowRoot().appendChild(clone);\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script><template id=\"creature-heading\">\n <style>\n ::content > h1 {\n font-family: 'Libre Baskerville', 'Lora', 'Calisto MT',\n 'Bookman Old Style', Bookman, 'Goudy Old Style',\n Garamond, 'Hoefler Text', 'Bitstream Charter',\n Georgia, serif;\n color: #7A200D;\n font-weight: 700;\n margin: 0px;\n font-size: 23px;\n letter-spacing: 1px;\n font-variant: small-caps;\n }\n\n ::content > h2 {\n font-weight: normal;\n font-style: italic;\n font-size: 12px;\n margin: 0;\n }\n </style>\n <content select=\"h1\"></content>\n <content select=\"h2\"></content>\n</template><script>\n(function(window, document) {\n var elemName = 'creature-heading';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n var clone = thatDoc.importNode(template.content, true);\n this.createShadowRoot().appendChild(clone);\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script><template id=\"abilities-block\">\n <style>\n table {\n width: 100%;\n border: 0px;\n border-collapse: collapse;\n }\n th, td {\n width: 50px;\n text-align: center;\n }\n </style>\n <tapered-rule></tapered-rule>\n <table>\n <tbody><tr>\n <th>STR</th>\n <th>DEX</th>\n <th>CON</th>\n <th>INT</th>\n <th>WIS</th>\n <th>CHA</th>\n </tr>\n <tr>\n <td id=\"str\"></td>\n <td id=\"dex\"></td>\n <td id=\"con\"></td>\n <td id=\"int\"></td>\n <td id=\"wis\"></td>\n <td id=\"cha\"></td>\n </tr>\n </tbody></table>\n <tapered-rule></tapered-rule>\n</template><script>\n(function(window, document) {\n function abilityModifier(abilityScore) {\n var score = parseInt(abilityScore, 10);\n return Math.floor((score - 10) / 2);\n }\n\n function formattedModifier(abilityModifier) {\n if (abilityModifier >= 0) {\n return '+' + abilityModifier;\n }\n // This is an en dash, NOT a \"normal\" dash. The minus sign needs to be more\n // visible.\n return '–' + Math.abs(abilityModifier);\n }\n\n function abilityText(abilityScore) {\n return [String(abilityScore),\n ' (',\n formattedModifier(abilityModifier(abilityScore)),\n ')'].join('');\n }\n\n var elemName = 'abilities-block';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n var clone = thatDoc.importNode(template.content, true);\n var root = this.createShadowRoot().appendChild(clone);\n }\n },\n attachedCallback: {\n value: function() {\n var root = this.shadowRoot;\n for (var i = 0; i < this.attributes.length; i++) {\n var attribute = this.attributes[i];\n var abilityShortName = attribute.name.split('-')[1];\n root.getElementById(abilityShortName).textContent =\n abilityText(attribute.value);\n }\n\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script><template id=\"property-block\">\n <style>\n :host {\n margin-top: 0.3em;\n margin-bottom: 0.9em;\n line-height: 1.5;\n display: block;\n }\n\n ::content > h4 {\n margin: 0;\n display: inline;\n font-weight: bold;\n font-style: italic;\n }\n\n ::content > p:first-of-type {\n display: inline;\n text-indent: 0;\n }\n\n ::content > p {\n text-indent: 1em;\n margin: 0;\n }\n </style>\n <content></content>\n</template><script>\n(function(window, document) {\n var elemName = 'property-block';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n var clone = thatDoc.importNode(template.content, true);\n this.createShadowRoot().appendChild(clone);\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script><template id=\"property-line\">\n <style>\n :host {\n line-height: 1.4;\n display: block;\n text-indent: -1em;\n padding-left: 1em;\n }\n\n ::content > h4 {\n margin: 0;\n display: inline;\n font-weight: bold;\n }\n\n ::content > p:first-of-type {\n display: inline;\n text-indent: 0;\n }\n\n ::content > p {\n text-indent: 1em;\n margin: 0;\n }\n </style>\n <content></content>\n</template><script>\n(function(window, document) {\n var elemName = 'property-line';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n var clone = thatDoc.importNode(template.content, true);\n this.createShadowRoot().appendChild(clone);\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script><template id=\"stat-block\">\n <style>\n .bar {\n height: 5px;\n background: #E69A28;\n border: 1px solid #000;\n position: relative;\n z-index: 1;\n }\n\n :host {\n display: inline-block;\n }\n\n #content-wrap {\n font-family: 'Noto Sans', 'Myriad Pro', Calibri, Helvetica, Arial,\n sans-serif;\n font-size: 13.5px;\n background: #FDF1DC;\n padding: 0.6em;\n padding-bottom: 0.5em;\n border: 1px #DDD solid;\n box-shadow: 0 0 1.5em #867453;\n\n /* We don't want the box-shadow in front of the bar divs. */\n position: relative;\n z-index: 0;\n\n /* Leaving room for the two bars to protrude outwards */\n margin-left: 2px;\n margin-right: 2px;\n\n /* This is possibly overriden by next CSS rule. */\n width: 400px;\n\n -webkit-columns: 400px;\n -moz-columns: 400px;\n columns: 400px;\n -webkit-column-gap: 40px;\n -moz-column-gap: 40px;\n column-gap: 40px;\n\n /* When height is constrained, we want sequential filling of columns. */\n -webkit-column-fill: auto;\n -moz-column-fill: auto;\n column-fill: auto;\n }\n\n :host([data-two-column]) #content-wrap {\n /* One column is 400px and the gap between them is 40px. */\n width: 840px;\n }\n\n ::content > h3 {\n border-bottom: 1px solid #7A200D;\n color: #7A200D;\n font-size: 21px;\n font-variant: small-caps;\n font-weight: normal;\n letter-spacing: 1px;\n margin: 0;\n margin-bottom: 0.3em;\n\n break-inside: avoid-column;\n break-after: avoid-column;\n }\n\n /* For user-level p elems. */\n ::content > p {\n margin-top: 0.3em;\n margin-bottom: 0.9em;\n line-height: 1.5;\n }\n\n /* Last child shouldn't have bottom margin, too much white space. */\n ::content > *:last-child {\n margin-bottom: 0;\n }\n </style>\n <div class=\"bar\"></div>\n <div id=\"content-wrap\">\n <content></content>\n </div>\n <div class=\"bar\"></div>\n</template><script>\n(function(window, document) {\n var elemName = 'stat-block';\n var thatDoc = document;\n var thisDoc = (thatDoc.currentScript || thatDoc._currentScript).ownerDocument;\n var proto = Object.create(HTMLElement.prototype, {\n createdCallback: {\n value: function() {\n var template = thisDoc.getElementById(elemName);\n // If the attr() CSS3 function were properly implemented, we wouldn't\n // need this hack...\n if (this.hasAttribute('data-content-height')) {\n var wrap = template.content.getElementById('content-wrap');\n wrap.style.height = this.getAttribute('data-content-height') + 'px';\n }\n var clone = thatDoc.importNode(template.content, true);\n this.createShadowRoot().appendChild(clone);\n }\n }\n });\n thatDoc.registerElement(elemName, {prototype: proto});\n})(window, document);\n</script>"
},
"$:/plugins/D&DTools/CreatureManager/readme": {
"title": "$:/plugins/D&DTools/CreatureManager/readme",
"created": "20181217185930783",
"modified": "20181217190804231",
"tags": "",
"text": "The [[Creature Manager|$:/plugins/D&DTools/CreatureManager]] plugin is a tool for displaying Stat Blocks for D&D 5e creatures.\n\n<div style=\"clear:both\" />\n\n<div style=\"float:left;\">\nSelect a Monster: <$select tiddler=\"$:/temp/CreatureManager/Monster\">\n<$list filter=\"[all[tiddlers+shadows]type[Creature]]\">\n<option value=<<currentTiddler>>><$view field='title'/></option>\n</$list>\n</$select>\n</div>\n\n<div style=\"float:right;\">\n<$tiddler tiddler={{$:/temp/CreatureManager/Monster}}>\n<$transclude tiddler=\"$:/plugins/D&DTools/CreatureManager/ViewTemplate\">\n{{Kobold||$:/plugins/D&DTools/CreatureManager/ViewTemplate}}\n</$transclude>\n</$tiddler> \n</div>\n<div style=\"clear:both;\" />"
}
}
}
stat-block {
/* A bit of margin for presentation purposes, to show off the drop
shadow. */
margin-left: 20px;
margin-top: 20px;
display: inline-block;
white-space: initial;
vertical-align:top;
}
.wide { width:100%;}
{
"tiddlers": {
"Aboleth": {
"text": "",
"xp": "5900",
"wis": "15",
"type": "Creature",
"title": "Aboleth",
"str": "21",
"speed": "10 ft., swim 40 ft.",
"skills": "History +12, Perception +10",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 20",
"saving_throws": "Con +6, Int +8, Wis +6",
"modified": "20181223151326817",
"languages": "Deep Speech, Telepathy 120 ft.",
"int": "18",
"hp_generation": "18d10+36",
"hp": "135",
"features": "<b><i>Amphibious.</b></i> The aboleth can breathe air and water.<br><br><b><i>Mucous Cloud:</b></i> While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.<br><br><b><i>Probing Telepathy:</b></i> If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326817",
"condition_immunities": "",
"con": "15",
"challenge_rating": "10",
"cha": "18",
"attacks": "<b><i>Multiattack:</b></i> The aboleth makes three tentacle attacks.<br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 12 (2d6+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.<br><i><b>Tail:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft. one target. <i>Hit:</i> 15 (3d6+5) bludgeoning damage.<br><b><i>Enslave (3/Day):</b></i> The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.<br>Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Abominable Yeti": {
"text": "",
"xp": "5000",
"wis": "13",
"type": "Creature",
"title": "Abominable Yeti",
"str": "24",
"speed": "40 ft., climb 40 ft.",
"skills": "Perception +5, Stealth +4",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326817",
"languages": "Yeti",
"int": "9",
"hp_generation": "11d12+66",
"hp": "137",
"features": "<i><b>Fear of Fire:</b></i> If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<br><br><i><b>Keen Smell:</b></i> The yeti has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Snow Camouflage:</b></i> The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "monstrosity",
"created": "20181223151326817",
"condition_immunities": "",
"con": "22",
"challenge_rating": "9",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The yeti can use its Chilling Gaze and makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d6+7) slashing damage plus 7 (2d6) cold damage.<br><br><i><b>Chilling Gaze:</b></i> The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour.<br><br><i><b>Cold Breath (Recharge 6):</b></i> The yeti exhales a 30-foot cone off rigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Abyssal Wretch": {
"text": "",
"xp": "50",
"wis": "8",
"type": "Creature",
"title": "Abyssal Wretch",
"subtype": "demon",
"str": "9",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507312",
"languages": "understands Abyssal but can't speak",
"int": "5",
"hp_generation": "4d8",
"hp": "18",
"features": "",
"dex": "12",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507312",
"condition_immunities": "charmed, frightened, poisoned",
"con": "11",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Adult Black Dragon": {
"text": "",
"xp": "11500",
"wis": "13",
"type": "Creature",
"title": "Adult Black Dragon",
"str": "23",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Perception +11, Stealth +7",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 21",
"saving_throws": "Dex +7, Con +10, Wis +6, Cha +8",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "17d12+85",
"hp": "195",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181223151326817",
"condition_immunities": "",
"con": "21",
"challenge_rating": "14",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage plus 4 (1d8) acid damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one target. </>Hit:</i> 15 (2d8+6) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Acid Breath (Recharge 5-6):</b></i> The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult Blue Dracolich": {
"text": "",
"xp": "18000",
"wis": "15",
"type": "Creature",
"title": "Adult Blue Dracolich",
"str": "25",
"speed": "40 ft., burrow 30 ft., fly 80 ft.",
"skills": "Perception +12, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 22",
"saving_throws": "Dex +5, Con +11, Wis +7, Cha +9",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "18d12+108",
"hp": "225",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dracolich fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> The dracolich has advantage on saving throws against spells and other magical effects.",
"dex": "10",
"damage_resistances": "necrotic",
"damage_immunities": "lightning poison",
"creature_type": "undead",
"created": "20181223151326817",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "23",
"challenge_rating": "17",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><i><b>Bite:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage.<br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d6+7) slashing damage.<br><i><b>Tail Spine:</b> Melee Weapon Attack:</i> +12 to hit, reach 15 ft., one target. <i>Hit:</i> 16 (2d8++7) bludgeoning damage.<br><i><b>Frightful Presence:</b></i> Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.<br><i><b>Lightning Breath (Recharge 5-6):</b></i> The dracolich exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult Blue Dragon": {
"text": "",
"xp": "15000",
"wis": "15",
"type": "Creature",
"title": "Adult Blue Dragon",
"str": "25",
"speed": "40 ft., burrow 30 ft., fly 80 ft.",
"skills": "Perception +12, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 22",
"saving_throws": "Dex +5, Con +11, Wis +7, Cha +9",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "18d12+108",
"hp": "225",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181223151326817",
"condition_immunities": "",
"con": "23",
"challenge_rating": "16",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d6+7) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +12 to hit, reach 15 ft., one target. </>Hit:</i> 16 (2d8+7) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Lightning Breath (Recharge 5-6):</b></i> The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult Brass Dragon": {
"text": "",
"xp": "10000",
"wis": "13",
"type": "Creature",
"title": "Adult Brass Dragon",
"str": "23",
"speed": "40 ft., burrow 30 ft., fly 80 ft.",
"skills": "History +7, Perception +11, Persuasion +8, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 21",
"saving_throws": "Dex +5, Con +10, Wis +6, Cha +8",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "15d12+75",
"hp": "172",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326817",
"condition_immunities": "",
"con": "21",
"challenge_rating": "13",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage.<br><i><b>Claw:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage<br><i><b>Tail:</b> Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one target. </>Hit:</i> 15 (2d8+6) bludgeoning damage.<br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><i><b>Fire Breath:</b></i> The Dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (13d6) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Sleep Breath:</b></i> The Dragon exhales sleep gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This Effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Adult Green Dragon": {
"text": "",
"xp": "13000",
"wis": "15",
"type": "Creature",
"title": "Adult Green Dragon",
"str": "23",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 22",
"saving_throws": "Dex +6, Con +10, Wis +7, Cha +8",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "18d12+90",
"hp": "207",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "dragon",
"created": "20181223151326817",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "15",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage plus 7 (2d6) poison damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one target. </>Hit:</i> 15 (2d8+6) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Poison Breath (Recharge 5-6):</b></i> The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult Kruthik": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Adult Kruthik",
"str": "15",
"speed": "40 ft., burrow 20 ft., climb 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326817",
"languages": "Kruthik",
"int": "7",
"hp_generation": "6d8+12",
"hp": "39",
"features": "<i><b>Keen Smell:</b></i> The kruthik has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pack Tactics:</b></i> The kruthik has advantage on attack rolls against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Tunneler:</b></i> The kruthik can burrow through solid rock at half its burrowing speed and leaves a 5-foot-diameter tunnel in its wake.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326817",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The kruthik makes two stab attacks or two spike attacks.<br><br><i><b>Stab:</b> Melee Weapon Attack</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Spike:</b> Ranged Weapon Attack:</i> +5 to hit, range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Adult Red Dragon": {
"text": "",
"xp": "18000",
"wis": "13",
"type": "Creature",
"title": "Adult Red Dragon",
"str": "27",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Perception +13, Stealth +6",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 23",
"saving_throws": "Dex +6, Con +13, Wis +7, Cha +11",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "19d12+133",
"hp": "256",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326817",
"condition_immunities": "",
"con": "25",
"challenge_rating": "17",
"cha": "21",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage plus 7 (2d6) fire damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +14 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +14 to hit, reach 15 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult White Dragon": {
"text": "",
"xp": "10000",
"wis": "12",
"type": "Creature",
"title": "Adult White Dragon",
"str": "22",
"speed": "40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.",
"skills": "Perception +11, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 21",
"saving_throws": "Dex +5, Con +11, Wis +6, Cha +6",
"modified": "20181223151326817",
"languages": "Common, Draconic",
"int": "8",
"hp_generation": "16d12+96",
"hp": "200",
"features": "<i><b>Ice Walk:</b></i> The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181223151326817",
"condition_immunities": "",
"con": "22",
"challenge_rating": "13",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage plus 4 (1d8) cold damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one target. </>Hit:</i> 15 (2d8+6) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Cold Breath (Recharge 5-6):</b></i> The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Air Elemental": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Air Elemental",
"str": "14",
"speed": "0 ft., fly 90 ft. (hover)",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "Auran",
"int": "6",
"hp_generation": "12d10+24",
"hp": "90",
"features": "<i><b>Air Form:</b></i> The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
"dex": "20",
"damage_resistances": "lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326818",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
"con": "14",
"challenge_rating": "5",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The elemental makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) bludgeoning damage.<br><br><i><b>Whirlwind (Recharge 4-6):</b></i> Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.",
"alignment": "neutral",
"ac_description": "",
"ac": "15",
"=\"\"": ""
},
"Air Elemental Myrmidon": {
"text": "",
"xp": "2900",
"wis": "10",
"type": "Creature",
"title": "Air Elemental Myrmidon",
"str": "18",
"speed": "30 ft., fly 30 ft. (hover)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "Auran, one language of its creator's choice",
"int": "9",
"hp_generation": "18d8+36",
"hp": "117",
"features": "<i><b>Magic Weapons:</b></i> The myrmidon's weapon attacks are magical.",
"dex": "14",
"damage_resistances": "lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326818",
"condition_immunities": "paralyzed, petrified, poisoned, prone",
"con": "14",
"challenge_rating": "7",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The myrmidon makes three flail attacks.<br><br><i><b>Flail:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) bludgeoning damage.<br><br><i><b>Lightning Strike (Recharge 6):</b></i> The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.",
"alignment": "neutral",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Alkilith": {
"text": "",
"xp": "7200",
"wis": "11",
"type": "Creature",
"title": "Alkilith",
"subtype": "demon",
"str": "12",
"speed": "40 ft.",
"skills": "Stealth +8",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "Dex +8, Con +10",
"modified": "20181223151507312",
"languages": "understands Abyssal but can't speak",
"int": "6",
"hp_generation": "15d8+90",
"hp": "157",
"features": "<i><b>Amorphous:</b></i> The alkilith can move through a space as narrow as 1 inch wide without squeezing.<br><i><b>False Appearance:</b></i> While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus.<br><i><b>Foment Madness:</b></i> Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.<br>If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the confusion spell for l minute (no concentration required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.<br><i><b>Magic Resistance:</b></i> The alkilith has advantage on saving throws against spells and other magical effects.",
"dex": "19",
"damage_resistances": "acid, cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507312",
"condition_immunities": "charmed, frightened, poisoned",
"con": "22",
"challenge_rating": "11",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The alkilith makes three tentacle attacks.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +8 to hit, reach 15 ft., one target. <i>Hit:</i> 18 (4d6+4) acid damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Allip": {
"text": "",
"xp": "1800",
"wis": "15",
"type": "Creature",
"title": "Allip",
"str": "6",
"speed": "0 ft., fly 40 ft. (hover)",
"skills": "Perception +5, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Int +6, Wis +5",
"modified": "20181223151326818",
"languages": "the languages it knew in life",
"int": "17",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Incorporeal Movement:</b></i> The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
"dex": "17",
"damage_resistances": "acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "cold, necrotic, poison",
"creature_type": "undead",
"created": "20181223151326818",
"condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "10",
"challenge_rating": "5",
"cha": "16",
"attacks": "<i><b>Maddening Touch:</b> Melee Spell Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (4d6+3) psychic damage.<br><br><i><b>Whispers of Madness:</b></i> The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8+3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and undead are immune to this effect.<br><br><i><b>Howling Babble (Recharge 6):</b></i> Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8+3) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned. Constructs and undead are immune to this effect.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Allosaurus": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Allosaurus",
"str": "19",
"speed": "60 ft.",
"skills": "Perception +5",
"size": "Large ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "2",
"hp_generation": "6d10+18",
"hp": "51",
"features": "<i><b>Pounce:</b></i> If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "17",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Ancient Black Dragon": {
"text": "",
"xp": "27500",
"wis": "15",
"type": "Creature",
"title": "Ancient Black Dragon",
"str": "27",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Perception +16, Stealth +9",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 26",
"saving_throws": "Dex +9, Con +14, Wis +9, Cha +11",
"modified": "20181223151326818",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "21d20+147",
"hp": "367",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181223151326818",
"condition_immunities": "",
"con": "25",
"challenge_rating": "21",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +15 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage plus 9 (2d8) acid damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +15 to hit, reach 20 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Acid Breath (Recharge 5-6):</b></i> The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Ancient Blue Dragon": {
"text": "",
"xp": "32500",
"wis": "17",
"type": "Creature",
"title": "Ancient Blue Dragon",
"str": "29",
"speed": "40 ft., burrow 40 ft., fly 80 ft.",
"skills": "Perception +17, Stealth +7",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 27",
"saving_throws": "Dex +7, Con +15, Wis +10, Cha +12",
"modified": "20181223151326818",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "26d20+208",
"hp": "481",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181223151326818",
"condition_immunities": "",
"con": "27",
"challenge_rating": "23",
"cha": "21",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +16 to hit, reach 15 ft., one target. <i>Hit:</i> 20 (2d10+9) piercing damage plus 11 (2d10) lightning damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d6+9) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one target. </>Hit:</i> 18 (2d8+9) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Lightning Breath (Recharge 5-6):</b></i> The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Ancient Green Dragon": {
"text": "",
"xp": "30000",
"wis": "17",
"type": "Creature",
"title": "Ancient Green Dragon",
"str": "27",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 27",
"saving_throws": "Dex +8, Con +14, Wis +10, Cha +11",
"modified": "20181223151326818",
"languages": "Common, Draconic",
"int": "20",
"hp_generation": "22d20+154",
"hp": "385",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "dragon",
"created": "20181223151326818",
"condition_immunities": "poisoned",
"con": "25",
"challenge_rating": "22",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +15 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage plus 10 (3d6) poison damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 22 (4d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +15 to hit, reach 20 ft., one target. </>Hit:</i> 17 (2d8+7) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Poison Breath (Recharge 5-6):</b></i> The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Ancient Red Dragon": {
"text": "",
"xp": "36500",
"wis": "15",
"type": "Creature",
"title": "Ancient Red Dragon",
"str": "30",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Perception +16, Stealth +7",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 26",
"saving_throws": "Dex +7, Con +16, Wis +9, Cha +13",
"modified": "20181223151326818",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "28d20+252",
"hp": "546",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326818",
"condition_immunities": "",
"con": "29",
"challenge_rating": "24",
"cha": "23",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +17 to hit, reach 15 ft., one target. <i>Hit:</i> 21 (2d10+10) piercing damage plus 14 (4d6) fire damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d6+10) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +17 to hit, reach 20 ft., one target. </>Hit:</i> 19 (2d8+10) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Ancient White Dragon": {
"text": "",
"xp": "24500",
"wis": "13",
"type": "Creature",
"title": "Ancient White Dragon",
"str": "26",
"speed": "40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.",
"skills": "Perception +13, Stealth +6",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 23",
"saving_throws": "Dex +6, Con +14, Wis +7, Cha +8",
"modified": "20181223151326818",
"languages": "Common, Draconic",
"int": "10",
"hp_generation": "18d20+144",
"hp": "333",
"features": "<i><b>Ice Walk:</b></i> The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181223151326818",
"condition_immunities": "",
"con": "26",
"challenge_rating": "20",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +14 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage plus 9 (2d8) cold damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +14 to hit, reach 20 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Cold Breath (Recharge 5-6):</b></i> The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Animated Armor": {
"text": "",
"xp": "200",
"wis": "3",
"type": "Creature",
"title": "Animated Armor",
"str": "14",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "blindsight 60 ft. (blind beyond radius), PP 6",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "1",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Antimagic Susceptibility:</b></i> The armor is incapacitated while in the area of an <i>antimagic field</i>. If targeted by <i>dispel magic</i>, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<br><br><i><b>False Appearance:</b></i> While the armor remains motionless, it is indistinguishable from a normal suit of armor.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "poison, psychic",
"creature_type": "construct",
"created": "20181223151326818",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "13",
"challenge_rating": "1",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The armor makes two melee attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Ankheg": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Ankheg",
"str": "17",
"speed": "30 ft., burrow 10 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., tremorsense 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "1",
"hp_generation": "6d10+6",
"hp": "39",
"features": "",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326818",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.<br><br><i><b>Acid Spray (Recharge 6):</b></i> The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor/while prone",
"ac": "14/11",
"=\"\"": ""
},
"Ankylosaurus": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Ankylosaurus",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "2",
"hp_generation": "8d12+16",
"hp": "68",
"features": "",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "5",
"attacks": "<i><b>Tail:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (4d6+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Ape": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Ape",
"str": "16",
"speed": "30 ft., climb 30 ft.",
"skills": "Athletics +5, Perception +3",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "6",
"hp_generation": "3d8+6",
"hp": "19",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The ape makes two fist attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +5 to hit, range 25/50 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Archer": {
"text": "",
"xp": "700",
"wis": "13",
"type": "Creature",
"title": "Archer",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Acrobatics +6, Perception +5",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151507312",
"languages": "any one language (usually Common)",
"int": "11",
"hp_generation": "10d8+30",
"hp": "75",
"features": "<i><b>Archer's Eye (3/Day):</b></i> As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507312",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The archer makes two attacks with its longbow.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +6 to hit, range 150/600 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.",
"alignment": "any alignment",
"ac_description": "studded leather",
"ac": "16",
"=\"\"": ""
},
"Armanite": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Armanite",
"subtype": "demon",
"str": "21",
"speed": "60 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507312",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "8",
"hp_generation": "8d10+40",
"hp": "84",
"features": "<i><b>Magic Resistance:</b></i> The alkilith has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The armanite's weapon attacks are magical.",
"dex": "18",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507312",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "7",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.<br><br><i><b>Hooves:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) bludgeoning damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d4+5) slashing damage.<br><br><i><b>Serrated Tail:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d10+5) slashing damage.<br><br><i><b>Lightning Lance (Recharge 5-6):</b></i> The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Assassin": {
"text": "",
"xp": "3900",
"wis": "11",
"type": "Creature",
"title": "Assassin",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Acrobatics +6, Deception +3, Perception +3, Stealth +9",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "Dex +6, Int +4",
"modified": "20181223151507312",
"languages": "Thieves' cant plus any two languages",
"int": "13",
"hp_generation": "12d8+24",
"hp": "78",
"features": "<i><b>Assassinate:</b></i> During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.<br><br><i><b>Evasion:</b></i> If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.<br><br><i><b>Sneak Attack:</b></i> Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.",
"dex": "16",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507312",
"condition_immunities": "",
"con": "14",
"challenge_rating": "8",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The assassin makes two shortsword attacks.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Light Crossbow:</b> Ranged Weapon Attack:</i> +6 to hit, range 80/320 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "any non-good alignment",
"ac_description": "studded leather",
"ac": "15",
"=\"\"": ""
},
"Aurochs": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Aurochs",
"str": "20",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "2",
"hp_generation": "4d10+16",
"hp": "38",
"features": "<i><b>Charge:</b></i> If the aurochs moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "19",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Awakened Shrub": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Awakened Shrub",
"str": "3",
"speed": "20 ft.",
"skills": "",
"size": "Small ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "one language known by its creator",
"int": "10",
"hp_generation": "3d6",
"hp": "10",
"features": "<i><b>Damage vulnerabilities:</b></i> fire<br><br><i><b>False Appearance:</b></i> While the shrub remains motionless, it is indistinguishable from a normal shrub.",
"dex": "8",
"damage_resistances": "piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326818",
"condition_immunities": "",
"con": "11",
"challenge_rating": "0",
"cha": "6",
"attacks": "<i><b>Rake:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 1 (1d4-1) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Awakened Tree": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Awakened Tree",
"str": "19",
"speed": "20 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "one language known by its creator",
"int": "10",
"hp_generation": "7d12+14",
"hp": "59",
"features": "<i><b>Damage vulnerabilities:</b></i> fire<br><br><i><b>False Appearance:</b></i> While the tree remains motionless, it is indistinguishable from a normal tree.",
"dex": "6",
"damage_resistances": "bludgeoning, piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326818",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 14 (3d6+4) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Axe Beak": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Axe Beak",
"str": "14",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Beak:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Azer": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Azer",
"str": "17",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Con +4",
"modified": "20181223151326818",
"languages": "Ignan",
"int": "12",
"hp_generation": "6d8+12",
"hp": "39",
"features": "<i><b>Heated Body:</b></i> A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.<br><br><i><b>Heated Weapons:</b></i> When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).<br><br><i><b>Illumination:</b></i> The azer sheds bright light in a 10-foot radius and dim light for an additional10 feet.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326818",
"condition_immunities": "poisoned",
"con": "15",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Warhammer:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.",
"alignment": "lawful neutral",
"ac_description": "natural armor, shield",
"ac": "17",
"=\"\"": ""
},
"Baboon": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Baboon",
"str": "8",
"speed": "30 ft., climb 30 ft.",
"skills": "",
"size": "Small ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "4",
"hp_generation": "1d6",
"hp": "3",
"features": "<i><b>Pack Tactics:</b></i> The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "11",
"challenge_rating": "0",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 1 (1d4-1) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Badger": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Badger",
"str": "4",
"speed": "20 ft., burrow 5 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 30 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326818",
"languages": "---",
"int": "2",
"hp_generation": "1d4-1",
"hp": "3",
"features": "<i><b>Keen Smell:</b></i> The badger has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326818",
"condition_immunities": "",
"con": "12",
"challenge_rating": "0",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Bael": {
"text": "",
"xp": "22000",
"wis": "24",
"type": "Creature",
"title": "Bael",
"subtype": "devil",
"str": "24",
"speed": "30 ft.",
"skills": "Intimidation +13, Perception +13, Persuasion +13",
"size": "Large ",
"senses": "Truesight 120 ft., PP 23",
"saving_throws": "Dex +9, Con +11, Int +11, Wis +13",
"modified": "20181223151507313",
"languages": "all, Telepathy 120 ft.",
"int": "21",
"hp_generation": "18d10+90",
"hp": "189",
"features": "<i><b>Dreadful:</b></i> Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened until the start of the creature's next turn.<br><i><b>Legendary Resistance (3/Day):</b></i> If Bael fails a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Bael has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Bael's weapon attacks are magical.<br><i><b>Regeneration:</b></i> Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate.",
"dex": "17",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507313",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "20",
"challenge_rating": "19",
"cha": "24",
"attacks": "<i><b>Multiattack:</b></i> Bael makes two melee attacks.<br><br><i><b>Hellish Morningstar:</b> Melee Weapon Attack:</i> +13 to hit, reach 20 ft., one target. <i>Hit:</i> 16 (2d8+7) piercing damage plus 13 (3d8) necrotic damage.<br><br><i><b>Infernal Command:</b></i> Each ally of Bael's within 60 feet of him can't be charmed or frightened until the end of his next turn.<br><br><i><b>Teleport:</b></i> Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Balhannoth": {
"text": "",
"xp": "7200",
"wis": "15",
"type": "Creature",
"title": "Balhannoth",
"str": "17",
"speed": "25 ft., climb 25 ft.",
"skills": "Perception +6",
"size": "Large ",
"senses": "Blindsight 500 ft. (blind beyond this radius), PP 16",
"saving_throws": "Con +8",
"modified": "20181223151326819",
"languages": "understands Deep Speech, Telepathy 1 ml.",
"int": "6",
"hp_generation": "12d10+48",
"hp": "114",
"features": "<i><b>Legendary Resistance (2/Day):</b></i> If the balhannoth fails a saving throw, it can choose to succeed instead.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "blinded",
"creature_type": "aberration",
"created": "20181223151326819",
"condition_immunities": "",
"con": "18",
"challenge_rating": "11",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The balhannoth makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 25 (4d10+3) piercing damage.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can't use this tentacle against other targets. The balhannoth has four tentacles.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Balor": {
"text": "",
"xp": "22000",
"wis": "16",
"type": "Creature",
"title": "Balor",
"subtype": "demon",
"str": "26",
"speed": "40 ft., fly 80 ft.",
"skills": "",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 13",
"saving_throws": "Str +14, Con +12, Wis +9, Cha +12",
"modified": "20181223151507313",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "20",
"hp_generation": "21d12+126",
"hp": "262",
"features": "<i><b>Death Throes:</b></i> When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.<br><i><b>Fire Aura:</b></i> At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.<br><i><b>Magic Resistance:</b></i> The balor has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> The balor's weapon attacks are magical.",
"dex": "15",
"damage_resistances": "cold, lightning, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507313",
"condition_immunities": "poisoned",
"con": "22",
"challenge_rating": "19",
"cha": "22",
"attacks": "<i><b>Multiattack:</b></i> The balor makes two attacks: one with its longsword and one with its whip.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 21 (3d8+8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.<br><br><i><b>Whip:</b> Melee Weapon Attack:</i> +14 to hit, reach 30 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.<br><br><i><b>Teleport:</b></i> The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Banderhobb": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Banderhobb",
"str": "20",
"speed": "30 ft.",
"skills": "Athletics +8, Stealth +7",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326819",
"languages": "understands Common and the languages of its creator, but can't speak",
"int": "11",
"hp_generation": "8d10+40",
"hp": "84",
"features": "<i><b>Resonant Connection:</b></i> If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that creature or object if it is within 1 mile of the banderhobb.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the banderhobb can take the Hide action as a bonus action.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326819",
"condition_immunities": "charmed, frightened",
"con": "20",
"challenge_rating": "5",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (5d6+5) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can't use its bite attack or tongue attack on another target.<br><br><i><b>Tongue:</b> Melee Weapon Attack:</i> +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and the target must make a DC 15 Strength saving throw. On a failed save, the target is pulled to a space within 5 feet of the banderhobb, which can use a bonus action to make a bite attack against the target.<br><br><i><b>Swallow:</b></i> The banderhobb makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 (3d6) necrotic damage at the start of each of the banderhobb's turns. A creature reduced to 0 hit points in this way stops taking the necrotic damage and becomes stable.<br>The banderhobb can have only one creature swallowed at a time. While the banderhobb isn't incapacitated, it can regurgitate the creature at any time (no action required) in a space within 5 feet of it. The creature exits prone. If the banderhobb dies, it likewise regurgitates a swallowed creature.<br><br><i><b>Shadow Step:</b></i> The banderhobb magically teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see. Before or after teleporting, it can make a bite or tongue attack.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Bandit": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Bandit",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507313",
"languages": "any one languages (usually Common)",
"int": "10",
"hp_generation": "2d8+2",
"hp": "11",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507313",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/8",
"cha": "10",
"attacks": "<i><b>Scimitar:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) slashing damage.<br><br><i><b>Light Crossbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 80 ft./320 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.",
"alignment": "any non-lawful alignment",
"ac_description": "leather armor",
"ac": "12",
"=\"\"": ""
},
"Bandit Captain": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Bandit Captain",
"subtype": "any race",
"str": "15",
"speed": "30 ft.",
"skills": "Athletics +4, Deception +4",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "Str +4, Dex +5, Wis +2",
"modified": "20181223151507313",
"languages": "any one languages",
"int": "14",
"hp_generation": "10d8+20",
"hp": "65",
"features": "",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507313",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.</p>",
"alignment": "any non-lawful alignment",
"ac_description": "studded leather",
"ac": "15",
"=\"\"": ""
},
"Banshee": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Banshee",
"str": "1",
"speed": "0 ft., fly 40 ft. (hover)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft. PP 10",
"saving_throws": "Wis +2, Cha +4",
"modified": "20181223151326819",
"languages": "Common, Elvish",
"int": "12",
"hp_generation": "13d8",
"hp": "58",
"features": "<i><b>Detect Life:</b></i> The banshee can magically sense the presence of living creatures up to 5 miles away. She knows the general direction they're in but not their exact locations.<br><br><i><b>Incorporeal Movement:</b></i> The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.",
"dex": "14",
"damage_resistances": "acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "cold, necrotic, poison",
"creature_type": "undead",
"created": "20181223151326819",
"condition_immunities": "charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "10",
"challenge_rating": "4",
"cha": "17",
"attacks": "<i><b>Corrupting Touch:</b> Melee Spell Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (3d6+2) necrotic damage.<br><br><i><b>Horrifying Visage:</b></i> Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours.<br><br><i><b>Wail (1/Day):</b></i> The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Barbed Devil": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Barbed Devil",
"subtype": "devil",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Insight +5, Perception +8",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 18",
"saving_throws": "Str +6, Con +7, Wis +5, Cha +5",
"modified": "20181223151507313",
"languages": "Infernal, Telepathy 120 ft.",
"int": "12",
"hp_generation": "13d8+52",
"hp": "110",
"features": "<i><b>Barbed Hide:</b></i> At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.<br><br><i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.",
"dex": "17",
"damage_resistances": "cold, bludgeoning, piercing and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507313",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "5",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage.<br><br><i><b>Hurl Flame:</b> Ranged Spell Attack:</i> +5 to hit, range 150 ft., one target. <i>Hit:</i> 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Basilisk": {
"text": "",
"xp": "700",
"wis": "8",
"type": "Creature",
"title": "Basilisk",
"str": "26",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326819",
"languages": "---",
"int": "2",
"hp_generation": "6d6+16",
"hp": "52",
"features": "<i><b>Petrifying Gaze:</b></i> If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.<br>A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.<br>If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326819",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage plus 7 (2d6) poison damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Bat": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Bat",
"str": "2",
"speed": "5 ft., fly 30 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Blindsight 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326819",
"languages": "---",
"int": "2",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Echolocation:</b></i> The bat can't use its blindsight while deafened.<br><br><i><b>Keen Hearing:</b></i> The bat has advantage on Wisdom (Perception) checks that rely on hearing.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326819",
"condition_immunities": "",
"con": "8",
"challenge_rating": "0",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +0 to hit, reach 5 ft., one creature. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Bearded Devil": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Bearded Devil",
"subtype": "devil",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "Str +5, Con +4, Wis +2",
"modified": "20181223151507313",
"languages": "Infernal, Telepathy 120 ft.",
"int": "9",
"hp_generation": "8d8+16",
"hp": "52",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.<br><br><i><b>Steadfast:</b></i> The devil can't be frightened while it can see an allied creature within 30 feet of it.",
"dex": "15",
"damage_resistances": "cold, bludgeoning, piercing and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507313",
"condition_immunities": "poisoned",
"con": "15",
"challenge_rating": "3",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The devil makes two attacks: one with its beard and one with its glaive.<br><br><i><b>Beard:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d8+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Glaive:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 8 (1d10+3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Behir": {
"text": "",
"xp": "7200",
"wis": "14",
"type": "Creature",
"title": "Behir",
"str": "23",
"speed": "50 ft., climb 40 ft.",
"skills": "Perception +6, Stealth +7",
"size": "Huge ",
"senses": "Darkvision 90 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326819",
"languages": "Draconic",
"int": "7",
"hp_generation": "16d12+64",
"hp": "168",
"features": "",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "monstrosity",
"created": "20181223151326819",
"condition_immunities": "",
"con": "18",
"challenge_rating": "11",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The Behir makes two attacks: one with its bite and one to constrict.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 22 (3d10+6) piercing damage.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one Large or smaller creature. <i>Hit:</i> 17 (2d10+6) bludgeoning damage plus 17 (2d10+6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.<br><br><i><b>Lightning Breath (Recharge 5-6):</b></i> The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Swallow:</b></i> The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.<br>If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Beholder Zombie": {
"text": "",
"xp": "1800",
"wis": "8",
"type": "Creature",
"title": "Beholder Zombie",
"str": "10",
"speed": "0 ft., fly 20 ft. (hover)",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "Wis +2",
"modified": "20181223151326819",
"languages": "understands Deep Speech and Undercommon but can't speak",
"int": "3",
"hp_generation": "11d10+33",
"hp": "93",
"features": "<i><b>Undead Fortitude:</b></i> If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326819",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (4d6) piercing damage.<br><br><i><b>Eye Ray:</b></i> The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.<br><br><i>1. Paralyzing Ray:</i> The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>2. Fear Ray:</i> The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>3. Enervation Ray:</i> The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.<br><i>4. Disintegration Ray:</i> If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.<br>If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger non magical object or creation of magical force, this ray disintegrates a 10-foot cube of it.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Berserker": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Berserker",
"subtype": "any race",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507313",
"languages": "any one language (usually Common)",
"int": "9",
"hp_generation": "9d8+27",
"hp": "67",
"features": "<i><b>Reckless:</b></i> At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507313",
"condition_immunities": "",
"con": "17",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Greataxe:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d12+3) slashing damage.",
"alignment": "any chaotic alignment",
"ac_description": "hide armor",
"ac": "13",
"=\"\"": ""
},
"Black Bear": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Black Bear",
"str": "15",
"speed": "40 ft., climb 30 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326819",
"languages": "---",
"int": "2",
"hp_generation": "3d8+6",
"hp": "19",
"features": "<i><b>Keen Smell:</b></i> The bear has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326819",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The bear makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Black Dragon Wyrmling": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Black Dragon Wyrmling",
"str": "15",
"speed": "30 ft., fly 60 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +4",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +4, Con +3, Wis +2, Cha +3",
"modified": "20181223151326819",
"languages": "Draconic",
"int": "10",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181223151326819",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage plus 2 (1d4) acid damage.<br><br><i><b>Acid Breath (Recharge 5-6):</b></i> The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Black Pudding": {
"text": "",
"xp": "1100",
"wis": "6",
"type": "Creature",
"title": "Black Pudding",
"str": "16",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 8",
"saving_throws": "",
"modified": "20181223151326820",
"languages": "---",
"int": "1",
"hp_generation": "10d10+30",
"hp": "85",
"features": "<i><b>Amorphous:</b></i> The pudding can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Corrosive Form:</b></i> A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent cumulative -1 penalty to damage r0lls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal br wood that hits the pudding is destroyed after dealing damage.<br>The pudding can eat through 2-inch-thick, non magical wood or metal in 1 round.<br><br><i><b>Spider Climb:</b></i> The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "5",
"damage_resistances": "",
"damage_immunities": "acid, cold, lightning, slashing",
"creature_type": "ooze",
"created": "20181223151326820",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
"con": "16",
"challenge_rating": "4",
"cha": "1",
"attacks": "<i><b>Pseudopod:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.<br><br><h1>Reactions</h1><p><i><b>Split:</b></i> When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.</p>",
"alignment": "unaligned",
"ac_description": "",
"ac": "7",
"=\"\"": ""
},
"Blink Dog": {
"text": "",
"xp": "50",
"wis": "13",
"type": "Creature",
"title": "Blink Dog",
"str": "12",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +5",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326820",
"languages": "Blink Dog understands Sylvan but can't speak it",
"int": "10",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Keen Hearing and Smell:</b></i> The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326820",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "11",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage.<br><br><i><b>Teleport (Recharge 4-6):</b></i> The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.",
"alignment": "lawful good",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Blood Hawk": {
"text": "",
"xp": "25",
"wis": "14",
"type": "Creature",
"title": "Blood Hawk",
"str": "6",
"speed": "10 ft., fly 60 ft.",
"skills": "Perception +4",
"size": "Small ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326820",
"languages": "---",
"int": "3",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Keen Sight:</b></i> The hawk has advantage on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Pack Tactics:</b></i> The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326820",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "5",
"attacks": "<i><b>Beak:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Blue Dragon Wyrmling": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Blue Dragon Wyrmling",
"str": "17",
"speed": "30 ft., burrow 15 ft., fly 60 ft.",
"skills": "Perception +4, Stealth +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +2, Con +4, Wis +2, Cha +4",
"modified": "20181223151326820",
"languages": "Draconic",
"int": "12",
"hp_generation": "8d8+16",
"hp": "52",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181223151326820",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "15",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage plus 3 (1d6) lightning damage.<br><br><i><b>Lightning Breath (Recharge 5-6):</b></i> The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Boar": {
"text": "",
"xp": "50",
"wis": "9",
"type": "Creature",
"title": "Boar",
"str": "13",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 9",
"saving_throws": "",
"modified": "20181223151326820",
"languages": "---",
"int": "2",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Charge:</b></i> If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<br><br><i><b>Relentless (Recharges after a Short or Long Rest):</b></i> If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326820",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Tusk:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Bone Devil": {
"text": "",
"xp": "5000",
"wis": "14",
"type": "Creature",
"title": "Bone Devil",
"subtype": "devil",
"str": "18",
"speed": "40 ft., fly 40 ft.",
"skills": "Deception +7, Insight +6",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "Int +5, Wis +6, Cha +7",
"modified": "20181223151507314",
"languages": "Infernal, Telepathy 120 ft.",
"int": "13",
"hp_generation": "15d10+60",
"hp": "142",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507314",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "9",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The devil makes three attacks: two with its claws and one with its sting.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage.<br><br><i><b>Sting:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Boneclaw": {
"text": "",
"xp": "8400",
"wis": "15",
"type": "Creature",
"title": "Boneclaw",
"str": "19",
"speed": "40 ft.",
"skills": "Perception +2, Stealth +7",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 16",
"saving_throws": "Dex +7, Con +6, Wis +6",
"modified": "20181223151326820",
"languages": "Common plus the main language of its master",
"int": "13",
"hp_generation": "17d10+34",
"hp": "127",
"features": "<i><b>Rejuvenation:</b></i> While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within l mile of the boneclaw's master.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.",
"dex": "16",
"damage_resistances": "cold, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "undead",
"created": "20181223151326820",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "15",
"challenge_rating": "12",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The boneclaw makes two claw attacks.<br><br><i><b>Piercing Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach l5 ft., one target. <i>Hit:</i> 20 (3d10+4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.<br><br><i><b>Shadow jump:</b></i> If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12+2) necrotic damage.<br>The boneclaw then magically teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.<br><br><h1>Reactions</h1><p><i><b>Deadly Reach:</b></i> In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.</p>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Brass Dragon Wyrmling": {
"text": "",
"xp": "200",
"wis": "11",
"type": "Creature",
"title": "Brass Dragon Wyrmling",
"str": "15",
"speed": "30 ft., burrow 15 ft., fly 60 ft.",
"skills": "Perception +4, Stealth +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +2, Con +3, Wis +2, Cha +3",
"modified": "20181223151326820",
"languages": "Draconic",
"int": "10",
"hp_generation": "3d8+3",
"hp": "16",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326820",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "13",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Fire Breath:</b></i> The Dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Sleep Breath:</b></i> The Dragon exhales sleep gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw or fall unconscious for 1 minutes. This Effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Brontosaurus": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Brontosaurus",
"str": "21",
"speed": "30 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "PP 10",
"saving_throws": "Con +6",
"modified": "20181223151326820",
"languages": "---",
"int": "2",
"hp_generation": "9d20+27",
"hp": "121",
"features": "",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326820",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Stomp:</b> Melee Weapon Attack:</i> +8 to hit, reach 20 ft., one target. <i>Hit:</i> 27 (5d8+5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +8 to hit, reach 20 ft., one target. <i>Hit:</i> 32 (6d8+5) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Bronze Dragon Wyrmling": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Bronze Dragon Wyrmling",
"str": "17",
"speed": "30 ft., fly 60 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +2, Con +4, Wis +2, Cha +4",
"modified": "20181223151326821",
"languages": "Draconic",
"int": "12",
"hp_generation": "5d8+10",
"hp": "32",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181223151326821",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "15",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Lightning Breath:</b></i> The Dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.<br><i><b>Repulsion Breath:</b></i> The Dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Bronze Scout": {
"text": "",
"xp": "200",
"wis": "14",
"type": "Creature",
"title": "Bronze Scout",
"str": "10",
"speed": "30 ft., burrow 30 ft.",
"skills": "Perception +6, Stealth +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "understands one language of its creator but can't speak",
"int": "3",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>Earth Armor:</b></i> The bronze scout doesn't provoke opportunity attacks when it burrows.<br><br><i><b>Magic Resistance:</b></i> The bronze scout has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326821",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "11",
"challenge_rating": "1",
"cha": "1",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +S to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage plus 3 (1d6) lightning damage.<br><br><i><b>Lightning Flare (Recharges after a Short or Long Rest):</b></i> Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Brown Bear": {
"text": "",
"xp": "200",
"wis": "13",
"type": "Creature",
"title": "Brown Bear",
"str": "19",
"speed": "40 ft., climb 30 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "2",
"hp_generation": "4d10+12",
"hp": "34",
"features": "<i><b>Keen Smell:</b></i> The bear has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326821",
"condition_immunities": "",
"con": "16",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The bear makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Bugbear": {
"text": "",
"xp": "200",
"wis": "11",
"type": "Creature",
"title": "Bugbear",
"subtype": "goblinoid",
"str": "15",
"speed": "30 ft.",
"skills": "Stealth +6, Survival +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507314",
"languages": "Common, Goblin",
"int": "8",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Brute:</b></i> A melee weapon attack deals one extra die of its damage when the bugbear hits with it (included in the attack).<br><br><i><b>Surprise Attack:</b></i> If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507314",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "9",
"attacks": "<i><b>Morningstar:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d8+2) piercing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 9 (2d6+2) piercing damage in melee or 5 (1d6+2) piercing damage at range.",
"alignment": "chaotic evil",
"ac_description": "hide armor, shield",
"ac": "16",
"=\"\"": ""
},
"Bugbear Chief": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Bugbear Chief",
"subtype": "goblinoid",
"str": "17",
"speed": "30 ft.",
"skills": "Intimidation +2, Stealth +6, Survival +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507315",
"languages": "Common, Goblin",
"int": "11",
"hp_generation": "10d8+20",
"hp": "65",
"features": "<i><b>Brute:</b></i> A melee weapon attack deals one extra die of its damage when the bugbear hits with it (included in the attack).<br><br><i><b>Heart of Hruggek:</b></i> The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.<br><br><i><b>Surprise Attack:</b></i> If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The bugbear makes two melee attacks.<br><br><i><b>Morningstar:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) piercing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range.",
"alignment": "chaotic evil",
"ac_description": "chain shirt, shield",
"ac": "17",
"=\"\"": ""
},
"Bulette": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Bulette",
"str": "19",
"speed": "40 ft., burrow 40 ft.",
"skills": "Perception +6",
"size": "Large ",
"senses": "Darkvision 60 ft., Tremmorsense 60 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "2",
"hp_generation": "9d10+45",
"hp": "94",
"features": "<i><b>Standing Leap:</b></i> The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "21",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 30 (4d12+4) piercing damage.<br><br><i><b>Deadly Leap:</b></i> If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6+4) bludgeoning damage plus 14 (3d6+4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Bulezau": {
"text": "",
"xp": "700",
"wis": "9",
"type": "Creature",
"title": "Bulezau",
"subtype": "demon",
"str": "15",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507315",
"languages": "Abyssal, Telepathy 60 ft.",
"int": "8",
"hp_generation": "7d8+21",
"hp": "52",
"features": "<i><b>Rotting Presence:</b></i> When any creature that isn't a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it.<br><br><i><b>Standing Leap:</b></i> The bulezau's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.<br><br><i><b>Sure-Footed:</b></i> The bulezau has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
"dex": "14",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507315",
"condition_immunities": "charmed, frightened, poisoned",
"con": "17",
"challenge_rating": "3",
"cha": "6",
"attacks": "<i><b>Barbed Tail:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d12+2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease ends. While poisoned in this way, the target sports festering boils, coughs up flies, and sheds rotting skin, and the target must repeat the saving throw after every 24 hours that elapse. On a successful save, the disease ends. On a failed save, the target's hit point maximum is reduced by 4 (1d8). The target dies if its hit point maximum is reduced to 0.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Bullywug": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Bullywug",
"subtype": "bullywug",
"str": "12",
"speed": "20 ft., swim 40 ft.",
"skills": "Stealth +3",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507315",
"languages": "Bullywug",
"int": "7",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Amphibious:</b></i> The bullywug can breathe air and water.<br><br><i><b>Speak with Frogs and Toads:</b></i> The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.<br><br><i><b>Swamp Camouflage:</b></i> The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.<br><br><i><b>Standing Leap:</b></i> The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The bullywug makes two melee attacks: one with its bite and one with its spear.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft, or range 20/60 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.<br>",
"alignment": "neutral evil",
"ac_description": "hide armor, shield",
"ac": "15",
"=\"\"": ""
},
"Cadaver Collector": {
"text": "",
"xp": "11500",
"wis": "11",
"type": "Creature",
"title": "Cadaver Collector",
"str": "21",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "understands all languages but can't speak",
"int": "5",
"hp_generation": "18d10+90",
"hp": "189",
"features": "<i><b>Magic Resistance:</b></i> The cadaver collector has advantage on saving throws against spells and other magical effects.<br><br><i><b>Summon Specters (Recharges after a Short or Long Rest):</b></i> As a bonus action, the cadaver collector calls up the enslaved spirits of those it has slain, 1d6 specters (without Sunlight Sensitivity) arise in unoccupied spaces within l 5 feet of the cadaver collector. The specters act right after the cadaver collector on the same initiative count and fight until they're destroyed. They disappear when the cadaver collector is destroyed.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "necrotic, poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326821",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "20",
"challenge_rating": "14",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The cadaver collector makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 18 (3d8+5) bludgeoning damage plus 16 (3d10) necrotic damage.<br><br><i><b>Paralyzing Breath (Recharge 5- 6):</b></i> The cadaver collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for l minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Camel": {
"text": "",
"xp": "25",
"wis": "8",
"type": "Creature",
"title": "Camel",
"str": "16",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 9",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "2",
"hp_generation": "2d10+4",
"hp": "15",
"features": "",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326821",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/8",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Canoloth": {
"text": "",
"xp": "3900",
"wis": "17",
"type": "Creature",
"title": "Canoloth",
"subtype": "yugoloth",
"str": "18",
"speed": "50 ft.",
"skills": "Investigation +3, Perception +9",
"size": "Medium ",
"senses": "Darkvision 60 ft., Truesight 120 ft., PP 19",
"saving_throws": "",
"modified": "20181223151507315",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "5",
"hp_generation": "16d8+48",
"hp": "120",
"features": "<i><b>Dimensional Lock:</b></i> Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.<br><br><i><b>Magic Resistance:</b></i> The canoloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The canoloth's weapon attacks are magical.<br><br><i><b>Uncanny Senses:</b></i> The canoloth can't be surprised while it isn't incapacitated.",
"dex": "10",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507315",
"condition_immunities": "poisoned",
"con": "17",
"challenge_rating": "8",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The canoloth makes two attacks: one with its tongue or its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 25 (6d6+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d10+4) slashing damage.<br><br><i><b>Tongue:</b> Ranged Weapon Attack:</i> +7 to hit, range 30 ft., one target. <i>Hit:</i> 17 (2dl2+4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Carrion Crawler": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Carrion Crawler",
"str": "14",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "1",
"hp_generation": "6d10+18",
"hp": "51",
"features": "<i><b>Keen Smell:</b></i> The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Spider Climb:</b></i> The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The carrion crawler makes two attacks: one with its tentacles and one with its bite.<br><br><i><b>Tentacles:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one creature. <i>Hit:</i> 4 (1d4+2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Cat": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Cat",
"str": "3",
"speed": "40 ft., climb 30 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Tiny ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "3",
"hp_generation": "1d4",
"hp": "2",
"features": "<i><b>Keen Smell:</b></i> The cat has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326821",
"condition_immunities": "",
"con": "10",
"challenge_rating": "0",
"cha": "7",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +0 to hit, reach 5 ft., one target. <i>Hit:</i> 1 slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Catoblepas": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Catoblepas",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "3",
"hp_generation": "8d10+40",
"hp": "84",
"features": "<i><b>Keen Smell:</b></i> The catoblepas has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Stench:</b></i> Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "21",
"challenge_rating": "5",
"cha": "8",
"attacks": "<i><b>Tail:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 21 (5d6+4) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas's next turn.<br><br><i><b>Death Rav (Recharge 5-6):</b></i> The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Cave Fisher": {
"text": "",
"xp": "700",
"wis": "10",
"type": "Creature",
"title": "Cave Fisher",
"str": "16",
"speed": "20 ft., climb 20 ft.",
"skills": "Perception +2, Stealth +5",
"size": "Medium ",
"senses": "Blindsight 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "---",
"int": "3",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Adhesive Filament:</b></i> The cave fisher can use its action to extend a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature adhered to the filament is grappled by the cave fisher (escape DC 13), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15, 5 hit points, immunity to poison and psychic damage), but a weapon that fails to sever it becomes stuck to it, requiring an action and a successful DC 13 Strength check to pull free. Destroying the filament deals no damage to the cave fisher, which can extrude a replacement filament on its next turn.<br><br><i><b>Flammable Blood:</b></i> If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.<br><br><i><b>Spider Climb:</b></i> The cave fisher can climb difficult surfaces including upside down on ceilings, without needing to make an ability check.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "3",
"attacks": "<i><b>Multiattack:</b></i> The cave fisher makes two attacks with its claws.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage.<br><br><i><b>Filament:</b></i> One creature grappled by the cave fisher's adhesive filament must make a DC 13 Strength saving throw, provided that the target weighs 200 pounds or less. On a failure, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes a claw attack against it as a bonus action. Reeling up the target releases anyone else who was attached to the filament. Until the grapple ends on the target, the cave fisher can't extrude another filament.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Centaur": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Centaur",
"str": "18",
"speed": "50 ft.",
"skills": "Athletics +6, Perception +3, Survival +3",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "Elvish, Sylvan",
"int": "9",
"hp_generation": "6d10+12",
"hp": "45",
"features": "<i><b>Charge:</b></i> If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.<br><br><i><b>Pike:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 9 (1d10+4) piercing damage.<br><br><i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "neutral good",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Chain Devil": {
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Chain Devil",
"subtype": "devil",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Con +7, Wis +4, Cha +5",
"modified": "20181223151507315",
"languages": "Infernal, Telepathy 120 ft.",
"int": "11",
"hp_generation": "10d8+40",
"hp": "85",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.",
"dex": "15",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507315",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "8",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The devil makes two attacks: two with its claws and one with its sting.<br><br><i><b>Multiattack:</b></i> The devil makes two melee attacks with its chains.<br><br><i><b>Chain:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.<br><br><i><b>Animate Chains (Recharges after a Short or Long Rest):</b></i> Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.<br><br><h1>Reactions</h1><p><i><b>Unnerving Mask:</b></i> When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.</p>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Champion": {
"text": "",
"xp": "5000",
"wis": "14",
"type": "Creature",
"title": "Champion",
"subtype": "any race",
"str": "20",
"speed": "30 ft.",
"skills": "Athletics +9, Intimidation +5, Perception +6",
"size": "Medium ",
"senses": "PP 16",
"saving_throws": "Str +9, Con +6",
"modified": "20181223151507315",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "22d8+44",
"hp": "143",
"features": "<i><b>Indomitable (2/Day):</b></i> The,champion rerolls a failed saving throw.<br><br><i><b>Second Wind (Recharges after a Short or Long Rest):</b></i> As a bonus action, the champion can regain 20 hit points.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "14",
"challenge_rating": "9",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The champion makes three attacks with its greatsword or its shortbow.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.<br><br><i><b>Light Crossbow:</b> Ranged Weapon Attack:</i> +6 to hit, range 80/320 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.",
"alignment": "any alignment",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Chasme": {
"text": "",
"xp": "2300",
"wis": "14",
"type": "Creature",
"title": "Chasme",
"subtype": "demon",
"str": "15",
"speed": "20 ft., fly 60 ft.",
"skills": "Perception +5",
"size": "Large ",
"senses": "Blindsight 10 ft., Darkvision 120 ft., PP 15",
"saving_throws": "Dex +5, Wis +4",
"modified": "20181223151507315",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "11",
"hp_generation": "13d10+13",
"hp": "84",
"features": "<i><b>Drone:</b></i> The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes damage or if another creature takes an action to splash it with holy water. If a creature's saving throw is successful or the effect ends for it, it is immune to the drone for the next 24 hours.<br><i><b>Magic Resistance:</b></i> The chasme has advantage on saving throws against spells and other magical effects.<br><i><b>Spider Climb:</b></i> The chasme can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "15",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507315",
"condition_immunities": "poisoned",
"con": "12",
"challenge_rating": "6",
"cha": "10",
"attacks": "<i><b>Proboscis:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 16 (4d6+2) piercing damage plus 24 (7d6) necrotic damage, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction to a creature's hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Chimera": {
"text": "",
"xp": "2300",
"wis": "14",
"type": "Creature",
"title": "Chimera",
"str": "19",
"speed": "30 ft., fly 60 ft.",
"skills": "Perception +8",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 18",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "understands Draconic but can't speak",
"int": "3",
"hp_generation": "12d10+48",
"hp": "114",
"features": "",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "19",
"challenge_rating": "6",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage.<br><br><i><b>Horns:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d12+4) bludgeoning damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Chitine": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Chitine",
"str": "10",
"speed": "30 ft., climb 30 ft.",
"skills": "Athletics +4, Stealth +4",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "Undercommon",
"int": "10",
"hp_generation": "4d6+4",
"hp": "18",
"features": "<i><b>Fey Ancestry:</b></i>The chitine has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the chitine has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Web Sense:</b></i> While in contact with a web, the chitine knows the exact location of any other creature in contact with the same web.<br><br><i><b>Web Walker:</b></i> The chitine ignores movement restrictions caused by webbing.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326821",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The chitine makes three attacks with its daggers.<br><br><i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "14",
"=\"\"": ""
},
"Choker": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Choker",
"str": "16",
"speed": "30 ft.",
"skills": "Stealth +6",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "Deep Speech",
"int": "4",
"hp_generation": "3d6+3",
"hp": "13",
"features": "<i><b>Aberrant Quickness (Recharges after a Short or Long Rest):</b></i> The choker can take an extra action on its turn.<br><br><i><b>Boneless:</b></i> The choker can move through and occupy a space as narrow as 4 inches wide without squeezing.<br><br><i><b>Spider Climb:</b></i> The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326821",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The choker makes two tentacle attacks.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 5 (1d4+3) bludgeoning damage plus 3 (1d6) piercing damage. If the target is a Large or smaller creature, it is grappied (escape DC 15). Until this grapple ends, the target is restrained, and the choker can't use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Chromatic Guard Drake": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Chromatic Guard Drake",
"str": "16",
"speed": "30 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "understands Draconic but can't speak",
"int": "4",
"hp_generation": "7d8+21",
"hp": "52",
"features": "<i><b>Variant: Chromatic Guard Drake:</b></i><br>Each type of chromatic dragon's scales and blood creates a guard drake that resembles a wir1gless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described below.<br><br><i><b>Black Guard Drake:</b></i> A black guard drake is amphibious (it can breathe air or water)) has a swimming speed of 30 feet, and has resistance to acid damage.<br><i><b>Blue Guard Drake:</b></i> A blue guard drake has a burrowing speed of 20 feet and resistance to lightning damage.<br><i><b>Green Guard Drake:</b></i> A green guard drake is amphibious (it can breathe air or water), has a swimming speed of 30 feet, and has resistance to poison damage.<br><i><b>Red Guard Drake:</b></i> A red guard drake has climbing speed of 30 feet and resistance to fire damage.<br><i><b>White Guard Drake:</b></i> A white guard drake has a burrowing speed of 20 feet, a climbing speed of 30 feet, and resistance to cold damage.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "dragon",
"created": "20181223151326821",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The guard drake makes two attacks: one with its bite and one with its tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Chuul": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Chuul",
"str": "19",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "understands Deep Speech but can't speak",
"int": "5",
"hp_generation": "11d10+33",
"hp": "93",
"features": "<i><b>Amphibious:</b></i> The chuul can breathe air and water.<br><br><i><b>Sense Magic:</b></i> The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "aberration",
"created": "20181223151326821",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "4",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.<br><br><i><b>Pincer:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.<br><br><i><b>Tentacles:</b></i> One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Clay Golem": {
"text": "",
"xp": "5000",
"wis": "8",
"type": "Creature",
"title": "Clay Golem",
"str": "20",
"speed": "20 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60., PP 9",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "understands the language of its creator but can't speak",
"int": "3",
"hp_generation": "14d10+56",
"hp": "133",
"features": "<i><b>Acid Absorption:</b></i> Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.<br><i><b>Berserk:</b></i> Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.<br><i><b>Immutable Form:</b></i> The golem is immune to any spell or effect that would alter its form.<br><i><b>Magic Resistance:</b></i> The golem has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> The golem's weapon attacks are magical.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "acid, poison, psychic, bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326821",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "18",
"challenge_rating": "9",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The golem makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 16 (2d10+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.<br><br><i><b>Haste (Recharge 5-6):</b></i> Until the end of its next turn, the golem magically gains a +2 bonus to its AC , has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Cloaker": {
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Cloaker",
"str": "17",
"speed": "10 ft., fly 40 ft.",
"skills": "Stealth +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326821",
"languages": "Deep Speech, Undercommon",
"int": "13",
"hp_generation": "12d10+12",
"hp": "78",
"features": "<i><b>Damage Transfer:</b></i> While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.<br><br><i><b>False Appearance:</b></i> While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.<br><br><i><b>Light Sensitivity:</b></i> While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326821",
"condition_immunities": "",
"con": "12",
"challenge_rating": "8",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The cloaker makes two attacks: one with its bite and one with its tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it.If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one creature. <i>Hit:</i> 7 (1d8+3) slashing damage.<br><br><i><b>Moan:</b></i> Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.<br><br><i><b>Phantasms (Recharges after a Short or Long Rest):</b></i> The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.<br>Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.<br>A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Cockatrice": {
"text": "",
"xp": "100",
"wis": "13",
"type": "Creature",
"title": "Cockatrice",
"str": "6",
"speed": "20 ft., fly 40 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "2",
"hp_generation": "6d6+6",
"hp": "27",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326822",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Constrictor Snake": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Constrictor Snake",
"str": "15",
"speed": "30 ft., swim 30 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 10 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "1",
"hp_generation": "2d10+2",
"hp": "13",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Copper Dragon Wyrmling": {
"text": "",
"xp": "200",
"wis": "11",
"type": "Creature",
"title": "Copper Dragon Wyrmling",
"str": "15",
"speed": "30 ft., climb 30 ft., fly 60 ft.",
"skills": "Perception +4, Stealth +3",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +3, Con +3, Wis +2, Cha +3",
"modified": "20181223151326822",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "4d8+4",
"hp": "22",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181223151326822",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "13",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Acid Breath:</b></i> The dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.<br><i><b>Slowing Breath:</b></i> The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Cow": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Cow",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "2",
"hp_generation": "2d10+4",
"hp": "15",
"features": "<i><b>Charge:</b></i> If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Crab": {
"text": "",
"xp": "10",
"wis": "8",
"type": "Creature",
"title": "Crab",
"str": "2",
"speed": "20 ft., swim 20 ft.",
"skills": "Stealth +2",
"size": "Tiny ",
"senses": "Blindsight 30 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "1",
"hp_generation": "1d4",
"hp": "2",
"features": "<i><b>Amphibious:</b></i> The crab can breathe air and water.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "10",
"challenge_rating": "0",
"cha": "2",
"attacks": "<i><b>Claw:</b> Melee Weapon Attack:</i> +0 to hit, reach 5 ft., one target. <i>Hit:</i> 1 bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Cranium Rat": {
"text": "",
"xp": "10",
"wis": "11",
"type": "Creature",
"title": "Cranium Rat",
"str": "2",
"speed": "30 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "Telepathy 30 ft.",
"int": "4",
"hp_generation": "1d4",
"hp": "2",
"features": "<i><b>Illumination:</b></i> As a bonus action, the cranium rat can shed dim light from its brain in a 5-foot radius or extinguish the light.<br><br><i><b>Telepathic Shroud:</b></i> The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "10",
"challenge_rating": "0",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Crawling Claw": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Crawling Claw",
"str": "13",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Blindsight 30 ft. (blind beyod this radius), PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "understands Common but can't speak",
"int": "5",
"hp_generation": "1d4",
"hp": "2",
"features": "<i><b>Turn Immunity:</b></i> The claw is immune to effects that turn undead.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326822",
"condition_immunities": "charmed, exhaustion, poisoned",
"con": "11",
"challenge_rating": "0",
"cha": "4",
"attacks": "<i><b>Claw:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning or slashing damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Crocodile": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Crocodile",
"str": "15",
"speed": "20 ft., swim 30 ft.",
"skills": "Stealth +2",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "<i><b>Hold Breath:</b></i> The crocodile can hold its breath for 15 minutes.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 7 (1d10+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Cultist": {
"text": "",
"xp": "25",
"wis": "11",
"type": "Creature",
"title": "Cultist",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Deception +2, Religion +2",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507315",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "2d8",
"hp": "9",
"features": "<i><b>Dark Devotion:</b></i> The cultist has advantage on saving throws against being charmed or frightened.Commoner",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "10",
"attacks": "<i><b>Scimitar:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d6+1) slashing damage.",
"alignment": "any non-good alignment",
"ac_description": "leather armor",
"ac": "12",
"=\"\"": ""
},
"Cyclops": {
"text": "",
"xp": "2300",
"wis": "6",
"type": "Creature",
"title": "Cyclops",
"str": "22",
"speed": "30 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 8",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "Giant",
"int": "8",
"hp_generation": "12d12+60",
"hp": "138",
"features": "<i><b>Poor Depth Perception:</b></i> The cyclops has disadvantage on any attack roll against a target more than 30 feet away.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326822",
"condition_immunities": "",
"con": "20",
"challenge_rating": "6",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The cyclops makes two greatclub attacks.<br><br><i><b>Greatclub:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (3d8+6) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +9 to hit, range 30/120 ft., one target. <i>Hit:</i> 28 (4d10+6) bludgeoning damage.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Darkling": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Darkling",
"str": "9",
"speed": "30 ft.",
"skills": "Acrobatics +5, Deception +2, Perception +5, Stealth +7",
"size": "Small ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "Elvish, Sylvan",
"int": "10",
"hp_generation": "3d6+3",
"hp": "13",
"features": "<i><b>Death Flash:</b></i> When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area and able to see the bright light must succeed on a DC 10 Constitution saving throw or be blinded until the end of the creature's next turn.<br><br><i><b>Light Sensiti11ity:</b></i> While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326822",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "10",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage. If the darkling has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.",
"alignment": "chaotic neutral",
"ac_description": "leather armor",
"ac": "14",
"=\"\"": ""
},
"Darkmantle": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Darkmantle",
"str": "16",
"speed": "10 ft., fly 30 ft.",
"skills": "Stealth +3",
"size": "Small ",
"senses": "Blindsight 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "--",
"int": "2",
"hp_generation": "5d6+5",
"hp": "22",
"features": "<i><b>Echolocation:</b></i> The darkmantle can't use its blindsight while deafened.<br><br><i><b>False Appearance:</b></i> While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326822",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "5",
"attacks": "<i><b>Crush:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d6+3) bludgeoning damage, and the dark mantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.<br>While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.<br>A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the dark mantle can detach itself from the target by using 5 feet of movement.<br><br><i><b>Darkness Aura (1/Day):</b></i> A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the dark mantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Death Dog": {
"text": "",
"xp": "200",
"wis": "13",
"type": "Creature",
"title": "Death Dog",
"str": "15",
"speed": "40 ft.",
"skills": "Perception +5, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "3",
"hp_generation": "6d8+12",
"hp": "39",
"features": "<i><b>Two-Headed:</b></i> The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326822",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i>The dog makes two bite attacks.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Death Kiss": {
"text": "",
"xp": "5900",
"wis": "12",
"type": "Creature",
"title": "Death Kiss",
"str": "18",
"speed": "0 ft., fly 30 ft. (hover)",
"skills": "Perception +5",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "Con +8, Wis +5",
"modified": "20181223151326822",
"languages": "Deep Speech, Undercommon",
"int": "10",
"hp_generation": "17d10+68",
"hp": "161",
"features": "<i><b>Lightning Blood:</b></i> A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "aberration",
"created": "20181223151326822",
"condition_immunities": "prone",
"con": "18",
"challenge_rating": "10",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +8 to hit, reach 20 ft., one target. <i>Hit:</i> 14 (3d6+4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.<br><br><i><b>Blood Drain:</b></i> One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4dl0) lightning damage, and the death kiss regains half as many hit points.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Deep Scion": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Deep Scion",
"subtype": "shapechanger",
"str": "18",
"speed": "30 ft., (20 ft. and swim 40 ft. in hybrid form)",
"skills": "Deception +6, Insight +3, Sleight of Hand +3, Stealth +3",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Wis +3, Cha +4",
"modified": "20181223151507315",
"languages": "Aquan, Common, thieves' cant",
"int": "10",
"hp_generation": "9d8+27",
"hp": "67",
"features": "<i><b>Shapechanger:</b></i> The deep scion can use its action to polymorph into a humanoid-piscine hybrid form, or back into its true form. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies.<br><br><i><b>Amphibious (Hybrid Form Only):</b></i> The deep scion can breathe air and water.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> In humanoid form, the deep scion makes two melee attacks. In hybrid form, the deep scion makes three attacks: one with its bite and two with its claws.<br><br><i><b>Battleaxe (Humanoid Form Only):</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.<br><br><i><b>Bite (Hybrid Form Only):</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d4+4) piercing damage.<br><br><i><b>Claw (Hybrid Form Only):</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) slashing damage.<br><br><i><b>Psychic Screech (Hybrid Form Only, Recharges after a Short or Long Rest):</b></i> The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Deer": {
"text": "",
"xp": "10",
"wis": "14",
"type": "Creature",
"title": "Deer",
"str": "11",
"speed": "50 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "2",
"hp_generation": "1d8",
"hp": "4",
"features": "",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "11",
"challenge_rating": "0",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Deinonychus": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Deinonychus",
"str": "15",
"speed": "40 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "4",
"hp_generation": "4d8+8",
"hp": "26",
"features": "<i><b>Pounce:</b></i> If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The deinonychus makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Demilich": {
"text": "",
"xp": "20000",
"wis": "17",
"type": "Creature",
"title": "Demilich",
"str": "1",
"speed": "0 ft., 30 f.",
"skills": "",
"size": "Tiny ",
"senses": "Truesight 120 ft., PP 13",
"saving_throws": "Con +6, Int +11, Wis +9, Cha +11",
"modified": "20181223151326822",
"languages": "---",
"int": "20",
"hp_generation": "20d4",
"hp": "80",
"features": "<i><b>Avoidance:</b></i> If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the demilich fails a saving throw, it can choose to succeed instead.<br><br><i><b>Turn Immunity:</b></i> The demilich is immune to effects that turn undead.",
"dex": "20",
"damage_resistances": "bludgeoning, piercing and slashing from magic weapons",
"damage_immunities": "necrotic, poison, psychic, bludgeoning, piercing and slashing from nonmagical weapons",
"creature_type": "undead",
"created": "20181223151326822",
"condition_immunities": "charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned",
"con": "10",
"challenge_rating": "18",
"cha": "20",
"attacks": "<i><b>Howl (Recharge 5-6):</b></i> The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.<br><br><i><b>Life Drain:</b></i> The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.<br><br>",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Derro": {
"text": "",
"xp": "50",
"wis": "5",
"type": "Creature",
"title": "Derro",
"subtype": "derro",
"str": "10",
"speed": "30 ft.",
"skills": "Stealth +4",
"size": "Small ",
"senses": "Darkvision 120 ft., PP 7",
"saving_throws": "",
"modified": "20181223151507315",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "3d6+3",
"hp": "13",
"features": "<i><b>Magic Resistance:</b></i> The derro has advantage on saving throws against spells and other magical effects.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "9",
"attacks": "<i><b>Hooked Spear:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.<br><br><i><b>Light Crossbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 80/320 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Devourer": {
"text": "",
"xp": "10000",
"wis": "10",
"type": "Creature",
"title": "Devourer",
"str": "20",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "Abyssal, Telepathy 120ft.",
"int": "13",
"hp_generation": "17d10+85",
"hp": "178",
"features": "",
"dex": "12",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend",
"created": "20181223151326822",
"condition_immunities": "poisoned",
"con": "20",
"challenge_rating": "13",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The devourer makes two claw attacks and can use either Imprison Soul or Soul Rend.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> + 10 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage plus 21 (6d6) necrotic damage.<br><br><i><b>Imprison Soul:</b></i> The devourer chooses a living humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer's ribcage and imprisoned there. A creature imprisoned in this manner has disadvantage on death saving throws. If it dies while imprisoned, the devourer regains 25 hit points, immediately recharges Soul Rend, and gains an additional action on its next turn. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a zombie. If it had 3 to 5 Hit Dice, it becomes a ghoul. Otherwise, it becomes a wight. A devourer can imprison only one creature at a time.<br><br><i><b>Soul Rend (Recharge 6):</b></i> The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each humanoid in that area must make a DC 18 Constitution saving throw, taking 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. Increase the damage by 10 for each living humanoid with 0 hit points in that area.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Dimetrodon": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Dimetrodon",
"str": "14",
"speed": "30 ft., swim 20 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "2",
"hp_generation": "3d8+6",
"hp": "19",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "15",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d662) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Dire Troll": {
"text": "",
"xp": "10000",
"wis": "11",
"type": "Creature",
"title": "Dire Troll",
"str": "22",
"speed": "40 ft.",
"skills": "Perception +5",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Wis +5, Cha +2",
"modified": "20181223151326822",
"languages": "Giant",
"int": "9",
"hp_generation": "15d12+75",
"hp": "172",
"features": "<i><b>Keen Senses:</b></i> The troll has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Regeneration:</b></i> The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.",
"dex": "15",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326822",
"condition_immunities": "frightened, poisoned",
"con": "21",
"challenge_rating": "13",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The troll makes five attacks: one with its bite and four with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (1d8+6) piercing damage plus 5 (1d10) poison damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (3d6+6) slashing damage.<br><br><i><b>Whirlwind of Claws (Recharge 5-6):</b></i> Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Dire Wolf": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Dire Wolf",
"str": "17",
"speed": "50 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "3",
"hp_generation": "5d10+10",
"hp": "37",
"features": "<i><b>Keen Hearing and Smell:</b></i> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pack Tactics:</b></i> The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "15",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Displacer Beast": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Displacer Beast",
"str": "18",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326822",
"languages": "---",
"int": "6",
"hp_generation": "10d10+30",
"hp": "85",
"features": "<i><b>Avoidance:</b></i> If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.<br><br><i><b>Displacement:</b></i> The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attakc, this trait is disrupted until the end of its next turn. This trait is also dirupted while the displacer beast is incapacitaded or has a speed of 0.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326822",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The displacer beast makes two attacks with its tentacles.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 7 (1d6+) bludgeoning damage plus 3 (1d6) piercing damage.",
"alignment": "laweful evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Dolphin": {
"text": "",
"xp": "25",
"wis": "12",
"type": "Creature",
"title": "Dolphin",
"str": "14",
"speed": "0 ft., swim 60 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "Blindsight 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326823",
"languages": "---",
"int": "6",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Charge:</b></i> If the dolph moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.<br><br><i><b>Hold Breath:</b></i> The dolphin can hold its breath for 20 minutes.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326823",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/8",
"cha": "7",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Doppelganger": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Doppelganger",
"subtype": "shapechanger",
"str": "11",
"speed": "30 ft.",
"skills": "Deception +6, Insight +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507317",
"languages": "Common",
"int": "11",
"hp_generation": "8d8+16",
"hp": "52",
"features": "<i><b>Shapechanger:</b></i> The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Ambusher:</b></i> The doppelganger has advantage on attack rolls against any creature it has surprised.<br><br><i><b>Surprise Attack:</b></i> If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity ",
"created": "20181223151507317",
"condition_immunities": "charmed",
"con": "14",
"challenge_rating": "3",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The doppelganger makes two melee attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) bludgeoning damage.<br><br><i><b>Read Thoughts:</b></i> The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.",
"alignment": "neutral",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Draft Horse": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Draft Horse",
"str": "18",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326823",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326823",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d4+4) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Dragon Turtle": {
"text": "",
"xp": "18000",
"wis": "12",
"type": "Creature",
"title": "Dragon Turtle",
"str": "25",
"speed": "20 ft., swim 40 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "",
"saving_throws": "Dex +5, Con +10, Wis +6",
"modified": "20181223151326823",
"languages": "Aquan, Draconic",
"int": "10",
"hp_generation": "22d20+110",
"hp": "341",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "Dragon",
"created": "20181223151326823",
"condition_immunities": "Darkvision 120 ft., PP 11",
"con": "20",
"challenge_rating": "17",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one trail attack in place of its two claw attacks.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +12 to hit, reach 15 ft., one target. <i>Hit:</i> 26 (3d10+7) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d8+7) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +12 to hit, reach 15 ft., one target. </>Hit:</i> 26 (3d12+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.<br><br><i><b>Steam Breath (Recharge 5-6):</b></i> The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Dretch": {
"text": "",
"xp": "50",
"wis": "8",
"type": "Creature",
"title": "Dretch",
"subtype": "demon",
"str": "11",
"speed": "20 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507317",
"languages": "Abyssal, Telepathy 60 ft. (only with creatures that understand Abyssal)",
"int": "5",
"hp_generation": "4D6+4",
"hp": "18",
"features": "",
"dex": "11",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507317",
"condition_immunities": "poisoned",
"con": "12",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Multiattack:</b></i> The dretch makes two attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (2d4) slashing damage.<br><br><i><b>Fetid Cloud (1/Day):</b></i> A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Duergar": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Duergar",
"subtype": "dwarf",
"str": "14",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507318",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "4d8+8",
"hp": "26",
"features": "<i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "11",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "9",
"attacks": "<i><b>Enlarge (Recharges after a Short or Long Rest):</b></i> For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<br><br><i><b>War Pick:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.<br><br><i><b>Invisibility (Recharges after a Short or Long Rest):</b></i> The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.",
"alignment": "lawful evil",
"ac_description": "scale mail, shield",
"ac": "16",
"=\"\"": ""
},
"Duergar Hammerer": {
"text": "",
"xp": "450",
"wis": "5",
"type": "Creature",
"title": "Duergar Hammerer",
"str": "17",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "Con +8, Wis +6",
"modified": "20181223151326824",
"languages": "understands Dwarvish but can't speak",
"int": "5",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Engine of Pain:</b></i> Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.<br><br><i><b>Siege Monster:</b></i> The hammerer deals double damage to objects and structures.",
"dex": "7",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "construct",
"created": "20181223151326824",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "12",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The hammerer makes two attacks: one with its claw and one with its hammer.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage.<br><br><i><b>Hammer:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Duergar Kavalrachni": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Duergar Kavalrachni",
"subtype": "dwarf",
"str": "14",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507318",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "4d8+8",
"hp": "26",
"features": "<i><b>Cavalry Training:</b></i> When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make one melee attack against the same target as a reaction.<br><br><i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "11",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The duergar makes two war pick attacks.<br><br><i><b>War Pick:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft,. one target. <i>Hit:</i> 6 (1d8+2) piercing damage plus 5 (2d4) poison damage.<br><br><i><b>Heavy Crossbow:</b> Ranged Weapon Attack:</i> +2 to hit, range 100/400 ft., one target. <i>Hit:</i> 5 (1d10) piercing damage.<br><br><i><b>Shared Invisibility (Recharges after a Short or Long Rest):</b></i> The duergar magically turns invisible for up to l hour or until it attacks, it casts a spell, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted on a female steeder, the steeder is invisible as well. The invisibility ends early on the steeder immediately after it attacks.",
"alignment": "lawful evil",
"ac_description": "scale mail, shield",
"ac": "16",
"=\"\"": ""
},
"Duergar Mind Master": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Duergar Mind Master",
"subtype": "dwarf",
"str": "11",
"speed": "25 ft.",
"skills": "Perception +2, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., Truesight 30 ft., PP 12",
"saving_throws": "Wis +2",
"modified": "20181223151507318",
"languages": "Dwarvish, Undercommon",
"int": "15",
"hp_generation": "6d8+12",
"hp": "39",
"features": "<i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "17",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The duergar makes two melee attacks. It can replace one of those attacks with a use of Mind Mastery.<br><br><i><b>Mind-Poison Dagger:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage and 10 (3d6) psychic damage, or 1 piercing damage and 14 (4d6) psychic damage while reduced.<br><br><i><b>Invisibility (Recharge 4- 6):</b></i> The duergar magically turns invisible for up to l hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.<br><br><i><b>Mind Mastery:</b></i> The duergar targets one creatu re it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar's choice. Creatures that can't be charmed are immune to this effect.<br><br><i><b>Reduce (Recharges after a Short or Long Rest):</b></i> For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to l, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. ft can also take a bonus action on each of its turns to take the Hide action.",
"alignment": "lawful evil",
"ac_description": "leather armor",
"ac": "14",
"=\"\"": ""
},
"Duergar Screamer": {
"text": "",
"xp": "450",
"wis": "5",
"type": "Creature",
"title": "Duergar Screamer",
"str": "18",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 7",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "Dwarvish, Undercommon",
"int": "5",
"hp_generation": "7d8+7",
"hp": "38",
"features": "<i><b>Engine of Pain:</b></i> Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.",
"dex": "7",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "construct",
"created": "20181223151326824",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "12",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The screamer makes one drill attack and uses its Sonic Scream.<br><br><i><b>Drill:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d12+4) piercing damage.<br><br><i><b>Sonic Scream:</b></i> The screamer emits destructive energy in a 15 foot cube. Each creature in that area must succeed on a DC 11 Strength saving throw or take 7 (2d6) thunder damage and be knocked prone.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Duergar Stone Guard": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Duergar Stone Guard",
"subtype": "dwarf",
"str": "18",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507318",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "6d8+12",
"hp": "39",
"features": "<i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Phalanx Formation:</b></i> The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a duergar ally wielding a shield.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "11",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>King's Knife (Shortsword):</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 11 (2d6+4) piercing damage while enlarged.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 11 (2d6+4) piercing damage while enlarged.<br><br><i><b>Enlarge (Recharges after a Short or Long Rest):</b></i> For l minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<br><br><i><b>Invisibility (Recharges after a Short or Long Rest):</b></i> The duergar magically turns invisible for up to l hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.",
"alignment": "lawful evil",
"ac_description": "chain mail, shield",
"ac": "18",
"=\"\"": ""
},
"Duergar Warlord": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Duergar Warlord",
"subtype": "dwarf",
"str": "18",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507318",
"languages": "Dwarvish, Undercommon",
"int": "12",
"hp_generation": "10d8+30",
"hp": "75",
"features": "<i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "11",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "17",
"challenge_rating": "2",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The duergar makes three hammer or javelin attacks and uses Call to Attack, or Enlarge if it is available.<br><br><i><b>Psychic-Attuned Hammer:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d10+4) bludgeoning damage, or 15 (2d10+4) bludgeoning damage while enlarged, plus 5 (1d10) psychic damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 11 (2d6+4) piercing damage while enlarged.<br><br><i><b>Call to Attack:</b></i> Up to three allied duergar within 120 feet of this duergar that can hear it can each use their reaction to make one weapon attack.<br><br><i><b>Enlarge (Recharges after a Short or Long Rest):</b></i> For l minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergaT lacks the room to become Large, it attains the maximum size possible in the space available.<br><br><i><b>Invisibility (Recharge 4-6):</b></i> The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.<br><br><h1>Reactions</h1><p><i><b>Scouring Instruction:</b></i> When an ally that the duergar can see makes a d20 roll, the duergar can roll a d6 and the ally can add the number rolled to the d20 roll by taking 3 (1 d6) psychic damage. A creature immune to psychic damage can't be affected by Scouring Instruction.</p>",
"alignment": "lawful evil",
"ac_description": "plate mail, shield",
"ac": "20",
"=\"\"": ""
},
"Duergar Xarron": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Duergar Xarron",
"subtype": "dwarf",
"str": "16",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507318",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "4d8+8",
"hp": "26",
"features": "<i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "11",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Fire Lance:</b> Melee Weapon Attack:</i> +5 to hit (with disadvantage if the target is within 5 feet of the duergar), reach 10 ft., one target. <i>Hit:</i> 9 (1d12+3) piercing damage plus 3 (1d6) fire damage, or 16 (2d12+3) piercing damage plus 3 (1d6) fire damage while enlarged.<br><br><i><b>Fire Spray (Recharge 5-6):</b></i> From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Enlarge (Recharges after a Short or Long Rest):</b></i> For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<br><br><i><b>Invisibility (Recharges after a Short or Long Rest):</b></i> The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.",
"alignment": "lawful evil",
"ac_description": "plate mail",
"ac": "18",
"=\"\"": ""
},
"Duodrone": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Duodrone",
"str": "11",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "Modron",
"int": "6",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Axiomatic Mind:</b></i> The duodrone can't be compelled to act in a manner contrary to its nature or its instructions.<br><br><i><b>Disintegration:</b></i> If the duodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "construct",
"created": "20181223151326824",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The duodrone makes two fist attacks or two javelin attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) bludgeoning damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Eagle": {
"text": "",
"xp": "10",
"wis": "14",
"type": "Creature",
"title": "Eagle",
"str": "6",
"speed": "10 ft., fly 60 ft.",
"skills": "Perception +4",
"size": "Small ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "---",
"int": "2",
"hp_generation": "1d6",
"hp": "3",
"features": "<i><b>Keen Sight:</b></i> The eagle has advantage on Wisdom (Perception) checks that rely on sight.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326824",
"condition_immunities": "",
"con": "10",
"challenge_rating": "0",
"cha": "7",
"attacks": "<i><b>Talons:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Earth Elemental": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Earth Elemental",
"str": "20",
"speed": "30 ft., burrow 30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "Terran",
"int": "5",
"hp_generation": "12d10+60",
"hp": "126",
"features": "<i><b>Damage Vulnerabilities:</b></i> Thunder.<br><br><i><b>Earth Glide:</b></i> The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.<br><br><i><b>Siege Monster:</b></i> The elemental deals double damage to objectsand structures.",
"dex": "8",
"damage_resistances": "bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326824",
"condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
"con": "20",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The elemental makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 14 (2d8+5) bludgeoning damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Earth Elemental Myrmidon": {
"text": "",
"xp": "2900",
"wis": "10",
"type": "Creature",
"title": "Earth Elemental Myrmidon",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "Terran, one language of its creator's choice",
"int": "8",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Magic Weapons:</b></i> The myrmidon's weapon attacks are magical.",
"dex": "10",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326824",
"condition_immunities": "paralyzed, petrified, poisoned, prone",
"con": "17",
"challenge_rating": "7",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The myrmidon makes two maul attacks.<br><br><i><b>Maul:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><i><b>Thunderous Strike (Recharge 6):</b></i> The myrmidon makes one maul attack. On a hit, the target takes an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.",
"alignment": "neutral",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Eidolon": {
"text": "",
"xp": "8400",
"wis": "19",
"type": "Creature",
"title": "Eidolon",
"str": "7",
"speed": "0 ft., fly 40 ft. (hover)",
"skills": "Perception +8",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 18",
"saving_throws": "Wis +8",
"modified": "20181223151326824",
"languages": "the languages it knew in life",
"int": "14",
"hp_generation": "18d8-18",
"hp": "63",
"features": "<i><b>Incorporeal Movement:</b></i> The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.<br><br><i><b>Sacred Animation (Recharge 5-6):</b></i> When the eidolon moves into a space occupied by a sacred statue, the eidolon can disappear, causing the statue to become a creature under the eidolon's control. The eidolon uses the sacred statue's statistics in place of its own.<br><br><i><b>Turn Resistance:</b></i> The eidolon has advantage on saving throws against any effect that turns undead.",
"dex": "8",
"damage_resistances": "acid, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "cold, necrotic, poison",
"creature_type": "undead",
"created": "20181223151326824",
"condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "9",
"challenge_rating": "12",
"cha": "16",
"attacks": "<i><b>Divine Dread:</b></i> Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any eidolon's Divine Dread for the next 24 hours.",
"alignment": "any alignment",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Elder Tempest": {
"text": "",
"xp": "50000",
"wis": "21",
"type": "Creature",
"title": "Elder Tempest",
"str": "23",
"speed": "0 ft., fly 120 ft. (hover)",
"skills": "",
"size": "Gargantuan ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Wis +12, Cha +11",
"modified": "20181223151326824",
"languages": "---",
"int": "2",
"hp_generation": "16d20+96",
"hp": "264",
"features": "<i><b>Flyby:</b></i> The tempest doesn't provoke opportunity attacks when it flies out of an enemy's reach.<br><i><b>Legendary Resistance (3/Day):</b></i> If the tempest fails a saving throw, it can choose to succeed instead.<br><i><b>Living Storm:</b></i> The tempest is always at the center of a storm 1d6+4 miles in diameter. Heavy precipitation in the form of either rain or snow falls there7 causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.<br>In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.<br><i><b>Siege Monster:</b></i> The tempest deals double damage to objects and structures.",
"dex": "28",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "lightning, poison, thunder",
"creature_type": "elemental",
"created": "20181223151326824",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
"con": "23",
"challenge_rating": "23",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The tempest makes two attacks with its thunderous slam.<br><i><b>Thunderous Slam:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one target. <i>Hit:</i> 23 (4d6+9) thunder damage.<br><i><b>Lightning Storm (Recharge 6):</b></i> All other creatures within 120 feet of the tempest must each make a DC 20 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one. If a target's saving throw fails by 5 or more, the creature is also stunned until the end of its next turn.",
"alignment": "neutral",
"ac_description": "",
"ac": "19",
"=\"\"": ""
},
"Elephant": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Elephant",
"str": "22",
"speed": "40 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "---",
"int": "3",
"hp_generation": "8d12+24",
"hp": "76",
"features": "<i><b>Trampling Charge:</b></i> If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326824",
"condition_immunities": "",
"con": "17",
"challenge_rating": "4",
"cha": "6",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 19 (3d8+6) piercing damage.<br><br><i><b>Stomp:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one prone creature. <i>Hit:</i> 22 (3d10+6) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Elk": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Elk",
"str": "16",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326824",
"languages": "---",
"int": "2",
"hp_generation": "2d10+2",
"hp": "13",
"features": "<i><b>Charge:</b></i> If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326824",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Ram:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit</i> 6 (1d6+3) bludgeoning damage.<br><br><i><b>Hooves:</b> Melee Weapon Attack</i> +5 to hit, reach 5 ft., one prone creature. <i>Hit:</i> 8 (2d4+3) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Erinyes": {
"text": "",
"xp": "8400",
"wis": "14",
"type": "Creature",
"title": "Erinyes",
"subtype": "devil",
"str": "18",
"speed": "30 ft., fly 60 ft.",
"skills": "",
"size": "Medium ",
"senses": "Truesight 120 ft., Telepathy 120 ft.",
"saving_throws": "Dex +7, Con +8, Wis +6, Cha +8",
"modified": "20181223151507318",
"languages": "Infernal, Telepathy 120 ft.",
"int": "14",
"hp_generation": "18d8+72",
"hp": "153",
"features": "<i><b>Hellish Weapons:</b></i> The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).<br><br><i><b>Magic Resistance:</b></i> The erinyes has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507318",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "12",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The erinyes makes three attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage is used with two hands, plus 13 (3d8) poison damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 150/600 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the <i>lesser restoration</i> spell or similar magic.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.</p>",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Ettercap": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Ettercap",
"str": "14",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +3, Stealth +4, Survival +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "---",
"int": "7",
"hp_generation": "8d8+8",
"hp": "44",
"features": "<i><b>Spider Climb:</b></i> The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Web Sense:</b></i> While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.<br><br><i><b>Web Walker:</b></i> The ettercap ignores movement restrictions caused by webbing.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326825",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The ettercap makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d8+2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) slashing damage.<br><br><i><b>Web (Recharge 5-6):</b> Ranged Weapon Attack:</i> +4 to hit, range 30/60 ft., one Large or smaller creature. <i>Hit:</i> The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, resistance to bludgeoning damage, and immunity to poison and psychic damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Ettin": {
"text": "",
"xp": "1100",
"wis": "10",
"type": "Creature",
"title": "Ettin",
"str": "21",
"speed": "40 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "Giant, Orc",
"int": "6",
"hp_generation": "10d10+30",
"hp": "85",
"features": "<i><b>Two Heads:</b></i> The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.<br><br><i><b>Wakeful:</b></i> When one of the ettin's heads is asleep, its other head is awake.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326825",
"condition_immunities": "",
"con": "17",
"challenge_rating": "4",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The ettin makes two attacks: one with its battleaxe and one with its morningstar.<br><br><i><b>Battleaxe:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) slashing damage.<br><br><i><b>Morningstar:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Female Steeder": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Female Steeder",
"str": "15",
"speed": "30 ft., climb 30 ft.",
"skills": "Stealth +7, Perception +4",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "---",
"int": "2",
"hp_generation": "4d10+8",
"hp": "30",
"features": "<i><b>Spider Climb:</b></i> The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Extraordinary Leap:</b></i> The distance of the steeder's long jumps is tripled, every foot of its walking speed that it spends on the jump allows it to move 3 feet.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326825",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 9 {2d8) poison damage.<br><br><i><b>Sticky Leg:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one Medium or smaller creature. <i>Hit:</i> The target is stuck to the steeder's leg and grappled until it escapes (escape DC 12). The steeder can have only one creature grappled at a time.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Fire Elemental": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Fire Elemental",
"str": "10",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "Ignan",
"int": "6",
"hp_generation": "12d10+36",
"hp": "102",
"features": "<i><b>Fire Form:</b></i> The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire, until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.<br><br><i><b>Illumination:</b></i> The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.<br><br><i><b>Water Susceptibilit:</b></i> For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.",
"dex": "17",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326825",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
"con": "16",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The elemental makes two touch attacks.<br><br><i><b>Touch:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
"alignment": "neutral",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Fire Elemental Myrmidon": {
"text": "",
"xp": "2900",
"wis": "10",
"type": "Creature",
"title": "Fire Elemental Myrmidon",
"str": "13",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "Ignan, one language of its creator's choice",
"int": "9",
"hp_generation": "19d8+38",
"hp": "123",
"features": "<i><b>Illumination:</b></i> The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.<br><br><i><b>Magic Weapons:</b></i> The myrmidon's weapon attacks are magical.<br><br><i><b>Water Susceptibility:</b></i> For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.",
"dex": "18",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326825",
"condition_immunities": "paralyzed, petrified, poisoned, prone",
"con": "15",
"challenge_rating": "7",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The myrmidon makes three scimitar attacks.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) slashing damage.<br><br><i><b>Fiery Strike (Recharge 6):</b></i> The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.",
"alignment": "neutral",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Fire Giant": {
"text": "",
"xp": "5000",
"wis": "14",
"type": "Creature",
"title": "Fire Giant",
"str": "25",
"speed": "30 ft.",
"skills": "Athletics +11, Perception +6",
"size": "Huge ",
"senses": "PP 16",
"saving_throws": "Dex +3, Con +10, Cha +5",
"modified": "20181223151326825",
"languages": "Giant",
"int": "10",
"hp_generation": "13d12+78",
"hp": "162",
"features": "",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "giant",
"created": "20181223151326825",
"condition_immunities": "",
"con": "23",
"challenge_rating": "9",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two greatsword attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 28 (6d6+7) slashing damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +11 to hit, range 60/240 ft., one target. <i>Hit:</i> 29 (4d10+7) bludgeoning damage.",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Fire Giant Dreadnought": {
"text": "",
"xp": "11500",
"wis": "10",
"type": "Creature",
"title": "Fire Giant Dreadnought",
"subtype": "fire giant",
"str": "27",
"speed": "30 ft.",
"skills": "Athletics +13, Perception +5",
"size": "Huge ",
"senses": "PP 15",
"saving_throws": "Dex +4, Con +11, Cha +5",
"modified": "20181223151507319",
"languages": "Giant",
"int": "8",
"hp_generation": "15d12+90",
"hp": "187",
"features": "<i><b>Dual Shields:</b></i> The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "giant ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "23",
"challenge_rating": "14",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two fireshield attacks.<br><br><i><b>Fireshield:</b> Melee Weapon Attack:</i> +13 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (4d6+8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +13 to hit, range 60/240 ft., one target. <i>Hit:</i> 30 (4d10+8) bludgeoning damage.<br><br><i><b>Shield Charge:</b></i> The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6+8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.",
"alignment": "lawful evil",
"ac_description": "plate, shields",
"ac": "21",
"=\"\"": ""
},
"Fire Snake": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Fire Snake",
"str": "12",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "understands Ignan but can't speak",
"int": "7",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Damage Vulnerabilities:</b></i> cold<br><br><i><b>Heated Body:</b></i> A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "fire",
"creature_type": "elemental",
"created": "20181223151326825",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The snake makes two attacks: one with its bite and one with its tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage plus 3 (1d6) fire damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning damage plus 3 (1d6) fire damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Firenewt Warrior": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Firenewt Warrior",
"subtype": "firenewt",
"str": "10",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507319",
"languages": "Draconic, Ignan",
"int": "7",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Amphibious:</b></i> The firenewt can breathe air and water.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "humanoid ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The firenewt makes two attacks with its scimitar.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) slashing damage.<br><br><i><b>Spit Fire (Recharges after a Short or Long Rest):</b></i> The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "neutral evil",
"ac_description": "chain shirt, shield",
"ac": "16",
"=\"\"": ""
},
"Flind": {
"text": "",
"xp": "5000",
"wis": "13",
"type": "Creature",
"title": "Flind",
"subtype": "gnoll",
"str": "20",
"speed": "30 ft.",
"skills": "Intimidation +5, Perception +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Con +8, Wis +5",
"modified": "20181223151507319",
"languages": "Gnoll, Abyssal",
"int": "11",
"hp_generation": "15d8+60",
"hp": "127",
"features": "<i><b>Aura of Blood Thirst:</b></i> If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "19",
"challenge_rating": "9",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The flind makes three attacks: one with each of its different flail attacks or three with its longbow.<br><br><i><b>Flail of Madness:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d10+5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.<br><br><i><b>Flail of Pain:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d10+5) bludgeoning damage plus 22 (4d10) psychic damage.<br><br><i><b>Flail of Paralysis:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d10+5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 4 (1d8) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "chain mail",
"ac": "16",
"=\"\"": ""
},
"Flumph": {
"text": "",
"xp": "25",
"wis": "14",
"type": "Creature",
"title": "Flumph",
"str": "6",
"speed": "5 ft., fly 30 ft.",
"skills": "Arcana +4, History +4, Religion +4",
"size": "small ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "understands Undercommon but can't speak, Telepathy 60 ft.",
"int": "14",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Advanced Telepathy:</b></i> The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can't be surprised by creatures with any form of telepathy.<br><br><i><b>Prone Deficiency:</b></i> If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds.<br><br><i><b>Telepathic Shroud:</b></i> The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326825",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "11",
"attacks": "<i><b>Tendrils:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.<br><br><i><b>Stench Spray (1/Day):</b></i> Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated <br>creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.",
"alignment": "lawful good",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Flying Snake": {
"text": "",
"xp": "25",
"wis": "12",
"type": "Creature",
"title": "Flying Snake",
"str": "4",
"speed": "30 ft., fly 60 ft., swim 30 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Blindsight 10 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326825",
"languages": "---",
"int": "2",
"hp_generation": "2d4",
"hp": "5",
"features": "<i><b>Flyby:</b></i> The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326825",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/8",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage plus 7 (3d4) poison damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Flying Sword": {
"text": "",
"xp": "50",
"wis": "5",
"type": "Creature",
"title": "Flying Sword",
"str": "12",
"speed": "0 ft., fly 50 ft.",
"skills": "",
"size": "Small ",
"senses": "blindsight 60 ft. (blind beyond radius), PP 7",
"saving_throws": "Dex +4",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "5d6",
"hp": "17",
"features": "<i><b>Antimagic Susceptibility:</b></i> The sword is incapacitated while in the area of an <i>antimagic field</i>. If targeted by <i>dispel magic</i>, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<br><br><i><b>False Appearance:</b></i> While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "poison, psychic",
"creature_type": "construct",
"created": "20181223151326826",
"condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned",
"con": "11",
"challenge_rating": "1",
"cha": "1",
"attacks": "<i><b>Longsword:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Fomorian": {
"text": "",
"xp": "3900",
"wis": "14",
"type": "Creature",
"title": "Fomorian",
"str": "23",
"speed": "30 ft.",
"skills": "Perception +8, Stealth +3",
"size": "Huge ",
"senses": "Darkvision 120 ft., PP 18",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "Giant, Undercommon",
"int": "9",
"hp_generation": "13d12+65",
"hp": "149",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326826",
"condition_immunities": "",
"con": "20",
"challenge_rating": "8",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The fomorian attacks twice with its greatclub or makes one greatclub attack and uses Evil Eye once.<br><br><i><b>Greatclub:</b> Melee Weapon Attack:</i> +9 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (3d8+6) bludgeoning damage.<br><br><i><b>Evil Eye:</b></i> The fomorian magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Curse of the Evil Eye (Recharges after a Short or Long Rest):</b></i> With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.<br>The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Fraz-Urb'luu": {
"text": "",
"xp": "50000",
"wis": "24",
"type": "Creature",
"title": "Fraz-Urb'luu",
"subtype": "demon",
"str": "29",
"speed": "40 ft., fly 40 ft.",
"skills": "Deception +15, Perception +14, Stealth +8",
"size": "Large ",
"senses": "Truesight 120 ft., PP 24",
"saving_throws": "Dex +8, Con +14, Int +15, Wis +14",
"modified": "20181223151507319",
"languages": "all, Telepathy 120 ft.",
"int": "26",
"hp_generation": "27d10+189",
"hp": "337",
"features": "<i><b>Legendary Resistance (3/Day).:</b></i> If Fraz-Urb'luu fails a saving throw, he can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> Fraz-Urb'luu has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> Fraz-Urb'luu's weapon attacks are magical.<br><br><i><b>Undetectable:</b></i> Fraz-Urb'luu can't be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.",
"dex": "12",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181223151507319",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "25",
"challenge_rating": "23",
"cha": "26",
"attacks": "<i><b>Multiattack:</b></i> Fraz-Urb'luu makes three attacks: one with his bite and two with his fists.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (3d6+9) piercing damage.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 22 (3d8+9) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Frog": {
"text": "",
"xp": "0",
"wis": "8",
"type": "Creature",
"title": "Frog",
"str": "1",
"speed": "20 ft., swim 20 ft.",
"skills": "Perception +1, Stealth +3",
"size": "Tiny ",
"senses": "Darkvision 30 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Amphibious:</b></i> The frog can breathe air and water.<br><br><i><b>Standing Leap:</b></i> The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "8",
"challenge_rating": "0",
"cha": "3",
"attacks": "",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Froghemoth": {
"text": "",
"xp": "5900",
"wis": "12",
"type": "Creature",
"title": "Froghemoth",
"str": "23",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +9, Stealth +5",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 19",
"saving_throws": "Con +9, Wis +5",
"modified": "20181223151326826",
"languages": "---",
"int": "2",
"hp_generation": "16d12+80",
"hp": "184",
"features": "<i><b>Amphibious:</b></i> The froghemoth can breathe air and water.<br><br><i><b>Shock Susceptibility:</b></i> If the froghemoth takes lightning damage, it suffers several effects until the end of its next turn: its speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, it can't use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both.",
"dex": "13",
"damage_resistances": "fire, lightning",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326826",
"condition_immunities": "",
"con": "20",
"challenge_rating": "10",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The froghemoth makes two attacks with its tentacles. It can also use its tongue or bite.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +10 to hit, reach 20 ft., one target. <i>Hit:</i> 19 (3d8+6) bludgeoning damage, and the target is grappled (escape DC 16) if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (3d10+6) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid damage at the start of each of the froghemoth's turns.<br>The froghemoth's gullet can hold up to two creatures at a time. If the froghemoth takes 20 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 10 feet of the froghemoth. If the froghemoth dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.<br><br><i><b>Tongue:</b></i> The froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 18 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the frog_hemoth, and the froghemoth can make a bite attack against it as a bonus action.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Frost Giant": {
"text": "",
"xp": "3900",
"wis": "10",
"type": "Creature",
"title": "Frost Giant",
"str": "23",
"speed": "40 ft.",
"skills": "Athletics +9, Perception +3",
"size": "Huge ",
"senses": "PP 13",
"saving_throws": "Con +8, Wis +3, Cha +4",
"modified": "20181223151326826",
"languages": "Giant",
"int": "9",
"hp_generation": "12d12+60",
"hp": "138",
"features": "",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "giant",
"created": "20181223151326826",
"condition_immunities": "",
"con": "21",
"challenge_rating": "8",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two greataxe attacks.<br><br><i><b>Greataxe:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 25 (3d12+6) slashing damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +9 to hit, range 60/240 ft., one target. <i>Hit:</i> 28 (4d10+6) bludgeoning damage.",
"alignment": "neutral evil",
"ac_description": "patchwork armor",
"ac": "15",
"=\"\"": ""
},
"Frost Giant Everlasting One": {
"text": "",
"xp": "8400",
"wis": "10",
"type": "Creature",
"title": "Frost Giant Everlasting One",
"subtype": "frost giant",
"str": "25",
"speed": "40 ft.",
"skills": "Athletics +11, Perception +4",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Str +11, Con +11, Wis +4",
"modified": "20181223151507319",
"languages": "Giant",
"int": "9",
"hp_generation": "14d12+98",
"hp": "189",
"features": "<i><b>Extra Heads:</b></i> The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.<br><i><b>Regeneration:</b></i> The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.<br><i><b>Vaprak's Rage (Recharges after a Short or Long Rest):</b></i> As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits:<br>• The giant has advantage on Strength checks and Strength saving throws.<br>• When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll.<br>• The giant has resistance to bludgeoning, piercing, and slashing damage.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "giant ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "24",
"challenge_rating": "12",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two attacks with its greataxe.<br><br><i><b>Greataxe:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 26 (3d12+7) slashing damage, or 30 (3d12+11) slashing damage while raging.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +11 to hit, range 60/240 ft., one target. <i>Hit:</i> 29 (4d10+7) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "patchwork armor",
"ac": "15",
"=\"\"": ""
},
"Frost Salamander": {
"text": "",
"xp": "5000",
"wis": "11",
"type": "Creature",
"title": "Frost Salamander",
"str": "20",
"speed": "60 ft., burrow 40 ft., climb 40 ft.",
"skills": "Perception +4",
"size": "Huge ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 14",
"saving_throws": "Con +8, Wis +4",
"modified": "20181223151326826",
"languages": "Primordial",
"int": "7",
"hp_generation": "16d12+64",
"hp": "168",
"features": "<i><b>Damage Vulnerabilities:</b></i> fire<br><br><i><b>Burning Fury:</b></i> When the salamander takes fire damage, its Freezing Breath automatically recharges.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "Elemental",
"created": "20181223151326826",
"condition_immunities": "",
"con": "18",
"challenge_rating": "9",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The salamander makes five attacks: four with its claws and one with its bite.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 8 (1d6+5) piercing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 15 ft., one target. <i>Hit:</i> 9 (1d8+5) piercing damage and 5 (1d10) cold damage.<br><br><i><b>Freezing Breath (Recharge 6):</b></i> The salamander exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Galeb Duhr": {
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "Galeb Duhr",
"str": "20",
"speed": "15 ft., (30 ft. when rolling, 60 ft. rolling downhill)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "Terran",
"int": "11",
"hp_generation": "9d8+45",
"hp": "85",
"features": "<i><b>False Appearance:</b></i> While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.<br><br><i><b>Rolling Charge:</b></i> If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326826",
"condition_immunities": "exhaustion, paralyzed, poisoned, petrified",
"con": "20",
"challenge_rating": "6",
"cha": "11",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) bludgeoning damage.<br><br><i><b>Animate Boulders (1/Day):</b></i> The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to l minute (as if concentrating on a spell).",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Gargoyle": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Gargoyle",
"str": "15",
"speed": "30 ft., fly 60 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "Terran",
"int": "6",
"hp_generation": "7d8+21",
"hp": "52",
"features": "<i><b>False Appearance:</b></i> While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.",
"dex": "11",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326826",
"condition_immunities": "exhaustion, petrified, poisoned",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The gargoyle makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Gas Spore": {
"text": "",
"xp": "100",
"wis": "1",
"type": "Creature",
"title": "Gas Spore",
"str": "5",
"speed": "0 ft., 10 ft. (hover)",
"skills": "",
"size": "Large ",
"senses": "Blindsight 30 ft. (blind beyond this radius), PP 5",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "1d10-4",
"hp": "1",
"features": "<i><b>Death Burst:</b></i> The gas spore explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage and become infected with a disease on a failed save. Creatures immune to the poisoned condition are immune to this disease.<br>Spores invade an infected creature's system, killing the creature in a number of hours equal to 1d12 + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that grow to full size in 7 days.<br><br><i><b>Eerie Resemblance:</b></i> The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature) check.",
"dex": "1",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "plant",
"created": "20181223151326826",
"condition_immunities": "blinded, deafened, frightened, paralyzed, poisoned, prone",
"con": "3",
"challenge_rating": "1/2",
"cha": "1",
"attacks": "<i><b>Touch:</b> Melee Weapon Attack:</i> +0 to hit, reach 5 ft., one creature. <i>Hit:</i> 1 poison damage, and the creature must succeed on a DC 10 Constitution saving throw or become infected with the disease described in the Death Burst trait.",
"alignment": "unaligned",
"ac_description": "",
"ac": "5",
"=\"\"": ""
},
"Gauth": {
"text": "",
"xp": "2300",
"wis": "15",
"type": "Creature",
"title": "Gauth",
"str": "10",
"speed": "0 ft., fly 20 ft. (hover)",
"skills": "Perception +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "Int +5, Wis +5, Cha +4",
"modified": "20181223151326826",
"languages": "Deep Speech, Undercommon",
"int": "15",
"hp_generation": "9d8+27",
"hp": "67",
"features": "<i><b>Stunning Gaze:</b></i> When a creature that can see the gauth's central eye starts its turn within 30 feet of the gauth, the gauth can force it to make a DC 14 Wisdom saving throw if the gauth isn't incapacitated and can see the creature. A creature that fails the save is stunned until the start of its next turn.<br>Unless surprised, a creature can avert its eyes at the start of its turn to avoid the saving throw. If the creature does so, it can't see the gauth until the start of its next turn, when it can avert its eyes again. If the creature looks at the gauth in the meantime, it must immediately make the save.<br><br><i><b>Death Throes:</b></i> When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) force damage on a failed save, or half as much damage on a successful one.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326826",
"condition_immunities": "prone",
"con": "16",
"challenge_rating": "6",
"cha": "13",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d8) piercing damage.<br><br><i><b>Eye Rays:</b></i> The gauth shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three tar-gets it can see within 120 feet of it:<br><br><i>1. Devour Magic Ray:</i> The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical properties until the start of the gauth's next turn. If the object is a charged item, it also loses 1d4 charges. Determine the affected item randomly, ignoring single-use items such as potions and scrolls.<br><i>2. Enervation Ray:</i> The targeted creature must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.<br><i>3. Pushing Ray:</i> The targeted creature must succeed on a DC 14 Strength saving throw or be pushed up to 15 feet directly away from the gauth and have its speed halved until the start of the gauth's next turn.<br><i>4. Fire Ray:</i> The targeted creature must succeed on a DC 14 Dexterity saving throw or take 22 (4dl0) fire damage.<br><i>5. Paralyzing Ray:</i> The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>6. Sleep Ray:</i> The targeted creature must succeed on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Gazer": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Gazer",
"str": "3",
"speed": "0 ft., fly 30 ft. (hover)",
"skills": "Perception +4, Stealth +5",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Wis +2",
"modified": "20181223151326826",
"languages": "---",
"int": "3",
"hp_generation": "3d4+6",
"hp": "13",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the gazer can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Mimicry:</b></i> The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326826",
"condition_immunities": "prone",
"con": "14",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.<br><br><i><b>Eye Rays:</b></i> The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:<br><br><i>1. Dazing Ray:</i> The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer's next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.<br><i>2. Fear Ray:</i> The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer's next turn.<br><i>3. Frost Ray:</i> The targeted creature must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.<br><i>4. Telekinetic Ray:</i> If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer.<br>If the target is an object weighing 10 pounds or less that isn't being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Gelatinous Cube": {
"text": "",
"xp": "450",
"wis": "6",
"type": "Creature",
"title": "Gelatinous Cube",
"str": "14",
"speed": "15 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 8",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "8d10+40",
"hp": "84",
"features": "<i><b>Ooze Cube:</b></i> The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.<br>Creatures inside the cube can be seen but have total cover.<br>A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.<br>The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.<br><br><i><b>Transparent:</b></i> Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprisel1l by the cube.",
"dex": "3",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "ooze",
"created": "20181223151326826",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
"con": "20",
"challenge_rating": "2",
"cha": "1",
"attacks": "<i><b>Pseudopod:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 10 (3d6) acid damage.<br><br><i><b>Engulf:</b></i> The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.<br>On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.<br>On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.<br>An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.",
"alignment": "unaligned",
"ac_description": "",
"ac": "6",
"=\"\"": ""
},
"Ghast": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Ghast",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "Common",
"int": "11",
"hp_generation": "8d8",
"hp": "36",
"features": "<i><b>Stench:</b></i> Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.<br><br><i><b>Turning Defiance:</b></i> The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.",
"dex": "17",
"damage_resistances": "necrotic",
"damage_immunities": "",
"creature_type": "undead",
"created": "20181223151326826",
"condition_immunities": "charmed, exhaustion, poisoned",
"con": "10",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 12 (2d8+3) piercing damage.<br><br><i><b>Claws:</b></i> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Ghoul": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Ghoul",
"str": "13",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "Common",
"int": "7",
"hp_generation": "5d8",
"hp": "22",
"features": "",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326826",
"condition_immunities": "charmed, exhaustion, poisoned",
"con": "10",
"challenge_rating": "1",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one creature. <i>Hit:</i> 9 (2d6+2) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Ape": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Giant Ape",
"str": "23",
"speed": "40 ft., climb 40 ft.",
"skills": "Athletics +9, Perception +4",
"size": "Huge ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "7",
"hp_generation": "15d12+60",
"hp": "157",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "18",
"challenge_rating": "7",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The ape makes two fist attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 22 (3d10+6) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +9 to hit, range 50/100 ft., one target. <i>Hit:</i> 30 (7d6+6) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Badger": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Giant Badger",
"str": "13",
"speed": "30 ft., burrow 10 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 30 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "2",
"hp_generation": "2d8+4",
"hp": "13",
"features": "<i><b>Keen Smell:</b></i> The badger has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "15",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The badger makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Giant Bat": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Giant Bat",
"str": "15",
"speed": "10 ft., fly 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "2",
"hp_generation": "4d10",
"hp": "22",
"features": "<i><b>Echolocation:</b></i> The bat can't use its blindsight while deafened.<br><br><i><b>Keen Hearing:</b></i> The bat has advantage on Wisdom (Perception) checks that rely on hearing.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Giant Boar": {
"text": "",
"xp": "450",
"wis": "7",
"type": "Creature",
"title": "Giant Boar",
"str": "17",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 8",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "2",
"hp_generation": "5d10+15",
"hp": "42",
"features": "<i><b>Charge:</b></i> If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<br><br><i><b>Relentless (Recharges after a Short or Long Rest):</b></i> If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Tusk:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Giant Centipede": {
"text": "",
"xp": "50",
"wis": "7",
"type": "Creature",
"title": "Giant Centipede",
"str": "5",
"speed": "30 ft., climb 30 ft.",
"skills": "",
"size": "Small ",
"senses": "Blindsight 30 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "1d6+1",
"hp": "4",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Giant Constrictor Snake": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Giant Constrictor Snake",
"str": "19",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +2",
"size": "Huge ",
"senses": "Blindsight 10 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "8d12+8",
"hp": "60",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one creature. <i>Hit:</i> 11 (2d6+4) piercing damage.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 13 (2d8+4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Crab": {
"text": "",
"xp": "25",
"wis": "9",
"type": "Creature",
"title": "Giant Crab",
"str": "13",
"speed": "30 ft., swim 30 ft.",
"skills": "Stealth +4",
"size": "Medium ",
"senses": "Blindsight 30 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "1",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Amphibious:</b></i> The crab can breathe air and water.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/8",
"cha": "3",
"attacks": "<i><b>Claw:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Giant Crocodile": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Giant Crocodile",
"str": "21",
"speed": "30 ft., swim 50 ft.",
"skills": "Stealth +5",
"size": "Huge ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326826",
"languages": "---",
"int": "2",
"hp_generation": "9d12+27",
"hp": "85",
"features": ":</b>Hold Breath:</b></i> The crocodile can hold its breath for 30 minutes.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The crocodile makes two attacks: one with its bite and one with its tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target not grappled by the crocodile. <i>Hit:</i> 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Giant Eagle": {
"text": "",
"xp": "200",
"wis": "14",
"type": "Creature",
"title": "Giant Eagle",
"str": "16",
"speed": "10 ft., fly 80 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "Giant Eagle understands Common and Auran but can't speak them",
"int": "8",
"hp_generation": "4d10+4",
"hp": "26",
"features": "<i><b>Keen Sight:</b></i> The eagle has advantage on Wisdom (Perception) checks that rely on sight.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326826",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The eagle makes two attacks: one with its beak and one with its talons.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Talons:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Giant Elk": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Giant Elk",
"str": "19",
"speed": "60 ft.",
"skills": "Perception +4",
"size": "Huge ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "Giant Elk understands Common, Elvish, and Sylvan but can't speak them",
"int": "7",
"hp_generation": "5d12+10",
"hp": "42",
"features": "<i><b>Charge:</b></i> If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Ram:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one prone creature. <i>Hit:</i> 22 (4d8+4) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Giant Fire Beetle": {
"text": "",
"xp": "10",
"wis": "7",
"type": "Creature",
"title": "Giant Fire Beetle",
"str": "8",
"speed": "30 ft.",
"skills": "",
"size": "Small ",
"senses": "Blindsight 30 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "1",
"hp_generation": "1d6+1",
"hp": "4",
"features": "<i><b>Illumination:</b></i> The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "12",
"challenge_rating": "0",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6 - 1) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Giant Frog": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Giant Frog",
"str": "12",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +2, Stealth +3",
"size": "Medium ",
"senses": "Darkvision 30 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "2",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>Amphibious:</b></i> The frog can breathe air and water.<br><br><i><b>Standing Leap:</b></i> The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.<br><br><i><b>Swallow:</b></i> The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Giant Goat": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Giant Goat",
"str": "17",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "3",
"hp_generation": "3d10+3",
"hp": "19",
"features": "<i><b>Charge:</b></i> If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<br><br><i><b>Sure-Footed:</b></i> The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "6",
"attacks": "<i><b>Ram:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Giant Hyena": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Giant Hyena",
"str": "16",
"speed": "50 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "2",
"hp_generation": "6d10+12",
"hp": "45",
"features": "<i><b>Rampage:</b></i> When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Lizard": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Giant Lizard",
"str": "15",
"speed": "30 ft., climb 30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Giant Octopus": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Giant Octopus",
"str": "17",
"speed": "10 ft., swim 60 ft.",
"skills": "Perception +4, Stealth +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "4",
"hp_generation": "8d10+8",
"hp": "52",
"features": "<i><b>Hold Breath:</b></i> While out of water, the octopus can hold its breath for 1 hour.<br><br><i><b>Underwater Camouflage:</b></i> The octopus has advantage on Dexterity (Stealth) checks made while underwater.<br><br><i><b>Water Breathing:</b></i> The octopus can breathe only underwater.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "4",
"attacks": "<i><b>Tentacles:</b> Melee Weapon Attack:</i> +5 to hit, reach 15 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.<br><br><i><b>Ink Cloud (Recharges after a Short or Long Rest):</b></i> A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Giant Owl": {
"text": "",
"xp": "50",
"wis": "13",
"type": "Creature",
"title": "Giant Owl",
"str": "13",
"speed": "5 ft., fly 60 ft.",
"skills": "Perception +5, Stealth +4",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "Giant Owl understands Common, Elvish, and Sylvan but can't speak them",
"int": "8",
"hp_generation": "3d10+3",
"hp": "19",
"features": "<i><b>Flyby:</b></i> The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.<br><br><i><b>Keen Hearing and Sight:</b></i> The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "10",
"attacks": "<i><b>Talons:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d6+1) slashing damage.",
"alignment": "neutral",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Poisonous Snake": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Giant Poisonous Snake",
"str": "10",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "2",
"hp_generation": "2d8+2",
"hp": "11",
"features": "",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 6 (1d4+4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Giant Rat": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Giant Rat",
"str": "7",
"speed": "30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "2",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Keen Smell:</b></i> The rat has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pack Tactics:</b></i> The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326827",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/8",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Scorpion": {
"text": "",
"xp": "700",
"wis": "9",
"type": "Creature",
"title": "Giant Scorpion",
"str": "15",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326827",
"languages": "---",
"int": "1",
"hp_generation": "7d10+14",
"hp": "52",
"features": "",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beasts",
"created": "20181223151326827",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "3",
"attacks": "<i><b>Multiattack:</b></i> The scorpion makes three attacks: two with its claws and one with its sting.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.<br><br><i><b>Sting:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Giant Sea Horse": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Giant Sea Horse",
"str": "12",
"speed": "0 ft., swim 40 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "2",
"hp_generation": "3d10",
"hp": "16",
"features": "<i><b>Charge:</b></i> If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.<br><br><i><b>Water Breathing:</b></i> The sea horse can breathe only underwater.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/2",
"cha": "5",
"attacks": "<i><b>Ram:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Giant Shark": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Giant Shark",
"str": "23",
"speed": "0 ft., swim 50 ft.",
"skills": "Perception +3",
"size": "Huge ",
"senses": "Blindsight 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "1",
"hp_generation": "11d12+55",
"hp": "126",
"features": "<i><b>Blood Frenzy:</b></i> The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Water Breathing:</b></i> The shark can breathe only underwater.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "21",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (3d10+6) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Giant Spider": {
"text": "",
"xp": "200",
"wis": "11",
"type": "Creature",
"title": "Giant Spider",
"str": "14",
"speed": "30 ft., climb 30 ft.",
"skills": "Stealth +7",
"size": "Large ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "2",
"hp_generation": "4d10+4",
"hp": "26",
"features": "<i><b>Spider Climb:</b></i> The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Web Sense:</b></i> While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<br><br><i><b>Web Walker:</b></i> The spider ignores movement restrictions caused by webbing.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 7 (1d8+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<br><br><i><b>Web (Recharge 5-6):</b> Ranged Weapon Attack:</i> +5 to hit, range 30/60 ft., one creature. <i>Hit:</i> The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Giant Strider": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Giant Strider",
"str": "18",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "4",
"hp_generation": "3d10+6",
"hp": "22",
"features": "<i><b>Fire Absorption:</b></i> Whenever the giant strider is subjected to fire clamage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "monstrosity",
"created": "20181223151326828",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><i><b>Fire Burst (Recharge 5-6):</b></i> The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Giant Toad": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Giant Toad",
"str": "15",
"speed": "20 ft., swim 40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "2",
"hp_generation": "6d10+6",
"hp": "39",
"features": "<i><b>Amphibious:</b></i> The toad can breathe air and water.<br><br><i><b>Standing Leap:</b></i> The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.<br><br><i><b>Swallow:</b></i> The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Giant Vulture": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Giant Vulture",
"str": "15",
"speed": "10 ft., fly 60 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "understands Common but can't speak",
"int": "6",
"hp_generation": "3d10+6",
"hp": "22",
"features": "<i><b>Keen Sight and Smell:</b></i> The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.<br><br><i><b>Pack Tactics:</b></i> The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "15",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The vulture makes two attacks: one with its beak and one with its talons.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) piercing damage.<br><br><i><b>Talons:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) slashing damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Giant Wasp": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Giant Wasp",
"str": "10",
"speed": "10 ft., fly 50 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "1",
"hp_generation": "3d8",
"hp": "13",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/2",
"cha": "3",
"attacks": "<i><b>Sting:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d6+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Giant Weasel": {
"text": "",
"xp": "25",
"wis": "12",
"type": "Creature",
"title": "Giant Weasel",
"str": "11",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "4",
"hp_generation": "2d8",
"hp": "9",
"features": "<i><b>Keen Hearing and Smell:</b></i> The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Giant Wolf Spider": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Giant Wolf Spider",
"str": "12",
"speed": "40 ft., climb 40 ft.",
"skills": "Perception +3, Stealth +7",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "3",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Spider Climb:</b></i> The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Web Sense:</b></i> While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<br><br><i><b>Web Walker:</b></i> The spider ignores movement restrictions caused by webbing.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d6+1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Gibbering Mouther": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Gibbering Mouther",
"str": "10",
"speed": "10 ft., swim 10 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "3",
"hp_generation": "9d8+27",
"hp": "67",
"features": "<i><b>Aberrant Ground:</b></i> The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.<br><br><i><b>Gibbering:</b></i> The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326828",
"condition_immunities": "prone",
"con": "16",
"challenge_rating": "2",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.<br><br><i><b>Bites:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one creature. <i>Hit:</i> 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.<br><br><i><b>Blinding Spittle (Recharge 5-6):</b></i> The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.",
"alignment": "neutral",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Giff": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Giff",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "Common",
"int": "11",
"hp_generation": "8d8+24",
"hp": "60",
"features": "<i><b>Headfirst Charge:</b></i> The giff can try to knock a creature over: if the giff moves at least 20 feet in a straight line that ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.<br><br><i><b>Firearms Knowledge:</b></i> The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid",
"created": "20181223151326828",
"condition_immunities": "",
"con": "17",
"challenge_rating": "3",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The giff makes two pistol attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.<br><br><i><b>Musket:</b> Ranged Weapon Attack:</i> +4 to hit, range 40/120 ft., one target. <i>Hit:</i> 7 (1d12+2) piercing damage.<br><br><i><b>Pistol:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/90 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage.<br><br><i><b>Fragmentation Grenade (1/day):</b></i> The giff throws a grenade up to 60 feet. Each creature within 20 feet of the grenade's detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.",
"alignment": "lawful neutral",
"ac_description": "breastplate",
"ac": "16",
"=\"\"": ""
},
"Girallon": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Girallon",
"str": "18",
"speed": "40 ft., climb 40 ft.",
"skills": "Perception +3, Stealth +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "5",
"hp_generation": "7d10+21",
"hp": "59",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the girallon can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Keen Smell:</b></i> The girallon has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326828",
"condition_immunities": "",
"con": "16",
"challenge_rating": "4",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The girallon makes five attacks: one with its bite and four with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 7 (1d6+4) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 7 (1d6+4) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Gladiator": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Gladiator",
"subtype": "any race",
"str": "18",
"speed": "30 ft.",
"skills": "Athletics +10, Intimidation +5",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Str +7, Dex +5, Con +6",
"modified": "20181223151507320",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "15d8+45",
"hp": "112",
"features": "<i><b>Brave:</b></i> The gladiator has advantage on saving throws against being frightened.<br><br><i><b>Brute:</b></i> A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The gladiator makes three melee attacks or two ranged attacks.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. and range 20/60 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Shield Bash:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.</p>",
"alignment": "any alignment",
"ac_description": "studded leather, shield",
"ac": "16",
"=\"\"": ""
},
"Gnoll": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Gnoll",
"subtype": "gnoll",
"str": "14",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507321",
"languages": "Gnoll",
"int": "6",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Rampage:</b></i> When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 150/600 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor, shield",
"ac": "15",
"=\"\"": ""
},
"Gnoll Fang of Yeenoghu": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Gnoll Fang of Yeenoghu",
"subtype": "gnoll",
"str": "17",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "Con +4, Wis +2, Cha +3",
"modified": "20181223151507321",
"languages": "Abyssal, Gnoll",
"int": "10",
"hp_generation": "10d8+20",
"hp": "65",
"features": "<i><b>Rampage:</b></i> When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fiend ",
"created": "20181223151507321",
"condition_immunities": "",
"con": "15",
"challenge_rating": "4",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The gnoll makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d6+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "14",
"=\"\"": ""
},
"Gnoll Flesh Gnawer": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Gnoll Flesh Gnawer",
"subtype": "gnoll",
"str": "12",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "Dex +4",
"modified": "20181223151507321",
"languages": "Gnoll",
"int": "8",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Rampage:</b></i> When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507321",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The gnoll makes three attacks: one with its bite and two with its shortsword.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Sudden Rush:</b></i> Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.",
"alignment": "chaotic evil",
"ac_description": "studded leather",
"ac": "14",
"=\"\"": ""
},
"Gnoll Hunter": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Gnoll Hunter",
"subtype": "gnoll",
"str": "14",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151507321",
"languages": "Gnoll",
"int": "8",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Rampage:</b></i> When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507321",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage when used with two hands to make a melee attack.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn.",
"alignment": "chaotic evil",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Gnoll Pack Lord": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Gnoll Pack Lord",
"subtype": "gnoll",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507321",
"languages": "Gnoll",
"int": "8",
"hp_generation": "9d8+9",
"hp": "49",
"features": "<i><b>Rampage:</b></i> When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507321",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d4+3) piercing damage.<br><br><i><b>Glaive:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 8 (1d10+3) slashing damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.<br><br><i><b>Invite Rampage (Recharge 5-6):</b></i> One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll ad has the Rampage trait.",
"alignment": "chaotic evil",
"ac_description": "chain shirt",
"ac": "15",
"=\"\"": ""
},
"Gnoll Witherling": {
"text": "",
"xp": "50",
"wis": "5",
"type": "Creature",
"title": "Gnoll Witherling",
"str": "14",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 7",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "understands Gnoll but can't speak",
"int": "5",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Rampage:</b></i> When the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326828",
"condition_immunities": "exhaustion, poisoned",
"con": "12",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The gnoll makes two attacks: one with its bite and one with its club, or two with its club.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Club:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.<br><br><h1>Reactions</h1><p><i><b>Vengeful Strike:</b></i> In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.</p>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Goat": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Goat",
"str": "12",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326828",
"languages": "---",
"int": "2",
"hp_generation": "1d8",
"hp": "4",
"features": "<i><b>Charge:</b></i> If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.<br><br><i><b>Sure-Footed:</b></i> The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326828",
"condition_immunities": "",
"con": "11",
"challenge_rating": "0",
"cha": "5",
"attacks": "<i><b>Ram:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Goblin": {
"text": "",
"xp": "50",
"wis": "8",
"type": "Creature",
"title": "Goblin",
"subtype": "goblinoid",
"str": "8",
"speed": "30 ft.",
"skills": "Stealth +6",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507321",
"languages": "Common, Goblin",
"int": "10",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Nimble Escape:</b></i> The goblin can take the Disengage or Hide action as a bonus action on each of its turns.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507321",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "8",
"attacks": "<i><b>Scimitar:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 80/320 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "neutral evil",
"ac_description": "leather armor, shield",
"ac": "15",
"=\"\"": ""
},
"Goblin Boss": {
"text": "",
"xp": "200",
"wis": "8",
"type": "Creature",
"title": "Goblin Boss",
"subtype": "goblinoid",
"str": "10",
"speed": "30 ft.",
"skills": "Stealth +6",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507321",
"languages": "Common, Goblin",
"int": "10",
"hp_generation": "6d6",
"hp": "21",
"features": "<i><b>Nimble Escape:</b></i> The goblin can take the Disengage or Hide action as a bonus action on each of its turns.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507321",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The goblin makes two attacks with its scimitar. The second attack has disadvantage.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Redirect Attack:</b></i> When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.</p>",
"alignment": "neutral evil",
"ac_description": "chain shirt, shield",
"ac": "17",
"=\"\"": ""
},
"Gold Dragon Wyrmling": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Gold Dragon Wyrmling",
"str": "19",
"speed": "30 ft., fly 60 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +4",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +4, Con +6, Wis +2, Cha +5",
"modified": "20181223151326829",
"languages": "Draconic",
"int": "14",
"hp_generation": "8d8+24",
"hp": "60",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326829",
"condition_immunities": "",
"con": "17",
"challenge_rating": "3",
"cha": "16",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d10+4) piercing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Fire Breath:</b></i> The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Weakening Breath:</b></i> The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Gorgon": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Gorgon",
"str": "20",
"speed": "40 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "2",
"hp_generation": "12d10+48",
"hp": "114",
"features": "<i><b>Trampling Charge:</b></i> If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "petrified",
"con": "18",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 18 (2d12+5) piercing damage.<br><br><i><b>Hooves:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 16 (2d10+5) bludgeoning damage.<br><br><i><b>Petrifying Breath (Recharge 5-6):</b></i> The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Goristro": {
"text": "",
"xp": "18000",
"wis": "13",
"type": "Creature",
"title": "Goristro",
"subtype": "demon",
"str": "25",
"speed": "40 ft.",
"skills": "Perception +7",
"size": "Huge ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Str +13, Dex +6, Con +13, Wis +7",
"modified": "20181223151507321",
"languages": "Abyssal",
"int": "6",
"hp_generation": "23d12+161",
"hp": "310",
"features": "<i><b>Charge:</b></i> If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.<br><br><i><b>Labyrinthine Recall:</b></i> The goristro can perfectly recall any path it has traveled.<br><br><i><b>Magic Resistance:</b></i> The glabrezu has advantage on saving throws against spells and other magical effects.<br><br><i><b>Siege Monster:</b></i> The goristro deals double damage to objects and structures.",
"dex": "11",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507321",
"condition_immunities": "poisoned",
"con": "25",
"challenge_rating": "17",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The goristro makes three attacks: two with its fists and one with its hoof.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +13 to hit, reach 10 ft., one target. <i>Hit:</i> 20 (3d8+7) bludgeoning damage.<br><br><i><b>Hoof:</b> Melee Weapon Attack:</i> +13 to hit, reach 5 ft., one target. <i>Hit:</i> 23 (3d10+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.<br><br><i><b>Gore:</b> Melee Weapon Attack:</i> +13 to hit, reach 10 ft., one target. <i>Hit:</i> 45 (7d10+7) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Gray Ooze": {
"text": "",
"xp": "100",
"wis": "6",
"type": "Creature",
"title": "Gray Ooze",
"str": "12",
"speed": "10 ft., climb 10 ft.",
"skills": "Stealth +2",
"size": "Medium ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 8",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "1",
"hp_generation": "3d8+9",
"hp": "22",
"features": "<i><b>Amorphous:</b></i> The oozse can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Corrode Metal:</b></i> Any non magical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the ooze is destroyed after dealing damage.<br>The ooze can eat through 2-inch-thick, non magical metal in 1 round.<br><br><i><b>False Appearance:</b></i> While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.",
"dex": "6",
"damage_resistances": "acid, cold, fire",
"damage_immunities": "",
"creature_type": "ooze",
"created": "20181223151326829",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
"con": "16",
"challenge_rating": "1/2",
"cha": "2",
"attacks": "<i><b>Pseudopod:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.",
"alignment": "unaligned",
"ac_description": "",
"ac": "8",
"=\"\"": ""
},
"Gray Render": {
"text": "",
"xp": "8400",
"wis": "6",
"type": "Creature",
"title": "Gray Render",
"str": "19",
"speed": "30 ft.",
"skills": "Perception +2",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "Str +8, Con +9",
"modified": "20181223151326829",
"languages": "---",
"int": "3",
"hp_generation": "18d10+90",
"hp": "189",
"features": "",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "20",
"challenge_rating": "12",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The gray render makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d12+4) piercing damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be knocked prone.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 13 (2d8+4) slashing damage, plus 7 (2d6) bludgeoning damage if the target is prone.<br><br><h1>Reactions</h1><p><i><b>Bloody Rampage:</b></i> When the gray render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master.</p>",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Graz'zt": {
"text": "",
"xp": "62000",
"wis": "21",
"type": "Creature",
"title": "Graz'zt",
"subtype": "demon, shapechanger",
"str": "22",
"speed": "40 ft.",
"skills": "Deception +15, Insight +12, Perception +12, Persuasion +15",
"size": "Large ",
"senses": "Truesight 120 ft., PP 22",
"saving_throws": "Dex +9, Con +12, Wis +12",
"modified": "20181223151507321",
"languages": "all, Telepathy 120 ft.",
"int": "23",
"hp_generation": "33d10+165",
"hp": "346",
"features": "<i><b>Shapechanger:</b></i> Graz'zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed.<br><i><b>Legendary Resistance (3/Day):</b></i> If Graz'zt fa ils a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Graz'zt has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Graz'zt's weapon attacks are magical.",
"dex": "15",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181223151507321",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "21",
"challenge_rating": "24",
"cha": "26",
"attacks": "<i><b>Multiattack:</b></i> Graz'zt attacks twice with Wave of Sorrow.<br><br><i><b>Wave of Sorrow (Creatsword):</b> Melee Weapon Attack:</i> +13 to hit, reach 10 ft., one target. <i>Hit:</i> 20 (4d6+6} slashing damage plus 10 (3d6) acid damage.<br><br><i><b>Teleport:</b></i> Graz'zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Green Dragon Wyrmling": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Green Dragon Wyrmling",
"str": "15",
"speed": "30 ft., fly 60 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +3",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +3, Con +3, Wis +2, Cha +3",
"modified": "20181223151326829",
"languages": "Draconic",
"int": "14",
"hp_generation": "7d8+7",
"hp": "38",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "dragon",
"created": "20181223151326829",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage plus 3 (1d6) poison damage.<br><br><i><b>Poison Breath (Recharge 5-6):</b></i> The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Grell": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Grell",
"str": "15",
"speed": "10 ft., fly 30 ft. (hover)",
"skills": "Perception +4, Stealth +6",
"size": "Medium ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 14",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "Grell",
"int": "12",
"hp_generation": "10d8+10",
"hp": "55",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "aberration",
"created": "20181223151326829",
"condition_immunities": "blinded, prone",
"con": "13",
"challenge_rating": "3",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The grell makes two attacks: one with its tentacles and one with its beak.<br><br><i><b>Tentacles:</b> Melee Weapon Attack:</i> +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success.<br>The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can 't use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4+2) piercing damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Grick": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Grick",
"str": "14",
"speed": "30 ft., climb 30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "3",
"hp_generation": "6d8",
"hp": "27",
"features": "<i><b>Stone Camouflage.</b></i> The grick has advantage on its dexterity (Stealth) check when it attempts to hide in rocky terrain.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing damage from nonmagical weapons",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "11",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.<br><br><i><b>Tentacles:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) slashing damage.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Grick Alpha": {
"text": "",
"xp": "2900",
"wis": "14",
"type": "Creature",
"title": "Grick Alpha",
"str": "18",
"speed": "30 ft., climb 30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "4",
"hp_generation": "10d10+20",
"hp": "75",
"features": "<i><b>Stone Camouflage.</b></i> The grick has advantage on its dexterity (Stealth) check when it attempts to hide in rocky terrain.",
"dex": "16",
"damage_resistances": "bludgeoning, piercing, and slashing damage from nonmagical weapons",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "15",
"challenge_rating": "7",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><i><b>Tentacles:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 22 (4d6+4) slashing damage.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 13 (2d6+4) piercing damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Griffon": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Griffon",
"str": "18",
"speed": "30 ft., fly 80 ft.",
"skills": "Perception +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "2",
"hp_generation": "7d10+21",
"hp": "59",
"features": "<i><b>Keen Sight:</b></i> The griffon has advantage on Wisdom (Perception) checks that rely on sight.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The griffon makes two attacks: one with its beak and one with its claws.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Grimlock": {
"text": "",
"xp": "50",
"wis": "8",
"type": "Creature",
"title": "Grimlock",
"subtype": "grimlock",
"str": "16",
"speed": "30 ft.",
"skills": "Athletics +5, Perception +3, Stealth +3",
"size": "Medium ",
"senses": "Blindsight 30 ft. or 10 ft. while deafened, PP 13",
"saving_throws": "",
"modified": "20181223151507322",
"languages": "Undercommon",
"int": "9",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Blind Senses:</b></i> The grimlock can't use its blindsight while deafened and unable to smell.<br><br><i><b>Keen Hearing and Smell:</b></i> The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Stone Camouflage:</b></i> The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507322",
"condition_immunities": "blinded",
"con": "12",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Spiked Bone Club:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Grung": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Grung",
"subtype": "grung",
"str": "7",
"speed": "25 ft., climb 25 ft.",
"skills": "Athletics +2, Perception +2, Stealth +4, Survival +2",
"size": "Small ",
"senses": "PP 12",
"saving_throws": "Dex +4",
"modified": "20181223151507322",
"languages": "Grung",
"int": "10",
"hp_generation": "2d6+4",
"hp": "11",
"features": "<i><b>Amphibious:</b></i> The grung can breathe air and water.<br><br><i><b>Poisonous Skin:</b></i> Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Standing Leap:</b></i> The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "humanoid ",
"created": "20181223151507322",
"condition_immunities": "poisoned",
"con": "15",
"challenge_rating": "1/4",
"cha": "10",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Grung Elite Warrior": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Grung Elite Warrior",
"subtype": "grung",
"str": "7",
"speed": "25 ft., climb 25 ft.",
"skills": "Athletics +2, Perception +2, Stealth +5, Survival +2",
"size": "Small ",
"senses": "PP 12",
"saving_throws": "Dex +5",
"modified": "20181223151507322",
"languages": "Grung",
"int": "10",
"hp_generation": "9d6+18",
"hp": "49",
"features": "<i><b>Amphibious:</b></i> The grung can breathe air and water.<br><br><i><b>Poisonous Skin:</b></i> Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Standing Leap:</b></i> The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "humanoid ",
"created": "20181223151507322",
"condition_immunities": "poisoned",
"con": "15",
"challenge_rating": "2",
"cha": "12",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +5 to hit, range 80/320 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.<br><br><i><b>Mesmerizing Chirr (Recharge 6):</b></i> The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Guard": {
"text": "",
"xp": "25",
"wis": "11",
"type": "Creature",
"title": "Guard",
"subtype": "any race",
"str": "13",
"speed": "30 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507322",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "2d8+2",
"hp": "11",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507322",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/8",
"cha": "10",
"attacks": "<i><b>Spear:</b> Melee or Ranged Weapon Attack</i>: +3 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.",
"alignment": "any alignment",
"ac_description": "chain shirt, shield",
"ac": "16",
"=\"\"": ""
},
"Hadrosaurus": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Hadrosaurus",
"str": "15",
"speed": "40 ft.",
"skills": "Perception +2",
"size": "Large ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326829",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Tail:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Half-Ogre": {
"text": "",
"xp": "200",
"wis": "9",
"type": "Creature",
"title": "Half-Ogre",
"str": "17",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "Common, Giant",
"int": "7",
"hp_generation": "4d10+8",
"hp": "30",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326829",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "10",
"attacks": "<i><b>Battleaxe:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) slashing damage, or 14 (2d10+3) slashing damage if used with two hands.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage.",
"alignment": "any chaotic alignment",
"ac_description": "hide armor",
"ac": "12",
"=\"\"": ""
},
"Half-Red Dragon Veteran": {
"text": "",
"xp": "1800",
"wis": "11",
"type": "Creature",
"title": "Half-Red Dragon Veteran",
"subtype": "human",
"str": "16",
"speed": "30 ft.",
"skills": "Athletics +5, Perception +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 12",
"saving_throws": "Str +5, Con +4",
"modified": "20181223151507323",
"languages": "Common, Draconic",
"int": "10",
"hp_generation": "10d8+20",
"hp": "65",
"features": "",
"dex": "13",
"damage_resistances": "Fire",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "14",
"challenge_rating": "5",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Heavy Crossbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The veteran adds 3 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon.</p>",
"alignment": "any alignment",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Harpy": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Harpy",
"str": "12",
"speed": "20 ft., fly 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "Common",
"int": "7",
"hp_generation": "7d8+7",
"hp": "38",
"features": "",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The harpy makes two attacks: one with its claws and one with its club.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) slashing damage.<br><br><i><b>Club:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning damage.<br><br><i><b>Luring Song:</b></i> The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.<br>While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target can take the Dash action on its turn to move toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.<br>A target that successfully saves is immune to this harpy's song for the next 24 hours.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Hawk": {
"title": "Hawk",
"created": "20180412012945508",
"modified": "20180412012947343",
"type": "audio/ogg",
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"
},
"Hell Hound": {
"text": "",
"xp": "700",
"wis": "13",
"type": "Creature",
"title": "Hell Hound",
"str": "17",
"speed": "50 ft.",
"skills": "Perception +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "understands Infernal but can't speak it",
"int": "6",
"hp_generation": "7d8+14",
"hp": "45",
"features": "<i><b>Keen Hearing and Smell:</b></i> The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pack Tactics:</b></i> The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "fiend",
"created": "20181223151326829",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Helmed Horror": {
"text": "",
"xp": "1100",
"wis": "10",
"type": "Creature",
"title": "Helmed Horror",
"str": "18",
"speed": "30 ft., fly 30 ft.",
"skills": "Perception +4",
"size": "Medium ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 14",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "understands the languages of its creator but can't speak",
"int": "10",
"hp_generation": "8d8+24",
"hp": "60",
"features": "<i><b>Magic Resistance:</b></i> The helmed horror has advantage on saving throws against spells and other magical effects.<br><br><i><b>Spell Immunity:</b></i> The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.",
"dex": "13",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine",
"damage_immunities": "force, necrotic, poison",
"creature_type": "construct",
"created": "20181223151326829",
"condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned",
"con": "16",
"challenge_rating": "4",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The helmed horror makes two longsword attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.",
"alignment": "neutral",
"ac_description": "plate, shield",
"ac": "20",
"=\"\"": ""
},
"Hezrou": {
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Hezrou",
"subtype": "demon",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Str +7, Con +8, Wis +4",
"modified": "20181223151507323",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "5",
"hp_generation": "13d10+65",
"hp": "136",
"features": "<i><b>Magic Resistance:</b></i> The hezrou has advantage on saving throws against spells and other magical effects.<br><br><i><b>Stench:</b></i> Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.",
"dex": "17",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing and slashing damage from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507323",
"condition_immunities": "poisoned",
"con": "20",
"challenge_rating": "8",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The hezrou makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Hill Giant": {
"text": "",
"xp": "1800",
"wis": "9",
"type": "Creature",
"title": "Hill Giant",
"str": "21",
"speed": "40 ft.",
"skills": "Perception +2",
"size": "Huge ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "Giant",
"int": "5",
"hp_generation": "10d12+40",
"hp": "105",
"features": "",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326829",
"condition_immunities": "",
"con": "19",
"challenge_rating": "5",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two greatclub attacks.<br><br><i><b>Greatclub:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (3d8+5) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +8 to hit, range 60/240 ft., one target. <i>Hit:</i> 21 (3d10+5) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Hippogriff": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Hippogriff",
"str": "17",
"speed": "40 ft., fly 60 ft.",
"skills": "Perception +5",
"size": "Large ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "<i><b>Keen Sight:</b></i> The hippogriff has advantage an Wisdom (Perception) checks that rely on sight.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The hippogriff makes two attacks: one with its beak and one with its claws.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Hobgoblin": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Hobgoblin",
"subtype": "goblinoid",
"str": "13",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507323",
"languages": "Common, Goblin",
"int": "10",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Martial Advantage:</b></i> Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "9",
"attacks": "<i><b>Longsword:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 150/600 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.",
"alignment": "lawful evil",
"ac_description": "chain mail, shield",
"ac": "18",
"=\"\"": ""
},
"Hobgoblin Captain": {
"text": "",
"xp": "700",
"wis": "10",
"type": "Creature",
"title": "Hobgoblin Captain",
"subtype": "goblinoid",
"str": "15",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507323",
"languages": "Common, Goblin",
"int": "12",
"hp_generation": "6d8+12",
"hp": "39",
"features": "<i><b>Martial Advantage:</b></i> Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The hobgoblin makes two greatsword attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) piercing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Leadership (Recharges after a Short or Long Rest):</b></i> For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.<br>",
"alignment": "lawful evil",
"ac_description": "half plate",
"ac": "17",
"=\"\"": ""
},
"Hobgoblin Warlord": {
"text": "",
"xp": "2300",
"wis": "11",
"type": "Creature",
"title": "Hobgoblin Warlord",
"subtype": "goblinoid",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "Int +5, Wis +3, Cha +5",
"modified": "20181223151507323",
"languages": "Common, Goblin",
"int": "14",
"hp_generation": "13d8+39",
"hp": "97",
"features": "<i><b>Martial Advantage:</b></i> Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "16",
"challenge_rating": "6",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelin.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d8+3) slashing damage if used with two hands.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +9 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Leadership (Recharges after a Short or Long Rest):</b></i> For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon.</p>",
"alignment": "lawful evil",
"ac_description": "plate, shield",
"ac": "20",
"=\"\"": ""
},
"Hook Horror": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Hook Horror",
"str": "18",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 10 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "Hook Horror",
"int": "6",
"hp_generation": "10d10+20",
"hp": "75",
"features": "<i><b>Echolocation:</b></i> The hook horror can't use its blindsight while deafened.<br><br><i><b>Keen Hearing:</b></i> The hook horror has advantage on Wisdom (Perception) checks that rely on hearing.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The hook horror makes two hook attacks.<br><br><i><b>Hook:</b> Melee Weapon Attack:</i> +6 to hit, reach 10ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Horned Devil": {
"text": "",
"xp": "7200",
"wis": "16",
"type": "Creature",
"title": "Horned Devil",
"subtype": "devil",
"str": "22",
"speed": "20 ft., fly 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 13",
"saving_throws": "Str +10, Dex +7, Wis +7, Cha +7",
"modified": "20181223151507323",
"languages": "Infernal, Telepathy 120 ft.",
"int": "12",
"hp_generation": "17d10+55",
"hp": "178",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.",
"dex": "17",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507323",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "11",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.<br><br><i><b>Fork:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d8+6) piercing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (1d8+6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.<br><br><i><b>Hurl Flame:</b> Ranged Spell Attack:</i> +7 to hit, range 150 ft., one target. <i>Hit:</i> 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Howler": {
"text": "",
"xp": "3900",
"wis": "20",
"type": "Creature",
"title": "Howler",
"str": "17",
"speed": "40 ft.",
"skills": "Perception +8",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "understands Abyssal but can't speak",
"int": "5",
"hp_generation": "12d10+24",
"hp": "90",
"features": "<i><b>Pack Tactics:</b></i> A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "16",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fiend",
"created": "20181223151326829",
"condition_immunities": "frightened",
"con": "15",
"challenge_rating": "8",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The howler makes two bite attacks.<br><br><i><b>Rending Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.<br><br><i><b>Mind-Breaking Howl (Recharge 6):</b></i> The howler emits a keening howl in a 60-foot cone. Each creature in that area that isn't deafened must succeed on a DC 16 Wisdom saving throw or be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Humunculus": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Humunculus",
"str": "4",
"speed": "20 ft., fly 40 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "understands the language of its creatur but can't speak",
"int": "10",
"hp_generation": "2d4",
"hp": "5",
"features": "<i><b>Telepathic Bond:</b></i> While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "construct",
"created": "20181223151326829",
"condition_immunities": "charmed, poisoned",
"con": "11",
"challenge_rating": "0",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft. , one creature. <i>Hit:</i> 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Hunter Shark": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Hunter Shark",
"str": "18",
"speed": "0 ft., swim 40 ft.",
"skills": "Perception +2",
"size": "Large ",
"senses": "Blindsight 30 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "1",
"hp_generation": "6d10+12",
"hp": "45",
"features": "<i><b>Blood Frenzy:</b></i> The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Water Breathing:</b></i> The shark can breathe only underwater.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326829",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Hydra": {
"text": "",
"xp": "3900",
"wis": "10",
"type": "Creature",
"title": "Hydra",
"str": "20",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +6",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326829",
"languages": "---",
"int": "2",
"hp_generation": "15d12+75",
"hp": "172",
"features": "<i><b>Hold Breath:</b></i> The hydra can hold its breath for 1 hour.<br><br><i><b>Multiple Heads:</b></i> The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.<br>Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.<br>At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.<br><br><i><b>Reactive Heads:</b></i> For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.<br><br><i><b>Wakeful:</b></i> While the hydra sleeps, at least one of its heads is awake.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "",
"con": "20",
"challenge_rating": "8",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The hydra makes as many bite attacks as it has heads.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (1d10+5) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Hyena": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Hyena",
"str": "11",
"speed": "50 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "---",
"int": "2",
"hp_generation": "1d8+1",
"hp": "5",
"features": "<i><b>Pack Tactics:</b></i> The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326830",
"condition_immunities": "",
"con": "12",
"challenge_rating": "0",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Ice Devil": {
"text": "",
"xp": "11500",
"wis": "15",
"type": "Creature",
"title": "Ice Devil",
"subtype": "devil",
"str": "21",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 12",
"saving_throws": "Dex +7, Con +9, Wis +7, Cha +9",
"modified": "20181223151507323",
"languages": "Infernal, Telepathy 120 ft.",
"int": "18",
"hp_generation": "19d10+76",
"hp": "180",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "cold, fire, poison",
"creature_type": "fiend ",
"created": "20181223151507323",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "14",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The devil makes three attacks: one with its bite, one with its claws, and one with its tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) piercing damage plus 10 (3d6) cold damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d4+5) slashing damage plus 10 (3d6) cold damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 12 (2d6+4) bludgeoning damage plus 10 (3d6) cold damage.<br><br><i><b>Wall of Ice (Recharge 6):</b></i> The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.<br>When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.<br>The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached, each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Imp": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Imp",
"subtype": "devil",
"str": "6",
"speed": "20 ft., fly 40 ft.",
"skills": "Deception +4, Insight +3, Persuasion +4, Stealth +5",
"size": "Tiny ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507323",
"languages": "Infernal, Common",
"int": "11",
"hp_generation": "3d4+3",
"hp": "10",
"features": "<i><b>Shapechanger:</b></i> The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the imp's darkvision.<br><br><i><b>Magic Resistance:</b></i> The imp has advantage on saving throws against spells and other magical effects.",
"dex": "17",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507323",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "1",
"cha": "14",
"attacks": "<i><b>Sting (Bite in Beast Form):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Invisibility:</b></i> The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Invisible Stalker": {
"text": "",
"xp": "2300",
"wis": "15",
"type": "Creature",
"title": "Invisible Stalker",
"str": "16",
"speed": "50 ft., fly 50 ft. (hover)",
"skills": "Perception +8, Stealth +10",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 18",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "Auran, understands Common but can't speak it",
"int": "10",
"hp_generation": "16d8+32",
"hp": "104",
"features": "<i><b>Invisibility:</b></i> The stalker is invisible.<br><br><i><b>Faultless Tracker:</b></i> The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.",
"dex": "19",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326830",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
"con": "14",
"challenge_rating": "6",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The stalker makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage.",
"alignment": "neutral",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Iron Cobra": {
"text": "",
"xp": "1100",
"wis": "10",
"type": "Creature",
"title": "Iron Cobra",
"str": "12",
"speed": "30 ft.",
"skills": "Stealth +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "understands one language of its creator but can't speak",
"int": "3",
"hp_generation": "7d8+14",
"hp": "45",
"features": "<i><b>Magic Resistance:</b></i> The iron cobra has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326830",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "14",
"challenge_rating": "4",
"cha": "1",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random poison effect:<br><br><b>1. Poison Damage:</b> The target takes 13 (3d8) poison damage.<br><b>2. Confusion:</b> On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.<br><b>3. Paralysis:</b> The target is paralyzed until the end of its next turn.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Iron Golem": {
"text": "",
"xp": "15000",
"wis": "11",
"type": "Creature",
"title": "Iron Golem",
"str": "24",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "understands the language of its creator but can't speak",
"int": "3",
"hp_generation": "20d10+100",
"hp": "210",
"features": "<i><b>Fire Absorption:</b></i> Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.<br><br><i><b>Immutable Form:</b></i> The golem is immune to any spell or effect that would alter its form.<br><br><i><b>Magic Resistance:</b></i> The golem has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The golem's weapon attacks are magical.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "fire, poison, bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326830",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "20",
"challenge_rating": "16",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The golem makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +13 to hit, reach 5 ft., one target. <i>Hit:</i> 20 (3d8+7) bludgeoning damage.<br><br><i><b>Sword:</b> Melee Weapon Attack:</i> +13 to hit, reach 10 ft., one target. <i>Hit:</i> 23 (3d10+7) bludgeoning damage.<br><br><i><b>Poison Breath (Recharge 6:</b></i>The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Jackal": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Jackal",
"str": "8",
"speed": "40 ft.",
"skills": "Perception +3",
"size": "small ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "---",
"int": "3",
"hp_generation": "1d6",
"hp": "3",
"features": "<i><b>Keen Hearing and Smell:</b></i> The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pack Tactics:</b></i> The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326830",
"condition_immunities": "",
"con": "11",
"challenge_rating": "0",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 1 (1d4 - 1) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Jackalwere": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Jackalwere",
"subtype": "shapechanger",
"str": "11",
"speed": "40 ft.",
"skills": "Deception +4, Perception +2, Stealth +4",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507323",
"languages": "Common (can't speak in jackal form)",
"int": "13",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>Shapechanger:</b></i> The jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Keen Hearing and Smell:</b></i> The jackalwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pack Tactics:</b></i> The jackalwere has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "15",
"damage_resistances": "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/2",
"cha": "10",
"attacks": "<i><b>Bite (Jackal or Hybrid Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Scimitar (Human or Hybrid Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.<br><br><i><b>Sleep Gaze:</b></i> The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a DC 10 Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours. Undead and creatures immune to being charmed aren't affected by it.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Kenku": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Kenku",
"subtype": "kenku",
"str": "10",
"speed": "30 ft.",
"skills": "Deception +4, Perception +2, Stealth +5",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507323",
"languages": "understands Auran and Common but speaks only through the useof its Mimicry trait",
"int": "11",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Ambusher:</b></i> The doppelganger has advantage on attack rolls against any creature it has surprised.<br><br><i><b>Mimicry:</b></i> The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "10",
"attacks": "<i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +5 to hit, range 80/320 ft. , one target. <i>Hit:</i> 6 (1d6+3) piercing damage.",
"alignment": "chaotic neutral",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Killer Whale": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Killer Whale",
"str": "19",
"speed": "0 ft., swim 60 ft.",
"skills": "Perception +3",
"size": "Huge ",
"senses": "Blindsight 120 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "---",
"int": "3",
"hp_generation": "12d12+12",
"hp": "90",
"features": "<i><b>Echolocation:</b></i> The whale can't use its blindsight while deafened.<br><br><i><b>Hold Breath:</b></i> The whale can hold its breath for 30 minutes.<br><br><i><b>Keen Hearing:</b></i> The whale has advantage on Wisdom (Perception) checks that rely on hearing.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326830",
"condition_immunities": "",
"con": "13",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 21 (5d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Knight": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Knight",
"subtype": "any race",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "Con +4, Wis +2",
"modified": "20181223151507324",
"languages": "any one language (usually Common)",
"int": "11",
"hp_generation": "8d8+16",
"hp": "52",
"features": "<i><b>Brave:</b></i> The knight has advantage on saving throws against being frightened.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507324",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The knight makes two melee attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage.<br><br><i><b>Heavy Crossbow:</b> Ranged Weapon Attack:</i> +2 to hit, range 100/400 ft., one target. <i>Hit:</i> 5 (1d10) piercing damage.<br><br><i><b>Leadership (Recharges after a Short or Long Rest):</b></i> For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.<br><br><h1>Reactions</h1><p><i>Parry:</b></i> The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.</p>",
"alignment": "any alignment",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Kobold": {
"text": "",
"xp": "25",
"wis": "7",
"type": "Creature",
"title": "Kobold",
"subtype": "kobold",
"str": "7",
"speed": "30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151507324",
"languages": "Common, Draconic",
"int": "8",
"hp_generation": "2d6-2",
"hp": "5",
"features": "<i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Pack Tactics:</b></i> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507324",
"condition_immunities": "",
"con": "9",
"challenge_rating": "1/8",
"cha": "8",
"attacks": "<i><b>Dagger:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Sling:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.<br>",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Kobold Dragonshield": {
"text": "",
"xp": "200",
"wis": "9",
"type": "Creature",
"title": "Kobold Dragonshield",
"subtype": "kobold",
"str": "12",
"speed": "20 ft.",
"skills": "Perception +1",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507324",
"languages": "Common, Draconic",
"int": "8",
"hp_generation": "8d6+16",
"hp": "44",
"features": "<i><b>Dragon's Resistance:</b></i> The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1-2: acid (black), 3-4: cold (white), 5-6: fire (red), 7-8: lightning (blue), 9-10: poison (green).<br><br><i><b>Heart of the Dragon:</b></i> If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.<br><br><i><b>Pack Tactics:</b></i> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "15",
"damage_resistances": "see Dragon's Resistance below",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507324",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The kobold makes two melee attacks.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.",
"alignment": "lawful evil",
"ac_description": "leather shield",
"ac": "15",
"=\"\"": ""
},
"Kruthik Hive Lord": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Kruthik Hive Lord",
"str": "19",
"speed": "40 ft., burrow 20 ft., climb 40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "Kruthik",
"int": "10",
"hp_generation": "12d10+36",
"hp": "102",
"features": "<i><b>Keen Smell:</b></i> The kruthik has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pack Tactics:</b></i> The kruthik has advantage on attack rolls against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Tunneler:</b></i> The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326830",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The kruthik makes two stab attacks or two spike attacks.<br><br><i><b>Stab:</b> Melee Weapon Attack</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 9 (1d10+4) piercing damage.<br><br><i><b>Spike:</b> Ranged Weapon Attack:</i> +6 to hit, range 30/120 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.<br><br><i><b>Acid Spray (Recharge 5-6):</b></i> The kruthik sprays acid in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Kuo-Toa": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Kuo-Toa",
"subtype": "kuo-toa",
"str": "13",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20181223151507325",
"languages": "Undercommon",
"int": "11",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>Amphibious:</b></i> The kuo-toa can breathe air and water.<br><br><i><b>Otherworldly Perception:</b></i> The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.<br><br><i><b>Slippery:</b></i> The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/4",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Net:</b> Ranged Weapon Attack:</i> +3 to hit, range 5/15 ft., one Large or smaller creature. <i>Hit:</i> The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.<br><br><h1>Reactions</h1><p><i><b>Sticky Shield:</b></i> When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.</p>",
"alignment": "neutral evil",
"ac_description": "natural armor, shield",
"ac": "13",
"=\"\"": ""
},
"Lemure": {
"text": "",
"xp": "10",
"wis": "11",
"type": "Creature",
"title": "Lemure",
"subtype": "devil",
"str": "10",
"speed": "15 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507325",
"languages": "understand Infernal but can't speak",
"int": "1",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the lemure's darkvision.<br><br><i><b>Hellish Rejuvenation:</b></i> A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good·aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.",
"dex": "5",
"damage_resistances": "cold",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507325",
"condition_immunities": "charmed, frightened, poisoned",
"con": "11",
"challenge_rating": "0",
"cha": "3",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) bludgeoning damage.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "7",
"=\"\"": ""
},
"Leucrotta": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Leucrotta",
"str": "18",
"speed": "50 ft.",
"skills": "Deception +2, Perception +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326830",
"languages": "Abyssal, Gnoll",
"int": "9",
"hp_generation": "9d10+18",
"hp": "67",
"features": "<i><b>Keen Smell:</b></i> The leucrotta has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Kicking Retreat:</b></i> If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.<br><br><i><b>Mimicry:</b></i> The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.<br><br><i><b>Rampage:</b></i> When the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326830",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The leucrotta makes two attacks: one with its bite and one with its hooves.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.<br><br><i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Leviathan": {
"text": "",
"xp": "25000",
"wis": "18",
"type": "Creature",
"title": "Leviathan",
"str": "30",
"speed": "40 ft., swim 120 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Wis +10, Cha +9",
"modified": "20181223151326831",
"languages": "---",
"int": "2",
"hp_generation": "16d20+160",
"hp": "328",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the leviathan fails a saving throw, it can choose to succeed instead.<br><br><i><b>Partial Freeze:</b></i> If the leviathan takes 50 cold damage or more during a single turn, the leviathan partially freezes, until the end of its next turn, its speeds are reduced to 20 feet, and it makes attack rolls with disadvantage.<br><br><i><b>Siege Monster:</b></i> The leviathan deals double damage to objects and structures (included in Tidal Wave).<br><br><i><b>Water Form:</b></i> The leviathan can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.",
"dex": "24",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "elemental",
"created": "20181223151326831",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
"con": "30",
"challenge_rating": "20",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The leviathan makes two attacks: one with its slam and one with its tail.<br><i><b>Slam:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one target. <i>Hit:</i> 15 (1d10+10) bludgeoning damage plus 5 (1d10) acid damage.<br><i><b>Tail:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one target. <i>Hit:</i> 16 (1d12+10) bludgeoning damage plus 6 (1d12) acid damage.<br><br><i><b>Tidal Wave (Recharge 6):</b></i> While submerged, the leviathan magically creates a wall of water centered on itself. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick.<br>When the wall appears, all other creatures within its area must each make a DC 24 Strength saving throw. A creature takes 33 (6dl0) bludgeoning damage on failed save, or half as much damage on a successful one.<br>At the start of each of the leviathan's turns after the wall appears, the wall , along with any other creatures in it, moves 50 feet away from the leviathan. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a DC 24 Strength saving throw or take 27 (5d10) bludgeoning damage. A creature takes this damage no more than once on a turn. At the end of each turn the wall moves, the wall's height is reduced by 50 feet, and the damage creatures take from the wall on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the effect ends.<br>A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful DC 24 Strength (Athletics) check to swim at all during that turn.",
"alignment": "neutral",
"ac_description": "",
"ac": "17",
"=\"\"": ""
},
"Lion": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Lion",
"str": "17",
"speed": "50 ft.",
"skills": "Perception +3, Stealth +6",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "3",
"hp_generation": "4d10+4",
"hp": "26",
"features": "<i><b>Keen Smell:</b></i> The lion has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pack Tactics:</b></i> The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Pounce:</b></i> If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.<br><br><i><b>Running Leap:</b></i> With a 10-foot running start, the lion can long jump up to 25 feet.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326831",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Lizard": {
"text": "",
"xp": "10",
"wis": "8",
"type": "Creature",
"title": "Lizard",
"str": "2",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 30 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "1",
"hp_generation": "1d4",
"hp": "2",
"features": "",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326831",
"condition_immunities": "",
"con": "10",
"challenge_rating": "0",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +0 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Lizardfolk": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Lizardfolk",
"subtype": "lizardfolk",
"str": "15",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +3, Stealth +4, Survival +5",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151507325",
"languages": "Draconic",
"int": "7",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Hold Breath:</b></i> The lizardfolk can hold its breath for 15 minutes.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The lizardfolk makes two melee attacks, each one with a different weapon.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Heavy Club:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Spiked Shield:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "neutral",
"ac_description": "natural armor, shield",
"ac": "15",
"=\"\"": ""
},
"Lizardfolk King/Queen": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Lizardfolk King/Queen",
"subtype": "lizardfolk",
"str": "17",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +5, Survival +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Con +4, Wis +2",
"modified": "20181223151507325",
"languages": "Abyssal, Draconic",
"int": "11",
"hp_generation": "12d8+24",
"hp": "78",
"features": "<i><b>Hold Breath:</b></i> The lizardfolk can hold its breath for 15 minutes.<br><br><i><b>Skewer:</b></i> Once per turn , when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "frightened",
"con": "15",
"challenge_rating": "4",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The lizardfolk makes two attacks: one with its bite and one with its claws or trident or two melee attacks with its trident.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Claws (Lizardfolk Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) slashing damage.<br><br><i><b>Trident:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage, or 7 (1d8+3) piercing damage if used with two hands to make a melee attack.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Magmin": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Magmin",
"str": "7",
"speed": "30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Ignan",
"int": "8",
"hp_generation": "2d6+2",
"hp": "9",
"features": "<i><b>Death Burst:</b></i> When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.<br><br><i><b>Ignited Illumination:</b></i> As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional10 feet.",
"dex": "15",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "fire",
"creature_type": "elemental",
"created": "20181223151326831",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "10",
"attacks": "<i><b>Touch:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.",
"alignment": "chaotic neutral",
"ac_description": "neutral armor",
"ac": "14",
"=\"\"": ""
},
"Male Steeder": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Male Steeder",
"str": "15",
"speed": "30 ft., climb 30 ft.",
"skills": "Stealth +5, Perception +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "2",
"hp_generation": "2d8+4",
"hp": "13",
"features": "<i><b>Spider Climb:</b></i> The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Extraordinary Leap:</b></i> The distance of the steeder's long jumps is tripled, every foot of its walking speed that it spends on the jump allows it to move 3 feet.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326831",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage plus 4 {1d8) poison damage.<br><br><i><b>Sticky Leg:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one Small or Tiny creature. <i>Hit:</i> The target is stuck to the steeder's leg and grappled until it escapes (escape DC 12). The steeder can have only one creature grappled at a time.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Mammoth": {
"text": "",
"xp": "2300",
"wis": "11",
"type": "Creature",
"title": "Mammoth",
"str": "24",
"speed": "40 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "3",
"hp_generation": "11d12+55",
"hp": "126",
"features": "<i><b>Trampling Charge:</b></i> If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326831",
"condition_immunities": "",
"con": "21",
"challenge_rating": "6",
"cha": "6",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 25 (4d8+7) piercing damage.<br><br><i><b>Stomp:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one prone creature. <i>Hit:</i> 29 (4d10+7) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Manes": {
"text": "",
"xp": "25",
"wis": "8",
"type": "Creature",
"title": "Manes",
"subtype": "demon",
"str": "10",
"speed": "20 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507326",
"languages": "understands Abyssal but can't speak",
"int": "3",
"hp_generation": "2d6+2",
"hp": "9",
"features": "",
"dex": "9",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507326",
"condition_immunities": "charmed, frightened, poisoned",
"con": "13",
"challenge_rating": "1/8",
"cha": "4",
"attacks": "<i><b>Claw:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (2d4) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Manticore": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Manticore",
"str": "17",
"speed": "30 ft., fly 50 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Common",
"int": "7",
"hp_generation": "8d10+24",
"hp": "68",
"features": "<i><b>Tail Spike Regrowth:</b></i> The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326831",
"condition_immunities": "",
"con": "17",
"challenge_rating": "3",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Tail Spike:</b> Ranged Weapon Attack:</i> +5 to hit, range 100/200 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Marilith": {
"text": "",
"xp": "15000",
"wis": "16",
"type": "Creature",
"title": "Marilith",
"subtype": "demon",
"str": "18",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Truesight 120 ft., PP 13",
"saving_throws": "Str +9, Con +10, Wis +8, Cha +10",
"modified": "20181223151507326",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "18",
"hp_generation": "18d10+90",
"hp": "189",
"features": "<i><b>Magic Resistance:</b></i> The marilith has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapon:</b></i> The marilith's weapon attacks are magical.<br><br><i><b>Reactive:</b></i> The marilith can take one reaction on every turn in a combat.",
"dex": "20",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507326",
"condition_immunities": "poisoned",
"con": "20",
"challenge_rating": "16",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The marilith makes seven attacks: six with its longswords and one with its tail.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one creature. <i>Hit:</i> 15 (2d10+4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.<br><br><i><b>Teleport:</b></i> The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it ca n see.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.</p>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Martial Arts Adept": {
"text": "",
"xp": "700",
"wis": "16",
"type": "Creature",
"title": "Martial Arts Adept",
"subtype": "any race",
"str": "11",
"speed": "40 ft.",
"skills": "Acrobatics +5, Insight +5, Stealth +5",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151507326",
"languages": "any one language (usually Common)",
"int": "11",
"hp_generation": "11d8+11",
"hp": "60",
"features": "<i><b>Unarmored Defense:</b></i> While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507326",
"condition_immunities": "",
"con": "13",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The adept makes three unarmed strikes or three dart attacks.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:<br><br>• The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).<br>• The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.<br>• The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept's next turn.<br><br><i><b>Dart:</b> Ranged Weapon Attack:</i> +5 to hit, range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Deflect Missile:</b></i> In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10+3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.</p>",
"alignment": "any alignment",
"ac_description": "",
"ac": "16",
"=\"\"": ""
},
"Master Thief": {
"text": "",
"xp": "1800",
"wis": "11",
"type": "Creature",
"title": "Master Thief",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "Dex +7, Int +3",
"modified": "20181223151507326",
"languages": "any one language (usually Common) plus thieves' cant",
"int": "11",
"hp_generation": "13d8+26",
"hp": "84",
"features": "<i><b>Cunning Action:</b></i> On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.<br><br><i><b>Evasion:</b></i> If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.<br><br><i><b>Sneak Attack (1/Turn):</b></i> The thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507326",
"condition_immunities": "",
"con": "14",
"challenge_rating": "5",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The thief makes three attacks with its shortsword.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.<br><br><i><b>Light Crossbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 80/320 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Uncanny Dodge:</b></i> The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.</p>",
"alignment": "any alignment",
"ac_description": "studded leather",
"ac": "16",
"=\"\"": ""
},
"Mastiff": {
"text": "",
"xp": "25",
"wis": "12",
"type": "Creature",
"title": "Mastiff",
"str": "13",
"speed": "40 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "3",
"hp_generation": "1d8+1",
"hp": "5",
"features": "<i><b>Keen Hearing and Smell:</b></i> The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326831",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/8",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Maurezhi": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Maurezhi",
"subtype": "demon",
"str": "14",
"speed": "30 ft.",
"skills": "Deception +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507326",
"languages": "Abyssal, Elvish, Telepathy 120 ft.",
"int": "11",
"hp_generation": "16d8+16",
"hp": "88",
"features": "<i><b>Assume Form:</b></i> The maurezhi can assume the appearance of any Medium humanoid it has eaten. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon's body.<br><br><i><b>Magic Resistance:</b></i> The maurezhi has advantage on saving throws against spells and other magical effects.",
"dex": "17",
"damage_resistances": "cold, fire, lightning, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507326",
"condition_immunities": "charmed, exhaustion, poisoned",
"con": "12",
"challenge_rating": "7",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The maurezhi makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d10+3) piercing damage. If the target is a humanoid, its Charisma score is reduced by 1d4. This reduction lasts until the target finishes a short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for l minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Raise Ghoul (Recharge 5-6):</b></i> The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target is revived with all its hit points.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Maw Demon": {
"text": "",
"xp": "200",
"wis": "8",
"type": "Creature",
"title": "Maw Demon",
"subtype": "demon",
"str": "14",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507326",
"languages": "understands Abyssal but can't speak",
"int": "5",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Rampage:</b></i> When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "8",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507326",
"condition_immunities": "charmed, frightened, poisoned",
"con": "13",
"challenge_rating": "1",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. </i>Hit:</i> 11 (2d8+2) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Meazel": {
"text": "",
"xp": "200",
"wis": "13",
"type": "Creature",
"title": "Meazel",
"subtype": "meazel",
"str": "8",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 13",
"saving_throws": "",
"modified": "20181223151507326",
"languages": "Common",
"int": "14",
"hp_generation": "10d8-10",
"hp": "35",
"features": "<i><b>Shadow Stealth:</b></i> While in dim light or darkness, the meazel can take the Hide action as a bonus action.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507326",
"condition_immunities": "",
"con": "9",
"challenge_rating": "1",
"cha": "10",
"attacks": "<i><b>Carrote:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target of the meazel's size or smaller. <i>Hit:</i> 6 (1d6+3) bludgeoning damage, and the target is grappled (escape DC 13 with disadvantage). Until the grapple ends, the target takes 10 (2d6+3) bludgeoning damage at the start of each of the meazel's turns. The meazel can't make weapon attacks while grappling a creature in this way.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage, plus 3 (1d6) necrotic damage.<br><br><i><b>Shadow Teleport (Recharge 5-6):</b></i> The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet ofit, provided that the starting space and the destination are in dim light or darkness. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space.<br>Any other creature the meazel teleports becomes cursed by shadow for 1 hour. Until this curse ends, every undead and every creature native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Medusa": {
"text": "",
"xp": "2300",
"wis": "13",
"type": "Creature",
"title": "Medusa",
"str": "10",
"speed": "30 ft.",
"skills": "Deception +5, Insight +4, Perception +4, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Common",
"int": "12",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Petrifying Gaze:</b></i> When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.<br>Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326831",
"condition_immunities": "",
"con": "16",
"challenge_rating": "6",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The medusa makes either three melee attacks: one with its snake hair and two with its shortsword, or two ranged attacks with its longbow.<br><br><i><b>Snake Hair:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage plus 14 (4d6) poison damage.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft. , one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +5 to hit, range 150/600 ft. , one target. <i>Hit:</i> 6 (1d8+2) piercing damage plus 7 (2d6) poison damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Meenlock": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Meenlock",
"str": "7",
"speed": "30 ft.",
"skills": "Perception +4, Stealth +6, Survival +2",
"size": "Small ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Telepathy 120 ft.",
"int": "11",
"hp_generation": "7d6+7",
"hp": "31",
"features": "<i><b>Fear Aura:</b></i> Any beast or humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of the creature's next turn.<br><br><i><b>Light Sensiti11ity:</b></i> While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Shadow Teleport (Recharge 5-6):</b></i> As a bonus action, the meenlock can teleport to an unoccupied space within 30 feet of it, provided that both the space it's teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326831",
"condition_immunities": "frightened",
"con": "12",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) slashing damage, and the target must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Merfolk": {
"text": "",
"xp": "25",
"wis": "11",
"type": "Creature",
"title": "Merfolk",
"subtype": "merfolk",
"str": "10",
"speed": "10 ft., swim 40 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507326",
"languages": "Aquan, Common",
"int": "11",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Amphibious:</b></i> The merfolk can breathe air and water.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507326",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/8",
"cha": "12",
"attacks": "<i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +2 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.",
"alignment": "neutral",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Merregon": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Merregon",
"subtype": "devil",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507327",
"languages": "understands Infernal but can't speak",
"int": "6",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the merregon's darkvision.<br><br><i><b>Magic Resistance:</b></i> The merregon has advantage on saving throws against spells and other magical effects.",
"dex": "14",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507327",
"condition_immunities": "frightened, poisoned",
"con": "17",
"challenge_rating": "4",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The merregon makes two halberd attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of it, the merregon makes three halberd attacks.<br><br><i><b>Halberd:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 9 (1d10+4) slashing damage.<br><br><i><b>Heavy Crossbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 100/400 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Loyal Bodyguard:</b></i> When another fiend within 5 feet of the merregon is hit by an attack, the merregon causes itself to be hit instead.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Merrow": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Merrow",
"str": "18",
"speed": "10 ft., swim 40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Abyssal, Aquan",
"int": "8",
"hp_generation": "6d10+12",
"hp": "45",
"features": "<i><b>Amphibious:</b></i> The merrow can breathe air and water.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326831",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The merrow makes two attacks: one with its bite and one with its claws or harpoon.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.<br><br><i><b>Harpoon:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Mimic": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Mimic",
"subtype": "shapechanger",
"str": "17",
"speed": "15 ft.",
"skills": "Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151507328",
"languages": "---",
"int": "5",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Shapechanger:</b></i> The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Adhesive (Object Form Only):</b></i> The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.<br><br><i><b>False Appearance (Object Form Only):</b></i> While the mimic remains motionless, it is indistinguishable from an ordinary object.<br><br><i><b>Grappler:</b></i> The mimic has advantage on attack rolls against any creature grappled by it.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "monstrosity ",
"created": "20181223151507328",
"condition_immunities": "prone",
"con": "15",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Pseudopod:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 4 (1d8) acid damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Mindwitness": {
"text": "",
"xp": "5000",
"wis": "15",
"type": "Creature",
"title": "Mindwitness",
"str": "10",
"speed": "0 ft., fly 20 ft. (hover)",
"skills": "Perception +8",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 18",
"saving_throws": "Int +5, Wis +5",
"modified": "20181223151326831",
"languages": "Deep Speech, Undercommon, Telepathy 600 ft.",
"int": "15",
"hp_generation": "10d10+20",
"hp": "75",
"features": "<i><b>Telepathic Hub:</b></i> When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.<br><br><h1>Actions cont.</h1><p><i><b>Multiattack:</b></i> The mindwitness makes two attacks: one with its tentacles and one with its bite.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 16 (4d6+2) piercing damage.<br><br><i><b>Tentacles:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 20 (4d8+2) psychic damage. If the target is Large or smaller, it is grappled (escape DC 13) and must succeed on a DC 13 Intelligence saving throw or be stunned until this grapple ends.</p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326831",
"condition_immunities": "prone",
"con": "14",
"challenge_rating": "9",
"cha": "10",
"attacks": "<i><b>Eye Rays:</b></i> The mindwitness shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:<br><br><i>1. Aversion Ray:</i> The targeted creature must make a DC 13 Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>2. Fear Ray:</i> The targeted creature must succeed on a DC 13 Wisdom saving throw or be frightened for l minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>3. Psychic Ray:</i> The target must succeed on a DC 13 Intelligence saving throw or take 27 (6d8) psychic damage.<br><i>4. Slowing Ray:</i> The targeted creature must make a DC 13 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>5. Stunning Ray:</i> The targeted creature must succeed on a DC 13 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.<br><i>6. Telekinetic Ray:</i> If the target is a creature, it must make a DC 13 Strength saving throw. On a failed save, the mindwitness moves it up to 30 feet in any direction, and it is restrained by the ray's telekinetic grip until the start of the mindwitness's next turn or until the mindwitness is incapacitated.<br>If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is telekinetically moved up to 30 feet in any direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Minotaur": {
"text": "",
"xp": "700",
"wis": "16",
"type": "Creature",
"title": "Minotaur",
"str": "18",
"speed": "40 ft.",
"skills": "Perception +7",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 17",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Abyssal",
"int": "6",
"hp_generation": "9d10+27",
"hp": "76",
"features": "<i><b>Charge:</b></i> If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.<br><br><i><b>Labyrinthine Recall:</b></i> The minotaur can perfectly recall any path it has traveled.<br><br><i><b>Reckless:</b></i> At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326831",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "9",
"attacks": "<i><b>Greataxe:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d12+4) slashing damage.<br><br><i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Minotaur Skeleton": {
"text": "",
"xp": "450",
"wis": "8",
"type": "Creature",
"title": "Minotaur Skeleton",
"str": "18",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "understands Abyssal but can't speak",
"int": "6",
"hp_generation": "9d10+18",
"hp": "67",
"features": "<i><b>Damage Vulnerabilities:</b></i> bludgeoning<br><br><i><b>Charge:</b></i> If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326831",
"condition_immunities": "exhaustion, poisoned",
"con": "15",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Greataxe:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d12+4) slashing damage.<br><br><i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) piercing damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Monodrone": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Monodrone",
"str": "10",
"speed": "30 ft., fly 30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Modron",
"int": "4",
"hp_generation": "1d8+1",
"hp": "5",
"features": "<i><b>Axiomatic Mind:</b></i> The monodrone can't be compelled to act in a manner contrary to its nature or its instructions.<br><br><i><b>Disintegration:</b></i> If the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "construct",
"created": "20181223151326831",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/8",
"cha": "5",
"attacks": "<i><b>Dagger:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Mouth of Grolantor": {
"text": "",
"xp": "2300",
"wis": "7",
"type": "Creature",
"title": "Mouth of Grolantor",
"subtype": "hill giant",
"str": "21",
"speed": "50 ft.",
"skills": "Perception +1",
"size": "Huge ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151507328",
"languages": "Giant",
"int": "5",
"hp_generation": "10d12+40",
"hp": "105",
"features": "<i><b>Mouth of Madness:</b></i> The giant is immune to confusion spells and similar magic.<br>On each of its turns, the giant uses all its movement to move toward the nearest creature or whatever else it might perceive as food. Roll a d10 at the start of each of the giant's turns to determine its action for that turn:<br><br><i>1-3:</i> The giant makes three attacks with its fists against one random target within its reach. If no other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.<br><i>4-5:</i> The giant makes one attack with its fist against every creature within its reach. If no other creatures are within its reach, the giant makes one fist attack against itself.<br><i>6-7:</i> The giant makes one attack with its bite against one random target within its reach. If no other creatures are within its reach, its eyes glaze over and it becomes stunned until the start of its next turn.<br><i>8-10:</i> The giant makes three attacks against one random target within its reach: one attack with its bite and two with its fists. If no other creatures are within its reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant ",
"created": "20181223151507328",
"condition_immunities": "",
"con": "18",
"challenge_rating": "6",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (3d6+5) piercing damage, and the giant magically regains hit points equal to the damage dealt.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (3d8+5) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Mud Mephit": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Mud Mephit",
"str": "8",
"speed": "20 ft., fly 20 ft., swim 20 ft.",
"skills": "Stealth +3",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "Aquan, Terran",
"int": "9",
"hp_generation": "6d6+6",
"hp": "27",
"features": "<i><b>Death Burst:</b></i> When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must then succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.<br><br><i><b>False Appearance:</b></i> While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326831",
"condition_immunities": "poisoned",
"con": "12",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d6+1) bludgeoning damage.<br><br><i><b>Mud Breath (Recharge 6):</b></i> The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turn, ending the effect on itself on a success.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Mule": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Mule",
"str": "14",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "2",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Beast of Burden:</b></i> The mule is considered to be a Large animal for the purpose of determining its carrying capacity.<br><br><i><b>Sure-Footed:</b></i> The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326831",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/8",
"cha": "5",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Mummy": {
"text": "",
"xp": "700",
"wis": "10",
"type": "Creature",
"title": "Mummy",
"str": "16",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "Wis +2",
"modified": "20181223151326831",
"languages": "the language it knew in life",
"int": "6",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Damage vulnerabilities::</b></i> fire",
"dex": "8",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326831",
"condition_immunities": "charmed, exhaustion, frigthened, paralyzed, poisoned",
"con": "15",
"challenge_rating": "3",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The mummy can use its Dreadful Glare and makes one attack with its rotting fist.<br><br><i><b>Rotting Fist:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.<br><br><i><b>Dreadful Glare:</b></i> The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Myconid Adult": {
"text": "",
"xp": "100",
"wis": "13",
"type": "Creature",
"title": "Myconid Adult",
"str": "10",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "10",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Distress Spores:</b></i> When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.<br><br><i><b>Sun Sickness:</b></i> While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326831",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (2d4) bludgeoning damage plus 5 (2d4) poison damage.<br><br><i><b>Pacifying Spores (3/Day):</b></i> The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Rapport Spores:</b></i> A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Myconid Sovereign": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Myconid Sovereign",
"str": "12",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326831",
"languages": "---",
"int": "13",
"hp_generation": "8d10+16",
"hp": "60",
"features": "<i><b>Distress Spores:</b></i> When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.<br><br><i><b>Sun Sickness:</b></i> While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326831",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist attack.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (3d4+1) bludgeoning damage plus 7 (3d4) poison damage.<br><br><i><b>Animating Spores (3/Day):</b></i> The myconid targets one corpse of a humanoid or a Large or smaller beast within 5 feet of it and releases spores at the corpse. In 24 hours, the corpse rises as a spore servant. The corpse stays animated for 1d4+1 weeks or until destroyed, and it can't be animated again in this way.<br><br><i><b>Hallucination Spores:</b></i> The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Pacifying Spores (3/Day):</b></i> The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Rapport Spores:</b></i> A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Myconid Sprout": {
"text": "",
"xp": "10",
"wis": "11",
"type": "Creature",
"title": "Myconid Sprout",
"str": "8",
"speed": "10 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "---",
"int": "8",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Distress Spores:</b></i> When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.<br><br><i><b>Sun Sickness:</b></i> While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326832",
"condition_immunities": "",
"con": "10",
"challenge_rating": "0",
"cha": "5",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 1 (1d4-1) bludgeoning damage plus 2 (1d4) poison damage.<br><br><i><b>Rapport Spores (3/Day:</b></i> A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.",
"alignment": "lawful neutral",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Nalfeshnee": {
"text": "",
"xp": "10000",
"wis": "12",
"type": "Creature",
"title": "Nalfeshnee",
"subtype": "demon",
"str": "21",
"speed": "20 ft., fly 30 ft.",
"skills": "",
"size": "Large ",
"senses": "Truesight 120 ft., PP 11",
"saving_throws": "Con +11, Int +9, Wis +6, Cha +7",
"modified": "20181223151507329",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "19",
"hp_generation": "16d10+96",
"hp": "184",
"features": "<i><b>Magic Resistance:</b></i> The nalfeshnee has advantage on saving throws against spells and other magical effects.",
"dex": "10",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507328",
"condition_immunities": "poisoned",
"con": "22",
"challenge_rating": "13",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 32 (5d10+5) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (3d6+5) slashing damage.<br><br><i><b>Horror Nimbus (Recharge 5-6):</b></i> The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.<br><br><i><b>Teleport:</b></i> The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it ca n see.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Needle Blight": {
"text": "",
"xp": "50",
"wis": "8",
"type": "Creature",
"title": "Needle Blight",
"str": "12",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 9",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "understands Common but can't speak",
"int": "4",
"hp_generation": "2d8+2",
"hp": "11",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326832",
"condition_immunities": "blinded, deafened",
"con": "13",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) piercing damage.<br><br><i><b>Needles:</b> Ranged Weapon Attack:</i> +3 to hit, range 30/60 ft., one target. <i>Hit:</i> 8 (2d6+1) piercing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Neogi": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Neogi",
"str": "6",
"speed": "30 ft., climb 30 ft.",
"skills": "Intimidation +4, Perception +3",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "Common, Deep Speech, Undercommon",
"int": "13",
"hp_generation": "6d6+12",
"hp": "33",
"features": "<i><b>Mental Fortitude:</b></i> The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.<br><br><i><b>Spider Climb:</b></i> The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326832",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The neogi makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) slashing damage.<br><br><i><b>Enslave (Recharges after a Short or Long Rest):</b></i> The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to l mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Neogi Hatchling": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Neogi Hatchling",
"str": "3",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "---",
"int": "6",
"hp_generation": "3d4",
"hp": "7",
"features": "<i><b>Mental Fortitude:</b></i> The hatchling has advantage on saving throws against being charmed or frightened, and magic can't put the hatchling to sleep.<br><br><i><b>Spider Climb:</b></i> The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326832",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "9",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Nightmare": {
"text": "",
"xp": "700",
"wis": "13",
"type": "Creature",
"title": "Nightmare",
"str": "18",
"speed": "60 ft., fly 90 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "understands Abyssal, Common, and Infernal but can't speak",
"int": "10",
"hp_generation": "8d10+24",
"hp": "68",
"features": "<i><b>Confer Fire Resistance:</b></i> The nightmare can grant resistance to fire damage to anyone riding it.<br><br><i><b>Illumination:</b></i> The nightmare sheds bright light in a 10-foot radius and dim light for an additional10 feet.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "fiend",
"created": "20181223151326832",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "15",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage plus 7 (2d6) fire damage.<br><br><i><b>Ethereal Stride:</b></i> The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Nightwalker": {
"text": "",
"xp": "25000",
"wis": "9",
"type": "Creature",
"title": "Nightwalker",
"str": "22",
"speed": "40 ft., fly 40 ft.",
"skills": "",
"size": "Huge ",
"senses": "Darkvision 120 ft., PP 9",
"saving_throws": "Con +13",
"modified": "20181223151326832",
"languages": "---",
"int": "6",
"hp_generation": "22d12+154",
"hp": "297",
"features": "<i><b>Annihilating Aura:</b></i> Any creature that starts its turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 14 (4d6) necrotic damage and grant the nightwalker advantage on attack rolls against it until the start of the creature's next turn. Undead are immune to this aura.<br><br><i><b>Life Eater:</b></i> A creature reduced to 0 hit points from damage dealt by the nightwalker dies and can't be revived by any means short of a wish spell.",
"dex": "19",
"damage_resistances": "acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326832",
"condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "24",
"challenge_rating": "20",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The nightwalker uses Enervating Focus twice, or it uses Enervating Focus and Finger of Doom, if available.<br><br><i><b>Enervating Focus:</b> Melee Weapon Attack:</i> +12 to hit, reach 15 ft., one target. Hit: 28 (5d8+6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.<br><br><i><b>Finger of Doom (Recharge 6):</b></i> The nightwalker points at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 26 (4dl 2) necrotic damage and become frightened until the end of the nightwalker's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the nightwalker's Finger of Doom for the next 24 hours.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Noble": {
"text": "",
"xp": "25",
"wis": "14",
"type": "Creature",
"title": "Noble",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Deception +5, Insight +4, Persuasion +5",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507329",
"languages": "any two language",
"int": "12",
"hp_generation": "2d8",
"hp": "9",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507329",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/8",
"cha": "16",
"attacks": "<i><b>Rapier:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.</p>",
"alignment": "any alignment",
"ac_description": "breastplate",
"ac": "15",
"=\"\"": ""
},
"Nothic": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Nothic",
"str": "14",
"speed": "30 ft.",
"skills": "Arcana +3, Insight +4, Perception +2, Stealth +5",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "Undercommon",
"int": "13",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Keen Sight:</b></i> The nothic has advantage on Wisdom (Perception) checks that rely on sight.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326832",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The nothic makes two attacks with its claws.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Rotting Gaze:</b></i> The nothic chooses one creature within 30 feet of it that it can see. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.<br><br><i><b>Weird Insight:</b></i> The nothic chooses one creature within 30 feet of it that it can see. The target must contest its Charisma (Deception) check against the nothic's Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the creature.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Nupperibo": {
"text": "",
"xp": "100",
"wis": "8",
"type": "Creature",
"title": "Nupperibo",
"subtype": "devil",
"str": "16",
"speed": "20 ft.",
"skills": "Perception +1",
"size": "Medium ",
"senses": "Blindsight 10 ft. (blind beyond this radius), PP 11",
"saving_throws": "",
"modified": "20181223151507329",
"languages": "understands Infernal but can't speak",
"int": "3",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Cloud of Vermin:</b></i> Any creature, other than a devil, that starts its turn within 20 feet of the nupperibo must make a DC 11 Constitution saving throw. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage. On a failure, the creature takes 2 (1d4) piercing damage.<br><br><i><b>Hunger-Driven:</b></i> In the Nine Hells, the nupperibos can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours.",
"dex": "11",
"damage_resistances": "acid, cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507329",
"condition_immunities": "blinded, charmed, frightened, poisoned",
"con": "13",
"challenge_rating": "1/2",
"cha": "1",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Oaken Bolter": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Oaken Bolter",
"str": "12",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326832",
"languages": "understands one language of its creator but can't speak",
"int": "3",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Magic Resistance:</b></i> The oaken bolter has advantage on saving throws against spells and other magical effects.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326832",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "15",
"challenge_rating": "5",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The oaken bolter makes two lancing bolt attacks or one lancing bolt attack and one harpoon attack.<br><br><i><b>Lancing Bolt:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 100/400 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage.<br><br><i><b>Harpoon:</b> Ranged Weapon Attack:</i> +7 to hit, range 50/200 ft., one target. <i>Hit:</i> 9 (1d10+4) piercing damage, and the target is grappled (escape DC 12). While grappled in this way, a creature's speed isn't reduced, but it can move only in directions that bring it closer to the oaken bolter. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. As a bonus action, the oaken bolter can pull a creature grappled by it 20 feet closer. The oaken bolter can grapple only one creature at a time.<br><br><i><b>Explosive Bolt (Recharge 5-6):</b></i> The oaken bolter launches an explosive charge at a point within 120 feet. Each creature within 20 feet of that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Oblex Spawn": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Oblex Spawn",
"str": "8",
"speed": "20 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 12",
"saving_throws": "Int +4, Cha +2",
"modified": "20181223151326833",
"languages": "---",
"int": "14",
"hp_generation": "4d4+8",
"hp": "18",
"features": "<i><b>Amorphous:</b></i> The oblex can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Aversion to Fire:</b></i> If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "ooze",
"created": "20181223151326832",
"condition_immunities": "blinded, charmed, deafened, exhaustion, prone",
"con": "15",
"challenge_rating": "1/4",
"cha": "10",
"attacks": "<i><b>Pseudopod:</b> Melee Weapon Attack::</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) bludgeoning damage plus 2 (1d4) psychic damage.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Ochre Jelly": {
"text": "",
"xp": "450",
"wis": "6",
"type": "Creature",
"title": "Ochre Jelly",
"str": "15",
"speed": "10 ft., climb 10 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "2",
"hp_generation": "6d10+12",
"hp": "45",
"features": "<i><b>Amorphous:</b></i> The jelly can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Spider Climb:</b></i> The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "6",
"damage_resistances": "acid",
"damage_immunities": "lightning, slashing",
"creature_type": "ooze",
"created": "20181223151326833",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
"con": "14",
"challenge_rating": "2",
"cha": "1",
"attacks": "<i><b>Pseudopod:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target.<br> <i>Hit:</i> 9 (2d6+2) bludgeoning damage plus 3 (1d6) acid damage.<br><br><h1>Reactions</h1><p><i><b>Split:</b></i> When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.</p>",
"alignment": "unaligned",
"ac_description": "",
"ac": "8",
"=\"\"": ""
},
"Octopus": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Octopus",
"str": "4",
"speed": "5 ft., swim 30 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Small ",
"senses": "Darkvision 30 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "3",
"hp_generation": "1d6",
"hp": "3",
"features": "<i><b>Hold Breath:</b></i> While out of water, the octopus can hold its breath for 30 minutes.<br><br><i><b>Underwater Camouflage:</b></i> The octopus has advantage on Dexterity (Stealth) checks made while underwater.<br><br><i><b>Water Breathing:</b></i> The octopus can breathe only underwater.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326833",
"condition_immunities": "",
"con": "11",
"challenge_rating": "0",
"cha": "4",
"attacks": "<i><b>Tentacles:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.<br><br><i><b>Ink Cloud (Recharges after a Short or Long Rest):</b></i> A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Ogre": {
"text": "",
"xp": "450",
"wis": "7",
"type": "Creature",
"title": "Ogre",
"str": "19",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "Common, Giant",
"int": "5",
"hp_generation": "7d10+21",
"hp": "59",
"features": "",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Greatclub:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "11",
"=\"\"": ""
},
"Ogre Battering Ram": {
"text": "",
"xp": "1100",
"wis": "7",
"type": "Creature",
"title": "Ogre Battering Ram",
"str": "19",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "Common, Giant",
"int": "5",
"hp_generation": "7d10+21",
"hp": "59",
"features": "<i><b>Siege Monster:</b> The ogre deals double damage to objects and structures.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "4",
"cha": "7",
"attacks": "<i><b>Bash:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d10+4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.<br><br><i><b>Block the Path:</b></i> Until the start of the ogre's next turn , attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3dl0) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.",
"alignment": "chaotic evil",
"ac_description": "ring mail",
"ac": "14",
"=\"\"": ""
},
"Ogre Bolt Launcher": {
"text": "",
"xp": "450",
"wis": "7",
"type": "Creature",
"title": "Ogre Bolt Launcher",
"str": "19",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "Common, Giant",
"int": "5",
"hp_generation": "7d10+21",
"hp": "59",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d4+4) bludgeoning damage.<br><br><i><b>Bolt Launcher:</b> Ranged Weapon:</i> +3 to hit, range 120/480 ft., one target. <i>Hit:</i> 17 (3d10+1) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "13",
"=\"\"": ""
},
"Ogre Chain Brute": {
"text": "",
"xp": "700",
"wis": "7",
"type": "Creature",
"title": "Ogre Chain Brute",
"str": "19",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "Common, Giant",
"int": "5",
"hp_generation": "7d10+21",
"hp": "59",
"features": "",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d4+4) bludgeoning damage.<br><br><i><b>Chain Sweep:</b></i> The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8+4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.<br><br><i><b>Chain Smash (Recharge 6):</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or be knocked unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "11",
"=\"\"": ""
},
"Ogre Howdah": {
"text": "",
"xp": "450",
"wis": "7",
"type": "Creature",
"title": "Ogre Howdah",
"str": "19",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "Common, Giant",
"int": "5",
"hp_generation": "7d10+21",
"hp": "59",
"features": "<i><b>Howdah:</b></i> The ogre carries a compact fo rt on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Mace:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "breastplate",
"ac": "13",
"=\"\"": ""
},
"Ogre Zombie": {
"text": "",
"xp": "450",
"wis": "6",
"type": "Creature",
"title": "Ogre Zombie",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "Wis +0",
"modified": "20181223151326833",
"languages": "understands Common and Giant but can't speak",
"int": "3",
"hp_generation": "9d10+36",
"hp": "85",
"features": "<i><b>Undead Fortitude:</b></i> If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.",
"dex": "6",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326833",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Morningstar:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "8",
"=\"\"": ""
},
"Orc": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Orc",
"subtype": "orc",
"str": "16",
"speed": "30 ft.",
"skills": "Intimidation +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507330",
"languages": "Common, Orc",
"int": "7",
"hp_generation": "2d8+6",
"hp": "15",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "16",
"challenge_rating": "1/2",
"cha": "10",
"attacks": "<i><b>Greataxe:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d12+3) slashing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "13",
"=\"\"": ""
},
"Orc Blade of Ilneval": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Orc Blade of Ilneval",
"subtype": "orc",
"str": "17",
"speed": "30 ft.",
"skills": "Insight +3, Intimidation +4, Perception +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "Wis +3",
"modified": "20181223151507330",
"languages": "Common, Orc",
"int": "10",
"hp_generation": "8d8+24",
"hp": "60",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Foe Smiter of Ilneval:</b></i> The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "17",
"challenge_rating": "4",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The orc makes two melee attacks with its longsword or two ranged attacks with its javelins. If llneval's Command is available to use, the orc can use it after these attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) slashing damage, or 14 (2d10+3) slashing damage when used with two hands.<br><br><i><b>Ja11elin:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Ilneval's Command (Recharge 4-6):</b></i> Up to three allied ores within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.",
"alignment": "chaotic evil",
"ac_description": "chain mail, shield",
"ac": "18",
"=\"\"": ""
},
"Orc Nurtured One of Yurtrus": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Orc Nurtured One of Yurtrus",
"subtype": "orc",
"str": "15",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507330",
"languages": "Common, Orc",
"int": "7",
"hp_generation": "4d8+12",
"hp": "30",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Corrupted Carrier:</b></i> When the ore is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.<br><br><i><b>Nurtured One of Yurtrus:</b></i> The ore has advantage on saving throws against poison and disease.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "16",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage plus 2 (1d4) necrotic damage.<br><br><i><b>Corrupted Vengeance:</b></i> The ore reduces itself to 0 hit points, triggering its Corrupted Carrier trait.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Orc War Chief": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Orc War Chief",
"subtype": "orc",
"str": "18",
"speed": "30 ft.",
"skills": "Intimidation +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "Str +6, Con +6, Wis +2",
"modified": "20181223151507330",
"languages": "Common, Orc",
"int": "11",
"hp_generation": "11d8+44",
"hp": "93",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Gruumsh's Fury:</b></i> The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "18",
"challenge_rating": "4",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The orc makes two attacks with its greataxe or its spear.<br><br><i><b>Greataxe:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (1d12+4 plus 1d8) slashing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 12 (1d6+4 plus 1d8) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Battle Cry (1/Day):</b></i> Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.",
"alignment": "chaotic evil",
"ac_description": "chain mail",
"ac": "16",
"=\"\"": ""
},
"Orog": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Orog",
"subtype": "orc",
"str": "18",
"speed": "30 ft.",
"skills": "Intimidation +5, Survival +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507330",
"languages": "Common, Orc",
"int": "12",
"hp_generation": "5d8+20",
"hp": "42",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "18",
"challenge_rating": "2",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The orog makes two greataxe attacks.<br><br><i><b>Greataxe:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d12+4) slashing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Otyugh": {
"text": "",
"xp": "1800",
"wis": "13",
"type": "Creature",
"title": "Otyugh",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Con +7",
"modified": "20181223151326833",
"languages": "Otyugh",
"int": "6",
"hp_generation": "12d10+48",
"hp": "114",
"features": "<i><b>Limited Telepathy:</b></i> The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326833",
"condition_immunities": "",
"con": "19",
"challenge_rating": "5",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The otyugh makes three attacks: one with its bite and two with its tentacles.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 7 (1d8+3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.<br><br><i><b>Tentacle Slam:</b></i> The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Strength saving throw or take 10 (2d6+3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Owl": {
"title": "Owl",
"created": "20180412014522029",
"modified": "20180412014523818",
"type": "audio/ogg",
"text": 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oLRpL5GnaeK0qDrvt+Tjjq+l+QSWtAXOwIgGpSDbs0taSE46FelLfyxnTPcVU1YVChybr7EG4BQXaJqvTRHaG4PLZCcUuLRsH/kadNukiQjXqY0bvUcB75pw3/ioiNNCnEZrJQNI7kdl3ix885zHXbh5G0w6aOuhOxVpVrKqqy8kmB/tajm/GDgAEQWwVww1N5W331pa5+Mdvi5FHqNq1WhEAlPEs1MDA6uVTZ62mxgYzbUFWal4oShBAXNAHTa3hBidQ/nC1dnIsdFJR5aS3HZUTAHChABQ0QGMhZZR01FyUECFITSggeQGBVtmkCyS/Ifmim42uNuF653wP0+l4dJcFILD/oo+Xxdro+MaUOBPOolE6rYcGuWfTsqUAcV3XhWzykDMOOUsrSt2iLp59EvJBhq3fuhS3A4YNmvQ3gbfaEwlkfjc9N7r6QcLaeM8ScQiMOY9NnP2jZQ/Dcwx1MM/Tn20uZxoxai50RpxUVVXVnnG/e/fd7Nz8Peu7L/4cAB1KZrTK68fErOs1/2fe5246nXo9Tj39+u9pFBg8VOFKJAS8HMxXO1AoQOm5jpFkvzZG3NNCkkGcJbKcCVBTlBhwSAobAhuxKwxqkkMCvGJAAAaP8BgGVo8BKWzRIRYIByJCjaTArK2cdQCAtqnC9dXjSe7P0Kui1cidc0rielUgaVU8q85mB7fJYx8SbCs3QHMa4DZ7GOgQJT88lg0zQlWcNLa5AYdT8DMlAA5M0bGH7GMUoHluxENsfu2IAf5GnTb+IoJswgPPBiHalvtGL/6hJZfpWYS/KsTElvjz3sVT9MzWQ9g9ihqBpEAsoaqqqnpds4eUmN769aAAvbEr/ryq+HZraZ/CdN4vlw88zBgPLzzfyh4wCIuBw8JYnfXhWi0AoDN2pikgk4qZKMLAiEQFagCYAgkDxGxnpS7pkfRcp07sikoAAnSdAMqhGlcBUpcxlsWAHAjDIBrTFXi53lThz3d/IjmrN9yuFbWkAxP4fZJ2mH7cfYKJAAgAOMqetpADkGx8EGJVGKJRTDIR2IkNGbYSyJsNHYXuLmwAEsAcyX36FtlxXSk81EzsKf5kc+HPT2dnUwAAQIoAAAAAAABYp/cKAwAAAG1fVF0d6P8D/xH/Cv8D/v8J/wj/Bv8E/wL/Av8C/wnv1tjeV71s5CJizcI6q2cTKgFnz2VjhwhCwx6F95gIuIIeO4+5fvh+Rt+HPA670NSlJ1WsrKqqCgBAfCHJiKnMaMU1O7rjXtOdHJyvp3EpJTXfp1NqHuvfTynY9NkGAICKaVepDRvQBQBAJGNIiBihNPcaVxAAKDnX5ZpdWqWOZJADnADAwQGqFwAgACtgDYUwtEsCpJCFQQIgxGAvIw1EQBLMRXJV63AKYaUtSF/00JVw/Qd7GFXkG2iRp4GIAL8Bge0AJOI8gwMIwUE6RPq6VUHZOoOrQobtFzgDoMH5XdVeOmBHGdhMt+sC/rZcNrr4ZcMWwZ1EuBQpmDXkZaOrP0qoU9xJxDURMFewrP10p/X9EyJ3K/suGc2oC1Vmm6qqqhlMgBLVTw5zzA1DXuPozW4hmjHkR2aYyS3ffXyQRW/++73YYzLGetNtEKGcIPUZq6Ny38AYEQuQNCUNWV4Y26IayCQKRTcWYABSWySDYrFi6t0MMz5hpJcg8CQFQKL6XgcAqVIkKVAGChCQCIyAQBpohKVM0ved7uj6cF7kdXQjANACFgBuLJRfLoUkLBsVViUs5Ej7YmFP8EjW+0PVnzczmhumSQkwg4zu2rlBDmy4QbDAsJ2xAR06syE8CXC1OPReVtle/IWVPFwCnic9h05Jv3Hr4HlEGBxBkFZcNtwFbzaPrPl/WiRSIggmtnPPjp9+fZEfzpARp9DUhY5obmiwqiqkvuIbJfm9UyHDtw2Adl1u/o3BMn7kgltzXmz/+el5asIt/Zt8SB5nKOQJmqiqSACtU90sr+wJao4ukJKEGKBQSbHj2OaWFBWzsIMKoJ4u1VLDV4xYBITYBgA1xu8RUicBQGNEQEhggXFEqZTj+kwspkEgvfb4Nh2XwcJy+H6/6R2J5kS6SfHg8g1IxiuWwRytbtYx9Qu/k4ORQCAjFn5AuIiGSucr3cHNV5z3BYi2r+e17xiWWEXZzEFuDC5zhowxYZMhceBYOLZc6BJSxdHeMpluJyMmRAH+xjw3fvLNueole4qwJnDgzLhuOAk+Yn6d4D1GhEIGrmCJ3W99an6N3ow4lHOnJHUdJgl7iuWsioVULYIACPe9dOvj22k+d3On7sNYO2SySGMxqzknDUFpZya33g92fKmbVJC/tHVf6l2oNanwelEk6LgKzmheNCcbak8xdsM6C2XBGAECEYhSavrQGQBNGA+GwAgkkwAABSwAER1M2bQl3W6WBcCsjHsAg0AAaxVWgTBGAARjEmxMjGFdjXwVYrZ+Ud26CVCXxAsxYc4RClnVafhhTwnOGaYBr6BkrXqau8MQ9v5SDgLamGgmIkrbAabrQgN2UKWx8ZfsKt31IW3/T+n3HIp9c14C3rY8Ntbvf66qag7h1wUSnBnnDRfBneWv6vyMGWHjDSyYePHwcHhvPz30Ph6i1fRd6GihNqiY5YpVVbX3uvKts9998n+vdQPAXHvse8wN+1RU8v6Boz8mU5Pb5/PzVnSrYB7CkXtQIVzM3kXCwcYgMhNiFHSBDLHQgiMxpHtcZgFM85IgOamgjiLJYbERCBwaAq8UYACkTyIPACl1SyLS73TSNIn3JOmxMio8hTgbkAQiXbWioRSzaUIlaDpEEQFgjGJPG2R89hjnRkvFpHAAA9C+AOQ9RBP5o7kjoSNPu4MaoiBbEOBjb2Xv5nIAVRzNZaqbwmz7uLB+T3/d/WGVG7MA/sbcNzr6lUx0cfEcLcL4rihwVrxsWAWgL/88RHc54efIFJmJt/Lo3cdZfXsufqLNKFqIKMJYuaqqWu9XG35LFYxbMWELIJfo5103uhh9fPvx69OPc78/f3r78erwHMwmSO7qAFhtgZhybEMQVAsAimHGMRTJlA1ArmeC2HlyiNuAtRQwAFjCEYCBCtVGbQQIRxgQANQBFAIAC21oAw5CsIhiM6QZQgNgEryC8Qg8Bs0uPTraphQXjCo2WWWbYJlL6MB6zRcgFex+6CshdKe7YIwcHNPmwHexEGZ/oLrRNRhwGAOOdqhuP0O2YJtcxRG46QdfsmCu7fCVQpAwcgI+99xusIog5oreSSKMb0OYM+N1Y5PgT8Ova4uTRJhTI5Vg4sFYL8ZXeufTbDw4vVAXukRcFldVVdWUs+V067Tp2KsCkg2dVPqJz6zzq9bDuaX6D/3y8KiL1raSgpJ2nQG6DoiqaxkSByrSACIWUwZ1Z5GOVFJIrphmEQhtpyX0wOIxDad35x6sukUCCEAyDlMClEsAVQqwWQQA1R3Y0I2IFU0sZWlKCSSABjAgTPV4RJLg6Bj9kIbf6YWrfkFo6UtmhAbpy0zUkxQBLsGVJiBVdWDtXDC0OKhVm2g0iL9pgNm6qW+XA+B8Q2vprAPGiWyQbALNAIy4KLiseC9p48v5d6TwE1c5rQK+dlw2NvqHGepT7y4ijgu9EMBY8baJRUBw2ryWdillyKUWGJjY+8+T5bshPB7rX2vmkFga0ULNkGNxVVVVQ3LyPTpq1wo2tMd4EkEYjwEIgBGlJJfu/kU/pq2js947XXcuP+TRuecCAI3BobUAYIijIaGqrFUMZA/6zyHiTLp3eJAIaHKYhtwF6fECo0Hip0TSFQSEoTBYiBGgAWFJEkg6haFDijgkcGzGFQtkqREmxC4AD6TYAZpOo9LK4CwLOL62TAx173XRymS22xKJXtKJSKGUy9T7gFRZloKi86aiDGWbVmSvXYMaZnXgEAhnUGJkzBlCDoA2dzRky6JrvGPa+qTvfxPaJZ6GHDc2+VBi9M4WYQ10GceNzIIPmV/v5R5T6MDAA6KZ6LDv0yPidGo0o/aIYwOqqion1yhKZPr16ed1srrMxmJT7+6z96srOz/DQ+6SUpQy5bz+00HDvbveyD52DQCwXSgWzyvXkzqo3EYgOnSFVxevUWzUaUPiYCYQVgpw7QAfAyYEgsFqRMLQgrg78jEkTUngZRyLuQhTfbqR01S/LUXILAASjK1ZsAaWVZUmLisvwIXg7e5WaBRJKzR/QGPor175eYOmVfgEoHqR75k0NU11L8c7ywZYUqDJMUGbqzlwuxaOCBDBco4sgAGTRTGA3cDQwLldNNL9m3j4dxMaCZ6guo7/DT7XnDfYRZCNeKTqp7QI10mYM+M6bOH+02fRuceI8CsMjJnYflr3yFgPxnA43I+dGS1Ej8Ryxaqqjsleti2HVvHOdCAK1BWXurmdXNq/q25cwJcvz4O5NeNmnPQcwYRkJpYVvqphRBGCbMAohUtdZqZZM02cleCEdQwIQ5wFSpjCwoNJuUakzCNyWlADRDggkGUL2p8ZNwyAFbiokiK9baOQa8GKQgE4HSIAcGGjJQhBYFqPMmX7B/uwAtwpd7LzU8LwDij6nccauEJurT5k8tHFfqgDHBRLg/iwtoRj5mAmdu3LkBGEFkGIQSsoBpwDsoNwA7NTYlW15v6wDVaOaIuNHTJeZhw3sblJhujcrYWtU+DMeNlo8w5ziOwuI/x6ijxgUmxDxy2ejKIlI6oci7GqqpaCFA8Y44uptdhdwmtTXtu1LG3e3HAw6vDsyHUaoPh0bbU+JqfotO2diA5liJohTr2xcXsl1JKFqzy3NZBrowaaElpW6BXDgCm5BADQA1kBDEOkEaLDgciy5EhgCwMACBi0SIDHzIA9sQ0YEw5xKALvcg4gyfuCLNkAjYvkA2N4THw50AQe3CYPNZuYrjDcNX7kVTWZVemA+qWfHAFCQaLJ234YA1NJlGSJd8jcFhcnjlmuAWdhgCcZ2HoMzhzYwbBbGsFNmqKmd9YLAx3M+sr8AB7nXDayeherss4ZIq7niLTidsNR8MH8FVXvMSNVD74AiC1uj4xSzJtt33v6c0SbUQ5qI8SGrAqpqmqJBciC6wT9Lxzfxv3n9nZ00vu6+IHp4WHlPL6/5WQSaLW4Tu6Z3j1dArNEk85I1EKB5TSCIgHIqEi0QKvR1SngAkhIUlUISJwxypTqpKn+rTSV2qdPfzXIAYCfUzDgpUSUrIpKqyXl297HIqVJU1CCBtYGHhre+EBE2G8SO0T7AgDY2GINGqGudpPipt4dUcpRQm4X4Jli8RAdYK3190ewN3YM+scvrIUM6gQajhABD3a0DhiG8OYDQiacw+dM5/8yxbnm0OsBfhfdN1hFCLOQG6OJUCEwacbt8NEvHKAO9yiRyIGCkPICMAAAJ2kKFuqgAIuxGKuqCqooSDZfrU6svWQBxGMSxU5+tvtCtHu4M3zKrm8xm/Has03ukPnWoiAvGsWNMlCpgwqkKNpq5s7upafjQMAARak0AZQGEipKyIoSmgyvtMowWTJhMkADVRJ1GCMMuA0QAjDQPmsnBLyNl5L2NHr7bW9DokHKoGp1nwGWBLsVeQIf2FFGovHd8rUt7Ja0S6WN+nEmeWcJsnsDOezy/MZwAayDZOQzmAbM54KP0+DcTt1ofw2QoWPYmMAGE0VBTJTdNLMQK0d4m/5V+EjWydVE/wz+xjw22v1JUotqJBH26ZYAypnxvtEiIEA4/npRaSPCHC0kEHT1ZfHkqjd2vvO2NndbGNR1yIBOWBmMxaqqyrs6qU7+KV5V69pSMNWmhiFN1A01adI31TyLz7/Nld/XD8Z9nLw03/rOKLnUoHzmrfQZWibJTK1mGUrkyby1/a1qUWba3tPNq6jXXWfXduZIh6f3VCQLIOEVgVyAVWqAh8BbACRh444CkEAKrCJ0XEEQBII4NCgwCoTwSZAgFMDcGFYhhAFL3DK0ZYebNxIA08Z006JVH8MJwDRJX/Vx2Ch2ftuAUvqajz/voAhwZRQcIAg4qJNRMBscyuBWPljv+BVXLXhiqE69kACeZz03uosUGvfY0U5T6IRK2/PcyCr1t+I1o3fYwiZhgo5VZ+baDLrr2daLppQomkUZSYpVjhUhVWZv1ws593xCvYbCHM1yrn40CfJyxVQFA9UY4P3OAcAGwhC7lsD7MDYQIx4pEEAWQEJjlVSZRTqVMQAAlGRK0OrRWi026NVWJxrYRQbG9QAIoBkHkAIQtgoAsFBIDGjFAATQjDAA0AABNikSiDPY2mvCS3kZqqGSboHCu4unt354c41OktKZOziFdFyTGxcjTwbAYhGL4tZBtM7FlA50G8zn2mGj5FwFFHiXRHGwD5qhKtALSGvWBx64PYdfpDxG1Sdj79RE3F2PoavUB9U9ec6TTJgXgAEA6NkIGzWpkqqqCkEQBAAI0vCgKRGRtQF7L4pbv/3JN2nHeiSy/L3lvtz7j3m2KZkHUADoBgBJNACxhZBXZgAAAHAFAABogIQiKYhjwDjUqCZ6XrVXrRkiAEkqKCZWSxmLN4QgZeQ4sgOQkYO2IBDeI6mB4ASCdBIIYV21joAiuQoB0j1sSrZE0FIKrSp/xki1aBjSOxJohqSz+g2pYxaI2ltiO8gt4MzragMDho1xAAECZIANgAA+yD2HrlIexHXT5kwtAHFnPYbfpLyIx5d7z9QcWAEAUCMmN2Z0hqoqlosgCEFYrQ8gAYDBYcInVJvMMW6Ttm8+rjSSE+0j0hx83vnX4ycGl3MA+A4hADosLOYAAPwGAGAAJhjo7fcBKpSQUN2q7zYYQTRPQRK7gJYek4C0Kw1IhKJRYIehAQgIMEZqr3iEmtIAlglGvWKrtr6x613tFvfuHmNah8RXU5Ufv7+FymRb7+7egBXh0MEHqPUlLb1raO62EG8eokdynW4NkgxgDFrc4DY0cAANEABPZ2dTAABAzgAAAAAAAFin9woEAAAARnHR0B7ZvtL/Bvf/A/8A/wn/Ev8Q/wD/Af8J/wL/Bf8I/wleyN0OXKTcrq4b+6Rwwd71yN+k3qGuJ89zcMEKAIDZaOQSJqxklauqEARBMmtPNmAnAABTv3Y6VdKazJO951TnPFF8RmFv4ZuwB5uyn8vmWpkAANIbC+Aicx9WF9crAbBrl6qXDgCoAGQCkJDgqKASAABiICN6kL5s6EJFBhQCEmoZAGYAWAxCSgKAZBQakGmC1YAFXjmXrqPuCUhCnXcMzmUeaIJc0QPYajsyG1PPVO0RvgERsbmBPLthkDUgze6sK5gbokvBRnH2jfJBo5EbbAADwAYDEBoAnti95C9Sd1XLE3NHSTCovea30k6o7o15oiRYAQAQFVhM9+wUqKqKEAQgCMicnleAxQIAAA8dgFYLNDv+MeWN+ol25L57Rn7MzcxkEyIAAK4FAAYAgVg++gDAShYAAPAGAADwamBTST6uLuuqCOTQtAEaASB3aCEDSO1eDLNCVVTjkupq2vVkzGIULiBrkRKMJPXJCh8ou+UqNHQRuWOIYrWAuaEvQ4sNGCBwpq3lGmaArGC5jAAZgSgYgA1sAD64PQeukm+hHk/G2GlBX3Y7tJVyh1qfmCdVsAIAoJFBpGCS7lS5qliFIEhIxroGQAcAoM0nRlQ99xr+6ldfdM1ex47Fp29pcTX38foD8/HnHwcAlzWm0AwAi1hmHEMbAABYnAAAAJd1YQFbwZIHw3rqWiBkUGIiQKocskhisEMokLweyXQsuqev34TYGBBGSztpgLushAT+n2yepgE/YowEzujpOd+W+BpYgzGGeBCIwXw4T8GyRcD7tgPxqiKMHNhoIuA4AyQQA2g4AAM4ABw0AJ4n3Q6uIsEhXDu6p7Cn2Jm16DpwSnqS+djRvzEoQcsKAID1IkoUOup0Roo5q1hVVY5Piw3JdmVIRwndXF4qmgEMSIS5slL1iknse2LC/725Wq51HpuvZwCYRjma7JWhE5KFuFvxfDq9Z41iX1I1w8I1natcyACGYQjtpSpNQfVAQgD7kuvdLrlAywQCWwAAhHQCY5ORhSWBCLtpKUNrBG1LBZOrTTgSYhBhOxoRwgO3xLmzI6JuGWazR6PtfIjw1CGyN9FXBuVuJnjVHbpAT9tsht+RrFmLfbN7c2hKEqISJrhWGzaAazgCAnWhtTVkEAR4U4Kyk2pdy3PyZ5nXRbZ3jvvSAL53PYZtpf7GfTyjb2spLmnOZcNDJGLF1YJ3a57crAAAGL1RpkSnynJVjFVVOd5eAEYCANDCa7t3UbnLkQ/ufdepalQcbG2ftzKaksuv25bbN/tB5oEM8jSZ4wEMJWMeszOjGAcABRhnl/ZLYIxBU4DSvUQCJAoEHttQo+iVQ4AojlynXLcbLR/ZW2ggRFqRrSnnNCol1aQ6lkJorQ0JsDkb6S1whc/wIGSLARIdxBtlCS45PZH4fiv3RR6V8KqupjXj+6e+eT87x0lJjR4sGmSElk4NalwKKyeEwUG/r2xYim4HwoYr9s6AEDB5M8TBMfxK4IwJTQH+Nl2HryKCNnzs6pkSJYDyFj2HH1J/a66Z/bRGCaSsAACYdWq0jhBQeyTmcsWqqnL5QgB0QFAW6o5RpYimtN5BkXotiGuF2MEv37RsFzOG2Qcmg05PzZ31F29z2ex7/OWyb7oB7AG7Bs6216dZn5r7ZykXAcD0dPMeMQC28MCYsUwAkWQDSowGiKYVPLZICQlY4L2XML8p6dFskVkXY9mcCosFOSQBAA0rIDABHtriQaZR6Zo/661MfBi2zaOANAL03YJ0dsGUlidK2EOShUZWglelFV2sR53oPh8J6e+A6AyhFCSKdIC3QmYAoKsAFbQATSHgFZWvdc9awBraTUpysAE+F91uMIuCUniUbA6jMwmMSHMeG84ihUZ87OyeJ4UQEwAAmHVqtOlOVYxZVVWV5o82sBggtE3xYzl1xz3+4fq2BxpWR1YO27n5liklDzZurfTbv9LqztCQqNYN9D4OpyqLeRb93v8MkwCgoaOmJ5GKu16BjpUgKGQgEzoTJUH0KtDSI9jhHmuEhIp00wjUBhBKAgNGWUXgIG7MnVlpNFnJmQosAACvipPyJy9GwRoSpOrZ63c5mlwA5sn55HB0e2FjOJooBWAFGnghDrCg4hJQAqAb5nzGIYXG5zDOKCCuxIWdM4YooTmIqWRweaA1jJPmSpfX8WV4n9D5pL/AMQAexzyHJv+ci162m4jrhEkz7sMmAYFE/hbRKTP8RYKJ++mdO1Ox0lhvrm7SDY9ENnJGdwqUTVVV1TCxIcmVW1h/uGdKgdZPFntbzu5EAA0CLt2rrk3jR0G90/1VcqOCCAq3WmRBvNp3GAMA4MYP5nKiGMTSRVAkCMEtzACUqAJAEAIgGQZSw7ZjJSsJymQAMNy2IoFgtWyBXFSU3loaTcVEGNtFN8EqALvJiPqBok52qidUGIp0Qn9ByKuRqAaCT2BAtswqYxawQwthkbXvc7uBej9/nDp3BBQ7n9Xs49qswznTGgYqNZz7BlzpbrLbMQ7DKDQbW2hGlPugA92f1NhDfdBL8qEwKQ0eJz2HdsmfcY9d3QmREWnFbX4SAL/st8ruJvysR5EVAAAXqFAyWuiMVFwVqyqhaH5l1+HoGDutp+vHG3u7nlIAJwsyylVtz+w4sesDU5vteVuEQ3mvpJU32lWNUf3xeP+iLBaRoDBkobXX1cGexB6bWTvXdRpKAAAIlrJJVslgpaNWYVMBkgQIA5ftobNEfYAwFEAIzGDgeuHTBYAFAXLjkk15QgkEIKPVsBhJMTRAA6ghKr30PsXJ6cjP+cAm4Ne7bh3dz0GGVme1Fz+dsdFWiiLhqqjFS+QL2dM/m6MXlB2Xvw2CoHokU6TE7L1nOLANZFpngzTbQD6G2C5h0KOv53wRYooFxrYQH4XHw2PuPwQet7wNTyLCEV2jV+YIH3MZ87KRJiKYyKORxpzbrkJCKwAA9oiiBp1ULKkcq6oqVi8fgJMbUGu0EA3GBfWag6mXvXjP1p32tmeH+aypsMi9OMtQprsOn271DVOv23oM8+fifp9q2IfdrmvGaW6Xq+/7Sp1dFNs5ytkISHxVUignWDcMghZaAeHJK0UiJaU0ZVy6q72LpawNAd6VmizzAykLoArWZFVoZLqaIAZBRAkkC8ATQr4Iwshw20tJsOZwx3cuVOziVRG3m5I0SVcqEGLjcCQIlEapAoi8jkMTzBltsrsV23vSd/VPcwjLotYmwXhRY/IboYF4hgcRZUMgAb5t3hF3AQyHzTT0rP1dHJ4Cnke9DltlfJlbdnTPknCIBGnK7fBZZJSRRTQaiwQUHgBg6VG0UDPE4pBUVVW1u/mUYBkWBVVQ8ldUTTDyJs2iUscIZoOtbdtXbdoW85oC6+eRXyVngCwKuF1JmRRizqk3hv5ESmEAoAtnlCVIqI4pKb8HH4ctME0j4QbwK34DdgucHGFIEmNJRJLBBhIZUIrxI0kpWS5kqpyiRKSVAo1mCaR2KHlkO7tXAYB9GOxu5rQt7o0SuoWGrpzwBC0EyEQgsBHx5stFWy5rNZBSUlHmVFKORnAYOsxeFNnbaGhgzn6JQDSBDBjDlsYG9gFcBOhi5l3tm+KReXeCEeXL9mg2/hY9NlikfYN5nGhPmo2XsOOx4SgyHqBPyZjFmXazAgBgKRl16qBAzFVVVSXvlgkWLYAMBKm9Qz9dsC8aDrPiw80K/bLTp3+HTcxu93nKjB9852F3htJAksncXWUTR10AZ6Ws+dCAAQW+ygOihKfIiITs0roMsxDLdgO0C5tIYAntod+j6VHVnsYrYEGZAlKMheRTmqVQZcMUhmVzctk5daois03EVdqR6skaf9fVQI62dRG6ZPNyhSDovuiykbU7DGdHi8WcF8MnRvfT7voYJLT7V2UHE9wemAAeQ7KZrQ86jnwmcxFM/QgAThAQhvTnkhyV3S7mt35cX3Yx6ma/Av51XDZa/MoIrRalccZCjCXvGxQp/xY9dqYMD4ELIjMBAIALFFAy6nSGYjlWVVXFmZoAFpi+m+TShnntoGSx19LUrPH54aWzTtHWd776iftP0ZTFV2K9ugpxz8eZFm/1x3GvM56hMsMi1QBLqTqbgQNsaq2pmiyPxilGHk0cMg4HGIFBbgBI8xnpNlel3p9bel6QReCExiRKggCUAISAjUToFTUggCmYME1ktQhZaCcC1hY9KPximN25NQjgdwD32m0NpxNpunmMM6xTaFwvKNHZXL+sm+PcDIZ1xNpdqLfRadjh3AmzA+xtHCCqwd0W0HYiAMHuxSXNDVA3jteDnVjWS+93/6rHBp4GXTeYRILJPWa0J2thuoz7Bk1AEEy/q2VjDKElmAAAwNIzWuikMcbKsUKqSparDtyDYixK7/2Fn/ex6q6d9qSVbc/t9v5s6zMXD5v4/L5p5U5ef5mTUICyQHnVZJvGECMPc1Tq6WvpTABDIS8R5GIMVFcjJKBzATAaqEWAMMUCijEUGAgH3KsdrMAAYBMDdqMWVxuR3EACFggqDIxJFxCoHRVIkmOQCIDFriSIrt08zoYBDAD42ogbC2LODpprBNIOUhzAF/xF8Z2BIsuyllwCFrnEkIHciKblQ42wR5UCmuk2gmEbIrQ6Dg8cTkCe4HGEBvk6xHJ1+KM1fd6PrsMrHjc9hhYpjzSPm3uO1BT5Ml43UgQE0+H3aos0p0wjyQoAgCUb0ULNSI5VsaqqjPefDgwA2ElHDq5yu1Hh/oizl9z1rVuK1ueru7e6ueZ+yX6hjJ//po8WKNRFFfedEFeSlUCRjqIwi5pVZAMFQCqex2ASoM45s3G9w4AFFiahEEYAKnVwWgxhehVhUaimMhkIZGuA2POEen3y+BSDDOUlNBWBZU3ZLgkc2ViAoIhEUhKRErFUF1YTdGKD9litfR+JGRRBwjWvd5DAOmFYffpvvjPbg01iHIQIpvPncvYRvO3841MSpIH5ghOO9VccA/Y+QLAbH9DEoEJe7mhjeA6fHXCEQjPe9jwHZsnvoK5NOxJbBKQZL4OjgMCU/65J26IrbroKMQEAgJ1R1KOMNMBVFVJVXj3rASw4lErNffX29/FC5zEXqfDzs0V2u0uMefDcyCW3mJgW+d9/2RoZMBn0mrNPthF5QeXpMVrdxQAWDeUYgrAK0pAw8hIEoRENo8FgrICrwJFc67Gep5MrCowIMBQFCHIAKkMA+taT0YBRRCUTNgJYaatIL6yQRaIRDu00f+ITYvLyrZ7j16WpT6nRfDixabFcV6lKqhSiTPNYMC7NFXCVlsv03QkFDnUJMpT9m0w1bFp2rZ7pqBGBLQrSBJJ6muEBQ2jGQRg2vv2F6A6XwzIsHKqffjvuDZ6GPIdXEdGWrI2zRS9rFoT5Ml432gQE1svfY/T2BEwAAGCMpEeUoWIWq6qqMspMYOkopDbfrHzx5v3yuL5/WP7By9LlrF+1zby94frs7dXVj9W5v9uM9Rz6z/kh57aOMqnS3h72j6vVt7F8lZBhgoXJjIGkCnhjV7MiTU3zyOfJMS0XPZACiACpMXqneXq23VSq06IUAgBoAHAIIAdxhtaBQaGBFiPHsIykQFkIATh2GigComXMdYk0R4fdwl9bg7YUSCuRDVTikTNGim37hzDAHOYyG0wzzWuyc3ZDot6m2iewMwDSYWfMMGAk5/ZVHIShRtwQrWdxJ+4YLqU+PfeWkeGU5+96CU9nZ1MAAEASAQAAAAAAWKf3CgUAAAAwYJGpGv8K/xL/BOPo8/n/AvX2++//AP8E/wn/CP8QnmY8hqqIYIIu0W7CTyvJl/G6QREQFIfPOjplDMkw8crp//+lbxNi/HnZPbP3DMXKQpCqqhi53auCzKXuWwuaew9yq6Trxmvejt8sUNh8cqvlnnur/FhP9fr6dDEy9tiwPlrbyFIDuQJA5XgoXSoYMgSa8lICkW91B8gyAFQDUGJA4MjV179Yt81705U2hQwLMkIASiE7ubJHmMb0yIvRWBBSiiiTZCYaueRVAjCVnl6RU7U8qo9p9joajpFfbyvNahHVpvPYimIN/ZW9UzC6n+ml9oPG+f4FGh3HnVX/zq7uH1kf2t44QxBoIW9/QtL1teWtkAGo4pB6k0tnrmv7jjh7UWtfRcfiAb523AdHEcpAKuYU4SJmrLjNjwKCyPCgM0Yxi3gBLi8AQNtIao8yUpZVVVXNUIGg4hfOzXJtt+UKcA5t2w81LunReQsTo73rnifMfvM2jNf7p0633vqPRlsX3HF/TvagTX2YZ8/saBfvfekc7kmgqTUVOqmKp8hCDdAQC5Zg2UMNsm24hCJIYe2cm779cvuq2hqs0A6wnG4AAQwQLAGQYgbWA8glRTiwRaNQbhCtkb2WYQAKdBYC4ca+eaH4utlD2HFduj+xapdH0n2uW40CLstHZwSd49twhZIznVVu03JZXjcnjiChGAomiymOUmj5NgSsluEyXKBfc5oDgEfABTE7XyuRnWUY3Q/rgzHnysPqGX5WHDeYBD81v7VwhlCbbkgzngOrgMBsf9eO7iIsmBjhj9OuRMQ4Nt0eGXVqMFVl5qpCqoYer2yQXPflm5fegB5TRURtfIxgt5icez7TVv/zBmo1nSHntF1eF1N2SinFerlf7aZbGYoBQmgogEm6067VI/WipZUYYlFRJk4UKrSGvEszptPmoblqBhSkLSOIIEvKKy8RiRU8XCIay1MKMSDxy9d28klzS8G1Z5E8cedAbv7X46cNs0t0XQ+ITGaMm1JDAgnFxBiFjgDhFtbi/nYssA6G87oVtpeT0rlDDpqz0AQXl4NpwNlgLDvbUA9gauKAg8sD9m7soLfPr9XheEJ1LAA+N102sv3+Ul2bvSE9nEGXjRyfX4prcvZA5gUsAAAaURQ1qZ2WxGJIVVUBQA2rE1GjQIpqAiKTp779lp6j1miQFLqvGXH4l1GzcGkvYGgvAA0gAUhAXCmhrJsPKzZBAdFIVSqBl3hKWo0RWmQATUgmu5qW03YaVahf52zAkvRXnEBai1QbrMrI0J7dCbZCG5BJyWb+JkyxYAvbQumXMjzFa1F5CxSuCGAdHiIpLug7tJtDu/eHtl/aXCLQDDAKphhaniX4Dp3GYUjhFIUEAcibRgwE2ICjCUiZCRKBbDfPHCD3AR5nHTfh6pvVrJutIJMmnTfu6h1dPSY7o5jMF4DirAT95Gm6UhRB2mNGjaJg6iySYDErripSBQBUtPJlAU/d9geLyeY77HljWoMWKqyrWGJnBtLLwxxyWzK6HrssBLYACQQAEisSNCuAHYV2hgQ5CkkERbSwimBmnhRIScvkJQlEqsJmMIQBRSkqGZQEScXQ0MBAWNkMCZC1e1xD0fBlgMgWBgCC+CTDvgWfcfLtgHwFLdLZ8JA29KcSCEZ9TBBpgEsBkFUCovnLfI8CuSmYN6mzcVSHApsuSImBBq27Y5useN2QigoYihFeV503dvGLuKWxyxCc1aQ9543beieYyUxzTGbzBwDAQ64RRessczfGjNqgFmqnymWxYlVVAMQUShyXMcxf/Rp+ugAgFAjNkUaVcvMiTGPupc7sZGulSIBRAFi5LRHwcCl0LlJHWChgAabgMYCXCQsCSQpjS2NSUJnVdk6KMgA8V/CeX2JRRXHWBc1ytO0MhJFwB5iFhMD6i409ACbfEStipcf5TbfprjZf372fDhkLCiEMgMR+UQOm00I0h2VqcRYThkOpEmq+TmEuhXBKy6phUtoxPdh3vwA6otiOQMvG9GcdYwONvoBCnW0bGDJ7oo2MWgBe51w3uvsNK3qMJuIlrKwp143sftmidQ7POZSDmQdki7d18k16ZhYqMwVyTKiqQipAQYVwjNtFldANbe4s1t3uOg5erU/qfNTVfuvX+LVMHq/e+l1CrwozA2WRCVCrlVYIBgpBQDOVtTZCMRJAt4A2IVAQBXZJuKAsAWAEEAyFnF5LDoi9nk2tJKQAXJ/1jAEhfEI6Z46CTMuCuIOEMOJJy8e2IYGt/U0rgAV4j/6EPTf/TbDEhkJ2aSADAHEAvpqj9ahpViiEWudKKzg8g0rH1Gn+/Ypt8gVAgN5fBMhe3rupDiaF3Bw6pN9ofag2dWWwbDdWS9Ul0R7eBp02driRVRfuAwFlynVjq5smdOGejUDKByBT3YAP93/OW9yMKFqiDFbOeShXVQUAbBaZmhCLOWno77grk/2D2NmxH71NSZ/OUs37OyM52srezOXTU38cps1JSGr1jGXG3kAxQzyZkWEkQFs9CaBXC6EqC0wJCw9IBdCoiV2DQbU4MmDkDAYwBgAAKByJAgm64sbGcZEQxWnRSFIsqzHWAmAsyUtcE8Ac55DkwcPNV5yMjX53S7ciievK63cHtI31U7gCICJ6OoklJAQIYm8z9ATWpm4MYZRG6oQ+4XgjmzlDFzY55/MHRb+RlvsRWq4fMUAz7jwDSAudXxt33IdjBp5XXTe4+CbpLuxSKGDz5tyHn74RchVOGkJWPgCRNZWEaWcnr05HTJ5FDCrGGMu5qqoAUGplPZMVM337Txw6WuhZ2u3SC8UdzT/Ofw+j7j9emP1Ff3WR0lMIgGRBujaZCnBocAEYKRAJmAgAGHlA9GhMLwZuN3INbm4tmtTQADtWBcEIAAmwUdCN4SXeSIMlVCAJtTZd1p0SsjYWuLJsZQWf4BDZwRVBM/rnCubblmbtTo0ovdKgTNu45JDC405p5NVQOgzot0ggGlrFZSA6x8s88ZB3fN6m0kPXwRFyo2oQMBA4Ag32DpsAlTPMCoOxG/dN09EA/nc9Nrz5R2GWwEwj/BAnxpht47depNBS2GHixBdAlPVLsFaIcfuVVsTSJpW60AyqilmOVVUFAPBaTveCGMF/595n/SYOmbXf+78bl29u43xJxeN5CeFiADIGwCYdS2FIEEWKkNzCbkQelEtar3bJQhJiaHEHUBcAGPcedIdVoawsCyILAJohMrUTLxDWShk1GBAJFDQcieJYFZsEgjMNwCeOdjYF/YbFzR5Rf0dcUk/fSwqxy3A5KIgpEdDFI9KrT4I0WsT+3oolhDsakj5Ev2aolfjsgnHDgx7rHj0WYb4NCFhhbWUHOMcGINMQAh3WlAZxctg+PmedN+EUIQt3pWjvAYQ52yacvkWQB+7ZCAGuV9CdyOO5mgf2eLN7+ZSbQUcLNSOxmKuqKgEAYNbuo5dTKtaRuzmhzUFynyHSFofT+3hU4dLSNAXhl3rL7DMGZgEIB+UoPWZQA6M8crUsYQDEAMYAMBEawAA21AoAhLXAuT5kt7B6b6bHsiMMAIAMa+m9iSUpuwApZQbCjhNTCum0sE0AAwDDTC4riZQgfuhxRHl4D27dkLgNiHOX78bUQA7bn4NBYZDgNkIPFO0b4wJIP9luu/LO5bOeR4ZidGEhAIdsdiGmzW3UqDhVAgFCAFAcSlRdfy7nBAd8AcgAgAE+eL1tsIoQIxgoO8/Yyl30MnRI+KlZC/eYEYIreJwYh08fqmjZzb5cfaGp1CUzWEJcFXNVFQBAOt9fZK6YpHLk2rKb/fPW/gFtDg/2Wkef1vo5pS5bFACAhQTgoqWtoQHwo1ppYcCj0AxyQlQ0AEMAGSzhVCUPZzsp2qxqUAMAAFgiQgZrLakELkBLCmNsq1VWUIgYwBA2NDMAAENguAN7UxwNkD6vgKwwQCBsJxzIuTU2kOxlrkoACoqL/WniOYPUAy7KXn8eM9QlRQBOuKbnw7FlC2OKHptgEHGrREqkNRA2DqIuQ+wENhAhrMG9Np5GHTdx65tsgDngxJZy3IT981nogdKGJRBxBe1OZJ/oxfN+ujVE70ZmNIuSqliCq6oqAOLFGvukyfZN2C+6amZc9gp5vIzpn2c9/NfjxTkevo+vP3pna+6zB3YBAAyOXUPOogjXbmBKFxSQ4DY01VREkmA8JqRnMACQJBo0IMkQHQgS2FZKKUEOJCARZgVWEiC9wCBEBkQgspUiwgC1QDoUQ5BybRCSbLtJO3Jd6AnulmAmNBFvBbaR73Ed9Q4jFy61B8cBBCCMiFFhqXKM+WHzY/6EhpFQPyxAZIYFvcV9rca7A+wI+3LLoQmXAAp7Y9TCSTZy6xfpD3EmRNujKB4H3W7S5F1HB/cRvszEmvKy8ZN/yVCH524RUuABfZw82EEGFwogM1qodAOzXB4qVlURAHwxjc+fZsUa9Z7+pPs5WrO8anaPLAOEsLsQWv8qjUvauz37Mh9fGvc5o6YSAABVjv1kXspxcwYo2I6qcFJiBMQNZApbjUU4ZGWKYk25AdacYkmNAFTLvQ0dQEZUT4bGKBEK4uSpANdkkXr2AYVkElaEMVO6CqQUg0rlJSBR/GlVbPiHvkTC9lCvJ7C0m6MzDwF2MjJ3hj6EGAwBAgMGDDEEcXYw2WmhI6drHJjAK6EJBUGABlGAUgkE4DNgYBIT6AojGQ07yLGdS3tuzph7OQ7eplw2fvFOltDcTaiEOTMeG86Ch+1nxWktVCEQD+wB6uvricWH1unZaFIoIyyWxaqqigJAOLxI3AhEzxK78TNh0es5P/+wdqTcznlxeGN6fpc85XV58digxiUXcgbnvZmOXPaRy1UwJ4+AHiq7FiaDNESKEW6DSRKkDqhZH/uy7aSOwVu4PudFp+qcXF922lw1iSYGkGBIF5vlAsMSCgMOJOjVXpSATENMNwySCajJIgN8HN1JAFAgAN3phZQdjFjCgiK2Oe3vS/OEBJ23HmZ/JKZSwU18P43qbnY/K5zNpSbUt3HBgNeFfRbnjOEnCwpwJqCTQOCro11XNB7DhzZxJM34U9LW/Aa+ljw2vrtxRnrsJFQhmDPjY6PlvAeob1NJLWxISOYBG/Tb3xRM7pHRjE4qVjlXVVUVAQDDfCGeSFbLz9cn/fLyoLlaa0x4zFNbvEwdhUvJsmsu2p5u3//249kY23Z22TVLVK2XNY77X/P068yY85zaphnJXbcKEuMia6YVW7JzpdtLA8AGAddDDwdUB8IEgxETlo12Y/AykcBHNWAQapEEsVAhUJGtEJADKlBDCK6GNMpZFAEBJERRaQI6N4p20NyjHJLwl/RNjp78/vZ+0kOwzhwA4r/EkBECUSeEg7cdQ0es9PdokHZ2LkTgbrDBB35oIIgD9RQkX+dDz/YqQ1n/1JTdr9MfzB5mnDeurMei1WCQwQtBnBnPjXXej1+ftplG+E2rRGCu4A96/O27eOjXlz2WtEsULXR2cZWrKlKdggBIKSfyk+S1X5eZ39x/1625KXP/4ctzz3dHbt3M9DbHtdVHMs8JmRUIQFLeMaSH3kgNmM7IygN9wjUaoMJSIrU2M6UJQFSRsFCQJBASCvqw2JgwDAIH5ZGFAapi7hAyBUgawBJkUAEuyOkCAoE7YTowC6V1tWAbip0peQXAACJpRuLfusVhnrzg4yQkqqpAp4mkepmU55aDtOgWfVsAa4jmHYsWJUqjmb7zooi8yWDMMZc9khsu6nbeDnBmdKOIbJgE0O3dSNEfZqJTcxk/eVW20XugXwJPZ2dTAABAUgEAAAAAAFin9woGAAAAbYkoQhr/Ef8Q/w//Bf8A7+X+/wL1+/7/Dv8F/wL/CZ52PDauPd+AujSNIcLYOkKcGfeNjoIPm19n2HNGfHBL8AWwx6umo7e/+bX353X/Mre0S0ZLlFQuZ66qqirQRID9qys//xaNWJPPc8u+vJnHh7V/HX9CcHirhbm8rm8v7+2BsVGwGBBqQbN795gnex9nj/Xetws6wUcJ0MTEg8CaSS25IBs1IZgBQiCg0zpBqyWmFtaB0ASiUAIgAERTVjDgqQSAQJVQhNQkJnCCCVgx2ne7eJKYGy8ECVGBwplDtM0GxhauHY5vsvPCI7pRPsuA0CpAFpiwqkCxGmZHNGlURSCo2gEKXBfiTIHG3GewmF3DQQDKDgYyGJdhCXThbrodxXzaT8arJzUaP+3nq4nx3qbcbjje/4FUtClCIZiz4nWjXfDR4QNztlCFUL4ArA+2MGLt1mfX8+cesYa1SxQt1B4px5xjVVVzVsggwbT0vEqo6EY9x4lpGH7yzYOv75T55o+3/9lTt3n0/vrLw+OYMYkNSVYlmpYiXG5z1X1IbfjqzmZoMZlyJPXLUqa9FmzRJgkTWZ0uIIRIhiUcFpsKY0OMUdmB7QQQGxAX0NlWJyVnNFv2riS9SQDgngIBS0gnSYOa0NMdYXzCow8F6p0FzvYXS1/GMH1fzaVpETWTjjW3SLMgnKEJCBCoXSjINKABwCX5zh2KprrDsBG2I2sVGtA6BAdaQocGxuzcxKwDjt/Ro8Q6P9ZX/4YP4hVrI552PDbSvOOIKOYR/gxnxtuGVfCm/AdzzvDBF4Dnm/ro/vGbsft4/beF8fRgdzrqmSHn3FCxqiqlgmbx5a9hSv7b1nTi+8+hhl01Svl1uX17qVWnifXjx4/7/vx2nye203+bGM68RL9JR8vp6KGcQGYGkXQjvnkTPd2DDY2EAlY8RTQuJg2PxaaZWt2s7D+97CqzlrIRJQQABiDEQCUNxADVgIc0diKwA7BQbC2ilIJuAHptUNH4750YUWjD7aWQvgAKKQ0pzTuoMWmu7aiz3ekDa4iMAQQ4a8HTMAvBKT1AzoUmfNGXABWKKXdRELD3xuG2glQVCuxJcCAlFKMNN+sYKwY5LU7GxBXVy23iCX5mPDax+MiAIE2hrgMRZ8brhl3wpvwFY+yIBWbFLwB5Vlmkt79+e8vQ/tjkdbhwOyKTutA9koslVYVUMwIAc1/riAx5OtdY5u3UX8g9k9W1LS9Hjbnyvlr6sa/cnYBjNACYFTodtw7MAG51hzIlqKdZmvbUmKwCFCwgntojhAeQA1IpNQxhKjHpjTBI2V5JOakEstTFu3LAawtaDLbaZjm1YLmbyhGKyRUGHIUWI8ik7UIYkG6SEa3nFQ0e6VOgGSNIm46GY0vcvDCJRKTe+QIUsuvFOkCtKpQSxBlMtIEhkBTbBjNjAWzaBhwNIaoRGvmsAtAuiFVxrqt/rDb9u0tKXy0B3qY8N9p808CWzZhCFQg4M143rIIv5z/Ys4UvEHAFSuY770+suOlrr7Hz0BnNqEklFbOKVVUzCigEW0JjgxSO/j3aaJw7nzKVizd3HZY8/svqN+eySf62rbOZciej1pT3K2v6zLrCRMRASSgQkK3KhIAoSg+YmBJVcogpDEhgQWbNOJPUnUrRY/bYKhOpkehJDTrQSG9B1KgAhBaK0MSOA9wISoUMJpT+BaQx9wm8lH1BUa4qBOBuNFsKeTD+0FtsV/cBQmshgmlz5m0EANacsB0GdrJVEO2AL2MJzmffmY0h1zPGhW4V2ICgEF1zIHplw5DO/z47Rf5OoFqMRt9vHlfdN+Hwyyk8JrMRAmXLfRNWP5zIdTMHYQXMtVpMaEQ9WqhRpBxzrqqqUfK0w8XM2e8npEnl7WAAAKB6YhIM3QBnPPbfX9/evj64sjaHWBkQBiMhQFCr1wy8ylZxqmhrjCQuANORJCnpARRAA7RKIL0E5BZIJKuIBA4sG7sjAQACPKIAkgJR2XDXEKkzRsIkUkqtdQhCG0jABGCvTADXuaomb8FYcz22jTR5VfLr6rfVyLZBOJKroBcpJOWwpyWOphWCkEGGu2toEBcBPpyatnE4F3C45gwG3aCQ+Q0EvrydW7Mi7WN4abxjZg5GHgFed5027uKdVF2NPZsQ3GvSeeMuPiTUY3PPAXwAMsrahGkH7YwIJkc9yhAHuCpWhYQEAKSld2EDJM+Svxl23b16dPHw9TqMg6deci/hIgahEEBSmsAANrgEcd9kR7S3ciRQmJZDAQAAyCRtiU4ljU6dphIpASfGACSAhYSXQgoJITIScKBSAIAIoYDEgECLEQBCdKnRtK7zEFUqF0HbM9uEVLcAjg61O5yalhzdus0/OXY+rh1ujmHGsngN2Wzd1Gv9k5ZTTLI+HI2EkLPBfnGGZADpagJRtKr7FjZAHFvmOYqAoGABnhfdN/7wY9LJ7Cl8Auaa240dImiWdTh7RCwR8cBGphHtdmSDzqhHJSKYuVxVVQXwCnk+N/zF9jVP1fsh+bzXfPPVnFO7NbM1FufurM4X9+p+vCzpaViSqeETgiQ7DQNLAoKgLKW9HRVJqVlpBBJgisCysSwAbGKk2r5at9WjW1JnkVZsC2QGgIYVDGodElJUfxs5BjDZdu9sVaKzVQkGA7kyBhsASHmfNsAIgBhAcygh3YBBEIEkGETtYGlXxQx/YS22fqOKBRLf4Fw/tt5R2m4wErbD1rPvkHP5gRuafGyNDOBCnRA0B48NOLoNiOWDQ8fBRcYWy8Kq0VyathX+xuwbO0TIKnqcInwhBGXGcaOHgABVfxfuJHyBBT8AIkSfOw8AMGNE0TpI6ChUMctVVRVQyOTLDmubB0MLZ1h1gCASOTu4FhtKwZ69cdSKMQOK66YHbRlbd31q63ZnIU6kv6pa5drrIgYpBhLalcUAzumumgCTw2QTGdYDku+SlAMTWGkD9w5dfc4kQ4xkkCi5yDRXEIEQLZAEDg0gQgrLccQHGZRN0IAShGEH9hNhO7rpP3g76uydNnmo2d2Oo0lRBwJnHrjhAToiSxFiYHi5dvQxhjvtuOH89RvDbWhHOJOcIrkLDoS9BhoxoOG09NqgYVc1mC+c41cNbt7rZWcdBf4WnTf58DHpLtwNwpw51004fMSwNfBuDQmuoA+572TuefTjxT1Wp6NooXYqVnFVVVUAALPuPybORnOwbwnf2Z6hD5lRY9jz4Y93q+f0/NiOyQEEAB4EoAaSBuhea6xCMBkosoPqnEdDPpNtKFJATNULXS+WmqSa3QeHhQOqG4wcpFCDG18AythlEJkXiRopszu0uZRwMMaaasSchfFTaUDn3QSsLviGyrebvgO67rqxOJUeSnIxeX3RZ0vN3WRVDxEoKIhe5owKMDRs82zoQSG7zqNhv2ocZdadGwpQ38oa4jZsO8PeqphtBuha55YirurUeUY2Xic9N371TbgLcwgCach94yfBw/weOPMAD2yEPdn2pfhWCx1Fnc5QjDFXVSEVAJDkxmK3+iBMP8w53LyS/PzJa+P9Vbp30MV+Kve5Vr3vPfg5DQqIUAOQSHICS0UDAMyDFQfL3Qa8dlHgonrgpapdClbZIjZcpbp5ETmp053KmR+dpgmEhmXFgCCRUohU8GIhxmIlCuxVcQO5RIsMyKMJ44oAa0JocNM2gMvrh6Tg+ytJI+jC2IHS0ojRn6iVAEzYCISSTR9KQYeVGmOTTQs0cJzOTYzbmyujAXKDTP/QETPTBc3AQQMcyCXekOA6bFwUG23vpRumB3tlLgI+9uybsniRcTAnIKs4bsoo2NG+4LRJCOILwK5znVEmE/Zh51ur+T5aMzqjhdqINDlWVYUUALSIu4/LiVFn9pczVvNXa32V8SAcuNTfV087f3eS3wgADAC8OpZB0NOoawtCVUbIMulMbJwYseLsqIIaG6eYLAObDBZuNAeD1daDFtQmTJpBgICzBC99ASRQvXGS2N2zNpsZl2hRcEq0V9o4dHc3sroBeNakckJ9gG85rJTrALYNsAgjiVXYSBjoBpUejnNk6CSakK1KmwFXDYFY0TnreGjTkg2YbCLCmf0Z4+PQt6MCCfvePWCIUYKjkE1rMd+qMnfb6HaKV64nq56VrJvYzz8XF8ZGAFFl7JtmFDyYfhx7DAIBV1CFEe34zH1WX+O6leuAJqNo0BkRXM6SqqoKoEilw6M+bK3Ntf7DGaPZvd250h0PQ14qt9mXytaFdeezd5oiZwRUV1dnZZLV4djEmYqqMmFae4mS3HSSVVCY6w9yXSlUoUYYY5AGMJsgs2q9x7rbudazU43rqVpHHRNQ8WJJAINRUWYFGAwTdIAlgrFXVkGiQQQMkQxKagQKL4VbtYsWYAAsvGDkWyQ7W6aAmP4gD00reoJWc2MHnXMEQFyaw8wA1S0BxpzvtodCg4iYANAwGSYPGwhJo22lgck5ADt6NgO4UMjmThame+JOpXBxSU5a91AEnoZcN6m5ScZgN2EFJs6M102ogrtmP5hlhC8J5gET3Mc4Vp8efskoWqIomIuVVVXVIgKAeOfj3YRZOx01jrp74DiO/x/2rIMJC+s89bNnLf6yGbw8tnnlm8/DkCMBJIKEGmhHPfQ0GpSJJ3rJi1tyerSonCx3RfCRUuTCtXsEptIFsHmg46iDCrX4MGYQBcYSgBIwBhiBWUqQkwJeQPfAajUowp8zn5PysmAALASJGB24VLNGXAVoh1dy5Ly7sYcAeKb82C66iK/BywcHaQT90QkCeqMNmrijZZSsVbxvazCFtTNgQsG0Ko4GCIftaIJDd04w9YNjwmAMqs+Bb+eVdYdK4QS+ljw3vnqXgfWBMoUvAJNlXDauuUsG6Wln4JgHdCpcmgPlf/hT3+7MaEbTFGDM5aqqKkoBCOnN3VO0WjfnjN2Bl06F1ry+T76zxeapfnDELd9Mz+OjeoX3f6x31bDIGHOOOQERAUm4UGtFSIDc019Tu5N7oGU3TSX02sQgIFGyRNWWIRPLSpBJyEQE1RkuoYxkTJIQThpIGRTAGCQFSSJESZBGyNClhCJ0RRqlWT6EDOiDhoPQagjsb+0qxE9Fk8otjlhr1uwwJmxRHYZ+6XMPmtkpIB5KnOLnKBD6puBuXADYzpgGDeAxarkAzGCDtUvXFwJJNSZIZ9cuB++LtByGtf6FnDc1Ch7PfyvGnCTE65fx2EgTfDD7PUx7N4R5QIda9M5T9OVhOzPqmVSMOcdirKoKAFQrjh+9YxMyoRyd3PSJmtembn472Xyh7OmLGO8vfWu2Iz/8O2/7dVuv72rW4jLlQC2Boho5kM0dDZ093fXa9gyuJnEkS23GCFZVVagw7aLoBh3JV+oEqeZqSr+Tpt9oVCZAABIyAIDBBImcC8hqyikpJFRIhxKSQAgQUgYBI3yuldwTXaqUkJzXji1tK8l6bMUBuoAE3eqPFJUhdCgAprFlnyUg1MEBYSMu1HcAhALYBSg+AGejd8MBtG0c52zMPjrICoA4B2tAiOLT8EpTyYSyZS+MAU9nZ1MAAECSAQAAAAAAWKf3CgcAAAA2bvQ/Gv8R/wv/D/8E/w7/Bv8K/w3u8On+/wT+9/8GvpY8N675oZytGEOoQiLKipeNNsFb0wtmmxES5gNgr9Z7iebEv852cdM9WqhJc0PMVVUhpQSUXN5x5Kp21ksfB742X79bbFc3fAyv5JK8k4/KQWrZV3jk65//tefjmIbFVoPhxnPR1xeSSkDN23bOos6uyu6VU/osbhypE5FWD6xpKk4K8FBJ3rmVgRKQXiGuSoUqBKAIkyMPgJVWAl4Ss1JIEpRDqxiBCawBTI9A+m6iHPiSiG0EgO0KRpdtEslhIF6nxLUGCNn2gsGfty92/7dAE8End3ePX6eYTMdErGRdgnaE8+4qWCGnTDYW5k8ZtiibNRnQra7rMjEsxBkF5IRrp7fLJjI65fYjvwv+ZRqedlw2MvqmAa2KewifEGfGY6Oj4F3ZD56zhc+JK8hgP/0aPfbq0a+erywlaizUTI65nKuqKlIyoHl80jjUbzZqZztExPiMnvCUrJ/32p1859O8HaY9mloIM+v+MJUMUmwtMO4lGLI7KROMI3Ykq4FDb2ssLdf4WbT6Yu+zu7WPSi4ZuAtsBREUVIrPQWiEFdgIiCkAiIUWSXhxvbEtHFUqIkMDgADTmVoYCzNAyEA5EaDQAGyKcASFyFuvmcQhJQt/RLQc0PAmyx294vWJUhHNBxwrNE3pQGSOg1YlRBi1P6zJ3G6Rhnva7TgnM8EESiBBD2wswIdwBbjK7ee5I1/5F11HgolNp6JfCn5m3De++sgGrTHYQ4ShA5gx47nR0Z+N0Cp4DrjygI7BfBbHQnPG7hkNOiMuyzlXVRVDBqDZckPCXtkzpdk93mFyufT18Lh708X5XbL302ftrP/5N+V5sU6TGj/rtaR2zpzTrjmzI91du9qwZNoUDRrESqwiM2UUFlMaOqkkZC2liqVRNhiZT1SLu4fSpb3W0S3adNNbCSWjAnAS4RhA0CQ4RDLEHgUZIIUgL9AoBEwHYTINAAWJOiNBXmyoAZH+81zHNK7GrkR98zY0HaG0mymqT1Qz4yh+CXpoCY70FyuCr+wjNogH4Yk1iISA1djP+QwQDLSgQi5CY4sDTJ0ANTzyjn/jnETX8fU5NEpBLp5WPDZWfMsI0Ywj/Dohsorzxrrgkuy1StocBEY8oI12luvBWAodLXSGcparCimkCVQAZvO2N7z7eBYtvbjYRurznkPHx93L7mqv7ZfNc357cDQ9GJ32wbsz7OBFkBpqxoQAJqPuE1OgMr1115vI+RqPkMBUkwGiCFkNAIBBocgAWhBU0xV2i4spDlGMFQD0UJYg0V40FiASQ4CFlx5YikB2gDNAoClAtUwPtInASeQ/v6pMLNO6967HG0SARiluQsWgYrsdtC8jjt0RG8PB9WfdBg6EJGzX9GN7zpBzyEEDGhomwuZJLhBFQIhCaKhrmIf62Yh3WihvAAOWjEE2NrqxsQBeVhw3NgvuMvwYThPx04GIM+Nlg1nw5vFFsEeLOESIK5jHL6vVf/iSt+ziKZekc8MqaawsV6yqSi61AmCcHueYIMfVM1darJVnqJmvLcqd/YMF08Gfz5PbtYsLAa2TpqELOZpWzyAvUXjTCAuQHUTT4nCwPc1osntB0oQocUiUAwAUMADgCA9BdxhEg4EeFwYSu+iogoB8rkMxwGfQiVOB3QaDbbqmvRaGJOghJOVIBgAA7xYx5tiOPVoL5ofrYnBV0lowMoojgoW5urvjwDKPC1WLHX18DF6wfbZ3SbDFAeYtzRgW1E7cO+eQ85fBUVRijqA5b4UO5Ai0Uq+bn0+ednrxrbbWau1hzJ8+AX6GXDccPXmEOswpQhLzmXE7NAreOnyy4B4tQgo8YJokfanyuHRqtESZsqpcVVVRAUCZLG/sDC+7zXfOTtQPvpLORq/O3le/5qlv1lupm5r/vDVy8YhzlqIhl7eb9MYcZa3pz2q7DzYkQLJWKDZCIJE18JLVPRrUlNCAqDFIFAiJReiBRrAHDaIykiGUARKAAQBQoFreJ8tAAjAZIaSWV1YAsSA8OcA0ciDTSEsPGINR/g1M7g9sUaEFJVzSzGm/taEkHN5a7StDnWBcv3d9n2PBJEpIgRUdBI6SJplSgtn5xGjHhKBO2UAwHdd81JGlUWAbt8+KT6DhqhdtOTwOf/Y8OXqRAl5W3DdaBTsPP0hFWIGINONteBd8Nf9AKi3CWZgHXM3vjLZLUy49amw6IznnWFVVrVAUKG3M4aRcXIxPlgePefj169VIzXY44IrWSnJ7v/xjrie3mV9lVQZX9gssiyE0SXrb+7C9kAYBQ6I1Knqq4nINU428NPG5uFWJqx2DrXgUwgI9Z1y9+pBhGjCwi71ahxwEwh6kANQNiWERCHczWrBLmCZsDAULrAS0AQFyaABAjOxp6+zLBs0gVOW8rka6FQIdrh53CCH1pqVVfZ+wbGpvp91zMCVKJP+xL+xD3cTcbsknmPSWQ+xrrhEEARx4oblyS3ZL1HCTqa7L3clZKl2bPPgyGJ/UFGx+Ztw30nzHCJGNLcK6wJiz4nVwFNx5eBDNPSJRFxhzBcPmuv15t7fr+c/3X39nUhcKJZXFqqoKqQgGQFclPK/THxdD6+O+Xv+Zvr/+8+l2J9jv519ub93ZPr3+deb6OP3LPiNNWdecRaopQ64E2FAASkxjoJ01zeNCLDCEMJAiS3c/QAKyxhKsUBsP6bWY6pVpUqDQxgVKE0KjUzfeoJsHLADKBLEbABdpwBDqkuuXzJJtQsL74VpkIV961eC5D67pc6GjV2vXbHb1kA1WfzDWu4MwMrUs5WvUI1aORVo+lG7u3za+mUQRsppsjmxHFlNVs9m0na26uXOrwSDt4HYOWU1ynFjTRn/qr05KnracNjr7MSs+8NwQJqy4btAFb80+H5h7ABMzq2fvO1qtzvVTLJnUGTUjsVhVFVINFVI3fTijqdKDMRCbsMr4azUyZ63VusvcxumPj1+Ros6JpL6YhnSJBCacbIllJKCmEBMDSY2i7mQArHY3tsCLKkJko4cEgIsgIFUYzHGDlerUDbEMkQAkEMUIkZJ3w7ZRiyAQkSUkENAyeEUAkjBiVYlnEiBC0jMNEVPcsWXQp5uvcy58gdxcPiDhwHdJ5s+pT67iJQDOkdkJZxuVEthtO2iBFSAEfrIC7IZTR0YMNGSe0L3xN7lg7zTGBqeH415XHTfh5qNqlsYzDc3ywJg057gJF091sky+aWq6hMB8AKhUAna2nzQaUbTpHinLscqqqgCAGpsNrZC6NMaNJlvNcBgaedS30fZH3vfPqx/97hRSZkIDLUVQVbOufBfAZIgOQMKhhfAC4cUGcGxsKMoAaHxmgwZcYoePJST7DGatTkqCBLjDgoAmBlB6tRScAICcAGZQyGIAMAUGnwcS0SHeNwSUTSpM0rSKs8B0/NpKyzJJvJ1FtIRuGX/5nHem1kQxJpc4yrQx8YorjZiOjwvJGLj+IbEyEAiZRrQEFWkAtK1AMw9VoJkdTWVCoWV/Br5XLRv/9l7h4DlETEobs2z83cuViDxni7AJE/OAdrYY2i07G9ROzRCzsipWSCEFAMDiJva31iQb09pftyaM9zemnGyw1JJZpdBcGxoEi9IKmXt3C0CMbEAgAoUBsQFIEqTKBulWMqWH2HdJSUiVwAMMV6ZqN9FZXl8lNTEoCgMwAOCxKY5QQdKKFalARZimIA1lx2A3ORKmoA3J6tb0z3xFQInGwyewtArTOJLc36Mt6XJ0Y9odRuLrK3PGDNjcraF8OLbtBwUF5g2wCV0hBjxXxEBsAzMGBWrZYCY2gX0PzE2GbTeZGkIBvketG32JKKZb8NTCJ+CtWTd8ipC6eBnehN+GwR8AwLnQ6NnEesy3Tw/7EoDRoxk1osq5GKuqKgCgiP33pb6flEZ3DWH0QTez7cs41nOepWYMJAAyOL1zg+LwvS/ByJkTY/aX2x4HsHOWDQBzyLW1gsO6m30WAYA1icEGIFSpLMwYIIQvuEArHmalFBC7ETfZfgIysq6MosXZP6QMIlDQAQYqItOCzAaA5wx5CQiWgzkJzPABjUQqVTLmpCcTuxeI/dE/tmyClAFfbNiMR6HNsbm0ap57CbQ/F2SnbbGS4EG/6hoNaHWGgfk6QBdDdmxApFGadoi5fSTd1T32ngxeF20bd/fNanq8i4g55uzYNmEreFD8Fs2ztVCTA2OuoOVDlGtoibR76+Uq10tAdmqnNiK5GKuqqgAAmvZHHQijOpVlpbi4d56O64O/oZJSSh+dVU1Lu0NeJXBsAIDQipQAkuVqJAAQzjjPYRY1xz8Wq+Yai4YEMNjHoEdCSpCGN9I5qWvXLm330nBKDgIo4ZS8lDEDhJeYAV0tTiaFCe7Ki+QVAAk0CPDBAIQ3dLSZtyadryNAs+LlYCY1qXXV+gjTzGPWxt8E0aE8LnmOdPnzmznoNvtAB9a7JXOX6jDjN5o5AOwm8xZtzjhQadlspBkbDmQK7f9Xrgmrvn8dzo8fBk4BHketm3TzHh4uPEcgMOLMWTfx6hXBHnjOQSDMA4bsj/hj10sAoxFtWGUkF3MxVlUFADXrdfuUPbhDjXrvxLpTMe2b+1dN6/9XC+qKdPC/rP3TyygnznjR1sDA5OUUKQgtK3sAxC3NScWRVf25K6yk8MkAZBAWDEAOCgvCuzuMBtWDYTORIGV1qt8AKXMQYxIhkZATK1JVUBhbAqAtgVkKQlWl1DYAlY9IGQgZR8+v91zAkcoAyVNGUqJf+DiYHUxh2MOaIWwfe5Lt7XOs+kQ8Gp3QN9TzCZ3wbFNHz9bnsIagHYUYEIQz4KgqSFayE0oDejQsfEyvV+Ldct9HOQI+5ywbvfsRwR5msCEksZbsG735FdALPw0hiQcsIXM/O7Nab1CQMqMZnaGKVVVVAQC7zd6UZ5P4LG6LNjcG9lcuYxcfG+3fz0kpkRblQEm8ON2bG7ryhM3M9FD9zChppkH41YIAADDRGhkAebmAq2EGoFcluMIVqkiaBgyokBBAFAbFdUPjqSuIoARIlgUBCQApEUCAhhwAFKiCABdgMKwCB0KMAASo73Kotx9B+ZqZT4bS7yM6e2OXjoUMJO7LO0jEUIzU8hafc4AiwEKbxIMa11wLBgOhSGwbCIaMAw7Yfd4BAq1FPTIx7WaTuPHUeLenVfJaJ3g+/sYcN3Hr7pLBuwiVAmXFdeMXwU7pteCeI1QhMQ/o2XDJe6slS7iEGSmrXFVVUQAQFnVY6HTyF+bv5/bsS4njuy93f62cuHBS3zQGhoUvUre+jFdNt9IoIcWMHNclyADBsOQAAET+51dmAqqfSfLrOZKBpmT0UyJXCgBAaSgrbAw4PdGYkEiN0DWTphAWMgBAQwS09A2ASqHjTBAJnRkLlEBYCiAxAEOrXpUCkULq/cHcBP8eXXFCT4Oo2whovSYpunhjOv9FK0n/kAeCkK97TeBg3LmwLtpVyW5YE4rR3BWukKCcA0Y3VDlAplp0/UGHCdzGYLLLLXHH5BBeVXPlH0662knfT2dnUwAAQOIBAAAAAABYp/cKCAAAAC6JstMY/v8J+uTw3JygoIapmbft2sGw/xH/Bv8UfqYsm3S4O4zhWYStg7Jj3ehFcJH4rYZ3KxEOhHjAqXxwm4vrwHEpGc3ojJRVrqqqoABScXvg9P3p9PDjs4Hp12dNjw+/IzcvP65u6j0P9Cm1+j9eHm3IQh0r+wBtIS9pN0QA64u9jwfA8GMLYIC1sQHDgEJqMKstMAwMxiiANVeWmmUnPjg0wFkIHhK8i0RYOUCAFgagEImw8AQOAQQpIgYckg5kA0yXRVIABJzH+rtKbj2sbYSQplm9AVKN0h1542qP0Oz0kNfRAEoeUEkHOjQYPBKV0yOx2Urn5ojDsWFHJRAKYI7ANKjhzhidSvzQ/G2dixSrd/yzfpoZ/QHelSybMrs0Y6vqPcmNQlXRb+oqeIxPr3i3KQeE+AAQZ7Gbtx4kz/6PWLJHnc4IK8eqqioAgP/3NvtdQ/kZ58HDxNOL7SJ//eYb3/MGt/lsMfDh9lcP0oPIkoPerzEkTM7jFjJSgEdBAAAAPZ4vx3bK3vt2udSm0QteU0WNNW2NMZRZiHJiYUS5xDX11NvoGKAIIW0cIqjDI5NhjDGIJFAWLAjUgBlDDMACwjZWk1XQodBdEkTyFM4kEYar6/dW6zH2QHPO5XkHWoQQ8Et9ZfICQsDPYV9sQoJwIw2zczaxQsH+KyJtm/4m2bNTTMQBhls/LOCcMw4u3IoeXaE3VCp+OPkzXTjMzz7+Rq2bePcbmAd+NlUcKEO2TTwFH+X3kvztIVcIQUxUnrXLeWbHoWhZZkntdBRxznJVVdUWx3Gd2sW3J4wGAByJSy4SDbWdOj0vGvtd7ebBb7X9oF0pkJikSDJjF1MGd4lCSCAAWnXNaACIjSiIcJiUSUppT14CdpoMsIBLtVfrbufqVAkNCEAyhdGeizBAD2BZhFGLwtAEMcYiCRksX8CJeigcGpXAJuIk3m/YuplV42gC+frsCoDtW4xd0v0RLvxMboXu3p8oDovNut1CM3c9loOocdlZZENoriljBJsIEAjvyOYcgQZkaPRBRVSPQJ5acxnfrnfBFb8/npedNnbzDUO8GtMR6NJWnTbh7ptVPQZ32JrgROUK+kkeqrOnLN0YT+UsqlGnoFBllasqJKQAgKgxFx9W6tBVZbcoY3Tu+W6N0zKt5/cHc2qTwn0UCiiSKBX24rLwFQCUTvVHpI7e68OQQQtBqLgAyGQCY/jROCNNmupdXrVrDR0iawVjg0ikeMWY2KELE8JYWQhAUZquCEMqMjk0tyIT/D5snNAJi9IpSdwymLX7QnDslvM6u+a+lgTCpzVBz7jZxOWWCYb0tWNUopp8D/9VuP5SVLhpDtwQoKE4cACwGwAdggIoHmidNvrw42UWPFuLUGBE3XPa2N13OFvxN2bE40I8oGeZzH80shFNqRlx5VhVVQWAApV1a4813DQUNhrOzT9/OIk9N+JE8+WiPa25b70vreh/aOZNC6NYLbLkXmSNvFIBAgAAdcusTVltTxYDzUVLF8AmijNB0AQgxlYyrBGNDRO0cAALmx5XWA+YcwTvWQgaCcXOMHSiFBQhAMhalQgDNGZ1ERKfihBM0Tm4jfC7TjPEGZQAiNaU7qmpZyNOo6HdBlfaOAzAir2TVhEvTwmO5MvDkYbNT6M2FzEGPDgrHQDTd4ChwdmGuQC65z4QNDADHrg9Nv4mEnbxazJN4K56bOwuMnbxG+4ygImVuvXWlnvTV/TFLOrUBVaFylWF5EIQBEFS/txm+ZVTXkcOAM54KrtGWxCtqN3Xbb3m7OHouMYYHS67c2AAV+B1jUim4i7Gv2ToXb/GOabxWHkAY1wGU2FcDCK9oeGiqO0ESouEuMKKoAcU47ZDEBJIUFTJ7RoCLZyVhioUAqowexGjGg0S38wEAB+AYAo0tj77ccaWANDphv2ucB3JdXyV4AELeddHq8aFK2doeiufIfpLhbDJUQDdCAg0ADKQATJgAD4ZvgxeZb5LrTfaAQq3x7CbjHcXrzfDRsQLsAAATKWA2qB2CpBIAVAEAAAAAADA9WlaqppUrgrAwswVU1O9079FYKgKOfWrp9pJ269D2Vy/nukADAUQwAJUAPoVAAAA3YyZRb9Ty45KH5BWJTwDL90sZWRgb7RwMctadVKhFhATYKYZaQVg2EkGMNQCDgSABiQECAIGEEDJHFAANh4ZPgduUp+juo22sxwo3B5DN2nvra7DtIEX4LYAAJNUmoJOjahIgAQAghAAAAAAAEjOjVNTRWspUh2w0FxfYeOfWSbeQkypjH27JZ/Xl3faQems2HmQAgCAa4ACCOMBMAASAAAAiI0CAICMhV6nf5+znXO6LBEDxgalMSQXIVwRqjkYDDapoAM5SbyAhQRxgTkA7Axk4AAGHGAMAChgQAD+CD4HrlLvpZaDuVNA4fYYvEl9H7Ucpp0CVgAAzAiCStMRBUIIAQCQEAAAAIAlph8AAIDMzp/34xa7DZtSNKV8mUYHdJsrC8Oz40PGvJy62sRZ5DAFAAB5CwcDmjU0AAAoAAAAcYICADwAqiZXNsP9PkCMbcdyDP2kVVi6MSQkAIQ4q2kPyIFtKPMikDdSBFiQCyBgjAE8wAGwcQBODQACfjneDlyl3VPVG3unBY3e7cBNoN9Q9Qd2WrACAGDCYFgMMqoUAAgAAAAAAAAAACCGSgEAAKDw2uiqw/LI7lizXa8eVRS5WNR62s2dorDvZ6A0Ha8iA6wAAAAAcagAAFsASMiMYqAqJokiMm9VEQNFJgBEQFNrVSEcmGXxpJZn4TQDAGAwQAb++N0O3mS8S60bc6eAw+0xdJf+3aLfTDvKIOUFeAwAwDpMUqiwOOmIikQQBBAEIQAAAAAAQPoJNRvtljPKSQFg6U/6QG7+tHnhNdC/s2G7/O9xC9fQ4OIp1WkAAAAA8SMAmgYAOLlavQAAkE0ACAEoAIqqisnsCHCEhCO5ShCKVIKEhQUAGpBxMQYUBEuvGMRN3ryWMQbDwhoAUAAFNkAGcA6ADTRMBhoAHgne5q7S9iXWG/sAidzLwFXG84t+wwZWAADMgkjDoNARBQhCAEIAQQgAAAAQS3lqOgAAANoetgy7fFOfbtLtR32IrK3akfa3zJtFh1xzYird2gcAALtWAUADAAAGAAAAiBEAVZEAQEQDrvk0FjUTQ2oWVO0KQlBJVDBAYakoBmdklWwRBFkJ5Is55gTkhgGYAQULgAYOaAAInug9NrhK+476OMyxWyKhQGD2GLpJf2/1uBnlACsAAGYRTR10pwoBCAAgggAAAEDy7Pm5BgAAZKhUq5DZ0cT3/Qev7jCvKuwiV67+g/69Z+sMhev+b79bHbgA+AoABtTQGEn3YhAywyRLAQADq9bFXYQtAACA3ZfkUuvaWW1T6zZGm6tmbpVExCn5JAYGQAX2EqApOfvUaHpL7YDQKmyKFaaBUnjqhCZ4RMufAYTMhgY3IACGBhAA/lddNvISIXX1wk47/OFESp512chDpHSrj8ZMBxET10nevP2Pi0QRZfASILVftTpKI1qonaqqqkIIUmOcGHxf+b5D7pPgQ64K713l/kwBAPTasqE33L09AVCL2sQMwNBALqsvnbm9Pgy4FADWrrdRgfR6C2ha6yAAAQaujMlFDARt19Bq7UyD1QxWCioRKMgScOMhXfbZ5xTJ7s/rVwchGXegcSWisqoHW41ECBIjpTwlRlSPDm37g6O3niOmtWy2dQVl6TFjKFxurwU2rK8bASB+c0yzTuUc5UiftYM6gDADgIGQqGsN+lTZjiEN3mddNu4hcp3ihfc8xqHvemzkJgp61DUYDmJeAC0AAGsQN70RdWqnKhICqkiEFABKpTk8NkyCjcjrHsgNS6HkskT+fRjI32Ss62cXb1fSR0HFbHvmfq0NFqDsYLPt7VxWO4RhDoCGMTEZu+20Y0qSK8yb7h5mBYCBdYFEfEqp7qVeTppOixjaEyOMASWTkkHERg/Jj1hexlF7nQy5rE45aJFeoBNYewHrXjCZEBAsNQ5lRwCj3bIOCCAYQ+aabmsQ5Bx1AWEzhCECVGUDVEEgA2AQAPjEUgADwQDel1027iEiXOJK3GMTCPOHPYbdpH6PekyKjYgraIdk4v+0fyRyrf1wObwEYB9/WgtqI5pRk6qQAECQQghCkAAAYr/djtKHFvTd9nirgxe5Am9TWd+J2eQDAIA9cODNpUIBjD1rzmbzqxxg2C/23f0CAADNBbjQ1ZsVahihU+7IGvWuPukkrkVIZBxobIwruxgFtkIAi4FmlldjHmsPxoo9BMgUguACggIBgAAIJIAjYwzYfaCxAQEIYADIQDDgMgBsPrg9ht8kf596DDjAHXbd8CaQfqgeAw7wA4A8AwCACUJzWo2mUpNuUIAggCCAFIIAgBAEACjdhDSNRzzdF9CC297n4uHqLq+vF9C2v3VhimtCt6PU3sqrbXsNHoBpEEQANgnAmPXBAAOwAMAALMgEwyhezRqQQxgqkAItZvFQp4YKiMGQPTKOmpmZc+BU795jn7ybsjFDkcHkjSU7ZoA+ANsAENjABjZsATAAGDLgAAj+Fp038vh+JV6a5yxSBwBx1O3wi8S9q0/bzzzADwBOiyQAANbhwXNkz05nhqGqqhCkAgDV7DW0+A/9Xr8GoJ3s5Xbct96/MLVc6cQ9I22vHsdcQA4I7ezJN5dlYbLpU9Owap1uuEWqUyL8ve3ko6QB5yjOMMfjeN83qhtXdgni8yQyGT9VNghIgKTidKulWK7Pel9Pc33XRWGbGA+oJUnYPtUGpMI1FLDQL1ntMTZu0dMaJt4uoOmykJqhloUhG2bFIAuBhIRBsYwZWAhgeCSQjHE1kD78ZeoSDdDUL+JuNAjD2fE5CC0iAuuP24/QEMGY14EQoejYY9ZmqLCxEVpA96YB8t5C/ql6x78QrxAKM54mnTfl5heVvSRzbq0VDMRRtxu7SP27eph+5jEcCLiCU0Te+fXbd7+xrJVjW4fPo/SoQW3QVlVVhVQAALPm1PxD8d/dmxCul868I46ZFdsxOdy+j3I+flXzYegmEY2Y4L9sUFajAU3NUPP59sChxtu8qGOfOr153Xegs4AskscG1qAygaJgEJ6MasY43T2S1f5oq1N1X64p99IJGFr5OrCqrUTmMGOPtnPs2tynkddG7ivfVNHpWwQ4hQCQR1LiAi0Qot5RwQxoG1Kn+qJQU0f5+3a4ARw8OJTh3gQnRTd3mhXtDDiOqjszazUzbwEcBIQMQJU+oI0dqnPuYAqHn1soYKKpM17WbBt/v98FPWw/Y0of4qaXjV5EglN8puY7z2AEPwCUeRJbBwBYh+NfizWiTmekqqqqCgBof0PKk8Qe17sFsBpRQlnifGHu5SsPzvBjLJbz/4jMD69c7jLrbxZA5bdPg3z9Y01HlTVAailFZL5eykCncSJlb7N97o+YRV+jwqsIelyQMGNxSKqca8thfdV8z2v7ev3m/RQ1FKxOXIBKVtnZNgTkCLKkDGZU2Yuq0rsjnIXthSHdZ9ZpHX2yqHImPbs0BAHSM6N7xd9F+i7y8nvPKeg1H0FDGhoJp0AxEFwRrgK4kIWS4CT+cHWonLrHxplac1kIsjNkA0hrrgEmBxTE5HCjXdi0DriDOZc2eU+ZGE1vT2dnUwAAQCICAAAAAABYp/cKCQAAACEyeQYc/w/5+/8Y/w/+/wr/Fv8d+/8K/xP/Kv8b/xT/F37mnDbh/n2KvNzebcr2hGh7Xja6lfQHeYTtu48xuIKuyf75i7vbE7liZOhjHXxL6dGMmpGqqqoqAFCMJv3NyaG25877smb11rVsm/RC9vjlewenLoyJF2i3ENM8bq6duNaZVRSovWH++eUGh8IG6cbeAPSwE3P3uuihe0btTCjAVjZkcl2UwdruAyEY8z5El2va0ogw+n31BpJ7GGQXAkJNBU2jamVluM0Nd6do0WNyViQjCdwU2UkkT6uJMyabv3q/2HM6EiUZWrlNSd62VOQ4a6zrKr8KNCNUNTCQ7wl5WDPsXj4y/mIqOuX15Hp/ENBvgyQtCwEwQwxkhRnHZ3Ks4CXtz5jUI1+aVI/9Bj5HPTdykfx19Yj8tDMRpi162fAiYjjJlfiWezSmyAtwZgIAeAng8fLvN4lYg9qpGakKqQoJKQBk1L++uRZ0oltdFgCcfxTmSxJ3VBjx9/erpt+vynEhoGF4m7ufW6UFHX1lIQYnoKIG5HZiKiAg53bgyOrbm0li2D8rlN8cnk6hP3TceWUpwz6V9fXk5V3jtkY4e2Eh24IGuzttCB5Gd3OufQoqpMJlne6oqARZY9VlzEO5GRoBhopEeumit0s/+o7zMTjYNOxyxgFFZWPEAZQ5IBkCGd1fvY3mH6lnt44EmhJwDorADEnbDaCEZhyFLcwg0101bcP5Gv5GPTb+IiKc6rJ9xzEeTNRRnxsc0t5dPRq3MwAvwB8AANbhWRVQRrlQk6oiVRUSUgAg6Fx/YKAG2tFOIgAgKsX3jN7b+dJv9iy5ef+qp03f9bApxutdZaxBBIABoLt//rBZs529bOjM/aoBMr2SzAQqzEUDwwm2P2FaPe+Qo2jvKoiTOlmQG64WsGk5pwbfcqurl4hValFTAUrktLHq5lHaHf+qZD0bgBy1Fs8gqsvr0DPQz8Bp/dRGhefyQNCnm2lunXGNwpYNOEzGRKEB4BkBSlMgkAnsS2mx1qALOssxAOeIgRBx4HbDGRrAZ3C0Lbfzd3T1u8ErTXhrHmZcNmnL87TbarvLkVqCN+nH8FXK3tgHjgP8AOBl5AYA4ALvaZTMRtJUVVWFVAUAkNSa9dlzxrjVAdwqdCH31kd96bhKJusebFJ3JJcnu/SQPDAqdpVz2Puns41z50zvprtrer775/3tbHt/nudxn/tDVzeJP9Nbp8lyJTTw1NHX5c9R55yZzCq4qJ1pqMyCkcdzqvLw9v2lcx4XpzbSoGbugSu7UM7DFDWme3aCMhZ2eP3iZsVAUjAq5lhs15LG2rq8EEn6hdvu24VOvi/uFe+s7kxaZJQNCsh+mNynOx9iU4bvh0g04acLTwoQQvj5iV/oFcaGJlbH+GucwI4YTJ/GBVDSWgcUiOcY/kIzeXgoFusyqYNpPve8b7gVCS/ywgknQpK8RT82ukr7OnslprMscAXtNMq//6UfKj5nXV7mGBY6o04nVSVUVUgVADw6NV8lhxLas/6W18reOK4RTWVjuPjdiVP6t1/2jaFZaRqYpzJAay9T5/VMTf6/tVDOmT0cVDn5HJbiPnS+OUXO2VlRKVP04SGbus2hR6mvzdunGt5euq0OeeQiTzYQt6pgeHk/OiQ4QH7JtIWBDRbN3fGvp6or53GS9GDusJPjsDuqA3wWFDmPnHt2Xv+RkO2+8Uy3UmBnkgQABA824HYrI6Vph2zl1olQAMFF7XW3iB0cUvN3d4kUOOmKBGZyDA04OG1ARgkY8vHY585QXFa7EVzwz3s1Xke9DdtKfXd1hebHGY1D2/O14S71O+SRGM4IvABTAwB4tTQg3vrjACPKnhmpqqpCKgAExPlM36cnnWRtgsWGxF8zq6RW7zrg6rXNiQXYGHO23/q4y7QlrUACQxfg5eqf6YKO6zdu8/HKZA6aLIDKnHADTJv109vgvfvk8DSDcaGjo+Zwz1L58LYvb7kN/+aoX7tBLNTuC2eScVINqG4A6oKkc5qDIwo41p0UF1AXCXQCJEACkCTwRXMnEMBZOCZDAy4WDQIYAD8AZwBBMXmdg4k6rCKzI6laEHHAPsOxwNAZr0kNxGiQnbABVUECWxAo70amU88yeMVhP0SGrAI+R71tsBUZvNVn4etMIM352sgqZe/QKw3NmcAKAIA1+ORkQfaoZ1JVVVVVpYeiowV6aLft/Nj5/J+jvAUAJLdVvfLninlzZVjSBP9+vGRK28/FyxerxVPs8hJG88mTIpME2PWtCuazOAE484yzTXM8Lt/enK4kqY3Ze3+Kgj6uMX4GyvtHh4Iznce8G3Vez88z5/c95lN7eIYxmifP5IdpdpNXdeOpauY6VXSRXCQXZA59JyhOAKCT5PTlp21yP2vQ9wKESdmBwDt7g2nSu0GygwPOAKBiQI+mRPcfc7AIOSBt0qT1q3FC1bWi7WJDNbn1DRBoOAigKBk3DQ4jWTaWwLdDeMpkRhh6vvbcbuwiElzkZfqmG2fWmO8NdgH87b8XmglcwYOeTMWP/nrXjhzW4iU00N8+voFsRJ3OSFVVVRUAyHnqWacexrrpd9/P/PGXrSAhS/Zvep//OiK8hcFcBn+6q5mqhs7sZ5L5/h+AgezbnQnPi/vYEydqZ9UuRDV77dnsoqK6L3V1bNe3U0bZ482v3L/fOCCyOWIcl5O869EedifZnzTQPU0NtRkDyXP1pyvZ7ARoV07WbJpXk02P/q/eQyyX+y1y4o2sPSuPdVemmTKlGhnb/bvc1GCr/D5O8YNpv1OYvJZPjpHo6nIY9Vo+HHvXe/2LZSRc0PUCXUa3waA6rw1kXDCAI7QbV2XQB82jot4r3+W3UC9elT52XDfc8u7n8TK9TdkHeIN+bGSX8U/2atyODXwBrMvT1djd51f3uDOR1s+lhnV4u1B66VFEq6qqqgIA4uOV2lsxeKPuPi2uM57HYsm/IuT2se784HaZAQBg6O54/gkwxABTr3B/f3hjMoW9Rpzb8zwbmOkBqmuzeshlfqXa02d6s79sbnX77OHRuC/qY+4z9q0YIXfxdl3z8dRdfXxSMBFVybR+GbZX7vgJon/sAw3VbH+usu0fZV8vhnmZqflPYiGQfG0/7GA4zv1tHwq1fS+SO0zyZj5zDtxhIYz+rWuPruDy7KNfqu9Y5eiejnOVnoQHM22C1Xkdv05vdidHoZABk26CMzQARzChqT2JzIky/1q7NrourdXzwjECXkd9Dd+lPLt6jeF2DMHb83uDWfpd6FGY7gm8AF8DAMBLwFxz85c3C6WRmVSqQiJVhVQBwGeGjbP/ToRYKiMB6Fzen13/nZ68Dx3dNmyv0O2PzG+c0bTz4LUcAFznZk0aKm2A2tPk7eeNw2TCYO/9/Ll3pjVmjVVf0ylO5xSdX9+qUVb3znJilszqz01c1FRRwFS9DYze7FrvnQkHPgNA0fkrZhqSrbaLPr2GUZZXpTU91li6r9u1JuFCf+vmkEUcZxvXYrCVABA2OSDsDTiDMQc7cedg665LlDaxGOynOuWc3ToDYAfImyYYyDpD3T3rxjf97SrHNhtudgk+N31ueEj5bvE5eDojEJZ8bcIsgD7++EwDB7iCL/TdPn3dX9tr7JsnWIOuTtJ7ZkZRVVVVVQFAfbA4Dh7NVb0fNNnVrHHk7ChErVZA93X1OxTzgAUGv3ztM6dxM2G8nTk1Kcgqzvq+5zjMeZb32wSI5EwZphbvwhR0utaapBqeNh889KPZq+TOJjnifHVnzzow+evziqIMkXcln8kvoHIqoRJ60505Jc1N7vDjP75btXKcdAKdOR9Hla4gBakvVEhQkULRVU3YYY/mju2CBp9LpZoNhOK7Qr9A4poxsUiH3Ixr7HJvDIGN7OCmZoNjyxgq0ALkDT6oAWh1GvBRPaT2j2vkHegOWLoBPid9DD+l3Tf71Y63eypBW/PXhqMAscfv1WjODF6AAQDgJYD96bA7SqNnJq2qqgqpAEAolvGhYegDVHoC6JxWhyBXdoacc9fj9ZYBN5WuOeqZNYnp8Q59AbjPANRAwdD9S5knH1WDUXPebrP2HMblvznGHANjtWyNsTjzcp+v9y/1o79P8s/WuI7z1NQ+JUi+lnh25eD7E2PmANGWAXJ2O8mnq1mrJ02dYqr5Wsib9U1219MAGV9kzZ5OWipUcx36dlO4RCiwbT3/TLUiW9+Ij4MUMUe1PTSAXRZofPrWNgwbEtvZeYrrFy8uG93timbmaHqTwqV0VQttxkGAoAbTfGYVnADGYV85wN11j2DMftWNGJ5m3G5wCkD7/voVvm47wrYxfBUvG+wC8GnHw9ewRwcZriBLD+/zsfVp6PuhG/NX5swx//T23Y0S0XRGUaiqXFUVACDvP9PernYLxkRdzfvy0bmbnH90Hp91i5tqUdDgXp8BKj77WbL3pp3JevLtldtY97gMMEgABvTee5eY2jG20Z4u99PrcVw/mz1zXXOu2T297azCbab0TKk4UVJ5BpSGMDsbKJiWOjOzmhfUmwaq8uKe2Tq1O6/VOXvYe+1KQzYzr6kiQMY2BswjhBgo9sYeLgvj32WN2t//wsu3EN7S1/2442nP4f3R4MJxrj2fH/JoYuVdP6p9rH6Jkp6QsOytmewUd9WEn49ubLMHYV+JCUAGY2UIEGIoUN3hamcN1nR5iD3K/WizbJ7WvG6wFcCe83uU4+12EIO05XODXQC72+8aUzOHDi1cwd24vHk+u3XP68UenXgpXQJ+eZsoPelMClSuqqoKAJrL6tHxayV345PQHVkv3Wt8cp7c+K69TVcHwLCMhTnvZguaAeo4e/CxxNzmMcc2jrm9n3k7dwJ1yLhxc8PhjZieoZKXRjtnzf3pA2cUGvH9cmczTL9wMdTYZHd39swG3up3z0wC+Oy5zXMD3TmzeyeZF+RpTtL62BO6HeXHtPTah8exUpr4PW0Y0z1QfvEDsem6/n9dIlEZkGh8Tyz9/h85r9cRWjWpTQ7Z6+9/eVv/F83bVzfh8jvbhYkvpulx2IqC0DLsBmBwCJsMHJk5O0DjwrF6+rjbL+O6H972fG90lfZ08isN0xkdYmLanN8bzDKeBl0TzhB4ATYAAKyBzgU7inqUGaqqqqoAAGlY6p4mPhOK18ECZ0Ym0IXZ0SeO/wKN3355a0t+lDm4nhfnTkxOiwMAz/YGgAwNep/7mOe1l+M2a0w2FAXhu1WFXzgNCszzTlP0FBTW2hVK+/eZ93H77tzc381tqnSZ78PDxs1AVyalccXU3WxiHk62QIe6CiDJHLhvPpk3NM+8U3iomQ0Dh6gQgA2ykAFxA6LS1aAjmnfnoCuestjy7tyxb8CsT4wUfdJwBJs7t7od1kmTX+llWMie5OotPfL4crL6x/oyEFOHg+b6mZKwb+MAgwg5qlRp81QXJuNkhPDMZkAVftZ8bnQVQJ7+exWGMwBhxuuGi4BgWI8PRUnTFq7gc4fZOfn2t7+md0/WHt0aqGsjMzNKrKpyVRUAyPTul9Nv3fqm6TqN1mv5RZguJ57A5e/J1FoCradJ2HDx14Tpzrbvb/vu8A22G9XQQ5WX+BsafCCTHODOX85/09OiSXroARr0Zjy5me7+6VQ2n+F8A1V2d84GQXKKmnqH8gAwfCphSjNZHPd9JTD8y4xORX37NS8ANp/thNQm6xYGWQFjccVVy8I9G3uai7len3rnEbr2XG+m2enzd0hDvjwMt5omyqodTA7e/hm1cbXeLhziMi1EXFxn4S7OWtiSP2DX15DFvAkghnzYfVFOWXtPELDOz1XklT2WqgJPZ2dTAABAXgIAAAAAAFin9woKAAAARG5pYB3/Ev8b/xT8/w3/HP8k/xv/Hf8M/xr/Gf8l/xP/GD43fQ/tUu9HvDa3A3wZ7xtOAvATjw/TtoEX4GQCAFiH9wFFGZWkI1qJUFVVFQAQv9FkvZ2lq5gsX3kJYMJSQQi1amP+KsC0SucnDxxfE1zUeaanbnNUAAAoAHRdBwogAcj6k1mxE4A58yepJDnr28yR4ZzTLcW/NukfrUbZNfuck3N/Po/zNnbN7biKevuqu3vobu+cZxDoqNdrdozPtWPmfsT8ZwDwdNKdyfUwwK+Nvw/eM8fzW1liobkbQNhgjvPRnzvxtjlWCw+ANRkyYAP4BrCBCxACQPJ2eW5B6TbUHTcIlGSycFfPpErR1blYwzmaxUHrRLeP0FCgbRhCkU4mIHYj7FwDfPs+noZ3X4er+n5mvG1wCIBPvz3CtM1muxVBl/G+0VkAetm92sFWAFdwCHtXDn/6i3f2Gmtf2fNXcw3Y+W1coURRFEVU5RqqqioA4Osnoz7OXpXVYSqa09Yplzv92fOHfDJu/RNyATCQJCD///skDaZzWng88+z1c3HOngQJ2U2epcBR7Wq1gW7VAzwNg1+zf/JnbUzDM9Tzf6A952d25Dg8qJ4hs3s/s8fY7eStLYruoodmt5nnlQ64fOTNxzq8tOXYcZ9EymShRzAHHTo7UlhJc2mWRsfx+9SzatNkjpqnv2ThUUi1n79kA5IF9kfc7EaL1p9fLVtEKZ/VYZVKJO4Y1kXTiZ7ZxxkCDYeYrRANARooOEc1098hyqHnzND+3Oj8Gl7m/NzESdIb0KvAPQBhxvfwUQDZuX3Y2MAVROqXY+q3179er6ZZfTXNS8yB/bG1QEeZGaUqoapCKgCA8VKMDZVtu+dYIS7bvkanN+rA9EiN9w0epndA5+mQWpvO2/Vi2N/sGWa/vCybAk1127wn1+J/GkmS1R4aPkCNsmB8F/JrajIH6MrON+/T253DkE0VZEM15NOo9/TQc/U8Z2AQvDAJVec4r4ovfkae3rQa5e5VQ3nIV8K2gGP4GqX7NRLqBA3uUeXdFGvGevdhhQml2S+x0hcgBFyWxbBmv/zy72xNewz6i3+DTJ0rZkp9LIyFzsLFeXR/w6zYdZD8hXdgB9BNNhtmu0XjjsEmnPNp0W1rREoDPkf9GT5J3ad5NJoDhBlfG04C8M3tw8YAXoA2AABr4IKOskFHVFVVVUgFAAiDvQV7qxaM+OlLDAvCJCLTLje82li9DZDX9N90oMITldYDf8LPNvULAI3aqieT/lDf+gXLF1mwM366BqrSep6nWPeGD9MD3QxAw1WeUcPpPMyoJiLm3n7ebmfm7tQyOX3F4ZfPS09tNauYTUFnvaTLp5si2W+y81Gj+dH47hXtLS0eumkeswEB8sb1NrcxNBQtFIrs8+Y2PkRFMdDvtybYfqhtQj2TmzOZmv9A2GgpuacuQYc0QRoNGnkbHMAQoyFnIWCazy0qkcm4LXbtXkkDHhf93mCW8XT2aEwHGDO+NxgFsJ3Ho7wxpQovwAIAsP6Eixg1M6lUVVVVVQAAnS0tH/VZscXHCQC94TMpLJWX0aP1Amg7f2yjsSfPXlmv2Ti0d6PcAwDiyiT53NGVyU0C5FRPudDz82U2uaj0+AtwPpruyzIabaZr5h1qhgGzuzbd+J0i2f0UjPpkaXNg4BkP1TBD/lVwGiBb0w0svUu9gcKw5vBWTsfsmyi2bYbC9pzQh7YUuGx7NnesYzdj3pBOt18+dHN4P0uYy4cWErdPxTadIjPhoyfEZ/dWHWGTy0GZfhZ+DvaI2THVAlvNdornDEUCAYJLtrbdlJybhFa9vvtw2nWdCSaLfOd2Cd5lfG50FAAebr+liT0AY8X30CiAf357Idi2sAIAYA069BOLkqbpyFBVVdXQMrx40gF0u27ZxrtqY2+y9PrcAwD0/mgiI36wXcJGO4yzSG8yvLJt0CkT4QwodLUwt/cwzUzTc4+zyP1pA5jPeierN0PNfpamNpNc6eD7k5FNMRdQySQD03yKboYnlhatZheqBJ/pu1OFf2zVvq/gwseVTdOfY/ofc/SaXvRWMs6qavrqFKWdnXvDq5zmriAm5WfTkhADJNvG1m13wisp7I5fnOhPHocnvd9wIDVHotFtfb+vvtOaiF3QYvE9U3p0zfysnK32gh3SuN8wC+ZOChkwrUgLgHAoqKDaTAbmRqh+0f2DDEskI1tEgBg89t5epnxsdBUQBNvnA8MGwo6fG+0C+K+vxxiYEoMXICsAAOvwJ3SUGWViQw1VVUgBANWn+dpi0h5I/XoewMJ2Oa8WT21n7bngvWdpjzPGvd7Lq/2Fz/6GZ6IQgC4A4H9pproyUe+QVfpXJqD4UEfs03Ndh04Hj073uNOXpFhJw6YqGZTq59tnFzPzZOYkOpgf88zs/NxcmmzoAu5Ya8GM7q79HCP619FnVGcXrUlg7gGaunJqqCnRrJi6C07tJpNRKCyAX5KaY0Q2lS1YJ5NM8QsGywYbv6Z3sHYkpNI9P6Qffw5JtPgQNUJYAIBefwGtdq5ycknu9/dDssjVcSILey9eFTxzPDpKxkrgsUATxNui+Sa03TmXZjPZfiInTh9pzIzFpQC+xvzacBFAn/p8NDhAmfJzI7MA+vjncQhOygIvwJcAALAGviuipDMzu6FcVVUNAYAyrj/YPozlOKM/XQcA3wueUrrz7aaxWTwNU78x8f7FRsQOe9nR9ny6vdwCgAdAAWcZdb6aAMCE//00PncVefXY+bWLvIBNn1GRQPGd1r052qZ6cyg8zCGh/50WRfI2p/FJKi6gK3tru0bFrPlnEppUMm3+nWKf/aeb/YFpzxYcz2Nw5p7GGOWKC2wLAUpFf+vTXb9hI36SBUZFjf4OonazJ5pjxVIgo/Nf3IQ9NZ7dIiPJM+j8OxiJvxODH7W+qcv2ZLnLciS5Q3ht9F1dbm2/UQVQEhQCxrANISuuYyhRfX0BWLbBPyO4PDb+dbxt3CwAf+3x4Rg2MKb83kgTQA+f64YN/AAgXs4ZAABLZkZRlIaGqqqqAIBq73b/DfLdTQCov7F+TLPbuU7ttqPs7pfrTzXbuW0ekFb/zX83GgAMAHS/LwPDHuiafnOdqvrTQGVORKWg+vTJgbtqzGYoOKNsapL5YuwPB5imzuTbnVm1z147ncUyL7qLX9fY/J4DTE76NL3sWVpbp1VkShdzT03CO4fWpu30qd76SyQznKf4grsGJQhhrK9+559y7I/XCMCA5CmP34x0CMcdm5R1ASAMeFn1T77QisW4CkaqA57eE6WjZ1joKe5WrmtPeXN74uC5/qv6ZT+rP++C3HUCyob2DkpuA9vgyuZLyx2aNTpuzGrmnUrqUZ62/N5wFsBuXo8NEwgzfmzQBbCH20vBTl2BF+AFAGDGiOiMaCqWq6qqCgBe88f6kG3cPIil+eoRQCyVUsH/sCbTh03+/iwSROflUfV2vn7xe799sE3DAAAPBRp0/86o83JN20l1lgDutv/DZ8HobM1fvXs1FboN6YI7i5yiUqfbFzk1CQB086mGnRQY4O2qnCT/zCwfdjBbbTrfma6NTsFXdSIyz1+ltsk46Jik8MHk4/TrEQ+pDl7uTE9Nq96RFSsOT/+SYv0qNemP3ea9Gq+DET9mTvyQ/fs8nHJgUcSspyTOhOuyXFYpLYwT/JYAA21nB80BjS8A2TE7hnPSdWs/pAo5oZmT8sr6BT6W/NjoLIC8vK4CYwDCjF/DqwD68PgoAxt4AQ4GAIB1uD6D7plR0qqqqpAKAOD1zInL5tAjz3EPgDwBsl+2x+3BZzq27F/8tK2v7mkb8Vfrar/bBiRkUQB8PSX6apXq2Zn8Hg6V1X4dfzjmw+c5v/833O4iE6rwZCXkxUkKU5Od1L8qAaajAzU3U4bK7IFMxD0isw54GM1V37LpfqhToHLN1uOe+mRETWy6p/qftSkXiofunn5uG/0YLY5eNpIAo8Bo9FEZ2S/vR299dR4WMebv+D8e0q6i8wCx4aOf8BZn088Ua8P1nWvubza/P9e9eBuImSFNqhytIqtD6FDG1mQxOgMEBZ2EI5tAP+L6cr/Sghn07fX+a3kKnmb8HtYFoOOPyy04EWY+CDN+bNAFBIHcrjQxJ/AFIGsX827++X/c/rvR19gaa/B8yYwyI1pVVRVSAQCCnTdBto+7m3NMG7depsevbZfpwvL2YriMvYeFyY2vf1liyEnqFBTR64Q4mxzIIucklZnr8zJGD0PvvYECMY+6LLZfSDOc+Gs6LGkKdpvpyi8JH+bJ9rTnP94wp//7z3TWk8Zit/+nafZM54k8zx6eZMcO1t55Y3ms2NjdxojPYEBCul/HJdLzaiX39beVc9DDlOh8va/uWXN3YtQ2nb3wfoynTJJwTs8nw9JZUyS7UJ3cqW7hbVzPxXhjQtiNAlWFgryHQA6ZCNoc60YzcKi5Ya31z+r5GRxap16sA16W/N7IKADv4vVRSKYhCDN+DusC6Cdur3IwB+AFiAQAsAbPhowyM5PgaqiqQgoAILrI/VJVWpb+8v4etJCz7sT7sm0vnW76KuT91p8Nvrz950qY+bj9dyIc0k00UO+sC4CkcmA/SCzrUJVFTV9AURD/q0z96XgwOmzOW67iAzuhqPlqoGWgGNVzutJ05a5S7frS7IHkn57Kmf5qDMOOO5/JhpKpjLpqsMl/Eb+de6e3M+e9Tk1t6IMmOz/FV2VFmw1GyLZrBp6PpS/JCMtIZq6MjepN+z2ix+lgLuVRZTosTNyc9OhY/VyNxYOxEZcBs9/NdZnWOLHi/Xn9mNx/n4yZ7Pi3NAgSgSMZDDQ2rW3cBkf9PtjmkA/BjoQpnclygTYleTqepvzccBYgHj6fu2ECY8XvoSqAP+yuAnMCKwAA1p5wOhhJZyZVQ1VVVeFHGUDL+O3kVSc7hLf3uOkzAABeVOORi7trez+4ntu7JHX6WK5txrPPXu/Yy2A14GqlQKfmmAP1/nDm/XDnPuSLmUk1XUTUDVnQldXSpq4/GzvdZFIsQKlS3LmT3JBdk7eBVFclBzhQldz0RW6uHIDME1FMHENXu5o3s04BxY2GmtngXOg5Sk+42wcZgXwoOHfZOZ/dL7ePg6laSwgJIz/Cqo58U1+k8qYr4o/fvRo1k+Y8asV7v1/HNJTt5rEstCLUqzo1RaoYfUq2CwEdoWXWCA1gDYJhI6EOeWP+9mkz4fQud4no1DYEPmb82EgXQD5urwA3EGb8HGoCyCNul4kN/ACQ+yQaAADWwAlgZNLUjFRVVVUBAPWx99UV7NWrAS1U7W3bCsyfPfsfciBSre/o7w5jNjmTQzfPzGklg9aCL7OvtTs16e59Ms/bx20cN3d/7z292Xny6pO1nsqs/+nq+VcNzLiuTIy1a3RKd5HXySw6dGa0m7kuO3sX3GPopnHJh5+142KZRunvo+jLUNnpG+AmXTiBtrOqOr+atHZ3M449XddLF9OTa2u92t17/Ou99OIZfSueW/z0hM7uJFPDexyP3kd/Ra1Mab/MzvpLc8OXN+1YC8e0Tx+1KrxYcUMPhfBrC5EFMgGqsOHCKTQw8jWjRjfOb6ZOvJEBmMeiT2dnUwAAQJoCAAAAAABYp/cKCwAAAEDIdbwe/xn/I/8Y/yT/Fv8d/yj/Gf8l/xn/If8k/x3/J/8fHmZ8D5sE4IfHZzkYQJjxY3gTwH7xuFrDVoIr+ILsbz70L9/d2dflDtaO8ENnJjWiEmqoqpAqAIBMzI25A/kPw75d8/ybccznhLsf7bq2LWcHO7YOPLeaxbKdVLddee1d0+R3Jk/WoGqqcrh8utk5O01cm0EPcxW7BOfOdvdkkizKyQQSBo0mNectbk+eyvkUfJFdOx1jfYxV5dORXwVLtN5OuGtQndEewy5SDSb7Jfqm9PPqQ+y68fWq/QYygksYw+jCSNxAKw+50jv03Fzb0dW/pr+YLQwg2zGW3zfTPp93rbwtD3bzV7OXVfn78UaizbfNfjtI3oXuIWCi8IG0nR0ZqjmbAtrMWcYkpEWKOylTUryaC4XBGd5lfG84CsAvu9XGBsKMH8NGAUGhPh7tYMzgBRgAANYLOCEyI7rQVLGqqqoCQM74pqJTYwM9H7UAX7dtG3pZHlYfDk4oDL8/e5e51ad+7a5lf2VWnw1pKNUApOt7NfVON/OrJKl+Gc3/k0D1M349lZUoJ1VcwGnnaRvPZw6oGHLP7B7FM2rSsZF77c/37/ZIntKmPiTqnexNVpGncTjzVY/7qzOPvUduJ43XrFF4Ne/hJvrafeoZ0dFs54uR62SglblC+uO2/4L/Ulsd7/9u2ZY441nPwahelV/cazuqp++n3Zfp4/HCtauJWUZu+01ln/jRy6jWWEX9XhXPBz92Xffqhi5g3AYThATqG6Rl5VxxQp1N93x8a8XkeNL8MpXefl0KHmb8GOwC2MNjTRPDCMaMn5kuQDzcLgMTWAEA8JIGGNef741C09SkpsqJUFVVWSJfB8A/qhBt+RkPGQA6l9OT54/fH65u23buQm3vq0n16pCfZ7nA1MvMsn8qhkmuTpjzpM4+Vh/PHuRxhzs9GqpUbRU/1t6IfCDRt661uYauKjzw5HlSYdn9+zd28GSr9eMU4EyUWaQhT3X1J08OTnSuCKab8fvYEq8/2XO7vIGuGSqrIiODbPD21IUplepc8PojdZfe2w4avVyQYA13Sbs5GZ0yaK8SAixsLCLhFRmMLCgXvGuvmAxX8l8OYX8WNaHeiXVhZRO1hOA2oBgKKIGQM/gkAhzJftebXVroTnz9qzM4cpb+WMQGHmb82UgVQG+5e03kCXwZP/NNAP25vWxsybACAGBn1JPOVNVQVVX6vnughRYAoPHPShUnrmW3L/X+7uSW/vDTLahy9++L1bWj4ik1n/hkKzfKYBi+PHpk3revrDr4SjpJlMhdX+gZns4t9b97n9O9V/iv9ROqvydijn3vu88x9/lxfmnaLF285VSqdJwncc+Q3wTft5sDd5myMw8lPvp8ZnLODWR29ZP5dPYuSAqyquN600lPJUONPhXvPNNZGPYydUDCGJ2NOQ57X789Ty57inuCri6MyzJtOBApZvM6bXBqzdvV6WGxvV/nnykT1vMYArQI2QYXDsa/s4RioXpM4rmcrFpbGwIJGHIUjgjUkBEHrLeuAaU8ELdzx+737C3E7nUJHmZ8bdAF8IfbazacqQjCjB/5JoD8+rpMTGAFAMBLc8D+mUDJiBplEnJCVRVSsayuNhZwMpMziY4PBwAAqLe/O3l0f34vnVr71Xe0Z9Dd8dBedM+HEUCD8RHdJTgkFydrj71zu5+reWzH3E2UVex8DjRddQ8GTDXHmcXknNvY3A1LbW7v2vufsaNR/Myu1n5I54xyOFwIPLVh+tRanrmKrKTgnJvKlO59TdaGbCgWz+Bmeuq6MkkMWMBjU4jqAhAyIKiZ2NUqeAxQasQ6cdGltMQ2YMDYl7z0XKNfJH3Kng6nrj1zxgUv21Oldz5l9H7/avpf5/5MC/mVOdIwhEZTyO4G6AWjASOzrL3fybSLPCwUgou+dh5mfA6fBdCHxzUGhgqMGT8GmgD++2MtG/cUJeEFOAkAwDpcj6JQM8qkVkJVVVUBANK8sLwyjkych6cNWPQJwZd2iSb7cAiQiE3f35IjWy0qLM6c+XH6Z8ch4arKK6Fmd155ukjIQzHO65nW78dkDnZiOo1Wo/9THI1GvFVd0YbqTk5VsQWpIuohe8w+NJvm7d1VdeyexqGed89kJlWMc+e+oQegoIt2b1F1F+ShGqZF1sPepQo3zKOEsXKmPB5RCRXgaxj/+Gn6PhsZAwbwvTumkhJP3o/8PkfNZ6b6FAq15UXtM9Dvt3U6ydg1VvxJLiyZbvoQ2YVodhG7ap03CgjmqM44WJOhmb3bFDomA2f3/qgQd1zPNGsZqidHPnb8HqoCyMvrV5nYkmHM+CtXBODH3F6pYI+iJFzBpOhxLHzbPNA0l01fh6tQkJmNpCNxqKqqKgCQc3IazVfY3/+yvttrptbvn3S8lHbbnZa5pt1vDzB9Xb00TFYm39F0FRF5XPvzoAQo8r9O3qJhyHInCafrlBBVdefMk0xW7/FkRBbH7Okrhi6/b/W5tvvXOT+fmz3HBtLjVVL0JJWt6Z33PJ0eYJqm8tnTR//tWK8jT3V17dZcUwMF9c/MZvd9qkyLQEgpQk385VuynrJ/XU5JuCQLIYgEsmXxeHCAOv3T+3R6/brFy/rtqu+kR6L6+x7PzWFcFe3tTq7yT28vp6/0LxmtwuGu7qTySTPqDKb1AfVhq7sgHBB2TgbuL4gmF7Zed4fuCB5m/BjeBLCXx0fZ2EMgzPidKwLoKx8PAxt4AR4GAMAa/DWZmUmlKpdQVVUBgKz3z77ej42XaXt+Bi3QA7d4fLs8eLeRAgcyrnrve7z+FTblbtmzaKgWA24D1pDVeXN2zYy1vgm0XJC9VA3Z901VSIXdUDJ5rqF7avLu1CGHM0rzFlROXZNkFVfCjCZpEgHQYyLu3ezy9FNJ798hC+jyAOzM5L+9bPxuOx6flVwo3TzejKrwoO0//HKF6+IGzpm4dTnM8vouUwvmo5Y4u0o//Zy9mMw5djItGAuDZLgkztxxjK11+NcxkXzb1k75csGUR6EQu42vV5Rn0KCGbJxArL6hBYQcXAetM583nHpD6elU65HLx1+NPw4eZvwc1gSwl9vaJjYQZvzMNwHk53aVgQ2sAABYg488nJJRZlJDJVRVVdFePQaAdv9O6be9x6THj7ECAEBP/Xhrz/O07P9VuaMpB5ZafxoIp2vvrIVgSHXLA0O6Os4e4N+6OLc6J8O5Z1Ym6nyHfJOqhLoiXiqrJpfGbLIbfJ3x/nHf9+MZfncd7Z2kKW5qz8/lfdOzp3i7lPfsOlRcnGSGoa65ZKjsKpKou/YBarqKmn++eWeiH8/3tFDt29oUx0Fg2wbfkm1RL/LTXtJ/dOFae3vs95/FX1ojvWsLSzYSL1CzsnI5tk5bQWP1wtVd8AqayF2TVlvGCu/DaKzd/izrY2Cgcjgf6OcLXCgiIbMDQxFn0EDDbEAfbeykWXfWEmvMXrQBHmb8Gt4EkN/eroG0gTHjV6YJCA65XRq29GEFAMDOjJLONJRQVVUlvMwAAABAv95ABetRpky3Xn6phUTujSd01XBpNR89XJ/PzucVfjj7plGYw57j6+McHGyg62agzvB2UdPnbSBKD0jftMlmKFe9RXgmuyBPws4uOO+byX1j2NJ6HJuEguTkn646VQWTkKrhzx+b5ZOvc4rLyRQw3VT2zMRmehdD4dbgAr4SKC4aUA40DasxkrB4eDs7fR+bYj8GWbYMXCs/C73dASnU/h78YTCyjEFGMvJNLO/lWD/5QqeNxv8uGNdx2v1tIpcuXCeJdViYXFgSycwzDHeGZu/QiMDG3cDGbBfOOHzr0A93v278mqGGpJVXPz5m/DVYBLDH3q45MQZgzPgZdAH0Ebdl3tgpYGLvb1v/9x5re3ITY1gHF1FSI5qOCEK5hCqk+i93j4V52l8eIM3tXm950o4lSvrpAQBATlb9Yde87gAMBWzgfwaUBNT5FJ8zXv9x/M3nnk/3aX7OUygiyex8k+6q8+yPvT63o1+2/WsOk1D0UG+sH5Wc4uV/optrvu2Pvo9H+lvnvuwsPZlUPc7+eqcm+tbBdkptunLvhOKCetcX3Ra1+z+eaIyP3fPC75gtQB+EBf7Cud3YsjHIEqvbr7pCNZYOp3NaR9Tclc6i9IxUJt3w3NuQ31a+MViAZUG/pHORDDV2tqP+OQ+Cczu4QADecbSig2jGgTIKk8Oc3KuIO01S5lA/uNPObz5W/BqoAtgtdi8bW6owVvzKNgHsZne1jZl+DEa4gpe8PP7r9+9c2cPj2sM6HGsyyp6FGqqqqqoAAHI1P5qtKqvmEmOwf79+xnrhXZe3pNA/2qu3AJCjDQr6DJ/1ew6VB6CdgBgaASz5fbJm9i6SzonfZjo+i59XVdX0BUk12SfJoWegd81zzfN4fiplz/Fp7F3O7DPsfVHdF5yqxDeJWVuTh/Pq0Fm7Xtrd//ec2dQv79tN/WV9zuOYtWmb5HC+q1T+uEiZF0JIWEh+UXYt/r3fU+we9a0/cFL8Dq/rh5HC1PPr2eTn4ukunt3KV+fnoMf6GRmuKdCZuo/V1b+9wv+55R9jGzGS7U4jURDIKK2xybhAgw1bc/vDnRTOvpbzF55XAD5m/M5XAfTh8XJjA2PGz6ALoC+3h42ZkiqsAABYL8JPZlRoOlVVVVXZ/d0DAMPd1udcck8luV4UAABirn/yyEUO0544xttTY1NlzP5TtXd3RAVZU/NVPSeX4U32vXtkOq89k2VfRVadnXpNYWbPNI+K5mxGvReJnoxS+wbOIWW+e83f6pt1Suc4BxfPe6YzfpzzU40xho1eiGC6VidnLvVecmjiD95juhtQdQ41F9xVsMtPzQPVWXR9ZcEjg81jpkZ4WM59n9FDeEZqKj+ft5eF1wuF+oXmkXN7GzCp/ONr2Z1HdqEduuJnMXNnO6kUQ+phrWOv+jtZ5cbaNedG4Ayx2Q5surgujg0DRtmGuTt0N1OzP7n6b92Z5Y0JHlb8zBUBZNfbUg7OKEpCWPEVdAGBMHadqdhRsq0EV/Czyz1///rjCpe5d+NSgAIlM5OOcEiooSoEqQBA1pXXiSfGeDN63a46bjoU+7f/NhdCZvBn/tEKXnZu+zX/Ppzd3+Y/fCHTU/TXQBn7ePyy3w72fg9gaBIgcjJMevpQzX+nzsXZc2uaujjkezeQRaEmezKRgOnrLJnek3cqO7sr+KrqKUpspofQ/96zT695siZiHbV2tec9p3ubamYzEE/BSfqzIxTaWZ+Qch2SeJQNNrwCCIQkYL2aeOvhHBFYIEBahGPXTpxNiBZaJLrycNxvro7HGQwG8CWwO49E/Ol1hC+ubtWEsWzFfKQd3q8KEgwI5uwUJavRwAGNlR9Ck97jvbKdl7JuPmb8CpsAuri9TExpYcz4la0C2CNu6/2WnTaULOIKOmPuuz/c/E8z0mVf2zroQtLZyIzCUFVVVQEAxjnJcbBp5yDsz0v6YwtjOL6dtAFy8Sf7zpcZaIDZNKNMIoLR2bM7t2POv51F3F8pBPhpu87dQ7PWCzDHdDPNrX9PVZP1dP7pZJmdRdfU03Uf2zyc6Ss2TmcNwpke7DpDFX0x+0FkATurNiLJTkHuRtfecFQMe+dCct5m6Eq0c7JqByJJL9CXjIxsq/2W3xaAhB0JeV2z/Hrk7NZ84fE8+1pYx7Wv/2hk9L3xuFOT2P5pXMece8wj6Xr5fwLZjNiP+saTCc8iquAQQJNjDmycIwMS1IDJe7T6lnvyTlyP3W7M3F+OA09nZ1MABP/UAgAAAAAAWKf3CgwAAAB+9vD7Hf8a/xL/G/8b/yT/Hv8k/xb/I/8X/xr/Gf8n/yXT/mX8yHUBgSGPh4EGjBm/wyqA/jyqJJtpo6SIF6BDAADMMqmdzlQlVFVVAIAiIyPbWtprsT8GgLe3WmK1LuAn+4G242f/x+44t844a3rbf/DwlZ6kNMmp6piGS30BNVts9i+bHHqeYZqs+homm1RnBGXuTAQAH+rYw9TmQT4nzRDHVehOHhYPe/rijHMGbC7ImkE909vRUg/WobvsotSZ909NJ+RHA1XHqR5a+auzoQjIbSg6O5nmP9gyNtj6trjypz/1l6vixLifv75MPmvuZE+MK5pYnxG7WrMMGEtCgM1zLmODf3J2C9fPQ6BNj/Zj6RxwJ7KrVm9iBSO3ZqIQXIbQAQd4bLh0KBkKzC63H1ph+E+NJ+n1QQA+ZvzKdgH853GliTEAY8bPbBcQlLjFOTQjbWq4At6xWuPt/99aW/RujyWTTiojkquqqioAQL5wmL6+6Jx0NN+9jcsXmluZ8eHpcxWez689/uJFyQBQCRlviL9SLEAyo4fh9EMVJ3sye58qvMloUkUnM3lNT8+m8iSX1wO10uHk1fX4opvyMZLET7+T9zYwnQwwM7dXG6JLt5bTz2rrl1aH404WHg4b9WXsMk+TNZuBpn5iiwoEAu2995Q2n79ust32clXhZD/8vV92qvOqr/3sh+99JfKNFMK108ScrLmMPkpnxA9BmSby3i2UdfrOaSFtbQpkIBPW7wAOiPgoGEJsN4fN/MQ8SiSY8bGzG10Y1wA+VvzOFgH8YffhYANjxt9hFMA/81gUbFESJu7R/vw//vcO+tXWm3XQkJl0JlVVVVXVMoVbVpcMwf6cc8D7aHd1++N2GQAAdOV0FbXzN5JLuQsnU2d+f/5Xkcv0xRnuGYplzhSbyn3+/K7MuKhWSbtGbv/JXBjanXuSGb6qKu860M2f66mqbs7S8wvWUT8a7yL76Psy16hz55nMnkM+1f6Xa2rfeRmoJPXvhLmYB1gGN51JzsGB2ip9GJFcIOLkfsXRk8PYtUROTmLxuZO+aqoVfUvq190VF6o9LSRdd6geet1x/05/KhwpdLQmOYndJFlbnhxKaQ27B6ZzqIMpW4jQJ28QzShhw6bYIjQXzIZc8TrjsRBZTv8FbyreVXznugB02PXzid0upYYw42fQBASC3MKcmFHkSw1X0FCM4zj8p1f28ChYekRHmVS5qqqQKgCA7yX+7iWEhO/EuHpucp2hpczaR4J9xqf38HeHEwUqUXVxdWbeP2oOe+TVGPv54dUeKjdL9cx7Mv3+xhuTnKL+fNdRTQ4f/TTaXZP91+rTmdXgmk/mkCe50Fd2WzzjHvfjfhtATnbxS7mbpAG5x+TNDBSkySmISPYkxbBZq6y3+tNVsiGhmlkQSDdWtIYPlvzB1ufO64VzrBivrR4tnrQpmRoKF+864GltqbJtrxPx3uThPfJQz/HFUOycaya6ByiE1XmsuROrPLbjdk0BzYIWEbYE2JDJxzaTxD7rsvfk6aoDF30+VvzOFgH8kbdr3zjSQpjxO5MEkI+HVnBEaZjPdm8oWHqWiM6IhxqqqqpuPLW9fD9Zvjt/2fSztF0CAHD/pKqox8/tISACHd3nkZ9bL+ybrKyJaP+Z++ttn+nsJ3PcbOOoe/AvWy+Zs+mqoov99aHPidqVqSnFn32WPk6Lw7Dp+/z3duZtPg5zrG+DT0K3+TXJme8x02Omtfmd7zfbx60TVEP225NbyelVu4q7ayeVw6fK6pYHqGbimu7Ze2ZG/14jSS9cUcIM1PiHormMhAUIYkdrrhlSO7qlY6+Z0z5mGwPCgHW3X2Oblzd3DLSq+9b1uNhx/NBa4kxzj95rXFLo1qdHj1upg5XJ2WoN5wEGMGgwNMXokpr3WTpSmyyLofiX1AL+VfwYbAKCIjcmtrQwZvxSmgDycgvzxs7qpQ/zh82XisY6vBUZZUZ0qoaqquraht78zOXd8mpJlquRnSX8VghBJh+ffS9lAACAHZ8533oRYZMFea0lB5ohBZTMTZ5zOlvU1ZvcwND80IZ8cdxqYM3kfafZk1VDd8PTtDYzYyb4sVTRVPesfYnnJPO7s/uRX3o28X2mkx5SVZ1J0350bHWuHxGhaNJTb9K92e6nZ7Kq4F/d7J7OGlOBbSREvxtNpg+y/i8+xzxXmDDezvPKwn/6sKyINz3wAOKxJIOQ5tq3b2z1r6u85rN/Tu3J9l1asVffXvNvJrtJ9cJLxqsxOfc/LovKltwIAcIGNvpOCY3iI8Rgafnc8dirzMnIaAY+ZvzKVAHBUT60jTNKFcaO32oVEATyirthpJoaXoAfAICdmSUztRKqqqoAQIHerlRjw+ZtJ6FdMDAw+c3cS56+xFk+8c1P/UuVX6dqfeqzm/5m9UhlHK/KX6fsW7x+y9Zg8si/mZyeyplzniGkjDZYdDOTYfdUNVXdgpfEp9t+6qMfKaoAmBOxp3IOlfyzcNYc79v52G8/bufgFf8snCMSiM98tZIEAEDcfRcMtPZlyJ6vE73sM1nsYdYjmmGY7YbhQRYA2D11r3pZvDqN5laJvNiKn1URqpgfFbz1AxfoI1u2DDLBGw6SloQdXWxX/KVdhxxxCyvoZfpCp8y5+TGXBzfSmiHiE3AOSAOC59jQaDCEsEmKEc908xwdb76J/sS/FZY+ZvytJgFspdvLxpQqjBW/+SKA7Ozy3thpU4V5e0/z7JJ2ZokyolWuqqr6Vef6bP5EVq5eH70u5RwAgDyPOBXqYn+cKVNmq6USnhuMaez6MZ9/7OPiJvmPexRNNfTkZnpaX7ROb8ud8O13r9U9p6phz68XlOVUY6q6FiZ5bue87XmGM/O2fzaMy+dXDDkQ3tLPdnw0ZwPkfd/TydsUAKO8i86UKqtI+u3sE8PTSPSmcPvNcdS8a3vKcy4wSKAlmH7kIe7Jax04lgtfUX+d7nNLK91FULgcOVRWZsnbpBW2KSa4bXMau7ApVqcj6kXssJ3c8XZlf5nm9rUCHNfABgMNAwkCrZ0JtbveKcwjnR+reF2mL1gOPlb8VqsAenP0o+GkjmYfwoyfXBOAfm79LtippoW5+9xRhzyXzEw6Iw1DVVUVO7ZcLnpXDsLh5pFMTt4AAGirWbGz3/8RXnQoeZH2avVPMzBUf9GNmPzfSWUb+mkyVXmh/rRVxXE/rdNMUYrJQ05GZzTEk/E4B5HnYlNRm3c+7AROPz2/8840UWumlLsqHp+izpWzq6KHXWv367TU6Fc1SUt5bdiQ3DuffGn1v8kETD5dtVM501XEe9dUUcy+38U+EEF84D26R2Ltqj9xR46v0GuEZQuZsmtFMb7BCJD4ct16mvXCmz5Efw3Pv9Vck2/M3d0hNWv3Olna9fdFjuWxZyfWsVdzwBHu0BxgtgLQnIMtqOZ8aDjzdtJ9K/o1JrzKRgweZvziqwB687r2xkidGsaMn6gLwC+7OAdm2tQwMa7i/ld/eRdvZROWzJ5RFEmoqqrq1Z0ffDv13PX+WQAADkf4Zy850s8fnrUN/fKRpW9+nilkg0bX9T15fw+cj0DM1X2mm4jMKZJK7rPfeq4ZumboYa0csuRN75exa3s/jjqw9oDwYZepPTNl7eQtRvXT2zBdmLh7WHIMG/45h676rPzt4Si3O6cLXFfTHHY7kQ/Nk1QB2V1JOsYQKcFe+R/vTIdXrwdOMgIh9EcW5N9lnqPLyN22Ps4a6NpEW89o8dbh5bn3OnFmX57DnDeEk9w9G8fw/eDeqMZo0SFoy1mARjDQtgHMG2SahPuhcJb++FilaA7hnlCeAh52/OK6AHjzyW6M1KnCWPGHLAICK7fQYKcKJo7dH67LP7KXuKRnVKKIShuqqqrqW73Z8e3at6jLBgBoi0rD/rjXR2uM27ix/mfP3/4Zt+EmZ8n1nz25f+TkZE+dH9RD/jy1uW7Ycw9VmB6sZGW2o2v3zKLTGVRTF9UnIW+jHu+4/5JR9/L04XjIvrdzHzRO9q2HqnowPSQLPa7TkWE/Oivd4VVp1yQnb0zj+H76c3iu+pN7ul+BkCX9frWkbmI2RpZs+MgQi3W/a7/0rHYaKdYX0gaixZXvvnchLs6PRsPEfcLadL6sBvvd2Ou3lL+KUzsU8pPs+kbQBzZQpUJQoOigIdVQPaJE3Bxf071X7bjI2Hu+HuzpFkYBHmb85IsA9PBQJk77IVUYM37SLgA93KKGkzYtTHzIq/Vh8d+iyYar5QIaMkpqRpGqqqrqNHm9X6e/Jv/OfHeFUMh5yna7pQAAwDz4+LCgTcb9ttVzxrzlcm7MW5nltx6tvsS+pjjqfE9Wzjm5h1aRcXVXJrd1qmu/M0/1qMZs7j1dzF3MgSbxTzMz9Dr+q75TOYfcdSg2RTJPQZNqKiaL6F9t8lQlxa+fM78pPtGtY/P7mjmjYXgZH24bn1xytSxZMEll6aefa90w0ar0FzuaY9dT/TX7cX8lrAuH336o6pT66Ehvj2GbSF1etxG/byKR6Vff/KgRq5jWN2IrYto7AArNQh3wLNDodRyLRQKBhUcr1kPxfJpKAz5m/CGqgMDCrQ04qcGY8QtXAYGUx2ywU0DQo/f+qf1Xc81el1fznXQmNUrFhqqqSph8B/lz79ym64YDoFZn/+rqz83+Bmo3Z9ff/lx7eshY//V4T8x1veWWzZXzlcu93t05tUSZu3cP196f3JTdO2ab1fmfn9rMfjWprSGrq/rrwCkxZ8OodtYpHlWVesg3SVbutcrVPZOdk/3Wu/Pr47MQ93vW779OktmwO5cWqe3EsSseS7o57F3lpyCLZA/cty2EgEfLZYz4fmV0Ou34e2K15y+99yhe+ZBpbwMyJN0GYf9BYEOq81E1aHyaeS/3kD1SQyFSry/4nc5fuNlHV53rB36GbUPr7YQ1bQ2wGyDgFBPh2HgvVgu2yfn3QM1kwBLiEZKQAR5mfIMmIKCIx/ihuFODMOPbdb5PvvYbDhDveOAwjtqeWTLTUFVVVZ2tifu1yvbXv58l/3+3twB4bbfn/z5/f70/5Mcf5y1j33c+mw/meWmpHp6/b19uP/rrx3+3U/l083Db/fvs58zh3TNJw2nKc+f2Xa7Jr7t4v3Jmq9Rah6z90wbAVf58qXOazAuUdej3Y7Qc/Cl6U7/OOXOMTyGe6bg5leRMUZ4NmdTVdAHdjxJTBxYmBXRWRjVNYYaPUe5Tlam7fBLZskNhhz2d6r8tyDLwYCML7Y3ncJqePEerb9crLujaFeK6FM4FF4w6sl4/eAIu7qVq+q9er/N+pEnnoe9WW41zoHQts1mgZrctNFWgEZyDNoYbZsePsQ7DNlKOTPrPnHw+lvxz9h9FgBsYW/57th+ugANQNO2EiO5JZ0QVQhAAQEWqhpXNAWPn8XRleTJluv0eABzs1+dsgKysPLtts/nl9fX714uf//47WCArS5Ybep63f398/+Pz7c6offbtAPTIsrzM2XXdV8k9PcsahEEYrLKs6X12Jf1crIB53pOlOIpVZGXl1+fsnoQ8n/u6VQAAAKN1cc/ZZ0PWbgC+duSeXqZqaNInkNAqMNuVFCngRYG5AtiwU2yWNvAEaNoWFeETgPkJd1PIwPYywNPjrvCSYrkI"
},
"Owlbear": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Owlbear",
"str": "20",
"speed": "40 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "3",
"hp_generation": "7d10+21",
"hp": "59",
"features": "<i><b>Keen Sight and Smell:</b></i> The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326833",
"condition_immunities": "",
"con": "17",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The owlbear makes two attacks: one with its beak and one with its claws.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +7 to hit, reach 5ft, one creature. <i>Hit:</i> 10 (1d10+5) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5ft, one target. <i>Hit:</i> 14 (2d8+5) slashing damage.",
"alignment": "unalinged",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Ox": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Ox",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "2",
"hp_generation": "2d10+4",
"hp": "15",
"features": "<i><b>Charge:</b></i> If the ox moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.<br><br><i><b>Beast of Burden:</b></i> The oxen is considered to be a Huge animal for the purpose of determining its carrying capacity.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326833",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Panther": {
"text": "",
"xp": "50",
"wis": "14",
"type": "Creature",
"title": "Panther",
"str": "14",
"speed": "50 ft., climb 40 ft.",
"skills": "Perception +4, Stealth +6",
"size": "Medium ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "3",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Keen Smell:</b></i> The panther has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pounce:</b></i> If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326833",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Pegasus": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Pegasus",
"str": "18",
"speed": "60 ft., fly 90 ft.",
"skills": "Perception +6",
"size": "Large ",
"senses": "PP 16",
"saving_throws": "Dex +4, Wis +4, Cha +3",
"modified": "20181223151326833",
"languages": "understands Celestial, Common, Elvish, and Slyvan but can't speak",
"int": "10",
"hp_generation": "7d10+21",
"hp": "59",
"features": "",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "celestial",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.",
"alignment": "chaotic good",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Pentadrone": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Pentadrone",
"str": "15",
"speed": "40 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "Truesight 120 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "Modron",
"int": "10",
"hp_generation": "5d10+5",
"hp": "32",
"features": "<i><b>Axiomatic Mind:</b></i> The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.<br><br><i><b>Disintegration:</b></i> If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "construct",
"created": "20181223151326833",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The pentadrone makes five arm attacks.<br><br><i><b>Arm:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage.<br><br><i><b>Paralysis Gas (Recharge 5-6):</b></i> The pentadrone exhales a 30· foot cone of gas. Each creature in that area must succeed on a DC ll Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Peryton": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Peryton",
"str": "16",
"speed": "20 ft., fly 60 ft.",
"skills": "Perception +5",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "understands Common and Elvish but can't speak",
"int": "9",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Dive Attack:</b></i> If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.<br><br><i><b>Flyby:</b></i> The peryton doesn't provoke an opportunity attack when it flies out of an enemy's reach.<br><br><i><b>Keen Sight and Smell:</b></i> The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.",
"dex": "12",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326833",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The peryton makes one gore attack and one talon attack.<br><br><i><b>Gore:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage.<br><br><i><b>Talons:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Phase Spider": {
"text": "",
"xp": "700",
"wis": "10",
"type": "Creature",
"title": "Phase Spider",
"str": "15",
"speed": "30 ft., climb 30 ft.",
"skills": "Stealth +6",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "6",
"hp_generation": "5d10+5",
"hp": "32",
"features": "<i><b>Ethereal Jaunt:</b></i> As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.<br><br><i><b>Spider Climb:</b></i> The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Web Walker:</b></i> The spider ignores movement restrictions caused by webbing.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326833",
"condition_immunities": "",
"con": "12",
"challenge_rating": "3",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 7 (1d10+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Phoenix": {
"text": "",
"xp": "15000",
"wis": "21",
"type": "Creature",
"title": "Phoenix",
"str": "19",
"speed": "20 ft., fly 120 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Wis +10, Cha +9",
"modified": "20181223151326833",
"languages": "---",
"int": "2",
"hp_generation": "10d20+70",
"hp": "175",
"features": "<i><b>Fire Form:</b></i> The phoenix can move through a space as narrow as l inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren't worn or carried (no action required).<br><i><b>Flyby:</b></i> The phoenix doesn't provoke opportunity attacks when it flies out of an enemy's reach.<br><i><b>Illumination:</b></i> The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet.<br><i><b>Legendary Resistance (3/Day):</b></i> If the phoenix fails a saving throw, it can choose to succeed instead.",
"dex": "26",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326833",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
"con": "25",
"challenge_rating": "16",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The phoenix makes two attacks: one with its beak and one with its fiery talons.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +13 to hit, reach 15 ft., one target. <i>Hit:</i> 15 (2d6+8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.<br><br><i><b>Fiery Talons:</b> Melee Weapon Attack:</i> +13 to hit, reach 15 ft., one target. <i>Hit:</i> 17 (2d8+8) fire damage.<br><br>",
"alignment": "neutral",
"ac_description": "",
"ac": "18",
"=\"\"": ""
},
"Piercer": {
"text": "",
"xp": "100",
"wis": "7",
"type": "Creature",
"title": "Piercer",
"str": "10",
"speed": "5 ft., climb 5 ft.",
"skills": "Stealth +5",
"size": "Medium ",
"senses": "Blindsight 30 ft., Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326833",
"languages": "---",
"int": "1",
"hp_generation": "3d8+9",
"hp": "22",
"features": "<i><b>False Appearance:</b></i> While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.<br><br><i><b>Spider Climb:</b></i> The piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "1/2",
"cha": "3",
"attacks": "<i><b>Drop:</b> Melee Weapon Attack:</i> +3 to hit, one creature directly underneath the piercer. <i>Hit:</i> 3 (1d6) piercing damage per 10 feet fallen, up to 21 (6d6). <i>Miss:</i> The piercer takes half the normal falling damage for the distance fallen.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Plesiosaurus": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Plesiosaurus",
"str": "18",
"speed": "20 ft., 40 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326834",
"languages": "---",
"int": "2",
"hp_generation": "8d10+24",
"hp": "68",
"features": "<i><b>Hold Breath:</b></i> The plesiosaurus can hold its breath for 1 hour.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 14 (3d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Poisonous Snake": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Poisonous Snake",
"str": "2",
"speed": "30 ft., swim 30 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Blindsight 10 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326834",
"languages": "---",
"int": "1",
"hp_generation": "1d4",
"hp": "2",
"features": "",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326834",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/8",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Polar Bear": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Polar Bear",
"str": "20",
"speed": "40 ft., swim 30 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326834",
"languages": "---",
"int": "2",
"hp_generation": "5d10+15",
"hp": "42",
"features": "<i><b>Keen Smell:</b></i> The bear has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326834",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The bear makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d8+5) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Poltergeist": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Poltergeist",
"str": "1",
"speed": "0 ft., fly 50 ft. (hover)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326834",
"languages": "understands all languages it knew in life but can't speak",
"int": "10",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Incorporeal Movement:</b></i> The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Invisibility:</b></i> The poltergeist is invisible.",
"dex": "14",
"damage_resistances": "acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326834",
"condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
"con": "11",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Forceful Slam:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 10 (3d6) force damage.<br><br><i><b>Telekinetic Thrust:</b></i> The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.<br>If the target is a creature, the poltergeist makes a Charisma check contested by the target's Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1 d6 damage per 10 feet moved.<br>If the target is an object that isn't being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object's path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Pony": {
"text": "",
"xp": "25",
"wis": "11",
"type": "Creature",
"title": "Pony",
"str": "15",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326834",
"languages": "---",
"int": "2",
"hp_generation": "2d8+2",
"hp": "11",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326834",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/8",
"cha": "7",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Pseudodragon": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Pseudodragon",
"str": "6",
"speed": "15 ft., fly 60 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Tiny ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "understands Common and Draconic but can't speak",
"int": "10",
"hp_generation": "2d4+2",
"hp": "7",
"features": "<i><b>Keen Senses:</b></i> The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.<br><br><i><b>Magic Resistance:</b></i> The pseudodragon has advantage on saving throws against spells and other magical effects.<br><br><i><b>Limited Telepathy:</b></i> The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "dragon",
"created": "20181223151326837",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "10",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Sting:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.",
"alignment": "netural good",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Pteranodon": {
"text": "",
"xp": "50",
"wis": "9",
"type": "Creature",
"title": "Pteranodon",
"str": "12",
"speed": "10 ft., fly 60 ft.",
"skills": "Perception +1",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "---",
"int": "2",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Flyby:</b></i> The pteranodo doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326837",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Purple Worm": {
"text": "",
"xp": "13000",
"wis": "8",
"type": "Creature",
"title": "Purple Worm",
"str": "28",
"speed": "50 ft., burrow 30 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Blindsight 30 ft., Tremorsense 60 ft., PP 9",
"saving_throws": "Con +11, Wis +4",
"modified": "20181223151326837",
"languages": "---",
"int": "1",
"hp_generation": "15d20+90",
"hp": "247",
"features": "<i><b>Tunneler:</b></i> The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.",
"dex": "7",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326837",
"condition_immunities": "",
"con": "22",
"challenge_rating": "15",
"cha": "4",
"attacks": "<i><b>Multiattack:</b></i> The worm makes two attacks: one with its bite and one with its stinger.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 10ft., one target. <i>Hit:</i> 22 (3d8+9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.<br>If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.<br><br><i><b>Tail Stinger:</b></i> Melee Weapon Attack:</i> +9 to hit, reach 10ft., one creature. <i>Hit:</i> 19 (3d6+9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Quadrone": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Quadrone",
"str": "12",
"speed": "30 ft., fly 30 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "Modron",
"int": "10",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Axiomatic Mind:</b></i> The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.<br><br><i><b>Disintegration:</b></i> If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "construct",
"created": "20181223151326837",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The quadrone makes two fist attacks or four javelin attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 80/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Quaggoth": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Quaggoth",
"subtype": "quaggoth",
"str": "17",
"speed": "30 ft., climb 30 ft.",
"skills": "Athletics +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507331",
"languages": "Undercommon",
"int": "6",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Wounded Fury:</b></i> While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "2",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The quaggoth makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Quaggoth Spore Servant": {
"text": "",
"xp": "200",
"wis": "6",
"type": "Creature",
"title": "Quaggoth Spore Servant",
"str": "17",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 30 ft. (blind beyond this radius), PP 8",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "---",
"int": "2",
"hp_generation": "6d8+18",
"hp": "45",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "plant",
"created": "20181223151326837",
"condition_immunities": "blinded, charmed, frightened, paralyzed, poisoned",
"con": "16",
"challenge_rating": "1",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The spore servant makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Quasit": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Quasit",
"subtype": "demon)(shapechanger",
"str": "5",
"speed": "40 ft.",
"skills": "Stealth +5",
"size": "Tiny ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507331",
"languages": "Abyssal, Common",
"int": "7",
"hp_generation": "3d4",
"hp": "7",
"features": "<i><b>Shapechanger:</b></i> The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft., fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Magic Resistance:</b></i> The quasit has advantage on saving throws against spells and other magical effects.",
"dex": "17",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507331",
"condition_immunities": "poisoned",
"con": "10",
"challenge_rating": "1",
"cha": "10",
"attacks": "<i><b>Claws (Bite in Beast Form):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Scare (1/Day):</b></i> One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.<br><br><i><b>Invisibility:</b></i> The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Quetzalcoatlus": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Quetzalcoatlus",
"str": "15",
"speed": "10 ft., fly 80 ft.",
"skills": "Perception +2",
"size": "Huge ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "---",
"int": "2",
"hp_generation": "4d12+4",
"hp": "30",
"features": "<i><b>Dive Attack:</b></i> If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target.<br><br><i><b>Flyby:</b></i> The quetzalcoatlus doesn't provoke an opportunity attack when it flies out of an enemy's reach.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326837",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 10 ft., one creature. <i>Hit:</i> 12 (3d6+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Quickling": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Quickling",
"str": "4",
"speed": "120 ft.",
"skills": "Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "Common, Sylvan",
"int": "10",
"hp_generation": "3d4+3",
"hp": "10",
"features": "<i><b>Blurred Movement:</b></i> Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.<br><br><i><b>Evasion:</b></i> If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
"dex": "23",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326837",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The quickling makes three dagger attacks.<br><br><i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +8 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 8 (1d4+6) piercing damage.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "16",
"=\"\"": ""
},
"Quipper": {
"text": "",
"xp": "10",
"wis": "7",
"type": "Creature",
"title": "Quipper",
"str": "2",
"speed": "0 ft., swim 40 ft.",
"skills": "",
"size": "Tiny ",
"senses": "darkvision 60 ft.,",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "---",
"int": "1",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Blood Frenzy:</b></i> The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Water Breathing:</b></i> The quipper can breathe only underwater.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326837",
"condition_immunities": "",
"con": "9",
"challenge_rating": "0",
"cha": "2",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Rat": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Rat",
"str": "2",
"speed": "20 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "---",
"int": "2",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Keen Smell:</b></i> The rat has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326837",
"condition_immunities": "",
"con": "9",
"challenge_rating": "0",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +0 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Raven": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Raven",
"str": "2",
"speed": "10 ft., fly 50 ft.",
"skills": "Perception +3",
"size": "Tiny ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326837",
"languages": "---",
"int": "2",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Mimicry:</b></i> The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326837",
"condition_immunities": "",
"con": "8",
"challenge_rating": "0",
"cha": "6",
"attacks": "<i><b>Beak:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Red Abishai": {
"text": "",
"xp": "22000",
"wis": "15",
"type": "Creature",
"title": "Red Abishai",
"subtype": "devil",
"str": "23",
"speed": "30 ft., fly 50 ft.",
"skills": "Intimidation +10, Perception +8",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 18",
"saving_throws": "Str +12, Con +10, Wis +8",
"modified": "20181223151507331",
"languages": "Draconic, Infernal, Telepathy 120 ft.",
"int": "14",
"hp_generation": "30d8+120",
"hp": "255",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the abishai's darkvision.<br><br><i><b>Magic Resistance:</b></i> The abishai has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The abishai's weapon attacks are magical.",
"dex": "16",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507331",
"condition_immunities": "poisoned",
"con": "19",
"challenge_rating": "19",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The abishai can use its Frightful Presence. It also makes three attacks: one with its morningstar, one with its claw, and one with its bite.<br><br><i><b>Morningstar:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d8+6) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d10+6) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (5d10+6) piercing damage plus 38 (7d10) fire damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the abishai's choice that is within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the abishai's Frightful Presence for the next 24 hours.<br><br><i><b>Incite Fanaticism:</b></i> The abishai chooses up to four of its allies within 60 feet of it that can see it. For 1 minute, each of those allies makes attack rolls with advantage and can't be frightened.<br><br><i><b>Power of the Dragon Queen:</b></i> The abishai targets one dragon it can see within 120 feet of it. The dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour.<br>While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Red Dragon Wyrmling": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Red Dragon Wyrmling",
"str": "19",
"speed": "30 ft., climb 30 ft., fly 60 ft.",
"skills": "Perception +4, Stealth +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +2, Con +5, Wis +2, Cha +4",
"modified": "20181223151326837",
"languages": "Draconic",
"int": "12",
"hp_generation": "10d8+30",
"hp": "75",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326837",
"condition_immunities": "",
"con": "17",
"challenge_rating": "4",
"cha": "15",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d10+4) piercing damage plus 3 (1d6) fire damage.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Red Slaad": {
"text": "",
"xp": "1800",
"wis": "6",
"type": "Creature",
"title": "Red Slaad",
"str": "16",
"speed": "30 ft.",
"skills": "Perception +1",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "Slaad, Telepathy 60 ft.",
"int": "6",
"hp_generation": "11d10+3",
"hp": "93",
"features": "<i><b>Magic Resistance:</b></i> The slaad has advantage on saving throws against spells and other magical effects.<br><br><i><b>Regeneration:</b></i> The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.",
"dex": "12",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326838",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The slaad makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease - a minuscule slaad egg.<br>A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.<br>If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Redcap": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Redcap",
"str": "18",
"speed": "25 ft.",
"skills": "Athletics +6, Perception +3",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "Common, Sylvan",
"int": "10",
"hp_generation": "6d6+24",
"hp": "45",
"features": "<i><b>Iron Boots:</b></i> While moving, the redcap has disadvantage on Dexterity (Stealth) checks.<br><br><i><b>Outsize Strength:</b></i> While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326838",
"condition_immunities": "",
"con": "18",
"challenge_rating": "3",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The redcap makes three attacks with its wicked sickle.<br><br><i><b>Wicked Sickle:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d4+4) slashing damage.<br><br><i><b>Ironbound Pursuit:</b></i> The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10+4) bludgeoning damage and be knocked prone.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Reef Shark": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Reef Shark",
"str": "14",
"speed": "0 ft., swim 40 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "Blindsight 30 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "1",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Pack Tactics:</b></i> The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Water Breathing:</b></i> The shark can breathe only underwater.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326838",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Remorhaz": {
"text": "",
"xp": "7200",
"wis": "10",
"type": "Creature",
"title": "Remorhaz",
"str": "24",
"speed": "30 ft., burrow 20 ft.",
"skills": "",
"size": "Huge ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft. PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "4",
"hp_generation": "17d12+85",
"hp": "195",
"features": "<i><b>Heated Body:</b></i> A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "cold, fire",
"creature_type": "monstrosity",
"created": "20181223151326838",
"condition_immunities": "",
"con": "21",
"challenge_rating": "11",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 40 (6d10+7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.<br><br><i><b>Swallow:</b></i> The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.<br>If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Revenant": {
"text": "",
"xp": "1800",
"wis": "16",
"type": "Creature",
"title": "Revenant",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "Str+7, Con+7, Wis+6, Cha+7",
"modified": "20181223151326838",
"languages": "the languages it knew in life",
"int": "13",
"hp_generation": "16d8+64",
"hp": "136",
"features": "<i><b>Regeneration:</b></i> The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.<br><i><b>Rejuvenation:</b></i> When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.<br><i><b>Turn Immunity:</b></i> The revenant is immune to effects that turn undead.<br><i><b>Vengeful Tracker:</b></i> The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.",
"dex": "14",
"damage_resistances": "necrotic, psychic",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326838",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, stunned",
"con": "18",
"challenge_rating": "5",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The revenant makes two fist attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.<br><br><i><b>Vengeful Glare:</b></i> The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.",
"alignment": "neutral",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Rhinoceros": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Rhinoceros",
"str": "21",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "2",
"hp_generation": "6d10+12",
"hp": "45",
"features": "<i><b>Charge:</b></i> If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326838",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "6",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Riding Horse": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Riding Horse",
"str": "16",
"speed": "60 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "2",
"hp_generation": "2d10+2",
"hp": "13",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326838",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Roc": {
"text": "",
"xp": "7200",
"wis": "10",
"type": "Creature",
"title": "Roc",
"str": "28",
"speed": "20 ft., fly 120 ft.",
"skills": "Perception +4",
"size": "Gargantuan ",
"senses": "PP 14",
"saving_throws": "Dex +4, Con +9, Wis +4, Cha +3",
"modified": "20181223151326838",
"languages": "---",
"int": "3",
"hp_generation": "16d20+80",
"hp": "248",
"features": "<i><b>Keen Sight:</b></i> The roc has advantage on Wisdom (Perception) checks that rely on sight.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326838",
"condition_immunities": "",
"con": "20",
"challenge_rating": "11",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The roc makes two attacks: one with its beak and one with its talons.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +13 to hit, reach 10ft., one target. <i>Hit:</i> 27 (4d8+9) piercing damage.<br><br><i><b>Talons:</b> Melee Weapon Attack:</i> +13 to hit, reach 5 ft., one target. <i>Hit:</i> 23 (4d6+9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Roper": {
"text": "",
"xp": "1800",
"wis": "16",
"type": "Creature",
"title": "Roper",
"str": "18",
"speed": "10 ft., climb 10 ft.",
"skills": "Perception +6, Stealth +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "7",
"hp_generation": "11d10+33",
"hp": "93",
"features": "<i><b>False Appearance:</b></i> While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.<br><br><i><b>Grasping Tendrils:</b></i> The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20, 10 hit points, immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.<br><br><i><b>Spider Climb:</b></i> The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326838",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (4d8+4) piercing damage.<br><br>Tendril:</b> Melee Weapon Attack:</i> +7 to hit, reach 50 ft., one creature. <i>Hit:</i> The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.<br><br><i><b>Reel:</b></i> The roper pulls each creature grappled by it up to 25 feet straight toward it.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Rot Troll": {
"text": "",
"xp": "5000",
"wis": "8",
"type": "Creature",
"title": "Rot Troll",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "Giant",
"int": "5",
"hp_generation": "12d10+72",
"hp": "138",
"features": "<i><b>Rancid Degeneration:</b></i> At the end of each of the troll's turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "necrotic",
"creature_type": "giant",
"created": "20181223151326838",
"condition_immunities": "",
"con": "22",
"challenge_rating": "9",
"cha": "4",
"attacks": "<i><b>Multiattack:</b></i> The troll makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage plus 16 (3d10) necrotic damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage plus 5 (1d10) necrotic damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Rothé": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Rothé",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "2",
"hp_generation": "2d10+4",
"hp": "15",
"features": "<i><b>Charge:</b></i> If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326838",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Rug of Smothering": {
"text": "",
"xp": "450",
"wis": "3",
"type": "Creature",
"title": "Rug of Smothering",
"str": "17",
"speed": "10 ft.",
"skills": "",
"size": "Large ",
"senses": "blindsight 60 ft. (blind beyond radius), PP 6",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "1",
"hp_generation": "6d10",
"hp": "33",
"features": "<i><b>Antimagic Susceptibility:</b></i> The rug is incapacitated while in the area of an <i>antimagic field</i>. If targeted by <i>dispel magic</i>, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.<br><br><i><b>Damage Transfer:</b></i> While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.<br><br><i><b>False Appearance:</b></i> While the rug remains motionless, it is indistinguishable from a normal rug.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison, psychic",
"creature_type": "construct",
"created": "20181223151326838",
"condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned",
"con": "10",
"challenge_rating": "2",
"cha": "1",
"attacks": "<i><b>Smother:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one medium or smaller creature. <i>Hit:</i> The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6+3) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Rust Monster": {
"text": "",
"xp": "100",
"wis": "13",
"type": "Creature",
"title": "Rust Monster",
"str": "13",
"speed": "40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "2",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Iron Scent:</b></i> The rust monster can pinpoint, by scent, the location offerrous metal within 30 feet of it.<br><br><i><b>Rust Metal:</b></i> Any non magical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326838",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.<br><br><i><b>Antennae:</b></i> The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.<br>If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Saber-Toothed Tiger": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Saber-Toothed Tiger",
"str": "18",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +6",
"size": "Large ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "3",
"hp_generation": "7d10+14",
"hp": "52",
"features": "<i><b>Keen Smell:</b></i> The tiger has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pounce:</b></i> If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326838",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d10+5) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Sacred Statue": {
"text": "",
"xp": "",
"wis": "19",
"type": "Creature",
"title": "Sacred Statue",
"str": "19",
"speed": "25 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Wis +8",
"modified": "20181223151326838",
"languages": "the languages the eidolon knew in life",
"int": "14",
"hp_generation": "10d10+40",
"hp": "95",
"features": "<i><b>False Appearance:</b></i> While the statue remains motionless, it is indistinguishable from a normal statue.<br><br><i><b>Ghostly Inhabitant:</b></i> The eidolon that enters the sacred statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.<br><br><i><b>Inert:</b></i> When not inhabited by an eidolon, the statue is an object.",
"dex": "8",
"damage_resistances": "acid, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "cold, necrotic, poison",
"creature_type": "construct",
"created": "20181223151326838",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "19",
"challenge_rating": "",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The statue makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 43 (6dl2+4) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +8 to hit, range 60/240 ft., one target. <i>Hit:</i> 37 (6dl0+4) bludgeoning damage.",
"alignment": "as the eidolon's alignment",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Sahuagin": {
"text": "",
"xp": "100",
"wis": "13",
"type": "Creature",
"title": "Sahuagin",
"subtype": "sahuagin",
"str": "13",
"speed": "30 ft., swim 40 ft.",
"skills": "Perception +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20181223151507331",
"languages": "Sahuagin",
"int": "12",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Blood Frenzy:</b></i> The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Limited Amphibiousness:</b></i> The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.<br><br><i><b>Shark Telepathy:</b></i> The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) slashing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Sahuagin Baron": {
"text": "",
"xp": "1800",
"wis": "13",
"type": "Creature",
"title": "Sahuagin Baron",
"subtype": "sahuagin",
"str": "19",
"speed": "30 ft., swim 50 ft.",
"skills": "Perception +7",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Dex +5, Con +6, Int +5, Wis +4",
"modified": "20181223151507331",
"languages": "Sahuagin",
"int": "14",
"hp_generation": "9d10+27",
"hp": "76",
"features": "<i><b>Blood Frenzy:</b></i> The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Limited Amphibiousness:</b></i> The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.<br><br><i><b>Shark Telepathy:</b></i> The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The sahuagin makes three attacks: one with his bite and two with his claws or trident.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d4+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Trident:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage, or 13 (1d8+4) piercing damage if used with two hands to make a melee attack.",
"alignment": "lawful evil",
"ac_description": "breastplate",
"ac": "16",
"=\"\"": ""
},
"Salamander": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Salamander",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "Ignan",
"int": "11",
"hp_generation": "12d10+24",
"hp": "90",
"features": "<i><b>Damage Vulnerabilities:</b></i> cold<br><br><i><b>Heated Body:</b></i> A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.<br><br><i><b>Heated Weapons:</b></i> Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "fire",
"creature_type": "elemental",
"created": "20181223151326838",
"condition_immunities": "",
"con": "15",
"challenge_rating": "5",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The salamander makes two attacks: one with its spear and one with its tail.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Satyr": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Satyr",
"str": "12",
"speed": "40 ft.",
"skills": "Perception +2, Performance +6, Stealth +5",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "Common, Elvish. Sylvan",
"int": "12",
"hp_generation": "7d8",
"hp": "31",
"features": "<i><b>Magic Resistance:</b></i> The satyr has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326838",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/2",
"cha": "14",
"attacks": "<i><b>Ram:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) bludgeoning damage.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +5 to hit, range 80/320 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.",
"alignment": "neutral",
"ac_description": "leather armor",
"ac": "14",
"=\"\"": ""
},
"Scarecrow": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Scarecrow",
"str": "11",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "understands the language of its creator but can't speak",
"int": "10",
"hp_generation": "8d8",
"hp": "36",
"features": "<i><b>Damage Vulnerabilities:</b></i> fire<br><br><i><b>False Appearance:</b></i> While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.",
"dex": "13",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "construct",
"created": "20181223151326838",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, unconscious",
"con": "11",
"challenge_rating": "1",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The scarecrow makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.<br><br><i><b>Terrifying Glare:</b></i> The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Scorpion": {
"text": "",
"xp": "10",
"wis": "8",
"type": "Creature",
"title": "Scorpion",
"str": "2",
"speed": "10 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Blindsight 10 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "1",
"hp_generation": "1d4-1",
"hp": "1",
"features": "",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326838",
"condition_immunities": "",
"con": "8",
"challenge_rating": "0",
"cha": "2",
"attacks": "<i><b>Sting:</b> Melee Weapon Attack</i>: +2 to hit, reach 5 ft., one creature. <i>Hit:</i> 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Scout": {
"text": "",
"xp": "100",
"wis": "13",
"type": "Creature",
"title": "Scout",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Nature +4, Perception +5, Stealth +6, Survival +5",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151507331",
"languages": "any one language (usually Common)",
"int": "11",
"hp_generation": "3d8+3",
"hp": "16",
"features": "<i><b>Keen Hearing and Sight:</b></i> The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The scout makes two melee attacks or two ranged attacks.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, ranged 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "any alignment",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Sea Hag": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Sea Hag",
"str": "16",
"speed": "30 ft., swim 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "Aquan, Common, Giant",
"int": "12",
"hp_generation": "7d8+21",
"hp": "52",
"features": "<i><b>Amphibious:</b></i> The hag can breathe air and water.<br><br><i><b>Horrific Appearance:</b></i> Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.<br>Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326838",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.<br><br><i><b>Death Glare:</b></i> The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.<br><br><i><b>Illusory Appearance:</b></i> The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Sea Spawn": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Sea Spawn",
"str": "15",
"speed": "20 ft., swim 30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "understands Aquan and Common but can't speak",
"int": "6",
"hp_generation": "5d8+10",
"hp": "32",
"features": "<i><b>Limited Amphibiousness:</b></i> The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid",
"created": "20181223151326838",
"condition_immunities": "",
"con": "15",
"challenge_rating": "1",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The sea spawn makes three attacks: two unarmed strikes and one with its Pi seine Anatomy.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (ld4 + 2) bludgeoning damage.<br><br><i><b>Piscine Anatomy:</b></i> The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy:<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Poison Quills:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the sea spawn can't use this tentacle on another target.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Shadow": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Shadow",
"str": "6",
"speed": "40 ft.",
"skills": "Stealth +4 (+6 in dim light or darkness)",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326838",
"languages": "---",
"int": "6",
"hp_generation": "3d8+3",
"hp": "16",
"features": "<i><b>Damage Vulnerabilities:</b></i> radiant<br><br><i><b>Amorphous:</b></i> The shadow can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the shadow can take the Hide action as a bonus action.<br><br><i><b>Sunlight Weakness:</b></i> While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.",
"dex": "14",
"damage_resistances": "acid, cold, fire, lightning, thunder, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326838",
"condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "13",
"challenge_rating": "1/2",
"cha": "8",
"attacks": "<i><b>Strength Drain:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.<br>If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Shadow Dancer": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Shadow Dancer",
"subtype": "elf",
"str": "12",
"speed": "30 ft.",
"skills": "Stealth +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "Dex +6, Con +4",
"modified": "20181223151507331",
"languages": "Common, Elvish",
"int": "11",
"hp_generation": "13d8+13",
"hp": "71",
"features": "<i><b>Fey Ancestry:</b></i> The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.<br><br><i><b>Shadow jump:</b></i> As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "necrotic",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "charmed, exhaustion",
"con": "13",
"challenge_rating": "7",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The shadow dancer makes three spiked chain attacks.<br><br><i><b>Spiked Chain:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage, and the target must succeed on a DC 14 Dexterity saving throw or suffer one additional effect of the shadow dancer's choice:<br><br>• The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can't grapple another target.<br>• The target is knocked prone.<br>• The target takes 22 (4d10) necrotic damage.",
"alignment": "neutral",
"ac_description": "studded leather",
"ac": "15",
"=\"\"": ""
},
"Shadow Demon": {
"text": "",
"xp": "1100",
"wis": "13",
"type": "Creature",
"title": "Shadow Demon",
"subtype": "demon",
"str": "1",
"speed": "30 ft., fly 30 ft.",
"skills": "Stealth +7",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Dex +5, Cha +4",
"modified": "20181223151507331",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "14",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Damage Vulnerabilities:</b></i> radiant<br><br><i><b>Incorporeal Movement:</b></i> The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Light Sensitivity:</b></i> While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the demon can take the Hide action as a bonus action.",
"dex": "17",
"damage_resistances": "acid, fire, necrotic, thunder, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "cold, lightning, poison",
"creature_type": "fiend ",
"created": "20181223151507331",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "12",
"challenge_rating": "4",
"cha": "14",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 10 (2d6+3) psychic damage or, if the demon hat advantage on the attack roll, 17 (4d6+3) psychic damage.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Shadow Mastiff": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Shadow Mastiff",
"str": "16",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "---",
"int": "5",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Ethereal Awareness:</b></i> The shadow mastiff can see ethereal creatures and objects.<br><br><i><b>Keen Hearing and Smell:</b></i> The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Shadow Blend:</b></i> While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.<br><br><i><b>Sunlight Weakness:</b></i> While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326839",
"condition_immunities": "",
"con": "13",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Shadow Mastiff Alpha": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Shadow Mastiff Alpha",
"str": "16",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "---",
"int": "6",
"hp_generation": "6d8+6",
"hp": "42-54",
"features": "<i><b>Ethereal Awareness:</b></i> The shadow mastiff can see ethereal creatures and objects.<br><br><i><b>Keen Hearing and Smell:</b></i> The shadow mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Shadow Blend:</b></i> While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.<br><br><i><b>Sunlight Weakness:</b></i> While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls, ability checks, and saving throws.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326839",
"condition_immunities": "",
"con": "13",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<br><br><i><b>Terrifying Howl:</b></i> The shadow mastiff howls. Any beast or humanoid within 300 feet of the mastiff and able to hear its howl must succeed on a DC 11 Wisdom saving throw or be frightened for l minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to any shadow mastiff's Terrifying Howl for the next 24 hours.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Shambling Mound": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Shambling Mound",
"str": "18",
"speed": "20 ft., swim 20 ft.",
"skills": "Stealth +2",
"size": "Large ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 10",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "---",
"int": "5",
"hp_generation": "16d10+48",
"hp": "136",
"features": "<i><b>Lightning Absorption:</b></i> Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.",
"dex": "8",
"damage_resistances": "cold, fire",
"damage_immunities": "lightning",
"creature_type": "plant",
"created": "20181223151326839",
"condition_immunities": "blinded, deafened, exhaustion",
"con": "16",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage.<br><br><i><b>Engulf:</b></i> The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8+4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Shield Guardian": {
"text": "",
"xp": "2900",
"wis": "10",
"type": "Creature",
"title": "Shield Guardian",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "understands commands given in any language but can't speak",
"int": "7",
"hp_generation": "15d10+60",
"hp": "142",
"features": "<i><b>Bound:</b></i> The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.<br><i><b>Regeneration:</b></i> The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.<br><i><b>Spell Storing:</b></i> A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "construct",
"created": "20181223151326839",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "18",
"challenge_rating": "7",
"cha": "3",
"attacks": "<i><b>Multiattack:</b></i> The guardian makes two fist attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><h1>Reactions</h1><p><i><b>Shield:</b></i> When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet oft he wearer.</p>",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Shoosuva": {
"text": "",
"xp": "3900",
"wis": "14",
"type": "Creature",
"title": "Shoosuva",
"subtype": "demon",
"str": "18",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "Dex +4, Con +6, Wis +5",
"modified": "20181223151507331",
"languages": "Abyssal, Gnoll, Telepathy 120ft.",
"int": "7",
"hp_generation": "13d10+39",
"hp": "110",
"features": "<i><b>Rampage:</b></i> When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.",
"dex": "13",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507331",
"condition_immunities": "charmed, frightened, poisoned",
"con": "17",
"challenge_rating": "8",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The shoosuva makes two attacks: one with its bite and one with its tail stinger.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 26 (4d10+4) piercing damage.<br><br><i><b>Tail Stinger:</b> Melee Weapon Attack:</i> +7 to hit, reach 15 ft., one creature. <i>Hit:</i> 13 (2d8+4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Shrieker": {
"text": "",
"xp": "10",
"wis": "3",
"type": "Creature",
"title": "Shrieker",
"str": "1",
"speed": "0 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 30 ft. (blind beyond this radius), PP 6",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "---",
"int": "1",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>False Appearance:</b></i> While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.",
"dex": "1",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326839",
"condition_immunities": "blinded, deafened, frightened",
"con": "10",
"challenge_rating": "0",
"cha": "1",
"attacks": "<h1>Reactions</h1><p><i><b>Shriek:</b></i> When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.</p>",
"alignment": "unaligned",
"ac_description": "",
"ac": "5",
"=\"\"": ""
},
"Silver Dragon Wyrmling": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Silver Dragon Wyrmling",
"str": "19",
"speed": "30 ft., fly 60 ft.",
"skills": "Perception +4, Stealth +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +2, Con +5, Wis +2, Cha +4",
"modified": "20181223151326839",
"languages": "Draconic",
"int": "12",
"hp_generation": "6d8+18",
"hp": "45",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181223151326839",
"condition_immunities": "",
"con": "17",
"challenge_rating": "2",
"cha": "15",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d10+4) piercing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Cold Breath:</b></i> The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.<br><i><b>Paralyzing Breath:</b></i> The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Skeleton": {
"text": "",
"xp": "50",
"wis": "8",
"type": "Creature",
"title": "Skeleton",
"str": "10",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "understands all languages it knew in life but can't speak",
"int": "6",
"hp_generation": "2d8+4",
"hp": "13",
"features": "<i><b>Damage Vulnerabilities:</b></i> bludgeoning",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326839",
"condition_immunities": "exhaustion, poisoned",
"con": "15",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 80/320 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "lawful evil",
"ac_description": "armor scraps",
"ac": "13",
"=\"\"": ""
},
"Skulk": {
"text": "",
"xp": "100",
"wis": "7",
"type": "Creature",
"title": "Skulk",
"str": "6",
"speed": "30 ft.",
"skills": "Stealth +8",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 8",
"saving_throws": "Con +2",
"modified": "20181223151326839",
"languages": "understands Common but can't speak",
"int": "10",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>Fallible Invisibility:</b></i> The skulk is invisible. This invisibility can be circumvented by three things:<br><br>• The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.<br>• The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.<br>• Humanoid children, aged 10 and under, can see through this invisibility.<br><br><i><b>Trackless:</b></i> The skulk leaves no tracks to indicate where it has been or where it's headed.",
"dex": "19",
"damage_resistances": "",
"damage_immunities": "radiant",
"creature_type": "humanoid",
"created": "20181223151326839",
"condition_immunities": "blinded",
"con": "10",
"challenge_rating": "1/2",
"cha": "1",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 {1d4+4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.",
"alignment": "chaotic neutral",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Skull Lord": {
"text": "",
"xp": "13000",
"wis": "15",
"type": "Creature",
"title": "Skull Lord",
"str": "14",
"speed": "30 ft.",
"skills": "Athletics +7, History +8, Perception +12, Stealth +8",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 22",
"saving_throws": "",
"modified": "20181223151326839",
"languages": "all the languages it knew in life",
"int": "16",
"hp_generation": "14d8+42",
"hp": "105",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the skull lord fails a saving throw, it can choose to succeed instead.<br><br><i><b>Master of the Grave:</b></i> While within 30 feet of the skull lord, any undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6 hit points whenever it starts its turn there.<br><br><i><b>Evasion:</b></i> If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.",
"dex": "16",
"damage_resistances": "cold, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326839",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious",
"con": "17",
"challenge_rating": "15",
"cha": "21",
"attacks": "<i><b>Multiattack:</b></i> The skull lord makes three bone staff attacks.<br><i><b>Bone Staff:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) bludgeoning damage plus 14 (4d6) necrotic damage.<br><br>",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Slaad Tadpole": {
"text": "",
"xp": "25",
"wis": "5",
"type": "Creature",
"title": "Slaad Tadpole",
"str": "7",
"speed": "30 ft.",
"skills": "Stealth +4",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 7",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "understands Slaad but can't speak",
"int": "3",
"hp_generation": "4d4",
"hp": "10",
"features": "<i><b>Magic Resistance:</b></i> The slaad has advantage on saving throws against spells and other magical effects.",
"dex": "15",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "chaotic neutral",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Spawn of Kyuss": {
"text": "",
"xp": "1800",
"wis": "7",
"type": "Creature",
"title": "Spawn of Kyuss",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "Wis +1",
"modified": "20181223151326840",
"languages": "understands the languages it knew in life but can't speak",
"int": "5",
"hp_generation": "9d8+36",
"hp": "76",
"features": "<i><b>Regeneration:</b></i> The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.<br><br><i><b>Worms:</b></i> If the spawn of Kyuss is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away, and it loses its Burrowing Worm action.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326840",
"condition_immunities": "exhaustion, poisoned",
"con": "18",
"challenge_rating": "5",
"cha": "3",
"attacks": "<i><b>Multiattack:</b></i> The spawn of Kyuss makes two attacks with its claws and uses Burrowing Worm.<br><br><i><b>Burrowing Worm:</b></i> A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of 1 foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6). A worm-infested target dies if it drops to 0 hit points, then rises 10 minutes later as a spawn of Kyuss. If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage plus 7 (2d6) necrotic damage.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Spectator": {
"text": "",
"xp": "700",
"wis": "14",
"type": "Creature",
"title": "Spectator",
"str": "8",
"speed": "0 ft., fly 30 ft. (hover)",
"skills": "Perception +6",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "Deep Speechm Undercommon, Telepathy 120 ft.",
"int": "13",
"hp_generation": "6d8+12",
"hp": "39",
"features": "",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "11",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) piercing damage.<br><br><i><b>Eye Rays:</b></i> The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once per turn:<br><br><i>1. Confusion Ray:</i> The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.<br><i>2. Paralyzing Ray:</i> The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>3. Fear Ray:</i> The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>4. Wounding Ray:</i> The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successfull one.<br><br><i><b>Create Food and Water:</b></i> The spectator magically creates enough food and water to sustain itself for 24 hours.<br><br><h1>Reactions</h1><p><i><b>Spell Reflection:</b></i> If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.</p>",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Specter": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Specter",
"str": "1",
"speed": "0 ft., fly 50 ft. (hover)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "understands all languages it knew in life but can't speak",
"int": "10",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Incorporeal Movement:</b></i> The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "14",
"damage_resistances": "acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326840",
"condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
"con": "11",
"challenge_rating": "1",
"cha": "11",
"attacks": "<i><b>Life Drain:</b> Melee Spell Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Spider": {
"text": "",
"xp": "10",
"wis": "10",
"type": "Creature",
"title": "Spider",
"str": "2",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "Stealth +4",
"modified": "20181223151326840",
"languages": "---",
"int": "1",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Spider Climb:</b></i> The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Web Sense:</b></i> While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.<br><br><i><b>Web Walker:</b></i> The spider ignores movement restrictions caused by webbing.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326840",
"condition_immunities": "",
"con": "8",
"challenge_rating": "0",
"cha": "2",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Spined Devil": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Spined Devil",
"subtype": "devil",
"str": "10",
"speed": "20 ft., fly 40 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "",
"modified": "20181223151507332",
"languages": "Infernal, Telepathy 120 ft.",
"int": "11",
"hp_generation": "5d6+5",
"hp": "22",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the devil's darkvision.<br><br><i><b>Flyby:</b></i> The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.<br><br><i><b>Limited Spines:</b></i> The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.<br><br><i><b>Magic Resistance:</b></i> The devil has advantage on saving throws against spells and other magical effects.",
"dex": "15",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507331",
"condition_immunities": "poisoned",
"con": "12",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The devil makes two attacks: one with its bite and one with its fork, or two with its tail spines.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (2d4) slashing damage.<br><br><i><b>Fork:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) piercing damage.<br><br><i><b>Tail Spine:</b> Ranged Weapon Attack:</i> +4 to hit, range 20/80 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage plus 3 (1d6) fire damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Spirit Troll": {
"text": "",
"xp": "7200",
"wis": "9",
"type": "Creature",
"title": "Spirit Troll",
"str": "1",
"speed": "30 ft.",
"skills": "Perception +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "Giant",
"int": "8",
"hp_generation": "15d10+15",
"hp": "97",
"features": "<i><b>Incorporal Movement:</b></i> The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Regeneration:</b></i> The troll regains 10 hit points at the start of its turn. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.",
"dex": "17",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks",
"creature_type": "giant",
"created": "20181223151326840",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious",
"con": "13",
"challenge_rating": "11",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The troll makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 19 (3d10+3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 14 (2d10+3) psychic damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Sprite": {
"text": "",
"xp": "50",
"wis": "13",
"type": "Creature",
"title": "Sprite",
"str": "3",
"speed": "10 ft., fly 40 ft.",
"skills": "Perception +3, Stealth +8",
"size": "Tiny ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "Common, Elvish, Sylvan",
"int": "14",
"hp_generation": "1d4",
"hp": "2",
"features": "",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326840",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "11",
"attacks": "<i><b>Longsword:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 1 slashing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +6 to hit, range 40/160 ft., one target. <i>Hit:</i> 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.<br><br><i><b>Heart Sight:</b></i> The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.<br><br><i><b>Invisibility:</b></i> The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.",
"alignment": "neutral good",
"ac_description": "leather armor",
"ac": "15",
"=\"\"": ""
},
"Spy": {
"text": "",
"xp": "200",
"wis": "14",
"type": "Creature",
"title": "Spy",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4",
"size": "Medium ",
"senses": "PP 16",
"saving_throws": "",
"modified": "20181223151507332",
"languages": "any two language",
"int": "12",
"hp_generation": "6d8",
"hp": "27",
"features": "<i><b>Cunning Action:</b></i> On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.<br><br><i><b>Sneak Attack (1/Turn):</b></i> The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507332",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The spy makes two melee attacks.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Hand Crossbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "any alignment",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Star Spawn Grue": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Star Spawn Grue",
"str": "6",
"speed": "30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "Deep Speech",
"int": "9",
"hp_generation": "5d6",
"hp": "17",
"features": "<i><b>Aura of Madness:</b></i> Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "psychic",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Confounding Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (2d4+1) piercing damage. and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Star Spawn Hulk": {
"text": "",
"xp": "5900",
"wis": "12",
"type": "Creature",
"title": "Star Spawn Hulk",
"str": "20",
"speed": "30 ft.",
"skills": "Perception +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Dex +3, Wis +5",
"modified": "20181223151326840",
"languages": "Deep Speech",
"int": "7",
"hp_generation": "13d10+65",
"hp": "136",
"features": "<i><b>Psychic Mirror:</b></i> If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead, the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.",
"dex": "8",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "charmed, frightened",
"con": "21",
"challenge_rating": "10",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 {2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the target's next turn.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 14 (2d8+5) bludgeoning damage.<br><br><i><b>Reaping Arms (Recharge 5-6):</b></i> The hulk makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Star Spawn Mangler": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Star Spawn Mangler",
"str": "8",
"speed": "40 ft., climb 40 ft.",
"skills": "Stealth +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "Dex +7, Con +4",
"modified": "20181223151326840",
"languages": "Deep Speech",
"int": "11",
"hp_generation": "13d8+13",
"hp": "71",
"features": "<i><b>Ambush:</b></i> On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the mangler can take the Hide action as a bonus action.",
"dex": "18",
"damage_resistances": "cold",
"damage_immunities": "psychic",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "charmed, frightened, prone",
"con": "12",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The mangler makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.<br><br><i><b>Flurry of Claws (Recharge 4-6):</b></i> The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Star Spawn Seer": {
"text": "",
"xp": "10000",
"wis": "19",
"type": "Creature",
"title": "Star Spawn Seer",
"str": "14",
"speed": "30 ft.",
"skills": "Perception +9",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 19",
"saving_throws": "Dex +6, Int +11, Wis +9, Cha +8",
"modified": "20181223151326840",
"languages": "Common, Deep Speech, Undercommon",
"int": "22",
"hp_generation": "18d8+72",
"hp": "153",
"features": "<i><b>Out-of-Phase Movement:</b></i> The seer can move through other creatures and objects as if they were difficult terrain. Each creature it moves through takes 5 (1d10) psychic damage, no creature can take this damage more than once per turn. The seer takes 5 (1d10) force damage if it ends its turn inside an object.",
"dex": "12",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "psychic",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "charmed, frightened",
"con": "18",
"challenge_rating": "13",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The seer makes two comet staff attacks or uses Psychic Orb twice.<br><br><i><b>Comet Staff:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d6+6) bludgeoning damage, or 10 (1d8+6) bludgeoning damage if used with two hands, plus 18 (4d8) psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.<br><br><i><b>Psychic Orb:</b> Ranged Spell Attack:</i> +11 to hit, range 120 feet, one target. <i>Hit:</i> 27 (5d10) psychic damage.<br><br><i><b>Collapse Distance (Recharge 6):</b></i> The seer warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is magically teleported up to 60 feet to an unoccupied space the seer can see, and all other creatures within 10 feet of the target's original space each takes 39 (6dl2) psychic damage. On a successful save, the target takes 19 (3d12) psychic damage.<br><br><h1>Reactions</h1><p><i><b>Bend Space:</b></i> When the seer would be hit by an attack, it teleports, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.</p>",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Stegosaurus": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Stegosaurus",
"str": "20",
"speed": "40 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326840",
"languages": "---",
"int": "2",
"hp_generation": "8d12+24",
"hp": "76",
"features": "",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326840",
"condition_immunities": "",
"con": "17",
"challenge_rating": "4",
"cha": "5",
"attacks": "<i><b>Tail:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 26 (6d6+3) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Stench Kow": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Stench Kow",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "2",
"hp_generation": "2d10+4",
"hp": "15",
"features": "<i><b>Charge:</b></i> If the stench kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.<br><br><i><b>Stench:</b></i> Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.",
"dex": "10",
"damage_resistances": "cold, fire, poison",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326840",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Stirge": {
"text": "",
"xp": "25",
"wis": "8",
"type": "Creature",
"title": "Stirge",
"str": "4",
"speed": "10 ft., fly 40 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "2",
"hp_generation": "1d4",
"hp": "2",
"features": "",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326841",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1/8",
"cha": "6",
"attacks": "<i><b>Blood Drain:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d4+3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4+3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Stone Cursed": {
"text": "",
"xp": "200",
"wis": "8",
"type": "Creature",
"title": "Stone Cursed",
"str": "16",
"speed": "10 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 9",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "the languages it knew in life",
"int": "5",
"hp_generation": "3d8+4",
"hp": "19",
"features": "<i><b>Damage Vulnerabilities:</b></i> bludgeoning<br><br><i><b>Cunning Opportunist:</b></i> The stone cursed has advantage on the attack rolls of opportunity attacks.<br><br><i><b>False Appearance:</b></i> While the stone cursed remains motionless, it is indistinguishable from a normal statue.",
"dex": "5",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "construct",
"created": "20181223151326841",
"condition_immunities": "charmed, exhaustion, frightened, petrified, poisoned",
"con": "14",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Petrifying Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) slashing damage, or 14 (2d10+3) slashing damage if the attack roll had advantage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful, otherwise the target is petrified for 24 hours.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Stone Defender": {
"text": "",
"xp": "1100",
"wis": "10",
"type": "Creature",
"title": "Stone Defender",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "understands one language of its creator but can't speak",
"int": "3",
"hp_generation": "7d8+21",
"hp": "52",
"features": "<i><b>False Appearance:</b></i> While the stone defender remains motionless against an uneven earthen or stone surface, it is indistinguishable from that surface.<br><br><i><b>Magic Resistance:</b></i> The oaken bolter has advantage on saving throws against spells and other magical effects.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326841",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "17",
"challenge_rating": "4",
"cha": "1",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.<br><br><h1>Reactions</h1><p><i><b>Intercept Attack:</b></i> In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the stone defender must be able to see the creature and the attacker.</p>",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Stone Giant": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Stone Giant",
"str": "23",
"speed": "40 ft.",
"skills": "Athletics +12, Perception +4",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Dex +5, Con +8, Wis +4",
"modified": "20181223151326841",
"languages": "Giant",
"int": "10",
"hp_generation": "11d12+55",
"hp": "126",
"features": "<i><b>Stone Camouflage:</b></i> The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326841",
"condition_immunities": "",
"con": "20",
"challenge_rating": "7",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two greatclub attacks.<br><br><i><b>Greatclub:</b> Melee Weapon Attack:</i> +9 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (3d8+6) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +9 to hit, range 60/240 ft., one target. <i>Hit:</i> 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.<br><br><h1>Reactions</h1><p><i><b>Rock Catching:</b></i> If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.</p>",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Stone Giant Dreamwalker": {
"text": "",
"xp": "5900",
"wis": "8",
"type": "Creature",
"title": "Stone Giant Dreamwalker",
"subtype": "stone giant",
"str": "23",
"speed": "40 ft.",
"skills": "Athletics +14, Perception +3",
"size": "Huge ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "Dex +6, Con +9, Wis +3",
"modified": "20181223151507332",
"languages": "Command, Giant",
"int": "10",
"hp_generation": "14d12+70",
"hp": "161",
"features": "<i><b>Dreamwalker's Charm:</b></i> An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't incapacitated. On a failed save, the creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, the creature is immune to this giant's Dreamwalker's Charm for 24 hours.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant ",
"created": "20181223151507332",
"condition_immunities": "charmed, frightened",
"con": "21",
"challenge_rating": "10",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two attacks with its greatclub.<br><br><i><b>Greatclub:</b> Melee Weapon Attack:</i> +10 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (3d8+6) bludgeoning damage.<br><br><i><b>Petrifying Touch:</b></i> The giant touches one Medium or smaller creature within 10 feet of it that is charmed by it. The target must make a DC 17 Constitution saving throw. On a failed save, the target becomes petriiied, and the giant can adhere the target to its stony body. Greater restoration spells and other magic that can undo petrification have no effect on a petrified creature on the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +10 to hit, range 60/240 ft., one target. <i>Hit:</i> 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Stone Golem": {
"text": "",
"xp": "5900",
"wis": "11",
"type": "Creature",
"title": "Stone Golem",
"str": "22",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "understands the language of its creator but can't speak",
"int": "3",
"hp_generation": "17d10+85",
"hp": "178",
"features": "<i><b>Immutable Form:</b></i> The golem is immune to any spell or effect that would alter its form.<br><br><i><b>Magic Resistance:</b></i> The golem has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The golem's weapon attacks are magical.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "poison, psychic, bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326841",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "20",
"challenge_rating": "10",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The golem makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 19 (3d8+6) bludgeoning damage.<br><br><i><b>Slow (Recharge 6:</b></i>The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Storm Giant Quintessent": {
"text": "",
"xp": "15000",
"wis": "20",
"type": "Creature",
"title": "Storm Giant Quintessent",
"subtype": "storm giant",
"str": "29",
"speed": "50 ft., fly 50 ft. (hover), swim 50 ft.",
"skills": "Arcana +8, History +8, Perception +10",
"size": "Huge ",
"senses": "Truesight 60 ft., PP 20",
"saving_throws": "Str +14, Con +10, Wis +10, Cha +9",
"modified": "20181223151507332",
"languages": "Common, Giant",
"int": "17",
"hp_generation": "20d12+100",
"hp": "230",
"features": "<i><b>Amphibious:</b></i> The giant can breathe air and water.",
"dex": "14",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "lightning, thunder",
"creature_type": "giant ",
"created": "20181223151507332",
"condition_immunities": "",
"con": "20",
"challenge_rating": "16",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two Lightning Sword attacks or uses Wind Javelin twice.<br><br><i><b>Lightning Sword:</b> Melee Weapon Attack:</i> +14 to hit, reach 15 ft., one target. <i>Hit:</i> 40 (9d6+9) lightning damage.<br><br><i><b>Wind Javelin:</b></i> The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and deals 19 (3d6+9) piercing damage to the target, striking unerringly. The javelin disappears after it hits.",
"alignment": "chaotic good",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Succubus/Incubus": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Succubus/Incubus",
"subtype": "shapechanger",
"str": "8",
"speed": "30 ft., fly 60 ft.",
"skills": "Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151507332",
"languages": "Abyssal, Common, Infernal, Telepathy 60 ft.",
"int": "15",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Telepathic Bond:</b></i> The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.<br><br><i><b>Shapechanger:</b></i> The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
"dex": "17",
"damage_resistances": "cold, fire, lightning, poison, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fiend ",
"created": "20181223151507332",
"condition_immunities": "",
"con": "13",
"challenge_rating": "4",
"cha": "20",
"attacks": "<i><b>Claw (Fiend Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Charm:</b></i> One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.<br><br><i><b>Draining Kiss:</b></i> The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10+5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<br><br><i><b>Etherealness:</b></i> The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Summer Eladrin": {
"text": "",
"xp": "5900",
"wis": "12",
"type": "Creature",
"title": "Summer Eladrin",
"subtype": "elf",
"str": "19",
"speed": "50 ft.",
"skills": "Athletics +8, Intimidation +8",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "Common, Elvish, Slyvan",
"int": "14",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Fearsome Presence:</b></i> Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightened of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Fearsome Presence for the next 24 hours.<br><br><i><b>Fey Step (Recharge 4-6):</b></i> As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.<br><br><i><b>Magic Resistance:</b></i> The eladrin has advantage on saving throws against spells and other magical effects.",
"dex": "21",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fey ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "16",
"challenge_rating": "10",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The eladrin makes two weapon attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) slashing damage, or 15 (2d10+4) slashing damage if used with two hands, plus 4 (1d8) fire damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +9 to hit, range 150/600 ft., one target. <i>Hit:</i> 14 (2d8+5) piercing damage plus 4 (1d8) fire damage.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The eladrin adds 3 to its AC against one melee attack that would hit it. To do so, the eladrin must see the attacker and be wielding a melee weapon.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Swarm of Bats": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Swarm of Bats",
"str": "5",
"speed": "0 ft., fly 30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "2",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Echolocation:</b></i> The swarm can't use its blindsight while deafened.<br><br><i><b>Keen Hearing:</b></i> The swarm has advantage on Wisdom (Perception) checks that rely on hearing.<br><br><i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.",
"dex": "15",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beasts",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
"con": "10",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +4 to hit, reach 0 ft., one creature in the swarm's space. <i>Hit:</i> 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Swarm of Insects": {
"text": "",
"xp": "100",
"wis": "7",
"type": "Creature",
"title": "Swarm of Insects",
"str": "3",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 10 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "1",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.",
"dex": "13",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beasts",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
"con": "10",
"challenge_rating": "1/2",
"cha": "1",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +3 to hit, reach 0 ft., one target in the swarm's space. <i>Hit:</i> 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Swarm of Poisonous Snakes": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Swarm of Poisonous Snakes",
"str": "8",
"speed": "30 ft., swim 30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 10 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "1",
"hp_generation": "8d8",
"hp": "36",
"features": "<i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.",
"dex": "18",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beasts",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
"con": "11",
"challenge_rating": "2",
"cha": "3",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +6 to hit, reach 0 ft., one creature in the swarm's space. <i>Hit:</i> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Swarm of Quippers": {
"text": "",
"xp": "200",
"wis": "7",
"type": "Creature",
"title": "Swarm of Quippers",
"str": "13",
"speed": "0 ft., swim 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "1",
"hp_generation": "8d8-8",
"hp": "28",
"features": "<i><b>Blood Frenzy:</b></i> The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.<br><br><i><b>Water Breathing:</b></i> The swarm can breathe only underwater.",
"dex": "16",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beasts",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
"con": "9",
"challenge_rating": "1",
"cha": "2",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +5 to hit, reach 0 ft., one creature in the swarm's space. <i>Hit:</i> 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Swarm of Rats": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Swarm of Rats",
"str": "9",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "2",
"hp_generation": "7d8-7",
"hp": "24",
"features": "<i><b>Keen Smell:</b></i> The swarm has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.",
"dex": "11",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beasts",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
"con": "9",
"challenge_rating": "1/4",
"cha": "3",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +2 to hit, reach 0 ft., one target in the swarm's space. <i>Hit:</i> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Swarm of Ravens": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Swarm of Ravens",
"str": "6",
"speed": "10 ft., fly 50 ft.",
"skills": "Perception +5",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "3",
"hp_generation": "7d8-7",
"hp": "24",
"features": "<i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beasts",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
"con": "8",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Beaks:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target in the swarm's space. <i>Hit:</i> 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Swarm of Rot Grubs": {
"text": "",
"xp": "100",
"wis": "2",
"type": "Creature",
"title": "Swarm of Rot Grubs",
"str": "2",
"speed": "5 ft., climb 5 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 10 ft., PP 6",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "1",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can't regain hit points or gain temporary hit points.",
"dex": "7",
"damage_resistances": "piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of Tiny beast",
"created": "20181223151326841",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained",
"con": "10",
"challenge_rating": "1/2",
"cha": "1",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +0 to hit, reach 0 ft., one creature in the swarm's space. <i>Hit:</i> The target is infested by 1d4 rot grubs. At the start of each of the target's turns, the target takes 1d6 piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these rot grubs. After this time, these rot grubs are too far under the skin to be burned.<br>If a target infested by rot grubs ends its turn with 0 hit points, it dies as the rot grubs burrow into its heart and kill it. Any effect that cures disease kills all rot grubs infesting the target.",
"alignment": "unaligned",
"ac_description": "",
"ac": "8",
"=\"\"": ""
},
"Swashbuckler": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Swashbuckler",
"subtype": "any race",
"str": "12",
"speed": "30 ft.",
"skills": "Acrobatics +8, Athletics +5, Persuasion +6",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "any one language (usually Common)",
"int": "14",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Lightfooted:</b></i> The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.<br><br><i><b>Suave Defense:</b></i> While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "12",
"challenge_rating": "3",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The swashbuckler makes three attacks: one with a dagger and two with its rapier.<br><br><i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 6 (1d4+4) piercing damage.<br><br><i><b>Rapier:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.",
"alignment": "any non-lawful alignment",
"ac_description": "leather armor",
"ac": "17",
"=\"\"": ""
},
"Sword Wraith Commander": {
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Sword Wraith Commander",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "the languages it knew in life",
"int": "11",
"hp_generation": "15d8+60",
"hp": "127",
"features": "<i><b>Martial Fury:</b></i> As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.<br><br><i><b>Turning Defiance:</b></i> The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.",
"dex": "14",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326841",
"condition_immunities": "exhaustion, frightened, poisoned, unconscious",
"con": "18",
"challenge_rating": "8",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The sword wraith makes two weapon attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +5 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.<br><br><i><b>Call to Honor (1/Day):</b></i> To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4+1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.",
"alignment": "lawful evil",
"ac_description": "breastplate, shield",
"ac": "18",
"=\"\"": ""
},
"Sword Wraith Warrior": {
"text": "",
"xp": "700",
"wis": "9",
"type": "Creature",
"title": "Sword Wraith Warrior",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "the languages it knew in life",
"int": "6",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Martial Fury:</b></i> As a bonus action, the sword wraith can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.",
"dex": "12",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326841",
"condition_immunities": "exhaustion, frightened, poisoned, unconscious",
"con": "17",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 150/600 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.",
"alignment": "lawful evil",
"ac_description": "chain shirt, shield",
"ac": "16",
"=\"\"": ""
},
"Tanarukk": {
"text": "",
"xp": "1800",
"wis": "9",
"type": "Creature",
"title": "Tanarukk",
"subtype": "demon, orc",
"str": "18",
"speed": "30 ft.",
"skills": "Intimidation +2, Perception +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "Abyssal, Common, Orc",
"int": "9",
"hp_generation": "10d8+50",
"hp": "95",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Magic Resistance:</b></i> The tanarukk has advantage on saving throws against spells and other magical effects.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fiend ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "20",
"challenge_rating": "5",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The tanarukk makes two attacks: one with its bite and one with its greatsword.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><h1>Reactions</h1><p><i><b>Unbridled Fury:</b></i> In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.</p>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"The Angry": {
"text": "",
"xp": "10000",
"wis": "13",
"type": "Creature",
"title": "The Angry",
"str": "17",
"speed": "30 ft.",
"skills": "Perception +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "Common",
"int": "8",
"hp_generation": "30d8+120",
"hp": "255",
"features": "<i><b>Two Heads:</b></i> The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.<br><br><i><b>Rising Anger:</b></i> If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3dl 2) psychic damage.<br>On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.",
"dex": "10",
"damage_resistances": "bludgeoning, piercing, and slashing while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326841",
"condition_immunities": "",
"con": "19",
"challenge_rating": "13",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The Angry makes two hook attacks.<br><br><i><b>Hook:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 16 (2dl2+3) piercing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"The Hungry": {
"text": "",
"xp": "7200",
"wis": "11",
"type": "Creature",
"title": "The Hungry",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "Common",
"int": "6",
"hp_generation": "30d8+90",
"hp": "225",
"features": "<i><b>Life Hunger:</b></i> If a creature the Hungry can see regains hit points, the Hungry gains two benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit.",
"dex": "10",
"damage_resistances": "bludgeoning, piercing, and slashing while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326841",
"condition_immunities": "",
"con": "17",
"challenge_rating": "11",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The Hungry makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage plus 13 (3d8) necrotic damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (4d6+4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. While grappling a creature, the Hungry can't attack with its claws.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"The Lonely": {
"text": "",
"xp": "5000",
"wis": "11",
"type": "Creature",
"title": "The Lonely",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "Common",
"int": "6",
"hp_generation": "15d8+45",
"hp": "112",
"features": "<i><b>Psychic Leech:</b></i> At the start of each of the Lonely's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.<br><br><i><b>Thrives on Company:</b></i> The Lonely has advantage on attack rolls while it is within 30 feet of at least two other creatures. It other· wise has disadvantage on attack rolls.",
"dex": "12",
"damage_resistances": "bludgeoning, piercing, and slashing while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326841",
"condition_immunities": "",
"con": "17",
"challenge_rating": "9",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The Lonely makes one harpoon arm attack and uses Sorrowful Embrace.<br><br><i><b>Harpoon Arm:</b> Melee Weapon Attack:</i> +7 to hit, reach 60 ft., one target. <i>Hit:</i> 21 (4d8+3) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. The Lonely has two harpoon arms and can grapple up to two creatures at once.<br><br><i><b>Sorrowful Embrace:</b></i>Each creature grappled by the Lonely must make a DC 15 Wisdom saving throw. A creature takes 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"The Lost": {
"text": "",
"xp": "2900",
"wis": "7",
"type": "Creature",
"title": "The Lost",
"str": "17",
"speed": "30 ft.",
"skills": "Athletics +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "Common",
"int": "6",
"hp_generation": "12d8+24",
"hp": "78",
"features": "",
"dex": "12",
"damage_resistances": "bludgeoning, piercing, and slashing while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326841",
"condition_immunities": "",
"con": "15",
"challenge_rating": "7",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The Lost makes two arm spike attacks.<br><br><i><b>Arm Spike:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d10+3) piercing damage.<br><br><i><b>Embrace:</b> Melee Weapon Attack:</i> +6 to it, reach 5 ft., one target. <i>Hit:</i> 25 (4d10+3) piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is frightened, and it takes 27 (6d8) psychic damage at the e nd of each of its turns. The Lost can embrace only one creature at a time.<br><br><h1>Reactions</h1><p><i><b>Tightening Embrace:</b></i> If the Lost takes damage while it has a creature grappled, that creature takes 18 (4d8) psychic damage.</p>",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"The Wretched": {
"text": "",
"xp": "50",
"wis": "6",
"type": "Creature",
"title": "The Wretched",
"str": "7",
"speed": "40 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326841",
"languages": "---",
"int": "5",
"hp_generation": "4d6-4",
"hp": "10",
"features": "<i><b>Wretched Pack Tactics:</b></i> The Wretched has advantage on an attack roll against a creature if at least one of the Wretched's allies is within 5 feet of the creature and the ally isn't incapacitated. The Wretched otherwise has disadvantage on attack rolls.",
"dex": "12",
"damage_resistances": "bludgeoning, piercing, and slashing while in dim light or darkness",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326841",
"condition_immunities": "",
"con": "9",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d10+1) piercing damage, and the Wretched attaches to the target. While attached, the Wretched can't attack, and at the start of each of the Wretched's turns, the target takes 6 (1d10+1) necrotic damage.<br>The attached Wretched moves with the target whenever the target moves, requiring none of the Wretched's movement. The Wretched can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Thorny": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Thorny",
"str": "13",
"speed": "30 ft.",
"skills": "Perception +4, Stealth +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "2",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Plant Camouflage:</b></i> The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.<br><br><i><b>Regeneration:</b></i> The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.<br><br><i><b>Thorny Body:</b></i> At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.",
"dex": "12",
"damage_resistances": "lightning, piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d6+1) piercing damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Thri-Kreen": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Thri-Kreen",
"subtype": "thri-kreen",
"str": "12",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +4, Survival +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "Thri-kreen",
"int": "8",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Chameleon Carapace:</b></i> The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.<br><br><i><b>Standing Leap:</b></i> The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The thri-kreen makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d6+1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft. , one target. <i>Hit:</i> 6 (2d4+1) slashing damage.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Thug": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Thug",
"subtype": "any race",
"str": "15",
"speed": "30 ft.",
"skills": "Intimidation +2",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "5d8+10",
"hp": "32",
"features": "<i><b>Pack Tactics:</b></i> The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/2",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The thug makes two melee attacks.<br><br><i><b>Mace:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d6+2) bludgeoning damage.<br><br><i><b>Heavy Crossbow:</b> Ranged Weapon Attack:</i> +2 to hit, range 100/400 ft., one target. <i>Hit:</i> 5 (1d10) piercing damage.",
"alignment": "any non-good alignment",
"ac_description": "leather armor",
"ac": "11",
"=\"\"": ""
},
"Tiger": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Tiger",
"str": "17",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +6",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "3",
"hp_generation": "5d10+10",
"hp": "37",
"features": "<i><b>Keen Smell:</b></i> The tiger has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pounce:</b></i> If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326842",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage.<br><br>",
"alignment": "unaligned",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Tlincalli": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Tlincalli",
"str": "16",
"speed": "40 ft.",
"skills": "Perception +4, Stealth +4, Survival +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Tlincalli",
"int": "8",
"hp_generation": "10d10+30",
"hp": "85",
"features": "",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326842",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The tlincalli makes two attacks: one with its longsword or spiked chain, and one with its sting.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.<br><br><i><b>Spiked Chain:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target.<br><br><i><b>Sting:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Tortle": {
"text": "",
"xp": "50",
"wis": "13",
"type": "Creature",
"title": "Tortle",
"subtype": "tortle",
"str": "15",
"speed": "30 ft.",
"skills": "Athletics +4, Survival +3",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "Aquan, Common",
"int": "11",
"hp_generation": "4d8+4",
"hp": "22",
"features": "<i><b>Hold Breath:</b></i> The tortle can hold its breath for 1 hour.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "12",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.<br><br><i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage, or 6 (1d8+2) bludgeoning damage if used with two hands.<br><br><i><b>Light Crossbow:</b> Ranged Weapon Attack:</i> +2 to hit, range 80/320 ft., one target. <i>Hit:</i> 4 (1d8) piercing damage.<br><br><i><b>Shell Defense:</b></i> The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.",
"alignment": "lawful good",
"ac_description": "natural",
"ac": "17",
"=\"\"": ""
},
"Trapper": {
"text": "",
"xp": "700",
"wis": "13",
"type": "Creature",
"title": "Trapper",
"str": "17",
"speed": "10 ft., climb 10 ft.",
"skills": "Stealth +2",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "2",
"hp_generation": "10d10+30",
"hp": "85",
"features": "<i><b>False Appearance:</b></i> While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor. or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.<br><br><i><b>Spider Climb:</b></i> The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326842",
"condition_immunities": "",
"con": "17",
"challenge_rating": "3",
"cha": "4",
"attacks": "<i><b>Smother:</b></i> One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (ld6) acid damage at the start of each of its turns. While grappled in this way the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Treant": {
"text": "",
"xp": "5000",
"wis": "16",
"type": "Creature",
"title": "Treant",
"str": "23",
"speed": "30 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Common, Druidic, Elvish, Sylvan",
"int": "12",
"hp_generation": "12d12+60",
"hp": "138",
"features": "<i><b>Damage vulnerabilities:</b></i> fire<br><br><i><b>False Appearance:</b></i> While the treant remains motionless, it is indistinguishable from a normal tree.<br><br><i><b>Siege Monster:</b></i> The treant deals double damage to objects and structures.",
"dex": "8",
"damage_resistances": "bludgeoning, piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "",
"con": "21",
"challenge_rating": "9",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The treant makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 16 (3d6+6) bludgeoning damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.<br><br><i><b>Animate Trees (1/Day):</b></i> The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Tribal Warrior": {
"text": "",
"xp": "25",
"wis": "11",
"type": "Creature",
"title": "Tribal Warrior",
"subtype": "any race",
"str": "13",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151507333",
"languages": "any one language",
"int": "8",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Pack Tactics:</b></i> The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/8",
"cha": "8",
"attacks": "<i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.",
"alignment": "any alignment",
"ac_description": "hide armor",
"ac": "12",
"=\"\"": ""
},
"Triceratops": {
"text": "",
"xp": "1800",
"wis": "11",
"type": "Creature",
"title": "Triceratops",
"str": "22",
"speed": "50 ft.",
"skills": "",
"size": "Huge ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "2",
"hp_generation": "10d12+30",
"hp": "95",
"features": "<i><b>Trampling Charge:</b></i> If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326842",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Gorg:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 24 (4d8+6) piercing damage.<br><br><i><b>Stomp:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one prone creature. <i>Hit:</i> 22 (3d10+6) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Tridrone": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Tridrone",
"str": "12",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Modron",
"int": "9",
"hp_generation": "3d8+3",
"hp": "16",
"features": "<i><b>Axiomatic Mind:</b></i> The tridrone can't be compelled to act in a manner contrary to its nature or its instructions.<br><br><i><b>Disintegration:</b></i> If the tridrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "construct",
"created": "20181223151326842",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/2",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The tridrone makes three fist attacks or three javelin attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) bludgeoning damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Troglodyte": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Troglodyte",
"subtype": "troglodyte",
"str": "14",
"speed": "30 ft.",
"skills": "Stealth +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507334",
"languages": "Troglodyte",
"int": "6",
"hp_generation": "2d8+4",
"hp": "13",
"features": "<i><b>Chameleon Skin:</b></i> The troglodyte has advantage on Dexterity (Stealth) checks made to hide.<br><br><i><b>Stench:</b></i> Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The troglodyte makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Troll": {
"text": "",
"xp": "1800",
"wis": "9",
"type": "Creature",
"title": "Troll",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +2",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Giant",
"int": "7",
"hp_generation": "8d10+40",
"hp": "84",
"features": "<i><b>Keen Smell:</b></i> The troll has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Regeneration:</b></i> The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326842",
"condition_immunities": "",
"con": "20",
"challenge_rating": "5",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The troll makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Twig Blight": {
"text": "",
"xp": "25",
"wis": "8",
"type": "Creature",
"title": "Twig Blight",
"str": "6",
"speed": "20 ft.",
"skills": "Stealth +3",
"size": "Small ",
"senses": "Blingsight 60 ft. (blind beyond this radius), PP 9",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "undertands Common but can't speak",
"int": "4",
"hp_generation": "1d6+1",
"hp": "4",
"features": "<i><b>Damage Vulnerabilities:</b></i> fire<br><br><i><b>False Appearance:</b></i> While the blight remains motionless, it is indistinguishable from a dead shrub.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "blinded, deafened",
"con": "12",
"challenge_rating": "1/8",
"cha": "3",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Tyrannosaurus Rex": {
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Tyrannosaurus Rex",
"str": "25",
"speed": "50 ft.",
"skills": "Perception +4",
"size": "Huge ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "2",
"hp_generation": "13d12+52",
"hp": "136",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326842",
"condition_immunities": "",
"con": "19",
"challenge_rating": "8",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 33 (4d12+7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 20 (3d8+7) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Umber Hulk": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Umber Hulk",
"str": "20",
"speed": "30 ft., burrow 20 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., Tremorsense 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Umber Hulk",
"int": "9",
"hp_generation": "11d10+33",
"hp": "93",
"features": "<i><b>Confusing Caze:</b></i> When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.<br><br><i><b>Tunneler:</b></i> The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326842",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The umber hulk makes three attacks: two with its claws and one with its mandibles.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d8+5) slashing damage.<br><br><i><b>Mandibles:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Vampire Mist": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Vampire Mist",
"str": "6",
"speed": "0 ft., fly 30 ft. (hover)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "Wis +3",
"modified": "20181223151326842",
"languages": "---",
"int": "6",
"hp_generation": "4d8+12",
"hp": "30",
"features": "<i><b>Life Sense:</b></i> The mist can sense the location of any creature within 60 feet of it, unless that creature's type is construct or undead.<br><i><b>Forbiddance:</b></i> The mist can't enter a residence without an invitation from one of the occupants.<br><i><b>Misty Form:</b></i> The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can't manipulate objects in any way that requires fingers or manual dexterity.<br><i><b>Sunlight Hypersensitivity:</b></i> The mist takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.",
"dex": "16",
"damage_resistances": "acid, cold, lightning, necrotic, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326842",
"condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "16",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Life Drain:</b></i> The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6+3) necrotic damage, the mist regains 10 hit points, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Vargouille": {
"text": "",
"xp": "200",
"wis": "7",
"type": "Creature",
"title": "Vargouille",
"str": "6",
"speed": "5 ft., fly 40 ft.",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "understands Abyssal, Infernal, and any language it knew before becomming a vargouille but can't speak",
"int": "4",
"hp_generation": "3d4+6",
"hp": "13",
"features": "",
"dex": "14",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend",
"created": "20181223151326842",
"condition_immunities": "poisoned",
"con": "14",
"challenge_rating": "1",
"cha": "2",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage plus 10 (3d6) poison damage.<br><br><i><b>Kiss:</b></i> The vargouille kisses one incapacitated humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell, don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.<br><br><i><b>Stunning Shriek:</b></i> The vargouille shrieks. Each humanoid and beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Vegepygmy": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Vegepygmy",
"str": "7",
"speed": "30 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Vegepygmy",
"int": "6",
"hp_generation": "2d6+2",
"hp": "9",
"features": "<i><b>Plant Camouflage:</b></i> The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.<br><br><i><b>Regeneration:</b></i> The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.",
"dex": "14",
"damage_resistances": "lightning, piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "7",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.<br><br><i><b>Sling:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Vegepygmy Chief": {
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Vegepygmy Chief",
"str": "14",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Vegepygmy",
"int": "7",
"hp_generation": "6d6+12",
"hp": "33",
"features": "<i><b>Plant Camouflage:</b></i> The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.<br><br><i><b>Regeneration:</b></i> The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.",
"dex": "14",
"damage_resistances": "lightning, piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The vegepygmy makes two attacks with its claws or two melee attacks with its spear.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Spores (1/Day):</b></i> A 15-foot-radius cloud of toxic spores extends out from the vegepygmy. The spores spread around corners. Each creature in that area that isn't a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a target takes 9 (2d8) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Velociraptor": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Velociraptor",
"str": "6",
"speed": "30 ft.",
"skills": "Perception +3",
"size": "Tiny ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "4",
"hp_generation": "3d4+3",
"hp": "10",
"features": "<i><b>Pack Tactics:</b></i> The velociraptor has advantage on an attack roll against a creature if at least one of the velociraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326842",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The velociraptor makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Venom Troll": {
"text": "",
"xp": "2900",
"wis": "9",
"type": "Creature",
"title": "Venom Troll",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +2",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Giant",
"int": "7",
"hp_generation": "9d10+45",
"hp": "94",
"features": "<i><b>Keen Smell:</b></i> The troll has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Poison Splash:</b></i> When the troll takes damage of any type but psychic, each creature within 5 feet of the troll takes 9 (2d8) poison damage.<br><br><i><b>Regeneration:</b></i> The troll regains 10 hit points at the start of each of its turns. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "giant",
"created": "20181223151326842",
"condition_immunities": "poisoned",
"con": "20",
"challenge_rating": "7",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The troll makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage plus 4 (1d8) poison damage, and the creature is poisoned until the start of the troll's next turn.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d5+4) slashing damage plus 4 (1d8) poison damage.<br><br><i><b>Venom Spray (Recharge 6):</b></i> The troll slices itself with a claw, releasing a spray of poison in a 15-foot cube. The troll takes 7 (2d6) slashing damage (this damage can't be reduced in any way). Each creature in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Veteran": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Veteran",
"subtype": "any race",
"str": "16",
"speed": "30 ft.",
"skills": "Athletics +5, Perception +2",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507334",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "9d8+18",
"hp": "58",
"features": "",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Heavy Crossbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 100/400 ft., one target. <i>Hit:</i> 6 (1d10+1) piercing damage.",
"alignment": "any alignment",
"ac_description": "splint",
"ac": "17",
"=\"\"": ""
},
"Vine Blight": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Vine Blight",
"str": "15",
"speed": "10 ft.",
"skills": "Stealth +1",
"size": "Medium ",
"senses": "Blindsight 60 ft (blind beyond this radius), PP 10",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "Common",
"int": "5",
"hp_generation": "4d8+8",
"hp": "26",
"features": "<i><b>False Appearance:</b></i> While the blight remains motionless, it is indistinguishable from a tangle of vines.",
"dex": "8",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "blinded, deafened",
"con": "14",
"challenge_rating": "1/2",
"cha": "3",
"attacks": "<i><b>Constrict:</b> Melee Weapon Attack:</i> +4 to hit, reach 10 ft., one target. <i>Hit:</i> 9 (2d6+2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can't constrict another target.<br><br><i><b>Entangling Plants (Recharge 5-6):</b></i> Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Violet Fungus": {
"text": "",
"xp": "50",
"wis": "3",
"type": "Creature",
"title": "Violet Fungus",
"str": "3",
"speed": "5 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 30 ft. (blind beyond this radius), PP 6",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "1",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>False Appearance:</b></i> While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.",
"dex": "1",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326842",
"condition_immunities": "blinded, deafened, frightened",
"con": "10",
"challenge_rating": "1/4",
"cha": "1",
"attacks": "<i><b>Multiattack:</b></i> The fungus makes 1d4 Rotting Touch attacks.<br><br><i><b>Rotting Touch:</b> Melee Weapon Attack:</i> +2 to hit, reach 10 ft., one creature. <i>Hit:</i> 4 (1d8) necrotic damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "5",
"=\"\"": ""
},
"Vrock": {
"text": "",
"xp": "2300",
"wis": "13",
"type": "Creature",
"title": "Vrock",
"subtype": "demon",
"str": "17",
"speed": "40 ft., fly 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Dex +5, Wis +4, Cha +2",
"modified": "20181223151507334",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "8",
"hp_generation": "11d10+44",
"hp": "104",
"features": "<i><b>Magic Resistance:</b></i> The vrock has advantage on saving throws against spells and other magical effects.",
"dex": "15",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507334",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "6",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The vrock makes two attacks: one with its beak and one with its talons.<br><br><i><b>Beak:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage.<br><br><i><b>Talons:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d10+3) slashing damage.<br><br><i><b>Spores (Recharge 6):</b></i> A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.<br><br><i><b>Stunning Screech (1/Day):</b></i> The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Vulture": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Vulture",
"str": "7",
"speed": "10 ft., fly 50 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326842",
"languages": "---",
"int": "2",
"hp_generation": "1d8+1",
"hp": "5",
"features": "<i><b>Keen Sight and Smell:</b></i> The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.<br><br><i><b>Pack Tactics:</b></i> The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326842",
"condition_immunities": "",
"con": "13",
"challenge_rating": "0",
"cha": "4",
"attacks": "<i><b>Beak:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Warhorse": {
"text": "",
"xp": "100",
"wis": "12",
"type": "Creature",
"title": "Warhorse",
"str": "18",
"speed": "60 ft.",
"skills": "",
"size": "Large ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "---",
"int": "2",
"hp_generation": "3d10+3",
"hp": "19",
"features": "<i><b>Trampling Charge:</b></i> If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326843",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "7",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Warhorse Skeleton": {
"text": "",
"xp": "100",
"wis": "8",
"type": "Creature",
"title": "Warhorse Skeleton",
"str": "18",
"speed": "60 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "---",
"int": "2",
"hp_generation": "3d10+6",
"hp": "22",
"features": "<i><b>Damage Vulnerabilities:</b></i> bludgeoning",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326843",
"condition_immunities": "exhaustion, poisoned",
"con": "15",
"challenge_rating": "1/2",
"cha": "5",
"attacks": "<i><b>Hooves:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.",
"alignment": "lawful evil",
"ac_description": "barding scraps",
"ac": "13",
"=\"\"": ""
},
"Warlord": {
"text": "",
"xp": "8400",
"wis": "12",
"type": "Creature",
"title": "Warlord",
"subtype": "any race",
"str": "20",
"speed": "30 ft.",
"skills": "Athletics +9, Intimidation +8, Perception +5, Persuasion +8",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "Str +9, Dex +7, Con +8",
"modified": "20181223151507334",
"languages": "any two languages",
"int": "12",
"hp_generation": "27d8+108",
"hp": "229",
"features": "<i><b>Indomitable (3/Day):</b></i> The warlord can reroll a saving throw it fails. It must use the new roll.<br><br><i><b>Survivor:</b></i> The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "18",
"challenge_rating": "12",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The warlord makes two weapon attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 80/320 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.",
"alignment": "any alignment",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Water Elemental": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Water Elemental",
"str": "18",
"speed": "30 ft., swim 90 ft.",
"skills": "",
"size": "Large ",
"senses": "",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "Aquan",
"int": "5",
"hp_generation": "12d10+48",
"hp": "114",
"features": "<i><b>Water Form:</b></i> The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Freeze:</b></i> If the elemental takes cold damage, it partially freezes, its speed is reduced by 20 feet until the end of its next turn.",
"dex": "14",
"damage_resistances": "acid, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326843",
"condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
"con": "18",
"challenge_rating": "5",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The elemental makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage.<br><br><i><b>Whelm (Recharge 4-6):</b></i> Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.<br>The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Water Elemental Myrmidon": {
"text": "",
"xp": "2900",
"wis": "10",
"type": "Creature",
"title": "Water Elemental Myrmidon",
"str": "18",
"speed": "40 ft., swim 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "Aquan, one language of its creator's choice",
"int": "8",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Magic Weapons:</b></i> The myrmidon's weapon attacks are magical.",
"dex": "14",
"damage_resistances": "acid, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326843",
"condition_immunities": "paralyzed, petrified, poisoned, prone",
"con": "15",
"challenge_rating": "7",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The myrmidon makes three trident attacks.<br><br><i><b>Trident:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Freezing Strike (Recharge 6):</b></i> The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.",
"alignment": "neutral",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Water Weird": {
"text": "",
"xp": "700",
"wis": "10",
"type": "Creature",
"title": "Water Weird",
"str": "17",
"speed": "0 ft., swim 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 30 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "understands Aquan but doesn't speak",
"int": "11",
"hp_generation": "9d10+9",
"hp": "58",
"features": "<i><b>Invisible in Water:</b></i> The water weird is invisible while fully immersed in water.<br><br><i><b>Water Bound:</b></i> The water weird dies if it leaves the water to which it is bound or if that water is destroyed.",
"dex": "16",
"damage_resistances": "fire, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326843",
"condition_immunities": "exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious",
"con": "13",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Constrict:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one creature. <i>Hit:</i> 13 (3d6+3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.",
"alignment": "neutral",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Weasel": {
"text": "",
"xp": "10",
"wis": "12",
"type": "Creature",
"title": "Weasel",
"str": "3",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +5",
"size": "Tiny ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "---",
"int": "2",
"hp_generation": "1d4-1",
"hp": "1",
"features": "<i><b>Keen Hearing and Smell:</b></i> The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326843",
"condition_immunities": "",
"con": "8",
"challenge_rating": "0",
"cha": "3",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Werebear": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Werebear",
"subtype": "human, shapechanger",
"str": "19",
"speed": "30 ft. (40 ft., climb 30 ft. in bear/hybrid)",
"skills": "Perception +7",
"size": "Medium ",
"senses": "PP 17",
"saving_throws": "",
"modified": "20181223151507334",
"languages": "Common (can't speak in bear form)",
"int": "11",
"hp_generation": "18d8+54",
"hp": "135",
"features": "<i><b>Shapechanger:</b></i> The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Keen Smell:</b></i> The werebear has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.<br><br><i><b>Bite (Bear or Hybrid Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.<br><br><i><b>Claw (Bear or Hybrid Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) slashing damage.<br><br><i><b>Greataxe (Humanoid or Hybrid Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d12+4) slashing damage.",
"alignment": "neutral good",
"ac_description": "11 (natural in bear & hybrid)",
"ac": "10",
"=\"\"": ""
},
"Wereboar": {
"text": "",
"xp": "1100",
"wis": "11",
"type": "Creature",
"title": "Wereboar",
"subtype": "human, shapechanger",
"str": "17",
"speed": "30 ft. (40 ft. boar form)",
"skills": "Perception +2",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20181223151507334",
"languages": "Common (can't speak in boar form)",
"int": "10",
"hp_generation": "12d8+24",
"hp": "78",
"features": "<i><b>Shapechanger:</b></i> The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Charge (Boar or Hybrid Form Only):</b></i> If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.<br><br><i><b>Relentless (Recharges after a Short or Long Rest):</b></i> If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "15",
"challenge_rating": "4",
"cha": "8",
"attacks": "<i><b>Multiattack (Humanoid or Hybrid Form Only):</b></i> The wereboar makes two attacks, only one of which can be with its tusks.<br><br><i><b>Maul (Humanoid or Hybrid Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage.<br><br><i><b>Tusks (Boar or Hybrid Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.",
"alignment": "neutral evil",
"ac_description": "11 (natural in boar/hybrid)",
"ac": "10",
"=\"\"": ""
},
"Wererat": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "Wererat",
"subtype": "human, shapechanger",
"str": "10",
"speed": "30 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 60 ft. (rat form only), PP 12",
"saving_throws": "",
"modified": "20181223151507335",
"languages": "Common (can't speak in rat form)",
"int": "11",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Shapechanger:</b></i> The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying·isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Keen Smell:</b></i> The wererat has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack (Humanoid or Hybrid Form Only):</b></i> The wererat makes two attacks, only one of which can be a bite.<br><br><i><b>Bite (Rat or Hybrid Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with were rat lycanthropy.<br><br><i><b>Shortsword (Humanoid or Hybrid Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Hand Crossbow (Humanoid or Hybrid Form Only):</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Weretiger": {
"text": "",
"xp": "1100",
"wis": "13",
"type": "Creature",
"title": "Weretiger",
"subtype": "human, shapechanger",
"str": "17",
"speed": "30 ft. (40 ft. in tiger form)",
"skills": "Perception +5, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20181223151507335",
"languages": "Common (can't speak in tiger form)",
"int": "10",
"hp_generation": "16d8+48",
"hp": "120",
"features": "<i><b>Shapechanger:</b></i> The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying·isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Keen Hearing and Smell:</b></i> The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pounce (Tiger or Hybrid Form Only):</b></i> If the weretiger moves at least 15 feet straight toward a creature and then hits it with claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered",
"creature_type": "humanoid ",
"created": "20181223151507335",
"condition_immunities": "",
"con": "16",
"challenge_rating": "4",
"cha": "11",
"attacks": "<i><b>Multiattack (Humanoid or Hybrid Form Only):</b></i> In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.<br><br><i><b>Bite (Tiger or Hybrid Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.<br><br><i><b>Claw (Tiger or Hybrid Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage.<br><br><i><b>Scimitar (Humanoid or Hybrid Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Longbow (Humanoid or Hybrid Form Only):</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "neutral",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Werewolf": {
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Werewolf",
"subtype": "human, shapechanger",
"str": "15",
"speed": "30 ft. (40 ft. in wolf form)",
"skills": "Perception +4, Stealth +3",
"size": "Medium ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20181223151507335",
"languages": "Common (can't speak in wolf form)",
"int": "10",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Shapechanger:</b></i> The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying·isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Keen Hearing and Smell:</b></i> The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered",
"creature_type": "humanoid ",
"created": "20181223151507335",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Multiattack (Humanoid or Hybrid Form Only):</b></i> The werewolf makes two attacks: one with its bite and one with its claws or spear.<br><br><i><b>Bite (Wolf or Hybrid Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.<br><br><i><b>Claw (Hybrid Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one reature. <i>Hit:</i> 7 (2d4+2) slashing damage.<br><br><i><b>Spear (Humanoid Form Only):</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.",
"alignment": "chaotic evil",
"ac_description": "12 natural armor in wolf/hybrid form",
"ac": "11",
"=\"\"": ""
},
"White Abishai": {
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "White Abishai",
"subtype": "devil",
"str": "16",
"speed": "30 ft., fly 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Str +6, Con +7",
"modified": "20181223151507335",
"languages": "Draconic, Infernal, Telepathy 120 ft.",
"int": "11",
"hp_generation": "8d8+32",
"hp": "68",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the abishai's darkvision.<br><br><i><b>Magic Resistance:</b></i> The abishai has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The abishai's weapon attacks are magical.<br><br><i><b>Reckless:</b></i> At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.",
"dex": "11",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "cold, fire, poison",
"creature_type": "fiend ",
"created": "20181223151507335",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "6",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The abishai makes two attacks: one with its longsword and one with its claw.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage plus 3 (1d6) cold damage.<br><br><h1>Reactions</h1><p><i><b>Vicious Reprisal:</b></i> In response to taking damage, the abishai makes a bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"White Dragon Wyrmling": {
"text": "",
"xp": "450",
"wis": "10",
"type": "Creature",
"title": "White Dragon Wyrmling",
"str": "14",
"speed": "30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +2",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +2, Con +4, Wis +2, Cha +2",
"modified": "20181223151326843",
"languages": "Draconic",
"int": "5",
"hp_generation": "5d8+10",
"hp": "32",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181223151326843",
"condition_immunities": "",
"con": "14",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d10+2) piercing damage plus 2 (1d4) cold damage.<br><br><i><b>Cold Breath (Recharge 5-6):</b></i> The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Wight": {
"text": "",
"xp": "700",
"wis": "13",
"type": "Creature",
"title": "Wight",
"str": "15",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "the languages it knew in life",
"int": "10",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Sunlight Sensitivit:</b></i> While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "14",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326843",
"condition_immunities": "exhaustion, poisoned",
"con": "16",
"challenge_rating": "3",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.<br><br><i><b>Life Drain:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d6+2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "neutral evil",
"ac_description": "studded leather",
"ac": "14",
"=\"\"": ""
},
"Will-O'-Wisp": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Will-O'-Wisp",
"str": "1",
"speed": "0 ft., fly 50 ft. (hover)",
"skills": "",
"size": "Tiny ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "the languages it knew in life",
"int": "13",
"hp_generation": "9d4",
"hp": "22",
"features": "<i><b>Consume Life:</b></i> As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.<br><br><i><b>Ephemeral:</b></i> The will-o'-wisp can't wear or carry anything.<br><br><i><b>Incorporeal Movement:</b></i> The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Variable Illumination:</b></i> The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.",
"dex": "28",
"damage_resistances": "acid, cold, fire, necrotic, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "lightning, poison",
"creature_type": "undead",
"created": "20181223151326843",
"condition_immunities": "exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious",
"con": "10",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Shock:</b> Melee Spell Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 9 (2d8) lightning damage.<br><br><i><b>Invisibility:</b></i> The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "19",
"=\"\"": ""
},
"Winged Kobold": {
"text": "",
"xp": "50",
"wis": "7",
"type": "Creature",
"title": "Winged Kobold",
"subtype": "kobold",
"str": "7",
"speed": "30 ft., fly 30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "",
"modified": "20181223151507335",
"languages": "Common, Draconic",
"int": "8",
"hp_generation": "3d6-3",
"hp": "7",
"features": "<i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Pack Tactics:</b></i> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507335",
"condition_immunities": "",
"con": "9",
"challenge_rating": "1/4",
"cha": "8",
"attacks": "<i><b>Dagger:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.<br><br><i><b>Dropped Rock:</b> Ranged Weapon Attack:</i> +5 to hit, one target directly below the kobold. <i>Hit:</i> 6 (1d6+3) bludgeoning damage.<br>",
"alignment": "lawful evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Winter Wolf": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Winter Wolf",
"str": "18",
"speed": "50 ft.",
"skills": "Perception +5, Stealth +3",
"size": "Large ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "Common, Giant, Winter Wolf",
"int": "7",
"hp_generation": "10d10+20",
"hp": "75",
"features": "<i><b>Keen Hearing and Smell:</b></i> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pack Tactics:</b></i> The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Snow Camouflage:</b></i> The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "monstrosity",
"created": "20181223151326843",
"condition_immunities": "",
"con": "14",
"challenge_rating": "3",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.<br><br><i><b>Cold Breath (Recharge 5-6):</b></i> The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Wolf": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Wolf",
"str": "12",
"speed": "40 ft.",
"skills": "Perception +3, Stealth +4",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20181223151326843",
"languages": "---",
"int": "3",
"hp_generation": "2d8+2",
"hp": "11",
"features": "<i><b>Keen Hearing and Smell:</b></i> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Pack Tactics:</b></i> The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326843",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Wood Woad": {
"text": "",
"xp": "1800",
"wis": "13",
"type": "Creature",
"title": "Wood Woad",
"str": "18",
"speed": "30 ft., climb 30 ft.",
"skills": "Athletics +7, Perception +4, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "Sylvan",
"int": "10",
"hp_generation": "10d8+30",
"hp": "75",
"features": "<i><b>Damage Vulnerabilities:</b></i> fire<br><br><i><b>Magic Club:</b></i> In the wood woad's hand, its club is magical and deals 7 (3d4) extra damage (included in its attacks).<br><i><b>Plant Camouflage:</b></i> The wood woad has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.<br><i><b>Regeneration:</b></i> The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate.<br><i><b>Tree Stride:</b></i> Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.",
"dex": "12",
"damage_resistances": "bludgeoning, piercing",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181223151326843",
"condition_immunities": "charmed, frightened",
"con": "16",
"challenge_rating": "5",
"cha": "8",
"attacks": "<i><b>Multiattack:</b></i> The wood woad makes two attacks with its club.<br><br><i><b>Club:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (4d4+4) bludgeoning damage.",
"alignment": "neutral",
"ac_description": "natural armor, shield",
"ac": "18",
"=\"\"": ""
},
"Worg": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Worg",
"str": "16",
"speed": "50 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "Goblin, Worg",
"int": "7",
"hp_generation": "4d10+4",
"hp": "26",
"features": "<i><b>Keen Hearing and Smell:</b></i> The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326844",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/2",
"cha": "8",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Wraith": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Wraith",
"str": "6",
"speed": "0 ft., fly 60 ft. (hover)",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "the languages it knew in life",
"int": "12",
"hp_generation": "9d8+27",
"hp": "67",
"features": "<i><b>Incorporeal Movement:</b></i> The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "16",
"damage_resistances": "acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326844",
"condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "16",
"challenge_rating": "5",
"cha": "15",
"attacks": "<i><b>Life Drain:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 21 (4d8+3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<br><br><i><b>Create Specter:</b></i> The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Wyvern": {
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "Wyvern",
"str": "19",
"speed": "20 ft., fly 80 ft.",
"skills": "Perception +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "---",
"int": "5",
"hp_generation": "13d10+39",
"hp": "110",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "16",
"challenge_rating": "6",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one creature. <i>Hit:</i> 11 (2d6+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) slashing damage.<br><br><i><b>Stinger:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one creature. <i>Hit:</i> 11 (2d6+4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Xorn": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Xorn",
"str": "17",
"speed": "20 ft., burrow 20 ft.",
"skills": "Perception +6, Stealth +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 16",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "Terran",
"int": "11",
"hp_generation": "7d8+42",
"hp": "73",
"features": "<i><b>Earth Glide:</b></i> The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.<br><br><i><b>Stone Camouflage:</b></i> The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<br><br><i><b>Treasure Sense:</b></i> The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.",
"dex": "10",
"damage_resistances": "piercing and slashing from nonmagical attacks that aren't adamantine",
"damage_immunities": "",
"creature_type": "elemental",
"created": "20181223151326844",
"condition_immunities": "",
"con": "22",
"challenge_rating": "5",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The xorn makes three claw attacks and one bite attack.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (3d6+3) piercing damage.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Xvart": {
"text": "",
"xp": "25",
"wis": "7",
"type": "Creature",
"title": "Xvart",
"subtype": "xvart",
"str": "8",
"speed": "30 ft.",
"skills": "Stealth +4",
"size": "Small ",
"senses": "Darkvision 30 ft., PP 8",
"saving_throws": "",
"modified": "20181223151507336",
"languages": "Abyssal",
"int": "8",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Low Cunning:</b></i> The xvart can take the Disengage action as a bonus action on each of its turns.<br><br><i><b>Overbearing Pack:</b></i> The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.<br><br><i><b>Raxivort's Tongue:</b></i> The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507335",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/8",
"cha": "7",
"attacks": "<i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Sling:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Yeth Hound": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Yeth Hound",
"str": "18",
"speed": "40 ft., fly 40 ft. (hover)",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "understands Common, Elvish, and Sylvan but can't speak",
"int": "5",
"hp_generation": "6d10+18",
"hp": "61",
"features": "<i><b>Keen Hearing and Smell:</b></i> The yeth hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.<br><br><i><b>Sunlight Banishment:</b></i> If the yeth hound starts its turn in sunlight, it is transported to the Ethereal Plane. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. The hound is visible on the Material Plane while it is in the Border Ethereal, and vice versa, but it can't affect or be affected by anything on the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action.<br><br><i><b>Telepathic Bond:</b></i> While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
"creature_type": "fey",
"created": "20181223151326844",
"condition_immunities": "charmed, exhaustion, frightened",
"con": "16",
"challenge_rating": "4",
"cha": "7",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage, plus 14 (4d6) psychic damage if the target is frightened.<br><br><i><b>Baleful Baying:</b></i> The yeth hound bays magically. Every enemy within 300 feet of the hound that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the hound's next turn or until the hound is incapacitated. A frightened target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Yeti": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Yeti",
"str": "18",
"speed": "40 ft., climb 40 ft.",
"skills": "Perception +3, Stealth +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "Yeti",
"int": "8",
"hp_generation": "6d10+18",
"hp": "51",
"features": "<i><b>Fear of Fire:</b></i> If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<br><br><i><b>Keen Smell:</b></i> The yeti has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Snow Camouflage:</b></i> The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "monstrosity",
"created": "20181223151326844",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "7",
"attacks": "<i><b>Multiattack:</b></i> The yeti can use its Chilling Gaze and makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) slashing damage plus 3 (1d6) cold damage.<br><br><i><b>Chilling Gaze:</b></i> The yeti targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Young Black Dragon": {
"text": "",
"xp": "2900",
"wis": "11",
"type": "Creature",
"title": "Young Black Dragon",
"str": "19",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Perception +6, Stealth +5",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 16",
"saving_throws": "Dex +5, Con +6, Wis +3, Cha +5",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "12",
"hp_generation": "15d10+45",
"hp": "127",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "17",
"challenge_rating": "7",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage plus 4 (1d8) acid damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Acid Breath (Recharge 5-6):</b></i> The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Blue Dragon": {
"text": "",
"xp": "5000",
"wis": "13",
"type": "Creature",
"title": "Young Blue Dragon",
"str": "21",
"speed": "40 ft., burrow 20 ft., fly 80 ft.",
"skills": "Perception +9, Stealth +4",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 19",
"saving_throws": "Dex +4, Con +8, Wis +5, Cha +7",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "16d10+64",
"hp": "152",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "19",
"challenge_rating": "9",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d10+5) piercing damage plus 5 (1d10) lightning damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage.<br><br><i><b>Lightning Breath (Recharge 5-6):</b></i> The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Brass Dragon": {
"text": "",
"xp": "2300",
"wis": "11",
"type": "Creature",
"title": "Young Brass Dragon",
"str": "19",
"speed": "40 ft., burrow 20 ft., fly 80 ft.",
"skills": "Perception +10, Persuasion +7, Stealth +5",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 20",
"saving_throws": "Dex +5, Con +8, Wis +5, Cha +7",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "12",
"hp_generation": "13d10+39",
"hp": "110",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "17",
"challenge_rating": "6",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Fire Breath:</b></i> The Dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Sleep Breath:</b></i> The Dragon exhales sleep gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This Effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Young Bronze Dragon": {
"text": "",
"xp": "3900",
"wis": "13",
"type": "Creature",
"title": "Young Bronze Dragon",
"str": "21",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Insight +4, Perception +7, Stealth +3",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 17",
"saving_throws": "Dex +3, Con +7, Wis +4, Cha +6",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "15d10+60",
"hp": "142",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "19",
"challenge_rating": "8",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d10+5) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Lightning Breath:</b></i> The Dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.<br><i><b>Repulsion Breath:</b></i> The Dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Copper Dragon": {
"text": "",
"xp": "2900",
"wis": "13",
"type": "Creature",
"title": "Young Copper Dragon",
"str": "19",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Deception +5, Perception +7, Stealth +4",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 17",
"saving_throws": "Dex +4, Con +6, Wis +4, Cha +5",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "14d10+42",
"hp": "119",
"features": "",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "17",
"challenge_rating": "7",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Acid Breath:</b></i> The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.<br><i><b>Slowing Breath:</b></i> The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Young Gold Dragon": {
"text": "",
"xp": "5900",
"wis": "13",
"type": "Creature",
"title": "Young Gold Dragon",
"str": "23",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Insight +5, Perception +9, Persuasion +9, Stealth +6",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 19",
"saving_throws": "Dex +6, Con +9, Wis +5, Cha +9",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "17d10+85",
"hp": "178",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "21",
"challenge_rating": "10",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Fire Breath:</b></i> The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Weakening Breath:</b></i> The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Green Dragon": {
"text": "",
"xp": "3900",
"wis": "13",
"type": "Creature",
"title": "Young Green Dragon",
"str": "19",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Deception +5, Perception +7, Stealth +4",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 17",
"saving_throws": "Dex +4, Con +6, Wis +4, Cha +5",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "16d10+48",
"hp": "136",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "poisoned",
"con": "17",
"challenge_rating": "8",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage plus 7 (2d6) poison damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Poison Breath (Recharge 5-6):</b></i> The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "Lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Kruthik": {
"text": "",
"xp": "25",
"wis": "10",
"type": "Creature",
"title": "Young Kruthik",
"str": "13",
"speed": "30 ft., burrow 10 ft., climb 30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 30 ft., Tremorsense 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "Kruthik",
"int": "4",
"hp_generation": "2d6+2",
"hp": "9",
"features": "<i><b>Keen Smell:</b></i> The kruthik has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Pack Tactics:</b></i> The kruthik has advantage on attack rolls against a creature if at least one of the kruthik's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Tunneler:</b></i> The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326844",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/8",
"cha": "6",
"attacks": "<i><b>Stab:</b> Melee Weapon Attack</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Young Red Dragon": {
"text": "",
"xp": "5900",
"wis": "11",
"type": "Creature",
"title": "Young Red Dragon",
"str": "23",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Perception +8, Stealth +4",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 18",
"saving_throws": "Dex +4, Con +9, Wis +4, Cha +8",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "17d10+85",
"hp": "178",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "21",
"challenge_rating": "10",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage plus 3 (1d6) fire damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Fire Breath (Recharge 5-6):</b></i> The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Red Shadow Dragon": {
"text": "",
"xp": "10000",
"wis": "11",
"type": "Creature",
"title": "Young Red Shadow Dragon",
"str": "23",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Perception +8, Stealth +8",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 18",
"saving_throws": "Dex +4, Con +9, Wis +4, Cha +8",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "17d10+85",
"hp": "178",
"features": "<i><b>Living Shadow:</b></i> While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the dragon can take the Hide action as a bonus action.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "10",
"damage_resistances": "necrotic",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "21",
"challenge_rating": "13",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage plus 3 (1d6) necrotic damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Shadow Breath (Recharge 5-6):</b></i> The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young Remorhaz": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Young Remorhaz",
"str": "18",
"speed": "30 ft., burrow 20 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151326844",
"languages": "---",
"int": "3",
"hp_generation": "11d10+33",
"hp": "93",
"features": "<i><b>Heated Body:</b></i> A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "cold, fire",
"creature_type": "monstrosity",
"created": "20181223151326844",
"condition_immunities": "",
"con": "17",
"challenge_rating": "5",
"cha": "4",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 20 (3d10+4) piercing damage plus 7 (2d6) fire damage.",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Young Silver Dragon": {
"text": "",
"xp": "5000",
"wis": "11",
"type": "Creature",
"title": "Young Silver Dragon",
"str": "23",
"speed": "40 ft., fly 80 ft.",
"skills": "Arcana +6, History +6, Perception +8, Stealth +4",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 18",
"saving_throws": "Dex +4, Con +9, Wis +4, Cha +8",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "14",
"hp_generation": "16d10+80",
"hp": "168",
"features": "",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "21",
"challenge_rating": "9",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Cold Breath:</b></i> The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.<br><i><b>Paralyzing Breath:</b></i> The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Young White Dragon": {
"text": "",
"xp": "2300",
"wis": "11",
"type": "Creature",
"title": "Young White Dragon",
"str": "18",
"speed": "40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.",
"skills": "Perception +6, Stealth +3",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 16",
"saving_throws": "Dex +3, Con +7, Wis +3, Cha +4",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "6",
"hp_generation": "14d10+56",
"hp": "133",
"features": "<i><b>Ice Walk:</b></i> The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181223151326844",
"condition_immunities": "",
"con": "18",
"challenge_rating": "6",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The dragon makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d10+4) piercing damage plus 4 (1d8) cold damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Cold Breath (Recharge 5-6):</b></i> The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Yuan-ti Broodguard": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Yuan-ti Broodguard",
"subtype": "yuan-ti",
"str": "15",
"speed": "30 ft.",
"skills": "Perception +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "Str +4, Dex +4, Wis +2",
"modified": "20181223151507336",
"languages": "Abyssal, Common, Draconic",
"int": "6",
"hp_generation": "7d8+14",
"hp": "45",
"features": "<i><b>Mental Resistance:</b></i> The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.<br><br><i><b>Reckless:</b></i> At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "14",
"challenge_rating": "2",
"cha": "4",
"attacks": "<i><b>Multiattack:</b></i> The broodguard makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Zariel": {
"text": "",
"xp": "90000",
"wis": "27",
"type": "Creature",
"title": "Zariel",
"subtype": "devil",
"str": "27",
"speed": "50 ft., fly 150 ft.",
"skills": "Intimidation +18, Perception +16",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 26",
"saving_throws": "Int +16, Wis +16, Cha +18",
"modified": "20181223151507337",
"languages": "all, Telepathy 120 ft.",
"int": "26",
"hp_generation": "40d10+360",
"hp": "580",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede Zariel's darkvision.<br><i><b>Fiery Weapons:</b></i> Zariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 (8d8) fire damage (included in the weapon attacks below).<br><i><b>Legendary Resistance (3/Day):</b></i> If Zariel fails a saving throw, she can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Zariel has advantage on saving throws against spells and other magical effects.<br><i><b>Regeneration:</b></i> Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.",
"dex": "24",
"damage_resistances": "cold, fire, radiant, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "necrotic, poison",
"creature_type": "fiend ",
"created": "20181223151507337",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "28",
"challenge_rating": "26",
"cha": "30",
"attacks": "<i><b>Multiattack:</b></i> Zariel attacks twice with her longsword or with her javelins. She can substitute Horrid Touch for one of these attacks.<br><i><b>Longsword:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d8+8) slashing damage, or 19 (2d10+8) slashing damage if used with two hands, plus 36 (8d8) fire damage.<br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +16 to hit, range 30/120 ft., one target. <i>Hit:</i> l5 (2d6+8) piercing damage plus 36 (8d8) fire damage.<br><i><b>Horrid Touch (Recharge 5-6):</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 44 (8d10) necrotic damage, and the target is poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effeet on itself on a success.<br><i><b>Teleport:</b></i> Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Zombie": {
"text": "",
"xp": "50",
"wis": "6",
"type": "Creature",
"title": "Zombie",
"str": "13",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 8",
"saving_throws": "Wis +0",
"modified": "20181223151326844",
"languages": "the language it knew in life but can't speak",
"int": "3",
"hp_generation": "3d8+9",
"hp": "22",
"features": "<i><b>Undead Fortitude:</b></i> If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.",
"dex": "6",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326844",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "1/4",
"cha": "5",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) bludgeoning damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "8",
"=\"\"": ""
},
"Adult Gold Dragon": {
"text": "",
"xp": "18000",
"wis": "15",
"type": "Creature",
"title": "Adult Gold Dragon",
"str": "27",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Insight +8, Perception +14, Persuasion +13, Stealth +8",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 24",
"saving_throws": "Dex +8, Con +13, Wis +8, Cha +13",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "19d12+133",
"hp": "256",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181215225214711",
"condition_immunities": "",
"con": "25",
"challenge_rating": "17",
"cha": "24",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +14 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +14 to hit, reach 15 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Fire Breath:</b></i> The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Weakening Breath:</b></i> The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. <i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<br><br>",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult Silver Dragon": {
"text": "",
"xp": "15000",
"wis": "13",
"type": "Creature",
"title": "Adult Silver Dragon",
"str": "27",
"speed": "40 ft., fly 80 ft.",
"skills": "Arcana +8, History +8, Perception +11, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 21",
"saving_throws": "Dex +5, Con +12, Wis +6, Cha +10",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "18d12+126",
"hp": "243",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181215225339880",
"condition_immunities": "",
"con": "25",
"challenge_rating": "16",
"cha": "21",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +13 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +13 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +13 to hit, reach 15 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Cold Breath:</b></i> The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.<br><i><b>Paralyzing Breath:</b></i> The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<i><b><br /><br />Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.<br><br>",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Ancient Brass Dragon": {
"text": "",
"xp": "24500",
"wis": "15",
"type": "Creature",
"title": "Ancient Brass Dragon",
"str": "27",
"speed": "40 ft., burrow 40 ft., fly 80 ft.",
"skills": "History +9, Perception +14, Persuasion +10, Stealth +6",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 24",
"saving_throws": "Dex +6, Con +13, Wis +8, Cha +10",
"modified": "20181223151326844",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "17d20+119",
"hp": "297",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181215225310470",
"condition_immunities": "",
"con": "25",
"challenge_rating": "20",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><i><b>Bite:</b> Melee Weapon Attack:</i> +14 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage.<br><i><b>Claw:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><i><b>Tail:</b> Melee Weapon Attack:</i> +14 to hit, reach 20 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><i><b>Fire Breath:</b></i> The Dragon exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Sleep Breath:</b></i> The Dragon exhales sleep gas in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This Effect ends for a creature if the creature takes damage or someone uses an action to wake it.<br><br><i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Ancient Bronze Dragon": {
"text": "",
"xp": "30000",
"wis": "17",
"type": "Creature",
"title": "Ancient Bronze Dragon",
"str": "29",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Insight +10, Perception +17, Stealth +6",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 27",
"saving_throws": "Dex +7, Con +15, Wis +10, Cha +12",
"modified": "20181223151326845",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "24d20+192",
"hp": "444",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181215225322113",
"condition_immunities": "",
"con": "27",
"challenge_rating": "22",
"cha": "21",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><i><b>Bite:</b> Melee Weapon Attack:</i> +16 to hit, reach 15 ft., one target. <i>Hit:</i> 20 (2d10+9) piercing damage.<br><i><b>Claw:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d6+9) slashing damage.<br><i><b>Tail:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one target. </>Hit:</i> 18 (2d8+9) bludgeoning damage.<br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><i><b>Lightning Breath:</b></i> The Dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.<br><i><b>Repulsion Breath:</b></i> The Dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.<br><br><i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Ancient Copper Dragon": {
"text": "",
"xp": "27500",
"wis": "17",
"type": "Creature",
"title": "Ancient Copper Dragon",
"str": "27",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Deception +11, Perception +17, Stealth +8",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 27",
"saving_throws": "Dex +8, Con +14, Wis +10, Cha +11",
"modified": "20181223151326845",
"languages": "Common, Draconic",
"int": "20",
"hp_generation": "20d20+140",
"hp": "350",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181215225606435",
"condition_immunities": "",
"con": "25",
"challenge_rating": "21",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +15 to hit, reach 15 ft., one target. <i>Hit:</i> 19 (2d10+8) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d6+8) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +15 to hit, reach 20 ft., one target. </>Hit:</i> 17 (2d8+8) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Acid Breath:</b></i> The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.<br><i><b>Slowing Breath:</b></i> The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.<br><br><i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Ancient Gold Dragon": {
"text": "",
"xp": "36500",
"wis": "17",
"type": "Creature",
"title": "Ancient Gold Dragon",
"str": "30",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Insight +10, Perception +17, Persuasion +16, Stealth +9",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 27",
"saving_throws": "Dex +9, Con +16, Wis +10, Cha +16",
"modified": "20181223151326845",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "28d20+252",
"hp": "546",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "dragon",
"created": "20181215225547344",
"condition_immunities": "",
"con": "29",
"challenge_rating": "24",
"cha": "28",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +17 to hit, reach 15 ft., one target. <i>Hit:</i> 21 (2d10+10) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d6+10) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +17 to hit, reach 20 ft., one target. </>Hit:</i> 19 (2d8+10) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Fire Breath:</b></i> The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.<br><i><b>Weakening Breath:</b></i> The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Ancient Silver Dragon": {
"text": "",
"xp": "32500",
"wis": "15",
"type": "Creature",
"title": "Ancient Silver Dragon",
"str": "30",
"speed": "40 ft., fly 80 ft.",
"skills": "Arcana +11, History +11, Perception +16, Stealth +7",
"size": "Gargantuan ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 26",
"saving_throws": "Dex +7, Con +16, Wis +9, Cha +13",
"modified": "20181223151326845",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "25d20+225",
"hp": "487",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "dragon",
"created": "20181215225630264",
"condition_immunities": "",
"con": "29",
"challenge_rating": "23",
"cha": "23",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +17 to hit, reach 15 ft., one target. <i>Hit:</i> 21 (2d10+10) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d6+10) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +17 to hit, reach 20 ft., one target. </>Hit:</i> 19 (2d8+10) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Cold Breath:</b></i> The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.<br><i><b>Paralyzing Breath:</b></i> The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Astral Dreadnought": {
"text": "",
"xp": "33000",
"wis": "14",
"type": "Creature",
"title": "Astral Dreadnought",
"subtype": "titan",
"str": "28",
"speed": "15 ft., fly 80 ft. (hover)",
"skills": "Perception +9",
"size": "Gargantuan ",
"senses": "Darkvision 120 ft., PP 19",
"saving_throws": "Dex +5, Wis +9",
"modified": "20181223151507337",
"languages": "---",
"int": "5",
"hp_generation": "17d20+119",
"hp": "297",
"features": "<i><b>Antimagic Cone:</b></i> The astral dreadnought's opened eye creates an area of anti magic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the dreadnought decides which way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.<br><i><b>Astral Entity:</b></i> The astral dreadnought can't leave the Astral Plane, nor can it be banished or otherwise transported out of the Astral Plane.<br><i><b>Demiplanar Donjon:</b></i> Any creature or object that the astral dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or this creature's Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. <br />The demiplane resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought's past meals. The dreadnought can't be harmed from within the demiplane. If the dreadnought dies, the demiplane disappears, and everything inside it appears around the corpse. The demiplane is otherwise indestructible.<br><i><b>Legendary Resistance (3/Day):</b></i> If the astral dreadnought fails a saving throw, it can choose to succeed instead.<br><i><b>Magic Weapons:</b></i> An astral dreadnought's weapon attacks are magical.<br><i><b>Sever Silver Cord:</b></i> If the astral dreadnought scores a critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target's silver cord instead of dealing damage.",
"dex": "7",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "monstrosity ",
"created": "20181215225707319",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned",
"con": "25",
"challenge_rating": "21",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The astral dreadnought makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 36 (5d10+9) piercing damage. If the target is a creature of Huge size or smaller and this damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the astral dreadnought's Demiplanar Donjon.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one target. <i>Hit:</i> 19 (3d6+9) slashing damage.<br><br>",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Beholder": {
"text": "",
"xp": "10000",
"wis": "15",
"type": "Creature",
"title": "Beholder",
"str": "10",
"speed": "0 ft., fly 20 ft. (hover)",
"skills": "Perception +12",
"size": "large ",
"senses": "Darkvision 120 ft., PP 22",
"saving_throws": "Int +8, Wis +7, Cha +8",
"modified": "20181223151326845",
"languages": "Deep Speech, Undercommon",
"int": "17",
"hp_generation": "19d10+76",
"hp": "180",
"features": "<i><b>Antimagic Cone:</b></i> The beholder's central eye creates an area of antimagic, as in the <i>antimagic field</i> spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181215225947927",
"condition_immunities": "prone",
"con": "18",
"challenge_rating": "13",
"cha": "17",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (4d6) piercing damage.<br><br><i><b>Eye Rays:</b></i> The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:<br><br><i>1. Charm Ray:</i> The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.<br><i>2. Paralyzing Ray:</i> The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>3. Fear Ray:</i> The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>4. Slowing Ray:</i> The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't <br>take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>5. Enervation Ray:</i> The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.<br><i>6. Telekinetic Ray:</i> If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.<br /><i>7. Sleep Ray:</i> The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.<br><i>8. Petrification Ray:</i> The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.<br><i>9. Disintegration Ray:</i> If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit <br>points, its body becomes a pile of fine gray dust. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.<br><i>10. Death Ray:</i> The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Corpse Flower": {
"text": "",
"xp": "3900",
"wis": "15",
"type": "Creature",
"title": "Corpse Flower",
"str": "14",
"speed": "20 ft., climb 20 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 120 ft. (blind beyond this radius), PP 12",
"saving_throws": "",
"modified": "20181223151326845",
"languages": "---",
"int": "7",
"hp_generation": "15d10+45",
"hp": "127",
"features": "<i><b>Corpses:</b></i> When first encountered, a corpse flower contains the corpses of 1d6+3 humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free.<br>While it has at least one humanoid corpse in its body, the corpse flower can use a bonus action to do one of the following:<br>• The corpse flower digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its space.<br>• The corpse flower animates one dead humanoid in its body, turning it into a zombie. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn't under its control, and the flower's stench clings to it (see the Stench of Death trait).<br><i><b>Spider Climb:</b></i> The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br/><i><b>Stench of Death:</b></i> Each creature that starts its turn within 10 feet of the corpse flower or one of its zombies must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "plant",
"created": "20181215230027171",
"condition_immunities": "blinded, deafened",
"con": "16",
"challenge_rating": "8",
"cha": "3",
"attacks": "<i><b>Multiattack:</b></i> The corpse flower makes three tentacle attacks.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 9 (2d6+2) bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) poison damage.<br><br><i><b>Harvest the Dead:</b></i> The corpse flower grabs one unsecured dead humanoid within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Death Tyrant": {
"text": "",
"xp": "11500",
"wis": "15",
"type": "Creature",
"title": "Death Tyrant",
"str": "10",
"speed": "0 ft., fly 20 ft. (hover)",
"skills": "Perception +12",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 22",
"saving_throws": "Str +5, Con +7, Int +9, Wis +7, Cha +9",
"modified": "20181223151326845",
"languages": "Deep Speech, Undercommon",
"int": "19",
"hp_generation": "25d10+50",
"hp": "287",
"features": "<i><b>Negative Energy Cone:</b></i> The death tyrant's central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active.<br>Any creature in that area can't regain hit points. Any humanoid that dies there becomes a zombie under the tyrant's command. The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn't been completely destroyed",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181215230135874",
"condition_immunities": "charmed, exhaustion, paralyzed, petrified, poisoned, prone",
"con": "14",
"challenge_rating": "14",
"cha": "19",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (4d6) piercing damage.<i><br><br><b>Eye Rays:</b></i> The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:<br><br><i>1. Charm Ray:</i> The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the tyrant harms the creature.<br><i>2. Paralyzing Ray:</i> The targeted creature must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>3. Fear Ray:</i> The targeted creature must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>4. Slowing Ray:</i> The targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i>5. Enervation Ray:</i> The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.<br><i>6. Telekinetic Ray:</i> If the target is a creature, it must succeed on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the tyrant's next turn or until the tyrant is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.<br /><i>7. Sleep Ray:</i> The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.<br><i>8. Petrification Ray:</i> The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.<br><i>9. Disintegration Ray:</i> If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.<br><i>10. Death Ray:</i> The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Kobold Inventor": {
"text": "",
"xp": "50",
"wis": "7",
"type": "Creature",
"title": "Kobold Inventor",
"subtype": "kobold",
"str": "7",
"speed": "30 ft.",
"skills": "Perception +0",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20181223151507339",
"languages": "Common, Draconic",
"int": "8",
"hp_generation": "3d6+3",
"hp": "13",
"features": "<i><b>Pack Tactics:</b></i> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181216154523514",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1/4",
"cha": "8",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Sling:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.<br><br><i><b>Weapon Invention:</b></i> The kobold uses one of the following options (roll a d8 or choose one): the kobold can use each one no more than once per day:<br><br><i>1. Acid:</i> The kobold hurls a flask of acid. <i>Ranged Weapon Attack:</i> +4 to hit, range 5/20 ft., one target. <i>Hit:</i> 7 (2d6) acid damage.<br><i>2. Alchemist's Fire:</i> The kobold throws a flask of alchemist's fire. <i>Ranged Weapon Attack:</i> +4 to hit, range 5/20 ft., one target. <i>Hit:</i> 2 (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.<br><i>3. Basket of Centipedes:</i> The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A swarm of insects (centipedes) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm's turns, there's a 50 percent chance that the swarm disperses.<br><i>4. Green Slime Pot:</i> The kobold throws a clay pot full of green slime at the target, and it breaks open on impact. <i>Ranged Weapon Attack:</i> +4 to hit, range 5/20 ft., one target. <i>Hit:</i> The target is covered in a patch of green slime (see chapter 5 of the Dungeon Master's Guide). <i>Miss:</i> A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target.<br/><i>5. Rot Grub Pot:</i> The kobold throws a clay pot into a 5-foot-square space within 20 feet of it, and it breaks open on impact. A <b>swarm of rot grubs</b> (see appendix A) emerges from the shattered pot and remains a hazard in that square.<br><i>6. Scorpion on a Stick:</i> The kobold makes a melee attack with a scorpion tied to the end of a 5-foot-long pole. <i>Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.<br><i>7. Skunk in a Cage:</i> The kobold releases a skunk into an unoccupied space within 5 feet of it. The skunk has a walking speed of 20 feet, AC 10, 1 hit point, and no effective attacks. It rolls initiative and, on its turn, uses its action to spray musk at a random creature within 5 feet of it. The target must make a DC 9 Constitution saving throw. On a failed save, the target retches and can't take actions for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn't need to breathe or is immune to poison automatically succeeds on the saving throw. Once the skunk has sprayed its musk, it can't do so again until it finishes a short or long rest.<br><i>8. Wasp Nest in a Bag:</i> The kobold throws a small bag into a 5-foot-square space within 20 feet of it. A <b>swarm of insects (wasps)</b> with 11 hit points emerges from the bag and rolls initiative. At the end of each of the swarm's turns, there's a 50 percent chance that the swarm disperses.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Kraken": {
"text": "",
"xp": "50000",
"wis": "18",
"type": "Creature",
"title": "Kraken",
"subtype": "titan",
"str": "30",
"speed": "20 ft., swim 60 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Truesight 120 ft., PP 14",
"saving_throws": "Str +18, Dex +8, Con +15, Int +14, Wis +12",
"modified": "20181223151507339",
"languages": "understands Abyssal, Celestial, Infernal, and Primordial but can't speak, Telepathy 120 ft.",
"int": "22",
"hp_generation": "27d20+189",
"hp": "472",
"features": "<i><b>Amphibious:</b></i> The kraken can breathe air and water.<br><br><i><b>Freedom of Movement:</b></i> The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.<br><br><i><b>Siege Monster:</b></i> The kraken deals double damage to objects and structures.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "lightning, bludgeoning, piercing, and slashing from nonmagical weapons",
"creature_type": "monstrosity ",
"created": "20181216154608891",
"condition_immunities": "frightened paralyzed",
"con": "25",
"challenge_rating": "23",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +18 to hit, reach 5 ft., one target. <i>Hit:</i> 23 (3d8+10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns.<br>If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +18 to hit, reach 30ft., one target. Hit: 20 (3d6+10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.<br><br><i><b>Fling:</b></i> One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.<br><br><i><b>Lightning Storm:</b></i> The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Orthon": {
"text": "",
"xp": "5900",
"wis": "15",
"type": "Creature",
"title": "Orthon",
"subtype": "devil",
"str": "22",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +10, Stealth +11, Survival +10",
"size": "Large ",
"senses": "Darkvision 120 ft., Truesight 30 ft., PP 20",
"saving_throws": "Dex +7, Con +9, Wis +6",
"modified": "20181223151507339",
"languages": "Common, Infernal, Telepathy 120 ft.",
"int": "15",
"hp_generation": "10d10+50",
"hp": "105",
"features": "<i><b>Invisibility Field:</b></i> The orthon can use a bonus action to become invisible. Any equipment the orthon wears or carries is also invisible as long as the equipment is on its person. This invisibility ends immediately after the orthon makes an attack roll or is hit by an attack.<br><br><i><b>Magic Resistance:</b></i> The orthon has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181216155321208",
"condition_immunities": "charmed, exhaustion, poisoned",
"con": "21",
"challenge_rating": "10",
"cha": "16",
"attacks": "<i><b>Infernal Dagger:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d4+6) slashing damage, and the target must make a DC 17 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. On a failure, the target is also poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Brass Crossbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 100/400 ft., one target. <i>Hit:</i> 14 (2d10+3) piercing damage, plus one of the following effects:<br><br><i><b>1. Acid:</b></i> The target must make a DC 17 Constitution saving throw, taking an additional 17 (Sd6) acid damage on a failed save, or half as much damage on a successful one.<br><i><b>2. Blindness (1/Day):</b></i> The target takes 5 (1d10) radiant damage. In addition, the target and all other creatures within 20 feet of it must each make a successful DC 17 Dexterity saving throw or be blinded until the end of the orthon's next turn.<br><i><b>3. Concussion:</b></i> The target and each creature within 20 feet of it must make a DC 17 Constitution saving throw, taking 13 (2d12) thunder damage on a failed save, or half as much damage on a successful one.<br><i><b>4. Entanglement:</b></i> The target must make a successful DC 17 Dexterity saving throw or be restrained for l hour by strands of sticky webbing. A restrained creature can escape by using an action to make a successful DC 17 Dexterity or Strength check. Any creature other than an orthon that touches the restrained creature must make a successful DC 17 Dexterity saving throw or become similarly restrained.<br><i><b>5. Paralysis (1/Day):</b></i> The target takes 22 (4d10) lightning damage and must make a successful DC 17 Constitution saving throw or be paralyzed for l minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><i><b>6. Tracking:</b></i> For the next 24 hours, the orthon knows the direction and distance to the target, as long as it's on the same plane of existence. If the target is on a different plane, the orthon knows which one, but not the exact location there.<h1>Reactions</h1><p><i><b>Explosive Retribution:</b></i> When it is reduced to 15 hit points or fewer, the orthon causes itself to explode. All other creatures within 30 feet of it must each make a DC 17 Dexterity saving throw, taking 9 (2d8) fire damage plus 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one. This explosion destroys the orthon, its infernal dagger, and its brass crossbow.",
"alignment": "lawful evil",
"ac_description": "half plate",
"ac": "17",
"=\"\"": ""
},
"Tarrasque": {
"text": "",
"xp": "155000",
"wis": "11",
"type": "Creature",
"title": "Tarrasque",
"subtype": "titan",
"str": "30",
"speed": "40 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Blindsight 120 ft., PP 10",
"saving_throws": "Int +5, Wis +9, Cha +9",
"modified": "20181223151507339",
"languages": "---",
"int": "3",
"hp_generation": "33d20+330",
"hp": "676",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the tarrasque fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> The tarrasque has advantage on saving throws against spells and other magical effects.<br><br><i><b>Reflective Carapace:</b></i> Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.<br><br><i><b>Siege Monster:</b></i> The tarrasque deals double damage to objects and structures.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "fire, poison, bludgeoning, piercing and slashing from nonmagical attacks",
"creature_type": "monstrosity ",
"created": "20181216155415878",
"condition_immunities": "charmed, frightened, paralyzed, poisoned",
"con": "30",
"challenge_rating": "30",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +19 to hit, reach 10 ft., one target. <i>Hit:</i> 36 (4d12+10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +19 to hit, reach 15 ft., one target. <i>Hit:</i> 28 (4d8+10) stashing damage.<br><br><i><b>Horns:</b> Melee Weapon Attack:</i> +19 to hit, reach 10 ft., one target. <i>Hit:</i> 32 (4d10+10) piercing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +19 to hit, reach 20 ft., one target. <i>Hit:</i> 24 (4d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.<br><br><i><b>Frightful Presence:</b></i> Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw Is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.<br /><i><b>Swallow:</b></i> The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes bO (I6d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 30 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.<br><br>",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "25",
"=\"\"": ""
},
"Vampire": {
"text": "",
"xp": "10000",
"wis": "15",
"type": "Creature",
"title": "Vampire",
"subtype": "shapechanger",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +7, Stealth +9",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Dex +9, Wis +7, Cha +9",
"modified": "20181223151507339",
"languages": "the languages it knew in life",
"int": "17",
"hp_generation": "17d8+68",
"hp": "144",
"features": "<i><b>Shapechanger:</b></i> If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.<br>While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.<br>While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.<br /><br /><i><b>Legendary Resistance (3/Day):</b></i> If the vampire fails a saving throw, it can choose to succeed instead.<br><i><b>Misty Escape:</b></i>. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.<br><i><b>Regeneration:</b></i> The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<br /><br /><i><b>Spider Climb:</b></i> The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Vampire Weaknesses:</b></i> The vampire has the following flaws:<br><i>Forbiddance:</i> The vampire can't enter a residence without an invitation from one of the occupants.<br><i>Harmed by Running Water:</i> The vampire takes 20 acid damage if it ends its turn in running water.<br><i>Stake to the Heart:</i> If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.<br><i>Sunlight Hypersensitivity:</i> The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
"dex": "18",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "undead ",
"created": "20181216155654053",
"condition_immunities": "",
"con": "18",
"challenge_rating": "13",
"cha": "18",
"attacks": "<i><b>Multiattack (Vampire Form Only):</b></i> The vampire makes two attacks, only one of which can be a bite attack.<br><br><i><b>Unarmed Strike (Vampire Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one creature. <i>Hit:</i> 8 (1d8+4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).<br><br><i><b>Bite (Bat or Vampire Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <i>Hit:</i> 7 (1d6+4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.<br><br><i><b>Charm:</b></i> The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.<br /><Br /><i><b>Children of the Night (1/Day):</b></i> The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Vampire Spellcaster": {
"text": "",
"xp": "13000",
"wis": "15",
"type": "Creature",
"title": "Vampire Spellcaster",
"subtype": "shapechanger",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +7, Stealth +9",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Dex +9, Wis +7, Cha +9",
"modified": "20181223151507339",
"languages": "the languages it knew in life",
"int": "17",
"hp_generation": "17d8+68",
"hp": "144",
"features": "<i><b>Shapechanger:</b></i> If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.<br>While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.<br>While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.<br /><br /><i><b>Legendary Resistance (3/Day):</b></i> If the vampire fails a saving throw, it can choose to succeed instead.<br><i><b>Misty Escape:</b></i>. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.<br><i><b>Regeneration:</b></i> The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<br /><br /><i><b>Spider Climb:</b></i> The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Vampire Weaknesses:</b></i> The vampire has the following flaws:<br><i>Forbiddance:</i> The vampire can't enter a residence without an invitation from one of the occupants.<br><i>Harmed by Running Water:</i> The vampire takes 20 acid damage if it ends its turn in running water.<br><i>Stake to the Heart:</i> If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.<br><i>Sunlight Hypersensitivity:</i> The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
"dex": "18",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "undead ",
"created": "20181216155809859",
"condition_immunities": "",
"con": "18",
"challenge_rating": "15",
"cha": "18",
"attacks": "<i><b>Multiattack (Vampire Form Only):</b></i> The vampire makes two attacks, only one of which can be a bite attack.<br><br><i><b>Unarmed Strike (Vampire Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one creature. <i>Hit:</i> 8 (1d8+4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).<br><br><i><b>Bite (Bat or Vampire Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <i>Hit:</i> 7 (1d6+4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.<br><br><i><b>Charm:</b></i> The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.<br /><br /><i><b>Children of the Night (1/Day):</b></i> The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Vampire Warrior": {
"text": "",
"xp": "13000",
"wis": "15",
"type": "Creature",
"title": "Vampire Warrior",
"subtype": "shapechanger",
"str": "18",
"speed": "30 ft.",
"skills": "Perception +7, Stealth +9",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Dex +9, Wis +7, Cha +9",
"modified": "20181223151507339",
"languages": "the languages it knew in life",
"int": "17",
"hp_generation": "17d8+68",
"hp": "144",
"features": "<i><b>Shapechanger:</b></i> If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.<br>While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.<br>While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.<br /><br /><i><b>Legendary Resistance (3/Day):</b></i> If the vampire fails a saving throw, it can choose to succeed instead.<br><i><b>Misty Escape:</b></i>. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.<br><i><b>Regeneration:</b></i> The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<br /><br /><i><b>Spider Climb:</b></i> The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Vampire Weaknesses:</b></i> The vampire has the following flaws:<br><i>Forbiddance:</i> The vampire can't enter a residence without an invitation from one of the occupants.<br><i>Harmed by Running Water:</i> The vampire takes 20 acid damage if it ends its turn in running water.<br><i>Stake to the Heart:</i> If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.<br><i>Sunlight Hypersensitivity:</i> The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
"dex": "18",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "undead ",
"created": "20181216155930519",
"condition_immunities": "",
"con": "18",
"challenge_rating": "15",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The vampire makes two greatsword attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one creature. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Multiattack (Vampire Form Only):</b></i> The vampire makes two attacks, only one of which can be a bite attack.<br><br><i><b>Unarmed Strike (Vampire Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one creature. <i>Hit:</i> 8 (1d8+4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).<br><br><i><b>Bite (Bat or Vampire Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <i>Hit:</i> 7 (1d6+4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.<br><br><i><b>Charm:</b></i> The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.<br /><br /><i><b>Children of the Night (1/Day):</b></i> The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.<br><br>",
"alignment": "lawful evil",
"ac_description": "plate armor",
"ac": "18",
"=\"\"": ""
},
"Zaratan": {
"text": "",
"xp": "41000",
"wis": "21",
"type": "Creature",
"title": "Zaratan",
"str": "30",
"speed": "40 ft., swim 40 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 15",
"saving_throws": "Wis +12, Cha +11",
"modified": "20181223151326845",
"languages": "---",
"int": "2",
"hp_generation": "15d20+150",
"hp": "307",
"features": "<i><b>Damage Vulnerabilities:</b></i> thunder<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the zaratan fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Weapons:</b></i> The zaratan's weapon attacks are magical.<br><br><i><b>Siege Monster:</b></i> The elemental deals double damage to objects and structures (included in Earth-Shaking Movement).<br /><br /><i><b>Earth-Shaking Movement:</b></i> As a bonus action after moving at least 10 feet on the ground, the zaratan can send a shock wave through the ground in a 120-foot-radius circle centered on itself. That area becomes difficult terrain for 1 minute. Each creature on the ground that is concentrating must succeed on a DC 25 Constitution saving throw or the creature's concentration is broken.<br>The shock wave deals 100 thunder damage to all structures in contact with the ground in the area. If a creature is near a structure that collapses, the creature might be buried, a creature within half the distance of the structure's height must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 17 (Sd6) bludgeoning damage, is knocked prone, and is trapped in the rubble. A trapped creature is restrained, requiring a successful DC 20 Strength (Athletics) check as an action to escape. Another creature within 5 feet of the buried creature can use its action to clear rubble and grant advantage on the check. If three creatures use their actions in this way, the check is an automatic success. On a successful save, the creature takes half as much damage and doesn't fall prone or become trapped.",
"dex": "10",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181216160042214",
"condition_immunities": "exhaustion, paralyzed, petrified, poisoned, stunned",
"con": "30",
"challenge_rating": "22",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The zaratan makes two attacks: one with its bite and one with its stomp.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +17 to hit, reach 20 ft., one target. <i>Hit:</i> 28 (4d8+10) piercing damage.<br><br><i><b>Stomp:</b> Melee Weapon Attack:</i> +17 to hit, reach 20 ft., one target. <i>Hit:</i> 26 (3d10+10) bludgeoning damage.<br><br><i><b>Spit Rock:</b> Ranged Weapon Attack:</i> +17 to hit, range 120/240 ft., one target. <i>Hit:</i> 31 (6d8+10) bludgeoning damage.<br><br><i><b>Spew Debris (Recharge 5-6):</b></i> The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked prone.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Adult Bronze Dragon": {
"text": "",
"xp": "13000",
"wis": "15",
"type": "Creature",
"title": "Adult Bronze Dragon",
"str": "25",
"speed": "40 ft., fly 80 ft., swim 40 ft.",
"skills": "Insight +7, Perception +12, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 22",
"saving_throws": "Dex +5, Con +11, Wis +7, Cha +9",
"modified": "20181223151326845",
"languages": "Common, Draconic",
"int": "16",
"hp_generation": "17d12+102",
"hp": "212",
"features": "<i><b>Amphibious:</b></i> The dragon can breathe air and water.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "lightning",
"creature_type": "dragon",
"created": "20181215190806194",
"condition_immunities": "",
"con": "23",
"challenge_rating": "15",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><i><b>Bite:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (2d10+7) piercing damage.<br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d6+7) slashing damage.<br><i><b>Tail:</b> Melee Weapon Attack:</i> +12 to hit, reach 15 ft., one target. <i>Hit:</i> 16 (2d8+7) bludgeoning damage.<br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><i><b>Lightning Breath:</b></i> The Dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.<br><i><b>Repulsion Breath:</b></i> The Dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must make a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.<br><br><i><b>Change Shape (Use as Action):</b></i> The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).<br>In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Adult Copper Dragon": {
"text": "",
"xp": "11500",
"wis": "15",
"type": "Creature",
"title": "Adult Copper Dragon",
"str": "23",
"speed": "40 ft., climb 40 ft., fly 80 ft.",
"skills": "Deception +8, Perception +12, Stealth +6",
"size": "Huge ",
"senses": "Blindsight 60 ft., Darkvision 120 ft., PP 22",
"saving_throws": "Dex +6, Con +10, Wis +7, Cha +8",
"modified": "20181223151326845",
"languages": "Common, Draconic",
"int": "18",
"hp_generation": "16d12+80",
"hp": "184",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the dragon fails a saving throw, it can choose to succeed instead.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "acid",
"creature_type": "dragon",
"created": "20181215225124430",
"condition_immunities": "",
"con": "21",
"challenge_rating": "14",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d10+6) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one target. </>Hit:</i> 15 (2d8+6) bludgeoning damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.<br><br><i><b>Breath Weapon (Recharge 5-6):</b></i> The dragon uses one of the following breath weapons:<br><br><i><b>Acid Breath:</b></i> The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.<br><i><b>Slowing Breath:</b></i> The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Aarakocra": {
"text": "",
"xp": "50",
"wis": "12",
"type": "Creature",
"title": "Aarakocra",
"subtype": "aarakocra",
"str": "10",
"speed": "20 ft., fly 50 ft.",
"skills": "Perception +5",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20181223151507311",
"languages": "Auran",
"int": "11",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Dive Attack:</b></i> If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507311",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "11",
"attacks": "<i><b>Talon:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.<br><br><i><b>Javelin:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "neutral good",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Acolyte": {
"text": "",
"xp": "50",
"wis": "14",
"type": "Creature",
"title": "Acolyte",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Medicine +4, Religion +2",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20190103193255859",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "2d8",
"hp": "9",
"features": "<i><b>Spellcasting:</b></i> The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Light]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (3 slots): <i>[[Bless]], [[Cure Wounds]], [[Sanctuary]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507312",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "11",
"attacks": "<i><b>Club:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d4) bludgeoning damage.",
"alignment": "any alignment",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Adult Oblex": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Adult Oblex",
"str": "8",
"speed": "20 ft.",
"skills": "Deception +5, Perception +4 plus one of the following: Arcana +7, History +7, Nature +7 or Religion +7",
"size": "Medium ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 14",
"saving_throws": "Int +7, Cha +5",
"modified": "20190103194635576",
"languages": "Common plus two more languages",
"int": "19",
"hp_generation": "10d8+30",
"hp": "75",
"features": "<i><b>Amorphous:</b></i> The oblex can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Aversion to Fire:</b></i> If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<br><br><i><b>Innate Spellcasting:</b></i> The oblex's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:<br><br>3/day each: <i>[[Charm Person]] (as 5th-level spell), [[Color Spray]], [[Detect Thoughts]], [[Hold Person]] (as 3rd-level spell)</i><br><br><p><i><b>Sulfurous Impersonation:</b></i> As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4+1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed.</p>",
"dex": "19",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "ooze",
"created": "20181223151326817",
"condition_immunities": "blinded, charmed, deafened, exhaustion, prone",
"con": "16",
"challenge_rating": "5",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The oblex makes one pseudopod attack and uses Eat Memories.<br><br><i><b>Pseudopod:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) bludgeoning damage plus 5 (2d4) psychic damage.<br><br><i><b>Eat Memories:</b></i> The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.<br>While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.<br>When an oblex causes a target to become memory drained, the oblex learns all the languages the target knows and gains all its proficiencies, except for any saving throw proficiencies.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Alhoon": {
"text": "",
"xp": "5900",
"wis": "17",
"type": "Creature",
"title": "Alhoon",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +8, Deception +7, History +8, Insight +7, Perception +7, Stealth +5",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 17",
"saving_throws": "Con +7, Int +8, Wis +7, Cha +7",
"modified": "20190103194123684",
"languages": "Deep Speech, Undercommon, Telepathy 120 ft.",
"int": "19",
"hp_generation": "16d8+48",
"hp": "120",
"features": "<i><b>Magic Resistance:</b></i> The alhoon has advantage on saving throws against spells and other magical effects.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The alhoon's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Detect Thoughts]], [[Levitate]]</i><br>1/day each: <i>[[Dominate Monster]], [[Plane Shift]] (self only)</i><br><br><i><b>Turn Resistance:</b></i> The alhoon has advantage on saving throws against any effect that turns undead.<br><br><i><b>Spellcasting:</b></i> The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The alhoon has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Chill Touch]], [[Dancing Lights]], [[Mage Hand]], [[Prestidigitation]], [[Shocking Grasp]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Disguise Self]], [[Magic Missile]], [[Shield]]</i><br>2nd level (3 slots): <i>[[Invisibility]], [[Mirror Image]], [[Scorching Ray]]</i><br>3rd level (3 slots): <i>[[Counterspel1]], [[Fly]], [[Lightning Bolt]]</i><br>4th level (3 slots): <i>[[Confusion]], [[Evard's Black Tentacles]], [[Phantasmal Killer]]</i><br>5th level (2 slots): <i>[[Modify Memory]], [[Wall of Force]]</i><br>6th level (1 slot): <i>[[Disintegrate]], [[Globe of Invulnerability]]</i>",
"dex": "12",
"damage_resistances": "cold, lightning, necrotic",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks",
"creature_type": "undead",
"created": "20181223151326818",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "16",
"challenge_rating": "10",
"cha": "17",
"attacks": "<i><b>Chilling Grasp:</b> Melee Spell Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (3d6) cold damage.<br><br><i><b>Mind Blast (Recharge 5-6):</b></i> The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "any evil alignment",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Amnizu": {
"text": "",
"xp": "20000",
"wis": "12",
"type": "Creature",
"title": "Amnizu",
"subtype": "devil",
"str": "11",
"speed": "30 ft., fly 40 ft.",
"skills": "Perception +7",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Dex +7, Con +9, Wis +7, Cha +10",
"modified": "20190103200008834",
"languages": "Common, Infernal, Telepathy 1000 ft.",
"int": "20",
"hp_generation": "27d8+81",
"hp": "202",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the amnizu's darkvision.<br><br><i><b>Innate Spellcasting:</b></i> The amnizu's innate spellcasting ability is Intelligence (spell save 19, +11 to hit with spell attacks). The amnizu can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Charm Person]], [[Command]]</i><br>3/day each: <i>[[Dominate Person]], [[Fireball]]</i><br>1/day each: <i>[[Dominate Monster]], [[Feeblemind]]</i><br><br><i><b>Magic Resistance:</b></i> The amnizu has advantage on saving throws against spells and other magical effects.",
"dex": "13",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507312",
"condition_immunities": "charmed, poisoned",
"con": "16",
"challenge_rating": "18",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The amnizu uses Poison Mind. It also makes two attacks: one with its whip and one with its Disruptive Touch.<br><br><i><b>Taskmaster Whip:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (2d4+5) slashing damage plus 33 (6d10) force damage.<br><br><i><b>Disruptive Touch:</b> Melee Spell Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 44 (8d10) necrotic damage.<br><br><i><b>Poison Mind:</b></i> The amnizu targets one or two creatures that it can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or take 26 (4dl2) necrotic damage and be blinded until the start of the amnizu's next turn.<br><br><i><b>Forgetfulness (Recharge 6):</b></i> The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 18 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.<br><br><h1>Reactions</h1><p><i><b>Instinctive Charm:</b></i> When a creature within 60 feet of the amnizu makes an attack roll against it, and another creature is within the attack's range, the attacker must make a DC 19 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the amnizu or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the amnizu's Instinctive Charm for 24 hours.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Androsphinx": {
"text": "",
"xp": "18000",
"wis": "18",
"type": "Creature",
"title": "Androsphinx",
"str": "22",
"speed": "40 ft., fly 60 ft.",
"skills": "Arcana +9, Perception +10, Religion +15",
"size": "Large ",
"senses": "Truesight 120 ft., PP 20",
"saving_throws": "Dex +6, Con +11, Int +9, Wis +10",
"modified": "20190109170930000",
"languages": "Common, Sphinx",
"int": "16",
"hp_generation": "19d10+95",
"hp": "199",
"features": "<i><b>Inscrutable:</b></i> The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<br><br><i><b>Magic Weapons:</b></i> The sphinx's weapon attacks are magical.<br><br><i><b>Spellcasting:</b></i> The sphinx is a 12th·level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:<br>Cantrips (at will): <i>[[Sacred Flame]], [[Spare the Dying]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Command]], [[Detect Evil and Good]], [[Detect Magic]]</i><br>2nd level (3 slots): <i>[[Lesser Restoration]], [[Zone of Truth]]</i><br>3rd level (3 slots): <i>[[Dispel Magic]], [[Tongues]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Freedom of Movement]]</i><br>5th level (2 slots): <i>[[Flame Strike]], [[Greater Restoration]]</i> <br>6th level (1 slot): <i>[[Heroes' Feast]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "psychic, bludgeoning, piercing, and slashing from nonmagical weapons",
"creature_type": "monstrosity",
"created": "20181223151326818",
"condition_immunities": "charmed, frightened",
"con": "20",
"challenge_rating": "17",
"cha": "23",
"attacks": "<i><b>Multiattack:</b></i> The sphinx makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d10+6) slashing damage.<br><br><i><b>Roar (3/Day):</b></i> The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.<br><br><i><b>First Roar:</b></i> Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Second Roar:</b></i> Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Third Roar:</b></i> Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.<br><br>",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Annis Hag": {
"text": "",
"xp": "2300",
"wis": "14",
"type": "Creature",
"title": "Annis Hag",
"str": "21",
"speed": "40 ft.",
"skills": "Deception +5, Perception +5",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "Con +5",
"modified": "20190103194747612",
"languages": "Common, Giant, Sylvan",
"int": "13",
"hp_generation": "10d10+20",
"hp": "75",
"features": "<i><b>Innate Spellcasting:</b></i> The hag's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:<br><br>3/day each: <i>[[Disguise Self]] (including the form of a Medium humanoid), [[Fog Cloud]]</i>",
"dex": "12",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326818",
"condition_immunities": "",
"con": "14",
"challenge_rating": "6",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The annis makes three attacks: one with her bite and two with her claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (3d6+5) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (3d6+5) slashing damage.<br><br><i><b>Crushing Hug:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 36 (9d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6+5) bludgeoning damage at the start of each of the hag's turns. The hag can't make attacks while grappling a creature in this way.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Apprentice Wizard": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Apprentice Wizard",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Arcana +4, History +4",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "",
"modified": "20190104143733539",
"languages": "any one language (usually Common)",
"int": "14",
"hp_generation": "2d8",
"hp": "9",
"features": "<i><b>Spellcasting:</b></i> The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Fire Bolt]], [[Mending]], [[Prestidigitation]]</i><br>1st level (2 slots): <i>[[Burning Hands]], [[Disguise Self]], [[Shield]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507312",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "11",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +2 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 2 (1d4) piercing damage.",
"alignment": "any alignment",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Arcanaloth": {
"text": "",
"xp": "8400",
"wis": "16",
"type": "Creature",
"title": "Arcanaloth",
"subtype": "yugoloth",
"str": "17",
"speed": "30 ft., fly 30 ft.",
"skills": "Arcana +13, Deception +9, Insight +9, Perception +7",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 17",
"saving_throws": "Dex +5, Int +9, Wis +7, Cha +7",
"modified": "20190109160417790",
"languages": "all, Telepathy 120 ft.",
"int": "20",
"hp_generation": "16d8+32",
"hp": "104",
"features": "<i><b>Innate Spellcasting:</b></i> The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Alter Self]], [[Darkness]], [[Heat Metal]], [[Invisibility]] (self only), [[Magic Missile]]</i><br><br><i><b>Magic Resistance:</b></i> The arcanaloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The arcanaloth's weapon attacks are magical.<p><i><b>Spellcasting:</b></i> The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Fire Bolt]], [[Mage Hand]], [[Minor Illusion]], [[Prestidigitation]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Identify]], [[Shield]], [[Tenser's Floating Disk]]</i> <br>2nd level (3 slots): <i>[[Detect Thoughts]], [[Mirror Image]], [[Phantasmal Force]], [[Suggestion]]</i><br>3rd level (3 slots): <i>[[Counterspell]], [[Fear]], [[Fireball]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Dimension Door]]</i><br>5th level (2 slots): <i>[[Contact Other Plane]], [[Hold Monster]]</i><br>6th level (1 slot): <i>[[Chain Lightning]]</i><br>7th level (1 slot): <i>[[Finger of Death]]</i><br>8th level (1 slot): <i>[[Mind Blank]]</i></p>",
"dex": "12",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507312",
"condition_immunities": "charmed, poisoned",
"con": "14",
"challenge_rating": "12",
"cha": "17",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft. , one target. <i>Hit:</i> 8 (2d4+3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Teleport:</b></i> The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Archdruid": {
"text": "",
"xp": "8400",
"wis": "20",
"type": "Creature",
"title": "Archdruid",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Medicine +9, Nature +5, Perception +9",
"size": "Medium ",
"senses": "PP 19",
"saving_throws": "Int +5, Wis +9",
"modified": "20190109160800227",
"languages": "Druidic plus any two languages",
"int": "12",
"hp_generation": "24d8+24",
"hp": "132",
"features": "<i><b>Spellcasting:</b></i> The archdruid is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:<br><br>Cantrips (at will): <i>[[Druidcraft]], [[Mending]], [[Poison Spray]], [[Produce Flame]]</i><br>1st level (4 slots): <i>[[Cure Wounds]], [[Entangle]], [[Faerie Fire]], [[Speak with Animals]]</i><br>2nd level (3 slots): <i>[[Animal Messenger]], [[Beast Sense]], [[Hold Person]]</i><br>3rd level (3 slots): <i>[[Conjure Animals]], [[Meld into Stone]], [[Water Breathing]]</i><br>4th level (3 slots): <i>[[Dominate Beast]], [[Locate Creature]], [[Stoneskin]], [[Wall of Fire]]</i><br>5th level (3 slots): <i>[[Commune with Nature]], [[Mass Cure Wounds]], [[Tree Stride]]</i><br>6th level (1 slot): <i>[[Heal]], [[Heroes' Feast]], [[Sunbeam]]</i><br>7th level (l slot): <i>[[Fire Storm]]</i><br>8th level (1 slot): <i>[[Animal Shapes]]</i><br>9th level (1 slot): <i>[[Foresight]]</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507312",
"condition_immunities": "",
"con": "12",
"challenge_rating": "12",
"cha": "11",
"attacks": "<i><b>Scimitar:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.<br><br><i><b>Change Shape (2/Day):</b></i> The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.<br>While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.<br>The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.",
"alignment": "any alignment",
"ac_description": "hide armor, shield",
"ac": "16",
"=\"\"": ""
},
"Autumn Eladrin": {
"text": "",
"xp": "5900",
"wis": "17",
"type": "Creature",
"title": "Autumn Eladrin",
"subtype": "elf",
"str": "12",
"speed": "30 ft.",
"skills": "Insight +7, Medicine +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190109134210888",
"languages": "Common, Elvish, Slyvan",
"int": "14",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Enchanting Presence:</b></i> Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.<br>Whenever the eladrin deals damage to the charmed creature, the creature can repeat the saving throw, ending the effect on itself on a success.<br><i><b>Fey Step (Recharge 4-6):</b></i> As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.<br><i><b>Innate Spellcasting:</b></i> The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Calm Emotions]], [[Sleep]]</i><br>3/day each: <i>[[Cure Wounds]] (as a 5th-level spell), [[Lesser Restoration]]</i><br>1/day each: <i>[[Greater Restoration]], [[Heal]], [[Raise Dead]]</i><br><i><b>Magic Resistance:</b></i> The eladrin has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fey ",
"created": "20181223151507313",
"condition_immunities": "",
"con": "16",
"challenge_rating": "10",
"cha": "18",
"attacks": "<i><b>Longsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands, plus 18 (4d8) psychic damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 150/600 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 18 (4d8) psychic damage.<br><br><h1>Reactions</h1><p><i><b>Foster Peace:</b></i> If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.</p>",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Babau": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Babau",
"subtype": "demon",
"str": "19",
"speed": "40 ft.",
"skills": "Perception +5, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20190107170325283",
"languages": "Abyssal",
"int": "11",
"hp_generation": "11d8+33",
"hp": "82",
"features": "<i><b>Innate Spellcasting:</b></i> The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Dispel Magic]], [[Fear]], [[Heat Metal]], [[Levitate]]</i>",
"dex": "16",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507313",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "4",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage when used with two hands to make a melee attack.<br><br><i><b>Weakening Gaze:</b></i> The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Baphomet": {
"text": "",
"xp": "50000",
"wis": "24",
"type": "Creature",
"title": "Baphomet",
"subtype": "demon",
"str": "30",
"speed": "40 ft.",
"skills": "Intimidation +17, Perception +14",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 24",
"saving_throws": "Dex +9, Con +15, Wis +14",
"modified": "20190109175916538",
"languages": "all, Telepathy 120 ft.",
"int": "18",
"hp_generation": "19d12+152",
"hp": "275",
"features": "<i><b>Charge:</b></i> If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d1 0) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone.<br><br><i><b>Innate Spellcasting:</b></i> Baphomet's spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]]</i><br>3/day each: <i>[[Dispel Magic]], [[Dominate Beast]], [[Hunter's Mark]], [[Maze]], [[Wall of Stone]]</i><br>1/day: <i>[[Teleport]]</i><br /><br /><i><b>Labyrinthine Recall:</b></i> Baphomet can perfectly recall any path he has traveled, and he is immune to the [[Maze]] spell.<br><i><b>Legendary Resistance (3/Day):</b></i> If Baphomet fails a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Baphomet has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Baphomet's weapon attacks are magical.<br><i><b>Reckless:</b></i> At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.",
"dex": "14",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181215225852976",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "26",
"challenge_rating": "23",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> Baphomet makes three attacks: one with Heartcleaver, one with his bite, and one with his gore attack.<br><br><i><b>Heartcleaver:</b> Melee Weapon Attack:</i> +17 to hit, reach 15 ft., one target. <i>Hit:</i> 21 (2d10+10) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (2d8+10) piercing damage.<br><br><i><b>Core:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d6+10) piercing damage.<br><br><i><b>Frightful Presence:</b></i> Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened fo r l minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.<br>If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Bard": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Bard",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Acrobatics +4, Perception +5, Performance +6",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "Dex +4, Wis +3",
"modified": "20190103200200938",
"languages": "any two languages",
"int": "10",
"hp_generation": "8d8+8",
"hp": "44",
"features": "<i><b>Spellcasting:</b></i> The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:<br><br>Cantrips (at will): <i>[[Friends]], [[Mage Hand]], [[Vicious Mockery]]</i><br>1st level (4 slots): <i>[[Charm Person]], [[Healing Word]], [[Heroism]], [[Sleep]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Invisibility]], [[Shatter]]</i><br><br><i><b>Song of Rest:</b></i> The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.<br><br><i><b>Taunt (2/Day):</b></i> The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507313",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "14",
"attacks": "<i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 80/320 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.",
"alignment": "any alignment",
"ac_description": "chain shirt",
"ac": "15",
"=\"\"": ""
},
"Barlgura": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Barlgura",
"subtype": "demon",
"str": "18",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +5, Stealth +5",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 15",
"saving_throws": "Dex +5, Con +6",
"modified": "20190107181136718",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "7",
"hp_generation": "8d10+24",
"hp": "68",
"features": "<i><b>Innate Spellcasting:</b></i> The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:<br><br>1/day each: <i>[[Entangle]], [[Phantasmal Force]]</i><br>2/day each: <i>[[Disguise Self]], [[Invisibility]] (self only)</i><br><br><i><b>Reckless:</b></i> At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.<br><br><i><b>Running Leap:</b></i> The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.",
"dex": "15",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507313",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "5",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The barlgura makes three attacks: one with its bite and two with its fists.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d10+4) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Berbalang": {
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Berbalang",
"str": "9",
"speed": "30 ft., fly 40 ft.",
"skills": "Arcana +5, History +5, Insight +2, Perception +2, Religion +5",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 12",
"saving_throws": "Dex +5, Int +5",
"modified": "20190105184313562",
"languages": "all, but rarely speaks",
"int": "17",
"hp_generation": "11d8-11",
"hp": "38",
"features": "<i><b>Spectral Duplicate (Recharges after a Short or Long Rest):</b></i> As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required).<br>The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's <br>attacks is psychic damage.<br><br><i><b>Innate Spellcasting:</b></i> The berbalang's innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells, requiring no material components:<br>At will: <i>[[Speak with Dead]]</i><br>l/day: <i>[[Plane Shift]] (self only)</i>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326819",
"condition_immunities": "",
"con": "9",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The berbalang makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +S to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) slashing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Bheur Hag": {
"text": "",
"xp": "2900",
"wis": "13",
"type": "Creature",
"title": "Bheur Hag",
"str": "13",
"speed": "30 ft.",
"skills": "Nature +4, Perception +4, Stealth +6, Survival +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Wis +4",
"modified": "20190107190856202",
"languages": "Auran, Common, Giant",
"int": "12",
"hp_generation": "14d8+28",
"hp": "91",
"features": "<i><b>Graystaff Magic:</b></i> The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a bheur hag can use a graystaff.<br><i><b>Ice Walk:</b></i> The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra moment.<br><br><i><b>Innate Spellcasting:</b></i> The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:<br>At will: <i>[[Hold Person]],* [[Ray of Frost]]</i><br>3/day each: <i>[[Cone of Cold]],* [[Ice Storm]],* [[Wall of Ice]]*</i><br>1/day each: <i>[[Control Weather]]</i>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "cold",
"creature_type": "fey",
"created": "20181223151326819",
"condition_immunities": "",
"con": "14",
"challenge_rating": "7",
"cha": "16",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d8+1) bludgeoning damage plus 3 (1d6) cold damage.<br><br><i><b>Maddening Feast:</b></i> The hag feasts on the corpse of one enemy within 5 feet of her that died within the past minute. Each creature of the hag's choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can't understand what others say, can't read, and speaks only in gibberish, the DM controls the creature's movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Maddening Feast for the next 24 hours.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Blackguard": {
"text": "",
"xp": "3900",
"wis": "14",
"type": "Creature",
"title": "Blackguard",
"subtype": "any race",
"str": "18",
"speed": "30 ft.",
"skills": "Athletics +7, Deception +5, Intimidation +5",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "Wis +5, Cha +5",
"modified": "20190108174606355",
"languages": "any one language (usually Common)",
"int": "11",
"hp_generation": "18d8+72",
"hp": "153",
"features": "<i><b>Spellcasting:</b></i> The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following bard spells prepared:<br><br>1st level (4 slots): <i>[[Command]], [[Protection from Evil and Good]], [[Thunderous Smite]]</i><br>2nd level (3 slots): <i>[[Branding Smite]], [[Find Steed]]</i><br>3rd level (2 slots): <i>[[Blinding Smite]], [[Dispel Magic]]</i>",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507314",
"condition_immunities": "",
"con": "18",
"challenge_rating": "8",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The blackguard makes three attacks with its glaive or its shortbow.<br><br><i><b>Glaive:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 9 (1d10+4) slashing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 80/320 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Dreadful Aspect (Recharges after a Short or Long Rest):</b></i> The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for l minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.",
"alignment": "any non-gppd alignment",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Bone Naga": {
"text": "",
"xp": "1100",
"wis": "15",
"type": "Creature",
"title": "Bone Naga",
"str": "15",
"speed": "30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190104150323983",
"languages": "Common plus one other language",
"int": "15",
"hp_generation": "9d10+9",
"hp": "58",
"features": "<i><b>Spellcasting:</b></i> The naga is a 5th-level spellcaster (spell save DC 12, +4 to hit with spell attacks) that needs only verbal components to cast its spell.<br>If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Mending]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Command]], [[Shield of Faith]]</i><br>2nd level (3 slots): <i>[[Calm Emotions]], [[Hold Person]]</i><br>3rd level (2 slots): <i>[[Bestow Curse]]</i><br><br>If the naga was a spirit naga in life, its spellcasting ability is intelligence, and it has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Mage Hand]], [[Minor Illusion]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Charm Person]], [[Sleep]]</i><br>2nd level (3 slots): <i>[[Detect Thoughts]], [[Hold Person]]</i><br>3rd level (2 slots): <i>[[Lightning Bolt]]</i>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326820",
"condition_immunities": "charmed, exhaustion, paralyzed, poisoned",
"con": "12",
"challenge_rating": "4",
"cha": "16",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (2d6+3) piercing damage plus 10 (3d6) poison damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Cambion": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Cambion",
"str": "18",
"speed": "30 ft., fly 60 ft.",
"skills": "Deception +6, Intimidation +6, Perception +4, Stealth +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Str +7, Con +6, Int +5, Cha +6",
"modified": "20190107182346298",
"languages": "Abyssal, Common, Infernal",
"int": "14",
"hp_generation": "11d8+33",
"hp": "82",
"features": "<i><b>Fiendish Blessing:</b></i> The AC of the cambion includes its Charisma bonus.<br><br><i><b>Innate Spellcasting:</b></i> The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:<br><br>3/day each: <i>[[Alter Self]], [[Command]], [[Detect Magic]]</i><br>1/day: <i>[[Plane Shift]] (self only)</i>",
"dex": "18",
"damage_resistances": "cold, fire, lightning, poison, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "",
"creature_type": "fiend",
"created": "20181223151326821",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The cambion makes two melee attacks or uses its Fire Ray twice.<br><br><i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.<br><br><i><b>Fire Ray:</b> Ranged Spell Attack:</i> +7 to hit, range 120 ft., one target. <i>Hit:</i> 10 (3d6) fire damage.<br><br><i><b>Fiendish Charm:</b></i> One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.",
"alignment": "any evil alignment",
"ac_description": "scale mail",
"ac": "19",
"=\"\"": ""
},
"Cloud Giant": {
"text": "",
"xp": "5000",
"wis": "16",
"type": "Creature",
"title": "Cloud Giant",
"str": "27",
"speed": "40 ft.",
"skills": "Insight +7, Perception +7",
"size": "Huge ",
"senses": "PP 17",
"saving_throws": "Con +9, Wis +7, Cha +7",
"modified": "20190108184927661",
"languages": "Common, Giant",
"int": "12",
"hp_generation": "16d12+96",
"hp": "200",
"features": "<i><b>Keen Smell:</b></i> The giant has advantage on Wisdom (Perception) checks that rely on smell.<br><br><i><b>Innate Spellcasting:</b></i> The giant's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Fog Cloud]], [[Light]]</i><br>3/day each: <i>[[Feather Fall]], [[Fly]], [[Misty Step]], [[Telekinesis]]</i><br>1/day each: <i>[[Control Weather]], [[Gaseous Form]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326822",
"condition_immunities": "",
"con": "22",
"challenge_rating": "9",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two morningstar attacks.<br><br><i><b>Morningstar:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 21 (3d8+8) piercing damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +12 to hit, range 60/240 ft., one target. <i>Hit:</i> 30 (4d10+8) bludgeoning damage.",
"alignment": "neutral good (50%) or neutral evil (50%)",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Cloud Giant Smiling One": {
"text": "",
"xp": "7200",
"wis": "16",
"type": "Creature",
"title": "Cloud Giant Smiling One",
"subtype": "cloud giant",
"str": "26",
"speed": "40 ft.",
"skills": "Deception +11, Insight +7, Perception +7, Sleight of Hand +9",
"size": "Huge ",
"senses": "PP 17",
"saving_throws": "Con +10, Int +6, Cha +7",
"modified": "20190109140503724",
"languages": "Common, Giant",
"int": "15",
"hp_generation": "21d12+126",
"hp": "262",
"features": "<i><b>Innate Spellcasting:</b></i> The giant's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]], [[Fog Cloud]], [[Light]]</i><br>3/day each: <i>[[Feather Fall]], [[Fly]], [[Misty Step]], [[Telekinesis]]</i><br>1/day each: <i>[[Control Weather]], [[Gaseous Form]]</i><br><br><i><b>Spellcasting:</b></i> The giant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:<br>Cantrips (at will): <i>[[Minor Illusion]], [[Prestidigitation]], [[Vicious Mockery]]</i><br>1st level (4 slots): <i>[[Cure Wounds]], [[Disguise Self]], [[Silent Image]], [[Tasha's Hideous Laughter]]</i><br>2nd level (3 slots): <i>[[Invisibility]], [[Suggestion]]</i><br>3rd level (2 slots): <i>[[Major Image]], [[Tongues]]</i><br><br><i><b>Keen Smell:</b></i> The giant has advantage on Wisdom (Perception) checks that rely on smell.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "22",
"challenge_rating": "11",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two attacks with its morningstar.<br><br><i><b>Morningstar:</b> Melee Weapon Attack:</i> +12 to hit, reach 10 ft., one target. <i>Hit:</i> 21 (3d8+8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +12 to hit, range 60/240 ft., one target. <i>Hit:</i> 30 (4d10+8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.<br><br><i><b>Change Shape:</b></i> The giant magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are the same in each form. It reverts to its true form if it dies.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Conjurer": {
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "Conjurer",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +6, History +6",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +6, Wis +4",
"modified": "20190103194319891",
"languages": "any four languages",
"int": "17",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Spellcasting:</b></i> The conjurer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The conjurer has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Acid Splash]],* [[Mage Hand]],* [[Poison Spray]],* [[Prestidigitation]]</i><br>1st level (4 slots): <i>[[Mage Armor]], [[Magic Missile]], [[Unseen Servant]]*</i><br>2nd level (3 slots): <i>[[Cloud of Daggers]],* [[Misty Step]],* [[Web]]*</i><br>3rd level (3 slots): <i>[[Fireball]], [[Stinking Cloud]]*</i><br>4th level (3 slots): <i>[[Evard's Black Tentacles]],* [[Stoneskin]]</i><br>5th level (2 slots): <i>[[Cloudkill]],* [[Conjure Elemental]]*</i><br>*Conjuration spell of 1st level or higher<br><br><i><b>Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Le11el or Higher):</b></i> As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "11",
"challenge_rating": "6",
"cha": "11",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Couatl": {
"text": "",
"xp": "1100",
"wis": "20",
"type": "Creature",
"title": "Couatl",
"str": "16",
"speed": "30 ft., fly 90 ft.",
"skills": "",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 15",
"saving_throws": "Con +5, Wis +7, Cha +6",
"modified": "20190107170621007",
"languages": "all, Telepathy 120 ft.",
"int": "18",
"hp_generation": "13d8+39",
"hp": "97",
"features": "<i><b>Innate Spellcasting:</b></i> The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:<br><br>At will: <i>[[Detect Evil and Good]], [[Detect Magic]], [[Detect Thoughts]]</i><br>3/day each: <i>[[Bless]], [[Create Food and Water]], [[Cure Wounds]], [[Lesser Restoration]], [[Protection from Poison]], [[Sanctuary]], [[Shield]]</i><br>1/day each: <i>[[Dream]], [[Greater Restoration]], [[Scrying]]</i><br><br><i><b>Magic Weapon:</b></i> The couatl's weapon attacks are magical.<br><br><i><b>Shielded Mind:</b></i> The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detects its location.",
"dex": "20",
"damage_resistances": "radiant",
"damage_immunities": "psychic, bludgeoning, piercing and slashing from nonmagical weapons",
"creature_type": "celestial",
"created": "20181223151326822",
"condition_immunities": "",
"con": "17",
"challenge_rating": "4",
"cha": "18",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one creature. <i>Hit:</i> 8 (1d6+5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +6 to hit, reach 10 ft., one Medium or smaller creature. <i>Hit:</i> 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.<br><br><i><b>Change Shape:</b></i> The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).<br>In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Cult Fanatic": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Cult Fanatic",
"subtype": "any race",
"str": "11",
"speed": "30 ft.",
"skills": "Deception +4, Persuasion +4, Religion +2",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "",
"modified": "20190103200540075",
"languages": "any one language (usually Common)",
"int": "10",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Dark Devotion:</b></i> The cultist has advantage on saving throws against being charmed or frightened.<br><br><i><b>Spellcasting:</b></i> The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Light]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Command]], [[Inflict Wounds]], [[Shield of Faith]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Spiritual Weapon]]</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i>The fanatic makes two melee attacks.<br><br><i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "any non-good alignment",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Dao": {
"text": "",
"xp": "7200",
"wis": "13",
"type": "Creature",
"title": "Dao",
"str": "23",
"speed": "30 ft., burrow 30 ft., fly 30 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Int +5, Wis +5, Cha +6",
"modified": "20190109142141830",
"languages": "Terran",
"int": "12",
"hp_generation": "15d10+105",
"hp": "187",
"features": "<i><b>Earth Glide:</b></i> The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao oesn't disturb the material it moves through.<br><br><i><b>Elemental Demise:</b></i> If the dao dies, its body disintegrates into crystalline powder, leaving behind only equipment the dao was wearing or carrying.<br><br><i><b>Innate Spellcasting:</b></i> The dao's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Evil and Good]], [[Detect Magic]], [[Stone Shape]]</i><br>3/day each: <i>[[Passwall]], [[Move Earth]], [[Tongues]]</i><br>1/day each: <i>[[Conjure Elemental]] (earth elemental only), [[Gaseous Form]], [[Invisibility]], [[Phantasmal Killer]], [[Plane Shift]], [[Wall of Stone]]</i><br><br><i><b>Sure-Footed:</b></i> The dao has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "elemental",
"created": "20181223151326822",
"condition_immunities": "petrified",
"con": "24",
"challenge_rating": "11",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The dao makes two fist attacks or two maul attacks.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d8+6) bludgeoning damage.<br><br><i><b>Maul:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 20 (4d6+6) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked prone.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Death Knight": {
"text": "",
"xp": "18000",
"wis": "16",
"type": "Creature",
"title": "Death Knight",
"str": "20",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 13",
"saving_throws": "Dex +6, Wis +9, Cha +10",
"modified": "20190109172436331",
"languages": "Abyssal, Common",
"int": "12",
"hp_generation": "19d8+95",
"hp": "180",
"features": "<i><b>Magic Resistance:</b></i> The death knight has advantage on saving throws against spells and other magical effects.<br><br><i><b>Marshal Undead:</b></i> Unless the death knight is in capacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.<br><br><i><b>Spellcasting:</b></i> The death knight is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:<br><br>1st level (4 slots): <i>[[Command]], [[Compelled Duel]], [[Searing Smite]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Magic Weapon]]</i><br>3rd level (3 slots): <i>[[Dispel Magic]], [[Elemental Weapon]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Staggering Smite]]</i><br>5th level (2 slots): <i>[[Destructive Wave]] (necrotic)</i>",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "necrotic, poison",
"creature_type": "undead",
"created": "20181223151326822",
"condition_immunities": "exhaustion, frightened, poisoned",
"con": "20",
"challenge_rating": "17",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The death knight makes three longsword attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d8+5) slashing damage, or 10 (1d10+5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.<br><br><i><b>Hellfire Orb (1/Day):</b></i> The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot·radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.</p>",
"alignment": "chaotic evil",
"ac_description": "plate, shield",
"ac": "20",
"=\"\"": ""
},
"Death Slaad": {
"text": "",
"xp": "5900",
"wis": "10",
"type": "Creature",
"title": "Death Slaad",
"subtype": "shapechanger",
"str": "20",
"speed": "30 ft.",
"skills": "Arcana +6, Perception +8",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 18",
"saving_throws": "",
"modified": "20190109133921131",
"languages": "Slaad, Telepathy 60 ft.",
"int": "15",
"hp_generation": "20d8+80",
"hp": "170",
"features": "<i><b>Shapechanger:</b></i> The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equ ipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Innate Spellcasting:</b></i> The slaad's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]], [[Detect Thoughts]], [[Invisibility]] (self only), [[Mage Hand]], [[Major Image]]</i><br>2/day each: <i>[[Fear]], [[Fireball]], [[Fly]], [[Tongues]]</i><br>1/day: <i>[[Cloudkill]], [[Plane Shift]]</i><br><br><i><b>Magic Resistance:</b></i> The slaad has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapon:</b></i> The slaad's weapon attacks are magical.<br><i><b>Regeneration:</b></i> The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.",
"dex": "15",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "",
"creature_type": "aberration ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "19",
"challenge_rating": "10",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The slaad makes three attacks: one with its bite and two with its claws or greatsword.<br><br><i><b>Bite (Slaad Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d8+5) piercing damage plus 7 (2d6) necrotic damage.<br><br><i><b>Claws (Slaad Form Only):</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d10+5) slashing damage plus 7 (2d6) necrotic damage.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 fit., one target. <i>Hit:</i> 12 (2d6+5) slashing damage plus 7 (2d6) necrotic damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Deathlock": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Deathlock",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +4, History +4",
"size": "Medium ",
"senses": "Darkvision 60ft., PP 11",
"saving_throws": "Int +4, Cha +5",
"modified": "20190107180033444",
"languages": "the languages it knew in life",
"int": "14",
"hp_generation": "8d8",
"hp": "36",
"features": "<i><b>Innate Spellcasting:</b></i> The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Disguise Self]], [[Mage Armor]]</i><br><br><i><b>Turn Resistance:</b></i> The deathlock has advantage on saving throws against any effect that turns undead.<br><p><i><b>Spellcasting:</b></i> The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Chill Touch]], [[Eldritch Blast]], [[Mage Hand]]</i><br>1st-3rd level (2 3rd-level slots): <i>[[Arms of Hadar]], [[Dispel Magic]], [[Hold Person]], [[Hunger of Hadar]], [[Invisibility]], [[Spider Climb]]</i></p>",
"dex": "15",
"damage_resistances": "necrotic, bludgeoning, piercing. and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326822",
"condition_immunities": "exhaustion, poisoned",
"con": "10",
"challenge_rating": "4",
"cha": "16",
"attacks": "<i><b>Deathly Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) necrotic damage.",
"alignment": "neutral evil",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Deathlock Mastermind": {
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Deathlock Mastermind",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +5, History +5, Perception +4",
"size": "Medium ",
"senses": "Darkvision 120ft. (including magical darkness), PP 14",
"saving_throws": "Int +5, Cha +6",
"modified": "20190108184434171",
"languages": "the languages it knew in life",
"int": "15",
"hp_generation": "20d8+20",
"hp": "110",
"features": "<i><b>Innate Spellcasting:</b></i> The deathlock's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Disguise Self]], [[Mage Armor]]</i><br><br><i><b>Turn Resistance:</b></i> The deathlock has advantage on saving throws against any effect that turns undead.<p><i><b>Spellcasting:</b></i> The deathlock is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Chill Touch]], [[Mage Hand]], [[Minor Illusion]], [[Poison Spray]]</i><br>1st-5th level (2 5th-level slots): <i>[[Arms of Hadar]], [[Blight]], [[Counterspell]], [[Crown of Madness]], [[Darkness]], [[Dimension Door]], [[Dispel Magic]], [[Fly]], [[Hold Monster]], [[Invisibility]]</i></p>",
"dex": "16",
"damage_resistances": "necrotic, bludgeoning, piercing. and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326822",
"condition_immunities": "exhaustion, poisoned",
"con": "12",
"challenge_rating": "8",
"cha": "17",
"attacks": "<i><b>Deathly Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (3d6+3) necrotic damage.<br><br><i><b>Crave Bolts:</b> Ranged Spell Attack:</i> +6 to hit, range 120 ft., one or two targets. <i>Hit:</i> 18 (4d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.",
"alignment": "neutral evil",
"ac_description": "16 with mage armor",
"ac": "13",
"=\"\"": ""
},
"Deathlock Wight": {
"text": "",
"xp": "700",
"wis": "14",
"type": "Creature",
"title": "Deathlock Wight",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +3, Perception +4",
"size": "Medium ",
"senses": "Darkvision 60ft., PP 14",
"saving_throws": "Wis +4",
"modified": "20190107165923129",
"languages": "the languages it knew in life",
"int": "12",
"hp_generation": "5d8+15",
"hp": "37",
"features": "<i><b>Innate Spellcasting:</b></i> The wight's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Disguise Self]], [[Mage Armor]]</i><br>1/day each: <i>[[Fear]], [[Hold Person]], [[Misty Step]]</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "14",
"damage_resistances": "necrotic, bludgeoning, piercing. and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "undead",
"created": "20181223151326822",
"condition_immunities": "exhaustion, poisoned",
"con": "16",
"challenge_rating": "3",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The wight attacks twice with Grave Bolt.<br><br><i><b>Crave Bolt:</b> Ranged Spell Attack:</i> +5 to hit, range 120 ft., one target. <i>Hit:</i> 7 (1d8+3) necrotic damage.<br><br><i><b>Life Drain:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 9 (2d6+2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.<br>A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.",
"alignment": "neutral evil",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Deep Gnome (Svirfneblin)": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Deep Gnome (Svirfneblin)",
"subtype": "gnome",
"str": "15",
"speed": "20 ft.",
"skills": "Investigation +3, Perception +2, Stealth +4",
"size": "Small ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "",
"modified": "20190104143341308",
"languages": "Gnomish, Terran, Undercommon",
"int": "12",
"hp_generation": "3d6+6",
"hp": "16",
"features": "<i><b>Stone Camouflage:</b></i> The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<br><br><i><b>Gnome Cunning:</b></i> The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.<br><br><i><b>Innate Spellcasting:</b></i> The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Nondetection]] (self only)</i><br>1/day each: <i>[[Blindness/Deafness]], [[Blur]], [[Disguise Self]]</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507315",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/2",
"cha": "9",
"attacks": "<i><b>War Pick:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.<br><br><i><b>Poisoned Dart:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one creature. <i>Hit:</i> 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "neutral good",
"ac_description": "chain shirt",
"ac": "15",
"=\"\"": ""
},
"Deep Rothé": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Deep Rothé",
"str": "18",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20190104144105416",
"languages": "---",
"int": "2",
"hp_generation": "2d8+4",
"hp": "13",
"features": "<i><b>Charge:</b></i> If the deep rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.<br><br><i><b>Innate Spellcasting:</b></i> The deep rothe's spellcasting ability is Charisma. It can innately cast <i>[[Dancing Lights]]</i> at will, requiring no components.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "beast",
"created": "20181223151326822",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1/4",
"cha": "4",
"attacks": "<i><b>Gore:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage.",
"alignment": "unaligned",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Demogorgon": {
"text": "",
"xp": "90000",
"wis": "17",
"type": "Creature",
"title": "Demogorgon",
"subtype": "demon",
"str": "29",
"speed": "50 ft., swim 50 ft.",
"skills": "Insight +11, Perception +19",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 29",
"saving_throws": "Dex +10, Con +16, Wis +11, Cha +15",
"modified": "20190109180507631",
"languages": "all, Telepathy 120 ft.",
"int": "20",
"hp_generation": "28d12+224",
"hp": "406",
"features": "<i><b>Innate Spellcasting:</b></i> Demogorgon's spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]], [[Major Image]]</i><br>3/day each: <i>[[Dispel Magic]], [[Fear]], [[Telekinesis]]</i><br>1/day each: <i>[[Feeblemind]], [[Project Image]]</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If Demogorgon fails a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Demogorgon has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Demogorgon's weapon attacks are magical.<br /><i><b>Two Heads:</b></i> Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.",
"dex": "14",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181215230433207",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "26",
"challenge_rating": "26",
"cha": "25",
"attacks": "<i><b>Multiattack:</b></i> Demogorgon makes two tentacle attacks.<br><br><i><b>Tentacle:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 28 (3d12+9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.<br><br><i><b>Gaze:</b></i> Demogorgon turns his magical gaze toward one creature that he can see within 120 feet of him. That target must make a DC 23 Wisdom saving throw. Unless the target is incapacitated, it can avert its eyes to avoid the gaze and to automatically succeed on the save. If the target does so, it can't see Demogorgon until the start of his next turn. If the target looks at him in the meantime, it must immediately make the save.<br>If the target fails the save, the target suffers one of the following effects of Demogorgon's choice or at random:<br><br><i><b>1. Beguiling Gaze:</b></i> The target is stunned until the start of Demogorgon's next turn or until Demogorgon is no longer within line of sight.<br><i><b>2. Hypnotic Gaze:</b></i> The target is charmed by Demogorgon until the start of Demogorgon's next turn. Demogorgon chooses how the charmed target uses its actions, reactions, and movement. Because this gaze requires Demogorgon to focus both heads on the target, he can't use his Maddening Gaze legendary action until the start of his next turn.<br><i><b>3. Insanity Gaze:</b></i> The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon's next turn. Demogorgon doesn't need to concentrate on the spell.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Derro Savant": {
"text": "",
"xp": "700",
"wis": "5",
"type": "Creature",
"title": "Derro Savant",
"subtype": "derro",
"str": "9",
"speed": "30 ft.",
"skills": "Stealth +4",
"size": "Small ",
"senses": "Darkvision 120 ft., PP 7",
"saving_throws": "",
"modified": "20190107142856991",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "8d6+8",
"hp": "36",
"features": "<i><b>Magic Resistance:</b></i> The derro has advantage on saving throws against spells and other magical effects.<br><br><i><b>Spellcasting:</b></i> The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:<br>Cantrips (at will): <i>[[Acid Splash]], [[Mage Hand]], [[Message]], [[Prestidigitation]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Burning Hands]], [[Chromatic Orb]], [[Sleep]]</i><br>2nd level (3 slots): <i>[[Invisibility]], [[Spider Climb]]</i><br>3rd level (2 slots): <i>[[Lightning Bolt]]</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507316",
"condition_immunities": "",
"con": "12",
"challenge_rating": "3",
"cha": "14",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +l to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Deva": {
"text": "",
"xp": "5900",
"wis": "20",
"type": "Creature",
"title": "Deva",
"str": "18",
"speed": "30 ft., fly 90 ft.",
"skills": "Insight +7, Perception +9",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 19",
"saving_throws": "Wis +9, Cha +9",
"modified": "20190108211136015",
"languages": "all, Telepathy 120 ft.",
"int": "17",
"hp_generation": "16d8+64",
"hp": "136",
"features": "<i><b>Angelic Weapons:</b></i> The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).<br><br><i><b>Innate Spellcasting:</b></i> The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:<br>At will: <i>[[Detect Evil and Good]]</i><br>1/day each: <i>[[Commune]], [[Raise Dead]]</i><br><br><i><b>Magic Resistance:</b></i> The deva has advantage on saving throws against spells and other magical effects.",
"dex": "18",
"damage_resistances": "radiant, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "",
"creature_type": "celestial",
"created": "20181223151326822",
"condition_immunities": "charmed, exhaustion, frightened",
"con": "18",
"challenge_rating": "10",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The deva makes two melee attacks.<br><br><i><b>Mace:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) bludgeoning damage plus 18 (4d8) radiant damage.<br><br><i><b>Healing Touch (3/Day):</b></i> The deva touches another creature. The target magically regains 20 (4d8+2) hit points and is freed from any curse, disease, poison, blindness, or deafness.<br><br><i><b>Change Shape:</b></i> The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).<br>In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Dhergoloth": {
"text": "",
"xp": "2900",
"wis": "10",
"type": "Creature",
"title": "Dhergoloth",
"subtype": "yugoloth",
"str": "17",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 10",
"saving_throws": "Str +6",
"modified": "20190107202700584",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "7",
"hp_generation": "14d8+56",
"hp": "119",
"features": "<i><b>Innate Spellcasting:</b></i> The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Fear]]</i><br>3/day: <i>[[Sleep]]</i><br><br><i><b>Magic Resistance:</b></i> The dhergoloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The dhergoloth's weapon attacks are magical.",
"dex": "10",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507316",
"condition_immunities": "poisoned",
"con": "19",
"challenge_rating": "7",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The dhergoloth makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) slashing damage.<br><br><i><b>Flailing Claws (Recharge 5-6):</b></i>The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12+3) slashing damage.<br><br><i><b>Teleport:</b></i> The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Djinni": {
"text": "",
"xp": "7200",
"wis": "16",
"type": "Creature",
"title": "Djinni",
"str": "21",
"speed": "30 ft., fly 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 13",
"saving_throws": "Dex +6, Wis +7, Cha +9",
"modified": "20190109143504173",
"languages": "Auran",
"int": "15",
"hp_generation": "14d10+84",
"hp": "161",
"features": "<i><b>Elemental Demise:</b></i> If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.<br><br><i><b>Innate Spellcasting:</b></i> The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Evil and Good]], [[Detect Magic]], [[Thunderwave]]</i><br>3/day each: <i>[[Create Food and Water]] (can create wine instead of water), [[Tongues]], [[Wind Walk]]</i><br>1/day each: <i>[[Conjure Elemental]] (air elemental only), [[Creation]], [[Gaseous Form]], [[Invisibility]], [[Major Image]], [[Plane Shift]]</i>",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "lightning, thunder",
"creature_type": "elemental",
"created": "20181223151326823",
"condition_immunities": "",
"con": "22",
"challenge_rating": "11",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The djinni makes three scimitar attacks.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).<br><br><i><b>Create Whirlwind:</b></i> A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.<br>A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.",
"alignment": "chaotic good",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Draegloth": {
"text": "",
"xp": "2900",
"wis": "11",
"type": "Creature",
"title": "Draegloth",
"subtype": "demon",
"str": "20",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +5",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 13",
"saving_throws": "",
"modified": "20190107203333230",
"languages": "Abyssal, Elvish, Undercommon",
"int": "13",
"hp_generation": "13d10+52",
"hp": "123",
"features": "<i><b>Fey Ancestry:</b></i> The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The draegloth's innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]]</i><br>1/day each: <i>[[Confusion]], [[Dancing Lights]], [[Faerie Fire]]</i>",
"dex": "15",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507317",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "7",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The draegloth makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one creature. <i>Hit:</i> 16 (2d10+5) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d10+5) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Drider": {
"text": "",
"xp": "2300",
"wis": "14",
"type": "Creature",
"title": "Drider",
"str": "16",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +5, Stealth +9",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20190107190511780",
"languages": "Elvish, Undercommon",
"int": "13",
"hp_generation": "13d10+52",
"hp": "123",
"features": "<i><b>Fey Ancestry:</b></i> The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]]</i><br><br><i><b>Spider Climb:</b></i> The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Web Walker:</b></i> The drider ignores movement restrictions caused by webbing.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326823",
"condition_immunities": "",
"con": "18",
"challenge_rating": "6",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 2 (1d4) piercing damage plus 9 (2d8) poison damage.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if it is used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 150/600 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Drider Spellcaster": {
"text": "",
"xp": "2300",
"wis": "16",
"type": "Creature",
"title": "Drider Spellcaster",
"str": "16",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +5, Stealth +9",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 15",
"saving_throws": "",
"modified": "20190107200700474",
"languages": "Elvish, Undercommon",
"int": "13",
"hp_generation": "13d10+52",
"hp": "123",
"features": "<i><b>Fey Ancestry:</b></i> The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]]</i><br><br><i><b>Spider Climb:</b></i> The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Web Walker:</b></i> The drider ignores movement restrictions caused by webbing.<p><i><b>Spellcasting:</b></i> The drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drider has the following spells prepared from the cleric spell list:<br><br>Cantrips (at will): <i>[[Poison Spray]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bane]], [[Detect Magic]], [[Sanctuary]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Silence]]</i><br>3rd level (3 slots): <i>[[Clairvoyance]], [[Dispel Magic]]</i><br>4th level (2 slots): <i>[[Divination]], [[Freedom of Movement]]</i></p>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326823",
"condition_immunities": "",
"con": "18",
"challenge_rating": "6",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 2 (1d4) piercing damage plus 9 (2d8) poison damage.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if it is used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 150/600 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 4 (1d8) poison damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Drow": {
"text": "",
"xp": "50",
"wis": "11",
"type": "Creature",
"title": "Drow",
"subtype": "elf",
"str": "10",
"speed": "30 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "",
"modified": "20190104144036366",
"languages": "Elvish, Undercommon",
"int": "11",
"hp_generation": "3d8",
"hp": "13",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]]</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1/4",
"cha": "12",
"attacks": "<i><b>Shortsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><i><b>Hand Crossbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 30/120 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.",
"alignment": "neutral evil",
"ac_description": "chain shirt",
"ac": "15",
"=\"\"": ""
},
"Drow Arachnomancer": {
"text": "",
"xp": "10000",
"wis": "14",
"type": "Creature",
"title": "Drow Arachnomancer",
"subtype": "elf",
"str": "11",
"speed": "30 ft., climb 30 ft.",
"skills": "Arcana +9, Nature +9, Perception +7, Stealth +8",
"size": "Medium ",
"senses": "Blindsight 10 ft., Darkvision 120 ft., PP 17",
"saving_throws": "Con +7, Int +9, Cha +8",
"modified": "20190109162902270",
"languages": "Elvish, Undercommon, can speak with spiders",
"int": "19",
"hp_generation": "25d8+50",
"hp": "162",
"features": "<i><b>Change Shape (Recharges after a Short or Long Rest):</b></i> The drow can use a bonus action to magically polymorph into a [[Giant Spider]], remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in [[Giant Spider]] form. Any equipment it is wearing or carrying in humanoid form melds into the [[Giant Spider]] form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.<br><br><i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Spider Climb:</b></i> The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Web Walker:</b></i> The drow ignores movement restrictions caused by webbing.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br /><i><b>Spellcasting:</b></i> The drow is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br>Cantrips (at will): <i>[[Chill Touch]], [[Eldritch Blast]], [[Mage Hand]], [[Poison Spray]]</i><br>1st-5th level (3 5th-level slots): <i>[[Conjure Animals]] (spiders only), [[Crown of Madness]], [[Dimension Door]], [[Dispel Magic]], [[Fear]], [[Fly]], [[Giant Insect]], [[Hold Monster]], [[Insect Plague]], [[Invisibility]], [[Vampiric Touch]], [[Web]], [[Witch Bolt]]</i><br>1/day each: <i>[[Dominate Monster]], [[Etherealness]], [[Eyebite]]</i>",
"dex": "17",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181215230526061",
"condition_immunities": "",
"con": "14",
"challenge_rating": "13",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The drow makes two poisonous touch attacks or two bite attacks. The first of these attacks that hits each round deals an extra 26 (4d12) poison damage to the target.<br><br><i><b>Poisonous Touch (Humanoid Form Only):</b> Melee Weapon Attack::</b> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 28 (8d6) poison damage.<br><br><i><b>Bite ([[Giant Spider]] Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 26 (4d12) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.<br><br><i><b>Web ([[Giant Spider]] Form Only, Recharge 5-6):</b> Ranged Weapon Attack:</i> +8 to hit, range 30/60 ft., one target. <i>Hit:</i> The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).",
"alignment": "chaotic evil",
"ac_description": "studded leather",
"ac": "15",
"=\"\"": ""
},
"Drow Elite Warrior": {
"text": "",
"xp": "1800",
"wis": "13",
"type": "Creature",
"title": "Drow Elite Warrior",
"subtype": "elf",
"str": "13",
"speed": "30 ft.",
"skills": "Perception +4, Stealth +10",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "Dex +7, Con +5, Wis +4",
"modified": "20190107184807994",
"languages": "Elvish, Undercommon",
"int": "11",
"hp_generation": "11d8+22",
"hp": "71",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "14",
"challenge_rating": "5",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The drow makes two shortsword attacks.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage plus 10 (3d6) poison damage.<br><br><i><b>Hand Crossbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 30/120 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.</p>",
"alignment": "neutral evil",
"ac_description": "studded leather, shield",
"ac": "18",
"=\"\"": ""
},
"Drow Favored Consort": {
"text": "",
"xp": "20000",
"wis": "15",
"type": "Creature",
"title": "Drow Favored Consort",
"subtype": "elf",
"str": "15",
"speed": "30 ft.",
"skills": "Acrobatics +11, Athletics +8, Perception +8, Stealth +11",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 18",
"saving_throws": "Dex +11, Con +9, Cha +10",
"modified": "20190109172913025",
"languages": "Elvish, Undercommon",
"int": "18",
"hp_generation": "30d8+90",
"hp": "225",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>War Magic:</b></i> When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action.<p><i><b>Spellcasting:</b></i> The drow is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Mage Hand]], [[Message]], [[Poison Spray]], [[Shocking Grasp]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Burning Hands]], [[Mage Armor]], [[Magic Missile]], [[Shield]]</i><br>2nd level (3 slots): <i>[[Gust of Wind]], [[Invisibility]], [[Misty Step]], [[Shatter]]</i><br>3rd level (3 slots): <i>[[Counterspell]], [[Fireball]], [[Haste]]</i><br>4th level (3 slots): <i>[[Dimension Door]], [[Otiluke's Resilient Sphere]]</i><br>5th level (2 slots): <i>[[Cone of Cold]]</i><br>6th level (1 slot): <i>[[Chain Lightning]]</i></p>",
"dex": "20",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "16",
"challenge_rating": "18",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The drow makes three scimitar attacks.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d6+5) slashing damage plus 18 (4d8) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn.<br><br><i><b>Hand Crossbow:</b> Ranged Weapon Attack:</i> +11 to hit, range 30/120 ft., one target. <i>Hit:</i> 8 (1d6+5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for l hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.",
"alignment": "neutral evil",
"ac_description": "18 with mage armor",
"ac": "15",
"=\"\"": ""
},
"Drow House Captain": {
"text": "",
"xp": "5000",
"wis": "14",
"type": "Creature",
"title": "Drow House Captain",
"subtype": "elf",
"str": "14",
"speed": "30 ft.",
"skills": "Perception +6, Stealth +8",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Dex +8, Con +6, Wis +6",
"modified": "20190108185835574",
"languages": "Elvish, Undercommon",
"int": "12",
"hp_generation": "25d8+50",
"hp": "162",
"features": "<i><b>Battle Command:</b></i> As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to take the Dodge or Hide action.<br><br><i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "19",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "15",
"challenge_rating": "9",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The drow makes three attacks: two with his scimitar and one with his whip or his hand crossbow.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) slashing damage plus 14 (4d6) poison damage.<br><br><i><b>Whip:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 6 (1d4+4) slashing damage. If the target is an ally, it has advantage on attack rolls until the end of its next turn.<br><br><i><b>Hand Crossbow:</b> Ranged Weapon Attack:</i> +8 to hit, range 30/120 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for l hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.</p>",
"alignment": "neutral evil",
"ac_description": "chain mail",
"ac": "16",
"=\"\"": ""
},
"Drow Inquisitor": {
"text": "",
"xp": "11500",
"wis": "21",
"type": "Creature",
"title": "Drow Inquisitor",
"subtype": "elf",
"str": "11",
"speed": "30 ft.",
"skills": "Insight +10, Perception +10, Religion +8, Stealth +7",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 20",
"saving_throws": "Con +7, Wis +10, Cha +10",
"modified": "20190109164042576",
"languages": "Elvish, Undercommon",
"int": "16",
"hp_generation": "22d8+44",
"hp": "143",
"features": "<i><b>Discern Lie:</b></i> The drow knows when she hears a creature speak a lie in a language she knows.<br><i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dancing Lights]], [[Detect Magic]]</i><br>1/day each: <i>[[Clairvoyance]], [[Darkness]], [[Detect Thoughts]], [[Dispel Magic]], [[Faerie Fire]], [[Levitate]] (self only), [[Suggestion]]]</i><br><br><i><b>Magic Resistance:</b></i> The drow has advantage on saving throws against spells and other magical effects.<br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<p><i><b>Spellcasting:</b></i> The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Sjhe has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Message]], [[Poison Spray]], [[Resistance]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bane]], [[Cure Wounds]], [[Inflict Wounds]]</i><br>2nd level (3 slots): <i>[[Blindness/Deafness]]. [[Silence]], [[Spiritual Weapon]]</i><br>3rd level (3 slots): <i>[[Bestow Curse]], [[Dispel Magic]], [[Magic Circle]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Divination]].[[Freedom of Movement]]</i><br>5th level (2 slots): <i>[[Contagion]], [[Dispel Evil and Good]], [[Insect Plague]]</i><br>6th level (1 slot): <i>[[Harm]], [[True Seeing]]</i></p>",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "frightened",
"con": "14",
"challenge_rating": "14",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The drow makes three lance attacks.<br><br><i><b>Death Lance:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d6+5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.",
"alignment": "neutral evil",
"ac_description": "breastplate",
"ac": "16",
"=\"\"": ""
},
"Drow Mage": {
"text": "",
"xp": "2900",
"wis": "13",
"type": "Creature",
"title": "Drow Mage",
"subtype": "elf",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +6, Deception +5, Perception +4, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20190107201106782",
"languages": "Elvish, Undercommon",
"int": "17",
"hp_generation": "10d8",
"hp": "45",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<p><i><b>Spellcasting:</b></i> The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Mage Hand]], [[Minor Illusion]], [[Poison Spray]], [[Ray of Frost]]</i><br>lst level (4 slots): <i>[[Mage Armor]], [[Magic Missile]], [[Shield]], [[Witch Bolt]]</i><br>2nd level (3 slots): <i>[[Alter Self]], [[Misty Step]], [[Web]]</i><br>3rd level (3 slots): <i>[[Fly]], [[Lightning Bolt]]</i><br>4th level (3 slots): <i>[[Evard's Black Tentacles]], [[Greater Invisibility]]</i><br>5th level (2 slots): <i>[[Cloudkill]]</i></p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "10",
"challenge_rating": "7",
"cha": "12",
"attacks": "<i><b>Staff:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.<br><br><i><b>Summon Demon (1/Day):</b></i> The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.",
"alignment": "neutral evil",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Drow Matron Mother": {
"text": "",
"xp": "25000",
"wis": "21",
"type": "Creature",
"title": "Drow Matron Mother",
"subtype": "elf",
"str": "12",
"speed": "30 ft.",
"skills": "Insight +11, Perception +11, Religion +9, Stealth +10",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 21",
"saving_throws": "Con +9, Wis +11, Cha +12",
"modified": "20190109173421916",
"languages": "Elvish, Undercommon",
"int": "17",
"hp_generation": "35d8+105",
"hp": "262",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 20). She can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dancing Lights]], [[Detect Magic]]</i><br>1/day each: <i>[[Clairvoyance]], [[Darkness]], [[Detect Thoughts]], [[Dispel Magic]], [[Faerie Fire]], [[Levitate]] (self only), [[Suggestion]]</i><br><br><i><b>Lolth's Fickle Favor:</b></i> As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes until the end of its next turn.<br><br><i><b>Magic Resistance:</b></i> The drow has advantage on saving throws against spells and other magical effects.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br/> <br/><i><b>Spellcasting:</b></i> The drow is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The drow has the following cleric spells prepared:<br>Cantrips (at will): <i>[[Guidance]], [[Mending]], [[Resistance]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1 st level (4 slots): <i>[[Bane]], [[Command]], [[Cure Wounds]], [[Guiding Bolt]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Silence]], [[Spiritual Weapon]]</i><br>3rd level (3 slots): <i>[[Bestow Curse]], [[Clairvoyance]], [[Dispel Magic]], [[Spirit Guardians]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Death Ward]], [[Freedom of Movement]], [[Guardian of Faith]]</i><br>5th level (3 slots): <i>[[Contagion]], [[Flame Strike]], [[Geas]], [[Mass Cure Wounds]]</i><br>6th level (2 slots): <i>[[Blade Barrier]], [[Harm]]</i><br>7th level (2 slots): <i>[[Divine Word]], [[Plane Shift]]</i><br>8th level (l slot): <i>[[Holy Aura]] </i><br>9th level (l slot): <i>[[Gate]]</i>",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181216153624079",
"condition_immunities": "charmed, frightened, poisoned",
"con": "16",
"challenge_rating": "20",
"cha": "22",
"attacks": "<i><b>Multiattack:</b></i> The matron mother makes two demon staff attacks or three tentacle rod attacks<br>.<br><i><b>Demon Staff:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) bludgeoning damage, or 8 (1d8+4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. In addition, the target must succeed on a DC 19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Tentacle Rod:</b> Melee Weapon Attack:</i> +9 to hit, reach 15 ft., one target. <i>Hit:</i> 3 (1d6) bludgeoning damage. If the target is hit three times by the rod on one turn, the target must succeed on a DC 15 Constitution saving throw or suffer the following effects for 1 minute: the target's speed is halved , it has disadvantage on Dexterity saving throws, and it can't use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.<br><br><i><b>Summon Servant (1/Day):</b></i> The drow magically summons a retriever or a yochlol. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It rem1ains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.",
"alignment": "neutral evil",
"ac_description": "half plate",
"ac": "17",
"=\"\"": ""
},
"Drow Priestess of Lolth": {
"text": "",
"xp": "3900",
"wis": "17",
"type": "Creature",
"title": "Drow Priestess of Lolth",
"subtype": "elf",
"str": "10",
"speed": "30 ft.",
"skills": "Insight +6, Perception +6, Religion +46, Deception +5, Perception +4, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Con +4, Wis +6, Cha +7",
"modified": "20190108184230574",
"languages": "Elvish, Undercommon",
"int": "13",
"hp_generation": "13d8+13",
"hp": "71",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<p><i><b>Spellcasting:</b></i> The drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Poison Spray]], [[Resistance]], [[Spare the Dying]], [[Thaumaturgy]]</i><br>lst level (4 slots): <i>[[Animal Friendship]], [[Cure Wounds]], [[Detect Poison and Disease]], [[Ray of Sickness]]</i><br>2nd level (3 slots): <i>[[Lesser Restoration]], [[Protection from Poison]], [[Web]]</i><br>3rd level (3 slots): <i>[[Conjure Animals]] (2 giant spiders), [[Dispel Magic]]</i><br>4th level (3 slots): <i>[[Divination]], [[Freedom of Movement]]</i><br>5th level (2 slots): <i>[[Insect Plague]], [[Mass Cure Wounds]]</i></p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "12",
"challenge_rating": "8",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The drow makes two scourge attacks.<br><br><i><b>Scourge:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage plus 17 (5d6) poison damage.<br><br><i><b>Summon Demon (1/Day):</b></i> The drow magically summons a [[Yochlol]] with a 30 percent chance of success. If the attempt fails, the drow takes 5 (1d10) psychic damage. Otherwise, the summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.",
"alignment": "neutral evil",
"ac_description": "scale armor",
"ac": "16",
"=\"\"": ""
},
"Drow Shadowblade": {
"text": "",
"xp": "7200",
"wis": "14",
"type": "Creature",
"title": "Drow Shadowblade",
"subtype": "elf",
"str": "14",
"speed": "30 ft.",
"skills": "Perception +6, Stealth +9",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Dex +9, Con +7, Wis +6",
"modified": "20190109134531591",
"languages": "Elvish, Undercommon",
"int": "12",
"hp_generation": "20d8+60",
"hp": "150",
"features": "<i><b>Fey Ancestry:</b></i> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The drow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dancing Lights]]</i><br>1/day each: <i>[[Darkness]], [[Faerie Fire]], [[Levitate]] (self only)</i><br><br><i><b>Shadow Step:</b></i> While in dim light or darkness, the drow can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "21",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507317",
"condition_immunities": "",
"con": "16",
"challenge_rating": "11",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss that darkness and cause the target to take 21 (6d6) necrotic damage. The drow can dismiss darkness in this way no more than once per turn.<br><br><i><b>Shadow Sword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d6+5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The drow can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.<br><br><i><b>Hand Crossbow:</b> Ranged Weapon Attack:</i> +9 to hit, range 30/120 ft., one target. <i>Hit:</i> 8 (1d6+5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.",
"alignment": "neutral evil",
"ac_description": "studded leather",
"ac": "17",
"=\"\"": ""
},
"Druid": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Druid",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Medicine +4, Nature +3, Perception +4",
"size": "Medium ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20190107141533100",
"languages": "Druidic plus any two languages",
"int": "12",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Spellcasting:</b></i> The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:<br><br>Cantrips (at will): <i>[[Druidcraft]], [[Produce Flame]], [[Shillelagh]]</i><br>1st level (4 slots): <i>[[Entangle]], [[Longstrider]], [[Speak with Animals]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Animal Messenger]], [[Barkskin]]</i>",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. <i>Hit:</i> 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8+2) bludgeoning damage with shillelagh.",
"alignment": "any alignment",
"ac_description": "16 with barkskin",
"ac": "11",
"=\"\"": ""
},
"Dryad": {
"text": "",
"xp": "200",
"wis": "15",
"type": "Creature",
"title": "Dryad",
"str": "10",
"speed": "30 ft.",
"skills": "Perception +4, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20190103200921212",
"languages": "Elvish, Sylvan",
"int": "14",
"hp_generation": "5d8",
"hp": "22",
"features": "<i><b>Innate Spellcasting:</b></i> The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Druidcraft]]</i><br>3/day each: <i>[[Entangle]], [[Goodberry]]</i><br>1/day each: <i>[[Barkskin]], [[Pass Without Trace]], [[Shillelagh]]</i><br><br><i><b>Magic Resistance:</b></i> The dryad has advantage on saving throws against spells and other magical effects.<br><br><i><b>Speak with Beasts and Plants:</b></i> The dryad can communicate with beasts and plants as if they shared a language.<br><br><i><b>Tree Stride:</b></i> Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326823",
"condition_immunities": "",
"con": "11",
"challenge_rating": "1",
"cha": "18",
"attacks": "<i><b>Club:</b> Melee Weapon Attack:</i> +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. </>Hit:</i> 2 (1d4) bludgeoning damage or 8 (1d8+4) bludgeoning damage with shillelagh.<br><br><i><b>Fey Charm:</b></i> The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.<br>Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.<br>The dryad can have no more than one humanoid and up to three beasts charmed at a time.",
"alignment": "neutral",
"ac_description": "16 with barkskin",
"ac": "11",
"=\"\"": ""
},
"Duergar Despot": {
"text": "",
"xp": "8400",
"wis": "14",
"type": "Creature",
"title": "Duergar Despot",
"subtype": "dwarf",
"str": "20",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "Con +8, Wis +6",
"modified": "20190108210853970",
"languages": "Dwarvish, Undercommon",
"int": "15",
"hp_generation": "14d8+56",
"hp": "119",
"features": "<i><b>Innate Spellcasting (Psionics):</b></i> The duergar despot's innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no components:<br>At will: <i>[[Mage Hand]], [[Minor Illusion]]</i><br>1/day each: <i>[[Counterspell]], [[Misty Step]], [[Stinking Cloud]]</i><br><br><i><b>Magic Resistance:</b></i> The duergar has advantage on saving throws against spells and other magical effects.<br><br><i><b>Psychic Engine:</b></i> When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "5",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "19",
"challenge_rating": "12",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.<br><br><i><b>Iron Fist:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful DC 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target lands prone and then takes 10 (3d6) bludgeoning damage.<br><br><i><b>Stomping Foot:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (1d8+5) bludgeoning damage, or 18 (3d8+5) to a prone target.<br><br><i><b>Flame jet:</b></i> The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Duergar Soulblade": {
"text": "",
"xp": "200",
"wis": "10",
"type": "Creature",
"title": "Duergar Soulblade",
"subtype": "dwarf",
"str": "11",
"speed": "25 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "",
"modified": "20190103202921103",
"languages": "Dwarvish, Undercommon",
"int": "11",
"hp_generation": "4d8",
"hp": "18",
"features": "<i><b>Duergar Resilience:</b></i> The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<br><br><i><b>Create Soulblade:</b></i> As a bonus action, the duergar can create a shortsword-sized, visible blade of psionic energy. The weapon appears in the duergar's hand and vanishes if it leaves the duergar's grip, or if the duergar dies or is incapacitated.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The duergar's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:<br>At will: <i>[[Blade Ward]], [[True Strike]]</i><br>3/day each: <i>[[Jump]], [[Hunter's Mark]]</i><br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
"dex": "16",
"damage_resistances": "poison",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1",
"cha": "12",
"attacks": "<i><b>Soulblade:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) force damage, or 10 (2d6+3) force damage while enlarged. If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force damage.<br><br><i><b>Enlarge (Recharges after a Short or Long Rest):</b></i> For l minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<br><br><i><b>Invisibility (Recharges after a Short or Long Rest):</b></i> The duergar magically turns invisible for up to l hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.",
"alignment": "lawful evil",
"ac_description": "leather armor",
"ac": "14",
"=\"\"": ""
},
"Dust Mephit": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Dust Mephit",
"str": "5",
"speed": "30 ft., fly 30 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190104143012324",
"languages": "Auran, Terran",
"int": "9",
"hp_generation": "5d6",
"hp": "17",
"features": "<i><b>Damage Vulnerabilities:</b></i> fire<br><br><i><b>Death Burst:</b></i> When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.<br><br><i><b>Innate Spellcasting (1/Day):</b></i> The mephit can innately cast <i>[[Sleep]]</i>, requiring no material components. Its innate spellcasting ability is Charisma.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "elemental",
"created": "20181223151326824",
"condition_immunities": "poisoned",
"con": "10",
"challenge_rating": "1/2",
"cha": "10",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) slashing damage.<br><br><i><b>Blinding Breath (Recharge 6):</b></i> The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Efreeti": {
"text": "",
"xp": "7200",
"wis": "15",
"type": "Creature",
"title": "Efreeti",
"str": "22",
"speed": "40 ft., fly 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "Int +7, Wis +6, Cha +7",
"modified": "20190109135958762",
"languages": "Ignan",
"int": "16",
"hp_generation": "16d10+112",
"hp": "200",
"features": "<i><b>Elemental Demise:</b></i> If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.<br><br><i><b>Innate Spellcasting:</b></i> The efreeti's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]]</i><br>3/day: <i>[[Enlarge/Reduce]], [[Tongues]]</i><br>1/day each: <i>[[Conjure Elemental]] (fire elemental only), [[Gaseous Form]], [[Invisibility]], [[Major Image]], [[Plane Shift]], [[Wall of Fire]]</i>",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "Fire",
"creature_type": "elemental",
"created": "20181223151326824",
"condition_immunities": "",
"con": "24",
"challenge_rating": "11",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The efreeti makes two scimitar attacks or uses its Hurl Flame twice.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage plus 7 (2d6) fire damage.<br><br><i><b>Hurl Flame:</b> Ranged Spell Attack:</i> +7 to hit, range 120 ft., one target. <i>Hit:</i> 17 (5d6) fire damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Elder Brain": {
"text": "",
"xp": "11500",
"wis": "19",
"type": "Creature",
"title": "Elder Brain",
"str": "15",
"speed": "5 ft., swim 10 ft.",
"skills": "Arcana +10, Deception +12, Insight +14, Intimidation +12. Persuasion +12",
"size": "Large ",
"senses": "Blindsight 120 ft., PP 14",
"saving_throws": "Int +10, Wis +9, Cha +12",
"modified": "20190109163550577",
"languages": "understands Common, Deep Speech, and Undercommon but can't speak, Telepathy 5 miles",
"int": "21",
"hp_generation": "20d10+100",
"hp": "210",
"features": "<i><b>Creature Sense:</b></i> The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one's Intelligence score, but can't sense anything else about it. A creature protected by a [[Mind Blank]] spell, a [[Nondetection]] spell, or similar magic can't be perceived in this manner.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The elder brain's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components:<br>At will: <i>[[Detect Thoughts]], [[Levitate]]</i><br>1/day each: <i>[[Dominate Monster]], [[Plane Shift]] (self only)</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If the elder brain fails a saving throw, it can choose to succeed instead.<br /><br /><i><b>Magic Resistance:</b></i> The elder brain has advantage on saving throws against spells and other magical effects.<br><br><i><b>Telepathic Hub:</b></i> The elder brain can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The elder brain can let those creatures telepathically hear each other while connected in this way.",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181216153836597",
"condition_immunities": "",
"con": "20",
"challenge_rating": "14",
"cha": "24",
"attacks": "<i><b>Tentacle:</b> Melee Weapon Attack:</i> +7 to hit, reach 30 ft., one target. <i>Hit:</i> 20 (4d8+2) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 15) and takes 9 (1d8+5) psychic damage at the start of each of its turns until the grapple ends. The elder brain can have up to four targets grappled at a time.<br><br><i><b>Mind Blast (Recharge 5-6):</b></i> The elder brain magically emits psychic energy. Creatures of the elder brain's choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10+5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Psychic Link:</b></i> The elder brain targets one incapacitated creature it can perceive with its Creature Sense trait and establises a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its mind once it is no longer incapacitated, and the elder brain can terminate the link at any time (no action required). The target can, use an action on its turn to attempt to break the psychic link, doing so with a successful DC 18 Charisma saving throw. On a successful save, the target takes 10 (3d6) psychic damage. The psychic link also ends if the target and the elder brain are more than 5 miles apart, with no consequences to the target. The elder brain can form psychic links with up to ten creatures at a time.<br><br><i><b>Sense Thoughts:</b></i> The elder brain targets a creature with which it has a psychic link. The elder brain gains insight into the target's reasoning, its emotional state, and thoughts that 1oom large in its mind (including things the target worries about, loves, or hates). The elder brain can also make a Charisma (Deception) check with advantage to deceive the target's mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check. If the elder brain succeeds, the mind believes the deception for l hour or until evidence of the lie is presented to the target.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Elder Oblex": {
"text": "",
"xp": "5900",
"wis": "13",
"type": "Creature",
"title": "Elder Oblex",
"str": "15",
"speed": "20 ft.",
"skills": "Arcana +10, Deception +8, History +10, Nature +10, Perception +5, Religion +10",
"size": "Huge ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 15",
"saving_throws": "Int +10, Cha +8",
"modified": "20190104144709283",
"languages": "Common plus six more",
"int": "22",
"hp_generation": "10d12+50",
"hp": "115",
"features": "<i><b>Amorphous:</b></i> The oblex can move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Aversion to Fire:</b></i> If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<br><br><i><b>Innate Spellcasting:</b></i> The oblex's innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Charm Person]] (as 5th-level spell), [[Detect Thoughts]], [[Hold Person]]</i><br>3/day each: <i>[[Confusion]], [[Dimension Door]], [[Dominate Person]], [[Fear]], [[Hallucinatory Terrain]], [[Hold Monster]], [[Hypnotic Pattern]], [[Telekinesis]]</i><br><br><p><i><b>Sulfurous Impersonation:</b></i> As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d6+1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex's main body and the simulacrum. The simulacrum disappears if the tether is severed.</p>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "ooze",
"created": "20181223151326824",
"condition_immunities": "blinded, charmed, deafened, exhaustion, prone",
"con": "21",
"challenge_rating": "10",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The oblex makes two pseudopod attack and uses Eat Memories.<br><br><i><b>Pseudopod:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (4d6+3) bludgeoning damage plus 7 (2d6) psychic damage.<br><br><i><b>Eat Memories:</b></i> The oblex targets one creature it can see within 5 feet of it. The target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.<br>While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect then ends.<br>When an oblex causes a target to become memory drained, the oblex learns all the languages the target knows and gains all its proficiencies, except for any saving throw proficiencies.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "16",
"=\"\"": ""
},
"Empyrean": {
"text": "",
"xp": "32500",
"wis": "22",
"type": "Creature",
"title": "Empyrean",
"subtype": "titan",
"str": "30",
"speed": "50 ft., fly 50 ft., swim 50 ft.",
"skills": "Insight +13, Persuasion +15",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 16",
"saving_throws": "Str +17, Int +12, Wis +13, Cha +15",
"modified": "20190109180028621",
"languages": "all",
"int": "21",
"hp_generation": "19d12+190",
"hp": "313",
"features": "<i><b>Innate Spellcasting:</b></i> The empyrean's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Greater Restoration]], [[Pass Without Trace]], [[Water Breathing]], [[Water Walk]]</i><br>1/day each: <i>[[Commune]], [[Dispel Evil and Good]], [[Earthquake]], [[Fire Storm]], [[Plane Shift]] (self only)</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If the empyrean fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> The empyrean has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapon:</b></i> The empyrean's weapon attacks are magical.",
"dex": "21",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing from nonmagical weapons",
"creature_type": "celestial ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "30",
"challenge_rating": "23",
"cha": "27",
"attacks": "<i><b>Maul:</b> Melee Weapon Attack:</i> +17 to hit, reach 10 ft., one target. <i>Hit:</i> 31 (6d6+10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of the empyrean's next turn.<br><br><i><b>Bolt:</b> Ranged Spell Attack:</i> +15 to hit, range 600 ft., one target. <i>Hit:</i> 24 (7d6) damage of one of the following types (empyrean's choice): acid, cold, fire, force, lightning, radiant, or thunder.<br><br>",
"alignment": "chaotic good (75%) or neutral evil (25%)",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Enchanter": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Enchanter",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +6, History +6",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +6, Wis +4",
"modified": "20190107180236257",
"languages": "any four languages",
"int": "17",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Spellcasting:</b></i> The enchanter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The enchanter has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Friends]], [[Mage Hand]], [[Mending]], [[Message]]</i><br>1st level (4 slots): <i>[[Charm Person]],* [[Mage Armor]], [[Magic Missile]]</i><br>2nd level (3 slots): <i>Hpld Person]],* [[Invisibility]], [[Suggestion]]*</i><br>3rd level (3 slots): <i>[[Fireball]], [[Haste]], [[Tongues]]</i><br>4th level (3 slots): <i>[[Dominate Beast]],* [[Stoneskin]]</i><br>5th level (2 slots): <i>[[Hold Monster]]*</i><br>*Enchantment spell of 1st level or higher",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "11",
"challenge_rating": "5",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.<br><br><h1>Reactions</h1><p><i><b>Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher):</b></i> The enchanter tries to magically divert an attack made against it, provided that the attacker is with in 30 feet of it and visible to it. The enchanter must decide to do so before the attack hits or misses.<br>The attacker must make a DC 14 Wisdom saving throw. On a failed save, the attacker targets the creature closest to it, other than the enchanter or itself. If multiple creatures are closest, the attacker chooses which one to target.</p>",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Evoker": {
"text": "",
"xp": "5000",
"wis": "12",
"type": "Creature",
"title": "Evoker",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +7, History +7",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +7, Wis +5",
"modified": "20190108195507214",
"languages": "any four languages",
"int": "17",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Spellcasting:</b></i> The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:<br>Cantrips (at will): <i>[[Fire Bolt]],* [[Light]],* [[Prestidigitation]], [[Ray of Frost]]*</i><br>1st level (4 slots): <i>[[Burning Hands]],* [[Mage Armor]], [[Magic Missile]]*</i><br>2nd level (3 slots): <i>[[Mirror Image]], [[Misty Step]], [[Shatter]]*</i><br>3rd level (3 slots): <i>[[Counterspell]], [[Fireball]],* [[Lightning Bolt]]*</i><br>4th level (3 slots): <i>[[Ice Storm]],* [[Stoneskin]]</i><br>5th level (2 slots): <i>[[Bigby's Hand]],* [[Cone of Cold]]*</i><br>6th level (l slot): <i>[[Chain Lightning]],* [[Wall of Ice]]*</i><br>*Evocation spell <br><br><i><b>Sculpt Spells:</b></i> When the evoker casts an evocation spell that forces other creatures it can see, it can choose a number of them equal to l + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507318",
"condition_immunities": "",
"con": "12",
"challenge_rating": "9",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Firenewt Warlock of Imix": {
"text": "",
"xp": "200",
"wis": "11",
"type": "Creature",
"title": "Firenewt Warlock of Imix",
"subtype": "firenewt",
"str": "13",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft. (penetrates magical darkness), PP 10",
"saving_throws": "",
"modified": "20190103204259517",
"languages": "Draconic, Ignan",
"int": "9",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Amphibious:</b></i> The firenewt can breathe air and water.<br><br><i><b>Innate Spellcasting:</b></i> The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.<br><br><i><b>Spellcasting:</b></i> The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br>Cantrips (at will): <i>[[Fire Bolt]], [[Guidance]], [[Light]], [[Mage Hand]], [[Prestidigitation]]</i><br>1st-2nd level (2 2nd-level slots): <i>[[Burning Hands]], [[Flaming Sphere]], [[Hellish Rebuke]], [[Scorching Ray]]</i><br><br><i><b>Imix's Blessing:</b></i> When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "fire",
"creature_type": "humanoid ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1",
"cha": "14",
"attacks": "<i><b>Morningstar:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) piercing damage.",
"alignment": "neutral evil",
"ac_description": "13 with mage armor",
"ac": "10",
"=\"\"": ""
},
"Geryon": {
"text": "",
"xp": "41000",
"wis": "16",
"type": "Creature",
"title": "Geryon",
"subtype": "devil",
"str": "29",
"speed": "30 ft., fly 50 ft.",
"skills": "Deception +13, Intimidation +13, Perception +10",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 20",
"saving_throws": "Dex +10, Con +13, Wis +10, Cha +13",
"modified": "20190109175230466",
"languages": "all, Telepathy 120 ft.",
"int": "19",
"hp_generation": "24d12+144",
"hp": "300",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If Geryon fails a saving throw, he can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> Geryon has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> Geryon's weapon attacks are magical.<br><br><i><b>Regeneration:</b></i> Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Geryon dies only if he starts his turn with 0 hit points and doesn't regenerate.<br /><br /><i><b>Innate Spellcasting:</b></i> Geryon's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:<br>At will: <i>[[Alter Self]] (can become Medium when changing his appearance), [[Detect Magic]], [[Geas]], [[Ice Storm]], [[Invisibility]] (self only}, [[Locate Object]], [[Suggestion]], [[Wall of Ice]]</i><br>1/day each: <i>[[Divine Word]], [[Symbol]] {pain only)</i>",
"dex": "17",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "cold, fire, poison",
"creature_type": "fiend ",
"created": "20181216154025742",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "22",
"challenge_rating": "22",
"cha": "23",
"attacks": "<i><b>Multiattack:</b></i> Geryon makes two attacks: one with his claws and one with his stinger.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +16 to hit, reach 15 ft., one target. <i>Hit:</i> 23 (4d6+9) slashing damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8) slashing damage.<br><br><i><b>Stinger:</b> Melee Weapon Attack:</i> +16 to hit, reach 20 ft., one creature. <i>Hit:</i> 14 (2d4+9) piercing damage, and the target must succeed on a DC 21 Constitution saving throw or take 13 (2d12) poison damage and become poisoned until it finishes a short or long rest. The target's hit point maximum is reduced by an amount equal to half the poison damage it takes. If its hit point maximum drops to 0, it dies. This reduction lasts until the poisoned condition is removed.<br><br><i><b>Teleport:</b></i> Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Githyanki Gish": {
"text": "",
"xp": "5900",
"wis": "15",
"type": "Creature",
"title": "Githyanki Gish",
"subtype": "gith",
"str": "17",
"speed": "30 ft.",
"skills": "Insight +6, Perception +6, Stealth +6",
"size": "Medium ",
"senses": "PP 16",
"saving_throws": "Con +6, Int +7, Wis +6",
"modified": "20190108201603202",
"languages": "Gith",
"int": "16",
"hp_generation": "19d8+38",
"hp": "123",
"features": "<i><b>Innate Spellcasting (Psionics):</b></i> The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:<br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Jump]], [[Misty Step]], [[Nondetection]] (self only)</i><br>1/day each: <i>[[Plane Shift]], [[Telekinesis]]</i><br><br><i><b>Spellcasting:</b></i> The githyanki is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The githyanki has the following wizard spells prepared:<br>Cantrips (at will): <i>[[Blade Ward]], [[Light]], [[Message]], [[True Strike]]</i><br>1st level (4 slots): <i>[[Expeditious Retreat]], [[Magic Missile]], [[Sleep]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Blur]], [[Invisibility]], [[Levitate]]</i><br>3rd level (3 slots): <i>[[Counterspell]]. [[Fireball]], [[Haste]]</i><br>4th level (2 slots): <i>[[Dimension Door]]</i><br><br><i><b>War Magic:</b></i> When the githyanki uses its action to cast a spell, it can make one weapon attack as a bonus action.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "14",
"challenge_rating": "10",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The githyanki makes two longsword attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands, plus 18 (4d8) psychic damage.",
"alignment": "lawful evil",
"ac_description": "half plate",
"ac": "17",
"=\"\"": ""
},
"Githyanki Kith'rak": {
"text": "",
"xp": "8400",
"wis": "15",
"type": "Creature",
"title": "Githyanki Kith'rak",
"subtype": "gith",
"str": "18",
"speed": "30 ft.",
"skills": "Intimidation +6, Perception +6",
"size": "Medium ",
"senses": "PP 16",
"saving_throws": "Con +7, Int +7, Wis +6",
"modified": "20190109161200980",
"languages": "Gith",
"int": "16",
"hp_generation": "24d8+72",
"hp": "180",
"features": "<i><b>Innate Spellcasting (Psionics):</b></i> The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Blur]], [[Jump]], [[Misty Step]], [[Nondetection]] (self only)</i><br>1/day each: <i>[[Plane Shift]], [[Telekinesis]]</i><br><br><i><b>Rally the Troops:</b></i> As a bonus action, the githyanki can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "17",
"challenge_rating": "12",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The githyanki makes three greatsword attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage plus 17 (5d6) psychic damage.<br><br><h1>Reactions</h1><p><i><b>Parry:</b></i> The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Githyanki Knight": {
"text": "",
"xp": "3900",
"wis": "14",
"type": "Creature",
"title": "Githyanki Knight",
"subtype": "gith",
"str": "16",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "Con +5, Int +5, Wis +5",
"modified": "20190108183556961",
"languages": "Gith",
"int": "14",
"hp_generation": "14d8+28",
"hp": "91",
"features": "<i><b>Innate Spellcasting:</b></i> The githyanki's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Jump]], [[Misty Step]], [[Nondetection]] (self only), [[Tongues]]</i><br>1/day each: <i>[[Plane Shift]], [[Telekinesis]]</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507319",
"condition_immunities": "",
"con": "15",
"challenge_rating": "8",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The githyanki makes two silver greatsword attacks.<br><br><i><b>Silver Greatsword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the <i>[[Astral Projection]]</i> spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Githyanki Supreme Commander": {
"text": "",
"xp": "11500",
"wis": "16",
"type": "Creature",
"title": "Githyanki Supreme Commander",
"subtype": "gith",
"str": "19",
"speed": "30 ft.",
"skills": "Insight +8, Intimidation +9, Perception +8",
"size": "Medium ",
"senses": "PP 18",
"saving_throws": "Con +9, Int +8, Wis +8",
"modified": "20190109164148629",
"languages": "Gith",
"int": "16",
"hp_generation": "22d8+88",
"hp": "187",
"features": "<i><b>Innate Spellcasting (Psionics):</b></i> The githyanki's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Jump]], [[Levitate]] (self only), [[Misty Step]], [[Nondetection]] (self only)</i><br>1/day each: <i>[[Bigby's Hand]], [[Mass Suggestion]], [[Plane Shift]], [[Telekinesis]]</i>",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "18",
"challenge_rating": "14",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The githyanki makes two greatsword attacks.<br><br><i><b>Silver Greatsword:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d6+7) slashing damage plus 17 (5d6) psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silver cord that tethers the target to its material body, instead of dealing damage.<br><br>",
"alignment": "lawful evil",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Githyanki Warrior": {
"text": "",
"xp": "700",
"wis": "13",
"type": "Creature",
"title": "Githyanki Warrior",
"subtype": "gith",
"str": "15",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Con +3, Int +3, Wis +3",
"modified": "20190107142724683",
"languages": "Gith",
"int": "13",
"hp_generation": "9d8+9",
"hp": "49",
"features": "<i><b>Innate Spellcasting:</b></i> The githyanki's spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Jump]], [[Misty Step]], [[Nondetection]] (self only)</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "12",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The githyanki makes two greatsword attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) slashing damage plus 7 (2d6) psychic damage.",
"alignment": "lawful evil",
"ac_description": "half plate",
"ac": "17",
"=\"\"": ""
},
"Githzerai Anarch": {
"text": "",
"xp": "15000",
"wis": "20",
"type": "Creature",
"title": "Githzerai Anarch",
"subtype": "gith",
"str": "16",
"speed": "30 ft., fly 40 ft. (hover)",
"skills": "Arcana +9, Insight +10, Perception +10",
"size": "Medium ",
"senses": "PP 20",
"saving_throws": "Str +8, Dex +10, Int +9, Wis +10",
"modified": "20190109170504743",
"languages": "Gith",
"int": "18",
"hp_generation": "17d8+68",
"hp": "144",
"features": "<i><b>Innate Spellcasting (Psionics):</b></i> The anarch's innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Feather Fall]], [[Jump]], [[See invisibility]], [[Shield]], [[Telekinesis]]</i><br>1/day each: <i>[[Globe of Invulnerability]], [[Plane Shift]], [[Teleportation Circle]], [[Wall of Force]]</i><br><br><i><b>Psychic Defense:</b></i> While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.",
"dex": "21",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "18",
"challenge_rating": "16",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The anarch makes three unarmed strikes.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +10 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) bludgeoning damage plus 18 (4d8) psychic damage.<br><br>",
"alignment": "lawful neutral",
"ac_description": "",
"ac": "20",
"=\"\"": ""
},
"Githzerai Enlightened": {
"text": "",
"xp": "5900",
"wis": "19",
"type": "Creature",
"title": "Githzerai Enlightened",
"subtype": "gith",
"str": "14",
"speed": "30 ft.",
"skills": "Arcana +7, Insight +8, Perception +8",
"size": "Medium ",
"senses": "PP 18",
"saving_throws": "Str +6, Dex +8, Int +7, Wis +8",
"modified": "20190104145119620",
"languages": "Gith",
"int": "17",
"hp_generation": "15d8+45",
"hp": "112",
"features": "<i><b>Innate Spellcasting (Psionics):</b></i> The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Blur]], [[Expeditious Retreat]], [[Feather Fall]], [[Jump]], [[See invisibility]], [[Shield]]</i><br>1/day each: <i>[[Haste]], [[Plane Shift]], [[Teleport]]</i><br><br><i><b>Psychic Defense:</b></i> While the anarch is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.",
"dex": "19",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "16",
"challenge_rating": "10",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The githzerai makes three unarmed strikes.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) bludgeoning damage plus 13 (3d8) psychic damage.<br><br><i><b>Temporal Strike (Recharge 6):</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one creature. <i>Hit:</i> 13 (2d8+4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move l round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.",
"alignment": "lawful neutral",
"ac_description": "",
"ac": "18",
"=\"\"": ""
},
"Githzerai Monk": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Githzerai Monk",
"subtype": "gith",
"str": "12",
"speed": "30 ft.",
"skills": "Insight +4, Perception +4",
"size": "Medium ",
"senses": "PP 14",
"saving_throws": "Str +3, Dex +4, Int +3, Wis +4",
"modified": "20190107141344764",
"languages": "Gith",
"int": "13",
"hp_generation": "7d8+7",
"hp": "38",
"features": "<i><b>Innate Spellcasting:</b></i> The githzerai's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Feather Fall]], [[Jump]], [[See invisibility]], [[Shield]]</i><br><br><i><b>Psychic Defense:</b></i> While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The githzerai makes two unarmed strikes.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) bludgeoning damage plus 9 (2d8) psychic damage. This is a magic weapon attack.",
"alignment": "lawful neutral",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Githzerai Zerth": {
"text": "",
"xp": "2300",
"wis": "17",
"type": "Creature",
"title": "Githzerai Zerth",
"subtype": "gith",
"str": "13",
"speed": "30 ft.",
"skills": "Arcana +6, Insight +6, Perception +6",
"size": "Medium ",
"senses": "PP 16",
"saving_throws": "Str +4, Dex +7, Int +6, Wis +6",
"modified": "20190107185927301",
"languages": "Gith",
"int": "16",
"hp_generation": "13d8+26",
"hp": "84",
"features": "<i><b>Innate Spellcasting:</b></i> The githzerai's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Mage Hand]] (the hand is invisible)</i><br>3/day each: <i>[[Feather Fall]], [[Jump]], [[See invisibility]], [[Shield]]</i><br>1/day each: <i>[[Phantasmal Killer]], [[Plane Shift]]</i><br><br><i><b>Psychic Defense:</b></i> While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "",
"con": "15",
"challenge_rating": "6",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The githzerai makes two unarmed strikes.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.",
"alignment": "lawful neutral",
"ac_description": "",
"ac": "17",
"=\"\"": ""
},
"Glabrezu": {
"text": "",
"xp": "5000",
"wis": "17",
"type": "Creature",
"title": "Glabrezu",
"subtype": "demon",
"str": "20",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Truesight 120 ft., PP 13",
"saving_throws": "Str +9, Con +9, Wis +7, Cha +7",
"modified": "20190108184746893",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "19",
"hp_generation": "15d10+75",
"hp": "157",
"features": "<i><b>Innate Spellcasting:</b></i> The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Detect Magic]], [[Dispel Magic]]</i><br>1/day each: <i>[[Confusion]], [[Fly]], [[Power Word Stun]]</i><br><br><i><b>Magic Resistance:</b></i> The glabrezu has advantage on saving throws against spells and other magical effects.",
"dex": "15",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"created": "20181223151507320",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "9",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.<br><br><i><b>Pincer:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d10+5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.<br><br><i><b>Fist:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) bludgeoning damage.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Gloom Weaver": {
"text": "",
"xp": "5000",
"wis": "12",
"type": "Creature",
"title": "Gloom Weaver",
"subtype": "elf",
"str": "11",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "Dex +8, Con +6",
"modified": "20190108201002029",
"languages": "Common, Elvish",
"int": "15",
"hp_generation": "16d8+32",
"hp": "104",
"features": "<i><b>Burden of Time:</b></i> Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.<br><br><i><b>Fey Ancestry:</b></i> The gloom weaver has advantage on saving throws against being charmed, and magic can't put it to sleep.<br><br><i><b>Innate Spellcasting:</b></i> The gloom weaver's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Arcane Eye]], [[Mage Armor]], [[Speak with Dead]]</i><br>1/day each: <i>[[Arcane Gate]], [[Bane]], [[Compulsion]], [[Confusion]], [[True Seeing]]</i><p><i><b>Spellcasting:</b></i> The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Chill Touch]] (3d8 damage), [[Eldritch Blast]] (3 beams, +4 bonus to each damage roll), [[Minor Illusion]], [[Prestidigitation]]</i><br>1st-5th level (3 5th-level slots): <i>[[Armor of Agathys]], [[Blight]], [[Darkness]], [[Dream]], [[Invisibility]], [[Fear]], [[Hypnotic Pattern]], [[Major Image]], [[Contact Other Plane]], [[Vampiric Touch]], [[Witch Bolt]]</i></p>",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "necrotic",
"creature_type": "humanoid ",
"created": "20181223151507320",
"condition_immunities": "charmed, exhaustion",
"con": "14",
"challenge_rating": "9",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The gloom weaver makes two spear attacks and casts one spell that takes 1 action to cast.<br><br><i><b>Shadow Spear:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands, plus 26 (4d12) necrotic damage.<br><br><h1>Reactions</h1><p><i><b>Misty Escape (Recharges after a Short or Long Rest):</b></i> When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or -1 casts a spell.</p>",
"alignment": "neutral",
"ac_description": "17 with mage armor",
"ac": "14",
"=\"\"": ""
},
"Gray Slaad": {
"text": "",
"xp": "5000",
"wis": "8",
"type": "Creature",
"title": "Gray Slaad",
"subtype": "shapechanger",
"str": "17",
"speed": "30 ft.",
"skills": "Arcana +5, Perception +6",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 16",
"saving_throws": "",
"modified": "20190108200619603",
"languages": "Slaad, Telepathy 60 ft.",
"int": "13",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Shapechanger:</b></i> The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equ ipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Innate Spellcasting:</b></i> The slaad's innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]], [[Detect Thoughts]], [[Invisibility]] (self only), [[Mage Hand]], [[Major Image]]</i><br>2/day each: <i>[[Fear]], [[Fly]], [[Fireball]], [[Tongues]]</i><br>1/day: <i>[[Plane Shift]] (self only)</i><br><br><i><b>Magic Resistance:</b></i> The slaad has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapon:</b></i> The slaad's weapon attacks are magical.<br><br><i><b>Regeneration:</b></i> The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.",
"dex": "17",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151507321",
"condition_immunities": "",
"con": "16",
"challenge_rating": "9",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The slaad makes three attacks: one with its bite and two with its claws or greatsword.<br><br><i><b>Bite (Slaad Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage.<br><br><i><b>Claws (Slaad Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) slashing damage.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 fit., one target. <i>Hit:</i> 10 (2d6+3) slashing damage.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Green Hag": {
"text": "",
"xp": "700",
"wis": "14",
"type": "Creature",
"title": "Green Hag",
"str": "18",
"speed": "30 ft.",
"skills": "Arcana +3, Deception +4, Perception +4, Stealth +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20190107142634336",
"languages": "Common, Draconic, Sylvan",
"int": "13",
"hp_generation": "11d8+33",
"hp": "82",
"features": "<i><b>Amphibious:</b></i> The hag can breathe air and water.<br><br><i><b>Innate Spellcasting:</b></i> The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dancing Lights]], [[Minor Illusion]], [[Vicious Mockery]]</i><br><br><i><b>Mimicry:</b></i> The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326829",
"condition_immunities": "",
"con": "16",
"challenge_rating": "3",
"cha": "14",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.<br><br><i><b>Illusory Appearance:</b></i> The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.<br><br><i><b>Invisible Passage:</b></i> The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Green Slaad": {
"text": "",
"xp": "3900",
"wis": "8",
"type": "Creature",
"title": "Green Slaad",
"subtype": "shapechanger",
"str": "18",
"speed": "30 ft.",
"skills": "Arcana +3, Perception +2",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190107191319785",
"languages": "Slaad, Telepathy 60 ft.",
"int": "11",
"hp_generation": "15d10+45",
"hp": "127",
"features": "<i><b>Shapechanger:</b></i> The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equ ipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Innate Spellcasting:</b></i> The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Detect Thoughts]], [[Mage Hand]]</i><br>2/day each: <i>[[Fear]], [[Invisibility]] (self only)</i><br>1/day: <i>[[Fireball]]</i><br><br><i><b>Magic Resistance:</b></i> The slaad has advantage on saving throws against spells and other magical effects.<br><br><i><b>Regeneration:</b></i> The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.",
"dex": "15",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "",
"creature_type": "aberration ",
"created": "20181223151507322",
"condition_immunities": "",
"con": "16",
"challenge_rating": "8",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.<br><br><i><b>Bite (Slaad Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) piercing damage.<br><br><i><b>Claw (Slaad Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d6+4) slashing damage.<br><br><i><b>Staff:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 fit., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><i><b>Hurl Flame:</b> Ranged Spell Attack:</i> +4 to hit, range 60 ft., one target. <i>Hit:</i> 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Grung Wildling": {
"text": "",
"xp": "200",
"wis": "15",
"type": "Creature",
"title": "Grung Wildling",
"subtype": "grung",
"str": "7",
"speed": "25 ft., climb 25 ft.",
"skills": "Athletics +2, Perception +4, Stealth +5, Survival +4",
"size": "Small ",
"senses": "PP 14",
"saving_throws": "Dex +5",
"modified": "20190103202749713",
"languages": "Grung",
"int": "10",
"hp_generation": "5d6+10",
"hp": "27",
"features": "<i><b>Amphibious:</b></i> The grung can breathe air and water.<br><i><b>Poisonous Skin:</b></i> Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Spellcasting:</b></i> The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:<br>1st level (4 slots): <i>[[Cure Wounds]], [[Jump]]</i><br>2nd level (3 slots): <i>[[Barkskin]], [[Spike Growth]]</i><br>3rd level (2 slots): <i>[[Plant Growth]]</i><br><br><i><b>Standing Leap:</b></i> The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "humanoid ",
"created": "20181223151507322",
"condition_immunities": "poisoned",
"con": "15",
"challenge_rating": "1",
"cha": "11",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +5 to hit, range 80/320 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.<br><br>",
"alignment": "lawful evil",
"ac_description": "16 with barkskin",
"ac": "13",
"=\"\"": ""
},
"Guardian Naga": {
"text": "",
"xp": "5900",
"wis": "19",
"type": "Creature",
"title": "Guardian Naga",
"str": "19",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Dex +8, Con +7, Wis +8, Cha +8",
"modified": "20190104144351830",
"languages": "Celestial, Common",
"int": "16",
"hp_generation": "15d10+45",
"hp": "127",
"features": "<i><b>Rejuvenation:</b></i> If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.<br><br><i><b>Spellcasting:</b></i> The naga is a 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Mending]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Command]], [[Cure Wounds]], [[Shield of Faith]]</i><br>2nd level (3 slots): <i>[[Calm Emotions]], [[Hold Person]]</i><br>3th level (2 slots): <i>[[Bestow Curse]], [[Clairvoyance]]</i><br>4th level (2 slots): <i>[[Banishment]], [[Freedom of Movement]]</i><br>5th level (2 slots): <i>[[Flame Strike]], [[Geas]]</i><br>6th level (2 slots): <i>[[True Seeing]]</i>",
"dex": "18",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "charmed, poisoned",
"con": "16",
"challenge_rating": "10",
"cha": "18",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Spit Poison:</b> Ranged Weapon Attack:</i> +8 to hit, range 15/30 ft., one creature. <i>Hit:</i> The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Gynosphinx": {
"text": "",
"xp": "7200",
"wis": "18",
"type": "Creature",
"title": "Gynosphinx",
"str": "18",
"speed": "40 ft., fly 60 ft.",
"skills": "Arcana +14, History +14, Perception +9, Religion +9",
"size": "Large ",
"senses": "Truesight 120 ft., PP 19",
"saving_throws": "",
"modified": "20190109155512787",
"languages": "Common, Sphinx",
"int": "18",
"hp_generation": "16d10+48",
"hp": "136",
"features": "<i><b>Inscrutable:</b></i> The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.<br><i><b>Magic Weapons:</b></i> The sphinx's weapon attacks are magical.<br><i><b>Spellcasting:</b></i> The sphinx is a 9th·level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:<br>Cantrips (at will): <i>[[Mage Hand]], [[Minor Illusion]], [[Prestidigitation]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Identify]], [[Shield]]</i><br>2nd level (3 slots): <i>[[Darkness]], [[Locate Object]], [[Suggestion]]</i><br>3rd level (3 slots): <i>[[Dispel Magic]], [[Remove Curse]], [[Tongues]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Greater Invisibility]]</i><br>5th level (1 slots): <i>[[Legend Lore]]</i>",
"dex": "15",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "psychic",
"creature_type": "monstrosity",
"created": "20181223151326829",
"condition_immunities": "charmed, frightened",
"con": "16",
"challenge_rating": "11",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The sphinx makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) slashing damage.<br><br>",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Hobgoblin Devastator": {
"text": "",
"xp": "1100",
"wis": "13",
"type": "Creature",
"title": "Hobgoblin Devastator",
"subtype": "goblinoid",
"str": "13",
"speed": "30 ft.",
"skills": "Arcana +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190107174420874",
"languages": "Common, Goblin",
"int": "16",
"hp_generation": "7d8+14",
"hp": "45",
"features": "<i><b>Arcane Advantage:</b></i> Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't incapacitated.<br><br><i><b>Army Arcana:</b></i> When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.<br><br><i><b>Spellcasting:</b></i> The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Acid Splash]], [[Fire Bolt]], [[Ray of Frost]], [[Shocking Grasp]]</i><br>1st level (4 slots):<i>[[Fog Cloud]], [[Magic Missile]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Gust of Wind]], [[Melf's Acid Arrow]], [[Scorching Ray]]</i><br>3rd level (3 slots): <i>[[Fireball]],[[Fly]], [[Lightning Bolt]]</i><br>4th level (1 slot): <i>[[Ice Storm]]</i>",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "14",
"challenge_rating": "4",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) bludgeoning damage, or 5 (1d8+1) bludgeoning damage if used with two hands.",
"alignment": "lawful evil",
"ac_description": "studded leather",
"ac": "13",
"=\"\"": ""
},
"Hobgoblin Iron Shadow": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Hobgoblin Iron Shadow",
"subtype": "goblinoid",
"str": "14",
"speed": "40 ft.",
"skills": "Acrobatics +5, Athletics +4, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190104151137986",
"languages": "Common, Goblin",
"int": "14",
"hp_generation": "5d8+10",
"hp": "32",
"features": "<i><b>Spellcasting:</b></i> The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Minor Illusion]], [[Prestidigitation]], [[True Strike]]</i><br>1st level (3 slots):<i>[[Charm Person]], [[Disguise Self]], [[Expeditious Retreat]], [[Silent Image]]</i><br><br><i><b>Unarmored Defense:</b></i> While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507323",
"condition_immunities": "",
"con": "15",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) bludgeoning damage.<br><br><i><b>Dart:</b> Ranged Weapon Attack:</i> +5 to hit, range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.<br><br><i><b>Shadow Jaunt:</b></i> The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "15",
"=\"\"": ""
},
"Hutijin": {
"text": "",
"xp": "33000",
"wis": "19",
"type": "Creature",
"title": "Hutijin",
"subtype": "devil",
"str": "27",
"speed": "30 ft., fly 60 ft.",
"skills": "Intimidation +14, Perception +11",
"size": "Large ",
"senses": "Truesight 120 ft., PP 21",
"saving_throws": "Dex +9, Con +14, Wis +11",
"modified": "20190109175110566",
"languages": "all, Telepathy 120 ft.",
"int": "23",
"hp_generation": "16d10+112",
"hp": "200",
"features": "<i><b>Infernal Despair:</b></i> Each creature within 15 feet of Hutijin that isn't a devil makes saving throws with disadvantage.<br><i><b>Legendary Resistance (3/Day):</b></i> If Hutijin fails a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Hutijin has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Hutijin's weapon attacks are magical.<br><i><b>Regeneration:</b></i> Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate.<br /><br /><i><b>Innate Spellcasting:</b></i> Hutijin's innate spellcasting ability is Charisma {spell save DC 22). He can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Alter Self]] {can become Medium when changing his appearance), [[Animate Dead]], [[Detect Magic]], [[Hold Monster]], [[Invisibility]] (self only), [[Lightning Bolt]], [[Suggestion]], [[Wall of Fire]]</i><br>3/day: <i>[[Dispel Magic]]</i><br>1/day each: <i>[[Heal]], [[Symbol]] (hopelessness only)</i>",
"dex": "15",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181216154305674",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "25",
"challenge_rating": "21",
"cha": "25",
"attacks": "<i><b>Multiattack:</b></i> Hutijin makes four attacks: one with his bite, one with his claw, one with his mace, and one with his tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +15 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6+8) piercing damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d8+8) slashing damage.<br><br><i><b>Mace:</b> Melee Weapon Attack:</i> +15 to hit, reach 5 ft., one target. <i>Hit:</i> 15 (2d6+8) bludgeoning damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 19 (2d10+8) bludgeoning damage.<br><br><i><b>Teleport:</b></i> Hutijin magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.<br /><br /><h1>Reactions</h1><p><i><b>Fearful Voice (Recharge 5-6):</b></i> In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to Hutijin's Fearful Voice for 24 hours.</p>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Ice Mephit": {
"text": "",
"xp": "100",
"wis": "11",
"type": "Creature",
"title": "Ice Mephit",
"str": "7",
"speed": "30 ft., fly 30 ft.",
"skills": "Perception +2, Stealth +3",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190104142935181",
"languages": "Aquan, Auran",
"int": "9",
"hp_generation": "6d6",
"hp": "21",
"features": "<i><b>Damage Vulnerabilities:</b></i> bludgeoning, fire <br><br><i><b>Death Burst:</b></i> When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.<br><br><i><b>False Appearance:</b></i> While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.<br><br><i><b>Innate Spellcasting (1/Day):</b></i> The mephit can innately cast <i>[[Fog Cloud]]</i>, requiring no material components. Its innate spellcasting ability is Charisma.",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "cold, poison",
"creature_type": "elemental",
"created": "20181223151326830",
"condition_immunities": "poisoned",
"con": "10",
"challenge_rating": "1/2",
"cha": "12",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.<br><br><i><b>Frost Breath (Recharge 6):</b></i> The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Juiblex": {
"text": "",
"xp": "50000",
"wis": "20",
"type": "Creature",
"title": "Juiblex",
"subtype": "demon",
"str": "24",
"speed": "30 ft.",
"skills": "Persuasion +12",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 22",
"saving_throws": "Dex +7, Con +13, Wis +12",
"modified": "20190109180128284",
"languages": "all, Telepathy 120 ft.",
"int": "20",
"hp_generation": "28d12+168",
"hp": "350",
"features": "<i><b>Foul:</b></i> Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature's next turn.<br><br><i><b>Legendary Resistance (3/Day):</b></i> If Juiblex fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> Juiblex has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> Juiblex's weapon attacks are magical.<br /><br /><i><b>Regeneration:</b></i> Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate.<br><br><i><b>Spider Climb:</b></i> Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br /><br /><i><b>Innate Spellcasting:</b></i> Juiblex's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Acid Splash]] (17th level), [[Detect Magic]]</i><br>3/day each: <i>[[Blight]], [[Contagion]], [[Gaseous Form]]</i>",
"dex": "10",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181216154418520",
"condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious",
"con": "23",
"challenge_rating": "23",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> Juiblex makes three acid lash attacks.<br><br><i><b>Acid Lash:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 21 (4d6+7) acid damage. Any creature killed by this attack is drawn into Juiblex's body, and the corpse is obliterated after l minute.<br><br><i><b>Eject Slime (Recharge 5-6):</b></i> Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must make a DC 21 Dexterity saving throw. On a failure, the target takes 55 (10d10) acid damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent -1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes a permanent -1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to -5, the object is destroyed.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Ki-rin": {
"text": "",
"xp": "8400",
"wis": "20",
"type": "Creature",
"title": "Ki-rin",
"str": "21",
"speed": "60 ft., fly 120 ft. (hover)",
"skills": "Insight +9, Perception +9, Religion +8",
"size": "Huge ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 19",
"saving_throws": "",
"modified": "20190109160505576",
"languages": "all, Telepathy 120 ft.",
"int": "19",
"hp_generation": "16d12+48",
"hp": "152",
"features": "<i><b>Innate Spellcasting:</b></i> The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Gaseous Form]], [[Major Image]] (6th-level version), [[Wind Walk]]</i><br>1/day: <i>[[Create Food and Water]]</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If the ki-rin fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> The ki-rin has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The ki-rin's weapon attacks are magical.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "celestial",
"created": "20181223151326830",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "12",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The ki-rin makes three attacks: two with its hooves and one with its horn.<br><i><b>Hoof:</b> Melee Weapon Attack:</i> +9 to hit, reach 15 ft., one target. <i>Hit:</i> 10 (2d4+5) bludgeoning damage.<br><i><b>Horn:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) piercing damage.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Korred": {
"text": "",
"xp": "2900",
"wis": "15",
"type": "Creature",
"title": "Korred",
"str": "23",
"speed": "30 ft., burrow 30 ft.",
"skills": "Athletics +9, Perception +5, Stealth +5",
"size": "Small ",
"senses": "Darkvision 120 ft., Tremorsense 120 ft., PP 15",
"saving_throws": "",
"modified": "20190107201401966",
"languages": "Dwarvish, Gnomish, Sylvan, Terran, Undercommon",
"int": "10",
"hp_generation": "12d6+60",
"hp": "102",
"features": "<i><b>Innate Spellcasting:</b></i> The korred's innate spellcasting ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Commune with Nature]], [[Meld into Stone]], [[Stone Shape]]</i><br>1/day each: <i>[[Otto's Irresistible Dance]],\n [[Conjure Elemental]] (as 6th-level spell: [[Galeb Duhr]], [[Gargoyle]], [[Earth Elemental]], or [[Xorn]] only)</i><br><br><i><b>Stone Camouflage:</b></i> The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.<br><br><i><b>Stone's Strength:</b></i> While on the ground, the korred deals 2 extra dice of damage with any weapon attack (included in its attacks).<p><i><b>Command Hair:</b></i> The korred has at least one SO-foot-long rope woven out of its hair. As a bonus action, the korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.<br>A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred's turns while it has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.</p>",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326830",
"condition_immunities": "",
"con": "20",
"challenge_rating": "7",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The korred makes two attacks with its greatclub or hurls two rocks.<br><br><i><b>Greatclub:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (1d8+6) bludgeoning damage, or 19 (3d8+6) bludgeoning damage if the korred is on the ground.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +9 to hit, range 60/120 ft., one target. <i>Hit:</i> 15 (2d8+6) bludgeoning damage, or 24 (4d8+6) bludgeoning damage if the korred is on the ground.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Kraken Priest": {
"text": "",
"xp": "1800",
"wis": "15",
"type": "Creature",
"title": "Kraken Priest",
"subtype": "any race",
"str": "12",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +5",
"size": "Medium ",
"senses": "PP 15",
"saving_throws": "",
"modified": "20190107181754389",
"languages": "any two languages",
"int": "10",
"hp_generation": "10d8+30",
"hp": "75",
"features": "<i><b>Amphibious:</b></i> The priest can breathe air and water.<br><br><i><b>Innate Spellcasting:</b></i> The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Command]], [[Create or Destroy Water]]</i><br>3/day each: <i>[[Control Water]], [[Darkness]], [[Water Breathing]], [[Water Walk]]</i><br>1/day each: <i>[[Call Lightning]], [[Evard's Black Tentacles]]</i>",
"dex": "10",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "14",
"attacks": "<i><b>Thunderous Touch:</b> Melee Spell Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 27 (5d10) thunder damage.<br><br><i><b>Voice of the Kraken (Recharges after a Short or Long Rest):</b></i> A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "any evil alignment",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Kuo-Toa Archpriest": {
"text": "",
"xp": "2300",
"wis": "16",
"type": "Creature",
"title": "Kuo-Toa Archpriest",
"subtype": "kuo-toa",
"str": "16",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +9, Religion +6",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 19",
"saving_throws": "",
"modified": "20190107192612281",
"languages": "Undercommon",
"int": "13",
"hp_generation": "13d8+39",
"hp": "97",
"features": "<i><b>Amphibious:</b></i> The kuo-toa can breathe air and water.<br><i><b>Otherworldly Perception:</b></i> The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.<br><i><b>Slippery:</b></i> The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.<br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Spellcasting:</b></i> The kuo-toa is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Sanctuary]], [[Shield of Faith]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Spiritual Weapon]]</i><br>3rd level (3 slots): <i>[[Spirit Guardians]], [[Tongues]]</i><br>4th level (3 slots): <i>[[Control Water]], [[Divination]]</i><br>5th level (2 slots): <i>[[Mass Cure Wounds]], [[Scrying]]</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "16",
"challenge_rating": "6",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The kuo-toa makes two melee attacks.<br><br><i><b>Scepter:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage plus 14 (4d6) lightning damage.<br><br><i><b>Unarmed Strike:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Kuo-Toa Whip": {
"text": "",
"xp": "200",
"wis": "14",
"type": "Creature",
"title": "Kuo-Toa Whip",
"subtype": "kuo-toa",
"str": "14",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +6, Religion +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "",
"modified": "20190103201306225",
"languages": "Undercommon",
"int": "12",
"hp_generation": "10d8+20",
"hp": "65",
"features": "<i><b>Amphibious:</b></i> The kuo-toa can breathe air and water.<br><br><i><b>Otherworldly Perception:</b></i> The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.<br><br><i><b>Slippery:</b></i> The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Spellcasting:</b></i> The kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (3 slots): <i>[[Bane]], [[Shield of Faith]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The kuo-toa makes two attacks: one with its bite and one with its pincer staff.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><i><b>Pincer Staff:</b> Melee Weapon Attack:</i> +4 to hit, reach 10 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the kuo-toa can't use its pincer staff on another target.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "11",
"=\"\"": ""
},
"Lamia": {
"text": "",
"xp": "1100",
"wis": "15",
"type": "Creature",
"title": "Lamia",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +7, Insight +4, Stealth +3",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190107170202065",
"languages": "Abyssal, Common",
"int": "14",
"hp_generation": "13d10+26",
"hp": "97",
"features": "<i><b>Innate Spellcasting:</b></i> The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.<br><br>At will: <i>[[Disguise Self]] (any humanoid form), Mjor Image]]</i><br>3/day each: <i>[[Charm Person]], [[Mirror Image]], [[Scrying]], [[Suggestion]]</i><br>1/day each: <i>[[Geas]]</i>",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"created": "20181223151326830",
"condition_immunities": "",
"con": "15",
"challenge_rating": "4",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d10+3) slashing damage.<br><br><i><b>Dagger:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage.<br><br><i><b>Intoxicating Touch:</b> Melee Spell Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Lizardfolk Shaman": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Lizardfolk Shaman",
"subtype": "lizardfolk",
"str": "15",
"speed": "30 ft., swim 30 ft.",
"skills": "Perception +4, Stealth +4, Survival +6",
"size": "Medium ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20190107141846633",
"languages": "Draconic",
"int": "10",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Hold Breath:</b></i> The lizardfolk can hold its breath for 15 minutes.<br><br><i><b>Spellcasting (Lizardfolk Form Only):</b></i> The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared:<br><br>Cantrips (at will): <i>[[Druidcraft]], [[Produce Flame]], [[Thorn Whip]]</i><br>lst level (4 slots): <i>[[Entangle]], [[Fog Cloud]]</i><br>2nd level (3 slots): <i>[[Heat Metal]], [[Spike Growth]]</i><br>3rd level (2 slots): <i>[[Conjure Animals]] (reptiles only), [[Plant Growth]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "13",
"challenge_rating": "2",
"cha": "8",
"attacks": "<i><b>Multiattack (Lizardfolk Form Only):</b></i> The lizardfolk makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage, or 7 (1d10+2) piercing damage in crocodile form. If the lizardfolk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can't bite another target. If the lizardfolk reverts to its true form, the grapple ends.<br><br><i><b>Claws (Lizardfolk Form Only):</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.<br><br><i><b>Change Shape (Recharges after a Short or Long Rest):</b></i> The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.",
"alignment": "neutral",
"ac_description": "natural armor",
"ac": "13",
"=\"\"": ""
},
"Mage": {
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "Mage",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +6, History +6",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +6, Wis +4",
"modified": "20190107190206440",
"languages": "any four language",
"int": "17",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Spellcasting:</b></i> The mage is an 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Fire Bolt]], [[Light]], [[Mage Hand]], [[Prestidigitation]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Mage Armor]], [[Magic Missile]], [[Shield]]</i><br>2nd level (3 slots): <i>[[Misty Step]], [[Suggestion]]</i><br>3rd level (3 slots): <i>[[Counterspell]], [[Fireball]], [[Fly]]</i><br>4th level (3 slots): <i>[[Greater Invisibility]], [[Ice Storm]]</i><br>5th level (1 slots): <i>[[Cone of Cold]]</i>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507325",
"condition_immunities": "",
"con": "11",
"challenge_rating": "6",
"cha": "11",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "any alignment",
"ac_description": "15 w. mage armor",
"ac": "12",
"=\"\"": ""
},
"Magma Mephit": {
"text": "",
"xp": "100",
"wis": "10",
"type": "Creature",
"title": "Magma Mephit",
"str": "8",
"speed": "30 ft., fly 30 ft.",
"skills": "Stealth +3",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20190104143059506",
"languages": "Ignan, Terran",
"int": "7",
"hp_generation": "5d6+5",
"hp": "22",
"features": "<i><b>Damage Vulnerabilities:</b></i> cold<br><br><i><b>Death Burst:</b></i> When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must then succeed on a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.<br><br><i><b>False Appearance:</b></i> While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.<br><br><i><b>Innate Spellcasting (1/Day):</b></i> The mephit can innately cast <i>[[Heat Metal]]</i> (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326831",
"condition_immunities": "poisoned",
"con": "12",
"challenge_rating": "1/2",
"cha": "10",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one creature. <i>Hit:</i> 3 (1d4+1) slashing damage plus 2 (1d4) fire damage.<br><br><i><b>Fire Breath (Recharge 6):</b></i> The mephit exhales a 15-foot cone of fire. Each creature in that area must succeed on a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Marid": {
"text": "",
"xp": "7200",
"wis": "17",
"type": "Creature",
"title": "Marid",
"str": "22",
"speed": "30 ft., fly 60 ft., swim 90 ft.",
"skills": "",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 13",
"saving_throws": "Dex +5, Wis +7, Cha +8",
"modified": "20190109135128368",
"languages": "Aquan",
"int": "18",
"hp_generation": "17d10+136",
"hp": "229",
"features": "<i><b>Amphibious:</b></i> The marid can breathe air and water.<br><br><i><b>Elemental Demise:</b></i> If the marid dies, its body disintegrates in a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.<br><br><i><b>Innate Spellcasting:</b></i> The marid's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Create or Destroy Water]], [[Detect Evil and Good]], [[Detect Magic]], [[Fog Cloud]], [[Purify Food and Drink]]</i><br>3/day: <i>[[Tongues]], [[Water Breathing]], [[Water Walk]]</i><br>1/day each: <i>[[Conjure Elemental]] (water elemental only), [[Control Water]], [[Gaseous Form]], [[Invisibility]], [[Plane Shift]]</i>",
"dex": "12",
"damage_resistances": "acid, cold, lightning",
"damage_immunities": "",
"creature_type": "elemental",
"created": "20181223151326831",
"condition_immunities": "",
"con": "26",
"challenge_rating": "11",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The marid makes two trident attacks.<br><br><i><b>Trident:</b> Melee or Ranged Weapon Attack:</i> +10 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 13 (2d6+6) piercing damage, or 15 (2d8+6) piercing damage if used with two hands to make a melee attack.<br><br><i><b>Water jet:</b></i> The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Marut": {
"text": "",
"xp": "75000",
"wis": "15",
"type": "Creature",
"title": "Marut",
"subtype": "inevitable",
"str": "28",
"speed": "40 ft., fly 30 ft. (hover)",
"skills": "Insight +10, Intimidation +12, Perception +10",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 20",
"saving_throws": "Int +12, Wis +10, Cha +12",
"modified": "20190109180346281",
"languages": "all but rarely speaks",
"int": "19",
"hp_generation": "32d10+256",
"hp": "432",
"features": "<i><b>Immutable Form:</b></i> The marut is immune to any spell or effect that would alter its form. <br><br><i><b>Innate Spellcasting:</b></i> The marut's innate spellcasting ability is Intelligence (spell save DC 20). The marut can innately cast the following spell, requiring no material components.<br>At will: <i>[[Plane Shift]] (self only)</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If the marut fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> The marut has advantage on saving throws against spells and other magical effects.",
"dex": "12",
"damage_resistances": "thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "construct ",
"created": "20181223151507326",
"condition_immunities": "charmed, frightened, paralyzed, poisoned, unconscious",
"con": "26",
"challenge_rating": "25",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The marut makes two slam attacks.<br><br><i><b>Unerring Slam:</b> Melee Weapon Attack:</i> automatic hit, reach 5 ft., one target. <i>Hit:</i> 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.<br><br><i><b>Blazing Edict (Recharge 5-6):</b></i> Arcane energy emanates from the marut's chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut's next turn.<br><br><i><b>Justify:</b></i> The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle.<br>After teleporting in this way, the marut can't use this action again until it finishes a short or long rest.",
"alignment": "lawful neutral",
"ac_description": "natural armor",
"ac": "22",
"=\"\"": ""
},
"Merrenoloth": {
"text": "",
"xp": "700",
"wis": "14",
"type": "Creature",
"title": "Merrenoloth",
"subtype": "yugoloth",
"str": "8",
"speed": "30 ft., swim 40 ft.",
"skills": "History +5, Nature +5, Perception +4, Survival +4",
"size": "Medium ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 14",
"saving_throws": "Dex +5, Int +5",
"modified": "20190107165313184",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "17",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Innate Spellcasting:</b></i> The merrenoloth's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Charm Person]], [[Darkness]], [[Detect Magic]], [[Dispel Magic]], [[Gust of Wind]]</i><br>3/day: <i>[[Control Water]]</i><br>1/day: <i>[[Control Weather]]</i><br><br><i><b>Magic Resistance:</b></i> The merrenoloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The merrenoloth's weapon attacks are magical.<br><br><i><b>Teleport:</b></i> As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"dex": "17",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507327",
"condition_immunities": "poisoned",
"con": "10",
"challenge_rating": "3",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The merrenoloth uses Fear Gaze once and makes one oar attack.<br><br><i><b>Oar:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) slashing damage.<br><br><i><b>Fear Gaze:</b></i> The merrenoloth targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Mezzoloth": {
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Mezzoloth",
"subtype": "yugoloth",
"str": "18",
"speed": "40 ft.",
"skills": "Perception +3",
"size": "Medium ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190107182419313",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "7",
"hp_generation": "10d8+30",
"hp": "75",
"features": "<i><b>Innate Spellcasting:</b></i> The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:<br><br>2/day each: <i>[[Darkness]], [[Dispel Magic]]</i><br>1/day: <i>[[Cloudkill]]</i><br><br><i><b>Magic Resistance:</b></i> The mezzoloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The mezzoloth's weapon attacks are magical.",
"dex": "11",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507328",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "5",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The mezzoloth makes two attacks: one with its claws and one with its trident.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d4+4) slashing damage.<br><br><i><b>Trident:</b> Melee or Ranged Weapon Attack:</i> +7 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage when held with two claws and used to make a melee attack.<br><br><i><b>Teleport:</b></i> The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Mind Flayer": {
"text": "",
"xp": "2900",
"wis": "17",
"type": "Creature",
"title": "Mind Flayer",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Int +7, Wis +6, Cha +6",
"modified": "20190107202459847",
"languages": "Deep Speech, Undercommon, Telepathy 120 ft.",
"int": "19",
"hp_generation": "13d8+13",
"hp": "71",
"features": "<i><b>Magic Resistance:</b></i> The mind flayer has advantage on saving throws against spells and other magical effects.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Detect Thoughts]], [[Levitate]]</i><br>1/day each: <i>[[Dominate Monster]], [[Plane Shift]] (self only)</i>",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326831",
"condition_immunities": "",
"con": "12",
"challenge_rating": "7",
"cha": "17",
"attacks": "<i><b>Tentacles:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 15 (2d10+4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.<br><br><i><b>Extract Brain:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. <i>Hit:</i> The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.<br><br><i><b>Mind Blast (Recharge 5-6):</b></i> The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "breasplate",
"ac": "15",
"=\"\"": ""
},
"Mind Flayer Lich": {
"text": "",
"xp": "41000",
"wis": "14",
"type": "Creature",
"title": "Mind Flayer Lich",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +18, History +12, Insight +9, Perception +9",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 19",
"saving_throws": "Con +10, Int +12, Wis +9",
"modified": "20190109175805465",
"languages": "Deep Speech, Undercommon, Telepathy 120 ft.",
"int": "20",
"hp_generation": "18d8+54",
"hp": "135",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the lich fails a saving throw, it can choose to succeed instead.<br><br><i><b>Rejuvenation:</b></i> If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.<br><br><i><b>Turn Resistance:</b></i> The lich has advantage on saving throws against any effect that turns undead.<br><br><i><b>Magic Resistance:</b></i> The lich has advantage on saving throws against spells and other magical effects.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The lich's innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring no components:<br>br>At will: <i>[[Detect Thoughts]], [[Levitate]]</i><br>1/day each: <i>[[Dominate Monster]], [[Plane Shift]] (self only)</i><br /><br /><i><b>Spellcasting:</b></i> The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the foll owing wizard spells prepared:<br><br>Cantrips (at will): <i>[[Mage Hand]], [[Prestidigitation]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Magic Missile]], [[Shield]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Detect Thoughts]], [[Invisibility]], [[Melf's Acid Arrow]], [[Mirror Image]]</i><br>3rd level (3 slots): <i>[[Animate Dead]], [[Counterspell]], [[Dispel Magic]], [[Fireball]]</i><br>4th level (3 slots): <i>[[Blight]], [[Dimension Door]]</i><br>5th level (3 slots): <i>[[Cloudkill]], [[Scrying]]</i><br>6th level (1 slot): <i>[[Disintegrate]], [[Globe of Invulnerability]]</i><br>7th level (1 slot): <i>[[Finger of Death]], [[Plane Shift]]</i><br>8th level (1 slot): <i>[[Dominate Monster]], [[Power Word Stun]]</i><br>9th level (1 slot): <i>[[Power Word Kill]]</i>",
"dex": "16",
"damage_resistances": "cold, lightning, necrotic",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical weapons",
"creature_type": "undead",
"created": "20181216154713574",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "16",
"challenge_rating": "22",
"cha": "16",
"attacks": "<i><b>Tentacles:</b> Melee Weapon Attack:</i> + 12 to hit, reach 5 ft., one creature. <i>Hit:</i> 21 (3d10+5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.<br><br><i><b>Extract Brain:</b> Melee Weapon Attack:</i> + 12 to hit, reach 5 ft. one incapacitated humanoid grappled by the lich. <i>Hit:</i> 55 (10d10) piercing.damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain.<br><br><i><b>Mind Blast (Recharge 5-6):</b></i> The lich magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 intelligence saving throw or take 27 (5d8+5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "any evil alignment",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Moloch": {
"text": "",
"xp": "33000",
"wis": "18",
"type": "Creature",
"title": "Moloch",
"subtype": "devil",
"str": "26",
"speed": "30 ft.",
"skills": "Deception +13, Intimidation +13, Perception +11",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 21",
"saving_throws": "Dex +11, Con +13, Wis +11, Cha +13",
"modified": "20190109174926596",
"languages": "all, Telepathy 120 ft.",
"int": "21",
"hp_generation": "22d10+132",
"hp": "253",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If Moloch fails a saving throw, he can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> Moloch has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> Moloch's weapon attacks are magical.<br><br><i><b>Regeneration:</b></i> Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Moloch dies only if he starts his turn with 0 hit points and doesn't regenerate.<br /><br /><i><b>Innate Spellcasting:</b></i> Moloch's innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:<br>At will: <i>[[Alter Self]] (can become Medium when changing his appearance). [[Animate Dead]], [[Burning Hands]] (as a 7th-level spell), [[Confusion]], [[Detect Magic]], [[Fly]], [[Geas]], [[Major Image]], [[Stinking Cloud]], [[Suggestion]], [[Wall of Fire]]</i><br>1/day each: <i>[[Flame Strike]], [[Symbol]] (stunning only)</i>",
"dex": "19",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181216154754442",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "22",
"challenge_rating": "21",
"cha": "23",
"attacks": "<i><b>Multiattack:</b></i> Moloch makes three attacks: one with his bite, one with his claw, and one with his whip.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +15 to hit, reach 5 ft., one target. <i>Hit:</i> 26 (4d8+8) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +15 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d8+8) slashing damage.<br><br><i><b>Many-Tailed Whip:</b> Melee Weapon Attack:</i> +15 to hit, reach 30 ft., one target. <i>Hit:</i> 13 (2d4+8) slashing damage plus 11 (2d10) lightning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pulled up to 30 feet in a straight line toward Moloch.<br><br><i><b>Breath of Despair (Recharge 5-6):</b></i> Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5dl0) psychic damage, drop whatever it is holding, and become frightened for l minute. While frightened in this way, a creature must take the Dash action and move away from Moloch by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. If the creature ends its turn in a location where it doesn't have line of sight to Moloch, the creature can repeat the saving throw. On a success, the effect ends.<br><br><i><b>Teleport:</b></i> Moloch magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.<br><br>",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Morkoth": {
"text": "",
"xp": "7200",
"wis": "15",
"type": "Creature",
"title": "Morkoth",
"str": "14",
"speed": "25 ft., swim 50 ft.",
"skills": "Arcana +9, History +9, Perception +10, Stealth +6",
"size": "Medium ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 20",
"saving_throws": "Dex +6, Int +9, Wis +6",
"modified": "20190109135427177",
"languages": "Telepathy 120 ft.",
"int": "20",
"hp_generation": "20d8+40",
"hp": "130",
"features": "<i><b>Amphibious:</b></i> The morkoth can breathe air and water.<br><br><i><b>Spellcasting:</b></i> The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with spell attacks). The morkoth has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Acid Splash]], [[Mage Hand]], [[Mending]], [[Ray of Frost]], [[Shocking Grasp]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Identify]], [[Shield]], [[Witch Bolt]]</i><br>2nd level (3 slots): <i>[[Darkness]], [[Detect Thoughts]], [[Shatter]]</i><br>3rd level (3 slots): <i>[[Dispel Magic]], [[Lightning Bolt]], [[Sending]]</i><br>4th level (3 slots): <i>[[Dimension Door]], [[Evard's Black Tentacles]]</i><br>5th level (3 slots): <i>[[Geas]], [[Scrying]]</i><br>6th level (l slot): <i>[[Chain Lightning]]</i>",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326831",
"condition_immunities": "",
"con": "14",
"challenge_rating": "11",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The morkoth makes three attacks: two with its bite and one with its tentacles or three with its bite.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) slashing damage.<br><br><i><b>Tentacles:</b> Melee Weapon Attack:</i> +6 to hit, reach 15 ft., one target. <i>Hit:</i> 15 (3d8+2) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 15 (3d8+2) bludgeoning damage at the start of each of the morkoth's turns, and the morkoth can't use its tentacles on another target.<br><br><i><b>Hypnosis:</b></i> The morkoth projects a 30-foot cone of magical energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within 5 feet of the morkoth. A charmed target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth's Hypnosis for 24 hours.<br><br><h1>Reactions</h1><p><i><b>Spell Reflection:</b></i> If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.</p>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Mummy Lord": {
"text": "",
"xp": "13000",
"wis": "18",
"type": "Creature",
"title": "Mummy Lord",
"str": "18",
"speed": "20 ft.",
"skills": "History +5, Religion +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Con +8, Int +5, Wis +9, Cha +8",
"modified": "20190109164949068",
"languages": "the languages it knew in life",
"int": "11",
"hp_generation": "13d8+39",
"hp": "97",
"features": "<i><b>Damage vulnerabilities::</b></i> fire<br><br><i><b>Magic Resistance:</b></i> The mummy lord has advantage on saving throws against spells and other magical effects.<br><br><i><b>Rejuvenation:</b></i> A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.<br><br><i><b>Spellcasting:</b></i> The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Command]], [[Guiding Bolt]], [[Shield of Faith]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Silence]], [[Spiritual Weapon]]</i><br>3rd level (3 slots): <i>[[Animate Dead]], [[Dispel Magic]]</i><br>4th level (3 slots): <i>[[Divination]], [[Guardian of Faith]]</i><br>5th level (2 slots): <i>[[Contagion]], [[Insect Plague]]</i><br>6th level (1 slot): <i>[[Harm]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "necrotic, poison, bludgeoning, piercing and slashing from nonmagical weapons",
"creature_type": "undead",
"created": "20181216154907197",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "17",
"challenge_rating": "15",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The mummy can use its Dreadful Glare and makes one attack with its rotting fist.<br><br><i><b>Rotting Fist:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (3d6+4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse.<br>If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.<br><br><i><b>Dreadful Glare:</b></i> The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Necromancer": {
"text": "",
"xp": "5000",
"wis": "12",
"type": "Creature",
"title": "Necromancer",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +7, History +7",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +7, Wis +5",
"modified": "20190108194856393",
"languages": "any four languages",
"int": "17",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Spellcasting:</b></i> The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:<br>Cantrips (at will): <i>[[Chill Touch]], [[Dancing Lights]], [[Mage Hand]], [[Mending]]</i><br>1st level (4 slots): <i>[[False Life]],* [[Mage Armor]], [[Ray of Sickness]]*</i><br>2nd level (3 slots): <i>[[Blindness/Deafness]],* [[Ray of Enfeeblement]],* [[Web]]</i><br>3rd level (3 slots): <i>[[Animate Dead]],* [[Bestow Curse]],* [[Vampiric Touch]]*</i><br>4th level (3 slots): <i>[[Blight]],* [[Dimension Door]], [[Stoneskin]]</i><br>5th level (2 slots): <i>[[Bigby's Hand]], [[Cloudkill]]</i><br>6th level (l slot): <i>[[Circle of Death]]*</i><br>*Necromancy spell of 1st level or higher<br><br><i><b>Grim Harvest (1/Turn):</b></i> When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.",
"dex": "14",
"damage_resistances": "necrotic",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507329",
"condition_immunities": "",
"con": "12",
"challenge_rating": "9",
"cha": "11",
"attacks": "<i><b>Withering Touch:</b> Melee Spell Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (2d4) necrotic damage.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Neogi Master": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Neogi Master",
"str": "6",
"speed": "30 ft., climb 30 ft.",
"skills": "Arcana +5, Deception +6, Intimidation +6, Perception +3, Persuasion +6",
"size": "Medium ",
"senses": "Darkvision 120 ft. (penetrates magical darkness), PP 13",
"saving_throws": "Wis +3",
"modified": "20190107175003967",
"languages": "Common, Deep Speech, Undercommon",
"int": "16",
"hp_generation": "13d6+26",
"hp": "71",
"features": "<i><b>Mental Fortitude:</b></i> The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.<br><br><i><b>Spellcasting:</b></i> The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br>Cantrips (at will): <i>[[Eldritch Blast]] (range 300 ft., +4 bonus to each damage roll), [[Guidance]], [[Mage Hand]], [[Minor Illusion]], [[Prestidigitation]], [[Vicious Mockery]]</i><br>1st-4th level (2 4th-level slots): <i>[[Arms of Hadar]], [[Counterspell]], [[Dimension Door]], [[Fear]], [[Hold Person]], [[Hunger of Hadar]], [[Invisibility]], [[Unseen Servant]]</i><br><br><i><b>Spider Climb:</b></i> The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326832",
"condition_immunities": "",
"con": "14",
"challenge_rating": "4",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The neogi makes two attacks: one with its bite and one with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (2d4+3) slashing damage.<br><br><i><b>Enslave (Recharges after a Short or Long Rest):</b></i> The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to l mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Neothelid": {
"text": "",
"xp": "10000",
"wis": "16",
"type": "Creature",
"title": "Neothelid",
"str": "27",
"speed": "30 ft.",
"skills": "",
"size": "Gargantuan ",
"senses": "Blindsight 120 ft., PP 13",
"saving_throws": "Int +1, Wis +8, Cha +6",
"modified": "20190109163337597",
"languages": "---",
"int": "3",
"hp_generation": "21d20+105",
"hp": "325",
"features": "<i><b>Creature Sense:</b></i> The neothelid is aware of the presence of creatures within l mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can't be perceived in this manner.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The neothelid's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Levitate]]</i><br>1/day each: <i>[[Confusion]], [[Feeblemind]], [[Telekinesis]]</i><br><br><i><b>Magic Resistance:</b></i> The neothelid has advantage on saving throws against spells and other magical effects.",
"dex": "7",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326832",
"condition_immunities": "",
"con": "21",
"challenge_rating": "13",
"cha": "12",
"attacks": "<i><b>Tentacles:</b> Melee Weapon Attack:</i> + 13 to hit, reach 15 ft., one target. <i>Hit:</i> 21 (3d8+8) bludgeoning damage plus 13 (3d8) psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neothelid, and it takes 35 (10d6) acid damage at the start of each of the neothelid's turns.<br>If the neothelid takes 30 damage or more on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.<br><br><i><b>Acid Breath (Recharge 5-6):</b></i> The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Night Hag": {
"text": "",
"xp": "1800",
"wis": "14",
"type": "Creature",
"title": "Night Hag",
"str": "18",
"speed": "30 ft.",
"skills": "Deception +7, Insight +6, Perception +6, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "",
"modified": "20190107183604405",
"languages": "Abyssal, Common, Infernal, Primordial",
"int": "16",
"hp_generation": "15d8+45",
"hp": "112",
"features": "<i><b>Innate Spellcasting:</b></i> The hag's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Magic Missile]]</i><br>2/day each: <i>[[Plane Shift]] (self only), [[Ray of Enfeeblement]], [[Sleep]]</i><br><br><i><b>Magic Resistance:</b></i> The hag has advantage on saving throws against spells and other magic effects.",
"dex": "15",
"damage_resistances": "cold, fire, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "",
"creature_type": "fiend",
"created": "20181223151326832",
"condition_immunities": "charmed",
"con": "16",
"challenge_rating": "5",
"cha": "16",
"attacks": "<i><b>Claws (Hag Form Only):</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.<br><br><i><b>Change Shape:</b></i> The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.<br><br><i><b>Etherealness:</b></i> The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a <i>heartstone</i> in her possession.<br><br><i><b>Nightmare Haunting (1/Day):</b></i> While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Nilbog": {
"text": "",
"xp": "200",
"wis": "8",
"type": "Creature",
"title": "Nilbog",
"subtype": "goblinoid",
"str": "8",
"speed": "30 ft.",
"skills": "Stealth +6",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20190103201019101",
"languages": "Common, Goblin",
"int": "10",
"hp_generation": "2d6",
"hp": "7",
"features": "<i><b>Innate Spellcasting:</b></i> The nilbog's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requ1ring no material components:<br>At will: <i>[[Mage Hand]], [[Tasha's Hideous Laughter]], [[Vicious Mockery]]</i><br>1/day: </i>[[Confusion]]</i><br><br><i><b>Nilbogism:</b></i> Any creature that attempts to damage the nilbog must first succeed on a DC 12 Charisma saving throw or be charmed until the end of the creature's next turn. A creature charmed in this way must use its action praising the nilbog.<br>The nilbog can't regain hit points, including through magical healing, except through its Reversal of Fortune reaction.<br><br><i><b>Nimble Escape:</b></i> The nilbog can take the Disengage or Hide action as a bonus action on each of its turns.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507329",
"condition_immunities": "",
"con": "10",
"challenge_rating": "1",
"cha": "15",
"attacks": "<i><b>Fool's Scepter:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 80/320 ft., one target. <i>Hit:</i> 5 (1d6+2) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Reversal of Fortune:</b></i> In response to another creature dealing damage to the nilbog, the nilbog reduces the damage to 0 and regains ld6 hit points.</p>",
"alignment": "chaotic evil",
"ac_description": "leather armor",
"ac": "13",
"=\"\"": ""
},
"Nycaloth": {
"text": "",
"xp": "5000",
"wis": "10",
"type": "Creature",
"title": "Nycaloth",
"subtype": "yugoloth",
"str": "20",
"speed": "40 ft., fly 60 ft.",
"skills": "Intimidation +6, Perception +4, Stealth +4",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20190108200502596",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "12",
"hp_generation": "13d10+52",
"hp": "123",
"features": "<i><b>Innate Spellcasting:</b></i> The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Detect Magic]], [[Dispel Magic]], [[Invisibility]] (self only), [[Mirror Image]]</i><br><br><i><b>Magic Resistance:</b></i> The nycaloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The nycaloth's weapon attacks are magical.",
"dex": "11",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend",
"created": "20181223151507329",
"condition_immunities": "charmed, poisoned",
"con": "19",
"challenge_rating": "9",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.<br><br><i><b>Greataxe:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 18 (2d12+5) slashing damage.<br><br><i><b>Teleport:</b></i> The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Oni": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Oni",
"str": "19",
"speed": "30 ft., fly 30 ft.",
"skills": "Arcana +5, Deception +8, Perception +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 14",
"saving_throws": "Dex +3, Con +6, Wis +4, Cha +5",
"modified": "20190107181427611",
"languages": "Common, Giant",
"int": "14",
"hp_generation": "13d10+39",
"hp": "110",
"features": "<i><b>Innate Spellcasting:</b></i> The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Invisibility]]</i><br>1/day each: <i>[[Charm Person]], [[Cone of Cold]], [[Gaseous Form]], [[Sleep]]</i><br><br><i><b>Magic Weapons:</b></i> The oni's weapon attacks are magical.<br><br><i><b>Regeneration:</b></i> The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "giant",
"created": "20181223151326833",
"condition_immunities": "",
"con": "16",
"challenge_rating": "7",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The oni makes two attacks, either with its claws or its glaive.<br><br><i><b>Claw (Oni Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage.<br><br><i><b>Glaive:</b> Melee Weapon Attack:</i> +7 to hit, reach 10ft., one target. <i>Hit:</i> 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in Small or Medium form.<br><br><i><b>Change Shape:</b></i> The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.",
"alignment": "lawful evil",
"ac_description": "chain mail",
"ac": "16",
"=\"\"": ""
},
"Orc Claw of Luthic": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Orc Claw of Luthic",
"subtype": "orc",
"str": "14",
"speed": "30 ft.",
"skills": "Intimidation +2, Medicine +4, Survival +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190107142317027",
"languages": "Common, Orc",
"int": "10",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Spellcasting:</b></i> The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Mending]], [[Resistance]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bane]], [[Cure Wounds]], [[Guiding Bolt]]</i><br>2nd level (3 slots): <i>[[Augury]], [[Warding Bond]]</i><br>3rd level (2 slots): <i>[[Bestow Curse]], [[Create Food and Water]]</i>",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "14",
"=\"\"": ""
},
"Orc Eye of Gruumsh": {
"text": "",
"xp": "450",
"wis": "13",
"type": "Creature",
"title": "Orc Eye of Gruumsh",
"subtype": "orc",
"str": "16",
"speed": "30 ft.",
"skills": "Intimidation +3, Religion +1",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190107141659534",
"languages": "Common, Orc",
"int": "9",
"hp_generation": "6d8+18",
"hp": "45",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Gruumsh's Fury:</b></i> The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).<br><br><i><b>Spellcasting:</b></i> The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Resistance]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bless]], [[Command]]</i><br>2nd level (2 slots): <i>[[Augury]], [[Spiritual Weapon]] (spear)</i>",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "12",
"attacks": "<i><b>Spear:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 11 (1d6+3 plus 1d8) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack.",
"alignment": "chaotic evil",
"ac_description": "ring mail, shield",
"ac": "16",
"=\"\"": ""
},
"Orc Hand of Yurtrus": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Orc Hand of Yurtrus",
"subtype": "orc",
"str": "12",
"speed": "30 ft.",
"skills": "Arcana +2, Intimidation +1, Medicine +4, Religion +2",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190107142041551",
"languages": "understands Common and Orc but can't speak",
"int": "11",
"hp_generation": "4d8+12",
"hp": "30",
"features": "<i><b>Aggressive:</b></i> As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.<br><br><i><b>Spellcasting:</b></i> The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Mending]], [[Resistance]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bane]], [[Detect Magic]], [[Inflict Wounds]], [[Protection from Evil and Good]]</i><br>2nd level (3 slots): <i>[[Blindness/Deafness]], [[Silence]]</i>",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507330",
"condition_immunities": "",
"con": "16",
"challenge_rating": "2",
"cha": "9",
"attacks": "<i><b>Touch of the White Hand:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d8) necrotic damage.",
"alignment": "chaotic evil",
"ac_description": "hide armor",
"ac": "12",
"=\"\"": ""
},
"Orcus": {
"text": "",
"xp": "90000",
"wis": "20",
"type": "Creature",
"title": "Orcus",
"subtype": "demon",
"str": "27",
"speed": "40 ft., fly 40 ft.",
"skills": "Arcana +12, Perception +12",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 22",
"saving_throws": "Dex +10, Con +15, Wis +13",
"modified": "20190109164649358",
"languages": "all, Telepathy 120 ft.",
"int": "20",
"hp_generation": "30d12+210",
"hp": "405",
"features": "<br><i><b>Legendary Resistance (3/Day):</b></i> If Orcus fails a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Orcus has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Orcus's weapon attacks are magical.<br><i><b>Master of Undeath:</b></i> When Orcus casts animate dead or create undead, he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Additionally, he can cast create undead even when it isn't night.<br /><br /><i><b>Wand of Orcus:</b></i> The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak with dead. Alternatively, he can expend 1 or more of the wand's charges to cast one of the following spells from it: <i>circle of death</i> (1 charge), <i>finger of death</i> (1 charge), or <i>power word kill</i> (2 charges). The wand regains 1d4+3 charges daily at dawn.<br>While holding the wand, Orcus can use an action to conjure undead creatures whose combined average hit points don't exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property can't be used again until the next dawn.<br><br><i><b>Innate Spellcasting:</b></i> Orcus's spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Chill Touch]] (17th level), [[Detect Magic]]</i><br>3/day each: <i>[[Create Undead]], [[Dispel Magic]]</i><br>1/day: <i>[[Time Stop]]</i>",
"dex": "14",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "necrotic, poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181216155206749",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "25",
"challenge_rating": "26",
"cha": "25",
"attacks": "<i><b>Legendary Resistance (3/Day):</b></i> If Orcus fails a saving throw, he can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> Orcus has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> Orcus's weapon attacks are magical.<br><br><i><b>Master of Undeath:</b></i> When Orcus casts [[Animate Dead]] or [[Create Undead]], he chooses the level at which the spell is cast, and the creatures created by the spells remain under his control indefinitely. Additionally, he can cast [[Create Undead]] even when it isn't night.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor/Wand of Orcus",
"ac": "17/20",
"=\"\"": ""
},
"Pit Fiend": {
"text": "",
"xp": "25000",
"wis": "18",
"type": "Creature",
"title": "Pit Fiend",
"subtype": "devil",
"str": "26",
"speed": "30 ft., fly 60 ft.",
"skills": "",
"size": "Large ",
"senses": "Truesight 120 ft., PP 14",
"saving_throws": "Dex +8, Con +13, Wis +10",
"modified": "20190109174337208",
"languages": "Infernal, Telepathy 120 ft.",
"int": "22",
"hp_generation": "24d10+168",
"hp": "300",
"features": "<i><b>Fear Aura:</b></i> Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.<br><br /><i><b>Magic Resistance:</b></i> The pit fiend has advantage on saving throws against spells and other magical effects.<br /><br><i><b>Magic Weapon:</b></i> The pit fiend's weapon attacks are magical.<br><br><i><b>Innate Spellcasting:</b></i> The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]], [[Fireball]]</i><br>3/day each: <i>[[Hold Monster]], [[Wall of Fire]]</i>",
"dex": "14",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181223151507331",
"condition_immunities": "poisoned",
"con": "24",
"challenge_rating": "20",
"cha": "24",
"attacks": "<i><b>Multiattack:</b></i> The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +14 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (4d6+8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 17 (2d8+8) slashing damage.<br><br><i><b>Mace:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d6+8) bludgeoning damage plus 21 (6d6) fire damage.<br><br><i><b>Tail:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 24 (3d10+8) bludgeoning damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Pixie": {
"text": "",
"xp": "50",
"wis": "14",
"type": "Creature",
"title": "Pixie",
"str": "2",
"speed": "10 ft., fly 30 ft.",
"skills": "Perception +4, Stealth +7",
"size": "Tiny ",
"senses": "PP 14",
"saving_throws": "",
"modified": "20190104143530620",
"languages": "Sylvan",
"int": "10",
"hp_generation": "1d4 - 1",
"hp": "1",
"features": "<i><b>Magic Resistance:</b></i> The pixie has advantage on saving throws against spells and other magical effects.<br><br><i><b>Innate Spellcasting:</b></i> The pixie's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:<br><br>At will: <i>[[Druidcraft]]</i><br>1/day each: <i>[[Confusion]], [[Dancing Lights]], [[Detect Evil and Good]], [[Detect Thoughts]], [[Dispel Magic]], [[Entangle]], [[Fly]], [[Phantasmal Force]], [[Polymorph]], [[Sleep]]</i>",
"dex": "20",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"created": "20181223151326833",
"condition_immunities": "",
"con": "8",
"challenge_rating": "1/4",
"cha": "15",
"attacks": "<i><b>Superior Invisibility:</b></i> The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Any equipment the picie wears or carries is invisible with it.",
"alignment": "netural good",
"ac_description": "",
"ac": "15",
"=\"\"": ""
},
"Planetar": {
"text": "",
"xp": "15000",
"wis": "22",
"type": "Creature",
"title": "Planetar",
"str": "24",
"speed": "40 ft., fly 120 ft.",
"skills": "Perception +11",
"size": "Large ",
"senses": "Truesight 120 ft., PP 21",
"saving_throws": "Con +12, Wis +11, Cha +12",
"modified": "20190109165150390",
"languages": "all, Telepathy 120 ft.",
"int": "19",
"hp_generation": "16d10+112",
"hp": "200",
"features": "<i><b>Angelic Weapons:</b></i> The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).<br>.<br><i><b>Divine Awareness:</b></i> The planetar knows if it hears a lie.<br>.<br><i><b>Innate Spellcasting:</b></i> The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Evil and Good]], [[Invisibility]] (self only)</i><br>3/day each: <i>[[Blade Barrier]], [[Dispel Evil and Good]], [[Flame Strike]], [[Raise Dead]]</i><br>1/day each: <i>[[Commune]], [[Control Weather]], [[Insect Plague]]</i><br><br><i><b>Magic Resistance:</b></i> The planetar has advantage on saving throws against spells and other magical effects.",
"dex": "20",
"damage_resistances": "radiant, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "",
"creature_type": "celestial",
"created": "20181223151326833",
"condition_immunities": "charmed, exhaustion, frightened",
"con": "24",
"challenge_rating": "16",
"cha": "25",
"attacks": "<i><b>Multiattack:</b></i> The planetar makes two melee attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 21 (4d6+7) slashing damage plus 22 (5d8) radiant damage.<br><br><i><b>Healing Touch (4/Day):</b></i> The planetar touches another creature. The target magically regains 30 (6d8+3) hit points and is freed from any curse, disease, poison, blindness, or deafness.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Priest": {
"text": "",
"xp": "450",
"wis": "16",
"type": "Creature",
"title": "Priest",
"subtype": "any race",
"str": "10",
"speed": "25 ft.",
"skills": "Medicine +7, Persuasion +3, Religion +4",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "",
"modified": "20190104151623279",
"languages": "any two language",
"int": "13",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Divine Eminence:</b></i> As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.<br><br><i><b>Spellcasting:</b></i> The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Light]], [[Sacred Flame]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Cure Wounds]], [[Guiding Bolt]], [[Sanctuary]]</i><br>2nd level (3 slots): <i>[[Lesser Restoration]], [[Spiritual Weapon]]</i><br>3rd level (2 slots): <i>[[Dispel Magic]], [[Spirit Guardians]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Mace:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) bludgeoning damage.",
"alignment": "any alignment",
"ac_description": "chain shirt",
"ac": "13",
"=\"\"": ""
},
"Rakshasa": {
"text": "",
"xp": "10000",
"wis": "16",
"type": "Creature",
"title": "Rakshasa",
"str": "14",
"speed": "40 ft.",
"skills": "Deception +10, Insight +8",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190109162413790",
"languages": "Common, Infernal",
"int": "13",
"hp_generation": "13d8+52",
"hp": "110",
"features": "<i><b>Limited Magic Immunity:</b></i> The rakshasa is immune to spells of 6th level or lower unless it wishes to be affected. It has advantage on saving throws against all other spells and magical effects.<br><br><i><b>Innate Spellcasting:</b></i> The rakshasa's innate.spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Thoughts]], [[Disguise Self]], [[Mage Hand]], [[Minor Illusion]]</i><br>3/day each: <i>[[Charm Person]], [[Detect Magic]], [[Invisibility]], [[Major Image]], [[Suggestion]]</i><br>1/day each: <i>[[Dominate Person]], [[Fly]], [[Plane Shift]], [[True Seeing]]</i>",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "bludgeoning, piercing, and slashing from nonmagical weapons",
"creature_type": "fiend",
"created": "20181223151326837",
"condition_immunities": "",
"con": "18",
"challenge_rating": "13",
"cha": "20",
"attacks": "<i><b>Multiattack:</b></i> The rakshasa makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Retriever": {
"text": "",
"xp": "11500",
"wis": "11",
"type": "Creature",
"title": "Retriever",
"str": "22",
"speed": "40 ft., climb 40 ft.",
"skills": "Perception +5, Stealth +8",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 60 ft., PP 15",
"saving_throws": "Dex +8, Con +10, Wis +5",
"modified": "20190109163714025",
"languages": "understands Abyssal, Elvish, and Undercommon but can't speak",
"int": "3",
"hp_generation": "20d10+100",
"hp": "210",
"features": "<i><b>Innate Spellcasting:</b></i> The retriever's innate spellcasting ability is Wisdom (spell save DC 13). The retriever can innately cast the following spells, requiring no material components.<br><br>3/day each: <i>[[Web]], [[Plane Shift]] (only self and up to one incapacitated creature, which is considered willing for the spell)</i><p><i><b>Faultless Tracker:</b></i> The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The retriever can have only one such quarry at a time. The retriever also always knows the location of its master.</p>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "necrotic, poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine",
"creature_type": "construct",
"created": "20181223151326838",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "20",
"challenge_rating": "14",
"cha": "4",
"attacks": "<i><b>Multiattack:</b></i> The retriever makes two foreleg attacks and uses its force or paralyzing beam once, if available.<br><br><i><b>Foreleg:</b> Melee Weapon Attack:</i> +11 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d8+6) slashing damage.<br><br><i><b>Force Beam:</b></i> The retriever targets one creature it can see within 60 feet of it. The target must make a DC 16 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Paralyzing Beam (Recharge 5-6):</b></i> The retriever targets one creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for l minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br>If the paralyzed creature is Medium or smaller, the retriever can pick it up as part of the retriever's move and walk or climb with it at full speed.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Sahuagin Priestess": {
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Sahuagin Priestess",
"subtype": "sahuagin",
"str": "13",
"speed": "30 ft., swim 40 ft.",
"skills": "Perception +6, Religion +3",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "",
"modified": "20190107142522949",
"languages": "Sahuagin",
"int": "12",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Blood Frenzy:</b></i> The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.<br><br><i><b>Limited Amphibiousness:</b></i> The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.<br><br><i><b>Shark Telepathy:</b></i> The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.<br><br><i><b>Spellcasting:</b></i> The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bless]], [[Detect Magic]], [[Guiding Bolt]]</i><br>2nd level (3 slots): <i>[[[Hold Person]], [[Spiritual Weapon]] (trident)</i><br>3rd level (3 slots): <i>[[Mass Healing Word]], [[Tongues]]</i>",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507331",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The sahuagin makes two attacks: one with her bite and one with her claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d4+1) slashing damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "12",
"=\"\"": ""
},
"Smoke Mephit": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Smoke Mephit",
"str": "6",
"speed": "30 ft., fly 30 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190104144128244",
"languages": "Auran, Ignan",
"int": "10",
"hp_generation": "5d6+5",
"hp": "22",
"features": "<i><b>Death Burst:</b></i> When the mephit dies, it explodes in a cloud of smoke that fills a 5-foot-radius sphere centered on its space. There sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.<br><br><i><b>Innate Spellcasting (1/Day):</b></i> The mephit can innately cast <i>[[Dancing Lights]]</i>, requiring no material components. Its innate spellcasting ability is Charisma.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326840",
"condition_immunities": "poisoned",
"con": "12",
"challenge_rating": "1/4",
"cha": "10",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one creature. <i>Hit:</i> 4 (1d4+2) slashing damage.<br><br><i><b>Cinder Breath (Recharge 6):</b></i> The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Solar": {
"text": "",
"xp": "33000",
"wis": "25",
"type": "Creature",
"title": "Solar",
"str": "26",
"speed": "50 ft., fly 150 ft.",
"skills": "Perception +14",
"size": "Large ",
"senses": "Truesight 120 ft., PP 24",
"saving_throws": "Int +14, Wis +14, Cha +17",
"modified": "20190109174520377",
"languages": "all, Telepathy 120 ft.",
"int": "25",
"hp_generation": "18d10+144",
"hp": "243",
"features": "<i><b>Angelic Weapons:</b></i> The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).<br><br /><i><b>Divine Awareness:</b></i> The solar knows if it hears a lie.<br><br /><i><b>Innate Spellcasting:</b></i> The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Evil and Good]], [[Invisibility]] (self only)</i><br>3/day each: <i>[[Blade Barrier]], [[Dispel Evil and Good]], [[Resurrection]]</i><br>1/day each: <i>[[Commune]], [[Control Weather]]</i><br><br><i><b>Magic Resistance:</b></i> The solar has advantage on saving throws against spells and other magical effects.",
"dex": "22",
"damage_resistances": "radiant, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "necrotic, poison",
"creature_type": "celestial",
"created": "20181223151326840",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "26",
"challenge_rating": "21",
"cha": "30",
"attacks": "<i><b>Multiattack:</b></i> The solar makes two melee attacks.<br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +15 to hit, reach 5 ft., one target. <i>Hit:</i> 22 (4d6+8) slashing damage plus 27 (6d8) radiant damage.<br><i><b>Slaying Longbow:</b> Ranged Weapon Attack:</i> +13 to hit, range 120/600 ft., one target. <i>Hit:</i> 15 (2d8+6) piercing damage plus 27 (6d8)radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.<br><i><b>Flying Sword:</b></i> The Solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.<br><i><b>Healing Touch (4/Day):</b></i> The solar touches another creature. The target magically regains 40 (8d8+4) hit points and is freed from any curse, disease, poison, blindness, or deafness.",
"alignment": "lawful good",
"ac_description": "natural armor",
"ac": "21",
"=\"\"": ""
},
"Spirit Naga": {
"text": "",
"xp": "3900",
"wis": "15",
"type": "Creature",
"title": "Spirit Naga",
"str": "15",
"speed": "40 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "Dex +6, Con +5, Wis +5, Cha +6",
"modified": "20190108180709731",
"languages": "Abyssal, Common",
"int": "15",
"hp_generation": "10d10+20",
"hp": "75",
"features": "<i><b>Rejuvenation:</b></i> If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.<br><br><i><b>Spellcasting:</b></i> The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Mage Hand]], [[Minor Illusion]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Charm Person]], [[Detect Magic]], [[Sleep]]</i><br>2nd level (3 slots): <i>[[Detect Thoughts]], [[Hold Person]]</i><br>3rd level (3 slots): <i>[[Lightning Bolt]], [[Water Breathing]]</i><br>4rd level (3 slots): <i>[[Blight]], [[Dimension Door]]</i><br>5rd level (2 slots): <i>[[Dominate Person]]</i>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity",
"created": "20181223151326840",
"condition_immunities": "charmed, poisoned",
"con": "12",
"challenge_rating": "8",
"cha": "16",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. <i>Hit:</i> 7 (1d6+4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Spring Eladrin": {
"text": "",
"xp": "5900",
"wis": "11",
"type": "Creature",
"title": "Spring Eladrin",
"subtype": "elf",
"str": "14",
"speed": "30 ft.",
"skills": "Deception +8, Persuasion +8",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20190104144838691",
"languages": "Common, Elvish, Slyvan",
"int": "18",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Fey Step (Recharge 4-6):</b></i> As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.<br><i><b>Innate Spellcasting:</b></i> The eladrin's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Charm Person]], [[Tasha's Hideous Laughter]]</i><br>3/day each: <i>[[Confusion]], [[Enthrall]], [[Suggestion]]</i><br>1/day each: <i>[[Hallucinatory Terrain]], [[Otto's Irresistible Dance]]</i><br><i><b>Joyful Presence:</b></i> Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.<br>Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.<br><i><b>Magic Resistance:</b></i> The eladrin has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fey ",
"created": "20181223151507332",
"condition_immunities": "",
"con": "16",
"challenge_rating": "10",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The eladrin makes two weapon attacks. The eladrin can cast one spell in place of one of these attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used with two hands, plus 4 (1d8) psychic damage.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +7 to hit, range 150/600 ft., one target. <i>Hit:</i> 7 (1d8+3) piercing damage plus 4 (1d8) psychic damage.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Star Spawn Larva Mage": {
"text": "",
"xp": "15000",
"wis": "12",
"type": "Creature",
"title": "Star Spawn Larva Mage",
"str": "17",
"speed": "30 ft.",
"skills": "Perception +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 16",
"saving_throws": "Dex +6, Wis +6, Cha +8",
"modified": "20190109165850672",
"languages": "Deep Speech",
"int": "18",
"hp_generation": "16d8+96",
"hp": "168",
"features": "<i><b>Innate Spellcasting:</b></i> The larva mage's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Eldritch Blast]] (3 beams, +3 bonus to each damage roll), [[Minor Illusion]]</i><br>3/day: <i>[[Dominate Monster]]</i><br>1/day: <i>[[Circle of Death]]</i><br><br><i><b>Return to Worms:</b></i> When the larva mage is reduced to 0 hit points, it breaks apart into a [[Swarm of Insects]] in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later.",
"dex": "12",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "psychic",
"creature_type": "aberration",
"created": "20181223151326840",
"condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, restrained",
"con": "23",
"challenge_rating": "16",
"cha": "16",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +8 to hit, reach 10 ft., one target. <i>Hit:</i> 7 (1d8+3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn.<br><br><i><b>Plague of Worms (Recharge 6):</b></i> Each creature other than a star spawn within 10 feet of the larva mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Steam Mephit": {
"text": "",
"xp": "50",
"wis": "10",
"type": "Creature",
"title": "Steam Mephit",
"str": "5",
"speed": "30 ft., fly 30 ft.",
"skills": "",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 10",
"saving_throws": "",
"modified": "20190104143953611",
"languages": "Aquan, Ignan",
"int": "11",
"hp_generation": "6d6",
"hp": "21",
"features": "<i><b>Death Burst:</b></i> When the mephit dies, it explodes in a cloud of steam. Each creature within a 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.<br><br><i><b>Innate Spellcasting (1/Day):</b></i> The mephit can innately cast <i>[[Blur]]</i>, requiring no material components. Its innate spellcasting ability is Charisma.",
"dex": "11",
"damage_resistances": "",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"created": "20181223151326840",
"condition_immunities": "poisoned",
"con": "10",
"challenge_rating": "1/4",
"cha": "12",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one creature. <i>Hit:</i> 2 (1d4) slashing damage plus 2 (1d4) fire damage.<br><br><i><b>Steam Breath (Recharge 6):</b></i> The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "10",
"=\"\"": ""
},
"Steel Predator": {
"text": "",
"xp": "15000",
"wis": "14",
"type": "Creature",
"title": "Steel Predator",
"str": "24",
"speed": "40 ft.",
"skills": "Perception +7, Stealth +8, Survival +7",
"size": "Large ",
"senses": "Blindsight 30 ft., Darkvision 60 ft., PP 17",
"saving_throws": "",
"modified": "20190109165518397",
"languages": "understands Modron and the language of it's owner but can't speak",
"int": "4",
"hp_generation": "18d10+108",
"hp": "207",
"features": "<i><b>Innate Spellcasting:</b></i> The steel predator's innate spellcasting ability is Wisdom. The steel predator can innately cast the following spells, requiring no components:<br><br>3/day each: <i>[[Dimension Door]] (self only), [[Plane Shift]] (self only)</i><br><br><i><b>Magic Resistance:</b></i> The steel predator has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The steel predator's weapon attacks are magical.",
"dex": "17",
"damage_resistances": "cold, lightning, necrotic, thunder",
"damage_immunities": "poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks",
"creature_type": "construct",
"created": "20181223151326840",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned",
"con": "22",
"challenge_rating": "16",
"cha": "6",
"attacks": "<i><b>Multiattack:</b></i> The steel predator makes three attacks: one with its bite and two with its claw.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d6+7) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +12 to hit, reach 5 ft., one target. <i>Hit:</i> 16 (2d8+7) slashing damage.<br><br><i><b>Stunning Roar (Recharge 5-6):</b></i> The steel predator emits a roar in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, a creature takes 27 (5d10) thunder damage, drops everything it's holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Storm Giant": {
"text": "",
"xp": "10000",
"wis": "18",
"type": "Creature",
"title": "Storm Giant",
"str": "29",
"speed": "50 ft., swim 50 ft.",
"skills": "Arcana +8, Athletics +14, History +8, Perception +9",
"size": "Huge ",
"senses": "PP 19",
"saving_throws": "Str +14, Con +10, Wis +9, Cha +9",
"modified": "20190109163235782",
"languages": "Common, Giant",
"int": "16",
"hp_generation": "20d12+100",
"hp": "230",
"features": "<i><b>Amphibious:</b></i> The giant can breathe air and water.<br><br><i><b>Innate Spellcasting:</b></i> The giant's spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Feather Fall]], [[Levitate]]. [[Light]]</i><br>3/day each: <i>[[Control Weather]], [[Water Breathing]]</i>",
"dex": "14",
"damage_resistances": "cold",
"damage_immunities": "lightning, thunder",
"creature_type": "giant",
"created": "20181223151326841",
"condition_immunities": "",
"con": "20",
"challenge_rating": "13",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The giant makes two greatsword attacks.<br><br><i><b>Greatsword:</b> Melee Weapon Attack:</i> +14 to hit, reach 10 ft., one target. <i>Hit:</i> 30 (6d6+9) slashing damage.<br><br><i><b>Rock:</b> Ranged Weapon Attack:</i> +14 to hit, range 60/240 ft., one target. <i>Hit:</i> 35 (4d12+9) bludgeoning damage.<br><br><i><b>Lightning Strike (Recharge 5-6):</b></i> The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic good",
"ac_description": "scale mail",
"ac": "16",
"=\"\"": ""
},
"Titivilus": {
"text": "",
"xp": "15000",
"wis": "22",
"type": "Creature",
"title": "Titivilus",
"subtype": "devil",
"str": "19",
"speed": "40 ft., fly 60 ft.",
"skills": "Deception +13, Insight +11, Intimidation +13, Persuasion +13",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Dex +11, Con +8, Wis +11, Cha +13",
"modified": "20190109170348093",
"languages": "all, Telepathy 120 ft.",
"int": "24",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If Titivilus fails a saving throw, he can choose to succeed instead.<br /><br><i><b>Magic Resistance:</b></i> Titivilus has advantage on saving throws against spells and other magical effects.<br /><br><i><b>Magic Weapons:</b></i> Titivilus's weapon attacks are magical.<br /><br><i><b>Regeneration:</b></i> Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Titivilus dies only if he starts his turn with 0 hit points and doesn't regenerate.<br><br /><i><b>Ventriloquism:</b></i> Whenever Titivilus speaks, he can choose a point within 60 feet, his voice emanates from that point.<br /><br /><i><b>Innate Spellcasting:</b></i> Titivilus's innate spellcasting ability is Charisma {spell save DC 21). He can innately cast the following spells, requiring no material components:<br>At will: <i>[[Alter Self]]. [[Animate Dead]], [[Bestow Curse]], [[Confusion]], [[Major Image]], [[Modify Memory]], [[Nondetection]], [[Sending]], [[Suggestion]]</i><br>3/day each: <i>[[Greater Invisibility]] {self only), [[Mislead]]</i><br>1/day each: <i>[[Feeblemind]], [[Symbol]] (discord or sleep only)</i>",
"dex": "22",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"created": "20181216155504067",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "17",
"challenge_rating": "16",
"cha": "26",
"attacks": "<i><b>Multiattack:</b></i> Titivilus makes one sword attack and uses his Frightful Word once.<br><br><i><b>Silver Sword:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 16 (3d10) necrotic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to half the necrotic damage it takes.<br><br><i><b>Frightful Word:</b></i> Titivilus targets one creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become frightened of him for 1 minute. While frightened in this way, the target must take the Dash action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn't take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.<br><br><i><b>Teleport:</b></i> Titivllus magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.<br><br><i><b>Twisting Words:</b></i> Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Charisma saving throw or become charmed by Titivilus for 1 minute. The harmed target can repeat the saving throw ifTitivilus deals any damage to it. A creature that succeeds on the saving throw is immune to Titivilus's Twisting Words for 24 hours.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Tortle Druid": {
"text": "",
"xp": "450",
"wis": "15",
"type": "Creature",
"title": "Tortle Druid",
"subtype": "tortle",
"str": "14",
"speed": "30 ft.",
"skills": "Animal Handling +4, Nature +2, Survival +4",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "",
"modified": "20190104152417838",
"languages": "Aquan, Common",
"int": "11",
"hp_generation": "6d8+6",
"hp": "33",
"features": "<i><b>Hold Breath:</b></i> The tortle can hold its breath for 1 hour.<br><br><i><b>Spellcasting:</b></i> The tortle is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:<br><br>Cantrips (at will): <i>[[Druidcraft]], [[Guidance]], [[Produce Flame]]</i><br>1st level (4 slots): <i>[[Animal Friendship]], [[Cure Wounds]], [[Speak with Animals]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Darkvision]], [[Hold Person]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507333",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "12",
"attacks": "<i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) slashing damage.<br><br><i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage, or 6 (1d8+2) bludgeoning damage if used with two hands.<br><br><i><b>Shell Defense:</b></i> The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.",
"alignment": "lawful neutral",
"ac_description": "natural",
"ac": "17",
"=\"\"": ""
},
"Ulitharid": {
"text": "",
"xp": "5000",
"wis": "19",
"type": "Creature",
"title": "Ulitharid",
"str": "15",
"speed": "30 ft.",
"skills": "Arcana +9, Insight +8, Perception +8, Stealth +5",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 18",
"saving_throws": "Int +9, Wis +8, Cha +9",
"modified": "20190108201312804",
"languages": "Deep Speech, Undercommon, Telepathy 2 miles",
"int": "21",
"hp_generation": "17d10+34",
"hp": "127",
"features": "<i><b>Creature Sense:</b></i> The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a [[Mind Blank]] spell, a [[Nondetection]] spell, or similar magic can't be perceived in this manner.<br><br><i><b>Magic Resistance:</b></i> The ulitharid has advantage on saving throws against spells and other magical effects.<br><br><i><b>Innate Spellcasting (Psionics):</b></i> The ulitharid's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Detect Thoughts]], [[Levitate]]</i><br>1/day each: <i>[[Confusion]], [[Dominate Monster]], [[Eyebite]], [[Feeblemind]], [[Mass Suggestion]], [[Plane Shift]] (self only), [[Project Image]], [[Scrying]], [[Telekinesis]]</i><p><i><b>Psionic Hub:</b></i> If an [[Elder Brain]] establishes a psychic link with the [[Ulitharid]], the [[Elder Brain]] can form a psychic link with any other creature the [[Ulitharid]] can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the [[Ulitharid]] and the [[Elder Brain]]. The [[Ulitharid]] can maintain its psychic link with the [[Elder Brain]] regardless of the distance between them, so long as they are both on the same plane of existence. If the [[Ulitharid]] is more than 5 miles away from the [[Elder Brain]], it can end the psychic link at any time (no action required).</p>",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "aberration",
"created": "20181223151326842",
"condition_immunities": "",
"con": "15",
"challenge_rating": "9",
"cha": "21",
"attacks": "<i><b>Tentacles:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one creature. <i>Hit:</i> 27 (4d10+5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 14) and must succeed on a DC 17 Intelligence saving throw or be stunned until this grapple ends.<br><br><i><b>Extract Brain:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one incapacitated humanoid grappled by the ulitharid. <i>Hit:</i> 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain.<br><br><i><b>Mind Blast (Recharge 5-6):</b></i> The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 31 (4d12+5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "breastplate",
"ac": "15",
"=\"\"": ""
},
"Ultroloth": {
"text": "",
"xp": "10000",
"wis": "15",
"type": "Creature",
"title": "Ultroloth",
"subtype": "yugoloth",
"str": "16",
"speed": "30 ft., fly 60 ft.",
"skills": "Intimidation +9, Perception +7, Stealth +8",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 17",
"saving_throws": "",
"modified": "20190109163113696",
"languages": "Abyssal, Infernal, Telepathy 120 ft.",
"int": "18",
"hp_generation": "18d8+72",
"hp": "153",
"features": "<i><b>Innate Spellcasting:</b></i> The ultroloth's innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Alter Self]], [[Clairvoyance]], [[Darkness]], [[Detect Magic]], [[Detect Thoughts]], [[Dispel Magic]], [[Invisibility]] (self only),[[Suggestion]]</i><br>3/day each: <i>[[Dimension Door]], [[Fear]], [[Wall of Fire]]</i><br>1/day each: <i>[[Fire Storm]], [[Mass Suggestion]]</i><br><br><i><b>Magic Resistance:</b></i> The ultroloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The ultroloth's weapon attacks are magical.",
"dex": "16",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507334",
"condition_immunities": "charmed, frightened, poisoned",
"con": "18",
"challenge_rating": "13",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The ultroloth can use its Hypnotic Gaze and makes three melee attacks.<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.<br><br><i><b>Hypnotic Gaze:</b></i> The ultroloth's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed until the end of the ultroloth's next turn. The charmed target is stunned. If the target's saving throw is successful, the target is immune to the ultroloth's gaze for the next 24 hours.<br><br><i><b>Teleport:</b></i> The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Unicorn": {
"text": "",
"xp": "1800",
"wis": "17",
"type": "Creature",
"title": "Unicorn",
"str": "18",
"speed": "50 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190107184310017",
"languages": "Celestial, Elvish, Sylvan, Telepathy 60 ft.",
"int": "11",
"hp_generation": "9d10+18",
"hp": "67",
"features": "<i><b>Charge:</b></i> If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.<br><br><i><b>Innate Spellcasting:</b></i> The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Detect Evil and Good]], [[Druidcraft]], [[Pass Without Trace]]</i><br>1/day each: <i>[[Calm Emotions]], [[Dispel Evil and Good]], [[Entangle]]</i><br><br><i><b>Magic Resistance:</b></i> The unicorn has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The unicorn's weapon attacks are magical.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "celestial",
"created": "20181223151326842",
"condition_immunities": "charmed, paralyzed, poisoned",
"con": "15",
"challenge_rating": "5",
"cha": "16",
"attacks": "<i><b>Multiattack:</b></i> The unicorn makes two attacks: one with its hooves and one with its horn.<br><br><i><b>Hooves:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) bludgeoning damage.<br><br><i><b>Horn:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) piercing damage.<br><br><i><b>Healing Touch (3/Day):</b></i> The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.<br><br><i><b>Teleport (1/Day):</b></i> The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.<br><br>",
"alignment": "lawful good",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"War Priest": {
"text": "",
"xp": "5000",
"wis": "17",
"type": "Creature",
"title": "War Priest",
"subtype": "any race",
"str": "16",
"speed": "30 ft.",
"skills": "Intimidation +5, Religion +4",
"size": "Medium ",
"senses": "PP 13",
"saving_throws": "Con +6, Wis +7",
"modified": "20190108185655229",
"languages": "any two languages",
"int": "11",
"hp_generation": "18d8+36",
"hp": "117",
"features": "<i><b>Spellcasting:</b></i> The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Light]], [[Mending]], [[Sacred Flame]], [[Spare the Dying]]</i><br>1st level (4 slots): <i>[[Divine Favor]], [[Guiding Bolt]], [[Healing Word]], [[Shield of Faith]]</i><br>2nd level (3 slots): <i>[[Lesser Restoration]], [[Magic Weapon]], [[Prayer of Healing]], [[Silence]], [[Spiritual Weapon]]</i><br>3rd level (3 slots): <i>[[Beacon of Hope]], [[Crusader's Mantle]], [[Dispel Magic]], [[Revivify]], [[Spirit Guardians]], [[Water Walk]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Freedom of Movement]], [[Guardian of Faith]], [[Stoneskin]]</i><br>5th level (1 slot): <i>[[Flame Strike]], [[Mass Cure Wounds]], [[Hold Monster]]</i>",
"dex": "10",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "14",
"challenge_rating": "9",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The priest makes two melee attacks.<br><br><i><b>Maul:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage.<br><br><h1>Reactions</h1><p><i><b>Guided Strike (Recharges after a Short or Long Rest):</b></i> The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.</p>",
"alignment": "any alignment",
"ac_description": "plate",
"ac": "18",
"=\"\"": ""
},
"Warlock of the Archfey": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Warlock of the Archfey",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +2, Deception +6, Nature +2, Persuasion +6",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Wis +3, Cha +6",
"modified": "20190107175207426",
"languages": "any two languages (usually Sylvan)",
"int": "11",
"hp_generation": "11d8",
"hp": "49",
"features": "<i><b>Innate Spellcasting:</b></i> The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:<br><br>At will: <i>disguise self, mage armor (self only), silent image, speak with animals</i><br>1/day: <i>conjure fey</i><br><br><i><b>Spellcasting:</b></i> The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finished a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Dancing Lights]], [[Eldritch Blast]].[[Friends]], [[Mage Hand]], [[Minor Illusion]], [[Prestidigitation]], [[Vicious Mockery]]</i><br>1st-5th level (3 5th-level slots): <i>[[Blink]], [[Charm Person]], [[Dimension Door]], [[Dominate Beast]], [[Faerie Fire]], [[Fear]], [[Hold Monster]], [[Misty Step]], [[Phantasmal Force]], [[Seeming]], [[Sleep]]</i>",
"dex": "13",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "charmed",
"con": "11",
"challenge_rating": "4",
"cha": "18",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +3 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Misty Escape (Recharges after a Short or Long Rest):</b></i> In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.</p>",
"alignment": "any alignment",
"ac_description": "14 with mage armor",
"ac": "11",
"=\"\"": ""
},
"Warlock of the Fiend": {
"text": "",
"xp": "2900",
"wis": "12",
"type": "Creature",
"title": "Warlock of the Fiend",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Arcana +4, Deception +7, Persuasion +7, Religion +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "Wis +4, Cha +7",
"modified": "20190108154254494",
"languages": "any two languages (usually Abyssal or Infernal)",
"int": "12",
"hp_generation": "12d8+24",
"hp": "78",
"features": "<i><b>Innate Spellcasting:</b></i> The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:<br><br>At will: <i>[[Alter Self]], [[False Life]], [[Levitate]] (self only), [[Mage Armor]] (self only), [[Silent Image]]</i><br>1/day each: <i>[[Feeblemind]], [[Finger of Death]], [[Plane Shift]]</i><br><br><i><b>Dark One's Own Luck (Recharges after a Short or Long Rest):</b></i> When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.<p><i><b>Spellcasting:</b></i> The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Eldritch Blast]], [[Fire Bolt]], [[Friends]], [[Mage Hand]], [[Minor Illusion]], [[Prestidigitation]], [[Shocking Grasp]]</i><br>1st-5th level (4 5th-level slots): <i>[[Banishment]], [[Burning Hands]], [[Flame Strike]], [[Hellish Rebuke]], [[Magic Circle]], [[Scorching Ray]], [[Scrying]], [[Stinking Cloud]], [[Suggestion]], [[Wall of Fire]]</i></p>",
"dex": "14",
"damage_resistances": "slashing damage from nonmagical attacks not made with silvered weapons",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "15",
"challenge_rating": "7",
"cha": "18",
"attacks": "<i><b>Mace:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Warlock of the Gread Old One": {
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "Warlock of the Gread Old One",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +4, History +4",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "Wis +4, Cha +7",
"modified": "20190107193938617",
"languages": "any two languages, Telepathy 30 ft.",
"int": "12",
"hp_generation": "14d8+28",
"hp": "91",
"features": "<i><b>Innate Spellcasting:</b></i> The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:<br><br>At will: <i>[[Detect Magic]], [[Jump]], [[Levitate]] (self only), [[Speak with Dead]]</i><br>1/day each: <i>[[Arcane Gate]], [[True Seeing]]</i><br><br><i><b>Whispering Aura:</b></i> At the start of each of the warlock's turns, each creature of its choice within S feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn't incapacitated.<br /><p><i><b>Spellcasting:</b></i> The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Chill Touch]], [[Eldritch Blast]], [[Guidance]], [[Mage Hand]], [[Minor Illusion]], [[Prestidigitation]], [[Shocking Grasp]]</i><br>1st-5th level (3 5th-level slots): <i>[[Armor of Agathys]], [[Arms of Hadar]], [[Crown of Madness]], [[Clairvoyance]], [[Contact Other Plane]], [[Detect Thoughts]], [[Dimension Door]], [[Dissonant Whispers]], [[Dominate Beast]], [[Telekinesis]], [[Vampiric Touch]]</i></p>",
"dex": "14",
"damage_resistances": "psychic",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507334",
"condition_immunities": "",
"con": "15",
"challenge_rating": "6",
"cha": "18",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.<br><br>",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Winter Eladrin": {
"text": "",
"xp": "5900",
"wis": "17",
"type": "Creature",
"title": "Winter Eladrin",
"subtype": "elf",
"str": "11",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190109134041121",
"languages": "Common, Elvish, Slyvan",
"int": "18",
"hp_generation": "17d8+51",
"hp": "127",
"features": "<i><b>Fey Step (Recharge 4-6):</b></i> As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.<br><i><b>Innate Spellcasting:</b></i> The eladrin's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Fog Cloud]], [[Gust of Wind]]</i><br>1/day each: <i>[[Cone of Cold]], [[Ice Storm]]</i><br><i><b>Magic Resistance:</b></i> The eladrin has advantage on saving throws against spells and other magical effects.<br><i><b>Sorrowful Presence:</b></i> Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. While charmed in this way, the creature has disadvantage on ability checks and saving throws. The charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to any eladrin's Sorrowful Presence for the next 24 hours.<br>Whenever the eladrin deals damage to the charmed creature, it can repeat the saving throw, ending the effect on itself on a success.",
"dex": "10",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "fey ",
"created": "20181223151507335",
"condition_immunities": "",
"con": "16",
"challenge_rating": "10",
"cha": "13",
"attacks": "<i><b>Longsword:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d8) slashing damage, or 5 (1d10) slashing damage if used with two hands.<br><br><i><b>Longbow:</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 4 (1d8) piercing damage.<br><br><h1>Reactions</h1><p><i><b>Frigid Rebuke:</b></i> When the eladrin takes damage from a creature the eladrin can see within 60 feet of it, the eladrin can force that creature to succeed on a DC 16 Constitution saving throw or take 11 (2d10) cold damage.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Xvart Warlock of Roxivort": {
"text": "",
"xp": "200",
"wis": "11",
"type": "Creature",
"title": "Xvart Warlock of Roxivort",
"subtype": "xvart",
"str": "8",
"speed": "30 ft.",
"skills": "Stealth +3",
"size": "Small ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20190104142820027",
"languages": "Abyssal",
"int": "8",
"hp_generation": "5d6+5",
"hp": "22",
"features": "<i><b>Innate Spellcasting:</b></i> The xvart's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:<br>At will: <i>detect magic, mage armor (self only)</i><br><br><i><b>Spellcasting:</b></i> The xvart is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br>Cantrips (at will): <i>[[Eldritch Blast]], [[Mage Hand]], [[Minor Illusion]], [[Poison Spray]], [[Prestidigitation]]</i><br>1st-2nd level (2 2nd-level slots): <i>[[Burning Hands]], [[Expeditious Retreat]], [[Invisibility]], [[Scorching Ray]]</i><br><br><i><b>Low Cunning:</b></i> The xvart can take the Disengage action as a bonus action on each of its turns.<br><i><b>Raxivort's Blessing:</b></i> When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.<br><i><b>Raxivort's Tongue:</b></i> The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"created": "20181223151507336",
"condition_immunities": "",
"con": "12",
"challenge_rating": "1",
"cha": "12",
"attacks": "<i><b>Scimitar:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) slashing damage.",
"alignment": "chaotic evil",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Yagnoloth": {
"text": "",
"xp": "7200",
"wis": "15",
"type": "Creature",
"title": "Yagnoloth",
"subtype": "yugoloth",
"str": "19",
"speed": "40 ft.",
"skills": "Deception +8, Insight +6, Perception +6, Persuasion +8",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 16",
"saving_throws": "Dex +6, Int +7, Wis +6, Cha +8",
"modified": "20190109154501445",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "16",
"hp_generation": "14d10+70",
"hp": "147",
"features": "<i><b>Innate Spellcasting:</b></i> The yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Detect Magic]], [[Dispel Magic]], [[Invisibility]] (self only), [[Suggestion]]</i><br>3/day: <i>[[Lightning Bolt]]</i><br><br><i><b>Magic Resistance:</b></i> The yagnoloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The yagnoloth's weapon attacks are magical.",
"dex": "14",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "11",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.<br><br><i><b>Electrified Touch:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 27 (6d8) lightning damage.<br><br><i><b>Massive Arm:</b> Melee Weapon Attack:</i> +8 to hit, reach 15 ft., one target. <i>Hit:</i> 23 (3d12+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become stunned until the end of the yagnoloth's next turn.<br><br><i><b>Life Leech:</b></i> The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8+4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.<br><br><i><b>Battlefield Cunning (Recharge 4-6):</b></i> Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.<br><br><i><b>Teleport:</b></i> The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Yeenoghu": {
"text": "",
"xp": "62000",
"wis": "24",
"type": "Creature",
"title": "Yeenoghu",
"subtype": "demon",
"str": "29",
"speed": "50 ft.",
"skills": "Intimidation +9, Perception +14",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 24",
"saving_throws": "Dex +10, Con +15, Wis +14",
"modified": "20190109180325573",
"languages": "all, Telepathy 120 ft.",
"int": "15",
"hp_generation": "23d12+184",
"hp": "333",
"features": "<i><b>Innate Spellcasting:</b></i> Yeenoghu's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]]</i><br>3/day each: <i>[[Dispel Magic]], [[Fear]], [[Invisibility]]</i><br>1/day: <i>[[Teleport]]</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If Yeenoghu fails a saving throw, he can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Yeenoghu has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Yeenoghu's weapon attacks are magical.<br>",
"dex": "16",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181223151507336",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "23",
"challenge_rating": "24",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> Yeenoghu makes three flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):<br>1. The attack deals an extra 13 (2d12) bludgeoning damage.<br>2. The target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start ofYeenoghu's next turn.<br>3. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn.<br><br><i><b>Flail:</b> Melee Weapon Attack:</i> +16 to hit, reach 15 ft., one target. <i>Hit:</i> 15 (1d12+9) bludgeoning damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 14 (1d10+9) piercing damage.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "20",
"=\"\"": ""
},
"Yuan-Ti Abomination": {
"text": "",
"xp": "2900",
"wis": "15",
"type": "Creature",
"title": "Yuan-Ti Abomination",
"subtype": "shapechanger, yuan-ti",
"str": "19",
"speed": "40 ft.",
"skills": "Perception +5, Stealth +6",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20190107202037606",
"languages": "Abyssal, Common, Draconic",
"int": "17",
"hp_generation": "15d10+45",
"hp": "127",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies.<br><br><i><b>Innate Spellcasting (Abomination Form Only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 15). The yuan-ti can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br>1/day: <i>[[Fear]]</i><br><br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "17",
"challenge_rating": "7",
"cha": "18",
"attacks": "<i><b>Multiattack (Abomination Form Only):</b></i> The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 7 (1d6+4) piercing damage plus 10 (3d6) poison damage.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target.<br><br><i><b>Scimitar (Abomination Form Only):</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 11 (2d6+4) slashing damage.<br><br><i><b>Longbow (Abomination Form Only):</b> Ranged Weapon Attack:</i> +6 to hit, range 150/600 ft., one target. <i>Hit:</i> 12 (2d8+3) piercing damage plus 10 (3d6) poison damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Yuan-ti Anathema": {
"text": "",
"xp": "8400",
"wis": "17",
"type": "Creature",
"title": "Yuan-ti Anathema",
"subtype": "shapechanger, yuan-ti",
"str": "23",
"speed": "40 ft., climb 30 ft., swim 30 ft.",
"skills": "Perception +7, Stealth +5",
"size": "Huge ",
"senses": "Blindsight 30 ft., Darkvision 60 ft., PP 17",
"saving_throws": "",
"modified": "20190109161050759",
"languages": "Abyssal, Common, Draconic",
"int": "19",
"hp_generation": "18d12+72",
"hp": "189",
"features": "<i><b>Innate Spellcasting (Anathema Form Only):</b></i> The anathema's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day each: <i>[[Darkness]], [[Entangle]], [[Fear]], [[Haste]], [[Suggestion]], [[Polymorph]]</i><br>1/day: <i>[[Divine Word]]</i><br><br><i><b>Magic Resistance:</b></i> The anathema has advantage on saving throws against spells and other magical effects.<br><br><i><b>Six Heads:</b></i> The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.<p><i><b>Ophidiophobia Aura:</b></i> Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.<br><br><i><b>Shapechanger:</b></i> The anathema can use its action to polymorph into a Huge [[Giant Constrictor Snake]], or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. Six Heads. The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.</p>",
"dex": "13",
"damage_resistances": "acid, fire, lightning",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "19",
"challenge_rating": "12",
"cha": "20",
"attacks": "<i><b>Multiattack (Anathema Form Only):</b></i> The anathema makes two claw attacks, one constrict attack, and one Flurry of Bites attack.<br><br><i><b>Claw (Anathema Form Only):</b> Melee Weapon Attack:</i> + 10 to hit, reach 10 ft., one target. <i>Hit:</i> 13 (2d6+6) slashing damage.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +10 to hit, reach 15 ft., one Large or smaller creature. <i>Hit:</i> 16 (3d6+6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 16 (3d6+6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns, and the anathema can't constrict another target.<br><br><i><b>Flurry of Bites:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one creature. <i>Hit:</i> 27 (6d6+6) piercing damage plus 14 (4d6) poison damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Yuan-Ti Malison (Type 1)": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Yuan-Ti Malison (Type 1)",
"subtype": "shapechanger, yuan-ti",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Stealth +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190107164927175",
"languages": "Abyssal, Common, Draconic",
"int": "14",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies.<br><br><i><b>Innate Spellcasting (Yuan-ti form only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br><br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.<br><br><i><b>Malison Type:</b></i> The yuan-ti is of type 1. It has a human body with a snake head.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "3",
"cha": "16",
"attacks": "<i><b>Multiattack (Yuan-ti Form Only):</b></i> The yuan-ti makes two ranged attacks or two melee attacks, but can use its bite only once.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d4+3) piercing damage plus 7 (2d6) poison damage.<br><br><i><b>Scimitar (Yuan-ti Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Longbow (Yuan-ti Form Only):</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage plus 7 (2d6) poison damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Yuan-Ti Malison (Type 2)": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Yuan-Ti Malison (Type 2)",
"subtype": "shapechanger, yuan-ti",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Stealth +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190107165352961",
"languages": "Abyssal, Common, Draconic",
"int": "14",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies.<br><br><i><b>Innate Spellcasting (Yuan-ti form only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br><br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.<br><br><i><b>Malison Type:</b></i> The yuan-ti is of type 2. It has a human head and body with snakes for arms.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "3",
"cha": "16",
"attacks": "<i><b>Multiattack (Yuan-ti Form Only):</b></i> The yuan-ti makes two bite attacks using its snake arms.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d4+3) piercing damage plus 7 (2d6) poison damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Yuan-Ti Malison (Type 3)": {
"text": "",
"xp": "700",
"wis": "12",
"type": "Creature",
"title": "Yuan-Ti Malison (Type 3)",
"subtype": "shapechanger, yuan-ti",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Stealth +4",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190107165952012",
"languages": "Abyssal, Common, Draconic",
"int": "14",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It doesn't change form if it dies.<br><br><i><b>Innate Spellcasting (Yuan-ti form only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br><br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.<br><br><i><b>Malison Type:</b></i> The yuan-ti is of type 3. It has a human head and upper body with a serpentine lower body instead of legs.",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507336",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "3",
"cha": "16",
"attacks": "<i><b>Multiattack (Yuan-ti Form Only):</b></i> The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once.<br><br><i><b>Bite (Snake Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one creature. <i>Hit:</i> 5 (1d4+3) piercing damage plus 7 (2d6) poison damage.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target.<br><br><i><b>Scimitar (Yuan-ti Form Only):</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Longbow (Yuan-ti Form Only):</b> Ranged Weapon Attack:</i> +4 to hit, range 150/600 ft., one target. <i>Hit:</i> 6 (1d8+2) piercing damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Yuan-ti Nightmare Speaker": {
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Yuan-ti Nightmare Speaker",
"subtype": "shapechanger, yuan-ti",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 120 ft.(penetrates magical darkness), PP 11",
"saving_throws": "Wis +3, Cha +5",
"modified": "20190107175453108",
"languages": "Abyssal, Common, Draconic",
"int": "14",
"hp_generation": "13d8+13",
"hp": "71",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.<br><i><b>Death Fangs (2/Day):</b></i> The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) necrotic damage to the target.<br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.<br><br><i><b>Innate Spellcasting (Yuan-ti Form Only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:<br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br><br><p><i><b>Spellcasting (Yuan-ti Form Only):</b></i> The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Chill Touch]], [[Eldritch Blast]] (range 300 ft., +3 bonus to each damage roll), [[Mage Hand]], [[Message]], [[Poison Spray]], [[Prestidigitation]]</i><br>1st-3rd level (2 3rd-level slots): <i>[[Arms of Hadar]], [[Darkness]], [[Fear]], [[Hex]], [[Hold Person]], [[Hunger of Hadar]], [[Witch Bolt]]</i></p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507337",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "4",
"cha": "16",
"attacks": "<i><b>Multiattack (Yuan-ti Form Only):</b></i> The yuan-ti makes one constrict attack and one scimitar attack.<br><br><i><b>Constrict:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the yuan-ti can't constrict another target.<br><br><i><b>Scimitar (Yuan-ti Form Only):</b></i> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Invoke Nightmare (Recharges after a Short or Long Rest):</b></i> The yuan-ti taps into the nightmares of a creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature's deepest fears, visible only to that creature. The target must make a DC 13 Intelligence saving throw. On a failed save, the target takes 11 (2d10) psychic damage and is frightened of the manifestation, believing it to be real. The yuan-ti must concentrate to maintain the illusion (as if concentrating on a spell), which lasts for up to l minute and can't be harmed. The target can repeat the saving throw at the end of each of its turns, ending the illusion on a success, or taking 11 (2d10) psychic damage on a failure.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Yuan-ti Pit Master": {
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Yuan-ti Pit Master",
"subtype": "shapechanger, yuan-ti",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 120 ft.(penetrates magical darkness), PP 11",
"saving_throws": "Wis +3, Cha +5",
"modified": "20190107184057042",
"languages": "Abyssal, Common, Draconic",
"int": "14",
"hp_generation": "16d8+16",
"hp": "88",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.<br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.<br><i><b>Poison Disciple (2/Day):</b></i> The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) poison damage to the target.<br><br><i><b>Innate Spellcasting (Yuan-ti Form Only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:<br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br><p><i><b>Spellcasting (Yuan-ti Form Only):</b></i> The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br><br>Cantrips (at will): <i>[[Eldritch Blast]] (range 300 ft., +3 bonus to each damage roll), [[Friends]], [[Guidance]], [[Mage Hand]], [[Message]], [[Poison Spray]]</i><br>1st-3rd level (2 3rd-level slots): <i>[[Command]], [[Counterspell]], [[Hellish Rebuke]], [[Invisibility]], [[Misty Step]], [[Unseen Servant]], [[Vampiric Touch]]</i></p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"created": "20181223151507337",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "5",
"cha": "16",
"attacks": "<i><b>Multiattack (Yuan-ti Form Only):</b></i> The yuan-ti makes two bite attacks using its snake arms.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage plus 7 (2d6) poison damage.<br><br><i><b>Merrshaulk's Slumber (1/Day):</b></i> The yuan-ti targets up to five creatures that it can see within 60 feet of it. Each target must succeed on a DC 13 Constitution saving throw or fall into a magical sleep and be unconscious for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being charmed.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Yuan-Ti Pureblood": {
"text": "",
"xp": "200",
"wis": "12",
"type": "Creature",
"title": "Yuan-Ti Pureblood",
"subtype": "yuan-ti",
"str": "11",
"speed": "30 ft.",
"skills": "Deception +6, Perception +3, Stealth +3",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190103201211283",
"languages": "Abyssal, Common, Draconic",
"int": "13",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Innate Spellcasting:</b></i> The yuan-ti's spellcasting ability is Charisma (spell save DC 12). The yuan-ti can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Poison Spray]], [[Suggestion]]</i><br><br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.",
"dex": "12",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "humanoid ",
"created": "20181223151507337",
"condition_immunities": "poisoned",
"con": "11",
"challenge_rating": "1",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The yuan-ti makes two melee attacks.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d6+1) slashing damage.<br><br><i><b>Shortbow:</b> Ranged Weapon Attack:</i> +3 to hit, range 80/320 ft., one target. <i>Hit:</i> 4 (1d6+1) piercing damage plus 7 (2d6) poison damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Zuggtmoy": {
"text": "",
"xp": "50000",
"wis": "19",
"type": "Creature",
"title": "Zuggtmoy",
"subtype": "demon",
"str": "22",
"speed": "30 ft.",
"skills": "Perception +11",
"size": "Large ",
"senses": "Truesight 120 ft., PP 21",
"saving_throws": "Dex +9, Con +11, Wis +11",
"modified": "20190109180246263",
"languages": "all, Telepathy 120 ft.",
"int": "20",
"hp_generation": "32d10+128",
"hp": "304",
"features": "<i><b>Innate Spellcasting:</b></i> Zuggtmoy's spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:<br>At will: <i>[[Detect Magic]], [[Locate Animals or Plants]], [[Ray of Sickness]]</i><br>3/day each: <i>[[Dispel Magic]], [[Ensnaring Strike]], [[Entangle]], [[Plant Growth]]</i><br>1/day: <i>[[Etherealness]], [[Teleport]]</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If Zuggtmoy fails a saving throw, she can choose to succeed instead.<br><i><b>Magic Resistance:</b></i> Zuggtmoy has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> Zuggtmoy's weapon attacks are magical.",
"dex": "15",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison, bludgeoning, piercing, and slashing that is nonmagical",
"creature_type": "fiend ",
"created": "20181223151507338",
"condition_immunities": "charmed, exhaustion, frightened, poisoned",
"con": "18",
"challenge_rating": "23",
"cha": "24",
"attacks": "<i><b>Multiattack:</b></i> Zuggtmoy makes three pseudopod attacks.<br><br><i><b>Pseudopod:</b> Melee Weapon Attack:</i> +13 to hit, reach 10 ft., one target. <i>Hit:</i> 15 (2d8+6) bludgeoning damage plus 9 (2d8) poison damage.<br><br><i><b>Infestation Spores (3/Day):</b></i> Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores ofZuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the \"Myconids\" entry in the Monster Manual).<br><br><i><b>Mind Control Spores (Recharge 5- 6):</b></i> Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a DC 19 Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the Influence of Zuggtmoy for 24 hours. While infected in this way, the creature is charmed by her and can't be reinfected by these spores.<br><br><h1>Reactions</h1><p><i><b>Protective Thrall:</b></i> When Zuggtmoy is hit by an attack, one creature within 5 feet of Zuggtmoy that is charmed by her must use its reaction to be hit by the attack instead.</p>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Kobold Scale Sorcerer": {
"created": "20181223151507324",
"text": "",
"xp": "200",
"wis": "9",
"type": "Creature",
"title": "Kobold Scale Sorcerer",
"subtype": "kobold",
"str": "7",
"speed": "30 ft.",
"skills": "Arcana +2, Medicine +1",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 9",
"saving_throws": "",
"modified": "20190109181033173",
"languages": "Common, Draconic",
"int": "10",
"hp_generation": "5d6+10",
"hp": "27",
"features": "<i><b>Pack Tactics:</b></i> The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<p><i><b>Spellcasting:</b></i> The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:<br><br>Cantrips (at will): <i>[[Fire Bolt]], [[Mage Hand]], [[Mending]], [[Poison Spray]]</i> <br>1st level (4 slots): <i>[[Charm Person]], [[Chromatic Orb]], [[Expeditious Retreat]]</i><br>2nd level (2 slots): <i>[[Scorching Ray]]</i><br><br><i><b>Sorcery Points:</b></i> The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:<br><br><i>Heightened Spell:</i> When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.<br><i>Subtle Spell:</i> When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.</p>",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "14",
"challenge_rating": "1",
"cha": "14",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +4 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Darkling Elder": {
"created": "20181223151326822",
"text": "",
"xp": "450",
"wis": "14",
"type": "Creature",
"title": "Darkling Elder",
"str": "13",
"speed": "30 ft.",
"skills": "Acrobatics +5, Deception +3, Perception +6, Stealth +7",
"size": "Medium ",
"senses": "Blindsight 30 ft., Darkvision 120 ft., PP 16",
"saving_throws": "",
"modified": "20190109181107296",
"languages": "Elvish, Sylvan",
"int": "10",
"hp_generation": "5d8+5",
"hp": "27",
"features": "<i><b>Death Burn:</b></i> When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6) radiant damage and, if the creature can see the light, is blinded until the end of its next turn. If the saving throw is successful, the creature takes half the damage and isn't blinded.",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "fey",
"condition_immunities": "",
"con": "12",
"challenge_rating": "2",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The darkling elder makes two melee attacks.<br><br><i><b>Shortsword:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) piercing damage. If the darkling elder had advantage on the attack roll, the attack deals an extra 10 (3d6) piercing damage.<br><br><i><b>Darkness (Recharges after a Short or Long Rest):</b></i> The darkling elder casts [[Darkness]] without any components. Wisdom is its spellcasting ability.",
"alignment": "chaotic neutral",
"ac_description": "studded leather armor",
"ac": "15",
"=\"\"": ""
},
"Orc Red Fang of Shargaas": {
"created": "20181223151507330",
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Orc Red Fang of Shargaas",
"subtype": "orc",
"str": "11",
"speed": "30 ft.",
"skills": "Intimidation +1, Perception +2, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190109181126845",
"languages": "Common, Orc",
"int": "9",
"hp_generation": "8d8+16",
"hp": "52",
"features": "<i><b>Cunning Action:</b></i> On each of its turns, the ore can use a bonus action to take the Dash, Disengage, or Hide action.<br><br><i><b>Hand of Shargaas:</b></i> The ore deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).<br><br><i><b>Shargaas's Sight:</b></i> Magical darkness doesn't impede the ore's darkvision.<br><br><i><b>Slayer:</b></i> In the first round of a combat, the ore has advantage on attack rolls against any creature that hasn't taken a turn yet. If the ore hits a creature that round who was surprised, the hit is automatically a critical hit.",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "15",
"challenge_rating": "3",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The ore makes two scimitar or dart attacks.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (3d6+3) slashing damage.<br><br><i><b>Dart:</b> Ranged Weapon Attack:</i> +5 to hit, range 20/60 ft., one target. <i>Hit:</i> 10 (3d4+3) piercing damage.<br><br><i><b>Veil of Shargaas (Recharges after a Short or Long Rest):</b></i> The ore casts [[Darkness]] without any components. Wisdom is its spellcasting ability.",
"alignment": "chaotic evil",
"ac_description": "studded leather",
"ac": "15",
"=\"\"": ""
},
"Choldrith": {
"created": "20181223151326821",
"text": "",
"xp": "700",
"wis": "14",
"type": "Creature",
"title": "Choldrith",
"str": "12",
"speed": "30 ft., climb 30 ft.",
"skills": "Athletics +5, Religion +2, Stealth +5",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190109181240951",
"languages": "Undercommon",
"int": "11",
"hp_generation": "12d8+12",
"hp": "66",
"features": "<i><b>Fey Ancestry:</b></i>The choldrith has advantage on saving throws against being charmed, and magic can't put the chitine to sleep.<br><br><i><b>Spider Climb:</b></i> The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Sunlight Sensitivity:</b></i> While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br><br><i><b>Web Sense:</b></i> While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.<br><br><i><b>Web Walker:</b></i> The choldrith ignores movement restrictions caused by webbing.<p><i><b>Spellcasting:</b></i> The choldrith is a 4th-level spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The choldrith has the following cleric spells prepared:<br><br>Cantrips (at will): <i>[[Guidance]], [[Mending]], [[Resistance]], [[Thaumaturgy]]</i><br>1st level (4 slots): <i>[[Bane]], [[Healing Word]], [[Sanctuary]], [[Shield of Faith]]</i><br>2nd level (l slots): <i>[[Hold Person]], [[Spiritual Weapon]] (dagger)</i></p>",
"dex": "16",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "monstrosity",
"condition_immunities": "",
"con": "12",
"challenge_rating": "3",
"cha": "10",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage plus 10 (3d6) poison damage.<br><br><i><b>Web (Recharge 5-6):</b> Ranged Weapon Attack:</i> +5 to hit, range 30/60 ft., one Large or smaller creature. <i>Hit:</i> The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, 5 hit points, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).",
"alignment": "chaotic evil",
"ac_description": "studded leather armor",
"ac": "15",
"=\"\"": ""
},
"Flail Snail": {
"created": "20181223151326825",
"text": "",
"xp": "700",
"wis": "10",
"type": "Creature",
"title": "Flail Snail",
"str": "17",
"speed": "10 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 60 ft., Tremorsense 60 ft., PP 10",
"saving_throws": "",
"modified": "20190109181340230",
"languages": "---",
"int": "3",
"hp_generation": "5d10+25",
"hp": "52",
"features": "<i><b>Flail Tentacles:</b></i> The flail snail has five flail tentacles. Whenever the snail takes 10 damage or more on a single turn, one of its tentacles dies. If even one tentacle remains, the snail regrows all dead ones within ld4 days. If all its tentacles die, the snail retracts into its shell, gaining total cover, and it begins wailing, a sound that can be heard for 600 feet, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.",
"dex": "5",
"damage_resistances": "",
"damage_immunities": "fire, poison",
"creature_type": "elemental",
"condition_immunities": "poisoned",
"con": "20",
"challenge_rating": "3",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the same target.<br><br><i><b>Flail Tentacle:</b> Melee Weapon Attack:</i> +5 to hit, reach 10 ft., one target. <i>Hit:</i> 6 (1d6+3) bludgeoning damage.<br><br><i><b>Scintillating Shell (Recharges after a Short or Long Rest):</b></i> The snail's shell emits dazzling, colored light until the end of the snail's next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends.<br><br><i><b>Shell Defense:</b></i> The flail snail withdraws into its shell, gaining a +4 bonus to AC until it emerges. It can emerge from its shell as a bonus action on its turn.<br><br><h1></h1><p><i><b>Antimagic Shell:</b></i> The snail has advantage on saving throws against spells, and any creature making a spell attack against the snail has disadvantage on the attack roll. If the snail succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:<br><br><i>1-2::</i> If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.<br><i>3-4:</i> No additional effect.<br><i>5-6:</i> The snail's shell converts some of the spell's energy into a burst of destructive force. Each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking ld6 force damage per level of the spell on a failed save, or half as much damage on a successful one.</p>",
"alignment": "unaligned",
"ac_description": "natural armor",
"ac": "16",
"=\"\"": ""
},
"Illusionist": {
"created": "20181223151507323",
"text": "",
"xp": "700",
"wis": "11",
"type": "Creature",
"title": "Illusionist",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +5, History +5",
"size": "Medium ",
"senses": "PP 10",
"saving_throws": "Int +5, Wis +2",
"modified": "20190109181535018",
"languages": "any four languages",
"int": "16",
"hp_generation": "7d8+7",
"hp": "38",
"features": "<i><b>Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher):</b></i> As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.<p><i><b>Spellcasting:</b></i> The illusionist is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Dancing Lights]], [[Mage Hand]], [[Minor Illusion]], [[Poison Spray]]</i><br>1st level (4 slots): <i>[[Color Spray]],* [[Disguise Self]].* [[Mage Armor]], [[Magic Missile]]</i><br>2nd level (3 slots): <i>[[Invisibility]],* [[Mirror Image]],* [[Phantasmal Force]]*</i><br>3rd level (3 slots): <i>[[Major Image]],* [[Phantom Steed]]*</i><br>4th level (1 slot): <i>[[Phantasmal Killer]]*</i><br>*Illusion spell of 1st level or higher </p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "13",
"challenge_rating": "3",
"cha": "12",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Yuan-ti Mind Whisperer": {
"created": "20181223151507337",
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Yuan-ti Mind Whisperer",
"subtype": "shapechanger, yuan-ti",
"str": "16",
"speed": "30 ft.",
"skills": "Deception +5, Stealth +4",
"size": "Medium ",
"senses": "Darkvision 120 ft.(penetrates magical darkness), PP 12",
"saving_throws": "Wis +4, Cha +5",
"modified": "20190109181849284",
"languages": "Abyssal, Common, Draconic",
"int": "14",
"hp_generation": "13d8+13",
"hp": "71",
"features": "<i><b>Shapechanger:</b></i> The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.<br><br><i><b>Magic Resistance:</b></i> The yuan-ti has advantage on saving throws against spells and other magical effects.<br><br><i><b>Mind Fangs (2/Day):</b></i> The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) psychic damage to the target.<br><br><i><b>Sseth's Blessing:</b></i> When the yuan-ti reduces an enemy to 0 hit points, the yuan-ti gains 9 temporary hit points.<p><i><b>Innate Spellcasting (Yuan-ti Form Only):</b></i> The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells, requiring no material components:<br>At will: <i>[[Animal Friendship]] (snakes only)</i><br>3/day: <i>[[Suggestion]]</i><br><br><i><b>Spellcasting (Yuan-ti Form Only):</b></i> The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:<br>Cantrips (at will): <i>[[Eldritch Blast]] (range 300 ft., +3 bonus to each damage roll), [[Friends]], [[Message]], [[Minor Illusion]], [[Poison Spray]], [[Prestidigitation]]</i><br>1st-3rd level (2 3rd-level slots): <i>[[Charm Person]], [[Crown of Madness]], [[Detect Thoughts]], [[Expeditious Retreat]], [[Fly]], [[Hypnotic Pattern]], [[Illusory Script]]</i></p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "poison",
"creature_type": "monstrosity ",
"condition_immunities": "poisoned",
"con": "13",
"challenge_rating": "4",
"cha": "16",
"attacks": "<i><b>Multiattack (Yuan-ti Form Only):</b></i> The yuan-ti makes one bite attack and one scimitar attack.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d4+3) piercing damage plus 7 (2d6) poison damage.<br><br><i><b>Scimitar (Yuan-ti Form Only):</b></i> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "14",
"=\"\"": ""
},
"Barghest": {
"created": "20181223151507313",
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Barghest",
"subtype": "shapechanger",
"str": "19",
"speed": "60 ft. (30 ft. in goblin form)",
"skills": "Deception +4, Intimidation +4, Perception +5, Stealth +4",
"size": "Large ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 15",
"saving_throws": "",
"modified": "20190109182142690",
"languages": "Abyssal, Common, Goblin, Infernal, Telepathy 60 ft.",
"int": "13",
"hp_generation": "12d10+24",
"hp": "90",
"features": "<i><b>Shapechanger:</b></i> The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies.<br><i><b>Fire Banishment:</b></i> When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the barghest.<br><i><b>Keen Smell:</b></i> The barghest has advantage on Wisdom (Perception) checks that rely on smell.<br><p><i><b>Innate Spellcasting:</b></i> The barghest's innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Levitate]], [[Minor Illusion]], [[Pass Without Trace]]</i><br>1/day each: <i>[[Charm Person]], [[Dimension Door]], [[Suggestion]]</i></p>",
"dex": "15",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "14",
"challenge_rating": "4",
"cha": "14",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack (true form only):</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d8+4) slashing damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Flameskull": {
"created": "20181223151326825",
"text": "",
"xp": "1100",
"wis": "10",
"type": "Creature",
"title": "Flameskull",
"str": "1",
"speed": "0 ft., fly 40 ft.",
"skills": "Arcana +5, Perception +2",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 12",
"saving_throws": "",
"modified": "20190109182259571",
"languages": "Common",
"int": "16",
"hp_generation": "9d4+18",
"hp": "40",
"features": "<b><i>Illumination:</i></b> The flameskull sheds either dim light in a 15-foot radius, or a bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.<br><br><b><i>Magic Resistance:</i></b> The flameskull has advantage on saving throws against spells and other magical effects.<br><br><b><i>Rejuvenation:</i></b> The the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprikled on its remains or a <i>[[Dispel Magic]]</i> or <i>[[Remove Curse]]</i> spell is cast on them.<p><i><b>Spellcasting:</b></i> The flameskull is a 5th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The flameskull knows the following spells from the wizard's spell list:<br><br>Cantrips (at will): <i>[[Mage Hand]]</i><br>1st Level (3 slots): <i>[[Magic Missile]], [[Shield]]</i><br>2nd Level (2 slots): <i>[[Blur]], [[Flaming Sphere]]</i><br>3rd level (1 slot): <i>[[Fireball]]</i></p>",
"dex": "17",
"damage_resistances": "lightning, necrotic, piercing",
"damage_immunities": "cold, fire, poison",
"creature_type": "undead",
"condition_immunities": "charmed, frightened, paralyzed, poisoned",
"con": "14",
"challenge_rating": "4",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The flameskull makes two attacks with its Fire Ray.<br><br><i><b>Fire Ray:</b> Ranged Spell Attack:</i> +5 to hit, range 30 ft., one target. <i>Hit:</i> 10 (3d6) fire damage.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "13",
"=\"\"": ""
},
"Transmuter": {
"created": "20181223151507333",
"text": "",
"xp": "1800",
"wis": "12",
"type": "Creature",
"title": "Transmuter",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +6, History +6",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +6, Wis +4",
"modified": "20190109182530157",
"languages": "any four languages",
"int": "17",
"hp_generation": "9d8",
"hp": "40",
"features": "<i><b>Transmuter's Stone:</b></i> The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:<br><br>• Darkvision out to a range of 60 feet<br>• An extra 10 feet of speed while the bearer is unencumbered<br>• Proficiency with Constitution saving throws<br>• Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)<br><br>If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.<p><i><b>Spellcasting:</b></i> The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Light]], [[Mending]], [[Prestidigitation]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Chromatic Orb]], [[Expeditious Retreat]],* [[Mage Armor]]</i><br>2nd level (3 slots): <i>[[Alter Self]],* [[Hold Person]], [[Knock]]*</i><br>3rd level (3 slots): <i>[[Blink]],* [[Fireball]], [[Slow]]*</i><br>4th level (3 slots): <i>[[Polymorph]],* [[Stoneskin]]</i><br>5th level (1 slot): <i>[[Telekinesis]]*</i><br>*Transmutation spell of 1st level or higher</p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "11",
"challenge_rating": "5",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Swarm of Cranium Rats": {
"created": "20181223151326841",
"text": "",
"xp": "1800",
"wis": "11",
"type": "Creature",
"title": "Swarm of Cranium Rats",
"str": "9",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 30 ft., PP 10",
"saving_throws": "",
"modified": "20190109182641539",
"languages": "Telepathy 30 ft.",
"int": "15",
"hp_generation": "8d8",
"hp": "36",
"features": "<i><b>Illumination:</b></i> As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.<br><br><i><b>Swarm:</b></i> The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.<br><br><i><b>Telepathic Shroud:</b></i> The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.<p><i><b>Innate Spellcasting (Psionics):</b></i> The swarm's innate spellcasting ability is Intelligence (spell save DC 13). As long as it has more than half of its hit points remaining, the swarm can innately cast the following spells, requiring no components:<br><br>At will: <i>[[Command]], [[Comprehend Languages]], [[Detect Thoughts]]</i><br>1/day each: <i>[[Confusion]], [[Dominate Monster]]</i></p>",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, slashing",
"damage_immunities": "",
"creature_type": "swarm of tiny beast",
"condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, restrained, stunned",
"con": "10",
"challenge_rating": "5",
"cha": "14",
"attacks": "<i><b>Bites:</b> Melee Weapon Attack:</i> +5 to hit, reach 0 ft., one target in the swarm's space. <i>Hit:</i> 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Black Abishai": {
"created": "20181223151507314",
"text": "",
"xp": "2900",
"wis": "16",
"type": "Creature",
"title": "Black Abishai",
"subtype": "devil",
"str": "14",
"speed": "30 ft., fly 40 ft.",
"skills": "Perception +6, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Dex +6, Wis +6",
"modified": "20190109182731310",
"languages": "Draconic, Infernal, Telepathy 120 ft.",
"int": "13",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the abishai's darkvision.<br><br><i><b>Magic Resistance:</b></i> The abishai has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The abishai's weapon attacks are magical.<br><br><i><b>Shadow Stealth:</b></i> While in dim light or darkness, the abishai can take the Hide action as a bonus action.",
"dex": "17",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "acid, fire, poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "14",
"challenge_rating": "7",
"cha": "11",
"attacks": "<i><b>Multiattack:</b></i> The abishai makes three attacks: two with its scimitar and one with its bite.<br><br><i><b>Scimitar:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 6 (1d6+3) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) piercing damage plus 9 (2d8) acid damage.<br><br><i><b>Creeping Darkness (Recharge 6):</b></i> The abishai casts [[Darkness]] at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Diviner": {
"created": "20181223151507317",
"text": "",
"xp": "3900",
"wis": "12",
"type": "Creature",
"title": "Diviner",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +7, History +7",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +7, Wis +4",
"modified": "20190109183024573",
"languages": "any four languages",
"int": "18",
"hp_generation": "15d8",
"hp": "67",
"features": "<i><b>Portent (Recharges after the Di11iner Casts a Di11ination Spell of 1st Level or Higher):</b></i> When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.<p><i><b>Spellcasting:</b></i> The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Fire Bolt]], [[Light]], [[Mage Hand]], [[Message]], [[True Strike]]</i><br>1st level (4 slots): <i>[[Detect Magic]],* [[Feather Fall]], [[Mage Armor]]</i><br>2nd level (3 slots): <i>[[Detect Thoughts]],* [[Locate Object]],* [[Scorching Ray]]</i><br>3rd level (3 slots): <i>[[Clairvoyance]],* [[Fly]], [[Fireball]]</i><br>4th level (3 slots): <i>[[Arcane Eye]],* [[Ice Storm]], [[Stoneskin]]</i><br>5th level (2 slots): <i>[[Rary's Telepathic Bond]],* [[Scrying]]*</i><br>6th level (1 slot): <i>[[Mass Suggestion]], [[True Seeing]]*</i><br>7th level (1 slot): <i>[[Delayed Blast Fireball]], [[Teleport]]</i> <br>8th level (1 slot): <i>[[Maze]]</i><br>*Divination spell of 1st level or higher</p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "11",
"challenge_rating": "8",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +2 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Faerie Dragon": {
"created": "20181223151326825",
"text": "",
"xp": "200 and 450",
"wis": "12",
"type": "Creature",
"title": "Faerie Dragon",
"str": "3",
"speed": "10 ft., fly 60 ft.",
"skills": "Arcana +4, Perception +3, Stealth +7",
"size": "Tiny ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190109183208423",
"languages": "Draconic, Sylvan",
"int": "14",
"hp_generation": "4d4+4",
"hp": "14",
"features": "<i><b>Ascending CR:</b></i> red, orange and yellow are CR1, green, blue, indigo and violet are CR2<br><br><i><b>Superior Invisibility:</b></i> As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.<br><br><i><b>Limited Telepathy:</b></i> Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.<br><br><i><b>Magic Resistance:</b></i> The dragon has advantage on saving throws against spells and other magical effects.<p><i><b>Innate Spellcasting:</b></i> The dragon's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.<br><br>Red, 1/day each: <i>[[Dancing Lights]], [[Mage Hand]], [[Minor Illusion]]</i><br>Orange, 1/day: <i>[[Color Spray]]</i><br>Yellow, 1/day: <i>[[Mirror Image]]</i><br>Green, 1/day: <i>[[Suggestion]]</i><br>Blue, 1/day: <i>[[Major Image]]</i><br>Indigo, 1/day: <i>[[Hallucinatory Terrain]]</i><br>Violet, 1/day: <i>[[Polymorph]]</i></p>",
"dex": "20",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "dragon",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1 and 2",
"cha": "16",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one creature. <i>Hit:</i> 1 piercing damage.<br><br><i><b>Euphoria Breath (Recharge 5-6):</b></i> The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:<br><i><b>1-4:</b></i> The target takes no action or bonus action and uses all of its movement to move in a random direction.<br><i><b>5-6:</b></i> The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.",
"alignment": "chaotic good",
"ac_description": "",
"ac": "15",
"=\"\"": ""
},
"Nagpa": {
"created": "20181223151507328",
"text": "",
"xp": "18000",
"wis": "18",
"type": "Creature",
"title": "Nagpa",
"subtype": "nagpa",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +12, Deception +11, History +12, Insight +10, Perception +10",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 20",
"saving_throws": "Int +12, Wis +10, Cha +11",
"modified": "20190109184354342",
"languages": "Common plus up to five other languages",
"int": "23",
"hp_generation": "34d8+34",
"hp": "187",
"features": "<i><b>Corruption:</b></i> As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa's next turn. On a successful save, the target becomes immune to the nagpa's Corruption for the next 24 hours.<br><br><i><b>Paralysis (Recharge 6):</b></i> As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.<p><i><b>Spellcasting:</b></i> The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Chill Touch]], [[Fire Bolt]], [[Mage Hand]], [[Message]], [[Minor Illusion]]</i><br>1st level (4 slots): <i>[[Charm Person]], [[Detect Magic]], [[Protection from Evil and Good]], [[Witch Bolt]]</i><br>2nd level (3 slots): <i>[[Hold Person]], [[Ray of Enfeeblement]], [[Suggestion]]</i><br>3rd level (3 slots): <i>[[Counterspell]], [[Fireball]], [[Fly]]</i><br>4th level (3 slots): <i>[[Confusion]], [[Hallucinatory Terrain]], [[Wall of Fire]]</i><br>5th level (2 slots): <i>[[Dominate Person]], [[Dream]], [[Geas]]</i><br>6th level (1 slot): <i>[[Circle of Death]], [[Disintegrate]]</i><br>7th level (1 slot): <i>[[Etherealness]], [[Prismatic Spray]]</i><br>8th level (1 slot): <i>[[Feeblemind]]</i></p>",
"dex": "15",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "12",
"challenge_rating": "17",
"cha": "21",
"attacks": "<i><b>Staff:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d6+2) bludgeoning damage.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Green Abishai": {
"created": "20181223151507322",
"text": "",
"xp": "13000",
"wis": "12",
"type": "Creature",
"title": "Green Abishai",
"subtype": "devil",
"str": "12",
"speed": "30 ft., fly 40 ft.",
"skills": "Deception +9, Insight +6, Perception +6, Persuasion +9",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Int +8, Wis +9",
"modified": "20190109184419718",
"languages": "Draconic, Infernal, Telepathy 120 ft.",
"int": "17",
"hp_generation": "25d8+75",
"hp": "187",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the abishai's darkvision.<br><br><i><b>Innate Spellcasting:</b></i> The abishai's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Alter Self]], [[Major Image]]</i><br>3/day each: <i>[[Charm Person]], [[Detect Thoughts]], [[Fear]]</i><br>1/day each: <i>[[Confusion]], [[Dominate Person]], [[Mass Suggestion]]</i><br><br><i><b>Magic Resistance:</b></i> The abishai has advantage on saving throws against spells and other magical effects.<br><i><b>Magic Weapons:</b></i> The abishai's weapon attacks are magical.",
"dex": "17",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "15",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack:<br><br><i><b>Longsword:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Blue Abishai": {
"created": "20181223151507314",
"text": "",
"xp": "18000",
"wis": "23",
"type": "Creature",
"title": "Blue Abishai",
"subtype": "devil",
"str": "15",
"speed": "30 ft., fly 50 ft.",
"skills": "Arcana +12",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 16",
"saving_throws": "Int +12, Wis +12",
"modified": "20190109184741453",
"languages": "Draconic, Infernal, Telepathy 120 ft.",
"int": "22",
"hp_generation": "26d8+78",
"hp": "195",
"features": "<i><b>Devil's Sight:</b></i> Magical darkness doesn't impede the abishai's darkvision.<br><br><i><b>Magic Resistance:</b></i> The abishai has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The abishai's weapon attacks are magical.<p><i><b>Spellcasting:</b></i> The abishai is a 13th·level spellcaster. Its spell· casting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Friends]], [[Mage Hand]], [[Message]], [[Minor Illusion]], [[Shocking Grasp]]</i><br>1st level (4 slots): <i>[[Chromatic Orb]], [[Disguise Self]]. [[Expeditious Retreat]], [[Magic Missile]], [[Charm Person]], [[Thunderwave]]</i><br>2nd level (3 slots): <i>[[Darkness]], [[Mirror Image]], [[Misty Step]]</i><br>3rd level (3 slots): <i>[[Dispel Magic]], [[Fear]], [[Lightning Bolt]]</i><br>4th level (3 slots): <i>[[Dimension Door]], [[Greater Invisibility]], [[Ice Storm]]</i><br>5th level (2 slots): <i>[[Cone of Cold]], [[Wall of Force]]</i><br>6th level (1 slot): <i>[[Chain Lightning]]</i><br>7th level (1 slot): <i>[[Teleport]]</i>",
"dex": "14",
"damage_resistances": "cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "acid, lightning, poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "17",
"challenge_rating": "17",
"cha": "18",
"attacks": "<i><b>Multiattack:</b></i> The abishai makes two attacks: one with its quarterstaff and one with its bite.<br><br><i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 5 (1d6+2) bludgeoning damage, or 6 (1d8+2) bludgeoning damage if used with two hands.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d10+2) piercing damage plus 14 (4d6) lightning damage",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Soul Monger": {
"created": "20181223151507331",
"text": "",
"xp": "7200",
"wis": "15",
"type": "Creature",
"title": "Soul Monger",
"subtype": "elf",
"str": "8",
"speed": "30 ft.",
"skills": "Perception +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 17",
"saving_throws": "Dex +7, Wis +7, Cha +5",
"modified": "20190109184933047",
"languages": "Common, Elvish",
"int": "19",
"hp_generation": "19d8+38",
"hp": "123",
"features": "<i><b>Fey Ancestry:</b></i> The shadow dancer has advantage on saving throws against being charmed, and magic can't put it to sleep.<br><br><i><b>Magic Resistance:</b></i> The soul monger has advantage on saving throws against spells and other magical effects.<br><br><i><b>Soul Thirst:</b></i> When the soul monger reduces a creature to 0 hit points, the soul monger can gain temporary hit points equal to half the creature's hit point maximum. While the soul monger has temporary hit points from this ability, it has advantage on attack rolls.<br><br><i><b>Weight of Ages:</b></i> Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start of that creature's next turn.<p><i><b>Innate Spellcasting:</b></i> The soul monger's innate spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Chill Touch]] (3d8 damage), [[Poison Spray]] (3d12 damage)</i><br>1/day each: <i>[[Bestow Curse]], [[Chain Lightning]], [[Finger of Death]], [[Gaseous Form]], [[Phantasmal Killer]], [[Seeming]]</i></p>",
"dex": "17",
"damage_resistances": "",
"damage_immunities": "necrotic, psychic",
"creature_type": "humanoid ",
"condition_immunities": "charmed, exhaustion, frightened",
"con": "14",
"challenge_rating": "11",
"cha": "13",
"attacks": "<i><b>Multiattack:</b></i> The soul monger makes two phantasmal dagger attacks.<br><br><i><b>Phantasmal Dagger:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (4d4+3) piercing damage plus 19 (3dl2) necrotic damage, and the target has disadvantage on saving throws until the start of the soul monger's next turn.<br><br><i><b>Wave of Weariness (Recharge 4-6):</b></i> The soul monger emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes 22 (Sd8) psychic damage.",
"alignment": "neutral",
"ac_description": "studded leather",
"ac": "15",
"=\"\"": ""
},
"Yochlol": {
"created": "20181223151507336",
"text": "",
"xp": "5900",
"wis": "15",
"type": "Creature",
"title": "Yochlol",
"subtype": "demon, shapechanger",
"str": "15",
"speed": "30 ft., climb 30 ft.",
"skills": "Deception +10, Insight +6",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 12",
"saving_throws": "Dex +6, Int +5, Wis +6, Cha +6",
"modified": "20190109185134535",
"languages": "Abyssal, Elvish, Undercommon",
"int": "13",
"hp_generation": "16d8+64",
"hp": "136",
"features": "<i><b>Shapechanger:</b></i> The yochlol can use its action to polymorph into a form that resembles a female [[Drow]] or [[Giant Spider]], or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.<br><br><i><b>Magic Resistance:</b></i> The yochlol has advantage on saving throws against spells and other magical effects.<br><br><i><b>Spider Climb:</b></i> The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Web Walker:</b></i> The yochlol ignores movement restrictions caused by webbing.<p><i><b>Innate Spellcasting:</b></i> The yochlol's spellcasting ability is Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Detect Thoughts]], [[Web]]</i><br>1/day each: <i>[[Dominate Person]]</i></p>",
"dex": "14",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "10",
"cha": "15",
"attacks": "<i><b>Multiattack:</b></i> The yochlol makes two melee attacks.<br><br><i><b>Slam (Bite in Spider Form):</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft. (10 ft. in demon form), one target. <i>Hit:</i> 5 (1d6+2) bludgeoning (piercing in spider form) damage plus 21 (6d6) poison damage.<br><br><i><b>Mist Form:</b></i> The yochlol transforms into toxic mist or reverts to its true form. Any equipment it is wearing or carrying is also transformed. It reverts to its true form if it dies.<br>While in mist form, the yochlol is incapacitated and can't speak. It has a flying speed of 30 feet, can hover, and can pass through any space that isn't airtight. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to nonmagical damage.<br>While in mist form, the yochlol can enter a creature's space and stop there. Each time that creature starts its turn with the yochlol in its space, the creature must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target is incapacitated.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Hydroloth": {
"created": "20181223151507323",
"text": "",
"xp": "5000",
"wis": "10",
"type": "Creature",
"title": "Hydroloth",
"subtype": "yugoloth",
"str": "12",
"speed": "20 ft., swim 40 ft.",
"skills": "Insight +4, Perception +4",
"size": "Medium ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 14",
"saving_throws": "",
"modified": "20190109185300964",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "19",
"hp_generation": "18d8+54",
"hp": "135",
"features": "<i><b>Damage Vulnerabilities:</b></i> fire<br><br><i><b>Amphibious:</b></i> The hydroloth can breathe air and water.<br><br><i><b>Magic Resistance:</b></i> The hydroloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The hydroloth's weapon attacks are magical.<br><br><i><b>Secure Memory:</b></i> The hydroloth is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts. <br><br><i><b>Watery Advantage:</b></i> While submerged in liquid, the hydroloth has advantage on attack rolls.<p><i><b>Innate Spellcasting:</b></i> The hydroloth's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Detect Magic]], [[Dispel Magic]], [[Invisibility]] (self only), [[Water Walk]]</i><br>3/day each: <i>[[Control Water]], [[Crown of Madness]], [[Fear]], [[Phantasmal Killer]], [[Suggestion]]</i></p>",
"dex": "21",
"damage_resistances": "cold, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "16",
"challenge_rating": "9",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The hydroloth makes two melee attacks. In place of one of these attacks, it can cast one spell that takes 1 action to cast.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 14 (2d8+5) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 5 ft., one target. <i>Hit:</i> 16 (2d10+5) piercing damage.<br><br><i><b>Steal Memory (1/Day):</b></i> The hydroloth targets one creature it can see within 60 feet of it. The target takes 4d6 psychic damage, and it must make a DC 16 Intelligence saving throw. On a successful save, the target becomes immune to this hydroloth's Steal Memory for 24 hours. On a failed save, the target loses all proficiencies, it can't cast spells, it can't understand language, and if its Intelligence and Charisma scores are higher than 5, they become 5. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.<br><br><i><b>Teleport:</b></i> The hydroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.",
"alignment": "neutral evil",
"ac_description": "",
"ac": "15",
"=\"\"": ""
},
"Abjurer": {
"created": "20181223151507311",
"text": "",
"xp": "5000",
"wis": "12",
"type": "Creature",
"title": "Abjurer",
"subtype": "any race",
"str": "9",
"speed": "30 ft.",
"skills": "Arcana +8, History +8",
"size": "Medium ",
"senses": "PP 11",
"saving_throws": "Int +8, Wis +5",
"modified": "20190109185528150",
"languages": "any four languages",
"int": "18",
"hp_generation": "13d8+26",
"hp": "84",
"features": "<i><b>Arcane Ward:</b></i> The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.<p><i><b>Spellcasting:</b></i> The abjurer is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Blade Ward]], [[Dancing Lights]], [[Mending]], [[Message]], [[Ray of Frost]]</i><br>1st leveJ (4 slots): <i>[[Alarm]],* [[Mage Armor]],* [[Magic Missile]], [[Shield]]*</i><br>2nd level (3 slots): <i>[[Arcane Lock]],* [[Invisibility]]</i><br>3rd level (3 slots): <i>[[Counterspell]],* [[Dispel Magic]],* [[Fireball]]</i><br>4th level (3 slots): <i>[[Banishment]],* [[Stoneskin]]*</i><br>5th level (2 slots): <i>[[Cone of Cold]], [[Wall of Force]]</i><br>6th level (1 slot): <i>[[Flesh to Stone]], [[Globe of Invulnerability]]*</i><br>7th level (1 slot): <i>[[Symbol]],* [[Teleport]]</i><br>*Abjuration spell of 1st level or higher</p>",
"dex": "14",
"damage_resistances": "",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "14",
"challenge_rating": "9",
"cha": "11",
"attacks": "<i><b>Quarterstaff:</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.",
"alignment": "any alignment",
"ac_description": "15 with mage armor",
"ac": "12",
"=\"\"": ""
},
"Archmage": {
"created": "20181223151507312",
"text": "",
"xp": "8400",
"wis": "15",
"type": "Creature",
"title": "Archmage",
"subtype": "any race",
"str": "10",
"speed": "30 ft.",
"skills": "Arcana +13, History +13",
"size": "Medium ",
"senses": "PP 12",
"saving_throws": "Int +9, Wis +6",
"modified": "20190109185814369",
"languages": "any six language",
"int": "20",
"hp_generation": "18d8+18",
"hp": "99",
"features": "<i><b>Magic Resistance:</b></i> The archmage has advantage on saving throws against spells and other magical effects.<p><i><b>Spellcasting:</b></i> The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:<br><br>Cantrips (at will): <i>[[Fire Bolt]], [[Light]], [[Mage Hand]], [[Prestidigitation]], [[Shocking Grasp]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Identify]], [[Mage Armor]]*, [[Magic Missile]]</i><br>2nd level (3 slots): <i>[[Detect Thoughts]], [[Mirror Image]], [[Misty Step]]</i><br>3rd level (3 slots): <i>[[Counterspell]], [[Fly]], [[Lightning Bolt]]</i><br>4th level (3 slots): <i>[[Banishment]], [[Fire Shield]], [[Stoneskin]]*</i><br>5th level (3 slots): <i>[[Cone of Cold]], [[Scrying]], [[Wall of Force]]</i><br>6th level (1 slot): <i>[[Globe of Invulnerability]]</i><br>7th level (1 slot): <i>[[Teleport]]</i><br>8th level (1 slot): <i>[[Mind Blank]]*</i><br>9th level (1 slot): <i>[[Time Stop]]</i><br>* The archmage casts these spells on itself before combat.</p>",
"dex": "14",
"damage_resistances": "damage from spells, nonmagical bludgeoning, piercing, and slashing (from <i>stoneskin</i>)",
"damage_immunities": "",
"creature_type": "humanoid ",
"condition_immunities": "",
"con": "12",
"challenge_rating": "12",
"cha": "16",
"attacks": "<i><b>Dagger:</b> Melee or Ranged Weapon Attack:</i> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <i>Hit:</i> 4 (1d4+2) piercing damage.",
"alignment": "any alignment",
"ac_description": "15 w. mage armor",
"ac": "12",
"=\"\"": ""
},
"Lich": {
"created": "20181216154631900",
"text": "",
"xp": "33000",
"wis": "14",
"type": "Creature",
"title": "Lich",
"str": "11",
"speed": "30 ft.",
"skills": "Arcana +18, History +12, Insight +9, Perception +9",
"size": "Medium ",
"senses": "Truesight 120 ft., PP 19",
"saving_throws": "Con +10, Int +12, Wis +9",
"modified": "20190109190127383",
"languages": "Common plus up to five other languages",
"int": "20",
"hp_generation": "18d8+54",
"hp": "135",
"features": "<i><b>Legendary Resistance (3/Day):</b></i> If the lich fails a saving throw, it can choose to succeed instead.<br><br><i><b>Rejuvenation:</b></i> If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.<br><br><i><b>Turn Resistance:</b></i> The lich has advantage on saving throws against any effect that turns undead.<p><i><b>Spellcasting:</b></i> The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the foll owing wizard spells prepared:<br><br>Cantrips (at will): <i>[[Mage Hand]], [[Prestidigitation]], [[Ray of Frost]]</i><br>1st level (4 slots): <i>[[Detect Magic]], [[Magic Missile]], [[Shield]], [[Thunderwave]]</i><br>2nd level 3 slots): <i>[[Detect Thoughts]], [[Invisibility]], [[Melf's Acid Arrow]], [[Mirror Image]]</i><br>3rd level (3 slots): <i>[[Animate Dead]], [[Counterspell]], [[Dispel Magic]], [[Fireball]]</i><br>4th level (3 slots): <i>[[Blight]], [[Dimension Door]]</i><br>5th level (3 slots): <i>[[Cloudkill]], [[Scrying]]</i><br>6th level (1 slot): <i>[[Disintegrate]], [[Globe of Invulnerability]]</i><br>7th level (1 slot): <i>[[Finger of Death]], [[Plane Shift]]</i><br>8th level (1 slot): <i>[[Dominate Monster]], [[Power Word Stun]]</i><br>9th level (1 slot): <i>[[Power Word Kill]]</i></p>",
"dex": "16",
"damage_resistances": "cold, lightning, necrotic",
"damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical weapons",
"creature_type": "undead",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
"con": "16",
"challenge_rating": "21",
"cha": "16",
"attacks": "<i><b>Paralyzing Touch:</b> Melee Spell Attack:</i> +12 to hit, reach 5 ft., one creature. <i>Hit:</i> 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"alignment": "any evil alignment",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Slithering Tracker": {
"created": "20181223151326840",
"text": "",
"xp": "700",
"wis": "14",
"type": "Creature",
"title": "Slithering Tracker",
"str": "16",
"speed": "30 ft., climb 30 ft., swim 30 ft.",
"skills": "Stealth +8",
"size": "Medium ",
"senses": "Blindsight 120 ft., PP 12",
"saving_throws": "",
"modified": "20190109193910305",
"languages": "understands languages it knew in its previous form but can't speak",
"int": "10",
"hp_generation": "5d8+10",
"hp": "32",
"features": "<i><b>Damage Vulnerabilities:</b></i> cold, fire<br><br><i><b>Damage Transfer:</b></i> While grappling a creature, the slithering tracker takes only half the damage dealt to it, and the creature it is grappling takes the other half.<br><br><i><b>False Appearance:</b></i> While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence (Investigation) check.<br><br><i><b>Keen Tracker:</b></i> The slithering tracker has advantage on Wisdom checks to track prey.<p><i><b>Liquid Form:</b></i> The Slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.<br><br><i><b>Spider Climb:</b></i> The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<br><br><i><b>Watery Stealth:</b></i> While underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.</p>",
"dex": "19",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "ooze",
"condition_immunities": "blinded, deafened, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious",
"con": "15",
"challenge_rating": "3",
"cha": "11",
"attacks": "<i><b>Slam:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 8 (1d10+3) bludgeoning damage.<br><br><i><b>Life Leech:</b></i> One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Ghost": {
"created": "20181223151326826",
"text": "",
"xp": "1100",
"wis": "12",
"type": "Creature",
"title": "Ghost",
"str": "7",
"speed": "0 ft., fly 40 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190109193934581",
"languages": "any languages it knew in life",
"int": "10",
"hp_generation": "10d8",
"hp": "45",
"features": "<i><b>Ethereal Sight:</b></i> The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.<br><br><i><b>Incorporeal Movement:</b></i> The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn in side an object.",
"dex": "13",
"damage_resistances": "acid, fire, lightning, thunder, bludgeoning, piercing and slashing from nonmagical weapons",
"damage_immunities": "cold, necrotic, poison",
"creature_type": "undead",
"condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
"con": "10",
"challenge_rating": "4",
"cha": "17",
"attacks": "<i><b>Withering Touch:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (4d6+3) necrotic damage.<br><br><i><b>Etherealness:</b></i> The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and viae versa, yet it can't affect or be affected by anything on the other plane.<br><br><i><b>Horrifying Visage:</b></i> Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.<br><br><i><b>Possession (Recharge 6):</b></i> One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost, the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.<br>The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.",
"alignment": "any alignment",
"ac_description": "",
"ac": "11",
"=\"\"": ""
},
"Dybbuk": {
"created": "20181216153719117",
"text": "",
"xp": "1100",
"wis": "15",
"type": "Creature",
"title": "Dybbuk",
"subtype": "demon",
"str": "6",
"speed": "0 ft., 40 ft. (hover)",
"skills": "Deception +6, Intimidation +4, Perception +4",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20190109193949256",
"languages": "Abyssal, Common, Telepathy 120 ft.",
"int": "16",
"hp_generation": "5d8+15",
"hp": "37",
"features": "<i><b>Incorporeal Movement:</b></i> The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.<br><br><i><b>Innate Spellcasting:</b></i> The dybbuk's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Dimension Door]]</i><br>3/day each: <i>[[Fear]], [[Phantasmal Force]]</i><br><br><i><b>Magic Resistance:</b></i> The dybbuk has advantage on saving throws against spells and other magical effects.<br /><br /><i><b>Violate Corpse:</b></i> The dybbuk can use a bonus action while it is possessing a corpse to make it do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become frightened of the dybbuk for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Corpse for 24 hours.",
"dex": "19",
"damage_resistances": "acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "charmed, exhaustion, poisoned, prone, restrained",
"con": "16",
"challenge_rating": "4",
"cha": "14",
"attacks": "<i><b>Tendril:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+4) necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.<br><br><i><b>Possess Corpse (Recharge 6):</b></i> The dybbuk disappears into an intact corpse it can see within 5 feet of it. The corpse must be Large or smaller and be that of a beast or a humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse's hit point maximum in life.<br>While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened. It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.<br>The possession lasts until the temporary hit points are lost (at which point the body becomes a corpse once more) or the dybbuk ends its possession using a bonus action. When the possession ends, the dybbuk reappears in an unoccupied space within 5 feet of the corpse.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Vampire Spawn": {
"created": "20181223151326842",
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Vampire Spawn",
"str": "16",
"speed": "30 ft.",
"skills": "Perception +3, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "Dex +6, Wis +3",
"modified": "20190109194026859",
"languages": "the languages it knew in life",
"int": "11",
"hp_generation": "11d8+33",
"hp": "82",
"features": "<i><b>Regeneration:</b></i> The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.<br><br><i><b>Spider Climb:</b></i> The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.<p><i><b>Vampire Weaknesses:</b></i> The vampire has the following flaws:<br><i>Forbiddance:</i> The vampire can't enter a residence without an invitation from one of the occupants.<br><i>Harmed by Running Water:</i> The vampire takes 20 acid damage if it ends its turn in running water.<br><i>Stake to the Heart:</i> If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.<br><i>Sunlight Hypersensitivity:</i> The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.</p>",
"dex": "16",
"damage_resistances": "necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "",
"creature_type": "Undead",
"condition_immunities": "",
"con": "16",
"challenge_rating": "5",
"cha": "12",
"attacks": "<i><b>Multiattack:</b></i> The vampire makes two attacks, only one of which can be a bite attack.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one creature. <i>Hit:</i> 8 (2d4+3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. <i>Hit:</i> 6 (1d6+3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Flesh Golem": {
"created": "20181223151326825",
"text": "",
"xp": "1800",
"wis": "10",
"type": "Creature",
"title": "Flesh Golem",
"str": "19",
"speed": "30 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 60., PP 10",
"saving_throws": "",
"modified": "20190109194050706",
"languages": "understands the language of its creator but can't speak",
"int": "6",
"hp_generation": "11d8+44",
"hp": "93",
"features": "<i><b>Aversion of Fire:</b></i> If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.<br><br><i><b>Immutable Form:</b></i> The golem is immune to any spell or effect that would alter its form.<br><br><i><b>Lightning Absorption:</b></i> Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.<br><br><i><b>Magic Resistance:</b></i> The golem has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The golem's weapon attacks are magical.<p><i><b>Berserk:</b></i> Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.<br>The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.</p>",
"dex": "9",
"damage_resistances": "",
"damage_immunities": "lightning, poison, bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't adamantine",
"creature_type": "construct",
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
"con": "18",
"challenge_rating": "5",
"cha": "5",
"attacks": "<i><b>Multiattack:</b></i> The golem makes two slam attacks.<br><br><i><b>Slam:</b> Melee Weapon Attack:</i> +7 to hit, reach 5 ft., one target. <i>Hit:</i> 13 (2d8+1) bludgeoning damage.",
"alignment": "neutral",
"ac_description": "",
"ac": "9",
"=\"\"": ""
},
"Bodak": {
"created": "20181223151326820",
"text": "",
"xp": "2300",
"wis": "12",
"type": "Creature",
"title": "Bodak",
"str": "15",
"speed": "30 ft.",
"skills": "Perception +4, Stealth +6",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 14",
"saving_throws": "",
"modified": "20190109194113347",
"languages": "Abyssal, the languages it knew in life",
"int": "7",
"hp_generation": "9d8+18",
"hp": "58",
"features": "<i><b>Aura of Annihilation:</b></i> The bodak can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the bodak. Undead and fiends ignore this effect.<br><br><i><b>Sunlight Hypersensitivity:</b></i> The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.<p><i><b>Death Gaze:</b></i> When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points, unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.<br>Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, it must immediately make the saving throw.</p>",
"dex": "16",
"damage_resistances": "cold, fire, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "lightning, poison",
"creature_type": "undead",
"condition_immunities": "charmed, frightened, poisoned",
"con": "15",
"challenge_rating": "6",
"cha": "12",
"attacks": "<i><b>Fist:</b> Melee Weapon Attack:</i> +5 to hit, reach 5 ft., one target. <i>Hit:</i> 4 (1d4+2) bludgeoning damage plus 9 (2d8) necrotic damage.<br><br><i><b>Withering Gaze:</b></i> One creature that the bodak can see within 60 feet of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Wastrilith": {
"created": "20181223151507334",
"text": "",
"xp": "10000",
"wis": "12",
"type": "Creature",
"title": "Wastrilith",
"subtype": "demon",
"str": "19",
"speed": "30 ft., swim 80 ft.",
"skills": "",
"size": "Large ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "Str +9, Con +10",
"modified": "20190109194147281",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "19",
"hp_generation": "13d10+75",
"hp": "157",
"features": "<i><b>Amphibious:</b></i> The wastrilith can breathe air and water.<br><br><i><b>Magic Resistance:</b></i> The wastrilith has advantage on saving throws against spells and other magical effects.<br><br><i><b>Undertow:</b></i> As a bonus action when the wastrilith is underwater, it can cause all water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.<p><i><b>Corrupt Water:</b></i> At the start of each of the wastrilith's turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.<br>A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the creature is immune to the foul water for 24 hours. On a failed save, the creature takes 14 (4d6) poison damage and is poisoned for 1 minute. At the end of this time, the poisoned creature must repeat the saving throw. On a failure, the creature takes 18 (4d8) poison damage and is poisoned until it finishes a long rest.<br>If another demon drinks the foul water as an action, it gains 11 (2d10) temporary hit points.</p>",
"dex": "18",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "13",
"cha": "14",
"attacks": "<i><b>Multiattack:</b></i> The wastrilith uses Grasping Spout and makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 30 (4d12+4) piercing damage.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +9 to hit, reach 10 ft., one target. <i>Hit:</i> 18 (4d6+4) slashing damage.<br><br><i><b>Grasping Spout:</b></i> The wastrilith magically launches a spout of water at one creature it can see within 60 feet of it. The target must make a DC 17 Strength saving throw, and it has disadvantage if it's underwater. On a failed save, it takes 22 (4d8+4) acid damage and is pulled up to 60 feet toward the wastrilith. On a successful save, it takes half as much damage and isn't pulled.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Nabassu": {
"created": "20181223151507328",
"text": "",
"xp": "13000",
"wis": "15",
"type": "Creature",
"title": "Nabassu",
"subtype": "demon",
"str": "22",
"speed": "40 ft., fly 60 ft.",
"skills": "Perception +7",
"size": "Medium ",
"senses": "Darkvision 60 ft., PP 17",
"saving_throws": "Str +11, Dex +7",
"modified": "20190109194300432",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "14",
"hp_generation": "20d8+100",
"hp": "190",
"features": "<i><b>Demonic Shadows:</b></i> The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can't illuminate this area of dim light.<br><br><i><b>Magic Resistance:</b></i> The nabassu has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The nabassu's weapon attacks are magical.<p><i><b>Devour Soul:</b></i> A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d&s) equal to half the creature's number of Hit Dice. Roll those dice, and increase the nabassu's hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a [[Wish]] spell.</p>",
"dex": "14",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "21",
"challenge_rating": "15",
"cha": "17",
"attacks": "<i><b>Multiattack:</b></i> The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 17 (2d10+6) slashing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +11 to hit, reach 5 ft., one target. <i>Hit:</i> 32 (4d12+6) piercing damage.<br><br><i><b>Soul-Stealing Gaze:</b></i> The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn't a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 (2d12) and give the nabassu an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu's control.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Boggle": {
"created": "20181223151326820",
"text": "",
"xp": "25",
"wis": "12",
"type": "Creature",
"title": "Boggle",
"str": "8",
"speed": "30 ft., climb 30 ft.",
"skills": "Perception +3, Sleight of Hand +6, Stealth +6",
"size": "Small ",
"senses": "Darkvision 60 ft., PP 13",
"saving_throws": "",
"modified": "20190109194339334",
"languages": "Sylvan",
"int": "6",
"hp_generation": "4d6+4",
"hp": "18",
"features": "<i><b>Dimensional Rift:</b></i> As a bonus action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as \"30 feet straight up\"). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle's next turn.<br><br><i><b>Uncanny Smell:</b></i> The boggle has advantage on Wisdom (Perception) checks that rely on smell.<p><i><b>Boggle Oil:</b></i> The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the oil on its skin from one consistency to another as a bonus action.<br><i>Slippery Oil:</i> While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.<br><i>Sticky Oil:</i> While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p>",
"dex": "18",
"damage_resistances": "fire",
"damage_immunities": "",
"creature_type": "fey",
"condition_immunities": "",
"con": "13",
"challenge_rating": "1/8",
"cha": "7",
"attacks": "<i><b>Pummel:</b> Melee Weapon Attack:</i> +1 to hit, reach 5 ft., one target. <i>Hit:</i> 2 (1d6-1) bludgeoning damage.<br><br><i><b>Oil Puddle:</b></i> The boggle creates a puddle of oil that is either slippery or sticky (boggle's choice). The puddle is 1 inch deep and covers the ground in the boggle's space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.<br>If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.<br>If the oil is sticky, any creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.",
"alignment": "chaotic neutral",
"ac_description": "",
"ac": "14",
"=\"\"": ""
},
"Blue Slaad": {
"created": "20181223151326820",
"text": "",
"xp": "2900",
"wis": "7",
"type": "Creature",
"title": "Blue Slaad",
"str": "20",
"speed": "30 ft.",
"skills": "Perception +1",
"size": "Large ",
"senses": "Darkvision 60 ft., PP 11",
"saving_throws": "",
"modified": "20190109194546878",
"languages": "Slaad, Telepathy 60 ft.",
"int": "7",
"hp_generation": "13d10+52",
"hp": "123",
"features": "<i><b>Magic Resistance:</b></i> The slaad has advantage on saving throws against spells and other magical effects.<br><br><i><b>Regeneration:</b></i> The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.",
"dex": "15",
"damage_resistances": "acid, cold, fire, lightning, thunder",
"damage_immunities": "",
"creature_type": "aberration",
"condition_immunities": "",
"con": "18",
"challenge_rating": "7",
"cha": "9",
"attacks": "<i><b>Multiattack:</b></i> The slaad makes three attacks: one with its bite and two with its claws.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) piercing damage.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (2d6+5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 (3d6) every 24 hours. If the disease reduces the target's hit points to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a [[Wish]] spell can reverse the transformation.",
"alignment": "chaotic neutral",
"ac_description": "natural armor",
"ac": "15",
"=\"\"": ""
},
"Intellect Devourer": {
"created": "20181223151326830",
"text": "",
"xp": "450",
"wis": "11",
"type": "Creature",
"title": "Intellect Devourer",
"str": "6",
"speed": "40 ft.",
"skills": "Perception +2, Stealth +4",
"size": "Tiny ",
"senses": "Blindsight 60 ft. (blind beyond this radius), PP 12",
"saving_throws": "",
"modified": "20190109194724700",
"languages": "understands Deep Speech but can't speak, Telepathy 60 ft.",
"int": "12",
"hp_generation": "6d4+6",
"hp": "21",
"features": "<i><b>Detect Sentience:</b></i> The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a <i>[[Mind Blank]]</i> spell.",
"dex": "14",
"damage_resistances": "bludgeoning, piercing, and slashing from nonmagical weapons",
"damage_immunities": "",
"creature_type": "aberration",
"condition_immunities": "blinded",
"con": "13",
"challenge_rating": "2",
"cha": "10",
"attacks": "<i><b>Multiattack:</b></i> The intellect devourer makes one attack with its claws and uses Devour Intellect.<br><br><i><b>Claws:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 7 (2d4+2) slashing damage.<br><br><i><b>Devour Intellect:</b></i> The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll3d6: If the total equals or exceeds the target's Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence.<br><br><i><b>Body Thief:</b></i> The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the intellect devourer magically consumes the target's brain, teleports into the target's skull, and takes control of the target's body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target's statistics. It knows everything the creature knew, including spells and languages.<br>If the host body drops to 0 hit points, the intellect devourer must leave it. A [[Protection from Evil and Good]] spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a [[Wish]]. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round.",
"alignment": "lawful evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Narzugon": {
"created": "20181223151507329",
"text": "",
"xp": "10000",
"wis": "14",
"type": "Creature",
"title": "Narzugon",
"subtype": "devil",
"str": "20",
"speed": "30 ft.",
"skills": "Perception +7",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 17",
"saving_throws": "Dex +5, Con +8, Cha +9",
"modified": "20190109194821797",
"languages": "Common, Infernal, Telepathy 120 ft.",
"int": "16",
"hp_generation": "15d8+45",
"hp": "112",
"features": "<i><b>Diabolical Sense:</b></i> The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.<br><br><i><b>Infernal Tack:</b></i> The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.<br><br><i><b>Magic Resistance:</b></i> The narzugon has advantage on saving throws against spells and other magical effects.",
"dex": "10",
"damage_resistances": "acid, cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "fiend ",
"condition_immunities": "charmed, frightened, poisoned",
"con": "17",
"challenge_rating": "13",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The narzugon uses its Infernal Command or Terrifying Command. It also makes three hellfire lance attacks.<br><br><i><b>Hellfire Lance:</b> Melee Weapon Attack:</i> +10 to hit, reach 10 ft., one target. <i>Hit:</i> 11 (1d12+5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature, the creature's soul rises from the River Styx as a lemure in Avernus in ld4 hours. If the creature isn't revived before then, only a [[Wish]] spell or killing the lemure and casting [[True Resurrection]] on the creature's original body can restore it to life. Constructs and devils are immune to this effect.<br><br><i><b>Infernal Command:</b></i> Each ally of the narzugon within 60 feet of it can't be charmed or frightened until the end of the narzugon's next turn.<br><br><i><b>Terrifying Command:</b></i> Each creature that isn't a fiend within 60 feet of the narzugon that can hear it must succeed on a DC 17 Charisma saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that makes a successful saving throw is immune to this narzugon's Terrifying Command for 24 hours.<br><br><i><b>Healing (1/Day):</b></i> The narzugon, or one creature it touches, regains up to 100 hit points.",
"alignment": "lawful evil",
"ac_description": "plate armor, shield",
"ac": "20",
"=\"\"": ""
},
"Rutterkin": {
"created": "20181223151507331",
"text": "",
"xp": "450",
"wis": "12",
"type": "Creature",
"title": "Rutterkin",
"subtype": "demon",
"str": "14",
"speed": "20 ft.",
"skills": "",
"size": "Medium ",
"senses": "Darkvision 120 ft., PP 11",
"saving_throws": "",
"modified": "20190109194837161",
"languages": "understands Abyssal but can't speak",
"int": "5",
"hp_generation": "5d8+15",
"hp": "37",
"features": "<i><b>Crippling Fear:</b></i> When a creature that isn't a demon starts its turn within 30 feet of three or more rutterkins, it m ust make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. On a failed save, the creature beCOrlJ.eS frightened of the rutterkins for l minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature's turns, it can repeat the saving throw, ending the effect on itself on a success.",
"dex": "15",
"damage_resistances": "cold, fire, lightning",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "charmed, frightened, poisoned",
"con": "17",
"challenge_rating": "2",
"cha": "6",
"attacks": "<i><b>Bite:</b> Melee Weapon Attack:</i> +4 to hit, reach 5 ft., one target. <i>Hit:</i> 12 (3d6+2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned. At the end of each long rest, the poisoned target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while poisoned in this way, it dies and instantly transforms into a living abyssal wretch. The transformation of the body can be undone only by a [[Wish]] spell.",
"alignment": "chaotic evil",
"ac_description": "",
"ac": "12",
"=\"\"": ""
},
"Hellfire Engine": {
"created": "20181216154121545",
"text": "",
"xp": "15000",
"wis": "10",
"type": "Creature",
"title": "Hellfire Engine",
"str": "20",
"speed": "40 ft.",
"skills": "",
"size": "Huge ",
"senses": "Darkvision 120 ft., PP 10",
"saving_throws": "Dex +8, Wis +5, Cha +0",
"modified": "20190109194928616",
"languages": "understands Infernal but can't speak",
"int": "2",
"hp_generation": "16d12+112",
"hp": "216",
"features": "<i><b>Immutable Form:</b></i> The hellfire engine is immune to any spell or effect that would alter its form.<br><br><i><b>Magic Resistance:</b></i> The hellfire engine has advantage on saving throws against spells and other magical effects.",
"dex": "16",
"damage_resistances": "cold, psychic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered",
"damage_immunities": "fire, poison",
"creature_type": "construct",
"condition_immunities": "charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious",
"con": "24",
"challenge_rating": "16",
"cha": "1",
"attacks": "<i><b>Flesh-Crushing Stride:</b></i> The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the hellfire engine's path. On a failed save, the creature falls prone and takes 28 (8d6) bludgeoning damage.<br>If the hellfire engine remains in the prone creature's space, the creature is also restrained until it's no longer in the same space as the hellfire engine. While restrained in this way, the creature, or another creature within 5 feet of it, can make a DC 18 Strength check. On a success, the creature is shunted to an unoccupied space of its choice within 5 feet of the hellfire engine and is no longer restrained.<br/><br/><i><b>Hellfire Weapons:</b></i> The hellfire engine uses one of the following options:<br><br><i><b>Bonemelt Sprayer:</b></i> The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the burning fuel.<br><br><i><b>Lightning Flail:</b> Melee Weapon Attack:</i> +11 to hit, reach 15 ft., one creature. <i>Hit:</i> 18 (3d8+5) bludgeoning damage plus 22 (5d8) lightning damage. Up to three other creatures of the hellfire engine's choice that it can see within 30 feet of the target must each make a DC 20 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one.<br><br><i><b>Thunder Cannon:</b></i> The hellfire engine targets a point within 120 feet of it that it can see. Each creature within 30 feet of that point must make a DC 20 Dexterity saving throw, taking 27 (5d10) bludgeoning damage plus 13 (2dl2) thunder damage on a failed save, or half as much damage on a successful one.<br><br>If the chosen option kills a creature, the creature's soul rises from the River Styx as a lemure in Avernus in 1d4 hours. If the creature isn't revived before then, only a [[Wish]] spell or killing the lemure and casting [[True Resurrection]] on the creature's original body can restore it to life. Constructs and devils are immune to this effect.",
"alignment": "lawful evil",
"ac_description": "natural armor",
"ac": "18",
"=\"\"": ""
},
"Molydeus": {
"created": "20181223151507328",
"text": "",
"xp": "33000",
"wis": "24",
"type": "Creature",
"title": "Molydeus",
"subtype": "demon",
"str": "28",
"speed": "40 ft.",
"skills": "Perception +21",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 31",
"saving_throws": "Str +16, Con +14, Wis +14, Cha +14",
"modified": "20190109195048909",
"languages": "Abyssal, Telepathy 120 ft.",
"int": "21",
"hp_generation": "16d12+112",
"hp": "216",
"features": "<i><b>Innate Spellcasting:</b></i> The molydeus's innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Dispel Magic]], [[Polymorph]], [[Telekinesis]], [[Teleport]]</i><br>3/day: <i>[[Lightning Bolt]]</i><br>1/day: <i>[[Imprisonment]]</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If the molydeus fails a saving throw, it can choose to succeed instead.<br><br /><i><b>Magic Resistance:</b></i> The molydeus has advantage on saving throws against spells and other magical effects.<br /><br><i><b>Magic Weapons:</b></i> The molydeus's weapon attacks are magical.",
"dex": "22",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "blinded, charmed, deafened, frightened, poisoned, stunned",
"con": "25",
"challenge_rating": "21",
"cha": "24",
"attacks": "<i><b>Multiattack:</b></i> The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite.<br><br><i><b>Demonic Weapon:</b> Melee Weapon Attack:</i> +16 to hit, reach 15 ft., one target. <i>Hit:</i> 20 (2d10+9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.<br><br><i><b>Wolf Bite:</b> Melee Weapon Attack:</i> +16 to hit, reach 10 ft., one target. <i>Hit:</i> 16 (2d6+9) piercing damage.<br><br><i><b>Snakebite:</b> Melee Weapon Attack:</i> +1 6 to hit, reach 15 ft., one creature. <i>Hit:</i> 12 (1d6+9) piercing damage, and the target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a [[Manes]] if this reduces its hit point maximum to 0. This transformation can be ended only by a [[Wish]] spell.",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
},
"Oinoloth": {
"created": "20181216154955947",
"text": "",
"xp": "8400",
"wis": "16",
"type": "Creature",
"title": "Oinoloth",
"subtype": "yugoloth",
"str": "19",
"speed": "40 ft.",
"skills": "Deception +8, Intimidation +8, Perception +7",
"size": "Medium ",
"senses": "Blindsight 60 ft., Darkvision 60 ft., PP 17",
"saving_throws": "Con +8, Wis +7",
"modified": "20190109195137686",
"languages": "Abyssal, Infernal, Telepathy 60 ft.",
"int": "17",
"hp_generation": "12d10+60",
"hp": "126",
"features": "<i><b>Innate Spellcasting:</b></i> The oinoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:<br><br>At will: <i>[[Darkness]], [[Detect Magic]], [[Dispel Magic]], [[Invisibility]] (self only)</i><br>1/day each: <i>[[Feeblemind]], [[Globe of Invulnerability]], [[Wall of Fire]], [[Wall of Ice]]</i><br><br><i><b>Magic Resistance:</b></i> The oinoloth has advantage on saving throws against spells and other magical effects.<br><br><i><b>Magic Weapons:</b></i> The oinoloth's weapon attacks are magical.",
"dex": "17",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "acid, poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "18",
"challenge_rating": "12",
"cha": "19",
"attacks": "<i><b>Multiattack:</b></i> The oinoloth uses its Transfixing Gaze and makes two claw attacks.<br><br><i><b>Claw:</b> Melee Weapon Attack:</i> +8 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) slashing damage plus 22 (4d10) necrotic damage.<br><br><i><b>Corrupted Healing (Recharge 6):</b></i> The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6). This reduction can be removed only by a [[Wish]] spell or by casting [[Greater Restoration]] on the target three times within the same hour. The target dies if its hit point maximum is reduced to 0.<br><br><i><b>Teleport:</b></i> The oinoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.<br><br><i><b>Transfixing Gaze:</b></i> The oinoloth targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or be charmed until the end of the oinoloth's next turn. While charmed in this way, the target is restrained. If the target's saving throw is successful, the target is immune to the oinoloth's gaze for the next 24 hours.<br /><br /><i><b>Bringer of Plagues (Recharge 5-6):</b></i> As a bonus action, the oinoloth blights the area within 30 feet of it. The blight lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the number of hit points restored by a spell to a creature in that area is halved.<br>Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a successful save, the creature is immune to the oinoloth's Bringer of Plagues for the next 24 hours. On a failed save, the creature takes 14 (4d6) necrotic damage and is poisoned.<br>The poisoned creature can't regain hit points. After every 24 hours that elapse, the poisoned creature can repeat the saving throw. On a failed save, the creature's hit point maximum is reduced by 5 (1d10). This reduction lasts until the poison ends, and the target dies if its hit point maximum is reduced to 0. The poison ends after the creature successfully saves against it three times.",
"alignment": "neutral evil",
"ac_description": "natural armor",
"ac": "17",
"=\"\"": ""
},
"Sibriex": {
"created": "20181223151507331",
"text": "",
"xp": "20000",
"wis": "24",
"type": "Creature",
"title": "Sibriex",
"subtype": "demon",
"str": "10",
"speed": "0 ft., fly 20 ft. (hover)",
"skills": "Arcana +13, History +13, Perception +13",
"size": "Huge ",
"senses": "Truesight 120 ft., PP 23",
"saving_throws": "Int +13, Cha +13",
"modified": "20190109195200313",
"languages": "all, Telepathy 120 ft.",
"int": "25",
"hp_generation": "12d12+72",
"hp": "150",
"features": "<i><b>Contamination:</b></i> The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren't creatures wither in the aura, and the ground in it is difficult terrain for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex's Contamination for 24 hours.<br><br><i><b>Innate Spellcasting:</b></i> The sibriex's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:<br>At will: <i>[[Charm Person]], [[Command]], [[Dispel Magic]], [[Hold Monster]]</i><br>3/day: <i>[[Feeblemind]]</i><br><br><i><b>Legendary Resistance (3/Day):</b></i> If the sibriex fails a saving throw, it can choose to succeed instead.<br><br><i><b>Magic Resistance:</b></i> The sibriex has advantage on saving throws against spells and other magical effects.",
"dex": "3",
"damage_resistances": "cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks",
"damage_immunities": "poison",
"creature_type": "fiend ",
"condition_immunities": "poisoned",
"con": "23",
"challenge_rating": "18",
"cha": "25",
"attacks": "<i><b>Multiattack:</b></i> The sibriex uses Squirt Bile once and makes three attacks using its chain, bite, or both.<br><br><i><b>Chain:</b> Melee Weapon Attack:</i> +6 to hit, reach 15 ft., one target. <i>Hit:</i> 20 (2d12+7) piercing damage.<br><br><i><b>Bite:</b> Melee Weapon Attack:</i> +6 to hit, reach 5 ft., one target. <i>Hit:</i> 9 (2d8) piercing damage plus 9 (2d8) acid damage.<br><br><i><b>Squirt Bile:</b></i> The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 35 (10d6) acid damage.<br><br><i><b>Warp Creature:</b></i> The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex's Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to suffer another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living abyssal wretch under the sibriex's control. The transformation of the body can be undone only by a [[Wish]] spell.<br><br>",
"alignment": "chaotic evil",
"ac_description": "natural armor",
"ac": "19",
"=\"\"": ""
}
}
}
{
"tiddlers": {
"Acid Splash": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "You hurl a bubble of acid. \nChoose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. \n\n",
"title": "Acid Splash",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)."
},
"Aid": {
"school": "Abjuration",
"ritual": "No",
"level": "2",
"text": "Your spell bolsters your allies with toughness and resolve. \nChoose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.",
"title": "Aid",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S, M (a tiny strip of white cloth)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd."
},
"Alter Self": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You assume a different form.\r\nWhen you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.\r\n\r\nAquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills, and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.\nChange Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also don’t appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can’t use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.\r\nNatural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.",
"title": "Alter Self",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Animal Friendship": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "This spell lets you convince a beast that you mean it no harm.\nChoose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.",
"title": "Animal Friendship",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Druid]] [[Ranger]]",
"components": "V, S, M (a morsel of food) ",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st."
},
"Animal Shapes": {
"school": "Transmutation",
"ritual": "No",
"level": "8",
"text": "Your magic turns others into beasts. \nChoose any number of willing creatures that you can see within range. You transform each target into the form of a large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your actions to transform affected creatures into new forms. \r\n\r\nThe transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target’s game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit point it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconcious. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak or cast spells. \r\n \r\nThe target’s gear melds into the new form. The target can’t activate, wield, or otherwise benefit from any of its equipment.",
"title": "Animal Shapes",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 24 hours",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Animate Objects": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "Objects come to life at your command. \r\nChoose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points. \r\n\r\nAs a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. \r\n\r\nAnimated Object Statistics \r\nTiny – HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str: 4, Dex: 18 \r\nSmall – HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str: 6, Dex: 14 \r\nMedium – HP: 40, AC: 13, Attack: +5 to hit, 2d6 + 1 damage, Str: 10, Dex: 12 \r\nLarge – HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str: 14, Dex: 10 \r\nHuge – HP: 80, AC: 10, Attack: +8 to hit, 2d12 + 4 damage, Str: 18, Dex: 6 \r\n\r\nAn animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the objects lack legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. \r\n\r\nIf you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determine by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.",
"title": "Animate Objects",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th."
},
"Antilife Shell": {
"school": "Abjuration",
"ritual": "No",
"level": "5",
"text": "A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. \nThe barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. \nIf you move so that an affect creature is forced to pass through the barrier, the spell ends.",
"title": "Antilife Shell",
"casting_time": "1 Action",
"range": "Self (10-foot radius)",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Antimagic Field": {
"school": "Abjuration",
"ritual": "No",
"level": "8",
"text": "A 10-foot-radius invisible sphere of antimagic surrounds you. \r\nThis area is divorced from the magical energy that suffeses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the spere moves with you, centered on you. \r\nSpells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration. \r\n\r\nTargeted Effects. \r\nSpells and other magical effects, such as magic missle and charm person, that target a creature or an object in the sphere have no effect on that target. \r\n\r\nAreas of Magic. \r\nThe area of another spell or magical effect, such as fireball, can’t extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough. \r\n\r\nSpells. \r\n Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it. \r\n\r\nMagic Items. \r\nThe properties and powers of magic items are suppressed in the sphere. Forexample, a +1 longsword in the sphere functions as a nonmagical longsword. A magic weapon’s properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or piece of magic ammunition fully leaves the sphere (For example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be supressed as soon as it exits. \r\n\r\nMagical Travel. \r\nTeleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spells, temporarily closes while in the sphere. \r\n\r\nCreatures and Objects. \r\nA creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer withinthe sphere. \r\n\r\nDispel Magic. \r\nSpells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don’t nullify each other.",
"title": "Antimagic Field",
"casting_time": "1 Action",
"range": "Self (10-foot-radius sphere)",
"classes": "[[Cleric]] [[Wizard]]",
"components": "V, S M (a pinch of powdered iron or iron filings)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Antipathy/Sympathy": {
"school": "Enchantment",
"ritual": "No",
"level": "8",
"text": "This spell attracts or repels creatures of your choice. \r\nYou target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura’s effect. \r\n\r\nAntipathy. \r\nThe enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can’t see the target. If the creature moves more than 60 feet from the target and can’t see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it. \r\n\r\nSympathy. \r\nThe enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet o fit, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can’t willingly move away from the target. If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below. \r\n\r\nEnding the Effect. \r\nIf an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another Wisdom saving throw every 24 hours while the spell persists. \r\nA creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.",
"title": "Antipathy/Sympathy",
"casting_time": "1 Hour",
"range": "60 feet",
"classes": "[[Druid]] [[Wizard]]",
"components": "V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)",
"duration": "10 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Arcane Eye": {
"school": "Divination",
"ritual": "No",
"level": "4",
"text": "You create an invisible, magical eye within range that hovers in the air for the duration. \r\nYou mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. \r\nAs an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can’t enter another plane of existence. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.",
"title": "Arcane Eye",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a bit of bat fur)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Arcane Gate": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "You create linked teleportation portals that remain open for the duration. \r\nChoose two points on the ground that you can see, one point within 10 feet of you and one point within 500 feet of you. A circular portal, 10 feet in diameter, opens over each point. If the portal would open in the space occupied by a creature, the spell fails, and the casting is lost. \r\n\r\n The portals are two-dimensional glowing rings filled with mist, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a portal. \r\n \nAny creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist that fills each portal is opaque and blocks vision through it. On your turn, you can rotate the rings as a bonus action so that the active side faces in a different direction.",
"title": "Arcane Gate",
"casting_time": "1 Action",
"range": "500 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Arcane Lock": {
"school": "Abjuration",
"ritual": "No",
"level": "2",
"text": "You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. \nYou and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. \n\nWhile affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.",
"title": "Arcane Lock",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (gold dust worth at least 25 gp, which the spell consumes)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Armor of Agathys": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. \r\nYou gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. ",
"title": "Armor of Agathys",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Warlock]]",
"components": "V, S, M (a cup of water)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot"
},
"Arms of Hadar": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "You invoke the power of Hadar, the Dark Hunger. \nTendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. ",
"title": "Arms of Hadar",
"casting_time": "1 Action",
"range": "Self (10-foot radius)",
"classes": "[[Warlock]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st."
},
"Astral Projection": {
"school": "Necromancy",
"ritual": "No",
"level": "9",
"text": "You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). \r\nThe material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age. \r\n\r\nYour astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut something that can happen only when an effect specifically states that it does your soul and body are separated, killing you instantly. \r\n\r\nYour astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. \r\n\r\nThe spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature’s original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature’s astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.",
"title": "Astral Projection",
"casting_time": "1 Hour",
"range": "10 feet",
"classes": "[[Cleric]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)",
"duration": "Special",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Aura of Life": {
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "Life-preserving energy radiates from you in an aura with a 30-foot radius. \nUntil the spll ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) has resistance to necrotic damage, and its hit point maximum can’t be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the arua with 0 hit points.",
"title": "Aura of Life",
"casting_time": "1 Action",
"range": "Self (30-foot radius)",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Aura of Purity": {
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "Purifying energy radiates from you in an aura with a 30-foot radius. \nUntil the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blnded, charmed, deafended, frightened, paralyzed, poisoned, and stunned.",
"title": "Aura of Purity",
"casting_time": "1 Action",
"range": "Self (30-foot radius)",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Aura of Vitality": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "Healing energy radiates from you in an aura with a 30-foot radius. \nUntil the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.",
"title": "Aura of Vitality",
"casting_time": "1 Action",
"range": "Self (30-foot radius)",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Awaken": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "After spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller beast or plant. \nThe target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vinces, creepers, and so forth, and it gains senses similar to a huamn’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. \r\n\r\nThe awakened beast or plant is charmed by you for 30 days or until you and your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.",
"title": "Awaken",
"casting_time": "8 Hours",
"range": "Touch",
"classes": "[[Bard]] [[Druid]]",
"components": "V, S, M (an agate worth at least 1,000 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Bane": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.",
"title": "Bane",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Cleric]]",
"components": "V, S, M (A drop of blood)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spelslot of 2nd level or higher, you can target one aditional creature for each slot level above 1st."
},
"Banishing Smite": {
"school": "Abjuration",
"ritual": "No",
"level": "5",
"text": "The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target to 50 hit points of fewer, you banish it. If the target is native to a different plane of existence than the on you’re on, the target disappears, returning to its home plane. If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.",
"title": "Banishing Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Banishment": {
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "You attempt to send one creature that you can see within range to another place of existence. The target must succeed on a Charisma saving throw or be banished. \r\n\r\nIf the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. \r\n\r\nIf the target is native to a different plane of existence that the one you’re on, the target is banished with a faint popping noise, returning to its home plane. \r\nIf the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.",
"title": "Banishment",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Paladin]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (an item distasteful to the target)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th."
},
"Barkskin": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You touch a willing creature. Until the spellends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.",
"title": "Barkskin",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (A handful of oak bark)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Beacon of Hope": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.",
"title": "Beacon of Hope",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Bestow Curse": {
"school": "Necromancy",
"ritual": "No",
"level": "3",
"text": "You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:<div>* Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.</div><div>* While cursed, the target has disadvantage on attack rolls against you.</div><div>* While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.</div><div>* While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. \r\n\r\nA remove curse spell ends this effect. At the DM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above.\nThe DM has final say on such a curse’s effect. </div>",
"title": "Bestow Curse",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. \r\nIf you use a spell slot of 5th level or higher, the duration is 8 hours. \r\nIf you use a spell slot of 7th level or higher, the duration is 24 hours. \r\nIf you use a 9th level spell slot, the spell lasts until it is dispelled. \r\nUsing a spell slot of 5th level or higher grants a duration that doesn’t require concentration.\r\n"
},
"Blade Barrier": {
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. \n\n When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6 d10 slashing damage. On a successful save, the creature takes half as much damage.",
"title": "Blade Barrier",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Blade Ward": {
"school": "Abjuration",
"ritual": "No",
"level": "0",
"text": "You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.",
"title": "Blade Ward",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Bless": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. ",
"title": "Bless",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S, M (a sprinkling of holy water)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st."
},
"Blight": {
"school": "Necromancy",
"ritual": "No",
"level": "4",
"text": "Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs. \r\n\r\nIf you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. \r\n\r\nIf you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies.",
"title": "Blight",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": " When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.\r\n"
},
"Blinding Smite": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends. \n\nA creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.",
"title": "Blinding Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Blindness/Deafness": {
"school": "Necromancy",
"ritual": "No",
"level": "2",
"text": "You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends. ",
"title": "Blindness/Deafness",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Cleric]] [[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd."
},
"Blink": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Etheral Plane (the spell fails and the casting is wasted if you were already on that plane). \n\nAt the start of you next turn, and when the spell ends if you are on the Etheral Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that rang, you appear in the nearest unoccupied space (chosen at random if more that one space is equally near). You can dismiss this spell as an action. \n\nWhile on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can’t see anything more than 60 feet away.You can only affect and be affected by other reatures on the Ethereal Plane. Creature that aren’t there can’t perceive you or interact with you, unless they have the ability to do so.",
"title": "Blink",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Blur": {
"school": "Illusion",
"ritual": "No",
"level": "2",
"text": "Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesnt rely on sight, as with blindsight, or can see through illusions, as with truesight.",
"title": "Blur",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Branding Smite": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "The next time you hit a creature with a weapon attack before this spell ends, the weapon glemas with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends. ",
"title": "Branding Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.\r\n"
},
"Burning Hands": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. \n\nThe fire ignites any flammable objects in the area that aren’t being worn or carried. ",
"title": "Burning Hands",
"casting_time": "1 Action",
"range": "Self (15-foot cone)",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st."
},
"Call Lightning": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). \n\nWhen you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. \n\nIf you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10. ",
"title": "Call Lightning",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd."
},
"Calm Emotions": {
"school": "Enchantment",
"ritual": "No",
"level": "2",
"text": "You attempt to suppress strong emotions in a group of people. \nEach humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. \n\nAlternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.",
"title": "Calm Emotions",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Chain Lightning": {
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. \n\nA target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much on a successful one. ",
"title": "Chain Lightning",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th."
},
"Charm Person": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "You attempt to charm a humanoid you can see within range. \nIt must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it.The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.",
"title": "Charm Person",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them."
},
"Chill Touch": {
"school": "Necromancy",
"ritual": "No",
"level": "0",
"text": "You create a ghostly, skeletal hand in the space of a creature within range. \nMake a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. ",
"title": "Chill Touch",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).\r\n"
},
"Chromatic Orb": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose. ",
"title": "Chromatic Orb",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a diamond worth at least 50 gp)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st."
},
"Circle of Death": {
"school": "Necromancy",
"ritual": "No",
"level": "6",
"text": "A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.",
"title": "Circle of Death",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (the powder of a crushed black pearl worth at least 500 gp)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "W hen you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th."
},
"Circle of Power": {
"school": "Abjuration",
"ritual": "No",
"level": "5",
"text": "Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. \nUntil the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving throws against spells and other magical effects. \n\nAdditionally, when an affected creature succeeds on a saving throw made against a spell or magical effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throws.",
"title": "Circle of Power",
"casting_time": "1 Action",
"range": "Self (30-foot radius)",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Clairvoyance": {
"school": "Divination",
"ritual": "No",
"level": "3",
"text": "You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. \n\nWhen you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefitting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.",
"title": "Clairvoyance",
"casting_time": "10 Minutes",
"range": "1 mile",
"classes": "[[Bard]] [[Cleric]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Clone": {
"school": "Necromancy",
"ritual": "No",
"level": "8",
"text": "<div>This spell grows an inert duplicate of a living creature as a safeguard against death. \r\nThis clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.\r\n\n\n At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, becom e inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere.\n</div>",
"title": "Clone",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consum es, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Cloud of Daggers": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. ",
"title": "Cloud of Daggers",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a sliver of glass)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd."
},
"Cloudkill": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind dispereses the fog, ending the spell. Its area is heavily obscured. \n\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damageon a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don’t need to breathe. \n\nThe fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings. ",
"title": "Cloudkill",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th."
},
"Color Spray": {
"school": "Illusion",
"ritual": "No",
"level": "1",
"text": "A dazzling array of flashing, colored light springs from your hand. \nRoll 6d10, the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). \n\nStarting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for the creature to be affected. ",
"title": "Color Spray",
"casting_time": "1 Action",
"range": "Self (15-foot cone)",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st."
},
"Compelled Duel": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "You attempt to compel a creature into a duel. \r\nOne creature that you can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn. \r\n\r\nThe spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.",
"title": "Compelled Duel",
"casting_time": "1 Bonus Action",
"range": "30 feet",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Compulsion": {
"school": "Enchantment",
"ritual": "No",
"level": "4",
"text": "Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. \nA target automatically succeeds on this saving throw if it can’t be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. \n\nA target isn’t compelled to move into an obviously deadly hazard, such as a fire pit, but it will provoke opportunity attacks to move in the designated direction.",
"title": "Compulsion",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Cone of Cold": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "A blast of cold air erupts from your hands. \nEach creature in a 60-foot cone must make a Constitution saving throw. \n\nA creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.",
"title": "Cone of Cold",
"casting_time": "1 Action",
"range": "Self (60-foot cone)",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a small crystal or glass cone)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th."
},
"Confusion": {
"school": "Enchantment",
"ritual": "No",
"level": "4",
"text": "This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. \r\n\r\nAn affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. \r\n\r\n<b>d10 Behavior</b> \r\n\r\n 1. The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. \r\n \r\n2-6. The creature doesn’t move or take actions this turn. \r\n\r\n7-8. The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. \r\n\r\n 9-10. The creature can act and move normally. \r\n\r\nAt the end of its turns, an affected target can make a Wisdom saving throw. It it succeeds, this effect ends for that target.",
"title": "Confusion",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (three nut shells)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th"
},
"Conjure Barrage": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.",
"title": "Conjure Barrage",
"casting_time": "1 Action",
"range": "Self (60-foot cone)",
"classes": "[[Ranger]]",
"components": "V, S, M (one piece of ammunition or a thrown weapon)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Conjure Celestial": {
"school": "Conjuration",
"ritual": "No",
"level": "7",
"text": "You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends. \n\nThe celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions \nThe DM has the celestial’s statistics. ",
"title": "Conjure Celestial",
"casting_time": "1 Minute",
"range": "90 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower."
},
"Conjure Elemental": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "You call forth an elemental servant. \nChoose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. \n\nThe elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. \n\nIf your concentration is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becom es hostile toward you and your companions, and it might attack. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics. ",
"title": "Conjure Elemental",
"casting_time": "1 Minute",
"range": "90 feet",
"classes": "[[Druid]] [[Wizard]]",
"components": "V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th."
},
"Conjure Fey": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. \nIt appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. \n\nThe fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. \n\nIf your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it. \nThe DM has the fey creature’s statistics. ",
"title": "Conjure Fey",
"casting_time": "1 Minute",
"range": "90 feet",
"classes": "[[Druid]] [[Warlock]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th"
},
"Conjure Minor Elementals": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You summon elementals that appear in unoccupied spaces that you can see within range.\r\n You choose one the following options for what appears: \r\n-One elemental of challenge rating 2 or lower \r\n-Two elementals of challenge rating 1 or lower \r\n-Four elementals of challenge rating 1/2 or lower \r\n-Eight elementals of challenge rating 1/4 or lower. \r\n\r\nAn elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. \r\n\r\nThe summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. \r\nThe DM has the creatures’ statistics. ",
"title": "Conjure Minor Elementals",
"casting_time": "1 Minute",
"range": "90 feet",
"classes": "[[Druid]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot."
},
"Conjure Volley": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. \nHundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.",
"title": "Conjure Volley",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Ranger]]",
"components": "V, S, M (one piece of ammunition or one thrown weapon)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Conjure Woodland Beings": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You summon fey creatures that appear in unoccupied spaces that you can see within range. \n\nChoose one of the following options for what appears: \n • One fey creature of challenge rating 2 or lower \n • Two fey creatures of challenge rating 1 or lower \n • Four fey creatures of challenge rating 1/2 or lower \n • Eight fey creatures of challenge rating 1/4 or lower \n\nA summoned creature disappears when it drops to 0 hit points or when the spell ends. \n\nThe summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. \nThe DM has the creatures’ statistics. ",
"title": "Conjure Woodland Beings",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (one holly berry per creature summoned)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: \r\ntwice as many with a 6th-level slot\r\nthree times as many with an 8th-level slot."
},
"Contagion": {
"school": "Necromancy",
"ritual": "No",
"level": "5",
"text": "Your touch inflicts disease. \nMake a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. \n\nAt the end of each of the target’s turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease’s effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends. \n\nSince this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease’s effects apply to it. \n\n<b>Blinding Sickness \n</b>Pain grips the creature’s mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded. \n\n<b>Filth Fever \n</b>A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. \n\n<b>Flesh Rot\n</b>The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage. \n\n<b>Mindfire</b> \nThe creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. \n\n<b>Seizure</b> \nThe creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. \n\n<b>Slimy Doom</b> \nThe creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.",
"title": "Contagion",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S",
"duration": "7 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Contingency": {
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. \nYou cast that spell called the contingent spell as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid. \n\nThe contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. and then contingency ends. \n\nThe contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.",
"title": "Contingency",
"casting_time": "10 Minutes",
"range": "Self",
"classes": "[[Wizard]]",
"components": "V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)",
"duration": "10 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Continual Flame": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A flame, equivalent in brightness to a torch, springs forth from an object that you touch. \nThe effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.",
"title": "Continual Flame",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Wizard]]",
"components": "V, S, M (ruby dust worth 50 gp, which the spell consumes)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Control Water": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. \nYou can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one. \n\n<b>Flood</b> \nYou cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land. If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. \n\n<b>Part Water</b> \nYou cause water in the area to move apart and create a trench. The trench extends across the spell’s area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored. \n\n<b>Redirect Flow</b> \nYou cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect. \n\n<b>Whirlpool</b> \nThis effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC. \nWhen a creature enters the vortex for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn’t caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so. \nThe first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage, this damage occurs each round it remains in the vortex.\n",
"title": "Control Water",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Cleric]] [[Druid]] [[Wizard]]",
"components": "V,S,M (a drop of water and a pinch of dust)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Control Weather": {
"school": "Transmutation",
"ritual": "No",
"level": "8",
"text": "You take control of the weather within 5 miles of you for the duration. \nYou must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early. \n\nWhen you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. \n\nWhen you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. \n\n<b>Precipitation </b>\nStage 1 – Clear, \nStage 2 – Light clouds, \nStage 3 – Overcast or ground fog, \nStage 4 – Rain, hail or snow, \nStage 5 – Torrential rain, driving hail or blizzard \n\n<b>Temperature </b>\nStage 1 – Unbearable heat, \nStage 2 – Hot, \nStage 3 – Warm, \nStage 4 – Cool, \nStage 5 – Cold, \nStage 6 – Arctic cold \n\n<b>Wind</b> \nStage 1 – Calm, \nStage 2 – Moderate wind, \nStage 3 – Strong wind, \nStage 4 – Gale, \nStage 5 – Storm",
"title": "Control Weather",
"casting_time": "10 Minutes",
"range": "Self (5-mile radius)",
"classes": "[[Cleric]] [[Druid]] [[Wizard]]",
"components": "V, S, M",
"duration": "Concentration, up to 8 hours",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Cordon of Arrows": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You plant four pieces of nonmagical ammunition – arrows or crossbow bolts – in the ground within range and lay magic upon them to protect an area. \nUntil the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it. The creature must succeed on a Dexterity saving throw or take 1d6 piercing damage. The piece of ammunition is then destroyed. The spell ends when no ammunition remains. \n\nWhen you cast this spell, you can designate any creatures you choose, and the spell ignores them. ",
"title": "Cordon of Arrows",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Ranger]]",
"components": "V, S, M (four or more arrows or bolts)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the amount of ammunition that can be affected increases by two for each slot level above 2nd."
},
"Counterspell": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "1 reaction, which you take when you see a creature within 60 feet of you casting a spell\n\nYou attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10+ the spell’s level. On a success, the creature’s spell fails and has no effect. ",
"title": "Counterspell",
"casting_time": "Special",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used."
},
"Create Food and Water": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn’t go bad.",
"title": "Create Food and Water",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Create or Destroy Water": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "You either create or destroy water. \r\n\r\n<b>Create Water</b> \r\nYou create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. \r\n\r\n<b>Destroy Water</b> \r\nYou destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range. ",
"title": "Create or Destroy Water",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S, M (a drop of water if creating water or a few grains of sand if destroying it)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st."
},
"Creation": {
"school": "Illusion",
"ritual": "No",
"level": "5",
"text": "You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. \n\nThe duration depends on the object’s material. If the object is composed of multiple materials, use the shortest duration. \n\n<b>Material — Duration </b>\nVegetable matter — 1 day \nStone/crystal — 12 hours \nPrecious metals — 1 hour \nGems — 10 minutes \nAdamantine/Mithral — 1 minute \n\nUsing any material created by this spell as another spell’s material component causes that spell to fail. ",
"title": "Creation",
"casting_time": "1 Minute",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a tiny piece of matter of the same type of the item you plan to create",
"duration": "Special",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th."
},
"Crown of Madness": {
"school": "Enchantment",
"ritual": "No",
"level": "2",
"text": "One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. \nWhile the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. \n\nThe charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. \n\nOn your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.",
"title": "Crown of Madness",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Cure Wounds": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. ",
"title": "Cure Wounds",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Ranger]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st."
},
"Dancing Lights": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. \nYou can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. \n\nAs a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.",
"title": "Dancing Lights",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of phosphorus or wychwood, or a glowworm)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Darkness": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "Magical darkness spreads from a point you choose within range to fill a 15-foot radius sphere for the duration.\r\nThe darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. \n\nIf the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.\n\nIf any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.",
"title": "Darkness",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, M (bat fur and a drop of pitch or piece of coal)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Darkvision": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You touch a willing creature to grant it the ability to see in the dark.\nFor the duration, that creature has darkvision out to a range of 60 feet.",
"title": "Darkvision",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (either a pinch of dried carrot or an agate)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Daylight": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "A 60-foot-radius sphere of light spreads out from a point you choose within range. \r\nThe sphere is bright light and sheds dim light for an additional 60 feet. \r\n\r\nIf you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object with and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. \r\n\r\nIf any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.",
"title": "Daylight",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Druid]] [[Paladin]] [[Ranger]] [[Sorcerer]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Death Ward": {
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "You touch a creature and grant it a measure of protection from death. \nThe first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spells ends.",
"title": "Death Ward",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Delayed Blast Fireball": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. \nWhen the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. \n\nThe spell’s base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6. \n\nIf the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. \nThe fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. ",
"title": "Delayed Blast Fireball",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a tiny ball of bat guano and sulfur)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th."
},
"Demiplane": {
"school": "Conjuration",
"ritual": "No",
"level": "8",
"text": "You create a shadowy door on a flat solid surface that you can see within range. \nThe door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side. \n\nEach time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.",
"title": "Demiplane",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Destructive Wave": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.",
"title": "Destructive Wave",
"casting_time": "1 Action",
"range": "Self (30-foot radius)",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Detect Evil and Good": {
"school": "Divination",
"ritual": "No",
"level": "1",
"text": "For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated. \r\n\r\nThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
"title": "Detect Evil and Good",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Detect Poison and Disease": {
"school": "Divination",
"ritual": "Yes",
"level": "1",
"text": "For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. \n\nThe spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
"title": "Detect Poison and Disease",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Cleric]] [[Druid]] [[Paladin]] [[Ranger]]",
"components": "V, S, M (a yew leaf)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Detect Thoughts": {
"school": "Divination",
"ritual": "No",
"level": "2",
"text": "For the duration, you can read the thoughts of certain creatures. \nWhen you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. \n\nYou initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a W isdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that loom s large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends. \n\nQuestions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. \n\nYou can also use this spell to detect the presence of thinking creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. \n\nOnce you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.",
"title": "Detect Thoughts",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a copper piece)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Dimension Door": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet\". \r\n\r\nYou can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. \r\n\r\nIf you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.",
"title": "Dimension Door",
"casting_time": "1 Action",
"range": "500 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Disguise Self": {
"school": "Illusion",
"ritual": "No",
"level": "1",
"text": "You make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or until you use your action to dismiss it. \r\nYou can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. \r\n\r\nThe changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of som eone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.",
"title": "Disguise Self",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Disintegrate": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "A thin green ray springs from your pointing finger to a target that you can see within range. \nThe target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. \n\nA creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. \n\nA disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. \n\nThis spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. ",
"title": "Disintegrate",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a lodestone and a pinch of dust)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th."
},
"Dispel Evil and Good": {
"school": "Abjuration",
"ritual": "No",
"level": "5",
"text": "Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. \n\nYou can end the spell early by using either of the following special functions. \n\n<b>Break Enchantment</b> \nAs your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures. \n<b></b>\n<b>Dismissal </b>\nAs your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they aren’t on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.",
"title": "Dispel Evil and Good",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S, M (holy water or powdered silver and iron)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Dispel Magic": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "Choose any creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends. ",
"title": "Dispel Magic",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell’s level is equal to or less than the level of the spell slot you used."
},
"Dissonant Whispers": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. \nThe target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction , if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save. ",
"title": "Dissonant Whispers",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st"
},
"Divine Favor": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal and extra 1d4 radiant damage on a hit.",
"title": "Divine Favor",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Divine Word": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "You utter a divine word, imbued with the power that shaped the world at the dawn of creation. \nChoose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points: \n\n • 50 hit points or fewer: deafened for 1 minute \n • 40 hit points or fewer: deafened and blinded for 10 minutes \n • 30 hit points or fewer: blinded, deafened, and stunned for 1 hour \n • 20 hit points or fewer: killed instantly \n\nRegardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.",
"title": "Divine Word",
"casting_time": "1 Bonus Action",
"range": "30 feet",
"classes": "[[Cleric]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Dominate Beast": {
"school": "Enchantment",
"ritual": "No",
"level": "4",
"text": "You attempt to beguile a beast that you can see within range. \nIt must succeed on a W isdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. \n\nWhile the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. \n\nYou can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. \n\nEach time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.",
"title": "Dominate Beast",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. \r\nWhen you use a 6th-level spell slot, the duration is concentration, up to 1 hour. \r\nWhen you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours"
},
"Dominate Monster": {
"school": "Enchantment",
"ritual": "No",
"level": "8",
"text": "You attempt to beguile a creature that you can see within range. \r\nIt must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. \r\n\r\nWhile the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature\", \"Run over there\", or \"Fetch that object\". If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. \r\n\r\nYou can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. \r\n\r\nEach time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. ",
"title": "Dominate Monster",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours."
},
"Dominate Person": {
"school": "Enchantment",
"ritual": "No",
"level": "5",
"text": "You attempt to beguile a humanoid that you can see within range. \r\nIt must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. \r\n\r\nWhile the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature\", \"Run over there\", or \"Fetch that object\". If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. \r\n\r\nYou can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. \r\n\r\nEach time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. ",
"title": "Dominate Person",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. \r\nWhen you use a 7th-level spell slot, the duration is concentration, up to 1 hour. \r\nWhen you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours."
},
"Dream": {
"school": "Illusion",
"ritual": "No",
"level": "5",
"text": "This spell shapes a creature’s dreams. \nChoose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don’t sleep, such as elves, can’t be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can’t take actions or move. \n\nIf the target is asleep, the messenger appears in the target’s dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target’s dreams. \n\nYou can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target’s sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. \n\nIf you have a body part, lock of hair, clipping from a nail, or similar portion of the target’s body, the target makes its saving throw with disadvantage.",
"title": "Dream",
"casting_time": "1 Minute",
"range": "Special",
"classes": "[[Bard]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Druidcraft": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "Whispering to the spirits of nature, you create one of the following effects within range: \n\n• You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. \n• You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. \n• You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube. \n• You instantly light or snuff out a candle, a torch, or a small campfire.",
"title": "Druidcraft",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Earthquake": {
"school": "Evocation",
"ritual": "No",
"level": "8",
"text": "You create a seismic disturbance at a point on the ground that you can see within range. \nFor the duration, an intense tremor rips through the ground in a 100-foot- radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. \n\nThe ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature’s concentration is broken. \n\nWhen you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone. \n\nThis spell can have additional effects depending on the terrain in the area, as determined by the DM. \n<b>Fissures.</b> \nFissures open throughout the spell’s area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the spell’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens. \nA fissure that opens beneath a structure causes it to automatically collapse (see below). \n\n<b>Structures.</b> \nThe tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.",
"title": "Earthquake",
"casting_time": "1 Action",
"range": "500 feet",
"classes": "[[Cleric]] [[Druid]] [[Sorcerer]]",
"components": "V, S, M (a pinch o f dirt, a piece o f rock, and a lump of clay)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Eldritch Blast": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. ",
"title": "Eldritch Blast",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Warlock]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "The spell creates more than one beam when you reach higher levels: \r\nTwo beams at 5th level\r\nThree beams at 11th level\r\nFour beams at 17th level. \r\nYou can direct the beams at the same target or at different ones. Make a separate attack roll for each beam."
},
"Elemental Weapon": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "A nonmagical weapon you touch becomes a magic weapon. \r\nChoose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.",
"title": "Elemental Weapon",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Paladin]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. \r\nWhen you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4."
},
"Enhance Ability": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects: the target gains the effect until the spell ends.\r\n- Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.\r\n- Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.\r\n- Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.\r\n- Eagle’s Splendor. The target has advantage on Charisma checks.\r\n- Fox’s Cunning. The target thas advantage on Intelligence checks.\r\n- Owl’s Wisdom. The target has advantage on Wisdom checks. ",
"title": "Enhance Ability",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Sorcerer]]",
"components": "V, S, M (fur or a feather from a beast)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd."
},
"Enlarge/Reduce": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. \r\n\r\nIf the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. \r\n\r\n<b>Enlarge</b> \r\nThe target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category – from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage. \r\n\r\n<b>Reduce</b> \r\nThe target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target’s weapons also shrink to match its new size. While these weapons are reduced, the target’s attacks with them deal 1d4 less damage (this can’t reduce the damage below 1).",
"title": "Enlarge/Reduce",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a pinch of powdered iron)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Ensnaring Strike": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away. \n\nWhile restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed. ",
"title": "Ensnaring Strike",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Ranger]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st."
},
"Entangle": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. \n\nA creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. \n\nWhen the spell ends, the conjured plants wilt away.",
"title": "Entangle",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Enthrall": {
"school": "Enchantment",
"ritual": "No",
"level": "2",
"text": "You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.",
"title": "Enthrall",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Warlock]]",
"components": "V, S",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Etherealness": {
"school": "Transmutation",
"ritual": "No",
"level": "7",
"text": "You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plan you originated from, but everything there looks gray, and you can’t see anything more than 60 feet away. \n\nWhile on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren’t on the Ethereal Plance can’t perceive you and can’t interact with you, unless a special ability or magic has given them the ability to do so. \n\nYou ignore all objects and effects that aren’t on the Ethereal Plane, allowing you to move through objects you perceive on the plan you originated from. When the spell ends, you immediately return to the plane you originiated from in teh spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are imediately shunted to the neares unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved. \n\nThis spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes. ",
"title": "Etherealness",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Up to 8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell."
},
"Expeditious Retreat": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.",
"title": "Expeditious Retreat",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Eyebite": {
"school": "Necromancy",
"ritual": "No",
"level": "6",
"text": "For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of eyebite. \n\n<b>Asleep</b> \nThe target galls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. \n\n<b>Panicked</b> \nThe target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends. \n\n<b>Sickened</b> \nThe target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.",
"title": "Eyebite",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Fabricate": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "You convert raw materials into products of the same material. \nFor example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. \n\nChoose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials. \n\nCreatures or magic items can’t be created or transmuted by this spell. You also can’t use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects.",
"title": "Fabricate",
"casting_time": "10 Minutes",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Faerie Fire": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \nAny creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \n\nAny attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.",
"title": "Faerie Fire",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Druid]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"False Life": {
"school": "Necromancy",
"ritual": "No",
"level": "1",
"text": "Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. ",
"title": "False Life",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a small amount of alcohol or distilled spirits)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st."
},
"Fear": {
"school": "Illusion",
"ritual": "No",
"level": "3",
"text": "You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. \n\nWhile frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.",
"title": "Fear",
"casting_time": "1 Action",
"range": "Self (30-foot cone)",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a white feather or the heart of a hen)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Feather Fall": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "Reaction: When you or a creature within 60 feet of you falls \n\nChoose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.",
"title": "Feather Fall",
"casting_time": "Special",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, M (a small feather or piece of down)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Feeblemind": {
"school": "Enchantment",
"ritual": "No",
"level": "8",
"text": "You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. \n\nOn a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. \n\nAt the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. \nThe spell can also be ended by greater restoration, heal or wish.",
"title": "Feeblemind",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Bard]] [[Druid]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a handful of clay, crystal, glass, or mineral spheres)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Find Steed": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.\n\nYour steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.\n\nWhen the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.\n\nWhile your steed is within 1 mile of you, you can communicate with it telepathically. You can’t have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.",
"title": "Find Steed",
"casting_time": "10 Minutes",
"range": "30 feet",
"classes": "[[Paladin]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Find the Path": {
"school": "Divination",
"ritual": "No",
"level": "6",
"text": "This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plan of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as \"a green dragon’s lair”), the spell fails.\n\nFor the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you atomatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.”",
"title": "Find the Path",
"casting_time": "1 Minute",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Druid]]",
"components": "V, S, M (a set of divinatory tools – such as bones, ivory sticks, cards, teeth, or carved runes – worth 100 gp and an object from the location you wish to find)",
"duration": "Concentration, up to 1 day",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Find Traps": {
"school": "Divination",
"ritual": "No",
"level": "2",
"text": "You sense the presence of any trap within range that is within line of sight.\nA trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.\n\nThis spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.",
"title": "Find Traps",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Cleric]] [[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Fire Bolt": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.",
"title": "Fire Bolt",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)."
},
"Fire Shield": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet, You can end the spell early by using an action to dismiss it.\n\nThe flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage.\n\nIn addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.",
"title": "Fire Shield",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Wizard]]",
"components": "V, S, M (a bit of phosphorus or a firefly)",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Fire Storm": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "A storm made up of sheets of roaring flame appears in a location you choose within range. \r\nThe area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.\r\n\r\nThe fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell.",
"title": "Fire Storm",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Cleric]] [[Druid]] [[Sorcerer]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Fireball": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame.\r\nEach creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. ",
"title": "Fireball",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a tiny ball of bat guano and sulfur)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd."
},
"Flame Blade": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "You evoke a fiery blade in your free hand. \r\nThe blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.\r\n\r\nYou can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage. \r\nThe flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.",
"title": "Flame Blade",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Druid]]",
"components": "V, S, M (leaf of sumac)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd."
},
"Flame Strike": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one. ",
"title": "Flame Strike",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V, S, M (pinch of sulfur)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th."
},
"Flaming Sphere": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. \nAny creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.\n\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn.\n\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. ",
"title": "Flaming Sphere",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Wizard]]",
"components": "V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd."
},
"Flesh to Stone": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "You attempt to turn one creature that you can see within range into stone.\nIf the targets body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn’t affected.\n\nA creature restrained by this spell must make another Consititution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.\n\nIf the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state. If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.",
"title": "Flesh to Stone",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V,S,M (a pinch of lime, water, and earth)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Fly": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. ",
"title": "Fly",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a wing feather from any bird)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd."
},
"Fog Cloud": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured, It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.",
"title": "Fog Cloud",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st."
},
"Forcecage": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose.\n\nA prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.\n\nA prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out of the area.\n\nWhen you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.\n\nA creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can’t exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.\nThis spell can’t be dispelled by dispel magic.",
"title": "Forcecage",
"casting_time": "1 Action",
"range": "100 feet",
"classes": "[[Bard]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (ruby dust worth 1,500 gp)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Foresight": {
"school": "Divination",
"ritual": "No",
"level": "9",
"text": "You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.\nThis spell immediately ends if you cast it again before its duration ends.",
"title": "Foresight",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Bard]] [[Druid]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a hummingbird feather)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Freedom of Movement": {
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.\n\nThe target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.",
"title": "Freedom of Movement",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Ranger]]",
"components": "V, S, M (a leather strap, bound around the arm or a similar appendage) ",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Friends": {
"school": "Enchantment",
"ritual": "No",
"level": "0",
"text": "For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.",
"title": "Friends",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S, M (a small amount of makeup applied to the face as this spell is cast)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Gaseous Form": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected.\r\n\r\nWhile in this form, the target’s only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can’t fall and remains hovering in the air even when stunned or otherwise incapacitated.\r\n\r\nWhile in the form of a misty cloud, the target can’t talk or manipulate objects, and any objects it was carrying or holding can’t be dropped, used, or otherwise interacted with. The target can’t attack or cast spells.",
"title": "Gaseous Form",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a bit of gauze and a wisp of smoke)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Gate": {
"title": "Gate",
"created": "20180412012618460",
"modified": "20180412012620320",
"type": "audio/ogg",
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"
},
"Geas": {
"school": "Enchantment",
"ritual": "No",
"level": "5",
"text": "You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of actiity as you decide.\nIf the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can’t understand you is unaffected by the spell.\n\nYou can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it. ",
"title": "Geas",
"casting_time": "1 Minute",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Wizard]]",
"components": "V",
"duration": "30 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell usinga spell slot of 7th or 8th level, the duration is 1 year.\r\nWhen you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above."
},
"Giant Insect": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becaomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.\n\nEach creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.\n\nA creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.\n\nThe DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.",
"title": "Giant Insect",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Glibness": {
"school": "Transmutation",
"ritual": "No",
"level": "8",
"text": "Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.",
"title": "Glibness",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Warlock]]",
"components": "V",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Globe of Invulnerability": {
"school": "Abjuration",
"ritual": "No",
"level": "6",
"text": "An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.\n\nAny spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.",
"title": "Globe of Invulnerability",
"casting_time": "1 Action",
"range": "Self (10-foot radius)",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a glass or crystal bead that shatters when the spell ends)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th."
},
"Glyph of Warding": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.\nIf you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.\n\nThe glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.\n\nYou decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.\n\nYou can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.\n\nWhen you inscribe the glyph, choose explosive runes or a spell glyph.\n\n<b>Explosive Runes</b>\nWhen triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.\n\n<b>Spell Glyph</b>\nYou can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.<p></p><p></p>",
"title": "Glyph of Warding",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Wizard]]",
"components": "V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes)",
"duration": "Until dispelled or triggered",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding."
},
"Goodberry": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.\nThe berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.",
"title": "Goodberry",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (a sprig of mistletoe)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Grasping Vine": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.\n\nUntil the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.",
"title": "Grasping Vine",
"casting_time": "1 Bonus Action",
"range": "30 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Grease": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.\n\nWhen the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.",
"title": "Grease",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a bit of pork rind or butter)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Greater Invisibility": {
"school": "Illusion",
"ritual": "No",
"level": "4",
"text": "You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.",
"title": "Greater Invisibility",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Greater Restoration": {
"school": "Abjuration",
"ritual": "No",
"level": "5",
"text": "You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target: \n* One effect that charmed or petrified the target \n* One curse, including the target’s attunement to a cursed magic item \n* Any reduction to one of the target’s ability scores \n* One effect reducing the target’s hit point maximum",
"title": "Greater Restoration",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]]",
"components": "V, S, M (diamond dust worth at least 100 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Guardian of Faith": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.\r\n\r\nAny creature hostile to you that moves to a space within 10 feet of the guardian for the firs time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.",
"title": "Guardian of Faith",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]]",
"components": "V",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Guards and Wards": {
"school": "Abjuration",
"ritual": "No",
"level": "6",
"text": "You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.\n\nWhen you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.\n\nGuards and wards creates the following effects within the warded area.\n\n<b>Corridors</b>\nFog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.\n\n<b>Doors</b>\nAll doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the m inor illusion spell) to make them appear as plain sections of wall.\n\n<b>Stairs\n</b>Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.\n\n<b>Other Spell Effect</b>\nYou can place your choice of one of the following magical effects within the warded area of the stronghold.\n• Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as\nguards and wards lasts.\n• Place magic mouth in two locations.\n• Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.\n• Place a constant gust of wind in one corridor or room.\n• Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters\nor passes through the area receives the suggestion mentally.\n\nThe whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect.\nYou can create a permanently guarded and warded structure by casting this spell there every day for one year.\n",
"title": "Guards and Wards",
"casting_time": "10 Minutes",
"range": "Touch",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Guidance": {
"school": "Divination",
"ritual": "No",
"level": "0",
"text": "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.",
"title": "Guidance",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Guiding Bolt": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "A flash of light streaks toward a creature of your choice within range.\nMake a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then. ",
"title": "Guiding Bolt",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st."
},
"Gust of Wind": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.\n\nAny creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.\n\nThe gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.\n\nAs a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.",
"title": "Gust of Wind",
"casting_time": "1 Action",
"range": "Self (60-foot line)",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a legume seed)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Hail of Thorns": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.",
"title": "Hail of Thorns",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Ranger]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10)."
},
"Hallow": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.\n\nFirst, celestials, elementals, fey, fiends, and undead can’t enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.\n\nSecond, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Som e of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as ores or trolls. When a creature that would be affected enters the spell’s area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.\n\n<b>Courage</b>\nAffected creatures can’t be frightened while in the area. \n\n<b>Darkness</b>\nDarkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can’t illuminate the area.\n\n<b>Daylight</b>\nBright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can’t extinguish the light.\n\n<b>Energy Protection</b>\nAffected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.\n<b>\nEnergy Vulnerability</b>\nAffected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.\n\n<b>Everlasting Rest</b>\nDead bodies interred in the area can’t be turned into undead.\n\n<b>Extradimensional Interference</b>\nAffected creatures can’t move or travel using teleportation or by extradimensional or interplanar means.\n\n<b>Fear</b>\nAffected creatures are frightened while in the area.\n\n<b>Silence</b>\nNo sound can emanate from within the area, and no sound can reach into it.\n\n<b>Tongues</b>\nAffected creatures can communicate with any other creature in the area, even if they don’t share a common language.",
"title": "Hallow",
"casting_time": "24 Hours",
"range": "Touch",
"classes": "[[Cleric]]",
"components": "V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Hallucinatory Terrain": {
"school": "Illusion",
"ritual": "No",
"level": "4",
"text": "You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.\n\nThe tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.",
"title": "Hallucinatory Terrain",
"casting_time": "10 Minutes",
"range": "300 feet",
"classes": "[[Bard]] [[Druid]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a stone, a twig, and a bit of green plant)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Harm": {
"school": "Necromancy",
"ritual": "No",
"level": "6",
"text": "You unleash a virulent disease on a creature that you can see within range.\nThe target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.",
"title": "Harm",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Haste": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.\n\nWhen the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.",
"title": "Haste",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a shaving of licorice root)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Heal": {
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. ",
"title": "Heal",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using aspell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th."
},
"Healing Word": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.\r\nThis spell has no effect on undead or constructs.",
"title": "Healing Word",
"casting_time": "1 Bonus Action",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]] [[Druid]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st."
},
"Heat Metal": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.\n\nIf a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.",
"title": "Heat Metal",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Druid]]",
"components": "V, S, M (a piece of iron and a flame)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd."
},
"Hellish Rebuke": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "Reaction: you are being damaged by a creature within 60 feet of you that you can see.\n\nYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.",
"title": "Hellish Rebuke",
"casting_time": "Special",
"range": "60 feet",
"classes": "[[Warlock]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1dlO for each slot level above 1st."
},
"Heroism": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "A willing creature you touch is imbued with bravery.\nUntil the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.",
"title": "Heroism",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Paladin]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st."
},
"Hex": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.\r\n\r\nIf the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.\r\n\r\nA remove curse cast on the target ends this spell early.",
"title": "Hex",
"casting_time": "1 Bonus Action",
"range": "90 feet",
"classes": "[[Warlock]]",
"components": "V, S, M (the petrified eye of a newt)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours.\r\nWhen you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours."
},
"Hold Monster": {
"school": "Enchantment",
"ritual": "No",
"level": "5",
"text": "Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.",
"title": "Hold Monster",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a small, straight piece of iron)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them."
},
"Hold Person": {
"school": "Enchantment",
"ritual": "No",
"level": "2",
"text": "Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.",
"title": "Hold Person",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a small, straight piece of iron)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them."
},
"Holy Aura": {
"school": "Abjuration",
"ritual": "No",
"level": "8",
"text": "Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.\nCreatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.",
"title": "Holy Aura",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Cleric]]",
"components": "V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Hunger of Hadar": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.\r\n\r\nThe void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherwordly tentacles rub against it.",
"title": "Hunger of Hadar",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Warlock]]",
"components": "V, S, M (a pickled octopus tentacle)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Hunter’s Mark": {
"school": "Divination",
"ritual": "No",
"level": "1",
"text": "You choose a creature you can see within range and mystically mark it as your quarry.\nUntil the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.",
"title": "Hunter’s Mark",
"casting_time": "1 Bonus Action",
"range": "90 feet",
"classes": "[[Ranger]]",
"components": "V",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours.\r\nWhen you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours."
},
"Hypnotic Pattern": {
"school": "Illusion",
"ritual": "No",
"level": "3",
"text": "You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.\nThe pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.\n\nThe spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.",
"title": "Hypnotic Pattern",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Ice Storm": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. \nEach creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.\n\nHailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.",
"title": "Ice Storm",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a pinch of dust and a few drops of water)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th."
},
"Imprisonment": {
"school": "Abjuration",
"ritual": "No",
"level": "9",
"text": "You create a magical restraint to hold a creature that you can see within range.\nThe target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the target.\n\nWhen you cast the spell, you choose one of the following forms of imprisonment. \n\n<b>Burial</b>\nThe target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.\nThe special component for this version of the spell is a small mithral orb.\n\n<b>Chaining</b>\nHeavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can’t move or be moved by any means until then.\nThe special component for this version of the spell is a fine chain of precious metal.\n\n<b>Hedged Prison</b>\nThe spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.\nThe special component for this version of the spell is a miniature representation of the prison made from jade.\n\n<b>Minimus Containment</b>\nThe target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similarobject. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect.\nThe special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.\n\n<b>Slumber</b>\nThe target falls asleep and can’t be awoken.\nThe special component for this version of the spell consists of rare soporific herbs. \n\n<b>Ending the Spell</b>\nDuring the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature’s name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.\n\nA dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.\n\nYou can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.",
"title": "Imprisonment",
"casting_time": "1 Minute",
"range": "30 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Incendiary Cloud": {
"school": "Conjuration",
"ritual": "No",
"level": "8",
"text": "A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.\nThe cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.\n\nWhen the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.\n\nThe cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.",
"title": "Incendiary Cloud",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Inflict Wounds": {
"school": "Necromancy",
"ritual": "No",
"level": "1",
"text": "Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.",
"title": "Inflict Wounds",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st."
},
"Insect Plague": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain.\r\n\r\nWhen the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.",
"title": "Insect Plague",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Cleric]] [[Druid]] [[Sorcerer]]",
"components": "V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th."
},
"Invisibility": {
"school": "Illusion",
"ritual": "No",
"level": "2",
"text": "A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.",
"title": "Invisibility",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (an eyelash encased in gum arabic)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd."
},
"Jump": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "You touch a creature. The creature’s jump distance is tripled until the spell ends.",
"title": "Jump",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a grasshopper’s hind leg)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Knock": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.\n\nA target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.\n\nIf you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.\n\nWhen you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.",
"title": "Knock",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Legend Lore": {
"school": "Divination",
"ritual": "No",
"level": "5",
"text": "Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.\n\nThe information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.",
"title": "Legend Lore",
"casting_time": "10 Minutes",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Wizard]]",
"components": "V, S, M (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Lesser Restoration": {
"school": "Abjuration",
"ritual": "No",
"level": "2",
"text": "You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.",
"title": "Lesser Restoration",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Ranger]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Levitate": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.\n\nThe target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.\n\nWhen the spell ends, the target floats gently to the ground if it is still aloft.",
"title": "Levitate",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Light": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.\r\n\r\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.",
"title": "Light",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Sorcerer]] [[Wizard]]",
"components": "V, M (a firefly or phosphorescent moss)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Lightning Arrow": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal, The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.\n\nWhether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.\n\nThe piece of ammunition or weapon then returns to its normal form. ",
"title": "Lightning Arrow",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Ranger]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd."
},
"Lightning Bolt": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.\n\nThe lightning ignites flammable objects in the area that aren’t being worn or carried.",
"title": "Lightning Bolt",
"casting_time": "1 Action",
"range": "Self (100-foot line)",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of fur and a rod of amber, crystal, or glass)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd."
},
"Locate Creature": {
"school": "Divination",
"ritual": "No",
"level": "4",
"text": "Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.\r\n\r\nThe spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close – within 30 feet – at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature.\r\n\r\nThis spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.",
"title": "Locate Creature",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Ranger]] [[Wizard]]",
"components": "V, S, M (a bit of fur from a bloodhound)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Locate Object": {
"school": "Divination",
"ritual": "No",
"level": "2",
"text": "Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.\n\nThe spell can locate a specific object known to you, as long as you have seen it up close – within 30 feet – at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.\n\nThis spell can’t locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.",
"title": "Locate Object",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Ranger]] [[Wizard]]",
"components": "V, S, M (a forked twig)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Longstrider": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "You touch a creature. The target’s speed increases by 10 feet until the spell ends.",
"title": "Longstrider",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Druid]] [[Ranger]] [[Wizard]]",
"components": "V, S, M (a pinch of dirt)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st."
},
"Mage Armor": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.",
"title": "Mage Armor",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a piece of cured leather)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mage Hand": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "A spectral, floating hand appears at a point you choose within range.\r\nThe hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.\r\n\r\nYou can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.\r\n\r\nThe hand can’t attack, activate magical items, or carry more than 10 pounds.",
"title": "Mage Hand",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Magic Circle": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.\n\nChoose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:\n\n* The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.\n* The creature has disadvantage on attack rolls against targets within the cylinder.\n* Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.\n\nWhen you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.",
"title": "Magic Circle",
"casting_time": "1 Minute",
"range": "10 feet",
"classes": "[[Cleric]] [[Paladin]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd."
},
"Magic Jar": {
"school": "Necromancy",
"ritual": "No",
"level": "6",
"text": "Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container’s space. You can’t move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.\n\nYou can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spells can’t be possessed). The target must make a Charisma saving throw. On a failure, your soul moves into the target’s body, and the target’s soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can’t attempt to possess it again for 24 hours.\n\nOnce you possess a creature’s body, you control it. Your game statistics are replaced by the statistics of the creature though you retain your alignment and your Intelligence, Wisom, and Charisma scores. You retain the benefit of your own class feature. If the target has any class levels, you can’t use any of its class features.\n\nMeanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all.\n\nWhile possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature’s soul to its body. If the host body dies while you’re in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.\n\nIf the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you, or if your body is dead when you attempt to return to it, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.\n\nWhen the spell ends, the container is destroyed.",
"title": "Magic Jar",
"casting_time": "1 Minute",
"range": "Self",
"classes": "[[Wizard]]",
"components": "V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Magic Missile": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.",
"title": "Magic Missile",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st."
},
"Magic Weapon": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.",
"title": "Magic Weapon",
"casting_time": "1 Bonus Action",
"range": "Touch",
"classes": "[[Paladin]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2.\r\nWhen you use a spell slot of 6th level or higher, the bonus increases to +3."
},
"Major Image": {
"school": "Illusion",
"ritual": "No",
"level": "3",
"text": "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.\nThe image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench).\n\nAs long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.\n\nPhysical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature. ",
"title": "Major Image",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a bit of fleece)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration."
},
"Mass Cure Wounds": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "A wave of healing energy washes out from a point of your choice within range.\nChoose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.",
"title": "Mass Cure Wounds",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]] [[Druid]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th."
},
"Mass Heal": {
"school": "Evocation",
"ritual": "No",
"level": "9",
"text": "A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.",
"title": "Mass Heal",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mass Healing Word": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.",
"title": "Mass Healing Word",
"casting_time": "1 Bonus Action",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd."
},
"Mass Suggestion": {
"school": "Enchantment",
"ritual": "No",
"level": "6",
"text": "You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.\nCreatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.\n\nEach target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.\n\nYou can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed.\n\nIf you or any of your companions damage a creature affected by this spell, the spell ends for that creature.",
"title": "Mass Suggestion",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a 7th-level spell slot, the duration is 10 days.\r\nWhen you use an 8th-level spell slot, the duration is 30 days.\r\nWhen you use a 9th-level spell slot, the duration is a year and a day."
},
"Maze": {
"school": "Conjuration",
"ritual": "No",
"level": "8",
"text": "You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.\n\nThe target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).\n\nWhen the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.",
"title": "Maze",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Mending": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloack, or a leaking wineskin.\nAs long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.\n\nThis spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.",
"title": "Mending",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (two lodestones)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Message": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You point your finger toward a creature within range and whisper a message.\nThe target (and only the target) hears the message and can reply in a whisper that only you can hear.\n\nYou can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.",
"title": "Message",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a short piece of copper wire)",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Meteor Swarm": {
"school": "Evocation",
"ritual": "No",
"level": "9",
"text": "Blazing orbs of fire plummet to the ground at four different points you can see within range.\nEach creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a sucessful one. A creature in the area of more than one fiery burst is affected only once.\n\nThe spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.",
"title": "Meteor Swarm",
"casting_time": "1 Action",
"range": "1 mile",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mind Blank": {
"school": "Abjuration",
"ritual": "No",
"level": "8",
"text": "Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils wish spells and spells or effects of similar power used to affect the target’s mind or to gain information about the target.",
"title": "Mind Blank",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Minor Illusion": {
"school": "Illusion",
"ritual": "No",
"level": "0",
"text": "You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.\n\nIf you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.\n\nIf you create an image of an objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.\n\nIf a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.",
"title": "Minor Illusion",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S, M (a bit of fleece)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mirage Arcane": {
"school": "Illusion",
"ritual": "No",
"level": "7",
"text": "You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.\nThe terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.\n\nSimilarly, you can alter the appearance of structures, or add them where none are present. The spell doesn’t disguise, conceal, or add creatures.\n\nThe illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell’s area disappears immediately.\n\nCreatures with truesight can see through the illusion to the terrain’s true form however, all other elements of the illusion remain, so while the creature is aware of the illusion’s presence, the creature can still physically interact with the illusion.",
"title": "Mirage Arcane",
"casting_time": "10 Minutes",
"range": "Sight",
"classes": "[[Bard]] [[Druid]] [[Wizard]]",
"components": "V, S",
"duration": "10 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mirror Image": {
"school": "Illusion",
"ritual": "No",
"level": "2",
"text": "Three illusory duplicates of yourself appear in your space.\nUntil the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.\n\nEach time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.\n\nIf you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.\n\nA duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.\n\nA creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.",
"title": "Mirror Image",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mislead": {
"school": "Illusion",
"ritual": "No",
"level": "5",
"text": "You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.\r\n\r\nYou can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.\r\n\r\nYou can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.",
"title": "Mislead",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Wizard]]",
"components": "S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Misty Step": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.",
"title": "Misty Step",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Modify Memory": {
"school": "Enchantment",
"ritual": "No",
"level": "5",
"text": "You attempt to reshape another creature’s memories.\nOne creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target’s memories are modified.\n\nWhile this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.\n\nYou must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature’s memory isn’t altered. Otherwise, the modified memories take hold when the spell ends.\n\nA modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.\n\nA remove curse or greater restoration spell cast on the target restores the creature’s true memory.",
"title": "Modify Memory",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "If you cast this spell using a spell slot of 6th level or higher, you can alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level)."
},
"Moonbeam": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A silvery beam of pale light shines down in a 5-footradius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.\r\n\r\n\r\nWhen a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.\r\n\r\nA shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.\r\n\r\nOn each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.",
"title": "Moonbeam",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]]",
"components": "V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using aspell slot of 3rd level or higher, the damage increases by 1d1O for each slot level above 2nd."
},
"Move Earth": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.\n\nAt the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.\n\nBecause the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s movement.\n\nThis spell can’t manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.\n\nSimilarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.",
"title": "Move Earth",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (an iron blade and a small bag containing a mixture of soils—clay, loam, and sand)",
"duration": "Concentration, up to 2 hours",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Nondetection": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "For the duration, you hide a target that you touch from divination magic.\nThe target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.",
"title": "Nondetection",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Ranger]] [[Wizard]]",
"components": "V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Pass Without Trace": {
"school": "Abjuration",
"ritual": "No",
"level": "2",
"text": "A veil of shadows and silence radiates from you, masking you and your companions from detection.\nFor the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.",
"title": "Pass Without Trace",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Passwall": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.\n\nWhen the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.",
"title": "Passwall",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a pinch of sesame seeds)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Phantasmal Force": {
"school": "Illusion",
"ritual": "No",
"level": "2",
"text": "You craft an illusion that takes root in the mind of a creature that you can see within range.\nThe target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs.\n\nThe phantasm includes sound, temperature, and other stimuli, also evident only to the creature.\n\nThe target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.\n\nWhile a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fallit was pushed, it slipped, or a strong wind might have knocked it off.\n\nAn affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.",
"title": "Phantasmal Force",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of fleece)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Phantasmal Killer": {
"school": "Illusion",
"ritual": "No",
"level": "4",
"text": "You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.\r\nThe target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.",
"title": "Phantasmal Killer",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d1O for each slot level above 4th."
},
"Planar Ally": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "You beseech an otherworldly entity for aid.\nThe being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature’s name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM’s choice).\n\nWhen the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.\n\nPayment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.\n\nAs a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task m easured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.\n\nAfter the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.\n\nA creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.",
"title": "Planar Ally",
"casting_time": "10 Minutes",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Planar Binding": {
"school": "Abjuration",
"ritual": "No",
"level": "5",
"text": "With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.\nThe creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature w as summoned or created by another spell, that spell’s duration is extended to match the duration of this spell.\n\nA bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.",
"title": "Planar Binding",
"casting_time": "1 Hour",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Wizard]]",
"components": "V, S, M (a jewel worth at least 1,000 gp, which the spell consumes)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of a higher level, the duration increases to:\r\n10 days with a 6th-level slot,\r\n30 days with a 7th-level slot,\r\n180 days with an 8th-level slot, \r\n1 year and 1 day with a 9th-level spell slot."
},
"Plane Shift": {
"school": "Conjuration",
"ritual": "No",
"level": "7",
"text": "You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reac the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM’s discretion.\n\nAlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.\n\nYou can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails the save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.",
"title": "Plane Shift",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Plant Growth": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.\n\nIf you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.\n\nYou can exclude one or more areas of any size within the spell’s area from being affected.\n\nIf you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.",
"title": "Plant Growth",
"casting_time": "Special",
"range": "150 feet",
"classes": "[[Bard]] [[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Poison Spray": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.",
"title": "Poison Spray",
"casting_time": "1 Action",
"range": "10 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), 17th level (4d12)."
},
"Polymorph": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.\r\n\r\nThe transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.\r\n\r\nThe target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.\r\n\r\nThe creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.\r\n\r\nThe target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. This spell can’t affect a target that has 0 hit points.",
"title": "Polymorph",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a caterpillar cocoon)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Power Word Kill": {
"school": "Enchantment",
"ritual": "No",
"level": "9",
"text": "You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.",
"title": "Power Word Kill",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Power Word Stun": {
"school": "Enchantment",
"ritual": "No",
"level": "8",
"text": "You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect. The stunned target must make a Constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.",
"title": "Power Word Stun",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Prayer of Healing": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.",
"title": "Prayer of Healing",
"casting_time": "10 Minutes",
"range": "30 feet",
"classes": "[[Cleric]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd."
},
"Prestidigitation": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:\n -You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. \r\n-You instantaneously light or snuff out a candle, a torch, or a small campfire. \r\n-You instantaneously clean or soil an object no larger than 1 cubic foot. \r\n-You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. \r\n-You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. \r\n-You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. \nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.",
"title": "Prestidigitation",
"casting_time": "1 Action",
"range": "10 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Up to 1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Prismatic Spray": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.\r\n\r\n1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.\r\n\r\n2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.\r\n\r\n3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.\r\n\r\n4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.\r\n\r\n5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.\r\n\r\n6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.\r\n\r\n7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM’s choosing and is no longer blinded. (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)\n\n8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.",
"title": "Prismatic Spray",
"casting_time": "1 Action",
"range": "Self (60-foot cone)",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Prismatic Wall": {
"school": "Abjuration",
"ritual": "No",
"level": "9",
"text": "A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high, and 1 inch thickcentered on a point you can seewithin range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.\n\nThe wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become blinded for 1 minute.\n\nThe wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall’s layers. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer’s properties as described below.\n\nThe wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. A rod of cancellation destroys a prismatic wall, but an antimagic field has no effect on it.\n\n1. Red. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical ranged attacks can’t pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.\n\n2. Orange. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical ranged attacks can’t pass through the wall. The layer is destroyed by a strong wind.\n\n3. Yellow. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.\n\n4. Green. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.\n\n5. Blue. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.\n\n6. Indigo. On a failed save, the creature is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the creature collects three of a kind. While this layer is in place, spells can’t be cast through the wall. The layer is destroyed by bright light shed by a daylight spell or a similar spell of equal or higher level.\n\n7. Violet. On a failed save, the creature is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM’s choosing and is no longer blinded. (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a dispel magic spell or similar spell of equal or higher level that can end spells and magical effects.",
"title": "Prismatic Wall",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Produce Flame": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "A flickering flame appears in your hand.\nThe flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.\n\nYou can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.",
"title": "Produce Flame",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
},
"Programmed Illusion": {
"school": "Illusion",
"ritual": "No",
"level": "6",
"text": "You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.\n\nWhen the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.\n\nThe triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.\n\nPhysical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.",
"title": "Programmed Illusion",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a bit of fleece and jade dust worth at least 25 gp)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Project Image": {
"school": "Illusion",
"ritual": "No",
"level": "7",
"text": "You create an illusory copy of yourself that lasts for the duration.\nThe copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.\n\nYou can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.\n\nYou can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.\n\nPhysical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.",
"title": "Project Image",
"casting_time": "1 Action",
"range": "500 miles",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a small replica of you made from materials worth at least 5 gp)",
"duration": "Concentration, up to 1 day",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Protection from Energy": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.",
"title": "Protection from Energy",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Protection from Evil and Good": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.\n\nThe protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can’t be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.",
"title": "Protection from Evil and Good",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Paladin]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (holy water or powdered silver and iron, which the spell consumes)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Protection from Poison": {
"school": "Abjuration",
"ritual": "No",
"level": "2",
"text": "You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.\r\n\r\nFor the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.",
"title": "Protection from Poison",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]] [[Paladin]] [[Ranger]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Raise Dead": {
"school": "Necromancy",
"ritual": "No",
"level": "5",
"text": "You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.\n\nThis spell also neutralizes any poison and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if these aren’t first removed prior to casting the spell, they take effect when the creature returns to life. The spell can’t return an undead creature to life.\n\nThis spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival – its head, for instance – the spell automatically fails.\n\nComing back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.",
"title": "Raise Dead",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Paladin]]",
"components": "V, S, M (a diamond worth at least 500 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Ray of Enfeeblement": {
"school": "Necromancy",
"ritual": "No",
"level": "2",
"text": "A black beam of enervating energy springs from your finger toward a creature within range.\nMake a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.\r\n\r\nAt the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.",
"title": "Ray of Enfeeblement",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Ray of Frost": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.",
"title": "Ray of Frost",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
},
"Ray of Sickness": {
"school": "Necromancy",
"ritual": "No",
"level": "1",
"text": "A ray of sickening greenish energy lashes out toward a creature within range.\nMake a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.",
"title": "Ray of Sickness",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st."
},
"Regenerate": {
"school": "Transmutation",
"ritual": "No",
"level": "7",
"text": "You touch a creature and stimulate its natural healing ability.\nThe target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).\n\nThe target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.",
"title": "Regenerate",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]]",
"components": "V, S, M (a prayer wheel and holy water)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Reincarnate": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.\n\nThe magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d 100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.\n\nd100 Race\n01-04 Dragonborn\n05-13 Dwarf, hill\n14-21 Dwarf, mountain\n22-25 Elf, dark\n26-34 Elf, high\n35-42 Elf, wood\n43-46 Gnome, forest\n47-52 Gnome, rock\n53-56 Half-elf\n57-60 Half-orc\n61-68 Halfling, lightfoot\n69-76 Halfling, stout\n77-96 Human\n97-00 Tiefling\n\nThe reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.",
"title": "Reincarnate",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Druid]]",
"components": "V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Remove Curse": {
"school": "Abjuration",
"ritual": "No",
"level": "3",
"text": "At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.",
"title": "Remove Curse",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Paladin]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Resistance": {
"school": "Abjuration",
"ritual": "No",
"level": "0",
"text": "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after the saving throw. The spell then ends.",
"title": "Resistance",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S, M (a miniature cloak)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Resurrection": {
"school": "Necromancy",
"ritual": "No",
"level": "7",
"text": "You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points.\n\nThis spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such affects aren’t removed prior to casting the spell, they afflict the target on its return to life.\n\nThis spell closes all mortal wounds and restores any missing body parts.\n\nComing back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.\n\nCasting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can’t cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.",
"title": "Resurrection",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]]",
"components": "V, S, M (a diamond worth at least 1,000 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Reverse Gravity": {
"school": "Transmutation",
"ritual": "No",
"level": "7",
"text": "This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.\nAll creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.\n\nIf some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.\n\nAt the end of the duration, affected objects and creatures fall back down.",
"title": "Reverse Gravity",
"casting_time": "1 Action",
"range": "100 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a lodestone and iron filings)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Revivify": {
"school": "Necromancy",
"ritual": "No",
"level": "3",
"text": "You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.",
"title": "Revivify",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S, M (diamonds worth 300 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Rope Trick": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.\n\nThe extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.\n\nAttacks and spells can’t cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.\n\nAnything inside the extradimensional space drops out when the spell ends.",
"title": "Rope Trick",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (powdered corn extract and a twisted loop of parchment)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Sacred Flame": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. ",
"title": "Sacred Flame",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
},
"Sanctuary": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "You ward a creature within range against attack.\nUntil the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.\n\nIf the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.",
"title": "Sanctuary",
"casting_time": "1 Bonus Action",
"range": "30 feet",
"classes": "[[Cleric]]",
"components": "V, S, M (a small silver mirror)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Scorching Ray": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.",
"title": "Scorching Ray",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd."
},
"Searing Smite": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensitity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.\n\nAt the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.",
"title": "Searing Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot"
},
"See invisibility": {
"school": "Divination",
"ritual": "No",
"level": "2",
"text": "For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.",
"title": "See invisibility",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a pinch of talc and a small sprinkling of powdered silver)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Seeming": {
"school": "Illusion",
"ritual": "No",
"level": "5",
"text": "This spell allows you to change the appearance of any number of creatures that you can see within range.\nYou give each target you choose a new, illusory appearance. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell.\n\nThe spell disguises physicial appearances as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or inbetween. You can’t change a target’s body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.\n\nThe changes wrought by this spell fail to hold up to physical inspections. For example, if you use this spell to add a hat to a creature’s outfitm objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature’s head and hair. If you use this spell to appear thinner then you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.\n\nA creature can use its action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.",
"title": "Seeming",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Sending": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "You send a short message of twenty-five words or less to a creature with you are familiar. The creature hears the message in its mind, regonizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.\n\nYou can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.",
"title": "Sending",
"casting_time": "1 Action",
"range": "Unlimited",
"classes": "[[Bard]] [[Cleric]] [[Wizard]]",
"components": "V, S, M (a short piece of fine copper wire)",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Sequester": {
"school": "Transmutation",
"ritual": "No",
"level": "7",
"text": "By means of this spell, a willing creature of an object can be hidden away, safe from detection for the duration.\nWhen you cast the spell and touch the target, it becomes invisible and can’t be targeted by divination spells or perceived through scrying sensors created by the divination of spells.\n\nIf the target is a crreature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn’t grow older.\n\nYou can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include after 1,000 years or when the tarrasque awakes. This spells also ends if the target takes any damage.",
"title": "Sequester",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Shapechange": {
"school": "Transmutation",
"ritual": "No",
"level": "9",
"text": "You assume the form of a different creature for the duration.\nThe new form can be any creature with a challenge rating equal to your level or lower. The creature can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.\n\nYour game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature, If the creature has the same proficiency as you, and the bonus listed in its statistics is higher than yours, use the creature’s bonus in place of yours. You can’t use any legendary actions or lair actions of the new form.\n\nYou assume the hit points and Hit Dice of the new form. When you revert to your normal, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hitpoints, you aren’t knocked unconscious.\n\nYou retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can’t use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.\n\nWhen you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change shape or size to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.\n\nDuring this spell’s duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit pints than your current one, your hit points remain at their current value.",
"title": "Shapechange",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Wizard]]",
"components": "V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Shatter": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.\n\nA nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.",
"title": "Shatter",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a chip of mica)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd."
},
"Shield": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "Reaction trigger: You are hit by an attack or targeted by the magic missile spell\n\nAn invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.",
"title": "Shield",
"casting_time": "Special",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Shield of Faith": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.",
"title": "Shield of Faith",
"casting_time": "1 Bonus Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S, M (a small parchment with a bit of holy text written on it)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Shillelagh": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "The wood of a club or quarterstaff you are holding is imbued with nature’s power.\nFor the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon",
"title": "Shillelagh",
"casting_time": "1 Bonus Action",
"range": "Touch",
"classes": "[[Druid]]",
"components": "V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Shocking Grasp": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "Lightning springs from your hand to deliver a shock to a creature you try to touch.\nMake a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.",
"title": "Shocking Grasp",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S ",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
},
"Silent Image": {
"school": "Illusion",
"ritual": "No",
"level": "1",
"text": "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.\n\nYou can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.\n\nPhysical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.",
"title": "Silent Image",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of fleece)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Simulacrum": {
"school": "Illusion",
"ritual": "No",
"level": "7",
"text": "You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.\r\nThe duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature’s hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.\r\n\r\nThe simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.\r\n\r\nIf the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.\r\n\r\nIf you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.",
"title": "Simulacrum",
"casting_time": "12 Hours",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Sleep": {
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).\r\n\r\nStarting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.\r\nUndead and creatures immune to being charmed aren’t affected by this spell.",
"title": "Sleep",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a pinch of fine sand, rose petals, or a cricket)",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st."
},
"Sleet Storm": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.\n\nThe ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.\n\nIf a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.",
"title": "Sleet Storm",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a pinch of dust and a few drops of water)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Slow": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.\n\nAn affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.\n\nIf the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.\n\nA creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.",
"title": "Slow",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a drop of molasses)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Spare the Dying": {
"school": "Necromancy",
"ritual": "No",
"level": "0",
"text": "You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.",
"title": "Spare the Dying",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Speak with Dead": {
"school": "Necromancy",
"ritual": "No",
"level": "3",
"text": "You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days.\n\nUntil the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.",
"title": "Speak with Dead",
"casting_time": "1 Action",
"range": "10 feet",
"classes": "[[Bard]] [[Cleric]]",
"components": "V, S, M (burning incense)",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Speak with Plants": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances.\r\n\r\nYou can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.\r\n\r\nPlants might be able to perform other tasks on your behalf, at the DM’s discretion. The spell doesn’t enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.\r\n\r\nIf a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.\r\n\r\nThis spell can cause the plants created by the entangle spell to release a restrained creature.",
"title": "Speak with Plants",
"casting_time": "1 Action",
"range": "Self (30-foot radius)",
"classes": "[[Bard]] [[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Spider Climb": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.",
"title": "Spider Climb",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a drop of bitumen and a spider)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Spike Growth": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.\n\nThe transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is case must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.",
"title": "Spike Growth",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Spirit Guardians": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You call forth spirits to protect you.\nThey flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.\n\nWhen you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.",
"title": "Spirit Guardians",
"casting_time": "1 Action",
"range": "Self (15-foot-radius)",
"classes": "[[Cleric]]",
"components": "V, S, M (a holy symbol)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd."
},
"Spiritual Weapon": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.\nWhen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.\n\nAs a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.\n\nThe weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.",
"title": "Spiritual Weapon",
"casting_time": "1 Bonus Action",
"range": "60 feet",
"classes": "[[Cleric]]",
"components": "V, S",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd."
},
"Staggering Smite": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both body and mind, and the attack deals an extra 4d6 psychic damage to the target. The target must make a Wisdom saving throw. On a failed save, it has disadvantage on attack rolls and ability checks, and can’t take reactions, until the end of its next turn.",
"title": "Staggering Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Stinking Cloud": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.\r\n\r\nEach creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw.\r\n\r\nA moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.",
"title": "Stinking Cloud",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a rotten egg or several skunk cabbage leaves)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Stone Shape": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.",
"title": "Stone Shape",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]] [[Wizard]]",
"components": "V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Stoneskin": {
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.",
"title": "Stoneskin",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (diamond dust worth 100 gp, which the spell consumes)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Storm of Vengeance": {
"school": "Conjuration",
"ritual": "No",
"level": "9",
"text": "A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.\n\nEach round you maintain concentration on this spell, the storm produces additional effects on your turn.\n\n<b>Round 2\n</b>Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.\n\n<b>Round 3</b>You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.\n\n<b>Round 4\n</b>Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.\n\n<b>Round 5-10\n</b>Gusts and freezing rain assail the area under the cloud. the area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area whether mundane or magical.",
"title": "Storm of Vengeance",
"casting_time": "1 Action",
"range": "Sight",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Suggestion": {
"school": "Enchantment",
"ritual": "No",
"level": "2",
"text": "You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.\r\n\r\nThe target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.\r\n\r\nYou can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t preformed.\r\n\r\nIf you or any of your companions damage the target, the spell ends.",
"title": "Suggestion",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)",
"duration": "Concentration, up to 8 hours",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Sunbeam": {
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line.\nEach creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.\n\nYou can create a new line of radiance as your action on any turn until the spell ends.\n\nFor the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.",
"title": "Sunbeam",
"casting_time": "1 Action",
"range": "Self (60-foot line)",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a magnifying glass)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Sunburst": {
"school": "Evocation",
"ritual": "No",
"level": "8",
"text": "Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.\nEach creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.\r\n\r\nA creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.\r\n\r\nThis spell dispels any darkness in its area that was created by a spell.",
"title": "Sunburst",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (fire and a piece of sunstone)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Swift Quiver": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it.\n\nOn each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.",
"title": "Swift Quiver",
"casting_time": "1 Bonus Action",
"range": "Touch",
"classes": "[[Ranger]]",
"components": "V, S, M (a quiver containing at least one piece of ammunition)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Symbol": {
"school": "Abjuration",
"ritual": "No",
"level": "7",
"text": "When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).\nIf you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.\n\nThe glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.\n\nYou decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.\n\nYou can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.\n\nWhen you inscribe the glyph, choose one of the options below for ist effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.\n\n<b>Death</b>\nEach target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.\n\n<b>Discord\n</b>Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.\n<b>Fear\n</b>Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 20 feet away from the glyph on each of ist turns, if able. \n<b>\nHopelessness\n</b>Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.\n\n<b>Insanity\n</b>Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The DM controls its movement, which is erratic.\n\n<b>Pain\n</b>Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save.\n\n<b>Sleep\n</b>Each target must make a Wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.\n\n<b>Stunning\n</b>Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.",
"title": "Symbol",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Wizard]]",
"components": "V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)",
"duration": "Until dispelled or triggered",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Telekinesis": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "You gain the ability to move or manipulate creatures or objects by thought.\nWhen you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.\n\n<b>Creature\n</b>You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.\nOn subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.\n\n<b>Object\n</b>You can try to move an object that weighs up to 1,000 pounds. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.\nIf the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.\nYou can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.",
"title": "Telekinesis",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Telepathy": {
"school": "Evocation",
"ritual": "No",
"level": "8",
"text": "You create a telepathic link between yourself and a willing creature with which you are familiar.\nThe creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.\n\nUntil the spell ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.",
"title": "Telepathy",
"casting_time": "1 Action",
"range": "Unlimited",
"classes": "[[Wizard]]",
"components": "V, S, M (a pair of linked silver rings)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Teleport": {
"school": "Conjuration",
"ritual": "No",
"level": "7",
"text": "This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.\n\nThe destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.\n\nFamiliarity Mishap Similar Area Off Target On Target\nPermanent circle — — — 01-100\nAssociated object — — — 01-100\nVery familiar 01-05 06-13 14-24 25-100\nSeen casually 01-33 34-43 44-53 54-100\nViewed once 01-43 44-53 54-73 74-100\nDescription 01-43 44-53 54-73 74-100\nFalse destination 01-50 51-100 — —\n\n<b>Familiarity.</b>\n\"Permanent circle\" means a permanent teleportation circle whose sigil sequence you know. \"Associated object\" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.\n\"Very familiar\" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. \"Seen casually\" is someplace you have seen more than once but with which you aren't very familiar. \"Viewed once\" is a place you have seen once, possibly using magic. \"Description\" is a place whose location and appearance you know through someone else's description, perhaps from a map.\n\"False destination\" is a place that doesn't exist. Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.\n\n<b>On Target</b>\nYou and your group (or the target object) appear where you want to.\n\n<b>Off Target\n</b>You and your group (or the target object) appear a random distance away from the destination in a random direction. Distance off target is 1d10 x 1d10 percent of the distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble.\n\n<b>Similar Area\n</b>You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.\n\n<b>Mishap\n</b>The spell's unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).",
"title": "Teleport",
"casting_time": "1 Action",
"range": "10 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Teleportation Circle": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.\nA shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.\n\nMany major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence – a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.\n\nYou can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.",
"title": "Teleportation Circle",
"casting_time": "1 Minute",
"range": "10 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Thaumaturgy": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:\n\n* Your voice booms up to three times as loud as normal for 1 minute.\n* You cause flames to flicker, brighten, dim, or change color for 1 minute.\n* You cause harmless tremors in the ground for 1 minute.\n* You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.\n* You instantaneously cause an unlocked door or window to fly open or slam shut.\n* You alter the appearance of your eyes for 1 minute.\n\nIf you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.",
"title": "Thaumaturgy",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]]",
"components": "V",
"duration": "Up to 1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Thorn Whip": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.",
"title": "Thorn Whip",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]]",
"components": "V, S, M (the stem of a plant with thorns)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)."
},
"Thunderous Smite": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.",
"title": "Thunderous Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Thunderwave": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "A wave of thunderous force sweeps out from you.\nEach creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.\n\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.",
"title": "Thunderwave",
"casting_time": "1 Action",
"range": "Self (15-foot cube)",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st."
},
"Time Stop": {
"school": "Transmutation",
"ritual": "No",
"level": "9",
"text": "You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.\n\nThis spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.",
"title": "Time Stop",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Tongues": {
"school": "Divination",
"ritual": "No",
"level": "3",
"text": "This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.",
"title": "Tongues",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, M (a small clay model of a ziggurat)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Transport via Plants": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.",
"title": "Transport via Plants",
"casting_time": "1 Action",
"range": "10 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Tree Stride": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.\nBoth trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you’re in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.\n\nYou can use this transportation ability once per round for the duration. You must end each turn outside a tree.",
"title": "Tree Stride",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"True Polymorph": {
"school": "Transmutation",
"ritual": "No",
"level": "9",
"text": "Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.\n\nShapechangers aren’t affected by this spell. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn’t affected by this spell.\n\n<b>Creature into Creature\n</b>If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.\nThe target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.\nThe creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.\nThe target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.\n\n<b>Object into Creature\n</b>You can turn an object into any kind of creature, as long as the creature’s size is no larger than the object’s size and the creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature’s statistics and resolves all of its actions and movement.\nIf the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.\n\n<b>Creature into Object\n</b>If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.\n\nThis spell can’t affect a target that has 0 hit points.",
"title": "True Polymorph",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"True Resurrection": {
"school": "Necromancy",
"ritual": "No",
"level": "9",
"text": "You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.\n\nThis spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs or limbs.\n\nThe spell can even provide a new body if the original no longer exists, in which case you must speak the creature’s name. The creature then appears in an unoccupied space you choose within 10 feet of you.",
"title": "True Resurrection",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"True Seeing": {
"school": "Divination",
"ritual": "No",
"level": "6",
"text": "This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.",
"title": "True Seeing",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"True Strike": {
"school": "Divination",
"ritual": "No",
"level": "0",
"text": "You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.",
"title": "True Strike",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S",
"duration": "Concentration, up to 1 round",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Tsunami": {
"school": "Conjuration",
"ritual": "No",
"level": "8",
"text": "A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration.\n\nWhen the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save.\n\nAt the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take 5d10 bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall’s height is reduced by 50 feet, and the damage creatures take from the spell on subsequent rounds is reduced by 1d10. When the wall reaches 0 feet in height, the spell ends.\n\nA creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. If it fails the check, it can’t move. A creature that moves out of the area falls to the ground.",
"title": "Tsunami",
"casting_time": "1 Minute",
"range": "Sight",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 6 rounds",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Vampiric Touch": {
"school": "Necromancy",
"ritual": "No",
"level": "3",
"text": "The touch of your shadow-wreathed hand can siphon force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.",
"title": "Vampiric Touch",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd."
},
"Wall of Fire": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.\r\n\r\nWhen the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.\r\n\r\nOne side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.",
"title": "Wall of Fire",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a small piece of phosphorus)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th."
},
"Wall of Force": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "An invisible wall of force springs into existence at a point you choose within range.\nThe wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be continguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).\n\nNothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.",
"title": "Wall of Force",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a pinch of powder made by crushing a clear gemstone)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Wall of Ice": {
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with radius of up to 10 feet, or you can shape a flat surfcae made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.\r\n\r\nIf the wall cuts through a creature’s space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.\r\n\r\nThe wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air int he space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a Constitution saaving throw. The creature takes 5f6 cold damage on a failed save, or half as much damage on a successful one.",
"title": "Wall of Ice",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a small piece of quartz)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th."
},
"Wall of Stone": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "A nonmagical wall of solid stone springs into existence at a point you choose within range.\nThe wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least on other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.\r\n\r\nIf the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.\r\n\r\nThe wall can have any shape you desire, though it can’t occupy the same space as a creature or object. the wall doesn’t need to be vertical or resting on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus you can use this spell to bridge a chasm or create a ramp.\r\n\r\nIf you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.\r\n\r\nThe wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM’s discretion.\r\n\r\nIf you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.",
"title": "Wall of Stone",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a small block of granite)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Wall of Thorns": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.\n\nWhen the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.\n\nA creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much on a successful save.",
"title": "Wall of Thorns",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]]",
"components": "V, S, M (a handful of thorns)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, both types o f damage increase by 1d8 for each slot level above 6th."
},
"Warding Bond": {
"school": "Abjuration",
"ritual": "No",
"level": "2",
"text": "This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.\r\n\nWhile the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.\r\n\nThe spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.",
"title": "Warding Bond",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]]",
"components": "V, S, M (a pair of platinum rings worth at least 50 gp each, which you and target must wear for the duration)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Web": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "You conjure a mass of thick, sticky webbing at a point of your choice within range.\r\nThe webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.\r\n\r\nIf the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.\r\n\r\nEach creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.\r\n\r\nA creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.\r\n\r\nThe webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.",
"title": "Web",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of spiderweb)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Weird": {
"school": "Illusion",
"ritual": "No",
"level": "9",
"text": "Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.\nEach creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration.\nThe illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.",
"title": "Weird",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Wind Walk": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.\r\nWhile in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form.\r\nReverting takes 1 minute, during which time a creature is incapacitated and can’t move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.\n\nIf a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.",
"title": "Wind Walk",
"casting_time": "1 Minute",
"range": "30 feet",
"classes": "[[Druid]]",
"components": "V, S, M (fire and holy water)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Wind Wall": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "A wall of strong wind rises from the ground at a point you choose within range.\r\nYou can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.\n\nWhen the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.\n\nThe strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can’t pass through it.",
"title": "Wind Wall",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (a tiny fan and a feather of exotic origin)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Wish": {
"school": "Conjuration",
"ritual": "No",
"level": "9",
"text": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.\n\nThe basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect.\nAlternatively, you can create one of the following effects of your choice:\n\n• You create one object of up to 25,000 gp in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.\n\n• You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.\n\n• You grant up to ten creatures that you can see resistance to a damage type you choose.\n\n• You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your com panions immune to a lich’s life drain attack.\n\n• You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent’s successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.\n\nYou might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire mightonlybepartlyachieved,oryoumightsuffersome unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner.\n\nThe stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.",
"title": "Wish",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Witch Bolt": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target.\nMake a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.",
"title": "Witch Bolt",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a twig from a tree that has been struck by lightning)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st."
},
"Word of Recall": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.\r\nYou and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.\n\nYou must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.",
"title": "Word of Recall",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Cleric]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Wrathful Smite": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage.\nAdditionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.",
"title": "Wrathful Smite",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Zone of Truth": {
"school": "Enchantment",
"ritual": "No",
"level": "2",
"text": "You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.\r\nUntil the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.\n\nAn affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.",
"title": "Zone of Truth",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Cleric]] [[Paladin]]",
"components": "V, S",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Power Word Heal": {
"school": "Evocation",
"ritual": "No",
"level": "9",
"text": "A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This spell has no effect on undead or constructs.",
"title": "Power Word Heal",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Vicious Mockery": {
"school": "Enchantment",
"ritual": "No",
"level": "0",
"text": "You unleash a string of insults laced with subtle enchantments at a creature you can see within range.\nIf the target can hear you (thought it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.",
"title": "Vicious Mockery",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)."
},
"Trap the Soul": {
"school": "Conjuration",
"ritual": "No",
"level": "8",
"text": "-\"Trap the soul shouldn’t appear on the spell list\"\nSource: Player’s Handbook Errata (version 1.1)",
"title": "Trap the Soul",
"casting_time": "1 Action",
"range": "",
"classes": "",
"components": "",
"duration": "",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Thunderclap": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You create a burst of thunderous sound, which can be heard 100 feet away. \r\nEach creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage. \r\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
"title": "Thunderclap",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Earth Tremor": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.",
"title": "Earth Tremor",
"casting_time": "1 Action",
"range": "Self (10-foot radius)",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Pyrotechnics": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.\r\nFireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.\nSmoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.",
"title": "Pyrotechnics",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Warding Wind": {
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.\r\nThe wind has the following effects:\r\n• It deafens you and other creatures in its area.\r\n• It extinguishes unprotected flames in its area that are torch-sized or smaller.\r\n• The area is difficult terrain for creatures other than you.\r\n• The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.\r\n• It hedges out vapor, gas, and fog that can be dispersed by strong wind.",
"title": "Warding Wind",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Create Bonfire": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.\nThe bonfire ignites flammable objects in its area that aren’t being worn or carried.\nThe spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
"title": "Create Bonfire",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Control Flames": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You choose a nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:\n- You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.\n- You instantaneously extinguish the flames within the cube.\n- You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.\n- You cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour.\nIf you cast this spell multiple times, you can have up to three non-instantaneous",
"title": "Control Flames",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous or 1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Frostbite": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.\r\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
"title": "Frostbite",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Magic Stone": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, a pebble has a range of 60 feet. If someone else attacks with a pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Whether the attack hits or misses, the spell then ends on the stone.\nIf you cast this spell again, the spell ends on any pebbles still affected by your previous casting.",
"title": "Magic Stone",
"casting_time": "1 Bonus Action",
"range": "Touch",
"classes": "[[Druid]] [[Warlock]]",
"components": "V, S",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mold earth": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:\r\n• If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.\r\n• You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.\r\n• If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.",
"title": "Mold earth",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous or 1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Shape Water": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You choose an area of water that you can see within range and that fits within a 5-foot cube. \nYou manipulate it in one of the following ways:\r\n\n• You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.\r\n\n• You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.\r\n\n• You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.\r\n\n• You freeze the water, provided that there are no crea- tures in it. The water unfreezes in 1 hour.\r\nIf you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.",
"title": "Shape Water",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous or 1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Absorb Elements": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage\r\n\r\nThe spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.",
"title": "Absorb Elements",
"casting_time": "Special",
"range": "Self",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "S",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st."
},
"Beast Bond": {
"school": "Divination",
"ritual": "No",
"level": "1",
"text": "You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.",
"title": "Beast Bond",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S, M (a bit of fur wrapped in a cloth) ",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Ice Knife": {
"school": "Conjuration",
"ritual": "No",
"level": "1",
"text": "(a drop of water or piece of ice)\r\nYou create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the ice exploded must succeed on a Dexterity saving throw or take 2d6 cold damage.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.",
"title": "Ice Knife",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "S, M",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Dust Devil": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "(a pinch of dust)\r\nChoose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.\r\nAny creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.\r\nAs a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.\r\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.",
"title": "Dust Devil",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M ",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Earthbind": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The target must succeed on a Strength saving throw or its flying speed (if any) is reduced to 0 feet for the spell’s duration. An airborne creature affected by this spell descends at 60 feet per round until it reaches the ground or the spell ends.",
"title": "Earthbind",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Erupting Earth": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "(a piece of obsidian)\r\nChoose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature\r\nin that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.",
"title": "Erupting Earth",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd."
},
"Flame Arrows": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.",
"title": "Flame Arrows",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd."
},
"Tidal Wave": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.",
"title": "Tidal Wave",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a drop of water) ",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Wall of Water": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "(a drop of water)\r\nYou conjure up a wall of water on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall’s space is difficult terrain.\r\nAny ranged weapon attack that enters the wall’s space has disadvantage on the attack roll, and fire damage\r\nis halved if the fire effect passes through the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot square section is frozen). Each 5-foot-square frozen section has AC 5 and 15 hit points. Reducing a frozen section to 0 hit points destroys it. When a section is destroyed, the wall’s water doesn’t fill it.",
"title": "Wall of Water",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M ",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Elemental Bane": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder.\nThe target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes damage of the chosen type, the target takes an extra 2d6 damage of that type. Moreover, the target loses any resistance to that damage type until the spell ends.",
"title": "Elemental Bane",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Druid]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them."
},
"Watery Sphere": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The sphere can hover in the air, but no more than 10 feet off the ground. The sphere remains for the spell’s duration.\r\nAny creature in the sphere’s space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space outside it. A Huge or larger creature succeeds on the saving throw automatically. On a failed save, a creature is restrained by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw.\r\nThe sphere can restrain a maximum of four Medium or smaller creatures or one Large creature. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it.\r\nAs an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, cliff, or other drop, it safely descends until it is hovering 10 feet over ground. Any creature restrained by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw, but no more than once per turn.\r\nWhen the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature restrained by the sphere is knocked prone in the space where it falls.",
"title": "Watery Sphere",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a droplet of water)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Control Winds": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "You take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. You can also use your action to temporarily halt the effect or to restart one you’ve halted.\r\nGusts. A wind picks up within the cube, continually blowing in a horizontal direction that you choose. You choose the intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that pass through it or that are made against targets within the cube have disadvantage on their attack rolls. If the wind is strong, any creature moving against the wind must spend 1 extra foot of movement for each foot moved.\r\n\r\nDowndraft. You cause a sustained blast of strong wind to blow downward from the top of the cube. Ranged weapon attacks that pass through the cube\r\nor that are made against targets within it have disadvantage on their attack rolls. A creature must make a Strength saving throw if it flies into the cube for the first time on a turn or starts its turn there flying. On a failed save, the creature is knocked prone.\r\n\r\nUpdraft. You cause a sustained updraft within the cube, rising upward from the cube’s bottom edge. Creatures that end a fall within the cube take only half damage from the fall. When a creature in the cube makes a vertical jump, the creature can jump up to 10 feet higher than normal.",
"title": "Control Winds",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Maelstrom": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "(paper or leaf in the shape of a funnel)\r\nA mass of 5-foot-deep water appears and swirls in a 30-foot radius centered on a point you can see within range. The point must be on ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.",
"title": "Maelstrom",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]]",
"components": "V, S, M",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Transmute Rock": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.\nTransmute Rock to Mud. Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell’s duration.\nThe ground in the spell’s area becomes muddy enough that creatures can sink into it. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is restrained, though it can use an action to end the restrained condition on itself by pulling itself free of the mud.\nIf you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a Dexterity saving throw. A creature takes 4d8 bludgeoning damage on a failed save, or half as much damage on a successful one.\nTransmute Mud to Rock. Nonmagical mud or quicksand in the area no more than 10 feet deep transforms into soft stone for the spell’s duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes restrained by the rock. A restrained creature, or another creature within reach, can use an action to try to break the rock by succeeding on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25 hit points, and it is immune to poison and psychic damage.",
"title": "Transmute Rock",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Wizard]]",
"components": "V, S, M (clay and water)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Bones of the Earth": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius. The rubble lasts until cleared.\r\nIf a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.\r\nIf a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the spell’s saving throw DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.\r\nAt Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.",
"title": "Bones of the Earth",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Investiture of Flame": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits:\r\n• You are immune to fire damage and have resistance to cold damage.\r\n• Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.\r\n• You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direc- tion you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.",
"title": "Investiture of Flame",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Investiture of Ice": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "Until the spell ends, ice rimes your body, and you gain the following benefits:\r\n• You are immune to cold damage and have resistance to fire damage.\r\n• You can move across difficult terrain created by ice or snow without spending extra movement.\r\n• The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.\r\n• You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.",
"title": "Investiture of Ice",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Investiture of Stone": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "Until the spell ends, bits of rock spread across your body, and you gain the following benefits:\r\n• You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.\r\n• You can use your action to create a small earthquake on the ground in a 15-foot radius centered on you. Other creatures on that ground must succeed on a Dexterity saving throw or be knocked prone.\r\n• You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.",
"title": "Investiture of Stone",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Investiture of Wind": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "Until the spell ends, wind whirls around you, and you gain the following benefits:\r\n• Ranged weapon attacks made against you have disad- vantage on the attack roll.\r\n• You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can some- how prevent it.\r\n• You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.",
"title": "Investiture of Wind",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Primordial Ward": {
"school": "Abjuration",
"ritual": "No",
"level": "6",
"text": "You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration. When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage. If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spell ends.",
"title": "Primordial Ward",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Whirlwind": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.\nA creature must make a Dexterity saving throw the first time on a turn that it enters the\nwhirlwind or that the whirlwind enters its space, including when the whirlwind first appears. A creature takes 10d6 bludgeoning damage on a failed save, or half as much damage on a successful one. In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or become restrained in the whirlwind until the spell ends. When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top.\nA restrained creature moves with the whirlwind and falls when the spell ends, unless the creature has some means to stay aloft. A restrained creature can use an action to make a Strength or Dexterity check against your spell save DC. If successful, the creature is no longer restrained by the whirlwind and is hurled 3d6 × 10 feet away from it in a random direction.\n",
"title": "Whirlwind",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, M (a piece of straw)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Catapult": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. In either case, both the object and the creature or solid surface take 3d8 bludgeoning damage.\r\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.",
"title": "Catapult",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Storm Sphere": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere’s space is difficult terrain.\r\nUntil the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.\r\nCreatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.\r\nAt Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.",
"title": "Storm Sphere",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Vitriolic Sphere": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.",
"title": "Vitriolic Sphere",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a drop of giant slug bile)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th."
},
"Immolation": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.\nIf damage from this spell kills a target, the target is turned to ash.",
"title": "Immolation",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Wall of Sand": {
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "You conjure up a wall of swirling sand on the ground at a point you can see within range. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. It blocks line of sight but not movement. A creature is blinded while in the wall’s space and must spend 3 feet of movement for every 1 foot it moves there.",
"title": "Wall of Sand",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a handful of sand) ",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Booming Blade": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.\r\nOn a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves be- fore then, it immediately takes 1d8 thunder damage, and the spell ends.\r\nThis spell's damage increases when you reach higher levels. ",
"title": "Booming Blade",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, M (a weapon) ",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": "At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level."
},
"Green-Flame Blade": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell's damage increases when you reach higher levels.",
"title": "Green-Flame Blade",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, M (a weapon) ",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level."
},
"Lightning Lure": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.\nThe target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. ",
"title": "Lightning Lure",
"casting_time": "1 Action",
"range": "15 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
},
"Sword Burst": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "You create a momentary circle of spectral blades that sweep around you.\nEach creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage. ",
"title": "Sword Burst",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)."
},
"Catnap": {
"school": "Enchantment",
"ritual": "No",
"level": "3",
"text": "You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this spell again until it finishes a long rest.",
"title": "Catnap",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "S, M (a pinch of sand)",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd."
},
"Cause Fear": {
"school": "Necromancy",
"ritual": "No",
"level": "1",
"text": "You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
"title": "Cause Fear",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above lst. The creatures must be within 30 feet of each other when you target them."
},
"Chaos Bolt": {
"school": "Evocation",
"ritual": "No",
"level": "1",
"text": "You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the dSs. The number rolled on that die determines the attacks damage type, as shown below.\r\nd8 / Damage Type\r\n1 / Acid\r\n2 / Cold\r\n3 / Fire\r\n4 / Force\r\n5 / Lightning\r\n6 / Poison\r\n7 / Psychic\r\n8 / Thunder\r\nIf you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.",
"title": "Chaos Bolt",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st."
},
"Charm Monster": {
"school": "Enchantment",
"ritual": "No",
"level": "4",
"text": "You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.",
"title": "Charm Monster",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them."
},
"Create Homunculus": {
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "While speaking an intricate incantation, you cut yourself with a jewel-encrusted dagger, taking 2d4 piercing damage that can’t be reduced in any way. You then drip your blood on the spell’s other components and touch them, transforming them into a special construct called a homunculus. The statistics of the homunculus are in the Monster Manual. It is your faithful companion, and it dies if you die. Whenever you finish a long rest, you can spend up to half your Hit Dice if the homunculus is on the same plane of existence as you. When you do so, roll each die and add your Constitution modifier to it. Your hit point maximum is reduced by the total, and the homunculus’s hit point maximum and current hit points are\r\nboth increased by it. This process can reduce you to no lower than 1 hit point. and the change to your and the homunculus’s hit points ends when you finish your next long rest. The reduction to your hit point maximum can’t be removed by any means before then, except by the homunculus‘s death. You can have only one homunculus at a time. If you cast this spell while your homunculus lives, the spell fails.",
"title": "Create Homunculus",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (clay, ash, and mandrake root, all of which the spell consumes, and a jewel-encrusted dagger worth at least 1,000 gp)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Crown of Stars": {
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "Seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit. the target takes 4d12 radiant damage. Whether you hit or miss, the mote is expended. The spell ends early if you expend the last mote. If you have four or more motes remaining, they shed bright light in a 30-foot radius and dim light for an additional 30 feet. Ifyou have one to three motes remaining, they shed dim light in a 30—foot radius. ",
"title": "Crown of Stars",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 8th level or higher, the number of motes created increases by two for each slot level above 7th."
},
"Dawn": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius.40-foot-high cylinder of bright light glimmers there. This light is sunlight. When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder. If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.",
"title": "Dawn",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Wizard]]",
"components": "V, S, M (a sunburst pendant worth at least 100 gp)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Dragon's Breath": {
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.",
"title": "Dragon's Breath",
"casting_time": "1 Bonus Action",
"range": "Touch",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a hot pepper)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd."
},
"Druid Grove": {
"school": "Abjuration",
"ritual": "No",
"level": "6",
"text": "You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30—foot cube or as large as a 90-foot cube. Buildings and other structures are excluded from the affected area. If you cast this spell in the same area every day for a year, the spell lasts until dispelled. The spell creates the following effects within the area. When you cast this spell, you can specify creatures as friends who are immune to the effects. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects. The entire warded area radiates magic. A dispel magic cast on the area, if successful, removes only one of the following effects, not the entire area. That spell’s caster chooses which effect to end. Only when all its effects are gone is this spell dispelled.\r\nSolid Fog. You can fill any number of 5-foot squares on the ground with thick fog, making them heavily obscured. The fog reaches 10 feet high. In addition, every foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.\r\nGrasping Undergrowth. You can fill any number of 5-foot squares on the ground that aren’t filled with fog with grasping weeds and vines, as if they were affected by an entangle spell. To a creature immune to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.\r\nGrove Guardians. You can animate up to four trees in the area, causing them to uproot themselves from the ground. These trees have the same statistics as an awakened tree, which appears in the Monster Manual, except they can’t speak, and their bark is covered with druidic symbols. If any creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action required by you) that you issue while in the area. Ifyou don't give them commands and no intruders are present, the grove guardians do nothing. The grove guardians can‘t leave the warded area. When the spell ends, the magic animating them disappears, and the trees take root again if possible.\r\nAdditional Spell Effect. You can place your choice of one of the following magical effects within the warded area: \r\n- A constant gust of Wind in two locations of your choice\r\n- Spike growth in one location of your choice\r\n- Wind wall in two locations of your choice\r\nTo a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.",
"title": "Druid Grove",
"casting_time": "10 Minutes",
"range": "Touch",
"classes": "[[Druid]]",
"components": "V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Enemies abound": {
"school": "Enchantment",
"ritual": "No",
"level": "3",
"text": "You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success. Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.",
"title": "Enemies abound",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Enervation": {
"school": "Necromancy",
"ritual": "No",
"level": "5",
"text": "A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The spell ends ifyou use your action to do anything else, if the target is ever outside the spell’s range, or if the target has total cover from you. Whenever the spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.",
"title": "Enervation",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th."
},
"Far Step": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.",
"title": "Far Step",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Guardian of Nature": {
"school": "Transmutation",
"ritual": "No",
"level": "4",
"text": "A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.\nPrimal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:\r\n- Your walking speed increases by 10 feet.\r\n- You gain darkvision with a range of 120 feet.\r\n- You make Strength—based attack rolls with advantage.\r\n- Your melee weapon attacks deal an extra 1d6 force damage on a hit.\r\nGreat Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:\r\n. You gain 10 temporary hit points.\r\n- You make Constitution saving throws with advantage.\r\n- You make Dexterity- and Wisdom-based attack rolls with advantage.\r\n- While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.",
"title": "Guardian of Nature",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Druid]] [[Ranger]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Healing Spirit": {
"school": "Conjuration",
"ritual": "No",
"level": "2",
"text": "You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore ld6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. ",
"title": "Healing Spirit",
"casting_time": "1 Bonus Action",
"range": "60 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the healing increases 1d6 for each slot level above 2nd."
},
"Holy Weapon": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30—foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration. As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet ofyou must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each Ofits turns, a blinded creature can make a Constitution saving throw, ending the effect on itselfon a success.",
"title": "Holy Weapon",
"casting_time": "1 Bonus Action",
"range": "Touch",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Illusory Dragon": {
"school": "Illusion",
"ritual": "No",
"level": "8",
"text": "By gathering threads of shadow material from the Shadowfell, you create a Huge shadowy dragon in an unoccupied space that you can see within range. The illusion lasts for the spell’s duration and occupies its space, as if it were a creature.\nWhen the illusion appears, any of your enemies that can see it must succeed on a Wisdom saving throw or become frightened of it for 1 minute. If a frightened creature ends its turn in a location where it doesn’t have line of sight to the illusion, it can repeat the saving throw, ending the effect on itself on a success.\nAs a bonus action on your turn, you can move the illusion up to 60 feet. At any point during its movement, you can cause it to exhale a blast of energy in a 60-foot cone originating from its space. When you create the dragon, choose a damage type: acid, cold, fire, lightning, necrotic, or poison. Each creature in the cone must make an Intelligence saving throw, taking '7d6 damage of the\r\nchosen damage type on a failed save, or half as much damage on a successful one.\nThe illusion is tangible because of the shadow stuff used to create it, but attacks miss it automatically. it succeeds on all saving throws, and it is immune to all damage and conditions. A creature that uses an action to examine the dragon can determine that it is an illusion by succeeding on an Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through it and has advantage on saving throws against its breath.",
"title": "Illusory Dragon",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Infernal Calling": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil’s type, which must be one of challenge rating 6 or lower, such as a barbed devil or a bearded devil. The devil appears in an unoccupied space that you can see within range. The devil disappears when it drops to 0 hit points or when the spell ends.\nThe devil is unfriendly toward you and your companions. Roll initiative for the devil, which has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt you to undertake an evil act in exchange for limited service. The DM has the creature’s statistics.\nOn each of your turns, you can try to issue a verbal command to the devil (no action required by you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. Ifyour check fails, the devil becomes immune to your verbal commands for the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the devil carries out your command— such as “attack my enemies,” “explore the room ahead,\" or “bear this message to the queen\"—until it completes the activity, at which point it returns to you to report having done so.\nIf your concentration ends before the spell reaches its full duration, the devil doesn‘t disappear if it has become immune to your verbal commands. Instead, it acts in whatever manner it chooses for 3d6 minutes, and then it disappears.\nIf you possess an individual devil’s talisman, you can summon that devil if it is of the appropriate challenge\r\nrating plus 1, and it obeys all your commands, with no Charisma checks required.",
"title": "Infernal Calling",
"casting_time": "1 Minute",
"range": "90 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S, M (a ruby worth at least 999 gp)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th."
},
"Infestation": {
"school": "Conjuration",
"ritual": "No",
"level": "0",
"text": "You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1., north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.\r\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
"title": "Infestation",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a living flea)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Invulnerability": {
"school": "Abjuration",
"ritual": "No",
"level": "9",
"text": "You are immune to all damage until the spell ends.",
"title": "Invulnerability",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Wizard]]",
"components": "V, S, M (a small piece of adamantine worth at least 500 gp, which the spell consumes)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Life Transference": {
"school": "Necromancy",
"ritual": "No",
"level": "3",
"text": "You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.",
"title": "Life Transference",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd."
},
"Maddening Darkness": {
"school": "Evocation",
"ritual": "No",
"level": "8",
"text": "Magical darkness spreads from a point you choose within range to fill a 60—foot—radius sphere until the spell ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 8th level or lower, can't illuminate the area. Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.",
"title": "Maddening Darkness",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, M (a drop of pitch mixed with a drop of mercury)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Mass Polymorph": {
"school": "Transmutation",
"ritual": "No",
"level": "9",
"text": "You transform up to ten creatures of your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the transformation. An unwilling shapechanger automatically succeeds on the save.\r\nEach target assumes a beast form of your choice, and you can choose the same form or different ones for each target. The new form can be any beast you have seen whose challenge rating is equal to or less than the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast, but the target retains its hit points, alignment, and personality.\r\nEach target gains a number of temporary hit points equal to the hit points of its new form. These temporary hit points can’t be replaced by temporary hit points from another source. A target reverts to its normal form when it has no more temporary hit points or it dies. If the spell ends before then, the creature loses all its temporary hit points and reverts to its normal form.\r\nThe creature is limited in the actions it can perform by the nature of its new form. It can’t speak, cast spells, or do anything else that requires hands or speech. The target’s gear melds into the new form.\r\nThe target can’t activate, use, wield, or otherwise benefit from any of its equipment.",
"title": "Mass Polymorph",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V. S, M (a caterpillar cocoon)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Mental Prison": {
"school": "Illusion",
"ritual": "No",
"level": "6",
"text": "You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately around the target’s space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it and is restrained for the spell’s duration. If the target is moved out of the illusion, makes a melee attack through it, or reaches any part of its body through it, the target takes 10d10 psychic damage, and the spell ends.",
"title": "Mental Prison",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Mighty Fortress": {
"school": "Conjuration",
"ritual": "No",
"level": "8",
"text": "A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it. Any creatures in the area are harmlessly lifted up as the fortress rises.\nThe fortress has four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner. The turrets are connected to each other by stone walls that are each 80 feet long, creating an enclosed area. Each wall is 1 foot thick and is composed of panels that are 10 feet wide and 20 feet tall. Each panel is contiguous with two other panels or one other panel and a turret. You can place up to four stone doors in the fortress’s outer wall.\nA small keep stands inside the enclosed area. The keep has a square base that is 50 feet on each side, and it has three floors with 10-foot-high ceilings. Each of the floors can be divided into as many rooms as you like, provided each room is at least 5 feet on each side. The floors of the keep are connected by stone staircases, its walls are 6 inches thick, and interior rooms can have stone doors or open archways as you choose. The keep is furnished and decorated however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell crumble to dust if removed from the fortress.\nA staff of one hundred invisible servants obeys anycommand given to them by creatures you designate when you cast the spell. Each servant functions as if created by the unseen servant spell.\nThe walls, turrets, and keep are all made of stone that can be damaged. Each 10—foot—bya10-foot section of stone has AC 15 and 30 hit points per inch of thickness. It is immune to poison and psychic damage. Reducing a section of stone to 0 hit points destroys it and might cause connected sections to buckle and collapse at the DM’s discretion.\nAfter 7 days or when you cast this spell somewhere else, the fortress harmlessly crumbles and sinks back into the ground, leaving any creatures that were inside it safely on the ground.\nCasting this spell on the same spot once every 7 days for a year makes the fortress permanent.",
"title": "Mighty Fortress",
"casting_time": "1 Minute",
"range": "1 mile",
"classes": "[[Wizard]]",
"components": "V, S, M (a diamond worth at least 500 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Mind Spike": {
"school": "Divination",
"ritual": "No",
"level": "2",
"text": "You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.",
"title": "Mind Spike",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd."
},
"Power Word Pain": {
"school": "Enchantment",
"ritual": "No",
"level": "7",
"text": "You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the spell has no effect on it. A target is also unaffected if it is immune to being charmed.\nWhile the target is affected by crippling pain, any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a spell, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted.\nA target suffering this pain can make a Constitution saving throw at the end of each of its turns. On a successful save, the pain ends.",
"title": "Power Word Pain",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Primal Savagery": {
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal. The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).",
"title": "Primal Savagery",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Druid]]",
"components": "S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Psychic Scream": {
"school": "Enchantment",
"ritual": "No",
"level": "9",
"text": "You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an Intelligence score of 2 or lower are unaffected.\nEach target must make an Intelligence saving throw. On a failed save, a target takes 14d6 psychic damage and is stunned. On a successful save, a target takes half as much damage and isn’t stunned. If a target is killed by this damage, its head explodes, assuming it has one.\nA stunned target can make an Intelligence saving throw at the end of each of its turns. On a successful save, the stunning effect ends.",
"title": "Psychic Scream",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Scatter": {
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "The air quivers around up to five creatures of your choice that you can see within range. An unwilling creature must succeed on a Wisdom saving throw to resist this spell. You teleport each affected target to an unoccupied space that you can see within 120 feet of you. That space must be on the ground or on a floor.",
"title": "Scatter",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Shadow Blade": {
"school": "Illusion",
"ritual": "No",
"level": "2",
"text": "You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.\r\nIf you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.",
"title": "Shadow Blade",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8."
},
"Shadow of Moil": {
"school": "Necromancy",
"ritual": "No",
"level": "4",
"text": "Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light.\r\nUntil the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.",
"title": "Shadow of Moil",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Warlock]]",
"components": "V, S, M (an undead eyeball encased in a gem worth at least 150 gp)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Sickening Radiance": {
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.\r\nWhen a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, and it suffers one level of exhaustion and emits a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.",
"title": "Sickening Radiance",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Skill Empowerment": {
"school": "Transmutation",
"ritual": "No",
"level": "5",
"text": "Your magic deepens a creature’s understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill.\r\nYou must choose a skill in which the target is proficient and that isn’t already benefiting from an effect, such as Expertise, that doubles its proficiency bonus.",
"title": "Skill Empowerment",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Snare": {
"school": "Abjuration",
"ritual": "No",
"level": "1",
"text": "As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.\r\nThis trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.\r\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.\r\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.\r\nAfter the trap is triggered, the spell ends when no creature is restrained by it.",
"title": "Snare",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]] [[Wizard]]",
"components": "S, M (25 feet of rope, which the spell consumes)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Soul Cage": {
"school": "Necromancy",
"ritual": "No",
"level": "6",
"text": "1 reaction, which you take when a humanoid you can see within 60 feet of you dies\r\n\r\nThis spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to six times. Once you exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can’t be revived.\r\nSteal Life. You can use a bonus action to drain vigor from the soul and regain 2d8 hit points.\r\nQuery Soul. You ask the soul a question (no action required) and receive a brief telepathic answer, which you can understand regardless of the language used. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.\r\nBorrow Experience. You can use a bonus action to bolster yourself with the soul’s life experience, making your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit before the start of your next turn, it is lost.\r\nEyes of the Dead. You can use an action to name a place the humanoid saw in life, which creates an invisible sensor somewhere in that place if it is on the plane of existence you’re currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if you were in its space using your senses.\r\nA creature that can see the sensor (such as one using see invisibility or truesight) sees a translucent image of the tormented humanoid whose soul you caged.",
"title": "Soul Cage",
"casting_time": "Special",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S, M (a tiny silver cage worth 100 gp)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Steel Wind Strike": {
"school": "Conjuration",
"ritual": "No",
"level": "5",
"text": "You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.\r\nYou can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.",
"title": "Steel Wind Strike",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Ranger]] [[Wizard]]",
"components": "S, M (a melee weapon worth at least 1 sp)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Summon Greater Demon": {
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends.\r\nRoll initiative for the demon, which has its own turns. When you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it.\r\nAt the end of each of the demon’s turns, it makes a Charisma saving throw. The demon has disadvantage on this saving throw if you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns pursuing and attacking the nearest non-demons to the best of its ability. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn’t disappear for 1d6 rounds if it still has hit points.\r\nAs part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demon can’t cross the circle or harm it, and it can’t target anyone within it. Using the material component in this manner consumes it when the spell ends.",
"title": "Summon Greater Demon",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S, M (a vial of blood from a humanoid killed within the past 24 hours)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th."
},
"Summon Lesser Demons": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.\r\nd6 / Demons Summoned\r\n1–2 / Two demons of challenge rating 1 or lower\r\n3–4 / Four demons of challenge rating 1/2 or lower\r\n5–6 / Eight demons of challenge rating 1/4 or lower\r\n\r\nThe DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends.\r\nThe demons are hostile to all creatures, including you. Roll initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.\r\nAs part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demons can’t cross the circle or harm it, and they can’t target anyone within it. Using the material component in this manner consumes it when the spell ends.",
"title": "Summon Lesser Demons",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S, M (a vial of blood from a humanoid killed within the past 24 hours)",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons."
},
"Synaptic Static": {
"school": "Enchantment",
"ritual": "No",
"level": "5",
"text": "You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.\r\nAfter a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.",
"title": "Synaptic Static",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Temple of the Gods": {
"school": "Conjuration",
"ritual": "No",
"level": "7",
"text": "You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the spell ends. It is dedicated to whatever god, pantheon, or philosophy is represented by the holy symbol used in the casting.\r\nYou make all decisions about the temple’s appearance. The interior is enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close the door.\r\nThe temple’s interior is an open space with an idol or altar at one end. You decide whether the temple is illuminated and whether that illumination is bright light or dim light. The smell of burning incense fills the air within, and the temperature is mild.\r\nThe temple opposes types of creatures you choose when you cast this spell. Choose one or more of the following: celestials, elementals, fey, fiends, or undead. If a creature of the chosen type attempts to enter the temple, that creature must make a Charisma saving throw. On a failed save, it can’t enter the temple for 24 hours. Even if the creature can enter the temple, the magic there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll.\r\nIn addition, the sensors created by divination spells can’t appear inside the temple, and creatures within can’t be targeted by divination spells.\r\nFinally, whenever any creature in the temple regains hit points from a spell of 1st level or higher, the creature regains additional hit points equal to your Wisdom modifier (minimum 1 hit point).\r\nThe temple is made from opaque magical force that extends into the Ethereal Plane, thus blocking ethereal travel into the temple’s interior. Nothing can physically pass through the temple’s exterior. It can’t be dispelled by dispel magic, and antimagic field has no effect on it. A disintegrate spell destroys the temple instantly.\r\nCasting this spell on the same spot every day for a year makes this effect permanent.",
"title": "Temple of the Gods",
"casting_time": "1 Hour",
"range": "120 feet",
"classes": "[[Cleric]]",
"components": "V, S, M (a holy symbol worth at least 5 gp)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Thunder Step": {
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.\r\nYou can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.",
"title": "Thunder Step",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd."
},
"Tiny Servant": {
"school": "Transmutation",
"ritual": "No",
"level": "3",
"text": "You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. See the stat block for its statistics.\r\nAs a bonus action, you can mentally command the creature if it is within 120 feet of you. (If you control multiple creatures with this spell, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a simple, general command, such as to fetch a key, stand watch, or stack some books. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.\r\nWhen the creature drops to 0 hit points, it reverts to its original form, and any remaining damage carries over to that form.",
"title": "Tiny Servant",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd."
},
"Toll the Dead": {
"school": "Necromancy",
"ritual": "No",
"level": "0",
"text": "You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.\r\nThe spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).",
"title": "Toll the Dead",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Wall of Light": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "A shimmering wall of bright light appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120 feet.\r\nWhen the wall appears, each creature in its area must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded. A blinded creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.\r\nA creature that ends its turn in the wall’s area takes 4d8 radiant damage.\r\nUntil the spell ends, you can use an action to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 4d8 radiant damage. Whether you hit or miss, reduce the length of the wall by 10 feet. If the wall’s length drops to 0 feet, the spell ends.",
"title": "Wall of Light",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a hand mirror)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th."
},
"Word of Radiance": {
"school": "Evocation",
"ritual": "No",
"level": "0",
"text": "You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.\r\nThe spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).",
"title": "Word of Radiance",
"casting_time": "1 Action",
"range": "5 feet",
"classes": "[[Cleric]]",
"components": "V, M (a holy symbol)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": ""
},
"Wrath of Nature": {
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends.\r\nGrasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies.\r\nTrees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches.\r\nRoots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success.\r\nRocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.",
"title": "Wrath of Nature",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
"Zephyr Strike": {
"school": "Transmutation",
"ritual": "No",
"level": "1",
"text": "You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.\r\nOnce before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.",
"title": "Zephyr Strike",
"casting_time": "1 Bonus Action",
"range": "Self",
"classes": "[[Ranger]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": ""
},
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"Alarm": {
"created": "20190103192007177",
"school": "Abjuration",
"ritual": "Yes",
"level": "1",
"text": "You set an alarm against unwanted intrusion. \r\nChoose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible. \n\nA mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. \r\nAn audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.",
"title": "Alarm",
"casting_time": "1 Minute",
"range": "30 feet",
"classes": "[[Ranger]] [[Wizard]]",
"components": "V, S, M (a tiny bell and a piece of fine silver wire)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192009602"
},
"Animal Messenger": {
"created": "20190103192019696",
"school": "Enchantment",
"ritual": "Yes",
"level": "2",
"text": "By means of this spell, you use an animal to deliver a message.\r\nChoose a Tiny beast you can see within range, such as a squirrel, a blue ray, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as a man or woman dressed in the uniform of the town guard or a red-haired dwarf wearing a pointed hat. You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell towards the specified location, covering about 50 miles per 24 hours for a flying messenger or 25 miles for other animals.\r\n\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before the spell ends, the message is lost, and the beast makes it way back to where you cast this spell.",
"title": "Animal Messenger",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Druid]] [[Ranger]]",
"components": "V, S, M (a morsel of food)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.",
"modified": "20190103192021061"
},
"Augury": {
"created": "20190103192029837",
"school": "Divination",
"ritual": "Yes",
"level": "2",
"text": "By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: \r\n\r\n• Weal, for good results \r\n• Woe, for bad results \r\n• Weal and woe, for both good and bad results \r\n• Nothing, for results that aren’t especially good or bad \r\n\r\nThe spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.",
"title": "Augury",
"casting_time": "1 Minute",
"range": "Self",
"classes": "[[Cleric]]",
"components": "V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192031499"
},
"Beast Sense": {
"created": "20190103192101874",
"school": "Divination",
"ritual": "Yes",
"level": "2",
"text": "You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.",
"title": "Beast Sense",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Druid]] [[Ranger]]",
"components": "S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192104198"
},
"Ceremony": {
"created": "20190103192120804",
"school": "Abjuration",
"ritual": "Yes",
"level": "1",
"text": "You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.\r\nAtonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.\r\nBless Water. You touch one vial of water and cause it to become holy water.\r\nComing of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.\r\nDedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.\r\nFuneral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.\r\nWedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.",
"title": "Ceremony",
"casting_time": "1 Hour",
"range": "Touch",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V, S, M (25 gp worth of powdered silver,which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192123336"
},
"Commune": {
"created": "20190103192145416",
"school": "Divination",
"ritual": "Yes",
"level": "5",
"text": "You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. \n\nDivine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead. \n\nIf you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.",
"title": "Commune",
"casting_time": "1 Minute",
"range": "Self",
"classes": "[[Cleric]]",
"components": "V, S, M (incense and a vial of holy or unholy water",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192147082"
},
"Water Walk": {
"created": "20190103192158946",
"school": "Transmutation",
"ritual": "Yes",
"level": "3",
"text": "This spell grants the ability to move across any liquid surface – such as water, acid, mud, snow, quicksand, or lava – as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).\r\nUp to ten willing creatures you can see within range gain this ability for the duration.\n\nIf you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.",
"title": "Water Walk",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Cleric]] [[Druid]] [[Ranger]] [[Sorcerer]]",
"components": "V, S, M (a piece of cork)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192200368"
},
"Water Breathing": {
"created": "20190103192207863",
"school": "Transmutation",
"ritual": "Yes",
"level": "3",
"text": "This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.",
"title": "Water Breathing",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a short reed or piece of straw)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192208479"
},
"Unseen Servant": {
"created": "20190103192215153",
"school": "Conjuration",
"ritual": "Yes",
"level": "1",
"text": "This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.\r\n\r\nOnce on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and inteact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.\r\n\r\nIf you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.",
"title": "Unseen Servant",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a piece of string and a bit of wood)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192216365"
},
"Speak with Animals": {
"created": "20190103192237893",
"school": "Divination",
"ritual": "Yes",
"level": "1",
"text": "You gain the ability to comprehend and verbally communicate with beasts for the duration.\nThe knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.",
"title": "Speak with Animals",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "10 minutes",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192239217"
},
"Skywrite": {
"created": "20190103192246006",
"school": "Transmutation",
"ritual": "Yes",
"level": "2",
"text": "You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell’s duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.",
"title": "Skywrite",
"casting_time": "1 Action",
"range": "Sight",
"classes": "[[Bard]] [[Druid]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192246975"
},
"Silence": {
"created": "20190103192256389",
"school": "Illusion",
"ritual": "Yes",
"level": "2",
"text": "For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.",
"title": "Silence",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Bard]] [[Cleric]] [[Ranger]]",
"components": "V, S",
"duration": "up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192314486"
},
"Purify Food and Drink": {
"created": "20190103192334810",
"school": "Transmutation",
"ritual": "Yes",
"level": "1",
"text": "All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.",
"title": "Purify Food and Drink",
"casting_time": "1 Action",
"range": "10 feet",
"classes": "[[Cleric]] [[Druid]] [[Paladin]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192335939"
},
"Phantom Steed": {
"created": "20190103192342264",
"school": "Illusion",
"ritual": "Yes",
"level": "3",
"text": "A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.\n\nFor the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.",
"title": "Phantom Steed",
"casting_time": "1 Minute",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192343329"
},
"Meld into Stone": {
"created": "20190103192350192",
"school": "Transmutation",
"ritual": "Yes",
"level": "3",
"text": "You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration.\nUsing your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.\n\nWhile merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can’t move.\n\nMinor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.",
"title": "Meld into Stone",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192351170"
},
"Magic Mouth": {
"created": "20190103192357986",
"school": "Illusion",
"ritual": "Yes",
"level": "2",
"text": "You implant a message within an object in range, a message that is uttered when a trigger condition is met.\nChoose an object that you can see and that isn’t being worn or carried by another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver your message.\n\nWhen that circumstance occurs, a magical mouth appears on the object and recites the message in your voice and at the same volume you spoke. If the object you chose has a mouth or something that looks like a mouth (for example, the mouth of a statue), the magical mouth appears there so that words appear to come from the object’s mouth. When you cast this spell, you can have the spell end after it delivers its message, or it can remain and repeats its message whenever the trigger occurs.\n\nThe triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.",
"title": "Magic Mouth",
"casting_time": "1 Minute",
"range": "30 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192358948"
},
"Locate Animals or Plants": {
"created": "20190103192405633",
"school": "Divination",
"ritual": "Yes",
"level": "2",
"text": "Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.",
"title": "Locate Animals or Plants",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Druid]] [[Ranger]]",
"components": "V, S, M (a bit of fur from a bloodhound)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192407524"
},
"Illusory Script": {
"created": "20190103192421603",
"school": "Illusion",
"ritual": "Yes",
"level": "1",
"text": "You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.\n\nTo you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.\n\nShould the spell be dispelled, the original script and the illusion both disappear.\nA creature with truesight can read the hidden message.",
"title": "Illusory Script",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Bard]] [[Warlock]] [[Wizard]]",
"components": "S, M (a lead-based ink worth at least 10 gp, which the spell consumes)",
"duration": "10 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192422797"
},
"Identify": {
"created": "20190103192429287",
"school": "Divination",
"ritual": "Yes",
"level": "1",
"text": "You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.\n\nIf you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.",
"title": "Identify",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a pearl worth at least 100 gp and an owl feather)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192430542"
},
"Gentle Repose": {
"created": "20190103192437150",
"school": "Necromancy",
"ritual": "Yes",
"level": "2",
"text": "You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead.\n\nThe spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.",
"title": "Gentle Repose",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Cleric]] [[Wizard]]",
"components": "V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration)",
"duration": "10 days",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192438479"
},
"Forbiddance": {
"created": "20190103192444785",
"school": "Abjuration",
"ritual": "Yes",
"level": "6",
"text": "You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.\n\nIn addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).\n\nWhen you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.\n\nThis spell’s area can’t overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.",
"title": "Forbiddance",
"casting_time": "10 Minutes",
"range": "Touch",
"classes": "[[Cleric]]",
"components": "V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp)",
"duration": "1 day",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192445934"
},
"Find Familiar": {
"created": "20190103192452430",
"school": "Conjuration",
"ritual": "Yes",
"level": "1",
"text": "You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk. lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey or fiend (your choice) instead of a beast. \n\nYour familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal. \n\nWhen the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. \n\nWhile your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. \n\nAs an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits you summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. \n\nYou can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. \n\nFinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.",
"title": "Find Familiar",
"casting_time": "1 Hour",
"range": "10 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192453365"
},
"Feign Death": {
"created": "20190103192459274",
"school": "Necromancy",
"ritual": "Yes",
"level": "3",
"text": "You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. \n\nFor the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status. The target is blinded and incapacitated, and its speed drops to 0. \nThe target has resistance to all damage except psychic damage. If the target is diseased or poisoned when you cast the spell, or becomes diseased or poisoned while under the spell’s effect, the disease and poison have no effect until the spell ends.",
"title": "Feign Death",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Wizard]]",
"components": "V, S, M (a pinch of graveyard dirt)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192500229"
},
"Divination": {
"created": "20190103192512578",
"school": "Divination",
"ritual": "Yes",
"level": "4",
"text": "Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. \n\nThe spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. \n\nIf you cast this spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.",
"title": "Divination",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Cleric]]",
"components": "V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192513473"
},
"Detect Magic": {
"created": "20190103192519174",
"school": "Divination",
"ritual": "Yes",
"level": "1",
"text": "For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. \n\nThe spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.",
"title": "Detect Magic",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Paladin]] [[Ranger]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192520064"
},
"Contact Other Plane": {
"created": "20190103192525723",
"school": "Divination",
"ritual": "Yes",
"level": "5",
"text": "You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. \nContacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A greater restoration spell cast on you ends this effect. \n\nOn a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as yes, no, maybe, never, irrelevant, or unclear (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.",
"title": "Contact Other Plane",
"casting_time": "1 Minute",
"range": "Self",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V",
"duration": "1 minute",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192526674"
},
"Comprehend Languages": {
"created": "20190103192532438",
"school": "Divination",
"ritual": "Yes",
"level": "1",
"text": "For the duration, you understand the literal meaning of any spoken language that you hear. \nYou also understand any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface of which the words are written. It takes about 1 minute to read one page of text. \n\nThis spell doesn’t decode secret messages in a text or glyph, such as an arcane sigil, that isn’t part of a written language.",
"title": "Comprehend Languages",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Bard]] [[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a pinch of soot and salt)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192533348"
},
"Commune with Nature": {
"created": "20190103192539278",
"school": "Divination",
"ritual": "Yes",
"level": "5",
"text": "You briefly become one with nature and gain knowledge of the surrounding territory. \nIn the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns. \n\nYou instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: \n\n• terrain and bodies of water \n• prevalent plants, minerals, animals, or peoples \n• powerful celestials, fey, fiends, elementals, or undead \n• influence from other planes of existence \n• buildings \n\nFor example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.",
"title": "Commune with Nature",
"casting_time": "1 Minute",
"range": "Self",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103192540100"
},
"Evard's Black Tentacles": {
"created": "20190103194223470",
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. \r\n\r\nWhen a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. \r\n\r\nA creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.",
"title": "Evard's Black Tentacles",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a piece of tentacle from a giant octopus or a giant squid)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103194229505"
},
"Tasha's Hideous Laughter": {
"created": "20190103201038507",
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.\n\nAt the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw ifit’s triggered by damage. On a success, the spell ends.",
"title": "Tasha's Hideous Laughter",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (tiny tarts and a feather that is waved in the air)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103201041577"
},
"Abi-Dalzim's Horrid Wilting": {
"created": "20190103203656514",
"school": "Necromancy",
"ritual": "No",
"level": "8",
"text": "You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. \nNonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.\n",
"title": "Abi-Dalzim's Horrid Wilting",
"casting_time": "1 Action",
"range": "150 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a bit of sponge)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203658714"
},
"Bigby's Hand": {
"created": "20190103203641227",
"school": "Evocation",
"ritual": "No",
"level": "5",
"text": "You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand. \n\nThe hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn’t fill its space. \n\nWhen you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.\n\n<b>Clenched Fist </b>\nThe hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage. \n\n<b>Forceful Hand</b>\nThe hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it. \n\n<b>Grasping Hand</b>\nThe hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier. \n\n<b>Interposing Hand</b>\nThe hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its Strength score is higher than the hand’s Strength score, the target can move toward you through the hand’s space, but that space is difficult terrain for the target.",
"title": "Bigby's Hand",
"casting_time": "1 Action",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (An eggshell and a snakeskin glove) ",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.\r\n",
"modified": "20190103203642936"
},
"Aganazzar's Scorcher": {
"created": "20190103203648601",
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. \nEach creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one.",
"title": "Aganazzar's Scorcher",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M (a red dragon’s scale)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.",
"modified": "20190103203650390"
},
"Hunter's Mark": {
"created": "20190103203603040",
"school": "Divination",
"ritual": "No",
"level": "1",
"text": "You choose a creature you can see within range and mystically mark it as your quarry.\nUntil the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.",
"title": "Hunter's Mark",
"casting_time": "1 Bonus Action",
"range": "90 feet",
"classes": "[[Ranger]]",
"components": "V",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours.\r\nWhen you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.",
"modified": "20190103203607824"
},
"Tenser's Transformation": {
"created": "20190103203326948",
"school": "Transmutation",
"ritual": "No",
"level": "6",
"text": "You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:\r\n- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.\r\n- You have advantage on attack rolls that you make with simple and martial weapons.\r\n- When you hit a target with a weapon attack, that target takes an extra 2d12 force\r\ndamage.\r\n- You have proficiency with all armor, shields, simple weapons, and martial weapons.\r\n- You have proficiency in Strength and Constitution saving throws.\r\n- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.\r\n\r\nImmediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.",
"title": "Tenser's Transformation",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Wizard]]",
"components": "V, S, M (a few hairs from a bull)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203328812"
},
"Tenser's Floating Disk": {
"created": "20190103192227316",
"school": "Conjuration",
"ritual": "Yes",
"level": "1",
"text": "This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.\nThe disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.\n\nThe disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can more across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.\n\nIf you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.",
"title": "Tenser's Floating Disk",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a drop of mercury)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203338973"
},
"Snilloc's Snowball Swarm": {
"created": "20190103203348032",
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "(a piece of ice or a small white rock chip)\r\nA flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one.\r\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.",
"title": "Snilloc's Snowball Swarm",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203349795"
},
"Rary's Telepathic Bond": {
"created": "20190103192326007",
"school": "Divination",
"ritual": "Yes",
"level": "5",
"text": "You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren’t affected by this spell.\n\nUntil the spell ends, the targets can communicated telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.",
"title": "Rary's Telepathic Bond",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (pieces of eggshell from two different kinds of creatures)",
"duration": "1 hour",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203402887"
},
"Otto's Irresistible Dance": {
"created": "20190103203410286",
"school": "Enchantment",
"ritual": "No",
"level": "6",
"text": "Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell.\n\nA dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.",
"title": "Otto's Irresistible Dance",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203413048"
},
"Otiluke's Resilient Sphere": {
"created": "20190103203420251",
"school": "Evocation",
"ritual": "No",
"level": "4",
"text": "A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a Dexterity saving throw. On a failed save, the creature is enclosed for the duration.\n\nNothing---not physical objects, energy, or other spell effects---can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.\n\nThe sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.\n\nA disintegrate spell targeting the globe destroys it without harming anything inside it.",
"title": "Otiluke's Resilient Sphere",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203422145"
},
"Crusader's Mantle": {
"created": "20190103203631614",
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.",
"title": "Crusader's Mantle",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Paladin]]",
"components": "V",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203633747"
},
"Drawmij's Instant Summons": {
"created": "20190103192506057",
"school": "Conjuration",
"ritual": "Yes",
"level": "6",
"text": "You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. \r\nThe spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire. \r\n\r\nAt any time thereafter, you can use your action to speak the item’s name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment. \r\n\r\nDispel magic or a similar effect successfully applied to the sapphire ends this spell’s effect.",
"title": "Drawmij's Instant Summons",
"casting_time": "1 Minute",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (a sapphire worth 1,000 gp)",
"duration": "Until dispelled",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203625808"
},
"Heroes' Feast": {
"created": "20190103203613893",
"school": "Conjuration",
"ritual": "No",
"level": "6",
"text": "You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve other creatures can partake of the feast.\n\nA creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.",
"title": "Heroes' Feast",
"casting_time": "10 Minutes",
"range": "30 feet",
"classes": "[[Cleric]] [[Druid]]",
"components": "V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203616875"
},
"Leomund's Secret Chest": {
"created": "20190103203555462",
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You hide a chest, and all its contents, on the Ethereal Plane.\nYou must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).\n\nWhile the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.\n\nAfter 60 days, there is a cumulative 5 percent chance per day that the spell’s effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.",
"title": "Leomund's Secret Chest",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203556891"
},
"Leomund's Tiny Hut": {
"created": "20190103192414782",
"school": "Evocation",
"ritual": "Yes",
"level": "3",
"text": "A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.\n\nNine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.\n\nUntil the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.",
"title": "Leomund's Tiny Hut",
"casting_time": "1 Minute",
"range": "Self (10-foot-radius hemisphere)",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a small crystal bead)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203549043"
},
"Maximilian's Earthen Grasp": {
"created": "20190103203537535",
"school": "Transmutation",
"ritual": "No",
"level": "2",
"text": "You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches\r\nfor one creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration.\r\nAs an action, you can cause the hand to crush the restrained target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.\r\nTo break out, the restrained target can make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.\r\nAs an action, you can cause the hand to reach for a different creature or to move to a different unoccupied space within range. The hand releases a restrained target if you do either.",
"title": "Maximilian's Earthen Grasp",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V,S,M (a miniature hand sculpted from clay)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203539357"
},
"Melf's Acid Arrow": {
"created": "20190103203530202",
"school": "Evocation",
"ritual": "No",
"level": "2",
"text": "A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.\nMake a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.",
"title": "Melf's Acid Arrow",
"casting_time": "1 Action",
"range": "90 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (powdered rhubarb leaf and an adder’s stomach)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.",
"modified": "20190103203531785"
},
"Melf's Minute Meteors": {
"created": "20190103203522686",
"school": "Evocation",
"ritual": "No",
"level": "3",
"text": "(niter, sulfur, and pine tar formed into a bead)\r\nYou create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.\r\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.",
"title": "Melf's Minute Meteors",
"casting_time": "1 Action",
"range": "Self",
"classes": "[[Sorcerer]] [[Wizard]]",
"components": "V, S, M",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203524844"
},
"Mordenkainen's Faithful Hound": {
"created": "20190103203514876",
"school": "Conjuration",
"ritual": "No",
"level": "4",
"text": "You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.\n\nThe hound is invisible to all creatures except you and can’t be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.\n\nAt the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound’s attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.",
"title": "Mordenkainen's Faithful Hound",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a tiny silver whistle, a piece of bone, and a thread)",
"duration": "8 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203516506"
},
"Mordenkainen's Magnificent Mansion": {
"created": "20190103203507019",
"school": "Conjuration",
"ritual": "No",
"level": "7",
"text": "You conjure an extradimensional dwelling in range that lasts for the duration.\nYou choose where its one entrance is located. The entrance shimmers faintly and is 5 feet w ide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.\n\nBeyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.\n\nYou can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a ninecourse banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.",
"title": "Mordenkainen's Magnificent Mansion",
"casting_time": "1 Minute",
"range": "300 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203508789"
},
"Mordenkainen's Private Sanctum": {
"created": "20190103203458813",
"school": "Abjuration",
"ritual": "No",
"level": "4",
"text": "You make an area within range magically secure.\nThe area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.\n\nWhen you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:\n* Sound can’t pass through the barrier at the edge of the warded area.\n* The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.\n* Sensors created by divination spells can’t appear inside the protected area or pass through the barrier at its perimeter.\n* Creatures in the area can’t be targeted by divination spells.\n* Nothing can teleport into or out of the warded area.\n* Planar travel is blocked within the warded area.\n\nCasting this spell on the same spot every day for a year makes this effect permanent.",
"title": "Mordenkainen's Private Sanctum",
"casting_time": "10 Minutes",
"range": "120 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot o f 5th level.",
"modified": "20190103203500732"
},
"Mordenkainen's Sword": {
"created": "20190103203449691",
"school": "Evocation",
"ritual": "No",
"level": "7",
"text": "You create a sword-shaped plane of force that hovers within range. It lasts for the duration.\n\nWhen the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit. the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.",
"title": "Mordenkainen's Sword",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Bard]] [[Wizard]]",
"components": "V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)",
"duration": "Concentration, up to 1 minute",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203451450"
},
"Otiluke's Freezing Sphere": {
"created": "20190103203430299",
"school": "Evocation",
"ritual": "No",
"level": "6",
"text": "A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.\nEach creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.\n\nIf the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.\n\nYou can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling’s normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes.",
"title": "Otiluke's Freezing Sphere",
"casting_time": "1 Action",
"range": "300 feet",
"classes": "[[Wizard]]",
"components": "V, S, M (a small crystal sphere)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th",
"modified": "20190103203432760"
},
"Nystul's Magic Aura": {
"created": "20190103203440183",
"school": "Illusion",
"ritual": "No",
"level": "2",
"text": "You place an illusion on a creature or an object you touch so that divination spells reveal false information about it.\nThe target can be a willing creature or an object that isn’t being carried or worn by another creature.\n\nWhen you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled. \n\n<b>False Aura</b>\nYou change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.\n\n<b>Mask</b>\nYou change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a sym bol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.",
"title": "Nystul's Magic Aura",
"casting_time": "1 Action",
"range": "Touch",
"classes": "[[Wizard]]",
"components": "V, S, M (a small square of silk)",
"duration": "24 hours",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190103203442964"
},
"Gust": {
"created": "20190104202122582",
"school": "Transmutation",
"ritual": "No",
"level": "0",
"text": "You seize the air and compel it to create one of the following effects at a point you can see within range:\n\n* One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.\n* You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.\n* You create a harmless sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.",
"title": "Gust",
"casting_time": "1 Action",
"range": "30 feet",
"classes": "[[Druid]] [[Sorcerer]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190104202129091"
},
"Command": {
"created": "20190107181931778",
"school": "Enchantment",
"ritual": "No",
"level": "1",
"text": "You speak a one-word command to a creature you can see within range. \nThe target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.\n<br /><b>Approach </b>The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.\n<br /><b>Drop </b>The target drops whatever it is holding and then ends its turn.\n<br /><b>Flee </b>The target spends its turn moving away from you by the fastest available means.\n<br /><b>Grovel </b>The target falls prone and then ends its turn.\n<br /><b>Halt </b>The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. ",
"title": "Command",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Cleric]] [[Paladin]]",
"components": "V",
"duration": "1 round",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them",
"modified": "20190107182003513"
},
"Animate Dead": {
"created": "20190108194909066",
"school": "Necromancy",
"ritual": "No",
"level": "3",
"text": "This spell creates an undead servant. \nChoose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a [[Skeleton]] if you chose bones or a [[Zombie]] if you chose a corpse (the DM has the creature’s game statistics). \n\nOn each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.\n\nThe creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.",
"title": "Animate Dead",
"casting_time": "1 Minute",
"range": "10 feet",
"classes": "[[Cleric]] [[Wizard]]",
"components": "V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.",
"modified": "20190108194943596"
},
"Danse Macabre": {
"created": "20190108195529968",
"school": "Necromancy",
"ritual": "No",
"level": "5",
"text": "Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a [[Zombie]] or a [[Skeleton]] (the statistics for [[Zombies|Zombie]] and [[Skeletons|Skeleton]] are in the Monster Manual), and it gains a bonus to its attack and damage rolls equal to your spellcasting ability modifier. \n\nYou can use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. lfyou issue no commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.\n\nThe creatures are under your control until the spell ends, after which they become inanimate once more. ",
"title": "Danse Macabre",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using a spell slot‘ of 6th level or higher, you animate up to two additional corpses for each slot level above 5th.",
"modified": "20190108195632630"
},
"Finger of Death": {
"created": "20190108195648481",
"school": "Necromancy",
"ritual": "No",
"level": "7",
"text": "You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.\n\nA humanoid killed by this spell rises at the start of your next turn as a [[Zombie]] that is permanently under your command, following your verbal orders to the best of its ability.",
"title": "Finger of Death",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Sorcerer]] [[Warlock]] [[Wizard]]",
"components": "V, S",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190108195712838"
},
"Negative Energy Flood": {
"created": "20190108195732919",
"school": "Necromancy",
"ritual": "No",
"level": "5",
"text": "You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a [[Zombie]] at the start of your next turn. The [[Zombie]] pursues whatever creature it can see that is closest to it. Statistics for the [[Zombie]] are in the Monster Manual. If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.",
"title": "Negative Energy Flood",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Warlock]] [[Wizard]]",
"components": "(a broken bone and a square of black silk)",
"duration": "Instantaneous",
"concentration": "No",
"type": "Spell",
"at_higher_level": "",
"modified": "20190108195753490"
},
"Conjure Animals": {
"created": "20190108195811811",
"school": "Conjuration",
"ritual": "No",
"level": "3",
"text": "You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. \n\nChoose one of the following options for what appears: \n\n* One beast of challenge rating 2 or lower \n* Two beasts of challenge rating 1 or lower \n* Four beasts of challenge rating 1/2 or lower \n* Eight beasts of challenge rating 1/4 or lower \n\nEach beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. \n\nThe summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. \nThe DM has the creatures’ statistics.",
"title": "Conjure Animals",
"casting_time": "1 Action",
"range": "60 feet",
"classes": "[[Druid]] [[Ranger]]",
"components": "V, S",
"duration": "Concentration, up to 1 hour",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: \r\n\r\ntwice as many with a 5th-level slot\r\nthree times as many with a 7th-level slot \r\nfour times as many with a 9th-level slot.",
"modified": "20190108195851738"
},
"Create Undead": {
"text": "You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a [[Ghoul]] under your control. (The DM has game statistics for these creatures.) \n\nAs a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. \n\nThe creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones. ",
"type": "Spell",
"title": "Create Undead",
"school": "Necromancy",
"ritual": "No",
"range": "10 feet",
"modified": "20190109164626339",
"level": "6",
"duration": "Instantaneous",
"created": "20190109164431365",
"concentration": "No",
"components": "V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)",
"classes": "[[Cleric]] [[Warlock]] [[Wizard]]",
"casting_time": "1 Minute",
"at_higher_level": "When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four [[Ghouls|Ghoul]]. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five [[ghouls|Ghoul]] or two [[ghasts|Ghast]] or [[wights|Wight]]. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six [[ghouls|Ghoul]], three [[ghasts|Ghast]] or [[wights|Wight]], or two [[mummies|Mummy]]."
},
"Scrying": {
"created": "20190109175544914",
"school": "Divination",
"ritual": "No",
"level": "5",
"text": "You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a W isdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.\n\n<b>Knowledge Save Modifier</b>\n\n* Secondhand (you have heard of the target) +5\n* Firsthand (you have met the target) +0\n* Familiar (you know the target well) -5\n\n<b>Connection Save Modifier</b>\n\n* Likeness or picture -2\n* Posession or garment -4\n* Body part, lock of hair, bit of nail, or the like -10\n\nOn a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.\n\nOn a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you w ere there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.\n\nInstead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn’t move.",
"title": "Scrying",
"casting_time": "10 Minutes",
"range": "Self",
"classes": "[[Bard]] [[Cleric]] [[Druid]] [[Warlock]] [[Wizard]]",
"components": "V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)",
"duration": "Concentration, up to 10 minutes",
"concentration": "Yes",
"type": "Spell",
"at_higher_level": "",
"modified": "20190109175702078"
}
}
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+
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<$set name="bloodied" filter="[<j>get[hp]divide[2]trunc[]]" select="0">
<$reveal stateTitle=<<currentTiddler>> stateField=<<field>> type="lt" text=<<bloodied>> >{{$:/plugins/DMTools/EncounterBuilder/icons/Bloodied
}}</$reveal></$set>
</td>
</$set>
<$set name="field" filter="[<j>addsuffix[-]addsuffix<i>addsuffix[-]addsuffix[condition]]">
<td><$edit-text field=<<field>> size="20" /></td>
</$set>
<$set name="field" filter="[<j>addsuffix[-]addsuffix<i>addsuffix[-]addsuffix[notes]]">
<td><$edit-text field=<<field>> size="20" /></td>
</$set>
<td>
<$set name="i-minus-1" filter="[<i>subtract[1]]">
<$button class="tc-btn-invisible tc-tiddlylink">
{{$:/core/images/delete-button}}
<$action-listops $field="creatures" $filter="[enlist:raw{!!creatures}first<i-minus-1>] =[enlist:raw{!!creatures}rest<i>]" />
</$button>
</$set>
</td>
</$list>
</tr>
</$list>
</table>
</$set>
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{{!!seed}first[10]]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{{!!seed}first[10]]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]" variable="first">
<$list filter="[enlist{!!lastnames}shuffle<first>shuffle{!!seed}first[]addprefix[ ]addprefix<first>]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
</$list>
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]" variable="first">
<$list filter="[enlist{!!lastnames}shuffle<first>shuffle{!!seed}first[]addprefix[ ]addprefix<first>]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
</$list>
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]" variable="first">
<$list filter="[enlist{!!lastnames}shuffle<first>shuffle{!!seed}first[]addprefix[ ]addprefix<first>]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
</$list>
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]" variable="first">
<$list filter="[enlist{!!lastnames}shuffle<first>shuffle{!!seed}first[]addprefix[ ]addprefix<first>]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]" variable="first">
<$list filter="[enlist{!!lastnames}shuffle<first>shuffle{!!seed}first[]addprefix[ ]addprefix<first>]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
</$list>
</$list>
<$button>
<$action-setfield $field="seed" $value=<<now "0hh:0mm:0ss">>/>
Refresh
</$button>
<$list filter="[enlist{!!firstnames}shuffle{!!seed}first[10]]" variable="first">
<$list filter="[enlist{!!lastnames}shuffle<first>shuffle{!!seed}first[]addprefix[ ]addprefix<first>]">
Hello
<$button class="tc-btn-invisible tc-tiddlylink">
<$action-sendmessage $message="tm-new-tiddler" title={{!!title}} tags="NPC" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />
{{!!title}}
</$button>
<br />
</$list>
</$list>
</$list>
{
"tiddlers": {
"$:/plugins/DMTools/Name Generator/Control Panel": {
"title": "$:/plugins/DMTools/Name Generator/Control Panel",
"caption": "NPC Name Generator",
"created": "20190119025025750",
"modified": "20190119030129024",
"tags": "$:/tags/ControlPanel",
"text": "''NPC Tags'': <$edit-text tag=\"input\" tiddler=\"$:/plugins/DMTools/Name Generator/NPC Tags\" />\n\n''NPC Template'': <$edit-text class=\"tc-edit-texteditor\" tiddler=\"$:/plugins/DMTools/Name Generator/NPC Template\">"
},
"$:/plugins/DMTools/Name Generator/NPC Tags": {
"title": "$:/plugins/DMTools/Name Generator/NPC Tags",
"created": "20190119025151675",
"modified": "20190119025714608",
"tags": "",
"text": "NPC"
},
"$:/plugins/DMTools/Name Generator/Orc Male": {
"title": "$:/plugins/DMTools/Name Generator/Orc Male",
"caption": "Orc Male",
"created": "20190119023625516",
"firstnames": "Argran Braak Brug Cagak Dench Dorn Dren Druuk Feng Gell Gnarsh Grurnbar Gubrash Hagren Henk Hogar Holg Infish Karash Karg Keth Korag Krusk Lubash Megged Mhurren hflord Morg Nil Nybarg Odorr C)hr Rendar Resh Ront Rrath Sark Scrag Sheggen Shump Tanghr Tarak Thar Thokk Trag Ugarth varg VHberg Yurk Zed",
"modified": "20190119031623568",
"seed": "22:16:23",
"tags": "[[Name Generator]]",
"text": "<$button>\n<$action-setfield $field=\"seed\" $value=<<now \"0hh:0mm:0ss\">>/>\nRefresh\n</$button>\n\n<$list filter=\"[all[tiddlers]get[modified]shuffle{!!seed}first[10]]\" variable=\"seed\">\n<$list filter=\"[enlist{!!firstnames}shuffle<seed>first[]]\">\n<$button class=\"tc-btn-invisible tc-tiddlylink\"> \n<$action-sendmessage $message=\"tm-new-tiddler\" title={{!!title}} tags={{$:/plugins/DMTools/Name Generator/NPC Tags}} text={{$:/plugins/DMTools/Name Generator/NPC Template}} />\n{{!!title}}\n</$button>\n<br />\n</$list>\n\n\n</$list>"
},
"$:/plugins/DMTools/Name Generator/Turami Male": {
"title": "$:/plugins/DMTools/Name Generator/Turami Male",
"caption": "Humman(Turami) Male",
"created": "20190119020321147",
"firstnames": "Anton Diero Marcon Pieron Rimardo Romero Salazar Umbero",
"lastnames": "Agosto Astorio Calabra Domine Falone Marivaldi Pisacar Ramondo",
"modified": "20190119031749054",
"seed": "22:17:49",
"tags": "[[Name Generator]]",
"text": "\n<$button>\n<$action-setfield $field=\"seed\" $value=<<now \"0hh:0mm:0ss\">>/>\nRefresh\n</$button>\n\n<$list filter=\"[all[tiddlers]get[modified]shuffle{!!seed}first[10]]\" variable=\"seed\">\nHello\n<$list filter=\"[enlist{!!firstnames}shuffle<seed>first[]]\" variable=\"first\">\n<$list filter=\"[enlist{!!lastnames}shuffle<seed>first[]addprefix[ ]addprefix<first>]\">\n<$button class=\"tc-btn-invisible tc-tiddlylink\"> \n<$action-sendmessage $message=\"tm-new-tiddler\" title={{!!title}} tags=\"NPC\" text={{$:/plugins/DMTools/Name Generator/NPC Template}} />\n{{!!title}}\n</$button>\n<br />\n</$list>\n</$list>\n\n\n</$list>"
},
"$:/plugins/DMTools/NPCNameGenerator/readme": {
"title": "$:/plugins/DMTools/NPCNameGenerator/readme",
"created": "20190119024645262",
"modified": "20190119031715565",
"tags": "Plugin",
"text": "The DMTools Name Generator Plugin is a tool for quickly generating random names for NPCs in a tabletop RPG. For the purposes of using tiddlywiki for managing a tabletop RPG, this tool will generate a list of names which can be clicked on to create tiddlers. The Control Panel for this plugin will control the default tags and text of the created NPCs for tagging and templating purposes.\n\nTo create new name types, clone the existing name tiddlers and modify the attached fields. For first and last names, clone and modify the human names. For single word names, use the orc names. \n\nIncluded in this plugin is a copy of my \"shuffle[]\" filter operator. Refer to https://mklauber.github.io/tw5-plugins/#Shuffle%20Operator for documentation.\n"
},
"$:/plugins/mklauber/shuffle/shuffle.js": {
"title": "$:/plugins/mklauber/shuffle/shuffle.js",
"caption": "A filter Operator to randomize the order of the list passed to it.",
"created": "20150811171933696",
"mklauber-editing-field": "text",
"modified": "20160309205236886",
"module-type": "filteroperator",
"tags": "Trick",
"type": "application/javascript",
"text": "(function(){\n\n \"use strict\";\n\n var hash = function(str) {\n var hash = 0, i, chr, len;\n if (str.length === 0) return hash;\n for (i = 0, len = str.length; i < len; i++) {\n chr = str.charCodeAt(i);\n hash = ((hash << 5) - hash) + chr;\n hash |= 0; // Convert to 32bit integer\n }\n return hash;\n }\n\n var shuffle = function(array, seed) {\n var currentIndex = array.length, temporaryValue, randomIndex ;\n var seed = typeof seed !== 'undefined' ? seed : Math.random();\n\n // While there remain elements to shuffle...\n while (0 !== currentIndex) {\n\n // Pick a remaining element...\n randomIndex = Math.floor(Math.abs(Math.sin(seed++)) * currentIndex);\n currentIndex -= 1;\n\n // And swap it with the current element.\n temporaryValue = array[currentIndex];\n array[currentIndex] = array[randomIndex];\n array[randomIndex] = temporaryValue;\n }\n\n return array;\n }\n\n var prepare_results = function (source) {\n\t var results = [];\n\t source(function(tiddler,title) {\n\t\t results.push(title);\n\t });\n\t return results;\n };\n\n exports.shuffle = function(source, operator, options) {\n var results = prepare_results(source);\n if (operator['operand'] == \"\") {\n shuffle(results);\n } else {\n shuffle(results, hash(operator['operand']));\n }\n return results;\n }\n})();"
},
"$:/plugins/DMTools/Name Generator/sidebar": {
"title": "$:/plugins/DMTools/Name Generator/sidebar",
"caption": "Names",
"created": "20190119015817676",
"modified": "20190119031234082",
"seed": "21:10:38",
"tags": "$:/tags/SideBar",
"text": "<$select tiddler=\"$:/temp/Name Generator/type\">\n<$list filter=\"[all[tiddlers+shadows]tag[Name Generator]]\">\n<option value=<<currentTiddler>>><$transclude field=\"caption\"><$text text=<<currentTiddler>> /></$transclude></option>\n</$list>\n</$select>\n\n<$tiddler tiddler={{$:/temp/Name Generator/type}}>\n<$transclude mode=\"block\" />\n</$tiddler>"
}
}
}
{
"tiddlers": {
"$:/core/modules/widgets/link.js": {
"title": "$:/core/modules/widgets/link.js",
"created": "20160218191628007",
"modified": "20161018180800361",
"module-type": "widget",
"type": "application/javascript",
"text": "/*\\\ntitle: $:/core/modules/widgets/link.js\ntype: application/javascript\nmodule-type: widget\n\nLink widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar LinkWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n};\n\n/*\nInherit from the base widget class\n*/\nLinkWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.render = function(parent,nextSibling) {\n\t// Save the parent dom node\n\tthis.parentDomNode = parent;\n\t// Compute our attributes\n\tthis.computeAttributes();\n\t// Execute our logic\n\tthis.execute();\n\t// Get the value of the tv-wikilinks configuration macro\n\tvar wikiLinksMacro = this.getVariable(\"tv-wikilinks\"),\n\t\tuseWikiLinks = wikiLinksMacro ? (wikiLinksMacro.trim() !== \"no\") : true;\n\t// Render the link if required\n\tif(useWikiLinks) {\n\t\tthis.renderLink(parent,nextSibling);\n\t} else {\n\t\t// Just insert the link text\n\t\tvar domNode = this.document.createElement(\"span\");\n\t\tparent.insertBefore(domNode,nextSibling);\n\t\tthis.renderChildren(domNode,null);\n\t\tthis.domNodes.push(domNode);\n\t}\n};\n\n/*\nRender this widget into the DOM\n*/\nLinkWidget.prototype.renderLink = function(parent,nextSibling) {\n\tvar self = this;\n\t// Sanitise the specified tag\n\tvar tag = this.linkTag;\n\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\n\t\ttag = \"a\";\n\t}\n\t// Create our element\n\tvar domNode = this.document.createElement(tag);\n\t// Assign classes\n\tvar classes = [];\n\tif(this.linkClasses) {\n\t\tclasses.push(this.linkClasses);\n\t}\n\tclasses.push(\"tc-tiddlylink\");\n\tif(this.isShadow) {\n\t\tclasses.push(\"tc-tiddlylink-shadow\");\n\t}\n\tif(this.isMissing && !this.isShadow) {\n\t\tclasses.push(\"tc-tiddlylink-missing\");\n\t} else {\n\t\tif(!this.isMissing) {\n\t\t\tclasses.push(\"tc-tiddlylink-resolves\");\n\t\t}\n\t}\n\tdomNode.setAttribute(\"class\",classes.join(\" \"));\n\t// Set an href\n\tvar wikiLinkTemplateMacro = this.getVariable(\"tv-wikilink-template\"),\n\t\twikiLinkTemplate = wikiLinkTemplateMacro ? wikiLinkTemplateMacro.trim() : \"#$uri_encoded$\",\n\t\twikiLinkText = wikiLinkTemplate.replace(\"$uri_encoded$\",encodeURIComponent(this.to));\n\twikiLinkText = wikiLinkText.replace(\"$uri_doubleencoded$\",encodeURIComponent(encodeURIComponent(this.to)));\n\twikiLinkText = this.getVariable(\"tv-get-export-link\",{params: [{name: \"to\",value: this.to}],defaultValue: wikiLinkText});\n\tif(tag === \"a\") {\n\t\tdomNode.setAttribute(\"href\",wikiLinkText);\n\t}\n\tif(this.tabIndex) {\n\t\tdomNode.setAttribute(\"tabindex\",this.tabIndex);\n\t}\n\t// Set the tooltip\n\t// HACK: Performance issues with re-parsing the tooltip prevent us defaulting the tooltip to \"<$transclude field='tooltip'><$transclude field='title'/></$transclude>\"\n\tvar tooltipWikiText = this.tooltip || this.getVariable(\"tv-wikilink-tooltip\");\n\tif(tooltipWikiText) {\n\t\tvar tooltipText = this.wiki.renderText(\"text/plain\",\"text/vnd.tiddlywiki\",tooltipWikiText,{\n\t\t\t\tparseAsInline: true,\n\t\t\t\tvariables: {\n\t\t\t\t\tcurrentTiddler: this.to\n\t\t\t\t},\n\t\t\t\tparentWidget: this\n\t\t\t});\n\t\tdomNode.setAttribute(\"title\",tooltipText);\n\t}\n\tif(this[\"aria-label\"]) {\n\t\tdomNode.setAttribute(\"aria-label\",this[\"aria-label\"]);\n\t}\n\t// Add a click event handler\n\t$tw.utils.addEventListeners(domNode,[\n\t\t{name: \"click\", handlerObject: this, handlerMethod: \"handleClickEvent\"},\n\t]);\n\tif(this.draggable === \"yes\") {\n\t\t$tw.utils.addEventListeners(domNode,[\n\t\t\t{name: \"dragstart\", handlerObject: this, handlerMethod: \"handleDragStartEvent\"},\n\t\t\t{name: \"dragend\", handlerObject: this, handlerMethod: \"handleDragEndEvent\"}\n\t\t]);\n\t}\n\t// Insert the link into the DOM and render any children\n\tparent.insertBefore(domNode,nextSibling);\n\tthis.renderChildren(domNode,null);\n\tthis.domNodes.push(domNode);\n};\n\nLinkWidget.prototype.handleClickEvent = function(event) {\n\t// Send the click on its way as a navigate event\n\tvar bounds = this.domNodes[0].getBoundingClientRect();\n\tthis.dispatchEvent({\n\t\ttype: \"tm-navigate\",\n\t\tnavigateTo: this.to,\n\t\tnavigateFromTitle: this.getVariable(\"storyTiddler\"),\n\t\tnavigateFromNode: this,\n\t\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\n\t\t},\n\t\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\n\t\tfollowAliases: this.followAliases\n\t});\n\tif(this.domNodes[0].hasAttribute(\"href\")) {\n\t\tevent.preventDefault();\n\t}\n\tevent.stopPropagation();\n\treturn false;\n};\n\nLinkWidget.prototype.handleDragStartEvent = function(event) {\n\tif(event.target === this.domNodes[0]) {\n\t\tif(this.to) {\n\t\t\t$tw.dragInProgress = true;\n\t\t\t// Set the dragging class on the element being dragged\n\t\t\t$tw.utils.addClass(event.target,\"tc-tiddlylink-dragging\");\n\t\t\t// Create the drag image elements\n\t\t\tthis.dragImage = this.document.createElement(\"div\");\n\t\t\tthis.dragImage.className = \"tc-tiddler-dragger\";\n\t\t\tvar inner = this.document.createElement(\"div\");\n\t\t\tinner.className = \"tc-tiddler-dragger-inner\";\n\t\t\tinner.appendChild(this.document.createTextNode(this.to));\n\t\t\tthis.dragImage.appendChild(inner);\n\t\t\tthis.document.body.appendChild(this.dragImage);\n\t\t\t// Astoundingly, we need to cover the dragger up: http://www.kryogenix.org/code/browser/custom-drag-image.html\n\t\t\tvar cover = this.document.createElement(\"div\");\n\t\t\tcover.className = \"tc-tiddler-dragger-cover\";\n\t\t\tcover.style.left = (inner.offsetLeft - 16) + \"px\";\n\t\t\tcover.style.top = (inner.offsetTop - 16) + \"px\";\n\t\t\tcover.style.width = (inner.offsetWidth + 32) + \"px\";\n\t\t\tcover.style.height = (inner.offsetHeight + 32) + \"px\";\n\t\t\tthis.dragImage.appendChild(cover);\n\t\t\t// Set the data transfer properties\n\t\t\tvar dataTransfer = event.dataTransfer;\n\t\t\t// First the image\n\t\t\tdataTransfer.effectAllowed = \"copy\";\n\t\t\tif(dataTransfer.setDragImage) {\n\t\t\t\tdataTransfer.setDragImage(this.dragImage.firstChild,-16,-16);\n\t\t\t}\n\t\t\t// Then the data\n\t\t\tdataTransfer.clearData();\n\t\t\tvar jsonData = this.wiki.getTiddlerAsJson(this.to),\n\t\t\t\ttextData = this.wiki.getTiddlerText(this.to,\"\"),\n\t\t\t\ttitle = (new RegExp(\"^\" + $tw.config.textPrimitives.wikiLink + \"$\",\"mg\")).exec(this.to) ? this.to : \"[[\" + this.to + \"]]\";\n\t\t\t// IE doesn't like these content types\n\t\t\tif(!$tw.browser.isIE) {\n\t\t\t\tdataTransfer.setData(\"text/vnd.tiddler\",jsonData);\n\t\t\t\tdataTransfer.setData(\"text/plain\",title);\n\t\t\t\tdataTransfer.setData(\"text/x-moz-url\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\t}\n\t\t\tdataTransfer.setData(\"URL\",\"data:text/vnd.tiddler,\" + encodeURIComponent(jsonData));\n\t\t\tdataTransfer.setData(\"Text\",title);\n\t\t\tevent.stopPropagation();\n\t\t} else {\n\t\t\tevent.preventDefault();\n\t\t}\n\t}\n};\n\nLinkWidget.prototype.handleDragEndEvent = function(event) {\n\tif(event.target === this.domNodes[0]) {\n\t\t$tw.dragInProgress = false;\n\t\t// Remove the dragging class on the element being dragged\n\t\t$tw.utils.removeClass(event.target,\"tc-tiddlylink-dragging\");\n\t\t// Delete the drag image element\n\t\tif(this.dragImage) {\n\t\t\tthis.dragImage.parentNode.removeChild(this.dragImage);\n\t\t}\n\t}\n};\n\n/*\nCompute the internal state of the widget\n*/\nLinkWidget.prototype.execute = function() {\n\t// Pick up our attributes\n\tthis.to = this.getAttribute(\"to\",this.getVariable(\"currentTiddler\"));\n\tthis.tooltip = this.getAttribute(\"tooltip\");\n\tthis[\"aria-label\"] = this.getAttribute(\"aria-label\");\n\tthis.linkClasses = this.getAttribute(\"class\");\n\tthis.tabIndex = this.getAttribute(\"tabindex\");\n\tthis.followAliases = this.getAttribute(\"followAliases\", \"true\");\n\tthis.draggable = this.getAttribute(\"draggable\",\"yes\");\n\tthis.linkTag = this.getAttribute(\"tag\",\"a\");\n\t// Determine the link characteristics\n\tthis.isMissing = !this.wiki.tiddlerExists(this.to) && !(this.wiki.filterTiddlers(\"[title[\"+this.to+\"]listed[aliases]]\").length === 1);\n\tthis.isShadow = this.wiki.isShadowTiddler(this.to);\n\t// Make the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nLinkWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.to || changedTiddlers[this.to] || changedAttributes[\"aria-label\"] || changedAttributes.tooltip) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t}\n\treturn this.refreshChildren(changedTiddlers);\n};\n\nexports.link = LinkWidget;\n\n})();\n"
},
"$:/core/modules/widgets/navigator.js": {
"title": "$:/core/modules/widgets/navigator.js",
"created": "20160218190315501",
"modified": "20160218192104537",
"module-type": "widget",
"type": "application/javascript",
"text": "/*\\\ntitle: $:/core/modules/widgets/navigator.js\ntype: application/javascript\nmodule-type: widget\n\nNavigator widget\n\n\\*/\n(function(){\n\n/*jslint node: true, browser: true */\n/*global $tw: false */\n\"use strict\";\n\nvar IMPORT_TITLE = \"$:/Import\";\n\nvar Widget = require(\"$:/core/modules/widgets/widget.js\").widget;\n\nvar NavigatorWidget = function(parseTreeNode,options) {\n\tthis.initialise(parseTreeNode,options);\n\tthis.addEventListeners([\n\t\t{type: \"tm-navigate\", handler: \"handleNavigateEvent\"},\n\t\t{type: \"tm-edit-tiddler\", handler: \"handleEditTiddlerEvent\"},\n\t\t{type: \"tm-delete-tiddler\", handler: \"handleDeleteTiddlerEvent\"},\n\t\t{type: \"tm-save-tiddler\", handler: \"handleSaveTiddlerEvent\"},\n\t\t{type: \"tm-cancel-tiddler\", handler: \"handleCancelTiddlerEvent\"},\n\t\t{type: \"tm-close-tiddler\", handler: \"handleCloseTiddlerEvent\"},\n\t\t{type: \"tm-close-all-tiddlers\", handler: \"handleCloseAllTiddlersEvent\"},\n\t\t{type: \"tm-close-other-tiddlers\", handler: \"handleCloseOtherTiddlersEvent\"},\n\t\t{type: \"tm-new-tiddler\", handler: \"handleNewTiddlerEvent\"},\n\t\t{type: \"tm-import-tiddlers\", handler: \"handleImportTiddlersEvent\"},\n\t\t{type: \"tm-perform-import\", handler: \"handlePerformImportEvent\"},\n\t\t{type: \"tm-fold-tiddler\", handler: \"handleFoldTiddlerEvent\"},\n\t\t{type: \"tm-fold-other-tiddlers\", handler: \"handleFoldOtherTiddlersEvent\"},\n\t\t{type: \"tm-fold-all-tiddlers\", handler: \"handleFoldAllTiddlersEvent\"},\n\t\t{type: \"tm-unfold-all-tiddlers\", handler: \"handleUnfoldAllTiddlersEvent\"},\n\t\t{type: \"tm-rename-tiddler\", handler: \"handleRenameTiddlerEvent\"}\n\t]);\n};\n\n/*\nInherit from the base widget class\n*/\nNavigatorWidget.prototype = new Widget();\n\n/*\nRender this widget into the DOM\n*/\nNavigatorWidget.prototype.render = function(parent,nextSibling) {\n\tthis.parentDomNode = parent;\n\tthis.computeAttributes();\n\tthis.execute();\n\tthis.renderChildren(parent,nextSibling);\n};\n\n/*\nCompute the internal state of the widget\n*/\nNavigatorWidget.prototype.execute = function() {\n\t// Get our parameters\n\tthis.storyTitle = this.getAttribute(\"story\");\n\tthis.historyTitle = this.getAttribute(\"history\");\n\tthis.setVariable(\"tv-story-list\",this.storyTitle);\n\tthis.setVariable(\"tv-history-list\",this.historyTitle);\n\t// Construct the child widgets\n\tthis.makeChildWidgets();\n};\n\n/*\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\n*/\nNavigatorWidget.prototype.refresh = function(changedTiddlers) {\n\tvar changedAttributes = this.computeAttributes();\n\tif(changedAttributes.story || changedAttributes.history) {\n\t\tthis.refreshSelf();\n\t\treturn true;\n\t} else {\n\t\treturn this.refreshChildren(changedTiddlers);\n\t}\n};\n\nNavigatorWidget.prototype.getStoryList = function() {\n\treturn this.storyTitle ? this.wiki.getTiddlerList(this.storyTitle) : null;\n};\n\nNavigatorWidget.prototype.saveStoryList = function(storyList) {\n\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\n\tthis.wiki.addTiddler(new $tw.Tiddler(\n\t\t{title: this.storyTitle},\n\t\tstoryTiddler,\n\t\t{list: storyList}\n\t));\n};\n\nNavigatorWidget.prototype.removeTitleFromStory = function(storyList,title) {\n\tvar p = storyList.indexOf(title);\n\twhile(p !== -1) {\n\t\tstoryList.splice(p,1);\n\t\tp = storyList.indexOf(title);\n\t}\n};\n\nNavigatorWidget.prototype.replaceFirstTitleInStory = function(storyList,oldTitle,newTitle) {\n\tvar pos = storyList.indexOf(oldTitle);\n\tif(pos !== -1) {\n\t\tstoryList[pos] = newTitle;\n\t\tdo {\n\t\t\tpos = storyList.indexOf(oldTitle,pos + 1);\n\t\t\tif(pos !== -1) {\n\t\t\t\tstoryList.splice(pos,1);\n\t\t\t}\n\t\t} while(pos !== -1);\n\t} else {\n\t\tstoryList.splice(0,0,newTitle);\n\t}\n};\n\nNavigatorWidget.prototype.addToStory = function(title,fromTitle) {\n\tthis.wiki.addToStory(title,fromTitle,this.storyTitle,{openLinkFromInsideRiver: this.getAttribute(\"openLinkFromInsideRiver\",\"top\"),openLinkFromOutsideRiver: this.getAttribute(\"openLinkFromOutsideRiver\",\"top\")});\n};\n\n/*\nAdd a new record to the top of the history stack\ntitle: a title string or an array of title strings\nfromPageRect: page coordinates of the origin of the navigation\n*/\nNavigatorWidget.prototype.addToHistory = function(title,fromPageRect) {\n\tthis.wiki.addToHistory(title,fromPageRect,this.historyTitle);\n};\n\n/*\nHandle a tm-navigate event\n*/\nNavigatorWidget.prototype.handleNavigateEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-navigating\",event);\n\tif(event.navigateTo) {\n \tif (!this.wiki.tiddlerExists(event.navigateTo) && event.followAliases == \"true\") {\n var aliases = this.wiki.filterTiddlers(\"[title[\"+event.navigateTo+\"]listed[aliases]]\")\n if (aliases.length === 1) {\n event.navigateTo = aliases[0]\n }\n }\n\n\t\tthis.addToStory(event.navigateTo,event.navigateFromTitle);\n\t\tif(!event.navigateSuppressNavigation) {\n\t\t\tthis.addToHistory(event.navigateTo,event.navigateFromClientRect);\n\t\t}\n\t}\n\treturn false;\n};\n\n// Close a specified tiddler\nNavigatorWidget.prototype.handleCloseTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\tstoryList = this.getStoryList();\n\t// Look for tiddlers with this title to close\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\treturn false;\n};\n\n// Close all tiddlers\nNavigatorWidget.prototype.handleCloseAllTiddlersEvent = function(event) {\n\tthis.saveStoryList([]);\n\treturn false;\n};\n\n// Close other tiddlers\nNavigatorWidget.prototype.handleCloseOtherTiddlersEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle;\n\tthis.saveStoryList([title]);\n\treturn false;\n};\n\n// Place a tiddler in edit mode\nNavigatorWidget.prototype.handleEditTiddlerEvent = function(event) {\n\tvar editTiddler = $tw.hooks.invokeHook(\"th-editing-tiddler\",event);\n\tif(!editTiddler) {\n\t\treturn false;\n\t}\n\tvar self = this;\n\tfunction isUnmodifiedShadow(title) {\n\t\treturn self.wiki.isShadowTiddler(title) && !self.wiki.tiddlerExists(title);\n\t}\n\tfunction confirmEditShadow(title) {\n\t\treturn confirm($tw.language.getString(\n\t\t\t\"ConfirmEditShadowTiddler\",\n\t\t\t{variables:\n\t\t\t\t{title: title}\n\t\t\t}\n\t\t));\n\t}\n\tvar title = event.param || event.tiddlerTitle;\n\tif(isUnmodifiedShadow(title) && !confirmEditShadow(title)) {\n\t\treturn false;\n\t}\n\t// Replace the specified tiddler with a draft in edit mode\n\tvar draftTiddler = this.makeDraftTiddler(title);\n\t// Update the story and history if required\n\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\tvar draftTitle = draftTiddler.fields.title,\n\t\t\tstoryList = this.getStoryList();\n\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\tthis.saveStoryList(storyList);\n\t\treturn false;\n\t}\n};\n\n// Delete a tiddler\nNavigatorWidget.prototype.handleDeleteTiddlerEvent = function(event) {\n\t// Get the tiddler we're deleting\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList(),\n\t\toriginalTitle = tiddler ? tiddler.fields[\"draft.of\"] : \"\",\n\t\toriginalTiddler = originalTitle ? this.wiki.getTiddler(originalTitle) : undefined,\n\t\tconfirmationTitle;\n\tif(!tiddler) {\n\t\treturn false;\n\t}\n\t// Check if the tiddler we're deleting is in draft mode\n\tif(originalTitle) {\n\t\t// If so, we'll prompt for confirmation referencing the original tiddler\n\t\tconfirmationTitle = originalTitle;\n\t} else {\n\t\t// If not a draft, then prompt for confirmation referencing the specified tiddler\n\t\tconfirmationTitle = title;\n\t}\n\t// Seek confirmation\n\tif((this.wiki.getTiddler(originalTitle) || (tiddler.fields.text || \"\") !== \"\") && !confirm($tw.language.getString(\n\t\t\t\t\"ConfirmDeleteTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: confirmationTitle}\n\t\t\t\t}\n\t\t\t))) {\n\t\treturn false;\n\t}\n\t// Delete the original tiddler\n\tif(originalTitle) {\n\t\tif(originalTiddler) {\n\t\t\t$tw.hooks.invokeHook(\"th-deleting-tiddler\",originalTiddler);\n\t\t}\n\t\tthis.wiki.deleteTiddler(originalTitle);\n\t\tthis.removeTitleFromStory(storyList,originalTitle);\n\t}\n\t// Invoke the hook function and delete this tiddler\n\t$tw.hooks.invokeHook(\"th-deleting-tiddler\",tiddler);\n\tthis.wiki.deleteTiddler(title);\n\t// Remove the closed tiddler from the story\n\tthis.removeTitleFromStory(storyList,title);\n\tthis.saveStoryList(storyList);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\treturn false;\n};\n\n/*\nCreate/reuse the draft tiddler for a given title\n*/\nNavigatorWidget.prototype.makeDraftTiddler = function(targetTitle) {\n\t// See if there is already a draft tiddler for this tiddler\n\tvar draftTitle = this.wiki.findDraft(targetTitle);\n\tif(draftTitle) {\n\t\treturn this.wiki.getTiddler(draftTitle);\n\t}\n\t// Get the current value of the tiddler we're editing\n\tvar tiddler = this.wiki.getTiddler(targetTitle);\n\t// Save the initial value of the draft tiddler\n\tdraftTitle = this.generateDraftTitle(targetTitle);\n\tvar draftTiddler = new $tw.Tiddler(\n\t\t\ttiddler,\n\t\t\t{\n\t\t\t\ttitle: draftTitle,\n\t\t\t\t\"draft.title\": targetTitle,\n\t\t\t\t\"draft.of\": targetTitle\n\t\t\t},\n\t\t\tthis.wiki.getModificationFields()\n\t\t);\n\tthis.wiki.addTiddler(draftTiddler);\n\treturn draftTiddler;\n};\n\n/*\nGenerate a title for the draft of a given tiddler\n*/\nNavigatorWidget.prototype.generateDraftTitle = function(title) {\n\treturn this.wiki.generateDraftTitle(title);\n};\n\n// Take a tiddler out of edit mode, saving the changes\nNavigatorWidget.prototype.handleSaveTiddlerEvent = function(event) {\n\tvar title = event.param || event.tiddlerTitle,\n\t\ttiddler = this.wiki.getTiddler(title),\n\t\tstoryList = this.getStoryList();\n\t// Replace the original tiddler with the draft\n\tif(tiddler) {\n\t\tvar draftTitle = (tiddler.fields[\"draft.title\"] || \"\").trim(),\n\t\t\tdraftOf = (tiddler.fields[\"draft.of\"] || \"\").trim();\n\t\tif(draftTitle) {\n\t\t\tvar isRename = draftOf !== draftTitle,\n\t\t\t\tisConfirmed = true;\n\t\t\tif(isRename && this.wiki.tiddlerExists(draftTitle)) {\n\t\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\t\"ConfirmOverwriteTiddler\",\n\t\t\t\t\t{variables:\n\t\t\t\t\t\t{title: draftTitle}\n\t\t\t\t\t}\n\t\t\t\t));\n\t\t\t}\n\t\t\tif(isConfirmed) {\n\t\t\t\t// Create the new tiddler and pass it through the th-saving-tiddler hook\n\t\t\t\tvar newTiddler = new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,{\n\t\t\t\t\ttitle: draftTitle,\n\t\t\t\t\t\"draft.title\": undefined,\n\t\t\t\t\t\"draft.of\": undefined\n\t\t\t\t},this.wiki.getModificationFields());\n\t\t\t\tnewTiddler = $tw.hooks.invokeHook(\"th-saving-tiddler\",newTiddler);\n\t\t\t\tthis.wiki.addTiddler(newTiddler);\n\t\t\t\t// If enabled, relink references to renamed tiddler\n\t\t\t\tvar shouldRelink = this.getAttribute(\"relinkOnRename\",\"no\").toLowerCase().trim() === \"yes\";\n\t\t\t\tif(isRename && shouldRelink && this.wiki.tiddlerExists(draftOf)) {\nconsole.log(\"Relinking '\" + draftOf + \"' to '\" + draftTitle + \"'\");\n\t\t\t\t\tthis.wiki.relinkTiddler(draftOf,draftTitle);\n\t\t\t\t}\n\t\t\t\t// Remove the draft tiddler\n\t\t\t\tthis.wiki.deleteTiddler(title);\n\t\t\t\t// Remove the original tiddler if we're renaming it\n\t\t\t\tif(isRename) {\n\t\t\t\t\tthis.wiki.deleteTiddler(draftOf);\n\t\t\t\t}\n\t\t\t\t// #2381 always remove new title & old\n\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\tthis.removeTitleFromStory(storyList,draftOf);\n\t\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\t\t// Replace the draft in the story with the original\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\n\t\t\t\t\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\n\t\t\t\t\tif(draftTitle !== this.storyTitle) {\n\t\t\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// Trigger an autosave\n\t\t\t\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Take a tiddler out of edit mode without saving the changes\nNavigatorWidget.prototype.handleCancelTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-cancelling-tiddler\", event);\n\t// Flip the specified tiddler from draft back to the original\n\tvar draftTitle = event.param || event.tiddlerTitle,\n\t\tdraftTiddler = this.wiki.getTiddler(draftTitle),\n\t\toriginalTitle = draftTiddler && draftTiddler.fields[\"draft.of\"];\n\tif(draftTiddler && originalTitle) {\n\t\t// Ask for confirmation if the tiddler text has changed\n\t\tvar isConfirmed = true,\n\t\t\toriginalTiddler = this.wiki.getTiddler(originalTitle),\n\t\t\tstoryList = this.getStoryList();\n\t\tif(this.wiki.isDraftModified(draftTitle)) {\n\t\t\tisConfirmed = confirm($tw.language.getString(\n\t\t\t\t\"ConfirmCancelTiddler\",\n\t\t\t\t{variables:\n\t\t\t\t\t{title: draftTitle}\n\t\t\t\t}\n\t\t\t));\n\t\t}\n\t\t// Remove the draft tiddler\n\t\tif(isConfirmed) {\n\t\t\tthis.wiki.deleteTiddler(draftTitle);\n\t\t\tif(!event.paramObject || event.paramObject.suppressNavigation !== \"yes\") {\n\t\t\t\tif(originalTiddler) {\n\t\t\t\t\tthis.replaceFirstTitleInStory(storyList,draftTitle,originalTitle);\n\t\t\t\t\tthis.addToHistory(originalTitle,event.navigateFromClientRect);\n\t\t\t\t} else {\n\t\t\t\t\tthis.removeTitleFromStory(storyList,draftTitle);\n\t\t\t\t}\n\t\t\t\tthis.saveStoryList(storyList);\n\t\t\t}\n\t\t}\n\t}\n\treturn false;\n};\n\n// Create a new draft tiddler\n// event.param can either be the title of a template tiddler, or a hashmap of fields.\n//\n// The title of the newly created tiddler follows these rules:\n// * If a hashmap was used and a title field was specified, use that title\n// * If a hashmap was used without a title field, use a default title, if necessary making it unique with a numeric suffix\n// * If a template tiddler was used, use the title of the template, if necessary making it unique with a numeric suffix\n//\n// If a draft of the target tiddler already exists then it is reused\nNavigatorWidget.prototype.handleNewTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-new-tiddler\", event);\n\t// Get the story details\n\tvar storyList = this.getStoryList(),\n\t\ttemplateTiddler, additionalFields, title, draftTitle, existingTiddler;\n\t// Get the template tiddler (if any)\n\tif(typeof event.param === \"string\") {\n\t\t// Get the template tiddler\n\t\ttemplateTiddler = this.wiki.getTiddler(event.param);\n\t\t// Generate a new title\n\t\ttitle = this.wiki.generateNewTitle(event.param || $tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t}\n\t// Get the specified additional fields\n\tif(typeof event.paramObject === \"object\") {\n\t\tadditionalFields = event.paramObject;\n\t}\n\tif(typeof event.param === \"object\") { // Backwards compatibility with 5.1.3\n\t\tadditionalFields = event.param;\n\t}\n\tif(additionalFields && additionalFields.title) {\n\t\ttitle = additionalFields.title;\n\t}\n\t// Make a copy of the additional fields excluding any blank ones\n\tvar filteredAdditionalFields = $tw.utils.extend({},additionalFields);\n\tObject.keys(filteredAdditionalFields).forEach(function(fieldName) {\n\t\tif(filteredAdditionalFields[fieldName] === \"\") {\n\t\t\tdelete filteredAdditionalFields[fieldName];\n\t\t}\n\t});\n\t// Generate a title if we don't have one\n\ttitle = title || this.wiki.generateNewTitle($tw.language.getString(\"DefaultNewTiddlerTitle\"));\n\t// Find any existing draft for this tiddler\n\tdraftTitle = this.wiki.findDraft(title);\n\t// Pull in any existing tiddler\n\tif(draftTitle) {\n\t\texistingTiddler = this.wiki.getTiddler(draftTitle);\n\t} else {\n\t\tdraftTitle = this.generateDraftTitle(title);\n\t\texistingTiddler = this.wiki.getTiddler(title);\n\t}\n\t// Merge the tags\n\tvar mergedTags = [];\n\tif(existingTiddler && existingTiddler.fields.tags) {\n\t\t$tw.utils.pushTop(mergedTags,existingTiddler.fields.tags);\n\t}\n\tif(additionalFields && additionalFields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,$tw.utils.parseStringArray(additionalFields.tags));\n\t}\n\tif(templateTiddler && templateTiddler.fields.tags) {\n\t\t// Merge tags\n\t\tmergedTags = $tw.utils.pushTop(mergedTags,templateTiddler.fields.tags);\n\t}\n\t// Save the draft tiddler\n\tvar draftTiddler = new $tw.Tiddler({\n\t\t\ttext: \"\",\n\t\t\t\"draft.title\": title\n\t\t},\n\t\ttemplateTiddler,\n\t\tadditionalFields,\n\t\tthis.wiki.getCreationFields(),\n\t\texistingTiddler,\n\t\tfilteredAdditionalFields,\n\t\t{\n\t\t\ttitle: draftTitle,\n\t\t\t\"draft.of\": title,\n\t\t\ttags: mergedTags\n\t\t},this.wiki.getModificationFields());\n\tthis.wiki.addTiddler(draftTiddler);\n\t// Update the story to insert the new draft at the top and remove any existing tiddler\n\tif(storyList.indexOf(draftTitle) === -1) {\n\t\tvar slot = storyList.indexOf(event.navigateFromTitle);\n\t\tif(slot === -1) {\n\t\t\tslot = this.getAttribute(\"openLinkFromOutsideRiver\",\"top\") === \"bottom\" ? storyList.length - 1 : slot;\n\t\t}\n\t\tstoryList.splice(slot + 1,0,draftTitle);\n\t}\n\tif(storyList.indexOf(title) !== -1) {\n\t\tstoryList.splice(storyList.indexOf(title),1);\n\t}\n\tthis.saveStoryList(storyList);\n\t// Add a new record to the top of the history stack\n\tthis.addToHistory(draftTitle);\n\treturn false;\n};\n\n// Import JSON tiddlers into a pending import tiddler\nNavigatorWidget.prototype.handleImportTiddlersEvent = function(event) {\n\t// Get the tiddlers\n\tvar tiddlers = [];\n\ttry {\n\t\ttiddlers = JSON.parse(event.param);\n\t} catch(e) {\n\t}\n\t// Get the current $:/Import tiddler\n\tvar importTiddler = this.wiki.getTiddler(IMPORT_TITLE),\n\t\timportData = this.wiki.getTiddlerData(IMPORT_TITLE,{}),\n\t\tnewFields = new Object({\n\t\t\ttitle: IMPORT_TITLE,\n\t\t\ttype: \"application/json\",\n\t\t\t\"plugin-type\": \"import\",\n\t\t\t\"status\": \"pending\"\n\t\t}),\n\t\tincomingTiddlers = [];\n\t// Process each tiddler\n\timportData.tiddlers = importData.tiddlers || {};\n\t$tw.utils.each(tiddlers,function(tiddlerFields) {\n\t\ttiddlerFields.title = $tw.utils.trim(tiddlerFields.title);\n\t\tvar title = tiddlerFields.title;\n\t\tif(title) {\n\t\t\tincomingTiddlers.push(title);\n\t\t\timportData.tiddlers[title] = tiddlerFields;\n\t\t}\n\t});\n\t// Give the active upgrader modules a chance to process the incoming tiddlers\n\tvar messages = this.wiki.invokeUpgraders(incomingTiddlers,importData.tiddlers);\n\t$tw.utils.each(messages,function(message,title) {\n\t\tnewFields[\"message-\" + title] = message;\n\t});\n\t// Deselect any suppressed tiddlers\n\t$tw.utils.each(importData.tiddlers,function(tiddler,title) {\n\t\tif($tw.utils.count(tiddler) === 0) {\n\t\t\tnewFields[\"selection-\" + title] = \"unchecked\";\n\t\t}\n\t});\n\t// Save the $:/Import tiddler\n\tnewFields.text = JSON.stringify(importData,null,$tw.config.preferences.jsonSpaces);\n\tthis.wiki.addTiddler(new $tw.Tiddler(importTiddler,newFields));\n\t// Update the story and history details\n\tif(this.getVariable(\"tv-auto-open-on-import\") !== \"no\") {\n\t\tvar storyList = this.getStoryList(),\n\t\t\thistory = [];\n\t\t// Add it to the story\n\t\tif(storyList.indexOf(IMPORT_TITLE) === -1) {\n\t\t\tstoryList.unshift(IMPORT_TITLE);\n\t\t}\n\t\t// And to history\n\t\thistory.push(IMPORT_TITLE);\n\t\t// Save the updated story and history\n\t\tthis.saveStoryList(storyList);\n\t\tthis.addToHistory(history);\n\t}\n\treturn false;\n};\n\n//\nNavigatorWidget.prototype.handlePerformImportEvent = function(event) {\n\tvar self = this,\n\t\timportTiddler = this.wiki.getTiddler(event.param),\n\t\timportData = this.wiki.getTiddlerDataCached(event.param,{tiddlers: {}}),\n\t\timportReport = [];\n\t// Add the tiddlers to the store\n\timportReport.push($tw.language.getString(\"Import/Imported/Hint\") + \"\\n\");\n\t$tw.utils.each(importData.tiddlers,function(tiddlerFields) {\n\t\tvar title = tiddlerFields.title;\n\t\tif(title && importTiddler && importTiddler.fields[\"selection-\" + title] !== \"unchecked\") {\n\t\t\tvar tiddler = new $tw.Tiddler(tiddlerFields);\n\t\t\ttiddler = $tw.hooks.invokeHook(\"th-importing-tiddler\",tiddler);\n\t\t\tself.wiki.addTiddler(tiddler);\n\t\t\timportReport.push(\"# [[\" + tiddlerFields.title + \"]]\");\n\t\t}\n\t});\n\t// Replace the $:/Import tiddler with an import report\n\tthis.wiki.addTiddler(new $tw.Tiddler({\n\t\ttitle: event.param,\n\t\ttext: importReport.join(\"\\n\"),\n\t\t\"status\": \"complete\"\n\t}));\n\t// Navigate to the $:/Import tiddler\n\tthis.addToHistory([event.param]);\n\t// Trigger an autosave\n\t$tw.rootWidget.dispatchEvent({type: \"tm-auto-save-wiki\"});\n};\n\nNavigatorWidget.prototype.handleFoldTiddlerEvent = function(event) {\n\tvar paramObject = event.paramObject || {};\n\tif(paramObject.foldedState) {\n\t\tvar foldedState = this.wiki.getTiddlerText(paramObject.foldedState,\"show\") === \"show\" ? \"hide\" : \"show\";\n\t\tthis.wiki.setText(paramObject.foldedState,\"text\",null,foldedState);\n\t}\n};\n\nNavigatorWidget.prototype.handleFoldOtherTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,event.param === title ? \"show\" : \"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleFoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix || \"$:/state/folded/\";\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"hide\");\n\t});\n};\n\nNavigatorWidget.prototype.handleUnfoldAllTiddlersEvent = function(event) {\n\tvar self = this,\n\t\tparamObject = event.paramObject || {},\n\t\tprefix = paramObject.foldedStatePrefix;\n\t$tw.utils.each(this.getStoryList(),function(title) {\n\t\tself.wiki.setText(prefix + title,\"text\",null,\"show\");\n\t});\n};\n\nNavigatorWidget.prototype.handleRenameTiddlerEvent = function(event) {\n\tevent = $tw.hooks.invokeHook(\"th-renaming-tiddler\", event);\n\tvar paramObject = event.paramObject || {},\n\t\tfrom = paramObject.from || event.tiddlerTitle,\n\t\tto = paramObject.to;\n\t$tw.wiki.renameTiddler(from,to);\n};\n\nexports.navigator = NavigatorWidget;\n\n})();\n"
},
"$:/core/ui/ViewTemplate/body": {
"title": "$:/core/ui/ViewTemplate/body",
"created": "20160218185029873",
"modified": "20160218192615033",
"tags": "$:/tags/ViewTemplate",
"text": "<$reveal tag=\"div\" class=\"tc-tiddler-body\" type=\"nomatch\" state=<<folded-state>> text=\"hide\" retain=\"yes\" animate=\"yes\">\n\n<$list filter=\"[all[current]!has[plugin-type]!field:hide-body[yes]]\">\n\n<$transclude>\n\n<$transclude tiddler=\"$:/language/MissingTiddler/Hint\"/>\n\n<$list filter=\"[title{!!title}listed[aliases]first[]]\" variable=\"\">\nYou may have meant one of the following pages\n<$list filter=\"[title{!!title}listed[aliases]]\">\n<li><$link>{{!!title}}</$link></li>\n</$list>\n\n</$list>\n</$transclude>\n\n</$list>\n\n</$reveal>\n"
},
"$:/plugins/mklauber/aliases": {
"title": "$:/plugins/mklauber/aliases",
"author": "Matt Lauber",
"core-version": "5.0.1",
"description": "Aliases - Alias manager",
"plugin-type": "plugin",
"type": "application/json",
"version": "0.1.2",
"text": "{\n \"tiddlers\": {\n \"$:/core/modules/widgets/navigator.js\": {\n \"text\": \"/*\\\\\\ntitle: $:/core/modules/widgets/navigator.js\\ntype: application/javascript\\nmodule-type: widget\\n\\nNavigator widget\\n\\n\\\\*/\\n(function(){\\n\\n/*jslint node: true, browser: true */\\n/*global $tw: false */\\n\\\"use strict\\\";\\n\\nvar IMPORT_TITLE = \\\"$:/Import\\\";\\n\\nvar Widget = require(\\\"$:/core/modules/widgets/widget.js\\\").widget;\\n\\nvar NavigatorWidget = function(parseTreeNode,options) {\\n\\tthis.initialise(parseTreeNode,options);\\n\\tthis.addEventListeners([\\n\\t\\t{type: \\\"tm-navigate\\\", handler: \\\"handleNavigateEvent\\\"},\\n\\t\\t{type: \\\"tm-edit-tiddler\\\", handler: \\\"handleEditTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-delete-tiddler\\\", handler: \\\"handleDeleteTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-save-tiddler\\\", handler: \\\"handleSaveTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-cancel-tiddler\\\", handler: \\\"handleCancelTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-close-tiddler\\\", handler: \\\"handleCloseTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-close-all-tiddlers\\\", handler: \\\"handleCloseAllTiddlersEvent\\\"},\\n\\t\\t{type: \\\"tm-close-other-tiddlers\\\", handler: \\\"handleCloseOtherTiddlersEvent\\\"},\\n\\t\\t{type: \\\"tm-new-tiddler\\\", handler: \\\"handleNewTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-import-tiddlers\\\", handler: \\\"handleImportTiddlersEvent\\\"},\\n\\t\\t{type: \\\"tm-perform-import\\\", handler: \\\"handlePerformImportEvent\\\"},\\n\\t\\t{type: \\\"tm-fold-tiddler\\\", handler: \\\"handleFoldTiddlerEvent\\\"},\\n\\t\\t{type: \\\"tm-fold-other-tiddlers\\\", handler: \\\"handleFoldOtherTiddlersEvent\\\"},\\n\\t\\t{type: \\\"tm-fold-all-tiddlers\\\", handler: \\\"handleFoldAllTiddlersEvent\\\"},\\n\\t\\t{type: \\\"tm-unfold-all-tiddlers\\\", handler: \\\"handleUnfoldAllTiddlersEvent\\\"},\\n\\t\\t{type: \\\"tm-rename-tiddler\\\", handler: \\\"handleRenameTiddlerEvent\\\"}\\n\\t]);\\n};\\n\\n/*\\nInherit from the base widget class\\n*/\\nNavigatorWidget.prototype = new Widget();\\n\\n/*\\nRender this widget into the DOM\\n*/\\nNavigatorWidget.prototype.render = function(parent,nextSibling) {\\n\\tthis.parentDomNode = parent;\\n\\tthis.computeAttributes();\\n\\tthis.execute();\\n\\tthis.renderChildren(parent,nextSibling);\\n};\\n\\n/*\\nCompute the internal state of the widget\\n*/\\nNavigatorWidget.prototype.execute = function() {\\n\\t// Get our parameters\\n\\tthis.storyTitle = this.getAttribute(\\\"story\\\");\\n\\tthis.historyTitle = this.getAttribute(\\\"history\\\");\\n\\t// Construct the child widgets\\n\\tthis.makeChildWidgets();\\n};\\n\\n/*\\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\\n*/\\nNavigatorWidget.prototype.refresh = function(changedTiddlers) {\\n\\tvar changedAttributes = this.computeAttributes();\\n\\tif(changedAttributes.story || changedAttributes.history) {\\n\\t\\tthis.refreshSelf();\\n\\t\\treturn true;\\n\\t} else {\\n\\t\\treturn this.refreshChildren(changedTiddlers);\\t\\t\\n\\t}\\n};\\n\\nNavigatorWidget.prototype.getStoryList = function() {\\n\\treturn this.storyTitle ? this.wiki.getTiddlerList(this.storyTitle) : null;\\n};\\n\\nNavigatorWidget.prototype.saveStoryList = function(storyList) {\\n\\tvar storyTiddler = this.wiki.getTiddler(this.storyTitle);\\n\\tthis.wiki.addTiddler(new $tw.Tiddler(\\n\\t\\t{title: this.storyTitle},\\n\\t\\tstoryTiddler,\\n\\t\\t{list: storyList}\\n\\t));\\n};\\n\\nNavigatorWidget.prototype.removeTitleFromStory = function(storyList,title) {\\n\\tvar p = storyList.indexOf(title);\\n\\twhile(p !== -1) {\\n\\t\\tstoryList.splice(p,1);\\n\\t\\tp = storyList.indexOf(title);\\n\\t}\\n};\\n\\nNavigatorWidget.prototype.replaceFirstTitleInStory = function(storyList,oldTitle,newTitle) {\\n\\tvar pos = storyList.indexOf(oldTitle);\\n\\tif(pos !== -1) {\\n\\t\\tstoryList[pos] = newTitle;\\n\\t\\tdo {\\n\\t\\t\\tpos = storyList.indexOf(oldTitle,pos + 1);\\n\\t\\t\\tif(pos !== -1) {\\n\\t\\t\\t\\tstoryList.splice(pos,1);\\n\\t\\t\\t}\\n\\t\\t} while(pos !== -1);\\n\\t} else {\\n\\t\\tstoryList.splice(0,0,newTitle);\\n\\t}\\n};\\n\\nNavigatorWidget.prototype.addToStory = function(title,fromTitle) {\\n\\tvar storyList = this.getStoryList();\\n\\t// Quit if we cannot get hold of the story list\\n\\tif(!storyList) {\\n\\t\\treturn;\\n\\t}\\n\\t// See if the tiddler is already there\\n\\tvar slot = storyList.indexOf(title);\\n\\t// Quit if it already exists in the story river\\n\\tif(slot >= 0) {\\n\\t\\treturn;\\n\\t}\\n\\t// First we try to find the position of the story element we navigated from\\n\\tvar fromIndex = storyList.indexOf(fromTitle);\\n\\tif(fromIndex >= 0) {\\n\\t\\t// The tiddler is added from inside the river\\n\\t\\t// Determine where to insert the tiddler; Fallback is \\\"below\\\"\\n\\t\\tswitch(this.getAttribute(\\\"openLinkFromInsideRiver\\\",\\\"below\\\")) {\\n\\t\\t\\tcase \\\"top\\\":\\n\\t\\t\\t\\tslot = 0;\\n\\t\\t\\t\\tbreak;\\n\\t\\t\\tcase \\\"bottom\\\":\\n\\t\\t\\t\\tslot = storyList.length;\\n\\t\\t\\t\\tbreak;\\n\\t\\t\\tcase \\\"above\\\":\\n\\t\\t\\t\\tslot = fromIndex;\\n\\t\\t\\t\\tbreak;\\n\\t\\t\\tcase \\\"below\\\": // Intentional fall-through\\n\\t\\t\\tdefault:\\n\\t\\t\\t\\tslot = fromIndex + 1;\\n\\t\\t\\t\\tbreak;\\n\\t\\t}\\n\\t} else {\\n\\t\\t// The tiddler is opened from outside the river. Determine where to insert the tiddler; default is \\\"top\\\"\\n\\t\\tif(this.getAttribute(\\\"openLinkFromOutsideRiver\\\",\\\"top\\\") === \\\"bottom\\\") {\\n\\t\\t\\t// Insert at bottom\\n\\t\\t\\tslot = storyList.length;\\n\\t\\t} else {\\n\\t\\t\\t// Insert at top\\n\\t\\t\\tslot = 0;\\n\\t\\t}\\n\\t}\\n\\t// Add the tiddler\\n\\tstoryList.splice(slot,0,title);\\n\\t// Save the story\\n\\tthis.saveStoryList(storyList);\\n};\\n\\n/*\\nAdd a new record to the top of the history stack\\ntitle: a title string or an array of title strings\\nfromPageRect: page coordinates of the origin of the navigation\\n*/\\nNavigatorWidget.prototype.addToHistory = function(title,fromPageRect) {\\n\\tthis.wiki.addToHistory(title,fromPageRect,this.historyTitle);\\n};\\n\\n/*\\nHandle a tm-navigate event\\n*/\\nNavigatorWidget.prototype.handleNavigateEvent = function(event) {\\n\\tif(event.navigateTo) {\\n if (!this.wiki.tiddlerExists(event.navigateTo) && event.followAliases == \\\"true\\\") {\\n var aliases = this.wiki.filterTiddlers(\\\"[title[\\\"+event.navigateTo+\\\"]listed[aliases]]\\\")\\n if (aliases.length === 1) {\\n event.navigateTo = aliases[0]\\n }\\n }\\n\\t\\tthis.addToStory(event.navigateTo,event.navigateFromTitle);\\n\\t\\tif(!event.navigateSuppressNavigation) {\\n\\t\\t\\tthis.addToHistory(event.navigateTo,event.navigateFromClientRect);\\n\\t\\t}\\n\\t}\\n\\treturn false;\\n};\\n\\n// Close a specified tiddler\\nNavigatorWidget.prototype.handleCloseTiddlerEvent = function(event) {\\n\\tvar title = event.param || event.tiddlerTitle,\\n\\t\\tstoryList = this.getStoryList();\\n\\t// Look for tiddlers with this title to close\\n\\tthis.removeTitleFromStory(storyList,title);\\n\\tthis.saveStoryList(storyList);\\n\\treturn false;\\n};\\n\\n// Close all tiddlers\\nNavigatorWidget.prototype.handleCloseAllTiddlersEvent = function(event) {\\n\\tthis.saveStoryList([]);\\n\\treturn false;\\n};\\n\\n// Close other tiddlers\\nNavigatorWidget.prototype.handleCloseOtherTiddlersEvent = function(event) {\\n\\tvar title = event.param || event.tiddlerTitle;\\n\\tthis.saveStoryList([title]);\\n\\treturn false;\\n};\\n\\n// Place a tiddler in edit mode\\nNavigatorWidget.prototype.handleEditTiddlerEvent = function(event) {\\n\\tvar self = this;\\n\\tfunction isUnmodifiedShadow(title) {\\n\\t\\treturn self.wiki.isShadowTiddler(title) && !self.wiki.tiddlerExists(title);\\n\\t}\\n\\tfunction confirmEditShadow(title) {\\n\\t\\treturn confirm($tw.language.getString(\\n\\t\\t\\t\\\"ConfirmEditShadowTiddler\\\",\\n\\t\\t\\t{variables:\\n\\t\\t\\t\\t{title: title}\\n\\t\\t\\t}\\n\\t\\t));\\n\\t}\\n\\tvar title = event.param || event.tiddlerTitle;\\n\\tif(isUnmodifiedShadow(title) && !confirmEditShadow(title)) {\\n\\t\\treturn false;\\n\\t}\\n\\t// Replace the specified tiddler with a draft in edit mode\\n\\tvar draftTiddler = this.makeDraftTiddler(title);\\n\\t// Update the story and history if required\\n\\tif(!event.paramObject || event.paramObject.suppressNavigation !== \\\"yes\\\") {\\n\\t\\tvar draftTitle = draftTiddler.fields.title,\\n\\t\\t\\tstoryList = this.getStoryList();\\n\\t\\tthis.removeTitleFromStory(storyList,draftTitle);\\n\\t\\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\\n\\t\\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\\n\\t\\tthis.saveStoryList(storyList);\\n\\t\\treturn false;\\n\\t}\\n};\\n\\n// Delete a tiddler\\nNavigatorWidget.prototype.handleDeleteTiddlerEvent = function(event) {\\n\\t// Get the tiddler we're deleting\\n\\tvar title = event.param || event.tiddlerTitle,\\n\\t\\ttiddler = this.wiki.getTiddler(title),\\n\\t\\tstoryList = this.getStoryList(),\\n\\t\\toriginalTitle = tiddler ? tiddler.fields[\\\"draft.of\\\"] : \\\"\\\",\\n\\t\\tconfirmationTitle;\\n\\tif(!tiddler) {\\n\\t\\treturn false;\\n\\t}\\n\\t// Check if the tiddler we're deleting is in draft mode\\n\\tif(originalTitle) {\\n\\t\\t// If so, we'll prompt for confirmation referencing the original tiddler\\n\\t\\tconfirmationTitle = originalTitle;\\n\\t} else {\\n\\t\\t// If not a draft, then prompt for confirmation referencing the specified tiddler\\n\\t\\tconfirmationTitle = title;\\n\\t}\\n\\t// Seek confirmation\\n\\tif((this.wiki.getTiddler(originalTitle) || (tiddler.fields.text || \\\"\\\") !== \\\"\\\") && !confirm($tw.language.getString(\\n\\t\\t\\t\\t\\\"ConfirmDeleteTiddler\\\",\\n\\t\\t\\t\\t{variables:\\n\\t\\t\\t\\t\\t{title: confirmationTitle}\\n\\t\\t\\t\\t}\\n\\t\\t\\t))) {\\n\\t\\treturn false;\\n\\t}\\n\\t// Delete the original tiddler\\n\\tif(originalTitle) {\\n\\t\\tthis.wiki.deleteTiddler(originalTitle);\\n\\t\\tthis.removeTitleFromStory(storyList,originalTitle);\\n\\t}\\n\\t// Delete this tiddler\\n\\tthis.wiki.deleteTiddler(title);\\n\\t// Remove the closed tiddler from the story\\n\\tthis.removeTitleFromStory(storyList,title);\\n\\tthis.saveStoryList(storyList);\\n\\t// Trigger an autosave\\n\\t$tw.rootWidget.dispatchEvent({type: \\\"tm-auto-save-wiki\\\"});\\n\\treturn false;\\n};\\n\\n/*\\nCreate/reuse the draft tiddler for a given title\\n*/\\nNavigatorWidget.prototype.makeDraftTiddler = function(targetTitle) {\\n\\t// See if there is already a draft tiddler for this tiddler\\n\\tvar draftTitle = this.wiki.findDraft(targetTitle);\\n\\tif(draftTitle) {\\n\\t\\treturn this.wiki.getTiddler(draftTitle);\\n\\t}\\n\\t// Get the current value of the tiddler we're editing\\n\\tvar tiddler = this.wiki.getTiddler(targetTitle);\\n\\t// Save the initial value of the draft tiddler\\n\\tdraftTitle = this.generateDraftTitle(targetTitle);\\n\\tvar draftTiddler = new $tw.Tiddler(\\n\\t\\t\\ttiddler,\\n\\t\\t\\t{\\n\\t\\t\\t\\ttitle: draftTitle,\\n\\t\\t\\t\\t\\\"draft.title\\\": targetTitle,\\n\\t\\t\\t\\t\\\"draft.of\\\": targetTitle\\n\\t\\t\\t},\\n\\t\\t\\tthis.wiki.getModificationFields()\\n\\t\\t);\\n\\tthis.wiki.addTiddler(draftTiddler);\\n\\treturn draftTiddler;\\n};\\n\\n/*\\nGenerate a title for the draft of a given tiddler\\n*/\\nNavigatorWidget.prototype.generateDraftTitle = function(title) {\\n\\tvar c = 0,\\n\\t\\tdraftTitle;\\n\\tdo {\\n\\t\\tdraftTitle = \\\"Draft \\\" + (c ? (c + 1) + \\\" \\\" : \\\"\\\") + \\\"of '\\\" + title + \\\"'\\\";\\n\\t\\tc++;\\n\\t} while(this.wiki.tiddlerExists(draftTitle));\\n\\treturn draftTitle;\\n};\\n\\n// Take a tiddler out of edit mode, saving the changes\\nNavigatorWidget.prototype.handleSaveTiddlerEvent = function(event) {\\n\\tvar title = event.param || event.tiddlerTitle,\\n\\t\\ttiddler = this.wiki.getTiddler(title),\\n\\t\\tstoryList = this.getStoryList();\\n\\t// Replace the original tiddler with the draft\\n\\tif(tiddler) {\\n\\t\\tvar draftTitle = (tiddler.fields[\\\"draft.title\\\"] || \\\"\\\").trim(),\\n\\t\\t\\tdraftOf = (tiddler.fields[\\\"draft.of\\\"] || \\\"\\\").trim();\\n\\t\\tif(draftTitle) {\\n\\t\\t\\tvar isRename = draftOf !== draftTitle,\\n\\t\\t\\t\\tisConfirmed = true;\\n\\t\\t\\tif(isRename && this.wiki.tiddlerExists(draftTitle)) {\\n\\t\\t\\t\\tisConfirmed = confirm($tw.language.getString(\\n\\t\\t\\t\\t\\t\\\"ConfirmOverwriteTiddler\\\",\\n\\t\\t\\t\\t\\t{variables:\\n\\t\\t\\t\\t\\t\\t{title: draftTitle}\\n\\t\\t\\t\\t\\t}\\n\\t\\t\\t\\t));\\n\\t\\t\\t}\\n\\t\\t\\tif(isConfirmed) {\\n\\t\\t\\t\\t// Create the new tiddler and pass it through the th-saving-tiddler hook\\n\\t\\t\\t\\tvar newTiddler = new $tw.Tiddler(this.wiki.getCreationFields(),tiddler,{\\n\\t\\t\\t\\t\\ttitle: draftTitle,\\n\\t\\t\\t\\t\\t\\\"draft.title\\\": undefined,\\n\\t\\t\\t\\t\\t\\\"draft.of\\\": undefined\\n\\t\\t\\t\\t},this.wiki.getModificationFields());\\n\\t\\t\\t\\tnewTiddler = $tw.hooks.invokeHook(\\\"th-saving-tiddler\\\",newTiddler);\\n\\t\\t\\t\\tthis.wiki.addTiddler(newTiddler);\\n\\t\\t\\t\\t// Remove the draft tiddler\\n\\t\\t\\t\\tthis.wiki.deleteTiddler(title);\\n\\t\\t\\t\\t// Remove the original tiddler if we're renaming it\\n\\t\\t\\t\\tif(isRename) {\\n\\t\\t\\t\\t\\tthis.wiki.deleteTiddler(draftOf);\\n\\t\\t\\t\\t}\\n\\t\\t\\t\\tif(!event.paramObject || event.paramObject.suppressNavigation !== \\\"yes\\\") {\\n\\t\\t\\t\\t\\t// Replace the draft in the story with the original\\n\\t\\t\\t\\t\\tthis.replaceFirstTitleInStory(storyList,title,draftTitle);\\n\\t\\t\\t\\t\\tthis.addToHistory(draftTitle,event.navigateFromClientRect);\\n\\t\\t\\t\\t\\tif(draftTitle !== this.storyTitle) {\\n\\t\\t\\t\\t\\t\\tthis.saveStoryList(storyList);\\n\\t\\t\\t\\t\\t}\\n\\t\\t\\t\\t}\\n\\t\\t\\t\\t// Trigger an autosave\\n\\t\\t\\t\\t$tw.rootWidget.dispatchEvent({type: \\\"tm-auto-save-wiki\\\"});\\n\\t\\t\\t}\\n\\t\\t}\\n\\t}\\n\\treturn false;\\n};\\n\\n// Take a tiddler out of edit mode without saving the changes\\nNavigatorWidget.prototype.handleCancelTiddlerEvent = function(event) {\\n\\t// Flip the specified tiddler from draft back to the original\\n\\tvar draftTitle = event.param || event.tiddlerTitle,\\n\\t\\tdraftTiddler = this.wiki.getTiddler(draftTitle),\\n\\t\\toriginalTitle = draftTiddler && draftTiddler.fields[\\\"draft.of\\\"];\\n\\tif(draftTiddler && originalTitle) {\\n\\t\\t// Ask for confirmation if the tiddler text has changed\\n\\t\\tvar isConfirmed = true,\\n\\t\\t\\toriginalTiddler = this.wiki.getTiddler(originalTitle),\\n\\t\\t\\tstoryList = this.getStoryList();\\n\\t\\tif(this.wiki.isDraftModified(draftTitle)) {\\n\\t\\t\\tisConfirmed = confirm($tw.language.getString(\\n\\t\\t\\t\\t\\\"ConfirmCancelTiddler\\\",\\n\\t\\t\\t\\t{variables:\\n\\t\\t\\t\\t\\t{title: draftTitle}\\n\\t\\t\\t\\t}\\n\\t\\t\\t));\\n\\t\\t}\\n\\t\\t// Remove the draft tiddler\\n\\t\\tif(isConfirmed) {\\n\\t\\t\\tthis.wiki.deleteTiddler(draftTitle);\\n\\t\\t\\tif(!event.paramObject || event.paramObject.suppressNavigation !== \\\"yes\\\") {\\n\\t\\t\\t\\tif(originalTiddler) {\\n\\t\\t\\t\\t\\tthis.replaceFirstTitleInStory(storyList,draftTitle,originalTitle);\\n\\t\\t\\t\\t\\tthis.addToHistory(originalTitle,event.navigateFromClientRect);\\n\\t\\t\\t\\t} else {\\n\\t\\t\\t\\t\\tthis.removeTitleFromStory(storyList,draftTitle);\\n\\t\\t\\t\\t}\\n\\t\\t\\t\\tthis.saveStoryList(storyList);\\n\\t\\t\\t}\\n\\t\\t}\\n\\t}\\n\\treturn false;\\n};\\n\\n// Create a new draft tiddler\\n// event.param can either be the title of a template tiddler, or a hashmap of fields.\\n//\\n// The title of the newly created tiddler follows these rules:\\n// * If a hashmap was used and a title field was specified, use that title\\n// * If a hashmap was used without a title field, use a default title, if necessary making it unique with a numeric suffix\\n// * If a template tiddler was used, use the title of the template, if necessary making it unique with a numeric suffix\\n//\\n// If a draft of the target tiddler already exists then it is reused\\nNavigatorWidget.prototype.handleNewTiddlerEvent = function(event) {\\n\\t// Get the story details\\n\\tvar storyList = this.getStoryList(),\\n\\t\\ttemplateTiddler, additionalFields, title, draftTitle, existingTiddler;\\n\\t// Get the template tiddler (if any)\\n\\tif(typeof event.param === \\\"string\\\") {\\n\\t\\t// Get the template tiddler\\n\\t\\ttemplateTiddler = this.wiki.getTiddler(event.param);\\n\\t\\t// Generate a new title\\n\\t\\ttitle = this.wiki.generateNewTitle(event.param || $tw.language.getString(\\\"DefaultNewTiddlerTitle\\\"));\\n\\t}\\n\\t// Get the specified additional fields\\n\\tif(typeof event.paramObject === \\\"object\\\") {\\n\\t\\tadditionalFields = event.paramObject;\\n\\t}\\n\\tif(typeof event.param === \\\"object\\\") { // Backwards compatibility with 5.1.3\\n\\t\\tadditionalFields = event.param;\\n\\t}\\n\\tif(additionalFields && additionalFields.title) {\\n\\t\\ttitle = additionalFields.title;\\n\\t}\\n\\t// Generate a title if we don't have one\\n\\ttitle = title || this.wiki.generateNewTitle($tw.language.getString(\\\"DefaultNewTiddlerTitle\\\"));\\n\\t// Find any existing draft for this tiddler\\n\\tdraftTitle = this.wiki.findDraft(title);\\n\\t// Pull in any existing tiddler\\n\\tif(draftTitle) {\\n\\t\\texistingTiddler = this.wiki.getTiddler(draftTitle);\\n\\t} else {\\n\\t\\tdraftTitle = this.generateDraftTitle(title);\\n\\t\\texistingTiddler = this.wiki.getTiddler(title);\\n\\t}\\n\\t// Merge the tags\\n\\tvar mergedTags = [];\\n\\tif(existingTiddler && existingTiddler.fields.tags) {\\n\\t\\t$tw.utils.pushTop(mergedTags,existingTiddler.fields.tags)\\n\\t}\\n\\tif(additionalFields && additionalFields.tags) {\\n\\t\\t// Merge tags\\n\\t\\tmergedTags = $tw.utils.pushTop(mergedTags,$tw.utils.parseStringArray(additionalFields.tags));\\n\\t}\\n\\tif(templateTiddler && templateTiddler.fields.tags) {\\n\\t\\t// Merge tags\\n\\t\\tmergedTags = $tw.utils.pushTop(mergedTags,templateTiddler.fields.tags);\\n\\t}\\n\\t// Save the draft tiddler\\n\\tvar draftTiddler = new $tw.Tiddler({\\n\\t\\t\\ttext: \\\"\\\",\\n\\t\\t\\t\\\"draft.title\\\": title\\n\\t\\t},\\n\\t\\ttemplateTiddler,\\n\\t\\texistingTiddler,\\n\\t\\tadditionalFields,\\n\\t\\tthis.wiki.getCreationFields(),\\n\\t\\t{\\n\\t\\t\\ttitle: draftTitle,\\n\\t\\t\\t\\\"draft.of\\\": title,\\n\\t\\t\\ttags: mergedTags\\n\\t\\t},this.wiki.getModificationFields());\\n\\tthis.wiki.addTiddler(draftTiddler);\\n\\t// Update the story to insert the new draft at the top and remove any existing tiddler\\n\\tif(storyList.indexOf(draftTitle) === -1) {\\n\\t\\tvar slot = storyList.indexOf(event.navigateFromTitle);\\n\\t\\tstoryList.splice(slot + 1,0,draftTitle);\\n\\t}\\n\\tif(storyList.indexOf(title) !== -1) {\\n\\t\\tstoryList.splice(storyList.indexOf(title),1);\\t\\t\\n\\t}\\n\\tthis.saveStoryList(storyList);\\n\\t// Add a new record to the top of the history stack\\n\\tthis.addToHistory(draftTitle);\\n\\treturn false;\\n};\\n\\n// Import JSON tiddlers into a pending import tiddler\\nNavigatorWidget.prototype.handleImportTiddlersEvent = function(event) {\\n\\tvar self = this;\\n\\t// Get the tiddlers\\n\\tvar tiddlers = [];\\n\\ttry {\\n\\t\\ttiddlers = JSON.parse(event.param);\\t\\n\\t} catch(e) {\\n\\t}\\n\\t// Get the current $:/Import tiddler\\n\\tvar importTiddler = this.wiki.getTiddler(IMPORT_TITLE),\\n\\t\\timportData = this.wiki.getTiddlerData(IMPORT_TITLE,{}),\\n\\t\\tnewFields = new Object({\\n\\t\\t\\ttitle: IMPORT_TITLE,\\n\\t\\t\\ttype: \\\"application/json\\\",\\n\\t\\t\\t\\\"plugin-type\\\": \\\"import\\\",\\n\\t\\t\\t\\\"status\\\": \\\"pending\\\"\\n\\t\\t}),\\n\\t\\tincomingTiddlers = [];\\n\\t// Process each tiddler\\n\\timportData.tiddlers = importData.tiddlers || {};\\n\\t$tw.utils.each(tiddlers,function(tiddlerFields) {\\n\\t\\tvar title = tiddlerFields.title;\\n\\t\\tif(title) {\\n\\t\\t\\tincomingTiddlers.push(title);\\n\\t\\t\\timportData.tiddlers[title] = tiddlerFields;\\n\\t\\t}\\n\\t});\\n\\t// Give the active upgrader modules a chance to process the incoming tiddlers\\n\\tvar messages = this.wiki.invokeUpgraders(incomingTiddlers,importData.tiddlers);\\n\\t$tw.utils.each(messages,function(message,title) {\\n\\t\\tnewFields[\\\"message-\\\" + title] = message;\\n\\t});\\n\\t// Deselect any suppressed tiddlers\\n\\t$tw.utils.each(importData.tiddlers,function(tiddler,title) {\\n\\t\\tif($tw.utils.count(tiddler) === 0) {\\n\\t\\t\\tnewFields[\\\"selection-\\\" + title] = \\\"unchecked\\\";\\n\\t\\t}\\n\\t});\\n\\t// Save the $:/Import tiddler\\n\\tnewFields.text = JSON.stringify(importData,null,$tw.config.preferences.jsonSpaces);\\n\\tthis.wiki.addTiddler(new $tw.Tiddler(importTiddler,newFields));\\n\\t// Update the story and history details\\n\\tif(this.getVariable(\\\"tv-auto-open-on-import\\\") !== \\\"no\\\") {\\n\\t\\tvar storyList = this.getStoryList(),\\n\\t\\t\\thistory = [];\\n\\t\\t// Add it to the story\\n\\t\\tif(storyList.indexOf(IMPORT_TITLE) === -1) {\\n\\t\\t\\tstoryList.unshift(IMPORT_TITLE);\\n\\t\\t}\\n\\t\\t// And to history\\n\\t\\thistory.push(IMPORT_TITLE);\\n\\t\\t// Save the updated story and history\\n\\t\\tthis.saveStoryList(storyList);\\n\\t\\tthis.addToHistory(history);\\t\\t\\n\\t}\\n\\treturn false;\\n};\\n\\n// \\nNavigatorWidget.prototype.handlePerformImportEvent = function(event) {\\n\\tvar self = this,\\n\\t\\timportTiddler = this.wiki.getTiddler(event.param),\\n\\t\\timportData = this.wiki.getTiddlerDataCached(event.param,{tiddlers: {}}),\\n\\t\\timportReport = [];\\n\\t// Add the tiddlers to the store\\n\\timportReport.push($tw.language.getString(\\\"Import/Imported\\\") + \\\"\\\\n\\\");\\n\\t$tw.utils.each(importData.tiddlers,function(tiddlerFields) {\\n\\t\\tvar title = tiddlerFields.title;\\n\\t\\tif(title && importTiddler && importTiddler.fields[\\\"selection-\\\" + title] !== \\\"unchecked\\\") {\\n\\t\\t\\tself.wiki.addTiddler(new $tw.Tiddler(tiddlerFields));\\n\\t\\t\\timportReport.push(\\\"# [[\\\" + tiddlerFields.title + \\\"]]\\\");\\n\\t\\t}\\n\\t});\\n\\t// Replace the $:/Import tiddler with an import report\\n\\tthis.wiki.addTiddler(new $tw.Tiddler({\\n\\t\\ttitle: event.param,\\n\\t\\ttext: importReport.join(\\\"\\\\n\\\"),\\n\\t\\t\\\"status\\\": \\\"complete\\\"\\n\\t}));\\n\\t// Navigate to the $:/Import tiddler\\n\\tthis.addToHistory([event.param]);\\n\\t// Trigger an autosave\\n\\t$tw.rootWidget.dispatchEvent({type: \\\"tm-auto-save-wiki\\\"});\\n};\\n\\nNavigatorWidget.prototype.handleFoldTiddlerEvent = function(event) {\\n\\tvar self = this,\\n\\t\\tparamObject = event.paramObject || {};\\n\\tif(paramObject.foldedState) {\\n\\t\\tvar foldedState = this.wiki.getTiddlerText(paramObject.foldedState,\\\"show\\\") === \\\"show\\\" ? \\\"hide\\\" : \\\"show\\\";\\n\\t\\tthis.wiki.setText(paramObject.foldedState,\\\"text\\\",null,foldedState);\\n\\t}\\n};\\n\\nNavigatorWidget.prototype.handleFoldOtherTiddlersEvent = function(event) {\\n\\tvar self = this,\\n\\t\\tparamObject = event.paramObject || {},\\n\\t\\tprefix = paramObject.foldedStatePrefix;\\n\\t$tw.utils.each(this.getStoryList(),function(title) {\\n\\t\\tself.wiki.setText(prefix + title,\\\"text\\\",null,event.param === title ? \\\"show\\\" : \\\"hide\\\");\\n\\t});\\n};\\n\\nNavigatorWidget.prototype.handleFoldAllTiddlersEvent = function(event) {\\n\\tvar self = this,\\n\\t\\tparamObject = event.paramObject || {},\\n\\t\\tprefix = paramObject.foldedStatePrefix;\\n\\t$tw.utils.each(this.getStoryList(),function(title) {\\n\\t\\tself.wiki.setText(prefix + title,\\\"text\\\",null,\\\"hide\\\");\\n\\t});\\n};\\n\\nNavigatorWidget.prototype.handleUnfoldAllTiddlersEvent = function(event) {\\n\\tvar self = this,\\n\\t\\tparamObject = event.paramObject || {},\\n\\t\\tprefix = paramObject.foldedStatePrefix;\\n\\t$tw.utils.each(this.getStoryList(),function(title) {\\n\\t\\tself.wiki.setText(prefix + title,\\\"text\\\",null,\\\"show\\\");\\n\\t});\\n};\\n\\nNavigatorWidget.prototype.handleRenameTiddlerEvent = function(event) {\\n\\tvar self = this,\\n\\t\\tparamObject = event.paramObject || {},\\n\\t\\tfrom = paramObject.from || event.tiddlerTitle,\\n\\t\\tto = paramObject.to;\\n\\t$tw.wiki.renameTiddler(from,to);\\n};\\n\\nexports.navigator = NavigatorWidget;\\n\\n})();\\n\",\n \"type\": \"application/javascript\",\n \"title\": \"$:/core/modules/widgets/navigator.js\",\n \"module-type\": \"widget\",\n \"modified\": \"20160218192104537\",\n \"created\": \"20160218190315501\"\n },\n \"$:/core/ui/ViewTemplate/body\": {\n \"text\": \"<$reveal tag=\\\"div\\\" class=\\\"tc-tiddler-body\\\" type=\\\"nomatch\\\" state=<<folded-state>> text=\\\"hide\\\" retain=\\\"yes\\\" animate=\\\"yes\\\">\\n\\n<$list filter=\\\"[all[current]!has[plugin-type]!field:hide-body[yes]]\\\">\\n\\n<$transclude>\\n\\n<$transclude tiddler=\\\"$:/language/MissingTiddler/Hint\\\"/>\\n\\n<$list filter=\\\"[title{!!title}listed[aliases]first[]]\\\" variable=\\\"\\\">\\nYou may have meant one of the following pages\\n<$list filter=\\\"[title{!!title}listed[aliases]]\\\">\\n<li><$link>{{!!title}}</$link></li>\\n</$list>\\n\\n</$list>\\n</$transclude>\\n\\n</$list>\\n\\n</$reveal>\\n\",\n \"title\": \"$:/core/ui/ViewTemplate/body\",\n \"tags\": \"$:/tags/ViewTemplate\",\n \"modified\": \"20160218192615033\",\n \"created\": \"20160218185029873\"\n },\n \"$:/core/modules/widgets/link.js\": {\n \"text\": \"/*\\\\\\ntitle: $:/core/modules/widgets/link.js\\ntype: application/javascript\\nmodule-type: widget\\n\\nLink widget\\n\\n\\\\*/\\n(function(){\\n\\n/*jslint node: true, browser: true */\\n/*global $tw: false */\\n\\\"use strict\\\";\\n\\nvar Widget = require(\\\"$:/core/modules/widgets/widget.js\\\").widget;\\n\\nvar LinkWidget = function(parseTreeNode,options) {\\n\\tthis.initialise(parseTreeNode,options);\\n};\\n\\n/*\\nInherit from the base widget class\\n*/\\nLinkWidget.prototype = new Widget();\\n\\n/*\\nRender this widget into the DOM\\n*/\\nLinkWidget.prototype.render = function(parent,nextSibling) {\\n\\t// Save the parent dom node\\n\\tthis.parentDomNode = parent;\\n\\t// Compute our attributes\\n\\tthis.computeAttributes();\\n\\t// Execute our logic\\n\\tthis.execute();\\n\\t// Get the value of the tv-wikilinks configuration macro\\n\\tvar wikiLinksMacro = this.getVariable(\\\"tv-wikilinks\\\"),\\n\\t\\tuseWikiLinks = wikiLinksMacro ? (wikiLinksMacro.trim() !== \\\"no\\\") : true;\\n\\t// Render the link if required\\n\\tif(useWikiLinks) {\\n\\t\\tthis.renderLink(parent,nextSibling);\\n\\t} else {\\n\\t\\t// Just insert the link text\\n\\t\\tvar domNode = this.document.createElement(\\\"span\\\");\\n\\t\\tparent.insertBefore(domNode,nextSibling);\\n\\t\\tthis.renderChildren(domNode,null);\\n\\t\\tthis.domNodes.push(domNode);\\n\\t}\\n};\\n\\n/*\\nRender this widget into the DOM\\n*/\\nLinkWidget.prototype.renderLink = function(parent,nextSibling) {\\n\\tvar self = this;\\n\\t// Sanitise the specified tag\\n\\tvar tag = this.linkTag;\\n\\tif($tw.config.htmlUnsafeElements.indexOf(tag) !== -1) {\\n\\t\\ttag = \\\"a\\\";\\n\\t}\\n\\t// Create our element\\n\\tvar domNode = this.document.createElement(tag);\\n\\t// Assign classes\\n\\tvar classes = [];\\n\\tif(this.linkClasses) {\\n\\t\\tclasses.push(this.linkClasses);\\n\\t}\\n\\tclasses.push(\\\"tc-tiddlylink\\\");\\n\\tif(this.isShadow) {\\n\\t\\tclasses.push(\\\"tc-tiddlylink-shadow\\\");\\n\\t}\\n\\tif(this.isMissing && !this.isShadow) {\\n\\t\\tclasses.push(\\\"tc-tiddlylink-missing\\\");\\n\\t} else {\\n\\t\\tif(!this.isMissing) {\\n\\t\\t\\tclasses.push(\\\"tc-tiddlylink-resolves\\\");\\n\\t\\t}\\n\\t}\\n\\tdomNode.setAttribute(\\\"class\\\",classes.join(\\\" \\\"));\\n\\t// Set an href\\n\\tvar wikiLinkTemplateMacro = this.getVariable(\\\"tv-wikilink-template\\\"),\\n\\t\\twikiLinkTemplate = wikiLinkTemplateMacro ? wikiLinkTemplateMacro.trim() : \\\"#$uri_encoded$\\\",\\n\\t\\twikiLinkText = wikiLinkTemplate.replace(\\\"$uri_encoded$\\\",encodeURIComponent(this.to));\\n\\twikiLinkText = wikiLinkText.replace(\\\"$uri_doubleencoded$\\\",encodeURIComponent(encodeURIComponent(this.to)));\\n\\twikiLinkText = this.getVariable(\\\"tv-get-export-link\\\",{params: [{name: \\\"to\\\",value: this.to}],defaultValue: wikiLinkText});\\n\\tif(tag === \\\"a\\\") {\\n\\t\\tdomNode.setAttribute(\\\"href\\\",wikiLinkText);\\n\\t}\\n\\tif(this.tabIndex) {\\n\\t\\tdomNode.setAttribute(\\\"tabindex\\\",this.tabIndex);\\n\\t}\\n\\t// Set the tooltip\\n\\t// HACK: Performance issues with re-parsing the tooltip prevent us defaulting the tooltip to \\\"<$transclude field='tooltip'><$transclude field='title'/></$transclude>\\\"\\n\\tvar tooltipWikiText = this.tooltip || this.getVariable(\\\"tv-wikilink-tooltip\\\");\\n\\tif(tooltipWikiText) {\\n\\t\\tvar tooltipText = this.wiki.renderText(\\\"text/plain\\\",\\\"text/vnd.tiddlywiki\\\",tooltipWikiText,{\\n\\t\\t\\t\\tparseAsInline: true,\\n\\t\\t\\t\\tvariables: {\\n\\t\\t\\t\\t\\tcurrentTiddler: this.to\\n\\t\\t\\t\\t},\\n\\t\\t\\t\\tparentWidget: this\\n\\t\\t\\t});\\n\\t\\tdomNode.setAttribute(\\\"title\\\",tooltipText);\\n\\t}\\n\\tif(this[\\\"aria-label\\\"]) {\\n\\t\\tdomNode.setAttribute(\\\"aria-label\\\",this[\\\"aria-label\\\"]);\\n\\t}\\n\\t// Add a click event handler\\n\\t$tw.utils.addEventListeners(domNode,[\\n\\t\\t{name: \\\"click\\\", handlerObject: this, handlerMethod: \\\"handleClickEvent\\\"},\\n\\t]);\\n\\tif(this.draggable === \\\"yes\\\") {\\n\\t\\t$tw.utils.addEventListeners(domNode,[\\n\\t\\t\\t{name: \\\"dragstart\\\", handlerObject: this, handlerMethod: \\\"handleDragStartEvent\\\"},\\n\\t\\t\\t{name: \\\"dragend\\\", handlerObject: this, handlerMethod: \\\"handleDragEndEvent\\\"}\\n\\t\\t]);\\n\\t}\\n\\t// Insert the link into the DOM and render any children\\n\\tparent.insertBefore(domNode,nextSibling);\\n\\tthis.renderChildren(domNode,null);\\n\\tthis.domNodes.push(domNode);\\n};\\n\\nLinkWidget.prototype.handleClickEvent = function(event) {\\n\\t// Send the click on its way as a navigate event\\n\\tvar bounds = this.domNodes[0].getBoundingClientRect();\\n\\tthis.dispatchEvent({\\n\\t\\ttype: \\\"tm-navigate\\\",\\n\\t\\tnavigateTo: this.to,\\n\\t\\tnavigateFromTitle: this.getVariable(\\\"storyTiddler\\\"),\\n\\t\\tnavigateFromNode: this,\\n\\t\\tnavigateFromClientRect: { top: bounds.top, left: bounds.left, width: bounds.width, right: bounds.right, bottom: bounds.bottom, height: bounds.height\\n\\t\\t},\\n\\t\\tnavigateSuppressNavigation: event.metaKey || event.ctrlKey || (event.button === 1),\\n\\t\\tfollowAliases: this.followAliases\\n\\t});\\n\\tif(this.domNodes[0].hasAttribute(\\\"href\\\")) {\\n\\t\\tevent.preventDefault();\\n\\t}\\n\\tevent.stopPropagation();\\n\\treturn false;\\n};\\n\\nLinkWidget.prototype.handleDragStartEvent = function(event) {\\n\\tif(event.target === this.domNodes[0]) {\\n\\t\\tif(this.to) {\\n\\t\\t\\t$tw.dragInProgress = true;\\n\\t\\t\\t// Set the dragging class on the element being dragged\\n\\t\\t\\t$tw.utils.addClass(event.target,\\\"tc-tiddlylink-dragging\\\");\\n\\t\\t\\t// Create the drag image elements\\n\\t\\t\\tthis.dragImage = this.document.createElement(\\\"div\\\");\\n\\t\\t\\tthis.dragImage.className = \\\"tc-tiddler-dragger\\\";\\n\\t\\t\\tvar inner = this.document.createElement(\\\"div\\\");\\n\\t\\t\\tinner.className = \\\"tc-tiddler-dragger-inner\\\";\\n\\t\\t\\tinner.appendChild(this.document.createTextNode(this.to));\\n\\t\\t\\tthis.dragImage.appendChild(inner);\\n\\t\\t\\tthis.document.body.appendChild(this.dragImage);\\n\\t\\t\\t// Astoundingly, we need to cover the dragger up: http://www.kryogenix.org/code/browser/custom-drag-image.html\\n\\t\\t\\tvar cover = this.document.createElement(\\\"div\\\");\\n\\t\\t\\tcover.className = \\\"tc-tiddler-dragger-cover\\\";\\n\\t\\t\\tcover.style.left = (inner.offsetLeft - 16) + \\\"px\\\";\\n\\t\\t\\tcover.style.top = (inner.offsetTop - 16) + \\\"px\\\";\\n\\t\\t\\tcover.style.width = (inner.offsetWidth + 32) + \\\"px\\\";\\n\\t\\t\\tcover.style.height = (inner.offsetHeight + 32) + \\\"px\\\";\\n\\t\\t\\tthis.dragImage.appendChild(cover);\\n\\t\\t\\t// Set the data transfer properties\\n\\t\\t\\tvar dataTransfer = event.dataTransfer;\\n\\t\\t\\t// First the image\\n\\t\\t\\tdataTransfer.effectAllowed = \\\"copy\\\";\\n\\t\\t\\tif(dataTransfer.setDragImage) {\\n\\t\\t\\t\\tdataTransfer.setDragImage(this.dragImage.firstChild,-16,-16);\\n\\t\\t\\t}\\n\\t\\t\\t// Then the data\\n\\t\\t\\tdataTransfer.clearData();\\n\\t\\t\\tvar jsonData = this.wiki.getTiddlerAsJson(this.to),\\n\\t\\t\\t\\ttextData = this.wiki.getTiddlerText(this.to,\\\"\\\"),\\n\\t\\t\\t\\ttitle = (new RegExp(\\\"^\\\" + $tw.config.textPrimitives.wikiLink + \\\"$\\\",\\\"mg\\\")).exec(this.to) ? this.to : \\\"[[\\\" + this.to + \\\"]]\\\";\\n\\t\\t\\t// IE doesn't like these content types\\n\\t\\t\\tif(!$tw.browser.isIE) {\\n\\t\\t\\t\\tdataTransfer.setData(\\\"text/vnd.tiddler\\\",jsonData);\\n\\t\\t\\t\\tdataTransfer.setData(\\\"text/plain\\\",title);\\n\\t\\t\\t\\tdataTransfer.setData(\\\"text/x-moz-url\\\",\\\"data:text/vnd.tiddler,\\\" + encodeURIComponent(jsonData));\\n\\t\\t\\t}\\n\\t\\t\\tdataTransfer.setData(\\\"URL\\\",\\\"data:text/vnd.tiddler,\\\" + encodeURIComponent(jsonData));\\n\\t\\t\\tdataTransfer.setData(\\\"Text\\\",title);\\n\\t\\t\\tevent.stopPropagation();\\n\\t\\t} else {\\n\\t\\t\\tevent.preventDefault();\\n\\t\\t}\\n\\t}\\n};\\n\\nLinkWidget.prototype.handleDragEndEvent = function(event) {\\n\\tif(event.target === this.domNodes[0]) {\\n\\t\\t$tw.dragInProgress = false;\\n\\t\\t// Remove the dragging class on the element being dragged\\n\\t\\t$tw.utils.removeClass(event.target,\\\"tc-tiddlylink-dragging\\\");\\n\\t\\t// Delete the drag image element\\n\\t\\tif(this.dragImage) {\\n\\t\\t\\tthis.dragImage.parentNode.removeChild(this.dragImage);\\n\\t\\t}\\n\\t}\\n};\\n\\n/*\\nCompute the internal state of the widget\\n*/\\nLinkWidget.prototype.execute = function() {\\n\\t// Pick up our attributes\\n\\tthis.to = this.getAttribute(\\\"to\\\",this.getVariable(\\\"currentTiddler\\\"));\\n\\tthis.tooltip = this.getAttribute(\\\"tooltip\\\");\\n\\tthis[\\\"aria-label\\\"] = this.getAttribute(\\\"aria-label\\\");\\n\\tthis.linkClasses = this.getAttribute(\\\"class\\\");\\n\\tthis.tabIndex = this.getAttribute(\\\"tabindex\\\");\\n\\tthis.followAliases = this.getAttribute(\\\"followAliases\\\", \\\"true\\\");\\n\\tthis.draggable = this.getAttribute(\\\"draggable\\\",\\\"yes\\\");\\n\\tthis.linkTag = this.getAttribute(\\\"tag\\\",\\\"a\\\");\\n\\t// Determine the link characteristics\\n\\tthis.isMissing = !this.wiki.tiddlerExists(this.to) && !(this.wiki.filterTiddlers(\\\"[title[\\\"+this.to+\\\"]listed[aliases]]\\\").length === 1);\\n\\tthis.isShadow = this.wiki.isShadowTiddler(this.to);\\n\\t// Make the child widgets\\n\\tthis.makeChildWidgets();\\n};\\n\\n/*\\nSelectively refreshes the widget if needed. Returns true if the widget or any of its children needed re-rendering\\n*/\\nLinkWidget.prototype.refresh = function(changedTiddlers) {\\n\\tvar changedAttributes = this.computeAttributes();\\n\\tif(changedAttributes.to || changedTiddlers[this.to] || changedAttributes[\\\"aria-label\\\"] || changedAttributes.tooltip) {\\n\\t\\tthis.refreshSelf();\\n\\t\\treturn true;\\n\\t}\\n\\treturn this.refreshChildren(changedTiddlers);\\n};\\n\\nexports.link = LinkWidget;\\n\\n})();\\n\",\n \"type\": \"application/javascript\",\n \"title\": \"$:/core/modules/widgets/link.js\",\n \"module-type\": \"widget\",\n \"modified\": \"20161018180800361\",\n \"created\": \"20160218191628007\"\n }\n }\n}"
}
}
}
{
"tiddlers": {
"$:/plugins/mklauber/math.js/calc.js": {
"title": "$:/plugins/mklauber/math.js/calc.js",
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g({data:o,size:[a],datatype:this._datatype})},g.diagonal=function(t,r,n,i,a){if(!f(t))throw new TypeError(\"Array expected, size parameter\");if(2!==t.length)throw new Error(\"Only two dimensions matrix are supported\");if(t=t.map(function(e){if(e&&e.isBigNumber===!0&&(e=e.toNumber()),!l(e)||!p(e)||1>e)throw new Error(\"Size values must be positive integers\");return e}),n){if(n&&n.isBigNumber===!0&&(n=n.toNumber()),!l(n)||!p(n))throw new TypeError(\"The parameter k must be an integer number\")}else n=0;i&&m(a)&&(i=c.convert(i,a));var o,u=n>0?n:0,h=0>n?-n:0,v=t[0],d=t[1],y=Math.min(v-h,d-u);if(f(r)){if(r.length!==y)throw new Error(\"Invalid value array length\");o=function(e){return r[e]}}else if(r&&r.isMatrix===!0){var x=r.size();if(1!==x.length||x[0]!==y)throw new Error(\"Invalid matrix length\");o=function(e){return r.get([e])}}else o=function(){return r};i||(i=o(0)&&o(0).isBigNumber===!0?new e.BigNumber(0):0);var w=[];if(t.length>0){w=s.resize(w,t,i);for(var b=0;y>b;b++)w[b+h][b+u]=o(b)}return new g({data:w,size:[v,d]})},g.fromJSON=function(e){return new g(e)},g.prototype.swapRows=function(e,t){if(!(l(e)&&p(e)&&l(t)&&p(t)))throw new Error(\"Row index must be positive integers\");if(2!==this._size.length)throw new Error(\"Only two dimensional matrix is supported\");return h(e,this._size[0]),h(t,this._size[0]),g._swapRows(e,t,this._data),this},g._swapRows=function(e,t,r){var n=r[e];r[e]=r[t],r[t]=n},e.Matrix._storage.dense=g,e.Matrix._storage[\"default\"]=g,g}var i=r(39),a=r(42),o=i.string,s=i.array,u=i.object,c=i.number,f=Array.isArray,l=c.isNumber,p=c.isInteger,m=o.isString,h=s.validateIndex;t.name=\"DenseMatrix\",t.path=\"type\",t.factory=n,t.lazy=!1},function(e,t,r){\"use strict\";function n(e,t,n,g){function v(e,t){if(!(this instanceof v))throw new SyntaxError(\"Constructor must be called with the new operator\");if(t&&!m(t))throw new Error(\"Invalid datatype: \"+t);if(e&&e.isMatrix===!0)x(this,e,t);else if(e&&f(e.index)&&f(e.ptr)&&f(e.size))this._values=e.values,this._index=e.index,this._ptr=e.ptr,this._size=e.size,this._datatype=t||e.datatype;else if(f(e))w(this,e,t);else{if(e)throw new TypeError(\"Unsupported type of data (\"+i.types.type(e)+\")\");this._values=[],this._index=[],this._ptr=[0],this._size=[0,0],this._datatype=t}}var d=n(r(38)),y=n(r(48)),x=function(e,t,r){\"SparseMatrix\"===t.type?(e._values=t._values?s.clone(t._values):void 0,e._index=s.clone(t._index),e._ptr=s.clone(t._ptr),e._size=s.clone(t._size),e._datatype=r||t._datatype):w(e,t.valueOf(),r||t._datatype)},w=function(e,t,r){e._values=[],e._index=[],e._ptr=[],e._datatype=r;var n=t.length,i=0,a=y,o=0;if(m(r)&&(a=g.find(y,[r,r])||y,o=g.convert(0,r)),n>0){var s=0;do{e._ptr.push(e._index.length);for(var u=0;n>u;u++){var c=t[u];if(f(c)){if(0===s&&i<c.length&&(i=c.length),s<c.length){var l=c[s];a(l,o)||(e._values.push(l),e._index.push(u))}}else 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i,o,s,u,c=t.min(),f=t.max();for(i=0,o=e._size.length;o>i;i++)h(c[i],e._size[i]),h(f[i],e._size[i]);var l=e._values,p=e._index,m=e._ptr,g=t.dimension(0),d=t.dimension(1),y=[],x=[];g.forEach(function(e,t){x[e]=t[0],y[e]=!0});var w=l?[]:void 0,b=[],N=[];return d.forEach(function(e){for(N.push(b.length),s=m[e],u=m[e+1];u>s;s++)i=p[s],y[i]===!0&&(b.push(x[i]),w&&w.push(l[s]))}),N.push(b.length),new v({values:w,index:b,ptr:N,size:n,datatype:e._datatype})},N=function(e,t,r,n){if(!t||t.isIndex!==!0)throw new TypeError(\"Invalid index\");var i,u=t.size(),c=t.isScalar();if(r&&r.isMatrix===!0?(i=r.size(),r=r.toArray()):i=o.size(r),c){if(0!==i.length)throw new TypeError(\"Scalar expected\");e.set(t.min(),r,n)}else{if(1!==u.length&&2!==u.length)throw new a(u.length,e._size.length,\"<\");if(i.length<u.length){for(var f=0,l=0;1===u[f]&&1===i[f];)f++;for(;1===u[f];)l++,f++;r=o.unsqueeze(r,u.length,l,i)}if(!s.deepEqual(u,i))throw new a(u,i,\">\");for(var p=t.min()[0],m=t.min()[1],h=i[0],g=i[1],v=0;h>v;v++)for(var d=0;g>d;d++){var y=r[v][d];e.set([v+p,d+m],y,n)}}return e};v.prototype.get=function(e){if(!f(e))throw new TypeError(\"Array expected\");if(e.length!=this._size.length)throw new a(e.length,this._size.length);if(!this._values)throw new Error(\"Cannot invoke get on a Pattern only matrix\");var t=e[0],r=e[1];h(t,this._size[0]),h(r,this._size[1]);var n=E(t,this._ptr[r],this._ptr[r+1],this._index);return n<this._ptr[r+1]&&this._index[n]===t?s.clone(this._values[n]):0},v.prototype.set=function(e,t,r){if(!f(e))throw new TypeError(\"Array expected\");if(e.length!=this._size.length)throw new a(e.length,this._size.length);if(!this._values)throw new Error(\"Cannot invoke set on a Pattern only matrix\");var n=e[0],i=e[1],o=this._size[0],s=this._size[1],u=y,c=0;m(this._datatype)&&(u=g.find(y,[this._datatype,this._datatype])||y,c=g.convert(0,this._datatype)),(n>o-1||i>s-1)&&(_(this,Math.max(n+1,o),Math.max(i+1,s),r),o=this._size[0],s=this._size[1]),h(n,o),h(i,s);var l=E(n,this._ptr[i],this._ptr[i+1],this._index);return l<this._ptr[i+1]&&this._index[l]===n?u(t,c)?M(l,i,this._values,this._index,this._ptr):this._values[l]=t:A(l,n,i,t,this._values,this._index,this._ptr),this};var E=function(e,t,r,n){if(r-t===0)return r;for(var i=t;r>i;i++)if(n[i]===e)return i;return t},M=function(e,t,r,n,i){r.splice(e,1),n.splice(e,1);for(var a=t+1;a<i.length;a++)i[a]--},A=function(e,t,r,n,i,a,o){i.splice(e,0,n),a.splice(e,0,t);for(var s=r+1;s<o.length;s++)o[s]++};v.prototype.resize=function(e,t,r){if(!f(e))throw new TypeError(\"Array expected\");if(2!==e.length)throw new Error(\"Only two dimensions matrix are supported\");e.forEach(function(t){if(!c.isNumber(t)||!c.isInteger(t)||0>t)throw new 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t=this._size[0],r=this._size[1],n=this.density(),i=\"Sparse Matrix [\"+u.format(t,e)+\" x \"+u.format(r,e)+\"] density: \"+u.format(n,e)+\"\\n\",a=0;r>a;a++)for(var o=this._ptr[a],s=this._ptr[a+1],c=o;s>c;c++){var f=this._index[c];i+=\"\\n (\"+u.format(f,e)+\", \"+u.format(a,e)+\") ==> \"+(this._values?u.format(this._values[c],e):\"X\")}return i},v.prototype.toString=function(){return u.format(this.toArray())},v.prototype.toJSON=function(){return{mathjs:\"SparseMatrix\",values:this._values,index:this._index,ptr:this._ptr,size:this._size,datatype:this._datatype}},v.prototype.diagonal=function(e){if(e){if(e.isBigNumber===!0&&(e=e.toNumber()),!l(e)||!p(e))throw new TypeError(\"The parameter k must be an integer number\")}else e=0;var t=e>0?e:0,r=0>e?-e:0,n=this._size[0],i=this._size[1],a=Math.min(n-r,i-t),o=[],u=[],c=[];c[0]=0;for(var f=t;i>f&&o.length<a;f++)for(var m=this._ptr[f],h=this._ptr[f+1],g=m;h>g;g++){var d=this._index[g];if(d===f-t+r){o.push(s.clone(this._values[g])),u[o.length-1]=d-r;break}}return c.push(o.length),new v({values:o,index:u,ptr:c,size:[a,1]})},v.fromJSON=function(e){return new v(e)},v.diagonal=function(e,t,r,n,i){if(!f(e))throw new TypeError(\"Array expected, size parameter\");if(2!==e.length)throw new Error(\"Only two dimensions matrix are supported\");if(e=e.map(function(e){if(e&&e.isBigNumber===!0&&(e=e.toNumber()),!l(e)||!p(e)||1>e)throw new Error(\"Size values must be positive integers\");return e}),r){if(r.isBigNumber===!0&&(r=r.toNumber()),!l(r)||!p(r))throw new TypeError(\"The parameter k must be an integer number\")}else r=0;var a=y,o=0;m(i)&&(a=g.find(y,[i,i])||y,o=g.convert(0,i));var s,u=r>0?r:0,c=0>r?-r:0,h=e[0],d=e[1],x=Math.min(h-c,d-u);if(f(t)){if(t.length!==x)throw new Error(\"Invalid value array length\");s=function(e){return t[e]}}else if(t&&t.isMatrix===!0){var w=t.size();if(1!==w.length||w[0]!==x)throw new Error(\"Invalid matrix 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if(u>f&&i[f]===t&&(c>=u||i[c]!==e)){var m=n?n[f]:void 0;i.splice(c,0,e),n&&n.splice(c,0,m),i.splice(f>=c?f+1:f,1),n&&n.splice(f>=c?f+1:f,1)}}},e.Matrix._storage.sparse=v,v}var i=r(39),a=r(42),o=i.array,s=i.object,u=i.string,c=i.number,f=Array.isArray,l=c.isNumber,p=c.isInteger,m=u.isString,h=o.validateIndex;t.name=\"SparseMatrix\",t.path=\"type\",t.factory=n,t.lazy=!1},function(e,t,r){\"use strict\";function n(e,t,r,n){var a=n(\"equalScalar\",{\"boolean, boolean\":function(e,t){return e===t},\"number, number\":function(e,r){return e===r||i(e,r,t.epsilon)},\"BigNumber, BigNumber\":function(e,t){return e.eq(t)},\"Fraction, Fraction\":function(e,t){return e.equals(t)},\"Complex, Complex\":function(e,r){return(e.re===r.re||i(e.re,r.re,t.epsilon))&&(e.im===r.im||i(e.im,r.im,t.epsilon))},\"Unit, Unit\":function(e,r){if(!e.equalBase(r))throw new Error(\"Cannot compare units with different base\");return e.value===r.value||i(e.value,r.value,t.epsilon)},\"string, string\":function(e,t){return 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temperature\",examples:[\"planckTemperature\"]},a.lsolve=r(109),a.lup=r(110),a.lusolve=r(111),a.slu=r(112),a.usolve=r(113),a.abs=r(114),a.add=r(115),a.cbrt=r(116),a.ceil=r(117),a.cube=r(118),a.divide=r(119),a.dotDivide=r(120),a.dotMultiply=r(121),a.dotPow=r(122),a.exp=r(123),a.fix=r(124),a.floor=r(125),a.gcd=r(126),a.hypot=r(127),a.lcm=r(128),a.log=r(129),a.log10=r(130),a.mod=r(131),a.multiply=r(132),a.norm=r(133),a.nthRoot=r(134),a.pow=r(135),a.round=r(136),a.sign=r(137),a.sqrt=r(138),\na.square=r(139),a.subtract=r(140),a.unaryMinus=r(141),a.unaryPlus=r(142),a.xgcd=r(143),a.bitAnd=r(144),a.bitNot=r(145),a.bitOr=r(146),a.bitXor=r(147),a.leftShift=r(148),a.rightArithShift=r(149),a.rightLogShift=r(150),a.bellNumbers=r(151),a.catalan=r(152),a.composition=r(153),a.stirlingS2=r(154),a.arg=r(155),a.conj=r(156),a.re=r(157),a.im=r(158),a.eval=r(159),a.help=r(160),a.distance=r(161),a.intersect=r(162),a.and=r(163),a.not=r(164),a.or=r(165),a.xor=r(166),a.concat=r(167),a.cross=r(168),a.det=r(169),a.diag=r(170),a.dot=r(171),a.eye=r(172),a.flatten=r(173),a.inv=r(174),a.ones=r(175),a.range=r(176),a.resize=r(177),a.size=r(178),a.squeeze=r(179),a.subset=r(180),a.trace=r(181),a.transpose=r(182),a.zeros=r(183),a.combinations=r(184),a.factorial=r(185),a.gamma=r(186),a.kldivergence=r(187),a.multinomial=r(188),a.permutations=r(189),a.pickRandom=r(190),a.random=r(191),a.randomInt=r(192),a.compare=r(193),a.deepEqual=r(194),a.equal=r(195),a.larger=r(196),a.largerEq=r(197),a.smaller=r(198),a.smallerEq=r(199),a.unequal=r(200),a.max=r(201),a.mean=r(202),a.median=r(203),a.min=r(204),a.mode=r(205),a.prod=r(206),a.quantileSeq=r(207),a.std=r(208),a.sum=r(209),a[\"var\"]=r(210),a.acos=r(211),a.acosh=r(212),a.acot=r(213),a.acoth=r(214),a.acsc=r(215),a.acsch=r(216),a.asec=r(217),a.asech=r(218),a.asin=r(219),a.asinh=r(220),a.atan=r(221),a.atanh=r(222),a.atan2=r(223),a.cos=r(224),a.cosh=r(225),a.cot=r(226),a.coth=r(227),a.csc=r(228),a.csch=r(229),a.sec=r(230),a.sech=r(231),a.sin=r(232),a.sinh=r(233),a.tan=r(234),a.tanh=r(235),a.to=r(236),a.clone=r(237),a.map=r(238),a.partitionSelect=r(239),a.filter=r(240),a.forEach=r(241),a.format=r(242),a.isInteger=r(243),a.isNegative=r(244),a.isNumeric=r(245),a.isPositive=r(246),a.isZero=r(247),a[\"import\"]=r(248),a.sort=r(249),a[\"typeof\"]=r(250),a}t.name=\"docs\",t.path=\"expression\",t.factory=n},function(e,t){e.exports={name:\"bignumber\",category:\"Type\",syntax:[\"bignumber(x)\"],description:\"Create a big number from a number or string.\",examples:[\"0.1 + 0.2\",\"bignumber(0.1) + bignumber(0.2)\",'bignumber(\"7.2\")','bignumber(\"7.2e500\")',\"bignumber([0.1, 0.2, 0.3])\"],seealso:[\"boolean\",\"complex\",\"fraction\",\"index\",\"matrix\",\"string\",\"unit\"]}},function(e,t){e.exports={name:\"boolean\",category:\"Type\",syntax:[\"x\",\"boolean(x)\"],description:\"Convert a string or number into a boolean.\",examples:[\"boolean(0)\",\"boolean(1)\",\"boolean(3)\",'boolean(\"true\")','boolean(\"false\")',\"boolean([1, 0, 1, 1])\"],seealso:[\"bignumber\",\"complex\",\"index\",\"matrix\",\"number\",\"string\",\"unit\"]}},function(e,t){e.exports={name:\"complex\",category:\"Type\",syntax:[\"complex()\",\"complex(re, im)\",\"complex(string)\"],description:\"Create a complex number.\",examples:[\"complex()\",\"complex(2, 3)\",'complex(\"7 - 2i\")'],seealso:[\"bignumber\",\"boolean\",\"index\",\"matrix\",\"number\",\"string\",\"unit\"]}},function(e,t){e.exports={name:\"fraction\",category:\"Type\",syntax:[\"fraction(num)\",\"fraction(num,den)\"],description:\"Create a fraction from a number or from a numerator and denominator.\",examples:[\"fraction(0.125)\",\"fraction(1, 3) + fraction(2, 5)\"],seealso:[\"bignumber\",\"boolean\",\"complex\",\"index\",\"matrix\",\"string\",\"unit\"]}},function(e,t){e.exports={name:\"index\",category:\"Type\",syntax:[\"[start]\",\"[start:end]\",\"[start:step:end]\",\"[start1, start 2, ...]\",\"[start1:end1, start2:end2, ...]\",\"[start1:step1:end1, start2:step2:end2, ...]\"],description:\"Create an index to get or replace a subset of a matrix\",examples:[\"[]\",\"[1, 2, 3]\",\"A = [1, 2, 3; 4, 5, 6]\",\"A[1, :]\",\"A[1, 2] = 50\",\"A[0:2, 0:2] = ones(2, 2)\"],seealso:[\"bignumber\",\"boolean\",\"complex\",\"matrix,\",\"number\",\"range\",\"string\",\"unit\"]}},function(e,t){e.exports={name:\"matrix\",category:\"Type\",syntax:[\"[]\",\"[a1, b1, ...; a2, b2, ...]\",\"matrix()\",'matrix(\"dense\")',\"matrix([...])\"],description:\"Create a matrix.\",examples:[\"[]\",\"[1, 2, 3]\",\"[1, 2, 3; 4, 5, 6]\",\"matrix()\",\"matrix([3, 4])\",'matrix([3, 4; 5, 6], \"sparse\")','matrix([3, 4; 5, 6], \"sparse\", \"number\")'],seealso:[\"bignumber\",\"boolean\",\"complex\",\"index\",\"number\",\"string\",\"unit\",\"sparse\"]}},function(e,t){e.exports={name:\"number\",category:\"Type\",syntax:[\"x\",\"number(x)\"],description:\"Create a number or convert a string or boolean into a number.\",examples:[\"2\",\"2e3\",\"4.05\",\"number(2)\",'number(\"7.2\")',\"number(true)\",\"number([true, false, true, true])\",'number(\"52cm\", \"m\")'],seealso:[\"bignumber\",\"boolean\",\"complex\",\"fraction\",\"index\",\"matrix\",\"string\",\"unit\"]}},function(e,t){e.exports={name:\"sparse\",category:\"Type\",syntax:[\"sparse()\",\"sparse([a1, b1, ...; a1, b2, ...])\",'sparse([a1, b1, ...; a1, b2, ...], \"number\")'],description:\"Create a sparse matrix.\",examples:[\"sparse()\",\"sparse([3, 4; 5, 6])\",'sparse([3, 0; 5, 0], \"number\")'],seealso:[\"bignumber\",\"boolean\",\"complex\",\"index\",\"number\",\"string\",\"unit\",\"matrix\"]}},function(e,t){e.exports={name:\"string\",category:\"Type\",syntax:['\"text\"',\"string(x)\"],description:\"Create a string or convert a value to a string\",examples:['\"Hello World!\"',\"string(4.2)\",\"string(3 + 2i)\"],seealso:[\"bignumber\",\"boolean\",\"complex\",\"index\",\"matrix\",\"number\",\"unit\"]}},function(e,t){e.exports={name:\"unit\",category:\"Type\",syntax:[\"value unit\",\"unit(value, unit)\",\"unit(string)\"],description:\"Create a unit.\",examples:[\"5.5 mm\",\"3 inch\",'unit(7.1, \"kilogram\")','unit(\"23 deg\")'],seealso:[\"bignumber\",\"boolean\",\"complex\",\"index\",\"matrix\",\"number\",\"string\"]}},function(e,t){e.exports={name:\"e\",category:\"Constants\",syntax:[\"e\"],description:\"Euler's number, the base of the natural logarithm. Approximately equal to 2.71828\",examples:[\"e\",\"e ^ 2\",\"exp(2)\",\"log(e)\"],seealso:[\"exp\"]}},function(e,t){e.exports={name:\"false\",category:\"Constants\",syntax:[\"false\"],description:\"Boolean value false\",examples:[\"false\"],seealso:[\"true\"]}},function(e,t){e.exports={name:\"i\",category:\"Constants\",syntax:[\"i\"],description:\"Imaginary unit, defined as i*i=-1. A complex number is described as a + b*i, where a is the real part, and b is the imaginary part.\",examples:[\"i\",\"i * i\",\"sqrt(-1)\"],seealso:[]}},function(e,t){e.exports={name:\"Infinity\",category:\"Constants\",syntax:[\"Infinity\"],description:\"Infinity, a number which is larger than the maximum number that can be handled by a floating point number.\",examples:[\"Infinity\",\"1 / 0\"],seealso:[]}},function(e,t){e.exports={name:\"LN2\",category:\"Constants\",syntax:[\"LN2\"],description:\"Returns the natural logarithm of 2, approximately equal to 0.693\",examples:[\"LN2\",\"log(2)\"],seealso:[]}},function(e,t){e.exports={name:\"LN10\",category:\"Constants\",syntax:[\"LN10\"],description:\"Returns the natural logarithm of 10, approximately equal to 2.302\",examples:[\"LN10\",\"log(10)\"],seealso:[]}},function(e,t){e.exports={name:\"LOG2E\",category:\"Constants\",syntax:[\"LOG2E\"],description:\"Returns the base-2 logarithm of E, approximately equal to 1.442\",examples:[\"LOG2E\",\"log(e, 2)\"],seealso:[]}},function(e,t){e.exports={name:\"LOG10E\",category:\"Constants\",syntax:[\"LOG10E\"],description:\"Returns the base-10 logarithm of E, approximately equal to 0.434\",examples:[\"LOG10E\",\"log(e, 10)\"],seealso:[]}},function(e,t){e.exports={name:\"NaN\",category:\"Constants\",syntax:[\"NaN\"],description:\"Not a number\",examples:[\"NaN\",\"0 / 0\"],seealso:[]}},function(e,t){e.exports={name:\"null\",category:\"Constants\",syntax:[\"null\"],description:\"Value null\",examples:[\"null\"],seealso:[\"true\",\"false\"]}},function(e,t){e.exports={name:\"pi\",category:\"Constants\",syntax:[\"pi\"],description:\"The number pi is a mathematical constant that is the ratio of a circle's circumference to its diameter, and is approximately equal to 3.14159\",examples:[\"pi\",\"sin(pi/2)\"],seealso:[\"tau\"]}},function(e,t){e.exports={name:\"phi\",category:\"Constants\",syntax:[\"phi\"],description:\"Phi is the golden ratio. Two quantities are in the golden ratio if their ratio is the same as the ratio of their sum to the larger of the two quantities. Phi is defined as `(1 + sqrt(5)) / 2` and is approximately 1.618034...\",examples:[\"tau\"],seealso:[]}},function(e,t){e.exports={name:\"SQRT1_2\",category:\"Constants\",syntax:[\"SQRT1_2\"],description:\"Returns the square root of 1/2, approximately equal to 0.707\",examples:[\"SQRT1_2\",\"sqrt(1/2)\"],seealso:[]}},function(e,t){e.exports={name:\"SQRT2\",category:\"Constants\",syntax:[\"SQRT2\"],description:\"Returns the square root of 2, approximately equal to 1.414\",examples:[\"SQRT2\",\"sqrt(2)\"],seealso:[]}},function(e,t){e.exports={name:\"tau\",category:\"Constants\",syntax:[\"tau\"],description:\"Tau is the ratio constant of a circle's circumference to radius, equal to 2 * pi, approximately 6.2832.\",examples:[\"tau\",\"2 * pi\"],seealso:[\"pi\"]}},function(e,t){e.exports={name:\"true\",category:\"Constants\",syntax:[\"true\"],description:\"Boolean value true\",examples:[\"true\"],seealso:[\"false\"]}},function(e,t){e.exports={name:\"version\",category:\"Constants\",syntax:[\"version\"],description:\"A string with the version number of math.js\",examples:[\"version\"],seealso:[]}},function(e,t){e.exports={name:\"lsolve\",category:\"Algebra\",syntax:[\"x=lsolve(L, b)\"],description:\"Solves the linear system L * x = b where L is an [n x n] lower triangular matrix and b is a [n] column vector.\",examples:[\"a = [-2, 3; 2, 1]\",\"b = [11, 9]\",\"x = lsolve(a, b)\"],seealso:[\"lup\",\"lusolve\",\"usolve\",\"matrix\",\"sparse\"]}},function(e,t){e.exports={name:\"lup\",category:\"Algebra\",syntax:[\"lup(m)\"],description:\"Calculate the Matrix LU decomposition with partial pivoting. Matrix A is decomposed in three matrices (L, U, P) where P * A = L * U\",examples:[\"lup([[2, 1], [1, 4]])\",\"lup(matrix([[2, 1], [1, 4]]))\",\"lup(sparse([[2, 1], [1, 4]]))\"],seealso:[\"lusolve\",\"lsolve\",\"usolve\",\"matrix\",\"sparse\",\"slu\"]}},function(e,t){e.exports={name:\"lusolve\",category:\"Algebra\",syntax:[\"x=lusolve(A, b)\",\"x=lusolve(lu, b)\"],description:\"Solves the linear system A * x = b where A is an [n x n] matrix and b is a [n] column vector.\",examples:[\"a = [-2, 3; 2, 1]\",\"b = [11, 9]\",\"x = lusolve(a, b)\"],seealso:[\"lup\",\"slu\",\"lsolve\",\"usolve\",\"matrix\",\"sparse\"]}},function(e,t){e.exports={name:\"slu\",category:\"Algebra\",syntax:[\"slu(A, order, threshold)\"],description:\"Calculate the Matrix LU decomposition with full pivoting. Matrix A is decomposed in two matrices (L, U) and two permutation vectors (pinv, q) where P * A * Q = L * U\",examples:[\"slu(sparse([4.5, 0, 3.2, 0; 3.1, 2.9, 0, 0.9; 0, 1.7, 3, 0; 3.5, 0.4, 0, 1]), 1, 0.001)\"],seealso:[\"lusolve\",\"lsolve\",\"usolve\",\"matrix\",\"sparse\",\"lup\"]}},function(e,t){e.exports={name:\"usolve\",category:\"Algebra\",syntax:[\"x=usolve(U, b)\"],description:\"Solves the linear system U * x = b where U is an [n x n] upper triangular matrix and b is a [n] column vector.\",examples:[\"x=usolve(sparse([1, 1, 1, 1; 0, 1, 1, 1; 0, 0, 1, 1; 0, 0, 0, 1]), [1; 2; 3; 4])\"],seealso:[\"lup\",\"lusolve\",\"lsolve\",\"matrix\",\"sparse\"]}},function(e,t){e.exports={name:\"abs\",category:\"Arithmetic\",syntax:[\"abs(x)\"],description:\"Compute the absolute value.\",examples:[\"abs(3.5)\",\"abs(-4.2)\"],seealso:[\"sign\"]}},function(e,t){e.exports={name:\"add\",category:\"Operators\",syntax:[\"x + y\",\"add(x, y)\"],description:\"Add two values.\",examples:[\"a = 2.1 + 3.6\",\"a - 3.6\",\"3 + 2i\",\"3 cm + 2 inch\",'\"2.3\" + \"4\"'],seealso:[\"subtract\"]}},function(e,t){e.exports={name:\"cbrt\",category:\"Arithmetic\",syntax:[\"cbrt(x)\",\"cbrt(x, allRoots)\"],description:\"Compute the cubic root value. If x = y * y * y, then y is the cubic root of x. When `x` is a number or complex number, an optional second argument `allRoots` can be provided to return all three cubic roots. If not provided, the principal root is returned\",examples:[\"cbrt(64)\",\"cube(4)\",\"cbrt(-8)\",\"cbrt(2 + 3i)\",\"cbrt(8i)\",\"cbrt(8i, true)\",\"cbrt(27 m^3)\"],seealso:[\"square\",\"sqrt\",\"cube\",\"multiply\"]}},function(e,t){e.exports={name:\"ceil\",category:\"Arithmetic\",syntax:[\"ceil(x)\"],description:\"Round a value towards plus infinity. If x is complex, both real and imaginary part are rounded towards plus infinity.\",examples:[\"ceil(3.2)\",\"ceil(3.8)\",\"ceil(-4.2)\"],seealso:[\"floor\",\"fix\",\"round\"]}},function(e,t){e.exports={name:\"cube\",category:\"Arithmetic\",syntax:[\"cube(x)\"],description:\"Compute the cube of a value. The cube of x is x * x * x.\",examples:[\"cube(2)\",\"2^3\",\"2 * 2 * 2\"],seealso:[\"multiply\",\"square\",\"pow\"]}},function(e,t){e.exports={name:\"divide\",category:\"Operators\",syntax:[\"x / y\",\"divide(x, y)\"],description:\"Divide two values.\",examples:[\"a = 2 / 3\",\"a * 3\",\"4.5 / 2\",\"3 + 4 / 2\",\"(3 + 4) / 2\",\"18 km / 4.5\"],seealso:[\"multiply\"]}},function(e,t){e.exports={name:\"dotDivide\",category:\"Operators\",syntax:[\"x ./ y\",\"dotDivide(x, y)\"],description:\"Divide two values element wise.\",examples:[\"a = [1, 2, 3; 4, 5, 6]\",\"b = [2, 1, 1; 3, 2, 5]\",\"a ./ b\"],seealso:[\"multiply\",\"dotMultiply\",\"divide\"]}},function(e,t){e.exports={name:\"dotMultiply\",category:\"Operators\",syntax:[\"x .* y\",\"dotMultiply(x, y)\"],description:\"Multiply two values element wise.\",examples:[\"a = [1, 2, 3; 4, 5, 6]\",\"b = [2, 1, 1; 3, 2, 5]\",\"a .* b\"],seealso:[\"multiply\",\"divide\",\"dotDivide\"]}},function(e,t){e.exports={name:\"dotpow\",category:\"Operators\",syntax:[\"x .^ y\",\"dotpow(x, y)\"],description:\"Calculates the power of x to y element wise.\",examples:[\"a = [1, 2, 3; 4, 5, 6]\",\"a .^ 2\"],seealso:[\"pow\"]}},function(e,t){e.exports={name:\"exp\",category:\"Arithmetic\",syntax:[\"exp(x)\"],description:\"Calculate the exponent of a value.\",examples:[\"exp(1.3)\",\"e ^ 1.3\",\"log(exp(1.3))\",\"x = 2.4\",\"(exp(i*x) == cos(x) + i*sin(x)) # Euler's formula\"],seealso:[\"pow\",\"log\"]}},function(e,t){e.exports={name:\"fix\",category:\"Arithmetic\",syntax:[\"fix(x)\"],description:\"Round a value towards zero. If x is complex, both real and imaginary part are rounded towards zero.\",examples:[\"fix(3.2)\",\"fix(3.8)\",\"fix(-4.2)\",\"fix(-4.8)\"],seealso:[\"ceil\",\"floor\",\"round\"]}},function(e,t){e.exports={name:\"floor\",category:\"Arithmetic\",syntax:[\"floor(x)\"],description:\"Round a value towards minus infinity.If x is complex, both real and imaginary part are rounded towards minus infinity.\",examples:[\"floor(3.2)\",\"floor(3.8)\",\"floor(-4.2)\"],seealso:[\"ceil\",\"fix\",\"round\"]}},function(e,t){e.exports={name:\"gcd\",category:\"Arithmetic\",syntax:[\"gcd(a, b)\",\"gcd(a, b, c, ...)\"],description:\"Compute the greatest common divisor.\",examples:[\"gcd(8, 12)\",\"gcd(-4, 6)\",\"gcd(25, 15, -10)\"],seealso:[\"lcm\",\"xgcd\"]}},function(e,t){e.exports={name:\"hypot\",category:\"Arithmetic\",syntax:[\"hypot(a, b, c, ...)\",\"hypot([a, b, c, ...])\"],description:\"Calculate the hypotenusa of a list with values. \",examples:[\"hypot(3, 4)\",\"sqrt(3^2 + 4^2)\",\"hypot(-2)\",\"hypot([3, 4, 5])\"],seealso:[\"abs\",\"norm\"]}},function(e,t){e.exports={name:\"lcm\",category:\"Arithmetic\",syntax:[\"lcm(x, y)\"],description:\"Compute the least common multiple.\",examples:[\"lcm(4, 6)\",\"lcm(6, 21)\",\"lcm(6, 21, 5)\"],seealso:[\"gcd\"]}},function(e,t){e.exports={name:\"log\",category:\"Arithmetic\",syntax:[\"log(x)\",\"log(x, base)\"],description:\"Compute the logarithm of a value. If no base is provided, the natural logarithm of x is calculated. If base if provided, the logarithm is calculated for the specified base. log(x, base) is defined as log(x) / log(base).\",examples:[\"log(3.5)\",\"a = log(2.4)\",\"exp(a)\",\"10 ^ 4\",\"log(10000, 10)\",\"log(10000) / log(10)\",\"b = log(1024, 2)\",\"2 ^ b\"],seealso:[\"exp\",\"log10\"]}},function(e,t){e.exports={name:\"log10\",category:\"Arithmetic\",syntax:[\"log10(x)\"],description:\"Compute the 10-base logarithm of a value.\",examples:[\"log10(0.00001)\",\"log10(10000)\",\"10 ^ 4\",\"log(10000) / log(10)\",\"log(10000, 10)\"],seealso:[\"exp\",\"log\"]}},function(e,t){e.exports={name:\"mod\",category:\"Operators\",syntax:[\"x % y\",\"x mod y\",\"mod(x, y)\"],description:\"Calculates the modulus, the remainder of an integer division.\",examples:[\"7 % 3\",\"11 % 2\",\"10 mod 4\",\"function isOdd(x) = x % 2\",\"isOdd(2)\",\"isOdd(3)\"],seealso:[\"divide\"]}},function(e,t){e.exports={name:\"multiply\",category:\"Operators\",syntax:[\"x * y\",\"multiply(x, y)\"],description:\"multiply two values.\",examples:[\"a = 2.1 * 3.4\",\"a / 3.4\",\"2 * 3 + 4\",\"2 * (3 + 4)\",\"3 * 2.1 km\"],seealso:[\"divide\"]}},function(e,t){e.exports={name:\"norm\",category:\"Arithmetic\",syntax:[\"norm(x)\",\"norm(x, p)\"],description:\"Calculate the norm of a number, vector or matrix.\",examples:[\"abs(-3.5)\",\"norm(-3.5)\",\"norm(3 - 4i))\",\"norm([1, 2, -3], Infinity)\",\"norm([1, 2, -3], -Infinity)\",\"norm([3, 4], 2)\",\"norm([[1, 2], [3, 4]], 1)\",\"norm([[1, 2], [3, 4]], 'inf')\",\"norm([[1, 2], [3, 4]], 'fro')\"]}},function(e,t){e.exports={name:\"nthRoot\",category:\"Arithmetic\",syntax:[\"nthRoot(a)\",\"nthRoot(a, root)\"],description:'Calculate the nth root of a value. The principal nth root of a positive real number A, is the positive real solution of the equation \"x^root = A\".',examples:[\"4 ^ 3\",\"nthRoot(64, 3)\",\"nthRoot(9, 2)\",\"sqrt(9)\"],seealso:[\"sqrt\",\"pow\"]}},function(e,t){e.exports={name:\"pow\",category:\"Operators\",syntax:[\"x ^ y\",\"pow(x, y)\"],description:\"Calculates the power of x to y, x^y.\",examples:[\"2^3 = 8\",\"2*2*2\",\"1 + e ^ (pi * i)\"],seealso:[\"multiply\"]}},function(e,t){e.exports={name:\"round\",category:\"Arithmetic\",syntax:[\"round(x)\",\"round(x, n)\"],description:\"round a value towards the nearest integer.If x is complex, both real and imaginary part are rounded towards the nearest integer. When n is specified, the value is rounded to n decimals.\",examples:[\"round(3.2)\",\"round(3.8)\",\"round(-4.2)\",\"round(-4.8)\",\"round(pi, 3)\",\"round(123.45678, 2)\"],seealso:[\"ceil\",\"floor\",\"fix\"]}},function(e,t){e.exports={name:\"sign\",category:\"Arithmetic\",syntax:[\"sign(x)\"],description:\"Compute the sign of a value. The sign of a value x is 1 when x>1, -1 when x<0, and 0 when x=0.\",examples:[\"sign(3.5)\",\"sign(-4.2)\",\"sign(0)\"],seealso:[\"abs\"]}},function(e,t){e.exports={name:\"sqrt\",category:\"Arithmetic\",syntax:[\"sqrt(x)\"],description:\"Compute the square root value. If x = y * y, then y is the square root of x.\",examples:[\"sqrt(25)\",\"5 * 5\",\"sqrt(-1)\"],seealso:[\"square\",\"multiply\"]}},function(e,t){e.exports={name:\"square\",category:\"Arithmetic\",syntax:[\"square(x)\"],description:\"Compute the square of a value. The square of x is x * x.\",examples:[\"square(3)\",\"sqrt(9)\",\"3^2\",\"3 * 3\"],seealso:[\"multiply\",\"pow\",\"sqrt\",\"cube\"]}},function(e,t){e.exports={name:\"subtract\",category:\"Operators\",syntax:[\"x - y\",\"subtract(x, y)\"],description:\"subtract two values.\",examples:[\"a = 5.3 - 2\",\"a + 2\",\"2/3 - 1/6\",\"2 * 3 - 3\",\"2.1 km - 500m\"],seealso:[\"add\"]}},function(e,t){e.exports={name:\"unaryMinus\",category:\"Operators\",syntax:[\"-x\",\"unaryMinus(x)\"],description:\"Inverse the sign of a value. Converts booleans and strings to numbers.\",examples:[\"-4.5\",\"-(-5.6)\",'-\"22\"'],seealso:[\"add\",\"subtract\",\"unaryPlus\"]}},function(e,t){e.exports={name:\"unaryPlus\",category:\"Operators\",syntax:[\"+x\",\"unaryPlus(x)\"],description:\"Converts booleans and strings to numbers.\",examples:[\"+true\",'+\"2\"'],seealso:[\"add\",\"subtract\",\"unaryMinus\"]}},function(e,t){e.exports={name:\"xgcd\",category:\"Arithmetic\",syntax:[\"xgcd(a, b)\"],description:\"Calculate the extended greatest common divisor for two values\",examples:[\"xgcd(8, 12)\",\"gcd(8, 12)\",\"xgcd(36163, 21199)\"],seealso:[\"gcd\",\"lcm\"]}},function(e,t){e.exports={name:\"bitAnd\",category:\"Bitwise\",syntax:[\"x & y\",\"bitAnd(x, y)\"],description:\"Bitwise AND operation. Performs the logical AND operation on each pair of the corresponding bits of the two given values by multiplying them. If both bits in the compared position are 1, the bit in the resulting binary representation is 1, otherwise, the result is 0\",examples:[\"5 & 3\",\"bitAnd(53, 131)\",\"[1, 12, 31] & 42\"],seealso:[\"bitNot\",\"bitOr\",\"bitXor\",\"leftShift\",\"rightArithShift\",\"rightLogShift\"]}},function(e,t){e.exports={name:\"bitNot\",category:\"Bitwise\",syntax:[\"~x\",\"bitNot(x)\"],description:\"Bitwise NOT operation. Performs a logical negation on each bit of the given value. Bits that are 0 become 1, and those that are 1 become 0.\",examples:[\"~1\",\"~2\",\"bitNot([2, -3, 4])\"],seealso:[\"bitAnd\",\"bitOr\",\"bitXor\",\"leftShift\",\"rightArithShift\",\"rightLogShift\"]}},function(e,t){e.exports={name:\"bitOr\",category:\"Bitwise\",syntax:[\"x | y\",\"bitOr(x, y)\"],description:\"Bitwise OR operation. Performs the logical inclusive OR operation on each pair of corresponding bits of the two given values. The result in each position is 1 if the first bit is 1 or the second bit is 1 or both bits are 1, otherwise, the result is 0.\",examples:[\"5 | 3\",\"bitOr([1, 2, 3], 4)\"],seealso:[\"bitAnd\",\"bitNot\",\"bitXor\",\"leftShift\",\"rightArithShift\",\"rightLogShift\"]}},function(e,t){e.exports={name:\"bitXor\",category:\"Bitwise\",syntax:[\"bitXor(x, y)\"],description:\"Bitwise XOR operation, exclusive OR. Performs the logical exclusive OR operation on each pair of corresponding bits of the two given values. The result in each position is 1 if only the first bit is 1 or only the second bit is 1, but will be 0 if both are 0 or both are 1.\",examples:[\"bitOr(1, 2)\",\"bitXor([2, 3, 4], 4)\"],seealso:[\"bitAnd\",\"bitNot\",\"bitOr\",\"leftShift\",\"rightArithShift\",\"rightLogShift\"]}},function(e,t){e.exports={name:\"leftShift\",category:\"Bitwise\",syntax:[\"x << y\",\"leftShift(x, y)\"],description:\"Bitwise left logical shift of a value x by y number of bits.\",examples:[\"4 << 1\",\"8 >> 1\"],seealso:[\"bitAnd\",\"bitNot\",\"bitOr\",\"bitXor\",\"rightArithShift\",\"rightLogShift\"]}},function(e,t){e.exports={name:\"rightArithShift\",category:\"Bitwise\",syntax:[\"x >> y\",\"leftShift(x, y)\"],description:\"Bitwise right arithmetic shift of a value x by y number of bits.\",examples:[\"8 >> 1\",\"4 << 1\",\"-12 >> 2\"],seealso:[\"bitAnd\",\"bitNot\",\"bitOr\",\"bitXor\",\"leftShift\",\"rightLogShift\"]}},function(e,t){e.exports={name:\"rightLogShift\",category:\"Bitwise\",syntax:[\"x >> y\",\"leftShift(x, y)\"],description:\"Bitwise right logical shift of a value x by y number of bits.\",examples:[\"8 >>> 1\",\"4 << 1\",\"-12 >>> 2\"],seealso:[\"bitAnd\",\"bitNot\",\"bitOr\",\"bitXor\",\"leftShift\",\"rightArithShift\"]}},function(e,t){e.exports={name:\"bellNumbers\",category:\"Combinatorics\",syntax:[\"bellNumbers(n)\"],description:\"The Bell Numbers count the number of partitions of a set. A partition is a pairwise disjoint subset of S whose union is S. `bellNumbers` only takes integer arguments. The following condition must be enforced: n >= 0.\",examples:[\"bellNumbers(3)\",\"bellNumbers(8)\"],seealso:[\"stirlingS2\"]}},function(e,t){e.exports={name:\"catalan\",category:\"Combinatorics\",syntax:[\"catalan(n)\"],description:\"The Catalan Numbers enumerate combinatorial structures of many different types. catalan only takes integer arguments. The following condition must be enforced: n >= 0.\",examples:[\"catalan(3)\",\"catalan(8)\"],seealso:[\"bellNumbers\"]}},function(e,t){e.exports={name:\"composition\",category:\"Combinatorics\",syntax:[\"composition(n, k)\"],description:\"The composition counts of n into k parts. composition only takes integer arguments. The following condition must be enforced: k <= n.\",examples:[\"composition(5, 3)\"],seealso:[\"combinations\"]}},function(e,t){e.exports={name:\"stirlingS2\",category:\"Combinatorics\",syntax:[\"stirlingS2(n, k)\"],description:\"he Stirling numbers of the second kind, counts the number of ways to partition a set of n labelled objects into k nonempty unlabelled subsets. `stirlingS2` only takes integer arguments. The following condition must be enforced: k <= n. If n = k or k = 1, then s(n,k) = 1.\",examples:[\"stirlingS2(5, 3)\"],seealso:[\"bellNumbers\"]}},function(e,t){e.exports={name:\"arg\",category:\"Complex\",syntax:[\"arg(x)\"],description:\"Compute the argument of a complex value. If x = a+bi, the argument is computed as atan2(b, a).\",examples:[\"arg(2 + 2i)\",\"atan2(3, 2)\",\"arg(2 + 3i)\"],seealso:[\"re\",\"im\",\"conj\",\"abs\"]}},function(e,t){e.exports={name:\"conj\",category:\"Complex\",syntax:[\"conj(x)\"],description:\"Compute the complex conjugate of a complex value. If x = a+bi, the complex conjugate is a-bi.\",examples:[\"conj(2 + 3i)\",\"conj(2 - 3i)\",\"conj(-5.2i)\"],seealso:[\"re\",\"im\",\"abs\",\"arg\"]}},function(e,t){e.exports={name:\"re\",category:\"Complex\",syntax:[\"re(x)\"],description:\"Get the real part of a complex number.\",examples:[\"re(2 + 3i)\",\"im(2 + 3i)\",\"re(-5.2i)\",\"re(2.4)\"],seealso:[\"im\",\"conj\",\"abs\",\"arg\"]}},function(e,t){e.exports={name:\"im\",category:\"Complex\",syntax:[\"im(x)\"],description:\"Get the imaginary part of a complex number.\",examples:[\"im(2 + 3i)\",\"re(2 + 3i)\",\"im(-5.2i)\",\"im(2.4)\"],seealso:[\"re\",\"conj\",\"abs\",\"arg\"]}},function(e,t){e.exports={name:\"eval\",category:\"Expression\",syntax:[\"eval(expression)\",\"eval([expr1, expr2, expr3, ...])\"],description:\"Evaluate an expression or an array with expressions.\",examples:['eval(\"2 + 3\")','eval(\"sqrt(\" + 4 + \")\")'],seealso:[]}},function(e,t){e.exports={name:\"help\",category:\"Expression\",syntax:[\"help(object)\",\"help(string)\"],description:\"Display documentation on a function or data type.\",examples:[\"help(sqrt)\",'help(\"complex\")'],seealso:[]}},function(e,t){e.exports={name:\"distance\",category:\"Geometry\",syntax:[\"distance([x1, y1], [x2, y2])\",\"distance([[x1, y1], [x2, y2])\"],description:\"Calculates the Euclidean distance between two points.\",examples:[\"distance([0,0], [4,4])\",\"distance([[0,0], [4,4]])\"],seealso:[]}},function(e,t){e.exports={name:\"intersect\",category:\"Geometry\",syntax:[\"intersect(expr1, expr2, expr3, expr4)\",\"intersect(expr1, expr2, expr3)\"],description:\"Computes the intersection point of lines and/or planes.\",examples:[\"intersect([0, 0], [10, 10], [10, 0], [0, 10])\",\"intersect([1, 0, 1], [4, -2, 2], [1, 1, 1, 6])\"],seealso:[]}},function(e,t){e.exports={name:\"and\",category:\"Logical\",syntax:[\"x and y\",\"and(x, y)\"],description:\"Logical and. Test whether two values are both defined with a nonzero/nonempty value.\",examples:[\"true and false\",\"true and true\",\"2 and 4\"],seealso:[\"not\",\"or\",\"xor\"]}},function(e,t){e.exports={name:\"not\",category:\"Logical\",syntax:[\"not x\",\"not(x)\"],description:\"Logical not. Flips the boolean value of given argument.\",examples:[\"not true\",\"not false\",\"not 2\",\"not 0\"],seealso:[\"and\",\"or\",\"xor\"]}},function(e,t){e.exports={name:\"or\",category:\"Logical\",syntax:[\"x or y\",\"or(x, y)\"],description:\"Logical or. Test if at least one value is defined with a nonzero/nonempty value.\",examples:[\"true or false\",\"false or false\",\"0 or 4\"],seealso:[\"not\",\"and\",\"xor\"]}},function(e,t){e.exports={name:\"xor\",category:\"Logical\",syntax:[\"x or y\",\"or(x, y)\"],description:\"Logical exclusive or, xor. Test whether one and only one value is defined with a nonzero/nonempty value.\",examples:[\"true xor false\",\"false xor false\",\"true xor true\",\"0 or 4\"],seealso:[\"not\",\"and\",\"or\"]}},function(e,t){e.exports={name:\"concat\",category:\"Matrix\",syntax:[\"concat(A, B, C, ...)\",\"concat(A, B, C, ..., dim)\"],description:\"Concatenate matrices. By default, the matrices are concatenated by the last dimension. The dimension on which to concatenate can be provided as last argument.\",examples:[\"A = [1, 2; 5, 6]\",\"B = [3, 4; 7, 8]\",\"concat(A, B)\",\"concat(A, B, 1)\",\"concat(A, B, 2)\"],seealso:[\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"cross\",category:\"Matrix\",syntax:[\"cross(A, B)\"],description:\"Calculate the cross product for two vectors in three dimensional space.\",examples:[\"cross([1, 1, 0], [0, 1, 1])\",\"cross([3, -3, 1], [4, 9, 2])\",\"cross([2, 3, 4], [5, 6, 7])\"],seealso:[\"multiply\",\"dot\"]}},function(e,t){e.exports={name:\"det\",category:\"Matrix\",syntax:[\"det(x)\"],description:\"Calculate the determinant of a matrix\",examples:[\"det([1, 2; 3, 4])\",\"det([-2, 2, 3; -1, 1, 3; 2, 0, -1])\"],seealso:[\"concat\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"diag\",category:\"Matrix\",syntax:[\"diag(x)\",\"diag(x, k)\"],description:\"Create a diagonal matrix or retrieve the diagonal of a matrix. When x is a vector, a matrix with the vector values on the diagonal will be returned. When x is a matrix, a vector with the diagonal values of the matrix is returned. When k is provided, the k-th diagonal will be filled in or retrieved, if k is positive, the values are placed on the super diagonal. When k is negative, the values are placed on the sub diagonal.\",examples:[\"diag(1:3)\",\"diag(1:3, 1)\",\"a = [1, 2, 3; 4, 5, 6; 7, 8, 9]\",\"diag(a)\"],seealso:[\"concat\",\"det\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"dot\",category:\"Matrix\",syntax:[\"dot(A, B)\"],description:\"Calculate the dot product of two vectors. The dot product of A = [a1, a2, a3, ..., an] and B = [b1, b2, b3, ..., bn] is defined as dot(A, B) = a1 * b1 + a2 * b2 + a3 * b3 + ... + an * bn\",examples:[\"dot([2, 4, 1], [2, 2, 3])\",\"[2, 4, 1] * [2, 2, 3]\"],seealso:[\"multiply\",\"cross\"]}},function(e,t){e.exports={name:\"eye\",category:\"Matrix\",syntax:[\"eye(n)\",\"eye(m, n)\",\"eye([m, n])\",\"eye\"],description:\"Returns the identity matrix with size m-by-n. The matrix has ones on the diagonal and zeros elsewhere.\",examples:[\"eye(3)\",\"eye(3, 5)\",\"a = [1, 2, 3; 4, 5, 6]\",\"eye(size(a))\"],seealso:[\"concat\",\"det\",\"diag\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"flatten\",category:\"Matrix\",syntax:[\"flatten(x)\"],description:\"Flatten a multi dimensional matrix into a single dimensional matrix.\",examples:[\"a = [1, 2, 3; 4, 5, 6]\",\"size(a)\",\"b = flatten(a)\",\"size(b)\"],seealso:[\"concat\",\"resize\",\"size\",\"squeeze\"]}},function(e,t){e.exports={name:\"inv\",category:\"Matrix\",syntax:[\"inv(x)\"],description:\"Calculate the inverse of a matrix\",examples:[\"inv([1, 2; 3, 4])\",\"inv(4)\",\"1 / 4\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"ones\",category:\"Matrix\",syntax:[\"ones(m)\",\"ones(m, n)\",\"ones(m, n, p, ...)\",\"ones([m])\",\"ones([m, n])\",\"ones([m, n, p, ...])\",\"ones\"],description:\"Create a matrix containing ones.\",examples:[\"ones(3)\",\"ones(3, 5)\",\"ones([2,3]) * 4.5\",\"a = [1, 2, 3; 4, 5, 6]\",\"ones(size(a))\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"range\",category:\"Type\",syntax:[\"start:end\",\"start:step:end\",\"range(start, end)\",\"range(start, end, step)\",\"range(string)\"],description:\"Create a range. Lower bound of the range is included, upper bound is excluded.\",examples:[\"1:5\",\"3:-1:-3\",\"range(3, 7)\",\"range(0, 12, 2)\",'range(\"4:10\")',\"a = [1, 2, 3, 4; 5, 6, 7, 8]\",\"a[1:2, 1:2]\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"resize\",category:\"Matrix\",syntax:[\"resize(x, size)\",\"resize(x, size, defaultValue)\"],description:\"Resize a matrix.\",examples:[\"resize([1,2,3,4,5], [3])\",\"resize([1,2,3], [5])\",\"resize([1,2,3], [5], -1)\",\"resize(2, [2, 3])\",'resize(\"hello\", [8], \"!\")'],seealso:[\"size\",\"subset\",\"squeeze\"]}},function(e,t){e.exports={name:\"size\",category:\"Matrix\",syntax:[\"size(x)\"],description:\"Calculate the size of a matrix.\",examples:[\"size(2.3)\",'size(\"hello world\")',\"a = [1, 2; 3, 4; 5, 6]\",\"size(a)\",\"size(1:6)\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"squeeze\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"squeeze\",category:\"Matrix\",syntax:[\"squeeze(x)\"],description:\"Remove inner and outer singleton dimensions from a matrix.\",examples:[\"a = zeros(3,2,1)\",\"size(squeeze(a))\",\"b = zeros(1,1,3)\",\"size(squeeze(b))\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"subset\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"subset\",category:\"Matrix\",syntax:[\"value(index)\",\"value(index) = replacement\",\"subset(value, [index])\",\"subset(value, [index], replacement)\"],description:\"Get or set a subset of a matrix or string. Indexes are one-based. Both the ranges lower-bound and upper-bound are included.\",examples:[\"d = [1, 2; 3, 4]\",\"e = []\",\"e[1, 1:2] = [5, 6]\",\"e[2, :] = [7, 8]\",\"f = d * e\",\"f[2, 1]\",\"f[:, 1]\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"trace\",\"transpose\",\"zeros\"]}},function(e,t){e.exports={name:\"trace\",category:\"Matrix\",syntax:[\"trace(A)\"],description:\"Calculate the trace of a matrix: the sum of the elements on the main diagonal of a square matrix.\",examples:[\"A = [1, 2, 3; -1, 2, 3; 2, 0, 3]\",\"trace(A)\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"transpose\",\"zeros\"]\n}},function(e,t){e.exports={name:\"transpose\",category:\"Matrix\",syntax:[\"x'\",\"transpose(x)\"],description:\"Transpose a matrix\",examples:[\"a = [1, 2, 3; 4, 5, 6]\",\"a'\",\"transpose(a)\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"zeros\"]}},function(e,t){e.exports={name:\"zeros\",category:\"Matrix\",syntax:[\"zeros(m)\",\"zeros(m, n)\",\"zeros(m, n, p, ...)\",\"zeros([m])\",\"zeros([m, n])\",\"zeros([m, n, p, ...])\",\"zeros\"],description:\"Create a matrix containing zeros.\",examples:[\"zeros(3)\",\"zeros(3, 5)\",\"a = [1, 2, 3; 4, 5, 6]\",\"zeros(size(a))\"],seealso:[\"concat\",\"det\",\"diag\",\"eye\",\"inv\",\"ones\",\"range\",\"size\",\"squeeze\",\"subset\",\"trace\",\"transpose\"]}},function(e,t){e.exports={name:\"combinations\",category:\"Probability\",syntax:[\"combinations(n, k)\"],description:\"Compute the number of combinations of n items taken k at a time\",examples:[\"combinations(7, 5)\"],seealso:[\"permutations\",\"factorial\"]}},function(e,t){e.exports={name:\"factorial\",category:\"Probability\",syntax:[\"kldivergence(x, y)\"],description:\"Compute the factorial of a value\",examples:[\"5!\",\"5 * 4 * 3 * 2 * 1\",\"3!\"],seealso:[\"combinations\",\"permutations\",\"gamma\"]}},function(e,t){e.exports={name:\"gamma\",category:\"Probability\",syntax:[\"gamma(n)\"],description:\"Compute the gamma function. For small values, the Lanczos approximation is used, and for large values the extended Stirling approximation.\",examples:[\"gamma(4)\",\"3!\",\"gamma(1/2)\",\"sqrt(pi)\"],seealso:[\"factorial\"]}},function(e,t){e.exports={name:\"kldivergence\",category:\"Probability\",syntax:[\"n!\",\"factorial(n)\"],description:\"Calculate the Kullback-Leibler (KL) divergence between two distributions.\",examples:[\"math.kldivergence([0.7,0.5,0.4], [0.2,0.9,0.5])\"],seealso:[]}},function(e,t){e.exports={name:\"multinomial\",category:\"Probability\",syntax:[\"multinomial(A)\"],description:\"Multinomial Coefficients compute the number of ways of picking a1, a2, ..., ai unordered outcomes from `n` possibilities. multinomial takes one array of integers as an argument. The following condition must be enforced: every ai <= 0.\",examples:[\"multinomial([1, 2, 1])\"],seealso:[\"combinations\",\"factorial\"]}},function(e,t){e.exports={name:\"permutations\",category:\"Probability\",syntax:[\"permutations(n)\",\"permutations(n, k)\"],description:\"Compute the number of permutations of n items taken k at a time\",examples:[\"permutations(5)\",\"permutations(5, 3)\"],seealso:[\"combinations\",\"factorial\"]}},function(e,t){e.exports={name:\"pickRandom\",category:\"Probability\",syntax:[\"pickRandom(array)\"],description:\"Pick a random entry from a given array.\",examples:[\"pickRandom(0:10)\",\"pickRandom([1, 3, 1, 6])\"],seealso:[\"random\",\"randomInt\"]}},function(e,t){e.exports={name:\"random\",category:\"Probability\",syntax:[\"random()\",\"random(max)\",\"random(min, max)\",\"random(size)\",\"random(size, max)\",\"random(size, min, max)\"],description:\"Return a random number.\",examples:[\"random()\",\"random(10, 20)\",\"random([2, 3])\"],seealso:[\"pickRandom\",\"randomInt\"]}},function(e,t){e.exports={name:\"randInt\",category:\"Probability\",syntax:[\"randInt(max)\",\"randInt(min, max)\",\"randInt(size)\",\"randInt(size, max)\",\"randInt(size, min, max)\"],description:\"Return a random integer number\",examples:[\"randInt(10, 20)\",\"randInt([2, 3], 10)\"],seealso:[\"pickRandom\",\"random\"]}},function(e,t){e.exports={name:\"compare\",category:\"Relational\",syntax:[\"compare(x, y)\"],description:\"Compare two values. Returns 1 if x is larger than y, -1 if x is smaller than y, and 0 if x and y are equal.\",examples:[\"compare(2, 3)\",\"compare(3, 2)\",\"compare(2, 2)\",\"compare(5cm, 40mm)\",\"compare(2, [1, 2, 3])\"],seealso:[\"equal\",\"unequal\",\"smaller\",\"smallerEq\",\"largerEq\"]}},function(e,t){e.exports={name:\"deepEqual\",category:\"Relational\",syntax:[\"deepEqual(x, y)\"],description:\"Check equality of two matrices element wise. Returns true if the size of both matrices is equal and when and each of the elements are equal.\",examples:[\"[1,3,4] == [1,3,4]\",\"[1,3,4] == [1,3]\"],seealso:[\"equal\",\"unequal\",\"smaller\",\"larger\",\"smallerEq\",\"largerEq\",\"compare\"]}},function(e,t){e.exports={name:\"equal\",category:\"Relational\",syntax:[\"x == y\",\"equal(x, y)\"],description:\"Check equality of two values. Returns true if the values are equal, and false if not.\",examples:[\"2+2 == 3\",\"2+2 == 4\",\"a = 3.2\",\"b = 6-2.8\",\"a == b\",\"50cm == 0.5m\"],seealso:[\"unequal\",\"smaller\",\"larger\",\"smallerEq\",\"largerEq\",\"compare\",\"deepEqual\"]}},function(e,t){e.exports={name:\"larger\",category:\"Relational\",syntax:[\"x > y\",\"larger(x, y)\"],description:\"Check if value x is larger than y. Returns true if x is larger than y, and false if not.\",examples:[\"2 > 3\",\"5 > 2*2\",\"a = 3.3\",\"b = 6-2.8\",\"(a > b)\",\"(b < a)\",\"5 cm > 2 inch\"],seealso:[\"equal\",\"unequal\",\"smaller\",\"smallerEq\",\"largerEq\",\"compare\"]}},function(e,t){e.exports={name:\"largerEq\",category:\"Relational\",syntax:[\"x >= y\",\"largerEq(x, y)\"],description:\"Check if value x is larger or equal to y. Returns true if x is larger or equal to y, and false if not.\",examples:[\"2 > 1+1\",\"2 >= 1+1\",\"a = 3.2\",\"b = 6-2.8\",\"(a > b)\"],seealso:[\"equal\",\"unequal\",\"smallerEq\",\"smaller\",\"largerEq\",\"compare\"]}},function(e,t){e.exports={name:\"smaller\",category:\"Relational\",syntax:[\"x < y\",\"smaller(x, y)\"],description:\"Check if value x is smaller than value y. Returns true if x is smaller than y, and false if not.\",examples:[\"2 < 3\",\"5 < 2*2\",\"a = 3.3\",\"b = 6-2.8\",\"(a < b)\",\"5 cm < 2 inch\"],seealso:[\"equal\",\"unequal\",\"larger\",\"smallerEq\",\"largerEq\",\"compare\"]}},function(e,t){e.exports={name:\"smallerEq\",category:\"Relational\",syntax:[\"x <= y\",\"smallerEq(x, y)\"],description:\"Check if value x is smaller or equal to value y. Returns true if x is smaller than y, and false if not.\",examples:[\"2 < 1+1\",\"2 <= 1+1\",\"a = 3.2\",\"b = 6-2.8\",\"(a < b)\"],seealso:[\"equal\",\"unequal\",\"larger\",\"smaller\",\"largerEq\",\"compare\"]}},function(e,t){e.exports={name:\"unequal\",category:\"Relational\",syntax:[\"x != y\",\"unequal(x, y)\"],description:\"Check unequality of two values. Returns true if the values are unequal, and false if they are equal.\",examples:[\"2+2 != 3\",\"2+2 != 4\",\"a = 3.2\",\"b = 6-2.8\",\"a != b\",\"50cm != 0.5m\",\"5 cm != 2 inch\"],seealso:[\"equal\",\"smaller\",\"larger\",\"smallerEq\",\"largerEq\",\"compare\",\"deepEqual\"]}},function(e,t){e.exports={name:\"max\",category:\"Statistics\",syntax:[\"max(a, b, c, ...)\",\"max(A)\",\"max(A, dim)\"],description:\"Compute the maximum value of a list of values.\",examples:[\"max(2, 3, 4, 1)\",\"max([2, 3, 4, 1])\",\"max([2, 5; 4, 3])\",\"max([2, 5; 4, 3], 1)\",\"max([2, 5; 4, 3], 2)\",\"max(2.7, 7.1, -4.5, 2.0, 4.1)\",\"min(2.7, 7.1, -4.5, 2.0, 4.1)\"],seealso:[\"mean\",\"median\",\"min\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"mean\",category:\"Statistics\",syntax:[\"mean(a, b, c, ...)\",\"mean(A)\",\"mean(A, dim)\"],description:\"Compute the arithmetic mean of a list of values.\",examples:[\"mean(2, 3, 4, 1)\",\"mean([2, 3, 4, 1])\",\"mean([2, 5; 4, 3])\",\"mean([2, 5; 4, 3], 1)\",\"mean([2, 5; 4, 3], 2)\",\"mean([1.0, 2.7, 3.2, 4.0])\"],seealso:[\"max\",\"median\",\"min\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"median\",category:\"Statistics\",syntax:[\"median(a, b, c, ...)\",\"median(A)\"],description:\"Compute the median of all values. The values are sorted and the middle value is returned. In case of an even number of values, the average of the two middle values is returned.\",examples:[\"median(5, 2, 7)\",\"median([3, -1, 5, 7])\"],seealso:[\"max\",\"mean\",\"min\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"min\",category:\"Statistics\",syntax:[\"min(a, b, c, ...)\",\"min(A)\",\"min(A, dim)\"],description:\"Compute the minimum value of a list of values.\",examples:[\"min(2, 3, 4, 1)\",\"min([2, 3, 4, 1])\",\"min([2, 5; 4, 3])\",\"min([2, 5; 4, 3], 1)\",\"min([2, 5; 4, 3], 2)\",\"min(2.7, 7.1, -4.5, 2.0, 4.1)\",\"max(2.7, 7.1, -4.5, 2.0, 4.1)\"],seealso:[\"max\",\"mean\",\"median\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"mode\",category:\"Statistics\",syntax:[\"mode(a, b, c, ...)\",\"mode(A)\",\"mode(A, a, b, B, c, ...)\"],description:\"Computes the mode of all values as an array. In case mode being more than one, multiple values are returned in an array.\",examples:[\"mode(5, 2, 7)\",\"mode([3, -1, 5, 7])\"],seealso:[\"max\",\"mean\",\"min\",\"median\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"prod\",category:\"Statistics\",syntax:[\"prod(a, b, c, ...)\",\"prod(A)\"],description:\"Compute the product of all values.\",examples:[\"prod(2, 3, 4)\",\"prod([2, 3, 4])\",\"prod([2, 5; 4, 3])\"],seealso:[\"max\",\"mean\",\"min\",\"median\",\"min\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"quantileSeq\",category:\"Statistics\",syntax:[\"quantileSeq(A, prob[, sorted])\",\"quantileSeq(A, [prob1, prob2, ...][, sorted])\",\"quantileSeq(A, N[, sorted])\"],description:\"Compute the prob order quantile of a matrix or a list with values. The sequence is sorted and the middle value is returned. Supported types of sequence values are: Number, BigNumber, Unit Supported types of probablity are: Number, BigNumber. \\n\\nIn case of a (multi dimensional) array or matrix, the prob order quantile of all elements will be calculated.\",examples:[\"quantileSeq([3, -1, 5, 7], 0.5)\",\"quantileSeq([3, -1, 5, 7], [1/3, 2/3])\",\"quantileSeq([3, -1, 5, 7], 2)\",\"quantileSeq([-1, 3, 5, 7], 0.5, true)\"],seealso:[\"mean\",\"median\",\"min\",\"max\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"std\",category:\"Statistics\",syntax:[\"std(a, b, c, ...)\",\"std(A)\",\"std(A, normalization)\"],description:'Compute the standard deviation of all values, defined as std(A) = sqrt(var(A)). Optional parameter normalization can be \"unbiased\" (default), \"uncorrected\", or \"biased\".',examples:[\"std(2, 4, 6)\",\"std([2, 4, 6, 8])\",'std([2, 4, 6, 8], \"uncorrected\")','std([2, 4, 6, 8], \"biased\")',\"std([1, 2, 3; 4, 5, 6])\"],seealso:[\"max\",\"mean\",\"min\",\"median\",\"min\",\"prod\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"sum\",category:\"Statistics\",syntax:[\"sum(a, b, c, ...)\",\"sum(A)\"],description:\"Compute the sum of all values.\",examples:[\"sum(2, 3, 4, 1)\",\"sum([2, 3, 4, 1])\",\"sum([2, 5; 4, 3])\"],seealso:[\"max\",\"mean\",\"median\",\"min\",\"prod\",\"std\",\"sum\",\"var\"]}},function(e,t){e.exports={name:\"var\",category:\"Statistics\",syntax:[\"var(a, b, c, ...)\",\"var(A)\",\"var(A, normalization)\"],description:'Compute the variance of all values. Optional parameter normalization can be \"unbiased\" (default), \"uncorrected\", or \"biased\".',examples:[\"var(2, 4, 6)\",\"var([2, 4, 6, 8])\",'var([2, 4, 6, 8], \"uncorrected\")','var([2, 4, 6, 8], \"biased\")',\"var([1, 2, 3; 4, 5, 6])\"],seealso:[\"max\",\"mean\",\"min\",\"median\",\"min\",\"prod\",\"std\",\"sum\"]}},function(e,t){e.exports={name:\"acos\",category:\"Trigonometry\",syntax:[\"acos(x)\"],description:\"Compute the inverse cosine of a value in radians.\",examples:[\"acos(0.5)\",\"acos(cos(2.3))\"],seealso:[\"cos\",\"atan\",\"asin\"]}},function(e,t){e.exports={name:\"acosh\",category:\"Trigonometry\",syntax:[\"acosh(x)\"],description:\"Calculate the hyperbolic arccos of a value, defined as `acosh(x) = ln(sqrt(x^2 - 1) + x)`.\",examples:[\"acosh(1.5)\"],seealso:[\"cosh\",\"asinh\",\"atanh\"]}},function(e,t){e.exports={name:\"acot\",category:\"Trigonometry\",syntax:[\"acot(x)\"],description:\"Calculate the inverse cotangent of a value.\",examples:[\"acot(0.5)\",\"acot(cot(0.5))\",\"acot(2)\"],seealso:[\"cot\",\"atan\"]}},function(e,t){e.exports={name:\"acoth\",category:\"Trigonometry\",syntax:[\"acoth(x)\"],description:\"Calculate the hyperbolic arccotangent of a value, defined as `acoth(x) = (ln((x+1)/x) + ln(x/(x-1))) / 2`.\",examples:[\"acoth(0.5)\"],seealso:[\"acsch\",\"asech\"]}},function(e,t){e.exports={name:\"acsc\",category:\"Trigonometry\",syntax:[\"acsc(x)\"],description:\"Calculate the inverse cotangent of a value.\",examples:[\"acsc(0.5)\",\"acsc(csc(0.5))\",\"acsc(2)\"],seealso:[\"csc\",\"asin\",\"asec\"]}},function(e,t){e.exports={name:\"acsch\",category:\"Trigonometry\",syntax:[\"acsch(x)\"],description:\"Calculate the hyperbolic arccosecant of a value, defined as `acsch(x) = ln(1/x + sqrt(1/x^2 + 1))`.\",examples:[\"acsch(0.5)\"],seealso:[\"asech\",\"acoth\"]}},function(e,t){e.exports={name:\"asec\",category:\"Trigonometry\",syntax:[\"asec(x)\"],description:\"Calculate the inverse secant of a value.\",examples:[\"asec(0.5)\",\"asec(sec(0.5))\",\"asec(2)\"],seealso:[\"acos\",\"acot\",\"acsc\"]}},function(e,t){e.exports={name:\"asech\",category:\"Trigonometry\",syntax:[\"asech(x)\"],description:\"Calculate the inverse secant of a value.\",examples:[\"asech(0.5)\"],seealso:[\"acsch\",\"acoth\"]}},function(e,t){e.exports={name:\"asin\",category:\"Trigonometry\",syntax:[\"asin(x)\"],description:\"Compute the inverse sine of a value in radians.\",examples:[\"asin(0.5)\",\"asin(sin(2.3))\"],seealso:[\"sin\",\"acos\",\"atan\"]}},function(e,t){e.exports={name:\"asinh\",category:\"Trigonometry\",syntax:[\"asinh(x)\"],description:\"Calculate the hyperbolic arcsine of a value, defined as `asinh(x) = ln(x + sqrt(x^2 + 1))`.\",examples:[\"asinh(0.5)\"],seealso:[\"acosh\",\"atanh\"]}},function(e,t){e.exports={name:\"atan\",category:\"Trigonometry\",syntax:[\"atan(x)\"],description:\"Compute the inverse tangent of a value in radians.\",examples:[\"atan(0.5)\",\"atan(tan(2.3))\"],seealso:[\"tan\",\"acos\",\"asin\"]}},function(e,t){e.exports={name:\"atanh\",category:\"Trigonometry\",syntax:[\"atanh(x)\"],description:\"Calculate the hyperbolic arctangent of a value, defined as `atanh(x) = ln((1 + x)/(1 - x)) / 2`.\",examples:[\"atanh(0.5)\"],seealso:[\"acosh\",\"asinh\"]}},function(e,t){e.exports={name:\"atan2\",category:\"Trigonometry\",syntax:[\"atan2(y, x)\"],description:\"Computes the principal value of the arc tangent of y/x in radians.\",examples:[\"atan2(2, 2) / pi\",\"angle = 60 deg in rad\",\"x = cos(angle)\",\"y = sin(angle)\",\"atan2(y, x)\"],seealso:[\"sin\",\"cos\",\"tan\"]}},function(e,t){e.exports={name:\"cos\",category:\"Trigonometry\",syntax:[\"cos(x)\"],description:\"Compute the cosine of x in radians.\",examples:[\"cos(2)\",\"cos(pi / 4) ^ 2\",\"cos(180 deg)\",\"cos(60 deg)\",\"sin(0.2)^2 + cos(0.2)^2\"],seealso:[\"acos\",\"sin\",\"tan\"]}},function(e,t){e.exports={name:\"cosh\",category:\"Trigonometry\",syntax:[\"cosh(x)\"],description:\"Compute the hyperbolic cosine of x in radians.\",examples:[\"cosh(0.5)\"],seealso:[\"sinh\",\"tanh\",\"coth\"]}},function(e,t){e.exports={name:\"cot\",category:\"Trigonometry\",syntax:[\"cot(x)\"],description:\"Compute the cotangent of x in radians. Defined as 1/tan(x)\",examples:[\"cot(2)\",\"1 / tan(2)\"],seealso:[\"sec\",\"csc\",\"tan\"]}},function(e,t){e.exports={name:\"coth\",category:\"Trigonometry\",syntax:[\"coth(x)\"],description:\"Compute the hyperbolic cotangent of x in radians.\",examples:[\"coth(2)\",\"1 / tanh(2)\"],seealso:[\"sech\",\"csch\",\"tanh\"]}},function(e,t){e.exports={name:\"csc\",category:\"Trigonometry\",syntax:[\"csc(x)\"],description:\"Compute the cosecant of x in radians. Defined as 1/sin(x)\",examples:[\"csc(2)\",\"1 / sin(2)\"],seealso:[\"sec\",\"cot\",\"sin\"]}},function(e,t){e.exports={name:\"csch\",category:\"Trigonometry\",syntax:[\"csch(x)\"],description:\"Compute the hyperbolic cosecant of x in radians. Defined as 1/sinh(x)\",examples:[\"csch(2)\",\"1 / sinh(2)\"],seealso:[\"sech\",\"coth\",\"sinh\"]}},function(e,t){e.exports={name:\"sec\",category:\"Trigonometry\",syntax:[\"sec(x)\"],description:\"Compute the secant of x in radians. Defined as 1/cos(x)\",examples:[\"sec(2)\",\"1 / cos(2)\"],seealso:[\"cot\",\"csc\",\"cos\"]}},function(e,t){e.exports={name:\"sech\",category:\"Trigonometry\",syntax:[\"sech(x)\"],description:\"Compute the hyperbolic secant of x in radians. Defined as 1/cosh(x)\",examples:[\"sech(2)\",\"1 / cosh(2)\"],seealso:[\"coth\",\"csch\",\"cosh\"]}},function(e,t){e.exports={name:\"sin\",category:\"Trigonometry\",syntax:[\"sin(x)\"],description:\"Compute the sine of x in radians.\",examples:[\"sin(2)\",\"sin(pi / 4) ^ 2\",\"sin(90 deg)\",\"sin(30 deg)\",\"sin(0.2)^2 + cos(0.2)^2\"],seealso:[\"asin\",\"cos\",\"tan\"]}},function(e,t){e.exports={name:\"sinh\",category:\"Trigonometry\",syntax:[\"sinh(x)\"],description:\"Compute the hyperbolic sine of x in radians.\",examples:[\"sinh(0.5)\"],seealso:[\"cosh\",\"tanh\"]}},function(e,t){e.exports={name:\"tan\",category:\"Trigonometry\",syntax:[\"tan(x)\"],description:\"Compute the tangent of x in radians.\",examples:[\"tan(0.5)\",\"sin(0.5) / cos(0.5)\",\"tan(pi / 4)\",\"tan(45 deg)\"],seealso:[\"atan\",\"sin\",\"cos\"]}},function(e,t){e.exports={name:\"tanh\",category:\"Trigonometry\",syntax:[\"tanh(x)\"],description:\"Compute the hyperbolic tangent of x in radians.\",examples:[\"tanh(0.5)\",\"sinh(0.5) / cosh(0.5)\"],seealso:[\"sinh\",\"cosh\"]}},function(e,t){e.exports={name:\"to\",category:\"Units\",syntax:[\"x to unit\",\"to(x, unit)\"],description:\"Change the unit of a value.\",examples:[\"5 inch to cm\",\"3.2kg to g\",\"16 bytes in bits\"],seealso:[]}},function(e,t){e.exports={name:\"clone\",category:\"Utils\",syntax:[\"clone(x)\"],description:\"Clone a variable. 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t,r=e&&e.parenthesis?e.parenthesis:\"keep\",n=s(this,r),i=this.start.toString(e);if(n.start&&(i=\"(\"+i+\")\"),t=i,this.step){var a=this.step.toString(e);n.step&&(a=\"(\"+a+\")\"),t+=\":\"+a}var o=this.end.toString(e);return n.end&&(o=\"(\"+o+\")\"),t+=\":\"+o},o.prototype._toTex=function(e){var t=e&&e.parenthesis?e.parenthesis:\"keep\",r=s(this,t),n=this.start.toTex(e);if(r.start&&(n=\"\\\\left(\"+n+\"\\\\right)\"),this.step){var i=this.step.toTex(e);r.step&&(i=\"\\\\left(\"+i+\"\\\\right)\"),n+=\":\"+i}var a=this.end.toTex(e);return r.end&&(a=\"\\\\left(\"+a+\"\\\\right)\"),n+=\":\"+a},o}var i=r(258);t.name=\"RangeNode\",t.path=\"expression.node\",t.factory=n},function(e,t,r){\"use strict\";function n(e,t,n,a,o){function s(e){if(!(this instanceof s))throw new SyntaxError(\"Constructor must be called with the new operator\");if(\"string\"!=typeof e)throw new TypeError('String expected for parameter \"name\"');this.name=e}function u(e){throw new Error(\"Undefined symbol \"+e)}var c=n(r(255)),f=n(r(28));return s.prototype=new c,s.prototype.type=\"SymbolNode\",s.prototype.isSymbolNode=!0,s.prototype._compile=function(e){return e.undef=u,e.Unit=f,this.name in e.args?this.name:this.name in e.math?'(\"'+this.name+'\" in scope ? scope[\"'+this.name+'\"] : math[\"'+this.name+'\"])':'(\"'+this.name+'\" in scope ? scope[\"'+this.name+'\"] : '+(f.isValuelessUnit(this.name)?'new Unit(null, \"'+this.name+'\")':'undef(\"'+this.name+'\")')+\")\"},s.prototype.forEach=function(e){},s.prototype.map=function(e){return this.clone()},s.prototype.clone=function(){return new s(this.name)},s.prototype._toString=function(e){return this.name},s.prototype._toTex=function(e){var t=!1;\"undefined\"==typeof o[this.name]&&f.isValuelessUnit(this.name)&&(t=!0);var r=i.toSymbol(this.name,t);return\"\\\\\"===r[0]?r:\" \"+r},s}var i=r(30);t.name=\"SymbolNode\",t.path=\"expression.node\",t.math=!0,t.factory=n},function(e,t,r){\"use strict\";function n(e,t,n,o,s){function u(e,t,r){if(!(this 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c,f;if(\"keep\"===t?(c=r[0].getIdentifier(),f=e.getIdentifier()):(c=r[0].getContent().getIdentifier(),f=e.getContent().getIdentifier()),a.properties[i][f].latexLeftParens===!1)return[!1];if(a.properties[u][c].latexParens===!1)return[!1]}return null===u?[!1]:i>=u?[!0]:[!1];case 2:var l,p=a.getPrecedence(r[0],t),m=a.isAssociativeWith(e,r[0],t);l=null===p?!1:p!==i||\"right\"!==o||m?i>p?!0:!1:!0;var h,g=a.getPrecedence(r[1],t),v=a.isAssociativeWith(e,r[1],t);if(h=null===g?!1:g!==i||\"left\"!==o||v?i>g?!0:!1:!0,n){var f,d,y;\"keep\"===t?(f=e.getIdentifier(),d=e.args[0].getIdentifier(),y=e.args[1].getIdentifier()):(f=e.getContent().getIdentifier(),d=e.args[0].getContent().getIdentifier(),y=e.args[1].getContent().getIdentifier()),null!==p&&(a.properties[i][f].latexLeftParens===!1&&(l=!1),a.properties[p][d].latexParens===!1&&(l=!1)),null!==g&&(a.properties[i][f].latexRightParens===!1&&(h=!1),a.properties[g][y].latexParens===!1&&(h=!1))}return[l,h]}}var 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{
"tiddlers": {
"$:/ViewTemplate/summary": {
"title": "$:/ViewTemplate/summary",
"created": "20160606134954750",
"list-before": "$:/core/ui/ViewTemplate/body",
"modified": "20180213205226377",
"summary": "Testing",
"tags": "$:/tags/ViewTemplate",
"text": "<$list filter=\"[all[tiddlers+shadows]is[current]has[summary]]\">\n\n@@background-color:#CCC;\n\n<div>\n@@float:left;\n''Summary'':\n@@\n<$transclude field=\"summary\" mode=\"block\">\n</div>\n@@\n</$list>\n\n"
},
"$:/core/ui/Buttons/delete": {
"title": "$:/core/ui/Buttons/delete",
"caption": "{{$:/core/images/delete-button}} {{$:/language/Buttons/Delete/Caption}}",
"created": "20150812230319431",
"description": "{{$:/language/Buttons/Delete/Hint}}",
"list-before": "$:/core/ui/Buttons/more-tiddler-actions",
"mklauber-editing-field": "text",
"modified": "20160309191317732",
"tags": "$:/tags/EditToolbar $:/tags/ViewToolbar",
"text": "<$button message=\"tm-delete-tiddler\" tooltip={{$:/language/Buttons/Delete/Hint}} aria-label={{$:/language/Buttons/Delete/Caption}} class=<<tv-config-toolbar-class>>>\n<$list filter=\"[<tv-config-toolbar-icons>prefix[yes]]\">\n{{$:/core/images/delete-button}}\n</$list>\n<$list filter=\"[<tv-config-toolbar-text>prefix[yes]]\">\n<span class=\"tc-btn-text\"><$text text={{$:/language/Buttons/Delete/Caption}}/></span>\n</$list>\n</$button>"
},
"Notes": {
"title": "Notes",
"$": "/mklauber/editing/field: text",
"caption": "This notes trick stores the results in the notes filed of the cirrent tiddler. Which makes it easier to rename things and keep the notes.",
"created": "20150809130752354",
"list-before": "$:/core/ui/ViewTemplate/body",
"mklauber-editing-field": "text",
"modified": "20160309191748514",
"notes": "",
"tags": "$:/tags/ViewTemplate Trick Notes",
"text": "\\define lingo-base() $:/language/EditTemplate/Body/\n<$list filter=\"[is[current]tag[Notes]]\">\n\n <$reveal state=<<qualify \"$:/mklauber/notes/visible\">> type=\"nomatch\" text=\"yes\">\n <$button type=\"set\" set=<<qualify \"$:/mklauber/notes/visible\">> setTo=\"yes\">Show Notes</$button>\n </$reveal>\n\n <$reveal state=<<qualify \"$:/mklauber/notes/visible\">> type=\"match\" text=\"yes\">\n <$button type=\"set\" set=<<qualify \"$:/mklauber/notes/visible\">> setTo=\"no\">Hide Notes</$button>\n\n <$reveal state=<<qualify \"$:/mklauber/notes/editing\">> type=\"nomatch\" text=\"yes\">\n <$button type=\"set\" set=<<qualify \"$:/mklauber/notes/editing\">> setTo=\"yes\">Edit Notes</$button>\n <$transclude field=\"notes\" mode=\"block\" />\n </$reveal>\n \n <$reveal state=<<qualify \"$:/mklauber/notes/editing\" >> type=\"match\" text=\"yes\">\n <$button type=\"set\" set=<<qualify \"$:/mklauber/notes/editing\">> setTo=\"no\">Finished Editing</$button>\n\n <$list filter=\"[is[current]has[_canonical_uri]]\">\n <div class=\"tc-message-box\">\n <<lingo External/Hint>>\n <a href={{!!_canonical_uri}}><$text text={{!!_canonical_uri}}/></a>\n <$edit-text field=\"_canonical_uri\" class=\"tc-edit-fields\"></$edit-text>\n </div>\n </$list>\n <$list filter=\"[is[current]!has[_canonical_uri]]\">\n <$reveal state=\"$:/state/showeditpreview\" type=\"match\" text=\"yes\">\n <em class=\"tc-edit\"><<lingo Hint>></em> \n <$button type=\"set\" set=\"$:/state/showeditpreview\" setTo=\"no\"><<lingo Preview/Button/Hide>></$button>\n <div class=\"tc-tiddler-preview\">\n <div class=\"tc-tiddler-preview-preview\">\n <$set name=\"tv-tiddler-preview\" value=\"yes\">\n <$transclude field=\"notes\" mode=\"block\"/>\n </$set>\n </div>\n <div class=\"tc-tiddler-preview-edit\">\n <$edit-text field=\"notes\" tag=\"textarea\" class=\"tc-edit-texteditor help\" placeholder={{$:/language/EditTemplate/Body/Placeholder}}/>\n </div>\n </div>\n </$reveal>\n <$reveal state=\"$:/state/showeditpreview\" type=\"nomatch\" text=\"yes\">\n <em class=\"tc-edit\"><<lingo Hint>></em>\n <$button type=\"set\" set=\"$:/state/showeditpreview\" setTo=\"yes\"><<lingo Preview/Button/Show>></$button>\n <$edit-text field=\"notes\" tag=\"textarea\" class=\"tc-edit-texteditor\" placeholder={{$:/language/EditTemplate/Body/Placeholder}} />\n </$reveal>\n </$list>\n </$reveal> \n </$reveal>\n <hr />\n</$list>"
},
"$:/themes/tiddlywiki/vanilla/metrics/storyright": {
"created": "20180211192751532",
"title": "$:/themes/tiddlywiki/vanilla/metrics/storyright",
"text": "1000px",
"modified": "20180211192913588"
},
"$:/themes/tiddlywiki/vanilla/metrics/storywidth": {
"created": "20180211192756052",
"title": "$:/themes/tiddlywiki/vanilla/metrics/storywidth",
"text": "1000px",
"modified": "20180211192916757"
},
"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth": {
"created": "20180211192802868",
"title": "$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth",
"text": "916px",
"modified": "20180211192805324"
},
"$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint": {
"created": "20180211192843940",
"title": "$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint",
"text": "960px",
"modified": "20180211192851044"
},
"$:/core/ui/TopBar/menu": {
"title": "$:/core/ui/TopBar/menu",
"created": "20150828162703957",
"mklauber-editing-field": "text",
"modified": "20150828163511516",
"tags": "$:/tags/TopRightBar",
"text": "\\define config-title()\n$:/config/PageControlButtons/Visibility/$(listItem)$\n\\end\n\n<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"no\">\n<$button set=\"$:/state/sidebar\" setTo=\"no\" tooltip={{$:/language/Buttons/HideSideBar/Hint}} aria-label={{$:/language/Buttons/HideSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-right}}</$button>\n</$reveal>\n<$reveal state=\"$:/state/sidebar\" type=\"match\" text=\"no\">\n<$list filter=\"[all[shadows+tiddlers]tag[$:/tags/PageControls]!has[draft.of]]\" variable=\"listItem\">\n<$reveal type=\"nomatch\" state=<<config-title>> text=\"hide\">\n<$transclude tiddler=<<listItem>> mode=\"inline\"/>\n</$reveal>\n</$list>\n<$button set=\"$:/state/sidebar\" setTo=\"yes\" tooltip={{$:/language/Buttons/ShowSideBar/Hint}} aria-label={{$:/language/Buttons/ShowSideBar/Caption}} class=\"tc-btn-invisible\">{{$:/core/images/chevron-left}}</$button>\n</$reveal>\n"
},
"$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/delete": {
"title": "$:/config/ViewToolbarButtons/Visibility/$:/core/ui/Buttons/delete",
"$": "/mklauber/editing/field: text",
"created": "20150812232815159",
"list-before": "$:/core/ui/Buttons/more-tiddler-actions",
"mklauber-editing-field": "text",
"modified": "20160309191103092",
"tags": "",
"text": "show"
},
"tmplCaption": {
"title": "tmplCaption",
"caption": "Shows the Title of a tiddler and the caption field.",
"created": "20150808215638828",
"mklauber-editing-field": "text",
"modified": "20160309191719299",
"tags": "Trick $:/tags/Macro",
"text": "\\define tmplCaption(title)\n<$link to=\"$title$\">$title$</$link>: <$transclude tiddler=\"$title$\" field=\"caption\" />\n\\end\n\n<$link to={{!!title}}>{{!!title}}</$link>: <$transclude tiddler={{!!title}} field=\"caption\" />"
}
}
}
{
"tiddlers": {
"$:/plugins/mklauber/shuffle/readme": {
"title": "$:/plugins/mklauber/shuffle/readme",
"caption": "Shuffle Operator",
"text": "|!purpose|Randomize the order of the input list|\n|!input|a selection of titles|\n|!parameter|a random string to be used to create consistent random ordering|\n|!output|The input titles, rearranged in a random order|\n\nThis plugin implements a new filter operator called Shuffle. This operator takes the input list and randomizes the order of the list. If no parameter is provided, the list order is random every time.\n\n!!!Example:\n```\n<$list filter=\"1 2 3 4 5 +[shuffle[]]\">\n\n</$list>\n```\n\n<$button popup=\"$:/state/shuffle/reveal1\">Run Demo</$button>\n\n<$reveal type=\"popup\" state=\"$:/state/shuffle/reveal1\">\n<div class=\"tc-drop-down\">\n<$list filter=\"1 2 3 4 5 +[shuffle[]]\">\n\n</$list>\n</div>\n</$reveal>\n\nCombining this operator with the first operator allows you to choose 1 or more titles randomly from a list.\n\n!!!Example:\n```\n<$list filter=\"1 2 3 4 5 +[shuffle[]first[2]]\">\n\n</$list>\n```\n\n<$button popup=\"$:/state/shuffle/reveal2\">Run Demo</$button>\n\n<$reveal type=\"popup\" state=\"$:/state/shuffle/reveal2\">\n<div class=\"tc-drop-down\">\n<$list filter=\"1 2 3 4 5 +[shuffle[]first[2]]\">\n\n</$list>\n</div>\n</$reveal>\n\nIf a parameter is provided the list will be ordered identically every time it is rendered. This can be useful in conjunction a button that updates a state tiddler. Set the parameter of this operator to reference that state tiddler, and create a button that updates that tiddler, and now the ordering of the random operators only changes when the button is pressed.\n\n!!!Example:\n```\n<$button>\n<$action-setfield $tiddler=\"$:/temp/shuffle/example\" $field=\"state\" $value=<<now \"0hh:0mm:0ss\">>/>\nChange Order\n</$button>\n\n<$list filter=\"1 2 3 4 5 +[shuffle{$:/temp/shuffle/example!!state}]\">\n\n</$list>\n```\n\n<$button>\n<$action-setfield $tiddler=\"$:/temp/shuffle/example\" $field=\"state\" $value=<<now \"0hh:0mm:0ss\">>/>\nUpdate\n</$button>\n\n<$list filter=\"1 2 3 4 5 +[shuffle{$:/temp/shuffle/example!!state}]\">\n\n</$list>\n"
},
"$:/plugins/mklauber/shuffle/seedrandom.js": {
"title": "$:/plugins/mklauber/shuffle/seedrandom.js",
"created": "20180220123939614",
"modified": "20180220125617309",
"module-type": "library",
"tags": "",
"type": "application/javascript",
"text": "!function(a,b){function c(c,j,k){var n=[];j=1==j?{entropy:!0}:j||{};var s=g(f(j.entropy?[c,i(a)]:null==c?h():c,3),n),t=new d(n),u=function(){for(var a=t.g(m),b=p,c=0;a<q;)a=(a+c)*l,b*=l,c=t.g(1);for(;a>=r;)a/=2,b/=2,c>>>=1;return(a+c)/b};return u.int32=function(){return 0|t.g(4)},u.quick=function(){return t.g(4)/4294967296},u.double=u,g(i(t.S),a),(j.pass||k||function(a,c,d,f){return f&&(f.S&&e(f,t),a.state=function(){return e(t,{})}),d?(b[o]=a,c):a})(u,s,\"global\"in j?j.global:this==b,j.state)}function d(a){var b,c=a.length,d=this,e=0,f=d.i=d.j=0,g=d.S=[];for(c||(a=[c++]);e<l;)g[e]=e++;for(e=0;e<l;e++)g[e]=g[f=s&f+a[e%c]+(b=g[e])],g[f]=b;(d.g=function(a){for(var b,c=0,e=d.i,f=d.j,g=d.S;a--;)b=g[e=s&e+1],c=c*l+g[s&(g[e]=g[f=s&f+b])+(g[f]=b)];return d.i=e,d.j=f,c})(l)}function e(a,b){return b.i=a.i,b.j=a.j,b.S=a.S.slice(),b}function f(a,b){var c,d=[],e=typeof a;if(b&&\"object\"==e)for(c in a)try{d.push(f(a[c],b-1))}catch(a){}return d.length?d:\"string\"==e?a:a+\"\\0\"}function g(a,b){for(var c,d=a+\"\",e=0;e<d.length;)b[s&e]=s&(c^=19*b[s&e])+d.charCodeAt(e++);return i(b)}function h(){try{var b;return j&&(b=j.randomBytes)?b=b(l):(b=new Uint8Array(l),(k.crypto||k.msCrypto).getRandomValues(b)),i(b)}catch(b){var c=k.navigator,d=c&&c.plugins;return[+new Date,k,d,k.screen,i(a)]}}function i(a){return String.fromCharCode.apply(0,a)}var j,k=this,l=256,m=6,n=52,o=\"random\",p=b.pow(l,m),q=b.pow(2,n),r=2*q,s=l-1;if(b[\"seed\"+o]=c,g(b.random(),a),\"object\"==typeof module&&module.exports){module.exports=c;try{j=require(\"crypto\")}catch(a){}}else\"function\"==typeof define&&define.amd&&define(function(){return c})}([],Math);"
},
"$:/plugins/mklauber/shuffle/shuffle.js": {
"title": "$:/plugins/mklauber/shuffle/shuffle.js",
"caption": "A filter Operator to randomize the order of the list passed to it.",
"created": "20150811171933696",
"modified": "20180220125039203",
"module-type": "filteroperator",
"type": "application/javascript",
"text": "(function(){\n\n \"use strict\";\n\n var hash = function(str) {\n var hash = 0, i, chr, len;\n if (str.length === 0) return hash;\n for (i = 0, len = str.length; i < len; i++) {\n chr = str.charCodeAt(i);\n hash = ((hash << 5) - hash) + chr;\n hash |= 0; // Convert to 32bit integer\n }\n return hash;\n }\n\n var shuffle = function(array, seed) {\n var currentIndex = array.length, temporaryValue, randomIndex ;\n Math.seedrandom(seed)\n\n // While there remain elements to shuffle...\n while (0 !== currentIndex) {\n\n // Pick a remaining element...\n randomIndex = Math.floor(Math.random() * currentIndex);\n currentIndex -= 1;\n\n // And swap it with the current element.\n temporaryValue = array[currentIndex];\n array[currentIndex] = array[randomIndex];\n array[randomIndex] = temporaryValue;\n }\n\n return array;\n }\n\n var prepare_results = function (source) {\n\t var results = [];\n\t source(function(tiddler,title) {\n\t\t results.push(title);\n\t });\n\t return results;\n };\n\n exports.shuffle = function(source, operator, options) {\n var results = prepare_results(source);\n if (operator['operand'] == \"\") {\n shuffle(results);\n } else {\n shuffle(results, hash(operator['operand']));\n }\n return results;\n }\n})();\n"
},
"$:/plugins/mklauber/shuffle/startup.js": {
"title": "$:/plugins/mklauber/shuffle/startup.js",
"created": "20180220133753576",
"modified": "20180220133920300",
"module-type": "startup",
"tags": "",
"type": "application/javascript",
"text": "exports.name = \"shuffle\"\nexports.before = [\"render\"]\nexports.startup = function() {\n $tw.modules.execute('$:/plugins/mklauber/shuffle/seedrandom.js');\n}\n"
}
}
}
{
"tiddlers": {
"$:/plugins/mklauber/SoundPad/css": {
"title": "$:/plugins/mklauber/SoundPad/css",
"created": "20180412122900403",
"modified": "20180412123058672",
"tags": "$:/tags/Stylesheet",
"type": "text/css",
"text": ".available-sounds {\n\tborder: 1px solid <<colour message-border>>;\n\tbackground-color: <<colour message-background>>;\n\tpadding: 1em;\n\theight: 400px;\n\tposition: relative;\n}"
},
"$:/plugins/mklauber/SoundPad/javascript": {
"title": "$:/plugins/mklauber/SoundPad/javascript",
"created": "20180411231942623",
"modified": "20180412001730407",
"tags": "$:/tags/RawMarkup",
"type": "application/javascript",
"text": "<script>\nfunction play(id) { document.getElementById(id).play(); }\nfunction pause(id) {\n var sound = document.getElementById(id);\n var fadeAudio = setInterval(function () {\n var startVolume = sound.volume;\n // Only fade if past the fade out point or not at zero already\n if (sound.volume - 0.02 > 0.0) {\n sound.volume -= 0.1;\n }\n\n // When volume at zero stop all the intervalling\n if (sound.volume -0.1 <= 0) {\n clearInterval(fadeAudio);\n sound.pause();\n sound.volume = startVolume;\n }\n }, 200);\n}\nfunction rewind(id) {document.getElementById(id).currentTime =\n 0; }\n\n</script>"
},
"$:/plugins/mklauber/SoundPad/macros": {
"title": "$:/plugins/mklauber/SoundPad/macros",
"created": "20180411182006169",
"icon": "g-clef.png",
"modified": "20180412021931165",
"tags": "$:/tags/Macro",
"text": "\\define audio() \n<a href=\"javascript:rewind('$(id)$');play('$(id)$');\">Play</a>\n<a href=\"javascript:pause('$(id)$');\">Pause</a>\n<audio controls id=$(id)$ $(loop)$ src=\"data:audio/mp3;base64,$(data)$\" style=\"width:300px\"/>\n\n\\end\n\n\n\\define sound(title, autoplay:false, loop:\"\")\n<$set name=\"data\" value={{$title$!!text}}>\n<$set name=\"loop\" filter=\"[[$loop$]] [[$title$]get[loop]]\" select=\"0\">\n\n\n\n<div style=\"width:300px; height:75px; float:left; margin:5px; background:#ccc;\">\n<$set name=\"id\" value=<<qualify $title$>> >\n<div style=\"float:left;width:50px; height:50px;\"><$list filter=\"[[$title$]has[icon]]\">\n <$image source={{$title$!!icon}} width=\"50\" height=\"50\"/>\n </$list></div>$title$<br />\n<<audio>>\n</$set>\n</div>\n</$set>\n</$set>\n\\end\n\n\n\n"
},
"$:/temp/Available Sounds/filter": {
"title": "$:/temp/Available Sounds/filter",
"created": "20180412122940964",
"modified": "20180412123143711",
"text": ""
},
"Available Sounds": {
"title": "Available Sounds",
"created": "20180412121908386",
"modified": "20180412123054801",
"tags": "",
"text": "The following Sounds are available in this wiki. Add it if you want all the sounds, or feel free to copy individual sounds from this list to your wiki.\n\nFilter: <$edit-text tiddler=\"$:/temp/Available Sounds/filter\" tag=\"input\" />\n\n<$scrollable class='available-sounds'>\n<$list filter=\"[all[tiddlers+shadows]type[audio/ogg]search{$:/temp/Available Sounds/filter!!text}]\">\n<tr><th><$link>{{!!title}}</$link><br /></th><td>{{}}</td></tr>\n</$list>\n</$scrollable>\n"
}
}
}
$:/core/ui/AdvancedSearch/Shadows
$:/themes/tiddlywiki/vanilla/themetweaks
$:/core/ui/ControlPanel/Saving
$:/core/ui/ControlPanel/Saving/GitHub
$:/core/ui/MoreSideBar/System
{
"tiddlers": {
"$:/info/browser": {
"title": "$:/info/browser",
"text": "yes"
},
"$:/info/node": {
"title": "$:/info/node",
"text": "no"
},
"$:/info/url/full": {
"title": "$:/info/url/full",
"text": "http://mklauber.github.io/tw/AdventurersGuild.html"
},
"$:/info/url/host": {
"title": "$:/info/url/host",
"text": "mklauber.github.io"
},
"$:/info/url/hostname": {
"title": "$:/info/url/hostname",
"text": "mklauber.github.io"
},
"$:/info/url/protocol": {
"title": "$:/info/url/protocol",
"text": "http:"
},
"$:/info/url/port": {
"title": "$:/info/url/port",
"text": ""
},
"$:/info/url/pathname": {
"title": "$:/info/url/pathname",
"text": "/tw/AdventurersGuild.html"
},
"$:/info/url/search": {
"title": "$:/info/url/search",
"text": ""
},
"$:/info/url/origin": {
"title": "$:/info/url/origin",
"text": "http://mklauber.github.io"
},
"$:/info/browser/screen/width": {
"title": "$:/info/browser/screen/width",
"text": "2953"
},
"$:/info/browser/screen/height": {
"title": "$:/info/browser/screen/height",
"text": "1661"
},
"$:/info/browser/language": {
"title": "$:/info/browser/language",
"text": "en-US"
}
}
}
$:/plugins/DMTools/Name Generator/Elf Female
{
"tiddlers": {
"$:/themes/tiddlywiki/snowwhite/base": {
"title": "$:/themes/tiddlywiki/snowwhite/base",
"tags": "[[$:/tags/Stylesheet]]",
"text": "\\rules only filteredtranscludeinline transcludeinline macrodef macrocallinline\n\n.tc-sidebar-header {\n\ttext-shadow: 0 1px 0 <<colour sidebar-foreground-shadow>>;\n}\n\n.tc-tiddler-info {\n\t<<box-shadow \"inset 1px 2px 3px rgba(0,0,0,0.1)\">>\n}\n\n@media screen {\n\t.tc-tiddler-frame {\n\t\t<<box-shadow \"1px 1px 5px rgba(0, 0, 0, 0.3)\">>\n\t}\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\t.tc-tiddler-frame {\n\t\t<<box-shadow none>>\n\t}\n}\n\n.tc-page-controls button svg, .tc-tiddler-controls button svg, .tc-topbar button svg {\n\t<<transition \"fill 150ms ease-in-out\">>\n}\n\n.tc-tiddler-controls button.tc-selected,\n.tc-page-controls button.tc-selected {\n\t<<filter \"drop-shadow(0px -1px 2px rgba(0,0,0,0.25))\">>\n}\n\n.tc-tiddler-frame input.tc-edit-texteditor {\n\t<<box-shadow \"inset 0 1px 8px rgba(0, 0, 0, 0.15)\">>\n}\n\n.tc-edit-tags {\n\t<<box-shadow \"inset 0 1px 8px rgba(0, 0, 0, 0.15)\">>\n}\n\n.tc-tiddler-frame .tc-edit-tags input.tc-edit-texteditor {\n\t<<box-shadow \"none\">>\n\tborder: none;\n\toutline: none;\n}\n\ntextarea.tc-edit-texteditor {\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/editorfontfamily}};\n}\n\ncanvas.tc-edit-bitmapeditor {\n\t<<box-shadow \"2px 2px 5px rgba(0, 0, 0, 0.5)\">>\n}\n\n.tc-drop-down {\n\tborder-radius: 4px;\n\t<<box-shadow \"2px 2px 10px rgba(0, 0, 0, 0.5)\">>\n}\n\n.tc-block-dropdown {\n\tborder-radius: 4px;\n\t<<box-shadow \"2px 2px 10px rgba(0, 0, 0, 0.5)\">>\n}\n\n.tc-modal {\n\tborder-radius: 6px;\n\t<<box-shadow \"0 3px 7px rgba(0,0,0,0.3)\">>\n}\n\n.tc-modal-footer {\n\tborder-radius: 0 0 6px 6px;\n\t<<box-shadow \"inset 0 1px 0 #fff\">>;\n}\n\n\n.tc-alert {\n\tborder-radius: 6px;\n\t<<box-shadow \"0 3px 7px rgba(0,0,0,0.6)\">>\n}\n\n.tc-notification {\n\tborder-radius: 6px;\n\t<<box-shadow \"0 3px 7px rgba(0,0,0,0.3)\">>\n\ttext-shadow: 0 1px 0 rgba(255,255,255, 0.8);\n}\n\n.tc-sidebar-lists .tc-tab-set .tc-tab-divider {\n\tborder-top: none;\n\theight: 1px;\n\t<<background-linear-gradient \"left, rgba(0,0,0,0.15) 0%, rgba(0,0,0,0.0) 100%\">>\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button {\n\t<<background-linear-gradient \"left, rgba(0,0,0,0.01) 0%, rgba(0,0,0,0.1) 100%\">>\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button.tc-tab-selected {\n\t<<background-linear-gradient \"left, rgba(0,0,0,0.05) 0%, rgba(255,255,255,0.05) 100%\">>\n}\n\n.tc-message-box img {\n\t<<box-shadow \"1px 1px 3px rgba(0,0,0,0.5)\">>\n}\n\n.tc-plugin-info {\n\t<<box-shadow \"1px 1px 3px rgba(0,0,0,0.5)\">>\n}\n"
}
}
}
{
"tiddlers": {
"$:/themes/tiddlywiki/vanilla/themetweaks": {
"title": "$:/themes/tiddlywiki/vanilla/themetweaks",
"tags": "$:/tags/ControlPanel/Appearance",
"caption": "{{$:/language/ThemeTweaks/ThemeTweaks}}",
"text": "\\define lingo-base() $:/language/ThemeTweaks/\n\n\\define replacement-text()\n[img[$(imageTitle)$]]\n\\end\n\n\\define backgroundimage-dropdown()\n<div class=\"tc-drop-down-wrapper\">\n<$button popup=<<qualify \"$:/state/popup/themetweaks/backgroundimage\">> class=\"tc-btn-invisible tc-btn-dropdown\">{{$:/core/images/down-arrow}}</$button>\n<$reveal state=<<qualify \"$:/state/popup/themetweaks/backgroundimage\">> type=\"popup\" position=\"belowleft\" text=\"\" default=\"\">\n<div class=\"tc-drop-down\">\n<$macrocall $name=\"image-picker\" actions=\"\"\"\n\n<$action-setfield\n\t$tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\"\n\t$value=<<imageTitle>>\n/>\n\n\"\"\"/>\n</div>\n</$reveal>\n</div>\n\\end\n\n\\define backgroundimageattachment-dropdown()\n<$select tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment\" default=\"scroll\">\n<option value=\"scroll\"><<lingo Settings/BackgroundImageAttachment/Scroll>></option>\n<option value=\"fixed\"><<lingo Settings/BackgroundImageAttachment/Fixed>></option>\n</$select>\n\\end\n\n\\define backgroundimagesize-dropdown()\n<$select tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize\" default=\"scroll\">\n<option value=\"auto\"><<lingo Settings/BackgroundImageSize/Auto>></option>\n<option value=\"cover\"><<lingo Settings/BackgroundImageSize/Cover>></option>\n<option value=\"contain\"><<lingo Settings/BackgroundImageSize/Contain>></option>\n</$select>\n\\end\n\n<<lingo ThemeTweaks/Hint>>\n\n! <<lingo Options>>\n\n|<$link to=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\"><<lingo Options/SidebarLayout>></$link> |<$select tiddler=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\"><option value=\"fixed-fluid\"><<lingo Options/SidebarLayout/Fixed-Fluid>></option><option value=\"fluid-fixed\"><<lingo Options/SidebarLayout/Fluid-Fixed>></option></$select> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/options/stickytitles\"><<lingo Options/StickyTitles>></$link><br>//<<lingo Options/StickyTitles/Hint>>// |<$select tiddler=\"$:/themes/tiddlywiki/vanilla/options/stickytitles\"><option value=\"no\">{{$:/language/No}}</option><option value=\"yes\">{{$:/language/Yes}}</option></$select> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/options/codewrapping\"><<lingo Options/CodeWrapping>></$link> |<$select tiddler=\"$:/themes/tiddlywiki/vanilla/options/codewrapping\"><option value=\"pre\">{{$:/language/No}}</option><option value=\"pre-wrap\">{{$:/language/Yes}}</option></$select> |\n\n! <<lingo Settings>>\n\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/fontfamily\"><<lingo Settings/FontFamily>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/fontfamily\" default=\"\" tag=\"input\"/> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/codefontfamily\"><<lingo Settings/CodeFontFamily>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/codefontfamily\" default=\"\" tag=\"input\"/> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/editorfontfamily\"><<lingo Settings/EditorFontFamily>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/editorfontfamily\" default=\"\" tag=\"input\"/> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\"><<lingo Settings/BackgroundImage>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimage\" default=\"\" tag=\"input\"/> |<<backgroundimage-dropdown>> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment\"><<lingo Settings/BackgroundImageAttachment>></$link> |<<backgroundimageattachment-dropdown>> | |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize\"><<lingo Settings/BackgroundImageSize>></$link> |<<backgroundimagesize-dropdown>> | |\n\n! <<lingo Metrics>>\n\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/fontsize\"><<lingo Metrics/FontSize>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/fontsize\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/lineheight\"><<lingo Metrics/LineHeight>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/lineheight\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize\"><<lingo Metrics/BodyFontSize>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/bodylineheight\"><<lingo Metrics/BodyLineHeight>></$link> |<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/bodylineheight\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storyleft\"><<lingo Metrics/StoryLeft>></$link><br>//<<lingo Metrics/StoryLeft/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storyleft\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storytop\"><<lingo Metrics/StoryTop>></$link><br>//<<lingo Metrics/StoryTop/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storytop\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storyright\"><<lingo Metrics/StoryRight>></$link><br>//<<lingo Metrics/StoryRight/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storyright\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/storywidth\"><<lingo Metrics/StoryWidth>></$link><br>//<<lingo Metrics/StoryWidth/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/storywidth\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth\"><<lingo Metrics/TiddlerWidth>></$link><br>//<<lingo Metrics/TiddlerWidth/Hint>>//<br> |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint\"><<lingo Metrics/SidebarBreakpoint>></$link><br>//<<lingo Metrics/SidebarBreakpoint/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint\" default=\"\" tag=\"input\"/> |\n|<$link to=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth\"><<lingo Metrics/SidebarWidth>></$link><br>//<<lingo Metrics/SidebarWidth/Hint>>// |^<$edit-text tiddler=\"$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth\" default=\"\" tag=\"input\"/> |\n"
},
"$:/themes/tiddlywiki/vanilla/base": {
"title": "$:/themes/tiddlywiki/vanilla/base",
"tags": "[[$:/tags/Stylesheet]]",
"text": "\\define custom-background-datauri()\n<$set name=\"background\" value={{$:/themes/tiddlywiki/vanilla/settings/backgroundimage}}>\n<$list filter=\"[<background>is[image]]\">\n`background: url(`\n<$list filter=\"[<background>!has[_canonical_uri]]\">\n`\"`<$macrocall $name=\"datauri\" title={{$:/themes/tiddlywiki/vanilla/settings/backgroundimage}}/>`\"`\n</$list>\n<$list filter=\"[<background>has[_canonical_uri]]\">\n`\"`<$view tiddler={{$:/themes/tiddlywiki/vanilla/settings/backgroundimage}} field=\"_canonical_uri\"/>`\"`\n</$list>\n`) center center;`\n`background-attachment: `{{$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment}}`;\n-webkit-background-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;\n-moz-background-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;\n-o-background-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;\nbackground-size:` {{$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize}}`;`\n</$list>\n</$set>\n\\end\n\n\\define if-fluid-fixed(text,hiddenSidebarText)\n<$reveal state=\"$:/themes/tiddlywiki/vanilla/options/sidebarlayout\" type=\"match\" text=\"fluid-fixed\">\n$text$\n<$reveal state=\"$:/state/sidebar\" type=\"nomatch\" text=\"yes\" default=\"yes\">\n$hiddenSidebarText$\n</$reveal>\n</$reveal>\n\\end\n\n\\define if-editor-height-fixed(then,else)\n<$reveal state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"fixed\">\n$then$\n</$reveal>\n<$reveal state=\"$:/config/TextEditor/EditorHeight/Mode\" type=\"match\" text=\"auto\">\n$else$\n</$reveal>\n\\end\n\n\\rules only filteredtranscludeinline transcludeinline macrodef macrocallinline macrocallblock\n\n/*\n** Start with the normalize CSS reset, and then belay some of its effects\n*/\n\n{{$:/themes/tiddlywiki/vanilla/reset}}\n\n*, input[type=\"search\"] {\n\tbox-sizing: border-box;\n\t-moz-box-sizing: border-box;\n\t-webkit-box-sizing: border-box;\n}\n\nhtml button {\n\tline-height: 1.2;\n\tcolor: <<colour button-foreground>>;\n\tbackground: <<colour button-background>>;\n\tborder-color: <<colour button-border>>;\n}\n\n/*\n** Basic element styles\n*/\n\nhtml {\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/fontfamily}};\n\ttext-rendering: optimizeLegibility; /* Enables kerning and ligatures etc. */\n\t-webkit-font-smoothing: antialiased;\n\t-moz-osx-font-smoothing: grayscale;\n}\n\nhtml:-webkit-full-screen {\n\tbackground-color: <<colour page-background>>;\n}\n\nbody.tc-body {\n\tfont-size: {{$:/themes/tiddlywiki/vanilla/metrics/fontsize}};\n\tline-height: {{$:/themes/tiddlywiki/vanilla/metrics/lineheight}};\n\tword-wrap: break-word;\n\t<<custom-background-datauri>>\n\tcolor: <<colour foreground>>;\n\tbackground-color: <<colour page-background>>;\n\tfill: <<colour foreground>>;\n}\n\n<<if-background-attachment \"\"\"\n\nbody.tc-body {\n background-color: transparent;\n}\n\n\"\"\">>\n\nh1, h2, h3, h4, h5, h6 {\n\tline-height: 1.2;\n\tfont-weight: 300;\n}\n\npre {\n\tdisplay: block;\n\tpadding: 14px;\n\tmargin-top: 1em;\n\tmargin-bottom: 1em;\n\tword-break: normal;\n\tword-wrap: break-word;\n\twhite-space: {{$:/themes/tiddlywiki/vanilla/options/codewrapping}};\n\tbackground-color: <<colour pre-background>>;\n\tborder: 1px solid <<colour pre-border>>;\n\tpadding: 0 3px 2px;\n\tborder-radius: 3px;\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/codefontfamily}};\n}\n\ncode {\n\tcolor: <<colour code-foreground>>;\n\tbackground-color: <<colour code-background>>;\n\tborder: 1px solid <<colour code-border>>;\n\twhite-space: {{$:/themes/tiddlywiki/vanilla/options/codewrapping}};\n\tpadding: 0 3px 2px;\n\tborder-radius: 3px;\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/codefontfamily}};\n}\n\nblockquote {\n\tborder-left: 5px solid <<colour blockquote-bar>>;\n\tmargin-left: 25px;\n\tpadding-left: 10px;\n\tquotes: \"\\201C\"\"\\201D\"\"\\2018\"\"\\2019\";\n}\n\nblockquote.tc-big-quote {\n\tfont-family: Georgia, serif;\n\tposition: relative;\n\tbackground: <<colour pre-background>>;\n\tborder-left: none;\n\tmargin-left: 50px;\n\tmargin-right: 50px;\n\tpadding: 10px;\n border-radius: 8px;\n}\n\nblockquote.tc-big-quote cite:before {\n\tcontent: \"\\2014 \\2009\";\n}\n\nblockquote.tc-big-quote:before {\n\tfont-family: Georgia, serif;\n\tcolor: <<colour blockquote-bar>>;\n\tcontent: open-quote;\n\tfont-size: 8em;\n\tline-height: 0.1em;\n\tmargin-right: 0.25em;\n\tvertical-align: -0.4em;\n\tposition: absolute;\n left: -50px;\n top: 42px;\n}\n\nblockquote.tc-big-quote:after {\n\tfont-family: Georgia, serif;\n\tcolor: <<colour blockquote-bar>>;\n\tcontent: close-quote;\n\tfont-size: 8em;\n\tline-height: 0.1em;\n\tmargin-right: 0.25em;\n\tvertical-align: -0.4em;\n\tposition: absolute;\n right: -80px;\n bottom: -20px;\n}\n\ndl dt {\n\tfont-weight: bold;\n\tmargin-top: 6px;\n}\n\nbutton, textarea, input, select {\n\toutline-color: <<colour primary>>;\n}\n\ntextarea,\ninput[type=text],\ninput[type=search],\ninput[type=\"\"],\ninput:not([type]) {\n\tcolor: <<colour foreground>>;\n\tbackground: <<colour background>>;\n}\n\ninput[type=\"checkbox\"] {\n vertical-align: middle;\n}\n\n.tc-muted {\n\tcolor: <<colour muted-foreground>>;\n}\n\nsvg.tc-image-button {\n\tpadding: 0px 1px 1px 0px;\n}\n\n.tc-icon-wrapper > svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\nkbd {\n\tdisplay: inline-block;\n\tpadding: 3px 5px;\n\tfont-size: 0.8em;\n\tline-height: 1.2;\n\tcolor: <<colour foreground>>;\n\tvertical-align: middle;\n\tbackground-color: <<colour background>>;\n\tborder: solid 1px <<colour muted-foreground>>;\n\tborder-bottom-color: <<colour muted-foreground>>;\n\tborder-radius: 3px;\n\tbox-shadow: inset 0 -1px 0 <<colour muted-foreground>>;\n}\n\n/*\nMarkdown likes putting code elements inside pre elements\n*/\npre > code {\n\tpadding: 0;\n\tborder: none;\n\tbackground-color: inherit;\n\tcolor: inherit;\n}\n\ntable {\n\tborder: 1px solid <<colour table-border>>;\n\twidth: auto;\n\tmax-width: 100%;\n\tcaption-side: bottom;\n\tmargin-top: 1em;\n\tmargin-bottom: 1em;\n}\n\ntable th, table td {\n\tpadding: 0 7px 0 7px;\n\tborder-top: 1px solid <<colour table-border>>;\n\tborder-left: 1px solid <<colour table-border>>;\n}\n\ntable thead tr td, table th {\n\tbackground-color: <<colour table-header-background>>;\n\tfont-weight: bold;\n}\n\ntable tfoot tr td {\n\tbackground-color: <<colour table-footer-background>>;\n}\n\n.tc-csv-table {\n\twhite-space: nowrap;\n}\n\n.tc-tiddler-frame img,\n.tc-tiddler-frame svg,\n.tc-tiddler-frame canvas,\n.tc-tiddler-frame embed,\n.tc-tiddler-frame iframe {\n\tmax-width: 100%;\n}\n\n.tc-tiddler-body > embed,\n.tc-tiddler-body > iframe {\n\twidth: 100%;\n\theight: 600px;\n}\n\n/*\n** Links\n*/\n\nbutton.tc-tiddlylink,\na.tc-tiddlylink {\n\ttext-decoration: none;\n\tfont-weight: 500;\n\tcolor: <<colour tiddler-link-foreground>>;\n\t-webkit-user-select: inherit; /* Otherwise the draggable attribute makes links impossible to select */\n}\n\n.tc-sidebar-lists a.tc-tiddlylink {\n\tcolor: <<colour sidebar-tiddler-link-foreground>>;\n}\n\n.tc-sidebar-lists a.tc-tiddlylink:hover {\n\tcolor: <<colour sidebar-tiddler-link-foreground-hover>>;\n}\n\nbutton.tc-tiddlylink:hover,\na.tc-tiddlylink:hover {\n\ttext-decoration: underline;\n}\n\na.tc-tiddlylink-resolves {\n}\n\na.tc-tiddlylink-shadow {\n\tfont-weight: bold;\n}\n\na.tc-tiddlylink-shadow.tc-tiddlylink-resolves {\n\tfont-weight: normal;\n}\n\na.tc-tiddlylink-missing {\n\tfont-style: italic;\n}\n\na.tc-tiddlylink-external {\n\ttext-decoration: underline;\n\tcolor: <<colour external-link-foreground>>;\n\tbackground-color: <<colour external-link-background>>;\n}\n\na.tc-tiddlylink-external:visited {\n\tcolor: <<colour external-link-foreground-visited>>;\n\tbackground-color: <<colour external-link-background-visited>>;\n}\n\na.tc-tiddlylink-external:hover {\n\tcolor: <<colour external-link-foreground-hover>>;\n\tbackground-color: <<colour external-link-background-hover>>;\n}\n\n/*\n** Drag and drop styles\n*/\n\n.tc-tiddler-dragger {\n\tposition: relative;\n\tz-index: -10000;\n}\n\n.tc-tiddler-dragger-inner {\n\tposition: absolute;\n\ttop: -1000px;\n\tleft: -1000px;\n\tdisplay: inline-block;\n\tpadding: 8px 20px;\n\tfont-size: 16.9px;\n\tfont-weight: bold;\n\tline-height: 20px;\n\tcolor: <<colour dragger-foreground>>;\n\ttext-shadow: 0 1px 0 rgba(0, 0, 0, 1);\n\twhite-space: nowrap;\n\tvertical-align: baseline;\n\tbackground-color: <<colour dragger-background>>;\n\tborder-radius: 20px;\n}\n\n.tc-tiddler-dragger-cover {\n\tposition: absolute;\n\tbackground-color: <<colour page-background>>;\n}\n\n.tc-dropzone {\n\tposition: relative;\n}\n\n.tc-dropzone.tc-dragover:before {\n\tz-index: 10000;\n\tdisplay: block;\n\tposition: fixed;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbackground: <<colour dropzone-background>>;\n\ttext-align: center;\n\tcontent: \"<<lingo DropMessage>>\";\n}\n\n.tc-droppable > .tc-droppable-placeholder {\n\tdisplay: none;\n}\n\n.tc-droppable.tc-dragover > .tc-droppable-placeholder {\n\tdisplay: block;\n\tborder: 2px dashed <<colour dropzone-background>>;\n}\n\n.tc-draggable {\n\tcursor: move;\n}\n\n.tc-sidebar-tab-open .tc-droppable-placeholder, .tc-tagged-draggable-list .tc-droppable-placeholder,\n.tc-links-draggable-list .tc-droppable-placeholder {\n\tline-height: 2em;\n\theight: 2em;\n}\n\n.tc-sidebar-tab-open-item {\n\tposition: relative;\n}\n\n.tc-sidebar-tab-open .tc-btn-invisible.tc-btn-mini svg {\n\tfont-size: 0.7em;\n\tfill: <<colour muted-foreground>>;\n}\n\n/*\n** Plugin reload warning\n*/\n\n.tc-plugin-reload-warning {\n\tz-index: 1000;\n\tdisplay: block;\n\tposition: fixed;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbackground: <<colour alert-background>>;\n\ttext-align: center;\n}\n\n/*\n** Buttons\n*/\n\nbutton svg, button img, label svg, label img {\n\tvertical-align: middle;\n}\n\n.tc-btn-invisible {\n\tpadding: 0;\n\tmargin: 0;\n\tbackground: none;\n\tborder: none;\n cursor: pointer;\n}\n\n.tc-btn-boxed {\n\tfont-size: 0.6em;\n\tpadding: 0.2em;\n\tmargin: 1px;\n\tbackground: none;\n\tborder: 1px solid <<colour tiddler-controls-foreground>>;\n\tborder-radius: 0.25em;\n}\n\nhtml body.tc-body .tc-btn-boxed svg {\n\tfont-size: 1.6666em;\n}\n\n.tc-btn-boxed:hover {\n\tbackground: <<colour muted-foreground>>;\n\tcolor: <<colour background>>;\n}\n\nhtml body.tc-body .tc-btn-boxed:hover svg {\n\tfill: <<colour background>>;\n}\n\n.tc-btn-rounded {\n\tfont-size: 0.5em;\n\tline-height: 2;\n\tpadding: 0em 0.3em 0.2em 0.4em;\n\tmargin: 1px;\n\tborder: 1px solid <<colour muted-foreground>>;\n\tbackground: <<colour muted-foreground>>;\n\tcolor: <<colour background>>;\n\tborder-radius: 2em;\n}\n\nhtml body.tc-body .tc-btn-rounded svg {\n\tfont-size: 1.6666em;\n\tfill: <<colour background>>;\n}\n\n.tc-btn-rounded:hover {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tbackground: <<colour background>>;\n\tcolor: <<colour muted-foreground>>;\n}\n\nhtml body.tc-body .tc-btn-rounded:hover svg {\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-btn-icon svg {\n\theight: 1em;\n\twidth: 1em;\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-btn-text {\n\tpadding: 0;\n\tmargin: 0;\n}\n\n/* used for documentation \"fake\" buttons */\n.tc-btn-standard {\n\tline-height: 1.8;\n\tcolor: #667;\n\tbackground-color: #e0e0e0;\n\tborder: 1px solid #888;\n\tpadding: 2px 1px 2px 1px;\n\tmargin: 1px 4px 1px 4px;\n}\n\n.tc-btn-big-green {\n\tdisplay: inline-block;\n\tpadding: 8px;\n\tmargin: 4px 8px 4px 8px;\n\tbackground: <<colour download-background>>;\n\tcolor: <<colour download-foreground>>;\n\tfill: <<colour download-foreground>>;\n\tborder: none;\n\tborder-radius: 2px;\n\tfont-size: 1.2em;\n\tline-height: 1.4em;\n\ttext-decoration: none;\n}\n\n.tc-btn-big-green svg,\n.tc-btn-big-green img {\n\theight: 2em;\n\twidth: 2em;\n\tvertical-align: middle;\n\tfill: <<colour download-foreground>>;\n}\n\n.tc-primary-btn {\n \tbackground: <<colour primary>>;\n}\n\n.tc-sidebar-lists input {\n\tcolor: <<colour foreground>>;\n}\n\n.tc-sidebar-lists button {\n\tcolor: <<colour sidebar-button-foreground>>;\n\tfill: <<colour sidebar-button-foreground>>;\n}\n\n.tc-sidebar-lists button.tc-btn-mini {\n\tcolor: <<colour sidebar-muted-foreground>>;\n}\n\n.tc-sidebar-lists button.tc-btn-mini:hover {\n\tcolor: <<colour sidebar-muted-foreground-hover>>;\n}\n\nbutton svg.tc-image-button, button .tc-image-button img {\n\theight: 1em;\n\twidth: 1em;\n}\n\n.tc-unfold-banner {\n\tposition: absolute;\n\tpadding: 0;\n\tmargin: 0;\n\tbackground: none;\n\tborder: none;\n\twidth: 100%;\n\twidth: calc(100% + 2px);\n\tmargin-left: -43px;\n\ttext-align: center;\n\tborder-top: 2px solid <<colour tiddler-info-background>>;\n\tmargin-top: 4px;\n}\n\n.tc-unfold-banner:hover {\n\tbackground: <<colour tiddler-info-background>>;\n\tborder-top: 2px solid <<colour tiddler-info-border>>;\n}\n\n.tc-unfold-banner svg, .tc-fold-banner svg {\n\theight: 0.75em;\n\tfill: <<colour tiddler-controls-foreground>>;\n}\n\n.tc-unfold-banner:hover svg, .tc-fold-banner:hover svg {\n\tfill: <<colour tiddler-controls-foreground-hover>>;\n}\n\n.tc-fold-banner {\n\tposition: absolute;\n\tpadding: 0;\n\tmargin: 0;\n\tbackground: none;\n\tborder: none;\n\twidth: 23px;\n\ttext-align: center;\n\tmargin-left: -35px;\n\ttop: 6px;\n\tbottom: 6px;\n}\n\n.tc-fold-banner:hover {\n\tbackground: <<colour tiddler-info-background>>;\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-unfold-banner {\n\t\tposition: static;\n\t\twidth: calc(100% + 59px);\n\t}\n\n\t.tc-fold-banner {\n\t\twidth: 16px;\n\t\tmargin-left: -16px;\n\t\tfont-size: 0.75em;\n\t}\n\n}\n\n/*\n** Tags and missing tiddlers\n*/\n\n.tc-tag-list-item {\n\tposition: relative;\n\tdisplay: inline-block;\n\tmargin-right: 7px;\n}\n\n.tc-tags-wrapper {\n\tmargin: 4px 0 14px 0;\n}\n\n.tc-missing-tiddler-label {\n\tfont-style: italic;\n\tfont-weight: normal;\n\tdisplay: inline-block;\n\tfont-size: 11.844px;\n\tline-height: 14px;\n\twhite-space: nowrap;\n\tvertical-align: baseline;\n}\n\nbutton.tc-tag-label, span.tc-tag-label {\n\tdisplay: inline-block;\n\tpadding: 0.16em 0.7em;\n\tfont-size: 0.9em;\n\tfont-weight: 400;\n\tline-height: 1.2em;\n\tcolor: <<colour tag-foreground>>;\n\twhite-space: nowrap;\n\tvertical-align: baseline;\n\tbackground-color: <<colour tag-background>>;\n\tborder-radius: 1em;\n}\n\n.tc-untagged-separator {\n\twidth: 10em;\n\tleft: 0;\n\tmargin-left: 0;\n\tborder: 0;\n\theight: 1px;\n\tbackground: <<colour tab-divider>>;\n}\n\nbutton.tc-untagged-label {\n\tbackground-color: <<colour untagged-background>>;\n}\n\n.tc-tag-label svg, .tc-tag-label img {\n\theight: 1em;\n\twidth: 1em;\n\tvertical-align: text-bottom;\n}\n\n.tc-edit-tags button.tc-remove-tag-button svg {\n\tfont-size: 0.7em;\n\tvertical-align: middle;\n}\n\n.tc-tag-manager-table .tc-tag-label {\n\twhite-space: normal;\n}\n\n.tc-tag-manager-tag {\n\twidth: 100%;\n}\n\nbutton.tc-btn-invisible.tc-remove-tag-button {\n\toutline: none;\n}\n\n/*\n** Page layout\n*/\n\n.tc-topbar {\n\tposition: fixed;\n\tz-index: 1200;\n}\n\n.tc-topbar-left {\n\tleft: 29px;\n\ttop: 5px;\n}\n\n.tc-topbar-right {\n\ttop: 5px;\n\tright: 29px;\n}\n\n.tc-topbar button {\n\tpadding: 8px;\n}\n\n.tc-topbar svg {\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-topbar button:hover svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-sidebar-header {\n\tcolor: <<colour sidebar-foreground>>;\n\tfill: <<colour sidebar-foreground>>;\n}\n\n.tc-sidebar-header .tc-title a.tc-tiddlylink-resolves {\n\tfont-weight: 300;\n}\n\n.tc-sidebar-header .tc-sidebar-lists p {\n\tmargin-top: 3px;\n\tmargin-bottom: 3px;\n}\n\n.tc-sidebar-header .tc-missing-tiddler-label {\n\tcolor: <<colour sidebar-foreground>>;\n}\n\n.tc-advanced-search input {\n\twidth: 60%;\n}\n\n.tc-search a svg {\n\twidth: 1.2em;\n\theight: 1.2em;\n\tvertical-align: middle;\n}\n\n.tc-page-controls {\n\tmargin-top: 14px;\n\tfont-size: 1.5em;\n}\n\n.tc-page-controls .tc-drop-down {\n font-size: 1rem;\n}\n\n.tc-page-controls button {\n\tmargin-right: 0.5em;\n}\n\n.tc-page-controls a.tc-tiddlylink:hover {\n\ttext-decoration: none;\n}\n\n.tc-page-controls img {\n\twidth: 1em;\n}\n\n.tc-page-controls svg {\n\tfill: <<colour sidebar-controls-foreground>>;\n}\n\n.tc-page-controls button:hover svg, .tc-page-controls a:hover svg {\n\tfill: <<colour sidebar-controls-foreground-hover>>;\n}\n\n.tc-menu-list-item {\n\twhite-space: nowrap;\n}\n\n.tc-menu-list-count {\n\tfont-weight: bold;\n}\n\n.tc-menu-list-subitem {\n\tpadding-left: 7px;\n}\n\n.tc-story-river {\n\tposition: relative;\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-sidebar-header {\n\t\tpadding: 14px;\n\t\tmin-height: 32px;\n\t\tmargin-top: {{$:/themes/tiddlywiki/vanilla/metrics/storytop}};\n\t}\n\n\t.tc-story-river {\n\t\tposition: relative;\n\t\tpadding: 0;\n\t}\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-message-box {\n\t\tmargin: 21px -21px 21px -21px;\n\t}\n\n\t.tc-sidebar-scrollable {\n\t\tposition: fixed;\n\t\ttop: {{$:/themes/tiddlywiki/vanilla/metrics/storytop}};\n\t\tleft: {{$:/themes/tiddlywiki/vanilla/metrics/storyright}};\n\t\tbottom: 0;\n\t\tright: 0;\n\t\toverflow-y: auto;\n\t\toverflow-x: auto;\n\t\t-webkit-overflow-scrolling: touch;\n\t\tmargin: 0 0 0 -42px;\n\t\tpadding: 71px 0 28px 42px;\n\t}\n\n\thtml[dir=\"rtl\"] .tc-sidebar-scrollable {\n\t\tleft: auto;\n\t\tright: {{$:/themes/tiddlywiki/vanilla/metrics/storyright}};\n\t}\n\n\t.tc-story-river {\n\t\tposition: relative;\n\t\tleft: {{$:/themes/tiddlywiki/vanilla/metrics/storyleft}};\n\t\ttop: {{$:/themes/tiddlywiki/vanilla/metrics/storytop}};\n\t\twidth: {{$:/themes/tiddlywiki/vanilla/metrics/storywidth}};\n\t\tpadding: 42px 42px 42px 42px;\n\t}\n\n<<if-no-sidebar \"\n\n\t.tc-story-river {\n\t\twidth: calc(100% - {{$:/themes/tiddlywiki/vanilla/metrics/storyleft}});\n\t}\n\n\">>\n\n}\n\n@media print {\n\n\tbody.tc-body {\n\t\tbackground-color: transparent;\n\t}\n\n\t.tc-sidebar-header, .tc-topbar {\n\t\tdisplay: none;\n\t}\n\n\t.tc-story-river {\n\t\tmargin: 0;\n\t\tpadding: 0;\n\t}\n\n\t.tc-story-river .tc-tiddler-frame {\n\t\tmargin: 0;\n\t\tborder: none;\n\t\tpadding: 0;\n\t}\n}\n\n/*\n** Tiddler styles\n*/\n\n.tc-tiddler-frame {\n\tposition: relative;\n\tmargin-bottom: 28px;\n\tbackground-color: <<colour tiddler-background>>;\n\tborder: 1px solid <<colour tiddler-border>>;\n}\n\n{{$:/themes/tiddlywiki/vanilla/sticky}}\n\n.tc-tiddler-info {\n\tpadding: 14px 42px 14px 42px;\n\tbackground-color: <<colour tiddler-info-background>>;\n\tborder-top: 1px solid <<colour tiddler-info-border>>;\n\tborder-bottom: 1px solid <<colour tiddler-info-border>>;\n}\n\n.tc-tiddler-info p {\n\tmargin-top: 3px;\n\tmargin-bottom: 3px;\n}\n\n.tc-tiddler-info .tc-tab-buttons button.tc-tab-selected {\n\tbackground-color: <<colour tiddler-info-tab-background>>;\n\tborder-bottom: 1px solid <<colour tiddler-info-tab-background>>;\n}\n\n.tc-view-field-table {\n\twidth: 100%;\n}\n\n.tc-view-field-name {\n\twidth: 1%; /* Makes this column be as narrow as possible */\n\ttext-align: right;\n\tfont-style: italic;\n\tfont-weight: 200;\n}\n\n.tc-view-field-value {\n}\n\n@media (max-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\t.tc-tiddler-frame {\n\t\tpadding: 14px 14px 14px 14px;\n\t}\n\n\t.tc-tiddler-info {\n\t\tmargin: 0 -14px 0 -14px;\n\t}\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\t.tc-tiddler-frame {\n\t\tpadding: 28px 42px 42px 42px;\n\t\twidth: {{$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth}};\n\t\tborder-radius: 2px;\n\t}\n\n<<if-no-sidebar \"\n\n\t.tc-tiddler-frame {\n\t\twidth: 100%;\n\t}\n\n\">>\n\n\t.tc-tiddler-info {\n\t\tmargin: 0 -42px 0 -42px;\n\t}\n}\n\n.tc-site-title,\n.tc-titlebar {\n\tfont-weight: 300;\n\tfont-size: 2.35em;\n\tline-height: 1.2em;\n\tcolor: <<colour tiddler-title-foreground>>;\n\tmargin: 0;\n}\n\n.tc-site-title {\n\tcolor: <<colour site-title-foreground>>;\n}\n\n.tc-tiddler-title-icon {\n\tvertical-align: middle;\n}\n\n.tc-system-title-prefix {\n\tcolor: <<colour muted-foreground>>;\n}\n\n.tc-titlebar h2 {\n\tfont-size: 1em;\n\tdisplay: inline;\n}\n\n.tc-titlebar img {\n\theight: 1em;\n}\n\n.tc-subtitle {\n\tfont-size: 0.9em;\n\tcolor: <<colour tiddler-subtitle-foreground>>;\n\tfont-weight: 300;\n}\n\n.tc-tiddler-missing .tc-title {\n font-style: italic;\n font-weight: normal;\n}\n\n.tc-tiddler-frame .tc-tiddler-controls {\n\tfloat: right;\n}\n\n.tc-tiddler-controls .tc-drop-down {\n\tfont-size: 0.6em;\n}\n\n.tc-tiddler-controls .tc-drop-down .tc-drop-down {\n\tfont-size: 1em;\n}\n\n.tc-tiddler-controls > span > button,\n.tc-tiddler-controls > span > span > button,\n.tc-tiddler-controls > span > span > span > button {\n\tvertical-align: baseline;\n\tmargin-left:5px;\n}\n\n.tc-tiddler-controls button svg, .tc-tiddler-controls button img,\n.tc-search button svg, .tc-search a svg {\n\tfill: <<colour tiddler-controls-foreground>>;\n}\n\n.tc-tiddler-controls button svg, .tc-tiddler-controls button img {\n\theight: 0.75em;\n}\n\n.tc-search button svg, .tc-search a svg {\n height: 1.2em;\n width: 1.2em;\n margin: 0 0.25em;\n}\n\n.tc-tiddler-controls button.tc-selected svg,\n.tc-page-controls button.tc-selected svg {\n\tfill: <<colour tiddler-controls-foreground-selected>>;\n}\n\n.tc-tiddler-controls button.tc-btn-invisible:hover svg,\n.tc-search button:hover svg, .tc-search a:hover svg {\n\tfill: <<colour tiddler-controls-foreground-hover>>;\n}\n\n@media print {\n\t.tc-tiddler-controls {\n\t\tdisplay: none;\n\t}\n}\n\n.tc-tiddler-help { /* Help prompts within tiddler template */\n\tcolor: <<colour muted-foreground>>;\n\tmargin-top: 14px;\n}\n\n.tc-tiddler-help a.tc-tiddlylink {\n\tcolor: <<colour very-muted-foreground>>;\n}\n\n.tc-tiddler-frame .tc-edit-texteditor {\n\twidth: 100%;\n\tmargin: 4px 0 4px 0;\n}\n\n.tc-tiddler-frame input.tc-edit-texteditor,\n.tc-tiddler-frame textarea.tc-edit-texteditor,\n.tc-tiddler-frame iframe.tc-edit-texteditor {\n\tpadding: 3px 3px 3px 3px;\n\tborder: 1px solid <<colour tiddler-editor-border>>;\n\tbackground-color: <<colour tiddler-editor-background>>;\n\tline-height: 1.3em;\n\t-webkit-appearance: none;\n\tfont-family: {{$:/themes/tiddlywiki/vanilla/settings/editorfontfamily}};\n}\n\n.tc-tiddler-frame .tc-binary-warning {\n\twidth: 100%;\n\theight: 5em;\n\ttext-align: center;\n\tpadding: 3em 3em 6em 3em;\n\tbackground: <<colour alert-background>>;\n\tborder: 1px solid <<colour alert-border>>;\n}\n\ncanvas.tc-edit-bitmapeditor {\n\tborder: 6px solid <<colour tiddler-editor-border-image>>;\n\tcursor: crosshair;\n\t-moz-user-select: none;\n\t-webkit-user-select: none;\n\t-ms-user-select: none;\n\tmargin-top: 6px;\n\tmargin-bottom: 6px;\n}\n\n.tc-edit-bitmapeditor-width {\n\tdisplay: block;\n}\n\n.tc-edit-bitmapeditor-height {\n\tdisplay: block;\n}\n\n.tc-tiddler-body {\n\tclear: both;\n}\n\n.tc-tiddler-frame .tc-tiddler-body {\n\tfont-size: {{$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize}};\n\tline-height: {{$:/themes/tiddlywiki/vanilla/metrics/bodylineheight}};\n}\n\n.tc-titlebar, .tc-tiddler-edit-title {\n\toverflow: hidden; /* https://github.com/Jermolene/TiddlyWiki5/issues/282 */\n}\n\nhtml body.tc-body.tc-single-tiddler-window {\n\tmargin: 1em;\n\tbackground: <<colour tiddler-background>>;\n}\n\n.tc-single-tiddler-window img,\n.tc-single-tiddler-window svg,\n.tc-single-tiddler-window canvas,\n.tc-single-tiddler-window embed,\n.tc-single-tiddler-window iframe {\n\tmax-width: 100%;\n}\n\n/*\n** Editor\n*/\n\n.tc-editor-toolbar {\n\tmargin-top: 8px;\n}\n\n.tc-editor-toolbar button {\n\tvertical-align: middle;\n\tbackground-color: <<colour tiddler-controls-foreground>>;\n\tcolor: <<colour tiddler-controls-foreground-selected>>;\n\tfill: <<colour tiddler-controls-foreground-selected>>;\n\tborder-radius: 4px;\n\tpadding: 3px;\n\tmargin: 2px 0 2px 4px;\n}\n\n.tc-editor-toolbar button.tc-text-editor-toolbar-item-adjunct {\n\tmargin-left: 1px;\n\twidth: 1em;\n\tborder-radius: 8px;\n}\n\n.tc-editor-toolbar button.tc-text-editor-toolbar-item-start-group {\n\tmargin-left: 11px;\n}\n\n.tc-editor-toolbar button.tc-selected {\n\tbackground-color: <<colour primary>>;\n}\n\n.tc-editor-toolbar button svg {\n\twidth: 1.6em;\n\theight: 1.2em;\n}\n\n.tc-editor-toolbar button:hover {\n\tbackground-color: <<colour tiddler-controls-foreground-selected>>;\n\tfill: <<colour background>>;\n\tcolor: <<colour background>>;\n}\n\n.tc-editor-toolbar .tc-text-editor-toolbar-more {\n\twhite-space: normal;\n}\n\n.tc-editor-toolbar .tc-text-editor-toolbar-more button {\n\tdisplay: inline-block;\n\tpadding: 3px;\n\twidth: auto;\n}\n\n.tc-editor-toolbar .tc-search-results {\n\tpadding: 0;\n}\n\n/*\n** Adjustments for fluid-fixed mode\n*/\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n<<if-fluid-fixed text:\"\"\"\n\n\t.tc-story-river {\n\t\tpadding-right: 0;\n\t\tposition: relative;\n\t\twidth: auto;\n\t\tleft: 0;\n\t\tmargin-left: {{$:/themes/tiddlywiki/vanilla/metrics/storyleft}};\n\t\tmargin-right: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth}};\n\t}\n\n\t.tc-tiddler-frame {\n\t\twidth: 100%;\n\t}\n\n\t.tc-sidebar-scrollable {\n\t\tleft: auto;\n\t\tbottom: 0;\n\t\tright: 0;\n\t\twidth: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth}};\n\t}\n\n\tbody.tc-body .tc-storyview-zoomin-tiddler {\n\t\twidth: 100%;\n\t\twidth: calc(100% - 42px);\n\t}\n\n\"\"\" hiddenSidebarText:\"\"\"\n\n\t.tc-story-river {\n\t\tpadding-right: 3em;\n\t\tmargin-right: 0;\n\t}\n\n\tbody.tc-body .tc-storyview-zoomin-tiddler {\n\t\twidth: 100%;\n\t\twidth: calc(100% - 84px);\n\t}\n\n\"\"\">>\n\n}\n\n/*\n** Toolbar buttons\n*/\n\n.tc-page-controls svg.tc-image-new-button {\n fill: <<colour toolbar-new-button>>;\n}\n\n.tc-page-controls svg.tc-image-options-button {\n fill: <<colour toolbar-options-button>>;\n}\n\n.tc-page-controls svg.tc-image-save-button {\n fill: <<colour toolbar-save-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-info-button {\n fill: <<colour toolbar-info-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-edit-button {\n fill: <<colour toolbar-edit-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-close-button {\n fill: <<colour toolbar-close-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-delete-button {\n fill: <<colour toolbar-delete-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-cancel-button {\n fill: <<colour toolbar-cancel-button>>;\n}\n\n.tc-tiddler-controls button svg.tc-image-done-button {\n fill: <<colour toolbar-done-button>>;\n}\n\n/*\n** Tiddler edit mode\n*/\n\n.tc-tiddler-edit-frame em.tc-edit {\n\tcolor: <<colour muted-foreground>>;\n\tfont-style: normal;\n}\n\n.tc-edit-type-dropdown a.tc-tiddlylink-missing {\n\tfont-style: normal;\n}\n\n.tc-edit-tags {\n\tborder: 1px solid <<colour tiddler-editor-border>>;\n\tpadding: 4px 8px 4px 8px;\n}\n\n.tc-edit-add-tag {\n\tdisplay: inline-block;\n}\n\n.tc-edit-add-tag .tc-add-tag-name input {\n\twidth: 50%;\n}\n\n.tc-edit-add-tag .tc-keyboard {\n\tdisplay:inline;\n}\n\n.tc-edit-tags .tc-tag-label {\n\tdisplay: inline-block;\n}\n\n.tc-edit-tags-list {\n\tmargin: 14px 0 14px 0;\n}\n\n.tc-remove-tag-button {\n\tpadding-left: 4px;\n}\n\n.tc-tiddler-preview {\n\toverflow: auto;\n}\n\n.tc-tiddler-preview-preview {\n\tfloat: right;\n\twidth: 49%;\n\tborder: 1px solid <<colour tiddler-editor-border>>;\n\tmargin: 4px 0 3px 3px;\n\tpadding: 3px 3px 3px 3px;\n}\n\n<<if-editor-height-fixed then:\"\"\"\n\n.tc-tiddler-preview-preview {\n\toverflow-y: scroll;\n\theight: {{$:/config/TextEditor/EditorHeight/Height}};\n}\n\n\"\"\">>\n\n.tc-tiddler-frame .tc-tiddler-preview .tc-edit-texteditor {\n\twidth: 49%;\n}\n\n.tc-tiddler-frame .tc-tiddler-preview canvas.tc-edit-bitmapeditor {\n\tmax-width: 49%;\n}\n\n.tc-edit-fields {\n\twidth: 100%;\n}\n\n\n.tc-edit-fields table, .tc-edit-fields tr, .tc-edit-fields td {\n\tborder: none;\n\tpadding: 4px;\n}\n\n.tc-edit-fields > tbody > .tc-edit-field:nth-child(odd) {\n\tbackground-color: <<colour tiddler-editor-fields-odd>>;\n}\n\n.tc-edit-fields > tbody > .tc-edit-field:nth-child(even) {\n\tbackground-color: <<colour tiddler-editor-fields-even>>;\n}\n\n.tc-edit-field-name {\n\ttext-align: right;\n}\n\n.tc-edit-field-value input {\n\twidth: 100%;\n}\n\n.tc-edit-field-remove {\n}\n\n.tc-edit-field-remove svg {\n\theight: 1em;\n\twidth: 1em;\n\tfill: <<colour muted-foreground>>;\n\tvertical-align: middle;\n}\n\n.tc-edit-field-add-name {\n\tdisplay: inline-block;\n\twidth: 15%;\n}\n\n.tc-edit-field-add-value {\n\tdisplay: inline-block;\n\twidth: 40%;\n}\n\n.tc-edit-field-add-button {\n\tdisplay: inline-block;\n\twidth: 10%;\n}\n\n/*\n** Storyview Classes\n*/\n\n.tc-storyview-zoomin-tiddler {\n\tposition: absolute;\n\tdisplay: block;\n\twidth: 100%;\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-storyview-zoomin-tiddler {\n\t\twidth: calc(100% - 84px);\n\t}\n\n}\n\n/*\n** Dropdowns\n*/\n\n.tc-btn-dropdown {\n\ttext-align: left;\n}\n\n.tc-btn-dropdown svg, .tc-btn-dropdown img {\n\theight: 1em;\n\twidth: 1em;\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-drop-down-wrapper {\n\tposition: relative;\n}\n\n.tc-drop-down {\n\tmin-width: 380px;\n\tborder: 1px solid <<colour dropdown-border>>;\n\tbackground-color: <<colour dropdown-background>>;\n\tpadding: 7px 0 7px 0;\n\tmargin: 4px 0 0 0;\n\twhite-space: nowrap;\n\ttext-shadow: none;\n\tline-height: 1.4;\n}\n\n.tc-drop-down .tc-drop-down {\n\tmargin-left: 14px;\n}\n\n.tc-drop-down button svg, .tc-drop-down a svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-drop-down button.tc-btn-invisible:hover svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-drop-down p {\n\tpadding: 0 14px 0 14px;\n}\n\n.tc-drop-down svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\n.tc-drop-down img {\n\twidth: 1em;\n}\n\n.tc-drop-down a, .tc-drop-down button {\n\tdisplay: block;\n\tpadding: 0 14px 0 14px;\n\twidth: 100%;\n\ttext-align: left;\n\tcolor: <<colour foreground>>;\n\tline-height: 1.4;\n}\n\n.tc-drop-down .tc-tab-set .tc-tab-buttons button {\n\tdisplay: inline-block;\n width: auto;\n margin-bottom: 0px;\n border-bottom-left-radius: 0;\n border-bottom-right-radius: 0;\n}\n\n.tc-drop-down .tc-prompt {\n\tpadding: 0 14px;\n}\n\n.tc-drop-down .tc-chooser {\n\tborder: none;\n}\n\n.tc-drop-down .tc-chooser .tc-swatches-horiz {\n\tfont-size: 0.4em;\n\tpadding-left: 1.2em;\n}\n\n.tc-drop-down .tc-file-input-wrapper {\n\twidth: 100%;\n}\n\n.tc-drop-down .tc-file-input-wrapper button {\n\tcolor: <<colour foreground>>;\n}\n\n.tc-drop-down a:hover, .tc-drop-down button:hover, .tc-drop-down .tc-file-input-wrapper:hover button {\n\tcolor: <<colour tiddler-link-background>>;\n\tbackground-color: <<colour tiddler-link-foreground>>;\n\ttext-decoration: none;\n}\n\n.tc-drop-down .tc-tab-buttons button {\n\tbackground-color: <<colour dropdown-tab-background>>;\n}\n\n.tc-drop-down .tc-tab-buttons button.tc-tab-selected {\n\tbackground-color: <<colour dropdown-tab-background-selected>>;\n\tborder-bottom: 1px solid <<colour dropdown-tab-background-selected>>;\n}\n\n.tc-drop-down-bullet {\n\tdisplay: inline-block;\n\twidth: 0.5em;\n}\n\n.tc-drop-down .tc-tab-contents a {\n\tpadding: 0 0.5em 0 0.5em;\n}\n\n.tc-block-dropdown-wrapper {\n\tposition: relative;\n}\n\n.tc-block-dropdown {\n\tposition: absolute;\n\tmin-width: 220px;\n\tborder: 1px solid <<colour dropdown-border>>;\n\tbackground-color: <<colour dropdown-background>>;\n\tpadding: 7px 0;\n\tmargin: 4px 0 0 0;\n\twhite-space: nowrap;\n\tz-index: 1000;\n\ttext-shadow: none;\n}\n\n.tc-block-dropdown.tc-search-drop-down {\n\tmargin-left: -12px;\n}\n\n.tc-block-dropdown a {\n\tdisplay: block;\n\tpadding: 4px 14px 4px 14px;\n}\n\n.tc-block-dropdown.tc-search-drop-down a {\n\tdisplay: block;\n\tpadding: 0px 10px 0px 10px;\n}\n\n.tc-drop-down .tc-dropdown-item-plain,\n.tc-block-dropdown .tc-dropdown-item-plain {\n\tpadding: 4px 14px 4px 7px;\n}\n\n.tc-drop-down .tc-dropdown-item,\n.tc-block-dropdown .tc-dropdown-item {\n\tpadding: 4px 14px 4px 7px;\n\tcolor: <<colour muted-foreground>>;\n}\n\n.tc-block-dropdown a:hover {\n\tcolor: <<colour tiddler-link-background>>;\n\tbackground-color: <<colour tiddler-link-foreground>>;\n\ttext-decoration: none;\n}\n\n.tc-search-results {\n\tpadding: 0 7px 0 7px;\n}\n\n.tc-image-chooser, .tc-colour-chooser {\n\twhite-space: normal;\n}\n\n.tc-image-chooser a,\n.tc-colour-chooser a {\n\tdisplay: inline-block;\n\tvertical-align: top;\n\ttext-align: center;\n\tposition: relative;\n}\n\n.tc-image-chooser a {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tpadding: 2px;\n\tmargin: 2px;\n\twidth: 4em;\n\theight: 4em;\n}\n\n.tc-colour-chooser a {\n\tpadding: 3px;\n\twidth: 2em;\n\theight: 2em;\n\tvertical-align: middle;\n}\n\n.tc-image-chooser a:hover,\n.tc-colour-chooser a:hover {\n\tbackground: <<colour primary>>;\n\tpadding: 0px;\n\tborder: 3px solid <<colour primary>>;\n}\n\n.tc-image-chooser a svg,\n.tc-image-chooser a img {\n\tdisplay: inline-block;\n\twidth: auto;\n\theight: auto;\n\tmax-width: 3.5em;\n\tmax-height: 3.5em;\n\tposition: absolute;\n\ttop: 0;\n\tbottom: 0;\n\tleft: 0;\n\tright: 0;\n\tmargin: auto;\n}\n\n/*\n** Modals\n*/\n\n.tc-modal-wrapper {\n\tposition: fixed;\n\toverflow: auto;\n\toverflow-y: scroll;\n\ttop: 0;\n\tright: 0;\n\tbottom: 0;\n\tleft: 0;\n\tz-index: 900;\n}\n\n.tc-modal-backdrop {\n\tposition: fixed;\n\ttop: 0;\n\tright: 0;\n\tbottom: 0;\n\tleft: 0;\n\tz-index: 1000;\n\tbackground-color: <<colour modal-backdrop>>;\n}\n\n.tc-modal {\n\tz-index: 1100;\n\tbackground-color: <<colour modal-background>>;\n\tborder: 1px solid <<colour modal-border>>;\n}\n\n@media (max-width: 55em) {\n\t.tc-modal {\n\t\tposition: fixed;\n\t\ttop: 1em;\n\t\tleft: 1em;\n\t\tright: 1em;\n\t}\n\n\t.tc-modal-body {\n\t\toverflow-y: auto;\n\t\tmax-height: 400px;\n\t\tmax-height: 60vh;\n\t}\n}\n\n@media (min-width: 55em) {\n\t.tc-modal {\n\t\tposition: fixed;\n\t\ttop: 2em;\n\t\tleft: 25%;\n\t\twidth: 50%;\n\t}\n\n\t.tc-modal-body {\n\t\toverflow-y: auto;\n\t\tmax-height: 400px;\n\t\tmax-height: 60vh;\n\t}\n}\n\n.tc-modal-header {\n\tpadding: 9px 15px;\n\tborder-bottom: 1px solid <<colour modal-header-border>>;\n}\n\n.tc-modal-header h3 {\n\tmargin: 0;\n\tline-height: 30px;\n}\n\n.tc-modal-header img, .tc-modal-header svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\n.tc-modal-body {\n\tpadding: 15px;\n}\n\n.tc-modal-footer {\n\tpadding: 14px 15px 15px;\n\tmargin-bottom: 0;\n\ttext-align: right;\n\tbackground-color: <<colour modal-footer-background>>;\n\tborder-top: 1px solid <<colour modal-footer-border>>;\n}\n\n/*\n** Notifications\n*/\n\n.tc-notification {\n\tposition: fixed;\n\ttop: 14px;\n\tright: 42px;\n\tz-index: 1300;\n\tmax-width: 280px;\n\tpadding: 0 14px 0 14px;\n\tbackground-color: <<colour notification-background>>;\n\tborder: 1px solid <<colour notification-border>>;\n}\n\n/*\n** Tabs\n*/\n\n.tc-tab-set.tc-vertical {\n\tdisplay: -webkit-flex;\n\tdisplay: flex;\n}\n\n.tc-tab-buttons {\n\tfont-size: 0.85em;\n\tpadding-top: 1em;\n\tmargin-bottom: -2px;\n}\n\n.tc-tab-buttons.tc-vertical {\n\tz-index: 100;\n\tdisplay: block;\n\tpadding-top: 14px;\n\tvertical-align: top;\n\ttext-align: right;\n\tmargin-bottom: inherit;\n\tmargin-right: -1px;\n\tmax-width: 33%;\n\t-webkit-flex: 0 0 auto;\n\tflex: 0 0 auto;\n}\n\n.tc-tab-buttons button.tc-tab-selected {\n\tcolor: <<colour tab-foreground-selected>>;\n\tbackground-color: <<colour tab-background-selected>>;\n\tborder-left: 1px solid <<colour tab-border-selected>>;\n\tborder-top: 1px solid <<colour tab-border-selected>>;\n\tborder-right: 1px solid <<colour tab-border-selected>>;\n}\n\n.tc-tab-buttons button {\n\tcolor: <<colour tab-foreground>>;\n\tpadding: 3px 5px 3px 5px;\n\tmargin-right: 0.3em;\n\tfont-weight: 300;\n\tborder: none;\n\tbackground: inherit;\n\tbackground-color: <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-right: 1px solid <<colour tab-border>>;\n\tborder-top-left-radius: 2px;\n\tborder-top-right-radius: 2px;\n\tborder-bottom-left-radius: 0;\n\tborder-bottom-right-radius: 0;\n}\n\n.tc-tab-buttons.tc-vertical button {\n\tdisplay: block;\n\twidth: 100%;\n\tmargin-top: 3px;\n\tmargin-right: 0;\n\ttext-align: right;\n\tbackground-color: <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n\tborder-right: none;\n\tborder-top-left-radius: 2px;\n\tborder-bottom-left-radius: 2px;\n\tborder-top-right-radius: 0;\n\tborder-bottom-right-radius: 0;\n}\n\n.tc-tab-buttons.tc-vertical button.tc-tab-selected {\n\tbackground-color: <<colour tab-background-selected>>;\n\tborder-right: 1px solid <<colour tab-background-selected>>;\n}\n\n.tc-tab-divider {\n\tborder-top: 1px solid <<colour tab-divider>>;\n}\n\n.tc-tab-divider.tc-vertical {\n\tdisplay: none;\n}\n\n.tc-tab-content {\n\tmargin-top: 14px;\n}\n\n.tc-tab-content.tc-vertical {\n word-break: break-word;\n\tdisplay: inline-block;\n\tvertical-align: top;\n\tpadding-top: 0;\n\tpadding-left: 14px;\n\tborder-left: 1px solid <<colour tab-border>>;\n\t-webkit-flex: 1 0 70%;\n\tflex: 1 0 70%;\n}\n\n.tc-sidebar-lists .tc-tab-buttons {\n\tmargin-bottom: -1px;\n}\n\n.tc-sidebar-lists .tc-tab-buttons button.tc-tab-selected {\n\tbackground-color: <<colour sidebar-tab-background-selected>>;\n\tcolor: <<colour sidebar-tab-foreground-selected>>;\n\tborder-left: 1px solid <<colour sidebar-tab-border-selected>>;\n\tborder-top: 1px solid <<colour sidebar-tab-border-selected>>;\n\tborder-right: 1px solid <<colour sidebar-tab-border-selected>>;\n}\n\n.tc-sidebar-lists .tc-tab-buttons button {\n\tbackground-color: <<colour sidebar-tab-background>>;\n\tcolor: <<colour sidebar-tab-foreground>>;\n\tborder-left: 1px solid <<colour sidebar-tab-border>>;\n\tborder-top: 1px solid <<colour sidebar-tab-border>>;\n\tborder-right: 1px solid <<colour sidebar-tab-border>>;\n}\n\n.tc-sidebar-lists .tc-tab-divider {\n\tborder-top: 1px solid <<colour sidebar-tab-divider>>;\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button {\n\tdisplay: block;\n\twidth: 100%;\n\tbackground-color: <<colour sidebar-tab-background>>;\n\tborder-top: none;\n\tborder-left: none;\n\tborder-bottom: none;\n\tborder-right: 1px solid #ccc;\n\tmargin-bottom: inherit;\n}\n\n.tc-more-sidebar > .tc-tab-set > .tc-tab-buttons > button.tc-tab-selected {\n\tbackground-color: <<colour sidebar-tab-background-selected>>;\n\tborder: none;\n}\n\n/*\n** Manager\n*/\n\n.tc-manager-wrapper {\n\t\n}\n\n.tc-manager-controls {\n\t\n}\n\n.tc-manager-control {\n\tmargin: 0.5em 0;\n}\n\n.tc-manager-list {\n\twidth: 100%;\n\tborder-top: 1px solid <<colour muted-foreground>>;\n\tborder-left: 1px solid <<colour muted-foreground>>;\n\tborder-right: 1px solid <<colour muted-foreground>>;\n}\n\n.tc-manager-list-item {\n\n}\n\n.tc-manager-list-item-heading {\n display: block;\n width: 100%;\n text-align: left;\t\n\tborder-bottom: 1px solid <<colour muted-foreground>>;\n\tpadding: 3px;\n}\n\n.tc-manager-list-item-heading-selected {\n\tfont-weight: bold;\n\tcolor: <<colour background>>;\n\tfill: <<colour background>>;\n\tbackground-color: <<colour foreground>>;\n}\n\n.tc-manager-list-item-heading:hover {\n\tbackground: <<colour primary>>;\n\tcolor: <<colour background>>;\n}\n\n.tc-manager-list-item-content {\n\tdisplay: flex;\n}\n\n.tc-manager-list-item-content-sidebar {\n flex: 1 0;\n background: <<colour tiddler-editor-background>>;\n border-right: 0.5em solid <<colour muted-foreground>>;\n border-bottom: 0.5em solid <<colour muted-foreground>>;\n white-space: nowrap;\n}\n\n.tc-manager-list-item-content-item-heading {\n\tdisplay: block;\n\twidth: 100%;\n\ttext-align: left;\n background: <<colour muted-foreground>>;\n\ttext-transform: uppercase;\n\tfont-size: 0.6em;\n\tfont-weight: bold;\n padding: 0.5em 0 0.5em 0;\n}\n\n.tc-manager-list-item-content-item-body {\n\tpadding: 0 0.5em 0 0.5em;\n}\n\n.tc-manager-list-item-content-item-body > pre {\n\tmargin: 0.5em 0 0.5em 0;\n\tborder: none;\n\tbackground: inherit;\n}\n\n.tc-manager-list-item-content-tiddler {\n flex: 3 1;\n border-left: 0.5em solid <<colour muted-foreground>>;\n border-right: 0.5em solid <<colour muted-foreground>>;\n border-bottom: 0.5em solid <<colour muted-foreground>>;\n}\n\n.tc-manager-list-item-content-item-body > table {\n\tborder: none;\n\tpadding: 0;\n\tmargin: 0;\n}\n\n.tc-manager-list-item-content-item-body > table td {\n\tborder: none;\n}\n\n.tc-manager-icon-editor > button {\n\twidth: 100%;\n}\n\n.tc-manager-icon-editor > button > svg,\n.tc-manager-icon-editor > button > button {\n\twidth: 100%;\n\theight: auto;\n}\n\n/*\n** Alerts\n*/\n\n.tc-alerts {\n\tposition: fixed;\n\ttop: 0;\n\tleft: 0;\n\tmax-width: 500px;\n\tz-index: 20000;\n}\n\n.tc-alert {\n\tposition: relative;\n\tmargin: 28px;\n\tpadding: 14px 14px 14px 14px;\n\tborder: 2px solid <<colour alert-border>>;\n\tbackground-color: <<colour alert-background>>;\n}\n\n.tc-alert-toolbar {\n\tposition: absolute;\n\ttop: 14px;\n\tright: 14px;\n}\n\n.tc-alert-toolbar svg {\n\tfill: <<colour alert-muted-foreground>>;\n}\n\n.tc-alert-subtitle {\n\tcolor: <<colour alert-muted-foreground>>;\n\tfont-weight: bold;\n}\n\n.tc-alert-highlight {\n\tcolor: <<colour alert-highlight>>;\n}\n\n@media (min-width: {{$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint}}) {\n\n\t.tc-static-alert {\n\t\tposition: relative;\n\t}\n\n\t.tc-static-alert-inner {\n\t\tposition: absolute;\n\t\tz-index: 100;\n\t}\n\n}\n\n.tc-static-alert-inner {\n\tpadding: 0 2px 2px 42px;\n\tcolor: <<colour static-alert-foreground>>;\n}\n\n/*\n** Floating drafts list\n*/\n\n.tc-drafts-list {\n\tz-index: 2000;\n\tposition: fixed;\n\tfont-size: 0.8em;\n\tleft: 0;\n\tbottom: 0;\n}\n\n.tc-drafts-list a {\n\tmargin: 0 0.5em;\n\tpadding: 4px 4px;\n\tborder-top-left-radius: 4px;\n\tborder-top-right-radius: 4px;\n\tborder: 1px solid <<colour background>>;\n\tborder-bottom-none;\n\tbackground: <<colour dirty-indicator>>;\n\tcolor: <<colour background>>;\n\tfill: <<colour background>>;\n}\n\n.tc-drafts-list a:hover {\n\ttext-decoration: none;\n\tbackground: <<colour foreground>>;\n\tcolor: <<colour background>>;\n\tfill: <<colour background>>;\n}\n\n.tc-drafts-list a svg {\n\twidth: 1em;\n\theight: 1em;\n\tvertical-align: text-bottom;\n}\n\n/*\n** Control panel\n*/\n\n.tc-control-panel td {\n\tpadding: 4px;\n}\n\n.tc-control-panel table, .tc-control-panel table input, .tc-control-panel table textarea {\n\twidth: 100%;\n}\n\n.tc-plugin-info {\n\tdisplay: block;\n\tborder: 1px solid <<colour muted-foreground>>;\n\tbackground-colour: <<colour background>>;\n\tmargin: 0.5em 0 0.5em 0;\n\tpadding: 4px;\n}\n\n.tc-plugin-info-disabled {\n\tbackground: -webkit-repeating-linear-gradient(45deg, #ff0, #ff0 10px, #eee 10px, #eee 20px);\n\tbackground: repeating-linear-gradient(45deg, #ff0, #ff0 10px, #eee 10px, #eee 20px);\n}\n\n.tc-plugin-info-disabled:hover {\n\tbackground: -webkit-repeating-linear-gradient(45deg, #aa0, #aa0 10px, #888 10px, #888 20px);\n\tbackground: repeating-linear-gradient(45deg, #aa0, #aa0 10px, #888 10px, #888 20px);\n}\n\na.tc-tiddlylink.tc-plugin-info:hover {\n\ttext-decoration: none;\n\tbackground-color: <<colour primary>>;\n\tcolor: <<colour background>>;\n\tfill: <<colour foreground>>;\n}\n\na.tc-tiddlylink.tc-plugin-info:hover .tc-plugin-info > .tc-plugin-info-chunk > svg {\n\tfill: <<colour foreground>>;\n}\n\n.tc-plugin-info-chunk {\n\tdisplay: inline-block;\n\tvertical-align: middle;\n}\n\n.tc-plugin-info-chunk h1 {\n\tfont-size: 1em;\n\tmargin: 2px 0 2px 0;\n}\n\n.tc-plugin-info-chunk h2 {\n\tfont-size: 0.8em;\n\tmargin: 2px 0 2px 0;\n}\n\n.tc-plugin-info-chunk div {\n\tfont-size: 0.7em;\n\tmargin: 2px 0 2px 0;\n}\n\n.tc-plugin-info:hover > .tc-plugin-info-chunk > img, .tc-plugin-info:hover > .tc-plugin-info-chunk > svg {\n\twidth: 2em;\n\theight: 2em;\n\tfill: <<colour foreground>>;\n}\n\n.tc-plugin-info > .tc-plugin-info-chunk > img, .tc-plugin-info > .tc-plugin-info-chunk > svg {\n\twidth: 2em;\n\theight: 2em;\n\tfill: <<colour muted-foreground>>;\n}\n\n.tc-plugin-info.tc-small-icon > .tc-plugin-info-chunk > img, .tc-plugin-info.tc-small-icon > .tc-plugin-info-chunk > svg {\n\twidth: 1em;\n\theight: 1em;\n}\n\n.tc-plugin-info-dropdown {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tmargin-top: -8px;\n}\n\n.tc-plugin-info-dropdown-message {\n\tbackground: <<colour message-background>>;\n\tpadding: 0.5em 1em 0.5em 1em;\n\tfont-weight: bold;\n\tfont-size: 0.8em;\n}\n\n.tc-plugin-info-dropdown-body {\n\tpadding: 1em 1em 1em 1em;\n}\n\n.tc-check-list {\n\tline-height: 2em;\n}\n\n.tc-check-list .tc-image-button {\n\theight: 1.5em;\n}\n\n/*\n** Message boxes\n*/\n\n.tc-message-box {\n\tborder: 1px solid <<colour message-border>>;\n\tbackground: <<colour message-background>>;\n\tpadding: 0px 21px 0px 21px;\n\tfont-size: 12px;\n\tline-height: 18px;\n\tcolor: <<colour message-foreground>>;\n}\n\n.tc-message-box svg {\n\twidth: 1em;\n\theight: 1em;\n vertical-align: text-bottom;\n}\n\n/*\n** Pictures\n*/\n\n.tc-bordered-image {\n\tborder: 1px solid <<colour muted-foreground>>;\n\tpadding: 5px;\n\tmargin: 5px;\n}\n\n/*\n** Floats\n*/\n\n.tc-float-right {\n\tfloat: right;\n}\n\n/*\n** Chooser\n*/\n\n.tc-chooser {\n\tborder-right: 1px solid <<colour table-header-background>>;\n\tborder-left: 1px solid <<colour table-header-background>>;\n}\n\n\n.tc-chooser-item {\n\tborder-bottom: 1px solid <<colour table-header-background>>;\n\tborder-top: 1px solid <<colour table-header-background>>;\n\tpadding: 2px 4px 2px 14px;\n}\n\n.tc-drop-down .tc-chooser-item {\n\tpadding: 2px;\n}\n\n.tc-chosen,\n.tc-chooser-item:hover {\n\tbackground-color: <<colour table-header-background>>;\n\tborder-color: <<colour table-footer-background>>;\n}\n\n.tc-chosen .tc-tiddlylink {\n\tcursor:default;\n}\n\n.tc-chooser-item .tc-tiddlylink {\n\tdisplay: block;\n\ttext-decoration: none;\n\tbackground-color: transparent;\n}\n\n.tc-chooser-item:hover .tc-tiddlylink:hover {\n\ttext-decoration: none;\n}\n\n.tc-drop-down .tc-chosen .tc-tiddlylink,\n.tc-drop-down .tc-chooser-item .tc-tiddlylink:hover {\n\tcolor: <<colour foreground>>;\n}\n\n.tc-chosen > .tc-tiddlylink:before {\n\tmargin-left: -10px;\n\tposition: relative;\n\tcontent: \"» \";\n}\n\n.tc-chooser-item svg,\n.tc-chooser-item img{\n\twidth: 1em;\n\theight: 1em;\n\tvertical-align: middle;\n}\n\n.tc-language-chooser .tc-image-button img {\n\twidth: 2em;\n\tvertical-align: -0.15em;\n}\n\n/*\n** Palette swatches\n*/\n\n.tc-swatches-horiz {\n}\n\n.tc-swatches-horiz .tc-swatch {\n\tdisplay: inline-block;\n}\n\n.tc-swatch {\n\twidth: 2em;\n\theight: 2em;\n\tmargin: 0.4em;\n\tborder: 1px solid #888;\n}\n\ninput.tc-palette-manager-colour-input {\n\twidth: 100%;\n\tpadding: 0;\n}\n\n/*\n** Table of contents\n*/\n\n.tc-sidebar-lists .tc-table-of-contents {\n\twhite-space: nowrap;\n}\n\n.tc-table-of-contents button {\n\tcolor: <<colour sidebar-foreground>>;\n}\n\n.tc-table-of-contents svg {\n\twidth: 0.7em;\n\theight: 0.7em;\n\tvertical-align: middle;\n\tfill: <<colour sidebar-foreground>>;\n}\n\n.tc-table-of-contents ol {\n\tlist-style-type: none;\n\tpadding-left: 0;\n}\n\n.tc-table-of-contents ol ol {\n\tpadding-left: 1em;\n}\n\n.tc-table-of-contents li {\n\tfont-size: 1.0em;\n\tfont-weight: bold;\n}\n\n.tc-table-of-contents li a {\n\tfont-weight: bold;\n}\n\n.tc-table-of-contents li li {\n\tfont-size: 0.95em;\n\tfont-weight: normal;\n\tline-height: 1.4;\n}\n\n.tc-table-of-contents li li a {\n\tfont-weight: normal;\n}\n\n.tc-table-of-contents li li li {\n\tfont-size: 0.95em;\n\tfont-weight: 200;\n\tline-height: 1.5;\n}\n\n.tc-table-of-contents li li li li {\n\tfont-size: 0.95em;\n\tfont-weight: 200;\n}\n\n.tc-tabbed-table-of-contents {\n\tdisplay: -webkit-flex;\n\tdisplay: flex;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents {\n\tz-index: 100;\n\tdisplay: inline-block;\n\tpadding-left: 1em;\n\tmax-width: 50%;\n\t-webkit-flex: 0 0 auto;\n\tflex: 0 0 auto;\n\tbackground: <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item > a,\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item-selected > a {\n\tdisplay: block;\n\tpadding: 0.12em 1em 0.12em 0.25em;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item > a {\n\tborder-top: 1px solid <<colour tab-background>>;\n\tborder-left: 1px solid <<colour tab-background>>;\n\tborder-bottom: 1px solid <<colour tab-background>>;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item > a:hover {\n\ttext-decoration: none;\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n\tbackground: <<colour tab-border>>;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item-selected > a {\n\tborder-top: 1px solid <<colour tab-border>>;\n\tborder-left: 1px solid <<colour tab-border>>;\n\tborder-bottom: 1px solid <<colour tab-border>>;\n\tbackground: <<colour background>>;\n\tmargin-right: -1px;\n}\n\n.tc-tabbed-table-of-contents .tc-table-of-contents .toc-item-selected > a:hover {\n\ttext-decoration: none;\n}\n\n.tc-tabbed-table-of-contents .tc-tabbed-table-of-contents-content {\n\tdisplay: inline-block;\n\tvertical-align: top;\n\tpadding-left: 1.5em;\n\tpadding-right: 1.5em;\n\tborder: 1px solid <<colour tab-border>>;\n\t-webkit-flex: 1 0 50%;\n\tflex: 1 0 50%;\n}\n\n/*\n** Dirty indicator\n*/\n\nbody.tc-dirty span.tc-dirty-indicator, body.tc-dirty span.tc-dirty-indicator svg {\n\tfill: <<colour dirty-indicator>>;\n\tcolor: <<colour dirty-indicator>>;\n}\n\n/*\n** File inputs\n*/\n\n.tc-file-input-wrapper {\n\tposition: relative;\n\toverflow: hidden;\n\tdisplay: inline-block;\n\tvertical-align: middle;\n}\n\n.tc-file-input-wrapper input[type=file] {\n\tposition: absolute;\n\ttop: 0;\n\tleft: 0;\n\tright: 0;\n\tbottom: 0;\n\tfont-size: 999px;\n\tmax-width: 100%;\n\tmax-height: 100%;\n\tfilter: alpha(opacity=0);\n\topacity: 0;\n\toutline: none;\n\tbackground: white;\n\tcursor: pointer;\n\tdisplay: inline-block;\n}\n\n/*\n** Thumbnail macros\n*/\n\n.tc-thumbnail-wrapper {\n\tposition: relative;\n\tdisplay: inline-block;\n\tmargin: 6px;\n\tvertical-align: top;\n}\n\n.tc-thumbnail-right-wrapper {\n\tfloat:right;\n\tmargin: 0.5em 0 0.5em 0.5em;\n}\n\n.tc-thumbnail-image {\n\ttext-align: center;\n\toverflow: hidden;\n\tborder-radius: 3px;\n}\n\n.tc-thumbnail-image svg,\n.tc-thumbnail-image img {\n\tfilter: alpha(opacity=1);\n\topacity: 1;\n\tmin-width: 100%;\n\tmin-height: 100%;\n\tmax-width: 100%;\n}\n\n.tc-thumbnail-wrapper:hover .tc-thumbnail-image svg,\n.tc-thumbnail-wrapper:hover .tc-thumbnail-image img {\n\tfilter: alpha(opacity=0.8);\n\topacity: 0.8;\n}\n\n.tc-thumbnail-background {\n\tposition: absolute;\n\tborder-radius: 3px;\n}\n\n.tc-thumbnail-icon svg,\n.tc-thumbnail-icon img {\n\twidth: 3em;\n\theight: 3em;\n\t<<filter \"drop-shadow(2px 2px 4px rgba(0,0,0,0.3))\">>\n}\n\n.tc-thumbnail-wrapper:hover .tc-thumbnail-icon svg,\n.tc-thumbnail-wrapper:hover .tc-thumbnail-icon img {\n\tfill: #fff;\n\t<<filter 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},
"$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/bodyfontsize",
"text": "15px"
},
"$:/themes/tiddlywiki/vanilla/metrics/bodylineheight": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/bodylineheight",
"text": "22px"
},
"$:/themes/tiddlywiki/vanilla/metrics/fontsize": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/fontsize",
"text": "14px"
},
"$:/themes/tiddlywiki/vanilla/metrics/lineheight": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/lineheight",
"text": "20px"
},
"$:/themes/tiddlywiki/vanilla/metrics/storyleft": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/storyleft",
"text": "0px"
},
"$:/themes/tiddlywiki/vanilla/metrics/storytop": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/storytop",
"text": "0px"
},
"$:/themes/tiddlywiki/vanilla/metrics/storyright": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/storyright",
"text": "770px"
},
"$:/themes/tiddlywiki/vanilla/metrics/storywidth": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/storywidth",
"text": "770px"
},
"$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/tiddlerwidth",
"text": "686px"
},
"$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/sidebarbreakpoint",
"text": "960px"
},
"$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth": {
"title": "$:/themes/tiddlywiki/vanilla/metrics/sidebarwidth",
"text": "350px"
},
"$:/themes/tiddlywiki/vanilla/options/stickytitles": {
"title": "$:/themes/tiddlywiki/vanilla/options/stickytitles",
"text": "no"
},
"$:/themes/tiddlywiki/vanilla/options/sidebarlayout": {
"title": "$:/themes/tiddlywiki/vanilla/options/sidebarlayout",
"text": "fixed-fluid"
},
"$:/themes/tiddlywiki/vanilla/options/codewrapping": {
"title": "$:/themes/tiddlywiki/vanilla/options/codewrapping",
"text": "pre-wrap"
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"title": "$:/themes/tiddlywiki/vanilla/reset",
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"title": "$:/themes/tiddlywiki/vanilla/settings/fontfamily",
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"title": "$:/themes/tiddlywiki/vanilla/settings/codefontfamily",
"text": "\"SFMono-Regular\",Consolas,\"Liberation Mono\",Menlo,Courier,monospace"
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"$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment": {
"title": "$:/themes/tiddlywiki/vanilla/settings/backgroundimageattachment",
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"$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize": {
"title": "$:/themes/tiddlywiki/vanilla/settings/backgroundimagesize",
"text": "auto"
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"$:/themes/tiddlywiki/vanilla/sticky": {
"title": "$:/themes/tiddlywiki/vanilla/sticky",
"text": "<$reveal state=\"$:/themes/tiddlywiki/vanilla/options/stickytitles\" type=\"match\" text=\"yes\">\n``\n.tc-tiddler-title {\n\tposition: -webkit-sticky;\n\tposition: -moz-sticky;\n\tposition: -o-sticky;\n\tposition: -ms-sticky;\n\tposition: sticky;\n\ttop: 0px;\n\tbackground: ``<<colour tiddler-background>>``;\n\tz-index: 500;\n}\n\n``\n<$list filter=\"[range[100]]\">\n`.tc-story-river .tc-tiddler-frame:nth-child(100n+`<$text text=<<currentTiddler>>/>`) {\nz-index: `<$text text={{{ [[200]subtract<currentTiddler>] }}}/>`;\n}\n`\n</$list>\n</$reveal>\n"
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}
!!!TOC:
*Prologue:
*>One by one, you sit down at a table in the taven at the [[Arsonault's Adventurer's Guild]]. Behind the bar, [[Kriv]] the Dragonborn Barkeep, is cleaning glasses and puring drinks, his hard talon's clinking against each glass. At another table, a group of veteran's are slamming their first on the table, boasting to each other shouting "I slew the dragon of dristol!", "Yeah, well I saved the city of Hulgarth!".
** Party members in [[Arsonault's Adventurer's Guild]]
** Telling each other about why they were invited to the guild.
# Scene 1: [[Scene: Approached by Vondal Ironfist]]
# Scene 2: [[Scene: Exploring the Swamp of Sargoth]]
# Scene 3: [[Scene: Exploring the Tomb of Bodenhorn]]
# Scene 4: [[Scene: Escaping the Tomb of Bodenhorn]]
See content at :{{!!source}}
How this works:
Player's NPCs take turns coming up with boasts.
Make a boast, roll a charisma skill check. Opponent makes a Charisma Save.
* ''Persuasion'': CHA save made at disadvantage.
* ''Performance'': If CHA save failed, counts as two successes.
* ''Intimidation'': If CHA save failed, disadvantage on next skill check.
Someone else can act as a hype man, for a bonus.
Hype man, can one time, reassure boaster, blocking failure.
Score starts at 3, if party gets to 6 successes, succeed. If get to 0, fail.
Wielded the legendary hammer [[Ibrok]]. See [[Undead Bodenhorn]].
!! Players:
<$list filter="[tag[Player]sort[]]">
<li><$link>{{!!title}}</$link>: <$list filter="[is[current]tags[]tag[Faction]]"><<tag>></$list> {{!!summary}}</li>
</$list>
!! NPCs:
<$list filter="[tag[NPC]sort[]]">
<li><$link>{{!!title}}</$link>: <$list filter="[is[current]tags[]tag[Faction]]"><<tag>></$list> {{!!summary}}</li>
</$list>
!!Factions:
<$list filter="[tag[Faction]]">
<li><<tag>> {{!!summary}}</li>
</$list>
//Simple melee weapon (10gp)//
---
"""
''Damage'' 1d4 slashing
''Modifier'' Strength or Dexterity
''Properties'' Light, Finesse
"""
---
Picking up this weapon, you can feel that it is unusually well balanced. The blade is made of a lighter alloy and the handle is of an unusual shape that lets you easily control it.
''Finesse'' Use your choice of Strength or Dexterity modifier for attack and damage.
''Light'' When you attack while dual wielding light weapons, you may use a bonus action to attack with your off hand.
Legends tell of a vampire named Gulthias who worked terrible magic and raised up an abominable tower called Nightfang Spire. Gulthias was undone when a a hero plunged a wooden stake through his heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power.
When a vampire is killed by a wooden stake to the heart, if the stake is not destroyed but is discarded or left in the body of the vampire, a Gulthias Tree can take root and blights will follow.
A Gulthias Tree grows differently than most plants. The roots at the base of the trunk are oftentimes exposed to the air in a large mound that blights bring dead creatures to for their blood to run over the roots. As it grows larger, it creates an unnatural darkness that eventually blocks out the sun, killing any vegetation that grew there. An adventurer venturing into this area would notice the natural light get dimmer as they approach the Gulthias Tree no matter what time of day.
A Gulthias Tree is capable of speech, but any thoughts it forms takes twice as long as most sentient species and can only speak through telepathy. The tree prefers not to speak as doing so takes considerable effort. Killing most creatures is easier than trying to talk to them.
A Gulthias Tree's lair will be located wherever the tree took root. Being unable to move, the defenses around the lair are what prevent most things from harming the tree. This roughly circular lair will be surrounded by a thick wall of thorny brambles and vines. The area in and around the lair will be devoid of any animal life but will be teeming with insects. Fire beetles climb among the branches of the canopy and along the Gulthias Tree itself casting a dim light. A fully grown Gulthias Tree will have a massive root mound up to ten feet high at the top and extending as far as 20 feet from the trunk. The outer surface of the mound will be virtually solid, while the space underneath can be climbed into. Any indigestible parts of it's food will generally be found there.
On initiative count 20 (losing initiative ties, the Gulthias Tree takes a lair action to cause one of the following effects; the tree can't use the same effect two rounds in a row.
*Magical fog billows around one creature on the ground within the lair. The creature must succeed a DC 14 Wisdom saving throw or be charmed by the tree until initiative count 20 on the next round.
*1d4 Needle blights emerge from the edge of the lair and attack any creatures not controlled by the tree.
*The thorny plants around the lair lash out against any creature not controlled by the tree within 10 ft. of the edge.
If the Gulthias Tree dies, any creatures it was controlling will flee or become docile. In addition, the unnatural darkness will slowly dissipate over the next hour.
While cutting down a Gulthias tree will stop any immediate threat to adventurers, if the wooden stake underneath the center of the tree is not destroyed, it will eventually grow back. An encounter with a Gulthias Tree with a lair has a challenge rating 4.
<ul>
<$list filter="[tag[Ideas]]">
<li><$link>{{!!title}}</$link>: {{!!summary}}</li>
</$list>
</ul>
!!Locations:
<ul>
<$list filter="[tag[Locations]]">
{{||$:/_LocationsTemplate}}
</$list>
</ul>
The plugin library for the plugins made by mklauber. This library only contains plugins that are mature enough for general use. Be aware that I update these plugins on occasion.
For additional documentation and examples, visit https://mklauber.github.ip/tw5tw5-plugins/
Copy this link to add the plugin library: [[Matt's Plugin Library]]
<div>
<div style="float:right">
{{Green Hag||$:/plugins/D&DTools/CreatureManager/ViewTemplate}}
</div>
{{!!title}} Is a [[Green Hag]] who has settled in the [[Swamp of Sargoth]]. She lives in [[Stonebark]] a giant petrified log that rests in the swamp. She has dealings with some of the villagers from [[Arsonault]], and also with the various intelligent creatures in the [[swamp|Swamp of Sargoth]] and neighboring [[Feywild Forest]]
</div>
<div style="clear:both;" />
!!Setting: [[Arsonault's Adventurer's Guild]]
!!Establishing Shot:
> As you sit at the table in the tavern, you an older dwarf walks in. His hair is wild, poofing out in all directions on his head. He is wearing heavy travel robes, and carrying a sack bursting with rolls of books, scrolls and loose sheets of paper.
> He approaches the barkeep, murmering something to soft to hear. With an exchange of coin, the barkeep gestures him towards to the two tables.
The dwarf looks around the room, taking in the loud shouting at the other table, and shrinking back, turns to approach you.
> "I'm looking for some adventurer's, someone willing to escort me and help me find something. You look like a group that can handle themselves. Will you hear me out?"
> "I am Vogol Ironfist, and I've been researching Errol [[Bodenhorn]]. Bodenhorn was a great dwarven warrior whose efforts many years ago brought civilization out of the wilderness in this land. With his companions, he drove off many of the great beasts that preyed up any who travelled, and allowed the towns and villages to begin to trade. He was known for wielding a great Hammer, a legendary weapon that it was said could even shatter stone.
> He, along with his companions, founded the Adventurer's Guild, to foster and maintain the peace in this realm, and to offer safety to travellers along the roads.
Reaching into his pack and rummaging through the papers he's collected, he continues.
> "I've found references to his tomb being located in the [[Swamp of Sargoth]], between three landmarks. I am looking for guides and guards to escort me through the swamp, to help me find these landmarks, and to protect me as I explore his tomb. I can offer you each 10G now, and I'll leave 40G with the guild for your payment upon my successful return."
> The Landmarks are:
>* A Statue of a Praying Woman
>* A Giant Fossilized Log
>* And a Sinking Lion.
!!Interactive Bits:
* Barkeep
** {{DC Easy}} Persuasion check to convince them to tell what he knows. Advantage if you already bought a drink.
** Buying a drink again gives another shot.
** Knows what dwells in the swamp: Lizardfolk, Crocodiles, Vegepygmies, [[Old Ethel Gristlegums]]
*> If you're trying to get into the forest, you'd do well to look for solid ground rather than trying to stumble straight through the muck.
* Veteran's Table:
** ''[[Boasting Competition]]'': "Yeah well, I slew the dragon of Dwelmer!" etc.
*** [[Old Ethel Gristlegums]] dwells in a Log to the north.
*** Lizardfolk are impressed by magic.
*** Lizardfolk do not care for outsiders, and care only for survival, and the next meal.
*** Lizardfolk wil barter, but place little value on gold or ornamental items, food and useful items are what they value.
* Archives:
** ''{{DC Easy}} Investigation'': Find a map, showing a temple to [[Sehanine]] in the south west corner of the the swamp.
** ''{{DC Medium}} Investigation'': Find a story of Herndon the Fool, of Huldarth to the East, who sought to settle the swamp. His family emblem was a Lion.
!!Goals, Prizes, Takeaways:
>Many scenes give the PCs something. It might be information, resources, treasure, magical blessings, clues about the murder case, and so on. Most of this stuff is defined by the purpose of the scene, but sometimes, there’s optional extra stuff the PCs can come across.
!!Outcomes, Exits, Transitions:
*Party accepts the Quest
*> Having secured assistance, Vondal says, "We should leave first thing in the morning. I'm staying in the guest quarters, I'll meet you back here at dawn. You should see what information you can discover about the swamp before then.
*Leaving in the morning:
*>The next morning, you grab breakfast in the bar with Vondal before setting out on the road to [[Sargoth Swamp|Swamp of Sargoth]]. You should reach the edge of it by noon.
!!Purpose:
Allows the part to meet, and accidentally release, [[Undead Bodenhorn]].
!!Setting: [[Tomb of Bodenhorn]]
!!Establishing Shot:
> Suddenly the lid of the sarcophagus jumps, rising into the air an inch as something hits it from the inside. A gutteral growl emanates from the sarophagus, and a sickly smell, as of rotten meat, escapes from the under the lid.
> [[Vondal Ironfist]]'s head snaps around, staring at the carved face on the sarcophagus, before yelling, "Get me out of here!" He takes his half finished rubbing and rushes out of the door. The thumping on the lid continues, as it is slowly being knocked aside. It feels as if the entire tomb is rattling with each thump.
!!Interactive Bits:
* [[Undead Bodenhorn]]
* Stone Door Mechanism
* Trap Reset Mechanism
* Kobolds
* Drake
!!Goals, Prizes, Takeaways:
>Many scenes give the PCs something. It might be information, resources, treasure, magical blessings, clues about the murder case, and so on. Most of this stuff is defined by the purpose of the scene, but sometimes, there’s optional extra stuff the PCs can come across.
!!Outcomes, Exits, Transitions:
---
!If the encounter is a scene, consider the following as well:
!!Dramatic Question:
> Can the party escape the Tomb before it collapses or [[Bodenhorn]] catches them.
!!Sources of Conflict:
* [[Kobolds|Kobold]] are angry that the party awakened this terrible creature in their home. They will attack the party, but only on their way out of the tomb.
* [[Undead Bodenhorn]] is hearing the call of his master, and searching for his hammer.
!!Decision Points:
*>You run out of the burial chamber, past the stone door and the iron chains. Behind you, you hear the stone lid to the sarcophagus smash down onto the floor.
*
*> You pass through the heavy oak door out of the antechamber. The entire tomb is shaking and mud and muck is raining into the hallway ahead of you. It feels like at any moment the entire place could collapse.
*
*> You pass through the hallway, past the concealed cannons, towards the oak door with the ornate lock. From behind you, you hear a loud low roar, "Where is my hammer!"
!! Establishing Shot:
> Travelling with [[Vondal Ironfist]], You arrive on the southeast corner of the [[Swamp of Sargoth]]. A change in the breeze and from the northwest the smell of putrid decaying matter assaults your nose. The road splits, one fork continuing west, the other fork turning and running north and east.
!! Navigation:
* The party can make out the terrain in one square to either side of them.
* If the party can get up high, they can see major landmarks up to three squares away.
* Travelling through a solid tile take ~15 minutes. Every hour, add a die to the tension pool.
* Wading through a soupy, swampy mess takes 30 minutes, and the tension pool.
!! Boundaries:
* ''Kobolds'': Marked by Kobolds hanging tripwires with their shed skin falling down as a frightening leap when triggered.
* ''Lizardfolk'': Lizardfolk do not mark their territory, viewing all who wander into it as potential prey.
* ''Vegepygmy'': go out of their way to encourage rotting in their territory. Entering their lands you'll discover unusually large mushrooms and large areas of mold. The vegepygmy use these as camouflage.
* ''[[Old Ethel Gristlegums]]'': A noticeable smell of decay surrounds her domain, and the players may find organs stuffed into knotholes on trees.
!! Setbacks:
* ''Misc'':
** Sinking into the swamp.
** The party disturbs a [[Shambling Mound]].
* ''Kobolds'':
** Traps:
*** Flip party member upside down and bury them in the muck.
*** Explosive bubble tosses the entire party in all directions.
** Ambushes:
*** [[Encounter: Kobold Setback]]
* ''Lizardfolk'':
** Pushing through waist high muck, climbing over log, which is actually a [[Crocodile]]. {{DC Medium}} Dex Save against the Croc's Bite attack, or grappled and pulled under the muck.
** Noticed by Lizardfolk, who start stalking them.
** Lizardfolk display a flickering light to trick the party into wandering into a mucky swamp, and getting stuck.
** [[Encounter: Lizardfolk Setback]]
* ''Vegepygmy'':
** Mold Traps: A log the party steps on collapses and explodes into dust. Make a {{DC Medium}} Con saving throw, or have your Max HP reduced by 1d4 until your next long rest.
** Pygmy Party: A huge amount of vegepygmies jump out, hissing and banging on their bodies at the party. They are holding slings and spears.
* ''Hag'': [[Old Ethel Gristlegums]]
** Voices calling out for help, leading the party into quicksand.
** Bestial roars or scary sounds.
** Talking raven spewing nonsense, or offering bad directions.
** Tripping over a vine snaps and pulls a party member away into the fog.
<div>
<div style="float:right">
{{Tomb of Bodenhorn Floorplan}}
</div>
> Finally locating the entrance to the tomb, you come across a cleverly hidden marble building. The exterior has been covered in thick mud, and branches and brambles are woven into it. Rotting leaves and grass cover the entrance, and the marble is only visible in the occasional small spot.
> ''{{DC Medium}} Passive Perception'': You notice many tracks leading too and from the concealed entrance.
* Being used as the lair of the [[Kobolds|Kobold]] of [[Sargoth Swamp|Swamp of Sargoth]].
!! Room 1: Animal Lair
> Walking down the flagstone stairs, you are immediately greeted by a area where the stonework wall has been dug out. Ahead, the flagstones gives way to a muddy room that appears carved out of the clay by claws.
''Make a {{DC Medium}} Stealth Check'' (With advantage if entered the tomb stealthly)
* ''Failure'': A long slow hiss eminates from the shadows in the room ahead.
> In front of the room, a rough hewn pit has a collection of bones and splashes of blood in it..
''Make a Survival Check''.
*''{{DC Easy}}'': You recognize that the bones shows signs of being butchered.
*''{{DC Medium}}'': You can tell the meat has been ripped off the bones with teeth however.
''DM Notes'': If the party goes into the Den, attacked by a [[Guard Drake|Chromatic Guard Drake]].
''DM Notes'': If the party doesn't leave food for the drake, and they subsequently get into a fight with the [[Kobolds|Kobold]], the [[Drake|Chromatic Guard Drake]] may choose to ambush them.
!! Room 2: Locked Door
> Ahead the halways ends with a wooden door to the right. The stone wall in front of you has been dug through, and a low muddy tunnel continues forward.
> ''{{DC Easy}} Survival check'': You see that the kobold tracks continue down the tunnel.
>The door is locked. A ornate metal lock is located in the center of the door. Tool marks cover the door, evidence that someone has tried to hack their way into the room beyond before.
''DM Notes'': If the party does not open the lock quietly, they may be ambushed by the Kobolds. The kobolds have low morale. Individuals will flee if they take damage, and the horde will surrender if any of them are killed. If the Drake from Room 1 was not pacified.
!! Room 3: Trapped Hallway
> In front of you the flagstone hallway extends 20 feet, with another wooden door in front of it. The brickwork in this hallways appears in disrepair, with gaps in the walls and ceiling. Some muck has begun to seep into the hallway from above.
''DM Note'': A {{DC Hard}} Passive Perception will identify that the hallway is trapped.<br />
''DM Note'': A {{DC Easy}} Investigation check on the gaps in the wall will identify the traps, and a {{DC Mediium}} Dexterity Check will disable the trap.
''Trap'': Various stones in the area will trigger the trap, which fires once for each 5ft section. There is a concealed level near the entrance to the hallway that resets the trap. It's discovered if you passively perceive the trap, or disable it.
>As you step forward, you feel the flagstone beneath your feet move. A subtle click is the only herald of a iron ball shooting out of a gap in the stonework directly towards your knee. Make a Dex Save.
When triggered, a Iron ball shoots out of a gap in the wall, at knee height. Every player in the square, starting with the person who's movement triggered the trap, must make a {{DC Easy}} Dexterity Saving throw. If they are unaware of the trap, it's at disadvantage. If they've seen the trigger for a previous square, it's at advantage. On a falure, they take 1d4 dmg, and their speed is halved until they take a short rest.
> The iron ball connects with your knee and wrenching it around. You take 1d4 dmg, and are knocked prone. In addition, your speed is halved until you take a short or long rest.
!! Room 4: Kobold Warren
>A small fire fills the room with a dim light, while acrid smoke chokes the lungs of the humans and elves. Various half eaten foddstuffs and crude tools litter the floor.
If the party passed a {{DC Easy}} Stealth check:
> Kobolds of every size wander around the room. Some are turning a spit over the coals, bickering in draconic over who gets which piece of the warthog on the spit. Make a Perception Check: {{DC Easy}} Among the hissing bodies, you recognize some young kobolds chasing and wrestling {{DC Medium}} A Collection of fern leaves in one corner has something glittering in it. {{DC Hard}} You manage to see that the glitter is eggshell.
!! Room 5: Antechamber
>Beyond the door, you see a small room. Opposite you is a Heavy Stone door, set into the wall. No handles or markings adorn it. Two iron chains drop through the ceiling into the floor in the NE and NW corners.
''DM Notes'': Lifting the door itself is a {{DC Hard}} Athletics check. Attempting to move it in any way release that the only direct it can freely move is up into the ceiling.
''DM Notes'': A player can pull on either of the iron chains. Doing so shifts the door. Pulling the door up via either one is a {{DC Hard}} Athletics check. Using both simultaneously requires both chains to pass a {{DC Medium}} Athletics check. Multiple people pulling on a single chain grants advantage.
''DM Notes'': Unless the party closes the doors behind them, the noise of the stone door may attract attention.
''DM Notes'': The stone will slide back down as soon as it's released, unless it's wedged, or someone is holding it. Holding it is a {{DC Easy}} Athletics check.
!! Room 6: Burial Room
>You come to a room of great beauty. Murals cover the walls, and statues watch over [[Bodenhorn]] in each corner. In the center of the room a Sarcophagus shows the relief of a huge dwarf. Over 5 and a half feet tall, the warhammer in his hands, that looks large even for most humans, looks tiny in comparison to the burly arms that hold it.
>[[Vondal|Vondal Ironfist]] gasps, and says, "This is truly it. We've found it. The resting place of Errol [[Bodenhorn]]." He begins rushing around the room, muttering as he goes. "...and that's Mialee..." he mutters as he passes one statue. "... and that's got to be the battle of Airmore, why are there Griffon..."
>Turning to you, he asks, "Please, help me locate anything here that might indicate where he got his weapon."
* Statues of [[Bodenhorn]]'s companions
** {{DC Easy}} Investigation Check: You notice that while the relief of [[Bodenhorn]] has the symbol of the guild carved upon his armor, each of the warriors in the corners of the room is wearing armor without the marking.
**If you bring this up to [[Vondal Ironfist]] he comments "Odd... They all took to wearing that symbol after the battle against [[Tiande]], the ancient green dragon that preyed upon this valley. That was the final battle that truly allowed travel in the this area"
* Sarcophagus:
** {{DC Medium}} You notice that upon the sculpture of his warhammer, there are complex sigils inscribed.
''DM Notes'': Once the sigils on [[Bodenhorn]]'s weapon are discovered, [[Vondal|Vondal Ironfist]] will come bustling over directly.
> "These aren't dwarven", he says. "Nor elvish, or any other script I recognize. They must be magical. Perhaps these hold a clue to where his weapon came from." He reaches into his bag, and takes out a sheet of paper and a piece of lead. Placing them down on the lid of the sarcophagus, he starts to make a rubbing of the markings.
!!Goto [[Next Scene|Scene: Escaping the Tomb of Bodenhorn]]
</div>
This ancient, sunken temple has been settled by the [[vegepygmies|Vegepygmy Faction]].
Among the items in the remains of the temple, are a few healing potions.
<ol start="0">
<$list filter="[tag[Session]]">
<li><$link>{{!!title}}</$link>: {{!!summary}}</li>
</$list>
</ol>
> You find {{!!summary}} It appears to have been being carried on a cart. Around it, the remains of old wagons and boxes shows signs of a long past battle.
Among the items you can find here are a collection of unusual clay spheres. If you take the time to investigate them, you can determine they're a type of grenade. After depressing the safety on them, if you throw them at a location, they will explode, and the shards of clay will deal 1d10 damage to anyone the hit (Ranged Attack Roll) + 1d6 damage to anyone nearby ({{DC Medium}} Dex Save for half Damage}
!! Markers:
* ''Kobolds'': Marked by Kobolds hanging tripwires with their shed skin falling down as a frightening leap when triggered.
* ''Lizardfolk'': Lizardfolk do not mark their territory, viewing all who wander into it as potential prey.
* ''Vegepygmy'': go out of their way to encourage rotting in their territory. Entering their lands you'll discover unusually large mushrooms and large areas of mold. The vegepygmy use these as camouflage.
* ''[[Old Ethel Gristlegums]]'': A noticeable smell of decay surrounds her domain, and the players may find organs stuffed into knotholes on trees.
!!Rosters:
*<<roster "Vermin" "[[Giant Rat]] Crocodile Stirge [[Constrictor Snake]] [[Giant Poisonous Snake]] [[Giant Spider]]">>
*<<roster "Lizardfold" "Crocodile [[Tribal Warrior]] Lizardfolk [[Lizardfolk Shaman]]">>
*<<roster "Vegepygmy" "[[Russet Mold]] Vegepygmy [[Vegepygmy Chief]] [[Thorny]]" >>
*<<roster "Blights" "[[Twig Blight]] [[Needle Blight]] [[Vine Blight]] [[Gulthias Tree]]" >>
* *<<roster "Kobold" "Kobold [[Winged Kobold]] [[Kobold Dragonshield]] [[Kobold Scale Sorcerer]] [[Chromatic Guard Drake]]" >>
<div>
<div style="float:right">
{{Tomb of Bodenhorn Floorplan}}
</div>
> Finally locating the entrance to the tomb, you come across a cleverly hidden marble building. The exterior has been covered in thick mud, and branches and brambles are woven into it. Rotting leaves and grass cover the entrance, and the marble is only visible in the occasional small spot.
> ''{{DC Medium}} Passive Perception'': You notice many tracks leading too and from the concealed entrance.
* Being used as the lair of the [[Kobolds|Kobold]] of [[Sargoth Swamp|Swamp of Sargoth]].
!! Room 1: Animal Lair
> Walking down the stairs, you are immediately greeted by a area where the stonework has been dug out. Ahead, the hewn stone gives way to a muddy room that appears carved out of the clay by claws.
> In front of the room, a rough hewn pit has a collection of bones and splashes of blood in it..
!! Room 2: Locked Door
> Ahead the halways ends with a wooden door to the right. The stone wall in front of you has been dug through, and a low muddy tunnel continues forward.
>The door is locked. A ornate metal lock is located in the center of the door. Tool marks cover the door, evidence that someone has tried to hack their way into the room beyond before.
!!! Room 3: Trapped Hallway
> In front of you the flagstone hallway extends 20 feet, with another wooden door in front of it. The brickwork in this hallways appears in disrepair, with gaps in the walls and ceiling. Some muck has begun to seep into the hallway from above.
!!! Room 4: Kobold Warren
>A small fire fills the room with a dim light, while acrid smoke chokes the lungs of the humans and elves. Various half eaten foddstuffs and crude tools litter the floor.
!!! Room 5: Antechamber
>Beyond the door, you see a small room. Opposite you is a Heavy Stone door, set into the wall. No handles or markings adorn it. Two iron chains drop through the ceiling into the floor in the NE and NW corners.
!!! Room 6: Burial Room
>You come to a room of great beauty. Murals cover the walls, and statues watch over [[Bodenhorn]] in each corner. In the center of the room a Sarcophagus shows the relief of a huge dwarf. Over 5 and a half feet tall, the warhammer in his hands, that looks large even for most humans, looks tiny in comparison to the burly arms that hold it.
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id="label_14_18" x="310" y="394">3</text><text id="label_14_17" x="310" y="374">3</text><text id="label_9_22" x="210" y="474">4</text><text id="label_14_15" x="310" y="334">5</text><text id="label_14_13" x="310" y="294">6</text><text id="label_14_21" x="310" y="454">2</text></g><g id="walls0"><use id="door_14_20" x="300" y="420" xlink:href="#door" rotate="270" transform="rotate(270,310,430)"/><use id="archway_14_21" x="300" y="440" xlink:href="#archway" rotate="0"/><use id="door_14_17" x="300" y="360" xlink:href="#door" rotate="90" transform="rotate(90,310,370)"/><use id="door_14_15" x="300" y="320" xlink:href="#door" rotate="90" transform="rotate(90,310,330)"/></g></g></g></svg>
These are treasure ideas for various players. Things they'd find interesting or useful, without necessarily only being a +1 to the numbers.
* For [[Juniper]]: [[Finesse Sickle]].
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{{!!title}} is a researcher looking for assistance exploring the [[Swamp of Sargoth]]. He has found references to the location of the [[Tomb of Bodenhorn]], and believes the tomb will contain information about where [[Bodenhorn]] acquired his legendary weapon [[Ibrok]].